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1
local ran,err = ypcall(function()
2
        plr = game:service'Players'.LocalPlayer
3
        char = plr.Character
4
        mouse = plr:GetMouse()
5
        humanoid = char:findFirstChild("Humanoid")
6
        torso = char:findFirstChild("Torso")
7
        head = char.Head
8
        ra = char:findFirstChild("Right Arm")
9
        la = char:findFirstChild("Left Arm")
10
        rl = char:findFirstChild("Right Leg")
11
        ll = char:findFirstChild("Left Leg")
12
        rs = torso:findFirstChild("Right Shoulder")
13
        ls = torso:findFirstChild("Left Shoulder")
14
        rh = torso:findFirstChild("Right Hip")
15
        lh = torso:findFirstChild("Left Hip")
16
        neck = torso:findFirstChild("Neck")
17
        rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
18
        anim = char:findFirstChild("Animate")
19
        rootpart = char:findFirstChild("HumanoidRootPart")
20
        camera = workspace.CurrentCamera
21
        do --Removing ROBLOX's new Looped bug >_>
22
            local function rec(x)
23
                for i,v in pairs(x:children()) do
24
                    if v:IsA'Animation' then
25
                        v.AnimationId = 'rbxassetid://28159255'
26
                    end
27
                    rec(v)
28
                end
29
            end
30
            rec(anim) --the Animate script
31
        end
32
33
        humanoid.Jump = true
34
35
        wait(.4)
36
37
38
        if anim then
39
        anim:Destroy()
40
        end
41
         
42
         
43
        rj.C0 = CFrame.new()
44
        rj.C1 = CFrame.new()
45
         
46
         
47
        super_annoying = Instance.new("Sound", head)
48
        super_annoying.SoundId = "http://www.roblox.com/asset/?id=265576262"
49-
        super_annoying.Volume = 0.6
49+
        super_annoying.Volume = 5
50
        super_annoying.Looped = true
51
        barrel_roll = Instance.new("Sound", head)
52
        barrel_roll.SoundId = "http://www.roblox.com/asset/?id=298676114"
53-
        barrel_roll.Volume = 1
53+
        barrel_roll.Volume = 6
54
        barrel_roll.Looped = true
55
        dubstep_gun = Instance.new("Sound", head)
56
        dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=446666978"
57-
        dubstep_gun.Volume = 0.6
57+
        dubstep_gun.Volume = 5
58
        dubstep_gun.Looped = true
59
        you_are_pirate = Instance.new("Sound", head)
60
        you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=404698306"
61-
        you_are_pirate.Volume = 0.6
61+
        you_are_pirate.Volume = 5
62
        you_are_pirate.Looped = true
63
        cant_touch = Instance.new("Sound", head)
64
        cant_touch.SoundId = "http://www.roblox.com/asset/?id=305234447"
65-
        cant_touch.Volume = 1
65+
        cant_touch.Volume = 6
66
        cant_touch.Looped = true
67
        gangy_style = Instance.new("Sound", head)
68
        gangy_style.SoundId = "http://www.roblox.com/asset/?id=333361404"
69-
        gangy_style.Volume = 0.6
69+
        gangy_style.Volume = 5
70
        gangy_style.Looped = true
71
        fox_say = Instance.new("Sound", head)
72
        fox_say.SoundId = "http://www.roblox.com/asset/?id=169827397"
73-
        fox_say.Volume = 0.5
73+
        fox_say.Volume = 4
74
        fox_say.Looped = true
75
        durk = Instance.new("Sound", head)
76
        durk.SoundId = "http://www.roblox.com/asset/?id=222274242"
77-
        durk.Volume = 0.8
77+
        durk.Volume = 7
78
        durk.Looped = true
79
        sax_guy = Instance.new("Sound", head)
80
        sax_guy.SoundId = "http://www.roblox.com/asset/?id=142435403"
81-
        sax_guy.Volume = 0.6
81+
        sax_guy.Volume = 5
82
        sax_guy.Looped = true
83
        heman = Instance.new("Sound", head)
84
        heman.SoundId = "http://www.roblox.com/asset/?id=458008883"
85-
        heman.Volume = 1
85+
        heman.Volume = 6
86
        heman.Looped = true
87
        justin = Instance.new("Sound", head)
88
        justin.SoundId = "http://www.roblox.com/asset/?id=373307815"
89-
        justin.Volume = 0.8
89+
        justin.Volume = 7
90
        justin.Looped = true
91
        brony_music = Instance.new("Sound", head)
92
        brony_music.SoundId = "http://www.roblox.com/asset/?id=379496294"
93-
        brony_music.Volume = 1
93+
        brony_music.Volume = 6
94
        brony_music.Looped = true
95
        spitfire = Instance.new("Sound", head)
96
        spitfire.SoundId = "http://www.roblox.com/asset/?id=406250345"
97-
        spitfire.Volume = 0.8
97+
        spitfire.Volume = 7
98
        spitfire.Looped = true
99
        burn_dem = Instance.new("Sound", head)
100
        burn_dem.SoundId = "http://www.roblox.com/asset/?id=143808239"
101-
        burn_dem.Volume = 1
101+
        burn_dem.Volume = 6
102
        burn_dem.Looped = true
103
        aj = Instance.new("Sound", head)
104
        aj.SoundId = "rbxassetid://414845336"
105-
        aj.Volume = 1
105+
        aj.Volume = 6
106
        aj.Looped = true
107
         
