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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end | |
5 | ----------------------- | |
6 | --[[ Name : Error sans ]]-- | |
7 | ------------------------------------------------------- | |
8 | --A script By makhail07 | |
9 | ||
10 | --Credit To affady482 and | |
11 | ||
12 | ||
13 | ||
14 | --DoyouKnowDaWay | |
15 | ||
16 | ------------------------------------------------------- | |
17 | ||
18 | local FavIDs = { | |
19 | 340106355, --Nefl Crystals | |
20 | 927529620, --Dimension | |
21 | 876981900, --Fantasy | |
22 | 398987889, --Ordinary Days | |
23 | 1117396305, --Oh wait, it's you. | |
24 | 885996042, --Action Winter Journey | |
25 | 919231299, --Sprawling Idiot Effigy | |
26 | 743466274, --Good Day Sunshine | |
27 | 727411183, --Knife Fight | |
28 | 1402748531, --The Earth Is Counting On You! | |
29 | 595230126 --Robot Language | |
30 | } | |
31 | ||
32 | ||
33 | ||
34 | --The reality of my life isn't real but a Universe -makhail07 | |
35 | wait(0.2) | |
36 | local plr = game:service'Players'.LocalPlayer | |
37 | print('Local User is '..plr.Name) | |
38 | print('Chain Magician Loaded') | |
39 | print('Was going to be a test script but fuck it.') | |
40 | local char = plr.Character | |
41 | local hum = char.Humanoid | |
42 | local hed = char.Head | |
43 | local root = char.HumanoidRootPart | |
44 | local rootj = root.RootJoint | |
45 | local tors = char.Torso | |
46 | local ra = char["Right Arm"] | |
47 | local la = char["Left Arm"] | |
48 | local rl = char["Right Leg"] | |
49 | local ll = char["Left Leg"] | |
50 | local neck = tors["Neck"] | |
51 | local mouse = plr:GetMouse() | |
52 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
53 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
54 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
55 | local maincolor = BrickColor.new("Institutional blue") | |
56 | ||
57 | ff = Instance.new("ForceField",char) | |
58 | ff.Visible = false | |
59 | hum.Name = "Base" | |
60 | hum.MaxHealth = "inf" | |
61 | hum.Health = "inf" | |
62 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function() | |
63 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
64 | hum.MaxHealth = "inf" | |
65 | hum.Health = "inf" | |
66 | end | |
67 | end) | |
68 | ||
69 | ------------------------------------------------------- | |
70 | --Start Good Stuff-- | |
71 | ------------------------------------------------------- | |
72 | cam = game.Workspace.CurrentCamera | |
73 | CF = CFrame.new | |
74 | angles = CFrame.Angles | |
75 | attack = false | |
76 | Euler = CFrame.fromEulerAnglesXYZ | |
77 | Rad = math.rad | |
78 | IT = Instance.new | |
79 | BrickC = BrickColor.new | |
80 | Cos = math.cos | |
81 | Acos = math.acos | |
82 | Sin = math.sin | |
83 | Asin = math.asin | |
84 | Abs = math.abs | |
85 | Mrandom = math.random | |
86 | Floor = math.floor | |
87 | ------------------------------------------------------- | |
88 | --End Good Stuff-- | |
89 | ------------------------------------------------------- | |
90 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
91 | RSH, LSH = nil, nil | |
92 | RW = Instance.new("Weld") | |
93 | LW = Instance.new("Weld") | |
94 | RH = tors["Right Hip"] | |
95 | LH = tors["Left Hip"] | |
96 | RSH = tors["Right Shoulder"] | |
97 | LSH = tors["Left Shoulder"] | |
98 | RSH.Parent = nil | |
99 | LSH.Parent = nil | |
100 | RW.Name = "RW" | |
101 | RW.Part0 = tors | |
102 | RW.C0 = CF(1.5, 0.5, 0) | |
103 | RW.C1 = CF(0, 0.5, 0) | |
104 | RW.Part1 = ra | |
105 | RW.Parent = tors | |
106 | LW.Name = "LW" | |
107 | LW.Part0 = tors | |
108 | LW.C0 = CF(-1.5, 0.5, 0) | |
109 | LW.C1 = CF(0, 0.5, 0) | |
110 | LW.Part1 = la | |
111 | LW.Parent = tors | |
112 | Effects = {} | |
113 | ------------------------------------------------------- | |
114 | --Start HeartBeat-- | |
115 | ------------------------------------------------------- | |
116 | ArtificialHB = Instance.new("BindableEvent", script) | |
117 | ArtificialHB.Name = "Heartbeat" | |
118 | script:WaitForChild("Heartbeat") | |
119 | ||
120 | frame = 1 / 60 | |
121 | tf = 0 | |
122 | allowframeloss = false | |
123 | tossremainder = false | |
124 | ||
125 | ||
126 | lastframe = tick() | |
127 | script.Heartbeat:Fire() | |
128 | ||
129 | ||
130 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
131 | tf = tf + s | |
132 | if tf >= frame then | |
133 | if allowframeloss then | |
134 | script.Heartbeat:Fire() | |
135 | lastframe = tick() | |
136 | else | |
137 | for i = 1, math.floor(tf / frame) do | |
138 | script.Heartbeat:Fire() | |
139 | end | |
140 | lastframe = tick() | |
141 | end | |
142 | if tossremainder then | |
143 | tf = 0 | |
144 | else | |
145 | tf = tf - frame * math.floor(tf / frame) | |
146 | end | |
147 | end | |
148 | end) | |
149 | ------------------------------------------------------- | |
150 | --End HeartBeat-- | |
151 | ------------------------------------------------------- | |
152 | ||
153 | ------------------------------------------------------- | |
154 | --Start Important Functions-- | |
155 | ------------------------------------------------------- | |
156 | function swait(num) | |
157 | if num == 0 or num == nil then | |
158 | game:service("RunService").Stepped:wait(0) | |
159 | else | |
160 | for i = 0, num do | |
161 | game:service("RunService").Stepped:wait(0) | |
162 | end | |
163 | end | |
164 | end | |
165 | function thread(f) | |
166 | coroutine.resume(coroutine.create(f)) | |
167 | end | |
168 | function clerp(a, b, t) | |
169 | local qa = { | |
170 | QuaternionFromCFrame(a) | |
171 | } | |
172 | local qb = { | |
173 | QuaternionFromCFrame(b) | |
174 | } | |
175 | local ax, ay, az = a.x, a.y, a.z | |
176 | local bx, by, bz = b.x, b.y, b.z | |
177 | local _t = 1 - t | |
178 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
179 | end | |
180 | function QuaternionFromCFrame(cf) | |
181 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
182 | local trace = m00 + m11 + m22 | |
183 | if trace > 0 then | |
184 | local s = math.sqrt(1 + trace) | |
185 | local recip = 0.5 / s | |
186 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
187 | else | |
188 | local i = 0 | |
189 | if m00 < m11 then | |
190 | i = 1 | |
191 | end | |
192 | if m22 > (i == 0 and m00 or m11) then | |
193 | i = 2 | |
194 | end | |
195 | if i == 0 then | |
196 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
197 | local recip = 0.5 / s | |
198 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
199 | elseif i == 1 then | |
200 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
201 | local recip = 0.5 / s | |
202 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
203 | elseif i == 2 then | |
204 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
205 | local recip = 0.5 / s | |
206 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
207 | end | |
208 | end | |
209 | end | |
210 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
211 | local xs, ys, zs = x + x, y + y, z + z | |
212 | local wx, wy, wz = w * xs, w * ys, w * zs | |
213 | local xx = x * xs | |
214 | local xy = x * ys | |
215 | local xz = x * zs | |
216 | local yy = y * ys | |
217 | local yz = y * zs | |
218 | local zz = z * zs | |
219 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
220 | end | |
221 | function QuaternionSlerp(a, b, t) | |
222 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
223 | local startInterp, finishInterp | |
224 | if cosTheta >= 1.0E-4 then | |
225 | if 1 - cosTheta > 1.0E-4 then | |
226 | local theta = math.acos(cosTheta) | |
227 | local invSinTheta = 1 / Sin(theta) | |
228 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
229 | finishInterp = Sin(t * theta) * invSinTheta | |
230 | else | |
231 | startInterp = 1 - t | |
232 | finishInterp = t | |
233 | end | |
234 | elseif 1 + cosTheta > 1.0E-4 then | |
235 | local theta = math.acos(-cosTheta) | |
236 | local invSinTheta = 1 / Sin(theta) | |
237 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
238 | finishInterp = Sin(t * theta) * invSinTheta | |
239 | else | |
240 | startInterp = t - 1 | |
241 | finishInterp = t | |
242 | end | |
243 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
244 | end | |
245 | function rayCast(Position, Direction, Range, Ignore) | |
246 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
247 | end | |
248 | local RbxUtility = LoadLibrary("RbxUtility") | |
249 | local Create = RbxUtility.Create | |
250 | ------------------------------------------------------- | |
251 | ypcall(function() | |
252 | char.Shirt:Destroy() | |
253 | char.Pants:Destroy() | |
254 | shirt = Instance.new("Shirt", char) | |
255 | shirt.Name = "Shirt" | |
256 | pants = Instance.new("Pants", char) | |
257 | pants.Name = "Pants" | |
258 | char.Shirt.ShirtTemplate = "rbxassetid://1511368672" | |
259 | char.Pants.PantsTemplate = "rbxassetid://818423314" | |
260 | char.Head.face.Texture = "rbxassetid://543498118" | |
261 | end) | |
262 | ------------------------------------------------------- | |
263 | --Start Damage Function-- | |
264 | ------------------------------------------------------- | |
265 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
266 | if hit.Parent == nil then | |
267 | return | |
268 | end | |
269 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
270 | for _, v in pairs(hit.Parent:children()) do | |
271 | if v:IsA("Humanoid") then | |
272 | h = v | |
273 | end | |
274 | end | |
275 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
276 | ||
277 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
278 | end | |
279 | ||
280 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
281 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
282 | if hit.Parent.DebounceHit.Value == true then | |
283 | return | |
284 | end | |
285 | end | |
286 | if insta == true then | |
287 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
288 | end | |
289 | local c = Create("ObjectValue"){ | |
290 | Name = "creator", | |
291 | Value = game:service("Players").LocalPlayer, | |
292 | Parent = h, | |
293 | } | |
294 | game:GetService("Debris"):AddItem(c, .5) | |
295 | if HitSound ~= nil and HitPitch ~= nil then | |
296 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
297 | end | |
298 | local Damage = math.random(minim, maxim) | |
299 | local blocked = false | |
300 | local block = hit.Parent:findFirstChild("Block") | |
301 | if block ~= nil then | |
302 | if block.className == "IntValue" then | |
303 | if block.Value > 0 then | |
304 | blocked = true | |
305 | block.Value = block.Value - 1 | |
306 | print(block.Value) | |
307 | end | |
308 | end | |
309 | end | |
310 | if blocked == false then | |
311 | h.Health = h.Health - Damage | |
312 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
313 | else | |
314 | h.Health = h.Health - (Damage / 2) | |
315 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
316 | end | |
317 | if Type == "Knockdown" then | |
318 | local hum = hit.Parent.Humanoid | |
319 | hum.PlatformStand = true | |
320 | coroutine.resume(coroutine.create(function(HHumanoid) | |
321 | swait(1) | |
322 | HHumanoid.PlatformStand = false | |
323 | end), hum) | |
324 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
325 | local bodvol = Create("BodyVelocity"){ | |
326 | velocity = angle * knockback, | |
327 | P = 5000, | |
328 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
329 | Parent = hit, | |
330 | } | |
331 | local rl = Create("BodyAngularVelocity"){ | |
332 | P = 3000, | |
333 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
334 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
335 | Parent = hit, | |
336 | } | |
337 | game:GetService("Debris"):AddItem(bodvol, .5) | |
338 | game:GetService("Debris"):AddItem(rl, .5) | |
339 | elseif Type == "Normal" then | |
340 | local vp = Create("BodyVelocity"){ | |
341 | P = 500, | |
342 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
343 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
344 | } | |
345 | if knockback > 0 then | |
