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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do warn("FE Converter Made By Waverly And Mokiros, Re-Arranged By Zxmbi~");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer | |
5 | script.Parent = InternalData.RealOwner.Character | |
6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event | |
7 | local function createObject (connections, index) | |
8 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
9 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
10 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; | |
11 | meta.__index = function (self, i) | |
12 | if (i == 'TriggerEvent') then return runbind end; | |
13 | return connections[i] and connections[i].Event or index[i]; | |
14 | end; | |
15 | meta.__newindex = index;meta.__metatable = false;return proxy | |
16 | end; | |
17 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
18 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
19 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
20 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
21 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
22 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
23 | if FiredBy ~= InternalData.RealOwner then return end | |
24 | if Input.MouseEvent then | |
25 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
26 | elseif Input.Sound then | |
27 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
28 | else | |
29 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
30 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
31 | for _,Action in pairs(ContextActionService.Actions) do | |
32 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
33 | end | |
34 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
35 | end | |
36 | end) | |
37 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
38 | Event.Parent = NLS([[ | |
39 | local Player = owner; | |
40 | local Sounds = {}; | |
41 | local Event = script:WaitForChild("UserInput"); | |
42 | local UserInputService = game:GetService("UserInputService"); | |
43 | local Mouse = Player:GetMouse(); | |
44 | local Input = function(Input,gameProcessedEvent) | |
45 | if gameProcessedEvent then return end | |
46 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
47 | end | |
48 | Event.OnClientEvent:connect(function(Args) | |
49 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
50 | end) | |
51 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
52 | local Hit,Target | |
53 | while wait(1/30) do | |
54 | for x,Sound in pairs(Sounds) do | |
55 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end | |
56 | end | |
57 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
58 | Hit = Mouse.Hit;Target = Mouse.Target; | |
59 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
60 | end | |
61 | end | |
62 | ]],InternalData.RealOwner.Character) | |
63 | end | |
64 | InternalData.NewOwner = setmetatable({},{ | |
65 | __index = function (self,Index) | |
66 | local Type = type(InternalData.RealOwner[Index]) | |
67 | if Type == "function" then | |
68 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
69 | return function (self)return InternalData["Mouse"] end | |
70 | end | |
71 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
72 | elseif Index == "FakePlayer" then | |
73 | return true | |
74 | end | |
75 | return InternalData.RealOwner[Index] | |
76 | end; | |
77 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
78 | }) | |
79 | --LoadLibrary("RbxUtility").Create | |
80 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
81 | if Library == "RbxUtility" then | |
82 | return setmetatable({},{ | |
83 | __tostring = function() return "RbxUtility" end; | |
84 | __index = function(self, Index) | |
85 | if Index:lower() == "create" then | |
86 | return function(Type) | |
87 | return function(Data) | |
88 | Data = Data or {} | |
89 | local Inst = Instance.new(Type) | |
90 | for x,y in pairs(Data) do | |
91 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
92 | if y == owner then y = InternalData.RealOwner end | |
93 | Inst[x] = y | |
94 | end | |
95 | return Inst | |
96 | end | |
97 | end | |
98 | end | |
99 | return InternalData.LoadLibrary(Library)[Index] | |
100 | end | |
101 | }) | |
102 | end | |
103 | return InternalData.LoadLibrary(Library) | |
104 | end | |
105 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
106 | __index = function (self,Index) | |
107 | if Index:lower() == 'new' then | |
108 | return function (Type, Parent) | |
109 | if Parent == owner then Parent = InternalData.RealOwner end | |
110 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
111 | local Real = InternalData.RealInstance.new(Type,Parent) | |
112 | if not Type then return end | |
113 | if Type == "BillboardGui" then | |
114 | local ToReturn = setmetatable({},{ | |
115 | __index = function (self,Index) | |
116 | if type(Real[Index]) == "function" then | |
117 | if Index:lower() == "clone" then | |
118 | return function (self) | |
119 | local Real = Real:Clone() | |
120 | local ToReturn = setmetatable({RealObject = Real},{ | |
121 | __index = function (self,Index) | |
122 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
123 | return Real[Index] | |
124 | end; | |
125 | __newindex = function (self,Index,Value) | |
126 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
127 | if Value == owner then Value = InternalData.RealOwner end | |
128 | Real[Index] = Value | |
129 | end; | |
130 | __tostring = function(self) return tostring(Real) end; | |
131 | }) | |
132 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
133 | end | |
134 | end | |
135 | return function (self,...) return Real[Index](Real,...)end | |
136 | end | |
137 | return Real[Index] | |
138 | end; | |
139 | __newindex = function (self,Index,Value) | |
140 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
141 | if Value == owner then Value = InternalData.RealOwner end | |
142 | Real[Index] = Value | |
143 | end; | |
144 | __tostring = function(self) return tostring(Real) end; | |
145 | }) | |
146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
147 | elseif Type:lower() == "sound" then | |
148 | Real.Parent = owner.Character; | |
149 | local ToReturn = setmetatable({RealObject = Real},{ | |
150 | __index = function (self,Index) | |
151 | if Index:lower() == "playbackloudness" then | |
152 | return InternalData.SoundLoudness[Real] or 0 | |
153 | elseif type(Real[Index]) == "function" then | |
154 | if Index:lower() == "clone" then | |
155 | return function (self) | |
156 | local Real = Real:Clone() | |
157 | local ToReturn = setmetatable({},{ | |
158 | __index = function (self,Index) | |
159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
160 | return Real[Index] | |
161 | end; | |
162 | __newindex = function (self,Index,Value) | |
163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
164 | if Value == owner then Value = InternalData.RealOwner end | |
165 | Real[Index] = Value | |
166 | end; | |
167 | __tostring = function(self) return tostring(Real) end; | |
168 | }) | |
169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
170 | end | |
171 | end | |
172 | return function (self,...) return Real[Index](Real,...)end | |
