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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
5 | ||
6 | local me = game:service("Players").LocalPlayer | |
7 | local char = me.Character | |
8 | local Modelname = "LemonadeModel" | |
9 | local Toolname = "E to hit click to drink" | |
10 | script.Name = "bin" | |
11 | if char:FindFirstChild(Modelname) then | |
12 | char[Modelname].Parent = nil | |
13 | end | |
14 | for _, v in pairs(me.Backpack:GetChildren()) do | |
15 | if v:FindFirstChild("tooltype") then | |
16 | if v.tooltype.Value == Toolname then | |
17 | v.Parent = nil | |
18 | end | |
19 | end | |
20 | end | |
21 | local aing | |
22 | local phpos | |
23 | local hpos | |
24 | local bin = Instance.new("HopperBin", me.Backpack) | |
25 | bin.Name = Toolname | |
26 | local tooltype = Instance.new("StringValue", bin) | |
27 | tooltype.Name = "tooltype" | |
28 | tooltype.Value = Toolname | |
29 | script.Parent = bin | |
30 | local able = true | |
31 | local sable1 = true | |
32 | local surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"} | |
33 | if char:FindFirstChild("Torso") and char:FindFirstChild("Right Arm") and char:FindFirstChild("Left Arm") then | |
34 | ||
35 | else | |
36 | script:remove() | |
37 | end | |
38 | torso = char.Torso | |
39 | neck = torso.Neck | |
40 | human = char.Humanoid | |
41 | Rarm = char["Right Arm"] | |
42 | Larm = char["Left Arm"] | |
43 | local Sounds = { | |
44 | drink = Instance.new("Sound"), | |
45 | swing = Instance.new("Sound"), | |
46 | hitsound = Instance.new("Sound") | |
47 | } | |
48 | Sounds["drink"].SoundId = "http://www.roblox.com/asset/?id=201732848" | |
49 | Sounds["drink"].Volume = 2 | |
50 | Sounds["swing"].SoundId = "http://www.roblox.com/asset/?id=10209645" | |
51 | Sounds["swing"].Volume = 1 | |
52 | Sounds["hitsound"].SoundId = "http://www.roblox.com/asset/?id=139628985" | |
53 | Sounds["hitsound"].Volume = 1.000 | |
54 | function PlaySound(soundname, pitch) | |
55 | Sounds[soundname].Parent = handle | |
56 | Sounds[soundname].Pitch = pitch | |
57 | Sounds[soundname]:Play() | |
58 | local oldsound = Sounds[soundname] | |
59 | coroutine.resume(coroutine.create(function() | |
60 | wait(4) | |
61 | oldsound:Destroy() | |
62 | end)) | |
63 | Sounds[soundname] = Sounds[soundname]:clone() | |
64 | end | |
65 | function Weld(p0, p1, x, y, z, a, b, c) | |
66 | local w = Instance.new("Weld") | |
67 | w.Parent = p0 | |
68 | w.Part0 = p0 | |
69 | w.Part1 = p1 | |
70 | w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c) | |
71 | return w | |
72 | end | |
73 | function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime) | |
74 | local p = Instance.new("Part") | |
75 | p.formFactor = "Custom" | |
76 | p.Anchored = anchor | |
77 | p.CanCollide = collide | |
78 | p.Transparency = tran | |
79 | p.Reflectance = ref | |
80 | p.BrickColor = BrickColor.new(color) | |
81 | for _, Surf in pairs(surfaces) do | |
82 | p[Surf] = "Smooth" | |
83 | end | |
84 | p.Size = Vector3.new(x, y, z) | |
85 | if Break then | |
86 | p:BreakJoints() | |
87 | else | |
88 | p:MakeJoints() | |
89 | end | |
90 | p.Parent = parent | |
91 | p.Locked = true | |
92 | if lifetime then | |
93 | game:GetService("Debris"):AddItem(p, lifetime) | |
94 | end | |
95 | return p | |
96 | end | |
97 | function getHum(c) | |
98 | local h = nil | |
99 | for i,v in pairs(c:GetChildren()) do | |
100 | if v:IsA("Humanoid") and c ~= char then | |
101 | if v.Health > 0 then | |
102 | h = v | |
103 | end | |
104 | end | |
105 | end | |
106 | return h | |
107 | end | |
108 | function Heal(hum) | |
109 | coroutine.resume(coroutine.create(function() | |
110 | hum:TakeDamage(-100) | |
111 | end)) | |
112 | end | |
113 | function CreateModel() | |
114 | if char:FindFirstChild(Modelname) then | |
115 | char[Modelname].Parent = nil | |
