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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | ||
146 | local punched1 = true | |
147 | local punched2 = false | |
148 | local punched3 = false | |
149 | local punched4 = false | |
150 | local beamgo4 = 2.2 | |
151 | local beamgo3 = 1 | |
152 | local trans = 1 | |
153 | local ssj1 = false | |
154 | local ssj2 = false | |
155 | local transforming1 = false | |
156 | local transforming2 = false | |
157 | local transforming3 = false | |
158 | local transforming4 = false | |
159 | local onaura = true | |
160 | local num = 0 | |
161 | local enabled = true | |
162 | local beamgo = 2.2 | |
163 | local beamgo1 = 1 | |
164 | local p = game.Players.LocalPlayer | |
165 | local char = p.Character | |
166 | local mouse = p:GetMouse() | |
167 | local larm = char["Left Arm"] | |
168 | local rarm = char["Right Arm"] | |
169 | local lleg = char["Left Leg"] | |
170 | local rleg = char["Right Leg"] | |
171 | local hed = char.Head | |
172 | local torso = char.Torso | |
173 | local hum = char.Humanoid | |
174 | local root = char.HumanoidRootPart | |
175 | local canattack = true | |
176 | local canwalk = true | |
177 | local canwalk1 = true | |
178 | local canidle = true | |
179 | local rs = game:GetService("RunService").RenderStepped | |
180 | local new = Instance.new | |
181 | local v3 = Vector3.new | |
182 | local ns = NumberSequence.new | |
183 | local nr = NumberRange.new | |
184 | local bc = BrickColor.new | |
185 | local cf = CFrame.new | |
186 | local cfa = CFrame.Angles | |
187 | local rad = math.rad | |
188 | local startk = false | |
189 | local beam1 = false | |
190 | local beam2 = false | |
191 | for i,v in pairs(char:GetChildren()) do | |
192 | if v.ClassName == "Accessory" then | |
193 | v:Destroy() | |
194 | end | |
195 | end | |
196 | ----------------------------------- | |
197 | --god/health | |
198 | ||
199 | Instance.new("ForceField",char).Visible = false | |
200 | hum.MaxHealth = math.huge | |
201 | hum.Health = math.huge | |
202 | hum.Name = "nohit" | |
203 | ||
204 | ----------------------------------- | |
205 | function Lerp(c1,c2,al) | |
206 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
207 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
208 | for i,v in pairs(com1) do | |
209 | com1[i] = v+(com2[i]-v)*al | |
210 | end | |
211 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
212 | end | |
213 | ---------------------------------------------------------------------------------------------------- | |
214 | --GoundWaves | |
215 | GroundWave1 = function() | |
216 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + torso.CFrame.lookVector * 5 | |
217 | Colors = {"Lime green", "Lime green"} | |
218 | local wave = Instance.new("Part", char) | |
219 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
220 | wave.Anchored = true | |
221 | wave.Name = "Wave" | |
222 | wave.CanCollide = false | |
223 | wave.Locked = true | |
224 | wave.Size = Vector3.new(1, 1, 1) | |
225 | wave.TopSurface = "Smooth" | |
226 | wave.BottomSurface = "Smooth" | |
227 | wave.Transparency = 0.35 | |
228 | wave.CFrame = HandCF | |
229 | wm = Instance.new("SpecialMesh", wave) | |
230 | wm.MeshId = "rbxassetid://3270017" | |
231 | coroutine.wrap(function() | |
232 | for i = 1, 30, 1 do | |
233 | wm.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
234 | wave.Size = wm.Scale | |
235 | wave.CFrame = HandCF | |
236 | wave.Transparency = i/30 | |
237 | wait() | |
238 | end | |
239 | wait() | |
240 | wave:Destroy() | |
241 | end)() | |
242 | end | |
243 | GroundWave2 = function() | |
244 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
245 | Colors = {"Lime green", "Lime green"} | |
246 | local wave3 = Instance.new("Part", char) | |
247 | wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
248 | wave3.Anchored = true | |
249 | wave3.Name = "Wave" | |
250 | wave3.CanCollide = false | |
251 | wave3.Locked = true | |
252 | wave3.Size = Vector3.new(1, 1, 1) | |
253 | wave3.TopSurface = "Smooth" | |
254 | wave3.BottomSurface = "Smooth" | |
255 | wave3.Transparency = 0.35 | |
256 | wave3.CFrame = HandCF | |
257 | wm1 = Instance.new("SpecialMesh", wave3) | |
258 | wm1.MeshId = "rbxassetid://3270017" | |
259 | coroutine.wrap(function() | |
260 | for i = 1, 30, 1 do | |
261 | wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
262 | wave3.Size = wm1.Scale | |
263 | wave3.CFrame = HandCF | |
264 | wave3.Transparency = i/30 | |
265 | wait() | |
266 | end | |
267 | wait() | |
268 | wave3:Destroy() | |
269 | end)() | |
270 | end | |
271 | GroundWave3 = function() | |
272 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
273 | Colors = {"Lime green", "Lime green"} | |
274 | local wave2 = Instance.new("Part", char) | |
275 | wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
276 | wave2.Anchored = true | |
277 | wave2.Name = "Wave" | |
278 | wave2.CanCollide = false | |
279 | wave2.Locked = true | |
280 | wave2.Size = Vector3.new(1, 1, 1) | |
281 | wave2.TopSurface = "Smooth" | |
282 | wave2.BottomSurface = "Smooth" | |
283 | wave2.Transparency = 0.35 | |
284 | wave2.CFrame = HandCF | |
285 | wm2 = Instance.new("SpecialMesh", wave2) | |
286 | wm2.MeshId = "rbxassetid://3270017" | |
287 | coroutine.wrap(function() | |
288 | for i = 1, 30, 1 do | |
289 | wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
290 | wave2.Size = wm2.Scale | |
291 | wave2.CFrame = HandCF | |
292 | wave2.Transparency = i/30 | |
293 | wait() | |
294 | end | |
295 | wait() | |
296 | wave2:Destroy() | |
297 | end)() | |
298 | end | |
299 | GroundWave4 = function() | |
300 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
301 | Colors = {"Lime green", "Lime green"} | |
302 | local wave1 = Instance.new("Part", char) | |
303 | wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
304 | wave1.Anchored = true | |
305 | wave1.Name = "Wave" | |
306 | wave1.CanCollide = false | |
307 | wave1.Locked = true | |
308 | wave1.Size = Vector3.new(1, 1, 1) | |
309 | wave1.TopSurface = "Smooth" | |
310 | wave1.BottomSurface = "Smooth" | |
311 | wave1.Transparency = 0.35 | |
312 | wave1.CFrame = HandCF | |
313 | wm3 = Instance.new("SpecialMesh", wave1) | |
314 | wm3.MeshId = "rbxassetid://3270017" | |
315 | coroutine.wrap(function() | |
316 | for i = 1, 30, 1 do | |
317 | wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
318 | wave1.Size = wm3.Scale | |
319 | wave1.CFrame = HandCF | |
320 | wave1.Transparency = i/30 | |
321 | wait() | |
322 | end | |
323 | wait() | |
324 | wave1:Destroy() | |
325 | end)() | |
326 | end | |
327 | -------------------------------------------------------------------------- | |
328 | --transform | |
329 | GroundWave5 = function() | |
330 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
331 | Colors = {"Lime green", "Lime green"} | |
332 | local wave11 = Instance.new("Part", char) | |
333 | wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
334 | wave11.Anchored = true | |
335 | wave11.Name = "Wave" | |
336 | wave11.CanCollide = false | |
337 | wave11.Locked = true | |
338 | wave11.Size = Vector3.new(1, 1, 1) | |
339 | wave11.TopSurface = "Smooth" | |
340 | wave11.BottomSurface = "Smooth" | |
341 | wave11.Transparency = 0.35 | |
342 | wave11.CFrame = HandCF | |
343 | wm31 = Instance.new("SpecialMesh", wave11) | |
344 | wm31.MeshId = "rbxassetid://3270017" | |
345 | coroutine.wrap(function() | |
346 | for i = 1, 30, 1 do | |
347 | wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
348 | wave11.Size = wm31.Scale | |
349 | wave11.CFrame = HandCF | |
350 | wave11.Transparency = i/30 | |
351 | wait() | |
352 | end | |
353 | wait() | |
354 | wave11:Destroy() | |
355 | end)() | |
356 | end | |
357 | GroundWave6 = function() | |
358 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
359 | Colors = {"Lime green", "Lime green"} | |
360 | local wave111 = Instance.new("Part", char) | |
361 | wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
362 | wave111.Anchored = true | |
363 | wave111.Name = "Wave" | |
364 | wave111.CanCollide = false | |
365 | wave111.Locked = true | |
366 | wave111.Size = Vector3.new(1, 1, 1) | |
367 | wave111.TopSurface = "Smooth" | |
368 | wave111.BottomSurface = "Smooth" | |
369 | wave111.Transparency = 0.35 | |
370 | wave111.CFrame = HandCF | |
371 | wm311 = Instance.new("SpecialMesh", wave111) | |
372 | wm311.MeshId = "rbxassetid://3270017" | |
373 | coroutine.wrap(function() | |
374 | for i = 1, 30, 1 do | |
375 | wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
376 | wave111.Size = wm311.Scale | |
377 | wave111.CFrame = HandCF | |
378 | wave111.Transparency = i/30 | |
379 | wait() | |
380 | end | |
381 | wait() | |
382 | wave111:Destroy() | |
383 | end)() | |
384 | end | |
385 | GroundWave7 = function() | |
386 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)) | |
387 | Colors = {"Lime green", "Lime green"} | |
388 | local wave1111 = Instance.new("Part", char) | |