173 | end | |
174 | return Real[Index] | |
175 | end; | |
176 | __newindex = function (self,Index,Value) | |
177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
178 | if Value == owner then Value = InternalData.RealOwner end | |
179 | Real[Index] = Value | |
180 | end; | |
181 | __tostring = function(self) return tostring(Real) end; | |
182 | }) | |
183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; | |
184 | else | |
185 | local ToReturn = setmetatable({RealObject = Real},{ | |
186 | __index = function (self,Index) | |
187 | if type(Real[Index]) == "function" then | |
188 | if Index:lower() == "clone" then | |
189 | return function (self) | |
190 | local Real = Real:Clone() | |
191 | local ToReturn = setmetatable({},{ | |
192 | __index = function (self,Index) | |
193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
194 | return Real[Index] | |
195 | end; | |
196 | __newindex = function (self,Index,Value) | |
197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
198 | if Value == owner then Value = InternalData.RealOwner end | |
199 | Real[Index] = Value | |
200 | end; | |
201 | __tostring = function(self) return tostring(Real) end; | |
202 | }) | |
203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
204 | end | |
205 | end | |
206 | return function (self,...) return Real[Index](Real,...)end | |
207 | end | |
208 | return Real[Index] | |
209 | end; | |
210 | __newindex = function (self,Index,Value) | |
211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
212 | if Value == owner then Value = InternalData.RealOwner end | |
213 | Real[Index] = Value | |
214 | end; | |
215 | __tostring = function(self) return tostring(Real) end; | |
216 | }) | |
217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
218 | end | |
219 | end | |
220 | end | |
221 | return InternalData.RealInstance[Index] | |
222 | end; | |
223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
224 | }); | |
225 | InternalData.RealGame = game;game = setmetatable({},{ | |
226 | __index = function (self,Index) | |
227 | if InternalData.RealGame[Index] then | |
228 | local Type = type(InternalData.RealGame[Index]) | |
229 | if Type == "function" then | |
230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
231 | return function (self,Service) | |
232 | local FakeServices = { | |
233 | ["players"] = function() | |
234 | return setmetatable({},{ | |
235 | __index = function (self2,Index2) | |
236 | local RealService = InternalData.RealGame:GetService(Service) | |
237 | local Type2 = type(RealService[Index2]) | |
238 | if Type2 == "function" then | |
239 | return function (self,...) return RealService[Index2](RealService,...)end | |
240 | else | |
241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
242 | return RealService[Index2] | |
243 | end | |
244 | end; | |
245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
246 | }) | |
247 | end; | |
248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
250 | ["debris"] = function() | |
251 | return setmetatable({},{ | |
252 | __index = function(self2,Index2) | |
253 | local RealService = InternalData.RealGame:GetService(Service) | |
254 | local Type2 = type(RealService[Index2]) | |
255 | if Type2 == "function" then | |
256 | if Index2:lower() == "additem" then | |
257 | return function (self,Item,Time) | |
258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
259 | return RealService:AddItem(Item,Time) | |
260 | end | |
261 | end | |
262 | return function (self,...) return RealService[Index2](RealService,...) end | |
263 | end | |
264 | return RealService[Index2] | |
265 | end; | |
266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end | |
267 | }) | |
268 | end; | |
269 | ["runservice"] = function() | |
270 | return setmetatable({},{ | |
271 | __index = function(self2,Index2) | |
272 | local RealService = InternalData.RealGame:GetService(Service) | |
273 | local Type2 = type(RealService[Index2]) | |
274 | if Type2 == "function" then | |
275 | return function (self,...) return RealService[Index2](RealService,...) end | |
276 | else | |
277 | local RunServices = { | |
278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
280 | } | |
281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
282 | return RealService[Index2] | |
283 | end | |
284 | end; | |
285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
286 | }) | |
287 | end | |
288 | } | |
289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
290 | return InternalData.RealGame:GetService(Service) | |
291 | end | |
292 | end | |
293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
294 | else | |
295 | if game:GetService(Index) then return game:GetService(Index) end | |
296 | return InternalData.RealGame[Index] | |
297 | end | |
298 | end | |
299 | return nil | |
300 | end; | |
301 | __tostring = function(self) return tostring(InternalData.game) end | |
302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");warn("Loaded! Have Fun!") | |
303 | ||
304 | wait(1/60) | |
305 | --// Shortcut Variables \\-- | |
306 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) | |
307 | local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ} | |
308 | local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV} | |
309 | local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis} | |
310 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
311 | local R3 = {N=Region3.new} | |
312 | local De = S.Debris | |
313 | local WS = workspace | |
314 | local Lght = S.Lighting | |
315 | local RepS = S.ReplicatedStorage | |
316 | local IN = Instance.new | |
317 | local Plrs = S.Players | |
318 | ||
319 | --// Initializing \\-- | |
320 | local Plr = Plrs.LocalPlayer | |
321 | local Char = Plr.Character | |
322 | local Hum = Char:FindFirstChildOfClass'Humanoid' | |
323 | local RArm = Char["Right Arm"] | |
324 | local LArm = Char["Left Arm"] | |
325 | local RLeg = Char["Right Leg"] | |
326 | local LLeg = Char["Left Leg"] | |
327 | local Root = Char:FindFirstChild'HumanoidRootPart' | |
328 | local Torso = Char.Torso | |
329 | local Head = Char.Head | |
330 | local NeutralAnims = true | |
331 | local Attack = false | |
332 | local Debounces = {Debounces={}} | |
333 | local Mouse = Plr:GetMouse() | |
334 | local Hit = {} | |
335 | local Sine = 0 | |
336 | local Change = 1 | |
337 | local BloodPuddles = {} | |
338 | ||
339 | local Effects = IN("Folder",Char) | |
340 | Effects.Name = "Effects" | |
341 | ||
342 | ||
343 | --// Debounce System \\-- | |
344 | ||
345 | ||
346 | function Debounces:New(name,cooldown) | |
347 | local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0} | |
348 | setmetatable(aaaaa,{__index = Debounces}) | |
349 | Debounces.Debounces[name] = aaaaa | |
350 | return aaaaa | |
351 | end | |
352 | ||
353 | function Debounces:Use(overrideUsable) | |
354 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
355 | if(self.Usable or overrideUsable)then | |
356 | self.Usable = false | |
357 | self.CoolingDown = true | |
358 | local LastUse = time() | |
359 | self.LastUse = LastUse | |
360 | delay(self.Cooldown or 2,function() | |
361 | if(self.LastUse == LastUse)then | |
362 | self.CoolingDown = false | |
363 | self.Usable = true | |
364 | end | |
365 | end) | |
366 | end | |
