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1 | - | Player = game.Players.LocalPlayer |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end Player = game.Players.LocalPlayer | |
6 | Character = Player.Character | |
7 | script.Parent = Character | |
8 | ||
9 | --[[ * Fire StickA * ]]-- | |
10 | ||
11 | pcall(function() Character.Staff:Remove() end) | |
12 | ||
13 | Staff = Instance.new("Model") | |
14 | Staff.Name = "Staff" | |
15 | Staff.Parent = Character | |
16 | ||
17 | Lightning = Instance.new("Model") | |
18 | Lightning.Name = "Lightning" | |
19 | Lightning.Parent = Staff | |
20 | ||
21 | --[[ * Arm Weld * ]]-- | |
22 | ||
23 | ArmWeld = Instance.new("Weld") | |
24 | ArmWeld.Parent = Character["Torso"] | |
25 | ArmWeld.Part0 = ArmWeld.Parent | |
26 | ArmWeld.Part1 = Character["Right Arm"] | |
27 | ArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
28 | ||
29 | --[[ * Arm Weld * ]]-- | |
30 | ||
31 | ArmWeldR = Instance.new("Weld") | |
32 | ArmWeldR.Parent = Character["Torso"] | |
33 | ArmWeldR.Part0 = ArmWeldR.Parent | |
34 | ArmWeldR.Part1 = Character["Left Arm"] | |
35 | ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
36 | ||
37 | --[[ * Neck Weld * ]]-- | |
38 | ||
39 | Neck = Instance.new("Weld") | |
40 | Neck.Parent = Character["Torso"] | |
41 | Neck.Part0 = Neck.Parent | |
42 | Neck.Part1 = Character["Head"] | |
43 | Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
44 | ||
45 | --[[ * StickA * ]]-- | |
46 | ||
47 | StickA = Instance.new("Part") | |
48 | StickA.formFactor = "Custom" | |
49 | StickA.Locked = true | |
50 | StickA.CanCollide = false | |
51 | StickA.BrickColor = BrickColor.new("Navy blue") | |
52 | StickA.Reflectance = 1 | |
53 | StickA.Anchored = false | |
54 | StickA.Size = Vector3.new(1,1,1) | |
55 | StickA.TopSurface = 0 | |
56 | StickA.BottomSurface = 0 | |
57 | StickA.Parent = Staff | |
58 | MeshA = Instance.new("SpecialMesh",StickA) | |
59 | MeshA.MeshType = "Sphere" | |
60 | WeldA = Instance.new("Weld") | |
61 | WeldA.Parent = StickA | |
62 | WeldA.Part0 = Character["Right Arm"] | |
63 | WeldA.Part1 = StickA | |
64 | WeldA.C0 = CFrame.new(0,-1,-0) * CFrame.Angles(-math.pi/2,0,0) | |
65 | GyroA = Instance.new("BodyGyro",Character.Torso) | |
66 | GyroA.maxTorque = Vector3.new(0,0,0) | |
67 | GyroA.P = GyroA.P*10 | |
68 | VelA = Instance.new("BodyVelocity",Character.Torso) | |
69 | VelA.P = VelA.P*2 | |
70 | VelA.maxForce = Vector3.new(0,0,0) | |
71 | SpaB = Instance.new("Sparkles",StickA) | |
72 | SpaB.Enabled = false | |
73 | --[[ * Spark * ]]-- | |
74 | ||
75 | function spark(A,B) | |
76 | Hit = A.CFrame | |
77 | local P = Instance.new("Part") | |
78 | P.Name = "Guideline" | |
79 | local Place0 = B.CFrame | |
80 | P.formFactor = 0 | |
81 | P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
82 | P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
83 | P.Parent = Lightning | |
84 | P.BrickColor = BrickColor.Black() | |
85 | P.Anchored = true | |
86 | P.CanCollide = false | |
87 | P.Transparency = 1 | |
88 | m = Instance.new("BlockMesh") | |
89 | m.Scale = Vector3.new(0.1,0.1,1) | |
90 | m.Parent = P | |
91 | mh = A.CFrame | |
92 | for c1 = 1, 1 do | |
93 | oldHit = B.CFrame | |
94 | for count = 1, 10 do | |
95 | val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
96 | val2 = P.Size.z / 10 | |
97 | val3 = P.CFrame.lookVector * -1 | |
98 | val4 = count * val2 | |
99 | val5 = val4 * val3 | |
100 | val6 = B.CFrame.p | |
101 | Hit = CFrame.new(val5 + val1 + val6) | |
102 | local s = Instance.new("Part") | |
103 | s.Name = "Spark" | |
104 | local Place0 = oldHit | |
