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1 | --Sans? | |
2 | ||
3 | ||
4 | Player = game:GetService("Players").LocalPlayer | |
5 | pls = game:GetService'Players' | |
6 | rs = game:GetService'RunService' | |
7 | uinps = game:GetService'UserInputService' | |
8 | lp = pls.LocalPlayer | |
9 | c = lp.Character | |
10 | human = c.Humanoid | |
11 | PlayerGui = Player.PlayerGui | |
12 | Cam = workspace.CurrentCamera | |
13 | Backpack = Player.Backpack | |
14 | Character = Player.Character | |
15 | Humanoid = Character.Humanoid | |
16 | Mouse = Player:GetMouse() | |
17 | RootPart = Character["HumanoidRootPart"] | |
18 | Torso = Character["Torso"] | |
19 | Head = Character["Head"] | |
20 | RightArm = Character["Right Arm"] | |
21 | LeftArm = Character["Left Arm"] | |
22 | RightLeg = Character["Right Leg"] | |
23 | LeftLeg = Character["Left Leg"] | |
24 | RootJoint = RootPart["RootJoint"] | |
25 | Neck = Torso["Neck"] | |
26 | RightShoulder = Torso["Right Shoulder"] | |
27 | LeftShoulder = Torso["Left Shoulder"] | |
28 | RightHip = Torso["Right Hip"] | |
29 | LeftHip = Torso["Left Hip"] | |
30 | local sick = Instance.new("Sound",Character) | |
31 | - | sick.SoundId = "rbxassetid://531711813" |
31 | + | sick.SoundId = "rbxassetid://304114750" |
32 | sick.Looped = true | |
33 | sick.Pitch = 1 | |
34 | - | sick.Volume = 1 |
34 | + | sick.Volume = math.huge |
35 | sick:Play() | |
36 | Head:ClearAllChildren() | |
37 | ||
38 | numLerp = function(start, goal, alpha) | |
39 | return(((goal - start) * alpha) + start) | |
40 | end | |
41 | ||
42 | CFrameZero = function() | |
43 | return CFrame.new(Vector3.new()) | |
44 | end | |
45 | ||
46 | rad = function(value) | |
47 | return math.rad(value) | |
48 | end | |
49 | ||
50 | CFAngles = function(Vector) | |
51 | return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)) | |
52 | end | |
53 | ||
54 | ||
55 | ||
56 | AnimStat = { | |
57 | lerpSpeed = .2; | |
58 | lerpSpeed2 = .35; | |
59 | lerpTween = 0; | |
60 | } | |
61 | ||
62 | Joints = { | |
63 | c.HumanoidRootPart.RootJoint; | |
64 | c.Torso.Neck; | |
65 | c.Torso['Left Shoulder']; | |
66 | c.Torso['Right Shoulder']; | |
67 | c.Torso['Left Hip']; | |
68 | c.Torso['Right Hip']; | |
69 | } | |
70 | ||
71 | JointTargets = { | |
72 | CFrameZero(); | |
73 | CFrameZero(); | |
74 | CFrameZero(); | |
75 | CFrameZero(); | |
76 | CFrameZero(); | |
77 | CFrameZero(); | |
78 | } | |
79 | ||
80 | ||
81 | ||
82 | local tor = Instance.new("CharacterMesh") | |
83 | tor.Parent = Character | |
84 | tor.Name = "Bones" | |
85 | tor.BodyPart = "Torso" | |
86 | tor.MeshId = "36780113" | |
87 | tor.OverlayTextureId = "36780292" | |
88 | ||
89 | local tor = Instance.new("CharacterMesh") | |
90 | tor.Parent = Character | |
91 | tor.Name = "Bones" | |
92 | tor.BodyPart = "LeftLeg" | |
93 | tor.MeshId = "36780079" | |
94 | tor.OverlayTextureId = "36780292" | |
95 | ||
96 | local tor = Instance.new("CharacterMesh") | |
97 | tor.Parent = Character | |
98 | tor.Name = "Bones" | |
99 | tor.BodyPart = "RightLeg" | |
100 | tor.MeshId = "36780195" | |
101 | tor.OverlayTextureId = "36780292" | |
102 | ||
103 | local tor = Instance.new("CharacterMesh") | |
104 | tor.Parent = Character | |
105 | tor.Name = "Bones" | |
106 | tor.BodyPart = "RightArm" | |
107 | tor.MeshId = "36780156" | |
108 | tor.OverlayTextureId = "36780292" | |
109 | ||
110 | local tor = Instance.new("CharacterMesh") | |
111 | tor.Parent = Character | |
112 | tor.Name = "Bones" | |
113 | tor.BodyPart = "LeftArm" | |
114 | tor.MeshId = "36780032" | |
115 | tor.OverlayTextureId = "36780292" | |
116 | ||
117 | local tor = Instance.new("SpecialMesh") | |
118 | tor.Scale = Vector3.new(1,1,1) | |
119 | tor.MeshType = "FileMesh" | |
120 | tor.MeshId = "http://www.roblox.com/asset/?id=36869983" | |
121 | tor.TextureId = "rbxassetid://36869975" | |
122 | tor.Parent = Head | |
123 | ||
124 | prepareCharacter = function() | |
125 | local transPoints = { | |
126 | NumberSequenceKeypoint.new(0,.819,.0375), | |
127 | NumberSequenceKeypoint.new(.207,.594,.0187), | |
128 | NumberSequenceKeypoint.new(.4,.55,.031), | |
129 | NumberSequenceKeypoint.new(.57,.619,.05), | |
130 | NumberSequenceKeypoint.new(.76,.8,.0375), | |
131 | NumberSequenceKeypoint.new(1,1,0), | |
132 | } | |
133 | local sizePoints = { | |
134 | NumberSequenceKeypoint.new(0,.687,0), | |
135 | NumberSequenceKeypoint.new(.111,.875,0), | |
136 | NumberSequenceKeypoint.new(.327,1.19,0), | |
137 | NumberSequenceKeypoint.new(.646,1.56,0), | |
138 | NumberSequenceKeypoint.new(.805,1.37,0), | |
139 | NumberSequenceKeypoint.new(.905,1.06,0), | |
140 | NumberSequenceKeypoint.new(.968,.938,0), | |
141 | NumberSequenceKeypoint.new(.984,1.13,0), | |
142 | NumberSequenceKeypoint.new(1,1.62,0), | |
143 | } | |
144 | local Size = NumberSequence.new(sizePoints) | |
145 | local Transparency = NumberSequence.new(transPoints) | |
146 | rayModel = Instance.new("Model",c) | |
147 | efxBlock = Instance.new("Part",c) | |
148 | efxBlock.BrickColor = BrickColor.new("Cyan") | |
149 | efxBlock.Material = "Neon" | |
150 | - | efxBlock.Transparency = .3 |
150 | + | |
151 | - | efxBlock.Size = Vector3.new(.3,.3,.3) |
151 | + | efxBlock.Transparency = 0 |
152 | efxBlock.Size = Vector3.new(.5,.5,.5) | |
153 | local mesh = Instance.new("SpecialMesh",efxBlock) | |
154 | mesh.MeshType = Enum.MeshType.Sphere | |
155 | mesh.Scale = Vector3.new(1,1,1) | |
156 | light = Instance.new("PointLight",c.Head) | |
157 | light.Range = 10 | |
158 | light.Color = Color3.new(0,200/255,1) | |
159 | light.Shadows = false | |
160 | local particles = Instance.new("ParticleEmitter",efxBlock) | |
161 | particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255)) | |
162 | particles.LightEmission = .95 | |
163 | particles.Size = Size | |
164 | particles.Name = "Fire" | |
165 | particles.Transparency = Transparency | |
166 | particles.LockedToPart = true | |
167 | particles.VelocityInheritance = .5 | |
168 | particles.LockedToPart = true | |
169 | particles.Rate = 70 | |
170 | - | particles.Lifetime = NumberRange.new(2,2) |
170 | + | |
171 | particles.Lifetime = NumberRange.new(1,1) | |
172 | particles.RotSpeed = NumberRange.new(100,100) | |
173 | particles.Speed = NumberRange.new(7,7) | |
174 | script.Parent = efxBlock | |
175 | - | local offset = Vector3.new(-0.11, .23, -0.5) |