389 | wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
390 | wave1111.Anchored = true | |
391 | wave1111.Name = "Wave" | |
392 | wave1111.CanCollide = false | |
393 | wave1111.Locked = true | |
394 | wave1111.Size = Vector3.new(1, 1, 1) | |
395 | wave1111.TopSurface = "Smooth" | |
396 | wave1111.BottomSurface = "Smooth" | |
397 | wave1111.Transparency = 0.35 | |
398 | wave1111.CFrame = HandCF | |
399 | wm3111 = Instance.new("SpecialMesh", wave1111) | |
400 | wm3111.MeshId = "rbxassetid://3270017" | |
401 | coroutine.wrap(function() | |
402 | for i = 1, 30, 1 do | |
403 | wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
404 | wave1111.Size = wm3111.Scale | |
405 | wave1111.CFrame = HandCF | |
406 | wave1111.Transparency = i/30 | |
407 | wait() | |
408 | end | |
409 | wait() | |
410 | wave1111:Destroy() | |
411 | end)() | |
412 | end | |
413 | GroundWave8 = function() | |
414 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(40), math.rad(90), math.rad(0)) | |
415 | Colors = {"Lime green", "Lime green"} | |
416 | local wave11111 = Instance.new("Part", char) | |
417 | wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
418 | wave11111.Anchored = true | |
419 | wave11111.Name = "Wave" | |
420 | wave11111.CanCollide = false | |
421 | wave11111.Locked = true | |
422 | wave11111.Size = Vector3.new(1, 1, 1) | |
423 | wave11111.TopSurface = "Smooth" | |
424 | wave11111.BottomSurface = "Smooth" | |
425 | wave11111.Transparency = 0.35 | |
426 | wave11111.CFrame = HandCF | |
427 | wm31111 = Instance.new("SpecialMesh", wave11111) | |
428 | wm31111.MeshId = "rbxassetid://3270017" | |
429 | coroutine.wrap(function() | |
430 | for i = 1, 30, 1 do | |
431 | wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
432 | wave11111.Size = wm31111.Scale | |
433 | wave11111.CFrame = HandCF | |
434 | wave11111.Transparency = i/30 | |
435 | wait() | |
436 | end | |
437 | wait() | |
438 | wave11111:Destroy() | |
439 | end)() | |
440 | end | |
441 | GroundWave9 = function() | |
442 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(40)) | |
443 | Colors = {"Lime green", "Lime green"} | |
444 | local wave111111 = Instance.new("Part", char) | |
445 | wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
446 | wave111111.Anchored = true | |
447 | wave111111.Name = "Wave" | |
448 | wave111111.CanCollide = false | |
449 | wave111111.Locked = true | |
450 | wave111111.Size = Vector3.new(1, 1, 1) | |
451 | wave111111.TopSurface = "Smooth" | |
452 | wave111111.BottomSurface = "Smooth" | |
453 | wave111111.Transparency = 0.35 | |
454 | wave111111.CFrame = HandCF | |
455 | wm311111 = Instance.new("SpecialMesh", wave111111) | |
456 | wm311111.MeshId = "rbxassetid://3270017" | |
457 | coroutine.wrap(function() | |
458 | for i = 1, 30, 1 do | |
459 | wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
460 | wave111111.Size = wm311111.Scale | |
461 | wave111111.CFrame = HandCF | |
462 | wave111111.Transparency = i/30 | |
463 | wait() | |
464 | end | |
465 | wait() | |
466 | wave111111:Destroy() | |
467 | end)() | |
468 | end | |
469 | GroundWave10 = function() | |
470 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
471 | Colors = {"Lime green", "Lime green"} | |
472 | local wave1111111 = Instance.new("Part", char) | |
473 | wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
474 | wave1111111.Anchored = true | |
475 | wave1111111.Name = "Wave" | |
476 | wave1111111.CanCollide = false | |
477 | wave1111111.Locked = true | |
478 | wave1111111.Size = Vector3.new(1, 1, 1) | |
479 | wave1111111.TopSurface = "Smooth" | |
480 | wave1111111.BottomSurface = "Smooth" | |
481 | wave1111111.Transparency = 0.35 | |
482 | wave1111111.CFrame = HandCF | |
483 | wm3111111 = Instance.new("SpecialMesh", wave1111111) | |
484 | wm3111111.MeshId = "rbxassetid://3270017" | |
485 | coroutine.wrap(function() | |
486 | for i = 1, 30, 1 do | |
487 | wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
488 | wave1111111.Size = wm3111111.Scale | |
489 | wave1111111.CFrame = HandCF | |
490 | wave1111111.Transparency = i/30 | |
491 | wait() | |
492 | end | |
493 | wait() | |
494 | wave1111111:Destroy() | |
495 | end)() | |
496 | end | |
497 | ---------------------------------------------------------------------------------------------------- | |
498 | --Hair | |
499 | ||
500 | a8 = new("Part",char) | |
501 | a8.Name = "Hair" | |
502 | a8.Size = v3(2.92, 2.58, 2.72) | |
503 | a8.BrickColor = bc("Really black") | |
504 | a8.Material = "Neon" | |
505 | a8.Transparency = 0 | |
506 | aa8 = new("SpecialMesh",a8) | |
507 | aa8.MeshType = "FileMesh" | |
508 | aa8.Scale = v3(7.3,7.3,7.3) | |
509 | aa8.MeshId = "rbxassetid://455100513" | |
510 | aaa8 =new("Weld",a8) | |
511 | aaa8.Part0 = hed | |
512 | aaa8.Part1 = a8 | |
513 | aaa8.C0 = cf(-0.15,.9,-0.1) * cfa(rad(0),rad(0),rad(0)) | |
514 | ||
515 | ||
516 | ||
517 | ||
518 | ||
519 | ||
520 | ||
521 | ||
522 | ||
523 | --Clothes | |
524 | if char.Shirt == nil then | |
525 | Instance.new("Shirt",char) | |
526 | end | |
527 | if char.Pants == nil then | |
528 | Instance.new("Pants",char) | |
529 | end | |
530 | wait(0.5) | |
531 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=295880138" | |
532 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=295880753" | |
533 | ||
534 | ------------------------------------------------------------------------------ | |
535 | --Sounds | |
536 | --Folder | |
537 | soundfolder = Instance.new("Model",char) | |
538 | soundfolder.Name = "Sound Folder" | |
539 | --Sounds | |
540 | kamecharge = Instance.new("Sound",soundfolder) | |
541 | kamecharge.Volume = 10 | |
542 | kamecharge.Name = "kamecharge" | |
543 | kamecharge.Looped = false | |
544 | kamecharge.SoundId = "rbxassetid://908489666" | |
545 | kamefire = Instance.new("Sound",soundfolder) | |
546 | kamefire.Volume = 10 | |
547 | kamefire.Name = "kamefire" | |
548 | kamefire.Looped = false | |
549 | kamefire.SoundId = "rbxassetid://908474188" | |
550 | kamehit = Instance.new("Sound",soundfolder) | |
551 | kamehit.Volume = 30 | |
552 | kamehit.Name = "kamehit" | |
553 | kamehit.Looped = false | |
554 | kamehit.SoundId = "rbxassetid://908484148" | |
555 | ssjaura = Instance.new("Sound",soundfolder) | |
556 | ssjaura.Volume = 10 | |
557 | ssjaura.Name = "ssjaura" | |
558 | ssjaura.Looped = true | |
559 | ssjaura.SoundId = "rbxassetid://891397456" | |
560 | ssjauraburst = Instance.new("Sound",soundfolder) | |
561 | ssjauraburst.Volume = math.huge | |
562 | ssjauraburst.Name = "ssjauraburst" | |
563 | ssjauraburst.Looped =false | |
564 | ssjauraburst.SoundId = "rbxassetid://437393965" | |
565 | ssjmusic = Instance.new("Sound",soundfolder) | |
566 | ssjmusic.Volume = 10 | |
567 | ssjmusic.Name = "ssjmusic" | |
568 | ssjmusic.Looped = true | |
569 | ssjmusic.SoundId = "rbxassetid://194135434" | |
570 | ssj2music = Instance.new("Sound",soundfolder) | |
571 | ssj2music.Volume = 10 | |
572 | ssj2music.Name = "ssj2music" | |
573 | ssj2music.Looped = true | |
574 | ssj2music.SoundId = "rbxassetid://144377132" | |
575 | ssj2aura = Instance.new("Sound",soundfolder) | |
576 | ssj2aura.Volume = 10 | |
577 | ssj2aura.Name = "ssj2aura" | |
578 | ssj2aura.Looped = true | |
579 | ssj2aura.SoundId = "rbxassetid://262498455" | |
580 | Lightning = Instance.new("Sound",soundfolder) | |
581 | Lightning.Volume = math.huge | |
582 | Lightning.Name = "Lightning" | |
583 | Lightning.Looped = false | |
584 | Lightning.SoundId = "rbxasset://sounds/HalloweenThunder.wav" | |
585 | fahersonstart = Instance.new("Sound",soundfolder) | |
586 | fahersonstart.Volume = math.huge | |
587 | fahersonstart.Name = "fahersonstart" | |
588 | fahersonstart.Looped = false | |
589 | fahersonstart.SoundId = "rbxassetid://958391048" | |
590 | fahersonend = Instance.new("Sound",soundfolder) | |
591 | fahersonend.Volume = math.huge | |
592 | fahersonend.Name = "fahersonend" | |
593 | fahersonend.Looped = false | |
594 | fahersonend.SoundId = "rbxassetid://958391222" | |
595 | punchsound = Instance.new("Sound",soundfolder) | |
596 | punchsound.Volume = 10 | |
597 | punchsound.Name = "punchsound" | |
598 | punchsound.Looped = false | |
599 | punchsound.SoundId = "rbxassetid://896246498" | |
600 | punchsound1 = Instance.new("Sound",soundfolder) | |
601 | punchsound1.Volume = 10 | |
602 | punchsound1.Name = "punchsound1" | |
603 | punchsound1.Looped = false | |
604 | punchsound1.SoundId = "rbxassetid://137579113" | |
605 | ||
606 | ||
607 | ||
608 | ||
609 | ||
610 | ||
611 | ||
612 | ||
613 | ||
614 | ||
615 | ||
616 | ---------------------------------------------------- | |
617 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
618 | local wld = Instance.new("Weld", wp1) | |
619 | wld.Part0 = wp0 | |
620 | wld.Part1 = wp1 | |
621 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
622 | end | |
623 | newWeld(torso, larm, -1.5, 0.5, 0) | |
624 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
625 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