105 | s.formFactor = 0 | |
106 | s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
107 | s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
108 | s.Parent = Lightning | |
109 | s.BrickColor = BrickColor.White() | |
110 | s.Anchored = true | |
111 | s.CanCollide = false | |
112 | m = Instance.new("BlockMesh") | |
113 | m.Scale = Vector3.new(0.1,0.1,1) | |
114 | m.Parent = s | |
115 | clone = s:clone() | |
116 | clone.Mesh.Scale = Vector3.new(0.3,0.3,1.1) | |
117 | clone.BrickColor = BrickColor.Blue() | |
118 | clone.Transparency = 0.8 | |
119 | clone.Parent = s.Parent | |
120 | oldHit = Hit | |
121 | end | |
122 | Hit = oldHit | |
123 | local s = Instance.new("Part") | |
124 | s.Name = "Spark" | |
125 | local Place0 = mh | |
126 | s.formFactor = 0 | |
127 | s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
128 | s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
129 | s.Parent = Lightning | |
130 | s.BrickColor = BrickColor.White() | |
131 | s.Anchored = true | |
132 | s.CanCollide = false | |
133 | m = Instance.new("BlockMesh") | |
134 | m.Scale = Vector3.new(0.1,0.1,1) | |
135 | m.Parent = s | |
136 | clone = s:clone() | |
137 | clone.Mesh.Scale = Vector3.new(0.3,0.3,1.1) | |
138 | clone.BrickColor = BrickColor.Blue() | |
139 | clone.Transparency = 0.8 | |
140 | clone.Parent = s.Parent | |
141 | wait(0.5) | |
142 | end | |
143 | P:remove() | |
144 | end | |
145 | ||
146 | function PlaceL(BB) | |
147 | coroutine.resume(coroutine.create(function() | |
148 | local PA = Instance.new("Part") | |
149 | PA.Anchored = true | |
150 | PA.Locked = true | |
151 | PA.CanCollide = false | |
152 | PA.Transparency = 1 | |
153 | PA.Size = Vector3.new(0.1,0.1,0.1) | |
154 | PA.Parent = Lightning | |
155 | PA.CFrame = CFrame.new(BB.x,BB.y,BB.z) | |
156 | spark(StickA,PA) | |
157 | for i = 1,10 do wait() | |
158 | for i,v in pairs(Lightning:GetChildren()) do | |
159 | if v:IsA("Part") then | |
160 | v.Transparency = v.Transparency + 0.1 | |
161 | end | |
162 | end | |
163 | end | |
164 | for i,v in pairs(Lightning:GetChildren()) do | |
165 | if v:IsA("Part") then | |
166 | v:Remove() | |
167 | end | |
168 | end | |
169 | end)) | |
170 | end | |
171 | ||
172 | --[[ * Tool * ]]-- | |
173 | ||
174 | if script.Parent.Name == Player.Name then | |
175 | Hopper = Instance.new("HopperBin") | |
176 | Hopper.Name = "Staff" | |
177 | Hopper.Parent = Player.Backpack | |
178 | end | |
179 | ||
180 | Blah = true | |
181 | StaffOn = false | |
182 | StaffStuff = false | |
183 | Flying = false | |
184 | Lighter = false | |
185 | ||
186 | function Clicked(Mouse) | |
187 | if Blah == true then | |
188 | Blah = false | |
189 | ||
190 | Blah = true | |
191 | end | |
192 | end | |
193 | ||
194 | VCZ = 1 | |
195 | ||
196 | Keys = {"/","0","f"} | |
197 | PGyro = nil | |
198 | Asin = false | |
199 | ||
200 | function onKeyDown(key,Mouse) | |
201 | if Blah == true then | |
202 | Blah = false | |
203 | ||
204 | if key == "f" then | |
205 | if Lighter == false then | |
206 | Keys[key] = true | |
207 | Lighter = true | |
208 | ||
209 | SpaB.Enabled = true | |
210 | while Keys[key] == true and Lighter == true do | |
211 | --PlaceL(Vector3.new(Character.Torso.Position.x,Character.Torso.Position.y+100,Character.Torso.Position.z)) | |
212 | if Mouse.Target ~= nil then | |
213 | PlaceL(Mouse.Hit.p) | |
214 | Mouse.Target:BreakJoints() | |
215 | end | |
216 | wait() | |
217 | end | |
218 | end | |
219 | end | |
220 | ||
221 | Blah = true | |
222 | return | |
223 | end | |
224 | end | |
225 | ||
226 | function onKeyUp(key,Mouse) | |
227 | ||