346 | vp.Parent = hit.Parent.Torso | |
347 | end | |
348 | game:GetService("Debris"):AddItem(vp, .5) | |
349 | elseif Type == "Up" then | |
350 | local bodyVelocity = Create("BodyVelocity"){ | |
351 | velocity = Vector3.new(0, 20, 0), | |
352 | P = 5000, | |
353 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
354 | Parent = hit, | |
355 | } | |
356 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
357 | elseif Type == "DarkUp" then | |
358 | coroutine.resume(coroutine.create(function() | |
359 | for i = 0, 1, 0.1 do | |
360 | swait() | |
361 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
362 | end | |
363 | end)) | |
364 | local bodyVelocity = Create("BodyVelocity"){ | |
365 | velocity = Vector3.new(0, 20, 0), | |
366 | P = 5000, | |
367 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
368 | Parent = hit, | |
369 | } | |
370 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
371 | elseif Type == "Snare" then | |
372 | local bp = Create("BodyPosition"){ | |
373 | P = 2000, | |
374 | D = 100, | |
375 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
376 | position = hit.Parent.Torso.Position, | |
377 | Parent = hit.Parent.Torso, | |
378 | } | |
379 | game:GetService("Debris"):AddItem(bp, 1) | |
380 | elseif Type == "Freeze" then | |
381 | local BodPos = Create("BodyPosition"){ | |
382 | P = 50000, | |
383 | D = 1000, | |
384 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
385 | position = hit.Parent.Torso.Position, | |
386 | Parent = hit.Parent.Torso, | |
387 | } | |
388 | local BodGy = Create("BodyGyro") { | |
389 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
390 | P = 20e+003, | |
391 | Parent = hit.Parent.Torso, | |
392 | cframe = hit.Parent.Torso.CFrame, | |
393 | } | |
394 | hit.Parent.Torso.Anchored = true | |
395 | coroutine.resume(coroutine.create(function(Part) | |
396 | swait(1.5) | |
397 | Part.Anchored = false | |
398 | end), hit.Parent.Torso) | |
399 | game:GetService("Debris"):AddItem(BodPos, 3) | |
400 | game:GetService("Debris"):AddItem(BodGy, 3) | |
401 | end | |
402 | local debounce = Create("BoolValue"){ | |
403 | Name = "DebounceHit", | |
404 | Parent = hit.Parent, | |
405 | Value = true, | |
406 | } | |
407 | game:GetService("Debris"):AddItem(debounce, Delay) | |
408 | c = Create("ObjectValue"){ | |
409 | Name = "creator", | |
410 | Value = Player, | |
411 | Parent = h, | |
412 | } | |
413 | game:GetService("Debris"):AddItem(c, .5) | |
414 | end | |
415 | end | |
416 | ------------------------------------------------------- | |
417 | --End Damage Function-- | |
418 | ------------------------------------------------------- | |
419 | ||
420 | ------------------------------------------------------- | |
421 | --Start Damage Function Customization-- | |
422 | ------------------------------------------------------- | |
423 | function ShowDamage(Pos, Text, Time, Color) | |
424 | local Rate = (1 / 30) | |
425 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
426 | local Text = (Text or "") | |
427 | local Time = (Time or 2) | |
428 | local Color = (Color or Color3.new(1, 0, 1)) | |
429 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
430 | EffectPart.Anchored = true | |
431 | local BillboardGui = Create("BillboardGui"){ | |
432 | Size = UDim2.new(3, 0, 3, 0), | |
433 | Adornee = EffectPart, | |
434 | Parent = EffectPart, | |
435 | } | |
436 | local TextLabel = Create("TextLabel"){ | |
437 | BackgroundTransparency = 1, | |
438 | Size = UDim2.new(1, 0, 1, 0), | |
439 | Text = Text, | |
440 | Font = "Bodoni", | |
441 | TextColor3 = Color, | |
442 | TextScaled = true, | |
443 | TextStrokeColor3 = Color3.fromRGB(0,255,255), | |
444 | Parent = BillboardGui, | |
445 | } | |
446 | game.Debris:AddItem(EffectPart, (Time)) | |
447 | EffectPart.Parent = game:GetService("Workspace") | |
448 | delay(0, function() | |
449 | local Frames = (Time / Rate) | |
450 | for Frame = 1, Frames do | |
451 | wait(Rate) | |
452 | local Percent = (Frame / Frames) | |
453 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
454 | TextLabel.TextTransparency = Percent | |
455 | end | |
456 | if EffectPart and EffectPart.Parent then | |
457 | EffectPart:Destroy() | |
458 | end | |
459 | end) | |
460 | end | |
461 | ------------------------------------------------------- | |
462 | --End Damage Function Customization-- | |
463 | ------------------------------------------------------- | |
464 | ||
465 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
466 | for _, c in pairs(workspace:children()) do | |
467 | local hum = c:findFirstChild("Humanoid") | |
468 | if hum ~= nil then | |
469 | local head = c:findFirstChild("Head") | |
470 | if head ~= nil then | |
471 | local targ = head.Position - Part.Position | |
472 | local mag = targ.magnitude | |
473 | if magni >= mag and c.Name ~= plr.Name then | |
474 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
475 | end | |
476 | end | |
477 | end | |
478 | end | |
479 | end | |
480 | ||
481 | ||
482 | CFuncs = { | |
483 | Part = { | |
484 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
485 | local Part = Create("Part")({ | |
486 | Parent = Parent, | |
487 | Reflectance = Reflectance, | |
488 | Transparency = Transparency, | |
489 | CanCollide = false, | |
490 | Locked = true, | |
491 | BrickColor = BrickColor.new(tostring(BColor)), | |
492 | Name = Name, | |
493 | Size = Size, | |
494 | Material = Material | |
495 | }) | |
496 | RemoveOutlines(Part) | |
497 | return Part | |
498 | end | |
499 | }, | |
500 | Mesh = { | |
501 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
502 | local Msh = Create(Mesh)({ | |
503 | Parent = Part, | |
504 | Offset = OffSet, | |
505 | Scale = Scale | |
506 | }) | |
507 | if Mesh == "SpecialMesh" then | |
508 | Msh.MeshType = MeshType | |
509 | Msh.MeshId = MeshId | |
510 | end | |
511 | return Msh | |
512 | end | |
513 | }, | |
514 | Mesh = { | |
515 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
516 | local Msh = Create(Mesh)({ | |
517 | Parent = Part, | |
518 | Offset = OffSet, | |
519 | Scale = Scale | |
520 | }) | |
521 | if Mesh == "SpecialMesh" then | |
522 | Msh.MeshType = MeshType | |
523 | Msh.MeshId = MeshId | |
524 | end | |
525 | return Msh | |
526 | end | |
527 | }, | |
528 | Weld = { | |
529 | Create = function(Parent, Part0, Part1, C0, C1) | |
530 | local Weld = Create("Weld")({ | |
531 | Parent = Parent, | |
532 | Part0 = Part0, | |
533 | Part1 = Part1, | |
534 | C0 = C0, | |
535 | C1 = C1 | |
536 | }) | |
537 | return Weld | |
538 | end | |
539 | }, | |
540 | Sound = { | |
541 | Create = function(id, par, vol, pit) | |
542 | coroutine.resume(coroutine.create(function() | |
543 | local S = Create("Sound")({ | |
544 | Volume = vol, | |
545 | Pitch = pit or 1, | |
546 | SoundId = id, | |
547 | Parent = par or workspace | |
548 | }) | |
549 | wait() | |
550 | S:play() | |
551 | game:GetService("Debris"):AddItem(S, 6) | |
552 | end)) | |
553 | end | |
554 | }, | |
555 | ParticleEmitter = { | |
556 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
557 | local fp = Create("ParticleEmitter")({ | |
558 | Parent = Parent, | |
559 | Color = ColorSequence.new(Color1, Color2), | |
560 | LightEmission = LightEmission, | |
561 | Size = Size, | |
562 | Texture = Texture, | |
563 | Transparency = Transparency, | |
564 | ZOffset = ZOffset, | |
565 | Acceleration = Accel, | |
566 | Drag = Drag, | |
567 | LockedToPart = LockedToPart, | |
568 | VelocityInheritance = VelocityInheritance, | |
569 | EmissionDirection = EmissionDirection, | |
570 | Enabled = Enabled, | |
571 | Lifetime = LifeTime, | |
572 | Rate = Rate, | |
573 | Rotation = Rotation, | |
574 | RotSpeed = RotSpeed, | |
575 | Speed = Speed, | |
576 | VelocitySpread = VelocitySpread | |
577 | }) | |
578 | return fp | |
579 | end | |
580 | } | |
581 | } | |
582 | function RemoveOutlines(part) | |
583 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
584 | end | |
585 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
586 | local Part = Create("Part")({ | |
587 | formFactor = FormFactor, | |
588 | Parent = Parent, | |
589 | Reflectance = Reflectance, | |
590 | Transparency = Transparency, | |
591 | CanCollide = false, | |
592 | Locked = true, | |
593 | BrickColor = BrickColor.new(tostring(BColor)), | |
594 | Name = Name, | |
595 | Size = Size, | |
596 | Material = Material | |
597 | }) | |
598 | RemoveOutlines(Part) | |
599 | return Part | |
600 | end | |
601 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
602 | local Msh = Create(Mesh)({ | |
603 | Parent = Part, | |
604 | Offset = OffSet, | |
605 | Scale = Scale | |
606 | }) | |
607 | if Mesh == "SpecialMesh" then | |
608 | Msh.MeshType = MeshType | |
609 | Msh.MeshId = MeshId | |
610 | end | |
611 | return Msh | |
612 | end | |
613 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
614 | local Weld = Create("Weld")({ | |
615 | Parent = Parent, | |
616 | Part0 = Part0, | |
617 | Part1 = Part1, | |
618 | C0 = C0, | |
619 | C1 = C1 | |
620 | }) | |
621 | return Weld | |
622 | end | |
623 | ||
624 | char["Body Colors"].HeadColor = BrickColor.new("Black") | |
625 | char["Body Colors"].TorsoColor = BrickColor.new("Black") | |
626 | char["Body Colors"].LeftArmColor = BrickColor.new("Black") | |
627 | char["Body Colors"].RightArmColor = BrickColor.new("Black") | |
628 | ||
629 | ------------------------------------------------------- | |
630 | --Start Effect Function-- | |
631 | ------------------------------------------------------- | |
632 | EffectModel = Instance.new("Model", char) | |
633 | Effects = { | |
634 | Block = { | |
635 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
636 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
637 | prt.Anchored = true | |
638 | prt.CFrame = cframe | |
639 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
640 | game:GetService("Debris"):AddItem(prt, 10) | |
641 | if Type == 1 or Type == nil then | |
642 | table.insert(Effects, { | |
643 | prt, | |
644 | "Block1", | |
645 | delay, | |
646 | x3, | |
647 | y3, | |
648 | z3, | |
649 | msh | |
650 | }) | |
651 | elseif Type == 2 then | |
652 | table.insert(Effects, { | |
653 | prt, | |
654 | "Block2", | |
655 | delay, | |
656 | x3, | |
657 | y3, | |
658 | z3, | |
659 | msh | |
660 | }) | |
661 | else | |
662 | table.insert(Effects, { | |
663 | prt, | |
664 | "Block3", | |
665 | delay, | |
666 | x3, | |
667 | y3, | |
668 | z3, | |
669 | msh | |
670 | }) | |
671 | end | |
672 | end | |
673 | }, | |
674 | Sphere = { | |
675 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
676 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
677 | prt.Anchored = true | |
678 | prt.CFrame = cframe | |
679 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
680 | game:GetService("Debris"):AddItem(prt, 10) | |
681 | table.insert(Effects, { | |
682 | prt, | |
683 | "Cylinder", | |
684 | delay, | |
685 | x3, | |
686 | y3, | |
687 | z3, | |
688 | msh | |
689 | }) | |
690 | end | |
691 | }, | |
692 | Cylinder = { | |
693 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
694 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
695 | prt.Anchored = true | |
696 | prt.CFrame = cframe | |
697 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
698 | game:GetService("Debris"):AddItem(prt, 10) | |
699 | table.insert(Effects, { | |
700 | prt, | |
701 | "Cylinder", | |
702 | delay, | |
703 | x3, | |
704 | y3, | |
705 | z3, | |
706 | msh | |
707 | }) | |
708 | end | |
709 | }, | |
710 | Wave = { | |
711 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
712 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
713 | prt.Anchored = true | |
714 | prt.CFrame = cframe | |
715 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
716 | game:GetService("Debris"):AddItem(prt, 10) | |
717 | table.insert(Effects, { | |
718 | prt, | |
719 | "Cylinder", | |
720 | delay, | |
721 | x3 / 60, | |
722 | y3 / 60, | |
723 | z3 / 60, | |
724 | msh | |
725 | }) | |
726 | end | |
727 | }, | |
728 | Ring = { | |
729 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