175 | + | |
176 | local offset = Vector3.new(-0.28, .22, -0.43) | |
177 | local weld = Instance.new("Weld",c.Head) | |
178 | weld.Part0 = c.Head | |
179 | weld.Part1 = efxBlock | |
180 | weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40)) | |
181 | efxBlock.Parent = c | |
182 | local music = Instance.new("Sound",c) | |
183 | music.SoundId = "rbxassetid://316012176" | |
184 | music.Looped = true | |
185 | music.Volume = 0 | |
186 | fight = music | |
187 | local music2 = Instance.new("Sound",c) | |
188 | music2.SoundId = "rbxassetid://316014309" | |
189 | music2.Looped = true | |
190 | music2.Volume = 0 | |
191 | sans = music2 | |
192 | end | |
193 | ||
194 | prepareCharacter() | |
195 | ||
196 | local IDs = {133830212,235845120} | |
197 | local p=game:service("Players").LocalPlayer | |
198 | Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false | |
199 | local Player = game:service'Players'.localPlayer | |
200 | Character = Player.Character | |
201 | Head = Character["Head"] | |
202 | local char=p.Character | |
203 | Humanoid = Character.Humanoid | |
204 | local hum=char.Humanoid | |
205 | local chara = Player.Character | |
206 | hum.MaxHealth= math.huge | |
207 | hum.Health=hum.MaxHealth | |
208 | function swait(num) | |
209 | if num==0 or num==nil then | |
210 | game:service'RunService'.Stepped:wait(0) | |
211 | else | |
212 | for i=0,num do | |
213 | game:service'RunService'.Stepped:wait(0) | |
214 | end | |
215 | end | |
216 | end | |
217 | do | |
218 | local filteredMessages = { ['____'] = '___' }; | |
219 | local onPropertyChanged = function (obj) | |
220 | if (obj:isDescendantOf (workspace)) then | |
221 | local objText = obj.Text; | |
222 | ||
223 | if (objText ~= '___' and objText:find '(%S)') then | |
224 | if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then | |
225 | obj.Text = filteredMessages [objText]; | |
226 | elseif (not filteredMessages [objText]) then | |
227 | obj.Text = '___'; | |
228 | ||
229 | local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer); | |
230 | ||
231 | filteredMessages [objText] = filtered; | |
232 | filteredMessages [filtered] = filtered; | |
233 | ||
234 | obj.Text = filtered; | |
235 | end; | |
236 | end; | |
237 | end; | |
238 | end; | |
239 | ||
240 | local newInstance = Instance.new; | |
241 | Instance = { | |
242 | new = function (class, parent) | |
243 | local obj = newInstance (class, parent); | |
244 | ||
245 | if (pcall (function()return obj.Text;end)) then | |
246 | obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end); | |
247 | obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end); | |
248 | end; | |
249 | ||
250 | return obj; | |
251 | end; | |
252 | }; | |
253 | end; | |
254 | plr = game.Players.LocalPlayer | |
255 | mouse = plr:GetMouse() | |
256 | part = nil | |
257 | bp = nil | |
258 | particles = nil | |
259 | base = Instance.new("ScreenGui",plr.PlayerGui) | |
260 | bbg = Instance.new("BillboardGui",plr.Character.Head) | |
261 | bbg.Size = UDim2.new(0,200,0,50) | |
262 | bbg.StudsOffset = Vector3.new(0,1.5,3) | |
263 | bbgTl = Instance.new("TextLabel",bbg) | |
264 | bbgTl.BackgroundTransparency = 1 | |
265 | bbgTl.Size = UDim2.new(10,0,1,0) | |
266 | bbgTl.Position = UDim2.new(-4.5,0,0,0) | |
267 | bbgTl.Font = "Cartoon" | |
268 | bbgTl.Text = " " | |
269 | bbgTl.TextSize = 42 | |
270 | bbgTl.TextStrokeColor3 = Color3.new(0,0,0) | |
271 | bbgTl.TextStrokeTransparency = 0 | |
272 | bbgTl.TextWrapped = true | |
273 | plr.Chatted:connect(function(msg) | |
274 | bbgTl.Text = msg | |
275 | wait(5) | |
276 | if bbgTl.Text == msg then | |
277 | bbgTl.Text = " " | |
278 | while true do | |
279 | bbgTl.TextColor3 = Color3.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random()) | |
280 | wait(.1) | |
281 | end | |
282 | end | |
283 | end) | |
284 | function thread(f) | |
285 | coroutine.resume(coroutine.create(f)) | |
286 | end | |
287 | function clerp(a, b, t) | |
288 | local qa = { | |
289 | QuaternionFromCFrame(a) | |
290 | } | |
291 | local qb = { | |
292 | QuaternionFromCFrame(b) | |
293 | } | |
294 | local ax, ay, az = a.x, a.y, a.z | |
295 | local bx, by, bz = b.x, b.y, b.z | |
296 | local _t = 1 - t | |
297 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
298 | end | |
299 | function QuaternionFromCFrame(cf) | |
300 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
301 | local trace = m00 + m11 + m22 | |
302 | if trace > 0 then | |
303 | local s = math.sqrt(1 + trace) | |
304 | local recip = 0.5 / s | |
305 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
306 | else | |
307 | local i = 0 | |
308 | if m00 < m11 then | |
309 | i = 1 | |
310 | end | |
311 | if m22 > (i == 0 and m00 or m11) then | |
312 | i = 2 | |
313 | end | |
314 | if i == 0 then | |
315 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
316 | local recip = 0.5 / s | |
317 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
318 | elseif i == 1 then | |
319 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
320 | local recip = 0.5 / s | |
321 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
322 | elseif i == 2 then | |
323 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
324 | local recip = 0.5 / s | |
325 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
326 | end | |
327 | end | |
328 | end | |
329 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
330 | local xs, ys, zs = x + x, y + y, z + z | |
331 | local wx, wy, wz = w * xs, w * ys, w * zs | |
332 | local xx = x * xs | |
333 | local xy = x * ys | |
334 | local xz = x * zs | |
335 | local yy = y * ys | |
336 | local yz = y * zs | |
337 | local zz = z * zs | |
338 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
339 | end | |
340 | function QuaternionSlerp(a, b, t) | |
341 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
342 | local startInterp, finishInterp | |
343 | if cosTheta >= 1.0E-4 then | |
344 | if 1 - cosTheta > 1.0E-4 then | |
345 | local theta = math.acos(cosTheta) | |
346 | local invSinTheta = 1 / math.sin(theta) | |
347 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
348 | finishInterp = math.sin(t * theta) * invSinTheta | |
349 | else | |
350 | startInterp = 1 - t | |
351 | finishInterp = t | |
352 | end | |
353 | elseif 1 + cosTheta > 1.0E-4 then | |
354 | local theta = math.acos(-cosTheta) | |
