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1 | - | local ScriptLink = [[https://paste.ee/r/XCFEV]] |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | - | --//Do not touch anything below this line, you may break it. |
3 | + | local RealPlayer = Player |
4 | - | local FeSource = nil;pcall(function()FeSource = game:GetService("HttpService"):GetAsync("https://raw.githubusercontent.com/WaverlyCole/FE-Compatibility-VoidSb-/master/translate.lua")end); |
4 | + | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer |
5 | - | local ScriptSource = nil;pcall(function()ScriptSource = game:GetService("HttpService"):GetAsync(ScriptLink)end); |
5 | + | script.Parent = InternalData.RealOwner.Character |
6 | - | if not FeSource then error("Failed to grab update! Try again later.",0)end;if not ScriptSource then error("Failed to get link!",0)end; |
6 | + | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event |
7 | - | local FeConversion = loadstring(FeSource);local FeSucc,FeErr = pcall(FeConversion);if not FeSucc then warn(FeErr)error("Failed to initiate! Try again later.",0) end; |
7 | + | local function createObject (connections, index) |
8 | - | local Script = loadstring(ScriptSource);local Succ,Err = pcall(Script);if not Succ then warn(Err)error("Error loading script.",0) end; |
8 | + | local proxy = newproxy (true);local meta = getmetatable (proxy); |
9 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
10 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; | |
11 | meta.__index = function (self, i) | |
12 | if (i == 'TriggerEvent') then return runbind end; | |
13 | return connections[i] and connections[i].Event or index[i]; | |
14 | end; | |
15 | meta.__newindex = index;meta.__metatable = false;return proxy | |
16 | end; | |
17 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
18 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
19 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
20 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
21 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
22 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
23 | if FiredBy ~= InternalData.RealOwner then return end | |
24 | if Input.MouseEvent then | |
25 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
26 | elseif Input.Sound then | |
27 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
28 | else | |
29 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
30 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
31 | for _,Action in pairs(ContextActionService.Actions) do | |
32 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
33 | end | |
34 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
35 | end | |
36 | end) | |
37 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
38 | Event.Parent = NLS([[ | |
39 | local Player = owner; | |
40 | local Sounds = {}; | |
41 | local Event = script:WaitForChild("UserInput"); | |
42 | local UserInputService = game:GetService("UserInputService"); | |
43 | local Mouse = Player:GetMouse(); | |
44 | local Input = function(Input,gameProcessedEvent) | |
45 | if gameProcessedEvent then return end | |
46 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
47 | end | |
48 | Event.OnClientEvent:connect(function(Args) | |
49 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
50 | end) | |
51 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
52 | local Hit,Target | |
53 | while wait(1/30) do | |
54 | for x,Sound in pairs(Sounds) do | |
55 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end | |
56 | end | |
57 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
58 | Hit = Mouse.Hit;Target = Mouse.Target; | |
59 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
60 | end | |
61 | end | |
62 | ]],InternalData.RealOwner.Character) | |
63 | end | |
64 | InternalData.NewOwner = setmetatable({},{ | |
65 | __index = function (self,Index) | |
66 | local Type = type(InternalData.RealOwner[Index]) | |
67 | if Type == "function" then | |
68 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
69 | return function (self)return InternalData["Mouse"] end | |
70 | end | |
71 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
72 | elseif Index == "FakePlayer" then | |
73 | return true | |
74 | end | |
75 | return InternalData.RealOwner[Index] | |
76 | end; | |
77 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
78 | }) | |
79 | --LoadLibrary("RbxUtility").Create | |
80 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
81 | if Library == "RbxUtility" then | |
82 | return setmetatable({},{ | |
83 | __tostring = function() return "RbxUtility" end; | |
84 | __index = function(self, Index) | |
85 | if Index:lower() == "create" then | |
86 | return function(Type) | |
87 | return function(Data) | |
88 | Data = Data or {} | |
89 | local Inst = Instance.new(Type) | |
90 | for x,y in pairs(Data) do | |
91 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
92 | if y == owner then y = InternalData.RealOwner end | |
93 | Inst[x] = y | |
94 | end | |
95 | return Inst | |
96 | end | |
97 | end | |
98 | end | |
99 | return InternalData.LoadLibrary(Library)[Index] | |
100 | end | |
101 | }) | |
102 | end | |
103 | return InternalData.LoadLibrary(Library) | |
104 | end | |
105 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
106 | __index = function (self,Index) | |
107 | if Index:lower() == 'new' then | |
108 | return function (Type, Parent) | |
109 | if Parent == owner then Parent = InternalData.RealOwner end | |
110 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
111 | local Real = InternalData.RealInstance.new(Type,Parent) | |
112 | if not Type then return end | |
113 | if Type == "BillboardGui" then | |
114 | local ToReturn = setmetatable({},{ | |
115 | __index = function (self,Index) | |
116 | if type(Real[Index]) == "function" then | |
117 | if Index:lower() == "clone" then | |
118 | return function (self) | |
119 | local Real = Real:Clone() | |
120 | local ToReturn = setmetatable({RealObject = Real},{ | |
121 | __index = function (self,Index) | |
122 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
123 | return Real[Index] | |
124 | end; | |
125 | __newindex = function (self,Index,Value) | |
126 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
127 | if Value == owner then Value = InternalData.RealOwner end | |
128 | Real[Index] = Value | |
129 | end; | |
130 | __tostring = function(self) return tostring(Real) end; | |
131 | }) | |
132 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
133 | end | |
134 | end | |
135 | return function (self,...) return Real[Index](Real,...)end | |
136 | end | |
137 | return Real[Index] | |
138 | end; | |
139 | __newindex = function (self,Index,Value) | |
140 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
141 | if Value == owner then Value = InternalData.RealOwner end | |
142 | Real[Index] = Value | |
143 | end; | |
144 | __tostring = function(self) return tostring(Real) end; | |
145 | }) | |
146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
147 | elseif Type:lower() == "sound" then | |
148 | Real.Parent = owner.Character; | |
149 | local ToReturn = setmetatable({RealObject = Real},{ | |
150 | __index = function (self,Index) | |
151 | if Index:lower() == "playbackloudness" then | |
152 | return InternalData.SoundLoudness[Real] or 0 | |
153 | elseif type(Real[Index]) == "function" then | |
154 | if Index:lower() == "clone" then | |
155 | return function (self) | |
156 | local Real = Real:Clone() | |
157 | local ToReturn = setmetatable({},{ | |
158 | __index = function (self,Index) | |
159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
160 | return Real[Index] | |
161 | end; | |
162 | __newindex = function (self,Index,Value) | |
163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
164 | if Value == owner then Value = InternalData.RealOwner end | |
165 | Real[Index] = Value | |
166 | end; | |
167 | __tostring = function(self) return tostring(Real) end; | |
168 | }) | |
169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
170 | end | |
171 | end | |
172 | return function (self,...) return Real[Index](Real,...)end | |
173 | end | |
174 | return Real[Index] | |
175 | end; | |
176 | __newindex = function (self,Index,Value) | |
177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
178 | if Value == owner then Value = InternalData.RealOwner end | |
179 | Real[Index] = Value | |
180 | end; | |
181 | __tostring = function(self) return tostring(Real) end; | |
182 | }) | |
183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; | |
184 | else | |
185 | local ToReturn = setmetatable({RealObject = Real},{ | |
186 | __index = function (self,Index) | |
187 | if type(Real[Index]) == "function" then | |
188 | if Index:lower() == "clone" then | |
189 | return function (self) | |
190 | local Real = Real:Clone() | |
191 | local ToReturn = setmetatable({},{ | |
192 | __index = function (self,Index) | |
193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
194 | return Real[Index] | |
195 | end; | |
196 | __newindex = function (self,Index,Value) | |
197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
198 | if Value == owner then Value = InternalData.RealOwner end | |
199 | Real[Index] = Value | |
200 | end; | |
201 | __tostring = function(self) return tostring(Real) end; | |
202 | }) | |
203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
204 | end | |
205 | end | |
206 | return function (self,...) return Real[Index](Real,...)end | |
207 | end | |
208 | return Real[Index] | |
209 | end; | |
210 | __newindex = function (self,Index,Value) | |
211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
212 | if Value == owner then Value = InternalData.RealOwner end | |
213 | Real[Index] = Value | |
214 | end; | |
215 | __tostring = function(self) return tostring(Real) end; | |
216 | }) | |
217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
218 | end | |
219 | end | |
220 | end | |
221 | return InternalData.RealInstance[Index] | |
222 | end; | |
223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
224 | }); | |
225 | InternalData.RealGame = game;game = setmetatable({},{ | |
226 | __index = function (self,Index) | |
227 | if InternalData.RealGame[Index] then | |
228 | local Type = type(InternalData.RealGame[Index]) | |
229 | if Type == "function" then | |
230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
231 | return function (self,Service) | |
232 | local FakeServices = { | |
233 | ["players"] = function() | |
234 | return setmetatable({},{ | |
235 | __index = function (self2,Index2) | |
236 | local RealService = InternalData.RealGame:GetService(Service) | |
237 | local Type2 = type(RealService[Index2]) | |
238 | if Type2 == "function" then | |
239 | return function (self,...) return RealService[Index2](RealService,...)end | |
240 | else | |
241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
242 | return RealService[Index2] | |
243 | end | |
244 | end; | |
