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1 | - | -- mediafire ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
1 | + | --[[ script made by HighEpicman22. Credits to Icy2132 for showing the script]]------------------------------------------------------------------------------------------------ -------------------------------------------------------------------------------------------------------------------------- |
2 | ------------------------ | |
3 | ||
4 | - | script.Parent = nil |
4 | + | Name = "AztrexLuke" |
5 | Person = game.Players[Name] | |
6 | Altitude = Vector3.new(0,40,0) | |
7 | ||
8 | if Workspace:findFirstChild("NinjaHouse",true) ~= nil then | |
9 | - | it = Instance.new |
9 | + | Workspace:findFirstChild("NinjaHouse",true).Parent = nil |
10 | end | |
11 | Commands = {"up","down","controls","seat","murder","sleep","front door", "ladder","windowa","dima","dimb","turret","fix","kick","shutdown","destruct"} | |
12 | - | v3=Vector3.new |
12 | + | |
13 | ||
14 | if (script:findFirstChild("Type") == nil) then | |
15 | - | bc=BrickColor.new |
15 | + | Type = Instance.new("StringValue") |
16 | Type.Parent = script | |
17 | Type.Name = "Type" | |
18 | - | c3=Color3.new |
18 | + | Type.Value = "House" |
19 | end | |
20 | ||
21 | - | cn=CFrame.new |
21 | + | if (script.Type.Value == "Missile") then |
22 | function Explode(Hit) | |
23 | E = Instance.new("Explosion") | |
24 | - | ca=CFrame.Angles |
24 | + | E.Parent = game.Workspace |
25 | E.BlastRadius = 10 | |
26 | E.BlastPressure = 1000 | |
27 | - | ca2=function(a,b,c) |
27 | + | E.Position = script.Parent.Position |
28 | script.Parent:remove() | |
29 | end | |
30 | - | return ca(math.rad(a),math.rad(b),math.rad(c)) |
30 | + | script.Parent.Touched:connect(Explode) |
31 | wait(18) | |
32 | script.Parent:remove() | |
33 | end | |
34 | if (script.Type.Value == "House") then | |
35 | if (script.Parent.className ~= "Model") then | |
36 | - | ti=table.insert |
36 | + | Model = Instance.new("Model") |
37 | Model.Parent = game.Workspace | |
38 | Model.Name = "NinjaHouse" | |
39 | - | tr=table.remove |
39 | + | script.Parent = Model |
40 | end | |
41 | Model = script.Parent | |
42 | - | rn=math.random |
42 | + | Turret = true |
43 | Turreter = nil | |
44 | Controller = nil | |
45 | - | rd=math.rad |
45 | + | Controls = true |
46 | TehList = {Person.Name, "Player"} | |
47 | ||
48 | - | mf=math.floor |
48 | + | GrassA = Instance.new("Part") |
49 | GrassA.Parent = Model | |
50 | GrassA.Name = "GrassA" | |
51 | - | ud = UDim2.new |
51 | + | GrassA.TopSurface = 0 |
52 | GrassA.BottomSurface = 0 | |
53 | GrassA.CanCollide = true | |
54 | - | inf=math.huge |
54 | + | GrassA.Anchored = false |
55 | GrassA.Locked = true | |
56 | GrassA.BrickColor = BrickColor.new("Bright green") | |
57 | - | dg=math.deg |
57 | + | GrassA.formFactor = "Plate" |
58 | GrassA.Size = Vector3.new(32, 0.4, 20) | |
59 | GrassA:BreakJoints() | |
60 | - | mdeg=math.deg |
60 | + | GrassB = Instance.new("Part") |
61 | GrassB.Parent = Model | |
62 | GrassB.Name = "GrassB" | |
63 | - | v310=v3(1/0,1/0,1/0) |
63 | + | GrassB.TopSurface = 0 |
64 | GrassB.BottomSurface = 0 | |
65 | GrassB.CanCollide = true | |
66 | - | pi=math.pi |
66 | + | GrassB.Anchored = false |
67 | GrassB.Locked = true | |
68 | GrassB.BrickColor = BrickColor.new("Bright green") | |
69 | - | w=wait |
69 | + | GrassB.formFactor = "Plate" |
70 | GrassB.Size = Vector3.new(48, 0.4, 14) | |
71 | GrassB:BreakJoints() | |
72 | - | cf=cn |
72 | + | Weld = Instance.new("Weld") |
73 | Weld.Parent = GrassA | |
74 | Weld.Part0 = GrassA | |
75 | - | bn=bc |
75 | + | Weld.Part1 = GrassB |
76 | Weld.C0 = CFrame.new(20, 0, 17) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
77 | GrassC = Instance.new("Part") | |
78 | - | ts=tostring |
78 | + | GrassC.Parent = Model |
79 | GrassC.Name = "GrassC" | |
80 | GrassC.TopSurface = 0 | |
81 | GrassC.BottomSurface = 0 | |
82 | GrassC.CanCollide = true | |
83 | - | Workspace=game:GetService("Workspace") |
83 | + | GrassC.Anchored = false |
84 | GrassC.Locked = true | |
85 | GrassC.BrickColor = BrickColor.new("Bright green") | |
86 | - | Players=game:GetService("Players") |
86 | + | GrassC.formFactor = "Plate" |
87 | GrassC.Size = Vector3.new(24, 0.4, 40) | |
88 | GrassC:BreakJoints() | |
89 | - | Player=Players.LocalPlayer |
89 | + | Weld = Instance.new("Weld") |
90 | Weld.Parent = GrassA | |
91 | Weld.Part0 = GrassA | |
92 | - | Lighting=game:GetService("Lighting") |
92 | + | Weld.Part1 = GrassC |
93 | Weld.C0 = CFrame.new(-4, 0, 40) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
94 | GrassD = Instance.new("Part") | |
95 | - | Debris=game:GetService("Debris") |
95 | + | GrassD.Parent = Model |
96 | GrassD.Name = "GrassD" | |
97 | GrassD.TopSurface = 0 | |
98 | GrassD.BottomSurface = 0 | |
99 | GrassD.CanCollide = true | |
100 | - | work=Workspace |
100 | + | GrassD.Anchored = false |
101 | GrassD.Locked = true | |
102 | GrassD.BrickColor = BrickColor.new("Bright green") | |
103 | - | server=Players |
103 | + | GrassD.formFactor = "Plate" |
104 | GrassD.Size = Vector3.new(22, 0.4, 26) | |
105 | GrassD:BreakJoints() | |
106 | - | tb=Player |
106 | + | Weld = Instance.new("Weld") |
107 | Weld.Parent = GrassA | |
108 | Weld.Part0 = GrassA | |
109 | - | lighting=Lighting |
109 | + | Weld.Part1 = GrassD |
110 | Weld.C0 = CFrame.new(19, 0, 47) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
111 | GrassE = Instance.new("Part") | |
112 | - | deb=Debris |
112 | + | GrassE.Parent = Model |
113 | GrassE.Name = "GrassE" | |
114 | GrassE.TopSurface = 0 | |
115 | GrassE.BottomSurface = 0 | |
116 | GrassE.CanCollide = true | |
117 | - | asset = "http://www.roblox.com/asset/?id=" |
117 | + | GrassE.Anchored = false |
118 | GrassE.Locked = true | |
119 | GrassE.BrickColor = BrickColor.new("Bright green") | |
120 | - | Asset=asset |
120 | + | GrassE.formFactor = "Plate" |
121 | GrassE.Size = Vector3.new(14, 0.4, 36) | |
122 | GrassE:BreakJoints() | |
123 | Weld = Instance.new("Weld") | |
124 | Weld.Parent = GrassA | |
125 | - | ids = {} |
125 | + | Weld.Part0 = GrassA |
126 | Weld.Part1 = GrassE | |
127 | Weld.C0 = CFrame.new(37, 0, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
128 | - | ids.Shoot = 10209633 |
128 | + | GrassF = Instance.new("Part") |
129 | GrassF.Parent = Model | |
130 | GrassF.Name = "GrassF" | |
131 | - | ids.Reload = 10209636 |
131 | + | GrassF.TopSurface = 0 |
132 | GrassF.BottomSurface = 0 | |
133 | GrassF.CanCollide = true | |
134 | - | ids.Crown = 20329976 |
134 | + | GrassF.Anchored = false |
135 | GrassF.Locked = true | |
136 | GrassF.BrickColor = BrickColor.new("Bright green") | |
137 | - | ids.Crown2 = 1323306 |
137 | + | GrassF.formFactor = "Plate" |
138 | GrassF.Size = Vector3.new(13, 0.4, 14) | |
139 | GrassF:BreakJoints() | |
140 | - | ids.Icon = 52611635 |
140 | + | Weld = Instance.new("Weld") |
141 | Weld.Parent = GrassA | |
142 | Weld.Part0 = GrassA | |
143 | - | ids.Explode = 2697431 |
143 | + | Weld.Part1 = GrassF |
144 | Weld.C0 = CFrame.new(50.5, 0, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
145 | --1.1775 | |
146 | - | ids.Ring = 3270017 |
146 | + | SupportA = Instance.new("Part") |
147 | SupportA.Parent = Model | |
148 | SupportA.Name = "SupportA" | |
149 | SupportA.TopSurface = 0 | |
150 | SupportA.BottomSurface = 0 | |
151 | - | for i,v in pairs(ids) do |
151 | + | SupportA.CanCollide = true |
152 | SupportA.Anchored = false | |
153 | SupportA.Locked = true | |
154 | - | if type(v)=='number' then |
154 | + | SupportA.BrickColor = BrickColor.new("Brown") |
155 | SupportA.formFactor = "Symmetric" | |
156 | SupportA.Size = Vector3.new(32, 1, 20) | |
157 | - | ids[i]='http://www.roblox.com/asset/?id='..v |
157 | + | SupportA:BreakJoints() |
158 | Weld = Instance.new("Weld") | |
159 | Weld.Parent = GrassA | |
160 | Weld.Part0 = GrassA | |
161 | Weld.Part1 = SupportA | |
162 | Weld.C0 = CFrame.new(0, -0.7, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
163 | - | game:GetService("ContentProvider"):Preload(ids[i]) |
163 | + | SupportB = Instance.new("Part") |
164 | SupportB.Parent = Model | |
165 | SupportB.Name = "SupportB" | |
166 | SupportB.TopSurface = 0 | |
167 | SupportB.BottomSurface = 0 | |
168 | SupportB.CanCollide = true | |
169 | SupportB.Anchored = false | |
170 | SupportB.Locked = true | |
171 | - | qi = function(ttz) |
171 | + | SupportB.BrickColor = BrickColor.new("Brown") |
172 | SupportB.formFactor = "Symmetric" | |
173 | SupportB.Size = Vector3.new(1, 18, 1) | |
174 | - | local qii = it(ttz[1]) table.foreach(ttz,function(oi,oi2) |
174 | + | SupportB:BreakJoints() |
175 | Weld = Instance.new("Weld") | |
176 | Weld.Parent = GrassA | |
177 | - | if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) qii.Parent=ttz[2] return qii end |
177 | + | Weld.Part0 = GrassA |
178 | Weld.Part1 = SupportB | |
179 | Weld.C0 = CFrame.new(0, -7, 4) * CFrame.fromEulerAnglesXYZ(-math.pi/4, 0, 0) | |
180 | SupportC = Instance.new("Part") | |
181 | SupportC.Parent = Model | |
182 | - | q = function(f) |
182 | + | SupportC.Name = "SupportC" |
183 | SupportC.TopSurface = 0 | |
184 | SupportC.BottomSurface = 0 | |
185 | - | coroutine.resume(coroutine.create(function() f() end)) end |
185 | + | SupportC.CanCollide = true |
186 | SupportC.Anchored = false | |
187 | SupportC.Locked = true | |
188 | - | |
188 | + | SupportC.BrickColor = BrickColor.new("Brown") |
189 | SupportC.formFactor = "Symmetric" | |
190 | SupportC.Size = Vector3.new(1, 18, 1) | |
191 | - | ft = function(tablez,item) |
191 | + | SupportC:BreakJoints() |
192 | Weld = Instance.new("Weld") | |
193 | Weld.Parent = GrassA | |
194 | - | for i=1,#tablez do if tablez[i] == item then return i end end return nil end |
194 | + | Weld.Part0 = GrassA |
195 | Weld.Part1 = SupportC | |
196 | Weld.C0 = CFrame.new(10, -7, 4) * CFrame.fromEulerAnglesXYZ(-math.pi/4, 0, 0) | |
197 | SupportD = Instance.new("Part") | |
198 | SupportD.Parent = Model | |
199 | - | ft2 = function(tablez,item) |
199 | + | SupportD.Name = "Supportd" |
200 | SupportD.TopSurface = 0 | |
201 | SupportD.BottomSurface = 0 | |
202 | - | for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end |
202 | + | SupportD.CanCollide = true |
203 | SupportD.Anchored = false | |
204 | SupportD.Locked = true | |
205 | SupportD.BrickColor = BrickColor.new("Brown") | |
206 | SupportD.formFactor = "Symmetric" | |
207 | - | pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2) |
207 | + | SupportD.Size = Vector3.new(1, 18, 1) |
208 | SupportD:BreakJoints() | |
209 | Weld = Instance.new("Weld") | |
210 | - | local fp=nil |
210 | + | Weld.Parent = GrassA |
211 | Weld.Part0 = GrassA | |
212 | Weld.Part1 = SupportD | |
213 | - | if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then |
213 | + | Weld.C0 = CFrame.new(-10, -7, 4) * CFrame.fromEulerAnglesXYZ(-math.pi/4, 0, 0) |
214 | ||
215 | ||
216 | - | fp=it("Part",pa) |
216 | + | Stairs = Instance.new("Part") |
217 | Stairs.Parent = Model | |
218 | Stairs.Name = "Stairs" | |
219 | - | fp.Shape=sh or "Block" |
219 | + | Stairs.TopSurface = 0 |
220 | Stairs.BottomSurface = 0 | |
221 | Stairs.CanCollide = true | |
222 | - | fp.formFactor="Custom" |
222 | + | Stairs.Anchored = false |
223 | Stairs.Locked = true | |
224 | Stairs.BrickColor = BrickColor.new("Brown") | |
225 | - | elseif sh == "Wedge" then |
225 | + | Stairs.formFactor = "Plate" |
226 | Stairs.Size = Vector3.new(10, 0.4, 20) | |
227 | Stairs:BreakJoints() | |
228 | - | fp=it("WedgePart",pa) |
228 | + | Weld = Instance.new("Weld") |
229 | Weld.Parent = GrassA | |
230 | Weld.Part0 = GrassA | |
231 | - | fp.formFactor="Custom" |
231 | + | Weld.Part1 = Stairs |
232 | Weld.C0 = CFrame.new(-10, -7, 17) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0, 0) | |
233 | WallA = Instance.new("WedgePart") | |
234 | - | elseif sh == "CornerWedge" then |
234 | + | WallA.Parent = Model |
235 | WallA.Name = "WallA" | |
236 | WallA.TopSurface = 0 | |
237 | - | fp=it("CornerWedgePart",pa) |
237 | + | WallA.BottomSurface = 0 |
238 | WallA.CanCollide = true | |
239 | WallA.Anchored = false | |
240 | - | elseif sh == "VehicleSeat" then |
240 | + | WallA.Locked = true |
241 | WallA.BrickColor = BrickColor.new("Brown") | |
242 | WallA.formFactor = "Symmetric" | |
243 | - | fp=it("VehicleSeat",pa) |
243 | + | WallA.Size = Vector3.new(1, 10, 10) |
244 | WallA:BreakJoints() | |
245 | Weld = Instance.new("Weld") | |
246 | - | elseif sh == "Seat" then |
246 | + | Weld.Parent = GrassA |
247 | Weld.Part0 = GrassA | |
248 | Weld.Part1 = WallA | |
249 | - | fp=it("Seat",pa) |
249 | + | Weld.C0 = CFrame.new(-4.5, 4.8, 15) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) |
250 | RoofA = Instance.new("Part") | |
251 | RoofA.Parent = Model | |
252 | - | end |
252 | + | RoofA.Name = "RoofA" |
253 | RoofA.TopSurface = 0 | |
254 | RoofA.BottomSurface = 0 | |
255 | - | fp.Size=v3(x or 4,y or 2,z or 2) |
255 | + | RoofA.CanCollide = true |
256 | RoofA.Anchored = false | |
257 | RoofA.Locked = true | |
258 | - | fp.Friction = 2 |
258 | + | RoofA.BrickColor = BrickColor.new("Brown") |
259 | RoofA.formFactor = "Plate" | |
260 | RoofA.Size = Vector3.new(12, 0.4, 20) | |
261 | - | fp.CanCollide=c or true |
261 | + | RoofA:BreakJoints() |
262 | MeshA = Instance.new("BlockMesh") | |
263 | MeshA.Parent = RoofA | |
264 | - | fp.Anchored=a or false |
264 | + | MeshA.Scale = Vector3.new(1, 1, 1) |
265 | Weld = Instance.new("Weld") | |
266 | Weld.Parent = GrassA | |
267 | - | fp.BrickColor=bc(bc2 or "") |
267 | + | Weld.Part0 = WallA |
268 | Weld.Part1 = RoofA | |
269 | Weld.C0 = CFrame.new(5.5, -2, -2) * CFrame.fromEulerAnglesXYZ(-(math.pi/4), 0, 0) | |
270 | - | fp.Transparency=tr or 0 |
270 | + | WallB = Instance.new("WedgePart") |
271 | WallB.Parent = Model | |
272 | WallB.Name = "WallB" | |
273 | - | fp.Reflectance=re or 0 |
273 | + | WallB.TopSurface = 0 |
274 | WallB.BottomSurface = 0 | |
275 | WallB.CanCollide = true | |
276 | - | fp.BottomSurface=0 |
276 | + | WallB.Anchored = false |
277 | WallB.Locked = true | |
278 | WallB.BrickColor = BrickColor.new("Brown") | |
279 | - | fp.Name=pn or "TBLib Part" |
279 | + | WallB.formFactor = "Symmetric" |
280 | WallB.Size = Vector3.new(1, 10, 10) | |
281 | WallB:BreakJoints() | |
282 | - | fp.Locked = true |
282 | + | Weld = Instance.new("Weld") |
283 | Weld.Parent = GrassA | |
284 | Weld.Part0 = GrassA | |
285 | - | fp.TopSurface=0 |
285 | + | Weld.Part1 = WallB |
286 | Weld.C0 = CFrame.new(-15.5, 4.8, 15) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) | |
287 | Roof = Instance.new("WedgePart") | |
288 | - | fp.CFrame=cn(0,0,0) |
288 | + | Roof.Parent = Model |
289 | Roof.Name = "Roof" | |
290 | Roof.TopSurface = 0 | |
291 | - | fp:BreakJoints() |
291 | + | Roof.BottomSurface = 0 |
292 | Roof.CanCollide = true | |
293 | Roof.Anchored = false | |
294 | - | fp.Anchored = a |
294 | + | Roof.Locked = true |
295 | Roof.BrickColor = BrickColor.new("Brown") | |
296 | Roof.formFactor = "Symmetric" | |
297 | - | return fp |
297 | + | Roof.Size = Vector3.new(10, 1, 1) |
298 | Roof:BreakJoints() | |
299 | Weld = Instance.new("Weld") | |
300 | Weld.Parent = GrassA | |
301 | Weld.Part0 = GrassA | |
302 | Weld.Part1 = Roof | |
303 | Weld.C0 = CFrame.new(-10, 9.3, 10.5) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) | |
304 | FrontDoor = Instance.new("Part") | |
305 | - | function ClearClass(Object,Class) |
305 | + | FrontDoor.Parent = Model |
306 | FrontDoor.Name = "FrontDoor" | |
307 | FrontDoor.TopSurface = 0 | |
308 | - | for _,v in pairs(Object:GetChildren()) do |
