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1 | --[[ | |
2 | SUN IS A DEADLY LASER SCRIPT | |
3 | { NOT ANYMORE THERE'S A BLANKET! } | |
4 | Created by Minty_Latios (ROBLOX) | |
5 | MintyLatios (V3rmillion) | |
6 | Minty Latios#1938 | |
7 | ||
8 | ||
9 | --]] | |
10 | wait(1 / 60) | |
11 | Effects = { } | |
12 | local Player = game.Players.localPlayer | |
13 | local Character = Player.Character | |
14 | local Humanoid = Character.Humanoid | |
15 | local Mouse = Player:GetMouse() | |
16 | local LeftArm = Character["Left Arm"] | |
17 | local RightArm = Character["Right Arm"] | |
18 | local LeftLeg = Character["Left Leg"] | |
19 | local RightLeg = Character["Right Leg"] | |
20 | local Head = Character.Head | |
21 | local Torso = Character.Torso | |
22 | local Camera = game.Workspace.CurrentCamera | |
23 | local RootPart = Character.HumanoidRootPart | |
24 | local RootJoint = RootPart.RootJoint | |
25 | local attack = false | |
26 | local Anim = 'Idle' | |
27 | local attacktype = 1 | |
28 | - | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
28 | + | local Torsovelocity = (RootPart.Velocity * Vector3.new(6, 0, 6)).magnitude |
29 | local velocity = RootPart.Velocity.y | |
30 | local sine = 0 | |
31 | local change = 1 | |
32 | local Create = LoadLibrary("RbxUtility").Create | |
33 | ||
34 | local m = Create("Model"){ | |
35 | Parent = Character, | |
36 | Name = "WeaponModel", | |
37 | } | |
38 | ||
39 | Humanoid.Animator.Parent = nil | |
40 | Character.Animate.Parent = nil | |
41 | ||
42 | local newMotor = function(part0, part1, c0, c1) | |
43 | local w = Create('Motor'){ | |
44 | Parent = part0, | |
45 | Part0 = part0, | |
46 | Part1 = part1, | |
47 | C0 = c0, | |
48 | C1 = c1, | |
49 | } | |
50 | return w | |
51 | end | |
52 | ||
53 | function clerp(a, b, t) | |
54 | return a:lerp(b, t) | |
55 | end | |
56 | ||
57 | - | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) |
57 | + | RootCF = CFrame.fromEulerAnglesXYZ(4, 0, 3.14) |
58 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
59 | ||
60 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
61 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
62 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
63 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
64 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
65 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
66 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
67 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
68 | ||
69 | local rarmc1 = RW.C1 | |
70 | local larmc1 = LW.C1 | |
71 | local rlegc1 = RH.C1 | |
72 | local llegc1 = LH.C1 | |
73 | ||
74 | local resetc1 = false | |
75 | ||
76 | function PlayAnimationFromTable(table, speed, bool) | |
77 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
78 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
79 | RW.C0 = clerp(RW.C0, table[3], speed) | |
80 | LW.C0 = clerp(LW.C0, table[4], speed) | |
81 | RH.C0 = clerp(RH.C0, table[5], speed) | |
82 | LH.C0 = clerp(LH.C0, table[6], speed) | |
83 | if bool == true then | |
84 | if resetc1 == false then | |
85 | resetc1 = true | |
86 | RootJoint.C1 = RootJoint.C1 | |
87 | Torso.Neck.C1 = Torso.Neck.C1 | |
88 | RW.C1 = rarmc1 | |
89 | LW.C1 = larmc1 | |
90 | RH.C1 = rlegc1 | |
91 | LH.C1 = llegc1 | |
92 | end | |
93 | end | |
94 | end | |
95 | ||
96 | ArtificialHB = Create("BindableEvent", script){ | |
97 | Parent = script, | |
98 | Name = "Heartbeat", | |
99 | } | |
100 | ||
101 | script:WaitForChild("Heartbeat") | |
102 | ||
103 | frame = 1 / 30 | |
104 | tf = 0 | |
105 | allowframeloss = false | |
106 | tossremainder = false | |
107 | lastframe = tick() | |
108 | script.Heartbeat:Fire() | |
109 | ||
110 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
111 | tf = tf + s | |
112 | if tf >= frame then | |
113 | if allowframeloss then | |
114 | script.Heartbeat:Fire() | |
115 | lastframe = tick() | |
116 | else | |
117 | for i = 1, math.floor(tf / frame) do | |
118 | script.Heartbeat:Fire() | |
119 | end | |
120 | lastframe = tick() | |
121 | end | |
122 | if tossremainder then | |
123 | tf = 0 | |
124 | else | |
125 | tf = tf - frame * math.floor(tf / frame) | |
126 | end | |
127 | end | |
128 | end) | |
129 | ||
130 | function swait(num) | |
131 | if num == 0 or num == nil then | |
132 | ArtificialHB.Event:wait() | |
133 | else | |
134 | for i = 0, num do | |
135 | ArtificialHB.Event:wait() | |
136 | end | |
137 | end | |
138 | end | |
139 | ||
140 | function RemoveOutlines(part) | |
141 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
142 | end | |
143 | ||
144 | CFuncs = { | |
145 | ["Part"] = { | |
146 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
147 | local Part = Create("Part"){ | |
148 | Parent = Parent, | |