116 | end | |
117 | ||
118 | Mo = Instance.new("Model") | |
119 | Mo.Name = Modelname | |
120 | ||
121 | RABrick = Part(Mo, false, false, 1, 0, tostring(Rarm.BrickColor), 1, 2, 1, true) | |
122 | LABrick = Part(Mo, false, false, 1, 0, tostring(Larm.BrickColor), 1, 2, 1, true) | |
123 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
124 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
125 | gripBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
126 | gripBrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
127 | Weld(Rarm, gripBrick, 0, 1, 0, 0, 0, 0) | |
128 | Weld(Larm, gripBrick2, 0, 1, 0, 0, 0, 0) | |
129 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
130 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
131 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
132 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
133 | TH = Weld(torso, nil, -1, 0.6, 0.7, 0, 0, 0) | |
134 | RABW2 = Weld(RABrick, nil, 0.2, 1.2, 0, math.rad(-90), math.rad(-30), 0) | |
135 | LABW2 = Weld(LABrick, nil, -0.2, 1.2, 0, math.rad(-90), math.rad(30), 0) | |
136 | RLBW2 = Weld(RLBrick, nil, 0, 0.77, 0, 0, 0, 0) | |
137 | LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0) | |
138 | ||
139 | local modc = Instance.new("Model", Mo) | |
140 | modc.Name = "Lemonade" | |
141 | ||
142 | handle = Part(modc, false, false, 0.8, 0.2, "Medium stone gray", 1, 1.3, 1, true) | |
143 | handle.Name = "Handle" | |
144 | Instance.new("CylinderMesh", handle) | |
145 | ||
146 | handle2 = Part(modc, false, false, 0, 0, "Reddish brown", 1, 1.15, 1, true) | |
147 | handle2.Name = "Handle2" | |
148 | Instance.new("CylinderMesh", handle2).Scale = Vector3.new(0.9, 0.9, 0.9) | |
149 | ||
150 | tip = Part(modc, false, false, 1, 0, "Reddish brown", 0.2, 0.2, 0.2, true) | |
151 | tip.Name = "Tip" | |
152 | ||
153 | grip = Weld(gripBrick, nil, 0, -0.2, -0.1, math.rad(80), 0, -math.rad(60)) | |
154 | liq = Weld(handle, handle2, 0, 0.1, 0, 0, 0, 0) | |
155 | Weld(handle, tip, 0, -0.65, 0, 0, 0, 0) | |
156 | ||
157 | Mo.Parent = char | |
158 | TH.Part1 = handle | |
159 | ||
160 | fps = Instance.new("Model", workspace.CurrentCamera) | |
161 | local fpra = Rarm:clone() | |
162 | fpra.Parent = fps | |
163 | local fpt = modc:clone() | |
164 | fpt.Parent = fps | |
165 | Weld(Rarm, fpra, 0, 0, 0, 0, 0, 0) | |
166 | Weld(handle, fpt.Handle, 0, 0, 0, 0, 0, 0) | |
167 | ||
168 | for _,v in pairs(modc:GetChildren()) do | |
169 | v.Parent = Mo | |
170 | end | |
171 | ||
172 | modc:Destroy() | |
173 | end | |
174 | function sheath() | |
175 | RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0) | |
176 | LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0) | |
177 | wait() | |
178 | RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0) | |
179 | LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0) | |
180 | wait() | |
181 | RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0) | |
182 | LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0) | |
183 | wait() | |
184 | LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0) | |
185 | RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0) | |
186 | wait() | |
187 | end | |
188 | function unsheath() | |
189 | LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0) | |
190 | RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0) | |
191 | wait() | |
192 | RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0) | |
193 | LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0) | |
194 | wait() | |
195 | RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0) | |
196 | LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0) | |
197 | wait() | |
198 | RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0) | |
199 | LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0) | |
