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1
Player = game:GetService("Players").LocalPlayer
2
Character = Player.Character
3
PlayerGui = Player.PlayerGui
4
Backpack = Player.Backpack
5
Torso = Character.Torso
6
Head = Character.Head
7
Humanoid = Character.Humanoid
8
RootPart = Character.HumanoidRootPart
9
RootJoint = RootPart.RootJoint
10
LeftArm = Character["Left Arm"]
11
LeftLeg = Character["Left Leg"]
12
RightArm = Character["Right Arm"]
13
RightLeg = Character["Right Leg"]
14
LS = Torso["Left Shoulder"]
15
LH = Torso["Left Hip"]
16
RS = Torso["Right Shoulder"]
17
RH = Torso["Right Hip"]
18
Humanoid.MaxHealth = math.huge
19
wait()
20
Humanoid.Health = Humanoid.MaxHealth
21
local BC = Character["Body Colors"]
22-
BC.HeadColor = BrickColor.new("Pastel brown")
22+
BC.HeadColor = BrickColor.new("White")
23-
BC.LeftArmColor = BrickColor.new("Pastel brown")
23+
BC.LeftArmColor = BrickColor.new("White")
24-
BC.LeftLegColor = BrickColor.new("Pastel brown")
24+
BC.LeftLegColor = BrickColor.new("White")
25-
BC.RightArmColor = BrickColor.new("Pastel brown")
25+
BC.RightArmColor = BrickColor.new("White")
26-
BC.RightLegColor = BrickColor.new("Pastel brown")
26+
BC.RightLegColor = BrickColor.new("White")
27-
BC.TorsoColor = BrickColor.new("Pastel brown")
27+
BC.TorsoColor = BrickColor.new("White")
28
for i,v in pairs(Character:children()) do
29
    if v:IsA("Shirt") then
30
        v:Destroy()
31
    end
32
end
33
for i,v in pairs(Character:children()) do
34
    if v:IsA("Pants") then
35
        v:Destroy()
36
    end
37
end
38
------Face----------
39-
Character.Head.face.Texture = "rbxassetid://840490876"
39+
Character.Head.face.Texture = "rbxassetid://"
40
------Remover-------
41
42
for i,v in pairs(Character:children()) do
43
    if v:IsA("Hat") then
44
        v:Destroy()
45
    end
46
end
47
for i,v in pairs(Character:children()) do
48
    if v:IsA("Accessory") then
49
        v:Destroy()
50
    end
51
end
52
for i,v in pairs(Character:children()) do
53
    if v:IsA("Hair") then
54
        v:Destroy()
55
    end
56
end
57
local Part = Instance.new("Part",Character)
58
Part.BrickColor = BrickColor.new("Pink")
59
Part.Size = Vector3.new(1,1,1)
60
Part.CanCollide = false
61
Part.Material = "Neon"
62
local M = Instance.new("SpecialMesh",Part)
63
M.MeshId = "rbxassetid://430440803"
64
M.Scale = Vector3.new(0.0067,0.0067,0.0067)
65
local Part2 = Instance.new("Weld",Part)
66
Part2.Part0 = Character.Head
67
Part2.Part1 = Part
68
Part2.C0 = CFrame.new(0,-1.2,0)*CFrame.Angles(0,1.55,0)
69
------Heavy---------
70
CV="Maroon"
71
	Player = game.Players.LocalPlayer
72
	char = Player.Character
73
	local txt = Instance.new("BillboardGui", Character)
74
	txt.Adornee = Character .Head
75-
	text.TextStrokeColor3 = Color3.new(255,255,255)
75+
76
	txt.Size = UDim2.new(2, 0, 1.2, 0)
77
	txt.StudsOffset = Vector3.new(-9, 8, 0)
78
	local text = Instance.new("TextLabel", txt)
79
	text.Size = UDim2.new(10, 0, 7, 0)
80
	text.FontSize = "Size24"
81
	text.TextScaled = true
82
	text.TextTransparency = 0
83
	text.BackgroundTransparency = 1 
84
	text.TextTransparency = 0
85
	text.TextStrokeTransparency = 0
86
	text.Font = "Bodoni"
87
	text.TextStrokeColor3 = Color3.new(0,0,0)
88
89
	v=Instance.new("Part")
90-
	text.TextColor3 = Color3.new(255,0,0)
90+
91
	v.Parent=Player.Character
92-
	text.Text = "Heavy"
92+
93
	v.Anchored=true
94
	v.CanCollide=false
95
	v.BottomSurface="Smooth"
96
	v.TopSurface="Smooth"
97
	v.Size=Vector3.new(10,5,3)
98-
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232183"
98+
99-
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232474"
99+
100
	v.BrickColor=BrickColor.new(CV)
101-
sound.SoundId = "rbxassetid://537549688"
101+
102
	text.TextColor3 = Color3.new(255,0,255)
103
	v.Shape="Block"
104
	text.Text = "Anime"
105
--------------------
106
shirt = Instance.new("Shirt", Character)
107
shirt.Name = "Shirt"
108
pants = Instance.new("Pants", Character)
109
pants.Name = "Pants"
110
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id="
111
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id="
112
sound = Instance.new("Sound", Character)
113
sound.SoundId = "rbxassetid://1114471297"
114
sound.Volume = 100000000
115
sound.EmitterSize = 25
116
sound:Play()
117
sound.Looped = true
118
Face = Head.face
119
Neck = Torso.Neck
120
it = Instance.new
121
vt = Vector3.new
122
cf = CFrame.new
123
rad = math.rad
124
euler = CFrame.fromEulerAnglesXYZ
125
angles = CFrame.Angles
126
Mouse = Player:GetMouse()
127
coroutine.resume(coroutine.create(function()
128
game.StarterGui:SetCore("ChatMakeSystemMessage", {
129
	Text = "";
130
	Color = Color3.new(0, 1, 1);
131
	Font = Enum.Font.Code;
132
	FontSize = Enum.FontSize.Size24;
133
})
134
end))
135
ArtificialHB = Instance.new("BindableEvent", script)
136
ArtificialHB.Name = "ArtificialHB"
137
script:WaitForChild("ArtificialHB")
138
frame = 0.016666666666667
139
tf = 0
140
allowframeloss = false
141
tossremainder = false
142
lastframe = tick()
143
script.ArtificialHB:Fire()
144
game:GetService("RunService").Heartbeat:connect(function(s, p)
145
	
146
	tf = tf + s
147
	if frame <= tf then
148
		if allowframeloss then
149
			script.ArtificialHB:Fire()
150
			lastframe = tick()
151
		else
152
			for i = 1, math.floor(tf / frame) do
153
				script.ArtificialHB:Fire()
154
			end
155
			lastframe = tick()
156
		end
157
		if tossremainder then
158
			tf = 0
159
		else
160
			tf = tf - frame * math.floor(tf / frame)
161
		end
162
	end
163
end
164
)
165
local animationspeed = 2
166
hbwait = function(number)
167
	