355 | local invSinTheta = 1 / math.sin(theta) | |
356 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
357 | finishInterp = math.sin(t * theta) * invSinTheta | |
358 | else | |
359 | startInterp = t - 1 | |
360 | finishInterp = t | |
361 | end | |
362 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
363 | end | |
364 | function rayCast(Position, Direction, Range, Ignore) | |
365 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
366 | end | |
367 | ||
368 | wait() | |
369 | local plr = game:service'Players'.LocalPlayer | |
370 | local char = plr.Character | |
371 | local hum = char.Humanoid | |
372 | local ra = char["Right Arm"] | |
373 | local la= char["Left Arm"] | |
374 | local rl= char["Right Leg"] | |
375 | local ll = char["Left Leg"] | |
376 | local hed = char.Head | |
377 | local root = char.HumanoidRootPart | |
378 | local rootj = root.RootJoint | |
379 | local tors = char.Torso | |
380 | local mouse = plr:GetMouse() | |
381 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
382 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
383 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
384 | local maincolor = BrickColor.new("Magenta") | |
385 | cf = CFrame.new | |
386 | angles = CFrame.Angles | |
387 | attack = false | |
388 | euler=CFrame.fromEulerAnglesXYZ | |
389 | equipped = false | |
390 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
391 | RSH, LSH = nil, nil | |
392 | RW = Instance.new("Weld") | |
393 | LW = Instance.new("Weld") | |
394 | RH = tors["Right Hip"] | |
395 | LH = tors["Left Hip"] | |
396 | RSH = tors["Right Shoulder"] | |
397 | LSH = tors["Left Shoulder"] | |
398 | RSH.Parent = nil | |
399 | LSH.Parent = nil | |
400 | RW.Name = "RW" | |
401 | RW.Part0 = tors | |
402 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
403 | RW.C1 = CFrame.new(0, 0.5, 0) | |
404 | RW.Part1 = ra | |
405 | RW.Parent = tors | |
406 | LW.Name = "LW" | |
407 | LW.Part0 = tors | |
408 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
409 | LW.C1 = CFrame.new(0, 0.5, 0) | |
410 | LW.Part1 = la | |
411 | LW.Parent = tors | |
412 | print('User is '..plr.Name) | |
413 | Effects = {} | |
414 | ||
415 | ||
416 | ArtificialHB = Instance.new("BindableEvent", script) | |
417 | ArtificialHB.Name = "Heartbeat" | |
418 | ||
419 | script:WaitForChild("Heartbeat") | |
420 | ||
421 | frame = 1 / 60 | |
422 | tf = 0 | |
423 | allowframeloss = false | |
424 | tossremainder = false | |
425 | lastframe = tick() | |
426 | script.Heartbeat:Fire() | |
427 | ||
428 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
429 | tf = tf + s | |
430 | if tf >= frame then | |
431 | if allowframeloss then | |
432 | script.Heartbeat:Fire() | |
433 | lastframe = tick() | |
434 | else | |
435 | for i = 1, math.floor(tf / frame) do | |
436 | script.Heartbeat:Fire() | |
437 | end | |
438 | lastframe = tick() | |
439 | end | |
440 | if tossremainder then | |
441 | tf = 0 | |
442 | else | |
443 | tf = tf - frame * math.floor(tf / frame) | |
444 | end | |
445 | end | |
446 | end) | |
447 | local RbxUtility = LoadLibrary("RbxUtility") | |
448 | local Create = RbxUtility.Create | |
449 | ||
450 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
451 | if hit.Parent == nil then | |
452 | return | |
453 | end | |
454 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
455 | for _, v in pairs(hit.Parent:children()) do | |
456 | if v:IsA("Humanoid") then | |
457 | h = v | |
458 | end | |
459 | end | |
460 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
461 | warn'No R15 allowed' | |
462 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
463 | end | |
464 | ||
465 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
466 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
467 | if hit.Parent.DebounceHit.Value == true then | |
468 | return | |
469 | end | |
470 | end | |
471 | if insta == true then | |
472 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
473 | end | |
474 | local c = Create("ObjectValue"){ | |
475 | Name = "creator", | |
476 | Value = game:service("Players").LocalPlayer, | |
477 | Parent = h, | |
478 | } | |
479 | game:GetService("Debris"):AddItem(c, .5) | |
480 | if HitSound ~= nil and HitPitch ~= nil then | |
481 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
482 | end | |
483 | local Damage = math.random(minim, maxim) | |
484 | local blocked = false | |
485 | local block = hit.Parent:findFirstChild("Block") | |
486 | if block ~= nil then | |
487 | if block.className == "IntValue" then | |
488 | if block.Value > 0 then | |
489 | blocked = true | |
490 | block.Value = block.Value - 1 | |
491 | print(block.Value) | |
492 | end | |
493 | end | |
494 | end | |
495 | if blocked == false then | |
496 | h.Health = h.Health - Damage | |
497 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
498 | else | |
499 | h.Health = h.Health - (Damage / 2) | |
500 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
501 | end | |
502 | if Type == "Knockdown" then | |
503 | local hum = hit.Parent.Humanoid | |
504 | hum.PlatformStand = true | |
505 | coroutine.resume(coroutine.create(function(HHumanoid) | |
506 | swait(1) | |
507 | HHumanoid.PlatformStand = false | |
508 | end), hum) | |
509 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
510 | local bodvol = Create("BodyVelocity"){ | |
511 | velocity = angle * knockback, | |
512 | P = 5000, | |
513 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
514 | Parent = hit, | |
515 | } | |
516 | local rl = Create("BodyAngularVelocity"){ | |
517 | P = 3000, | |
518 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
519 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
520 | Parent = hit, | |
521 | } | |
522 | game:GetService("Debris"):AddItem(bodvol, .5) | |
523 | game:GetService("Debris"):AddItem(rl, .5) | |
524 | elseif Type == "Normal" then | |
525 | local vp = Create("BodyVelocity"){ | |
526 | P = 500, | |
527 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
528 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
529 | } | |
530 | if knockback > 0 then | |
531 | vp.Parent = hit.Parent.Torso | |
532 | end | |
533 | game:GetService("Debris"):AddItem(vp, .5) | |
534 | elseif Type == "Up" then | |
535 | local bodyVelocity = Create("BodyVelocity"){ | |
536 | velocity = Vector3.new(0, 20, 0), | |
537 | P = 5000, | |
