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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | ||
152 | wait(0.2) | |
153 | Player = game:GetService("Players").LocalPlayer | |
154 | PlayerGui = Player.PlayerGui | |
155 | Cam = workspace.CurrentCamera | |
156 | Backpack = Player.Backpack | |
157 | Character = Player.Character | |
158 | Humanoid = Character.Humanoid | |
159 | Mouse = Player:GetMouse() | |
160 | RootPart = Character.HumanoidRootPart | |
161 | Torso = Character.Torso | |
162 | Head = Character.Head | |
163 | RightArm = Character["Right Arm"] | |
164 | LeftArm = Character["Left Arm"] | |
165 | RightLeg = Character["Right Leg"] | |
166 | LeftLeg = Character["Left Leg"] | |
167 | RootJoint = RootPart.RootJoint | |
168 | Neck = Torso.Neck | |
169 | RightShoulder = Torso["Right Shoulder"] | |
170 | LeftShoulder = Torso["Left Shoulder"] | |
171 | RightHip = Torso["Right Hip"] | |
172 | LeftHip = Torso["Left Hip"] | |
173 | Humanoid.JumpPower = 0 | |
174 | local sick = Instance.new("Sound", Character) | |
175 | sick.SoundId = "rbxassetid://514423116" | |
176 | sick.Name = "" | |
177 | sick.Looped = true | |
178 | sick.Pitch = 1 | |
179 | sick.Volume = 2 | |
180 | sick:Play() | |
181 | musictime = 0 | |
182 | Character.ChildRemoved:connect(function(removed) | |
183 | if removed.Name == "BGM" then | |
184 | local sick = Instance.new("Sound", Character) | |
185 | sick.SoundId = "" | |
186 | sick.Name = "BGM" | |
187 | sick.Looped = true | |
188 | sick.Pitch = 1 | |
189 | sick.Volume = 3 | |
190 | sick.TimePosition = musictime | |
191 | sick:Play() | |
192 | end | |
193 | end) | |
194 | IT = Instance.new | |
195 | CF = CFrame.new | |
196 | VT = Vector3.new | |
197 | RAD = math.rad | |
198 | C3 = Color3.new | |
199 | UD2 = UDim2.new | |
200 | BRICKC = BrickColor.new | |
201 | ANGLES = CFrame.Angles | |
202 | EULER = CFrame.fromEulerAnglesXYZ | |
203 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
204 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
205 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
206 | COS = math.cos | |
207 | ACOS = math.acos | |
208 | SIN = math.sin | |
209 | ASIN = math.asin | |
210 | ABS = math.abs | |
211 | MRANDOM = math.random | |
212 | FLOOR = math.floor | |
213 | local LAUGHS = {834001699,834001752,834001828} | |
214 | local CHOICE = MRANDOM(1,4) | |
215 | ||
216 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
217 | local NEWMESH = IT(MESH) | |
218 | if MESH == "SpecialMesh" then | |
219 | NEWMESH.MeshType = MESHTYPE | |
220 | if MESHID ~= "nil" and MESHID ~= "" then | |
221 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
222 | end | |
223 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
224 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
225 | end | |
226 | end | |
227 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
228 | NEWMESH.Scale = SCALE | |
229 | NEWMESH.Parent = PARENT | |
230 | return NEWMESH | |
231 | end | |
232 | ||
233 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
234 | local NEWPART = IT("Part") | |
235 | NEWPART.formFactor = FORMFACTOR | |
236 | NEWPART.Reflectance = REFLECTANCE | |
237 | NEWPART.Transparency = TRANSPARENCY | |
238 | NEWPART.CanCollide = false | |
239 | NEWPART.Locked = true | |
240 | NEWPART.Anchored = true | |
241 | if ANCHOR == false then | |
242 | NEWPART.Anchored = false | |
243 | end | |
244 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
245 | NEWPART.Name = NAME | |
246 | NEWPART.Size = SIZE | |
247 | NEWPART.Position = Torso.Position | |
248 | NEWPART.Material = MATERIAL | |
249 | NEWPART:BreakJoints() | |
250 | NEWPART.Parent = PARENT | |
251 | return NEWPART | |
252 | end | |
253 | Player_Size = 3 | |
254 | Animation_Speed = 3 | |
255 | Frame_Speed = 0.016666666666666666 | |
256 | local Speed = 35 | |
257 | local Effects2 = {} | |
258 | local weldBetween = function(a, b) | |
259 | local weldd = Instance.new("ManualWeld") | |
260 | weldd.Part0 = a | |
261 | weldd.Part1 = b | |
262 | weldd.C0 = CFrame.new() | |
263 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
264 | weldd.Parent = a | |
265 | return weldd | |
266 | end | |
267 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
268 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
269 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
270 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
271 | local CHANGEDEFENSE = 0 | |
272 | local CHANGEDAMAGE = 0 | |
273 | local CHANGEMOVEMENT = 0 | |
274 | local ANIM = "Idle" | |
275 | local ATTACK = false | |
276 | local EQUIPPED = false | |
277 | local HOLD = false | |
278 | local COMBO = 1 | |
279 | local Rooted = false | |
280 | local SINE = 0 | |
281 | local KEYHOLD = false | |
282 | local CHANGE = 2 / Animation_Speed | |
283 | local WALKINGANIM = false | |
284 | local WALK = 0 | |
285 | local VALUE1 = false | |
286 | local VALUE2 = false | |
287 | local ROBLOXIDLEANIMATION = IT("Animation") | |
288 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
289 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
290 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
291 | WEAPONGUI.Name = "Weapon GUI" | |
292 | local Effects = IT("Folder", Character) | |
293 | Effects.Name = "Effects" | |
294 | local ANIMATOR = Humanoid.Animator | |
295 | local ANIMATE = Character.Animate | |
296 | ||
297 | local UNANCHOR = true | |
298 | ||
299 | ArtificialHB = Instance.new("BindableEvent", script) | |
300 | ArtificialHB.Name = "ArtificialHB" | |
301 | script:WaitForChild("ArtificialHB") | |
302 | frame = Frame_Speed | |
303 | tf = 0 | |
304 | allowframeloss = false | |
305 | tossremainder = false | |
306 | lastframe = tick() | |
307 | script.ArtificialHB:Fire() | |
308 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
309 | tf = tf + s | |
310 | if tf >= frame then | |
311 | if allowframeloss then | |
312 | script.ArtificialHB:Fire() | |
313 | lastframe = tick() | |
314 | else | |
315 | for i = 1, math.floor(tf / frame) do | |
316 | script.ArtificialHB:Fire() | |
317 | end | |
318 | lastframe = tick() | |
319 | end | |
320 | if tossremainder then | |
321 | tf = 0 | |
322 | else | |
323 | tf = tf - frame * math.floor(tf / frame) | |
324 | end | |
325 | end | |
326 | end) | |
327 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
328 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
329 | end | |
330 | function PositiveAngle(NUMBER) | |
331 | if NUMBER >= 0 then | |
332 | NUMBER = 0 | |
333 | end | |
334 | return NUMBER | |
335 | end | |
336 | function NegativeAngle(NUMBER) | |
337 | if NUMBER <= 0 then | |
338 | NUMBER = 0 | |
339 | end | |
340 | return NUMBER | |
341 | end | |
342 | function Swait(NUMBER) | |
343 | if NUMBER == 0 or NUMBER == nil then | |
344 | ArtificialHB.Event:wait() | |
345 | else | |
346 | for i = 1, NUMBER do | |
347 | ArtificialHB.Event:wait() | |
348 | end | |
349 | end | |
350 | end | |