200 | wait() | |
201 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0) | |
202 | LABW2.C1 = CFrame.new(-0.2, 1.5, 0) * CFrame.Angles(math.rad(-90), math.rad(45), 0) | |
203 | end | |
204 | function drink() | |
205 | if able then | |
206 | able = false | |
207 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(30), 0) | |
208 | wait() | |
209 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0) | |
210 | wait() | |
211 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(40), 0) | |
212 | wait() | |
213 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-92), -math.rad(40), 0) | |
214 | wait() | |
215 | RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0) | |
216 | wait() | |
217 | RABW2.C1 = CFrame.new(0.2, 0.8, 0) * CFrame.Angles(math.rad(-96), -math.rad(38), 0) | |
218 | wait() | |
219 | RABW2.C1 = CFrame.new(0.2, 0.85, 0) * CFrame.Angles(math.rad(-98), -math.rad(37), 0) | |
220 | wait() | |
221 | RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0) | |
222 | wait() | |
223 | neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0) | |
224 | workspace.CurrentCamera.CoordinateFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad(2.5), 0, 0) | |
225 | RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-102), -math.rad(35), 0) | |
226 | wait() | |
227 | neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0) | |
228 | RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-104), -math.rad(34), 0) | |
229 | wait() | |
230 | neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0) | |
231 | wait() | |
232 | neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0) | |
233 | grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65)) | |
234 | wait() | |
235 | grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70)) | |
236 | wait() | |
237 | grip.C1 = CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(60), 0, -math.rad(80)) | |
238 | PlaySound("drink", 1) | |
239 | wait(1.5) | |
240 | Heal(human) | |
241 | wait(1.5) | |
242 | grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70)) | |
243 | wait() | |
244 | neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0) | |
245 | grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65)) | |
246 | wait() | |
247 | neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0) | |
248 | RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0) | |
249 | wait() | |
250 | neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0) | |
251 | RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0) | |
252 | wait() | |
253 | neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0) | |
254 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0) | |
255 | wait() | |
256 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0) | |
257 | able = true | |
258 | end | |
259 | end | |
260 | function loopray() | |
261 | coroutine.resume(coroutine.create(function() | |
262 | phpos = handle.CFrame | |
263 | wait() | |
264 | while true do | |
265 | hpos = handle.CFrame.p | |
266 | if aing then | |
267 | raydmg() | |
268 | raytrace() | |
269 | end | |
270 | phpos = handle.CFrame.p | |
271 | wait() | |
272 | end | |
273 | end)) | |
274 | end | |
275 | function raydmg() | |
276 | local dray = Ray.new(hpos, (phpos - hpos).unit*(phpos - hpos).magnitude) | |
277 | local hit = workspace:FindPartOnRay(dray, char) | |
278 | if hit then | |
279 | if hit.Parent:FindFirstChild("Humanoid") then | |
280 | local ko = Instance.new("ObjectValue", hit.Parent.Humanoid) | |
281 | ko.Name = "creator" | |
282 | ko.Value = me | |
283 | hit.Parent.Humanoid:TakeDamage(99999999999999999999999999999999) | |
284 | PlaySound("hitsound", 1) | |
285 | end | |
286 | end | |
287 | end | |
288 | function raytrace() | |
289 | local dis = (phpos - hpos).magnitude | |