538 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
539 | Parent = hit, | |
540 | } | |
541 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
542 | elseif Type == "DarkUp" then | |
543 | coroutine.resume(coroutine.create(function() | |
544 | for i = 0, 1, 0.1 do | |
545 | swait() | |
546 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
547 | end | |
548 | end)) | |
549 | local bodyVelocity = Create("BodyVelocity"){ | |
550 | velocity = Vector3.new(0, 20, 0), | |
551 | P = 5000, | |
552 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
553 | Parent = hit, | |
554 | } | |
555 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
556 | elseif Type == "Snare" then | |
557 | local bp = Create("BodyPosition"){ | |
558 | P = 2000, | |
559 | D = 100, | |
560 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
561 | position = hit.Parent.Torso.Position, | |
562 | Parent = hit.Parent.Torso, | |
563 | } | |
564 | game:GetService("Debris"):AddItem(bp, 1) | |
565 | elseif Type == "Freeze" then | |
566 | local BodPos = Create("BodyPosition"){ | |
567 | P = 50000, | |
568 | D = 1000, | |
569 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
570 | position = hit.Parent.Torso.Position, | |
571 | Parent = hit.Parent.Torso, | |
572 | } | |
573 | local BodGy = Create("BodyGyro") { | |
574 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
575 | P = 20e+003, | |
576 | Parent = hit.Parent.Torso, | |
577 | cframe = hit.Parent.Torso.CFrame, | |
578 | } | |
579 | hit.Parent.Torso.Anchored = true | |
580 | coroutine.resume(coroutine.create(function(Part) | |
581 | swait(1.5) | |
582 | Part.Anchored = false | |
583 | end), hit.Parent.Torso) | |
584 | game:GetService("Debris"):AddItem(BodPos, 3) | |
585 | game:GetService("Debris"):AddItem(BodGy, 3) | |
586 | end | |
587 | local debounce = Create("BoolValue"){ | |
588 | Name = "DebounceHit", | |
589 | Parent = hit.Parent, | |
590 | Value = true, | |
591 | } | |
592 | game:GetService("Debris"):AddItem(debounce, Delay) | |
593 | c = Create("ObjectValue"){ | |
594 | Name = "creator", | |
595 | Value = Player, | |
596 | Parent = h, | |
597 | } | |
598 | game:GetService("Debris"):AddItem(c, .5) | |
599 | end | |
600 | end | |
601 | ||
602 | function ShowDamage(Pos, Text, Time, Color) | |
603 | local Rate = (1 / 30) | |
604 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
605 | local Text = (Text or "") | |
606 | local Time = (Time or 2) | |
607 | local Color = (Color or Color3.new(1, 0, 1)) | |
608 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
609 | EffectPart.Anchored = true | |
610 | local BillboardGui = Create("BillboardGui"){ | |
611 | Size = UDim2.new(3, 0, 3, 0), | |
612 | Adornee = EffectPart, | |
613 | Parent = EffectPart, | |
614 | } | |
615 | local TextLabel = Create("TextLabel"){ | |
616 | BackgroundTransparency = 1, | |
617 | Size = UDim2.new(1, 0, 1, 0), | |
618 | Text = Text, | |
619 | Font = "Highway", | |
620 | TextColor3 = Color, | |
621 | TextScaled = true, | |
622 | Parent = BillboardGui, | |
623 | } | |
624 | game.Debris:AddItem(EffectPart, (Time)) | |
625 | EffectPart.Parent = game:GetService("Workspace") | |
626 | delay(0, function() | |
627 | local Frames = (Time / Rate) | |
628 | for Frame = 1, Frames do | |
629 | wait(Rate) | |
630 | local Percent = (Frame / Frames) | |
631 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
632 | TextLabel.TextTransparency = Percent | |
633 | end | |
634 | if EffectPart and EffectPart.Parent then | |
635 | EffectPart:Destroy() | |
636 | end | |
637 | end) | |
638 | end | |
639 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
640 | for _, c in pairs(workspace:children()) do | |
641 | local hum = c:findFirstChild("Humanoid") | |
642 | if hum ~= nil then | |
643 | local head = c:findFirstChild("Torso") or c:findFirstChild("UpperTorso") or c:FindFirstChild('LowerTorso') | |
644 | if head ~= nil then | |
645 | local targ = head.Position - Part.Position | |
646 | local mag = targ.magnitude | |
647 | if mag <= Magnitude and c.Name ~= plr.Name then | |
648 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, .1, "rbxassetid://" .. HitSound, HitPitch) | |
649 | end | |
650 | end | |
651 | end | |
652 | end | |
653 | end | |
654 | CFuncs = { | |
655 | Part = { | |
656 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
657 | local Part = Create("Part")({ | |
658 | Parent = Parent, | |
659 | Reflectance = Reflectance, | |
660 | Transparency = Transparency, | |
661 | CanCollide = false, | |
662 | Locked = true, | |
663 | BrickColor = BrickColor.new(tostring(BColor)), | |
664 | Name = Name, | |
665 | Size = Size, | |
666 | Material = Material | |
667 | }) | |
668 | RemoveOutlines(Part) | |
669 | return Part | |
670 | end | |
671 | }, | |
672 | Mesh = { | |
673 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
674 | local Msh = Create(Mesh)({ | |
675 | Parent = Part, | |
676 | Offset = OffSet, | |
677 | Scale = Scale | |
678 | }) | |
679 | if Mesh == "SpecialMesh" then | |
680 | Msh.MeshType = MeshType | |
681 | Msh.MeshId = MeshId | |
682 | end | |
683 | return Msh | |
684 | end | |
685 | }, | |
686 | Mesh = { | |
687 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
688 | local Msh = Create(Mesh)({ | |
689 | Parent = Part, | |
690 | Offset = OffSet, | |
691 | Scale = Scale | |
692 | }) | |
693 | if Mesh == "SpecialMesh" then | |
694 | Msh.MeshType = MeshType | |
695 | Msh.MeshId = MeshId | |
696 | end | |
697 | return Msh | |
698 | end | |
699 | }, | |
700 | Weld = { | |
701 | Create = function(Parent, Part0, Part1, C0, C1) | |
702 | local Weld = Create("Weld")({ | |
703 | Parent = Parent, | |
704 | Part0 = Part0, | |
705 | Part1 = Part1, | |
706 | C0 = C0, | |
707 | C1 = C1 | |
708 | }) | |
709 | return Weld | |
710 | end | |
711 | }, | |
712 | Sound = { | |
713 | Create = function(id, par, vol, pit) | |
714 | coroutine.resume(coroutine.create(function() | |
715 | local S = Create("Sound")({ | |
716 | Volume = vol, | |
717 | Pitch = pit or 1, | |
718 | SoundId = id, | |
719 | Parent = par or workspace | |
720 | }) | |
721 | wait() | |
722 | S:play() | |
723 | game:GetService("Debris"):AddItem(S, 6) | |
724 | end)) | |
725 | end | |
726 | }, | |
727 | ParticleEmitter = { | |
728 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
729 | local fp = Create("ParticleEmitter")({ | |