108
        Instance.new("HumanoidController", game:service'ControllerService')
109
        Instance.new("SkateboardController", game:service'ControllerService')
110
        Instance.new("VehicleController", game:service'ControllerService')
111
         
112
         
113
         
114
         
115
        --minimize
116
        rh.Parent = nil
117
        lh.Parent = nil
118
        rs.Parent = nil
119
        ls.Parent = nil
120
        neck.Parent = nil
121
        rj.Parent = nil
122
         
123
         
124
        rl.FormFactor = "Custom"
125
        ll.FormFactor = "Custom"
126
        ra.FormFactor = "Custom"
127
        la.FormFactor = "Custom"
128
        torso.FormFactor = "Custom"
129
        head.FormFactor = "Custom"
130
        rootpart.FormFactor = "Custom"
131
         
132
         
133
         
134
         
135
        rootpart.Size = Vector3.new(.4, .4, .2)
136
        rl.Size = Vector3.new(.2, .4, .2)
137
        ll.Size = Vector3.new(.2, .4, .2)
138
        ra.Size = Vector3.new(.2, .4, .2)
139
        la.Size = Vector3.new(.2, .4, .2)
140
        torso.Size = Vector3.new(.4, .4, .2)
141
        head.Size = Vector3.new(.4, .2, .2)
142
         
143
        rh.Parent = torso
144
        lh.Parent = torso
145
        rs.Parent = torso
146
        ls.Parent = torso
147
        neck.Parent = torso
148
        rj.Parent = rootpart
149
         
150
         
151
        if torso:findFirstChild("roblox") then
152
            local p = Instance.new("Part", char)
153
            p.FormFactor = "Custom"
154
            p.Size = torso.Size
155
            p.Transparency = 1
156
            p:BreakJoints()
157
            local w = Instance.new("Weld", char)
158
            w.Part0 = p
159
            w.Part1 = torso
160
            torso:findFirstChild("roblox").Parent = p
161
        end
162
         
163
         
164
        --[[mesh1 = Instance.new("SpecialMesh", torso)
165
        mesh1.Name = "Mesh"
166
        mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
167
        mesh1.MeshId = "rbxasset://fonts/torso.mesh"
168
        mesh2 = Instance.new("SpecialMesh", la)
169
        mesh2.Name = "Mesh"
170
        mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
171
        mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
172
        mesh3 = Instance.new("SpecialMesh", ra)
173
        mesh3.Name = "Mesh"
174
        mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
175
        mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
176
        mesh4 = Instance.new("SpecialMesh", ll)
177
        mesh4.Name = "Mesh"
178
        mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
179
        mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
180
        mesh5 = Instance.new("SpecialMesh", rl)
181
        mesh5.Name = "Mesh"
182
        mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
183
        mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
184
         