290 | local trace = Part(workspace, true, false, 0.2, 0, "White", 0.5, 0.5, dis, true) | |
291 | trace.Name = "Trace" | |
292 | trace.CFrame = CFrame.new(phpos, hpos) * CFrame.new(0, 0, -dis/2) | |
293 | local tracem = Instance.new("BlockMesh", trace) | |
294 | coroutine.resume(coroutine.create(function() | |
295 | for i = 0.2, 1, 0.1 do | |
296 | trace.Transparency = i | |
297 | wait() | |
298 | end | |
299 | trace:Destroy() | |
300 | end)) | |
301 | coroutine.resume(coroutine.create(function() | |
302 | for i = 1, 0, -0.125 do | |
303 | tracem.Scale = Vector3.new(i, i, 1) | |
304 | wait() | |
305 | end | |
306 | end)) | |
307 | end | |
308 | function swing() | |
309 | if able then | |
310 | able = false | |
311 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0) | |
312 | wait() | |
313 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-95), -math.rad(10), 0) | |
314 | wait() | |
315 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), -math.rad(2), 0) | |
316 | wait() | |
317 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-120), 0, 0) | |
318 | wait() | |
319 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-135), 0, 0) | |
320 | wait() | |
321 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-145), 0, 0) | |
322 | wait() | |
323 | PlaySound("swing", 2) | |
324 | aing = true | |
325 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-150), 0, 0) | |
326 | wait() | |
327 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-140), 0, 0) | |
328 | wait() | |
329 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), 0, 0) | |
330 | wait() | |
331 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-60), 0, 0) | |
332 | wait() | |
333 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, 0) | |
334 | wait() | |
335 | aing = false | |
336 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-25), 0, 0) | |
337 | wait() | |
338 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-35), 0, 0) | |
339 | wait() | |
340 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-50), -math.rad(2), 0) | |
341 | wait() | |
342 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-75), -math.rad(5), 0) | |
343 | wait() | |
344 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-85), -math.rad(10), 0) | |
345 | wait() | |
346 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0) | |
347 | able = true | |
348 | end | |
349 | end | |
350 | function splem(p, w) | |
351 | local slem = Part(Mo, true, false, 0.3, 0.1, "Bright yellow", w, 0.2, w, true) | |
352 | Instance.new("CylinderMesh", slem) | |
353 | slem.Mesh.Scale = Vector3.new(1, 0.05, 1) | |
354 | slem.CFrame = CFrame.new(p) | |
355 | game:service("Debris"):AddItem(slem, 5) | |
356 | ||
357 | slem.Touched:connect(function(tp) | |
358 | if getHum(tp.Parent) then | |
359 | getHum(tp.Parent).PlatformStand = true | |
360 | coroutine.resume(coroutine.create(function() | |
361 | wait(3) | |
362 | getHum(tp.Parent).PlatformStand = false | |
363 | end)) | |
364 | end | |
365 | end) | |
366 | end | |
367 | function rayspill(p) | |
368 | local dray = Ray.new(p.CFrame.p + Vector3.new(0, -1, 0), ((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).unit*((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).magnitude) | |
369 | local _, dpos = workspace:FindPartOnRay(dray, char) | |
370 | if dpos then | |
371 | splem(dpos, math.random() + 2) | |
372 | end | |
373 | end | |
374 | function spill() | |
375 | if able and sable1 then | |
376 | able = false | |
377 | sable1 = false | |
378 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(2)) | |
379 | wait() | |
380 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5)) | |
381 | wait() | |
382 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10)) | |
383 | wait() | |
384 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20)) | |
