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-- made by TheFlamingBlaster
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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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local plr = game.Players.LocalPlayer
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    script.Parent = Player.Character
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    --RemoteEvent for communicating
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    local Event = Instance.new("RemoteEvent")
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local mouse = plr:GetMouse()
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    Event.Name = "UserInput_Event"
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    --Fake event to make stuff like Mouse.KeyDown work
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    local function fakeEvent()
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        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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        t.connect = t.Connect
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        return t
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    end
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    --Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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    end}
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    --Merged 2 functions into one by checking amount of arguments
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    CAS.UnbindAction = CAS.BindAction
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    --This function will trigger the events that have been :Connect()'ed
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    local function te(self,ev,...)
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        local t = m[ev]
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        if t and t._fakeEvent and t.Function then
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            t.Function(...)
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        end
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    end
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    m.TrigEvent = te
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    UIS.TrigEvent = te
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    Event.OnServerEvent:Connect(function(plr,io)
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        if plr~=Player then return end
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        if io.isMouse then
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            m.Target = io.Target
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            m.Hit = io.Hit
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        else
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            local b = io.UserInputState == Enum.UserInputState.Begin
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
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    end)
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    Event.Parent = NLS([==[
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    local Player = game:GetService("Players").Rohan_Kishiba
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    local Event = script:WaitForChild("UserInput_Event")
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    local UIS = game:GetService("UserInputService")
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    local input = function(io,a)
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        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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    local Mouse = Player:GetMouse()
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    local h,t
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    --Give the server mouse data 30 times every second, but only if the values changed
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    --If player is not moving their mouse, client won't fire events
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    while wait(1/30) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
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        end
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    end]==],Player.Character)
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    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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print("Script stealer by TheFlamingBlaster successfully started up.")
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print("December 30th, 2016.")
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print("Click on a player to freeze them, hit c to run their currently running scripts under yourself.")
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print("This only works with localscripts")
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print("This won't allow you to get the code of the scripts.")
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local plr = LocalPlayer
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function exe(cmd)
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game:GetService'Players'.LocalPlayer.PlayerGui.SB_DataTransfer.SB_CommandRemote.Value = cmd
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end
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local adornees
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local destroyit = false
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local lasttarget 
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local currenttarget
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local changed = {}
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mouse.Button1Down:connect(function()
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	if mouse.Target then
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	if mouse.Target.Parent.ClassName == "Model" then
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	currenttarget = mouse.Target.Parent
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	lasttarget = mouse.Target.Parent
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	adornees = Instance.new("Model",plr.Character)
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	for i,v in pairs(mouse.Target.Parent:GetChildren()) do
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		local s = Instance.new("SelectionBox",adornees)
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		if v:IsA("Part") then
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			if v.Name == "Torso" then
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				local lasso = Instance.new("SelectionPartLasso",adornees)
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				lasso.Humanoid = plr.Character.Humanoid
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				lasso.Part = v
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			end
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			s.Adornee = v
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			if v.Anchored == false then
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				table.insert(changed,v)
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				v.Anchored = true
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			end
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		end
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	end
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	destroyit = true
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	end	
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	end
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end)
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game:GetService('UserInputService').InputBegan:connect(function(input,processed)
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	if mouse.Target and destroyit == true then
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	if input.KeyCode == Enum.KeyCode.C then
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		--currenttarget:Destroy()
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		for i,v in pairs(currenttarget:GetChildren()) do
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			if v:IsA("LocalScript") then
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				local c = v
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				c.Parent = plr.Character
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				c.Name = "Stolen"
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				exe('local a = '..v:GetFullName()..':Clone() a.Parent = getfenv().owner.Character print(a.Parent)')
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				print(c.Parent)
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			end
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		end
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		adornees:Destroy()
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	end
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	end
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end)
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mouse.Button1Up:connect(function()
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	if destroyit == true then
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	currenttarget = nil
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	for i,v in pairs(changed) do
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		v.Anchored = false
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	end
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	changed = {}
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	adornees:Destroy()
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	destroyit = false
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	end
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end)