245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
246 | }) | |
247 | end; | |
248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
250 | ["debris"] = function() | |
251 | return setmetatable({},{ | |
252 | __index = function(self2,Index2) | |
253 | local RealService = InternalData.RealGame:GetService(Service) | |
254 | local Type2 = type(RealService[Index2]) | |
255 | if Type2 == "function" then | |
256 | if Index2:lower() == "additem" then | |
257 | return function (self,Item,Time) | |
258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
259 | return RealService:AddItem(Item,Time) | |
260 | end | |
261 | end | |
262 | return function (self,...) return RealService[Index2](RealService,...) end | |
263 | end | |
264 | return RealService[Index2] | |
265 | end; | |
266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end | |
267 | }) | |
268 | end; | |
269 | ["runservice"] = function() | |
270 | return setmetatable({},{ | |
271 | __index = function(self2,Index2) | |
272 | local RealService = InternalData.RealGame:GetService(Service) | |
273 | local Type2 = type(RealService[Index2]) | |
274 | if Type2 == "function" then | |
275 | return function (self,...) return RealService[Index2](RealService,...) end | |
276 | else | |
277 | local RunServices = { | |
278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
280 | } | |
281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
282 | return RealService[Index2] | |
283 | end | |
284 | end; | |
285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
286 | }) | |
287 | end | |
288 | } | |
289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
290 | return InternalData.RealGame:GetService(Service) | |
291 | end | |
292 | end | |
293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
294 | else | |
295 | if game:GetService(Index) then return game:GetService(Index) end | |
296 | return InternalData.RealGame[Index] | |
297 | end | |
298 | end | |
299 | return nil | |
300 | end; | |
301 | __tostring = function(self) return tostring(InternalData.game) end | |
302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
303 | ||
304 | script.Name = "Banisher Gun V3 / 1" | |
305 | --//====================================================\\-- | |
306 | --|| CREATED BY SHACKLUSTER | |
307 | --\\====================================================//-- | |
308 | ||
309 | script:ClearAllChildren() | |
310 | wait(0.2) | |
311 | ||
312 | Player = game:GetService("Players").LocalPlayer | |
313 | PlayerGui = Player.PlayerGui | |
314 | Cam = workspace.CurrentCamera | |
315 | Backpack = Player.Backpack | |
316 | Character = Player.Character | |
317 | Humanoid = Character.Humanoid | |
318 | Mouse = Player:GetMouse() | |
319 | RootPart = Character["HumanoidRootPart"] | |
320 | Torso = Character["Torso"] | |
321 | Head = Character["Head"] | |
322 | RightArm = Character["Right Arm"] | |
323 | LeftArm = Character["Left Arm"] | |
324 | RightLeg = Character["Right Leg"] | |
325 | LeftLeg = Character["Left Leg"] | |
326 | RootJoint = RootPart["RootJoint"] | |
327 | Neck = Torso["Neck"] | |
328 | RightShoulder = Torso["Right Shoulder"] | |
329 | LeftShoulder = Torso["Left Shoulder"] | |
330 | RightHip = Torso["Right Hip"] | |
331 | LeftHip = Torso["Left Hip"] | |
332 | local TIME = 0 | |
333 | local sick = Instance.new("Sound",Torso) | |
334 | ||
335 | IT = Instance.new | |
336 | CF = CFrame.new | |
337 | VT = Vector3.new | |
338 | RAD = math.rad | |
339 | C3 = Color3.new | |
340 | UD2 = UDim2.new | |
341 | BRICKC = BrickColor.new | |
342 | ANGLES = CFrame.Angles | |
343 | EULER = CFrame.fromEulerAnglesXYZ | |
344 | COS = math.cos | |
345 | ACOS = math.acos | |
346 | SIN = math.sin | |
347 | ASIN = math.asin | |
348 | ABS = math.abs | |
349 | MRANDOM = math.random | |
350 | FLOOR = math.floor | |
351 | ||
352 | --//=================================\\ | |
353 | --|| USEFUL VALUES | |
354 | --\\=================================// | |
355 | ||
356 | Animation_Speed = 3 | |
357 | local FORCERESET = false | |
358 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
359 | local Speed = 16 | |
360 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
361 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
362 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
363 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
364 | local DAMAGEMULTIPLIER = 1 | |
365 | local ANIM = "Idle" | |
366 | local ATTACK = false | |
367 | local EQUIPPED = false | |
368 | local HOLD = false | |
369 | local COMBO = 1 | |
370 | local Rooted = false | |
371 | local SINE = 0 | |
372 | local KEYHOLD = false | |
373 | local CHANGE = 2 / Animation_Speed | |
374 | local WALKINGANIM = false | |
375 | local WALK = 0 | |
376 | local VALUE1 = false | |
377 | local VALUE2 = false | |
378 | local ROBLOXIDLEANIMATION = IT("Animation") | |
379 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
380 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
381 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
382 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
383 | WEAPONGUI.Name = "BanishV3Gui" | |
384 | local Weapon = IT("Model") | |
385 | Weapon.Name = "Adds" | |
386 | local Effects = IT("Folder", Weapon) | |
387 | Effects.Name = "Effects" | |
388 | local Weapon2 = IT("Model") | |
389 | Weapon2.Name = "Adds" | |
390 | local Effects = IT("Folder", Weapon2) | |
391 | Effects.Name = "Effects" | |
392 | local Weapon3 = IT("Model") | |
393 | Weapon3.Name = "Adds" | |
394 | local Effects = IT("Folder", Weapon3) | |
395 | Effects.Name = "Effects" | |
396 | local Weapon4 = IT("Model") | |
397 | Weapon4.Name = "Adds" | |
398 | local Effects = IT("Folder", Weapon4) | |
399 | Effects.Name = "Effects" | |
400 | local Weapon5 = IT("Model") | |
401 | Weapon5.Name = "Adds" | |
402 | local Effects = IT("Folder", Weapon5) | |
403 | Effects.Name = "Effects" | |
404 | local Weapon6 = IT("Model") | |
405 | Weapon6.Name = "Adds" | |
406 | local Effects = IT("Folder", Weapon6) | |
407 | Effects.Name = "Effects" | |
408 | local Weapon7 = IT("Model") | |
409 | Weapon7.Name = "Adds" | |
410 | local Effects = IT("Folder", Weapon7) | |
411 | Effects.Name = "Effects" | |
412 | local ANIMATOR = Humanoid.Animator | |
413 | local ANIMATE = Character:FindFirstChild("Animate") | |
414 | local UNANCHOR = true | |
415 | local TOBANISH = {} | |
416 | local SIZE = 1 | |
417 | local INSTANT = false | |
418 | local INTRO = false | |
419 | local Player_Size = 1 | |
420 | script.Parent = PlayerGui | |
421 | ||
422 | --//=================================\\ | |
423 | --\\=================================// | |
424 | ||
425 | ||
426 | --//=================================\\ | |
427 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
428 | --\\=================================// | |
429 | ||
430 | ArtificialHB = Instance.new("BindableEvent", script) | |
431 | ArtificialHB.Name = "ArtificialHB" | |
432 | ||
433 | script:WaitForChild("ArtificialHB") | |
434 | ||
435 | frame = Frame_Speed | |
436 | tf = 0 | |
437 | allowframeloss = false | |
438 | tossremainder = false | |
439 | lastframe = tick() | |
440 | script.ArtificialHB:Fire() | |
441 | ||
442 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
443 | tf = tf + s | |
444 | if tf >= frame then | |
445 | if allowframeloss then | |
446 | script.ArtificialHB:Fire() | |
447 | lastframe = tick() | |
448 | else | |
449 | for i = 1, math.floor(tf / frame) do | |
450 | script.ArtificialHB:Fire() | |
451 | end | |
452 | lastframe = tick() | |
453 | end | |
454 | if tossremainder then | |
455 | tf = 0 | |
456 | else | |
457 | tf = tf - frame * math.floor(tf / frame) | |
458 | end | |
459 | end | |
460 | end) | |
461 | ||
462 | --//=================================\\ | |
463 | --\\=================================// | |
464 | ||
465 | --//=================================\\ | |
466 | --|| SOME FUNCTIONS | |
467 | --\\=================================// | |
468 | ||
469 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
470 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
471 | end | |
472 | ||
473 | function PositiveAngle(NUMBER) | |
474 | if NUMBER >= 0 then | |
475 | NUMBER = 0 | |
476 | end | |
477 | return NUMBER | |
478 | end | |
479 | ||
480 | function NegativeAngle(NUMBER) | |
481 | if NUMBER <= 0 then | |
482 | NUMBER = 0 | |
483 | end | |
484 | return NUMBER | |
485 | end | |
486 | ||
487 | function Swait(NUMBER) | |
488 | if NUMBER == 0 or NUMBER == nil then | |
489 | ArtificialHB.Event:wait() | |
490 | else | |
491 | for i = 1, NUMBER do | |
492 | ArtificialHB.Event:wait() | |
493 | end | |
494 | end | |
495 | end | |
496 | ||
497 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
498 | local NEWMESH = IT(MESH) | |
499 | if MESH == "SpecialMesh" then | |
500 | NEWMESH.MeshType = MESHTYPE | |
501 | if MESHID ~= "nil" and MESHID ~= "" then | |
502 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
503 | end | |
504 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
505 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
506 | end | |
507 | end | |
508 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
509 | NEWMESH.Scale = SCALE | |
510 | NEWMESH.Parent = PARENT | |
511 | return NEWMESH | |
512 | end | |
513 | ||
514 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
515 | local NEWPART = IT("Part") | |
516 | NEWPART.formFactor = FORMFACTOR | |
517 | NEWPART.Reflectance = REFLECTANCE | |
518 | NEWPART.Transparency = TRANSPARENCY | |
519 | NEWPART.CanCollide = false | |
520 | NEWPART.Locked = true | |
521 | NEWPART.Anchored = true | |
522 | if ANCHOR == false then | |
523 | NEWPART.Anchored = false | |
524 | end | |
525 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
526 | NEWPART.Name = NAME | |
527 | NEWPART.Size = SIZE | |
528 | NEWPART.Position = Torso.Position | |
529 | NEWPART.Material = MATERIAL | |
530 | NEWPART:BreakJoints() | |
531 | NEWPART.Parent = PARENT | |
532 | return NEWPART | |
533 | end | |
534 | ||
535 | local function weldBetween(a, b) | |
536 | local weldd = Instance.new("ManualWeld") | |
537 | weldd.Part0 = a | |
538 | weldd.Part1 = b | |
539 | weldd.C0 = CFrame.new() | |
540 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
541 | weldd.Parent = a | |
542 | return weldd | |
543 | end | |
544 | ||
545 | ||
546 | function QuaternionFromCFrame(cf) | |
547 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
548 | local trace = m00 + m11 + m22 | |
549 | if trace > 0 then | |
550 | local s = math.sqrt(1 + trace) | |
551 | local recip = 0.5 / s | |
552 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
553 | else | |
554 | local i = 0 | |
555 | if m11 > m00 then | |
556 | i = 1 | |
557 | end | |
558 | if m22 > (i == 0 and m00 or m11) then | |
559 | i = 2 | |
560 | end | |
561 | if i == 0 then | |
562 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
563 | local recip = 0.5 / s | |
564 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
565 | elseif i == 1 then | |