168
	if number == 0 or number == nil then
169
		ArtificialHB.Event:wait()
170
	else
171
		for i = 0, number do
172
			ArtificialHB.Event:wait()
173
		end
174
	end
175
end
176
177
local Stats = Instance.new("Folder", Character)
178
Stats.Name = "Stats"
179
local Defense = Instance.new("NumberValue", Stats)
180
Defense.Name = "Defense"
181
Defense.Value = 0.1
182
local Movement = Instance.new("NumberValue", Stats)
183
Movement.Name = "Movement"
184
Movement.Value = 0.35
185
local Damage = Instance.new("NumberValue", Stats)
186
Damage.Name = "Damage"
187
Damage.Value = 0
188
local Mana = Instance.new("NumberValue", Stats)
189
Mana.Name = "Mana"
190
Mana.Value = 0
191
local Rooted = Instance.new("BoolValue", Stats)
192
Rooted.Name = "Rooted"
193
Rooted.Value = false
194
local BlockValue = Instance.new("BoolValue", Stats)
195
BlockValue.Name = "BlockValue"
196
BlockValue.Value = false
197
local StaggerHitAnim = Instance.new("BoolValue", Stats)
198
StaggerHitAnim.Name = "StaggerHitAnim"
199
StaggerHitAnim.Value = false
200
local StaggerAnim = Instance.new("BoolValue", Stats)
201
StaggerAnim.Name = "StaggerAnim"
202
StaggerAnim.Value = false
203
local StunAnim = Instance.new("BoolValue", Stats)
204
StunAnim.Name = "StunAnim"
205
StunAnim.Value = false
206
local StunValue = Instance.new("NumberValue", Stats)
207
StunValue.Name = "StunValue"
208
StunValue.Value = 0
209
local CanCrit = Instance.new("BoolValue", Stats)
210
CanCrit.Name = "CanCrit"
211
CanCrit.Value = false
212
local CritChance = Instance.new("NumberValue", Stats)
213
CritChance.Name = "CritChance"
214
CritChance.Value = 20
215
local CanPenetrateArmor = Instance.new("BoolValue", Stats)
216
CanPenetrateArmor.Name = "CanPenetrateArmor"
217
CanPenetrateArmor.Value = false
218
local AntiTeamKill = Instance.new("BoolValue", Stats)
219
AntiTeamKill.Name = "AntiTeamKill"
220
AntiTeamKill.Value = false
221
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
222
RootCF = angles(rad(-90), 0, rad(180))
223
local idle = 0
224
local Anim = "Idle"
225
local animtype = math.floor(math.random(1, 3))
226
local attacktype = 1
227
local attack = false
228
local equipped = false
229
local LastPoint = nil
230
local staggerhitanim = false
231
local staggeranim = false
232
local stunanim = false
233
local CritChanceNumber = 0
234
local idlen = 0
235
local donum = 0
236
local sine = 0
237
local change = 2 / animationspeed
238
local walkinganim = false
239
local handidle = false
240
local walk = 0
241
local stundelay = 0
242
local manadelay = 0
243
local robloxidleanimation = Instance.new("Animation", Torso)
244
robloxidleanimation.Name = "robloxidleanimation"
245
robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
246
local Animator = Humanoid:FindFirstChild("Animator")
247
local Animate = Character:FindFirstChild("Animate")
248
local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
249
local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
250
local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
251
local HitBlockSounds = {199148933, 199148947}
252
local cooldown1 = 0
253
local cooldown2 = 0
254
local cooldown3 = 0
255
local cooldown4 = 0
256
local scrn = Instance.new("ScreenGui", PlayerGui)
257
local ud = UDim2.new
258
local c3 = Color3.new
259
local skillcolorscheme = c3(1, 1, 1)
260
subtractmana = function(k)
261
	
262
	if k <= Mana.Value then
263
		Mana.Value = Mana.Value - k
264
	end
265
end
266
267
local co1 = 0
268
local co2 = 0
269
local co3 = 0
270
local co4 = 0
271
local maxmana = 0
272
local maxstun = 1
273
local recovermana = 0
274
local losestun = 0
275
local stunwait = 0
276
local manawait = 0
277
local skill1mana = 0
278
local skill2mana = 0
279
local skill3mana = 0
280
local skill4mana = 0
281
local menuupdatespeed = 0
282
local constantupdate = false
283
local showstats = false
284
local allowstunbar = false
285
local CustomColor = Torso.BrickColor
286
local Colorpart1 = CustomColor.r
287
local Colorpart2 = CustomColor.g
288
local Colorpart3 = CustomColor.b
289
local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
290
makeframe = function(par, trans, pos, size, color, name)
291
	
292
	local frame = Instance.new("Frame")
293
	frame.Parent = par
294
	frame.BackgroundTransparency = trans
295
	frame.BorderSizePixel = 2
296
	frame.Position = pos
297
	frame.Size = size
298
	frame.BackgroundColor3 = color
299
	frame.Name = name
300
	return frame
301
end
302
303
makelabel = function(par, text, trans, stroketrans, name)
304
	
305
	local label = Instance.new("TextLabel")
306
	label.Parent = par
307
	label.BackgroundTransparency = 1
308
	label.Size = ud(1, 0, 1, 0)
309
	label.Position = ud(0, 0, 0, 0)
310
	label.TextColor3 = c3(255, 255, 255)
311
	label.TextStrokeTransparency = stroketrans
312
	label.TextTransparency = trans
313
	label.FontSize = Enum.FontSize.Size32
314
	label.Font = Enum.Font.Legacy
315
	label.BorderSizePixel = 0
316
	label.TextScaled = true
317
	label.Text = text
318
	label.Name = name
319
	return label
320
end
321
322
framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
323
framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
324
framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
325
framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
326
bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
327
bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
328
bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
329
bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
330
text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
331
text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
332
text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
333
text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
334
manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
335
manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
336
manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
337
healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
338
healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
339
healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
340
if allowstunbar == true then
341
	stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
342
	stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
343
	stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
344
end
345
if showstats == true then
346
	defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
347
	damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
348
	movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
349
	defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
350
	damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
351
	movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
352
end
353
NoOutline = function(Part)
354
	
355
	Part.TopSurface = 10
356
end
357
358
local weldBetween = function(a, b)
359
	
360
	local weldd = Instance.new("ManualWeld")
361
	weldd.Part0 = a
362
	weldd.Part1 = b
363
	weldd.C0 = CFrame.new()
364
	weldd.C1 = b.CFrame:inverse() * a.CFrame
365
	weldd.Parent = a
366
	return weldd
367
end
368
369
nooutline = function(part)
370
	
371
	part.TopSurface = 10
372
end
373
374
part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
375
	
376
	local fp = it("Part")
377
	fp.formFactor = formfactor
378
	fp.Parent = parent
379
	fp.Reflectance = reflectance
380
	fp.Transparency = transparency
381
	fp.CanCollide = false
382
	fp.Locked = true
383
	fp.BrickColor = BrickColor.new(tostring(brickcolor))
384
	fp.Name = name
385
	fp.Size = size
386
	fp.Position = Character.Torso.Position
387
	nooutline(fp)
388
	fp.Material = material
389
	fp:BreakJoints()
390
	return fp
391
end
392
393
mesh = function(Mesh, part, meshtype, meshid, offset, scale)
394
	
395
	local mesh = it(Mesh)
396
	mesh.Parent = part
397
	if Mesh == "SpecialMesh" then
398
		mesh.MeshType = meshtype
399
		mesh.MeshId = meshid
400
	end
401
	mesh.Offset = offset
402
	mesh.Scale = scale
403
	return mesh
404
end
405
406
weld = function(parent, part0, part1, c0, c1)
407
	
408
	local weld = it("Motor")
409
	weld.Parent = parent
410
	weld.Part0 = part0
411
	weld.Part1 = part1
412
	weld.C0 = c0
413
	weld.C1 = c1
414
	return weld
415
end
416
417
local WeaponName = "Russian Kick"
418
local ClassName = "Russian Kick"
419
local PlayerSize = 1
420
local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
421
local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
422
if PlayerSize ~= 1 then
423
	RootPart.Size = RootPart.Size * PlayerSize
424
	Torso.Size = Torso.Size * PlayerSize
425
	Head.Size = Head.Size * PlayerSize
426
	RightArm.Size = RightArm.Size * PlayerSize
427
	LeftArm.Size = LeftArm.Size * PlayerSize
428
	RightLeg.Size = RightLeg.Size * PlayerSize
429
	LeftLeg.Size = LeftLeg.Size * PlayerSize
430
	RootJoint.Parent = RootPart
431
	Neck.Parent = Torso
432
	LS.Parent = Torso
433
	RS.Parent = Torso
434
	LH.Parent = Torso
435
	RH.Parent = Torso
436
	RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
437
	Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
438
	Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
439
	RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
440
	LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
441
	RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
442
	LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
443
	RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
444
	LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
445
	RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
446
	LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
447
	for _,v in pairs(Character:GetChildren()) do
448
		if v.ClassName == "Hat" or v.ClassName == "Accessory" then
449
			v.Parent = nil
450
			v.Parent = Character
451
			v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
452
			for _,b in pairs(v.Handle:GetChildren()) do
453
				if b.ClassName == "Weld" or b.ClassName == "Motor" then
454
					local p1 = b.Part1
455
					b.Part1 = nil
456
					local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
457
					local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
458
					b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
459
					b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
460
					b.Part1 = p1
461
				end
462
			end
463
		end
464
	end
465
end
466
	m = Instance.new("Model", Character)
467
	m.Name = WeaponName
468
	Effects = Instance.new("Folder", m)
469
	Effects.Name = "Effects"
470
	Humanoid.Died:connect(function()
471
	