149 | Reflectance = Reflectance, | |
150 | Transparency = Transparency, | |
151 | CanCollide = false, | |
152 | Locked = true, | |
153 | BrickColor = BrickColor.new(tostring(BColor)), | |
154 | Name = Name, | |
155 | Size = Size, | |
156 | Material = Material, | |
157 | } | |
158 | RemoveOutlines(Part) | |
159 | return Part | |
160 | end; | |
161 | }; | |
162 | ||
163 | ["Mesh"] = { | |
164 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
165 | local Msh = Create(Mesh){ | |
166 | Parent = Part, | |
167 | Offset = OffSet, | |
168 | Scale = Scale, | |
169 | } | |
170 | if Mesh == "SpecialMesh" then | |
171 | Msh.MeshType = MeshType | |
172 | Msh.MeshId = MeshId | |
173 | end | |
174 | return Msh | |
175 | end; | |
176 | }; | |
177 | ||
178 | ["Mesh"] = { | |
179 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
180 | local Msh = Create(Mesh){ | |
181 | Parent = Part, | |
182 | Offset = OffSet, | |
183 | Scale = Scale, | |
184 | } | |
185 | if Mesh == "SpecialMesh" then | |
186 | Msh.MeshType = MeshType | |
187 | Msh.MeshId = MeshId | |
188 | end | |
189 | return Msh | |
190 | end; | |
191 | }; | |
192 | ||
193 | ["Weld"] = { | |
194 | Create = function(Parent, Part0, Part1, C0, C1) | |
195 | local Weld = Create("Weld"){ | |
196 | Parent = Parent, | |
197 | Part0 = Part0, | |
198 | Part1 = Part1, | |
199 | C0 = C0, | |
200 | C1 = C1, | |
201 | } | |
202 | return Weld | |
203 | end; | |
204 | }; | |
205 | ||
206 | ["Sound"] = { | |
207 | Create = function(id, par, vol, pit) | |
208 | coroutine.resume(coroutine.create(function() | |
209 | local S = Create("Sound"){ | |
210 | Volume = vol, | |
211 | Pitch = pit or 1, | |
212 | SoundId = id, | |
213 | Parent = par or workspace, | |
214 | } | |
215 | wait() | |
216 | S:play() | |
217 | game:GetService("Debris"):AddItem(S, 6) | |
218 | end)) | |
219 | end; | |
220 | }; | |
221 | ||
222 | ["ParticleEmitter"] = { | |
223 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
224 | local fp = Create("ParticleEmitter"){ | |
225 | Parent = Parent, | |
226 | Color = ColorSequence.new(Color1, Color2), | |
227 | LightEmission = LightEmission, | |
228 | Size = Size, | |
229 | Texture = Texture, | |
230 | Transparency = Transparency, | |
231 | ZOffset = ZOffset, | |
232 | Acceleration = Accel, | |
233 | Drag = Drag, | |
234 | LockedToPart = LockedToPart, | |
235 | VelocityInheritance = VelocityInheritance, | |
236 | EmissionDirection = EmissionDirection, | |
237 | Enabled = Enabled, | |
238 | Lifetime = LifeTime, | |
239 | Rate = Rate, | |
240 | Rotation = Rotation, | |
241 | RotSpeed = RotSpeed, | |
242 | Speed = Speed, | |
243 | VelocitySpread = VelocitySpread, | |
244 | } | |
245 | return fp | |
246 | end; | |
247 | }; | |
248 | ||
249 | CreateTemplate = { | |
250 | ||
251 | }; | |
252 | } | |
253 | ||
254 | function rayCast(Position, Direction, Range, Ignore) | |
255 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
256 | end | |
257 | ||
258 | FindNearestTorso = function(pos) | |
259 | local list = (game.Workspace:children()) | |
260 | local torso = nil | |
261 | local dist = 1000 | |
262 | local temp, human, temp2 = nil, nil, nil | |
263 | for x = 1, #list do | |
264 | temp2 = list[x] | |
265 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
266 | temp = temp2:findFirstChild("Torso") | |
267 | human = temp2:findFirstChild("Humanoid") | |
268 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
269 | local dohit = true | |
270 | if dohit == true then | |
271 | torso = temp | |
272 | dist = (temp.Position - pos).magnitude | |
273 | end | |
274 | end | |
275 | end | |
276 | end | |
277 | return torso, dist | |
278 | end | |
279 | ||
280 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
281 | if hit.Parent == nil then | |
282 | return | |
283 | end | |
284 | local h = hit.Parent:FindFirstChild("Humanoid") | |
285 | for _, v in pairs(hit.Parent:children()) do | |
286 | if v:IsA("Humanoid") then | |
287 | h = v | |
288 | end | |
289 | end | |
290 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
291 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
292 | if hit.Parent.DebounceHit.Value == true then | |
293 | return | |
294 | end | |
295 | end | |
296 | local c = Create("ObjectValue"){ | |
297 | Name = "creator", | |
298 | Value = game:service("Players").LocalPlayer, | |
299 | Parent = h, | |
300 | } | |
301 | game:GetService("Debris"):AddItem(c, .5) | |
302 | if HitSound ~= nil and HitPitch ~= nil then | |
303 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
304 | end | |
305 | local Damage = math.random(minim, maxim) | |
306 | local blocked = false | |
307 | local block = hit.Parent:findFirstChild("Block") | |
308 | if block ~= nil then | |
309 | if block.className == "IntValue" then | |