730 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
731 | prt.Anchored = true | |
732 | prt.CFrame = cframe | |
733 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
734 | game:GetService("Debris"):AddItem(prt, 10) | |
735 | table.insert(Effects, { | |
736 | prt, | |
737 | "Cylinder", | |
738 | delay, | |
739 | x3, | |
740 | y3, | |
741 | z3, | |
742 | msh | |
743 | }) | |
744 | end | |
745 | }, | |
746 | Break = { | |
747 | Create = function(brickcolor, cframe, x1, y1, z1) | |
748 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
749 | prt.Anchored = true | |
750 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
751 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
752 | local num = math.random(10, 50) / 1000 | |
753 | game:GetService("Debris"):AddItem(prt, 10) | |
754 | table.insert(Effects, { | |
755 | prt, | |
756 | "Shatter", | |
757 | num, | |
758 | prt.CFrame, | |
759 | math.random() - math.random(), | |
760 | 0, | |
761 | math.random(50, 100) / 100 | |
762 | }) | |
763 | end | |
764 | }, | |
765 | Spiral = { | |
766 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
767 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
768 | prt.Anchored = true | |
769 | prt.CFrame = cframe | |
770 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
771 | game:GetService("Debris"):AddItem(prt, 10) | |
772 | table.insert(Effects, { | |
773 | prt, | |
774 | "Cylinder", | |
775 | delay, | |
776 | x3, | |
777 | y3, | |
778 | z3, | |
779 | msh | |
780 | }) | |
781 | end | |
782 | }, | |
783 | Push = { | |
784 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
785 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
786 | prt.Anchored = true | |
787 | prt.CFrame = cframe | |
788 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
789 | game:GetService("Debris"):AddItem(prt, 10) | |
790 | table.insert(Effects, { | |
791 | prt, | |
792 | "Cylinder", | |
793 | delay, | |
794 | x3, | |
795 | y3, | |
796 | z3, | |
797 | msh | |
798 | }) | |
799 | end | |
800 | } | |
801 | } | |
802 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
803 | local fp = IT("Part") | |
804 | fp.formFactor = formfactor | |
805 | fp.Parent = parent | |
806 | fp.Reflectance = reflectance | |
807 | fp.Transparency = transparency | |
808 | fp.CanCollide = false | |
809 | fp.Locked = true | |
810 | fp.BrickColor = brickcolor | |
811 | fp.Name = name | |
812 | fp.Size = size | |
813 | fp.Position = tors.Position | |
814 | RemoveOutlines(fp) | |
815 | fp.Material = "SmoothPlastic" | |
816 | fp:BreakJoints() | |
817 | return fp | |
818 | end | |
819 | ||
820 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
821 | local mesh = IT(Mesh) | |
822 | mesh.Parent = part | |
823 | if Mesh == "SpecialMesh" then | |
824 | mesh.MeshType = meshtype | |
825 | if meshid ~= "nil" then | |
826 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
827 | end | |
828 | end | |
829 | mesh.Offset = offset | |
830 | mesh.Scale = scale | |
831 | return mesh | |
832 | end | |
833 | ||
834 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
835 | local type = type | |
836 | local rng = Instance.new("Part", char) | |
837 | rng.Anchored = true | |
838 | rng.BrickColor = color | |
839 | rng.CanCollide = false | |
840 | rng.FormFactor = 3 | |
841 | rng.Name = "Ring" | |
842 | rng.Material = "Neon" | |
843 | rng.Size = Vector3.new(1, 1, 1) | |
844 | rng.Transparency = 0 | |
845 | rng.TopSurface = 0 | |
846 | rng.BottomSurface = 0 | |
847 | rng.CFrame = pos | |
848 | local rngm = Instance.new("SpecialMesh", rng) | |
849 | rngm.MeshType = MType | |
850 | rngm.Scale = scale | |
851 | local scaler2 = 1 | |
852 | if type == "Add" then | |
853 | scaler2 = 1 * value | |
854 | elseif type == "Divide" then | |
855 | scaler2 = 1 / value | |
856 | end | |
857 | coroutine.resume(coroutine.create(function() | |
858 | for i = 0, 10 / bonuspeed, 0.1 do | |
859 | swait() | |
860 | if type == "Add" then | |
861 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
862 | elseif type == "Divide" then | |
863 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
864 | end | |
865 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
866 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
867 | end | |
868 | rng:Destroy() | |
869 | end)) | |
870 | end | |
871 | ||
872 | function Eviscerate(dude) | |
873 | if dude.Name ~= char then | |
874 | local bgf = IT("BodyGyro", dude.Head) | |
875 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
876 | local val = IT("BoolValue", dude) | |
877 | val.Name = "IsHit" | |
878 | local ds = coroutine.wrap(function() | |
879 | dude:WaitForChild("Head"):BreakJoints() | |
880 | wait(0.5) | |
881 | target = nil | |
882 | coroutine.resume(coroutine.create(function() | |
883 | for i, v in pairs(dude:GetChildren()) do | |
884 | if v:IsA("Accessory") then | |
885 | v:Destroy() | |
886 | end | |
887 | if v:IsA("Humanoid") then | |
888 | v:Destroy() | |
889 | end | |
890 | if v:IsA("CharacterMesh") then | |
891 | v:Destroy() | |
892 | end | |
893 | if v:IsA("Model") then | |
894 | v:Destroy() | |
895 | end | |
896 | if v:IsA("Part") or v:IsA("MeshPart") then | |
897 | for x, o in pairs(v:GetChildren()) do | |
898 | if o:IsA("Decal") then | |
899 | o:Destroy() | |
900 | end | |
901 | end | |
902 | coroutine.resume(coroutine.create(function() | |
903 | v.Material = "Neon" | |
904 | v.CanCollide = false | |
905 | local PartEmmit1 = IT("ParticleEmitter", v) | |
906 | PartEmmit1.LightEmission = 1 | |
907 | PartEmmit1.Texture = "rbxassetid://284205403" | |
908 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
909 | PartEmmit1.Rate = 150 | |
910 | PartEmmit1.Lifetime = NumberRange.new(1) | |
911 | PartEmmit1.Size = NumberSequence.new({ | |
912 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
913 | NumberSequenceKeypoint.new(1, 0, 0) | |
914 | }) | |
915 | PartEmmit1.Transparency = NumberSequence.new({ | |
916 | NumberSequenceKeypoint.new(0, 0, 0), | |
917 | NumberSequenceKeypoint.new(1, 1, 0) | |
918 | }) | |
919 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
920 | PartEmmit1.VelocitySpread = 30000 | |
921 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
922 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
923 | local BodPoss = IT("BodyPosition", v) | |
924 | BodPoss.P = 3000 | |
925 | BodPoss.D = 1000 | |
926 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
927 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
928 | v.Color = maincolor.Color | |
929 | coroutine.resume(coroutine.create(function() | |
930 | for i = 0, 49 do | |
931 | swait(1) | |
932 | v.Transparency = v.Transparency + 0.08 | |
933 | end | |
934 | wait(0.5) | |
935 | PartEmmit1.Enabled = false | |
936 | wait(3) | |
937 | v:Destroy() | |
938 | dude:Destroy() | |
939 | end)) | |
940 | end)) | |
941 | end | |
942 | end | |
943 | end)) | |
944 | end) | |
945 | ds() | |
946 | end | |
947 | end | |
948 | ||
949 | function FindNearestHead(Position, Distance, SinglePlayer) | |
950 | if SinglePlayer then | |
951 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
952 | end | |
953 | local List = {} | |
954 | for i, v in pairs(workspace:GetChildren()) do | |
955 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
956 | table.insert(List, v) | |
957 | end | |
958 | end | |
959 | return List | |
960 | end | |
961 | ||
962 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
963 | local type = type | |
964 | local rng = Instance.new("Part", char) | |
965 | rng.Anchored = true | |
966 | rng.BrickColor = color | |
967 | rng.CanCollide = false | |
968 | rng.FormFactor = 3 | |
969 | rng.Name = "Ring" | |
970 | rng.Material = "Neon" | |
971 | rng.Size = Vector3.new(1, 1, 1) | |
972 | rng.Transparency = 0 | |
973 | rng.TopSurface = 0 | |
974 | rng.BottomSurface = 0 | |
975 | rng.CFrame = pos | |
976 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
977 | local rngm = Instance.new("SpecialMesh", rng) | |
978 | rngm.MeshType = MType | |
979 | rngm.Scale = Vector3.new(x1, y1, z1) | |
980 | local scaler2 = 1 | |
981 | local speeder = FastSpeed | |
982 | if type == "Add" then | |
983 | scaler2 = 1 * value | |
984 | elseif type == "Divide" then | |
985 | scaler2 = 1 / value | |
986 | end | |
987 | coroutine.resume(coroutine.create(function() | |
988 | for i = 0, 10 / bonuspeed, 0.1 do | |
989 | swait() | |
990 | if type == "Add" then | |
991 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
992 | elseif type == "Divide" then | |
993 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
994 | end | |
995 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
996 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
997 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
998 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
999 | end | |
1000 | rng:Destroy() | |
1001 | end)) | |
1002 | end | |
1003 | ||
1004 | function SoulSteal(dude) | |
1005 | if dude.Name ~= char then | |
1006 | local bgf = IT("BodyGyro", dude.Head) | |
1007 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1008 | local val = IT("BoolValue", dude) | |
1009 | val.Name = "IsHit" | |
1010 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1011 | local soulst = coroutine.wrap(function() | |
1012 | local soul = Instance.new("Part",dude) | |
1013 | soul.Size = Vector3.new(1,1,1) | |
1014 | soul.CanCollide = false | |
1015 | soul.Anchored = false | |
1016 | soul.Position = torso.Position | |
1017 | soul.Transparency = 1 | |
1018 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1019 | PartEmmit1.LightEmission = 1 | |
1020 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1021 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1022 | PartEmmit1.Rate = 250 | |
1023 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1024 | PartEmmit1.Size = NumberSequence.new({ | |
1025 | NumberSequenceKeypoint.new(0, 1, 0), | |
1026 | NumberSequenceKeypoint.new(1, 0, 0) | |
1027 | }) | |
1028 | PartEmmit1.Transparency = NumberSequence.new({ | |
1029 | NumberSequenceKeypoint.new(0, 0, 0), | |
1030 | NumberSequenceKeypoint.new(1, 1, 0) | |
1031 | }) | |
1032 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1033 | PartEmmit1.VelocitySpread = 30000 | |
1034 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1035 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1036 | local BodPoss = IT("BodyPosition", soul) | |
1037 | BodPoss.P = 3000 | |
1038 | BodPoss.D = 1000 | |
1039 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1040 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1041 | wait(1.6) | |
1042 | soul.Touched:connect(function(hit) | |
1043 | if hit.Parent == char then | |
1044 | soul:Destroy() | |
1045 | end | |
1046 | end) | |
1047 | wait(1.2) | |
1048 | while soul do | |
1049 | swait() | |
1050 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1051 | BodPoss.Position = tors.Position | |
1052 | end | |
1053 | end) | |
1054 | soulst() | |
1055 | end | |
1056 | end | |
1057 | function FaceMouse() | |
1058 | local Cam = workspace.CurrentCamera | |
1059 | return { | |
1060 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1061 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1062 | } | |
1063 | end | |
1064 | ------------------------------------------------------- | |
1065 | --End Effect Function-- | |
1066 | ------------------------------------------------------- | |
1067 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1068 | local NSound = nil | |
1069 | coroutine.resume(coroutine.create(function() | |
1070 | NSound = IT("Sound", PARENT) | |
1071 | NSound.Volume = VOLUME | |
1072 | NSound.Pitch = PITCH | |
1073 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1074 | swait() | |
1075 | NSound:play() | |
1076 | game:GetService("Debris"):AddItem(NSound, 10) | |
1077 | end)) | |
1078 | return NSound | |
1079 | end | |
1080 | function CameraEnshaking(Length, Intensity) | |
1081 | coroutine.resume(coroutine.create(function() | |
1082 | local intensity = 1 * Intensity | |
1083 | local rotM = 0.01 * Intensity | |
1084 | for i = 0, Length, 0.1 do | |