472
	attack = true
473
	for _,v in pairs(Character:GetChildren()) do
474
		if v.ClassName == "Model" then
475
			v:Destroy()
476
		end
477
	end
478
end
479
)
480
	for i,v in pairs(Character:GetChildren()) do
481
		if v.ClassName == "Model" then
482
			for _,c in pairs(v:GetChildren()) do
483
				if c.ClassName == "Part" then
484
					c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
485
				end
486
			end
487
		end
488
	end
489
	print(ClassName .. " loaded.")
490
	clerp = function(a, b, t)
491
return a:lerp(b, t)
492
end
493
494
	positiveangle = function(number)
495
	
496
	if number > 0 then
497
		number = 0
498
	end
499
	return number
500
end
501
502
	negativeangle = function(number)
503
	
504
	if number < 0 then
505
		number = 0
506
	end
507
	return number
508
end
509
510
	so = function(id, par, vol, pit)
511
	
512
	coroutine.resume(coroutine.create(function()
513
		
514
		local sou = Instance.new("Sound", par or workspace)
515
		sou.Volume = vol
516
		sou.Pitch = pit or 1
517
		sou.SoundId = "http://roblox.com/asset/?id=" .. id
518
		hbwait()
519
		sou:play()
520
		game:GetService("Debris"):AddItem(sou, 10)
521
	end
522
))
523
end
524
525
	GetDistance = function(Part1, Part2, magnitude)
526
	
527
	local target = Part1.Position - Part2.Position
528
	local mag = target.magnitude
529
	if mag <= magnitude then
530
		return true
531
	else
532
		return false
533
	end
534
end
535
536
	rayCast = function(Pos, Dir, Max, Ignore)
537
	
538
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
539
end
540
541
	DamageStatLabel = function(labeltype, cframe, text, color)
542
	
543
	local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
544
	c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
545
	game:GetService("Debris"):AddItem(c, 5)
546
	Instance.new("BodyGyro", c)
547
	local f = Instance.new("BodyPosition", c)
548
	f.P = 2000
549
	f.D = 100
550
	f.maxForce = vt(math.huge, math.huge, math.huge)
551
	if labeltype == "Normal" then
552
		f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
553
	else
554
		if labeltype == "Debuff" then
555
			f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
556
		else
557
			if labeltype == "Interruption" then
558
				f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
559
			end
560
		end
561
	end
562
	game:GetService("Debris"):AddItem(c, 5)
563
	local bg = Instance.new("BillboardGui", c)
564
	bg.Adornee = c
565
	bg.Size = UDim2.new(2.5, 0, 2.5, 0)
566
	bg.StudsOffset = vt(-2, 2, 0)
567
	bg.AlwaysOnTop = false
568
	local tl = Instance.new("TextLabel", bg)
569
	tl.BackgroundTransparency = 1
570
	tl.Size = UDim2.new(2.5, 0, 2.5, 0)
571
	tl.Text = text
572
	tl.Font = Enum.Font.SourceSans
573
	tl.FontSize = Enum.FontSize.Size42
574
	tl.TextColor3 = color
575
	tl.TextScaled = false
576
	tl.TextStrokeTransparency = 0
577
	tl.TextScaled = true
578
	tl.TextWrapped = true
579
	f.Parent = c
580
	coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
581
		
582
		wait(0.25)
583
		for i = 1, 5 do
584
			wait()
585
			BodyPosition.position = Part.Position - vt(0, 0.5, 0)
586
		end
587
		wait(1.25)
588
		for i = 1, 5 do
589
			wait()
590
			TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
591
			TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
592
			BodyPosition.position = Part.Position + vt(0, 0.5, 0)
593
		end
594
		Part.Parent = nil
595
	end
596
), c, f, tl)
597
end
598
599
	IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
600
	
601
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
602
603
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
604
605
	if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
606
		Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
607
		if ShowTheStat == true then
608
			if Stat == "Defense" then
609
				DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
610
			else
611
				if Stat == "Damage" then
612
					DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
613
				else
614
					if Stat == "Movement" then
615
						DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
616
					end
617
				end
618
			end
619
		end
620
		coroutine.resume(coroutine.create(function(CurrentDecrease)
621
		
622
		wait(Duration)
623
		CurrentDecrease.Value = CurrentDecrease.Value - Amount
624
	end
625
), Location.Stats[Stat])
626
	end
627
	DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
628
end
629
630
	DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
631
	
632
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
633
634
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
635
636
	if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
637
		Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
638
		if ShowTheStat == true then
639
			if Stat == "Defense" then
640
				DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
641
			else
642
				if Stat == "Damage" then
643
					DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
644
				else
645
					if Stat == "Movement" then
646
						DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
647
					end
648
				end
649
			end
650
		end
651
		coroutine.resume(coroutine.create(function(CurrentDecrease)
652
		
653
		wait(Duration)
654
		CurrentDecrease.Value = CurrentDecrease.Value + Amount
655
	end
656
), Location.Stats[Stat])
657
	end
658
	DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
659
end
660
661
	Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
662
	
663
	if hit.Parent == nil then
664
		return 
665
	end
666
	h = hit.Parent:FindFirstChild("Humanoid")
667
	for _,v in pairs(hit.Parent:GetChildren()) do
668
		if v:IsA("Humanoid") then
669
			h = v
670
		end
671
	end
672
	if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
673
		StaggerHitAnim.Value = true
674
		so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
675
		return 
676
	end
677
	if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
678
		h = hit.Parent.Parent:FindFirstChild("Humanoid")
679
	end
680
	if hit.Parent.className == "Hat" then
681
		hit = hit.Parent.Parent:FindFirstChild("Head")
682
	end
683
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
684
		if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
685
			return 
686
		end
687
		if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
688
			return 
689
		end
690
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
691
			return 
692
		end
693
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
694
			hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
695
		end
696
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
697
			hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
698
		end
699
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
700
			if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
701
				DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
702
				local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
703
				BlockDebounce.Name = "BlockDebounce"
704
				BlockDebounce.Value = true
705
				game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
706
			end
707
			do
708
				if ranged ~= true then
709
					do
710
						if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
711
							local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
712
							BlockDebounce2.Name = "BlockDebounce2"
713
							BlockDebounce2.Value = true
714
							game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
715
							so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
716
						end
717
						hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
718
						StaggerAnim.Value = true
719
						do return  end
720
						if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
721
							if DecreaseTheStat == "Defense" then
722
								DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
723
							else
724
								if DecreaseTheStat == "Damage" then
725
									DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
726
								else
727
									if DecreaseTheStat == "Movement" then
728
										DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
729
									end
730
								end
731
							end
732
						end
733
						local D = math.random(minim, maxim) * Damage.Value
734
						if hit.Parent:FindFirstChild("Stats") ~= nil then
735
							if hit.Parent.Stats:FindFirstChild("Defense") then
736
								if CanPenetrateArmor.Value == true then
737
									D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
738
									-- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
739
740
									if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
741
										CritChanceNumber = math.random(1, CritChance.Value)
742
										if CritChanceNumber == CritChance.Value then
743
											D = D * 2
744
										end
745
									end
746
									D = math.floor(D)
747
									h.Health = h.Health - D
748
									if D <= 3 and staggerhit == true then
749
										if ranged ~= true then
750
											StaggerHitAnim.Value = true
751
										end
752
										if ranged ~= true then
753
											so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
754
										end
755
									else
756
										if D > 3 and ranged ~= true then
757
											so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
758
										end
759
									end
760
									if D > 3 and D < 20 then
761
										if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
762
											DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
763
											so("296102734", hit, 1, 1)
764
										else
765
											DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
766
										end
767
									else
768
										if D >= 20 then
769
											if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
770
												DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
771
												so("296102734", hit, 1, 1)
772
											else
773
												DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
774
											end
775
										else
776
											if D <= 3 then
777
												if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
778
													DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
779
													so("296102734", hit, 1, 1)
780
												else
781
													DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
782
												end
783
											end
784
										end
785
									end
786
									do
787
										if Type == "Normal" then
788
											local vp = Instance.new("BodyVelocity")
789
											vp.P = 500
790
											vp.maxForce = vt(math.huge, 0, math.huge)
791
											if KnockbackType == 1 then
792
												vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
793
											else
794
												if KnockbackType == 2 then
795
													vp.Velocity = Property.CFrame.lookVector * knockback
796
												end
797
											end
798
											if knockback > 0 then
799
												vp.Parent = hit.Parent.Torso
800
											end
801
											game:GetService("Debris"):AddItem(vp, 0.5)
802
										end
803
										local DebounceHit = Instance.new("BoolValue", hit.Parent)
804
										DebounceHit.Name = "DebounceHit"
805
										DebounceHit.Value = true
806
										game:GetService("Debris"):AddItem(DebounceHit, Delay)
807
									end
808
								end
809
							end
810
						end
811
					end
812
				end
813
			end
814
		end
815
	end
816
end
817
818
	MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
819
	