310 | if block.Value > 0 then | |
311 | blocked = true | |
312 | block.Value = block.Value - 1 | |
313 | print(block.Value) | |
314 | end | |
315 | end | |
316 | end | |
317 | if blocked == false then | |
318 | h.Health = h.Health - Damage | |
319 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) |
319 | + | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 5)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) |
320 | else | |
321 | h.Health = h.Health - (Damage / 2) | |
322 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) |
322 | + | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 5)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) |
323 | end | |
324 | if Type == "Knockdown" then | |
325 | local hum = hit.Parent.Humanoid | |
326 | hum.PlatformStand = true | |
327 | coroutine.resume(coroutine.create(function(HHumanoid) | |
328 | swait(1) | |
329 | HHumanoid.PlatformStand = false | |
330 | end), hum) | |
331 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
332 | local bodvol = Create("BodyVelocity"){ | |
333 | velocity = angle * knockback, | |
334 | P = 5000, | |
335 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
336 | Parent = hit, | |
337 | } | |
338 | local rl = Create("BodyAngularVelocity"){ | |
339 | P = 3000, | |
340 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
341 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
342 | Parent = hit, | |
343 | } | |
344 | game:GetService("Debris"):AddItem(bodvol, .5) | |
345 | game:GetService("Debris"):AddItem(rl, .5) | |
346 | elseif Type == "Normal" then | |
347 | local vp = Create("BodyVelocity"){ | |
348 | P = 500, | |
349 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
350 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
351 | } | |
352 | if knockback > 0 then | |
353 | vp.Parent = hit.Parent.Torso | |
354 | end | |
355 | game:GetService("Debris"):AddItem(vp, .5) | |
356 | elseif Type == "Up" then | |
357 | local bodyVelocity = Create("BodyVelocity"){ | |
358 | velocity = Vector3.new(0, 20, 0), | |
359 | P = 5000, | |
360 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
361 | Parent = hit, | |
362 | } | |
363 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
364 | elseif Type == "DarkUp" then | |
365 | coroutine.resume(coroutine.create(function() | |
366 | for i = 0, 1, 0.1 do | |
367 | swait() | |
368 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
369 | end | |
370 | end)) | |
371 | local bodyVelocity = Create("BodyVelocity"){ | |
372 | velocity = Vector3.new(0, 20, 0), | |
373 | P = 5000, | |
374 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
375 | Parent = hit, | |
376 | } | |
377 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
378 | elseif Type == "Snare" then | |
379 | local bp = Create("BodyPosition"){ | |
380 | P = 2000, | |
381 | D = 100, | |
382 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
383 | position = hit.Parent.Torso.Position, | |
384 | Parent = hit.Parent.Torso, | |
385 | } | |
386 | game:GetService("Debris"):AddItem(bp, 1) | |
387 | elseif Type == "Freeze" then | |
388 | local BodPos = Create("BodyPosition"){ | |
389 | P = 50000, | |
390 | D = 1000, | |
391 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
392 | position = hit.Parent.Torso.Position, | |
393 | Parent = hit.Parent.Torso, | |
394 | } | |
395 | local BodGy = Create("BodyGyro") { | |
396 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
397 | P = 20e+003, | |
398 | Parent = hit.Parent.Torso, | |
399 | cframe = hit.Parent.Torso.CFrame, | |
400 | } | |
401 | hit.Parent.Torso.Anchored = true | |
402 | coroutine.resume(coroutine.create(function(Part) | |
403 | swait(1.5) | |
404 | Part.Anchored = false | |
405 | end), hit.Parent.Torso) | |
406 | game:GetService("Debris"):AddItem(BodPos, 3) | |
407 | game:GetService("Debris"):AddItem(BodGy, 3) | |
408 | end | |
409 | local debounce = Create("BoolValue"){ | |
410 | Name = "DebounceHit", | |
411 | Parent = hit.Parent, | |
412 | Value = true, | |
413 | } | |
414 | game:GetService("Debris"):AddItem(debounce, Delay) | |
415 | c = Create("ObjectValue"){ | |
416 | Name = "creator", | |
417 | Value = Player, | |
418 | Parent = h, | |
419 | } | |
420 | game:GetService("Debris"):AddItem(c, .5) | |
421 | end | |
422 | end | |
423 | ||
424 | function ShowDamage(Pos, Text, Time, Color) | |
425 | local Rate = (1 / 30) | |
426 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
427 | local Text = (Text or "") | |
428 | local Time = (Time or 2) | |
429 | local Color = (Color or Color3.new(1, 0, 1)) | |
430 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
431 | EffectPart.Anchored = true | |
432 | local BillboardGui = Create("BillboardGui"){ | |
433 | - | Size = UDim2.new(3, 0, 3, 0), |