308 | + | FrontDoor.BottomSurface = 0 |
309 | FrontDoor.CanCollide = true | |
310 | FrontDoor.Anchored = false | |
311 | - | if v:IsA(Class) then |
311 | + | FrontDoor.Locked = true |
312 | FrontDoor.BrickColor = BrickColor.new("Brown") | |
313 | FrontDoor.formFactor = "Symmetric" | |
314 | - | v:Destroy() |
314 | + | FrontDoor.Size = Vector3.new(10, 9, 1) |
315 | FrontDoor:BreakJoints() | |
316 | Status = Instance.new("IntValue") | |
317 | Status.Parent = FrontDoor | |
318 | Status.Name = "Status" | |
319 | Status.Value = 1 | |
320 | Weld = Instance.new("Weld") | |
321 | Weld.Parent = GrassA | |
322 | Weld.Name = "FrontDoorWeld" | |
323 | Weld.Part0 = GrassA | |
324 | Weld.Part1 = FrontDoor | |
325 | Weld.C0 = CFrame.new(-10, -5.7, 10.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
326 | WallC = Instance.new("Part") | |
327 | WallC.Parent = Model | |
328 | - | function GetClass(Object,Class) |
328 | + | WallC.Name = "WallC" |
329 | WallC.TopSurface = 0 | |
330 | WallC.BottomSurface = 0 | |
331 | - | for _,v in pairs(Object:GetChildren()) do |
331 | + | WallC.CanCollide = true |
332 | WallC.Anchored = false | |
333 | WallC.Locked = true | |
334 | - | if v:IsA(Class) then |
334 | + | WallC.BrickColor = BrickColor.new("Brown") |
335 | WallC.formFactor = "Symmetric" | |
336 | WallC.Size = Vector3.new(1, 14, 50) | |
337 | - | return v |
337 | + | WallC:BreakJoints() |
338 | Weld = Instance.new("Weld") | |
339 | Weld.Parent = GrassA | |
340 | Weld.Part0 = GrassA | |
341 | Weld.Part1 = WallC | |
342 | Weld.C0 = CFrame.new(-15.5, -7.2, 35) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) | |
343 | WallD = Instance.new("Part") | |
344 | WallD.Parent = Model | |
345 | WallD.Name = "WallD" | |
346 | WallD.TopSurface = 0 | |
347 | WallD.BottomSurface = 0 | |
348 | WallD.CanCollide = true | |
349 | WallD.Anchored = false | |
350 | WallD.Locked = true | |
351 | - | function re(par,obj) |
351 | + | WallD.BrickColor = BrickColor.new("Brown") |
352 | WallD.formFactor = "Symmetric" | |
353 | WallD.Size = Vector3.new(1, 14, 14) | |
354 | - | if par:findFirstChild(obj) then |
354 | + | WallD:BreakJoints() |
355 | Weld = Instance.new("Weld") | |
356 | Weld.Parent = GrassA | |
357 | - | par[obj]:Remove'' |
357 | + | Weld.Part0 = GrassA |
358 | Weld.Part1 = WallD | |
359 | Weld.C0 = CFrame.new(-4.5, -7.2, 17) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) | |
360 | - | end |
360 | + | FloorA = Instance.new("Part") |
361 | FloorA.Parent = Model | |
362 | FloorA.Name = "FloorA" | |
363 | FloorA.TopSurface = 0 | |
364 | FloorA.BottomSurface = 0 | |
365 | FloorA.CanCollide = true | |
366 | FloorA.Anchored = false | |
367 | FloorA.Locked = true | |
368 | - | function invis(o) |
368 | + | FloorA.BrickColor = BrickColor.new("Brown") |
369 | FloorA.formFactor = "Plate" | |
370 | FloorA.Size = Vector3.new(60, 0.4, 50) | |
371 | - | for i,v in pairs(o:children()) do |
371 | + | FloorA:BreakJoints() |
372 | Weld = Instance.new("Weld") | |
373 | Weld.Parent = GrassA | |
374 | - | if v:IsA("BasePart") then |
374 | + | Weld.Part0 = GrassA |
375 | Weld.Part1 = FloorA | |
376 | Weld.C0 = CFrame.new(14, -14, 35) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
377 | - | v.Transparency=1 |
377 | + | WallE = Instance.new("WedgePart") |
378 | WallE.Parent = Model | |
379 | WallE.Name = "WallE" | |
380 | - | end |
380 | + | WallE.TopSurface = 0 |
381 | WallE.BottomSurface = 0 | |
382 | WallE.CanCollide = true | |
383 | - | invis(v) |
383 | + | WallE.Anchored = false |
384 | WallE.Locked = true | |
385 | WallE.BrickColor = BrickColor.new("Brown") | |
386 | - | end |
386 | + | WallE.formFactor = "Symmetric" |
387 | WallE.Size = Vector3.new(12, 4, 4) | |
388 | WallE:BreakJoints() | |
389 | Weld = Instance.new("Weld") | |
390 | Weld.Parent = GrassA | |
391 | Weld.Part0 = GrassA | |
392 | Weld.Part1 = WallE | |
393 | Weld.C0 = CFrame.new(-10, -2.2, 22) * CFrame.fromEulerAnglesXYZ(math.pi, math.pi, 0) | |
394 | - | function newhats(p,o,o2) |
394 | + | WallF = Instance.new("Part") |
395 | WallF.Parent = Model | |
396 | WallF.Name = "WallF" | |
397 | - | for i,v in pairs(p:children()) do |
397 | + | WallF.TopSurface = 0 |
398 | WallF.BottomSurface = 0 | |
399 | WallF.CanCollide = true | |
400 | - | if v:IsA("Hat") then |
400 | + | WallF.Anchored = false |
401 | WallF.Locked = true | |
402 | WallF.BrickColor = BrickColor.new("Brown") | |
403 | - | local np=v.Handle:Clone'' |
403 | + | WallF.formFactor = "Symmetric" |
404 | WallF.Size = Vector3.new(60, 14, 1) | |
405 | WallF:BreakJoints() | |
406 | - | np.Transparency=0 |
406 | + | Weld = Instance.new("Weld") |
407 | Weld.Parent = GrassA | |
408 | Weld.Part0 = GrassA | |
409 | - | np.Mesh.Scale=np.Mesh.Scale*1.04 |
409 | + | Weld.Part1 = WallF |
410 | Weld.C0 = CFrame.new(14, -7.2, 10.5) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) | |
411 | WallG = Instance.new("Part") | |
412 | - | np.Parent=o |
412 | + | WallG.Parent = Model |
413 | WallG.Name = "WallG" | |
414 | WallG.TopSurface = 0 | |
415 | - | np.CFrame=v.Handle.CFrame |
415 | + | WallG.BottomSurface = 0 |
416 | WallG.CanCollide = true | |
417 | WallG.Anchored = false | |
418 | - | np.Name="Hat" |
418 | + | WallG.Locked = true |
419 | WallG.BrickColor = BrickColor.new("Brown") | |
420 | WallG.formFactor = "Symmetric" | |
421 | - | stick2(np,o2,o) |
421 | + | WallG.Size = Vector3.new(1, 14, 20) |
422 | WallG:BreakJoints() | |
423 | Weld = Instance.new("Weld") | |
424 | - | end |
424 | + | Weld.Parent = GrassA |
425 | Weld.Part0 = GrassA | |
426 | Weld.Part1 = WallG | |
427 | - | end |
427 | + | Weld.C0 = CFrame.new(43.5, -7.2, 20) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) |
428 | WallH = Instance.new("WedgePart") | |
429 | WallH.Parent = Model | |
430 | WallH.Name = "WallH" | |
431 | WallH.TopSurface = 0 | |
432 | WallH.BottomSurface = 0 | |
433 | WallH.CanCollide = true | |
434 | WallH.Anchored = false | |
435 | - | fade = function(prt,incr) |
435 | + | WallH.Locked = true |
436 | WallH.BrickColor = BrickColor.new("Brown") | |
437 | WallH.formFactor = "Symmetric" | |
438 | - | q(function() |
438 | + | WallH.Size = Vector3.new(1, 14, 14) |
439 | WallH:BreakJoints() | |
440 | Weld = Instance.new("Weld") | |
441 | - | for i=prt.Transparency,1,incr do |
441 | + | Weld.Parent = GrassA |
442 | Weld.Part0 = GrassA | |
443 | Weld.Part1 = WallH | |
444 | - | prt.Transparency=i |
444 | + | Weld.C0 = CFrame.new(50, -7.2, 29.5) * CFrame.fromEulerAnglesXYZ(0, -(math.pi/2), math.pi) |
445 | WindowA = Instance.new("Part") | |
446 | WindowA.Parent = Model | |
447 | - | wait() |
447 | + | WindowA.Name = "WindowA" |
448 | WindowA.TopSurface = 0 | |
449 | WindowA.BottomSurface = 0 | |
450 | - | end |
450 | + | WindowA.CanCollide = true |
451 | WindowA.Anchored = false | |
452 | WindowA.Locked = true | |
453 | - | prt:Remove'' |
453 | + | WindowA.BrickColor = BrickColor.new("Medium blue") |
454 | WindowA.Transparency = 0.5 | |
455 | WindowA.formFactor = "Plate" | |
456 | - | end) |
456 | + | WindowA.Size = Vector3.new(20, 1, 14) |
457 | WindowA:BreakJoints() | |
458 | MeshD = Instance.new("BlockMesh") | |
459 | MeshD.Parent = WindowA | |
460 | MeshD.Scale = Vector3.new(0.98, 1, 0.9) | |
461 | Status = Instance.new("IntValue") | |
462 | - | |
462 | + | Status.Parent = WindowA |
463 | Status.Name = "Status" | |
464 | Status.Value = 1 | |
465 | - | function weld(pa,p0,p1,x,y,z,a,b,c) |
465 | + | Weld = Instance.new("Weld") |
466 | Weld.Parent = GrassA | |
467 | Weld.Name = "WindowAWeld" | |
468 | - | local fw=it("Weld",pa) |
468 | + | Weld.Part0 = WallH |
469 | Weld.Part1 = WindowA | |
470 | F1 = WallH.CFrame * CFrame.new(-6.5, -7, -7) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, math.pi/4) | |
471 | - | fw.Part0=p0 |
471 | + | F2 = F1 * CFrame.new(0.2, 10, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) |
472 | HitPos = WallH.Position | |
473 | CJ = CFrame.new(HitPos) | |
474 | - | fw.Part1=p1 |
474 | + | C0 = WallH.CFrame:inverse() *CJ |
475 | C1 = F2:inverse() * CJ | |
476 | Weld.C0 = C0 | |
477 | - | fw.C0=cn(x,y,z)*ca(a,b,c) |
477 | + | Weld.C1 = C1 |
478 | WallI = Instance.new("WedgePart") | |
479 | WallI.Parent = Model | |
480 | - | return fw |
480 | + | WallI.Name = "WallI" |
481 | WallI.TopSurface = 0 | |
482 | WallI.BottomSurface = 0 | |
483 | WallI.CanCollide = true | |
484 | WallI.Anchored = false | |
485 | WallI.Locked = true | |
486 | WallI.BrickColor = BrickColor.new("Brown") | |
487 | WallI.formFactor = "Symmetric" | |
488 | WallI.Size = Vector3.new(1, 14, 14) | |
489 | WallI:BreakJoints() | |
490 | - | stick = function(hit2,hit) |
490 | + | Weld = Instance.new("Weld") |
491 | Weld.Parent = GrassA | |
492 | Weld.Part0 = GrassA | |
493 | - | return qi({"Weld",hit2,Part0=hit2,Part1=hit,C0=hit2.CFrame:inverse()*cn(hit2.Position),C1=hit.CFrame:inverse()*cn(hit2.Position)}) |
493 | + | Weld.Part1 = WallI |
494 | Weld.C0 = CFrame.new(50, -7.2, 42.5) * CFrame.fromEulerAnglesXYZ(0, -(math.pi/2), math.pi) | |
495 | WallJ = Instance.new("Part") | |
496 | WallJ.Parent = Model | |
497 | WallJ.Name = "WallJ" | |
498 | WallJ.TopSurface = 0 | |
499 | WallJ.BottomSurface = 0 | |
500 | WallJ.CanCollide = true | |
501 | - | function stick2(hit2,hit,tostick) |
501 | + | WallJ.Anchored = false |
502 | WallJ.Locked = true | |
503 | WallJ.BrickColor = BrickColor.new("Brown") | |
504 | - | local weld=it("Weld") |
504 | + | WallJ.formFactor = "Symmetric" |
505 | WallJ.Size = Vector3.new(1, 14, 18) | |
506 | WallJ:BreakJoints() | |
507 | - | weld.Part0=tostick |
507 | + | Weld = Instance.new("Weld") |
508 | Weld.Parent = GrassA | |
509 | Weld.Part0 = GrassA | |
510 | - | weld.Part1=hit2 |
510 | + | Weld.Part1 = WallJ |
511 | Weld.C0 = CFrame.new(43.5, -7.2, 51) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) | |
512 | WallK = Instance.new("Part") | |
513 | - | local HitPos=hit.Position |
513 | + | WallK.Parent = Model |
514 | WallK.Name = "WallK" | |
515 | WallK.TopSurface = 0 | |
516 | - | local CJ=cn(HitPos) |
516 | + | WallK.BottomSurface = 0 |
517 | WallK.CanCollide = true | |
518 | WallK.Anchored = false | |
519 | - | local C0=hit2.CFrame:inverse() *CJ |
519 | + | WallK.Locked = true |
520 | WallK.BrickColor = BrickColor.new("Brown") | |
521 | WallK.formFactor = "Symmetric" | |
522 | - | local C1=hit.CFrame:inverse() * CJ weld.C0=C1 |
522 | + | WallK.Size = Vector3.new(60, 14, 1) |
523 | WallK:BreakJoints() | |
524 | Weld = Instance.new("Weld") | |
525 | - | weld.C1=C0 |
525 | + | Weld.Parent = GrassA |
526 | Weld.Part0 = GrassA | |
527 | Weld.Part1 = WallK | |
528 | - | weld.Parent=hit2 |
528 | + | Weld.C0 = CFrame.new(14, -7.2, 59.5) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) |
529 | RoofB = Instance.new("Part") | |
530 | RoofB.Parent = Model | |
531 | RoofB.Name = "RoofB" | |
532 | RoofB.TopSurface = 0 | |
533 | RoofB.BottomSurface = 0 | |
534 | RoofB.CanCollide = true | |
535 | RoofB.Anchored = false | |
536 | - | ray = function(Pos, Dir,tab) |
536 | + | RoofB.Locked = true |
537 | RoofB.BrickColor = BrickColor.new("Brown") | |
538 | RoofB.formFactor = "Plate" | |
539 | - | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),tab) |
539 | + | RoofB.Size = Vector3.new(14, 0.4, 14) |
540 | RoofB:BreakJoints() | |
541 | Weld = Instance.new("Weld") | |
542 | Weld.Parent = GrassA | |
543 | Weld.Part0 = GrassA | |
544 | Weld.Part1 = RoofB | |
545 | - | |
545 | + | Weld.C0 = CFrame.new(50, -0.4, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
546 | RoofC = Instance.new("Part") | |
547 | RoofC.Parent = Model | |
548 | - | function rtab(tabz,obj) |
548 | + | RoofC.Name = "RoofC" |
549 | RoofC.TopSurface = 0 | |
550 | RoofC.BottomSurface = 0 | |
551 | - | for i=1,#tabz do |
551 | + | RoofC.CanCollide = true |
552 | RoofC.Anchored = false | |
553 | RoofC.Locked = true | |
554 | - | if tabz[i] == obj then |
554 | + | RoofC.BrickColor = BrickColor.new("Brown") |
555 | RoofC.formFactor = "Plate" | |
556 | RoofC.Size = Vector3.new(14, 0.4, 50) | |
557 | - | tr(tabz,i) |
557 | + | RoofC:BreakJoints() |
558 | Weld = Instance.new("Weld") | |
559 | Weld.Parent = GrassA | |
560 | - | break |
560 | + | Weld.Part0 = GrassA |
561 | Weld.Part1 = RoofC | |
562 | Weld.C0 = CFrame.new(37, -0.4, 35) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
563 | - | end |
563 | + | RoofD = Instance.new("Part") |
564 | RoofD.Parent = Model | |
565 | RoofD.Name = "RoofD" | |
566 | - | end |
566 | + | RoofD.TopSurface = 0 |
567 | RoofD.BottomSurface = 0 | |
568 | RoofD.CanCollide = true | |
569 | RoofD.Anchored = false | |
570 | RoofD.Locked = true | |
571 | RoofD.BrickColor = BrickColor.new("Brown") | |
572 | RoofD.formFactor = "Plate" | |
573 | RoofD.Size = Vector3.new(48, 0.4, 14) | |
574 | - | sTrail={} |
574 | + | RoofD:BreakJoints() |
575 | Weld = Instance.new("Weld") | |
576 | Weld.Parent = GrassA | |
577 | - | function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob) |
577 | + | Weld.Part0 = GrassA |
578 | Weld.Part1 = RoofD | |
579 | Weld.C0 = CFrame.new(20, -0.4, 17) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
580 | - | local oldpos=(ob.CFrame *ofz).p local lopz2=0 |
580 | + | WallL = Instance.new("WedgePart") |
581 | WallL.Parent = Model | |
582 | WallL.Name = "WallL" | |
583 | - | local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1 |
583 | + | WallL.TopSurface = 0 |
584 | WallL.BottomSurface = 0 | |
585 | WallL.CanCollide = true | |
586 | - | local mag=(oldpos - obp).magnitude |
586 | + | WallL.Anchored = false |
587 | WallL.Locked = true | |
588 | WallL.BrickColor = BrickColor.new("Brown") | |
589 | - | local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true |
589 | + | WallL.formFactor = "Symmetric" |
590 | WallL.Size = Vector3.new(1, 3, 3) | |
591 | WallL:BreakJoints() | |
592 | - | tr.CFrame=cn(oldpos,obp) |
592 | + | Weld = Instance.new("Weld") |
593 | Weld.Parent = GrassA | |
594 | Weld.Part0 = GrassA | |
595 | - | tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) |
595 | + | Weld.Part1 = WallL |
596 | Weld.C0 = CFrame.new(29, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, -(math.pi/2), 0) | |
597 | WallM = Instance.new("WedgePart") | |
598 | - | local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) |
598 | + | WallM.Parent = Model |
599 | WallM.Name = "WallM" | |
600 | WallM.TopSurface = 0 | |
601 | - | cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) |
601 | + | WallM.BottomSurface = 0 |
602 | WallM.CanCollide = true | |
603 | WallM.Anchored = false | |
604 | - | tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end |
604 | + | WallM.Locked = true |
605 | WallM.BrickColor = BrickColor.new("Brown") | |
606 | WallM.formFactor = "Symmetric" | |
607 | - | repeat loltr() |
607 | + | WallM.Size = Vector3.new(1, 3, 3) |
608 | WallM:BreakJoints() | |
609 | Weld = Instance.new("Weld") | |
610 | - | wait(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end |
610 | + | Weld.Parent = GrassA |
611 | Weld.Part0 = GrassA | |
612 | Weld.Part1 = WallM | |
613 | Weld.C0 = CFrame.new(29, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, -(math.pi/2), 0) | |
614 | WallN = Instance.new("WedgePart") | |
615 | - | Trail = function(ob,times,waitz,col,thickz,ofz) -- Brick Trail |
615 | + | WallN.Parent = Model |
616 | WallN.Name = "WallN" | |
617 | WallN.TopSurface = 0 | |
618 | - | q(function() |
618 | + | WallN.BottomSurface = 0 |
619 | WallN.CanCollide = true | |
620 | WallN.Anchored = false | |
621 | - | local oldpos=(ob.CFrame *ofz).p |
621 | + | WallN.Locked = true |
622 | WallN.BrickColor = BrickColor.new("Brown") | |
623 | WallN.formFactor = "Symmetric" | |