367 | end | |
368 | ||
369 | function Debounces:Get(name) | |
370 | assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name))) | |
371 | for i,v in next, Debounces.Debounces do | |
372 | if(i == name)then | |
373 | return v; | |
374 | end | |
375 | end | |
376 | end | |
377 | ||
378 | function Debounces:GetProgressPercentage() | |
379 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
380 | if(self.CoolingDown and not self.Usable)then | |
381 | return math.max( | |
382 | math.floor( | |
383 | ( | |
384 | (time()-self.LastUse)/self.Cooldown or 2 | |
385 | )*100 | |
386 | ) | |
387 | ) | |
388 | else | |
389 | return 100 | |
390 | end | |
391 | end | |
392 | ||
393 | --// Instance Creation Functions \\-- | |
394 | local baseSound = IN("Sound") | |
395 | function Sound(parent,id,pitch,volume,looped,effect,autoPlay) | |
396 | local Sound = baseSound:Clone() | |
397 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
398 | Sound.Pitch = pitch or 1 | |
399 | Sound.Volume = volume or 1 | |
400 | Sound.Looped = looped or false | |
401 | if(autoPlay)then | |
402 | coroutine.wrap(function() | |
403 | repeat wait() until Sound.IsLoaded | |
404 | Sound.Playing = autoPlay or false | |
405 | end)() | |
406 | end | |
407 | if(not looped and effect)then | |
408 | Sound.Stopped:connect(function() | |
409 | Sound.Volume = 0 | |
410 | Sound:destroy() | |
411 | end) | |
412 | elseif(effect)then | |
413 | warn("Sound can't be looped and a sound effect!") | |
414 | end | |
415 | Sound.Parent =parent or Torso | |
416 | return Sound | |
417 | end | |
418 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
419 | local part = IN("Part") | |
420 | part.Parent = parent or Char | |
421 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0) | |
422 | part.Material = material or Enum.Material.SmoothPlastic | |
423 | part.TopSurface,part.BottomSurface=10,10 | |
424 | part.Size = size or V3.N(1,1,1) | |
425 | part.CFrame = cframe or CF.N(0,0,0) | |
426 | part.CanCollide = cancollide or false | |
427 | part.Anchored = anchored or false | |
428 | return part | |
429 | end | |
430 | ||
431 | function Weld(part0,part1,c0,c1) | |
432 | local weld = IN("Weld") | |
433 | weld.Parent = part0 | |
434 | weld.Part0 = part0 | |
435 | weld.Part1 = part1 | |
436 | weld.C0 = c0 or CF.N() | |
437 | weld.C1 = c1 or CF.N() | |
438 | return weld | |
439 | end | |
440 | ||
441 | function Mesh(parent,meshtype,meshid,textid,scale,offset) | |
442 | local part = IN("SpecialMesh") | |
443 | part.MeshId = meshid or "" | |
444 | part.TextureId = textid or "" | |
445 | part.Scale = scale or V3.N(1,1,1) | |
446 | part.Offset = offset or V3.N(0,0,0) | |
447 | part.MeshType = meshtype or Enum.MeshType.Sphere | |
448 | part.Parent = parent | |
449 | return part | |
450 | end | |
451 | ||
452 | NewInstance = function(instance,parent,properties) | |
453 | local inst = Instance.new(instance) | |
454 | inst.Parent = parent | |
455 | if(properties)then | |
456 | for i,v in next, properties do | |
457 | pcall(function() inst[i] = v end) | |
458 | end | |
459 | end | |
460 | return inst; | |
461 | end | |
462 | ||
463 | function Clone(instance,parent,properties) | |
464 | local inst = instance:Clone() | |
465 | inst.Parent = parent | |
466 | if(properties)then | |
467 | for i,v in next, properties do | |
468 | pcall(function() inst[i] = v end) | |
469 | end | |
470 | end | |
471 | return inst; | |
472 | end | |
473 | ||
474 | function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf) | |
475 | local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()}) | |
476 | local Sound = IN("Sound") | |
477 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
478 | Sound.Pitch = pitch or 1 | |
479 | Sound.Volume = volume or 1 | |
480 | Sound.Looped = looped or false | |
481 | if(autoPlay)then | |
482 | coroutine.wrap(function() | |
483 | repeat wait() until Sound.IsLoaded | |
484 | Sound.Playing = autoPlay or false | |
485 | end)() | |
486 | end | |
487 | if(not looped and effect)then | |
488 | Sound.Stopped:connect(function() | |
489 | Sound.Volume = 0 | |
490 | soundPart:destroy() | |
491 | end) | |
492 | elseif(effect)then | |
493 | warn("Sound can't be looped and a sound effect!") | |
494 | end | |
495 | Sound.Parent = soundPart | |
496 | return Sound | |
497 | end | |
498 | ||
499 | ||
500 | --// Extended ROBLOX tables \\-- | |
501 | local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance}) | |
502 | --// Require stuff \\-- | |
503 | function CamShake(who,times,intense,origin) | |
504 | coroutine.wrap(function() | |
505 | if(script:FindFirstChild'CamShake')then | |
506 | local cam = script.CamShake:Clone() | |
507 | cam:WaitForChild'intensity'.Value = intense | |
508 | cam:WaitForChild'times'.Value = times | |
509 | ||
510 | if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end | |
511 | cam.Parent = who | |
512 | wait() | |
513 | cam.Disabled = false | |
514 | elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then | |
515 | local intensity = intense | |
516 | if(Hum and not Hum:FindFirstChild'CamShaking')then | |
517 | local cam = workspace.CurrentCamera | |
518 | local oCO = Hum.CameraOffset | |
519 | local cs = Instance.new("BoolValue",Hum) | |
520 | cs.Name = "CamShaking" | |
521 | for i = 1, times do | |
522 | local camDistFromOrigin | |
523 | if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then | |
524 | camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25 | |
525 | elseif(typeof(origin) == 'Vector3')then | |
526 | camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25 | |
527 | end | |
528 | if(camDistFromOrigin)then | |
529 | intensity = math.min(intense, math.floor(intense/camDistFromOrigin)) | |
530 | end | |
531 | --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200) | |
532 | if(Hum)then | |
533 | Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200) | |
534 | end | |
535 | swait() | |
536 | end | |
537 | if(Hum)then | |
538 | Hum.CameraOffset = oCO | |
539 | end | |
540 | cs:destroy() | |
541 | end | |
542 | end | |
543 | end)() | |
544 | end | |
545 | ||
546 | ||
547 | function CamShakeAll(times,intense,origin) | |
548 | for _,v in next, Plrs:players() do | |
549 | CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin) | |
550 | end | |
551 | end | |
552 | ||
553 | function ServerScript(code) | |
554 | if(script:FindFirstChild'Loadstring')then | |
555 | local load = script.Loadstring:Clone() | |
556 | load:WaitForChild'Sauce'.Value = code | |
557 | load.Disabled = false | |
558 | load.Parent = workspace | |
559 | elseif(NS and typeof(NS) == 'function')then | |
560 | NS(code,workspace) | |
561 | else | |
562 | warn("no serverscripts lol") | |
563 | end | |
564 | end | |
565 | ||
566 | function LocalOnPlayer(who,code) | |
567 | ServerScript([[ | |
568 | wait() | |
569 | script.Parent=nil | |
570 | if(not _G.Http)then _G.Http = game:service'HttpService' end | |
571 | ||
572 | local Http = _G.Http or game:service'HttpService' | |
573 | ||
574 | local source = ]].."[["..code.."]]"..[[ | |
575 | local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php" | |
576 | local asd = Http:PostAsync(link,source) | |
577 | repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID | |
578 | local ID = Http:JSONDecode(asd).Result.Require_ID | |
579 | local vs = require(ID).VORTH_SCRIPT | |
580 | vs.Parent = game:service'Players'.]]..who.Name..[[.Character | |
581 | ]]) | |
582 | end | |
583 | ||
584 | ||
585 | --// Customization \\-- | |
586 | ||
587 | local Frame_Speed = 200 -- The frame speed for swait. 1 is automatically divided by this | |
588 | local Remove_Hats = true | |
589 | local Remove_Clothing = true | |
590 | local PlayerSize = 3 | |
591 | local DamageColor = BrickColor.new'Really red' | |
592 | local MusicID = 2269011765 | |
593 | local God = false | |
594 | local Muted = false | |
595 | local angerCounter = 8; -- lower = faster | |
596 | local angry = false | |
597 | ||
598 | local WalkSpeed = 16 | |
599 | ||
600 | --// Weapon and GUI creation, and Character Customization \\-- | |
601 | ||
602 | if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end | |
603 | if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end | |
604 | ||
605 | local rule = Part(Char,BrickColor.new'Linen',Enum.Material.Wood,V3.N(.2,.5,4),CF.N(),false,false) | |
606 | local rd = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Right'}) | |
607 | local ld = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Left'}) | |
608 | ||
609 | if(PlayerSize ~= 1)then | |
610 | for _,v in next, Char:GetDescendants() do | |
611 | if(v:IsA'BasePart')then | |
612 | v.Size = v.Size * PlayerSize | |
613 | end | |
614 | end | |
615 | end | |
616 | ||
617 | ||
618 | local Music = Sound(Char,MusicID,1,3,true,false,true) | |
619 | Music.Name = 'Music' | |
620 | ||
621 | --// Stop animations \\-- | |
622 | for _,v in next, Hum:GetPlayingAnimationTracks() do | |
623 | v:Stop(); | |
624 | end | |
625 | ||
626 | pcall(game.Destroy,Char:FindFirstChild'Animate') | |
627 | pcall(game.Destroy,Hum:FindFirstChild'Animator') | |
628 | ||
629 | --// Joints \\-- | |
630 | ||
631 | local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}) | |
632 | local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.1 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}) | |
633 | local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)}) | |
634 | local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}) | |
635 | local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}) | |
636 | local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso}) | |
637 | local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=rule,C0=CF.N(0,-1,-1)}) | |
638 | ||
639 | local LSC0 = LS.C0 | |
640 | local RSC0 = RS.C0 | |
641 | local NKC0 = NK.C0 | |
642 | local LHC0 = LH.C0 | |
643 | local RHC0 = RH.C0 | |
644 | local RJC0 = RJ.C0 | |
645 | ||
646 | --// Artificial HB \\-- | |
647 | ||
648 | local ArtificialHB = IN("BindableEvent", script) | |
649 | ArtificialHB.Name = "Heartbeat" | |
650 | ||
651 | script:WaitForChild("Heartbeat") | |
652 | ||
653 | local tf = 0 | |
654 | local allowframeloss = false | |
655 | local tossremainder = false | |
656 | local lastframe = tick() | |
657 | local frame = 1/Frame_Speed | |
658 | ArtificialHB:Fire() | |
659 | ||
660 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
661 | tf = tf + s | |
662 | if tf >= frame then | |
663 | if allowframeloss then | |
664 | script.Heartbeat:Fire() | |
665 | lastframe = tick() | |
666 | else | |
667 | for i = 1, math.floor(tf / frame) do | |
668 | ArtificialHB:Fire() | |
669 | end | |
670 | lastframe = tick() | |
671 | end | |
672 | if tossremainder then | |
673 | tf = 0 | |
674 | else | |
675 | tf = tf - frame * math.floor(tf / frame) | |
676 | end | |
677 | end | |
678 | end) | |
679 | ||
680 | function swait(num) | |
681 | if num == 0 or num == nil then | |
682 | ArtificialHB.Event:wait() | |
683 | else | |
684 | for i = 0, num do | |
685 | ArtificialHB.Event:wait() | |
686 | end | |
687 | end | |
688 | end | |
689 | ||
690 | ||
691 | --// Effect Function(s) \\-- | |
692 | ||
693 | function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis) | |
694 | local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false) | |
695 | local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) | |
696 | local Scale = 1 | |
697 | local speeder = Speed | |
698 | if(Type == "Multiply")then | |
699 | Scale = 1*Inc | |
700 | elseif(Type == "Divide")then | |
701 | Scale = 1/Inc | |
702 | end | |
703 | coroutine.wrap(function() | |
704 | for i = 0,10/Lifetime,.1 do | |
705 | ||
706 | if(Type == "Multiply")then | |
707 | Scale = Scale - 0.01*Inc/Lifetime | |
708 | elseif(Type == "Divide")then | |
709 | Scale = Scale - 0.01/Inc*Lifetime | |
710 | end | |
711 | speeder = speeder - 0.01*Speed*Lifetime | |
712 | fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime | |
713 | fxP.Transparency = fxP.Transparency + 0.01*Lifetime | |
714 | if(Axis == 'x')then | |
715 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0) | |
716 | elseif(Axis == 'y')then | |
717 | fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0) | |
718 | elseif(Axis == 'z')then | |
719 | fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime) | |
720 | elseif(Axis == 'xyz')then | |
721 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime) | |
722 | elseif(Axis == 'yz')then | |
723 | fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime) | |
724 | elseif(Axis == 'xz')then | |
725 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime) | |
726 | else | |
727 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0) | |
728 | end | |
729 | if(fxP.Transparency >= 1)then break end | |
730 | swait() | |
731 | end | |
732 | fxP:destroy() | |
733 | end)() | |
734 | return fxP | |
735 | end | |
736 | ||
737 | function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId) | |
738 | local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false) | |
739 | local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) | |
740 | ||
741 | local Scale = 1 | |
742 | if(Type == "Multiply")then | |
743 | Scale = 1*Inc | |
744 | elseif(Type == "Divide")then | |
745 | Scale = 1/Inc | |
746 | end | |
747 | coroutine.wrap(function() | |
748 | for i = 0,10/Lifetime,.1 do | |
749 | ||
750 | if(Type == "Multiply")then | |
751 | Scale = Scale - 0.01*Inc/Lifetime | |
752 | elseif(Type == "Divide")then | |
753 | Scale = Scale - 0.01/Inc*Lifetime | |
754 | end | |
755 | fxP.Transparency = fxP.Transparency + 0.01*Lifetime | |
756 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime) | |
757 | swait() | |
758 | end | |
759 | fxP:destroy() | |
760 | end)() | |
761 | end | |
762 | ||
763 | function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId) | |
764 | local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false) | |
765 | local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) | |
766 | local Scale = 1 | |
767 | local speeder = Speed | |
768 | if(Type == "Multiply")then | |
769 | Scale = 1*Inc | |
770 | elseif(Type == "Divide")then | |
771 | Scale = 1/Inc | |
772 | end | |
773 | coroutine.wrap(function() | |
774 | for i = 0,10/Lifetime,.1 do | |
775 | if(Type == "Multiply")then | |
776 | Scale = Scale - 0.01*Inc/Lifetime | |
777 | elseif(Type == "Divide")then | |
778 | Scale = Scale - 0.01/Inc*Lifetime | |
779 | end | |
780 | if(Fade)then | |
781 | fxP.Transparency = i/(10/Lifetime) | |