566 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
567 | local recip = 0.5 / s | |
568 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
569 | elseif i == 2 then | |
570 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
571 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
572 | end | |
573 | end | |
574 | end | |
575 | ||
576 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
577 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
578 | local mesh = IT("SpecialMesh",wave) | |
579 | mesh.MeshType = "Sphere" | |
580 | mesh.Scale = SIZE | |
581 | mesh.Offset = VT(0,0,0) | |
582 | wave.CFrame = CFRAME | |
583 | coroutine.resume(coroutine.create(function(PART) | |
584 | for i = 1, WAIT do | |
585 | Swait() | |
586 | mesh.Scale = mesh.Scale + GROW | |
587 | wave.Transparency = wave.Transparency + (1/WAIT) | |
588 | if wave.Transparency > 0.99 then | |
589 | wave:remove() | |
590 | end | |
591 | end | |
592 | end)) | |
593 | end | |
594 | ||
595 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
596 | local xs, ys, zs = x + x, y + y, z + z | |
597 | local wx, wy, wz = w * xs, w * ys, w * zs | |
598 | local xx = x * xs | |
599 | local xy = x * ys | |
600 | local xz = x * zs | |
601 | local yy = y * ys | |
602 | local yz = y * zs | |
603 | local zz = z * zs | |
604 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
605 | end | |
606 | ||
607 | function QuaternionSlerp(a, b, t) | |
608 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
609 | local startInterp, finishInterp; | |
610 | if cosTheta >= 0.0001 then | |
611 | if (1 - cosTheta) > 0.0001 then | |
612 | local theta = ACOS(cosTheta) | |
613 | local invSinTheta = 1 / SIN(theta) | |
614 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
615 | finishInterp = SIN(t * theta) * invSinTheta | |
616 | else | |
617 | startInterp = 1 - t | |
618 | finishInterp = t | |
619 | end | |
620 | else | |
621 | if (1 + cosTheta) > 0.0001 then | |
622 | local theta = ACOS(-cosTheta) | |
623 | local invSinTheta = 1 / SIN(theta) | |
624 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
625 | finishInterp = SIN(t * theta) * invSinTheta | |
626 | else | |
627 | startInterp = t - 1 | |
628 | finishInterp = t | |
629 | end | |
630 | end | |
631 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
632 | end | |
633 | ||
634 | function Clerp(a, b, t) | |
635 | local qa = {QuaternionFromCFrame(a)} | |
636 | local qb = {QuaternionFromCFrame(b)} | |
637 | local ax, ay, az = a.x, a.y, a.z | |
638 | local bx, by, bz = b.x, b.y, b.z | |
639 | local _t = 1 - t | |
640 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
641 | end | |
642 | ||
643 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
644 | local frame = IT("Frame") | |
645 | frame.BackgroundTransparency = TRANSPARENCY | |
646 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
647 | frame.Position = POSITION | |
648 | frame.Size = SIZE | |
649 | frame.BackgroundColor3 = COLOR | |
650 | frame.BorderColor3 = BORDERCOLOR | |
651 | frame.Name = NAME | |
652 | frame.Parent = PARENT | |
653 | return frame | |
654 | end | |
655 | ||
656 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
657 | local label = IT("TextLabel") | |
658 | label.BackgroundTransparency = 1 | |
659 | label.Size = UD2(1, 0, 1, 0) | |
660 | label.Position = UD2(0, 0, 0, 0) | |
661 | label.TextColor3 = TEXTCOLOR | |
662 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
663 | label.TextTransparency = TRANSPARENCY | |
664 | label.FontSize = TEXTFONTSIZE | |
665 | label.Font = TEXTFONT | |
666 | label.BorderSizePixel = BORDERSIZEPIXEL | |
667 | label.TextScaled = false | |
668 | label.Text = TEXT | |
669 | label.Name = NAME | |
670 | label.Parent = PARENT | |
671 | return label | |
672 | end | |
673 | ||
674 | function NoOutlines(PART) | |
675 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
676 | end | |
677 | ||
678 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
679 | local NEWWELD = IT(TYPE) | |
680 | NEWWELD.Part0 = PART0 | |
681 | NEWWELD.Part1 = PART1 | |
682 | NEWWELD.C0 = C0 | |
683 | NEWWELD.C1 = C1 | |
684 | NEWWELD.Parent = PARENT | |
685 | return NEWWELD | |
686 | end | |
687 | ||
688 | local S = IT("Sound") | |
689 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
690 | local NEWSOUND = nil | |
691 | coroutine.resume(coroutine.create(function() | |
692 | NEWSOUND = S:Clone() | |
693 | NEWSOUND.Parent = PARENT | |
694 | NEWSOUND.Volume = VOLUME | |
695 | NEWSOUND.Pitch = PITCH | |
696 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
697 | NEWSOUND:play() | |
698 | if DOESLOOP == true then | |
699 | NEWSOUND.Looped = true | |
700 | else | |
701 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
702 | NEWSOUND:remove() | |
703 | end | |
704 | end)) | |
705 | return NEWSOUND | |
706 | end | |
707 | ||
708 | function CFrameFromTopBack(at, top, back) | |
709 | local right = top:Cross(back) | |
710 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
711 | end | |
712 | ||
713 | function CamShake(SHAKE,TIMER) | |
714 | coroutine.resume(coroutine.create(function() | |
715 | local FADER = SHAKE/TIMER | |
716 | for i = 1, TIMER do | |
717 | wait() | |
718 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
719 | end | |
720 | Humanoid.CameraOffset = VT(0,0,0) | |
721 | end)) | |
722 | end | |
723 | ||
724 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
725 | function WACKYEFFECT(Table) | |
726 | local TYPE = (Table.EffectType or "Sphere") | |
727 | local SIZE = (Table.Size or VT(1,1,1)) | |
728 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
729 | local TRANSPARENCY = (Table.Transparency or 0) | |
730 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
731 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
732 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
733 | local ROTATION1 = (Table.RotationX or 0) | |
734 | local ROTATION2 = (Table.RotationY or 0) | |
735 | local ROTATION3 = (Table.RotationZ or 0) | |
736 | local MATERIAL = (Table.Material or "Neon") | |
737 | local COLOR = (Table.Color or C3(1,1,1)) | |
738 | local TIME = (Table.Time or 45) | |
739 | local SOUNDID = (Table.SoundID or nil) | |
740 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
741 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
742 | coroutine.resume(coroutine.create(function() | |
743 | local PLAYSSOUND = false | |
744 | local SOUND = nil | |
745 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
746 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
747 | PLAYSSOUND = true | |
748 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
749 | end | |
750 | EFFECT.Color = COLOR | |
751 | local MSH = nil | |
752 | if TYPE == "Sphere" then | |
753 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
754 | elseif TYPE == "Block" then | |
755 | MSH = IT("BlockMesh",EFFECT) | |
756 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
757 | elseif TYPE == "Wave" then | |
758 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
759 | elseif TYPE == "Ring" then | |
760 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
761 | elseif TYPE == "Slash" then | |
762 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
763 | elseif TYPE == "Round Slash" then | |
764 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
765 | elseif TYPE == "Swirl" then | |
766 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
767 | elseif TYPE == "Skull" then | |
768 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
769 | elseif TYPE == "Crystal" then | |
770 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
771 | end | |
772 | if MSH ~= nil then | |
773 | local MOVESPEED = nil | |
774 | if MOVEDIRECTION ~= nil then | |
775 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
776 | end | |
777 | local GROWTH = SIZE - ENDSIZE | |
778 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
779 | if TYPE == "Block" then | |
780 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
781 | else | |
782 | EFFECT.CFrame = CFRAME | |
783 | end | |
784 | for LOOP = 1, TIME+1 do | |
785 | Swait() | |
786 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
787 | if TYPE == "Wave" then | |
788 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
789 | end | |
790 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
791 | if TYPE == "Block" then | |
792 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
793 | else | |
794 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
795 | end | |
796 | if MOVEDIRECTION ~= nil then | |
797 | local ORI = EFFECT.Orientation | |
798 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
799 | EFFECT.Orientation = ORI | |
800 | end | |
801 | end | |
802 | if PLAYSSOUND == false then | |
803 | EFFECT:remove() | |
804 | else | |
805 | SOUND.Stopped:Connect(function() | |
806 | EFFECT:remove() | |
807 | end) | |
808 | end | |
809 | else | |
810 | if PLAYSSOUND == false then | |
811 | EFFECT:remove() | |
812 | else | |
813 | repeat Swait() until SOUND.Playing == false | |
814 | EFFECT:remove() | |
815 | end | |
816 | end | |
817 | end)) | |
818 | end | |
819 | ||
820 | function MakeForm(PART,TYPE) | |
821 | if TYPE == "Cyl" then | |
822 | local MSH = IT("CylinderMesh",PART) | |
823 | elseif TYPE == "Ball" then | |
824 | local MSH = IT("SpecialMesh",PART) | |
825 | MSH.MeshType = "Sphere" | |
826 | elseif TYPE == "Wedge" then | |
827 | local MSH = IT("SpecialMesh",PART) | |
828 | MSH.MeshType = "Wedge" | |
829 | end | |
830 | end | |
831 | ||
832 | function SpawnTrail(FROM,TO,BIG) | |
833 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
834 | MakeForm(TRAIL,"Cyl") | |
835 | local DIST = (FROM - TO).Magnitude | |
836 | if BIG == true then | |
837 | TRAIL.Size = VT(0.5,DIST,0.5) | |
838 | else | |
839 | TRAIL.Size = VT(0.25,DIST,0.25) | |
840 | end | |
841 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
842 | coroutine.resume(coroutine.create(function() | |
843 | for i = 1, 5 do | |
844 | Swait() | |
845 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
846 | end | |
847 | TRAIL:remove() | |
848 | end)) | |
849 | end | |
850 | ||
851 | Debris = game:GetService("Debris") | |
852 | ||
853 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
854 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
855 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
856 | end | |
857 | ||
858 | function turnto(position) | |
859 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
860 | end | |
861 | ||
862 | --//=================================\\ | |
863 | --|| WEAPON CREATION | |
864 | --\\=================================// | |
865 | ||
866 | ||
867 | ||
868 | local Particle = IT("ParticleEmitter",nil) | |
869 | Particle.Enabled = false | |
870 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
871 | Particle.LightEmission = 0.5 | |
872 | Particle.Rate = 150 | |
873 | Particle.ZOffset = 0.2 | |
874 | Particle.Rotation = NumberRange.new(-180, 180) | |