624 | - | for i=1,times do |
624 | + | WallN.Size = Vector3.new(1, 3, 3) |
625 | WallN:BreakJoints() | |
626 | Weld = Instance.new("Weld") | |
627 | - | if effon==true then |
627 | + | Weld.Parent = GrassA |
628 | Weld.Part0 = GrassA | |
629 | Weld.Part1 = WallN | |
630 | - | local obp=(ob.CFrame *ofz).p |
630 | + | Weld.C0 = CFrame.new(9, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0) |
631 | WallO = Instance.new("WedgePart") | |
632 | WallO.Parent = Model | |
633 | - | local mag=(oldpos - obp).magnitude |
633 | + | WallO.Name = "WallO" |
634 | WallO.TopSurface = 0 | |
635 | WallO.BottomSurface = 0 | |
636 | - | local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) |
636 | + | WallO.CanCollide = true |
637 | WallO.Anchored = false | |
638 | WallO.Locked = true | |
639 | - | tr.Anchored=true |
639 | + | WallO.BrickColor = BrickColor.new("Brown") |
640 | WallO.formFactor = "Symmetric" | |
641 | WallO.Size = Vector3.new(1, 3, 3) | |
642 | - | tr.CFrame=cn(oldpos,obp) |
642 | + | WallO:BreakJoints() |
643 | Weld = Instance.new("Weld") | |
644 | Weld.Parent = GrassA | |
645 | - | tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) |
645 | + | Weld.Part0 = GrassA |
646 | Weld.Part1 = WallO | |
647 | Weld.C0 = CFrame.new(9, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0) | |
648 | - | trm=it("CylinderMesh",tr) |
648 | + | RoofE = Instance.new("Part") |
649 | RoofE.Parent = Model | |
650 | RoofE.Name = "RoofE" | |
651 | - | trm.Scale=v3(thickz,mag*5,thickz) |
651 | + | RoofE.TopSurface = 0 |
652 | RoofE.BottomSurface = 0 | |
653 | RoofE.CanCollide = true | |
654 | - | q(function() |
654 | + | RoofE.Anchored = false |
655 | RoofE.Locked = true | |
656 | RoofE.BrickColor = BrickColor.new("Brown") | |
657 | - | for i=thickz,0,thickz/10 do |
657 | + | RoofE.formFactor = "Plate" |
658 | RoofE.Size = Vector3.new(24, 0.4, 36) | |
659 | RoofE:BreakJoints() | |
660 | - | trm.Scale=v3(i,mag*5,i) |
660 | + | Weld = Instance.new("Weld") |
661 | Weld.Parent = GrassA | |
662 | Weld.Part0 = GrassA | |
663 | - | wait() |
663 | + | Weld.Part1 = RoofE |
664 | Weld.C0 = CFrame.new(-4, -0.4, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
665 | RoofF = Instance.new("Part") | |
666 | - | end |
666 | + | RoofF.Parent = Model |
667 | RoofF.Name = "RoofF" | |
668 | RoofF.TopSurface = 0 | |
669 | - | tr:Remove'' |
669 | + | RoofF.BottomSurface = 0 |
670 | RoofF.CanCollide = true | |
671 | RoofF.Anchored = false | |
672 | - | end) |
672 | + | RoofF.Locked = true |
673 | RoofF.BrickColor = BrickColor.new("Brown") | |
674 | RoofF.formFactor = "Plate" | |
675 | - | tr.CFrame=tr.CFrame *ca(rd(90),0,0) |
675 | + | RoofF.Size = Vector3.new(22, 0.4, 26) |
676 | RoofF:BreakJoints() | |
677 | Weld = Instance.new("Weld") | |
678 | - | oldpos=obp wait(waitz) |
678 | + | Weld.Parent = GrassA |
679 | Weld.Part0 = GrassA | |
680 | Weld.Part1 = RoofF | |
681 | - | end |
681 | + | Weld.C0 = CFrame.new(19, -0.4, 47) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
682 | WallP = Instance.new("Part") | |
683 | WallP.Parent = Model | |
684 | - | end |
684 | + | WallP.Name = "WallP" |
685 | WallP.TopSurface = 0 | |
686 | WallP.BottomSurface = 0 | |
687 | - | end) |
687 | + | WallP.CanCollide = true |
688 | WallP.Anchored = false | |
689 | WallP.Locked = true | |
690 | WallP.BrickColor = BrickColor.new("Brown") | |
691 | WallP.formFactor = "Symmetric" | |
692 | WallP.Size = Vector3.new(1, 3, 1) | |
693 | WallP:BreakJoints() | |
694 | Mesh = Instance.new("BlockMesh") | |
695 | - | de = function(it,ti) game:service'Debris':AddItem(it,ti) end -- Debris |
695 | + | Mesh.Parent = WallP |
696 | Mesh.Scale = Vector3.new(1, 1, 1) | |
697 | Weld = Instance.new("Weld") | |
698 | Weld.Parent = GrassA | |
699 | Weld.Part0 = GrassA | |
700 | - | GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() -- Glowmesh |
700 | + | Weld.Part1 = WallP |
701 | Weld.C0 = CFrame.new(27, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
702 | WindowB = Instance.new("Part") | |
703 | - | local spi=pa(rootz,"glowmesh","Block",mv3.X,mv3.Y,mv3.Z,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) spi.CanCollide=false if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim=it("BlockMesh",spi) else spim.MeshType="FileMesh" spim.MeshId=meshid2 end |
703 | + | WindowB.Parent = Model |
704 | WindowB.Name = "WindowB" | |
705 | WindowB.TopSurface = 0 | |
706 | - | if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end |
706 | + | WindowB.BottomSurface = 0 |
707 | WindowB.CanCollide = true | |
708 | WindowB.Anchored = false | |
709 | - | for i=l1,l2,l3 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end) |
709 | + | WindowB.Locked = true |
710 | WindowB.BrickColor = BrickColor.new("Medium blue") | |
711 | WindowB.Transparency = 0.5 | |
712 | WindowB.formFactor = "Symmetric" | |
713 | WindowB.Size = Vector3.new(3, 3, 1) | |
714 | WindowB:BreakJoints() | |
715 | Mesh = Instance.new("BlockMesh") | |
716 | Mesh.Parent = WindowB | |
717 | - | DetectSurface = function(pos, part) -- Surface Detector |
717 | + | Mesh.Scale = Vector3.new(1, 1, 0.5) |
718 | Weld = Instance.new("Weld") | |
719 | Weld.Parent = GrassA | |
720 | - | local surface = nil local pospos = part.CFrame |
720 | + | Weld.Name = "WindowWeld" |
721 | Weld.Part0 = GrassA | |
722 | Weld.Part1 = WindowB | |
723 | - | local pos2 = pospos:pointToObjectSpace(pos) local siz = part.Size local shaep = part.Shape |
723 | + | Weld.C0 = CFrame.new(25, 0.9, 24.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
724 | WallQ = Instance.new("Part") | |
725 | WallQ.Parent = Model | |
726 | - | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then |
726 | + | WallQ.Name = "WallQ" |
727 | WallQ.TopSurface = 0 | |
728 | WallQ.BottomSurface = 0 | |
729 | - | surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)} |
729 | + | WallQ.CanCollide = true |
730 | WallQ.Anchored = false | |
731 | WallQ.Locked = true | |
732 | - | else if pos2.Y > ((siz.Y/2)-0.01) then surface = {"Top", ca(0, 0, 0)} |
732 | + | WallQ.BrickColor = BrickColor.new("Brown") |
733 | WallQ.formFactor = "Symmetric" | |
734 | WallQ.Size = Vector3.new(1, 3, 1) | |
735 | - | elseif pos2.Y < -((siz.Y/2)-0.01) then surface = {"Bottom", ca(-math.pi, 0, 0)} elseif pos2.X > ((siz.X/2)-0.01) then surface = {"Right", ca(0, 0, rd(-90))} |
735 | + | WallQ:BreakJoints() |
736 | Mesh = Instance.new("BlockMesh") | |
737 | Mesh.Parent = WallQ | |
738 | - | elseif pos2.X < -((siz.X/2)-0.01) then surface = {"Left", ca(0, 0, rd(90))} elseif pos2.Z > ((siz.Z/2)-0.01) then surface = {"Back", ca(rd(90), 0, 0)} elseif pos2.Z < -((siz.Z/2)-0.01) then surface = {"Front", ca(rd(-90), 0, 0)} end end return surface end |
738 | + | Mesh.Scale = Vector3.new(1, 1, 1) |
739 | Weld = Instance.new("Weld") | |
740 | Weld.Parent = GrassA | |
741 | Weld.Part0 = GrassA | |
742 | Weld.Part1 = WallQ | |
743 | - | BulletHole = function(HitPos,HitObj,sc,img,par) -- Bullethole function |
743 | + | Weld.C0 = CFrame.new(23, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
744 | WindowC = Instance.new("Part") | |
745 | WindowC.Parent = Model | |
746 | - | local Surface = DetectSurface(HitPos, HitObj) |
746 | + | WindowC.Name = "WindowC" |
747 | WindowC.TopSurface = 0 | |
748 | WindowC.BottomSurface = 0 | |
749 | - | local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2] |
749 | + | WindowC.CanCollide = true |
750 | WindowC.Anchored = false | |
751 | WindowC.Locked = true | |
752 | - | if Surface[1] == "Anything" then C = Surface[2] end local theimg = img or ds.BulletHole |
752 | + | WindowC.BrickColor = BrickColor.new("Medium blue") |
753 | WindowC.Transparency = 0.5 | |
754 | WindowC.formFactor = "Symmetric" | |
755 | - | local bl = pa(workspace or par,"bullethole","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=theimg}) |
755 | + | WindowC.Size = Vector3.new(3, 3, 1) |
756 | WindowC:BreakJoints() | |
757 | Mesh = Instance.new("BlockMesh") | |
758 | - | bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end q(function() wait(5) for i=0,1,0.05 do bl.Size=v3(-i*sc,0,-i*sc) wait() end de(bl,0) end) |
758 | + | Mesh.Parent = WindowC |
759 | Mesh.Scale = Vector3.new(1, 1, 0.5) | |
760 | Weld = Instance.new("Weld") | |
761 | Weld.Parent = GrassA | |
762 | Weld.Name = "WindowWeld" | |
763 | Weld.Part0 = GrassA | |
764 | Weld.Part1 = WindowC | |
765 | Weld.C0 = CFrame.new(21, 0.9, 24.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
766 | - | so = function(id,par,vol,pit) q(function() -- Sound maker |
766 | + | WallR = Instance.new("Part") |
767 | WallR.Parent = Model | |
768 | WallR.Name = "WallR" | |
769 | - | local sou = qi({"Sound",par or workspace,Volume=vol,Pitch=pit or 1,SoundId=id}) |
769 | + | WallR.TopSurface = 0 |
770 | WallR.BottomSurface = 0 | |
771 | WallR.CanCollide = true | |
772 | - | wait() sou:play() wait(6) sou:Remove() end) end |
772 | + | WallR.Anchored = false |
773 | WallR.Locked = true | |
774 | WallR.BrickColor = BrickColor.new("Brown") | |
775 | WallR.formFactor = "Symmetric" | |
776 | WallR.Size = Vector3.new(1, 3, 1) | |
777 | - | -- local/so(asset..ds.GothicMusic,workspace,1,2.6) |
777 | + | WallR:BreakJoints() |
778 | Mesh = Instance.new("BlockMesh") | |
779 | Mesh.Parent = WallR | |
780 | Mesh.Scale = Vector3.new(1, 1, 1) | |
781 | Weld = Instance.new("Weld") | |
782 | - | function GetRegion(p0,p1,f,f2) q(function() |
782 | + | Weld.Parent = GrassA |
783 | Weld.Part0 = GrassA | |
784 | Weld.Part1 = WallR | |
785 | - | for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end |
785 | + | Weld.C0 = CFrame.new(19, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
786 | WindowD = Instance.new("Part") | |
787 | WindowD.Parent = Model | |
788 | - | end) end |
788 | + | WindowD.Name = "WindowD" |
789 | WindowD.TopSurface = 0 | |
790 | WindowD.BottomSurface = 0 | |
791 | - | |
791 | + | WindowD.CanCollide = true |
792 | WindowD.Anchored = false | |
793 | WindowD.Locked = true | |
794 | - | FindGround = function(pos) -- ground finder |
794 | + | WindowD.BrickColor = BrickColor.new("Medium blue") |
795 | WindowD.Transparency = 0.5 | |
796 | WindowD.formFactor = "Symmetric" | |
797 | - | local ax,ay,az = pos:toEulerAnglesXYZ() |
797 | + | WindowD.Size = Vector3.new(3, 3, 1) |
798 | WindowD:BreakJoints() | |
799 | Mesh = Instance.new("BlockMesh") | |
800 | - | local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0))) |
800 | + | Mesh.Parent = WindowD |
801 | Mesh.Scale = Vector3.new(1, 1, 0.5) | |
802 | Weld = Instance.new("Weld") | |
803 | - | if bhit and bpos then |
803 | + | Weld.Parent = GrassA |
804 | Weld.Name = "WindowWeld" | |
805 | Weld.Part0 = GrassA | |
806 | - | return cn(bpos)*ca(ax,ay,az) |
806 | + | Weld.Part1 = WindowD |
807 | Weld.C0 = CFrame.new(17, 0.9, 24.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
808 | WallS = Instance.new("Part") | |
809 | - | end |
809 | + | WallS.Parent = Model |
810 | WallS.Name = "WallS" | |
811 | WallS.TopSurface = 0 | |
812 | - | return nil |
812 | + | WallS.BottomSurface = 0 |
813 | WallS.CanCollide = true | |
814 | WallS.Anchored = false | |
815 | WallS.Locked = true | |
816 | WallS.BrickColor = BrickColor.new("Brown") | |
817 | WallS.formFactor = "Symmetric" | |
818 | WallS.Size = Vector3.new(1, 3, 1) | |
819 | WallS:BreakJoints() | |
820 | - | function NPC(Name, Position) -- npc maker |
820 | + | Mesh = Instance.new("BlockMesh") |
821 | Mesh.Parent = WallS | |
822 | Mesh.Scale = Vector3.new(1, 1, 1) | |
823 | - | local Character = Instance.new("Model") |
823 | + | Weld = Instance.new("Weld") |
824 | Weld.Parent = GrassA | |
825 | Weld.Part0 = GrassA | |
826 | - | Character.Name = Name |
826 | + | Weld.Part1 = WallS |
827 | Weld.C0 = CFrame.new(15, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
828 | WindowE = Instance.new("Part") | |
829 | - | local Humanoid = Instance.new("Humanoid") |
829 | + | WindowE.Parent = Model |
830 | WindowE.Name = "WindowE" | |
831 | WindowE.TopSurface = 0 | |
832 | - | Humanoid.Parent = Character |
832 | + | WindowE.BottomSurface = 0 |
833 | WindowE.CanCollide = true | |
834 | WindowE.Anchored = false | |
835 | - | local Template = Instance.new("Part") |
835 | + | WindowE.Locked = true |
836 | WindowE.BrickColor = BrickColor.new("Medium blue") | |
837 | WindowE.Transparency = 0.5 | |
838 | - | Template.FormFactor = "Custom" |
838 | + | WindowE.formFactor = "Symmetric" |
839 | WindowE.Size = Vector3.new(3, 3, 1) | |
840 | WindowE:BreakJoints() | |
841 | - | Template.Size = Vector3.new(1, 2, 1) |
841 | + | Mesh = Instance.new("BlockMesh") |
842 | Mesh.Parent = WindowE | |
843 | Mesh.Scale = Vector3.new(1, 1, 0.5) | |
844 | - | Template.Locked = true |
844 | + | Weld = Instance.new("Weld") |
845 | Weld.Parent = GrassA | |
846 | Weld.Name = "WindowWeld" | |
847 | - | local Head = Template:Clone() |
847 | + | Weld.Part0 = GrassA |
848 | Weld.Part1 = WindowE | |
849 | Weld.C0 = CFrame.new(13, 0.9, 24.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
850 | - | Head.Name = "Head" |
850 | + | WallT = Instance.new("Part") |
851 | WallT.Parent = Model | |
852 | WallT.Name = "WallT" | |
853 | - | Head.TopSurface = "Smooth" |
853 | + | WallT.TopSurface = 0 |
854 | WallT.BottomSurface = 0 | |
855 | WallT.CanCollide = true | |
856 | - | Head.BottomSurface = "Smooth" |
856 | + | WallT.Anchored = false |
857 | WallT.Locked = true | |
858 | WallT.BrickColor = BrickColor.new("Brown") | |
859 | - | Head.Size = Vector3.new(2, 1, 1) |
859 | + | WallT.formFactor = "Symmetric" |
860 | WallT.Size = Vector3.new(1, 3, 1) | |
861 | WallT:BreakJoints() | |
862 | - | Head.Parent = Character |
862 | + | Mesh = Instance.new("BlockMesh") |
863 | Mesh.Parent = WallT | |
864 | Mesh.Scale = Vector3.new(1, 1, 1) | |
865 | - | local Mesh = Instance.new("SpecialMesh") |
865 | + | Weld = Instance.new("Weld") |
866 | Weld.Parent = GrassA | |
867 | Weld.Part0 = GrassA | |
868 | - | Mesh.MeshType = "Head" |
868 | + | Weld.Part1 = WallT |
869 | Weld.C0 = CFrame.new(11, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
870 | WallU = Instance.new("Part") | |
871 | - | Mesh.Scale = Vector3.new(1.25, 1.25, 1.25) |
871 | + | WallU.Parent = Model |
872 | WallU.Name = "WallU" | |
873 | WallU.TopSurface = 0 | |
874 | - | Mesh.Parent = Head |
874 | + | WallU.BottomSurface = 0 |
875 | WallU.CanCollide = true | |
876 | WallU.Anchored = false | |
877 | - | local Face = Instance.new("Decal") |
877 | + | WallU.Locked = true |
878 | WallU.BrickColor = BrickColor.new("Brown") | |
879 | WallU.formFactor = "Symmetric" | |
880 | - | Face.Name = "face" |
880 | + | WallU.Size = Vector3.new(1, 3, 1) |
881 | WallU:BreakJoints() | |
882 | Mesh = Instance.new("BlockMesh") | |
883 | - | Face.Texture = "rbxasset://textures/face.png" |
883 | + | Mesh.Parent = WallU |
884 | Mesh.Scale = Vector3.new(1, 1, 1) | |
885 | Weld = Instance.new("Weld") | |
886 | - | Face.Parent = Head |
886 | + | Weld.Parent = GrassA |
887 | Weld.Part0 = GrassA | |
888 | Weld.Part1 = WallU | |
889 | - | local Torso = Template:Clone() |
889 | + | Weld.C0 = CFrame.new(27, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
890 | WindowF = Instance.new("Part") | |
891 | WindowF.Parent = Model | |
892 | - | Torso.Name = "Torso" |
892 | + | WindowF.Name = "WindowF" |
893 | WindowF.TopSurface = 0 | |
894 | WindowF.BottomSurface = 0 | |
895 | - | Torso.LeftSurface = "Weld" |
895 | + | WindowF.CanCollide = true |
896 | WindowF.Anchored = false | |
897 | WindowF.Locked = true | |
898 | - | Torso.RightSurface = "Weld" |
898 | + | WindowF.BrickColor = BrickColor.new("Medium blue") |