351 | function QuaternionFromCFrame(cf) | |
352 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
353 | local trace = m00 + m11 + m22 | |
354 | if trace > 0 then | |
355 | local s = math.sqrt(1 + trace) | |
356 | local recip = 0.5 / s | |
357 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
358 | else | |
359 | local i = 0 | |
360 | if m00 < m11 then | |
361 | i = 1 | |
362 | end | |
363 | if m22 > (i == 0 and m00 or m11) then | |
364 | i = 2 | |
365 | end | |
366 | if i == 0 then | |
367 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
368 | local recip = 0.5 / s | |
369 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
370 | elseif i == 1 then | |
371 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
372 | local recip = 0.5 / s | |
373 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
374 | elseif i == 2 then | |
375 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
376 | local recip = 0.5 / s | |
377 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
378 | end | |
379 | end | |
380 | end | |
381 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
382 | local xs, ys, zs = x + x, y + y, z + z | |
383 | local wx, wy, wz = w * xs, w * ys, w * zs | |
384 | local xx = x * xs | |
385 | local xy = x * ys | |
386 | local xz = x * zs | |
387 | local yy = y * ys | |
388 | local yz = y * zs | |
389 | local zz = z * zs | |
390 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
391 | end | |
392 | Head.Color = C3(0,0,0) | |
393 | Torso.Color = C3(0,0,0) | |
394 | LeftArm.Color = C3(0,0,0) | |
395 | RightArm.Color = C3(0,0,0) | |
396 | LeftLeg.Color = C3(0,0,0) | |
397 | RightLeg.Color = C3(0,0,0) | |
398 | function QuaternionSlerp(a, b, t) | |
399 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
400 | local startInterp, finishInterp | |
401 | if cosTheta >= 1.0E-4 then | |
402 | if 1 - cosTheta > 1.0E-4 then | |
403 | local theta = ACOS(cosTheta) | |
404 | local invSinTheta = 1 / SIN(theta) | |
405 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
406 | finishInterp = SIN(t * theta) * invSinTheta | |
407 | else | |
408 | startInterp = 1 - t | |
409 | finishInterp = t | |
410 | end | |
411 | elseif 1 + cosTheta > 1.0E-4 then | |
412 | local theta = ACOS(-cosTheta) | |
413 | local invSinTheta = 1 / SIN(theta) | |
414 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
415 | finishInterp = SIN(t * theta) * invSinTheta | |
416 | else | |
417 | startInterp = t - 1 | |
418 | finishInterp = t | |
419 | end | |
420 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
421 | end | |
422 | function Clerp(a, b, t) | |
423 | local qa = { | |
424 | QuaternionFromCFrame(a) | |
425 | } | |
426 | local qb = { | |
427 | QuaternionFromCFrame(b) | |
428 | } | |
429 | local ax, ay, az = a.x, a.y, a.z | |
430 | local bx, by, bz = b.x, b.y, b.z | |
431 | local _t = 1 - t | |
432 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
433 | end | |
434 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
435 | local frame = IT("Frame") | |
436 | frame.BackgroundTransparency = TRANSPARENCY | |
437 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
438 | frame.Position = POSITION | |
439 | frame.Size = SIZE | |
440 | frame.BackgroundColor3 = COLOR | |
441 | frame.BorderColor3 = BORDERCOLOR | |
442 | frame.Name = NAME | |
443 | frame.Parent = PARENT | |
444 | return frame | |
445 | end | |
446 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
447 | local label = IT("TextLabel") | |
448 | label.BackgroundTransparency = 1 | |
449 | label.Size = UD2(1, 0, 1, 0) | |
450 | label.Position = UD2(0, 0, 0, 0) | |
451 | label.TextColor3 = TEXTCOLOR | |
452 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
453 | label.TextTransparency = TRANSPARENCY | |
454 | label.FontSize = TEXTFONTSIZE | |
455 | label.Font = TEXTFONT | |
456 | label.BorderSizePixel = BORDERSIZEPIXEL | |
457 | label.TextScaled = false | |
458 | label.Text = TEXT | |
459 | label.Name = NAME | |
460 | label.Parent = PARENT | |
461 | return label | |
462 | end | |
463 | function NoOutlines(PART) | |
464 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
465 | end | |
466 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
467 | local NEWWELD = IT(TYPE) | |
468 | NEWWELD.Part0 = PART0 | |
469 | NEWWELD.Part1 = PART1 | |
470 | NEWWELD.C0 = C0 | |
471 | NEWWELD.C1 = C1 | |
472 | NEWWELD.Parent = PARENT | |
473 | return NEWWELD | |
474 | end | |
475 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
476 | local NEWWELD = IT(TYPE) | |
477 | NEWWELD.Part0 = PART0 | |
478 | NEWWELD.Part1 = PART1 | |
479 | NEWWELD.C0 = C0 | |
480 | NEWWELD.C1 = C1 | |
481 | NEWWELD.Parent = PARENT | |
482 | return NEWWELD | |
483 | end | |
484 | local S = IT("Sound") | |
485 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
486 | local NEWSOUND | |
487 | coroutine.resume(coroutine.create(function() | |
488 | NEWSOUND = S:Clone() | |
489 | NEWSOUND.Parent = PARENT | |
490 | NEWSOUND.Volume = VOLUME | |
491 | NEWSOUND.Pitch = PITCH | |
492 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
493 | Swait() | |
494 | NEWSOUND:play() | |
495 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
496 | end)) | |
497 | return NEWSOUND | |
498 | end | |
499 | function CFrameFromTopBack(at, top, back) | |
500 | local right = top:Cross(back) | |
501 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
502 | end | |
503 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
504 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
505 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
506 | wave.CFrame = CFRAME | |
507 | coroutine.resume(coroutine.create(function(PART) | |
508 | for i = 1, WAIT do | |
509 | Swait() | |
510 | mesh.Scale = mesh.Scale + GROW | |
511 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
512 | if DOESROT == true then | |
513 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
514 | end | |
515 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
516 | if wave.Transparency > 0.99 then | |
517 | wave:remove() | |
518 | end | |
519 | end | |
520 | end)) | |
521 | end | |
522 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
523 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
524 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
525 | wave.CFrame = CFRAME | |
526 | coroutine.resume(coroutine.create(function(PART) | |
527 | for i = 1, WAIT do | |
528 | Swait() | |
529 | mesh.Scale = mesh.Scale + GROW | |
530 | if DOESROT == true then | |
531 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
532 | end | |
533 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
534 | if wave.Transparency > 0.99 then | |
535 | wave:remove() | |
536 | end | |
537 | end | |
538 | end)) | |
539 | end | |
540 | ||
541 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
542 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
543 | local mesh | |
544 | if KIND == "Base" then | |