433 | + | Size = UDim2.new(9, 0, 9, 0), |
434 | Adornee = EffectPart, | |
435 | Parent = EffectPart, | |
436 | } | |
437 | local TextLabel = Create("TextLabel"){ | |
438 | BackgroundTransparency = 1, | |
439 | - | Size = UDim2.new(1, 0, 1, 0), |
439 | + | Size = UDim2.new(9, 0, 9, 0), |
440 | Text = Text, | |
441 | Font = "SciFi", | |
442 | TextColor3 = Color, | |
443 | TextScaled = true, | |
444 | Parent = BillboardGui, | |
445 | } | |
446 | game.Debris:AddItem(EffectPart, (Time)) | |
447 | EffectPart.Parent = game:GetService("Workspace") | |
448 | delay(0, function() | |
449 | local Frames = (Time / Rate) | |
450 | for Frame = 1, Frames do | |
451 | wait(Rate) | |
452 | local Percent = (Frame / Frames) | |
453 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
454 | TextLabel.TextTransparency = Percent | |
455 | end | |
456 | if EffectPart and EffectPart.Parent then | |
457 | EffectPart:Destroy() | |
458 | end | |
459 | end) | |
460 | end | |
461 | ||
462 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
463 | for _, c in pairs(workspace:children()) do | |
464 | local hum = c:findFirstChild("Humanoid") | |
465 | if hum ~= nil then | |
466 | local head = c:findFirstChild("Torso") | |
467 | if head ~= nil then | |
468 | local targ = head.Position - Part.Position | |
469 | local mag = targ.magnitude | |
470 | if mag <= Magnitude and c.Name ~= Player.Name then | |
471 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
472 | end | |
473 | end | |
474 | end | |
475 | end | |
476 | end | |
477 | ||
478 | EffectModel = Create("Model"){ | |
479 | Parent = Character, | |
480 | Name = "Effects", | |
481 | } | |
482 | ||
483 | Humanoid.WalkSpeed = 0 | |
484 | Humanoid.JumpPower = 0 | |
485 | ||
486 | CFuncs['Sound'].Create("rbxassetid://836740253",Character,10,1) | |
487 | attack = true | |
488 | ||
489 | New = function(Object, Parent, Name, Data) | |
490 | local Object = Instance.new(Object) | |
491 | for Index, Value in pairs(Data or {}) do | |
492 | Object[Index] = Value | |
493 | end | |
494 | Object.Parent = Parent | |
495 | Object.Name = Name | |
496 | return Object | |
497 | end | |
498 | ||
499 | Deadly = New("Model",Torso,"Deadly",{}) | |
500 | - | Sun = New("Part",Deadly,"Sun",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-128.325043, 6.92500401, -88.5550079, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 0),}) |
500 | + | Sun = New("Part",Deadly,"Sun",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(2, 2, 2),CFrame = CFrame.new(-128.325043, 6.92500401, -88.5550079, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 0),}) |
501 | SunWeld = New("Weld",Sun,"Weld",{Part0 = Sun,Part1 = Torso,C0 = CFrame.new(0,10,-10)}) | |
502 | Mesh = New("SpecialMesh",Sun,"Mesh",{Scale = Vector3.new(25, 25, 25),MeshType = Enum.MeshType.Sphere,}) | |
503 | ||
504 | ||
505 | wait(2.4) | |
506 | for i = 0, 5, .1 do | |
507 | swait() | |
508 | PlayAnimationFromTable({ | |
509 | CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
510 | CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
511 | CFrame.new(1.49998116, 1.30000138, -0, -0.925471961, -0.378816098, -0, 0.378816068, -0.925472021, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
512 | CFrame.new(-1.49998665, -7.67409801e-07, 0, 0.996534884, 0.083175458, -0, -0.0831753537, 0.996536195, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
513 | CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
514 | CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
515 | }, .1, false) | |
516 | SunWeld.C0 = clerp(SunWeld.C0, CFrame.new(0,-15,-10), 0.1) | |
517 | end | |
518 | wait(0.5) | |
519 | Humanoid.WalkSpeed = 19 | |
520 | Humanoid.JumpPower = 75 | |
521 | attack = false | |
522 | ||
523 | Effects = { | |
524 | Block = { | |
525 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
526 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
527 | prt.Anchored = true | |
528 | prt.CFrame = cframe | |
529 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
530 | game:GetService("Debris"):AddItem(prt, 10) | |
531 | if Type == 1 or Type == nil then | |
532 | table.insert(Effects, { | |
533 | prt, | |
534 | "Block1", | |
535 | delay, | |
536 | x3, | |
537 | y3, | |
538 | z3, | |
539 | msh | |
540 | }) | |
541 | elseif Type == 2 then | |
542 | table.insert(Effects, { | |
543 | prt, | |
544 | "Block2", | |
545 | delay, | |
546 | x3, | |
547 | y3, | |
548 | z3, | |
549 | msh | |
550 | }) | |
551 | end | |
552 | end; | |
553 | }; | |
554 | ||
555 | Cylinder = { | |
556 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
557 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
558 | prt.Anchored = true | |
559 | prt.CFrame = cframe | |
560 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