899 | WindowF.Transparency = 0.5 | |
900 | WindowF.formFactor = "Symmetric" | |
901 | - | Torso.CFrame = CFrame.new(0, 10000, 0) |
901 | + | WindowF.Size = Vector3.new(3, 3, 1) |
902 | WindowF:BreakJoints() | |
903 | Mesh = Instance.new("BlockMesh") | |
904 | - | Torso.Size = Vector3.new(2, 2, 1) |
904 | + | Mesh.Parent = WindowF |
905 | Mesh.Scale = Vector3.new(1, 1, 0.5) | |
906 | Weld = Instance.new("Weld") | |
907 | - | Torso.Parent = Character |
907 | + | Weld.Parent = GrassA |
908 | Weld.Name = "WindowWeld" | |
909 | Weld.Part0 = GrassA | |
910 | - | local TShirt = Instance.new("Decal") |
910 | + | Weld.Part1 = WindowF |
911 | Weld.C0 = CFrame.new(25, 0.9, 33.75) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
912 | WallV = Instance.new("Part") | |
913 | - | TShirt.Name = "roblox" |
913 | + | WallV.Parent = Model |
914 | WallV.Name = "WallV" | |
915 | WallV.TopSurface = 0 | |
916 | - | TShirt.Parent = Torso |
916 | + | WallV.BottomSurface = 0 |
917 | WallV.CanCollide = true | |
918 | WallV.Anchored = false | |
919 | - | local LeftArm = Template:Clone() |
919 | + | WallV.Locked = true |
920 | WallV.BrickColor = BrickColor.new("Brown") | |
921 | WallV.formFactor = "Symmetric" | |
922 | - | LeftArm.Name = "Left Arm" |
922 | + | WallV.Size = Vector3.new(1, 3, 1) |
923 | WallV:BreakJoints() | |
924 | Mesh = Instance.new("BlockMesh") | |
925 | - | LeftArm.Parent = Character |
925 | + | Mesh.Parent = WallV |
926 | Mesh.Scale = Vector3.new(1, 1, 1) | |
927 | Weld = Instance.new("Weld") | |
928 | - | local RightArm = Template:Clone() |
928 | + | Weld.Parent = GrassA |
929 | Weld.Part0 = GrassA | |
930 | Weld.Part1 = WallV | |
931 | - | RightArm.Name = "Right Arm" |
931 | + | Weld.C0 = CFrame.new(23, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
932 | WindowG = Instance.new("Part") | |
933 | WindowG.Parent = Model | |
934 | - | RightArm.Parent = Character |
934 | + | WindowG.Name = "WindowG" |
935 | WindowG.TopSurface = 0 | |
936 | WindowG.BottomSurface = 0 | |
937 | - | local LeftLeg = Template:Clone() |
937 | + | WindowG.CanCollide = true |
938 | WindowG.Anchored = false | |
939 | WindowG.Locked = true | |
940 | - | LeftLeg.Name = "Left Leg" |
940 | + | WindowG.BrickColor = BrickColor.new("Medium blue") |
941 | WindowG.Transparency = 0.5 | |
942 | WindowG.formFactor = "Symmetric" | |
943 | - | LeftLeg.Parent = Character |
943 | + | WindowG.Size = Vector3.new(3, 3, 1) |
944 | WindowG:BreakJoints() | |
945 | Mesh = Instance.new("BlockMesh") | |
946 | - | local RightLeg = Template:Clone() |
946 | + | Mesh.Parent = WindowG |
947 | Mesh.Scale = Vector3.new(1, 1, 0.5) | |
948 | Weld = Instance.new("Weld") | |
949 | - | RightLeg.Name = "Right Leg" |
949 | + | Weld.Parent = GrassA |
950 | Weld.Name = "WindowWeld" | |
951 | Weld.Part0 = GrassA | |
952 | - | RightLeg.Parent = Character |
952 | + | Weld.Part1 = WindowG |
953 | Weld.C0 = CFrame.new(21, 0.9, 33.75) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
954 | WallW = Instance.new("Part") | |
955 | - | Character:BreakJoints() |
955 | + | WallW.Parent = Model |
956 | WallW.Name = "WallW" | |
957 | WallW.TopSurface = 0 | |
958 | - | local Neck = Instance.new("Weld") |
958 | + | WallW.BottomSurface = 0 |
959 | WallW.CanCollide = true | |
960 | WallW.Anchored = false | |
961 | - | Neck.Name = "Neck" |
961 | + | WallW.Locked = true |
962 | WallW.BrickColor = BrickColor.new("Brown") | |
963 | WallW.formFactor = "Symmetric" | |
964 | - | Neck.Part0 = Torso |
964 | + | WallW.Size = Vector3.new(1, 3, 1) |
965 | WallW:BreakJoints() | |
966 | Mesh = Instance.new("BlockMesh") | |
967 | - | Neck.Part1 = Head |
967 | + | Mesh.Parent = WallW |
968 | Mesh.Scale = Vector3.new(1, 1, 1) | |
969 | Weld = Instance.new("Weld") | |
970 | - | Neck.C0 = CFrame.new(0, 1.5, 0) |
970 | + | Weld.Parent = GrassA |
971 | Weld.Part0 = GrassA | |
972 | Weld.Part1 = WallW | |
973 | - | Neck.Parent = Torso |
973 | + | Weld.C0 = CFrame.new(19, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
974 | WindowH = Instance.new("Part") | |
975 | WindowH.Parent = Model | |
976 | - | local LeftShoulder = Instance.new("Motor") |
976 | + | WindowH.Name = "WindowH" |
977 | WindowH.TopSurface = 0 | |
978 | WindowH.BottomSurface = 0 | |
979 | - | LeftShoulder.Name = "Left Shoulder" |
979 | + | WindowH.CanCollide = true |
980 | WindowH.Anchored = false | |
981 | WindowH.Locked = true | |
982 | - | LeftShoulder.Part0 = Torso |
982 | + | WindowH.BrickColor = BrickColor.new("Medium blue") |
983 | WindowH.Transparency = 0.5 | |
984 | WindowH.formFactor = "Symmetric" | |
985 | - | LeftShoulder.Part1 = LeftArm |
985 | + | WindowH.Size = Vector3.new(3, 3, 1) |
986 | WindowH:BreakJoints() | |
987 | Mesh = Instance.new("BlockMesh") | |
988 | - | LeftShoulder.MaxVelocity = 0.1 |
988 | + | Mesh.Parent = WindowH |
989 | Mesh.Scale = Vector3.new(1, 1, 0.5) | |
990 | Weld = Instance.new("Weld") | |
991 | - | LeftShoulder.C0 = CFrame.new(-Torso.Size.x / 2 - RightArm.Size.x / 2, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0) |
991 | + | Weld.Parent = GrassA |
992 | Weld.Name = "WindowWeld" | |
993 | Weld.Part0 = GrassA | |
994 | - | LeftShoulder.C1 = CFrame.new(0, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0) |
994 | + | Weld.Part1 = WindowH |
995 | Weld.C0 = CFrame.new(17, 0.9, 33.75) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
996 | WallX = Instance.new("Part") | |
997 | - | LeftShoulder.Parent = Torso |
997 | + | WallX.Parent = Model |
998 | WallX.Name = "WallX" | |
999 | WallX.TopSurface = 0 | |
1000 | - | local RightShoulder = Instance.new("Motor") |
1000 | + | WallX.BottomSurface = 0 |
1001 | WallX.CanCollide = true | |
1002 | WallX.Anchored = false | |
1003 | - | RightShoulder.Name = "Right Shoulder" |
1003 | + | WallX.Locked = true |
1004 | WallX.BrickColor = BrickColor.new("Brown") | |
1005 | WallX.formFactor = "Symmetric" | |
1006 | - | RightShoulder.Part0 = Torso |
1006 | + | WallX.Size = Vector3.new(1, 3, 1) |
1007 | WallX:BreakJoints() | |
1008 | Mesh = Instance.new("BlockMesh") | |
1009 | - | RightShoulder.Part1 = RightArm |
1009 | + | Mesh.Parent = WallX |
1010 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1011 | Weld = Instance.new("Weld") | |
1012 | - | RightShoulder.MaxVelocity = 0.1 |
1012 | + | Weld.Parent = GrassA |
1013 | Weld.Part0 = GrassA | |
1014 | Weld.Part1 = WallX | |
1015 | - | RightShoulder.C0 = CFrame.new(Torso.Size.x / 2 + RightArm.Size.x / 2, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) |
1015 | + | Weld.C0 = CFrame.new(15, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1016 | WindowI = Instance.new("Part") | |
1017 | WindowI.Parent = Model | |
1018 | - | RightShoulder.C1 = CFrame.new(0, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) |
1018 | + | WindowI.Name = "WindowI" |
1019 | WindowI.TopSurface = 0 | |
1020 | WindowI.BottomSurface = 0 | |
1021 | - | RightShoulder.Parent = Torso |
1021 | + | WindowI.CanCollide = true |
1022 | WindowI.Anchored = false | |
1023 | WindowI.Locked = true | |
1024 | - | local LeftHip = Instance.new("Motor") |
1024 | + | WindowI.BrickColor = BrickColor.new("Medium blue") |
1025 | WindowI.Transparency = 0.5 | |
1026 | WindowI.formFactor = "Symmetric" | |
1027 | - | LeftHip.Name = "Left Hip" |
1027 | + | WindowI.Size = Vector3.new(3, 3, 1) |
1028 | WindowI:BreakJoints() | |
1029 | Mesh = Instance.new("BlockMesh") | |
1030 | - | LeftHip.Part0 = Torso |
1030 | + | Mesh.Parent = WindowI |
1031 | Mesh.Scale = Vector3.new(1, 1, 0.5) | |
1032 | Weld = Instance.new("Weld") | |
1033 | - | LeftHip.Part1 = LeftLeg |
1033 | + | Weld.Parent = GrassA |
1034 | Weld.Name = "WindowWeld" | |
1035 | Weld.Part0 = GrassA | |
1036 | - | LeftHip.MaxVelocity = 0.1 |
1036 | + | Weld.Part1 = WindowI |
1037 | Weld.C0 = CFrame.new(13, 0.9, 33.75) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1038 | WallY = Instance.new("Part") | |
1039 | - | LeftHip.C0 = CFrame.new(-LeftLeg.Size.x / 2, -LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0) |
1039 | + | WallY.Parent = Model |
1040 | WallY.Name = "WallY" | |
1041 | WallY.TopSurface = 0 | |
1042 | - | LeftHip.C1 = CFrame.new(0, LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0) |
1042 | + | WallY.BottomSurface = 0 |
1043 | WallY.CanCollide = true | |
1044 | WallY.Anchored = false | |
1045 | - | LeftHip.Parent = Torso |
1045 | + | WallY.Locked = true |
1046 | WallY.BrickColor = BrickColor.new("Brown") | |
1047 | WallY.formFactor = "Symmetric" | |
1048 | - | local RightHip = Instance.new("Motor") |
1048 | + | WallY.Size = Vector3.new(1, 3, 1) |
1049 | WallY:BreakJoints() | |
1050 | Mesh = Instance.new("BlockMesh") | |
1051 | - | RightHip.Name = "Right Hip" |
1051 | + | Mesh.Parent = WallY |
1052 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1053 | Weld = Instance.new("Weld") | |
1054 | - | RightHip.Part0 = Torso |
1054 | + | Weld.Parent = GrassA |
1055 | Weld.Part0 = GrassA | |
1056 | Weld.Part1 = WallY | |
1057 | - | RightHip.Part1 = RightLeg |
1057 | + | Weld.C0 = CFrame.new(11, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1058 | RoofG = Instance.new("Part") | |
1059 | RoofG.Parent = Model | |
1060 | - | RightHip.MaxVelocity = 0.1 |
1060 | + | RoofG.Name = "RoofG" |
1061 | RoofG.TopSurface = 0 | |
1062 | RoofG.BottomSurface = 0 | |
1063 | - | RightHip.C0 = CFrame.new(RightLeg.Size.x / 2, -RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) |
1063 | + | RoofG.CanCollide = true |
1064 | RoofG.Anchored = false | |
1065 | RoofG.Locked = true | |
1066 | - | RightHip.C1 = CFrame.new(0, RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) |
1066 | + | RoofG.BrickColor = BrickColor.new("Brown") |
1067 | RoofG.formFactor = "Plate" | |
1068 | RoofG.Size = Vector3.new(17, 0.4, 11) | |
1069 | - | RightHip.Parent = Torso |
1069 | + | RoofG:BreakJoints() |
1070 | Weld = Instance.new("Weld") | |
1071 | Weld.Parent = GrassA | |
1072 | - | local BodyColors = Instance.new("BodyColors") |
1072 | + | Weld.Part0 = GrassA |
1073 | Weld.Part1 = RoofG | |
1074 | Weld.C0 = CFrame.new(19, 2.6, 29) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1075 | - | BodyColors.LeftArmColor = BrickColor.new("Bright yellow") |
1075 | + | RoofH = Instance.new("Part") |
1076 | RoofH.Parent = Model | |
1077 | RoofH.Name = "RoofH" | |
1078 | - | BodyColors.RightArmColor = BrickColor.new("Bright yellow") |
1078 | + | RoofH.TopSurface = 0 |
1079 | RoofH.BottomSurface = 0 | |
1080 | RoofH.CanCollide = true | |
1081 | - | BodyColors.LeftLegColor = BrickColor.new("Br. yellowish green") |
1081 | + | RoofH.Anchored = false |
1082 | RoofH.Locked = true | |
1083 | RoofH.BrickColor = BrickColor.new("Brown") | |
1084 | - | BodyColors.RightLegColor = BrickColor.new("Br. yellowish green") |
1084 | + | RoofH.formFactor = "Plate" |
1085 | RoofH.Size = Vector3.new(4, 0.4, 11) | |
1086 | RoofH:BreakJoints() | |
1087 | - | BodyColors.HeadColor = BrickColor.new("Bright yellow") |
1087 | + | Weld = Instance.new("Weld") |
1088 | Weld.Parent = GrassA | |
1089 | Weld.Part0 = GrassA | |
1090 | - | BodyColors.TorsoColor = BrickColor.new("Bright blue") |
1090 | + | Weld.Part1 = RoofH |
1091 | Weld.C0 = CFrame.new(9.1, 1, 29) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4) | |
1092 | RoofI = Instance.new("Part") | |
1093 | - | BodyColors.Parent = Character |
1093 | + | RoofI.Parent = Model |
1094 | RoofI.Name = "RoofI" | |
1095 | RoofI.TopSurface = 0 | |
1096 | - | Character.Parent = Workspace |
1096 | + | RoofI.BottomSurface = 0 |
1097 | RoofI.CanCollide = true | |
1098 | RoofI.Anchored = false | |
1099 | - | Character:MoveTo(Position) |
1099 | + | RoofI.Locked = true |
1100 | RoofI.BrickColor = BrickColor.new("Brown") | |
1101 | RoofI.formFactor = "Plate" | |
1102 | - | Character:MoveTo(Torso.Position + Vector3.new(0, 3, 0)) |
1102 | + | RoofI.Size = Vector3.new(4, 0.4, 11) |
1103 | RoofI:BreakJoints() | |
1104 | Weld = Instance.new("Weld") | |
1105 | - | return Character |
1105 | + | Weld.Parent = GrassA |
1106 | Weld.Part0 = GrassA | |
1107 | Weld.Part1 = RoofI | |
1108 | Weld.C0 = CFrame.new(28.9, 1, 29) * CFrame.fromEulerAnglesXYZ(0, 0, -(math.pi/4)) | |
1109 | TableA = Instance.new("Part") | |
1110 | TableA.Parent = Model | |
1111 | TableA.Name = "TableA" | |
1112 | TableA.TopSurface = 0 | |
1113 | - | AddBV=function(str,cfr,par,debt) |
1113 | + | TableA.BottomSurface = 0 |
1114 | TableA.CanCollide = true | |
1115 | TableA.Anchored = false | |
1116 | - | if not par then return end |
1116 | + | TableA.Locked = true |
1117 | TableA.BrickColor = BrickColor.new("Brown") | |
1118 | TableA.formFactor = "Symmetric" | |
1119 | - | if par:findFirstChild'LibBV' then par.LibBV:Remove() end |
1119 | + | TableA.Size = Vector3.new(2, 2, 2) |
1120 | TableA:BreakJoints() | |
1121 | Mesh = Instance.new("CylinderMesh") | |
1122 | - | tbbodyvelocity=qi{'BodyVelocity',par,velocity=cfr.lookVector*str,maxForce=v3(1/0,1/0,1/0),Name='LibBV'} deb:AddItem(tbbodyvelocity,debt) |
1122 | + | Mesh.Parent = TableA |
1123 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1124 | Weld = Instance.new("Weld") | |
1125 | Weld.Parent = GrassA | |
1126 | Weld.Part0 = GrassA | |
1127 | Weld.Part1 = TableA | |
1128 | Weld.C0 = CFrame.new(5, -12.8, 30) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1129 | TableB = Instance.new("Part") | |
1130 | - | AddBG=function(str,par,debt) |
1130 | + | TableB.Parent = Model |
1131 | TableB.Name = "TableB" | |
1132 | TableB.TopSurface = 0 | |
1133 | - | if not par then return end |
1133 | + | TableB.BottomSurface = 0 |
1134 | TableB.CanCollide = true | |
1135 | TableB.Anchored = false | |
1136 | - | if par:findFirstChild'LibBG' then par.LibBG:Remove() end |
1136 | + | TableB.Locked = true |
1137 | TableB.BrickColor = BrickColor.new("Brown") | |
1138 | TableB.formFactor = "Symmetric" | |
1139 | - | tbbodygyro=qi{'BodyGyro',par,maxTorque=v3(1/0,1/0,1/0),P=100000,cframe=str,Name='LibBG'} deb:AddItem(tbbodygyro,debt) |
1139 | + | TableB.Size = Vector3.new(2, 2, 2) |
1140 | TableB:BreakJoints() | |
1141 | Mesh = Instance.new("CylinderMesh") | |
1142 | Mesh.Parent = TableB | |
1143 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1144 | Weld = Instance.new("Weld") | |
1145 | Weld.Parent = GrassA | |
1146 | Weld.Part0 = GrassA | |
1147 | - | AddBAV=function(vec3,par,debt) |
1147 | + | Weld.Part1 = TableB |
1148 | Weld.C0 = CFrame.new(5, -12.8, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1149 | TableC = Instance.new("Part") | |
1150 | - | if not par then return end |
1150 | + | TableC.Parent = Model |
1151 | TableC.Name = "TableC" | |
1152 | TableC.TopSurface = 0 | |
1153 | - | if par:findFirstChild'LibBAV' then par.LibBAV:Remove() end |
1153 | + | TableC.BottomSurface = 0 |
1154 | TableC.CanCollide = true | |
1155 | TableC.Anchored = false | |
1156 | - | tbbodyangularvelocity=qi{'BodyAngularVelocity',par,maxTorque=v3(1/0,1/0,1/0),angularvelocity=vec3,Name='LibBAV'} deb:AddItem(tbbodyangularvelocity,debt) |
1156 | + | TableC.Locked = true |
1157 | TableC.BrickColor = BrickColor.new("Brown") | |
1158 | TableC.formFactor = "Symmetric" | |
1159 | TableC.Size = Vector3.new(2, 2, 2) | |
1160 | TableC:BreakJoints() | |
1161 | Mesh = Instance.new("CylinderMesh") | |
1162 | Mesh.Parent = TableC | |
1163 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1164 | - | Dmg = function(Hum,Dealt,Critical) |
1164 | + | Weld = Instance.new("Weld") |
1165 | Weld.Parent = GrassA | |
1166 | Weld.Part0 = GrassA | |
1167 | - | local HM=Hum.Parent |
1167 | + | Weld.Part1 = TableC |
1168 | Weld.C0 = CFrame.new(15, -12.8, 30) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1169 | TableD = Instance.new("Part") | |