1085 | swait() | |
1086 | intensity = intensity - 0.05 * Intensity / Length | |
1087 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1088 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1089 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1090 | end | |
1091 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1092 | end)) | |
1093 | end | |
1094 | function getRegion(point,range,ignore) | |
1095 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
1096 | end | |
1097 | ||
1098 | function GetTorso(char) | |
1099 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
1100 | end | |
1101 | ||
1102 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
1103 | ||
1104 | NewInstance = function(instance,parent,properties) | |
1105 | local inst = Instance.new(instance) | |
1106 | inst.Parent = parent | |
1107 | if(properties)then | |
1108 | for i,v in next, properties do | |
1109 | pcall(function() inst[i] = v end) | |
1110 | end | |
1111 | end | |
1112 | return inst; | |
1113 | end | |
1114 | ||
1115 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
1116 | local part = Instance.new("Part") | |
1117 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) | |
1118 | part.Material = material or Enum.Material.SmoothPlastic | |
1119 | part.TopSurface,part.BottomSurface=10,10 | |
1120 | part.Size = size or Vector3.new(1,1,1) | |
1121 | part.CFrame = cframe or CF(0,0,0) | |
1122 | part.Anchored = anchored or true | |
1123 | part.CanCollide = cancollide or false | |
1124 | part.Parent = parent or char | |
1125 | return part | |
1126 | end | |
1127 | ------------------------------------------------------- | |
1128 | --End Important Functions-- | |
1129 | ------------------------------------------------------- | |
1130 | ||
1131 | ||
1132 | ------------------------------------------------------- | |
1133 | --Start Customization-- | |
1134 | ------------------------------------------------------- | |
1135 | local Player_Size = 1 | |
1136 | if Player_Size ~= 1 then | |
1137 | root.Size = root.Size * Player_Size | |
1138 | tors.Size = tors.Size * Player_Size | |
1139 | hed.Size = hed.Size * Player_Size | |
1140 | ra.Size = ra.Size * Player_Size | |
1141 | la.Size = la.Size * Player_Size | |
1142 | rl.Size = rl.Size * Player_Size | |
1143 | ll.Size = ll.Size * Player_Size | |
1144 | ---------------------------------------------------------------------------------- | |
1145 | rootj.Parent = root | |
1146 | neck.Parent = tors | |
1147 | RW.Parent = tors | |
1148 | LW.Parent = tors | |
1149 | RH.Parent = tors | |
1150 | LH.Parent = tors | |
1151 | ---------------------------------------------------------------------------------- | |
1152 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1153 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1154 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1155 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1156 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1157 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1158 | ---------------------------------------------------------------------------------- | |
1159 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1160 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1161 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1162 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1163 | --hat.Parent = Character | |
1164 | end | |
1165 | ---------------------------------------------------------------------------------- | |
1166 | local SONG = 562226927 | |
1167 | local SONG2 = 0 | |
1168 | local Music = Instance.new("Sound",tors) | |
1169 | Music.Volume = 2 | |
1170 | Music.Looped = true | |
1171 | Music.Pitch = 1 --Pitcher | |
1172 | ---------------------------------------------------------------------------------- | |
1173 | local equipped = false | |
1174 | local idle = 0 | |
1175 | local change = 1 | |
1176 | local val = 0 | |
1177 | local toim = 0 | |
1178 | local idleanim = 0.4 | |
1179 | local sine = 0 | |
1180 | local Sit = 1 | |
1181 | ---------------------------------------------------------------------------------- | |
1182 | hum.WalkSpeed = 120 | |
1183 | hum.JumpPower = 120 | |
1184 | hum.Animator.Parent = nil | |
1185 | ------------------------------------------------------- | |
1186 | --End Customization-- | |
1187 | ------------------------------------------------------- | |
1188 | ||
1189 | ------------------------------------------------------- | |
1190 | --Start Attacks N Stuff-- | |
1191 | ------------------------------------------------------- | |
1192 | function DRAG_THEM_TO_HELL() | |
1193 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1194 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1195 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1196 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
1197 | if HEAD and TORSO and HUM.Health > 0 then | |
1198 | local GYRO = IT("BodyGyro",root) | |
1199 | GYRO.D = 275 | |
1200 | GYRO.P = 20000 | |
1201 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
1202 | attack = true | |
1203 | hum.WalkSpeed = 120 | |
1204 | local hit,pos,hummie; | |
1205 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
1206 | Hook.Transparency = 1 | |
1207 | local A = NewInstance("Attachment",Hook) | |
1208 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
1209 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(0,255,255),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://614117108",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
1210 | local POS = mouse.Hit.p | |
1211 | local CHAINS = false | |
1212 | local CHAINLINKS = {} | |
1213 | local A = IT("Attachment",ra) | |
1214 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
1215 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
1216 | local B = IT("Attachment",ra) | |
1217 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
1218 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
1219 | local C = IT("Attachment",ra) | |
1220 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
1221 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
1222 | local D = IT("Attachment",ra) | |
1223 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
1224 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
1225 | local LIGHT = IT("Attachment",ra) | |
1226 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
1227 | local LIGHT2 = IT("PointLight",LIGHT) | |
1228 | LIGHT2.Range = 7 | |
1229 | LIGHT2.Brightness = 5 | |
1230 | LIGHT2.Color = Color3.new(0,0,0) | |
1231 | for i = 1, 2 do | |
1232 | local TWIST = -2 | |
1233 | local START = A | |
1234 | local END = B | |
1235 | if i == 1 then | |
1236 | START = B | |
1237 | END = A | |
1238 | end | |
1239 | local ChainLink = IT("Beam",tors) | |
1240 | ChainLink.Texture = "rbxassetid://614117108" | |
1241 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(0,255,255)) | |
1242 | ChainLink.TextureSpeed = 1 | |
1243 | ChainLink.Width0 = 1 | |
1244 | ChainLink.Width1 = 1 | |
1245 | ChainLink.TextureLength = 2.5 | |
1246 | ChainLink.Attachment0 = START | |
1247 | ChainLink.Attachment1 = END | |
1248 | ChainLink.CurveSize0 = TWIST | |
1249 | ChainLink.CurveSize1 = TWIST | |
1250 | --ChainLink.FaceCamera = true | |
1251 | ChainLink.Segments = 45 | |
1252 | ChainLink.Transparency = NumberSequence.new(0.25) | |
1253 | table.insert(CHAINLINKS,ChainLink) | |
1254 | end | |
1255 | for i = 1, 2 do | |
1256 | local TWIST = -1 | |
1257 | local START = C | |
1258 | local END = D | |
1259 | if i == 1 then | |
1260 | START = D | |
1261 | END = C | |
1262 | end | |
1263 | local ChainLink = IT("Beam",tors) | |
1264 | ChainLink.Texture = "rbxassetid://614117108" | |
1265 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
1266 | ChainLink.TextureSpeed = 1 | |
1267 | ChainLink.Width0 = 1 | |
1268 | ChainLink.Width1 = 1 | |
1269 | ChainLink.TextureLength = 5 | |
1270 | ChainLink.Attachment0 = START | |
1271 | ChainLink.Attachment1 = END | |
1272 | ChainLink.CurveSize0 = TWIST | |
1273 | ChainLink.CurveSize1 = TWIST | |
1274 | --ChainLink.FaceCamera = true | |
1275 | ChainLink.Segments = 25 | |
1276 | ChainLink.LightEmission = 0.5 | |
1277 | ChainLink.Transparency = NumberSequence.new(0.25) | |
1278 | table.insert(CHAINLINKS,ChainLink) | |
1279 | end | |
1280 | for i = 0, 2.3, .1 do | |
1281 | swait() | |
1282 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
1283 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15) | |
1284 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
1285 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1286 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1287 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
1288 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1289 | end | |
1290 | Cso("169105657", ra, 7, 1.2) | |
1291 | for i = 0, 4, .1 do | |
1292 | if(hit)then break end | |
1293 | swait() | |
1294 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
1295 | Hook.CFrame = HEAD.CFrame | |
1296 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15) | |
1297 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3) | |
1298 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1299 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1300 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
1301 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
1302 | end | |
1303 | for _,v in next, getRegion(Hook.Position,1,{char}) do | |
1304 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
1305 | hit = GetTorso(v.Parent); | |
1306 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
1307 | break; | |
1308 | end | |
1309 | end | |
1310 | Cso("169105657", ra, 5, .8) | |
1311 | Cso("131228548", tors, 2, 1.1) | |
1312 | GYRO:remove() | |
1313 | for i = 0, 3, .1 do | |
1314 | swait() | |
1315 | HUM.PlatformStand = true | |
1316 | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
1317 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
1318 | end | |
1319 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
1320 | break | |
1321 | end | |
1322 | Chain.TextureLength = 4 | |
1323 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(-5), Rad(-45)), 0.15) | |
1324 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
1325 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
1326 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
1327 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
1328 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) | |
1329 | end | |
1330 | hum.WalkSpeed = 120 | |
1331 | attack = false | |
1332 | Hook:Destroy() | |
1333 | A:remove() | |
1334 | B:remove() | |
1335 | C:remove() | |
1336 | D:remove() | |
1337 | end | |
1338 | end | |
1339 | end | |
1340 | -------------------------------------------------------- | |
1341 | -------------------------------------------------------- | |
1342 | -------------------------------------------------------- | |
1343 | -------------------------------------------------------- | |
1344 | -------------------------------------------------------- | |
1345 | -------------------------------------------------------- | |
1346 | -------------------------------------------------------- | |
1347 | function DRAG_YOURSELF_TO_HELL() | |
1348 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1349 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1350 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1351 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
1352 | if HEAD and TORSO and HUM.Health > 0 then | |
1353 | local GYRO = IT("BodyGyro",root) | |
1354 | GYRO.D = 275 | |
1355 | GYRO.P = 20000 | |
1356 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
1357 | attack = true | |
1358 | hum.WalkSpeed = 120 | |
1359 | local hit,pos,hummie; | |
1360 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
1361 | Hook.Transparency = 1 | |
1362 | local A = NewInstance("Attachment",Hook) | |
1363 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