545 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
546 | elseif KIND == "Thin" then | |
547 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
548 | elseif KIND == "Round" then | |
549 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
550 | end | |
551 | wave.CFrame = CFRAME | |
552 | coroutine.resume(coroutine.create(function(PART) | |
553 | for i = 1, WAIT do | |
554 | Swait() | |
555 | mesh.Scale = mesh.Scale + GROW / 10 | |
556 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
557 | if wave.Transparency > 0.99 then | |
558 | wave:remove() | |
559 | end | |
560 | end | |
561 | end)) | |
562 | end | |
563 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
564 | for _, c in pairs(PARENT:GetChildren()) do | |
565 | if c.ClassName == "Model" then | |
566 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
567 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
568 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
569 | if DIST > (TORSO.Position - FROM).Magnitude then | |
570 | table.insert(TABLE, c) | |
571 | end | |
572 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
573 | elseif c.ClassName == "Folder" then | |
574 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
575 | end | |
576 | end | |
577 | end | |
578 | end | |
579 | function MakeForm(PART, TYPE) | |
580 | if TYPE == "Cyl" then | |
581 | local MSH = IT("CylinderMesh", PART) | |
582 | elseif TYPE == "Ball" then | |
583 | local MSH = IT("SpecialMesh", PART) | |
584 | MSH.MeshType = "Sphere" | |
585 | elseif TYPE == "Wedge" then | |
586 | local MSH = IT("SpecialMesh", PART) | |
587 | MSH.MeshType = "Wedge" | |
588 | end | |
589 | end | |
590 | ||
591 | local Particle = IT("ParticleEmitter",nil) | |
592 | Particle.Enabled = false | |
593 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
594 | Particle.LightEmission = 5 | |
595 | Particle.Rate = 200 | |
596 | Particle.ZOffset = 1 | |
597 | Particle.Rotation = NumberRange.new(-180, 180) | |
598 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
599 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
600 | Particle.Color = ColorSequence.new(C3(1, 1, 1),C3(1, 1, 1)) | |
601 | ||
602 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
603 | function ParticleEmitter(Table) | |
604 | local PRTCL = Particle:Clone() | |
605 | local Speed = Table.Speed or 5 | |
606 | local Drag = Table.Drag or 0 | |
607 | local Size1 = Table.Size1 or 1 | |
608 | local Size2 = Table.Size2 or 5 | |
609 | local Lifetime1 = Table.Lifetime1 or 1 | |
610 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
611 | local Parent = Table.Parent or Torso | |
612 | local Emit = Table.Emit or 100 | |
613 | local Offset = Table.Offset or 360 | |
614 | local Acel = Table.Acel or VT(0,0,0) | |
615 | local Enabled = Table.Enabled or false | |
616 | PRTCL.Parent = Parent | |
617 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
618 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
619 | PRTCL.Speed = NumberRange.new(Speed) | |
620 | PRTCL.VelocitySpread = Offset | |
621 | PRTCL.Drag = Drag | |
622 | PRTCL.Acceleration = Acel | |
623 | if Enabled == false then | |
624 | PRTCL:Emit(Emit) | |
625 | Debris:AddItem(PRTCL,Lifetime2) | |
626 | else | |
627 | PRTCL.Enabled = true | |
628 | end | |
629 | return PRTCL | |
630 | end | |
631 | ||
632 | local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = RightLeg, Emit = 1000, Offset = 360, Enabled = true}) | |
633 | PRT.LockedToPart = true | |
634 | local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = LeftLeg, Emit = 1000, Offset = 360, Enabled = true}) | |
635 | PRT.LockedToPart = true | |
636 | local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = Torso, Emit = 1000, Offset = 360, Enabled = true}) | |
637 | PRT.LockedToPart = true | |
638 | local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = RightArm, Emit = 1000, Offset = 360, Enabled = true}) | |
639 | PRT.LockedToPart = true | |
640 | local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = LeftArm, Emit = 1000, Offset = 360, Enabled = true}) | |
641 | PRT.LockedToPart = true | |
642 | ||
643 | ||
644 | ||
645 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Metenga", "Eye", VT(1,0.4,1.8)/2,false) | |
646 | MakeForm(Eye,"Ball") | |
647 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0)) | |
648 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Metenga", "Eye", VT(1,0.4,1.8)/2,false) | |
649 | MakeForm(Eye,"Ball") | |
650 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0)) | |
651 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Metenga", "Eye", VT(0.1,1,1)/2,false) | |
652 | MakeForm(Eye,"Ball") | |
653 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0)) | |
654 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Metenga", "Eye", VT(0.1,1,1)/2,false) | |
655 | MakeForm(Eye,"Ball") | |
656 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0)) | |
657 | ||
658 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
659 | if DoesCourontine == false then | |
660 | local Direction = CF(Part.Position, ToLocation) | |
661 | local Distance = (Part.Position - ToLocation).magnitude | |
662 | for i = 1, AmountOfTime do | |
663 | Swait() | |
664 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
665 | Direction = Part.CFrame | |
666 | end | |
667 | Part:remove() | |
668 | elseif DoesCourontine == true then | |
669 | coroutine.resume(coroutine.create(function() | |
670 | local Direction = CF(Part.Position, ToLocation) | |
671 | local Distance = (Part.Position - ToLocation).magnitude | |
672 | for i = 1, AmountOfTime do | |
673 | Swait() | |
674 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
675 | Direction = Part.CFrame | |
676 | end | |
677 | Part:remove() | |
678 | end)) | |
679 | end | |
680 | end | |
681 | function CheckTableForString(Table, String) | |
682 | for i, v in pairs(Table) do | |
683 | if string.find(string.lower(String), string.lower(v)) then | |
684 | return true | |
685 | end | |
686 | end | |
687 | return false | |
688 | end | |
689 | function CheckIntangible(Hit) | |
690 | local ProjectileNames = { | |
691 | "Water", | |
692 | "Arrow", | |
693 | "Projectile", | |
694 | "Effect", | |
695 | "Rail", | |
696 | "Lightning", | |
697 | "Bullet" | |
698 | } | |
699 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
700 | return true | |
701 | end | |
702 | return false | |
703 | end | |
704 | Debris = game:GetService("Debris") | |
705 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
706 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
707 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
708 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
709 | if RayHit and CheckIntangible(RayHit) then | |
710 | if DelayIfHit then | |
711 | wait() | |
712 | end | |
713 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
714 | end | |
715 | return RayHit, RayPos, RayNormal | |