1170 | - | local HMT,HMB=HM:findFirstChild'Torso',HM:findFirstChild'Block' |
1170 | + | TableD.Parent = Model |
1171 | TableD.Name = "TableD" | |
1172 | TableD.TopSurface = 0 | |
1173 | - | local Blocks=HMB and HMB.Value>0 |
1173 | + | TableD.BottomSurface = 0 |
1174 | TableD.CanCollide = true | |
1175 | TableD.Anchored = false | |
1176 | - | if HMT then |
1176 | + | TableD.Locked = true |
1177 | TableD.BrickColor = BrickColor.new("Brown") | |
1178 | TableD.formFactor = "Symmetric" | |
1179 | - | local mm=qi{'Model',HMT} qi{'Humanoid',mm,MaxHealth=0} deb:AddItem(mm,1) |
1179 | + | TableD.Size = Vector3.new(2, 2, 2) |
1180 | TableD:BreakJoints() | |
1181 | Mesh = Instance.new("CylinderMesh") | |
1182 | - | local mp= qi{'Part',mm,Name='Head',formFactor="Custom",Anchored=true,CanCollide=false,Size=v3(1,0.2,1),CFrame=HMT.CFrame*cn(rn(-100,100)/50,3,rn(-100,100)/50)} qi{'BlockMesh',mp} |
1182 | + | Mesh.Parent = TableD |
1183 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1184 | Weld = Instance.new("Weld") | |
1185 | - | if Blocks then |
1185 | + | Weld.Parent = GrassA |
1186 | Weld.Part0 = GrassA | |
1187 | Weld.Part1 = TableD | |
1188 | - | mm.Name='Block!' |
1188 | + | Weld.C0 = CFrame.new(15, -12.8, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1189 | TableE = Instance.new("Part") | |
1190 | TableE.Parent = Model | |
1191 | - | mp.BrickColor=bn'Bright blue' |
1191 | + | TableE.Name = "TableE" |
1192 | TableE.TopSurface = 0 | |
1193 | TableE.BottomSurface = 0 | |
1194 | - | HMB.Value=HMB.Value-1 |
1194 | + | TableE.CanCollide = true |
1195 | TableE.Anchored = false | |
1196 | TableE.Locked = true | |
1197 | - | elseif not Blocks then |
1197 | + | TableE.BrickColor = BrickColor.new("Brown") |
1198 | TableE.formFactor = "Plate" | |
1199 | TableE.Size = Vector3.new(12, 0.4, 14) | |
1200 | - | mm.Name=Dealt |
1200 | + | TableE:BreakJoints() |
1201 | Weld = Instance.new("Weld") | |
1202 | Weld.Parent = GrassA | |
1203 | - | mp.BrickColor=bn'Bright red' |
1203 | + | Weld.Part0 = GrassA |
1204 | Weld.Part1 = TableE | |
1205 | Weld.C0 = CFrame.new(10, -11.6, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1206 | SeatA = Instance.new("Seat") | |
1207 | SeatA.Parent = Model | |
1208 | SeatA.Name = "SeatA" | |
1209 | SeatA.TopSurface = 0 | |
1210 | SeatA.BottomSurface = 0 | |
1211 | SeatA.CanCollide = true | |
1212 | - | if not Blocks then |
1212 | + | SeatA.Anchored = false |
1213 | SeatA.Locked = true | |
1214 | SeatA.BrickColor = BrickColor.new("Brown") | |
1215 | - | Hum:TakeDamage(Dealt) |
1215 | + | SeatA.formFactor = "Plate" |
1216 | SeatA.Size = Vector3.new(2, 0.8, 2) | |
1217 | SeatA:BreakJoints() | |
1218 | Mesh = Instance.new("CylinderMesh") | |
1219 | Mesh.Parent = SeatA | |
1220 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1221 | Weld = Instance.new("Weld") | |
1222 | Weld.Parent = GrassA | |
1223 | Weld.Part0 = GrassA | |
1224 | Weld.Part1 = SeatA | |
1225 | Weld.C0 = CFrame.new(8, -13.4, 44) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1226 | - | GetHum = function(part) |
1226 | + | SeatB = Instance.new("Seat") |
1227 | SeatB.Parent = Model | |
1228 | SeatB.Name = "SeatB" | |
1229 | - | local Hum,HT,block |
1229 | + | SeatB.TopSurface = 0 |
1230 | SeatB.BottomSurface = 0 | |
1231 | SeatB.CanCollide = true | |
1232 | - | for i,v in pairs(part.Parent:children()) do |
1232 | + | SeatB.Anchored = false |
1233 | SeatB.Locked = true | |
1234 | SeatB.BrickColor = BrickColor.new("Brown") | |
1235 | - | if v:IsA("Humanoid") then |
1235 | + | SeatB.formFactor = "Plate" |
1236 | SeatB.Size = Vector3.new(2, 0.8, 2) | |
1237 | SeatB:BreakJoints() | |
1238 | - | Hum=v |
1238 | + | Mesh = Instance.new("CylinderMesh") |
1239 | Mesh.Parent = SeatB | |
1240 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1241 | - | elseif v.Name=='Torso' then |
1241 | + | Weld = Instance.new("Weld") |
1242 | Weld.Parent = GrassA | |
1243 | Weld.Part0 = GrassA | |
1244 | - | HT=v |
1244 | + | Weld.Part1 = SeatB |
1245 | Weld.C0 = CFrame.new(13, -13.4, 44) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1246 | SeatC = Instance.new("Seat") | |
1247 | - | elseif v.Name=='Block' and v:IsA("NumberValue") then |
1247 | + | SeatC.Parent = Model |
1248 | SeatC.Name = "SeatC" | |
1249 | SeatC.TopSurface = 0 | |
1250 | - | block=v |
1250 | + | SeatC.BottomSurface = 0 |
1251 | SeatC.CanCollide = true | |
1252 | SeatC.Anchored = false | |
1253 | SeatC.Locked = true | |
1254 | SeatC.BrickColor = BrickColor.new("Brown") | |
1255 | SeatC.formFactor = "Plate" | |
1256 | SeatC.Size = Vector3.new(2, 0.8, 2) | |
1257 | SeatC:BreakJoints() | |
1258 | Mesh = Instance.new("CylinderMesh") | |
1259 | - | return Hum,HT,block |
1259 | + | Mesh.Parent = SeatC |
1260 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1261 | Weld = Instance.new("Weld") | |
1262 | Weld.Parent = GrassA | |
1263 | Weld.Part0 = GrassA | |
1264 | Weld.Part1 = SeatC | |
1265 | Weld.C0 = CFrame.new(17, -13.4, 37) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0) | |
1266 | SeatD = Instance.new("Seat") | |
1267 | - | Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness |
1267 | + | SeatD.Parent = Model |
1268 | SeatD.Name = "SeatD" | |
1269 | SeatD.TopSurface = 0 | |
1270 | - | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} |
1270 | + | SeatD.BottomSurface = 0 |
1271 | SeatD.CanCollide = true | |
1272 | SeatD.Anchored = false | |
1273 | - | for i=1,tym do |
1273 | + | SeatD.Locked = true |
1274 | SeatD.BrickColor = BrickColor.new("Brown") | |
1275 | SeatD.formFactor = "Plate" | |
1276 | - | local li = it("Part",c) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = bc(col) |
1276 | + | SeatD.Size = Vector3.new(2, 0.8, 2) |
1277 | SeatD:BreakJoints() | |
1278 | Mesh = Instance.new("CylinderMesh") | |
1279 | - | li.formFactor = "Custom" li.CanCollide = false li.Size = v3(th,th,magz/tym) local ofz = v3(trz[rn(1,2)],trz[rn(1,2)],trz[rn(1,2)]) |
1279 | + | Mesh.Parent = SeatD |
1280 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1281 | Weld = Instance.new("Weld") | |
1282 | - | local trolpos = cn(curpos,p1)*cn(0,0,magz/tym).p+ofz |
1282 | + | Weld.Parent = GrassA |
1283 | Weld.Part0 = GrassA | |
1284 | Weld.Part1 = SeatD | |
1285 | - | if tym == i then |
1285 | + | Weld.C0 = CFrame.new(17, -13.4, 34) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0) |
1286 | SeatE = Instance.new("Seat") | |
1287 | SeatE.Parent = Model | |
1288 | - | local magz2 = (curpos - p1).magnitude li.Size = v3(th,th,magz2) |
1288 | + | SeatE.Name = "SeatE" |
1289 | SeatE.TopSurface = 0 | |
1290 | SeatE.BottomSurface = 0 | |
1291 | - | li.CFrame = cn(curpos,p1)*cn(0,0,-magz2/2) |
1291 | + | SeatE.CanCollide = true |
1292 | SeatE.Anchored = false | |
1293 | SeatE.Locked = true | |
1294 | SeatE.BrickColor = BrickColor.new("Brown") | |
1295 | SeatE.formFactor = "Plate" | |
1296 | SeatE.Size = Vector3.new(2, 0.8, 2) | |
1297 | - | li.CFrame = cn(curpos,trolpos)*cn(0,0,magz/tym/2) |
1297 | + | SeatE:BreakJoints() |
1298 | Mesh = Instance.new("CylinderMesh") | |
1299 | Mesh.Parent = SeatE | |
1300 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1301 | Weld = Instance.new("Weld") | |
1302 | Weld.Parent = GrassA | |
1303 | - | curpos = li.CFrame*cn(0,0,magz/tym/2).p de(li,0.25) |
1303 | + | Weld.Part0 = GrassA |
1304 | Weld.Part1 = SeatE | |
1305 | Weld.C0 = CFrame.new(3, -13.4, 34) * CFrame.fromEulerAnglesXYZ(0, -math.pi/2, 0) | |
1306 | SeatF = Instance.new("Seat") | |
1307 | SeatF.Parent = Model | |
1308 | SeatF.Name = "SeatF" | |
1309 | SeatF.TopSurface = 0 | |
1310 | SeatF.BottomSurface = 0 | |
1311 | SeatF.CanCollide = true | |
1312 | SeatF.Anchored = false | |
1313 | SeatF.Locked = true | |
1314 | - | MakeCrater = function(pos,sc,tyms,debz,par) -- crater maker |
1314 | + | SeatF.BrickColor = BrickColor.new("Brown") |
1315 | SeatF.formFactor = "Plate" | |
1316 | SeatF.Size = Vector3.new(2, 0.8, 2) | |
1317 | - | q(function() |
1317 | + | SeatF:BreakJoints() |
1318 | Mesh = Instance.new("CylinderMesh") | |
1319 | Mesh.Parent = SeatF | |
1320 | - | if not debz then |
1320 | + | Mesh.Scale = Vector3.new(1, 1, 1) |
1321 | Weld = Instance.new("Weld") | |
1322 | Weld.Parent = GrassA | |
1323 | - | debz = 5 |
1323 | + | Weld.Part0 = GrassA |
1324 | Weld.Part1 = SeatF | |
1325 | Weld.C0 = CFrame.new(3, -13.4, 40) * CFrame.fromEulerAnglesXYZ(0, -math.pi/2, 0) | |
1326 | - | end |
1326 | + | SeatG = Instance.new("Seat") |
1327 | SeatG.Parent = Model | |
1328 | SeatG.Name = "SeatG" | |
1329 | - | local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0))) |
1329 | + | SeatG.TopSurface = 0 |
1330 | SeatG.BottomSurface = 0 | |
1331 | SeatG.CanCollide = true | |
1332 | - | if bhit and bpos then |
1332 | + | SeatG.Anchored = false |
1333 | SeatG.Locked = true | |
1334 | SeatG.BrickColor = BrickColor.new("Brown") | |
1335 | - | for i=1,tyms do |
1335 | + | SeatG.formFactor = "Plate" |
1336 | SeatG.Size = Vector3.new(2, 0.8, 2) | |
1337 | SeatG:BreakJoints() | |
1338 | - | q(function() |
1338 | + | Mesh = Instance.new("CylinderMesh") |
1339 | Mesh.Parent = SeatG | |
1340 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1341 | - | local gr = pa(par or workspace,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) |
1341 | + | Weld = Instance.new("Weld") |
1342 | Weld.Parent = GrassA | |
1343 | Weld.Part0 = GrassA | |
1344 | - | gr.Material = bhit.Material |
1344 | + | Weld.Part1 = SeatG |
1345 | Weld.C0 = CFrame.new(10, -13.4, 28) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) | |
1346 | ||
1347 | - | gr.TopSurface = bhit.TopSurface |
1347 | + | |
1348 | BedA = Instance.new("Part") | |
1349 | BedA.Parent = Model | |
1350 | - | gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) |
1350 | + | BedA.Name = "BedA" |
1351 | BedA.TopSurface = 0 | |
1352 | BedA.BottomSurface = 0 | |
1353 | - | wait(debz) |
1353 | + | BedA.CanCollide = true |
1354 | BedA.Anchored = false | |
1355 | BedA.Locked = true | |
1356 | - | fade(gr,0.1) |
1356 | + | BedA.BrickColor = BrickColor.new("Brown") |
1357 | BedA.formFactor = "Symmetric" | |
1358 | BedA.Size = Vector3.new(14, 2, 10) | |
1359 | - | end) |
1359 | + | BedA:BreakJoints() |
1360 | Weld = Instance.new("Weld") | |
1361 | Weld.Parent = GrassA | |
1362 | - | end |
1362 | + | Weld.Part0 = GrassA |
1363 | Weld.Part1 = BedA | |
1364 | Weld.C0 = CFrame.new(36.5, -12.8, 54) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1365 | - | end |
1365 | + | BedB = Instance.new("Part") |
1366 | BedB.Parent = Model | |
1367 | BedB.Name = "BedB" | |
1368 | - | end) |
1368 | + | BedB.TopSurface = 0 |
1369 | BedB.BottomSurface = 0 | |
1370 | BedB.CanCollide = true | |
1371 | BedB.Anchored = false | |
1372 | BedB.Locked = true | |
1373 | BedB.BrickColor = BrickColor.new("White") | |
1374 | BedB.formFactor = "Plate" | |
1375 | BedB.Size = Vector3.new(4, 0.4, 10) | |
1376 | - | MakeCrack = function(pos,sc,debz,par) -- crackmaker |
1376 | + | BedB:BreakJoints() |
1377 | Weld = Instance.new("Weld") | |
1378 | Weld.Parent = GrassA | |
1379 | - | q(function() |
1379 | + | Weld.Part0 = GrassA |
1380 | Weld.Part1 = BedB | |
1381 | Weld.C0 = CFrame.new(41.5, -11.6, 54) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1382 | - | if not debz then |
1382 | + | BedC = Instance.new("Part") |
1383 | BedC.Parent = Model | |
1384 | BedC.Name = "BedC" | |
1385 | - | debz = 5 |
1385 | + | BedC.TopSurface = 1 |
1386 | BedC.BottomSurface = 0 | |
1387 | BedC.CanCollide = true | |
1388 | - | end |
1388 | + | BedC.Anchored = false |
1389 | BedC.Locked = true | |
1390 | BedC.BrickColor = BrickColor.new("Bright green") | |
1391 | - | local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0))) |
1391 | + | BedC.formFactor = "Plate" |
1392 | BedC.Size = Vector3.new(10, 0.8, 10) | |
1393 | BedC:BreakJoints() | |
1394 | - | if bhit and bpos then |
1394 | + | Weld = Instance.new("Weld") |
1395 | Weld.Parent = GrassA | |
1396 | Weld.Part0 = GrassA | |
1397 | - | local cr = pa(par or workspace,"Crack","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos) |
1397 | + | Weld.Part1 = BedC |
1398 | Weld.C0 = CFrame.new(34.5, -11.4, 54) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1399 | BedD = Instance.new("Part") | |
1400 | - | local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz) |
1400 | + | BedD.Parent = Model |
1401 | BedD.Name = "BedD" | |
1402 | BedD.TopSurface = 0 | |
1403 | - | end |
1403 | + | BedD.BottomSurface = 0 |
1404 | BedD.CanCollide = true | |
1405 | BedD.Anchored = false | |
1406 | - | end) |
1406 | + | BedD.Locked = true |
1407 | BedD.BrickColor = BrickColor.new("White") | |
1408 | BedD.formFactor = "Plate" | |
1409 | BedD.Size = Vector3.new(3, 0.4, 4) | |
1410 | BedD:BreakJoints() | |
1411 | Weld = Instance.new("Weld") | |
1412 | Weld.Parent = GrassA | |
1413 | Weld.Part0 = GrassA | |
1414 | - | a = {} |
1414 | + | Weld.Part1 = BedD |
1415 | Weld.C0 = CFrame.new(42, -11.2, 51.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1416 | BedE = Instance.new("Part") | |
1417 | - | a.insw={} |
1417 | + | BedE.Parent = Model |
1418 | BedE.Name = "BedE" | |
1419 | BedE.TopSurface = 0 | |
1420 | - | function cleanweld(wexx,namzi) |
1420 | + | BedE.BottomSurface = 0 |
1421 | BedE.CanCollide = true | |
1422 | BedE.Anchored = false | |
1423 | - | local tn=ft2(a.insw,wexx) |
1423 | + | BedE.Locked = true |
1424 | BedE.BrickColor = BrickColor.new("White") | |
1425 | BedE.formFactor = "Plate" | |
1426 | - | if tn==nil then return end |
1426 | + | BedE.Size = Vector3.new(3, 0.4, 4) |
1427 | BedE:BreakJoints() | |
1428 | Weld = Instance.new("Weld") | |
1429 | - | if namzi=="p0" then |
1429 | + | Weld.Parent = GrassA |
1430 | Weld.Part0 = GrassA | |
1431 | Weld.Part1 = BedE | |
1432 | - | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then |
1432 | + | Weld.C0 = CFrame.new(42, -11.2, 56.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1433 | ||
1434 | ControlPanelA = Instance.new("Part") | |
1435 | - | a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then |
1435 | + | ControlPanelA.Parent = Model |
1436 | ControlPanelA.Name = "ControlPanelA" | |
1437 | ControlPanelA.TopSurface = 0 | |
1438 | - | a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then |
1438 | + | ControlPanelA.BottomSurface = 0 |
1439 | ControlPanelA.CanCollide = true | |
1440 | ControlPanelA.Anchored = false | |
1441 | - | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0 |
1441 | + | ControlPanelA.Locked = true |
1442 | ControlPanelA.BrickColor = BrickColor.new("Bright green") | |
1443 | ControlPanelA.formFactor = "Symmetric" | |
1444 | - | end |
1444 | + | ControlPanelA.Size = Vector3.new(2, 2, 3) |
1445 | ControlPanelA:BreakJoints() | |
1446 | Weld = Instance.new("Weld") | |
1447 | Weld.Parent = GrassA | |
1448 | Weld.Part0 = GrassA | |
1449 | Weld.Part1 = ControlPanelA | |
1450 | - | function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) |
1450 | + | Weld.C0 = CFrame.new(55.5, 1.2, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1451 | ControlPanelB = Instance.new("Part") | |
1452 | ControlPanelB.Parent = Model | |
1453 | - | q(function() |
1453 | + | ControlPanelB.Name = "ControlPanelB" |
1454 | ControlPanelB.TopSurface = 0 | |
1455 | ControlPanelB.BottomSurface = 0 | |
1456 | - | c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) |
1456 | + | ControlPanelB.CanCollide = true |
1457 | ControlPanelB.Anchored = false | |
1458 | ControlPanelB.Locked = true | |
1459 | - | end) |
1459 | + | ControlPanelB.BrickColor = BrickColor.new("Bright green") |
1460 | ControlPanelB.formFactor = "Symmetric" | |