626 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
627 | newWeld(torso, hed, 0, 1.5, 0) | |
628 | newWeld(torso, lleg, -0.5, -1, 0) | |
629 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
630 | newWeld(torso, rleg, 0.5, -1, 0) | |
631 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
632 | newWeld(root, torso, 0, -1, 0) | |
633 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
634 | --Animations | |
635 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
636 | ||
637 | ||
638 | ||
639 | ||
640 | ||
641 | ||
642 | ||
643 | ||
644 | ||
645 | ||
646 | ||
647 | ||
648 | ||
649 | ||
650 | ||
651 | ||
652 | ||
653 | ||
654 | ||
655 | ||
656 | ||
657 | ||
658 | ||
659 | function firsthit() | |
660 | punchsound:Play() | |
661 | ||
662 | for i = 1,5 do | |
663 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head | |
664 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-20), math.rad(0)), .5)--torso | |
665 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(20)), .5)--arm | |
666 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm | |
667 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg | |
668 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg | |
669 | wait() | |
670 | end | |
671 | ||
672 | ||
673 | ag = new("Part",char) | |
674 | ag.Name = "NewPart" | |
675 | ag.Size = v3(1,1,1) | |
676 | ag.CanCollide = false | |
677 | ag.Position = v3(999,999,999) | |
678 | ag.BrickColor = bc("Color") | |
679 | ag.Material = "Neon" | |
680 | ag.Transparency = 1 | |
681 | aaag =new("Weld",ag) | |
682 | aaag.Part0 = rarm | |
683 | aaag.Part1 = ag | |
684 | aaag.C0 = cf(0,-1.5,0) * cfa(rad(0),rad(0),rad(0)) | |
685 | ||
686 | ||
687 | ag.Touched:connect(function(hit) | |
688 | for i,v in pairs(hit.Parent:GetChildren()) do | |
689 | if v:IsA("Humanoid") then | |
690 | ag.TouchInterest:Destroy() | |
691 | if ssj1 == false and ssj2 == false then | |
692 | v.Health = v.Health - 10 | |
693 | end | |
694 | if ssj1 == true and ssj2 == true then | |
695 | v.Health = v.Health - 20 | |
696 | end | |
697 | if ssj1 == false and ssj2 == true then | |
698 | v.Health = v.Health - 30 | |
699 | end | |
700 | punchsound1:Play() | |
701 | ||
702 | ||
703 | ||
704 | ||
705 | end | |
706 | end | |
707 | end) | |
708 | ||
709 | ||
710 | ||
711 | ||
712 | for i= 1,5 do | |
713 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head | |
714 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(50), math.rad(0)), .5)--torso | |
715 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), .5)--arm | |
716 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20)), .5)--arm | |
717 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .5)--leg | |
718 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg | |
719 | wait() | |
720 | end | |
721 | ag:Destroy() | |
722 | end | |
723 | function secondhit() | |
724 | punchsound:Play() | |
725 | ||
726 | for i = 1,5 do | |
727 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head | |
728 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso | |
729 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm | |
730 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm | |
731 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg | |
732 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg | |
733 | wait() | |
734 | end | |
735 | ||
736 | ||
737 | ||
738 | ag = new("Part",char) | |
739 | ag.Name = "NewPart" | |
740 | ag.Size = v3(1,1,1) | |
741 | ag.CanCollide = false | |
742 | ag.Position = v3(999,999,999) | |
743 | ag.BrickColor = bc("Color") | |
744 | ag.Material = "Neon" | |
745 | ag.Transparency = 1 | |
746 | aaag =new("Weld",ag) | |
747 | aaag.Part0 = larm | |
748 | aaag.Part1 = ag | |
749 | aaag.C0 = cf(0,-1.5,0) * cfa(rad(0),rad(0),rad(0)) | |
750 | ||
751 | ||
752 | ||
753 | ag.Touched:connect(function(hit) | |
754 | for i,v in pairs(hit.Parent:GetChildren()) do | |
755 | if v:IsA("Humanoid") then | |
756 | ag.TouchInterest:Destroy() | |
757 | if ssj1 == false and ssj2 == false then | |
758 | v.Health = v.Health - 10 | |
759 | end | |
760 | if ssj1 == true and ssj2 == false then | |
761 | v.Health = v.Health - 20 | |
762 | end | |
763 | if ssj1 == false and ssj2 == true then | |
764 | v.Health = v.Health - 30 | |
765 | end | |
766 | punchsound1:Play() | |
767 | ||
768 | ||
769 | ||
770 | end | |
771 | end | |
772 | end) | |
773 | ||
774 | ||
775 | ||
776 | ||
777 | ||
778 | ||
779 | ||
780 | ||
781 | for i= 1,5 do | |
782 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head | |
783 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso | |
784 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm | |
785 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm | |
786 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg | |
787 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg | |
788 | wait() | |
789 | end | |
790 | ag:Destroy() | |
791 | end | |
792 | function thirdhit() | |
793 | punchsound:Play() | |
794 | ||
795 | for i = 1,5 do | |
796 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head | |
797 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-60), math.rad(0)), .5)--torso | |
798 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), .5)--arm | |
799 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm | |
800 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg | |
801 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg | |
802 | wait() | |
803 | end | |
804 | ||
805 | ||
806 | ag = new("Part",char) | |
807 | ag.Name = "NewPart" | |
808 | ag.Size = v3(1,1,1) | |
809 | ag.CanCollide = false | |
810 | ag.Position = v3(999,999,999) | |
811 | ag.BrickColor = bc("Color") | |
812 | ag.Material = "Neon" | |
813 | ag.Transparency = 1 | |
814 | aaag =new("Weld",ag) | |
815 | aaag.Part0 = rleg | |
816 | aaag.Part1 = ag | |
817 | aaag.C0 = cf(0,-1.5,0) * cfa(rad(0),rad(0),rad(0)) | |
818 | ||
819 | ||
820 | ||
821 | ag.Touched:connect(function(hit) | |
822 | for i,v in pairs(hit.Parent:GetChildren()) do | |
823 | if v:IsA("Humanoid") then | |
824 | ag.TouchInterest:Destroy() | |
825 | if ssj1 == false and ssj2 == false then | |
826 | v.Health = v.Health - 10 | |
827 | end | |
828 | if ssj1 == true and ssj2 == false then | |
829 | v.Health = v.Health - 20 | |
830 | end | |
831 | if ssj1 == false and ssj2 == true then | |
832 | v.Health = v.Health - 30 | |
833 | end | |
834 | ||
835 | punchsound1:Play() | |
836 | ||
837 | ||
838 | ||
839 | end | |
840 | end | |
841 | end) | |
842 | ||
843 | ||
844 | ||
845 | ||
846 | ||
847 | ||
848 | ||
849 | ||
850 | ||
851 | ||
852 | ||
853 | ||
854 | ||
855 | ||
856 | ||
857 | ||
858 | ||
859 | for i = 1,5 do | |
860 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head | |
861 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(50), math.rad(0)), .5)--torso | |
862 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), .5)--arm | |
863 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm | |
864 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg | |
865 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(120), math.rad(20), math.rad(-30)),.5)--leg | |
866 | wait() | |
867 | end | |
868 | ag:Destroy() | |
869 | end | |
870 | function lasthit() | |
871 | punchsound:Play() | |
872 | ||
873 | for i = 1,5 do | |
874 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), .5)--head | |
875 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(80), math.rad(0)), .5)--torso | |
876 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), .5)--arm | |
877 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), .5)--arm | |
878 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg | |
879 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg | |
880 | wait() | |
881 | end | |
882 | ||
883 | ||
884 | ||
885 | ||
886 | ||
887 | ||
888 | ||
889 | ||
890 | ||
891 | ||
892 | ||
893 | ag = new("Part",char) | |
894 | ag.Name = "NewPart" | |
895 | ag.Size = v3(1,1,1) | |
896 | ag.CanCollide = false | |
897 | ag.Position = v3(999,999,999) | |
898 | ag.BrickColor = bc("Color") | |
899 | ag.Material = "Neon" | |
900 | ag.Transparency = 1 | |
901 | aaag =new("Weld",ag) | |
902 | aaag.Part0 = lleg | |
903 | aaag.Part1 = ag | |
904 | aaag.C0 = cf(0,-1.5,0) * cfa(rad(0),rad(0),rad(0)) | |
905 | ||
906 | ||
907 | ||
908 | ag.Touched:connect(function(hit) | |
909 | for i,v in pairs(hit.Parent:GetChildren()) do | |
910 | if v:IsA("Humanoid") then | |
911 | ag.TouchInterest:Destroy() | |
912 | if ssj1 == false and ssj2 == false then | |
913 | v.Health = v.Health - 10 | |
914 | end | |
915 | if ssj1 == true and ssj2 == false then | |
916 | v.Health = v.Health - 20 | |
917 | end | |
918 | if ssj1 == false and ssj2 == true then | |
919 | v.Health = v.Health - 30 | |
920 | end | |
921 | ||
922 | ||
923 | punchsound1:Play() | |
924 | ||
925 | ||
926 | end | |
927 | end | |
928 | end) | |
929 | ||
930 | ||
931 | ||
932 | ||
933 | ||
934 | ||
935 | ||
