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1 | User = script.Parent.Parent.Character | |
2 | - | if User.Name == "Wolfwv" then |
2 | + | if User.Name == "iiFangTheAlpha" then |
3 | ------------------------------- | |
4 | --Part Making and Positioning-- | |
5 | ------------------------------- | |
6 | TailParts = {User.Torso} | |
7 | Welds = {} | |
8 | for i = 2, 13 do | |
9 | TailParts[i] = Instance.new("Part", User) | |
10 | TailParts[i].Name = "TailPart" | |
11 | TailParts[i].CanCollide = false | |
12 | TailParts[i].Locked = true | |
13 | TailParts[i].formFactor = "Symmetric" | |
14 | TailParts[i].Size = Vector3.new(1, 1, 1) | |
15 | TailMesh = Instance.new("BlockMesh", TailParts[i]) | |
16 | TailMesh.Name = "TailMesh" | |
17 | TailMesh.Scale = Vector3.new(0.3 - (i - 1) / 80, 0.3 - (i - 1) / 80, 0.25) | |
18 | Welds[i - 1] = Instance.new("Weld", TailParts[i]) | |
19 | Welds[i - 1].Part0 = TailParts[i - 1] | |
20 | Welds[i - 1].Part1 = TailParts[i] | |
21 | Welds[i - 1].C0 = CFrame.new(0, 0, 0.125) | |
22 | Welds[i - 1].C1 = CFrame.new(0, 0, -0.125) | |
23 | if i ~= 13 then | |
24 | TailDecoration = Instance.new("Part", User) | |
25 | TailDecoration.Name = "TailPart" | |
26 | TailDecoration.CanCollide = false | |
27 | TailDecoration.Locked = true | |
28 | TailDecoration.formFactor = "Symmetric" | |
29 | TailDecoration.Size = Vector3.new(1, 1, 1) | |
30 | TailDecoration.BrickColor = BrickColor.new("Light stone grey") | |
31 | TailMesh = Instance.new("BlockMesh", TailDecoration) | |
32 | TailMesh.Name = "TailMesh" | |
33 | TailMesh.Scale = Vector3.new(0.305 - (i - 1) / 80, 0.1, 0.255) | |
34 | Weld = Instance.new("Weld", TailDecoration) | |
35 | Weld.Part0 = TailParts[i] | |
36 | Weld.Part1 = TailDecoration | |
37 | Weld.C0 = CFrame.new(0, -0.1, 0) | |
38 | Weld.C1 = CFrame.new(0, 0, 0) | |
39 | for e = 1, math.random(0, 1) do | |
40 | TailStrype = Instance.new("Part", User) | |
41 | TailStrype.Name = "TailPart" | |
42 | TailStrype.CanCollide = false | |
43 | TailStrype.Locked = true | |
44 | TailStrype.formFactor = "Symmetric" | |
45 | TailStrype.Size = Vector3.new(1, 1, 1) | |
46 | TailStrype.BrickColor = BrickColor.new("Dark stone grey") | |
47 | TailMesh = Instance.new("BlockMesh", TailStrype) | |
48 | TailMesh.Name = "TailMesh" | |
49 | TailMesh.Scale = Vector3.new(0.33 - (i - 1) / 80, 0.33 - (i - 1) / 80, 0.05) | |
50 | Weld = Instance.new("Weld", TailStrype) | |
51 | Weld.Part0 = TailParts[i] | |
52 | Weld.Part1 = TailStrype | |
53 | Weld.C0 = CFrame.new(0, 0, math.random(-10, 10) / 80) | |
54 | Weld.C1 = CFrame.new(0, 0, 0) | |
55 | end | |
56 | end | |
57 | end | |
58 | Welds[1].C0 = CFrame.new(0, -1, 0.5) | |
59 | -------------------- | |
60 | --Part Colloration-- | |
61 | -------------------- | |
62 | for i = 2, 12 do | |
63 | TailParts[i].BrickColor = BrickColor.new("Light stone grey") | |
64 | end | |
65 | TailParts[13].BrickColor = BrickColor.new("Dark stone grey") | |
66 | ----------------------- | |
67 | --Animation Smoothing-- | |
68 | ----------------------- | |
69 | function TailSmooth(WhereTo0, WhereTo1) | |
70 | CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p | |
71 | CR1 = CFrame.new(WhereTo0).p | |
72 | AddTo0 = (CR1 - CR0) / 20 | |
73 | CR2 = CFrame.new(Welds[7].C1:toEulerAnglesXYZ()).p | |
74 | CR3 = CFrame.new(WhereTo1).p | |
75 | AddTo1 = (CR3 - CR2) / 20 | |
76 | for a = 1, 10 do | |
77 | wait(0.025) | |
78 | for b = 1, 6 do | |
79 | Welds[b].C1 = Welds[b].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y + User.Torso.RotVelocity.y / 128, AddTo0.z) | |
80 | end | |
81 | for c = 7, 12 do | |
82 | Welds[c].C1 = Welds[c].C1 * CFrame.fromEulerAnglesXYZ(AddTo1.x, AddTo1.y + User.Torso.RotVelocity.y / 128, AddTo1.z) | |
83 | end | |
84 | end | |
85 | end | |
86 | --------------------- | |
87 | --Animation Players-- | |
88 | --------------------- | |
89 | Variation = math.random(-5, 5) / 80 | |
90 | while true do | |
91 | wait() | |
92 | Variation = (Variation + math.random(-5, 5) / 80) / 2 | |
93 | if User.Torso.Velocity.magnitude > 8 then | |
94 | TailSmooth(Vector3.new(-math.pi / 12 + Variation, math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 6, 0)) | |
95 | TailSmooth(Vector3.new(-math.pi / 12 + Variation, math.pi / 6, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 12, 0)) | |
96 | TailSmooth(Vector3.new(-math.pi / 12 + Variation, math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 12, 0)) | |
97 | TailSmooth(Vector3.new(-math.pi / 12 + Variation, -math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 6, 0)) | |
98 | TailSmooth(Vector3.new(-math.pi / 12 + Variation, -math.pi / 6, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 12, 0)) | |
99 | TailSmooth(Vector3.new(-math.pi / 12 + Variation, -math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 12, 0)) | |
100 | else | |
101 | TailSmooth(Vector3.new(-math.pi / 24 + Variation, math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 12, 0)) | |
102 | TailSmooth(Vector3.new(-math.pi / 24 + Variation, math.pi / 12, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 24, 0)) | |
103 | TailSmooth(Vector3.new(-math.pi / 24 + Variation, math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 24, 0)) | |
104 | TailSmooth(Vector3.new(-math.pi / 24 + Variation, -math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 12, 0)) | |
105 | TailSmooth(Vector3.new(-math.pi / 24 + Variation, -math.pi / 12, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 24, 0)) | |
106 | TailSmooth(Vector3.new(-math.pi / 24 + Variation, -math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 24, 0)) | |
107 | end | |
108 | end | |
109 | end |