716 | end | |
717 | function turnto(position) | |
718 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
719 | end | |
720 | local naeeym2 = Instance.new("BillboardGui", Character) | |
721 | naeeym2.AlwaysOnTop = true | |
722 | naeeym2.Size = UDim2.new(15, 35, 2, 15) | |
723 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
724 | naeeym2.Adornee = Character.Head | |
725 | naeeym2.Name = "Name" | |
726 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
727 | tecks2.BackgroundTransparency = 1 | |
728 | tecks2.TextScaled = true | |
729 | tecks2.BorderSizePixel = 0 | |
730 | tecks2.Text = "The Remaker" | |
731 | tecks2.Font = "Arcade" | |
732 | tecks2.TextSize = 30 | |
733 | tecks2.TextStrokeTransparency = 0 | |
734 | tecks2.TextColor3 = Color3.new(255/255,255/0,255/255) | |
735 | tecks2.TextStrokeColor3 = BrickColor.new("Yellow").Color | |
736 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
737 | tecks2.Parent = naeeym2 | |
738 | Humanoid.Died:connect(function() | |
739 | Humanoid.Parent = nil | |
740 | Humanoid.MaxHealth = "inf" | |
741 | Humanoid.Health = "inf" | |
742 | refit() | |
743 | Humanoid.Parent = Character | |
744 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8) | |
745 | for i = 1, 5 do | |
746 | end | |
747 | killnearest(Torso.Position, 25, 180) | |
748 | end) | |
749 | ||
750 | function killnearest(position, range, maxstrength) | |
751 | for i, v in ipairs(workspace:GetChildren()) do | |
752 | local body = v:GetChildren() | |
753 | for part = 1, #body do | |
754 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
755 | if v.ClassName == "Model" then | |
756 | v:BreakJoints() | |
757 | end | |
758 | local bv = Instance.new("BodyVelocity") | |
759 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
760 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
761 | bv.Parent = body[part] | |
762 | Debris:AddItem(bv, 0.2) | |
763 | end | |
764 | end | |
765 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
766 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
767 | end | |
768 | end | |
769 | end | |
770 | function Transparency(TRANS) | |
771 | tecks2.TextTransparency = TRANS | |
772 | tecks2.TextStrokeTransparency = TRANS | |
773 | for _, c in pairs(Character:GetChildren()) do | |
774 | if c.ClassName == "Part" and c ~= RootPart then | |
775 | c.Transparency = TRANS | |
776 | if c:FindFirstChildOfClass("Decal") then | |
777 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
778 | end | |
779 | elseif c.ClassName == "Accessory" then | |
780 | c.Handle.Transparency = TRANS | |
781 | elseif c.ClassName == "Model" then | |
782 | for _, q in pairs(c:GetChildren()) do | |
783 | if q.ClassName == "Part" then | |
784 | q.Transparency = TRANS | |
785 | if q:FindFirstChildOfClass("Decal") then | |
786 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
787 | end | |
788 | end | |
789 | end | |
790 | end | |
791 | end | |
792 | end | |
793 | ||
794 | function Savage_Fire() | |
795 | ATTACK = true | |
796 | Rooted = true | |
797 | VALUE1 = true | |
798 | local HITBODIES = {} | |
799 | ||
800 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
801 | Swait() | |
802 | ||
803 | if MRANDOM(1, 2) == 1 then | |
804 | do | |
805 | ||
806 | end | |
807 | end | |
808 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
812 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
814 | end | |
815 | Character.Archivable = true | |
816 | local CLONE = Character:Clone() | |
817 | CLONE.BGM:remove() | |
818 | CLONE.Effects:remove() | |
819 | CLONE.Parent = Effects | |
820 | ||
821 | local ORIGINPOS = RootPart.Position | |
822 | Transparency(1) | |
823 | VALUE2 = true | |
824 | RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS) | |
825 | for i = 1, 50 do | |
826 | Swait() | |
827 | ||
828 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
832 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
834 | end | |
835 | ||
836 | coroutine.resume(coroutine.create(function() | |
837 | local PITS = {} | |
838 | local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character) | |
839 | ||
840 | if HITFLOOR ~= nil then | |
841 | local POS = CLONE.Torso.Position | |
842 | CLONE:remove() | |
843 | for i = 1, 150 do | |
844 | Swait() | |
845 | local PEWSOUND = { | |
846 | "907527750", | |
847 | "907527912", | |
848 | "907528019", | |
849 | "907530553" | |
850 | } | |
851 | AddChildrenToTable(HITPOS, workspace, i, HITBODIES) | |
852 | if MRANDOM(1, 2) == 1 then | |
853 | local ICICLE = IT("CornerWedgePart", Effects) | |
854 | ICICLE.Locked = true | |
855 | ICICLE.CanCollide = false | |
856 | ICICLE.Anchored = true | |
857 | ICICLE.BrickColor = BRICKC("Ice White") | |
858 | ICICLE.Material = "Neon" | |
859 | ICICLE.Size = VT(i / 10, i / 2, i / 10) | |
860 | ||
861 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
862 | table.insert(PITS, ICICLE) | |
863 | for e = 1, #HITBODIES do | |
864 | if HITBODIES[e] ~= nil then | |
865 | local BOD = HITBODIES[e] | |
866 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
867 | if TORS then | |
868 | BOD:BreakJoints() | |
869 | for _, c in pairs(BOD:GetChildren()) do | |
870 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
871 | local bv = Instance.new("BodyVelocity") | |
872 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
873 | bv.velocity = CF(POS, c.Position).lookVector * 250 | |
874 | bv.Parent = c | |
875 | Debris:AddItem(bv, 0.2) | |
876 | end | |
877 | end | |
878 | end | |
879 | end | |
880 | end | |
881 | HITBODIES = {} | |
882 | end | |
883 | end | |
884 | coroutine.resume(coroutine.create(function() | |
885 | for i = 1, 10 do | |
886 | Swait() | |
887 | for e = 1, #PITS do | |
888 | if PITS[e] ~= nil then | |
889 | local E = PITS[e] | |
890 | E.Transparency = E.Transparency + 0.1 | |
891 | end | |
892 | end | |
893 | end | |
894 | for e = 1, #PITS do | |
895 | if PITS[e] ~= nil then | |
896 | local E = PITS[e] | |
897 | E:remove() | |
898 | end | |
899 | end | |
900 | end)) | |
901 | end | |
902 | end)) | |
903 | VALUE2 = false | |
904 | VALUE1 = false | |
905 | ATTACK = false | |
906 | Rooted = false | |
907 | for i = 1, 10 do | |
908 | Swait() | |
909 | Transparency(1 - i / 10) | |
910 | end | |
911 | end | |
912 | function Grave_Encounter() | |
913 | local HITBODIES = {} | |
914 | local PEWSOUND = { | |
915 | "907527750", | |
916 | "907527912", | |
917 | "907528019", | |
918 | "907530553" | |
919 | } | |
920 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
921 | if HITFLOOR ~= nil then | |
922 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8) | |
923 | ATTACK = true | |
924 | Rooted = false | |
925 | local GYRO = IT("BodyGyro", RootPart) | |
926 | GYRO.D = 100 | |
927 | GYRO.P = 2000 | |
928 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
929 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
930 | for i = 0, 3.5, 0.1 / Animation_Speed do | |