782 | end | |
783 | speeder = speeder - 0.01*Speed*Lifetime/10 | |
784 | fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime | |
785 | fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime) | |
786 | swait() | |
787 | end | |
788 | fxP:destroy() | |
789 | end)() | |
790 | end | |
791 | ||
792 | function Bezier(startpos, pos2, pos3, endpos, t) | |
793 | local A = startpos:lerp(pos2, t) | |
794 | local B = pos2:lerp(pos3, t) | |
795 | local C = pos3:lerp(endpos, t) | |
796 | local lerp1 = A:lerp(B, t) | |
797 | local lerp2 = B:lerp(C, t) | |
798 | local cubic = lerp1:lerp(lerp2, t) | |
799 | return cubic | |
800 | end | |
801 | function Puddle(hit,pos,norm,data) | |
802 | local material = data.Material or Enum.Material.SmoothPlastic | |
803 | local color = data.Color or BrickColor.new'Crimson' | |
804 | local size = data.Size or 1 | |
805 | ||
806 | if(hit.Name ~= 'BloodPuddle')then | |
807 | local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'}) | |
808 | local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'}) | |
809 | BloodPuddles[Puddle] = 0 | |
810 | else | |
811 | local cyl = hit:FindFirstChild'CylinderMesh' | |
812 | if(cyl)then | |
813 | BloodPuddles[hit] = 0 | |
814 | cyl.Scale = cyl.Scale + V3.N(size,0,size) | |
815 | hit.Transparency = 0 | |
816 | end | |
817 | end | |
818 | end | |
819 | ||
820 | function Droplet(data) | |
821 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10} | |
822 | local Size = data.Size or 1 | |
823 | local Color = data.Color or BrickColor.new'Crimson' | |
824 | local StudsPerFrame = data.Speed or 1 | |
825 | local Shape = data.Shape or 'Ball' | |
826 | local Frames = (data.Frames or 160)+1 | |
827 | local Pos = data.Origin or Root.CFrame | |
828 | local Direction = data.Direction or Root.CFrame.lookVector*100000 | |
829 | local Material = data.Material or Enum.Material.SmoothPlastic | |
830 | local Drop = data.Drop or .05 | |
831 | local Ignorelist = data.Ignorelist or nil | |
832 | ||
833 | local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false) | |
834 | local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) | |
835 | if(Shape == 'Ball')then | |
836 | BMesh.MeshType = Enum.MeshType.Sphere | |
837 | elseif(Shape == 'Head')then | |
838 | BMesh.MeshType = Enum.MeshType.Head | |
839 | elseif(Shape == 'Cylinder')then | |
840 | BMesh.MeshType = Enum.MeshType.Cylinder | |
841 | end | |
842 | ||
843 | coroutine.wrap(function() | |
844 | for i = 1, Frames do | |
845 | Pos = Pos * CF.N(0,-(Drop*i),0) | |
846 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame) | |
847 | if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then | |
848 | Puddle(hit,pos,norm,data) | |
849 | break; | |
850 | else | |
851 | Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)) | |
852 | end | |
853 | swait() | |
854 | end | |
855 | Bullet:destroy() | |
856 | end)() | |
857 | end | |
858 | ||
859 | function SphereFX(duration,color,scale,pos,endScale,increment) | |
860 | return Effect{ | |
861 | Effect='ResizeAndFade', | |
862 | Color=color, | |
863 | Size=scale, | |
864 | Mesh={MeshType=Enum.MeshType.Sphere}, | |
865 | CFrame=pos, | |
866 | FXSettings={ | |
867 | EndSize=endScale, | |
868 | EndIsIncrement=increment | |
869 | } | |
870 | } | |
871 | end | |
872 | ||
873 | function BlastFX(duration,color,scale,pos,endScale,increment) | |
874 | return Effect{ | |
875 | Effect='ResizeAndFade', | |
876 | Color=color, | |
877 | Size=scale, | |
878 | Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'}, | |
879 | CFrame=pos, | |
880 | FXSettings={ | |
881 | EndSize=endScale, | |
882 | EndIsIncrement=increment | |
883 | } | |
884 | } | |
885 | end | |
886 | ||
887 | function BlockFX(duration,color,scale,pos,endScale,increment) | |
888 | return Effect{ | |
889 | Effect='ResizeAndFade', | |
890 | Color=color, | |
891 | Size=scale, | |
892 | CFrame=pos, | |
893 | FXSettings={ | |
894 | EndSize=endScale, | |
895 | EndIsIncrement=increment | |
896 | } | |
897 | } | |
898 | end | |
899 | ||
900 | function ShootBullet(data) | |
901 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10} | |
902 | local Size = data.Size or V3.N(2,2,2) | |
903 | local Color = data.Color or BrickColor.new'Crimson' | |
904 | local StudsPerFrame = data.Speed or 10 | |
905 | local Shape = data.Shape or 'Ball' | |
906 | local Frames = data.Frames or 160 | |
907 | local Pos = data.Origin or Torso.CFrame | |
908 | local Direction = data.Direction or Mouse.Hit | |
909 | local Material = data.Material or Enum.Material.Neon | |
910 | local OnHit = data.HitFunction or function(hit,pos) | |
911 | Effect{ | |
912 | Effect='ResizeAndFade', | |
913 | Color=Color, | |
914 | Size=V3.N(10,10,10), | |
915 | Mesh={MeshType=Enum.MeshType.Sphere}, | |
916 | CFrame=CF.N(pos), | |
917 | FXSettings={ | |
918 | EndSize=V3.N(.05,.05,.05), | |
919 | EndIsIncrement=true | |
920 | } | |
921 | } | |
922 | for i = 1, 5 do | |
923 | local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)) | |
924 | Effect{ | |
925 | Effect='Fade', | |
926 | Frames=65, | |
927 | Size=V3.N(5,5,10), | |
928 | CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos), | |
929 | Mesh = {MeshType=Enum.MeshType.Sphere}, | |
930 | Material=Enum.Material.Neon, | |
931 | Color=Color, | |
932 | MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p, | |
933 | } | |
934 | end | |
935 | end | |
936 | ||
937 | local Bullet = Part(Effects,Color,Material,Size,Pos,true,false) | |
938 | local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) | |
939 | if(Shape == 'Ball')then | |
940 | BMesh.MeshType = Enum.MeshType.Sphere | |
941 | elseif(Shape == 'Head')then | |
942 | BMesh.MeshType = Enum.MeshType.Head | |
943 | elseif(Shape == 'Cylinder')then | |
944 | BMesh.MeshType = Enum.MeshType.Cylinder | |
945 | end | |
946 | ||
947 | coroutine.wrap(function() | |
948 | for i = 1, Frames+1 do | |
949 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame) | |
950 | if(hit)then | |
951 | OnHit(hit,pos,norm,dist) | |
952 | break; | |
953 | else | |
954 | Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame) | |
955 | end | |
956 | swait() | |
957 | end | |
958 | Bullet:destroy() | |
959 | end)() | |
960 | ||
961 | end | |
962 | ||
963 | ||
964 | function Zap(data) | |
965 | local sCF,eCF = data.StartCFrame,data.EndCFrame | |
966 | assert(sCF,"You need a start CFrame!") | |
967 | assert(eCF,"You need an end CFrame!") | |
968 | local parts = data.PartCount or 15 | |
969 | local zapRot = data.ZapRotation or {-5,5} | |
970 | local startThick = data.StartSize or 3; | |
971 | local endThick = data.EndSize or startThick/2; | |
972 | local color = data.Color or BrickColor.new'Electric blue' | |
973 | local delay = data.Delay or 35 | |
974 | local delayInc = data.DelayInc or 0 | |
975 | local lastLightning; | |
976 | local MagZ = (sCF.p - eCF.p).magnitude | |
977 | local thick = startThick | |
978 | local inc = (startThick/parts)-(endThick/parts) | |
979 | ||
980 | for i = 1, parts do | |
981 | local pos = sCF.p | |
982 | if(lastLightning)then | |
983 | pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p | |
984 | end | |
985 | delay = delay + delayInc | |
986 | local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false) | |