820
	for _,c in pairs(workspace:GetChildren()) do
821
		local hum = (c:FindFirstChild("Humanoid"))
822
		local head = nil
823
		if hum ~= nil then
824
			head = c:FindFirstChild("Torso")
825
			if head ~= nil then
826
				local targ = head.Position - Part.Position
827
				local mag = targ.magnitude
828
				if mag <= magni and c.Name ~= Player.Name then
829
					Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
830
				end
831
			end
832
			do
833
				for _,d in pairs(c:GetChildren()) do
834
					if d.ClassName == "Model" and ranged ~= true then
835
						head = d:FindFirstChild("Hitbox")
836
						if head ~= nil then
837
							local targ = head.Position - Part.Position
838
							local mag = targ.magnitude
839
							if mag <= magni and c.Name ~= Player.Name then
840
								local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
841
								hitrefpart.Anchored = true
842
								hitrefpart.CFrame = cf(head.Position)
843
								so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
844
								StaggerHitAnim.Value = true
845
							end
846
						end
847
					end
848
				end
849
				do
850
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
851
852
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
853
854
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
855
856
				end
857
			end
858
		end
859
	end
860
end
861
862
	MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
863
	
864
	if Player.Neutral == true then
865
		if Type == "Buff" then
866
			IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
867
		else
868
			if Type == "Debuff" then
869
				DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
870
			end
871
		end
872
	end
873
	for _,c in pairs(workspace:GetChildren()) do
874
		local hum = (c:FindFirstChild("Humanoid"))
875
		local head = nil
876
		if hum ~= nil then
877
			head = c:FindFirstChild("Torso")
878
			if head ~= nil then
879
				local targ = head.Position - Part.Position
880
				local mag = targ.magnitude
881
				-- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
882
883
				if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
884
					if Type == "Buff" then
885
						IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
886
					else
887
						if Type == "Debuff" then
888
							DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
889
						end
890
					end
891
				end
892
			end
893
		end
894
		if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
895
			if Type == "Buff" then
896
				IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
897
			else
898
				if Type == "Debuff" then
899
					DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
900
				end
901
			end
902
		end
903
	end
904
end
905
906
	Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
907
	
908
	local magz = p0 - p1.magnitude
909
	local curpos = p0
910
	local trz = {-ofs, ofs}
911
	for i = 1, tym do
912
		local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
913
		do
914
			li.Anchored = true
915
			local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
916
			local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
917
			if tym == i then
918
				local magz2 = curpos - p1.magnitude
919
				li.Size = vt(th, th, magz2)
920
				li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
921
			else
922
				do
923
					do
924
						li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
925
						curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
926
						game.Debris:AddItem(li, last)
927
						coroutine.resume(coroutine.create(function()
928
		
929
		while li.Transparency ~= 1 do
930
			for i = 0, 1, last do
931
				hbwait()
932
				li.Transparency = li.Transparency + 0.1 / last
933
			end
934
		end
935
	end
936
))
937
					end
938
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
939
940
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
941
942
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
943
944
				end
945
			end
946
		end
947
	end
948
end
949
950
	MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
951
	
952
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
953
	prt.Anchored = true
954
	prt.CFrame = cframe
955
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
956
	game:GetService("Debris"):AddItem(prt, 10)
957
	coroutine.resume(coroutine.create(function(Part, Mesh)
958
		
959
		for i = 0, 1, delay do
960
			hbwait()
961
			Part.CFrame = Part.CFrame
962
			Part.Transparency = i
963
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
964
		end
965
		Part.Parent = nil
966
	end
967
), prt, msh)
968
end
969
970
	MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
971
	
972
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
973
	prt.Anchored = true
974
	prt.CFrame = cframe
975
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
976
	game:GetService("Debris"):AddItem(prt, 10)
977
	coroutine.resume(coroutine.create(function(Part, Mesh)
978
		
979
		for i = 0, 1, delay do
980
			hbwait()
981
			Part.CFrame = Part.CFrame
982
			Part.Transparency = i
983
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
984
		end
985
		Part.Parent = nil
986
	end
987
), prt, msh)
988
end
989
990
	MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
991
	
992
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
993
	prt.Anchored = true
994
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
995
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
996
	game:GetService("Debris"):AddItem(prt, 10)
997
	coroutine.resume(coroutine.create(function(Part, Mesh)
998
		
999
		for i = 0, 1, delay do
1000
			hbwait()
1001
			if rotate == true then
1002
				Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1003
			end
1004
			Part.Transparency = i
1005
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1006
		end
1007
		Part.Parent = nil
1008
	end
1009
), prt, msh)
1010
end
1011
1012
	MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
1013
	
1014
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1015
	prt.Anchored = true
1016
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1017
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1018
	game:GetService("Debris"):AddItem(prt, 10)
1019
	CF = prt.CFrame
1020
	num = math.random(5, 20)
1021
	coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
1022
		
1023
		for i = 0, 1, delay do
1024
			hbwait()
1025
			if rotate == true then
1026
				Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1027
			else
1028
				Part.CFrame = CF2 * cf(0, i * Num, 0)
1029
			end
1030
			Part.Transparency = i
1031
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1032
		end
1033
		Part.Parent = nil
1034
	end
1035
), prt, msh, CF, num)
1036
end
1037
1038
	MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1039
	
1040
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1041
	prt.Anchored = true
1042
	prt.CFrame = cframe
1043
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1044
	game:GetService("Debris"):AddItem(prt, 10)
1045
	coroutine.resume(coroutine.create(function(Part, Mesh)
1046
		
1047
		for i = 0, 1, delay do
1048
			hbwait()
1049
			Part.Transparency = i
1050
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1051
		end
1052
		Part.Parent = nil
1053
	end
1054
), prt, msh)
1055
end
1056
1057
	MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1058
	
1059
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1060
	prt.Anchored = true
1061
	prt.CFrame = cframe
1062
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1063
	game:GetService("Debris"):AddItem(prt, 10)
1064
	coroutine.resume(coroutine.create(function(Part, Mesh)
1065
		