936 | ||
937 | for i = 1,5 do | |
938 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(30),math.rad(0)), .5)--head | |
939 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(-60), math.rad(0)), .5)--torso | |
940 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), .5)--arm | |
941 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm | |
942 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.6) * CFrame.Angles(math.rad(120), math.rad(-30), math.rad(20)), .5)--leg | |
943 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg | |
944 | wait() | |
945 | end | |
946 | ag:Destroy() | |
947 | end | |
948 | ||
949 | ||
950 | ||
951 | ||
952 | ||
953 | ||
954 | ||
955 | ||
956 | ||
957 | ||
958 | ||
959 | ||
960 | ||
961 | ||
962 | ||
963 | ||
964 | ||
965 | ||
966 | ||
967 | ||
968 | ||
969 | ||
970 | function startkamehameha() | |
971 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head | |
972 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso | |
973 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--arm | |
974 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--arm | |
975 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--leg | |
976 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--leg | |
977 | ||
978 | for i = 1, 20 do | |
979 | wait() | |
980 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.1)--head | |
981 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)--torso | |
982 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(30)), 0.1)--arm | |
983 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(65),math.rad(0),math.rad(-30)), 0.1)--arm | |
984 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-3)), 0.1)--leg | |
985 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(3)), 0.1)--leg | |
986 | end | |
987 | for i = 1, 20 do | |
988 | wait() | |
989 | ||
990 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.1)--head | |
991 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)--torso | |
992 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,0.7,-0.5)*CFrame.Angles(math.rad(85),math.rad(-10),math.rad(-30)), 0.1)--arm | |
993 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1,0.3,-0.5)*CFrame.Angles(math.rad(85),math.rad(10),math.rad(30)), 0.1)--arm | |
994 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-3)), 0.1)--leg | |
995 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(3)), 0.1)--leg | |
996 | end | |
997 | kamecharge:Play() | |
998 | startk = true | |
999 | for i = 1, 100 do | |
1000 | wait() | |
1001 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.1)--head | |
1002 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), math.rad(5)), 0.1)--torso | |
1003 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,0.7,-0.5)*CFrame.Angles(math.rad(50),math.rad(-10),math.rad(-30)), 0.1)--arm | |
1004 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1,0.3,-0.5)*CFrame.Angles(math.rad(65),math.rad(10),math.rad(30)), 0.1)--arm | |
1005 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.1)--leg | |
1006 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 0.1)--leg | |
1007 | end | |
1008 | end | |
1009 | function endkamehameha() | |
1010 | for i = 1, 10 do | |
1011 | wait() | |
1012 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head | |
1013 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)--torso | |
1014 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,0.7,-0.5)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-30)), 0.5)--arm | |
1015 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1,0.3,-0.5)*CFrame.Angles(math.rad(75),math.rad(10),math.rad(30)), 0.5)--arm | |
1016 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.5)--leg | |
1017 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 0.5)--leg | |
1018 | end | |
1019 | end | |
1020 | function fatherson() | |
1021 | for i = 1,50 do | |
1022 | wait() | |
1023 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .1)--head | |
1024 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .1)--torso | |
1025 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), .1)--arm | |
1026 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)), .1)--arm | |
1027 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), .1)--leg | |
1028 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), .1)--leg | |
1029 | end | |
1030 | wait(2) | |
1031 | for i = 1,50 do | |
1032 | wait() | |
1033 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), .1)--head | |
1034 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(-60), math.rad(0)), .1)--torso | |
1035 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0.5)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)), .1)--arm | |
1036 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-20)), .1)--arm | |
1037 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), .1)--leg | |
1038 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(5)), .1)--leg | |
1039 | end | |
1040 | end | |
1041 | function fathersonfire() | |
1042 | for i = 1,10 do | |
1043 | wait() | |
1044 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .4)--head | |
1045 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)--torso | |
1046 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), .4)--arm | |
1047 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-10)), .4)--arm | |
1048 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), .4)--leg | |
1049 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), .4)--leg | |
1050 | end | |
1051 | end | |
1052 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
1053 | a = new("Part",char) | |
1054 | a.Name = "NewPart" | |
1055 | a.Size = v3(0.1,0.1,0.1) | |
1056 | a.Shape = "Ball" | |
1057 | a.Position = v3(999,999,999) | |
1058 | a.BrickColor = bc("Lime green") | |
1059 | a.Material = "Neon" | |
1060 | a.Transparency = 1 | |
1061 | aa = new("SpecialMesh",a) | |
1062 | aa.Scale = v3(1,1,1) | |
1063 | aaa =new("Weld",a) | |
1064 | aaa.Part0 = torso | |
1065 | aaa.Part1 = a | |
1066 | aaa.C0 = cf(0,0,-1.6) * cfa(rad(0),rad(0),rad(0)) | |
1067 | aaaa = new("ParticleEmitter",a) | |
1068 | aaaa.Size = ns(1) | |
1069 | aaaa.Rate = 5 | |
1070 | aaaa.Texture = "rbxassetid://247707397" | |
1071 | aaaa.ZOffset = 1 | |
1072 | aaaa.Lifetime = nr(5) | |
1073 | aaaa.Transparency = ns(1) | |
1074 | aaaa.LockedToPart = true | |
1075 | aaaa.Speed = nr(0) | |
1076 | aw = new("Part",char) | |
1077 | aw.Name = "NewPart" | |
1078 | aw.Size = v3(0.1,0.1,0.1) | |
1079 | aw.Shape = "Ball" | |
1080 | aw.Position = v3(999,999,999) | |
1081 | aw.BrickColor = bc("Lime green") | |
1082 | aw.Material = "Neon" | |
1083 | aw.Transparency = 1 | |
1084 | aaw = new("SpecialMesh",aw) | |
1085 | aaw.Scale = v3(1,1,1) | |
1086 | aaaw =new("Weld",aw) | |
1087 | aaaw.Part0 = torso | |
1088 | aaaw.Part1 = aw | |
1089 | aaaw.C0 = cf(0,0,-1.6) * cfa(rad(0),rad(0),rad(0)) | |
1090 | aaaaw = new("ParticleEmitter",aw) | |
1091 | aaaaw.Size = ns(5) | |
1092 | aaaaw.Rate = 5 | |
1093 | aaaaw.Color = ColorSequence.new(Color3.fromRGB(0,255,0)) | |
1094 | aaaaw.Texture = "rbxassetid://924710961" | |
1095 | aaaaw.ZOffset = -1 | |
1096 | aaaaw.Lifetime = nr(5) | |
1097 | aaaaw.RotSpeed = nr(50) | |
1098 | aaaaw.Transparency = ns(1) | |
1099 | aaaaw.LockedToPart = true | |
1100 | aaaaw.Speed = nr(0) | |
1101 | ||
1102 | ||
1103 | ||
1104 | ae = new("Part",char) | |
1105 | ae.Name = "NewPart" | |
1106 | ae.Size = v3(0.1,0.1,0.1) | |
1107 | ae.Shape = "Ball" | |
1108 | ae.Position = v3(999,999,999) | |
1109 | ae.BrickColor = bc("Lime green") | |
1110 | ae.Material = "Neon" | |
1111 | ae.Transparency = 1 | |
1112 | aaae =new("Weld",ae) | |
1113 | aaae.Part0 = torso | |
1114 | aaae.Part1 = ae | |
1115 | aaae.C0 = cf(0,7,0) * cfa(rad(0),rad(0),rad(0)) | |
1116 | aaaae = new("ParticleEmitter",ae) | |
1117 | aaaae.Size = ns(15) | |
1118 | aaaae.Rate = 5 | |
1119 | aaaae.Color = ColorSequence.new(Color3.fromRGB(0,255,0)) | |
1120 | aaaae.ZOffset = -2 | |
1121 | aaaae.Lifetime = nr(5) | |
1122 | aaaae.Transparency = ns(1) | |
1123 | aaaae.LockedToPart = true | |
1124 | aaaae.Speed = nr(0) | |
1125 | ||
1126 | ||
1127 | ad = new("Part",char) | |
1128 | ad.Name = "NewPart" | |
1129 | ad.Size = v3(10,0.1,10) | |
1130 | ad.CanCollide = false | |
1131 | ad.Anchored = true | |
1132 | ad.Position = torso.Position - v3(0,3,0) | |
1133 | ad.BrickColor = bc("bright Blue") | |
1134 | ad.Material = "Neon" | |
1135 | ad.Transparency = 1 | |
1136 | aad = new("Decal",ad) | |
1137 | aad.Texture = "rbxassetid://110711859" | |
1138 | aad.Face = "Top" | |
1139 | aad.Transparency = 1 | |
1140 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
1141 | --Functions | |
1142 | function kamehameha() | |
1143 | enabled = true | |
1144 | ||
1145 | ||
1146 | kamefire.Volume = 5 | |
1147 | startkamehameha() | |
1148 | wait(2) | |
1149 | ||
1150 | endkamehameha() | |
1151 | a1 = new("Part",char) | |
1152 | a1.Name = "Beam" | |