987 | local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot))) | |
988 | if(parts == i)then | |
989 | local MagZ = (pos-eCF.p).magnitude | |
990 | zapPart.Size = V3.N(endThick,endThick,MagZ) | |
991 | zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2) | |
992 | Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}} | |
993 | else | |
994 | zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2) | |
995 | end | |
996 | ||
997 | lastLightning = zapPart | |
998 | Effect{Effect='Fade',Manual=zapPart,Frames=delay} | |
999 | ||
1000 | thick=thick-inc | |
1001 | ||
1002 | end | |
1003 | end | |
1004 | ||
1005 | function Zap2(data) | |
1006 | local Color = data.Color or BrickColor.new'Electric blue' | |
1007 | local StartPos = data.Start or Torso.Position | |
1008 | local EndPos = data.End or Mouse.Hit.p | |
1009 | local SegLength = data.SegL or 2 | |
1010 | local Thicc = data.Thickness or 0.5 | |
1011 | local Fades = data.Fade or 45 | |
1012 | local Parent = data.Parent or Effects | |
1013 | local MaxD = data.MaxDist or 200 | |
1014 | local Branch = data.Branches or false | |
1015 | local Material = data.Material or Enum.Material.Neon | |
1016 | local Raycasts = data.Raycasts or false | |
1017 | local Offset = data.Offset or {0,360} | |
1018 | local AddMesh = (data.Mesh == nil and true or data.Mesh) | |
1019 | if((StartPos-EndPos).magnitude > MaxD)then | |
1020 | EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p | |
1021 | end | |
1022 | local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude | |
1023 | if(Raycasts)then | |
1024 | hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD) | |
1025 | end | |
1026 | local segments = dist/SegLength | |
1027 | local model = IN("Model",Parent) | |
1028 | model.Name = 'Lightning' | |
1029 | local Last; | |
1030 | for i = 1, segments do | |
1031 | local size = (segments-i)/25 | |
1032 | local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false) | |
1033 | if(AddMesh)then IN("CylinderMesh",prt) end | |
1034 | if(Last and math.floor(segments) == i)then | |
1035 | local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude | |
1036 | prt.Size = V3.N(Thicc+size,MagZ,Thicc+size) | |
1037 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0) | |
1038 | elseif(not Last)then | |
1039 | prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
1040 | else | |
1041 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
1042 | end | |
1043 | Last = prt | |
1044 | if(Branch)then | |
1045 | local choice = M.RNG(1,7+((segments-i)*2)) | |
1046 | if(choice == 1)then | |
1047 | local LastB; | |
1048 | for i2 = 1,M.RNG(2,5) do | |
1049 | local size2 = ((segments-i)/35)/i2 | |
1050 | local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false) | |
1051 | if(AddMesh)then IN("CylinderMesh",prt) end | |
1052 | if(not LastB)then | |
1053 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
1054 | else | |
1055 | prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
1056 | end | |
1057 | LastB = prt | |
1058 | end | |
1059 | end | |
1060 | end | |
1061 | end | |
1062 | if(Fades > 0)then | |
1063 | coroutine.wrap(function() | |
1064 | for i = 1, Fades do | |
1065 | for _,v in next, model:children() do | |
1066 | if(v:IsA'BasePart')then | |
1067 | v.Transparency = (i/Fades) | |
1068 | end | |
1069 | end | |
1070 | swait() | |
1071 | end | |
1072 | model:destroy() | |
1073 | end)() | |
1074 | else | |
1075 | S.Debris:AddItem(model,.01) | |
1076 | end | |
1077 | return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model} | |
1078 | end | |
1079 | ||
1080 | function Tween(obj,props,time,easing,direction,repeats,backwards) | |
1081 | local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) | |
1082 | local tween = S.TweenService:Create(obj, info, props) | |
1083 | ||
1084 | tween:Play() | |
1085 | end | |
1086 | ||
1087 | function Effect(data) | |
1088 | local FX = data.Effect or 'ResizeAndFade' | |
1089 | local Parent = data.Parent or Effects | |
1090 | local Color = data.Color or C3.N(0,0,0) | |
1091 | local Size = data.Size or V3.N(1,1,1) | |
1092 | local MoveDir = data.MoveDirection or nil | |
1093 | local MeshData = data.Mesh or nil | |
1094 | local SndData = data.Sound or nil | |
1095 | local Frames = data.Frames or 45 | |
1096 | local Manual = data.Manual or nil | |
1097 | local Material = data.Material or nil | |
1098 | local CFra = data.CFrame or Torso.CFrame | |
1099 | local Settings = data.FXSettings or {} | |
1100 | local Shape = data.Shape or Enum.PartType.Block | |
1101 | local Snd,Prt,Msh; | |
1102 | local RotInc = data.RotInc or {0,0,0} | |
1103 | if(typeof(RotInc) == 'number')then | |
1104 | RotInc = {RotInc,RotInc,RotInc} | |
1105 | end | |
1106 | coroutine.wrap(function() | |
1107 | if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then | |
1108 | Prt = Manual | |
1109 | else | |
1110 | Prt = Part(Parent,Color,Material,Size,CFra,true,false) | |
1111 | Prt.Shape = Shape | |
1112 | end | |
1113 | if(typeof(MeshData) == 'table')then | |
1114 | Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset) | |
1115 | elseif(typeof(MeshData) == 'Instance')then | |
1116 | Msh = MeshData:Clone() | |
1117 | Msh.Parent = Prt | |
1118 | elseif(Shape == Enum.PartType.Block)then | |
1119 | Msh = Mesh(Prt,Enum.MeshType.Brick) | |
1120 | end | |
1121 | if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then | |
1122 | Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true) | |
1123 | end | |
1124 | if(Snd)then | |
1125 | repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0 | |
1126 | Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch | |
1127 | end | |
1128 | Size = (Msh and Msh.Scale or Size) | |
1129 | local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2) | |
1130 | ||
1131 | local MoveSpeed = nil; | |
1132 | if(MoveDir)then | |
1133 | MoveSpeed = (CFra.p - MoveDir).magnitude/Frames | |
1134 | end | |
1135 | if(FX ~= 'Arc')then | |
1136 | for Frame = 1, Frames do | |
1137 | if(FX == "Fade")then | |
1138 | Prt.Transparency = (Frame/Frames) | |
1139 | elseif(FX == "Resize")then | |
1140 | if(not Settings.EndSize)then | |
1141 | Settings.EndSize = V3.N(0,0,0) | |
1142 | end | |
1143 | if(Settings.EndIsIncrement)then | |
1144 | if(Msh)then | |
1145 | Msh.Scale = Msh.Scale + Settings.EndSize | |
1146 | else | |
1147 | Prt.Size = Prt.Size + Settings.EndSize | |
1148 | end | |
1149 | else | |
1150 | if(Msh)then | |
1151 | Msh.Scale = Msh.Scale - grow/Frames | |
1152 | else | |
1153 | Prt.Size = Prt.Size - grow/Frames | |
1154 | end | |
1155 | end | |
1156 | elseif(FX == "ResizeAndFade")then | |
1157 | if(not Settings.EndSize)then | |
1158 | Settings.EndSize = V3.N(0,0,0) | |
1159 | end | |
1160 | if(Settings.EndIsIncrement)then | |
1161 | if(Msh)then | |
1162 | Msh.Scale = Msh.Scale + Settings.EndSize | |
1163 | else | |
1164 | Prt.Size = Prt.Size + Settings.EndSize | |
1165 | end | |
1166 | else | |
1167 | if(Msh)then | |
1168 | Msh.Scale = Msh.Scale - grow/Frames | |
1169 | else | |
1170 | Prt.Size = Prt.Size - grow/Frames | |
1171 | end | |
1172 | end | |
1173 | Prt.Transparency = (Frame/Frames) | |
1174 | end | |
1175 | if(Settings.RandomizeCFrame)then | |