185
         
186
        --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
187
         
188
        ls.C0 = CFrame.new(-.3,.1,0)
189
        ls.C1 = CFrame.new(0,.1,0)
190
        rs.C0 = CFrame.new(.3,.1,0)
191
        rs.C1 = CFrame.new(0,.1,0)
192
        rh.C0 = CFrame.new(.1,-.2,0)
193
        rh.C1 = CFrame.new(0, .2, 0)
194
        lh.C0 = CFrame.new(-.1,-.2,0)
195
        lh.C1 = CFrame.new(0, .2, 0)
196
        neck.C0 = CFrame.new(0,.2,0)
197
        neck.C1 = CFrame.new(0,-.1,0)
198
         
199
        bodyc = char:findFirstChild("Body Colors")
200
        if bodyc then
201
            bodyc:Destroy()
202
        end
203
     
204
        wait(1)
205
         
206
        local body = {}
207
        for i,v in pairs(char:children()) do
208
            if v:IsA'BasePart' then
209
            print(v.Name)
210
                body[v.Name] = {Color = v.BrickColor}
211
            end
212
        end
213
     
214
        print(body.Torso)
215
        function restorecolors()
216
            for _,bp in pairs(char:children()) do
217
                if bp:IsA("BasePart") then
218
                    bp.BrickColor = body[bp.Name].Color
219
                end
220
            end
221
        end
222
     
223
         
224
        local LightForTorso = Instance.new("PointLight", head)
225
        LightForTorso.Color = torso.BrickColor.Color
226
        LightForTorso.Range = 7
227
        LightForTorso.Brightness = 1.5
228
         
229
         
230
         
231
         
232
        local slidecount = 0
233
        local slidecountmax = 0
234
        local anim = ""
235
        local lastanim = anim
236
        local speed = 0
237
        local looking = false
238
        local dancing = false
239
        local superannoying = false
240
        local barrelroll = false
241
        local dubstepgun = false
242
        local foxie = false
243
        local durka = false
244
        local saxguy = false
245
        local heya = false
246
        local jb = false
247
        local bronymusic = false
248
        local sheddy = false
249
        local burndem = false
250
        local global_wait = 0
251
         
252
        count = 0
253
        countspeed = 1
254
        sine = 0
255
        sinespeed = 1
256
         
257
         
258
         
259
        humanoid.WalkSpeed = 11
260
         
261
         
262
        local controllerService = game:GetService("ControllerService")
263
        local controller = controllerService:GetChildren()[1]
264
         
265
         
266
        local colors = {"White", "Really black"}
267
         
268
        humanoid.Died:connect(function()
269
            for cframe_parts = 0, 100 do
270
                local p = Instance.new("Part")
271
                p.FormFactor = "Custom"
272
                p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
273
                p.Size = Vector3.new(1, 1, 1)
274
                Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
275
                p.Locked = true
276
                p.CanCollide = false
277
                p.Anchored = true
278
                p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
279
                p.Parent = workspace
280
            game:service'Debris':AddItem(p, 5)
281
            coroutine.wrap(function()
282
            while wait() do
283
                if p ~= nil then
284
                    p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
285
                    p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
286
                    p.Transparency = p.Transparency + 0.015
287
                else
288
                    break
289
                end
290
            end
291
        end)()
292
        end
293
        for _,v in pairs(char:children()) do
294
            if v:IsA("Part") then
295
                v:Destroy()
296
            end
297
        end
298
         
299
        end)
300
         
301
         
302
        mouse.KeyDown:connect(function(k)
303
           
304
            if string.byte(k) == 50 then
305
               
306
                if dancing then return end
307
                sitting = not sitting
308
                if sitting then
309
                        local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
310
                local hitz,enz = workspace:FindPartOnRay(ray, char)
311
           
312
               
313
                     if hitz then
314
                controller.Parent = nil
315
                humanoid.WalkSpeed = 0
316
                    coroutine.wrap(function()
317
                        while wait() do
318
                            humanoid.PlatformStand = true
319
                            if sitting == false then humanoid.PlatformStand = false break end
320
                        end
321
                    end)()
322
                rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
323
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
324
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
325
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
326
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
327
               
328
                      miniweld = Instance.new("Weld", char)
329
                        miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
330
                        miniweld.Part0 = hitz
331
                        miniweld.Part1 = rootpart
332
                    else
333
                        sitting = false
334
                        return
335
                        end
336
            else
337
                if miniweld then
338
                    miniweld:Destroy()
339
                end
340
                controller.Parent = controllerService
341
                humanoid.PlatformStand = false
342
                humanoid.WalkSpeed = 11
343
            end
344
        end
345
         