1461 | ControlPanelB.Size = Vector3.new(2, 2, 3) | |
1462 | ControlPanelB:BreakJoints() | |
1463 | Weld = Instance.new("Weld") | |
1464 | Weld.Parent = GrassA | |
1465 | - | a.Welding=0 |
1465 | + | Weld.Part0 = ControlPanelA |
1466 | Weld.Part1 = ControlPanelB | |
1467 | Weld.C0 = CFrame.new(-0.5, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4) | |
1468 | - | function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) |
1468 | + | |
1469 | ControlPanelC = Instance.new("Part") | |
1470 | ControlPanelC.Parent = Model | |
1471 | - | if ft2(a.insw,wexx)==nil then |
1471 | + | ControlPanelC.Name = "ControlPaneC" |
1472 | ControlPanelC.TopSurface = 0 | |
1473 | ControlPanelC.BottomSurface = 0 | |
1474 | - | ti(a.insw,{wexx,{}}) |
1474 | + | ControlPanelC.CanCollide = true |
1475 | ControlPanelC.Anchored = false | |
1476 | ControlPanelC.Locked = true | |
1477 | - | local tn=ft2(a.insw,wexx) |
1477 | + | ControlPanelC.BrickColor = BrickColor.new("Bright green") |
1478 | ControlPanelC.formFactor = "Symmetric" | |
1479 | ControlPanelC.Size = Vector3.new(2, 2, 3) | |
1480 | - | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z |
1480 | + | ControlPanelC:BreakJoints() |
1481 | Weld = Instance.new("Weld") | |
1482 | Weld.Parent = GrassA | |
1483 | - | a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z |
1483 | + | Weld.Part0 = GrassA |
1484 | Weld.Part1 = ControlPanelC | |
1485 | Weld.C0 = CFrame.new(40, -12.8, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1486 | - | a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ() |
1486 | + | ControlPanelD = Instance.new("Part") |
1487 | ControlPanelD.Parent = Model | |
1488 | ControlPanelD.Name = "ControlPanelD" | |
1489 | - | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() |
1489 | + | ControlPanelD.TopSurface = 0 |
1490 | ControlPanelD.BottomSurface = 0 | |
1491 | ControlPanelD.CanCollide = true | |
1492 | - | end |
1492 | + | ControlPanelD.Anchored = false |
1493 | ControlPanelD.Locked = true | |
1494 | ControlPanelD.BrickColor = BrickColor.new("Bright green") | |
1495 | - | local tn=ft2(a.insw,wexx) |
1495 | + | ControlPanelD.formFactor = "Symmetric" |
1496 | ControlPanelD.Size = Vector3.new(2, 2, 3) | |
1497 | ControlPanelD:BreakJoints() | |
1498 | - | local xx2,yy2,zz2=0,0,0 |
1498 | + | Weld = Instance.new("Weld") |
1499 | Weld.Parent = GrassA | |
1500 | Weld.Part0 = ControlPanelC | |
1501 | - | local x2,y2,z2=0,0,0 |
1501 | + | Weld.Part1 = ControlPanelD |
1502 | Weld.C0 = CFrame.new(-0.5, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4) | |
1503 | LightA = Instance.new("Part") | |
1504 | - | if c0orc1==0 then |
1504 | + | LightA.Parent = Model |
1505 | LightA.Name = "LightA" | |
1506 | LightA.TopSurface = 0 | |
1507 | - | xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] |
1507 | + | LightA.BottomSurface = 0 |
1508 | LightA.Reflectance = 0.2 | |
1509 | LightA.CanCollide = true | |
1510 | - | x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] |
1510 | + | LightA.Anchored = false |
1511 | LightA.Locked = true | |
1512 | LightA.BrickColor = BrickColor.new("Bright green") | |
1513 | - | elseif c0orc1==1 then |
1513 | + | LightA.formFactor = "Plate" |
1514 | LightA.Size = Vector3.new(1, 0.4, 1) | |
1515 | LightA:BreakJoints() | |
1516 | - | xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] |
1516 | + | Mesh = Instance.new("CylinderMesh") |
1517 | Mesh.Parent = LightA | |
1518 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1519 | - | x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] |
1519 | + | Weld = Instance.new("Weld") |
1520 | Weld.Parent = GrassA | |
1521 | Weld.Part0 = GrassA | |
1522 | - | else |
1522 | + | Weld.Part1 = LightA |
1523 | Weld.C0 = CFrame.new(44.5, 0.4, 42.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1524 | LightB = Instance.new("Part") | |
1525 | - | xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] |
1525 | + | LightB.Parent = Model |
1526 | LightB.Name = "LightB" | |
1527 | LightB.TopSurface = 0 | |
1528 | - | x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] |
1528 | + | LightB.BottomSurface = 0 |
1529 | LightB.Transparency = 0.5 | |
1530 | LightB.CanCollide = true | |
1531 | - | end a.Welding=a.Welding + 1 |
1531 | + | LightB.Anchored = false |
1532 | LightB.Locked = true | |
1533 | LightB.BrickColor = BrickColor.new("Bright green") | |
1534 | - | local twa=1 |
1534 | + | LightB.formFactor = "Plate" |
1535 | LightB.Size = Vector3.new(1, 0.4, 1) | |
1536 | LightB:BreakJoints() | |
1537 | - | if smmx >= 1 then |
1537 | + | Mesh = Instance.new("CylinderMesh") |
1538 | Mesh.Parent = LightB | |
1539 | Mesh.Scale = Vector3.new(0.9, 1, 0.9) | |
1540 | - | else |
1540 | + | Weld = Instance.new("Weld") |
1541 | Weld.Parent = GrassA | |
1542 | Weld.Part0 = GrassA | |
1543 | - | for i=smmx,0.8,smmx do |
1543 | + | Weld.Part1 = LightB |
1544 | Weld.C0 = CFrame.new(44.5, 0.6, 42.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1545 | LightC = Instance.new("Part") | |
1546 | - | twa = 1 |
1546 | + | LightC.Parent = Model |
1547 | LightC.Name = "LightC" | |
1548 | LightC.TopSurface = 0 | |
1549 | - | if c0orc1==0 then |
1549 | + | LightC.BottomSurface = 0 |
1550 | LightC.Reflectance = 0.2 | |
1551 | LightC.CanCollide = true | |
1552 | - | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) |
1552 | + | LightC.Anchored = false |
1553 | LightC.Locked = true | |
1554 | LightC.BrickColor = BrickColor.new("Brigt green") | |
1555 | - | elseif c0orc1==1 then |
1555 | + | LightC.formFactor = "Plate" |
1556 | LightC.Size = Vector3.new(1, 0.4, 1) | |
1557 | LightC:BreakJoints() | |
1558 | - | wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) |
1558 | + | Mesh = Instance.new("CylinderMesh") |
1559 | Mesh.Parent = LightC | |
1560 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1561 | - | else local x,y,z = wexx.C0:toEulerAnglesXYZ() |
1561 | + | Weld = Instance.new("Weld") |
1562 | Weld.Parent = GrassA | |
1563 | Weld.Part0 = GrassA | |
1564 | - | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z) |
1564 | + | Weld.Part1 = LightC |
1565 | Weld.C0 = CFrame.new(42.8, -1.1, 42.5) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
1566 | LightD = Instance.new("Part") | |
1567 | - | wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) |
1567 | + | LightD.Parent = Model |
1568 | LightD.Name = "LightD" | |
1569 | LightD.TopSurface = 0 | |
1570 | - | end |
1570 | + | LightD.BottomSurface = 0 |
1571 | LightD.Transparency = 0.5 | |
1572 | LightD.CanCollide = true | |
1573 | - | if fu then |
1573 | + | LightD.Anchored = false |
1574 | LightD.Locked = true | |
1575 | LightD.BrickColor = BrickColor.new("Bright green") | |
1576 | - | q(fu) |
1576 | + | LightD.formFactor = "Plate" |
1577 | LightD.Size = Vector3.new(1, 0.4, 1) | |
1578 | LightD:BreakJoints() | |
1579 | - | end |
1579 | + | Mesh = Instance.new("CylinderMesh") |
1580 | Mesh.Parent = LightD | |
1581 | Mesh.Scale = Vector3.new(0.9, 1, 0.9) | |
1582 | - | wait() |
1582 | + | Weld = Instance.new("Weld") |
1583 | Weld.Parent = GrassA | |
1584 | Weld.Part0 = LightC | |
1585 | - | end |
1585 | + | Weld.Part1 = LightD |
1586 | Weld.C0 = CFrame.new(0, 0.2, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1587 | ||
1588 | - | for i=0.8,1,smmx*0.45 do |
1588 | + | FurnaceA = Instance.new("Part") |
1589 | FurnaceA.Parent = Model | |
1590 | FurnaceA.Name = "FurnaceA" | |
1591 | - | twa = 1 |
1591 | + | FurnaceA.TopSurface = 0 |
1592 | FurnaceA.BottomSurface = 0 | |
1593 | FurnaceA.CanCollide = true | |
1594 | - | if c0orc1==0 then |
1594 | + | FurnaceA.Anchored = false |
1595 | FurnaceA.Locked = true | |
1596 | FurnaceA.BrickColor = BrickColor.new("Black") | |
1597 | - | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) |
1597 | + | FurnaceA.formFactor = "Symmetric" |
1598 | FurnaceA.Size = Vector3.new(1, 1, 1) | |
1599 | FurnaceA:BreakJoints() | |
1600 | - | elseif c0orc1==1 then |
1600 | + | Mesh = Instance.new("CylinderMesh") |
1601 | Mesh.Parent = FurnaceA | |
1602 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1603 | - | wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) |
1603 | + | Weld = Instance.new("Weld") |
1604 | Weld.Parent = GrassA | |
1605 | Weld.Part0 = GrassA | |
1606 | - | else local x,y,z = wexx.C0:toEulerAnglesXYZ() |
1606 | + | Weld.Part1 = FurnaceA |
1607 | Weld.C0 = CFrame.new(42.5, -13.3, 11.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1608 | FurnaceB = Instance.new("Part") | |
1609 | - | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z) |
1609 | + | FurnaceB.Parent = Model |
1610 | FurnaceB.Name = "FurnaceB" | |
1611 | FurnaceB.TopSurface = 0 | |
1612 | - | wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) |
1612 | + | FurnaceB.BottomSurface = 0 |
1613 | FurnaceB.CanCollide = true | |
1614 | FurnaceB.Anchored = false | |
1615 | - | end |
1615 | + | FurnaceB.Locked = true |
1616 | FurnaceB.BrickColor = BrickColor.new("Black") | |
1617 | FurnaceB.formFactor = "Symmetric" | |
1618 | - | wait() |
1618 | + | FurnaceB.Size = Vector3.new(1, 1, 1) |
1619 | FurnaceB:BreakJoints() | |
1620 | Mesh = Instance.new("CylinderMesh") | |
1621 | - | end |
1621 | + | Mesh.Parent = FurnaceB |
1622 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1623 | Weld = Instance.new("Weld") | |
1624 | - | end |
1624 | + | Weld.Parent = GrassA |
1625 | Weld.Part0 = GrassA | |
1626 | Weld.Part1 = FurnaceB | |
1627 | - | local i=1 |
1627 | + | Weld.C0 = CFrame.new(42.5, -13.3, 16.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1628 | FurnaceC = Instance.new("Part") | |
1629 | FurnaceC.Parent = Model | |
1630 | - | if c0orc1==0 then |
1630 | + | FurnaceC.Name = "FurnaceC" |
1631 | FurnaceC.TopSurface = 0 | |
1632 | FurnaceC.BottomSurface = 0 | |
1633 | - | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) |
1633 | + | FurnaceC.CanCollide = true |
1634 | FurnaceC.Anchored = false | |
1635 | FurnaceC.Locked = true | |
1636 | - | elseif c0orc1==1 then |
1636 | + | FurnaceC.BrickColor = BrickColor.new("Black") |
1637 | FurnaceC.formFactor = "Symmetric" | |
1638 | FurnaceC.Size = Vector3.new(1, 1, 1) | |
1639 | - | wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) |
1639 | + | FurnaceC:BreakJoints() |
1640 | Mesh = Instance.new("CylinderMesh") | |
1641 | Mesh.Parent = FurnaceC | |
1642 | - | else local x,y,z = wexx.C0:toEulerAnglesXYZ() |
1642 | + | Mesh.Scale = Vector3.new(1, 1, 1) |
1643 | Weld = Instance.new("Weld") | |
1644 | Weld.Parent = GrassA | |
1645 | - | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z) |
1645 | + | Weld.Part0 = GrassA |
1646 | Weld.Part1 = FurnaceC | |
1647 | Weld.C0 = CFrame.new(35.5, -13.3, 11.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1648 | - | wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) |
1648 | + | FurnaceD = Instance.new("Part") |
1649 | FurnaceD.Parent = Model | |
1650 | FurnaceD.Name = "FurnaceD" | |
1651 | - | end |
1651 | + | FurnaceD.TopSurface = 0 |
1652 | FurnaceD.BottomSurface = 0 | |
1653 | FurnaceD.CanCollide = true | |
1654 | - | a.Welding=a.Welding - 1 |
1654 | + | FurnaceD.Anchored = false |
1655 | FurnaceD.Locked = true | |
1656 | FurnaceD.BrickColor = BrickColor.new("Black") | |
1657 | - | local tn=ft2(a.insw,wexx) |
1657 | + | FurnaceD.formFactor = "Symmetric" |
1658 | FurnaceD.Size = Vector3.new(1, 1, 1) | |
1659 | FurnaceD:BreakJoints() | |
1660 | - | if c0orc1==0 then |
1660 | + | Mesh = Instance.new("CylinderMesh") |
1661 | Mesh.Parent = FurnaceD | |
1662 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1663 | - | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) |
1663 | + | Weld = Instance.new("Weld") |
1664 | Weld.Parent = GrassA | |
1665 | Weld.Part0 = GrassA | |
1666 | - | a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) |
1666 | + | Weld.Part1 = FurnaceD |
1667 | Weld.C0 = CFrame.new(35.5, -13.3, 16.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1668 | FurnaceE = Instance.new("WedgePart") | |
1669 | - | elseif c0orc1==1 then |
1669 | + | FurnaceE.Parent = Model |
1670 | FurnaceE.Name = "FurnaceE" | |
1671 | FurnaceE.TopSurface = 0 | |
1672 | - | a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) |
1672 | + | FurnaceE.BottomSurface = 0 |
1673 | FurnaceE.CanCollide = true | |
1674 | FurnaceE.Anchored = false | |
1675 | - | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) |
1675 | + | FurnaceE.Locked = true |
1676 | FurnaceE.BrickColor = BrickColor.new("Black") | |
1677 | FurnaceE.formFactor = "Symmetric" | |
1678 | - | elseif c0orc1==3 then |
1678 | + | FurnaceE.Size = Vector3.new(6, 4, 4) |
1679 | FurnaceE:BreakJoints() | |
1680 | Weld = Instance.new("Weld") | |
1681 | - | local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z |
1681 | + | Weld.Parent = GrassA |
1682 | Weld.Part0 = GrassA | |
1683 | Weld.Part1 = FurnaceE | |
1684 | - | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) |
1684 | + | Weld.C0 = CFrame.new(41, -10.8, 14) * CFrame.fromEulerAnglesXYZ(0, -math.pi/2, 0) |
1685 | FurnaceF = Instance.new("WedgePart") | |
1686 | FurnaceF.Parent = Model | |
1687 | - | local x,y,z=wexx.C1:toEulerAnglesXYZ() |
1687 | + | FurnaceF.Name = "FurnaceF" |
1688 | FurnaceF.TopSurface = 0 | |
1689 | FurnaceF.BottomSurface = 0 | |
1690 | - | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) |
1690 | + | FurnaceF.CanCollide = true |
1691 | FurnaceF.Anchored = false | |
1692 | FurnaceF.Locked = true | |
1693 | - | end |
1693 | + | FurnaceF.BrickColor = BrickColor.new("Black") |
1694 | FurnaceF.formFactor = "Symmetric" | |
1695 | FurnaceF.Size = Vector3.new(6, 4, 4) | |
1696 | FurnaceF:BreakJoints() | |
1697 | Weld = Instance.new("Weld") | |
1698 | Weld.Parent = GrassA | |
1699 | Weld.Part0 = GrassA | |
1700 | Weld.Part1 = FurnaceF | |
1701 | - | Welds={} |
1701 | + | Weld.C0 = CFrame.new(37, -10.8, 14) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0) |
1702 | FurnaceG = Instance.new("Part") | |
1703 | FurnaceG.Parent = Model | |
1704 | - | Ani=function(w,a,b,c,d,e,f,ty,inc,sined) |
1704 | + | FurnaceG.Name = "FurnaceG" |
1705 | FurnaceG.TopSurface = 0 | |
1706 | FurnaceG.BottomSurface = 0 | |
1707 | - | if not Welds[w] then |
1707 | + | FurnaceG.CanCollide = true |
1708 | FurnaceG.Anchored = false | |
1709 | FurnaceG.Locked = true | |
1710 | - | local d0,e0,f0=w.C0:toEulerAnglesXYZ() local d1,e1,f1=w.C1:toEulerAnglesXYZ() |
1710 | + | FurnaceG.BrickColor = BrickColor.new("Bright orange") |
1711 | FurnaceG.formFactor = "Symmetric" | |
1712 | FurnaceG.Size = Vector3.new(4, 1, 4) | |
1713 | - | local d0,e0,f0=mdeg(d0),mdeg(e0),mdeg(f0) local d1,e1,f1=mdeg(d1),mdeg(e1),mdeg(f1) |
1713 | + | FurnaceG:BreakJoints() |
1714 | Mesh = Instance.new("BlockMesh") | |
1715 | Mesh.Parent = FurnaceG | |
1716 | - | Welds[w]={[0]={w.C0.x,w.C0.y,w.C0.z,d0,e0,f0},[1]={w.C1.x,w.C1.y,w.C1.z,d1,e1,f1}} |
1716 | + | Mesh.Scale = Vector3.new(1, 0.02, 1) |
1717 | Weld = Instance.new("Weld") | |
1718 | Weld.Parent = GrassA | |
1719 | Weld.Part0 = GrassA | |
1720 | Weld.Part1 = FurnaceG | |
1721 | Weld.C0 = CFrame.new(37, -10.8, 14) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4) | |
1722 | - | local c0,c1=Welds[w][0],Welds[w][1] |
1722 | + | FurnaceH = Instance.new("Part") |
1723 | FurnaceH.Parent = Model | |
1724 | FurnaceH.Name = "FurnaceH" | |
1725 | - | c0[1],c0[2],c0[3]=w.C0.x,w.C0.y,w.C0.z |
1725 | + | FurnaceH.TopSurface = 0 |
1726 | FurnaceH.BottomSurface = 0 | |
1727 | FurnaceH.CanCollide = true | |
1728 | - | c1[1],c1[2],c1[3]=w.C1.x,w.C1.y,w.C1.z |
1728 | + | FurnaceH.Anchored = false |
1729 | FurnaceH.Locked = true | |