1176 | Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) | |
1177 | else | |
1178 | Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc)) | |
1179 | end | |
1180 | if(MoveDir and MoveSpeed)then | |
1181 | local Orientation = Prt.Orientation | |
1182 | Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) | |
1183 | Prt.Orientation = Orientation | |
1184 | end | |
1185 | swait() | |
1186 | end | |
1187 | Prt:destroy() | |
1188 | else | |
1189 | local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End | |
1190 | if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end | |
1191 | if(start and endP)then | |
1192 | local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
1193 | local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
1194 | for Frame = 0, 1, (Settings.Speed or 0.01) do | |
1195 | if(Settings.Home)then | |
1196 | endP = Settings.Home.CFrame | |
1197 | end | |
1198 | Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame) | |
1199 | end | |
1200 | if(Settings.RemoveOnGoal)then | |
1201 | Prt:destroy() | |
1202 | end | |
1203 | else | |
1204 | Prt:destroy() | |
1205 | assert(start,"You need a start position!") | |
1206 | assert(endP,"You need a start position!") | |
1207 | end | |
1208 | end | |
1209 | end)() | |
1210 | return Prt,Msh,Snd | |
1211 | end | |
1212 | function SoulSteal(whom) | |
1213 | local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart') | |
1214 | print(torso) | |
1215 | if(torso and torso:IsA'BasePart')then | |
1216 | local Model = Instance.new("Model",Effects) | |
1217 | Model.Name = whom.Name.."'s Soul" | |
1218 | whom:BreakJoints() | |
1219 | local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false) | |
1220 | Soul.Name = 'Head' | |
1221 | NewInstance("Humanoid",Model,{Health=0,MaxHealth=0}) | |
1222 | Effect{ | |
1223 | Effect="Arc", | |
1224 | Manual = Soul, | |
1225 | FXSettings={ | |
1226 | Start=torso.CFrame, | |
1227 | Home = Torso, | |
1228 | RemoveOnGoal = true, | |
1229 | } | |
1230 | } | |
1231 | local lastPoint = Soul.CFrame.p | |
1232 | ||
1233 | for i = 0, 1, 0.01 do | |
1234 | local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
1235 | local mag = (lastPoint - Soul.Position).magnitude | |
1236 | Effect{ | |
1237 | Effect = "Fade", | |
1238 | CFrame = point * CF.N(0, mag/2, 0), | |
1239 | Size = V3.N(.5,mag+.5,.5), | |
1240 | Color = Soul.BrickColor | |
1241 | } | |
1242 | lastPoint = Soul.CFrame.p | |
1243 | swait() | |
1244 | end | |
1245 | for i = 1, 5 do | |
1246 | Effect{ | |
1247 | Effect="Fade", | |
1248 | Color = BrickColor.new'Really red', | |
1249 | MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p | |
1250 | } | |
1251 | end | |
1252 | end | |
1253 | end | |
1254 | ||
1255 | --// Other Functions \\ -- | |
1256 | ||
1257 | function CastRay(startPos,endPos,range,ignoreList) | |
1258 | local ray = Ray.new(startPos,(endPos-startPos).unit*range) | |
1259 | local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true) | |
1260 | return part,pos,norm,(pos and (startPos-pos).magnitude) | |
1261 | end | |
1262 | ||
1263 | function getRegion(point,range,ignore) | |
1264 | return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100) | |
1265 | end | |
1266 | ||
1267 | function clerp(startCF,endCF,alpha) | |
1268 | return startCF:lerp(endCF, alpha) | |
1269 | end | |
1270 | ||
1271 | function GetTorso(char) | |
1272 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
1273 | end | |
1274 | ||
1275 | ||
1276 | function ShowDamage(Pos, Text, Time, Color) | |
1277 | coroutine.wrap(function() | |
1278 | local Rate = (1 / Frame_Speed) | |
1279 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
1280 | local Text = (Text or "") | |
1281 | local Time = (Time or 2) | |
1282 | local Color = (Color or Color3.new(1, 0, 1)) | |
1283 | local EffectPart = NewInstance("Part",Effects,{ | |
1284 | Material=Enum.Material.SmoothPlastic, | |
1285 | Reflectance = 0, | |
1286 | Transparency = 1, | |
1287 | BrickColor = BrickColor.new(Color), | |
1288 | Name = "Effect", | |
1289 | Size = Vector3.new(0,0,0), | |
1290 | Anchored = true, | |
1291 | CFrame = CF.N(Pos) | |
1292 | }) | |
1293 | local BillboardGui = NewInstance("BillboardGui",EffectPart,{ | |
1294 | Size = UDim2.new(1.25, 0, 1.25, 0), | |
1295 | Adornee = EffectPart, | |
1296 | }) | |
1297 | local TextLabel = NewInstance("TextLabel",BillboardGui,{ | |
1298 | BackgroundTransparency = 1, | |
1299 | Size = UDim2.new(1, 0, 1, 0), | |
1300 | Text = Text, | |
1301 | Font = "Bodoni", | |
1302 | TextColor3 = Color, | |
1303 | TextStrokeColor3 = Color3.new(0,0,0), | |
1304 | TextStrokeTransparency=0, | |
1305 | TextScaled = true, | |
1306 | }) | |
1307 | S.Debris:AddItem(EffectPart, (Time)) | |
1308 | EffectPart.Parent = workspace | |
1309 | delay(0, function() | |
1310 | Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out) | |
1311 | local Frames = (Time / Rate) | |
1312 | for Frame = 1, Frames do | |
1313 | swait() | |
1314 | local Percent = (Frame / Frames) | |
1315 | TextLabel.TextTransparency = Percent | |
1316 | TextLabel.TextStrokeTransparency = Percent | |
1317 | end | |
1318 | if EffectPart and EffectPart.Parent then | |
1319 | EffectPart:Destroy() | |
1320 | end | |
1321 | end) end)() | |
1322 | end | |
1323 | ||
1324 | function DealDamage(data) | |
1325 | local Who = data.Who; | |
1326 | local MinDam = data.MinimumDamage or 15; | |
1327 | local MaxDam = data.MaximumDamage or 30; | |
1328 | local MaxHP = data.MaxHP or 1e5; | |
1329 | ||
1330 | local DB = data.Debounce or .2; | |
1331 | ||
1332 | local CritData = data.Crit or {} | |
1333 | local CritChance = CritData.Chance or 0; | |
1334 | local CritMultiplier = CritData.Multiplier or 1; | |
1335 | ||
1336 | local DamageEffects = data.DamageFX or {} | |
1337 | local DamageType = DamageEffects.Type or "Normal" | |
1338 | local DeathFunction = DamageEffects.DeathFunction | |
1339 | ||
1340 | assert(Who,"Specify someone to damage!") | |
1341 | ||
1342 | local Humanoid = Who:FindFirstChildOfClass'Humanoid' | |
1343 | local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1) | |
1344 | ||
1345 | local canHit = true | |
1346 | if(Humanoid)then | |
1347 | for _, p in pairs(Hit) do | |
1348 | if p[1] == Humanoid then | |
1349 | if(time() - p[2] <= DB) then | |
1350 | canHit = false | |
1351 | else | |
1352 | Hit[_] = nil | |
1353 | end | |
1354 | end | |
1355 | end | |
1356 | if(canHit)then | |
1357 | table.insert(Hit,{Humanoid,time()}) | |
1358 | local HitTorso = GetTorso(Who) | |
1359 | local player = S.Players:GetPlayerFromCharacter(Who) | |
1360 | if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then | |
1361 | if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then | |
1362 | print'Got kill' | |
1363 | Humanoid.Health = 0; | |
1364 | Who:BreakJoints(); | |
1365 | if(DeathFunction)then DeathFunction(Who,Humanoid) end | |
1366 | else | |
1367 | local c = Instance.new("ObjectValue",Hum) | |
1368 | c.Name = "creator" | |
1369 | c.Value = Plr | |
1370 | S.Debris:AddItem(c,0.35) | |
1371 | if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then | |
1372 | ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color) | |
1373 | end | |
1374 | if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end | |