875 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
876 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
877 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(1.5,0,1)) | |
878 | ||
879 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
880 | function ParticleEmitter(Table) | |
881 | local PRTCL = Particle:Clone() | |
882 | local Speed = Table.Speed or 5 | |
883 | local Drag = Table.Drag or 0 | |
884 | local Size1 = Table.Size1 or 1 | |
885 | local Size2 = Table.Size2 or 5 | |
886 | local Lifetime1 = Table.Lifetime1 or 1 | |
887 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
888 | local Parent = Table.Parent or Torso | |
889 | local Emit = Table.Emit or 100 | |
890 | local Offset = Table.Offset or 360 | |
891 | local Acel = Table.Acel or VT(0,0,0) | |
892 | local Enabled = Table.Enabled or false | |
893 | PRTCL.Parent = Parent | |
894 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
895 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
896 | PRTCL.Speed = NumberRange.new(Speed) | |
897 | PRTCL.VelocitySpread = Offset | |
898 | PRTCL.Drag = Drag | |
899 | PRTCL.Acceleration = Acel | |
900 | if Enabled == false then | |
901 | PRTCL:Emit(Emit) | |
902 | Debris:AddItem(PRTCL,Lifetime2) | |
903 | else | |
904 | PRTCL.Enabled = true | |
905 | end | |
906 | return PRTCL | |
907 | end | |
908 | ||
909 | ||
910 | ||
911 | local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
912 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
913 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
914 | MakeForm(Part,"Wedge") | |
915 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
916 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
917 | MakeForm(Part,"Wedge") | |
918 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
919 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
920 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
921 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
922 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
923 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
924 | MakeForm(Part,"Cyl") | |
925 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
926 | for i = 1, 8 do | |
927 | local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
928 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
929 | end | |
930 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
931 | MakeForm(Part,"Cyl") | |
932 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
933 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
934 | MakeForm(Part,"Ball") | |
935 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
936 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
937 | MakeForm(Part,"Wedge") | |
938 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
939 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
940 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
941 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
942 | MakeForm(Part,"Cyl") | |
943 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
944 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
945 | MakeForm(Part,"Cyl") | |
946 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
947 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
948 | MakeForm(Part,"Cyl") | |
949 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
950 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
951 | MakeForm(Part,"Wedge") | |
952 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
953 | local LASTPART = Handle | |
954 | for i = 1, 10 do | |
955 | if LASTPART == Handle then | |
956 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
957 | LASTPART = Part | |
958 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
959 | else | |
960 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
961 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
962 | LASTPART = Part | |
963 | end | |
964 | end | |
965 | ||
966 | local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
967 | MakeForm(Barrel,"Cyl") | |
968 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
969 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
970 | MakeForm(Part,"Cyl") | |
971 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
972 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
973 | MakeForm(Part,"Wedge") | |
974 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
975 | local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
976 | MakeForm(Hole2,"Cyl") | |
977 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)) | |
978 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
979 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
980 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
981 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
982 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
983 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
984 | coroutine.resume(coroutine.create(function() | |
985 | while wait() do | |
986 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
987 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
988 | end | |
989 | end)) | |
990 | ---------- | |
991 | ||
992 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
993 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
994 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
995 | MakeForm(Part,"Wedge") | |
996 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
997 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
998 | MakeForm(Part,"Wedge") | |
999 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1000 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1001 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1002 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1003 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1004 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1005 | MakeForm(Part,"Cyl") | |
1006 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1007 | for i = 1, 8 do | |
1008 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1009 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1010 | end | |
1011 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1012 | MakeForm(Part,"Cyl") | |
1013 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1014 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1015 | MakeForm(Part,"Ball") | |
1016 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1017 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1018 | MakeForm(Part,"Wedge") | |
1019 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1020 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1021 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1022 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1023 | MakeForm(Part,"Cyl") | |
1024 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1025 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1026 | MakeForm(Part,"Cyl") | |
1027 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1028 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1029 | MakeForm(Part,"Cyl") | |
1030 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1031 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1032 | MakeForm(Part,"Wedge") | |
1033 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1034 | local LASTPART = Handle | |
1035 | for i = 1, 10 do | |
1036 | if LASTPART == Handle then | |
1037 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1038 | LASTPART = Part | |
1039 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1040 | else | |
1041 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1042 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1043 | LASTPART = Part | |
1044 | end | |
1045 | end | |
1046 | ||
1047 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1048 | MakeForm(Barrel,"Cyl") | |
1049 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1050 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1051 | MakeForm(Part,"Cyl") | |
1052 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1053 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1054 | MakeForm(Part,"Wedge") | |
1055 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1056 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1057 | MakeForm(Hole,"Cyl") | |
1058 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1059 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1060 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1061 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1062 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1063 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1064 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1065 | coroutine.resume(coroutine.create(function() | |
1066 | while wait() do | |
1067 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1068 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1069 | end | |
1070 | end)) | |
1071 | ||
1072 | ||
1073 | ---epic | |
1074 | local Handle = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1075 | local Right42ArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(5,0, 0.5) * ANGLES(RAD(180), RAD(0), RAD(-15 - 13 * SIN(SINE / 12))), CF(0, 0.21, 0)) | |
1076 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1077 | MakeForm(Part,"Wedge") | |
1078 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1079 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1080 | MakeForm(Part,"Wedge") | |
1081 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1082 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1083 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1084 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1085 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1086 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1087 | MakeForm(Part,"Cyl") | |
1088 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1089 | for i = 1, 8 do | |
1090 | local Piece = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1091 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1092 | end | |
1093 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1094 | MakeForm(Part,"Cyl") | |
1095 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1096 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1097 | MakeForm(Part,"Ball") | |
1098 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1099 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1100 | MakeForm(Part,"Wedge") | |
1101 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1102 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1103 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1104 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1105 | MakeForm(Part,"Cyl") | |
1106 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1107 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1108 | MakeForm(Part,"Cyl") | |
1109 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1110 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1111 | MakeForm(Part,"Cyl") | |