1730 | FurnaceH.BrickColor = BrickColor.new("Black") | |
1731 | - | local A0,B0,C0,D0,E0,F0 = unpack(c0) |
1731 | + | FurnaceH.formFactor = "Symmetric" |
1732 | FurnaceH.Size = Vector3.new(4, 1, 1) | |
1733 | FurnaceH:BreakJoints() | |
1734 | - | local A1,B1,C1,D1,E1,F1 = unpack(c1) |
1734 | + | Mesh = Instance.new("BlockMesh") |
1735 | Mesh.Parent = FurnaceH | |
1736 | Mesh.Scale = Vector3.new(1, 0.03, 1) | |
1737 | - | local Do = function(i) |
1737 | + | Weld = Instance.new("Weld") |
1738 | Weld.Parent = GrassA | |
1739 | Weld.Part0 = GrassA | |
1740 | - | if ty==0 then |
1740 | + | Weld.Part1 = FurnaceH |
1741 | Weld.C0 = CFrame.new(37, -10.8, 15) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4) | |
1742 | FurnaceI = Instance.new("Part") | |
1743 | - | w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2( D0-((D0-d)*i) , E0-(((E0-e)/1)*i) , F0-((F0-f)*i) ) |
1743 | + | FurnaceI.Parent = Model |
1744 | FurnaceI.Name = "FurnaceI" | |
1745 | FurnaceI.TopSurface = 0 | |
1746 | - | elseif ty==1 then |
1746 | + | FurnaceI.BottomSurface = 0 |
1747 | FurnaceI.CanCollide = true | |
1748 | FurnaceI.Anchored = false | |
1749 | - | w.C1=cn( A1-((A1-a)*i) , B1-((B1-b)*i) , C1-((C1-c)*i) ) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) ) |
1749 | + | FurnaceI.Locked = true |
1750 | FurnaceI.BrickColor = BrickColor.new("Black") | |
1751 | FurnaceI.formFactor = "Symmetric" | |
1752 | FurnaceI.Size = Vector3.new(4, 1, 1) | |
1753 | FurnaceI:BreakJoints() | |
1754 | Mesh = Instance.new("BlockMesh") | |
1755 | - | w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2(D0,E0,F0) |
1755 | + | Mesh.Parent = FurnaceI |
1756 | Mesh.Scale = Vector3.new(1, 0.03, 1) | |
1757 | Weld = Instance.new("Weld") | |
1758 | - | w.C1=cn(A1,B1,C1) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) ) |
1758 | + | Weld.Parent = GrassA |
1759 | Weld.Part0 = GrassA | |
1760 | Weld.Part1 = FurnaceI | |
1761 | Weld.C0 = CFrame.new(37, -10.8, 13) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4) | |
1762 | FurnaceJ = Instance.new("Part") | |
1763 | FurnaceJ.Parent = Model | |
1764 | FurnaceJ.Name = "FurnaceJ" | |
1765 | FurnaceJ.TopSurface = 0 | |
1766 | FurnaceJ.BottomSurface = 0 | |
1767 | - | for i=inc,1,inc do |
1767 | + | FurnaceJ.CanCollide = true |
1768 | FurnaceJ.Anchored = false | |
1769 | FurnaceJ.Locked = true | |
1770 | - | Do(sined and math.sin(math.pi/2*i) or i) |
1770 | + | FurnaceJ.BrickColor = BrickColor.new("Black") |
1771 | FurnaceJ.formFactor = "Symmetric" | |
1772 | FurnaceJ.Size = Vector3.new(2, 20, 2) | |
1773 | FurnaceJ:BreakJoints() | |
1774 | Mesh = Instance.new("CylinderMesh") | |
1775 | Mesh.Parent = FurnaceJ | |
1776 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1777 | Weld = Instance.new("Weld") | |
1778 | Weld.Parent = GrassA | |
1779 | - | Do(1) |
1779 | + | Weld.Part0 = GrassA |
1780 | Weld.Part1 = FurnaceJ | |
1781 | Weld.C0 = CFrame.new(41, -2.8, 14) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1782 | - | if ty==0 then |
1782 | + | FurnaceK = Instance.new("Part") |
1783 | FurnaceK.Parent = Model | |
1784 | FurnaceK.Name = "FurnaceK" | |
1785 | - | c0[4],c0[5],c0[6]=d,e,f |
1785 | + | FurnaceK.TopSurface = 0 |
1786 | FurnaceK.BottomSurface = 0 | |
1787 | FurnaceK.CanCollide = true | |
1788 | FurnaceK.Anchored = false | |
1789 | FurnaceK.Locked = true | |
1790 | FurnaceK.Transparency = 1 | |
1791 | - | c1[4],c1[5],c1[6]=d,e,f |
1791 | + | FurnaceK.BrickColor = BrickColor.new("Black") |
1792 | FurnaceK.formFactor = "Symmetric" | |
1793 | FurnaceK.Size = Vector3.new(1, 1, 1) | |
1794 | FurnaceK:BreakJoints() | |
1795 | Weld = Instance.new("Weld") | |
1796 | Weld.Parent = GrassA | |
1797 | Weld.Part0 = FurnaceJ | |
1798 | Weld.Part1 = FurnaceK | |
1799 | Weld.C0 = CFrame.new(0, 10, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1800 | - | qAni=function(w,a,b,c,d,e,f,ty,inc,sined) q(function() Ani(w,a,b,c,d,e,f,ty,inc,sined) end) end |
1800 | + | Smoke = Instance.new("Smoke") |
1801 | Smoke.Parent = FurnaceK | |
1802 | Smoke.Enabled = false | |
1803 | - | rAni=function(w) |
1803 | + | Smoke.Size = 10 |
1804 | Smoke.Opacity = 100 | |
1805 | ||
1806 | - | Welds[w]=nil |
1806 | + | DeskA = Instance.new("Part") |
1807 | DeskA.Parent = Model | |
1808 | DeskA.Name = "DeskA" | |
1809 | DeskA.TopSurface = 0 | |
1810 | DeskA.BottomSurface = 0 | |
1811 | DeskA.CanCollide = true | |
1812 | DeskA.Anchored = false | |
1813 | DeskA.Locked = true | |
1814 | - | gunshot = function(speed,sc,dmg,cff) q(function() -- gunshot function |
1814 | + | DeskA.BrickColor = BrickColor.new("Brown") |
1815 | DeskA.formFactor = "Symmetric" | |
1816 | DeskA.Size = Vector3.new(1, 2, 1) | |
1817 | - | local bb = pa(workspace,"bullet","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb}) |
1817 | + | DeskA:BreakJoints() |
1818 | Mesh = Instance.new("CylinderMesh") | |
1819 | Mesh.Parent = DeskA | |
1820 | - | bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500)) |
1820 | + | Mesh.Scale = Vector3.new(1, 1, 1) |
1821 | Weld = Instance.new("Weld") | |
1822 | Weld.Parent = GrassA | |
1823 | - | so(ds.Fire,bb,0.3,1) wait() for i=1,50 do |
1823 | + | Weld.Part0 = GrassA |
1824 | Weld.Part1 = DeskA | |
1825 | Weld.C0 = CFrame.new(5, -12.8, 11.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1826 | - | bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p) |
1826 | + | DeskB = Instance.new("Part") |
1827 | DeskB.Parent = Model | |
1828 | DeskB.Name = "DeskB" | |
1829 | - | if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bpos and (bpos - bb.Position).magnitude < speed then break end |
1829 | + | DeskB.TopSurface = 0 |
1830 | DeskB.BottomSurface = 0 | |
1831 | DeskB.CanCollide = true | |
1832 | - | bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0) |
1832 | + | DeskB.Anchored = false |
1833 | DeskB.Locked = true | |
1834 | DeskB.BrickColor = BrickColor.new("Brown") | |
1835 | DeskB.formFactor = "Symmetric" | |
1836 | DeskB.Size = Vector3.new(1, 2, 1) | |
1837 | DeskB:BreakJoints() | |
1838 | - | end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0) |
1838 | + | Mesh = Instance.new("CylinderMesh") |
1839 | Mesh.Parent = DeskB | |
1840 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1841 | - | if not bhit.Anchored then |
1841 | + | Weld = Instance.new("Weld") |
1842 | Weld.Parent = GrassA | |
1843 | Weld.Part0 = GrassA | |
1844 | - | if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end |
1844 | + | Weld.Part1 = DeskB |
1845 | Weld.C0 = CFrame.new(15, -12.8, 11.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1846 | DeskC = Instance.new("Part") | |
1847 | - | else if bhit.Name~="Base" then bhit.Anchored=false bhit:BreakJoints() end end bb:Remove() |
1847 | + | DeskC.Parent = Model |
1848 | DeskC.Name = "DeskC" | |
1849 | DeskC.TopSurface = 0 | |
1850 | - | if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end |
1850 | + | DeskC.BottomSurface = 0 |
1851 | DeskC.CanCollide = true | |
1852 | DeskC.Anchored = false | |
1853 | - | end) end |
1853 | + | DeskC.Locked = true |
1854 | DeskC.BrickColor = BrickColor.new("Brown") | |
1855 | DeskC.formFactor = "Symmetric" | |
1856 | DeskC.Size = Vector3.new(1, 2, 1) | |
1857 | DeskC:BreakJoints() | |
1858 | - | dive = function(ob2,pro,ite,stof) |
1858 | + | Mesh = Instance.new("CylinderMesh") |
1859 | Mesh.Parent = DeskC | |
1860 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1861 | - | local function div(ob) for i,v in pairs(ob:children()) do if v[pro] == ite then |
1861 | + | Weld = Instance.new("Weld") |
1862 | Weld.Parent = GrassA | |
1863 | Weld.Part0 = GrassA | |
1864 | - | for i=1,#stof do v[stof[i][1]] = stof[i][2] end else div(v) end end end |
1864 | + | Weld.Part1 = DeskC |
1865 | Weld.C0 = CFrame.new(15, -12.8, 16.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1866 | DeskD = Instance.new("Part") | |
1867 | - | div(ob2) |
1867 | + | DeskD.Parent = Model |
1868 | DeskD.Name = "DeskD" | |
1869 | DeskD.TopSurface = 0 | |
1870 | DeskD.BottomSurface = 0 | |
1871 | DeskD.CanCollide = true | |
1872 | DeskD.Anchored = false | |
1873 | DeskD.Locked = true | |
1874 | DeskD.BrickColor = BrickColor.new("Brown") | |
1875 | - | fc = function(ob,cl) |
1875 | + | DeskD.formFactor = "Symmetric" |
1876 | DeskD.Size = Vector3.new(1, 2, 1) | |
1877 | DeskD:BreakJoints() | |
1878 | - | for i,v in pairs(ob:children()) do if v.className:lower()==cl:lower() then return v end end |
1878 | + | Mesh = Instance.new("CylinderMesh") |
1879 | Mesh.Parent = DeskD | |
1880 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1881 | Weld = Instance.new("Weld") | |
1882 | Weld.Parent = GrassA | |
1883 | Weld.Part0 = GrassA | |
1884 | Weld.Part1 = DeskD | |
1885 | Weld.C0 = CFrame.new(5, -12.8, 16.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1886 | - | function se(Key,Text) |
1886 | + | DeskE = Instance.new("Part") |
1887 | DeskE.Parent = Model | |
1888 | DeskE.Name = "DeskE" | |
1889 | - | local Values = {} |
1889 | + | DeskE.TopSurface = 0 |
1890 | DeskE.BottomSurface = 0 | |
1891 | DeskE.CanCollide = true | |
1892 | - | for value in (Text..Key):gmatch("(.-)"..Key) do |
1892 | + | DeskE.Anchored = false |
1893 | DeskE.Locked = true | |
1894 | DeskE.BrickColor = BrickColor.new("Brown") | |
1895 | - | table.insert(Values,value) |
1895 | + | DeskE.formFactor = "Plate" |
1896 | DeskE.Size = Vector3.new(11, 0.4, 6) | |
1897 | DeskE:BreakJoints() | |
1898 | - | end return Values |
1898 | + | Weld = Instance.new("Weld") |
1899 | Weld.Parent = GrassA | |
1900 | Weld.Part0 = GrassA | |
1901 | Weld.Part1 = DeskE | |
1902 | Weld.C0 = CFrame.new(10, -11.6, 14) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1903 | SeatH = Instance.new("Seat") | |
1904 | SeatH.Parent = Model | |
1905 | SeatH.Name = "SeatH" | |
1906 | - | local thefenv = getfenv() |
1906 | + | SeatH.TopSurface = 0 |
1907 | SeatH.BottomSurface = 0 | |
1908 | SeatH.CanCollide = true | |
1909 | - | getfenv()["rmhelp"] = function() |
1909 | + | SeatH.Anchored = false |
1910 | SeatH.Locked = true | |
1911 | SeatH.BrickColor = BrickColor.new("Brown") | |
1912 | - | local nus = 0 |
1912 | + | SeatH.formFactor = "Plate" |
1913 | SeatH.Size = Vector3.new(2, 0.8, 2) | |
1914 | SeatH:BreakJoints() | |
1915 | - | for i,v in pairs(thefenv) do if i ~= "wait" and i ~= "script" then nus = nus + 1 wait(0.05) |
1915 | + | Mesh = Instance.new("CylinderMesh") |
1916 | Mesh.Parent = SeatH | |
1917 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1918 | - | print(string.rep(" ",3-#tostring(nus)) ..nus.. ") " ..i.. " (" ..type(v).. ")") |
1918 | + | Weld = Instance.new("Weld") |
1919 | Weld.Parent = GrassA | |
1920 | Weld.Part0 = GrassA | |
1921 | Weld.Part1 = SeatH | |
1922 | Weld.C0 = CFrame.new(10, -13.4, 18) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1923 | ||
1924 | LadderA = Instance.new("Part") | |
1925 | LadderA.Parent = Model | |
1926 | LadderA.Name = "LadderA" | |
1927 | LadderA.TopSurface = 0 | |
1928 | LadderA.BottomSurface = 0 | |
1929 | LadderA.CanCollide = true | |
1930 | LadderA.Anchored = false | |
1931 | LadderA.Locked = true | |
1932 | - | for i,v in pairs(thefenv) do |
1932 | + | LadderA.BrickColor = BrickColor.new("Brown") |
1933 | LadderA.formFactor = "Symmetric" | |
1934 | LadderA.Size = Vector3.new(1, 5, 1) | |
1935 | - | _G[i] = v |
1935 | + | LadderA:BreakJoints() |
1936 | Mesh = Instance.new("CylinderMesh") | |
1937 | Mesh.Parent = LadderA | |
1938 | - | --print(i) |
1938 | + | Mesh.Scale = Vector3.new(1, 1, 1) |
1939 | Status = Instance.new("IntValue") | |
1940 | Status.Parent = LadderA | |
1941 | Status.Name = "Status" | |
1942 | Status.Value = 1 | |
1943 | Weld = Instance.new("Weld") | |
1944 | Weld.Parent = GrassA | |
1945 | Weld.Name = "LadderA" | |
1946 | - | _G[" r".."m".."d".."x "] = [[ |
1946 | + | Weld.Part0 = GrassA |
1947 | Weld.Part1 = LadderA | |
1948 | Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
1949 | - | for i,v in pairs(_G) do |
1949 | + | LadderB = Instance.new("Part") |
1950 | LadderB.Parent = Model | |
1951 | LadderB.Name = "LadderB" | |
1952 | - | if i ~= "wait" and i ~= "script" then |
1952 | + | LadderB.TopSurface = 0 |
1953 | LadderB.BottomSurface = 0 | |
1954 | LadderB.CanCollide = true | |
1955 | - | getfenv()[i] = v |
1955 | + | LadderB.Anchored = false |
1956 | LadderB.Locked = true | |
1957 | LadderB.BrickColor = BrickColor.new("Brown") | |
1958 | LadderB.formFactor = "Symmetric" | |
1959 | LadderB.Size = Vector3.new(1, 5, 1) | |
1960 | LadderB:BreakJoints() | |
1961 | Mesh = Instance.new("CylinderMesh") | |
1962 | Mesh.Parent = LadderB | |
1963 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1964 | - | ]] |
1964 | + | Weld = Instance.new("Weld") |
1965 | Weld.Parent = GrassA | |
1966 | - | script:ClearAllChildren() |
1966 | + | Weld.Name = "LadderB" |
1967 | - | loadstring(_G[" rmdx "])() |
1967 | + | Weld.Part0 = GrassA |
1968 | - | Player=game:GetService("Players").LocalPlayer |
1968 | + | Weld.Part1 = LadderB |
1969 | - | Char=Player.Character |
1969 | + | Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) |
1970 | - | Backpack=Player.Backpack |
1970 | + | LadderC = Instance.new("Part") |
1971 | - | PlayerGui=Player.PlayerGui |
1971 | + | LadderC.Parent = Model |
1972 | - | Torso=Char.Torso |
1972 | + | LadderC.Name = "LadderC" |
1973 | - | Head=Char.Head |
1973 | + | LadderC.TopSurface = 0 |
1974 | - | Hum=Char.Humanoid |
1974 | + | LadderC.BottomSurface = 0 |
1975 | - | Cam=workspace.CurrentCamera |
1975 | + | LadderC.CanCollide = true |
1976 | - | Tn="Pipebomb Launcher" |
1976 | + | LadderC.Anchored = false |
1977 | - | pcall(function() Backpack[Tn]:Remove() end) |
1977 | + | LadderC.Locked = true |
1978 | - | pcall(function() Cam[Tn]:Remove() end) |
1978 | + | LadderC.BrickColor = BrickColor.new("Brown") |
1979 | - | pcall(function() thesuit=Char[''] end) |
1979 | + | LadderC.formFactor = "Symmetric" |
1980 | - | pcall(function() thesuit[Tn]:Remove() end) |
1980 | + | LadderC.Size = Vector3.new(1, 5, 1) |
1981 | - | pcall(function() PlayerGui[Tn]:Remove() end) |
1981 | + | LadderC:BreakJoints() |
1982 | - | CModel=qi{'Model',Cam,Name=Tn} |
1982 | + | Mesh = Instance.new("CylinderMesh") |
1983 | - | Tool=qi{'HopperBin',Player.Backpack,Name=Tn} |
1983 | + | Mesh.Parent = LadderC |
1984 | - | Suit=qi{'Model',Char,Name=''} |
1984 | + | Mesh.Scale = Vector3.new(1, 1, 1) |
1985 | - | Weapon=qi{'Model',Suit,Name=Tn} |
1985 | + | Weld = Instance.new("Weld") |
1986 | - | Gui=qi{'ScreenGui',PlayerGui,Name=Tn} |
1986 | + | Weld.Parent = GrassA |
1987 | - | equip="unequipped" |
1987 | + | Weld.Name = "LadderC" |
1988 | - | anim="" |
1988 | + | Weld.Part0 = GrassA |
1989 | - | keys={} |
1989 | + | Weld.Part1 = LadderC |
1990 | - | fmouse=nil |
1990 | + | Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) |
1991 | - | PipeRotate=0 |
1991 | + | LadderD = Instance.new("Part") |
1992 | - | Clip=6 |
1992 | + | LadderD.Parent = Model |
1993 | - | LastShot=0 |
1993 | + | LadderD.Name = "LadderD" |
1994 | - | ids = {} |
1994 | + | LadderD.TopSurface = 0 |
1995 | - | ids.Shoot = 10209633 |
1995 | + | LadderD.BottomSurface = 0 |
1996 | - | ids.Reload = 10209636 |
1996 | + | LadderD.CanCollide = true |
1997 | - | ids.Crown = 20329976 |
1997 | + | LadderD.Anchored = false |
1998 | - | ids.Crown2 = 1323306 |
1998 | + | LadderD.Locked = true |
1999 | - | ids.Icon = 52611635 |
1999 | + | LadderD.BrickColor = BrickColor.new("Brown") |
2000 | - | ids.Explode = 2697431 |
2000 | + | LadderD.formFactor = "Symmetric" |
2001 | - | ids.Ring = 3270017 |
2001 | + | LadderD.Size = Vector3.new(1, 5, 1) |