228 | if key == "f" then | |
229 | if Lighter == true and Keys[key] == true then | |
230 | Keys[key] = false | |
231 | Lighter = false | |
232 | SpaB.Enabled = false | |
233 | wait(1) | |
234 | SpaB.Enabled = false | |
235 | end | |
236 | end | |
237 | ||
238 | end | |
239 | ||
240 | function Selected(Mouse) | |
241 | Mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
242 | Mouse.KeyDown:connect(function(key) onKeyDown(key, Mouse) end) | |
243 | Mouse.KeyUp:connect(function(key) onKeyUp(key, Mouse) end) | |
244 | Mouse.Button1Down:connect(function()Clicked(Mouse)end) | |
245 | for i = 1,10 do wait() | |
246 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0) | |
247 | ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05) | |
248 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,0,0) | |
249 | ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,-0.05,0.05) | |
250 | WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2) | |
251 | end | |
252 | for i = 1,10 do wait() | |
253 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2) | |
254 | ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0) | |
255 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2) | |
256 | ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0) | |
257 | WeldA.C0 = WeldA.C0 * CFrame.Angles(-math.pi/10/2/2,0,0) | |
258 | WeldA.C0 = WeldA.C0 + Vector3.new(0,-0.04,0) | |
259 | MeshA.Scale = MeshA.Scale + Vector3.new(0.05,0.05,0.05) | |
260 | end | |
261 | end | |
262 | ||
263 | function Deselected(Mouse) | |
264 | for i = 1,10 do wait() | |
265 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2) | |
266 | ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0) | |
267 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2) | |
268 | ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0) | |
269 | WeldA.C0 = WeldA.C0 * CFrame.Angles(math.pi/10/2/2,0,0) | |
270 | WeldA.C0 = WeldA.C0 - Vector3.new(0,-0.04,0) | |
271 | MeshA.Scale = MeshA.Scale - Vector3.new(0.05,0.05,0.05) | |
272 | end | |
273 | for i = 1,10 do wait() | |
274 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0) | |
275 | ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,-0.05,0.05) | |
276 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0,0) | |
277 | ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,-0.05,0.05) | |
278 | WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2) | |
279 | end | |
280 | end | |
281 | ||
282 | function DeadGuy() | |
283 | --pcall(function() Character.Head.face:Remove() end) | |
284 | for i = 1,20 do | |
285 | for i,v in pairs(Character:GetChildren()) do | |
286 | if v:IsA("Part") then | |
287 | v.Anchored = true | |
288 | end | |
289 | end | |
290 | for i,v in pairs(Assassin:GetChildren()) do | |
291 | if v:IsA("Part") then | |
292 | v.Anchored = true | |
293 | end | |
294 | end | |
295 | for i,v in pairs(Staff:GetChildren()) do | |
296 | if v:IsA("Part") then | |
297 | v.Anchored = true | |
298 | end | |
299 | end | |
300 | for i,v in pairs(Lightning:GetChildren()) do | |
301 | if v:IsA("Part") then | |
302 | v.Anchored = true | |
303 | end | |
304 | end | |
305 | end | |
306 | wait(0.1) | |
307 | end | |
308 | ||
309 | Hopper.Selected:connect(Selected) | |
310 | Hopper.Deselected:connect(Deselected) | |
311 | Character.Humanoid.Died:connect(DeadGuy) | |
312 | --[[ | |
313 | ||
314 | for i = 1,20 do wait() | |
315 | WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10) | |
316 | WeldB.C0 = WeldB.C0 + Vector3.new(0,0.1,0) | |
317 | WeldC.C0 = WeldC.C0 - Vector3.new(0,0.1,0) | |
318 | end | |
319 | ||
320 | ]] |