730 | Parent = Parent, | |
731 | Color = ColorSequence.new(Color1, Color2), | |
732 | LightEmission = LightEmission, | |
733 | Size = Size, | |
734 | Texture = Texture, | |
735 | Transparency = Transparency, | |
736 | ZOffset = ZOffset, | |
737 | Acceleration = Accel, | |
738 | Drag = Drag, | |
739 | LockedToPart = LockedToPart, | |
740 | VelocityInheritance = VelocityInheritance, | |
741 | EmissionDirection = EmissionDirection, | |
742 | Enabled = Enabled, | |
743 | Lifetime = LifeTime, | |
744 | Rate = Rate, | |
745 | Rotation = Rotation, | |
746 | RotSpeed = RotSpeed, | |
747 | Speed = Speed, | |
748 | VelocitySpread = VelocitySpread | |
749 | }) | |
750 | return fp | |
751 | end | |
752 | } | |
753 | } | |
754 | function RemoveOutlines(part) | |
755 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
756 | end | |
757 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
758 | local Part = Create("Part")({ | |
759 | formFactor = FormFactor, | |
760 | Parent = Parent, | |
761 | Reflectance = Reflectance, | |
762 | Transparency = Transparency, | |
763 | CanCollide = false, | |
764 | Locked = true, | |
765 | BrickColor = BrickColor.new(tostring(BColor)), | |
766 | Name = Name, | |
767 | Size = Size, | |
768 | Material = Material | |
769 | }) | |
770 | RemoveOutlines(Part) | |
771 | return Part | |
772 | end | |
773 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
774 | local Msh = Create(Mesh)({ | |
775 | Parent = Part, | |
776 | Offset = OffSet, | |
777 | Scale = Scale | |
778 | }) | |
779 | if Mesh == "SpecialMesh" then | |
780 | Msh.MeshType = MeshType | |
781 | Msh.MeshId = MeshId | |
782 | end | |
783 | return Msh | |
784 | end | |
785 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
786 | local Weld = Create("Weld")({ | |
787 | Parent = Parent, | |
788 | Part0 = Part0, | |
789 | Part1 = Part1, | |
790 | C0 = C0, | |
791 | C1 = C1 | |
792 | }) | |
793 | return Weld | |
794 | end | |
795 | EffectModel = Instance.new("Model", char) | |
796 | Effects = { | |
797 | Block = { | |
798 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
799 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
800 | prt.Anchored = true | |
801 | prt.CFrame = cframe | |
802 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
803 | game:GetService("Debris"):AddItem(prt, 10) | |
804 | if Type == 1 or Type == nil then | |
805 | table.insert(Effects, { | |
806 | prt, | |
807 | "Block1", | |
808 | delay, | |
809 | x3, | |
810 | y3, | |
811 | z3, | |
812 | msh | |
813 | }) | |
814 | elseif Type == 2 then | |
815 | table.insert(Effects, { | |
816 | prt, | |
817 | "Block2", | |
818 | delay, | |
819 | x3, | |
820 | y3, | |
821 | z3, | |
822 | msh | |
823 | }) | |
824 | else | |
825 | table.insert(Effects, { | |
826 | prt, | |
827 | "Block3", | |
828 | delay, | |
829 | x3, | |
830 | y3, | |
831 | z3, | |
832 | msh | |
833 | }) | |
834 | end | |
835 | end | |
836 | }, | |
837 | Sphere = { | |
838 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
839 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
840 | prt.Anchored = true | |
841 | prt.CFrame = cframe | |
842 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
843 | game:GetService("Debris"):AddItem(prt, 10) | |
844 | table.insert(Effects, { | |
845 | prt, | |
846 | "Cylinder", | |
847 | delay, | |
848 | x3, | |
849 | y3, | |
850 | z3, | |
851 | msh | |
852 | }) | |
853 | end | |
854 | }, | |
855 | Cylinder = { | |
856 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
857 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
858 | prt.Anchored = true | |
859 | prt.CFrame = cframe | |
860 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
861 | game:GetService("Debris"):AddItem(prt, 10) | |
862 | table.insert(Effects, { | |
863 | prt, | |
864 | "Cylinder", | |
865 | delay, | |
866 | x3, | |
867 | y3, | |
868 | z3, | |
869 | msh | |
870 | }) | |
871 | end | |
872 | }, | |
873 | Wave = { | |
874 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
875 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
876 | prt.Anchored = true | |
877 | prt.CFrame = cframe | |
878 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
879 | game:GetService("Debris"):AddItem(prt, 10) | |
880 | table.insert(Effects, { | |
881 | prt, | |
882 | "Cylinder", | |
883 | delay, | |
884 | x3 / 60, | |
885 | y3 / 60, | |
886 | z3 / 60, | |
887 | msh | |
888 | }) | |
889 | end | |
890 | }, | |
891 | Ring = { | |
892 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
893 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
894 | prt.Anchored = true | |
895 | prt.CFrame = cframe | |
896 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
897 | game:GetService("Debris"):AddItem(prt, 10) | |
898 | table.insert(Effects, { | |
899 | prt, | |
900 | "Cylinder", | |
901 | delay, | |
902 | x3, | |
903 | y3, | |
904 | z3, | |
905 | msh | |
906 | }) | |
907 | end | |
908 | }, | |
909 | Break = { | |
910 | Create = function(brickcolor, cframe, x1, y1, z1) | |
911 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
912 | prt.Anchored = true | |
913 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
914 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
915 | local num = math.random(10, 50) / 1000 | |
916 | game:GetService("Debris"):AddItem(prt, 10) | |
917 | table.insert(Effects, { | |
918 | prt, | |
919 | "Shatter", | |
920 | num, | |
921 | prt.CFrame, | |
922 | math.random() - math.random(), | |
923 | 0, | |
924 | math.random(50, 100) / 100 | |
925 | }) | |
926 | end | |
927 | } | |
928 | } | |
929 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
930 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
931 | prt.Anchored = true | |
932 | prt.CFrame = cframe | |
933 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
934 | game:GetService("Debris"):AddItem(prt, 10) | |
935 | if Type == 1 or Type == nil then | |
936 | table.insert(Effects, { | |
937 | prt, | |
938 | "Block1", | |
939 | delay, | |
940 | x3, | |
941 | y3, | |
942 | z3, | |
943 | msh | |
944 | }) | |
945 | elseif Type == 2 then | |
946 | table.insert(Effects, { | |
947 | prt, | |
948 | "Block2", | |
949 | delay, | |
950 | x3, | |
951 | y3, | |
952 | z3, | |
953 | msh | |
954 | }) | |
955 | elseif Type == 3 then | |
956 | table.insert(Effects, { | |
957 | prt, | |
958 | "Block3", | |
959 | delay, | |