1364 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://614117108",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
1365 | local POS = mouse.Hit.p | |
1366 | local CHAINS = false | |
1367 | local CHAINLINKS = {} | |
1368 | local A = IT("Attachment",ra) | |
1369 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
1370 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
1371 | local B = IT("Attachment",ra) | |
1372 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
1373 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
1374 | local C = IT("Attachment",ra) | |
1375 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
1376 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
1377 | local D = IT("Attachment",ra) | |
1378 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
1379 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
1380 | local LIGHT = IT("Attachment",ra) | |
1381 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
1382 | local LIGHT2 = IT("PointLight",LIGHT) | |
1383 | LIGHT2.Range = 7 | |
1384 | LIGHT2.Brightness = 5 | |
1385 | LIGHT2.Color = Color3.new(0,0,0) | |
1386 | for i = 1, 2 do | |
1387 | local TWIST = -2 | |
1388 | local START = A | |
1389 | local END = B | |
1390 | if i == 1 then | |
1391 | START = B | |
1392 | END = A | |
1393 | end | |
1394 | local ChainLink = IT("Beam",tors) | |
1395 | ChainLink.Texture = "rbxassetid://614117108" | |
1396 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
1397 | ChainLink.TextureSpeed = 1 | |
1398 | ChainLink.Width0 = 1 | |
1399 | ChainLink.Width1 = 1 | |
1400 | ChainLink.TextureLength = 2.5 | |
1401 | ChainLink.Attachment0 = START | |
1402 | ChainLink.Attachment1 = END | |
1403 | ChainLink.CurveSize0 = TWIST | |
1404 | ChainLink.CurveSize1 = TWIST | |
1405 | --ChainLink.FaceCamera = true | |
1406 | ChainLink.Segments = 45 | |
1407 | ChainLink.Transparency = NumberSequence.new(0.25) | |
1408 | table.insert(CHAINLINKS,ChainLink) | |
1409 | end | |
1410 | for i = 1, 2 do | |
1411 | local TWIST = -1 | |
1412 | local START = C | |
1413 | local END = D | |
1414 | if i == 1 then | |
1415 | START = D | |
1416 | END = C | |
1417 | end | |
1418 | local ChainLink = IT("Beam",tors) | |
1419 | ChainLink.Texture = "rbxassetid://614117108" | |
1420 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
1421 | ChainLink.TextureSpeed = 1 | |
1422 | ChainLink.Width0 = 1 | |
1423 | ChainLink.Width1 = 1 | |
1424 | ChainLink.TextureLength = 5 | |
1425 | ChainLink.Attachment0 = START | |
1426 | ChainLink.Attachment1 = END | |
1427 | ChainLink.CurveSize0 = TWIST | |
1428 | ChainLink.CurveSize1 = TWIST | |
1429 | --ChainLink.FaceCamera = true | |
1430 | ChainLink.Segments = 25 | |
1431 | ChainLink.LightEmission = 0.5 | |
1432 | ChainLink.Transparency = NumberSequence.new(0.25) | |
1433 | table.insert(CHAINLINKS,ChainLink) | |
1434 | end | |
1435 | for i = 0, 2.3, .1 do | |
1436 | swait() | |
1437 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
1438 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15) | |
1439 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
1440 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1441 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1442 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
1443 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1444 | end | |
1445 | Cso("169105657", ra, 7, 1.2) | |
1446 | for i = 0, 4, .1 do | |
1447 | if(hit)then break end | |
1448 | swait() | |
1449 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
1450 | Hook.CFrame = HEAD.CFrame | |
1451 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15) | |
1452 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3) | |
1453 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1454 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
1455 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
1456 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
1457 | end | |
1458 | for _,v in next, getRegion(Hook.Position,1,{char}) do | |
1459 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
1460 | hit = GetTorso(v.Parent); | |
1461 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
1462 | break; | |
1463 | end | |
1464 | end | |
1465 | Cso("169105657", ra, 5, .8) | |
1466 | Cso("271693128", tors, 2, 1) | |
1467 | GYRO:remove() | |
1468 | for i = 0, 3, .1 do | |
1469 | swait() | |
1470 | root.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
1471 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
1472 | end | |
1473 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
1474 | break | |
1475 | end | |
1476 | Chain.TextureLength = 4 | |
1477 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(90), Rad(-5), Rad(0)), 0.15) | |
1478 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1479 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
1480 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
1481 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(0), Rad(-.6), Rad(25)), 0.1) | |
1482 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-25)), 0.1) | |
1483 | end | |
1484 | hum.WalkSpeed = 120 | |
1485 | attack = false | |
1486 | Hook:Destroy() | |
1487 | A:remove() | |
1488 | B:remove() | |
1489 | C:remove() | |
1490 | D:remove() | |
1491 | end | |
1492 | end | |
1493 | end | |
1494 | -------------------------------------------------------- | |
1495 | -------------------------------------------------------- | |
1496 | -------------------------------------------------------- | |
1497 | -------------------------------------------------------- | |
1498 | -------------------------------------------------------- | |
1499 | -------------------------------------------------------- | |
1500 | -------------------------------------------------------- | |
1501 | function GIMME_THOSE() | |
1502 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1503 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1504 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1505 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
1506 | local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm") | |
1507 | local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm") | |
1508 | if HEAD and TORSO and HUM.Health > 0 then | |
1509 | local GYRO = IT("BodyGyro",root) | |
1510 | GYRO.D = 275 | |
1511 | GYRO.P = 20000 | |
1512 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
1513 | attack = true | |
1514 | hum.WalkSpeed = 120 | |
1515 | local hit,pos,hummie; | |
1516 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
1517 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
1518 | Hook.Transparency = 1 | |
1519 | Hook2.Transparency = 1 | |
1520 | local A = NewInstance("Attachment",Hook) | |
1521 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
1522 | local A2 = NewInstance("Attachment",Hook2) | |
1523 | local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
1524 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
1525 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
1526 | for i = 0, 2.3, .1 do | |
1527 | swait() | |
1528 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
1529 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15) | |
1530 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1531 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
1532 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
1533 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
1534 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
1535 | end | |
1536 | Cso("169105657", ra, 7, 1.2) | |
1537 | for i = 0, 5, .1 do | |
1538 | if(hit)then break end | |
1539 | swait() | |
1540 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
1541 | Hook.CFrame = TORSO.CFrame | |
1542 | Hook2.CFrame = TORSO.CFrame | |
1543 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(7), Rad(0), Rad(0)), 0.15) | |
1544 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1545 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
1546 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
1547 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
1548 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
1549 | end | |
1550 | for _,v in next, getRegion(Hook.Position,1,{char}) do | |
1551 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
1552 | hit = GetTorso(v.Parent); | |
1553 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
1554 | break; | |
1555 | end | |
1556 | end | |
1557 | Cso("169105657", ra, 5, .8) | |
1558 | Cso("1474367957", TORSO, 2, 1) | |
1559 | GYRO:remove() | |
1560 | TORSO:BreakJoints() | |
1561 | for i = 0, 6, .1 do | |
1562 | swait() | |
1563 | Hook.CFrame = Hook.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
1564 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
1565 | end | |
1566 | if((Hook.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
1567 | break | |
1568 | end | |
1569 | Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
1570 | if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() | |
1571 | end | |
1572 | if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
1573 | break | |
1574 | end | |
1575 | Chain.TextureLength = 4 | |
1576 | Chain2.TextureLength = 4 | |
1577 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15) | |
1578 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1579 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15) | |
1580 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
1581 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
1582 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
1583 | end | |
1584 | hum.WalkSpeed = 120 | |
1585 | attack = false | |
1586 | Hook2:Destroy() | |
1587 | Hook:Destroy() | |
1588 | end | |
1589 | end | |
1590 | end | |
1591 | ------------------------------------------------------- | |
1592 | --End Attacks N Stuff-- | |
1593 | ------------------------------------------------------- | |
1594 | mouse.KeyDown:connect(function(key) | |
1595 | if attack == false then | |
1596 | if key == 'b' then | |
1597 | DRAG_THEM_TO_HELL() | |
1598 | elseif key == 'v' then | |
1599 | DRAG_YOURSELF_TO_HELL() | |
1600 | elseif key == 'c' then | |
1601 | GIMME_THOSE() | |
1602 | end | |
1603 | end | |
1604 | end) | |
1605 | ||
1606 | ||
1607 | ||
1608 | ||
1609 | ||
1610 | ||
1611 | ||
1612 | ------------------------------------------------------- | |
1613 | --Start Animations-- | |
1614 | ------------------------------------------------------- | |
1615 | print("By Makhail07") | |
1616 | while true do | |
1617 | swait() | |
1618 | sine = sine + change | |
1619 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1620 | local velderp = root.Velocity.y | |
1621 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1622 | if equipped == true or equipped == false then | |
1623 | if attack == false then | |
1624 | idle = idle + 1 | |
1625 | else | |
1626 | idle = 0 | |
1627 | end | |
1628 | if 1 < root.Velocity.y and hitfloor == nil then | |
1629 | Anim = "Jump" | |
1630 | if attack == false then | |
1631 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1632 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1633 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1634 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1635 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1636 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1637 | end | |
1638 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1639 | Anim = "Fall" | |
1640 | if attack == false then | |
1641 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1642 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1643 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1644 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1645 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1646 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1647 | end | |
1648 | elseif torvel < 1 and hitfloor ~= nil then | |
1649 | Anim = "Idle" | |
1650 | change = 1 | |
1651 | if attack == false then | |
1652 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
1653 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