346
            if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
347
                superannoying = false
348
                barrelroll = false
349
                heya = false
350
                dubstepgun = false
351
                youpirate = false
352
                canttouch = false
353
                gangnam = false
354
                sheddy = false
355
                durka = false
356
                saxguy = false
357
                foxie = false
358
                burndem = false
359
                bronymusic = false
360
                brony_music:stop()
361
                fox_say:stop()
362
                spitfire:stop()
363
                heman:stop()
364
                justin:stop()
365
                jb = false
366
                durk:stop()
367
                        restorecolors()
368
                burn_dem:stop()
369
                if hat then
370
                hat:Destroy()
371
            end
372
            sax_guy:stop()
373
                gangy_style:stop()
374
                cant_touch:stop()
375
                you_are_pirate:stop()
376
                dubstep_gun:stop()
377
                super_annoying:stop()
378
                barrel_roll:stop()
379
                dancing = false
380
                global_wait = 0
381
                LightForTorso.Color = torso.BrickColor.Color
382
            end
383
           
384
        if k == "z" then
385
        if dancing then return end
386
            if not sitting then
387
            dancing = true
388
            superannoying = true
389
            super_annoying:play()
390
            end
391
        end
392
        if k == "k" then
393
            if dancing then return end
394
            if not sitting then
395
                dancing = true
396
                sheddy = true
397
                spitfire:play()
398
            end
399
        end
400
         
401
        if k == "n" then
402
        if dancing then return end
403
            if not sitting then
404
                dancing = true
405
                gangnam = true
406
                gangy_style:play()
407
            end
408
        end
409
         
410
        if k == "r" then
411
            if dancing then return end
412
            if not sitting then
413
                dancing = true
414
                burndem = true
415
                burn_dem:play()
416
            end
417
        end
418
         
419
         
420
        if k == "x" then
421
        if dancing then return end
422
            if not sitting then
423
                dancing = true
424
            barrelroll = true
425
            barrel_roll:play()
426
            hat = Instance.new("Part", char)
427
            hat.FormFactor = "Custom"
428
            hat.CanCollide = false
429
            hat.Size = torso.Size
430
            hat.Locked = true
431
            hat:breakJoints()
432
            local hatmesh = Instance.new("SpecialMesh", hat)
433
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
434
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
435
            hatmesh.Scale = Vector3.new(.22, .2, .22)
436
            local hatweld = Instance.new("Weld", hat)
437
            hatweld.Part0 = hat
438
            hatweld.Part1 = torso
439
        end
440
        end
441
        if k == "h" then
442
              if dancing then return end
443
            if not sitting then
444
                dancing = true
445
                heman:play()
446
                heya = true
447
            hat = Instance.new("Part", char)
448
            hat.FormFactor = "Custom"
449
            hat.CanCollide = false
450
            hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
451
            hat.Locked = true
452
            hat.BrickColor = BrickColor.new("Hot pink")
453
            hat:breakJoints()
454
            local hatweld = Instance.new("Weld", hat)
455
            hatweld.Part0 = hat
456
            hatweld.Part1 = torso
457
        end
458
        end
459
        if k == "j" then
460
            if dancing then return end
461
            if not sitting then
462
                dancing = true
463
                justin:play()
464
                jb = true
465
            hat = Instance.new("Part", char)
466
            hat.FormFactor = "Custom"
467
            hat.CanCollide = false
468
            hat.Size = head.Size
469
            hat.Locked = true
470
            hat.BrickColor = BrickColor.new("Hot pink")
471
            hat:breakJoints()
472
                local hatmesh = Instance.new("SpecialMesh", hat)
473
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
474
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
475
            hatmesh.Scale = Vector3.new(.23, .23, .23)
476
            local hatweld = Instance.new("Weld", hat)
477
            hatweld.Part0 = hat
478
            hatweld.Part1 = head
479
            hatweld.C0 = CFrame.new(0.025, -0.05, 0)
480
        end
481
        end
482
        if k == "c" then
483
        if dancing then return end
484
            if not sitting then
485
                dancing = true
486
                dubstepgun = true
487
                dubstep_gun:play()
488
            end
489
        end
490
        if k == "v" then
491
        if dancing then return end
492
                if not sitting then
493
        dancing = true
494
        youpirate = true
495
        you_are_pirate:play()
496
            hat = Instance.new("Part", char)
497
            hat.FormFactor = "Custom"
498
            hat.CanCollide = false
499
            hat.Size = head.Size
500
            hat.Locked = true
501
            hat:breakJoints()
502
            local hatmesh = Instance.new("SpecialMesh", hat)
503
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
504
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
505
            hatmesh.Scale = Vector3.new(.2, .2, .2)
506
            local hatweld = Instance.new("Weld", hat)
507
            hatweld.Part0 = hat
508
            hatweld.Part1 = head
509
            hatweld.C0 = CFrame.new(0, -0.15, 0)
510
        end
511
        end
512
        if k == "m" then
513
        if dancing then return end
514
            if not sitting then
515
            dancing = true
516
            canttouch = true
517
            cant_touch:play()
518
        end
519
        end
520
        if k == "b" then
521
            if dancing then return end
522
            if not sitting then
523
                dancing = true
524
                bronymusic = true
525
                brony_music:play()
526
                for _,bp in pairs(char:children()) do
527
                    if bp:IsA("BasePart") then
528
                        bp.BrickColor = BrickColor.new("Lavender")
529
                    end
530
            end
531
            hat = Instance.new("Part", char)
532
            hat.FormFactor = "Custom"
533
            hat.CanCollide = false
534
            hat.Size = head.Size
535
            hat.Locked = true
536
            hat.BrickColor = BrickColor.new("Lavender")
537
            hat:breakJoints()
538
            local hatmesh = Instance.new("SpecialMesh", hat)
539
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
540
            hatmesh.Scale = Vector3.new(.1, .2, .1)
541
            local hatweld = Instance.new("Weld", hat)
542
            hatweld.Part0 = hat
543
            hatweld.Part1 = head
544
            hatweld.C0 = CFrame.new(0, -0.1, 0.05)
545
            end
546
        end
547
         