1066
		for i = 0, 1, delay do
1067
			hbwait()
1068
			Part.Transparency = i
1069
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1070
		end
1071
		Part.Parent = nil
1072
	end
1073
), prt, msh)
1074
end
1075
1076
	MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1077
	
1078
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1079
	prt.Anchored = true
1080
	prt.CFrame = cframe
1081
	local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
1082
	game:GetService("Debris"):AddItem(prt, 10)
1083
	coroutine.resume(coroutine.create(function(Part, Mesh)
1084
		
1085
		for i = 0, 1, delay do
1086
			hbwait()
1087
			Part.Transparency = i
1088
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1089
		end
1090
		Part.Parent = nil
1091
	end
1092
), prt, msh)
1093
end
1094
1095
	BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
1096
	
1097
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1098
	prt.Anchored = true
1099
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1100
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1101
	game:GetService("Debris"):AddItem(prt, 10)
1102
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
1103
		
1104
		CF = Part.CFrame
1105
		Numbb = 0
1106
		randnumb = math.random() - math.random()
1107
		for i = 0, 1, delay do
1108
			hbwait()
1109
			CF = CF * cf(0, 1, 0)
1110
			if rotate == true then
1111
				Part.CFrame = CF * angles(Numbb, 0, 0)
1112
			else
1113
				if rotate == false then
1114
					Part.CFrame = CF
1115
				end
1116
			end
1117
			Part.Transparency = i
1118
			Numbb = Numbb + (randnumb)
1119
		end
1120
		Part.Parent = nil
1121
	end
1122
), prt, CF, Numbb, randnumb)
1123
end
1124
1125
	ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
1126
	
1127
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1128
	prt.Anchored = true
1129
	prt.CFrame = cf
1130
	xval = math.random()
1131
	yval = math.random()
1132
	zval = math.random()
1133
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
1134
	game:GetService("Debris"):AddItem(prt, 10)
1135
	coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
1136
		
1137
		for i = 0, 1, delay do
1138
			hbwait()
1139
			Part.CFrame = Part.CFrame
1140
			xvaal = xvaal - 0.1 * (delay * 10)
1141
			yvaal = yvaal - 0.1 * (delay * 10)
1142
			zvaal = zvaal - 0.1 * (delay * 10)
1143
			Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
1144
			Part.Transparency = i
1145
		end
1146
		Part.Parent = nil
1147
	end
1148
), prt, msh, xval, yval, zval)
1149
end
1150
1151
	TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
1152
	
1153
	local magnitudecframe = currentcf.p - oldcf.p.magnitude
1154
	if magnitudecframe > 0.01 then
1155
		local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
1156
		prt.Anchored = true
1157
		prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
1158
		local TheMeshType = "BlockMesh"
1159
		if meshtype == "Cylinder" then
1160
			TheMeshType = "CylinderMesh"
1161
		end
1162
		local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
1163
		game:GetService("Debris"):AddItem(prt, 10)
1164
		coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
1165
		
1166
		for i = 0, 1, delay do
1167
			hbwait()
1168
			Part.Transparency = i
1169
			Mesh.Scale = Mesh.Scale + vt(x, y, z)
1170
		end
1171
		Part.Parent = nil
1172
	end
1173
), prt, msh, currentcf, oldcf)
1174
	end
1175
end
1176
1177
	ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
1178
	
1179
	local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
1180
	prt.Anchored = true
1181
	prt.CFrame = cframe
1182
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
1183
	game:GetService("Debris"):AddItem(prt, 10)
1184
	local TheLastPoint = cframe
1185
	coroutine.resume(coroutine.create(function(Part)
1186
		
1187
		for i = 1, duration do
1188
			hbwait()
1189
			Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
1190
			TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
1191
			TheLastPoint = Part.CFrame
1192
		end
1193
		Part.Parent = nil
1194
	end
1195
), prt)
1196
end
1197
1198
	MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1199
	
1200
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1201
	prt.Anchored = true
1202
	prt.CFrame = cframe
1203
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
1204
	game:GetService("Debris"):AddItem(prt, 10)
1205
	coroutine.resume(coroutine.create(function(Part, Mesh)
1206
		
1207
		for i = 0, 1, delay do
1208
			hbwait()
1209
			Part.Transparency = i
1210
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1211
		end
1212
		Part.Parent = nil
1213
	end
1214
), prt, msh)
1215
end
1216
1217
	MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1218
	
1219
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1220
	prt.Anchored = true
1221
	prt.CFrame = cframe
1222
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
1223
	game:GetService("Debris"):AddItem(prt, 10)
1224
	coroutine.resume(coroutine.create(function(Part, Mesh)
1225
		
1226
		for i = 0, 1, delay do
1227
			hbwait()
1228
			Part.Transparency = i
1229
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1230
		end
1231
		Part.Parent = nil
1232
	end
1233
), prt, msh)
1234
end
1235
1236
	MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1237
	
1238
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1239
	prt.Anchored = true
1240
	prt.CFrame = cframe
1241
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
1242
	game:GetService("Debris"):AddItem(prt, 10)
1243
	coroutine.resume(coroutine.create(function(Part, Mesh)
1244
		
1245
		for i = 0, 1, delay do
1246
			hbwait()
1247
			Part.Transparency = i
1248
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1249
		end
1250
		Part.Parent = nil
1251
	end
1252
), prt, msh)
1253
end
1254
1255
	MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1256
	
1257
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1258
	prt.Anchored = true
1259
	prt.CFrame = cframe
1260
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
1261
	game:GetService("Debris"):AddItem(prt, 10)
1262
	coroutine.resume(coroutine.create(function(Part, Mesh)
1263
		
1264
		for i = 0, 1, delay do
1265
			hbwait()
1266
			Part.Transparency = i
1267
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1268
		end
1269
		Part.Parent = nil
1270
	end
1271
), prt, msh)
1272
end
1273
1274
	MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1275
	
1276
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1277
	prt.Anchored = true
1278
	prt.CFrame = cframe
1279
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
1280
	game:GetService("Debris"):AddItem(prt, 10)
1281
	coroutine.resume(coroutine.create(function(Part, Mesh)
1282
		
1283
		for i = 0, 1, delay do
1284
			hbwait()
1285
			Part.Transparency = i
1286
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1287
		end
1288
		Part.Parent = nil
1289
	end
1290
), prt, msh)
1291
end
1292
1293
	local startequipped = true
1294
	local startequippedwithequipanimation = false
1295
	local disableanimator = true
1296
	local disableanimate = true
1297
	local alternatewalk = false
1298
	local hidemenu = false
1299
	local allowmenutofunction = false
1300
	local allowabilitiestofunction = false
1301
	local canunequiporequip = false
1302
	local allowwalking = false
1303
	local disablemovingarms = false
1304
	local usemotorsinsteadofwelds = false
1305
	local leftarm = false
1306
	local rightarm = false
1307
	local allowhopperbin = false
1308
	local showstunbar = false
1309
	local walkspeeddependsonmovementvalue = true
1310
	local alternatemanaregensystem = false
1311
	local showhealthmanaandstunnumbers = false
1312
	local changebarcolorsifnotenoughmana = false
1313
	local disablejump = false
1314
	if hidemenu == true or allowmenutofunction == false then
1315
		for _,v in pairs(scrn:GetChildren()) do
1316
			if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
1317
				v.Visible = false
1318
				v.BorderSizePixel = 0
1319
			end
1320
		end
1321
	end
1322
	do
1323
		Humanoid.Changed:connect(function(Jump)
1324
	
1325
	if Jump == "Jump" and disablejump == true then
1326
		Humanoid.Jump = false
1327
	end
1328
end
1329
)
1330
		if allowmenutofunction == true then
1331
			for _,v in pairs(scrn:GetChildren()) do
1332
				if v.ClassName == "Frame" then
1333
					for _,b in pairs(v:GetChildren()) do
1334
						if b.ClassName == "TextLabel" then
1335
							coroutine.resume(coroutine.create(function(TheTextLabel)
1336
	