960 | x3, | |
961 | y3, | |
962 | z3, | |
963 | msh | |
964 | }) | |
965 | end | |
966 | end | |
967 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
968 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
969 | prt.Anchored = true | |
970 | prt.CFrame = cframe | |
971 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
972 | game:GetService("Debris"):AddItem(prt, 10) | |
973 | table.insert(Effects, { | |
974 | prt, | |
975 | "Cylinder", | |
976 | delay, | |
977 | x3, | |
978 | y3, | |
979 | z3, | |
980 | msh | |
981 | }) | |
982 | end | |
983 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
984 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
985 | prt.Anchored = true | |
986 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
987 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
988 | game:GetService("Debris"):AddItem(prt, 10) | |
989 | table.insert(Effects, { | |
990 | prt, | |
991 | "Cylinder", | |
992 | delay, | |
993 | x3, | |
994 | y3, | |
995 | z3, | |
996 | msh | |
997 | }) | |
998 | end | |
999 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1000 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1001 | prt.Anchored = true | |
1002 | prt.CFrame = cframe | |
1003 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1004 | game:GetService("Debris"):AddItem(prt, 10) | |
1005 | table.insert(Effects, { | |
1006 | prt, | |
1007 | "Cylinder", | |
1008 | delay, | |
1009 | x3, | |
1010 | y3, | |
1011 | z3, | |
1012 | msh | |
1013 | }) | |
1014 | end | |
1015 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1016 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1017 | prt.Anchored = true | |
1018 | prt.CFrame = cframe | |
1019 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1020 | game:GetService("Debris"):AddItem(prt, 10) | |
1021 | table.insert(Effects, { | |
1022 | prt, | |
1023 | "Cylinder", | |
1024 | delay, | |
1025 | x3, | |
1026 | y3, | |
1027 | z3, | |
1028 | msh | |
1029 | }) | |
1030 | end | |
1031 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1032 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1033 | prt.Anchored = true | |
1034 | prt.CFrame = cframe | |
1035 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1036 | game:GetService("Debris"):AddItem(prt, 10) | |
1037 | table.insert(Effects, { | |
1038 | prt, | |
1039 | "Cylinder", | |
1040 | delay, | |
1041 | x3, | |
1042 | y3, | |
1043 | z3, | |
1044 | msh | |
1045 | }) | |
1046 | end | |
1047 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
1048 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1049 | prt.Anchored = true | |
1050 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1051 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1052 | local num = math.random(10, 50) / 1000 | |
1053 | game:GetService("Debris"):AddItem(prt, 10) | |
1054 | table.insert(Effects, { | |
1055 | prt, | |
1056 | "Shatter", | |
1057 | num, | |
1058 | prt.CFrame, | |
1059 | math.random() - math.random(), | |
1060 | 0, | |
1061 | math.random(50, 100) / 100 | |
1062 | }) | |
1063 | end | |
1064 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
1065 | local fp=Instance.new("Part") | |
1066 | fp.formFactor=formfactor | |
1067 | fp.Parent=parent | |
1068 | fp.Reflectance=reflectance | |
1069 | fp.Transparency=transparency | |
1070 | fp.CanCollide=false | |
1071 | fp.Locked=true | |
1072 | fp.BrickColor=brickcolor | |
1073 | fp.Name=name | |
1074 | fp.Size=size | |
1075 | fp.Position=tors.Position | |
1076 | RemoveOutlines(fp) | |
1077 | fp.Material="SmoothPlastic" | |
1078 | fp:BreakJoints() | |
1079 | return fp | |
1080 | end | |
1081 | ||
1082 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1083 | local mesh=Instance.new(Mesh) | |
1084 | mesh.Parent=part | |
1085 | if Mesh=="SpecialMesh" then | |
1086 | mesh.MeshType=meshtype | |
1087 | if meshid~="nil" then | |
1088 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
1089 | end | |
1090 | end | |
1091 | mesh.Offset=offset | |
1092 | mesh.Scale=scale | |
1093 | return mesh | |
1094 | end | |
1095 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1096 | local prt=part(3,char,0,0,brickcolor,"Effect",Vector3.new(0.5,0.5,0.5)) | |
1097 | prt.Anchored=true | |
1098 | prt.Material = "Neon" | |
1099 | prt.CFrame=cframe | |
1100 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1101 | msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) | |
1102 | game:GetService("Debris"):AddItem(prt,5) | |
1103 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1104 | for i=0,1,delay do | |
1105 | swait() | |
1106 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1107 | Part.Transparency=i | |
1108 | Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3) | |
1109 | end | |
1110 | Part.Parent=nil | |
1111 | end),prt,msh) | |
1112 | end | |
1113 | function MagicShockTrailAlt2(origcolor2,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
1114 | local prt=part(3,char,0,0,origcolor2,"Effect",Vector3.new(0.5,0.5,0.5)) | |
1115 | prt.Anchored=true | |
1116 | prt.Material = "Neon" | |
1117 | prt.CFrame=cframe | |
1118 | msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) | |
1119 | game:GetService("Debris"):AddItem(prt,5) | |
1120 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1121 | local rtype = rottype | |
1122 | for i=0,1,delay do | |
1123 | swait() | |
1124 | if rtype == 1 then | |
1125 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
1126 | elseif rtype == 2 then | |
1127 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
1128 | end | |
1129 | prt.Transparency=i | |
1130 | Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3) | |
1131 | end | |
1132 | Part.Parent=nil | |
1133 | end),prt,msh) | |
1134 | end | |
1135 | ||
1136 | ||
1137 | ||
1138 | New = function(Object, Parent, Name, Data) | |
1139 | local Object = Instance.new(Object) | |
1140 | for Index, Value in pairs(Data or {}) do | |
1141 | Object[Index] = Value | |
1142 | end | |
1143 | Object.Parent = Parent | |
1144 | Object.Name = Name | |
1145 | return Object | |
1146 | end | |
1147 | ||
1148 | RubiksCube = New("Model",char,"RubiksCube",{}) | |
1149 | ||
1150 | local NewInstance = function(instance,parent,properties) | |
1151 | local inst = Instance.new(instance,parent) | |
1152 | if(properties)then | |
1153 | for i,v in next, properties do | |