1153 | a1.Anchored = true | |
1154 | a1.Size = v3(6,6,6) | |
1155 | a1.CanCollide = false | |
1156 | a1.Locked = true | |
1157 | a1.Position = v3(999,999,999) | |
1158 | a1.BrickColor = bc("Lime green") | |
1159 | a1.Material = "Neon" | |
1160 | a1.Transparency = 0 | |
1161 | aa1 = new("SpecialMesh",a1) | |
1162 | aa1.MeshType = "Cylinder" | |
1163 | aa1.Scale = v3(1,1,1) | |
1164 | ||
1165 | a2 = new("Part",char) | |
1166 | a2.Name = "Beam" | |
1167 | a2.Anchored = true | |
1168 | a2.Locked = true | |
1169 | a2.Size = v3(0.1,0.1,0.1) | |
1170 | a2.CanCollide = false | |
1171 | a2.Position = v3(999,999,999) | |
1172 | a2.BrickColor = bc("Lime green") | |
1173 | a2.Material = "Neon" | |
1174 | a2.Transparency = 0 | |
1175 | aa2 = new("SpecialMesh",a2) | |
1176 | aa2.MeshType = "Sphere" | |
1177 | aa2.Scale = v3(150,100,100) | |
1178 | a3 = new("Part",char) | |
1179 | a3.Name = "Beam" | |
1180 | a3.Locked = true | |
1181 | a3.Anchored = true | |
1182 | a3.Size = v3(0.1,0.1,0.1) | |
1183 | a3.CanCollide = false | |
1184 | a3.Position = v3(999,999,999) | |
1185 | a3.BrickColor = bc("Lime green") | |
1186 | a3.Material = "Neon" | |
1187 | a3.Transparency = 0 | |
1188 | aa3 = new("SpecialMesh",a3) | |
1189 | aa3.MeshType = "Sphere" | |
1190 | aa3.Scale = v3(200,100,100) | |
1191 | kamecharge:Stop() | |
1192 | kamefire:Play() | |
1193 | hed.Anchored = true | |
1194 | a8.Anchored = true | |
1195 | ae.Anchored = true | |
1196 | GroundWave1() | |
1197 | startk = false | |
1198 | ||
1199 | ||
1200 | --Damages | |
1201 | ----------------------------------------------------------------------------------------- | |
1202 | a1.Touched:connect(function(hit) | |
1203 | ||
1204 | if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil and hit ~= a8 then | |
1205 | ||
1206 | ||
1207 | ||
1208 | if hit.Parent:IsA("Model") then | |
1209 | hit.Parent:BreakJoints() | |
1210 | end | |
1211 | hit:Destroy() | |
1212 | if enabled == true then | |
1213 | enabled = false | |
1214 | num = num + 1 | |
1215 | kamehit:Play() | |
1216 | a21 = new("Part",char) | |
1217 | a21.Name = "Beam"..num | |
1218 | a21.Locked = true | |
1219 | a21.Size = v3(1,1,1) | |
1220 | a21.CanCollide = false | |
1221 | a21.Position = v3(999,999,999) | |
1222 | a21.BrickColor = bc("Lime green") | |
1223 | a21.Material = "Neon" | |
1224 | a21.Transparency = 0 | |
1225 | aa21 = new("SpecialMesh",a21) | |
1226 | a21.Anchored = true | |
1227 | a21.Position = hit.Position | |
1228 | aa21.MeshType = "Sphere" | |
1229 | aa21.Scale = v3(1,1,1) | |
1230 | GroundWave2() | |
1231 | GroundWave3() | |
1232 | GroundWave4() | |
1233 | for i = 1,50 do | |
1234 | wait() | |
1235 | char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5) | |
1236 | char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02 | |
1237 | end | |
1238 | enabled = true | |
1239 | char["Beam"..num]:Destroy() | |
1240 | end | |
1241 | ||
1242 | end | |
1243 | ||
1244 | end) | |
1245 | ||
1246 | ||
1247 | ||
1248 | ||
1249 | ||
1250 | ||
1251 | ||
1252 | beam2 = true | |
1253 | beam1 = true | |
1254 | wait(2) | |
1255 | ||
1256 | beam1 = false | |
1257 | ||
1258 | repeat | |
1259 | wait() | |
1260 | a1.Size = a1.Size - v3(0,0.2,0.2) | |
1261 | aa2.Scale = aa2.Scale - v3(3,3,3) | |
1262 | aa3.Scale = aa3.Scale - v3(3,3,3) | |
1263 | until | |
1264 | a1.Size.y < 0.1 | |
1265 | ||
1266 | beamgo = 2.2 | |
1267 | beamgo1 = 1 | |
1268 | a1:Destroy() | |
1269 | a2:Destroy() | |
1270 | a3:Destroy() | |
1271 | for i = 1,10 do | |
1272 | wait() | |
1273 | ||
1274 | kamefire.Volume = kamefire.Volume - 0.5 | |
1275 | end | |
1276 | kamefire:Stop() | |
1277 | ||
1278 | hed.Anchored = false | |
1279 | a8.Anchored = false | |
1280 | ae.Anchored = false | |
1281 | end | |
1282 | ||
1283 | ||
1284 | ||
1285 | ||
1286 | ||
1287 | ||
1288 | ||
1289 | ||
1290 | ||
1291 | ||
1292 | ||
1293 | ||
1294 | ||
1295 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
1296 | --RenderedStep | |
1297 | rs:connect(function() | |
1298 | --kamehameha | |
1299 | ------------------------------------------------------------------ | |
1300 | if startk == true then | |
1301 | aaaa.Transparency = ns(0) | |
1302 | aaaaw.Transparency = ns(0) | |
1303 | aaaa.Size = ns(math.random(1,2)) | |
1304 | else | |
1305 | aaaa.Transparency = ns(1) | |
1306 | aaaaw.Transparency = ns(1) | |
1307 | end | |
1308 | ||
1309 | if beam1 == true then | |
1310 | beamgo = beamgo + 1 | |
1311 | beamgo1 = beamgo1 + 0.016 | |
1312 | a1.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo | |
1313 | aa1.Scale = v3(1,math.random(1,1.2),math.random(1,1.2)) | |
1314 | a3.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo * 5 | |
1315 | a1.Size = a1.Size + v3(beamgo1,0,0) | |
1316 | aa2.Scale = v3(150,math.random(100,120),math.random(100,120)) | |
1317 | aa3.Scale = v3(200,math.random(100,120),math.random(100,120)) | |
1318 | a2.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) - torso.CFrame.lookVector * 1 | |
1319 | end | |
1320 | if beam2 == true then | |
1321 | a1.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo | |
1322 | a2.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * 8 | |
1323 | a3.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo * 1.93 | |
1324 | end | |
1325 | ----------------------------------------------------------------------- | |
1326 | ||
1327 | ||
1328 | ||
1329 | ||
1330 | ||
1331 | ||
1332 | ||
1333 | ||
1334 | ||
1335 | ||
1336 | if hum.MoveDirection.x == 0 then | |
1337 | if canidle == true then | |
1338 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.1)--head | |
1339 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), .1)--torso | |
1340 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(105),math.rad(0),math.rad(0)), .1)--arm | |
1341 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-20)),.1)--arm | |
1342 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(-5)),.1)--leg | |
1343 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)),.1)--leg | |
1344 | end | |
1345 | end | |
1346 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1347 | ||
1348 | if canwalk1 == true then | |
1349 | canwalk1 = false | |
1350 | for i = 1,10 do | |
1351 | wait() | |
1352 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1353 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .1)--head | |
1354 | end | |
1355 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1356 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(0)), .1)--torso | |
1357 | end | |
1358 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1359 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .1)--arm | |
1360 | end | |
1361 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1362 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)), .1)--arm | |
1363 | end | |
1364 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1365 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), .1)--leg | |
1366 | end | |
1367 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1368 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), .1)--leg | |
1369 | end | |
1370 | end | |
1371 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1372 | for i = 1,10 do | |
1373 | wait() | |
1374 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1375 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .1)--head | |
1376 | end | |
1377 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1378 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(0)), .1)--torso | |
1379 | end | |
1380 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1381 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .1)--arm | |
1382 | end | |
1383 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1384 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)), .1)--arm | |
1385 | end | |
1386 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1387 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), .1)--leg | |
1388 | end | |
1389 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1390 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), .1)--leg | |
1391 | end | |
1392 | end | |
1393 | end | |
1394 | canwalk1 = true | |
1395 | end | |
1396 | ||
1397 | ||
1398 | end | |
1399 | ||
1400 | if block == true then | |
1401 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head | |
1402 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)--torso | |
1403 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.5,-0.7)*CFrame.Angles(math.rad(175),math.rad(0),math.rad(-10)), 0.4)--arm | |
1404 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.5,-0.7)*CFrame.Angles(math.rad(175),math.rad(0),math.rad(10)), 0.4)--arm | |
1405 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)), 0.4)--leg | |
1406 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, -0.1, -0.7) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(2)), 0.4)--leg | |
1407 | ||
1408 | ||
1409 | end | |
1410 | -------------------------------------------------- | |