561 | game:GetService("Debris"):AddItem(prt, 10) | |
562 | table.insert(Effects, { | |
563 | prt, | |
564 | "Cylinder", | |
565 | delay, | |
566 | x3, | |
567 | y3, | |
568 | z3, | |
569 | msh | |
570 | }) | |
571 | end; | |
572 | }; | |
573 | Head = { | |
574 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
575 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
576 | prt.Anchored = true | |
577 | prt.CFrame = cframe | |
578 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
579 | game:GetService("Debris"):AddItem(prt, 10) | |
580 | table.insert(Effects, { | |
581 | prt, | |
582 | "Cylinder", | |
583 | delay, | |
584 | x3, | |
585 | y3, | |
586 | z3, | |
587 | msh | |
588 | }) | |
589 | end; | |
590 | }; | |
591 | ||
592 | Sphere = { | |
593 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
594 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
595 | prt.Anchored = true | |
596 | prt.CFrame = cframe | |
597 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
598 | game:GetService("Debris"):AddItem(prt, 10) | |
599 | table.insert(Effects, { | |
600 | prt, | |
601 | "Cylinder", | |
602 | delay, | |
603 | x3, | |
604 | y3, | |
605 | z3, | |
606 | msh | |
607 | }) | |
608 | end; | |
609 | }; | |
610 | ||
611 | Elect = { | |
612 | Create = function(cff, x, y, z) | |
613 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
614 | prt.Anchored = true | |
615 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
616 | prt.CFrame = CFrame.new(prt.Position) | |
617 | game:GetService("Debris"):AddItem(prt, 2) | |
618 | local xval = math.random() / 2 | |
619 | local yval = math.random() / 2 | |
620 | local zval = math.random() / 2 | |
621 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
622 | table.insert(Effects, { | |
623 | prt, | |
624 | "Elec", | |
625 | 0.1, | |
626 | x, | |
627 | y, | |
628 | z, | |
629 | xval, | |
630 | yval, | |
631 | zval | |
632 | }) | |
633 | end; | |
634 | ||
635 | }; | |
636 | ||
637 | Ring = { | |
638 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
639 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
640 | prt.Anchored = true | |
641 | prt.CFrame = cframe | |
642 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
643 | game:GetService("Debris"):AddItem(prt, 10) | |
644 | table.insert(Effects, { | |
645 | prt, | |
646 | "Cylinder", | |
647 | delay, | |
648 | x3, | |
649 | y3, | |
650 | z3, | |
651 | msh | |
652 | }) | |
653 | end; | |
654 | }; | |
655 | ||
656 | ||
657 | Wave = { | |
658 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
659 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
660 | prt.Anchored = true | |
661 | prt.CFrame = cframe | |
662 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
663 | game:GetService("Debris"):AddItem(prt, 10) | |
664 | table.insert(Effects, { | |
665 | prt, | |
666 | "Cylinder", | |
667 | delay, | |
668 | x3, | |
669 | y3, | |
670 | z3, | |
671 | msh | |
672 | }) | |
673 | end; | |
674 | }; | |
675 | ||
676 | Break = { | |
677 | Create = function(brickcolor, cframe, x1, y1, z1) | |
678 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
679 | prt.Anchored = true | |
680 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
681 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
682 | local num = math.random(10, 50) / 1000 | |
683 | game:GetService("Debris"):AddItem(prt, 10) | |
684 | table.insert(Effects, { | |
685 | prt, | |
686 | "Shatter", | |
687 | num, | |
688 | prt.CFrame, | |
689 | math.random() - math.random(), | |
690 | 0, | |
691 | math.random(50, 100) / 100 | |
692 | }) | |
693 | end; | |
694 | }; | |
695 | ||
696 | Fire = { | |
697 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
698 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
699 | prt.Anchored = true | |
700 | prt.CFrame = cframe | |
701 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
702 | game:GetService("Debris"):AddItem(prt, 10) | |
703 | table.insert(Effects, { | |
704 | prt, | |
705 | "Fire", | |
706 | delay, | |
707 | 1, | |
708 | 1, | |
709 | 1, | |
710 | msh | |
711 | }) | |
712 | end; | |
713 | }; | |
714 | ||
715 | FireWave = { | |
716 | Create = function(brickcolor, cframe, x1, y1, z1) | |
717 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
718 | prt.Anchored = true | |
719 | prt.CFrame = cframe | |
720 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
721 | local d = Create("Decal"){ | |
722 | Parent = prt, | |
723 | Texture = "rbxassetid://26356434", | |
724 | Face = "Top", | |
725 | } | |
726 | local d = Create("Decal"){ | |
727 | Parent = prt, | |
728 | Texture = "rbxassetid://26356434", | |
729 | Face = "Bottom", | |
730 | } | |
731 | game:GetService("Debris"):AddItem(prt, 10) | |
732 | table.insert(Effects, { | |
733 | prt, | |
734 | "FireWave", | |