1654 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
1655 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
1656 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
1657 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
1658 | end | |
1659 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1660 | Anim = "Walk" | |
1661 | change = 1.1 | |
1662 | if attack == false then | |
1663 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1664 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1665 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1666 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1667 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
1668 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
1669 | end | |
1670 | elseif torvel >= 25 and hitfloor ~= nil then | |
1671 | Anim = "Sprint" | |
1672 | change = 1.35 | |
1673 | if attack == false then | |
1674 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1675 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1676 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1677 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1678 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1679 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1680 | end | |
1681 | end | |
1682 | end | |
1683 | Music.SoundId = "rbxassetid://"..SONG | |
1684 | Music.Looped = true | |
1685 | Music.Pitch = 1 | |
1686 | Music.Volume = 1.5 | |
1687 | Music.Parent = tors | |
1688 | Music:Resume() | |
1689 | if 0 < #Effects then | |
1690 | for e = 1, #Effects do | |
1691 | if Effects[e] ~= nil then | |
1692 | local Thing = Effects[e] | |
1693 | if Thing ~= nil then | |
1694 | local Part = Thing[1] | |
1695 | local Mode = Thing[2] | |
1696 | local Delay = Thing[3] | |
1697 | local IncX = Thing[4] | |
1698 | local IncY = Thing[5] | |
1699 | local IncZ = Thing[6] | |
1700 | if 1 >= Thing[1].Transparency then | |
1701 | if Thing[2] == "Block1" then | |
1702 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1703 | local Mesh = Thing[1].Mesh | |
1704 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1705 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1706 | elseif Thing[2] == "Block2" then | |
1707 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1708 | local Mesh = Thing[7] | |
1709 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1710 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1711 | elseif Thing[2] == "Block3" then | |
1712 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1713 | local Mesh = Thing[7] | |
1714 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1715 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1716 | elseif Thing[2] == "Cylinder" then | |
1717 | local Mesh = Thing[1].Mesh | |
1718 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1719 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1720 | elseif Thing[2] == "Blood" then | |
1721 | local Mesh = Thing[7] | |
1722 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1723 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1724 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1725 | elseif Thing[2] == "Elec" then | |
1726 | local Mesh = Thing[1].Mesh | |
1727 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1728 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1729 | elseif Thing[2] == "Disappear" then | |
1730 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1731 | elseif Thing[2] == "Shatter" then | |
1732 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1733 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1734 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1735 | Thing[6] = Thing[6] + Thing[5] | |
1736 | end | |
1737 | else | |
1738 | Part.Parent = nil | |
1739 | table.remove(Effects, e) | |
1740 | end | |
1741 | end | |
1742 | end | |
1743 | end | |
1744 | end | |
1745 | end | |
1746 | ------------------------------------------------------- | |
1747 | --End Animations And Script-- | |
1748 | ------------------------------------------------------- | |
1749 | -------------------------------------------------------- | |
1750 | ||
1751 | pls = game:GetService'Players' | |
1752 | rs = game:GetService'RunService' | |
1753 | uinps = game:GetService'UserInputService' | |
1754 | lp = pls.LocalPlayer | |
1755 | mouse = lp:GetMouse() | |
1756 | c = lp.Character | |
1757 | human = c.Humanoid | |
1758 | human.MaxHealth = 50 | |
1759 | wait() | |
1760 | human.Health = 50 | |
1761 | c.Health:Destroy() | |
1762 | ||
1763 | -------------------------------------------------------- | |
1764 | ||
1765 | Debounces = { | |
1766 | AnimationCycles = 0; | |
1767 | FPS = 0; | |
1768 | scalingDamage = false; | |
1769 | damageLevel = 0; | |
1770 | attackNumber = 0; | |
1771 | isAttacking = false; | |
1772 | isMoving = false; | |
1773 | isSprinting = false; | |
1774 | isBoosting = false; | |
1775 | isPassive = false; | |
1776 | isTyping = false; | |
1777 | } | |
1778 | ||
1779 | -------------------------------------------------------- | |
1780 | ||
1781 | numLerp = function(start, goal, alpha) | |
1782 | return(((goal - start) * alpha) + start) | |
1783 | end | |
1784 | ||
1785 | CFrameZero = function() | |
1786 | return CFrame.new(Vector3.new()) | |
1787 | end | |
1788 | ||
1789 | rad = function(value) | |
1790 | return math.rad(value) | |
1791 | end | |
1792 | ||
1793 | CFAngles = function(Vector) | |
1794 | return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)) | |
1795 | end | |
1796 | ||
1797 | -------------------------------------------------------- | |
1798 | ||
1799 | AnimStat = { | |
1800 | lerpSpeed = .2; | |
1801 | lerpSpeed2 = .35; | |
1802 | lerpTween = 0; | |
1803 | } | |
1804 | ||
1805 | Joints = { | |
1806 | c.HumanoidRootPart.RootJoint; | |
1807 | c.Torso.Neck; | |
1808 | c.Torso['Left Shoulder']; | |
1809 | c.Torso['Right Shoulder']; | |
1810 | c.Torso['Left Hip']; | |
1811 | c.Torso['Right Hip']; | |
1812 | } | |
1813 | ||
1814 | JointTargets = { | |
1815 | CFrameZero(); | |
1816 | CFrameZero(); | |
1817 | CFrameZero(); | |
1818 | CFrameZero(); | |
1819 | CFrameZero(); | |
1820 | CFrameZero(); | |
1821 | } | |
1822 | ||
1823 | -------------------------------------------------------- | |
1824 | ||
1825 | prepareCharacter = function() | |
1826 | local transPoints = { | |
1827 | NumberSequenceKeypoint.new(0,.819,.0375), | |
1828 | NumberSequenceKeypoint.new(.207,.594,.0187), | |
1829 | NumberSequenceKeypoint.new(.4,.55,.031), | |
1830 | NumberSequenceKeypoint.new(.57,.619,.05), | |
1831 | NumberSequenceKeypoint.new(.76,.8,.0375), | |
1832 | NumberSequenceKeypoint.new(1,1,0), | |
1833 | } | |
1834 | local sizePoints = { | |
1835 | NumberSequenceKeypoint.new(0,.687,0), | |
1836 | NumberSequenceKeypoint.new(.111,.875,0), | |
1837 | NumberSequenceKeypoint.new(.327,1.19,0), | |
1838 | NumberSequenceKeypoint.new(.646,1.56,0), | |
1839 | NumberSequenceKeypoint.new(.805,1.37,0), | |
1840 | NumberSequenceKeypoint.new(.905,1.06,0), | |
1841 | NumberSequenceKeypoint.new(.968,.938,0), | |
1842 | NumberSequenceKeypoint.new(.984,1.13,0), | |
1843 | NumberSequenceKeypoint.new(1,1.62,0), | |
1844 | } | |
1845 | local Size = NumberSequence.new(sizePoints) | |
1846 | local Transparency = NumberSequence.new(transPoints) | |
1847 | rayModel = Instance.new("Model",c) | |
1848 | efxBlock = Instance.new("Part",c) | |
1849 | efxBlock.BrickColor = BrickColor.new("Cyan") | |
1850 | efxBlock.Material = "Neon" | |
1851 | efxBlock.FormFactor = "Custom" | |
1852 | efxBlock.Transparency = .3 | |
1853 | efxBlock.Size = Vector3.new(.3,.3,.3) | |
1854 | local mesh = Instance.new("SpecialMesh",efxBlock) | |
1855 | mesh.MeshType = Enum.MeshType.Sphere | |
1856 | mesh.Scale = Vector3.new(1,1,1) | |
1857 | light = Instance.new("PointLight",c.Head) | |
1858 | light.Range = 10 | |
1859 | light.Color = Color3.new(0,200/255,1) | |
1860 | light.Shadows = false | |
1861 | local particles = Instance.new("ParticleEmitter",efxBlock) | |
1862 | particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255)) | |
1863 | particles.LightEmission = .95 | |
1864 | particles.Size = Size | |
1865 | particles.Name = "Fire" | |
1866 | particles.Transparency = Transparency | |
1867 | particles.LockedToPart = true | |
1868 | particles.VelocityInheritance = .5 | |
1869 | particles.LockedToPart = true | |
1870 | particles.Rate = 70 | |
1871 | particles.Texture = "rbxassetid://56561915" | |
1872 | particles.Lifetime = NumberRange.new(2,2) | |
1873 | particles.RotSpeed = NumberRange.new(100,100) | |
1874 | particles.Speed = NumberRange.new(7,7) | |
1875 | script.Parent = efxBlock | |
1876 | fire = particles | |
1877 | local offset = Vector3.new(-0.11, .23, -0.5) | |
1878 | local weld = Instance.new("Weld",c.Head) | |
1879 | weld.Part0 = c.Head | |
1880 | weld.Part1 = efxBlock | |
1881 | weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40)) | |
1882 | efxBlock.Parent = c | |
1883 | local music = Instance.new("Sound",c) | |
1884 | music.SoundId = "rbxassetid://316012176" | |
1885 | music.Looped = true | |
1886 | music.Volume = 0 | |
1887 | fight = music | |
1888 | pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart) | |
1889 | pointGyro.P = 1e7 | |
1890 | pointGyro.D = 1e3 | |
1891 | pointGyro.MaxTorque = Vector3.new(0,1e7,0) | |
1892 | animator = c.Humanoid:FindFirstChild("Animator") | |
1893 | if animator then | |
1894 | animator:Destroy() | |
1895 | end | |
1896 | c.Torso.roblox:Destroy() | |
1897 | for i,v in pairs (c.Head:children()) do | |
1898 | if v.ClassName == "Sound" then | |
1899 | v:Destroy() | |
1900 | end | |
1901 | end | |
1902 | for i = 1,#Joints do | |
1903 | Joints[i].C1 = CFrame.new(Vector3.new()) | |
1904 | end | |
1905 | human.WalkSpeed = 120 | |
1906 | human.JumpPower = 120 | |
1907 | end | |
1908 | ||
1909 | uinps.InputBegan:connect(function(InputObject) | |
1910 | if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then | |
1911 | Debounces.isPassive = not Debounces.isPassive | |
1912 | end | |
1913 | end) | |
1914 | ||
1915 | setJointCFrames = function(table) | |
1916 | for i = 1,#table do | |
1917 | JointTargets[i] = table[i] | |
1918 | end | |
1919 | AnimationCycles = 0 | |
1920 | end | |
1921 | ||
1922 | setLerp = function(speed) | |
1923 | AnimStat.lerpSpeed = speed | |
1924 | end | |
1925 | ||
1926 | setTween = function(tween) | |
1927 | AnimStat.lerpTween = tween | |
1928 | end | |
1929 | ||
1930 | takeDamage = function(position,damage,distance,platformStand) | |
1931 | for i,v in pairs (pls:children()) do | |
1932 | if v.ClassName == "Player" and v:FindFirstChild("Character") then | |
1933 | local torso = v.Character:FindFirstChild("Torso") | |
1934 | if torso and (torso.Position - position).magnitude < distance then | |
1935 | v.Character.Humanoid:TakeDamage(damage) | |
1936 | if platformStand == true then | |
1937 | v.Character.PlatformStand = platformStand | |
1938 | end | |
1939 | end | |
1940 | end | |
1941 | end | |
1942 | end | |
1943 | ||
1944 | -------------------------------------------------------- | |
1945 | ||
1946 | prepareCharacter() | |
1947 | ||
1948 | -------------------------------------------------------- | |
1949 | ||
1950 | spawn(function() | |
1951 | local sine = 0 | |
1952 | while wait() do | |
1953 | pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100) | |
1954 | if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then | |
1955 | setLerp(.1) | |
1956 | if Debounces.isPassive == true then | |
1957 | setJointCFrames({ | |
1958 | CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0)); | |
1959 | CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658)); | |
1960 | CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0)); | |
1961 | CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15)); | |
1962 | CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489)); | |
1963 | CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001)); | |
1964 | }) | |
1965 | else | |
1966 | setJointCFrames({ | |
1967 | CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