1112 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1113 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1114 | MakeForm(Part,"Wedge") | |
1115 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1116 | local LASTPART = Handle | |
1117 | for i = 1, 10 do | |
1118 | if LASTPART == Handle then | |
1119 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1120 | LASTPART = Part | |
1121 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1122 | else | |
1123 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1124 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1125 | LASTPART = Part | |
1126 | end | |
1127 | end | |
1128 | ||
1129 | local Barrel = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1130 | MakeForm(Barrel,"Cyl") | |
1131 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1132 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1133 | MakeForm(Part,"Cyl") | |
1134 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1135 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1136 | MakeForm(Part,"Wedge") | |
1137 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1138 | local Hole4 = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1139 | MakeForm(Hole4,"Cyl") | |
1140 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole4, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1141 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1142 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1143 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1144 | local Part = CreatePart(3, Weapon4, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1145 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1146 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1147 | coroutine.resume(coroutine.create(function() | |
1148 | while wait() do | |
1149 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1150 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1151 | end | |
1152 | end)) | |
1153 | ----epic | |
1154 | ||
1155 | local Handle = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1156 | local Left12ArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-5,0, 0.5) * ANGLES(RAD(180), RAD(0), RAD(15 - 13 * SIN(SINE / 12))), CF(0, 0.21, 0)) | |
1157 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1158 | MakeForm(Part,"Wedge") | |
1159 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1160 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1161 | MakeForm(Part,"Wedge") | |
1162 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1163 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1164 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1165 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1166 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1167 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1168 | MakeForm(Part,"Cyl") | |
1169 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1170 | for i = 1, 8 do | |
1171 | local Piece = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1172 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1173 | end | |
1174 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1175 | MakeForm(Part,"Cyl") | |
1176 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1177 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1178 | MakeForm(Part,"Ball") | |
1179 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1180 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1181 | MakeForm(Part,"Wedge") | |
1182 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1183 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1184 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1185 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1186 | MakeForm(Part,"Cyl") | |
1187 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1188 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1189 | MakeForm(Part,"Cyl") | |
1190 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1191 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1192 | MakeForm(Part,"Cyl") | |
1193 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1194 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1195 | MakeForm(Part,"Wedge") | |
1196 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1197 | local LASTPART = Handle | |
1198 | for i = 1, 10 do | |
1199 | if LASTPART == Handle then | |
1200 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1201 | LASTPART = Part | |
1202 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1203 | else | |
1204 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1205 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1206 | LASTPART = Part | |
1207 | end | |
1208 | end | |
1209 | ||
1210 | local Barrel = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1211 | MakeForm(Barrel,"Cyl") | |
1212 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1213 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1214 | MakeForm(Part,"Cyl") | |
1215 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1216 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1217 | MakeForm(Part,"Wedge") | |
1218 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1219 | local Hole3 = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1220 | MakeForm(Hole3,"Cyl") | |
1221 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole3, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1222 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1223 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1224 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1225 | local Part = CreatePart(3, Weapon5, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1226 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1227 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1228 | coroutine.resume(coroutine.create(function() | |
1229 | while wait() do | |
1230 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1231 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1232 | end | |
1233 | end)) | |
1234 | ||
1235 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole6, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)}) | |
1236 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole5, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)}) | |
1237 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole4, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)}) | |
1238 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole3, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)}) | |
1239 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)}) | |
1240 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)}) | |
1241 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1242 | ||
1243 | for _, c in pairs(Weapon:GetDescendants()) do | |
1244 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1245 | c.Material = "Wood" | |
1246 | c.Color = C3(0,0,0) | |
1247 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1248 | c.Color = C3(1,0,0) | |
1249 | c.Material = "Neon" | |
1250 | end | |
1251 | end | |
1252 | ||
1253 | for _, c in pairs(Weapon2:GetDescendants()) do | |
1254 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1255 | c.Material = "Wood" | |
1256 | c.Color = C3(0,0,0) | |
1257 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1258 | c.Color = C3(1,0,0) | |
1259 | c.Material = "Neon" | |
1260 | end | |
1261 | end | |
1262 | ||
1263 | Weapon7.Parent = nil | |
1264 | Weapon6.Parent = nil | |
1265 | Weapon5.Parent = nil | |
1266 | Weapon4.Parent = nil | |
1267 | Weapon2.Parent = nil | |
1268 | Weapon.Parent = nil | |
1269 | for _, c in pairs(Weapon:GetChildren()) do | |
1270 | if c.ClassName == "Part" then | |
1271 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1272 | end | |
1273 | end | |
1274 | ||
1275 | for _, c in pairs(Weapon2:GetChildren()) do | |
1276 | if c.ClassName == "Part" then | |
1277 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1278 | end | |
1279 | end | |
1280 | ||
1281 | for _, c in pairs(Weapon4:GetChildren()) do | |
1282 | if c.ClassName == "Part" then | |
1283 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1284 | end | |
1285 | end | |
1286 | ||
1287 | local SKILLTEXTCOLOR = C3(1.5,0,1) | |
1288 | local SKILLFONT = "Cartoon" | |
1289 | local SKILLTEXTSIZE = 7 | |
1290 | ||
1291 | Humanoid.Died:connect(function() | |
1292 | ATTACK = true | |
1293 | end) | |
1294 | ||
1295 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1296 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1297 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1298 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1299 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1300 | ]] | |
1301 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Edit By NameClan", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1302 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1303 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1304 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1305 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1306 | ]] | |
1307 | function printbye(Name) | |
1308 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1309 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1310 | end | |
1311 | ||
1312 | workspace.ChildAdded:connect(function(instance) | |
1313 | for BANISH = 1, #TOBANISH do | |
1314 | if TOBANISH[BANISH] ~= nil then | |
1315 | if instance.Name == TOBANISH[BANISH] then | |
1316 | coroutine.resume(coroutine.create(function() | |
1317 | printbye(instance.Name) | |
1318 | instance:ClearAllChildren() | |
1319 | Debris:AddItem(instance,0.0005) | |
1320 | end)) | |
1321 | end | |
1322 | end | |
1323 | end | |
1324 | end) | |
1325 | ||
1326 | --//=================================\\ | |
1327 | --|| DAMAGING | |
1328 | --\\=================================// | |
1329 | ||
1330 | function Banish(Foe) | |
1331 | if Foe then | |
1332 | coroutine.resume(coroutine.create(function() | |
1333 | --if game.Players:FindFirstChild(Foe.Name) then | |
1334 | table.insert(TOBANISH,Foe.Name) | |
1335 | printbye(Foe.Name) | |
1336 | --end | |
1337 | Foe.Archivable = true | |
1338 | local CLONE = Foe:Clone() | |
1339 | Foe:Destroy() | |
1340 | CLONE.Parent = Effects | |
1341 | CLONE:BreakJoints() | |
1342 | local MATERIALS = {"Wood","Neon"} | |
1343 | for _, c in pairs(CLONE:GetDescendants()) do | |
1344 | if c:IsA("BasePart") then | |
1345 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1346 | CreateSound(340722848, c, 10, 1, false) | |
1347 | end | |
1348 | c.Anchored = true | |
1349 | c.Transparency = c.Transparency + 0.2 | |
1350 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1351 | c.Color = C3(1,0,0) | |
1352 | if c.ClassName == "MeshPart" then | |
1353 | c.TextureID = "" | |
1354 | end | |
1355 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1356 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1357 | end | |
1358 | if c:FindFirstChildOfClass("Decal") then | |