1411 | --Aura | |
1412 | if onaura == true then | |
1413 | onaura =false | |
1414 | ||
1415 | wait(0.1) | |
1416 | aaaae.Texture = "rbxassetid://926705964" | |
1417 | wait(0.1) | |
1418 | aaaae.Texture = "rbxassetid://926709486" | |
1419 | wait(0.1) | |
1420 | aaaae.Texture = "rbxassetid://926711720" | |
1421 | wait(0.1) | |
1422 | aaaae.Texture = "rbxassetid://926712235" | |
1423 | onaura =true | |
1424 | end | |
1425 | ||
1426 | if transforming1 == true then | |
1427 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.1)--head | |
1428 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)--torso | |
1429 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(10)), 0.1)--arm | |
1430 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-10)), 0.1)--arm | |
1431 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)), 0.1)--leg | |
1432 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)--leg | |
1433 | ||
1434 | end | |
1435 | ||
1436 | if transforming2 == true then | |
1437 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.1)--head | |
1438 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)--torso | |
1439 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(15)), 0.1)--arm | |
1440 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-15)), 0.1)--arm | |
1441 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.1)--leg | |
1442 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.1)--leg | |
1443 | ||
1444 | end | |
1445 | ||
1446 | ||
1447 | if transforming3 == true then | |
1448 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.1)--head | |
1449 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.1)--torso | |
1450 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(-20),math.rad(10)), 0.1)--arm | |
1451 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(-20),math.rad(-10)), 0.1)--arm | |
1452 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(-5)), 0.1)--leg | |
1453 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(5)), 0.1)--leg | |
1454 | ||
1455 | end | |
1456 | ||
1457 | if beam3 == true then | |
1458 | beamgo4 = beamgo4 + 1 | |
1459 | beamgo3 = beamgo3 + 0.018 | |
1460 | a1s.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo4 | |
1461 | aa1s.Scale = v3(1,math.random(1,1.2),math.random(1,1.2)) | |
1462 | a3s.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo4 * 5 | |
1463 | a1s.Size = a1s.Size + v3(beamgo3,0,0) | |
1464 | aa2s.Scale = v3(200,math.random(150,170),math.random(150,170)) | |
1465 | aa3s.Scale = v3(250,math.random(150,170),math.random(150,170)) | |
1466 | a2s.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) - torso.CFrame.lookVector * 1 | |
1467 | end | |
1468 | if beam4 == true then | |
1469 | a1s.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo4 | |
1470 | a2s.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * 8 | |
1471 | a3s.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo4 * 1.93 | |
1472 | end | |
1473 | ||
1474 | ||
1475 | end) | |
1476 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
1477 | --Kamehameha | |
1478 | --------------------------------------------------------------------- | |
1479 | mouse.KeyDown:connect(function(key) | |
1480 | if key == "q" then | |
1481 | if canattack == true then | |
1482 | canattack = false | |
1483 | canidle = false | |
1484 | canwalk = false | |
1485 | kamehameha() | |
1486 | canattack = true | |
1487 | canwalk = true | |
1488 | canidle = true | |
1489 | end | |
1490 | end | |
1491 | end) | |
1492 | ------------------------------------------------------------------ | |
1493 | --Blocking | |
1494 | ---------------------------------------------------------------- | |
1495 | mouse.KeyDown:connect(function(key) | |
1496 | if key == "r" then | |
1497 | if canattack == true then | |
1498 | canattack = false | |
1499 | canidle = false | |
1500 | canwalk = false | |
1501 | ||
1502 | block = true | |
1503 | ||
1504 | end | |
1505 | end | |
1506 | end) | |
1507 | mouse.KeyUp:connect(function(key) | |
1508 | if key == "r" then | |
1509 | if canattack == false then | |
1510 | canattack = true | |
1511 | canidle = true | |
1512 | block = false | |
1513 | canwalk = true | |
1514 | ||
1515 | ||
1516 | end | |
1517 | end | |
1518 | end) | |
1519 | -------------------------------------------------------------------- | |
1520 | --Transformations | |
1521 | -------------------------------------------------------------------- | |
1522 | mouse.KeyDown:connect(function(key) | |
1523 | if key == "t" then | |
1524 | if ssj1 == false then | |
1525 | if canattack == true then | |
1526 | canattack = false | |
1527 | canidle = false | |
1528 | canwalk = false | |
1529 | ssj1 = true | |
1530 | ssjmusic:Play() | |
1531 | ||
1532 | ------------------------------------------------ | |
1533 | transforming1 = true | |
1534 | ||
1535 | wait(5) | |
1536 | ssjauraburst:Play() | |
1537 | GroundWave5() | |
1538 | GroundWave6() | |
1539 | GroundWave7() | |
1540 | GroundWave8() | |
1541 | GroundWave9() | |
1542 | GroundWave10() | |
1543 | ad.Position = torso.Position - v3(0,3,0) | |
1544 | aad.Transparency = 0 | |
1545 | transforming1 = false | |
1546 | transforming2 = true | |
1547 | ||
1548 | a8.Color = Color3.fromRGB(0,255,0) | |
1549 | aaaae.Transparency = ns(0) | |
1550 | ssjaura:Play() | |
1551 | wait(3) | |
1552 | transforming2 = false | |
1553 | ||
1554 | ||
1555 | ||
1556 | ||
1557 | ------------------------------------------------- | |
1558 | canattack = true | |
1559 | canidle = true | |
1560 | canwalk = true | |
1561 | for i = 1,20 do | |
1562 | wait() | |
1563 | aad.Transparency = aad.Transparency + 0.05 | |
1564 | end | |
1565 | end | |
1566 | else | |
1567 | if canattack == true then | |
1568 | ||
1569 | canattack = false | |
1570 | canidle = false | |
1571 | canwalk = false | |
1572 | ssj2 = true | |
1573 | ssjmusic:Stop() | |
1574 | ssj2music:Play() | |
1575 | transforming3 = true | |
1576 | wait(1) | |
1577 | g1q = Instance.new("Part",char) | |
1578 | g1q.Name = "Smoke" | |
1579 | g1q.CanCollide = false | |
1580 | g1q.Position = torso.Position - v3(-8,3,0) | |
1581 | g1q.Size = v3(0.1,0.1,0.1) | |
1582 | g1q.Anchored = true | |
1583 | g1a = Instance.new("Part",char) | |
1584 | g1a.Name = "Smoke" | |
1585 | g1a.CanCollide = false | |
1586 | g1a.Position = torso.Position + v3(8,80,0) | |
1587 | g1a.Size = v3(0.1,0.1,0.1) | |
1588 | g1a.Anchored = true | |
1589 | g1q1 = Instance.new("Part",char) | |
1590 | g1q1.Name = "Smoke" | |
1591 | g1q1.CanCollide = false | |
1592 | g1q1.Position = torso.Position - v3(-5,3,7) | |
1593 | g1q1.Size = v3(0.1,0.1,0.1) | |
1594 | g1q1.Anchored = true | |
1595 | g1a1 = Instance.new("Part",char) | |
1596 | g1a1.Name = "Smoke" | |
1597 | g1a1.CanCollide = false | |
1598 | g1a1.Position = torso.Position + v3(5,80,-7) | |
1599 | g1a1.Size = v3(0.1,0.1,0.1) | |
1600 | g1a1.Anchored = true | |
1601 | g1q2 = Instance.new("Part",char) | |
1602 | g1q2.Name = "Smoke" | |
1603 | g1q2.CanCollide = false | |
1604 | g1q2.Position = torso.Position - v3(12,3,-6) | |
1605 | g1q2.Size = v3(0.1,0.1,0.1) | |
1606 | g1q2.Anchored = true | |
1607 | g1a2 = Instance.new("Part",char) | |
1608 | g1a2.Name = "Smoke" | |
1609 | g1a2.CanCollide = false | |
1610 | g1a2.Position = torso.Position + v3(-12,80,6) | |
1611 | g1a2.Size = v3(0.1,0.1,0.1) | |
1612 | g1a2.Anchored = true | |
1613 | ||
1614 | game.Lighting.Brightness = 0 | |
1615 | wait(0) | |
1616 | game.Lighting.Brightness = 9999999 | |
1617 | wait(0) | |
1618 | game.Lighting.Brightness = 0 | |
1619 | wait(0) | |
1620 | Lightning:Play() | |
1621 | Lightning1(g1a.Position,g1q.Position,0.2,10,workspace) | |
1622 | game.Lighting.Brightness = 9999999 | |
1623 | wait(0) | |
1624 | game.Lighting.Brightness = 0 | |
1625 | wait(0) | |
1626 | game.Lighting.Brightness = 9999999 | |
1627 | wait(0) | |
1628 | game.Lighting.Brightness = 0 | |
1629 | wait(2) | |
1630 | game.Lighting.Brightness = 0 | |
1631 | wait(0) | |
1632 | game.Lighting.Brightness = 9999999 | |
1633 | wait(0) | |
1634 | game.Lighting.Brightness = 0 | |
1635 | wait(0) | |
1636 | Lightning:Play() | |
1637 | Lightning1(g1a1.Position,g1q1.Position,0.2,10,workspace) | |
1638 | game.Lighting.Brightness = 9999999 | |
1639 | wait(0) | |
1640 | game.Lighting.Brightness = 0 | |
1641 | wait(0) | |
1642 | game.Lighting.Brightness = 9999999 | |
1643 | wait(0) | |
1644 | game.Lighting.Brightness = 0 | |
1645 | wait(1) | |
1646 | game.Lighting.Brightness = 0 | |
1647 | wait(0) | |
1648 | game.Lighting.Brightness = 9999999 | |
1649 | wait(0) | |
1650 | game.Lighting.Brightness = 0 | |
1651 | wait(0) | |
1652 | Lightning:Play() | |
1653 | Lightning1(g1a2.Position,g1q2.Position,0.2,10,workspace) | |
1654 | game.Lighting.Brightness = 9999999 | |
1655 | wait(0) | |
1656 | game.Lighting.Brightness = 0 | |
1657 | wait(0) | |
1658 | game.Lighting.Brightness = 9999999 | |
1659 | wait(0) | |
1660 | game.Lighting.Brightness = 0 | |
1661 | wait(1) | |
1662 | ||