1337
	wait(menuupdatespeed)
1338
	for i = 1, 0, -0.1 do
1339
		hbwait()
1340
		TheTextLabel.TextTransparency = i
1341
		TheTextLabel.TextStrokeTransparency = i
1342
	end
1343
	TheTextLabel.TextTransparency = 0
1344
	TheTextLabel.TextStrokeTransparency = 0
1345
end
1346
), b)
1347
							if showstats == true then
1348
								coroutine.resume(coroutine.create(function(TheTextLabel)
1349
	
1350
	wait(menuupdatespeed)
1351
	for i = 1, 0, -0.1 do
1352
		hbwait()
1353
		TheTextLabel.TextTransparency = i
1354
		TheTextLabel.TextStrokeTransparency = i
1355
	end
1356
	TheTextLabel.TextTransparency = 0
1357
	TheTextLabel.TextStrokeTransparency = 0
1358
end
1359
), b)
1360
							end
1361
							if showstunbar == true then
1362
								coroutine.resume(coroutine.create(function(TheTextLabel)
1363
	
1364
	wait(menuupdatespeed)
1365
	for i = 1, 0, -0.1 do
1366
		hbwait()
1367
		TheTextLabel.TextTransparency = i
1368
		TheTextLabel.TextStrokeTransparency = i
1369
	end
1370
	TheTextLabel.TextTransparency = 0
1371
	TheTextLabel.TextStrokeTransparency = 0
1372
end
1373
), b)
1374
							end
1375
							if allowabilitiestofunction == true then
1376
								coroutine.resume(coroutine.create(function(TheTextLabel)
1377
	
1378
	wait(menuupdatespeed)
1379
	for i = 1, 0, -0.1 do
1380
		hbwait()
1381
		TheTextLabel.TextTransparency = i
1382
		TheTextLabel.TextStrokeTransparency = i
1383
	end
1384
	TheTextLabel.TextTransparency = 0
1385
	TheTextLabel.TextStrokeTransparency = 0
1386
end
1387
), b)
1388
							end
1389
						end
1390
					end
1391
				end
1392
			end
1393
		end
1394
		do
1395
			if allowhopperbin == true then
1396
				if script.Parent.className ~= "HopperBin" then
1397
					Tool = Instance.new("HopperBin")
1398
					Tool.Parent = Backpack
1399
					Tool.Name = WeaponName
1400
					script.Parent = Tool
1401
				end
1402
				Bin = script.Parent
1403
			end
1404
			if disablemovingarms == true then
1405
				RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
1406
				LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
1407
				RSH = nil
1408
				if usemotorsinsteadofwelds == true then
1409
					RW = Instance.new("Motor")
1410
					LW = Instance.new("Motor")
1411
				else
1412
					RW = Instance.new("Weld")
1413
					LW = Instance.new("Weld")
1414
				end
1415
				RW.Name = "Right Shoulder"
1416
				LW.Name = "Left Shoulder"
1417
				RSH = Torso["Right Shoulder"]
1418
				LSH = Torso["Left Shoulder"]
1419
				RSH.Parent = Torso
1420
				LSH.Parent = Torso
1421
				RW.Name = "Right Shoulder"
1422
				RW.Part0 = Torso
1423
				RW.C0 = cf(1.5, 0.5, 0)
1424
				RW.C1 = cf(0, 0.5, 0)
1425
				RW.Part1 = Character["Right Arm"]
1426
				RW.Parent = nil
1427
				LW.Name = "Left Shoulder"
1428
				LW.Part0 = Torso
1429
				LW.C0 = cf(-1.5, 0.5, 0)
1430
				LW.C1 = cf(0, 0.5, 0)
1431
				LW.Part1 = Character["Left Arm"]
1432
				LW.Parent = nil
1433
			else
1434
				RW = Torso["Right Shoulder"]
1435
				LW = Torso["Left Shoulder"]
1436
				RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
1437
				LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
1438
			end
1439
			equipanim = function()
1440
	
1441
	attack = true
1442
	Movement.Value = Movement.Value - 0.1
1443
	Defense.Value = Defense.Value + 0.4
1444
	for i = 0, 1, 0.08 / animationspeed do
1445
		hbwait()
1446
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1447
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1448
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
1449
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
1450
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1451
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1452
	end
1453
	attack = false
1454
end
1455
1456
			unequipanim = function()
1457
	
1458
	attack = true
1459
	for i = 0, 1, 0.08 / animationspeed do
1460
		hbwait()
1461
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1462
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
1463
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
1464
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
1465
		if disablemovingarms == false then
1466
			RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
1467
			LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
1468
		end
1469
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1470
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1471
		RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
1472
		LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
1473
	end
1474
	RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
1475
	Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
1476
	Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
1477
	RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
1478
	LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
1479
	if disablemovingarms == false then
1480
		RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
1481
		LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
1482
	end
1483
	RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
1484
	LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
1485
	RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
1486
	LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
1487
	Movement.Value = Movement.Value + 0.1
1488
	Defense.Value = Defense.Value - 0.4
1489
	attack = false
1490
end
1491
1492
			if startequipped == true then
1493
				equipped = true
1494
				if disableanimate == true then
1495
					Animate.Disabled = true
1496
					local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1497
					idleanimation:Play()
1498
				end
1499
					if disableanimator == true then
1500
						Animator.Parent = nil
1501
					end
1502
					if disablemovingarms == true then
1503
						RW.Parent = Torso
1504
						LW.Parent = Torso
1505
						RSH.Parent = nil
1506
						LSH.Parent = nil
1507
					end
1508
					Movement.Value = Movement.Value - 0.1
1509
					Defense.Value = Defense.Value + 0.4
1510
end
1511
					if startequippedwithequipanimation == true then
1512
						equipped = true
1513
						if disableanimate == true then
1514
							Animate.Disabled = true
1515
							local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1516
							idleanimation:Play()
1517
						end
1518
							if disableanimator == true then
1519
								Animator.Parent = nil
1520
							end
1521
							if disablemovingarms == true then
1522
								RW.Parent = Torso
1523
								LW.Parent = Torso
1524
								RSH.Parent = nil
1525
								LSH.Parent = nil
1526
							end
1527
							coroutine.resume(coroutine.create(function()
1528
	
1529
	hbwait()
1530
	equipanim()
1531
end
1532
))
1533
end
1534
1535
							StaggerHit = function()
1536
	
1537
	attack = true
1538
	if Hitbox ~= nil then
1539
		for i = 1, math.random(2, 4) do
1540
			ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
1541
		end
1542
	end
1543
	do
1544
		for i = 0, 1, 0.1 / animationspeed do
1545
			hbwait()
1546
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
1547
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
1548
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
1549
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
1550
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
1551
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
1552
			if StaggerAnim.Value ~= true then
1553
				do
1554
					if StunAnim.Value == true then
1555
						break
1556
					end
1557
					-- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
1558
1559
					-- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
1560
1561
				end
1562
			end
1563
		end
1564
		attack = false
1565
	end
1566
end
1567
1568
							Stagger = function()
1569
	
1570
	attack = true
1571
	disablejump = true
1572
	if Hitbox ~= nil then
1573
		for i = 1, math.random(2, 4) do
1574
			ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
1575
		end
1576
	end
1577
	do
1578
		attacktype = 1
1579
		DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
1580
		local staggervelocity = Instance.new("BodyVelocity", Torso)
1581
		staggervelocity.P = 500
1582
		staggervelocity.maxForce = vt(math.huge, 0, math.huge)
1583
		if Rooted.Value == false then
1584
			staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
1585
		end
1586
		for i = 0, 1, 0.35 / animationspeed do
1587
			hbwait()
1588
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
1589
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1590
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
1591
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
1592
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
1593
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
1594
		end
1595
		for i = 0, 1, 0.2 / animationspeed do
1596
			hbwait()
1597
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
1598
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1599
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
1600
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
1601
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
1602
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
1603
		end
1604
		staggervelocity:Destroy()
1605
		for i = 0, 1, 0.015 / animationspeed do
1606
			hbwait()
1607
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
1608
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
1609
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
1610
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
1611
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
1612
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
1613
			if StunAnim.Value == true then
1614
				break
1615
			end
1616
		end
1617
		do
1618
			attacktype = 1
1619
			disablejump = false
1620
			attack = false
1621
		end
1622
	end
1623
end
1624
1625
							Stun = function()
1626
	