931 | Swait() | |
932 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
933 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
934 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
937 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
938 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
939 | end | |
940 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
941 | Swait() | |
942 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
943 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
944 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
945 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
946 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
947 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
948 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
949 | end | |
950 | Rooted = true | |
951 | GYRO:remove() | |
952 | coroutine.resume(coroutine.create(function() | |
953 | local PITS = {} | |
954 | local FRAME = RootPart.CFrame | |
955 | for i = 1, 200 do | |
956 | Swait() | |
957 | for e = 1, #HITBODIES do | |
958 | if HITBODIES[e] ~= nil then | |
959 | local BOD = HITBODIES[e] | |
960 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
961 | if TORS then | |
962 | BOD:BreakJoints() | |
963 | table.remove(HITBODIES, e) | |
964 | end | |
965 | end | |
966 | end | |
967 | local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Puddle", VT(2 + i / 2, 0, 2 + i / 2)) | |
968 | MakeForm(GLITCH, "Cyl") | |
969 | GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3) | |
970 | local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character) | |
971 | if HITFLOOR ~= nil then | |
972 | table.insert(PITS, GLITCH) | |
973 | GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
974 | AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES) | |
975 | if MRANDOM(1, 2) == 1 then | |
976 | local ICICLE = IT("CornerWedgePart", Effects) | |
977 | ICICLE.Locked = true | |
978 | ICICLE.CanCollide = false | |
979 | ICICLE.Anchored = true | |
980 | ICICLE.BrickColor = BRICKC("Ice White") | |
981 | ICICLE.Material = "Neon" | |
982 | ICICLE.Size = VT(i / 10, i / 2, i / 10) | |
983 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8) | |
984 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
985 | table.insert(PITS, ICICLE) | |
986 | end | |
987 | else | |
988 | GLITCH:remove() | |
989 | break | |
990 | end | |
991 | end | |
992 | coroutine.resume(coroutine.create(function() | |
993 | for i = 1, 10 do | |
994 | Swait() | |
995 | for e = 1, #PITS do | |
996 | if PITS[e] ~= nil then | |
997 | local E = PITS[e] | |
998 | E.Transparency = E.Transparency + 0.1 | |
999 | end | |
1000 | end | |
1001 | end | |
1002 | for e = 1, #PITS do | |
1003 | if PITS[e] ~= nil then | |
1004 | local E = PITS[e] | |
1005 | E:remove() | |
1006 | end | |
1007 | end | |
1008 | end)) | |
1009 | end)) | |
1010 | for i = 0, 1, 0.1 / Animation_Speed do | |
1011 | Swait() | |
1012 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1013 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1014 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1015 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1016 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1017 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1018 | end | |
1019 | ATTACK = false | |
1020 | Rooted = false | |
1021 | end | |
1022 | end | |
1023 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1024 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Ice White"), "Effect", VT(1,1,1), true) | |
1025 | local mesh = IT("SpecialMesh",wave) | |
1026 | mesh.MeshType = "Sphere" | |
1027 | mesh.Scale = SIZE | |
1028 | mesh.Offset = VT(0,0,0) | |
1029 | wave.CFrame = CFRAME | |
1030 | coroutine.resume(coroutine.create(function(PART) | |
1031 | for i = 1, WAIT do | |
1032 | Swait() | |
1033 | mesh.Scale = mesh.Scale + GROW | |
1034 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1035 | if wave.Transparency > 0.99 then | |
1036 | wave:remove() | |
1037 | end | |
1038 | end | |
1039 | end)) | |
1040 | end | |
1041 | Player_Size = 1 | |
1042 | function DeathAgreement() | |
1043 | ATTACK = true | |
1044 | Rooted = false | |
1045 | local SPEED = Speed | |
1046 | Speed = 10 | |
1047 | CreateSound("926261373", Torso, 8, 1) | |
1048 | for i=0, 0, 0.1 / Animation_Speed do | |
1049 | Swait() | |
1050 | turnto(Mouse.Hit.p) | |
1051 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Magenta",VT(-1/15,-1/15,-1/15)) | |
1052 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Magenta",VT(-2/15,-2/15,-2/15)) | |
1053 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1054 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1055 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1056 | end | |
1057 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1058 | Swait() | |
1059 | turnto(Mouse.Hit.p) | |
1060 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1063 | ||
1064 | end | |
1065 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Ice White", "Punch", VT(50,50,50),false) | |
1066 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
1067 | PART.Shape = "Ball" | |
1068 | local bv = Instance.new("BodyVelocity") | |
1069 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1070 | bv.velocity = RootPart.CFrame.lookVector*600 | |
1071 | bv.Parent = PART | |
1072 | bv.Name = "PROJECTILEVELOCITY" | |
1073 | coroutine.resume(coroutine.create(function() | |
1074 | for i = 1, 10 do | |
1075 | Swait() | |
1076 | PART.Transparency = PART.Transparency + 0.2/10 | |
1077 | PART.Size = PART.Size + VT(5,5,5) | |
1078 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
1079 | end | |
1080 | PART:Destroy() | |
1081 | end)) | |
1082 | for i=0, 1, 0.1 / Animation_Speed do | |
1083 | Swait() | |
1084 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1085 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1086 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1087 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1088 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1089 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1090 | end | |
1091 | Speed = SPEED | |
1092 | ATTACK = false | |
1093 | Rooted = false | |
1094 | end | |
1095 | function Kill(Char) | |
1096 | local NewCharacter = IT("Model",Effects) | |
1097 | NewCharacter.Name = "Ow im ded ;-;" | |
1098 | for _, c in pairs(Char:GetDescendants()) do | |
1099 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1100 | if c.Parent == Char then | |
1101 | ||
1102 | end | |
1103 | c:BreakJoints() | |
1104 | c.Material = "Glass" | |
1105 | c.Color = C3(255/255,255/0,255/255) | |
1106 | c.CanCollide = true | |
1107 | c.Transparency = 0.3 | |
1108 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1109 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1110 | end | |
1111 | if c.Name == "Head" then | |
1112 | c:ClearAllChildren() | |