735 | 1, | |
736 | 30, | |
737 | math.random(400, 600) / 100, | |
738 | msh | |
739 | }) | |
740 | end; | |
741 | }; | |
742 | ||
743 | Lightning = { | |
744 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
745 | local magz = (p0 - p1).magnitude | |
746 | local curpos = p0 | |
747 | local trz = { | |
748 | -ofs, | |
749 | ofs | |
750 | } | |
751 | for i = 1, tym do | |
752 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
753 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
754 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
755 | li.Material = "Neon" | |
756 | if tym == i then | |
757 | local magz2 = (curpos - p1).magnitude | |
758 | li.Size = Vector3.new(th, th, magz2) | |
759 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
760 | table.insert(Effects, { | |
761 | li, | |
762 | "Disappear", | |
763 | last | |
764 | }) | |
765 | else | |
766 | do | |
767 | do | |
768 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
769 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
770 | game.Debris:AddItem(li, 10) | |
771 | table.insert(Effects, { | |
772 | li, | |
773 | "Disappear", | |
774 | last | |
775 | }) | |
776 | end | |
777 | end | |
778 | end | |
779 | end | |
780 | end | |
781 | }; | |
782 | ||
783 | EffectTemplate = { | |
784 | ||
785 | }; | |
786 | } | |
787 | ||
788 | function supernova() | |
789 | attack = true | |
790 | for i = 0, 1, 0.1 do | |
791 | swait() | |
792 | PlayAnimationFromTable({ | |
793 | CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
794 | CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
795 | CFrame.new(1.49998248, 1.03999865, 1.31132779e-07, -0.874934673, -0.48424086, -8.74230253e-08, 0.48424086, -0.874934673, 2.16521015e-13, -7.64895418e-08, -4.23336139e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
796 | CFrame.new(-1.45997405, 1.03999221, 0, -0.85547322, 0.5178473, -0, -0.517847538, -0.855473042, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
797 | CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
798 | CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
799 | }, .3, false) | |
800 | end | |
801 | wait(.5) | |
802 | for i = 0, 5, .1 do | |
803 | Mesh.Scale = Mesh.Scale + Vector3.new(2,2,2) | |
804 | swait() | |
805 | end | |
806 | -- | |
807 | coroutine.wrap(function() | |
808 | repeat swait() | |
809 | Mesh.Scale = Mesh.Scale + Vector3.new(2,2,2) | |
810 | until nil | |
811 | end)() | |
812 | --CFuncs['Sound'].Create("rbxassetid://265492506",Character,10,1) | |
813 | local a = Instance.new("ColorCorrectionEffect",game:service'Lighting') | |
814 | a.TintColor = Color3.new(1,1,1) | |
815 | local b = Instance.new("BlurEffect",game:service'Lighting') | |
816 | b.Size = 0 | |
817 | ||
818 | for i = 1,0,-.1 do | |
819 | - | b.Size = b.Size + .5 |
819 | + | |
820 | a.TintColor = Color3.new(1,1,i) | |
821 | wait() | |
822 | end | |
823 | wait(1) | |
824 | ||
825 | ||
826 | for i = 1,0,-.1 do | |
827 | a.TintColor = Color3.new(1,i,0) | |
828 | b.Size = b.Size + 6 | |
829 | wait() | |
830 | end | |
831 | ||
832 | wait(1) | |
833 | ||
834 | for i = 1,0,-.1 do | |
835 | a.TintColor = Color3.new(i,0,0) | |
836 | wait() | |
837 | end | |
838 | wait(1) | |
839 | ||
840 | coroutine.wrap(function() | |
841 | for i,v in next, workspace:children() do | |
842 | if v:IsA"Model" or v:IsA"Part" then | |
843 | if v:FindFirstChildOfClass"Humanoid"then | |
844 | v:BreakJoints() | |
845 | end | |
846 | end | |
847 | end | |
848 | end)() | |
849 | wait(1) | |
850 | ||
851 | for i = 0,1,.1 do | |
852 | a.TintColor = Color3.new(1,1,i) | |
853 | - | b.Size = b.Size - 2 |
853 | + | b.Size = b.Size - 6 |
854 | wait() | |
855 | end | |
856 | ||
857 | a:destroy() | |
858 | game:service'Debris':AddItem(b,3) | |
859 | end | |
860 | function attackone() | |
861 | CFuncs['Sound'].Create("rbxassetid://811841430",Character,10,1) | |
862 | local a = Instance.new("Part",Character) | |
863 | a.Name = "Lazer" | |
864 | a.Anchored = true | |
865 | a.CanCollide = false | |
866 | - | a.BrickColor = BrickColor.new"New Yeller" |
866 | + | a.BrickColor = BrickColor.new"Really red" |
867 | local ray = Ray.new( | |
868 | Sun.CFrame.p, -- origin | |
869 | (Mouse.Hit.p - Sun.CFrame.p).unit * 500 -- direction | |
870 | ) | |
871 | local ignore = Character | |
872 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
873 | if hit then | |
874 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
875 | ||
876 | if not humanoid then | |
877 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
878 | end | |
879 | if humanoid then | |
880 | if humanoid.Parent:IsA"Model" then | |
881 | humanoid.Parent:BreakJoints() | |
882 | end | |
883 | end | |
884 | end | |
885 | a.BottomSurface = 10 | |
886 | a.TopSurface = 10 | |