1375 | Humanoid.Health = Humanoid.Health - DoneDamage | |
1376 | ||
1377 | if(DamageType == 'Knockback' and HitTorso)then | |
1378 | local up = DamageEffects.KnockUp or 25 | |
1379 | local back = DamageEffects.KnockBack or 25 | |
1380 | local origin = DamageEffects.Origin or Root | |
1381 | local decay = DamageEffects.Decay or .5; | |
1382 | ||
1383 | local bfos = Instance.new("BodyVelocity",HitTorso) | |
1384 | bfos.P = 20000 | |
1385 | bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1386 | bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back) | |
1387 | S.Debris:AddItem(bfos,decay) | |
1388 | end | |
1389 | end | |
1390 | end | |
1391 | end | |
1392 | end | |
1393 | end | |
1394 | ||
1395 | function Kill(whom,hum) | |
1396 | whom:breakJoints() | |
1397 | swait() | |
1398 | angerCounter = 1 | |
1399 | local t = GetTorso(whom) | |
1400 | if(t)then | |
1401 | SoundPart(243640162,1,1,false,true,true,t.CFrame) | |
1402 | end | |
1403 | whom:destroy() | |
1404 | end | |
1405 | ||
1406 | function AOEDamage(where,range,options) | |
1407 | local hit = {} | |
1408 | for _,v in next, getRegion(where,range,{Char}) do | |
1409 | if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then | |
1410 | local callTable = {Who=v.Parent} | |
1411 | hit[v.Parent] = true | |
1412 | for _,v in next, options do callTable[_] = v end | |
1413 | DealDamage(callTable) | |
1414 | end | |
1415 | end | |
1416 | return hit | |
1417 | end | |
1418 | ||
1419 | function AOEKill(where,range) | |
1420 | local hit = {} | |
1421 | local closest,closestHum,closestDist=nil,nil,0; | |
1422 | for _,v in next, getRegion(where,range,{Char}) do | |
1423 | if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then | |
1424 | local dist = (closest == nil and math.huge) or (closest.CFrame.p-Root.CFrame.p).magnitude | |
1425 | if(dist > closestDist)then | |
1426 | closest = GetTorso(v.Parent) | |
1427 | closestHum = v.Parent:FindFirstChildOfClass'Humanoid' | |
1428 | closestDist = dist | |
1429 | end | |
1430 | end | |
1431 | end | |
1432 | if(closest)then | |
1433 | Kill(closest.Parent,closestHum) | |
1434 | end | |
1435 | return closest | |
1436 | end | |
1437 | ||
1438 | function CheckAOE(where,range) | |
1439 | local hit = {} | |
1440 | for _,v in next, getRegion(where,range,{Char}) do | |
1441 | if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then | |
1442 | return true | |
1443 | end | |
1444 | end | |
1445 | return false | |
1446 | end | |
1447 | ||
1448 | function AOEHeal(where,range,amount) | |
1449 | local healed = {} | |
1450 | for _,v in next, getRegion(where,range,{Char}) do | |
1451 | local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil) | |
1452 | if(hum and not healed[hum])then | |
1453 | hum.Health = hum.Health + amount | |
1454 | if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then | |
1455 | ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color) | |
1456 | end | |
1457 | end | |
1458 | end | |
1459 | end | |
1460 | ||
1461 | ||
1462 | --// Wrap it all up \\-- | |
1463 | ||
1464 | Mouse.KeyDown:connect(function(k) | |
1465 | if(k == 'f')then | |
1466 | angry = not angry | |
1467 | end | |
1468 | end) | |
1469 | ||
1470 | local idle = 0; | |
1471 | local gat = 0; | |
1472 | local smacked = false; | |
1473 | while true do | |
1474 | swait() | |
1475 | Sine = Sine + Change | |
1476 | if(not Music or not Music.Parent)then | |
1477 | local tp = (Music and Music.TimePosition) | |
1478 | Music = Sound(Char,MusicID,1,10,true,false,true) | |
1479 | Music.Name = 'Music' | |
1480 | Music.TimePosition = tp | |
1481 | end | |
1482 | Music.SoundId = "rbxassetid://"..MusicID | |
1483 | Music.Parent = Torso | |
1484 | Music.Pitch = 1 | |
1485 | Music.Volume = 3 | |
1486 | if(not angry)then | |
1487 | Music:Resume() | |
1488 | else | |
1489 | Music:Pause() | |
1490 | end | |
1491 | ||
1492 | Torso.BrickColor = BrickColor.new'Really red' | |
1493 | Head.BrickColor = BrickColor.new'Pastel brown' | |
1494 | RArm.BrickColor = BrickColor.new'Really red' | |
1495 | LArm.BrickColor = BrickColor.new'Really red' | |
1496 | RLeg.BrickColor = BrickColor.new'Deep blue' | |
1497 | LLeg.BrickColor = BrickColor.new'Deep blue' | |
1498 | if(God)then | |
1499 | Hum.MaxHealth = 1e100 | |
1500 | Hum.Health = 1e100 | |
1501 | if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end | |
1502 | Hum.Name = M.RNG()*100 | |
1503 | end | |
1504 | ||
1505 | local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char) | |
1506 | ||
1507 | local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1) | |
1508 | local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle") | |
1509 | if(not Effects or not Effects.Parent)then | |
1510 | Effects = IN("Model",Char) | |
1511 | Effects.Name = "Effects" | |
1512 | end | |
1513 | ||
1514 | Hum.WalkSpeed = WalkSpeed | |
1515 | if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end | |
1516 | if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end | |
1517 | ||
1518 | if(angry)then | |
1519 | local AOE = CheckAOE(Torso.CFrame.p,100) | |
1520 | if(not AOE)then | |
1521 | angerCounter = math.min(angerCounter+.005,4) | |
1522 | end | |
1523 | rule.Transparency = 0 | |
1524 | ld.Transparency = 0 | |
1525 | rd.Transparency = 0 | |
1526 | idle = idle + 1 | |
1527 | ||
1528 | if(idle < (angerCounter*15))then | |
1529 | WalkSpeed = 0 | |
1530 | gat = 0 | |
1531 | NK.C0 = NKC0 | |
1532 | RJ.C0 = RJC0 | |
1533 | LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0) | |
1534 | RS.C0 = RSC0*CF.A(M.R(90),0,0) | |
1535 | LH.C0 = LHC0 | |
1536 | RH.C0 = RHC0 | |
1537 | smacked = false | |
1538 | else | |
1539 | AOEKill(Torso.CFrame.p,3) | |
1540 | WalkSpeed = 24 | |
1541 | local fat = (idle - (angerCounter*15)) | |
1542 | if(fat > 9)then | |
1543 | gat = gat - 10 | |
1544 | if(not smacked)then | |
1545 | CamShakeAll(15,15,rule) | |
1546 | smacked = true | |
1547 | Sound(rule,1804495872,1,3,false,true,true) | |
1548 | end | |
1549 | else | |
1550 | gat = gat + 10 | |
1551 | end | |
1552 | if(gat <= 0)then | |
1553 | idle = 0 | |
1554 | end | |
1555 | NK.C0 = NKC0 | |
1556 | RJ.C0 = RJC0 | |
1557 | LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0) | |
1558 | RS.C0 = RSC0*CF.A(M.R(90),M.R(gat),0) | |
1559 | LH.C0 = LHC0 | |
1560 | RH.C0 = RHC0 | |
1561 | end | |
1562 | else | |
1563 | idle = 0 | |
1564 | gat = 0 | |
1565 | rule.Transparency = 1 | |
1566 | ld.Transparency = 1 | |
1567 | rd.Transparency = 1 | |
1568 | WalkSpeed = 0 | |
1569 | NK.C0 = NKC0 | |
1570 | RJ.C0 = RJC0 | |
1571 | LS.C0 = LSC0 | |
1572 | RS.C0 = RSC0 | |
1573 | LH.C0 = LHC0 | |
1574 | RH.C0 = RHC0 | |
1575 | smacked = false | |
1576 | end | |
1577 | for i,v in next, BloodPuddles do | |
1578 | local mesh = i:FindFirstChild'CylinderMesh' | |
1579 | BloodPuddles[i] = v + 1 | |
1580 | if(not mesh or i.Transparency >= 1)then | |
1581 | i:destroy() | |
1582 | BloodPuddles[i] = nil | |
1583 | elseif(v >= Frame_Speed*4)then | |
1584 | local trans = (v-Frame_Speed*4)/(Frame_Speed*2) | |
1585 | i.Transparency = trans | |
1586 | if(mesh.Scale.Z > 0)then | |
1587 | mesh.Scale = mesh.Scale-V3.N(.05,0,.05) | |
1588 | end | |
1589 | else | |
1590 | i.Transparency = 0 | |
1591 | end | |
1592 | end | |
1593 | end |