1627
	attack = true
1628
	disablejump = true
1629
	attacktype = 1
1630
	DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
1631
	for i = 0, 1, 0.4 / animationspeed do
1632
		hbwait()
1633
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
1634
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1635
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
1636
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
1637
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1638
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1639
	end
1640
	for i = 0, 1, 0.4 / animationspeed do
1641
		hbwait()
1642
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
1643
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1644
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
1645
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
1646
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
1647
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1648
	end
1649
	for i = 0, 1, 0.4 / animationspeed do
1650
		hbwait()
1651
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
1652
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1653
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
1654
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
1655
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
1656
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
1657
	end
1658
	Humanoid.AutoRotate = false
1659
	for i = 1, 70 * animationspeed do
1660
		hbwait()
1661
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
1662
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1663
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
1664
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
1665
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
1666
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
1667
	end
1668
	for i = 0, 1, 0.15 / animationspeed do
1669
		hbwait()
1670
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
1671
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1672
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
1673
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
1674
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
1675
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
1676
	end
1677
	Humanoid.AutoRotate = true
1678
	attacktype = 1
1679
	disablejump = false
1680
	attack = false
1681
end
1682
1683
							EAbility = function()
1684
	
1685
	attack = true
1686
	attack = false
1687
end
1688
1689
							Attack1 = function()
1690
	
1691
	attack = true
1692
	attack = false
1693
end
1694
1695
							Attack2 = function()
1696
	
1697
	attack = true
1698
	attack = false
1699
end
1700
1701
							Attack3 = function()
1702
	
1703
	attack = true
1704
	attack = false
1705
end
1706
1707
							Attack4 = function()
1708
	
1709
	attack = true
1710
	attack = false
1711
end
1712
1713
							Move1 = function()
1714
	
1715
	attack = true
1716
	attack = false
1717
end
1718
1719
							Move2 = function()
1720
	
1721
	attack = true
1722
	attack = false
1723
end
1724
1725
							Move3 = function()
1726
	
1727
	attack = true
1728
	attack = false
1729
end
1730
1731
							Move4 = function()
1732
	
1733
	attack = true
1734
	attack = false
1735
end
1736
1737
							hold = false
1738
							Mouse.Button1Down:connect(function()
1739
	
1740
	if attack == true or equipped == false then
1741
		return 
1742
	end
1743
	hold = true
1744
	if attacktype == 1 then
1745
		attacktype = 2
1746
		Attack1()
1747
	else
1748
		if attacktype == 2 then
1749
			attacktype = 3
1750
			Attack2()
1751
		else
1752
			if attacktype == 3 then
1753
				attacktype = 4
1754
				Attack3()
1755
			else
1756
				if attacktype == 4 then
1757
					attacktype = 1
1758
					Attack4()
1759
				end
1760
			end
1761
		end
1762
	end
1763
	coroutine.resume(coroutine.create(function()
1764
		
1765
		for i = 1, 50 do
1766
			if attack == false then
1767
				hbwait()
1768
			end
1769
		end
1770
		if attack == false then
1771
			attacktype = 1
1772
		end
1773
	end
1774
))
1775
end
1776
)
1777
							if allowhopperbin == true then
1778
								ob1u = function(Mouse)
1779
	
1780
	hold = false
1781
end
1782
1783
							end
1784
							Mouse.KeyDown:connect(function(key)
1785
	
1786
	if key == "f" and canunequiporequip == true and attack == false then
1787
		if equipped == false then
1788
			equipped = true
1789
			if disableanimate == true then
1790
				Animate.Disabled = true
1791
				local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1792
				idleanimation:Play()
1793
			end
1794
				if disableanimator == true then
1795
					Animator.Parent = nil
1796
				end
1797
				if disablemovingarms == true then
1798
					RW.Parent = Torso
1799
					LW.Parent = Torso
1800
					RSH.Parent = nil
1801
					LSH.Parent = nil
1802
				end
1803
				equipanim()
1804
				elseif equipped == true then
1805
					equipped = false
1806
					unequipanim()
1807
					hbwait()
1808
					if disablemovingarms == true then
1809
						RW.Parent = nil
1810
						LW.Parent = nil
1811
						RSH.Parent = Torso
1812
						LSH.Parent = Torso
1813
					end
1814
					if disableanimator == true then
1815
						Animator.Parent = Humanoid
1816
					end
1817
					if disableanimate == true then
1818
						Animate.Disabled = false
1819
					end
1820
				end
1821
end
1822
				if key == "e" and attack == false and equipped == true then
1823
					if animtype < 3 then
1824
						animtype = animtype + 1
1825
					elseif animtype >= 3 then
1826
						animtype = 1
1827
					end
1828
				end
1829
				if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
1830
					subtractmana(skill1mana)
1831
					cooldown1 = 0
1832
					Move1()
1833
				end
1834
				if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
1835
					subtractmana(skill2mana)
1836
					cooldown2 = 0
1837
					Move2()
1838
				end
1839
				if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
1840
					subtractmana(skill3mana)
1841
					cooldown3 = 0
1842
					Move3()
1843
				end
1844
				if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
1845
					subtractmana(skill4mana)
1846
					cooldown4 = 0
1847
					Move4()
1848
				end
1849
				if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
1850
					if key == "q" then
1851
						Mana.Value = 100
1852
						cooldown1 = co1
1853
						cooldown2 = co2
1854
						cooldown3 = co3
1855
						cooldown4 = co4
1856
					end
1857
					if key == "p" then
1858
						StaggerHitAnim.Value = true
1859
					end
1860
					if key == "[" then
1861
						StaggerAnim.Value = true
1862
					end
1863
					if key == "]" then
1864
						StunAnim.Value = true
1865
					end
1866
end
1867
				end
1868
)
1869
							Mouse.KeyUp:connect(function(key2)
1870
	
1871
end
1872
)
1873
							if allowhopperbin == true then
1874
								s = function(Mouse)
1875
	
1876
	Mouse.Button1Down:connect(function()
1877
		
1878
		ob1d(Mouse)
1879
	end
1880
)
1881
	Mouse.Button1Up:connect(function()
1882
		
1883
		ob1u(Mouse)
1884
	end
1885
)
1886
	Mouse.KeyDown:connect(key)
1887
	Mouse.KeyUp:connect(key2)
1888
end
1889
1890
							end
1891
							if allowhopperbin == true then
1892
								ds = function(Mouse)
1893
	
1894
end
1895
1896
							end
1897
							if allowhopperbin == true then
1898
								Bin.Selected:connect(s)
1899
								Bin.Deselected:connect(ds)
1900
							end
1901
							updateskills = function()
1902
	