887 | local distance = (Sun.CFrame.p - position).magnitude | |
888 | a.Size = Vector3.new(1, 1, distance) | |
889 | a.CFrame = CFrame.new(Sun.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
890 | game:GetService("Debris"):AddItem(a, 0.1) | |
891 | end | |
892 | ||
893 | Mouse.Button1Down:connect(function() | |
894 | if attack == false and attacktype == 1 then | |
895 | attackone() | |
896 | end | |
897 | end) | |
898 | ||
899 | ||
900 | Mouse.KeyDown:connect(function(k) | |
901 | if attack == false and k == 'v' then | |
902 | supernova() | |
903 | end | |
904 | end) | |
905 | while true do | |
906 | swait() | |
907 | for i, v in pairs(Character:GetChildren()) do | |
908 | if v:IsA("Part") then | |
909 | v.Material = "SmoothPlastic" | |
910 | elseif v:IsA("Accessory") then | |
911 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
912 | end | |
913 | end | |
914 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
915 | velocity = RootPart.Velocity.y | |
916 | sine = sine + change | |
917 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
918 | if RootPart.Velocity.y > 1 and hit == nil then | |
919 | Anim = "Jump" | |
920 | if attack == false then | |
921 | PlayAnimationFromTable({ | |
922 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
923 | CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
924 | CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
925 | CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
926 | CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
927 | CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
928 | }, .3, false) | |
929 | end | |
930 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
931 | Anim = "Fall" | |
932 | if attack == false then | |
933 | PlayAnimationFromTable({ | |
934 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
935 | CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
936 | CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
937 | CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
938 | CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
939 | CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
940 | }, .3, false) | |
941 | end | |
942 | elseif Torsovelocity < 1 and hit ~= nil then | |
943 | Anim = "Idle" | |
944 | if attack == false then | |
945 | change = 1 | |
946 | PlayAnimationFromTable({ | |
947 | CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
948 | CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.sin(sine/22)/12,0,0), | |
949 | CFrame.new(0.429973245, 0.490001738, -0.460011989, 0.0975494087, 0.994276762, -0.0435587466, 0.0559796244, -0.0491798446, -0.997221529, -0.993656218, 0.0948399603, -0.0604567304) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, math.sin(sine/16)/10, math.sin(sine/16)/10), | |
950 | CFrame.new(-0.320005357, 0.480002224, -0.539992452, 0.357028693, -0.930425704, -0.0826981664, -0.130211353, 0.0380947962, -0.990754068, 0.924973309, 0.364495993, -0.107551016) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, -math.sin(sine/16)/10, -math.sin(sine/16)/10), | |
951 | CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
952 | CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
953 | }, .3, false) | |
954 | ||
955 | end | |
956 | elseif Torsovelocity > 2 and hit ~= nil then | |
957 | Anim = "Walk" | |
958 | if attack == false then | |
959 | PlayAnimationFromTable({ | |
960 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 3), 0) * CFrame.Angles(0, 0, 0), | |
961 | CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
962 | CFrame.new(0.429973245, 0.490001738, -0.460011989, 0.0975494087, 0.994276762, -0.0435587466, 0.0559796244, -0.0491798446, -0.997221529, -0.993656218, 0.0948399603, -0.0604567304) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, math.sin(sine/16)/10, math.sin(sine/16)/10), | |
963 | CFrame.new(-0.320005357, 0.480002224, -0.539992452, 0.357028693, -0.930425704, -0.0826981664, -0.130211353, 0.0380947962, -0.990754068, 0.924973309, 0.364495993, -0.107551016) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, -math.sin(sine/16)/10, -math.sin(sine/16)/10), | |
964 | CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 6)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 6)), 0, 0), | |
965 | CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 6)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 6)), 0, 0), | |
966 | }, .3, false) | |
967 | end | |
968 | end | |
969 | if 0 < #Effects then | |
970 | for e = 1, #Effects do | |
971 | if Effects[e] ~= nil then | |
972 | local Thing = Effects[e] | |
973 | if Thing ~= nil then | |
974 | local Part = Thing[1] | |
975 | local Mode = Thing[2] | |
976 | local Delay = Thing[3] | |
977 | local IncX = Thing[4] | |
978 | local IncY = Thing[5] | |