1968 | CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001)); | |
1969 | CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51)); | |
1970 | CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511)); | |
1971 | CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0)); | |
1972 | CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0)); | |
1973 | }) | |
1974 | end | |
1975 | elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then | |
1976 | sine = sine + math.rad(12) | |
1977 | human.WalkSpeed = 15 | |
1978 | setLerp(.15) | |
1979 | setJointCFrames({ | |
1980 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0)); | |
1981 | CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001)); | |
1982 | CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0)); | |
1983 | CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0)); | |
1984 | CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0)); | |
1985 | CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0)); | |
1986 | }) | |
1987 | end | |
1988 | if Debounces.scalingDamage == true then | |
1989 | takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true) | |
1990 | end | |
1991 | end | |
1992 | end) | |
1993 | ||
1994 | human.Changed:connect(function(prop) | |
1995 | if prop == "MoveDirection" then | |
1996 | if human.MoveDirection.magnitude > .02 then | |
1997 | Debounces.isMoving = true | |
1998 | else | |
1999 | Debounces.isMoving = false | |
2000 | end | |
2001 | end | |
2002 | end) | |
2003 | ||
2004 | uinps.InputBegan:connect(function(InputObject) | |
2005 | if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
2006 | Debounces.isBoosting = true | |
2007 | Debounces.damageLevel = 10 | |
2008 | Debounces.scalingDamage = true | |
2009 | local vel = Instance.new("BodyVelocity",c.HumanoidRootPart) | |
2010 | setLerp(.15) | |
2011 | setJointCFrames({ | |
2012 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20)); | |
2013 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837)); | |
2014 | CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45)); | |
2015 | CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45)); | |
2016 | CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495)); | |
2017 | CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999)); | |
2018 | }) | |
2019 | local boostSpeed = 250 | |
2020 | local efx = Instance.new("Sound",c.Head) | |
2021 | efx.SoundId = "rbxassetid://200632875" | |
2022 | efx.Pitch = math.random(1100,1300)/1000 | |
2023 | efx.Volume = .5 | |
2024 | efx:Play() | |
2025 | spawn(function() | |
2026 | wait(5) | |
2027 | efx:Destroy() | |
2028 | end) | |
2029 | vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed | |
2030 | vel.P = 1e3 | |
2031 | vel.MaxForce = Vector3.new(math.huge,0,math.huge) | |
2032 | wait(.15) | |
2033 | vel.P = 1000 | |
2034 | vel.MaxForce = Vector3.new(3000,0,3000) | |
2035 | vel.Velocity = Vector3.new() | |
2036 | wait(.3) | |
2037 | setLerp(.3) | |
2038 | setJointCFrames({ | |
2039 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13)); | |
2040 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879)); | |
2041 | CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45)); | |
2042 | CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383)); | |
2043 | CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457)); | |
2044 | CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968)); | |
2045 | }) | |
2046 | wait(.2) | |
2047 | vel:Destroy() | |
2048 | Debounces.damageLevel = 0 | |
2049 | Debounces.scalingDamage = false | |
2050 | Debounces.isBoosting = false | |
2051 | end | |
2052 | end) | |
2053 | ||
2054 | uinps.InputBegan:connect(function(InputObject) | |
2055 | if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
2056 | Debounces.isBoosting = true | |
2057 | Debounces.damageLevel = 10 | |
2058 | Debounces.scalingDamage = true | |
2059 | local vel = Instance.new("BodyVelocity",c.HumanoidRootPart) | |
2060 | setLerp(.15) | |
2061 | setJointCFrames({ | |
2062 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15)); | |
2063 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645)); | |
2064 | CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853)); | |
2065 | CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102)); | |
2066 | CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566)); | |
2067 | CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528)); | |
2068 | }) | |
2069 | local boostSpeed = 250 | |
2070 | local efx = Instance.new("Sound",c.Head) | |
2071 | efx.SoundId = "rbxassetid://200632875" | |
2072 | efx.Pitch = math.random(1100,1300)/1000 | |
2073 | efx.Volume = .5 | |
2074 | efx:Play() | |
2075 | spawn(function() | |
2076 | wait(5) | |
2077 | efx:Destroy() | |
2078 | end) | |
2079 | vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed | |
2080 | vel.P = 1e3 | |
2081 | vel.MaxForce = Vector3.new(math.huge,0,math.huge) | |
2082 | wait(.15) | |
2083 | vel.P = 1000 | |
2084 | vel.MaxForce = Vector3.new(3000,0,3000) | |
2085 | vel.Velocity = Vector3.new() | |
2086 | wait(.3) | |
2087 | setLerp(.3) | |
2088 | setJointCFrames({ | |
2089 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13)); | |
2090 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); | |
2091 | CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); | |
2092 | CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); | |
2093 | CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); | |
2094 | CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); | |
2095 | }) | |
2096 | wait(.2) | |
2097 | vel:Destroy() | |
2098 | Debounces.damageLevel = 0 | |
2099 | Debounces.scalingDamage = false | |
2100 | Debounces.isBoosting = false | |
2101 | end | |
2102 | end) | |
2103 | ||
2104 | uinps.InputBegan:connect(function(InputObject) | |
2105 | if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
2106 | Debounces.isBoosting = true | |
2107 | Debounces.damageLevel = 10 | |
2108 | Debounces.scalingDamage = true | |
2109 | local vel = Instance.new("BodyVelocity",c.HumanoidRootPart) | |
2110 | setLerp(.15) | |
2111 | setJointCFrames({ | |
2112 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5)); | |
2113 | CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878)); | |
2114 | CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0)); | |
2115 | CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087)); | |
2116 | CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5)); | |
2117 | CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); | |
2118 | }) | |
2119 | local boostSpeed = 250 | |
2120 | local efx = Instance.new("Sound",c.Head) | |
2121 | efx.SoundId = "rbxassetid://200632875" | |
2122 | efx.Pitch = math.random(1100,1300)/1000 | |
2123 | efx.Volume = .5 | |
2124 | efx:Play() | |
2125 | spawn(function() | |
2126 | wait(5) | |
2127 | efx:Destroy() | |
2128 | end) | |
2129 | vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed | |
2130 | vel.P = 1e3 | |
2131 | vel.MaxForce = Vector3.new(math.huge,0,math.huge) | |
2132 | wait(.15) | |
2133 | vel.P = 1000 | |
2134 | vel.MaxForce = Vector3.new(3000,0,3000) | |
2135 | vel.Velocity = Vector3.new() | |
2136 | wait(.3) | |
2137 | setLerp(.3) | |
2138 | setJointCFrames({ | |
2139 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13)); | |
2140 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); | |
2141 | CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); | |
2142 | CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); | |
2143 | CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); | |
2144 | CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); | |
2145 | }) | |
2146 | wait(.2) | |
2147 | vel:Destroy() | |
2148 | Debounces.damageLevel = 0 | |
2149 | Debounces.scalingDamage = false | |
2150 | Debounces.isBoosting = false | |
2151 | end | |
2152 | end) | |
2153 | ||
2154 | uinps.InputBegan:connect(function(InputObject) | |
2155 | if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
2156 | Debounces.isBoosting = true | |
2157 | Debounces.damageLevel = 10 | |
2158 | Debounces.scalingDamage = true | |
2159 | local vel = Instance.new("BodyVelocity",c.HumanoidRootPart) | |
2160 | setLerp(.15) | |
2161 | setJointCFrames({ | |
2162 | CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0)); | |
2163 | CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093)); | |
2164 | CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939)); | |
2165 | CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465)); | |
2166 | CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373)); | |
2167 | CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); | |
2168 | }) | |
2169 | local boostSpeed = 150 | |
2170 | local boostSpeed = 250 | |
2171 | local efx = Instance.new("Sound",c.Head) | |
2172 | efx.SoundId = "rbxassetid://200632875" | |
2173 | efx.Pitch = math.random(1100,1300)/1000 | |
2174 | efx.Volume = .5 | |
2175 | efx:Play() | |
2176 | spawn(function() | |
2177 | wait(5) | |
2178 | efx:Destroy() | |
2179 | end) | |
2180 | vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed | |
2181 | vel.P = 1e3 | |
2182 | vel.MaxForce = Vector3.new(math.huge,0,math.huge) | |
2183 | wait(.15) | |
2184 | vel.P = 1000 | |
2185 | vel.MaxForce = Vector3.new(3000,0,3000) | |
2186 | vel.Velocity = Vector3.new() | |
2187 | wait(.3) | |
2188 | setLerp(.3) | |
2189 | setJointCFrames({ | |
2190 | CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0)); | |
2191 | CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598)); | |
2192 | CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511)); | |
2193 | CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887)); | |
2194 | CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524)); | |
2195 | CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631)); | |
2196 | }) | |
2197 | wait(.2) | |
2198 | vel:Destroy() | |
2199 | Debounces.damageLevel = 0 | |
2200 | Debounces.scalingDamage = false | |
2201 | Debounces.isBoosting = false | |
2202 | end | |
2203 | end) | |
2204 | ||
2205 | uinps.InputBegan:connect(function(InputObject) | |
2206 | if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
2207 | local isLooping = true | |
2208 | uinps.InputEnded:connect(function(InputObject2) | |
2209 | if InputObject2.KeyCode == Enum.KeyCode.Q then | |
2210 | isLooping = false | |
2211 | end | |
2212 | end) | |
2213 | while true do | |
2214 | if isLooping == false then | |
2215 | break | |
2216 | end | |
2217 | Debounces.attackNumber = Debounces.attackNumber + 1 | |
2218 | local aimPos = mouse.Hit.p | |
2219 | local head = Instance.new("Part",c) | |
2220 | head.Size = Vector3.new(12,.2,12) | |
2221 | head.CanCollide = false | |
2222 | head.Anchored = true | |
2223 | head.Transparency = 1 | |
2224 | for i = 1,2 do | |
2225 | local decal = Instance.new("Decal",head) | |
2226 | decal.Texture = "rbxassetid://323497117" | |
2227 | if i == 1 then | |
2228 | decal.Face = Enum.NormalId.Top | |
2229 | else | |
2230 | decal.Face = Enum.NormalId.Bottom | |
2231 | end | |
2232 | end | |
2233 | if Debounces.attackNumber%2 == 1 then | |
2234 | head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos) | |
2235 | else | |
2236 | head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos) | |
2237 | end | |
2238 | spawn(function() | |
2239 | local timer = 0 | |
2240 | while rs.RenderStepped:wait() do | |
2241 | if timer >= 1.55 then | |
2242 | break | |
2243 | end | |
2244 | head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) | |
2245 | timer = timer + 1/30/(Debounces.FPS/60) | |
2246 | end | |
2247 | head.CFrame = CFrame.new(head.CFrame.p,aimPos) | |
2248 | local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999) | |
2249 | local hit, pos = workspace:FindPartOnRay(ray,c) | |
2250 | local dis = (head.CFrame.p - pos).magnitude | |
2251 | local rayPart = Instance.new("Part",rayModel) | |
2252 | rayPart.Material = "Neon" | |
2253 | rayPart.FormFactor = "Custom" | |
2254 | rayPart.BrickColor = BrickColor.new(1,1,1) | |