1113 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1114 | end | |
1115 | if c.ClassName == "MeshPart" then | |
1116 | c.TextureID = "" | |
1117 | end | |
1118 | if c:FindFirstChildOfClass("BodyPosition") then | |
1119 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1120 | end | |
1121 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1122 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1123 | end | |
1124 | c.Parent = NewCharacter | |
1125 | c.Name = "DeadPart" | |
1126 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1127 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1128 | end | |
1129 | end | |
1130 | Char:remove() | |
1131 | Debris:AddItem(NewCharacter,5) | |
1132 | end | |
1133 | INSTAKILL = true | |
1134 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1135 | local CHILDREN = workspace:GetDescendants() | |
1136 | for index, CHILD in pairs(CHILDREN) do | |
1137 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1138 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1139 | if HUM then | |
1140 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1141 | if TORSO then | |
1142 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1143 | if BRUTAL == true then | |
1144 | Kill(CHILD) | |
1145 | else | |
1146 | CHILD:BreakJoints() | |
1147 | end | |
1148 | end | |
1149 | end | |
1150 | end | |
1151 | end | |
1152 | end | |
1153 | end | |
1154 | function Morning_Star() | |
1155 | ATTACK = true | |
1156 | Rooted = true | |
1157 | ||
1158 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1159 | Swait() | |
1160 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1161 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1162 | end | |
1163 | coroutine.resume(coroutine.create(function() | |
1164 | local POS = Mouse.Hit.p | |
1165 | ||
1166 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Ice White", "Strike", VT(0,0,0)) | |
1167 | MakeForm(SPHERE,"Ball") | |
1168 | ||
1169 | ||
1170 | ||
1171 | SPHERE.CFrame = CF(POS) | |
1172 | CreateSound(144699494, SPHERE, 10, 0.8, false) | |
1173 | CreateSound(1146688617, SPHERE, 10, 0.8, false) | |
1174 | for i = 1, 200 do | |
1175 | Swait() | |
1176 | ||
1177 | ||
1178 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1179 | ||
1180 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1181 | end | |
1182 | for i = 1, 45 do | |
1183 | Swait() | |
1184 | ||
1185 | SPHERE.Transparency = SPHERE.Transparency + 1/45 | |
1186 | ||
1187 | end | |
1188 | ||
1189 | ||
1190 | SPHERE:remove() | |
1191 | end)) | |
1192 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1193 | Swait() | |
1194 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1195 | end | |
1196 | ATTACK = false | |
1197 | Rooted = false | |
1198 | end | |
1199 | function KillChildren(Char) | |
1200 | local NewCharacter = IT("Model",Effects) | |
1201 | NewCharacter.Name = "Ow im ded ;-;" | |
1202 | for _, c in pairs(Char:GetDescendants()) do | |
1203 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1204 | if c.Parent == Char then | |
1205 | ||
1206 | end | |
1207 | c:BreakJoints() | |
1208 | c.Material = "Glass" | |
1209 | c.Color = C3(255/255,255/0,255/255) | |
1210 | c.CanCollide = true | |
1211 | c.Transparency = 0.3 | |
1212 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1213 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1214 | end | |
1215 | if c.Name == "Head" then | |
1216 | c:ClearAllChildren() | |
1217 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1218 | end | |
1219 | if c.ClassName == "MeshPart" then | |
1220 | c.TextureID = "" | |
1221 | end | |
1222 | if c:FindFirstChildOfClass("BodyPosition") then | |
1223 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1224 | end | |
1225 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1226 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1227 | end | |
1228 | c.Parent = NewCharacter | |
1229 | c.Name = "DeadPart" | |
1230 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1231 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1232 | end | |
1233 | end | |
1234 | Char:remove() | |
1235 | Debris:AddItem(NewCharacter,5) | |
1236 | end | |
1237 | ||
1238 | ||
1239 | local Decal = IT("Decal") | |
1240 | BODY = {} | |
1241 | function Teleport() | |
1242 | ATTACK = true | |
1243 | Rooted = false | |
1244 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1245 | Swait() | |
1246 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1248 | end | |
1249 | for e = 1, #BODY do | |
1250 | if BODY[e] ~= nil then | |
1251 | local STUFF = BODY[e] | |
1252 | local PART = STUFF[1] | |
1253 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
1254 | local PRT = PART:Clone() | |
1255 | PRT.Anchored = true | |
1256 | PRT.CanCollide = false | |
1257 | PRT.Material = "Neon" | |
1258 | PRT.Color = C3(255/255,255/0,255/255) | |
1259 | PRT.Name = "WarpEffect" | |
1260 | PRT.Parent = Effects | |
1261 | PRT.CFrame = PART.CFrame | |
1262 | PRT:BreakJoints() | |
1263 | if PRT:FindFirstChildOfClass("Sound") then | |
1264 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1265 | end | |
1266 | if PRT:FindFirstChildOfClass("Decal") then | |
1267 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1268 | end | |
1269 | coroutine.resume(coroutine.create(function() | |
1270 | for i = 1, 100 do | |
1271 | Swait() | |
1272 | PRT.Transparency = PRT.Transparency + 1/100 | |
1273 | end | |
1274 | PRT:remove() | |
1275 | end)) | |
1276 | end | |
1277 | end | |
1278 | end | |
1279 | CreateSound(217767125, Torso, 10, 1) | |
1280 | local POS = RootPart.Orientation | |
1281 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1282 | RootPart.Orientation = POS | |
1283 | RootJoint.Parent = RootPart | |
1284 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1285 | Swait() | |
1286 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1287 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1288 | end | |
1289 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1290 | Swait() | |
1291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1292 | end | |
1293 | ATTACK = false | |
1294 | Rooted = false | |
1295 | end | |
1296 | function TAUNT1() | |
1297 | ATTACK = true | |
1298 | Humanoid.WalkSpeed = 0 | |
1299 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8) | |
1300 | wait(2.5) | |
1301 | for i = 0,12.5,0.08 do | |
1302 | Swait() | |
1303 | RootJoint.C0 = Clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * COS(SINE / 2)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15) | |
1304 | Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-30 - 2.5 * SIN(SINE / 2)), RAD(0), RAD(0)), 0.3) | |
1305 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * RHCF * ANGLES(RAD(-4.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(-30)), 0.15) | |
1306 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * LHCF * ANGLES(RAD(-6.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(30)), 0.15) | |