979 | local IncZ = Thing[6] | |
980 | if Thing[2] == "Shoot" then | |
981 | local Look = Thing[1] | |
982 | local move = 30 | |
983 | if Thing[8] == 3 then | |
984 | move = 10 | |
985 | end | |
986 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
987 | if Thing[10] ~= nil then | |
988 | da = pos | |
989 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
990 | cfa = CFrame.new(Thing[4], pos) | |
991 | tehCF = cfa:lerp(cf2, 0.2) | |
992 | Thing[1] = tehCF.lookVector | |
993 | end | |
994 | local mag = (Thing[4] - pos).magnitude | |
995 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
996 | if Thing[8] == 2 then | |
997 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
998 | end | |
999 | Thing[4] = Thing[4] + Look * move | |
1000 | Thing[3] = Thing[3] - 1 | |
1001 | if 2 < Thing[5] then | |
1002 | Thing[5] = Thing[5] - 0.3 | |
1003 | Thing[6] = Thing[6] - 0.3 | |
1004 | end | |
1005 | if hit ~= nil then | |
1006 | Thing[3] = 0 | |
1007 | if Thing[8] == 1 or Thing[8] == 3 then | |
1008 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1009 | else | |
1010 | if Thing[8] == 2 then | |
1011 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1012 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then | |
1013 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1014 | ref.Anchored = true | |
1015 | ref.CFrame = CFrame.new(pos) | |
1016 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2) | |
1017 | game:GetService("Debris"):AddItem(ref, 0.2) | |
1018 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
1019 | - | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) |
1019 | + | Effects["Ring"].Create(BrickColor.new("Really red"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) |
1020 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
1021 | end | |
1022 | end | |
1023 | end | |
1024 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1025 | ref.Anchored = true | |
1026 | ref.CFrame = CFrame.new(pos) | |
1027 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
1028 | game:GetService("Debris"):AddItem(ref, 1) | |
1029 | end | |
1030 | if Thing[3] <= 0 then | |
1031 | table.remove(Effects, e) | |
1032 | end | |
1033 | end | |
1034 | do | |
1035 | do | |
1036 | if Thing[2] == "FireWave" then | |
1037 | if Thing[3] <= Thing[4] then | |
1038 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1039 | Thing[3] = Thing[3] + 1 | |
1040 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1041 | else | |
1042 | Part.Parent = nil | |
1043 | table.remove(Effects, e) | |
1044 | end | |
1045 | end | |
1046 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1047 | if Thing[1].Transparency <= 1 then | |
1048 | if Thing[2] == "Block1" then | |
1049 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1050 | Mesh = Thing[7] | |
1051 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1052 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1053 | else | |
1054 | if Thing[2] == "Block2" then | |
1055 | Thing[1].CFrame = Thing[1].CFrame | |
1056 | Mesh = Thing[7] | |
1057 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1058 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1059 | else | |
1060 | if Thing[2] == "Fire" then | |
1061 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1062 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1063 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1064 | else | |
1065 | if Thing[2] == "Cylinder" then | |
1066 | Mesh = Thing[7] | |
1067 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1068 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1069 | else | |
1070 | if Thing[2] == "Blood" then | |
1071 | Mesh = Thing[7] | |
1072 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1073 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1074 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1075 | else | |
1076 | if Thing[2] == "Elec" then | |
1077 | Mesh = Thing[10] | |
1078 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1079 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1080 | else | |
1081 | if Thing[2] == "Disappear" then | |
1082 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1083 | else | |
1084 | if Thing[2] == "Shatter" then | |
1085 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1086 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1087 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1088 | Thing[6] = Thing[6] + Thing[5] | |
1089 | end | |
1090 | end | |
1091 | end | |
1092 | end | |
1093 | end | |
1094 | end | |
1095 | end | |
1096 | end | |
1097 | else | |
1098 | Part.Parent = nil | |
1099 | table.remove(Effects, e) | |
1100 | end | |
1101 | end | |
1102 | end | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | end | |
1107 | end | |
1108 | end |