1359 | c:FindFirstChildOfClass("Decal"):remove() | |
1360 | end | |
1361 | c.Name = "Banished" | |
1362 | c.CanCollide = false | |
1363 | else | |
1364 | c:remove() | |
1365 | end | |
1366 | end | |
1367 | local A = false | |
1368 | for i = 1, 35 do | |
1369 | if A == false then | |
1370 | A = true | |
1371 | elseif A == true then | |
1372 | A = false | |
1373 | end | |
1374 | for _, c in pairs(CLONE:GetDescendants()) do | |
1375 | if c:IsA("BasePart") then | |
1376 | c.Anchored = true | |
1377 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1378 | c.Transparency = c.Transparency + 0.8/35 | |
1379 | if A == false then | |
1380 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1381 | elseif A == true then | |
1382 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1383 | end | |
1384 | end | |
1385 | end | |
1386 | Swait() | |
1387 | end | |
1388 | CLONE:remove() | |
1389 | end)) | |
1390 | end | |
1391 | end | |
1392 | ||
1393 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1394 | local CHILDREN = workspace:GetDescendants() | |
1395 | for index, CHILD in pairs(CHILDREN) do | |
1396 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1397 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1398 | if HUM then | |
1399 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1400 | if TORSO then | |
1401 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1402 | if ISBANISH == true then | |
1403 | Banish(CHILD) | |
1404 | else | |
1405 | if ISBANISH == "Gravity" then | |
1406 | HUM.PlatformStand = true | |
1407 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1408 | local grav = Instance.new("BodyPosition",TORSO) | |
1409 | grav.D = 15 | |
1410 | grav.P = 20000 | |
1411 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1412 | grav.position = TORSO.Position | |
1413 | grav.Name = "V3BanishForce"..Player.Name | |
1414 | else | |
1415 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1416 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1417 | end | |
1418 | else | |
1419 | HUM.PlatformStand = false | |
1420 | end | |
1421 | end | |
1422 | elseif ISBANISH == "Gravity" then | |
1423 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1424 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1425 | HUM.PlatformStand = false | |
1426 | end | |
1427 | end | |
1428 | end | |
1429 | end | |
1430 | end | |
1431 | end | |
1432 | end | |
1433 | ||
1434 | --//=================================\\ | |
1435 | --|| ATTACK FUNCTIONS AND STUFF | |
1436 | --\\=================================// | |
1437 | ||
1438 | function Intro() | |
1439 | ATTACK = true | |
1440 | Rooted = true | |
1441 | for i=0, 13, 0.1 / Animation_Speed do | |
1442 | Swait() | |
1443 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1444 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1445 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1446 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1447 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1448 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1449 | end | |
1450 | for i=0, 15, 0.1 / Animation_Speed do | |
1451 | Swait() | |
1452 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1453 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1454 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1455 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1456 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1457 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1458 | end | |
1459 | CamShake(4,4) | |
1460 | CreateSound(363808674, Torso, 6, 1, false) | |
1461 | for i=0, 1, 0.1 / Animation_Speed do | |
1462 | Swait() | |
1463 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1464 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(45), RAD(0)), 1 / Animation_Speed) | |
1465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1467 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1468 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1469 | end | |
1470 | for i=0, 1, 0.1 / Animation_Speed do | |
1471 | Swait() | |
1472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1 / Animation_Speed) | |
1474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1478 | end | |
1479 | MagicSphere(VT(0,0,0),3,Head.CFrame,"Really black",VT(2,2,2)) | |
1480 | Weapon7.Parent = Character | |
1481 | Weapon6.Parent = Character | |
1482 | Weapon5.Parent = Character | |
1483 | Weapon.Parent = Character | |
1484 | Weapon2.Parent = Character | |
1485 | Weapon3.Parent = Character | |
1486 | Weapon4.Parent = Character | |
1487 | for _, c in pairs(Character:GetChildren()) do | |
1488 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
1489 | c.Material = "Fabric" | |
1490 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1491 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1492 | end | |
1493 | if c ~= Head then | |
1494 | c.Color = C3(0,0,0) | |
1495 | else | |
1496 | c.Color = C3(1,1,1) | |
1497 | end | |
1498 | if c == Head then | |
1499 | if c:FindFirstChild("face") then | |
1500 | c.face:remove() | |
1501 | end | |
1502 | end | |
1503 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1504 | c:remove() | |
1505 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1506 | c:remove() | |
1507 | end | |
1508 | end | |
1509 | MagicSphere(VT(0,0,0),3,Head.CFrame,"Really black",VT(2,2,2)) | |
1510 | Humanoid.DisplayDistanceType = "None" | |
1511 | local naeeym2 = IT("BillboardGui",Character) | |
1512 | naeeym2.AlwaysOnTop = true | |
1513 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1514 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1515 | naeeym2.MaxDistance = 75 | |
1516 | naeeym2.Adornee = Character.Head | |
1517 | naeeym2.Name = "Name" | |
1518 | local tecks2 = IT("TextLabel",naeeym2) | |
1519 | tecks2.BackgroundTransparency = 1 | |
1520 | tecks2.TextScaled = true | |
1521 | tecks2.BorderSizePixel = 0 | |
1522 | tecks2.Text = "Maniac Banish" | |
1523 | tecks2.Font = "Fantasy" | |
1524 | tecks2.TextSize = 30 | |
1525 | tecks2.TextStrokeTransparency = 0 | |
1526 | tecks2.TextColor3 = C3(1,1,1) | |
1527 | tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62) | |
1528 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1529 | tecks2.Parent = naeeym2 | |
1530 | local top = Instance.new("Shirt") | |
1531 | top.ShirtTemplate = "rbxassetid://1182218263" | |
1532 | top.Parent = Character | |
1533 | top.Name = "Cloth" | |
1534 | local bottom = Instance.new("Pants") | |
1535 | bottom.PantsTemplate = "rbxassetid://1829011479" | |
1536 | bottom.Parent = Character | |
1537 | bottom.Name = "Cloth" | |
1538 | for i = 1, 16 do | |
1539 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
1540 | FACE.Color = C3(0,0,0) | |
1541 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1542 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
1543 | end | |
1544 | local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Really black", "Wistband part", VT(1.015,1.15,1.015),false) | |
1545 | local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1546 | ||
1547 | local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,1.15,1.015),false) | |
1548 | local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1549 | ||
1550 | local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Lily white", "Wistband part", VT(1.015,1.15,1.015),false) | |
1551 | local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1552 | local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Royal purple", "Wistband part", VT(1.015,1.15,1.015),false) | |
1553 | local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1554 | ||
1555 | ||
1556 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
1557 | MakeForm(EYE,"Ball") | |
1558 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
1559 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
1560 | MakeForm(EYE2,"Ball") | |
1561 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1562 | local HAT1 = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(2,0.2,2),false) | |
1563 | MakeForm(HAT1,"Cyl") | |
1564 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
1565 | local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(2.01,0.15,2.01),false) | |
1566 | BELT.Color = Color3.new(0,0,0) | |
1567 | MakeForm(BELT,"Cyl") | |
1568 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1569 | local HAT2 = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.3,2.2,1.3),false) | |
1570 | MakeForm(HAT2,"Cyl") | |
1571 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
1572 | local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.2,1.31),false) | |
1573 | BELT.Color = Color3.new(0,0,0) | |
1574 | MakeForm(BELT,"Cyl") | |
1575 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1576 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lily white", "Gem", VT(0.25,0.25,0.1),false) | |
1577 | MakeForm(GEM,"Ball") | |
1578 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
1579 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Gem", VT(0.25,0.25,0.1),false) | |
1580 | MakeForm(GEM,"Ball") | |
1581 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
1582 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false) | |
1583 | MakeForm(GEM,"Ball") | |
1584 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1585 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false) | |
1586 | MakeForm(GEM,"Ball") | |
1587 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1588 | local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
1589 | BELT.Color = Color3.new(0,0,0) | |
1590 | MakeForm(BELT,"Cyl") | |
1591 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
1592 | local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
1593 | BELT.Color = Color3.new(0,0,0) | |
1594 | MakeForm(BELT,"Cyl") | |
1595 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
1596 | local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
1597 | BELT.Color = Color3.new(0,0,0) | |
1598 | MakeForm(BELT,"Cyl") | |
1599 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
1600 | local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
1601 | BELT.Color = Color3.new(0,0,0) | |
1602 | MakeForm(BELT,"Cyl") | |
1603 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
1604 | local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.3,0.5,1.3),false) | |
1605 | ||
1606 | MakeForm(BELT,"Ball") | |
1607 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
1608 | local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1609 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1610 | local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1611 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1612 | MakeForm(PRT,"Cyl") | |
1613 | local PRT = CreatePart(3, Weapon3, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1614 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1615 | MakeForm(PRT,"Cyl") | |
1616 | PRT.Color = Color3.fromRGB(0, 0, 0) | |