548
        if k == "l" then
549
        if dancing then return end
550
        if not sitting then
551
            dancing = true
552
            foxie = true
553
            fox_say:play()
554
            hat = Instance.new("Part", char)
555
            hat.FormFactor = "Custom"
556
            hat.CanCollide = false
557
            hat.Size = head.Size
558
            hat.Locked = true
559
            hat:breakJoints()
560
            local hatmesh = Instance.new("SpecialMesh", hat)
561
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
562
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
563
            hatmesh.Scale = Vector3.new(.2, .2, .2)
564
            local hatweld = Instance.new("Weld", hat)
565
            hatweld.Part0 = hat
566
            hatweld.Part1 = head
567
            hatweld.C0 = CFrame.new(0, -0.1, 0)
568
            end
569
           
570
        end
571
        if k == "f" then
572
        if dancing then return end
573
            if not sitting then
574
            dancing = true
575
            durka = true
576
            durk:play()
577
        end
578
        end
579
        if k == "g" then
580
            if dancing then return end
581
            if not sitting then
582
                dancing = true
583
                saxguy = true
584
                sax_guy:play()
585
                    hat = Instance.new("Part", char)
586
            hat.FormFactor = "Custom"
587
            hat.CanCollide = false
588
            hat.Size = head.Size
589
            hat.Locked = true
590
            hat:breakJoints()
591
            local hatmesh = Instance.new("SpecialMesh", hat)
592
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
593
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
594
            hatmesh.Scale = Vector3.new(.25, .25, .25)
595
            local hatweld = Instance.new("Weld", hat)
596
            hatweld.Part0 = hat
597
            hatweld.Part1 = la
598
            hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
599
            end
600
        end
601
         
602
           
603
         
604
         
605
            if k == "q" then
606
                if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
607
                if sitting then return end
608
                looking = true
609
                rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
610
            end
611
            if k == "e" then
612
                if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
613
                if sitting then return end
614
                        looking = true
615
                rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
616
            end
617
            if k == "t" then
618
                if dancing then return end
619
                if sitting then return end
620
                dancing = true
621
                aj:play()
622
            end
623
            if string.byte(k) == 48 or string.byte(k) == 47 then
624
                        if sitting then return end
625
                humanoid.WalkSpeed = 18
626
            end
627
            if string.byte(k) == 52 then
628
                if sitting then return end
629
                humanoid.WalkSpeed = 6
630
                end
631
        end)
632
         