1903
	if allowabilitiestofunction == true then
1904
		if cooldown1 <= co1 then
1905
			cooldown1 = cooldown1 + 0.033333333333333
1906
			if co1 <= cooldown1 then
1907
				cooldown1 = co1
1908
			end
1909
		end
1910
		if cooldown2 <= co2 then
1911
			cooldown2 = cooldown2 + 0.033333333333333
1912
			if co2 <= cooldown2 then
1913
				cooldown2 = co2
1914
			end
1915
		end
1916
		if cooldown3 <= co3 then
1917
			cooldown3 = cooldown3 + 0.033333333333333
1918
			if co3 <= cooldown3 then
1919
				cooldown3 = co3
1920
			end
1921
		end
1922
		if cooldown4 <= co4 then
1923
			cooldown4 = cooldown4 + 0.033333333333333
1924
			if co4 <= cooldown4 then
1925
				cooldown4 = co4
1926
			end
1927
		end
1928
		if changebarcolorsifnotenoughmana == true then
1929
			if Mana.Value <= skill1mana then
1930
				bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1931
			else
1932
				bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1933
			end
1934
			if Mana.Value <= skill2mana then
1935
				bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1936
			else
1937
				bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1938
			end
1939
			if Mana.Value <= skill3mana then
1940
				bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1941
			else
1942
				bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1943
			end
1944
			if Mana.Value <= skill4mana then
1945
				bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1946
			else
1947
				bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1948
			end
1949
		else
1950
			if changebarcolorsifnotenoughmana == false then
1951
				bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1952
				bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1953
				bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1954
				bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1955
			end
1956
		end
1957
	end
1958
	if alternatemanaregensystem == false then
1959
		if Mana.Value <= maxmana then
1960
			Mana.Value = Mana.Value + recovermana / 30
1961
		else
1962
			if maxmana <= Mana.Value then
1963
				Mana.Value = maxmana
1964
			end
1965
		end
1966
	else
1967
		if alternatemanaregensystem == true then
1968
			if maxmana <= Mana.Value then
1969
				Mana.Value = maxmana
1970
			else
1971
				if manadelay <= manawait then
1972
					manadelay = manadelay + 1
1973
				else
1974
					manadelay = 0
1975
					Mana.Value = Mana.Value + 1
1976
				end
1977
			end
1978
		end
1979
	end
1980
	if allowstunbar == true then
1981
		if StunValue.Value <= 0 then
1982
			StunValue.Value = 0
1983
		else
1984
			if stundelay <= stunwait then
1985
				stundelay = stundelay + 1
1986
			else
1987
				stundelay = 0
1988
				StunValue.Value = StunValue.Value - 1
1989
			end
1990
		end
1991
	else
1992
		if allowstunbar == false then
1993
			StunValue.Value = 0
1994
		end
1995
	end
1996
end
1997
1998
							if allowmenutofunction == true then
1999
								ArtificialHB.Event:connect(function()
2000
	
2001
	updateskills()
2002
	if allowabilitiestofunction == true then
2003
		framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2004
		framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2005
		framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2006
		framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2007
		bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2008
		bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2009
		bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2010
		bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2011
	end
2012
	manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2013
	manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2014
	healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2015
	healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2016
	if allowstunbar == true and showstunbar == true and stunframe ~= nil then
2017
		stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2018
		stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2019
	end
2020
	if showhealthmanaandstunnumbers == true then
2021
		manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
2022
		healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
2023
		if allowstunbar == true and showstunbar == true then
2024
			stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
2025
		end
2026
	end
2027
	if showstats == true then
2028
		defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2029
		damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2030
		movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2031
		defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
2032
		damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
2033
		if Rooted.Value == false then
2034
			movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
2035
		else
2036
			if Rooted.Value == true or Movement.Value <= 0 then
2037
				movementtext.Text = "Movement: 0%"
2038
			end
2039
		end
2040
	end
2041
end
2042
)
2043
							end
2044
							while 1 do
2045
										hbwait()
2046
										if Hitbox ~= nil then
2047
											if attack == true then
2048
												Hitbox.Name = "Hitbox"
2049
											else
2050
												if attack == false then
2051
													Hitbox.Name = "NilHitbox"
2052
												end
2053
											end
2054
										end
2055
										if 0 < Humanoid.Health then
2056
											if walkspeeddependsonmovementvalue == true then
2057
												if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
2058
													Humanoid.WalkSpeed = 0
2059
												else
2060
													Humanoid.WalkSpeed = 16 * Movement.Value
2061
												end
2062
											end
2063
											if maxstun <= StunValue.Value then
2064
												StunValue.Value = 0
2065
												StunAnim.Value = true
2066
											end
2067
											if StaggerAnim.Value == true and staggeranim == false then
2068
												coroutine.resume(coroutine.create(function()
2069
	
2070
	staggeranim = true
2071
	while attack == true do
2072
		hbwait()
2073
	end
2074
	Stagger()
2075
	StaggerAnim.Value = false
2076
	staggeranim = false
2077
end
2078
))
2079
											end
2080
											if StaggerHitAnim.Value == true and staggerhitanim == false then
2081
												coroutine.resume(coroutine.create(function()
2082
	
2083
	staggerhitanim = true
2084
	while attack == true do
2085
		hbwait()
2086
	end
2087
	StaggerHit()
2088
	StaggerHitAnim.Value = false
2089
	staggerhitanim = false
2090
end
2091
))
2092
											end
2093
											if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
2094
												coroutine.resume(coroutine.create(function()
2095
	
2096
	StunValue.Value = 0
2097
	stunanim = true
2098
	while attack == true do
2099
		hbwait()
2100
	end
2101
	Stun()
2102
	StunAnim.Value = false
2103
	stunanim = false
2104
end
2105
))
2106
											end
2107
											sine = sine + change
2108
											local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
2109
											local velderp = RootPart.Velocity.y
2110
											local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
2111
											hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
2112
											if 0.5 <= donum then
2113
												handidle = true
2114
											else
2115
												if donum <= 0 then
2116
													handidle = false
2117
												end
2118
											end
2119
											if handidle == false then
2120
												donum = donum + 0.003 / animationspeed
2121
											else
2122
												donum = donum - 0.003 / animationspeed
2123
											end
2124
											if equipped == true or equipped == false then
2125
												if attack == false then
2126
													idle = idle + 1
2127
												else
2128
													idle = 0
2129
												end
2130
												if leftarm == true then
2131
													if Anim == "Walk" and equipped == true and attack == false then
2132
														if alternatewalk == false then
2133
															if walkinganim == true then
2134
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2135
															else
2136
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2137
															end
2138
														else
2139
															if walkinganim == true then
2140
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2141
															else
2142
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2143
															end
2144
														end
2145
													else
2146
														-- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
2147
2148
														if (Anim ~= "Walk" and equipped == true) or leftarm == false then
2149
															LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2150
														end
2151
													end
2152
												end
2153
												if rightarm == true then
2154
													if Anim == "Walk" and equipped == true and attack == false then
2155
														if alternatewalk == false then
2156
															if walkinganim == true then
2157
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2158
															else
2159
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2160
															end
2161
														else
2162
															if walkinganim == true then
2163
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2164
															else
2165
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2166
															end
2167
														end
2168
													else
2169
														-- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
2170
2171
														if (Anim ~= "Walk" and equipped == true) or rightarm == false then
2172
															RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2173
														end
2174
													end
2175
												end
2176
												if allowwalking == true then
2177
													if Anim == "Walk" and equipped == true then
2178
														if alternatewalk == false then
2179
															if walkinganim == true then
2180
																RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2181
																LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2182
															else
2183
																RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2184
																LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2185
															end
2186
														else
2187
															if walkinganim == true then
2188
																RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2189
																LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2190
															else
2191
																RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2192
																LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2193
															end
2194
														end
2195
													else
2196
														if Anim ~= "Walk" and equipped == true then
2197
															RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2198
															LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2199
														end
2200
													end
2201
												end
2202
												Anim = "Idle"
2203
												if attack == false then
2204
													if equipped == true then
2205
														if animtype == 1 then
2206
															RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
2207
															Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
2208
															RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
2209
															LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
2210
															RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2211
															LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2212
														end
2213
									if animtype == 2 then
2214
										RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
2215
										Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
2216
										RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
2217
										LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
2218
										RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2219
										LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2220
									end
2221
								end
2222
								if animtype == 3 then
2223
									RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
2224
									Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
2225
									RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
2226
									LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
2227
									RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2228
									LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2229
								end
2230
							end
2231
						end
2232
					end
2233
				end
2234
			end
2235
		end