2255 | rayPart.Anchored = true | |
2256 | rayPart.CanCollide = false | |
2257 | rayPart.Size = Vector3.new(7,7,dis + 400) | |
2258 | local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2) | |
2259 | rayPart.CFrame = rayCFrame | |
2260 | head:Destroy() | |
2261 | end) | |
2262 | wait() | |
2263 | local s = Instance.new("Sound",head) | |
2264 | s.Volume = 1 | |
2265 | s.SoundId = "rbxassetid://332223043" | |
2266 | s:Play() | |
2267 | wait(.04) | |
2268 | end | |
2269 | end | |
2270 | end) | |
2271 | ||
2272 | uinps.InputBegan:connect(function(InputObj) | |
2273 | if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
2274 | Debounces.isAttacking = true | |
2275 | local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p | |
2276 | local head = Instance.new("Part",c) | |
2277 | head.Size = Vector3.new(18,.2,18) | |
2278 | head.CanCollide = false | |
2279 | head.Anchored = true | |
2280 | head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos) | |
2281 | head.Transparency = 1 | |
2282 | for i = 1,2 do | |
2283 | local decal = Instance.new("Decal",head) | |
2284 | decal.Texture = "rbxassetid://323497117" | |
2285 | if i == 1 then | |
2286 | decal.Face = Enum.NormalId.Top | |
2287 | else | |
2288 | decal.Face = Enum.NormalId.Bottom | |
2289 | end | |
2290 | end | |
2291 | setLerp(.1) | |
2292 | setJointCFrames({ | |
2293 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
2294 | CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001)); | |
2295 | CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502)); | |
2296 | CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928)); | |
2297 | CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001)); | |
2298 | CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0)); | |
2299 | }) | |
2300 | spawn(function() | |
2301 | local timer = 0 | |
2302 | while rs.RenderStepped:wait() do | |
2303 | if timer >= 1.55/.8 then | |
2304 | break | |
2305 | end | |
2306 | head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) | |
2307 | timer = timer + 1/30/(Debounces.FPS/60) | |
2308 | end | |
2309 | head.CFrame = CFrame.new(head.CFrame.p,aimPos) | |
2310 | local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999) | |
2311 | local hit, pos = workspace:FindPartOnRay(ray,c) | |
2312 | local dis = (head.CFrame.p - pos).magnitude | |
2313 | local rayPart = Instance.new("Part",rayModel) | |
2314 | rayPart.Material = "Neon" | |
2315 | rayPart.FormFactor = "Custom" | |
2316 | rayPart.Name = "Punch" | |
2317 | rayPart.BrickColor = BrickColor.new(1,1,1) | |
2318 | rayPart.Anchored = true | |
2319 | rayPart.CanCollide = false | |
2320 | rayPart.Size = Vector3.new(28,28,dis + 400) | |
2321 | local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2) | |
2322 | rayPart.CFrame = rayCFrame | |
2323 | head:Destroy() | |
2324 | end) | |
2325 | wait() | |
2326 | local s = Instance.new("Sound",head) | |
2327 | s.Volume = 1 | |
2328 | s.SoundId = "rbxassetid://332223043" | |
2329 | s.Pitch = .8 | |
2330 | s:Play() | |
2331 | wait(.75) | |
2332 | setLerp(.17) | |
2333 | setJointCFrames({ | |
2334 | CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0)); | |
2335 | CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001)); | |
2336 | CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76)); | |
2337 | CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155)); | |
2338 | CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001)); | |
2339 | CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0)); | |
2340 | }) | |
2341 | wait(.5) | |
2342 | Debounces.isAttacking = false | |
2343 | end | |
2344 | end) | |
2345 | ||
2346 | reflect = function(d,n) | |
2347 | local i, n = -1 * d.unit, n.unit | |
2348 | local dot = n:Dot(i) | |
2349 | return 2*dot*n - i | |
2350 | end | |
2351 | ||
2352 | makeReflectionBeam = function(pos,look,isCrit) | |
2353 | local ray = Ray.new(pos,look) | |
2354 | local hit,hitpos,norm = workspace:FindPartOnRay(ray,c) | |
2355 | local e = Instance.new("Part",rayModel) | |
2356 | e.Anchored = true | |
2357 | e.CanCollide = false | |
2358 | e.BrickColor = BrickColor.new("White") | |
2359 | e.Material = "Neon" | |
2360 | e.FormFactor = "Custom" | |
2361 | e.Size = Vector3.new(6,6,(pos - hitpos).magnitude) | |
2362 | if isCrit == true then | |
2363 | e.Size = Vector3.new(16,16,(pos - hitpos).magnitude) | |
2364 | e.Name = "Punch" | |
2365 | end | |
2366 | e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos) | |
2367 | local e = Instance.new("Sound",c) | |
2368 | if isCrit == true then | |
2369 | e.Volume = .5 | |
2370 | else | |
2371 | e.Volume = .3 | |
2372 | e.Pitch = 1.5 | |
2373 | end | |
2374 | e.SoundId = "rbxassetid://200632875" | |
2375 | e:Play() | |
2376 | spawn(function() | |
2377 | wait(6) | |
2378 | e:Destroy() | |
2379 | end) | |
2380 | wait(.05) | |
2381 | if hit ~= nil then | |
2382 | newDir = reflect(look.unit,norm,isCrit) | |
2383 | makeReflectionBeam(hitpos,newDir * 999,isCrit) | |
2384 | end | |
2385 | end | |
2386 | ||
2387 | uinps.InputBegan:connect(function(InputObject) | |
2388 | if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then | |
2389 | local isLooping = true | |
2390 | uinps.InputEnded:connect(function(InputObject2) | |
2391 | if InputObject2.KeyCode == Enum.KeyCode.Q then | |
2392 | isLooping = false | |
2393 | end | |
2394 | end) | |
2395 | while true do | |
2396 | if isLooping == false then | |
2397 | break | |
2398 | end | |
2399 | Debounces.attackNumber = Debounces.attackNumber + 1 | |
2400 | local aimPos = mouse.Hit.p | |
2401 | local head = Instance.new("Part",c) | |
2402 | head.Size = Vector3.new(12,.2,12) | |
2403 | head.CanCollide = false | |
2404 | head.Anchored = true | |
2405 | head.Transparency = 1 | |
2406 | for i = 1,2 do | |
2407 | local decal = Instance.new("Decal",head) | |
2408 | decal.Texture = "rbxassetid://323497117" | |
2409 | if i == 1 then | |
2410 | decal.Face = Enum.NormalId.Top | |
2411 | else | |
2412 | decal.Face = Enum.NormalId.Bottom | |
2413 | end | |
2414 | end | |
2415 | if Debounces.attackNumber%2 == 1 then | |
2416 | head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos) | |
2417 | else | |
2418 | head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos) | |
2419 | end | |
2420 | spawn(function() | |
2421 | local timer = 0 | |
2422 | while rs.RenderStepped:wait() do | |
2423 | if timer >= 1.55 then | |
2424 | break | |
2425 | end | |
2426 | head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) | |
2427 | timer = timer + 1/30/(Debounces.FPS/60) | |
2428 | end | |
2429 | head.CFrame = CFrame.new(head.CFrame.p,aimPos) | |
2430 | head:Destroy() | |
2431 | makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false) | |
2432 | end) | |
2433 | ||
2434 | wait() | |
2435 | local s = Instance.new("Sound",head) | |
2436 | s.Volume = 1 | |
2437 | s.SoundId = "rbxassetid://332223043" | |
2438 | s.Pitch = 1.02 | |
2439 | s:Play() | |
2440 | wait(.2) | |
2441 | end | |
2442 | end | |
2443 | end) | |
2444 | ||
2445 | uinps.InputBegan:connect(function(InputObj) | |
2446 | if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then | |
2447 | Debounces.isAttacking = true | |
2448 | local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p | |
2449 | local head = Instance.new("Part",c) | |
2450 | head.Size = Vector3.new(18,.2,18) | |
2451 | head.CanCollide = false | |
2452 | head.Anchored = true | |
2453 | head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos) | |
2454 | head.Transparency = 1 | |
2455 | for i = 1,2 do | |
2456 | local decal = Instance.new("Decal",head) | |
2457 | decal.Texture = "rbxassetid://323497117" | |
2458 | if i == 1 then | |
2459 | decal.Face = Enum.NormalId.Top | |
2460 | else | |
2461 | decal.Face = Enum.NormalId.Bottom | |
2462 | end | |
2463 | end | |
2464 | setLerp(.1) | |
2465 | setJointCFrames({ | |
2466 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
2467 | CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001)); | |
2468 | CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502)); | |
2469 | CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928)); | |
2470 | CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001)); | |
2471 | CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0)); | |
2472 | }) | |
2473 | spawn(function() | |
2474 | local timer = 0 | |
2475 | while rs.RenderStepped:wait() do | |
2476 | if timer >= 1.55/.8 then | |
2477 | break | |
2478 | end | |
2479 | head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) | |
2480 | timer = timer + 1/30/(Debounces.FPS/60) | |
2481 | end | |
2482 | head.CFrame = CFrame.new(head.CFrame.p,aimPos) | |
2483 | head:Destroy() | |
2484 | makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true) | |
2485 | end) | |
2486 | wait() | |
2487 | local s = Instance.new("Sound",head) | |
2488 | s.Volume = 2 | |
2489 | s.SoundId = "rbxassetid://332223043" | |
2490 | s.Pitch = .8 | |
2491 | s:Play() | |
2492 | wait(.75) | |
2493 | setLerp(.17) | |
2494 | setJointCFrames({ | |
2495 | CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0)); | |
2496 | CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001)); | |
2497 | CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76)); | |
2498 | CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155)); | |
2499 | CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001)); | |
2500 | CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0)); | |
2501 | }) | |
2502 | wait(.5) | |
2503 | Debounces.isAttacking = false | |
2504 | end | |
2505 | end) | |
2506 | ||
2507 | uinps.InputBegan:connect(function(InputObj) | |
2508 | if InputObj.KeyCode == Enum.KeyCode.Slash then | |
2509 | local finishEvent = nil | |
2510 | Debounces.isTyping = true | |
2511 | finishEvent = uinps.InputBegan:connect(function(InputObj) | |
2512 | if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then | |
2513 | Debounces.isTyping = false | |
2514 | finishEvent:disconnect() | |
2515 | end | |
2516 | end) | |
2517 | end | |
2518 | end) | |
2519 | ||
2520 | uinps.InputBegan:connect(function(InputObj) | |
2521 | if InputObj.KeyCode == Enum.KeyCode.LeftShift then | |
2522 | Debounces.isSprinting = true | |
2523 | end | |
2524 | end) | |
2525 | ||
2526 | uinps.InputEnded:connect(function(InputObj) | |
2527 | if InputObj.KeyCode == Enum.KeyCode.LeftShift then | |
2528 | Debounces.isSprinting = false | |
2529 | end | |
2530 | end) | |
2531 | ||
2532 | rs.RenderStepped:connect(function() | |
2533 | Debounces.FPS = 1/rs.RenderStepped:wait() | |
2534 | local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60) | |
2535 | if Debounces.isPassive == false then | |
2536 | fire.Enabled = false | |
2537 | light.Range = 0 | |
2538 | fight:Pause() | |
2539 | sans:Resume() | |
2540 | efxBlock.Transparency = 1 | |
2541 | else | |
2542 | fire.Enabled = true | |
2543 | light.Range = 10 | |
2544 | fight:Resume() | |
2545 | sans:Pause() | |
2546 | efxBlock.Transparency = 0 | |
2547 | end | |
2548 | for i,v in pairs (rayModel:children()) do | |
2549 | if v.Transparency >= 1 then | |
2550 | v:Destroy() | |
2551 | else | |
2552 | v.CanCollide = true | |
2553 | local parts = v:GetTouchingParts() | |
2554 | v.CanCollide = false | |
2555 | for i = 1,#parts do | |
2556 | if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then | |
2557 | parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60)) | |
2558 | elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then | |
2559 | parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60)) | |
2560 | end | |
2561 | end | |
2562 | v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0) | |
2563 | v.Transparency = v.Transparency + .05/(Debounces.FPS/60) | |
2564 | end | |
2565 | end | |
2566 | for i = 1,#Joints do | |
2567 | Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp) | |
2568 | end | |
2569 | local sineval = math.sin(tick() * 2) * 3 | |
2570 | fire.Acceleration = Vector3.new(sineval,1,sineval) | |
2571 | light.Brightness = math.sin(math.cos(tick() * 2) * 1.5) | |
2572 | end) |