1307 | end | |
1308 | ATTACK = false | |
1309 | Humanoid.WalkSpeed = 20 | |
1310 | end | |
1311 | function Petrify(Foe) | |
1312 | local STONEMODEL = IT("Model", Effects) | |
1313 | local CHILDREN = Foe:GetDescendants() | |
1314 | for index, CHILD in pairs(CHILDREN) do | |
1315 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then | |
1316 | CHILD.Parent = STONEMODEL | |
1317 | CHILD.Material = "Neon" | |
1318 | CHILD.Color = C3(0, 0, 0) | |
1319 | if CHILD:FindFirstChildOfClass("SpecialMesh") then | |
1320 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh") | |
1321 | mesh.TextureId = "" | |
1322 | end | |
1323 | if CHILD:FindFirstChildOfClass("Decal") then | |
1324 | local mesh = CHILD:FindFirstChildOfClass("Decal") | |
1325 | mesh:remove() | |
1326 | end | |
1327 | if CHILD.ClassName == "MeshPart" then | |
1328 | CHILD.TextureID = "" | |
1329 | end | |
1330 | if CHILD.ClassName == "UnionOperation" then | |
1331 | CHILD.UsePartColor = true | |
1332 | end | |
1333 | CHILD.CanCollide = true | |
1334 | end | |
1335 | end | |
1336 | Debris:AddItem(STONEMODEL, 5) | |
1337 | end | |
1338 | function Voided() | |
1339 | ATTACK = true | |
1340 | Rooted = true | |
1341 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1342 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1343 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1344 | if TORSO then | |
1345 | local GYRO = IT("BodyGyro", RootPart) | |
1346 | GYRO.D = 750 | |
1347 | GYRO.P = 2000 | |
1348 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1349 | CreateSound("907329669", Torso, 10, 1) | |
1350 | for i = 0, 1.6, 0.1 / Animation_Speed do | |
1351 | Swait() | |
1352 | ||
1353 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
1354 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
1355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
1356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1358 | if ANIM == "Idle" then | |
1359 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1360 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1361 | elseif ANIM == "Walk" then | |
1362 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1363 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1364 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1365 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1366 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1367 | end | |
1368 | end | |
1369 | GYRO:remove() | |
1370 | for i = 1, 15 do | |
1371 | ||
1372 | end | |
1373 | local bv = Instance.new("BodyVelocity") | |
1374 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1375 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
1376 | bv.Parent = TORSO | |
1377 | Debris:AddItem(bv, 0.05) | |
1378 | CreateSound("1222405264", TORSO, 10, 1) | |
1379 | Petrify(HUM.Parent) | |
1380 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1381 | Swait() | |
1382 | ||
1383 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
1384 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1385 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1386 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1387 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1388 | if ANIM == "Idle" then | |
1389 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1390 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1391 | elseif ANIM == "Walk" then | |
1392 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1393 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1394 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1397 | end | |
1398 | end | |
1399 | end | |
1400 | end | |
1401 | ATTACK = false | |
1402 | Rooted = false | |
1403 | end | |
1404 | ||
1405 | function TAUNT2() | |
1406 | CreateSound("907329044", Torso, 10, 1) | |
1407 | end | |
1408 | function TAUNT3() | |
1409 | CreateSound("907329293", Torso, 10, 1) | |
1410 | end | |
1411 | function TAUNT4() | |
1412 | CreateSound("907332525", Torso, 10, 1) | |
1413 | end | |
1414 | function TAUNT5() | |
1415 | CreateSound("907333406", Torso, 10, 1) | |
1416 | end | |
1417 | function TAUNT6() | |
1418 | CreateSound("907330011", Torso, 10, 1) | |
1419 | end | |
1420 | function TAUNT7() | |
1421 | CreateSound("907329532", Torso, 10, 1) | |
1422 | end | |
1423 | function TAUNT8() | |
1424 | CreateSound("907328384", Torso, 10, 1) | |
1425 | end | |
1426 | function TAUNT9() | |
1427 | CreateSound("907333294", Torso, 10, 1) | |
1428 | end | |
1429 | function TAUNT0() | |
1430 | CreateSound("907332856", Torso, 10, 1) | |
1431 | end | |
1432 | function TAUNT10() | |
1433 | CreateSound("907332670", Torso, 10, 1) | |
1434 | end | |
1435 | function TAUNT11() | |
1436 | CreateSound("907332235", Torso, 10, 1) | |
1437 | end | |
1438 | function TAUNT12() | |
1439 | CreateSound("907332040", Torso, 10, 1) | |
1440 | end | |
1441 | function TAUNT13() | |
1442 | CreateSound("907331575", Torso, 10, 1) | |
1443 | end | |
1444 | function TAUNT14() | |
1445 | CreateSound("907331038", Torso, 10, 1) | |
1446 | end | |
1447 | function TAUNT15() | |
1448 | CreateSound("907330447", Torso, 10, 1) | |
1449 | end | |
1450 | function TAUNT16() | |
1451 | CreateSound("907330198", Torso, 10, 1) | |
1452 | end | |
1453 | function TAUNT17() | |
1454 | CreateSound("907329669", Torso, 10, 1) | |
1455 | end | |
1456 | function TAUNT18() | |
1457 | CreateSound("907332997", Torso, 10, 1) | |
1458 | end | |
1459 | function TAUNT19() | |
1460 | CreateSound("907328689", Torso, 10, 1) | |
1461 | end | |
1462 | function TAUNT20() | |
1463 | CreateSound("907328516", Torso, 10, 1) | |
1464 | end | |
1465 | function TAUNT21() | |
1466 | CreateSound("907328262", Torso, 10, 1) | |
1467 | end | |
1468 | function TAUNT22() | |
1469 | CreateSound("907328147", Torso, 10, 1) | |
1470 | end | |
1471 | function TAUNT23() | |
1472 | CreateSound("907331307", Torso, 10, 1) | |
1473 | end | |
1474 | ||
1475 | local HEADLERP = Instance.new("ManualWeld") | |
1476 | HEADLERP.Parent = Head | |
1477 | HEADLERP.Part0 = Head | |
1478 | HEADLERP.Part1 = Head | |
1479 | HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
1480 | MseGuide = true | |
1481 | RunSrv = game:GetService("RunService") | |
1482 | RenderStepped = game:GetService("RunService").RenderStepped | |
1483 | OrgnC0 = Neck.C0 | |
1484 | local movelimbs = coroutine.wrap(function() | |
1485 | while RunSrv.RenderStepped:wait() do | |
1486 | TrsoLV = Torso.CFrame.lookVector | |
1487 | Dist = nil | |
1488 | Diff = nil | |
1489 | if not MseGuide then | |
1490 | print("Failed to recognize") | |
1491 | else | |
1492 | local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, Mouse.Hit.lookVector), Workspace, false, true) | |
1493 | Dist = (Head.CFrame.p-Point).magnitude | |
1494 | Diff = Head.CFrame.Y-Point.Y | |
1495 | HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
1496 | Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1) | |