1154 | pcall(function() inst[i] = v end) | |
1155 | end | |
1156 | end | |
1157 | return inst; | |
1158 | end | |
1159 | local HW = NewInstance('Weld',char,{Part0=tors,Part1=Handle,C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-65),0,math.rad(-90))}) | |
1160 | ||
1161 | function intro() | |
1162 | attack = true | |
1163 | for i = 0,2,0.1 do | |
1164 | swait() | |
1165 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(55)),.3) | |
1166 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-65)),.3) | |
1167 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(76)), 0.3) | |
1168 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1169 | end | |
1170 | end | |
1171 | ||
1172 | local mouse = game.Players.LocalPlayer:GetMouse() | |
1173 | local running = false | |
1174 | ||
1175 | function getTool() | |
1176 | for _, kid in ipairs(script.Parent:GetChildren()) do | |
1177 | if kid.className == "Tool" then return kid end | |
1178 | end | |
1179 | return nil | |
1180 | end | |
1181 | ||
1182 | ||
1183 | mouse.KeyDown:connect(function (key) -- Run function | |
1184 | key = string.lower(key) | |
1185 | if string.byte(key) == 48 then | |
1186 | running = true | |
1187 | local keyConnection = mouse.KeyUp:connect(function (key) | |
1188 | if string.byte(key) == 48 then | |
1189 | running = false | |
1190 | end | |
1191 | end) | |
1192 | for i = 1,5 do | |
1193 | game.Workspace.CurrentCamera.FieldOfView = (100+(i*2)) | |
1194 | wait() | |
1195 | end | |
1196 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 35 | |
1197 | repeat wait () until running == false | |
1198 | keyConnection:disconnect() | |
1199 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 | |
1200 | for i = 1,5 do | |
1201 | game.Workspace.CurrentCamera.FieldOfView = (110-(i*2)) | |
1202 | wait() | |
1203 | end | |
1204 | end | |
1205 | end) | |
1206 | local idle=0 | |
1207 | local sine = 0 | |
1208 | local change = 1 | |
1209 | local val = 0 | |
1210 | toim = 0 | |
1211 | hum.Animator.Parent = nil | |
1212 | idleanim=.4 | |
1213 | while true do | |
1214 | swait() | |
1215 | sine = sine + change | |
1216 | local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude | |
1217 | local velderp=root.Velocity.y | |
1218 | hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char) | |
1219 | if equipped==true or equipped==false then | |
1220 | if attack==false then | |
1221 | idle=idle+1 | |
1222 | else | |
1223 | idle=0 | |
1224 | end | |
1225 | if root.Velocity.y > 1 and hitfloor==nil then | |
1226 | Anim="Jump" | |
1227 | if attack==false then | |
1228 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1229 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1230 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) | |
1231 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1232 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
1233 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) | |
1234 | end | |
1235 | elseif root.Velocity.y < -1 and hitfloor==nil then | |
1236 | Anim="Fall" | |
1237 | if attack==false then | |
1238 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
1239 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) | |
1240 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1241 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) | |
1242 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) | |
1243 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1244 | end | |
1245 | elseif torvel<1 and hitfloor~=nil then | |
1246 | Anim="Idle" | |
1247 | change = 2 | |
1248 | ||
1249 | if attack==false then | |
1250 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
1251 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3) | |
1252 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15) | |
1253 | LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15) | |
1254 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(65 - 1), math.rad(-7), math.rad(-35)), 0.3) | |
1255 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(90 - 1), math.rad(-7), math.rad(55)), 0.1) | |
1256 | HW.C0=euler(0,2.57*math.cos(sine/60)/1,0)*cf(0,2.1+1.7,0)* angles(math.rad(55 - 1), math.rad(-7), math.rad(55), 0.1) | |
1257 | end | |
1258 | ||
1259 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
1260 | Anim="Walk" | |
1261 | change = 1 | |
1262 | if attack==false then | |
1263 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
1264 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1265 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3) | |
1266 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3) | |
1267 | RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1.5,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
1268 | LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
1269 | HW.C0=euler(0,2.57*math.cos(sine/60)/1,0)*cf(0,2.1+1.7,0)* angles(math.rad(55 - 1), math.rad(-7), math.rad(55*math.cos(sine/60)), 0.1) | |
1270 | end | |
1271 | elseif torvel>=22 and hitfloor~=nil then | |
1272 | Anim="Run" | |
1273 | change = 2 | |
1274 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(25),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
1275 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1276 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(55), math.rad(-55), math.rad(90)), 0.3) | |
1277 | LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 60),-0.65)*angles(math.rad(40),math.rad(0),math.rad(90 + 2.5)),.3) | |
1278 | RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/1)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
1279 | LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/1)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
1280 | HW.C0=clerp(HW.C0,cf(0,-1,0)*angles(math.rad(-65),math.rad(0),math.rad(-90)),0.15) | |
1281 | ||
1282 | end | |
1283 | end | |
1284 | if 0 < #Effects then | |
1285 | for e = 1, #Effects do | |
1286 | if Effects[e] ~= nil then | |
1287 | local Thing = Effects[e] | |
1288 | if Thing ~= nil then | |
1289 | local Part = Thing[1] | |
1290 | local Mode = Thing[2] | |
1291 | local Delay = Thing[3] | |
1292 | local IncX = Thing[4] | |
1293 | local IncY = Thing[5] | |
1294 | local IncZ = Thing[6] | |
1295 | if 1 >= Thing[1].Transparency then | |
1296 | if Thing[2] == "Block1" then | |
1297 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1298 | local Mesh = Thing[1].Mesh | |