1663 | ||
1664 | ||
1665 | ||
1666 | wait(1) | |
1667 | ad.Position = torso.Position - v3(0,3,0) | |
1668 | ad.Size = v3(30,0.1,30) | |
1669 | aad.Transparency = 0 | |
1670 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
1671 | ssjauraburst:Play() | |
1672 | ||
1673 | ||
1674 | aaa8.C0 = cf(0,.8,.3) * cfa(rad(0),rad(0),rad(0)) | |
1675 | aa8.Scale = v3(7,7,7) | |
1676 | aa8.MeshId = "rbxassetid://560186510" | |
1677 | ssjaura:Stop() | |
1678 | ssj2aura:Play() | |
1679 | ssj2ele = Instance.new("ParticleEmitter",torso) | |
1680 | ssj2ele.LockedToPart = true | |
1681 | ssj2ele.Size = ns(2.4) | |
1682 | ssj2ele.Rate = 5 | |
1683 | ssj2ele.Speed = nr(0) | |
1684 | ssj2ele.Lifetime = nr(0.5) | |
1685 | ssj2ele.ZOffset = 2 | |
1686 | ssj2ele.Texture = "rbxassetid://247707397" | |
1687 | ||
1688 | g1 = Instance.new("Part",char) | |
1689 | g1.Name = "Smoke" | |
1690 | g1.CanCollide = false | |
1691 | g1.Position = torso.Position - v3(0,2,0) | |
1692 | g1.Size = v3(0.1,0.1,0.1) | |
1693 | g1.Anchored = true | |
1694 | g11 = Instance.new("ParticleEmitter",g1) | |
1695 | g11.Size = ns(3) | |
1696 | g11.EmissionDirection = "Front" | |
1697 | g11.Texture = "rbxassetid://572153134" | |
1698 | g11.Rate = 40 | |
1699 | g11.Speed = nr(20) | |
1700 | g112 = Instance.new("ParticleEmitter",g1) | |
1701 | g112.Size = ns(3) | |
1702 | g112.EmissionDirection = "Back" | |
1703 | g112.Texture = "rbxassetid://572153134" | |
1704 | g112.Rate = 40 | |
1705 | g112.Speed = nr(20) | |
1706 | g113 = Instance.new("ParticleEmitter",g1) | |
1707 | g113.Size = ns(3) | |
1708 | g113.EmissionDirection = "Left" | |
1709 | g113.Texture = "rbxassetid://572153134" | |
1710 | g113.Rate = 40 | |
1711 | g113.Speed = nr(20) | |
1712 | g114 = Instance.new("ParticleEmitter",g1) | |
1713 | g114.Size = ns(3) | |
1714 | g114.EmissionDirection = "Right" | |
1715 | g114.Texture = "rbxassetid://572153134" | |
1716 | g114.Rate = 40 | |
1717 | g114.Speed = nr(20) | |
1718 | g2 = Instance.new("Part",char) | |
1719 | g2.Name = "Smoke" | |
1720 | g2.CanCollide = false | |
1721 | g2.CFrame = CFrame.new(torso.Position - v3(0,2,0))*CFrame.Angles(rad(0),rad(45),rad(0)) | |
1722 | g2.Size = v3(0.1,0.1,0.1) | |
1723 | g2.Anchored = true | |
1724 | g11 = Instance.new("ParticleEmitter",g2) | |
1725 | g11.Size = ns(3) | |
1726 | g11.EmissionDirection = "Front" | |
1727 | g11.Texture = "rbxassetid://572153134" | |
1728 | g11.Rate = 40 | |
1729 | g11.Speed = nr(20) | |
1730 | g112 = Instance.new("ParticleEmitter",g2) | |
1731 | g112.Size = ns(3) | |
1732 | g112.EmissionDirection = "Back" | |
1733 | g112.Texture = "rbxassetid://572153134" | |
1734 | g112.Rate = 40 | |
1735 | g112.Speed = nr(20) | |
1736 | g113 = Instance.new("ParticleEmitter",g2) | |
1737 | g113.Size = ns(3) | |
1738 | g113.EmissionDirection = "Left" | |
1739 | g113.Texture = "rbxassetid://572153134" | |
1740 | g113.Rate = 40 | |
1741 | g113.Speed = nr(20) | |
1742 | g114 = Instance.new("ParticleEmitter",g2) | |
1743 | g114.Size = ns(3) | |
1744 | g114.EmissionDirection = "Right" | |
1745 | g114.Texture = "rbxassetid://572153134" | |
1746 | g114.Rate = 40 | |
1747 | g114.Speed = nr(20) | |
1748 | ||
1749 | ||
1750 | a21e = new("Part",char) | |
1751 | a21e.Name = "Beam"..num | |
1752 | a21e.Locked = true | |
1753 | a21e.Size = v3(1,1,1) | |
1754 | a21e.CanCollide = false | |
1755 | a21e.Position = v3(999,999,999) | |
1756 | a21e.BrickColor = bc("Lime green") | |
1757 | a21e.Material = "Neon" | |
1758 | a21e.Transparency = 0 | |
1759 | aa21e = new("SpecialMesh",a21e) | |
1760 | a21e.Anchored = true | |
1761 | a21e.Position = torso.Position | |
1762 | aa21e.MeshType = "Sphere" | |
1763 | aa21e.Scale = v3(1,1,1) | |
1764 | GroundWave5() | |
1765 | GroundWave6() | |
1766 | GroundWave7() | |
1767 | GroundWave8() | |
1768 | GroundWave9() | |
1769 | GroundWave10() | |
1770 | for i = 1,50 do | |
1771 | wait() | |
1772 | aa21e.Scale = aa21e.Scale + v3(5,5,5) | |
1773 | a21e.Transparency = a21e.Transparency + 0.02 | |
1774 | end | |
1775 | ||
1776 | wait(2) | |
1777 | g1.Position = v3(999,999,999) | |
1778 | g2.Position = v3(999,999,999) | |
1779 | transforming3 = false | |
1780 | canattack = true | |
1781 | canidle = true | |
1782 | canwalk = true | |
1783 | ||
1784 | wait(5) | |
1785 | for i = 1,20 do | |
1786 | wait() | |
1787 | aad.Transparency = aad.Transparency + 0.05 | |
1788 | end | |
1789 | g1:Destroy() | |
1790 | g2:Destroy() | |
1791 | ||
1792 | ||
1793 | ||
1794 | ||
1795 | end | |
1796 | end | |
1797 | end | |
1798 | end) | |
1799 | --Lightning | |
1800 | ||
1801 | function Lightning1(pos,pos2,radius,numParts,model) | |
1802 | radius = radius or 0.2 | |
1803 | numParts = numParts or 10 | |
1804 | model = model or workspace | |
1805 | local lv = CFrame.new(pos,pos2).lookVector | |
1806 | local dist = (pos-pos2).magnitude | |
1807 | local dbp = dist/numParts | |
1808 | local last = pos | |
1809 | for i = 1,numParts do | |
1810 | local p = Instance.new("Part",model) | |
1811 | p.FormFactor = "Symmetric" | |
1812 | p.Size = Vector3.new(5,5,1) | |
1813 | p.Material = "Neon" | |
1814 | p.CanCollide = false | |
1815 | p.Anchored = true | |
1816 | p.BrickColor = BrickColor.new("Lime green") | |
1817 | local x = math.random(-100,100)/100*dbp/2 | |
1818 | local y = math.random(-100,100)/100*dbp/2 | |
1819 | local p2 = CFrame.new(pos+lv*(i*dbp),pos2+lv)*CFrame.new(x,y,0) | |
1820 | local dist2 = (p2.p-last).magnitude | |
1821 | local mid = (p2.p+last)/2 | |
1822 | local m = Instance.new("BlockMesh",p) | |
1823 | m.Scale = Vector3.new(radius,radius,dist2) | |
1824 | p.CFrame = CFrame.new(mid,p2.p) | |
1825 | last = p2.p | |
1826 | game:GetService("Debris"):AddItem(p,math.random(40,100)/1000) | |
1827 | end | |
1828 | end | |
1829 | ---------------------------------------------------------------------------------------------- | |
1830 | ac = new("Part",char) | |
1831 | ac.Name = "NewPart" | |
1832 | ac.Size = v3(0.1,0.1,0.1) | |
1833 | ac.Position = v3(999,999,999) | |
1834 | ac.BrickColor = bc("Lime green") | |
1835 | ac.Material = "Neon" | |
1836 | ac.Transparency = 1 | |
1837 | aaac =new("Weld",ac) | |
1838 | aaac.Part0 = rarm | |
1839 | aaac.Part1 = ac | |
1840 | aaac.C0 = cf(0,-1.5,0) * cfa(rad(0),rad(0),rad(0)) | |
1841 | aaaac = new("ParticleEmitter",ac) | |
1842 | aaaac.Size = ns(1) | |
1843 | aaaac.Rate = 5 | |
1844 | aaaac.Texture = "rbxassetid://247707397" | |
1845 | aaaac.ZOffset = 1 | |
1846 | aaaac.Lifetime = nr(5) | |
1847 | aaaac.Transparency = ns(1) | |
1848 | aaaac.LockedToPart = true | |
1849 | aaaac.Speed = nr(0) | |
1850 | aaaawc = new("ParticleEmitter",ac) | |
1851 | aaaawc.Size = ns(5) | |
1852 | aaaawc.Rate = 5 | |
1853 | aaaawc.Color = ColorSequence.new(Color3.fromRGB(0,255,0)) | |
1854 | aaaawc.Texture = "rbxassetid://924710961" | |
1855 | aaaawc.ZOffset = -1 | |
1856 | aaaawc.Lifetime = nr(5) | |
1857 | aaaawc.RotSpeed = nr(50) | |
1858 | aaaawc.Transparency = ns(1) | |
1859 | aaaawc.LockedToPart = true | |
1860 | aaaawc.Speed = nr(0) | |
1861 | mouse.KeyDown:connect(function(key) | |
1862 | if key == "z" then | |
1863 | ||
1864 | if canattack == true then | |
1865 | canattack = false | |
1866 | canidle = false | |
1867 | canwalk = false | |
1868 | ssj2music.Volume = 0 | |
1869 | fahersonstart:Play() | |
1870 | fatherson() | |
1871 | wait(1) | |
1872 | for i = 1,20 do | |
1873 | wait() | |
1874 | trans = trans - 0.05 | |
1875 | aaaac.Transparency = ns(trans) | |
1876 | aaaawc.Transparency = ns(trans) | |
1877 | end | |
1878 | wait(3) | |
1879 | fahersonend:Play() | |
1880 | fathersonfire() | |
1881 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head | |
1882 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso | |
1883 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,0.7,-0.5)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-30)), 1)--arm | |
1884 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1,0.3,-0.5)*CFrame.Angles(math.rad(75),math.rad(10),math.rad(30)), 1)--arm | |
1885 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-10)), 1)--leg | |
1886 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--leg | |
1887 | ||
1888 | char.Archivable = true | |
1889 | c = char:Clone() | |
1890 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head | |
1891 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso | |
1892 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)--arm | |
1893 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-10)), 1)--arm | |
1894 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 1)--leg | |
1895 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 1)--leg | |
1896 | c.Parent = char | |
1897 | c.Name = "Goku" | |
1898 | okko = Instance.new("Weld",c) | |
1899 | okko.Part0 = torso | |
1900 | okko.Part1 = c.Torso | |
1901 | okko.C0 = CFrame.new(2.5,0,0) | |
1902 | Hair99 = Instance.new("Part") | |
1903 | umok = Instance.new("Part",c) | |
1904 | umok.Name = "canthurt" | |
1905 | umok.Position = v3(999,999,999) | |