633
        mouse.KeyUp:connect(function(k)
634
            if string.byte(k) == 48 or string.byte(k) == 47 then
635
                if sitting then return end
636
                humanoid.WalkSpeed = 11
637
            end
638
            if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
639
                superannoying = false
640
                barrelroll = false
641
                heya = false
642
                dubstepgun = false
643
                youpirate = false
644
                canttouch = false
645
                gangnam = false
646
                sheddy = false
647
                durka = false
648
                saxguy = false
649
                foxie = false
650
                burndem = false
651
                bronymusic = false
652
                aj:stop()
653
                brony_music:stop()
654
                fox_say:stop()
655
                spitfire:stop()
656
                heman:stop()
657
                justin:stop()
658
                jb = false
659
                durk:stop()
660
                        restorecolors()
661
                burn_dem:stop()
662
                if hat then
663
                hat:Destroy()
664
            end
665
            sax_guy:stop()
666
                gangy_style:stop()
667
                cant_touch:stop()
668
                you_are_pirate:stop()
669
                dubstep_gun:stop()
670
                super_annoying:stop()
671
                barrel_roll:stop()
672
                dancing = false
673
                global_wait = 0
674
                LightForTorso.Color = torso.BrickColor.Color
675
            end
676
           
677
           
678
                if k == "q" then
679
                    if looking then
680
                if sitting then return end
681
                rj.C0 = CFrame.new()
682
                looking = false
683
                end
684
            end
685
           
686
                if k == "e" then
687
                    if looking then
688
                if sitting then return end
689
                rj.C0 = CFrame.new()
690
                        looking = false
691
                end
692
            end
693
        end)
694
         
695
         
696
        game:service'RunService'.Stepped:connect(function()
697
            count = (count % 100) + (countspeed/2)
698
            angle = math.pi * math.sin(math.pi*2/100*count)
699
         
700
            if slidecount < slidecountmax then
701
            slidecount = slidecount + speed
702
            end
703
            if slidecount > slidecountmax then
704
            slidecount = slidecount - speed
705
            end  
706
        if global_wait == 380 then global_wait = 0 end
707
         
708
        sine = sine + sinespeed
709
        if not dancing then
710
                if not sitting then
711
                    local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
712
            local hitz, enz = workspace:FindPartOnRay(ray, char)
713
                if not hitz then
714
                        ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
715
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
716
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, 0)
717
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
718
            if not looking then
719
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
720
            end
721
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
722
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
723
           
724
        -- idle anim
725
         
726
        anim = "Idle"
727
        if anim ~= lastanim then
728
            if lastanim == "Walking" then
729
                speed = 0.5
730
                slidecount = 1
731
                slidecountmax = 0
732
            elseif lastanim == "Running" then
733
                speed = 2.5
734
                slidecount = 5
735
                slidecountmax = 0
736
            else
737
        slidecount = 0
738
        slidecountmax = 0
739
        end
740
        end
741
        countspeed = 1
742
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.02, 0, 0)
743
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
744
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.01, 0, 0)
745
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
746
            if not looking then
747
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
748
            end
749
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
750
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
751
            looking = false
752
        -- walk anim
753
        anim = "Walking"
754
        if anim ~= lastanim then
755
        speed = 0.2
756
        slidecount = 0
757
        slidecountmax = 1
758
            if lastanim == "Running" then
759
                slidecount = 5
760
                end
761
        end
762
        countspeed = 6
763
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
764
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
765
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
766
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
767
            rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
768
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
769
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
770
            --run anim
771
            anim = "Running"
772
        if anim ~= lastanim then
773
        speed = 1
774
        slidecount = 0
775
        slidecountmax = 5
776
            if lastanim == "Walking" then
777
                slidecount = 1
778
            end
779
        end
780
         
781
        looking = false
782
        countspeed = 9
783
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
784
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
785
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
786
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
787
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
788
            rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
789
        end
790
         
791
        lastanim = anim
792
        else
793
        countspeed = 1
794
                    local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
795
            local hitz, enz = workspace:FindPartOnRay(ray, char)
796
                if not hitz then
797
                rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
798
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
799
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
800
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
801
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
802
                else
803
                rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
804
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
805
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
806
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
807
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
808
            end
809
           