1617 | local RING = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1618 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1619 | MakeForm(RING,"Cyl") | |
1620 | RING.Color = Color3.fromRGB(81, 69, 69) | |
1621 | for i = 1, 12 do | |
1622 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
1623 | PRT.Color = C3(1,0,0) | |
1624 | local MSH = IT("BlockMesh",PRT) | |
1625 | MSH.Scale = VT(0.6,1,1) | |
1626 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1627 | end | |
1628 | local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1629 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1630 | local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1631 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1632 | MakeForm(PRT,"Cyl") | |
1633 | local PRT = CreatePart(3, Weapon3, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1634 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1635 | MakeForm(PRT,"Cyl") | |
1636 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1637 | local RING = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1638 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1639 | MakeForm(RING,"Cyl") | |
1640 | RING.Color = C3(0,0,0) | |
1641 | for i = 1, 12 do | |
1642 | local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
1643 | PRT.Color = C3(1,0,0) | |
1644 | local MSH = IT("BlockMesh",PRT) | |
1645 | MSH.Scale = VT(0.6,1,1) | |
1646 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1647 | end | |
1648 | local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1649 | PRT.Color = C3(1,0,0) | |
1650 | local MSH = IT("BlockMesh",PRT) | |
1651 | MSH.Scale = VT(0.4,1,1) | |
1652 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1653 | local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1654 | PRT.Color = C3(0,0,0) | |
1655 | local MSH = IT("BlockMesh",PRT) | |
1656 | MSH.Scale = VT(0.4,1,1) | |
1657 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1658 | for _, c in pairs(Weapon3:GetChildren()) do | |
1659 | if c.ClassName == "Part" then | |
1660 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1661 | end | |
1662 | end | |
1663 | for i = 1, 100 do | |
1664 | Swait() | |
1665 | for _, c in pairs(Character:GetChildren()) do | |
1666 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1667 | c.Transparency = 0 | |
1668 | end | |
1669 | end | |
1670 | for _, c in pairs(Weapon:GetChildren()) do | |
1671 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1672 | c.Transparency = 0 | |
1673 | end | |
1674 | end | |
1675 | for _, c in pairs(Weapon2:GetChildren()) do | |
1676 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1677 | c.Transparency = 0 | |
1678 | end | |
1679 | end | |
1680 | for _, c in pairs(Weapon:GetDescendants()) do | |
1681 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1682 | c.Material = "Wood" | |
1683 | c.Color = C3(0,0,0) | |
1684 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1685 | c.Color = C3(1,0,0) | |
1686 | c.Material = "Neon" | |
1687 | end | |
1688 | end | |
1689 | ||
1690 | for _, c in pairs(Weapon4:GetDescendants()) do | |
1691 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1692 | c.Material = "Wood" | |
1693 | c.Color = C3(0,0,0) | |
1694 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1695 | c.Color = C3(1,0,0) | |
1696 | c.Material = "Neon" | |
1697 | end | |
1698 | end | |
1699 | ||
1700 | for _, c in pairs(Weapon5:GetDescendants()) do | |
1701 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1702 | c.Material = "Wood" | |
1703 | c.Color = C3(0,0,0) | |
1704 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1705 | c.Color = C3(1.5,0,1) | |
1706 | c.Material = "Neon" | |
1707 | end | |
1708 | end | |
1709 | ||
1710 | for _, c in pairs(Weapon6:GetDescendants()) do | |
1711 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1712 | c.Material = "Wood" | |
1713 | c.Color = C3(0,0,0) | |
1714 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1715 | c.Color = C3(0,0,0) | |
1716 | c.Material = "Neon" | |
1717 | end | |
1718 | end | |
1719 | ||
1720 | for _, c in pairs(Weapon7:GetDescendants()) do | |
1721 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1722 | c.Material = "Wood" | |
1723 | c.Color = C3(0,0,0) | |
1724 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1725 | c.Color = C3(1,1,1) | |
1726 | c.Material = "Neon" | |
1727 | end | |
1728 | end | |
1729 | ||
1730 | for _, c in pairs(Weapon2:GetDescendants()) do | |
1731 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1732 | c.Material = "Wood" | |
1733 | c.Color = C3(0,0,0) | |
1734 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1735 | c.Color = C3(1,0,0) | |
1736 | c.Material = "Neon" | |
1737 | end | |
1738 | end | |
1739 | end | |
1740 | TRANSFORMED = true | |
1741 | ATTACK = false | |
1742 | Rooted = false | |
1743 | end | |
1744 | ||
1745 | ||
1746 | function Shot() | |
1747 | ATTACK = true | |
1748 | Rooted = false | |
1749 | for i=0, 2, 0.1 / Animation_Speed do | |
1750 | Swait() | |
1751 | turnto(Mouse.Hit.p) | |
1752 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole2.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(0,0,0), SoundID = "163619849", SoundPitch = 1, SoundVolume = 0}) | |
1753 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(0,0,0), SoundID = "163619849", SoundPitch = 2, SoundVolume = 0}) | |
1754 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole2.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1.5,0,1), SoundID = "163619849", SoundPitch = 1, SoundVolume = 1}) | |
1755 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1.5,0,1), SoundID = "163619849", SoundPitch = 2, SoundVolume = 1}) | |
1756 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1757 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-45), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1759 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1760 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1761 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1762 | end | |
1763 | for i=0, 1, 0.1 / Animation_Speed do | |
1764 | Swait() | |
1765 | turnto(Mouse.Hit.p) | |
1766 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1767 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1768 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1769 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1770 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1771 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1772 | end | |
1773 | repeat | |
1774 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1775 | Swait() | |
1776 | turnto(Mouse.Hit.p) | |
1777 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1778 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1779 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1781 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1783 | end | |
1784 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1785 | SpawnTrail(Hole.Position,POS) | |
1786 | if HIT ~= nil then | |
1787 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1788 | Banish(HIT.Parent) | |
1789 | end | |
1790 | end | |
1791 | MagicSphere(VT(0,0,0),5,Hole.CFrame,"Really red",VT(1,1,1)) | |
1792 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1793 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1794 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1795 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1796 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
1797 | SpawnTrail(Hole2.Position,POS) | |
1798 | if HIT ~= nil then | |
1799 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1800 | Banish(HIT.Parent) | |
1801 | end | |
1802 | end | |
1803 | local HIT,POS = CastProperRay(Hole3.Position, Mouse.Hit.p, 1000, Character) | |
1804 | SpawnTrail(Hole3.Position,POS) | |
1805 | if HIT ~= nil then | |
1806 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1807 | Banish(HIT.Parent) | |
1808 | end | |
1809 | end | |
1810 | local HIT,POS = CastProperRay(Hole4.Position, Mouse.Hit.p, 1000, Character) | |
1811 | SpawnTrail(Hole4.Position,POS) | |
1812 | if HIT ~= nil then | |
1813 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1814 | Banish(HIT.Parent) | |
1815 | end | |
1816 | end | |
1817 | MagicSphere(VT(0,0,0),5,Hole3.CFrame,"Really red",VT(1,1,1)) | |
1818 | MagicSphere(VT(0,0,0),5,Hole2.CFrame,"Really red",VT(1,1,1)) | |
1819 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = Hole3.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1820 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1821 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole3.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1822 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole3.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1823 | ||
1824 | MagicSphere(VT(0,0,0),5,Hole4.CFrame,"Really red",VT(1,1,1)) | |
1825 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = Hole4.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1826 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1827 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole4.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1828 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole4.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1829 | ||
1830 | ----e | |
1831 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1832 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1833 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1834 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1835 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1836 | Swait() | |
1837 | CamShake(2,2) | |
1838 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-21), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.7) * ANGLES(RAD(75), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.7) * ANGLES(RAD(75), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-21), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-21), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1844 | end | |
1845 | until KEYHOLD == false | |
1846 | ATTACK = false | |
1847 | Rooted = false | |
1848 | end | |
1849 | function Taunt() | |
1850 | ATTACK = true | |
1851 | Rooted = false | |
1852 | for i=0, 2, 0.1 / Animation_Speed do | |
1853 | Swait() | |
1854 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1855 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1856 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1857 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1858 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1859 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1860 | end | |
1861 | CreateSound(2618961109, Head, 5, 1, false) | |
1862 | for i=0, 3, 0.1 / Animation_Speed do | |
1863 | Swait() | |
1864 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed) | |