1906 | Hair99.Parent = c | |
1907 | Hair99.Name = "Hair" | |
1908 | Hair99.formFactor = "Symmetric" | |
1909 | Hair99.Size = Vector3.new(1, 1, 1) | |
1910 | Hair99.CFrame = c.Head.CFrame | |
1911 | Hair99:BreakJoints() | |
1912 | Hair99.CanCollide = false | |
1913 | Hair99.TopSurface = "Smooth" | |
1914 | Hair99.BottomSurface = "Smooth" | |
1915 | Hair99.BrickColor = BrickColor.new("Lime green") | |
1916 | Hair99.Transparency = 1 | |
1917 | ||
1918 | Weld = Instance.new("Weld") | |
1919 | Weld.Part0 = c.Head | |
1920 | Weld.Part1 = Hair99 | |
1921 | Weld.Parent = c.Head | |
1922 | Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1923 | ||
1924 | Hair7 = Instance.new("Part") | |
1925 | Hair7.Parent = c | |
1926 | Hair7.Name = "Hair" | |
1927 | Hair7.CanCollide = false | |
1928 | Hair7.Locked = true | |
1929 | Hair7.TopSurface = "Smooth" | |
1930 | Hair7.BottomSurface = "Smooth" | |
1931 | Hair7.formFactor = "Symmetric" | |
1932 | Hair7.Material = "Neon" | |
1933 | Hair7.BrickColor = BrickColor.new("Lime green") | |
1934 | Hair7.CFrame = c.Torso.CFrame | |
1935 | Hair7.Size = Vector3.new(1, 1, 1) | |
1936 | Hair7.Transparency = 0 | |
1937 | ||
1938 | Mesh = Instance.new("SpecialMesh") | |
1939 | Mesh.Parent = Hair99 | |
1940 | Mesh.MeshType = "Sphere" | |
1941 | Mesh.Offset = Vector3.new(0, 0.1, 0.1) | |
1942 | Mesh.Scale = Vector3.new(1.2, 1.2, 1.2) | |
1943 | ||
1944 | ||
1945 | Weld1 = Instance.new("Weld") | |
1946 | Weld1.Parent = c.Head | |
1947 | Weld1.Part0 = c.Head | |
1948 | Weld1.Part1 = Hair7 | |
1949 | Weld1.C0 = CFrame.new(0, 1, 0) | |
1950 | ||
1951 | Mesh = Instance.new("SpecialMesh") | |
1952 | Mesh.Offset = Vector3.new(0.2, -0.2, 0.2) | |
1953 | Mesh.Parent = Hair7 | |
1954 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1955 | Mesh.MeshType = "FileMesh" | |
1956 | Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756" | |
1957 | Mesh.TextureId = "" | |
1958 | ||
1959 | wait(0.1) | |
1960 | for i,v in pairs(c:GetChildren()) do | |
1961 | if v.Name == "NewPart" then | |
1962 | v:Destroy() | |
1963 | end | |
1964 | if v:IsA("Part") then | |
1965 | v.CanCollide = false | |
1966 | v.Anchored = true | |
1967 | v.BrickColor = BrickColor.new("Lime green") | |
1968 | v.Transparency = 0.5 | |
1969 | end | |
1970 | end | |
1971 | c["Sound Folder"]:Destroy() | |
1972 | c.Hair:Destroy() | |
1973 | c.Shirt:Destroy() | |
1974 | c.Pants:Destroy() | |
1975 | ||
1976 | ||
1977 | ||
1978 | ||
1979 | ||
1980 | ||
1981 | ||
1982 | ||
1983 | ||
1984 | hed.Anchored = true | |
1985 | a8.Anchored = true | |
1986 | ae.Anchored = true | |
1987 | ||
1988 | ||
1989 | ||
1990 | GroundWave1() | |
1991 | ||
1992 | ||
1993 | a1s = new("Part",char) | |
1994 | a1s.Name = "Beam" | |
1995 | a1s.Anchored = true | |
1996 | a1s.Size = v3(6,15,15) | |
1997 | a1s.CanCollide = false | |
1998 | a1s.Locked = true | |
1999 | a1s.Position = v3(999,999,999) | |
2000 | a1s.BrickColor = bc("Lime green") | |
2001 | a1s.Material = "Neon" | |
2002 | a1s.Transparency = 0 | |
2003 | aa1s = new("SpecialMesh",a1s) | |
2004 | aa1s.MeshType = "Cylinder" | |
2005 | aa1s.Scale = v3(1,1,1) | |
2006 | aaaac.Transparency = ns(1) | |
2007 | aaaawc.Transparency = ns(1) | |
2008 | a2s = new("Part",char) | |
2009 | a2s.Name = "Beam" | |
2010 | a2s.Anchored = true | |
2011 | a2s.Locked = true | |
2012 | a2s.Size = v3(0.1,0.1,0.1) | |
2013 | a2s.CanCollide = false | |
2014 | a2s.Position = v3(999,999,999) | |
2015 | a2s.BrickColor = bc("Lime green") | |
2016 | a2s.Material = "Neon" | |
2017 | a2s.Transparency = 0 | |
2018 | aa2s = new("SpecialMesh",a2s) | |
2019 | aa2s.MeshType = "Sphere" | |
2020 | aa2s.Scale = v3(200,150,150) | |
2021 | a3s = new("Part",char) | |
2022 | a3s.Name = "Beam" | |
2023 | a3s.Locked = true | |
2024 | a3s.Anchored = true | |
2025 | a3s.Size = v3(0.1,0.1,0.1) | |
2026 | a3s.CanCollide = false | |
2027 | a3s.Position = v3(999,999,999) | |
2028 | a3s.BrickColor = bc("Lime green") | |
2029 | a3s.Material = "Neon" | |
2030 | a3s.Transparency = 0 | |
2031 | aa3s = new("SpecialMesh",a3s) | |
2032 | aa3s.MeshType = "Sphere" | |
2033 | aa3s.Scale = v3(250,150,150) | |
2034 | --Damages | |
2035 | ----------------------------------------------------------------------------------------- | |
2036 | a1s.Touched:connect(function(hit) | |
2037 | ||
2038 | if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil and hit ~= a8 and hit ~= Hair7 and hit ~= Hair99 and hit.Parent:findFirstChild("canthurt") == nil then | |
2039 | ||
2040 | ||
2041 | ||
2042 | if hit.Parent:IsA("Model") then | |
2043 | hit.Parent:BreakJoints() | |
2044 | end | |
2045 | hit:Destroy() | |
2046 | if enabled == true then | |
2047 | enabled = false | |
2048 | num = num + 1 | |
2049 | kamehit:Play() | |
2050 | a21 = new("Part",char) | |
2051 | a21.Name = "Beam"..num | |
2052 | a21.Locked = true | |
2053 | a21.Size = v3(1,1,1) | |
2054 | a21.CanCollide = false | |
2055 | a21.Position = v3(999,999,999) | |
2056 | a21.BrickColor = bc("Lime green") | |
2057 | a21.Material = "Neon" | |
2058 | a21.Transparency = 0 | |
2059 | aa21 = new("SpecialMesh",a21) | |
2060 | a21.Anchored = true | |
2061 | a21.Position = hit.Position | |
2062 | aa21.MeshType = "Sphere" | |
2063 | aa21.Scale = v3(1,1,1) | |
2064 | GroundWave2() | |
2065 | GroundWave3() | |
2066 | GroundWave4() | |
2067 | for i = 1,50 do | |
2068 | wait() | |
2069 | char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5) | |
2070 | char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02 | |
2071 | end | |
2072 | enabled = true | |
2073 | char["Beam"..num]:Destroy() | |
2074 | end | |
2075 | ||
2076 | end | |
2077 | ||
2078 | end) | |
2079 | ||
2080 | ||
2081 | ||
2082 | ||
2083 | ||
2084 | ||
2085 | ||
2086 | beam3 = true | |
2087 | beam4 = true | |
2088 | wait(2) | |
2089 | ||
2090 | beam3 = false | |
2091 | ||
2092 | repeat | |
2093 | wait() | |
2094 | a1s.Size = a1s.Size - v3(0,0.2,0.2) | |
2095 | aa2s.Scale = aa2s.Scale - v3(2,2,2) | |
2096 | aa3s.Scale = aa3s.Scale - v3(2,2,2) | |
2097 | until | |
2098 | a1s.Size.y < 0.1 | |
2099 | ||
2100 | beamgo = 2.2 | |
2101 | beamgo1 = 1 | |
2102 | a1s:Destroy() | |
2103 | a2s:Destroy() | |
2104 | a3s:Destroy() | |
2105 | for i = 1,10 do | |
2106 | wait() | |
2107 | ||
2108 | kamefire.Volume = kamefire.Volume - 0.5 | |
2109 | end | |
2110 | kamefire:Stop() | |
2111 | ||
2112 | ||
2113 | ||
2114 | ||
2115 | ||
2116 | ||
2117 | ||
2118 | ||
2119 | ||
2120 | ||
2121 | ||
2122 | wait(1) | |
2123 | torso.Anchored = false | |
2124 | hed.Anchored = false | |
2125 | c:Destroy() | |
2126 | beamgo4 = 2.2 | |
2127 | beamgo3 = 1 | |
2128 | canattack = true | |
2129 | canwalk = true | |
2130 | canidle = true | |
2131 | ||
2132 | a8.Anchored = false | |
2133 | ae.Anchored =false | |
2134 | trans = 1 | |
2135 | for i = 1,10 do | |
2136 | wait() | |
2137 | ssj2music.Volume = ssj2music.Volume + 1 | |
2138 | end | |
2139 | end | |
2140 | end | |
2141 | ||
2142 | end) | |
2143 | ||
2144 | ||
2145 | ||
2146 | ||
2147 | ||
2148 | ||
2149 | ||
2150 | ||
2151 | ||
2152 | ||
2153 | ||
2154 | ||
2155 | ||
2156 | ||
2157 | ||
2158 | ||
2159 | ||
2160 | mouse.KeyDown:connect(function(key) | |
2161 | if key == "e" then | |
2162 | if canattack == true then | |
2163 | if punched1 == true then | |
2164 | punched1 = false | |
2165 | punched3 = false | |
2166 | punched4 = false | |
2167 | canidle = false | |
2168 | canwalk= false | |
2169 | ||
2170 | firsthit() | |
2171 | canidle = true | |
2172 | canwalk= true | |
2173 | punched2 = true | |
2174 | end | |
2175 | end | |
2176 | end | |
2177 | end) | |
2178 | mouse.KeyDown:connect(function(key) | |
2179 | if key == "e" then | |
2180 | if canattack == true then | |
2181 | if punched2 == true then | |
2182 | punched2 = false | |
2183 | punched4 = false | |
2184 | punched1 = false | |
2185 | canidle = false | |
2186 | canwalk= false | |
2187 | ||
2188 | secondhit() | |
2189 | canidle = true | |
2190 | canwalk= true | |
2191 | punched3 = true | |
2192 | end | |
2193 | end | |
2194 | end | |
2195 | end) | |
2196 | mouse.KeyDown:connect(function(key) | |
2197 | if key == "e" then | |
2198 | if canattack == true then | |
2199 | if punched3 == true then | |
2200 | punched3 = false | |
2201 | punched2 = false | |
2202 | punched1 = false | |
2203 | canidle = false | |
2204 | canwalk= false | |
2205 | ||
2206 | thirdhit() | |
2207 | canidle = true | |
2208 | canwalk= true | |
2209 | punched4 = true | |
2210 | end | |
2211 | end | |
2212 | end | |
2213 | end) | |
2214 | mouse.KeyDown:connect(function(key) | |
2215 | if key == "e" then | |
2216 | if canattack == true then | |
2217 | if punched4 == true then | |
2218 | punched4 = false | |
2219 | punched2 = false | |
2220 | punched3 = false | |
2221 | canidle = false | |
2222 | canwalk= false | |
2223 | ||
2224 | lasthit() | |
2225 | canidle = true | |
2226 | canwalk= true | |
2227 | punched1 = true | |
2228 | end | |
2229 | end | |
2230 | end | |
2231 | end) |