1497 | end | |
1498 | end | |
1499 | end) | |
1500 | movelimbs() | |
1501 | ||
1502 | ||
1503 | ||
1504 | ||
1505 | ||
1506 | ||
1507 | function MouseDown(Mouse) | |
1508 | if ATTACK == false then | |
1509 | end | |
1510 | end | |
1511 | function MouseUp(Mouse) | |
1512 | HOLD = false | |
1513 | end | |
1514 | function KeyDown(Key) | |
1515 | KEYHOLD = true | |
1516 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1517 | if Key == "z" and ATTACK == false then | |
1518 | Voided() | |
1519 | ||
1520 | elseif Key == "b" and ATTACK == false then | |
1521 | Savage_Fire() | |
1522 | ||
1523 | elseif Key == "c" and ATTACK == false then | |
1524 | Grave_Encounter() | |
1525 | ||
1526 | elseif Key == "x" and ATTACK == false then | |
1527 | Morning_Star() | |
1528 | ||
1529 | elseif Key == "q" and ATTACK == false then | |
1530 | Teleport() | |
1531 | ||
1532 | ||
1533 | elseif Key == "r" and ATTACK == false then | |
1534 | TAUNT1() | |
1535 | elseif Key == "u" and ATTACK == false then | |
1536 | TAUNT2() | |
1537 | elseif Key == "y" and ATTACK == false then | |
1538 | TAUNT3() | |
1539 | elseif Key == "j" and ATTACK == false then | |
1540 | TAUNT4() | |
1541 | elseif Key == "h" and ATTACK == false then | |
1542 | TAUNT5() | |
1543 | elseif Key == "p" and ATTACK == false then | |
1544 | TAUNT6() | |
1545 | elseif Key == "[" and ATTACK == false then | |
1546 | TAUNT7() | |
1547 | elseif Key == "]" and ATTACK == false then | |
1548 | TAUNT8() | |
1549 | elseif Key == "f" and ATTACK == false then | |
1550 | TAUNT9() | |
1551 | elseif Key == "=" and ATTACK == false then | |
1552 | TAUNT0() | |
1553 | elseif Key == "-" and ATTACK == false then | |
1554 | TAUNT10() | |
1555 | elseif Key == "g" and ATTACK == false then | |
1556 | TAUNT11() | |
1557 | elseif Key == "o" and ATTACK == false then | |
1558 | TAUNT12() | |
1559 | elseif Key == "i" and ATTACK == false then | |
1560 | TAUNT13() | |
1561 | elseif Key == "7" and ATTACK == false then | |
1562 | TAUNT14() | |
1563 | elseif Key == "6" and ATTACK == false then | |
1564 | TAUNT15() | |
1565 | elseif Key == "t" and ATTACK == false then | |
1566 | TAUNT16() | |
1567 | elseif Key == "4" and ATTACK == false then | |
1568 | TAUNT17() | |
1569 | elseif Key == "3" and ATTACK == false then | |
1570 | TAUNT18() | |
1571 | elseif Key == "2" and ATTACK == false then | |
1572 | TAUNT19() | |
1573 | elseif Key == "1" and ATTACK == false then | |
1574 | TAUNT20() | |
1575 | elseif Key == "e" and ATTACK == false then | |
1576 | TAUNT21() | |
1577 | elseif Key == "l" and ATTACK == false then | |
1578 | TAUNT22() | |
1579 | elseif Key == "k" and ATTACK == false then | |
1580 | TAUNT23() | |
1581 | end | |
1582 | end | |
1583 | end | |
1584 | function KeyUp(Key) | |
1585 | KEYHOLD = false | |
1586 | end | |
1587 | Mouse.Button1Down:connect(function(NEWKEY) | |
1588 | MouseDown(NEWKEY) | |
1589 | DeathAgreement() | |
1590 | end) | |
1591 | Mouse.Button1Up:connect(function(NEWKEY) | |
1592 | MouseUp(NEWKEY) | |
1593 | end) | |
1594 | Mouse.KeyDown:connect(function(NEWKEY) | |
1595 | KeyDown(NEWKEY) | |
1596 | end) | |
1597 | Mouse.KeyUp:connect(function(NEWKEY) | |
1598 | KeyUp(NEWKEY) | |
1599 | end) | |
1600 | function unanchor() | |
1601 | if UNANCHOR == true then | |
1602 | g = Character:GetChildren() | |
1603 | for i = 1, #g do | |
1604 | if g[i].ClassName == "Part" then | |
1605 | g[i].Anchored = false | |
1606 | end | |
1607 | end | |
1608 | end | |
1609 | end | |
1610 | local FF = IT("ForceField", Character) | |
1611 | FF.Visible = false | |
1612 | function refit() | |
1613 | RootJoint.Parent = RootPart | |
1614 | Neck.Parent = Torso | |
1615 | RightShoulder.Parent = Torso | |
1616 | LeftShoulder.Parent = Torso | |
1617 | RightHip.Parent = Torso | |
1618 | LeftHip.Parent = Torso | |
1619 | RootPart.Parent = Character | |
1620 | LeftArm.Parent = Character | |
1621 | RightArm.Parent = Character | |
1622 | RightLeg.Parent = Character | |
1623 | LeftLeg.Parent = Character | |
1624 | Torso.Parent = Character | |
1625 | Head.Parent = Character | |
1626 | FF.Parent = Character | |
1627 | end | |
1628 | ||
1629 | Humanoid.Changed:connect(function(Jump) | |
1630 | if Jump == "Jump" and Disable_Jump == true then | |
1631 | Humanoid.Jump = false | |
1632 | end | |
1633 | end) | |
1634 | ||
1635 | sick.Parent = Character | |
1636 | script.Parent = WEAPONGUI | |
1637 | Character.Parent = workspace | |
1638 | Humanoid.PlatformStand = false | |
1639 | Humanoid.Name = "Unmaker" | |
1640 | Humanoid.DisplayDistanceType = "None" | |
1641 | Humanoid.HipHeight = 2 | |
1642 | Head:ClearAllChildren() | |
1643 | ||
1644 | Speed = 100 | |
1645 | for _, c in pairs(Character:GetChildren()) do | |
1646 | if c.ClassName == "Part" then | |
1647 | c.Material = "Neon" | |
1648 | ||
1649 | SIZE = 1 | |
1650 | ||
1651 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1652 | PRT.Color = C3(0,0,0) | |
1653 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1654 | CreateMesh("SpecialMesh", PRT, "FileMesh", "636922328", "636922344", VT(0.06,0.06,0.06)*SIZE, VT(0,0.08,1)) | |
1655 | ||
1656 | if c == Head then | |
1657 | if c:FindFirstChild("Dominus-Aureus-with-two-horns") == nil then | |
1658 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "", "", VT(1.05,1.05,1.05) * 1.05, VT(0,0,0)) | |
1659 | M.Name = "Dominus-Aureus-with-two-horns" | |
1660 | end | |
1661 | if c:FindFirstChild("face") then | |
1662 | c.face:remove() | |
1663 | end | |
1664 | end | |
1665 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" then | |
1666 | c:remove() | |
1667 | end | |
1668 | end | |
1669 | Humanoid.MaxHealth = "inf" | |
1670 | Humanoid.Health = "inf" | |
1671 | ||
1672 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1673 | while true do | |
1674 | Swait() | |
1675 | ANIMATE.Parent = nil | |
1676 | IDLEANIMATION:Play() | |
1677 | SINE = SINE + CHANGE | |
1678 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1679 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1680 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1681 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
1682 | if TORSOVELOCITY < 1 then | |
1683 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1684 | ||
1685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1687 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1688 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(25)), 0.15 / Animation_Speed) | |
1689 | elseif TORSOVELOCITY > 1 then | |
1690 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(30 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1691 | ||
1692 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1693 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1694 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1695 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1696 | end | |
1697 | ||
1698 | unanchor() | |
1699 | end |