1865 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1866 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1867 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1868 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(45), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1869 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(45), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1870 | end | |
1871 | ATTACK = false | |
1872 | Rooted = false | |
1873 | end | |
1874 | ||
1875 | function AttackTemplate() | |
1876 | ATTACK = true | |
1877 | Rooted = false | |
1878 | WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22}) | |
1879 | WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(Head.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1880 | WACKYEFFECT({Time = 100+(35), EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1881 | WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22}) | |
1882 | WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(Head.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1883 | WACKYEFFECT({Time = 100+(35), EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1884 | for i=0, 5, 0.1 / Animation_Speed do | |
1885 | Swait() | |
1886 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1887 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1888 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1889 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1890 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-12), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1891 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-12), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1892 | end | |
1893 | CamShake(5,7) | |
1894 | MagicSphere(VT(0,0,0),5,Hole.CFrame,"Really red",VT(1,1,1)) | |
1895 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1896 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1897 | MagicSphere(VT(0,0,0),5,Hole4.CFrame,"Really red",VT(1,1,1)) | |
1898 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = Hole4.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1899 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1900 | ||
1901 | MagicSphere(VT(0,0,0),5,Hole3.CFrame,"Really red",VT(1,1,1)) | |
1902 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = Hole3.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1903 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1904 | ||
1905 | MagicSphere(VT(0,0,0),5,Hole2.CFrame,"Really red",VT(1,1,1)) | |
1906 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1907 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1908 | ||
1909 | local POS = RootPart.Position | |
1910 | ApplyAoE(POS, 60, true) | |
1911 | CreateSound(833855896, Torso, 10, 1, false) | |
1912 | CreateSound(2103404398, Torso, 10, 1, false) | |
1913 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = Head.Size, Size2 = VT(250,250,250)+(VT(0,0,0)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1914 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(0,0,0)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22}) | |
1915 | WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = Head.Size, Size2 = VT(250,250,250)+(VT(0,0,0)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1916 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(0,0,0)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22}) | |
1917 | WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = Head.Size, Size2 = VT(250,250,250)+(VT(0,0,0)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1918 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(0,0,0)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22}) | |
1919 | ATTACK = false | |
1920 | Rooted = false | |
1921 | end | |
1922 | ||
1923 | --//=================================\\ | |
1924 | --|| ASSIGN THINGS TO KEYS | |
1925 | --\\=================================// | |
1926 | ||
1927 | function MouseDown(Mouse) | |
1928 | if ATTACK == false then | |
1929 | end | |
1930 | end | |
1931 | ||
1932 | function MouseUp(Mouse) | |
1933 | HOLD = false | |
1934 | end | |
1935 | ||
1936 | function KeyDown(Key) | |
1937 | KEYHOLD = true | |
1938 | if Key == "z" and ATTACK == false then | |
1939 | Shot() | |
1940 | end | |
1941 | ||
1942 | if Key == "b" and ATTACK == false then | |
1943 | AttackTemplate() | |
1944 | end | |
1945 | ||
1946 | if Key == "t" and ATTACK == false then | |
1947 | Taunt() | |
1948 | end | |
1949 | ||
1950 | if Key == "v" and ATTACK == false then | |
1951 | end | |
1952 | ||
1953 | if Key == "x" and ATTACK == false then | |
1954 | end | |
1955 | end | |
1956 | ||
1957 | function KeyUp(Key) | |
1958 | KEYHOLD = false | |
1959 | end | |
1960 | ||
1961 | Mouse.Button1Down:connect(function(NEWKEY) | |
1962 | MouseDown(NEWKEY) | |
1963 | end) | |
1964 | Mouse.Button1Up:connect(function(NEWKEY) | |
1965 | MouseUp(NEWKEY) | |
1966 | end) | |
1967 | Mouse.KeyDown:connect(function(NEWKEY) | |
1968 | KeyDown(NEWKEY) | |
1969 | end) | |
1970 | Mouse.KeyUp:connect(function(NEWKEY) | |
1971 | KeyUp(NEWKEY) | |
1972 | end) | |
1973 | ||
1974 | --//=================================\\ | |
1975 | --\\=================================// | |
1976 | ||
1977 | ||
1978 | function unanchor() | |
1979 | if UNANCHOR == true then | |
1980 | g = Character:GetChildren() | |
1981 | for i = 1, #g do | |
1982 | if g[i].ClassName == "Part" then | |
1983 | g[i].Anchored = false | |
1984 | end | |
1985 | end | |
1986 | end | |
1987 | end | |
1988 | ||
1989 | ||
1990 | --//=================================\\ | |
1991 | --|| WRAP THE WHOLE SCRIPT UP | |
1992 | --\\=================================// | |
1993 | ||
1994 | Humanoid.Changed:connect(function(Jump) | |
1995 | if Jump == "Jump" and (Disable_Jump == true) then | |
1996 | Humanoid.Jump = false | |
1997 | end | |
1998 | end) | |
1999 | ||
2000 | local CONNECT = nil | |
2001 | ||
2002 | while true do | |
2003 | Swait() | |
2004 | ANIMATE.Parent = nil | |
2005 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2006 | Humanoid = IT("Humanoid",Character) | |
2007 | end | |
2008 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2009 | v:Stop(); | |
2010 | end | |
2011 | SINE = SINE + CHANGE | |
2012 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2013 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2014 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2015 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2016 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2017 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2018 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2019 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2020 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2021 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2022 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2023 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2024 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2025 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2026 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2027 | end | |
2028 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2029 | ANIM = "Jump" | |
2030 | if ATTACK == false then | |
2031 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2032 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2033 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2034 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2035 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2036 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2037 | end | |
2038 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2039 | ANIM = "Fall" | |
2040 | if ATTACK == false then | |
2041 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2042 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2043 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2044 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2045 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2046 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2047 | end | |
2048 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2049 | ANIM = "Idle" | |
2050 | if ATTACK == false then | |
2051 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(30 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed) | |
2053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2055 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2057 | if MRANDOM(1,100) == 1 then | |
2058 | VALUE1 = true | |
2059 | for i = 1, 75 do | |
2060 | Swait() | |
2061 | sick.Pitch = 0.8 | |
2062 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(MRANDOM(-25,25))), 1 / Animation_Speed) | |
2063 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2064 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2065 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2066 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2067 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2068 | end | |
2069 | sick.Pitch = 1 | |
2070 | VALUE1 = false | |
2071 | end | |
2072 | end | |
2073 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2074 | ANIM = "Walk" | |
2075 | WALK = WALK + 1 / Animation_Speed | |
2076 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / SIZE)) then | |
2077 | WALK = 0 | |
2078 | if WALKINGANIM == true then | |
2079 | WALKINGANIM = false | |
2080 | elseif WALKINGANIM == false then | |
2081 | WALKINGANIM = true | |
2082 | end | |
2083 | end | |
2084 | if ATTACK == false then | |
2085 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(45), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
2088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(-45), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2089 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2091 | end | |
2092 | end | |
2093 | unanchor() | |
2094 | Humanoid.MaxHealth = "inf" | |
2095 | Humanoid.Health = "inf" | |
2096 | if Rooted == false then | |
2097 | Disable_Jump = false | |
2098 | Humanoid.WalkSpeed = Speed | |
2099 | elseif Rooted == true then | |
2100 | Disable_Jump = true | |
2101 | Humanoid.WalkSpeed = 0 | |
2102 | end | |
2103 | if INTRO == false and INSTANT == false then | |
2104 | INTRO = true | |
2105 | coroutine.resume(coroutine.create(function() | |
2106 | sick:Play() | |
2107 | Intro() | |
2108 | end)) | |
2109 | end | |
2110 | if INSTANT == true then | |
2111 | if TRANSFORMED == false then | |
2112 | sick.TimePosition = 119 | |
2113 | sick:Play() | |
2114 | Gun.Parent = Character | |
2115 | end | |
2116 | TRANSFORMED = true | |
2117 | end | |
2118 | sick.Parent = Torso | |
2119 | sick:resume() | |
2120 | sick.Looped = true | |
2121 | sick.Volume = 2 | |
2122 | sick.Pitch = 1 | |
2123 | sick.SoundId = "rbxassetid://1600388782" | |
2124 | sick.Name = "Dead" | |
2125 | end | |
2126 | ||
2127 | --//=================================\\ | |
2128 | --\\=================================// | |
2129 | ||
2130 | ||
2131 | ||
2132 | ||
2133 | ||
2134 | --//====================================================\\-- | |
2135 | --|| END OF SCRIPT | |
2136 | --\\====================================================//-- |