1299 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1300 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1301 | elseif Thing[2] == "Block2" then | |
1302 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1303 | local Mesh = Thing[7] | |
1304 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1305 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1306 | elseif Thing[2] == "Block3" then | |
1307 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1308 | local Mesh = Thing[7] | |
1309 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1310 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1311 | elseif Thing[2] == "Cylinder" then | |
1312 | local Mesh = Thing[1].Mesh | |
1313 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1314 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1315 | elseif Thing[2] == "Blood" then | |
1316 | local Mesh = Thing[7] | |
1317 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1318 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1319 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1320 | elseif Thing[2] == "Elec" then | |
1321 | local Mesh = Thing[1].Mesh | |
1322 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1323 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1324 | elseif Thing[2] == "Disappear" then | |
1325 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1326 | elseif Thing[2] == "Shatter" then | |
1327 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1328 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1329 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1330 | Thing[6] = Thing[6] + Thing[5] | |
1331 | end | |
1332 | ||
1333 | end | |
1334 | end | |
1335 | end | |
1336 | end | |
1337 | end | |
1338 | end | |
1339 | ||
1340 | --Mkay. Bye! | |
1341 | --Wazzup... | |
1342 | --Nop. Not the end. | |
1343 | ||
1344 | ||
1345 | ||
1346 | ||
1347 | ||
1348 | ||
1349 | ||
1350 | ||
1351 | ||
1352 | ||
1353 | ||
1354 | ||
1355 | ||
1356 | ||
1357 | --JUST FREACKING GO DOWN. YEET. | |
1358 | ||
1359 | ||
1360 | ||
1361 | ||
1362 | ||
1363 | ||
1364 | ||
1365 | ||
1366 | ||
1367 | ||
1368 | ||
1369 | ||
1370 | ||
1371 | ||
1372 | ||
1373 | ||
1374 | ||
1375 | ||
1376 | ||
1377 | ||
1378 | ||
1379 | ||
1380 | ||
1381 | ||
1382 | ||
1383 | ||
1384 | ||
1385 | ||
1386 | ||
1387 | ||
1388 | ||
1389 | ||
1390 | ||
1391 | ||
1392 | ||
1393 | ||
1394 | ||
1395 | ||
1396 | ||
1397 | ||
1398 | ||
1399 | ||
1400 | ParticleSettings = { | |
1401 | Lifetime = 1, | |
1402 | Texture = 'rbxassetid://1209757190', | |
1403 | --Color1 is for UpperBody and Accessories, Color2 is for Lower Body | |
1404 | Color1 = ColorSequence.new(BrickColor.new('Pastel yellow').Color,BrickColor.new('Institutional white').Color), | |
1405 | Color2 = ColorSequence.new(BrickColor.new('Institutional white').Color,BrickColor.new('New Yeller').Color), | |
1406 | AllBody = true, | |
1407 | UpperBodyOnly = false, | |
1408 | LowerBodyOnly = false, | |
1409 | Accessories = true, | |
1410 | Extras = true, | |
1411 | } | |
1412 | m = game:service'Players'.LocalPlayer:GetMouse() | |
1413 | local p=game:service("Players").LocalPlayer | |
1414 | Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false | |
1415 | local char=p.Character | |
1416 | script.Parent=char | |
1417 | local tor=char.Torso | |
1418 | local hed=char.Head | |
1419 | local larm=char:FindFirstChild("Left Arm") | |
1420 | local rarm=char:FindFirstChild("Right Arm") | |
1421 | local lleg=char:FindFirstChild("Left Leg") | |
1422 | local rleg=char:FindFirstChild("Right Leg") | |
1423 | local hum=char.Humanoid | |
1424 | local cam=workspace.CurrentCamera | |
1425 | local root=char.HumanoidRootPart | |
1426 | local mouse=p:GetMouse() | |
1427 | local hb=game:service("RunService").Heartbeat | |
1428 | local rs=game:service("RunService").Stepped | |
1429 | hum.MaxHealth= math.huge | |
1430 | hum.Health=hum.MaxHealth | |
1431 | local hair4 = Instance.new("Part",char) | |
1432 | hair4.Material="Neon" | |
1433 | hair4.CanCollide=false | |
1434 | hair4.Size=Vector3.new(.5,2,0) | |
1435 | hair4.BrickColor=BrickColor.Red() | |
1436 | hair4.Transparency=1 | |
1437 | ||
1438 | ||
1439 | ||
1440 | local w = Instance.new("Weld",hair4) | |
1441 | w.Part1=hair4 | |
1442 | w.Part0=tor | |
1443 | w.C0=CFrame.new(-0.7,0,0.15) | |
1444 | ||
1445 | local hair3 = Instance.new("Part",char) | |
1446 | hair3.Material="Neon" | |
1447 | hair3.CanCollide=false | |
1448 | hair3.Size=Vector3.new(.5,2,0) | |
1449 | hair3.BrickColor=BrickColor.Red() | |
1450 | hair3.Transparency=1 | |
1451 | ||
1452 | ||
1453 | ||
1454 | local w = Instance.new("Weld",hair3) | |
1455 | w.Part1=hair3 | |
1456 | w.Part0=tor | |
1457 | w.C0=CFrame.new(0.7,0,0.15) | |
1458 | ||
1459 | local bladee = Instance.new("ParticleEmitter",hair4) | |
1460 | bladee.Texture = "http://www.roblox.com/asset/?id=298984512" | |
1461 | bladee.LightEmission = 0.625 | |
1462 | bladee.EmissionDirection = "Left" | |
1463 | bladee.LockedToPart = true | |
1464 | bladee.Color = ParticleSettings.Color2 | |
1465 | bladee.Rate = 100000 | |
1466 | bladee.Lifetime = NumberRange.new(.5) | |
1467 | bladee.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1468 | bladee.Speed = NumberRange.new(5) | |
1469 | bladee.Acceleration = Vector3.new(-30,40,0) | |
1470 | ||
1471 | local bladee3 = Instance.new("ParticleEmitter",hair3) | |
1472 | bladee3.Texture = "http://www.roblox.com/asset/?id=298984512" | |
1473 | bladee3.LightEmission = 0.625 | |
1474 | bladee3.EmissionDirection = "Right" | |
1475 | bladee3.LockedToPart = true | |
1476 | bladee3.Color = ParticleSettings.Color2 | |
1477 | bladee3.Rate = 100000 | |
1478 | bladee3.Lifetime = NumberRange.new(.5) | |
1479 | bladee3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1480 | bladee3.Speed = NumberRange.new(5) | |
1481 | bladee3.Acceleration = Vector3.new(30,40,0) | |
1482 | m.KeyDown:connect(function(k) | |
1483 | if k == "e" then | |
1484 | if (hum ~= nil) then | |
1485 | hum.Sit = true | |
1486 | end | |
1487 | end | |
1488 | end) | |
1489 | ||
1490 | --Okay... It iz teh end. | |
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1562 | ||
1563 | --OH FU**! WHY ISN'T IT THE END YET? >:( | |
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1593 | ||
1594 | --end ;~; |