810
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
811
        end
812
        else
813
        if superannoying then
814
        countspeed = 5
815
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
816
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
817
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
818
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
819
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
820
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
821
        elseif barrelroll then
822
            countspeed = 5
823
            sinespeed = 0.1
824
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
825
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
826
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, 0, -math.abs(angle*0.03))
827
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
828
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
829
            rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
830
        elseif dubstepgun then
831
        global_wait = (global_wait % 380) + 1
832
            countspeed = 5
833
            if global_wait < 249 - 40 then
834
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
835
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
836
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
837
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
838
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
839
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
840
        elseif global_wait > 249 - 40 then
841
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
842
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
843
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
844
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
845
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
846
            rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
847
            end
848
        elseif youpirate then
849
        global_wait = (global_wait % 380) + 1
850
            countspeed = 5
851
            if global_wait < 79 then
852
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
853
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
854
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
855
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
856
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
857
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
858
        elseif global_wait < 299 then
859
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
860
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
861
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
862
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
863
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
864
            rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
865
        elseif global_wait > 299 then
866
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
867
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
868
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
869
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
870
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
871
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
872
            end
873
        elseif canttouch then
874
            countspeed = 5
875
        global_wait = (global_wait % 160) + 1
876
        if global_wait == 160 then global_wait = 0 end
877
            if global_wait < 39 then
878
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
879
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
880
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
881
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
882
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
883
            rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
884
        elseif global_wait < 79 then
885
             ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
886
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
887
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
888
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
889
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
890
            rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
891
        elseif global_wait < 119 then
892
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
893
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
894
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
895
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
896
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
897
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
898
            torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
899
        elseif global_wait > 119 then
900
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
901
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
902
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
903
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
904
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
905
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
906
            torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
907
        end
908
        elseif gangnam then
909
        countspeed = 5
910
        if global_wait == 180 then global_wait = 0 end
911
        global_wait = (global_wait % 180) + 1
912
        if global_wait < 89 then
913
            ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
914
            rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
915
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
916
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
917
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
918
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
919
            elseif global_wait > 89 then
920
            ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
921
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
922
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
923
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
924
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
925
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
926
        end
927
        elseif foxie then
928
        countspeed = 5
929
        global_wait = (global_wait % 380) + 2
930
        if global_wait < 89 then
931
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
932
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
933
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
934
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
935
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
936
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
937
            elseif global_wait > 89 then
938
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
939
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
940
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
941
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
942
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
943
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
944
        end
945
        elseif durka then
946
        countspeed = 2
947
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
948
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
949
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
950
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
951
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
952
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
953
        elseif saxguy then
954
            countspeed = 5
955
            ls.C0 = CFrame.new(-.25,.1,-.1)  * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
956
            rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
957
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
958
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
959
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
960
            rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
961
        elseif heya then
962
             countspeed = 5
963
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
964
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
965
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
966
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
967
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
968
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
969
        elseif jb then
970
                 countspeed = 5
971
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
972
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
973
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
974
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
975
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
976
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
977
        elseif bronymusic then
978
                     countspeed = 5
979
            ls.C0 = CFrame.new(-.1,.1,-.15)  * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
980
            rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
981
            lh.C0 = CFrame.new(-.1,-.25,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
982
            rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
983
            neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
984
            rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
985
        elseif sheddy then
986
            countspeed = 7
987
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
988
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
989
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
990
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
991
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
992
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
993
        elseif burndem then
994
            countspeed = 4
995
             ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
996
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
997
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
998
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
999
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1000
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
1001
        elseif aj.IsPlaying then
1002
            countspeed = 5
1003
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
1004
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
1005
            lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0)  * CFrame.Angles(angle*0.05, 0, -0.06)
1006
            rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
1007
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1008
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
1009
        end
1010
        end
1011
        end)
1012
         
1013
         
1014
        plr.Chatted:connect(function(msg)
1015
            game:service'Chat':Chat(head, msg, 1)
1016
            if msg == "die/" then
1017
                char:breakJoints()
1018
            end
1019
        end)
1020
         
1021
        end)
1022
        if not ran and err then
1023
            print(err)
1024
        end