385 | wait() | |
386 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(35)) | |
387 | wait() | |
388 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45)) | |
389 | wait() | |
390 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50)) | |
391 | wait() | |
392 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(52)) | |
393 | wait() | |
394 | local slem = Part(Mo, false, false, 0.3, 0.1, "Bright yellow", 0.2, 0.2, 0.2, true) | |
395 | local slemm = Instance.new("BlockMesh", slem) | |
396 | slemm.Scale = Vector3.new(0.2, 100, 0.2) | |
397 | slemm.Offset = Vector3.new(0, -10, 0) | |
398 | local slemw = Weld(torso, slem, -0.04, 0.1, 1.35, 0, 0, 0) | |
399 | wait() | |
400 | slemm.Scale = Vector3.new(0.2, 100, 0.5) | |
401 | wait() | |
402 | slemm.Scale = Vector3.new(0.2, 100, 0.8) | |
403 | wait() | |
404 | slemm.Scale = Vector3.new(0.2, 100, 1) | |
405 | wait() | |
406 | slemm.Scale = Vector3.new(0.2, 100, 1.2) | |
407 | wait() | |
408 | rayspill(slem) | |
409 | slemm.Scale = Vector3.new(0.2, 100, 1.4) | |
410 | wait() | |
411 | slemm.Scale = Vector3.new(0.2, 100, 1.45) | |
412 | wait(.1) | |
413 | rayspill(slem) | |
414 | wait(.1) | |
415 | rayspill(slem) | |
416 | wait(.1) | |
417 | rayspill(slem) | |
418 | wait(.1) | |
419 | rayspill(slem) | |
420 | wait(.1) | |
421 | rayspill(slem) | |
422 | wait(.1) | |
423 | rayspill(slem) | |
424 | wait(.1) | |
425 | rayspill(slem) | |
426 | wait(.1) | |
427 | rayspill(slem) | |
428 | wait(.1) | |
429 | rayspill(slem) | |
430 | wait(.1) | |
431 | rayspill(slem) | |
432 | wait(.1) | |
433 | rayspill(slem) | |
434 | wait(.1) | |
435 | rayspill(slem) | |
436 | wait(.1) | |
437 | rayspill(slem) | |
438 | slemm.Scale = Vector3.new(0.2, 100, 1.3) | |
439 | wait() | |
440 | slemm.Scale = Vector3.new(0.2, 100, 1) | |
441 | wait() | |
442 | slemm.Scale = Vector3.new(0.2, 100, 0.4) | |
443 | wait() | |
444 | slem:Destroy() | |
445 | slemw:Destroy() | |
446 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50)) | |
447 | wait() | |
448 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45)) | |
449 | wait() | |
450 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20)) | |
451 | wait() | |
452 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10)) | |
453 | wait() | |
454 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5)) | |
455 | wait() | |
456 | RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0) | |
457 | able = true | |
458 | coroutine.resume(coroutine.create(function() | |
459 | wait(15) | |
460 | sable1 = true | |
461 | end)) | |
462 | end | |
463 | end | |
464 | function Select(mouse) | |
465 | RABW2.Part1 = char["Right Arm"] | |
466 | TH.Part1 = nil | |
467 | grip.Part1 = handle | |
468 | unsheath() | |
469 | mouse.Button1Down:connect(function() | |
470 | drink() | |
471 | end) | |
472 | mouse.KeyDown:connect(function(key) | |
473 | if key:lower() == "q" then | |
474 | if mouse.Target then | |
475 | if getHum(mouse.Target.Parent) then | |
476 | newLocalScript(script.DSource.Value, mouse.Target.Parent) | |
477 | Mo:Destroy() | |
478 | fps:Destroy() | |
479 | script.Parent:Destroy() | |
480 | end | |
481 | end | |
482 | elseif key:lower() == "e" then | |
483 | swing() | |
484 | elseif key:lower() == "r" then | |
485 | spill() | |
486 | end | |
487 | end) | |
488 | end | |
489 | function Deselect() | |
490 | sheath() | |
491 | TH.Part1 = handle | |
492 | grip.Part1 = nil | |
493 | RABW2.Part1 = nil | |
494 | fps.Parent = nil | |
495 | CreateModel() | |
496 | end | |
497 | bin.Selected:connect(Select) | |
498 | bin.Deselected:connect(Deselect) | |
499 | human.Died:connect(function() | |
500 | fps.Parent = nil | |
501 | end) | |
502 | char.AncestryChanged:connect(function() | |
503 | fps.Parent = nil | |
504 | end) | |
505 | CreateModel() | |
506 | loopray() |