2002 | - | for i,v in pairs(ids) do |
2002 | + | LadderD:BreakJoints() |
2003 | - | if type(v)=='number' then |
2003 | + | Mesh = Instance.new("CylinderMesh") |
2004 | - | ids[i]='http://www.roblox.com/asset/?id='..v |
2004 | + | Mesh.Parent = LadderD |
2005 | Mesh.Scale = Vector3.new(1, 1, 1) | |
2006 | - | game:GetService("ContentProvider"):Preload(ids[i]) |
2006 | + | Weld = Instance.new("Weld") |
2007 | Weld.Parent = GrassA | |
2008 | - | Limbs={LS=Torso:findFirstChild'Left Shoulder',RS=Torso:findFirstChild'Right Shoulder',LH=Torso:findFirstChild'Left Hip',RH=Torso:findFirstChild'Right Hip'} |
2008 | + | Weld.Name = "LadderD" |
2009 | - | if _G.Limbz then |
2009 | + | Weld.Part0 = GrassA |
2010 | - | Limbs.LS=Limbs.LS or _G.Limbz.LS |
2010 | + | Weld.Part1 = LadderD |
2011 | - | Limbs.RS=Limbs.RS or _G.Limbz.RS |
2011 | + | Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) |
2012 | - | Limbs.LH=Limbs.LH or _G.Limbz.LH |
2012 | + | LadderE = Instance.new("Part") |
2013 | - | Limbs.RH=Limbs.RH or _G.Limbz.RH |
2013 | + | LadderE.Parent = Model |
2014 | LadderE.Name = "LadderE" | |
2015 | - | _G.Limbz=Limbs |
2015 | + | LadderE.TopSurface = 0 |
2016 | - | Torso.Neck.C0=cn(0,1.5,0) Torso.Neck.C1=cn(0,0,0) |
2016 | + | LadderE.BottomSurface = 0 |
2017 | - | c2(Torso.Neck,1,3,0,1.5,0,0,0,0) |
2017 | + | LadderE.CanCollide = true |
2018 | - | LS,RS,LH,RH=Limbs.LS,Limbs.RS,Limbs.LH,Limbs.RH |
2018 | + | LadderE.Anchored = false |
2019 | - | LA,RA,LL,RL=Char['Left Arm'],Char['Right Arm'],Char['Left Leg'],Char['Right Leg'] |
2019 | + | LadderE.Locked = true |
2020 | - | LS.Part0,RS.Part0,LH.Part0,RH.Part0=Torso,Torso,Torso,Torso |
2020 | + | LadderE.BrickColor = BrickColor.new("Brown") |
2021 | - | LS.Part1,RS.Part1,LH.Part1,RH.Part1=LA,RA,LL,RL |
2021 | + | LadderE.formFactor = "Symmetric" |
2022 | - | pcall(function() thesuit:Remove() end) |
2022 | + | LadderE.Size = Vector3.new(1, 5, 1) |
2023 | - | Head.face.Transparency=0 |
2023 | + | LadderE:BreakJoints() |
2024 | - | Head.Transparency=1 Torso.Transparency=1 |
2024 | + | Mesh = Instance.new("CylinderMesh") |
2025 | - | fTorso=pa(Suit,"FTorso","Block",2,2,1,false,false,0,0,Torso.BrickColor.Name) neck=Torso.Neck |
2025 | + | Mesh.Parent = LadderE |
2026 | - | tw=weld(fTorso,Torso,fTorso,0,0,0,0,0,0) qi{"BlockMesh",fTorso} |
2026 | + | Mesh.Scale = Vector3.new(1, 1, 1) |
2027 | - | fHead=pa(Suit,"FHead","Block",2,1,1,false,false,0,0,Head.BrickColor.Name) |
2027 | + | Weld = Instance.new("Weld") |
2028 | - | hw=weld(fHead,fTorso,fHead,0,1.5,0,0,0,0) qi{"SpecialMesh",fHead,Scale=v3(1.15,1.15,1.15)} Head.face:Clone().Parent=fHead Head.face.Transparency=1 |
2028 | + | Weld.Parent = GrassA |
2029 | - | la=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-1.5,0.5,0),C1=cn(0,0.5,0)} ra=qi{'Weld',fTorso,Part0=fTorso,C0=cn(1.5,0.5,0),C1=cn(0,0.5,0)} |
2029 | + | Weld.Name = "LadderE" |
2030 | - | ll=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-0.5,-1,0),C1=cn(0,1,0)} rl=qi{'Weld',fTorso,Part0=fTorso,C0=cn(0.5,-1,0),C1=cn(0,1,0)} |
2030 | + | Weld.Part0 = GrassA |
2031 | - | newhats(Char,fHead,Head) ClearClass(Char,"Hat") Hum.WalkSpeed=16 Hum.MaxHealth=175 |
2031 | + | Weld.Part1 = LadderE |
2032 | - | Armz=false |
2032 | + | Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) |
2033 | - | Legz=false |
2033 | + | |
2034 | - | Arms = function(on) Armz=on |
2034 | + | TurretA = Instance.new("Part") |
2035 | - | if on then |
2035 | + | TurretA.Parent = Model |
2036 | - | LS.Part1=nil RS.Part1=nil |
2036 | + | TurretA.Name = "TurretA" |
2037 | - | la.Part0=fTorso ra.Part0=fTorso |
2037 | + | TurretA.TopSurface = 0 |
2038 | - | la.Part1=LA ra.Part1=RA |
2038 | + | TurretA.BottomSurface = 0 |
2039 | - | la.C0,la.C1=cn(-1.5,0.5,0),cn(0,0.5,0) |
2039 | + | TurretA.CanCollide = true |
2040 | - | ra.C0,ra.C1=cn(1.5,0.5,0),cn(0,0.5,0) |
2040 | + | TurretA.Anchored = false |
2041 | TurretA.Locked = true | |
2042 | - | LS.Parent,RS.Parent=fTorso,fTorso LS.Part0=fTorso RS.Part0=fTorso LS.Part1=LA RS.Part1=RA |
2042 | + | TurretA.BrickColor = BrickColor.new("Dark orange") |
2043 | - | la.Part1=nil ra.Part1=nil |
2043 | + | TurretA.Reflectance = 0.2 |
2044 | TurretA.formFactor = "Symmetric" | |
2045 | TurretA.Size = Vector3.new(5, 1, 5) | |
2046 | - | Legs = function(on) Legz=on |
2046 | + | TurretA:BreakJoints() |
2047 | - | if on then |
2047 | + | Mesh = Instance.new("CylinderMesh") |
2048 | - | LH.Part1=nil RH.Part1=nil |
2048 | + | Mesh.Parent = TurretA |
2049 | - | ll.Part0=fTorso rl.Part0=fTorso |
2049 | + | Mesh.Scale = Vector3.new(1, 1, 1) |
2050 | - | ll.Part1=LL rl.Part1=RL |
2050 | + | Weld = Instance.new("Weld") |
2051 | - | ll.C0,ll.C1=cn(-0.5,-1,0),cn(0,1,0) |
2051 | + | Weld.Parent = GrassA |
2052 | - | rl.C0,rl.C1=cn(0.5,-1,0),cn(0,1,0) |
2052 | + | Weld.Name = "TurretA" |
2053 | Weld.Part0 = GrassA | |
2054 | - | LH.Parent,RH.Parent=fTorso,fTorso LH.Part0=fTorso RH.Part0=fTorso LH.Part1=LL RH.Part1=RL |
2054 | + | Weld.Part1 = TurretA |
2055 | - | ll.Part1=nil rl.Part1=nil |
2055 | + | Weld.C0 = CFrame.new(20, 0.7, 55) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
2056 | TurretB = Instance.new("Part") | |
2057 | TurretB.Parent = Model | |
2058 | - | Arms'' Legs'' |
2058 | + | TurretB.Name = "TurretB" |
2059 | - | WDesign=function(c) |
2059 | + | TurretB.TopSurface = 0 |
2060 | - | ha=pa(Weapon,"","Block",0.2,0.5,1,false,false,0,0,c[1]) haw=weld(ha,Torso,ha,0.5,2.5,1,rd(270),0,rd(90)) |
2060 | + | TurretB.BottomSurface = 0 |
2061 | - | gp=pa(Weapon,"","Block",0.2,1,0.2,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.35,0,rd(-90),0,0) qi{'SpecialMesh',gp,MeshType='Wedge'} |
2061 | + | TurretB.CanCollide = true |
2062 | - | gp=pa(Weapon,"","Block",0.2,0.7,0.2,false,false,0,0,c[2]) weld(gp,ha,gp,0,-0.1,0.55,0,0,0) qi{'BlockMesh',gp,Scale=v3(1,1,0.5)} |
2062 | + | TurretB.Anchored = false |
2063 | - | gp=pa(Weapon,"","Block",0.2,0.5,0.5,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.115,-0.5,rd(45),0,0) |
2063 | + | TurretB.Locked = true |
2064 | - | gp=pa(Weapon,"","Block",0.2,0.5,1,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.1,-0.95,rd(15),0,0) |
2064 | + | TurretB.BrickColor = BrickColor.new("Dark orange") |
2065 | - | gpp=pa(Weapon,"","Block",0.21,0.6,0.3,false,false,0,0,c[3]) weld(gpp,ha,gpp,0,0,-1.5,0,0,0) |
2065 | + | TurretB.Reflectance = 0.2 |
2066 | - | gp=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(gp,gpp,gp,0,-0.4,0.05,0,rd(90),0) qi{'SpecialMesh',gp,MeshId=ids.Ring,Scale=v3(0.35,0.35,1)} |
2066 | + | TurretB.formFactor = "Symmetric" |
2067 | - | gp=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(gp,gpp,gp,0,-0.4,0.05,rd(10),rd(90),0) qi{'BlockMesh',gp,Scale=v3(0.25,1,0.25)} |
2067 | + | TurretB.Shape = "Ball" |
2068 | - | gp1=pa(Weapon,"","Block",1.2,0.2,1.2,false,false,0,0,c[3]) weld(gp1,gpp,gp1,0,-0.25,-0.2,rd(90),0,0) qi{'CylinderMesh',gp1} |
2068 | + | TurretB.Size = Vector3.new(4, 4, 4) |
2069 | - | p1=pa(Weapon,"","Block",0.4,1.3,0.2,false,false,0,0,c[3]) weld(p1,gp1,p1,0,0,0.1,rd(90),0,0) |
2069 | + | TurretB:BreakJoints() |
2070 | - | p2=pa(Weapon,"","Block",0.2,0.4,0.2,false,false,0,0,c[3]) weld(p2,p1,p2,0,1.3/2,0,0,0,rd(90)) qi{'CylinderMesh',p2} |
2070 | + | Reloading = Instance.new("BoolValue") |
2071 | - | hinge=pa(Weapon,"","Block",0.2,0.4,0.2,false,false,0,0,c[4]) hingew=weld(hinge,p2,hinge,0,0,0,0,rd(0),0) qi{'CylinderMesh',hinge,Scale=v3(0.6,1.001,0.6)} |
2071 | + | Reloading.Parent = TurretB |
2072 | - | p3=pa(Weapon,"","Block",0.4,0.3,0.2,false,false,0,0,c[3]) weld(p3,p1,p3,0,-1.3/2,0,0,0,0) qi{'BlockMesh',p3} |
2072 | + | Reloading.Name = "Reload" |
2073 | - | p4=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p4,p3,p4,0.15,-0.2,0,0,0,0) qi{'BlockMesh',p4,Scale=v3(0.5,1,1)} |
2073 | + | Reloading.Value = false |
2074 | - | p5=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p5,p3,p5,-0.15,-0.2,0,0,0,0) qi{'BlockMesh',p5,Scale=v3(0.5,1,1)} |
2074 | + | VX = Instance.new("NumberValue") |
2075 | - | p6=pa(Weapon,"","Block",0.4,0.2,0.7,false,false,0,0,c[3]) weld(p6,hinge,p6,0,0,0.35,0,0,rd(-90)) qi{'BlockMesh',p6,Scale=v3(1,0.5,1)} |
2075 | + | VX .Parent = TurretB |
2076 | - | p7=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[3]) weld(p7,p6,p7,0,0,0.55,rd(180),0,0) qi{'SpecialMesh',p7,Scale=v3(1,0.5,1),MeshType="Wedge"} |
2076 | + | VX.Name = "VX" |
2077 | - | p8=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[3]) weld(p8,p7,p8,0,-0.15,0,rd(180),0,0) qi{'SpecialMesh',p8,MeshType="Wedge"} |
2077 | + | VX.Value = 0.3 |
2078 | - | p9=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p9,p8,p9,0,0,0.35,0,0,0) qi{'BlockMesh',p9} |
2078 | + | VY = Instance.new("NumberValue") |
2079 | - | p10=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p10,p9,p10,0,0,0.3,0,rd(180),0) qi{'SpecialMesh',p10,MeshType="Wedge"} |
2079 | + | VY.Parent = TurretB |
2080 | - | p11=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p11,p10,p11,0,-0.2,0,0,0,0) qi{'BlockMesh',p11} |
2080 | + | VY.Name = "VY" |
2081 | - | p12=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[3]) weld(p12,p11,p12,0.35,0,0,0,rd(-90),0) qi{'SpecialMesh',p12,MeshType="Wedge"} |
2081 | + | VY.Value = 0 |
2082 | - | p13=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[3]) weld(p13,p11,p13,-0.35,0,0,0,rd(90),0) qi{'SpecialMesh',p13,MeshType="Wedge"} |
2082 | + | Weld = Instance.new("Weld") |
2083 | - | p14=pa(Weapon,"","Block",1.5,0.3,1.5,false,false,0,0,c[3]) weld(p14,p11,p14,0,-0.7,0,rd(90),0,0) qi{'CylinderMesh',p14} |
2083 | + | Weld.Parent = GrassA |
2084 | - | p15=pa(Weapon,"","Block",1.3,0.2,1.3,false,false,0,0,c[2]) weld(p15,p14,p15,0,0.25,0,0,0,0) qi{'CylinderMesh',p15} |
2084 | + | Weld.Name = "TurretB" |
2085 | - | p16=pa(Weapon,"","Block",0.2,1.4,0.2,false,false,0,0,c[2]) piperw=weld(p16,p15,p16,0,0.7,0,0,rd(30),0) qi{'CylinderMesh',p16} |
2085 | + | Weld.Part0 = TurretA |
2086 | - | for i=0,360,360/6 do |
2086 | + | Weld.Part1 = TurretB |
2087 | - | p16p=pa(Weapon,"","Block",0.5,1.1,0.5,false,false,0,0,c[2]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p} p16pw.C0=cn(0,-0.05,0)*ca(0,rd(i),0)*cn(0.4,0,0) |
2087 | + | Weld.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.3, 0, 0) |
2088 | - | p16p=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[5]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p,Scale=v3(1,0.1,1)} p16pw.C0=cn(0,0.5,0)*ca(0,rd(i),0)*cn(0.4,0,0) |
2088 | + | TurretD = Instance.new("Part") |
2089 | - | p16p=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[2]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p,Scale=v3(1,0.1,1)} p16pw.C0=cn(0,0.51,0)*ca(0,rd(i),0)*cn(0.4,0,0) |
2089 | + | TurretD.Parent = Model |
2090 | TurretD.Name = "TurretD" | |
2091 | - | p17=pa(Weapon,"","Block",0.2,0.2,0.3,false,false,0,0,c[3]) weld(p17,p14,p17,0,0,0.75,rd(90),rd(180),0) qi{'SpecialMesh',p17,MeshType="Wedge",Scale=v3(1,1,1)} |
2091 | + | TurretD.TopSurface = 0 |
2092 | - | p18=pa(Weapon,"","Block",0.2,0.2,1.5,false,false,0,0,c[3]) weld(p18,p17,p18,0,0.05,0.9,0,0,0) qi{'BlockMesh',p18,Scale=v3(1,0.5,1)} |
2092 | + | TurretD.BottomSurface = 0 |
2093 | - | p19=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p19,p18,p19,0,0.1,0,0,0,0) qi{'SpecialMesh',p19,Scale=v3(0.5,0.5,1),MeshType="Wedge"} |
2093 | + | TurretD.CanCollide = true |
2094 | - | p20=pa(Weapon,"","Block",0.2,0.2,0.3,false,false,0,0,c[3]) weld(p20,p19,p20,0,0,0.25,0,0,0) qi{'BlockMesh',p20,Scale=v3(0.5,0.5,1)} |
2094 | + | TurretD.Anchored = false |
2095 | - | p21=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p21,p20,p21,0,0,0.175,0,rd(180),0) qi{'SpecialMesh',p21,Scale=v3(0.5,0.5,0.25),MeshType="Wedge"} |
2095 | + | TurretD.Locked = true |
2096 | - | p22=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[4]) weld(p22,p20,p22,0,0,0.05,0,0,rd(90)) qi{'CylinderMesh',p22,Scale=v3(0.25,0.51,0.25)} |
2096 | + | TurretD.BrickColor = BrickColor.new("Dark orange") |
2097 | - | p23=pa(Weapon,"","Block",0.75,0.8,0.75,false,false,0,0,c[2]) weld(p23,p14,p23,0,0.1,0.3,0,0,0) qi{'SpecialMesh',p23} -- start of barrel |
2097 | + | TurretD.Reflectance = 0.2 |
2098 | - | p24=pa(Weapon,"","Block",0.6,1.8,0.6,false,false,0,0,c[2]) weld(p24,p23,p24,0,-0.9,0,0,0,0) qi{'CylinderMesh',p24} |
2098 | + | TurretD.formFactor = "Symmetric" |
2099 | - | p25=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[6]) weld(p25,p24,p25,0,-0.9,0,0,0,0) qi{'CylinderMesh',p25,Scale=v3(1,0.1,1)} |
2099 | + | TurretD.Size = Vector3.new(1, 1, 1) |
2100 | - | p26=pa(Weapon,"","Block",0.65,0.2,0.65,false,false,0,0,c[3]) weld(p26,p24,p26,0,-0.4,0,0,0,0) qi{'CylinderMesh',p26,Scale=v3(1,1,1)} |
2100 | + | TurretD:BreakJoints() |
2101 | - | p26=pa(Weapon,"","Block",0.6,0.4,0.8,false,false,0,0,c[1]) weld(p26,p24,p26,0,0.17,-0.4,rd(90),0,0) |
2101 | + | Mesh = Instance.new("CylinderMesh") |
2102 | - | p27=pa(Weapon,"","Block",0.6,0.4,0.4,false,false,0,0,c[1]) weld(p27,p26,p27,0,0,0.6,rd(180),0,0) qi{'SpecialMesh',p27,MeshType="Wedge"} |
2102 | + | Mesh.Parent = TurretD |
2103 | - | for i,v in pairs(Weapon:GetChildren()) do v.CanCollide=false end |
2103 | + | Mesh.Scale = Vector3.new(1.1, 1, 1.1) |
2104 | Weld = Instance.new("Weld") | |
2105 | - | WDesign({"Reddish brown","Really black","Dark stone grey","White","Medium stone grey","Really black"}) Arms(false) Legs(false) |
2105 | + | Weld.Parent = GrassA |
2106 | - | BBD,BBT=0,{} |
2106 | + | Weld.Part0 = TurretB |
2107 | - | Dealt={20,40} |
2107 | + | Weld.Part1 = TurretD |
2108 | - | function Destroy(Directory,Part,Distance) |
2108 | + | Weld.C0 = CFrame.new(0, 0, -1.7) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) |
2109 | - | for i,v in pairs(Directory:GetChildren()) do |
2109 | + | TurretE = Instance.new("Part") |
2110 | - | if v:IsA("BasePart") and not GetHum(v) and v.Parent.Name~=Tn and v.Parent.Name~=Suit.Name and v.Name~="Ignore" and v.Name~="Base" then |
2110 | + | TurretE.Parent = Model |
2111 | - | if (Part.Position-v.Position).magnitude<=Distance and v:GetMass()<=1000 then |
2111 | + | TurretE.Name = "TurretE" |
2112 | - | v.Anchored=false |
2112 | + | TurretE.TopSurface = 0 |
2113 | - | v:BreakJoints() |
2113 | + | TurretE.BottomSurface = 0 |
2114 | - | v.CFrame=cn(v.Position,Part.Position)*ca(0,rd(180),0) |
2114 | + | TurretE.CanCollide = true |
2115 | - | v.Velocity=cn(Part.Position,v.Position).lookVector*50 |
2115 | + | TurretE.Anchored = false |
2116 | TurretE.Locked = true | |
2117 | - | elseif v:IsA("Model") or v:IsA("Script") or v:IsA("BasePart") and v.Name=="Base" then |
2117 | + | TurretE.BrickColor = BrickColor.new("Really black") |
2118 | - | Destroy(v,Part,Distance) |
2118 | + | TurretE.formFactor = "Symmetric" |
2119 | TurretE.Size = Vector3.new(1, 1, 1) | |
2120 | TurretE:BreakJoints() | |
2121 | Mesh = Instance.new("CylinderMesh") | |
2122 | - | SplashDmg=function(Part,Distance) |
2122 | + | Mesh.Parent = TurretE |
2123 | - | q(function() |
2123 | + | Mesh.Scale = Vector3.new(1, 1, 1) |
2124 | - | qi{"Explosion",workspace,Position=Part.Position,BlastPressure=0} |
2124 | + | Smoke = Instance.new("Smoke") |
2125 | - | for i,v in pairs(workspace:GetChildren()) do |
2125 | + | Smoke.Parent = TurretE |
2126 | - | if v:FindFirstChild("Torso",true) then |
2126 | + | Smoke.Enabled = false |
2127 | - | local vTorso=v:FindFirstChild("Torso",true) |
2127 | + | Smoke.Size = 1 |
2128 | - | if (vTorso.Position-Part.Position).magnitude<=Distance then |
2128 | + | Smoke.Opacity = 1 |
2129 | - | local vHum=GetHum(vTorso) |
2129 | + | Smoke.RiseVelocity = -25 |
2130 | - | if not vHum or BBD==0 or BBT[vHum.Parent] then return end |
2130 | + | Weld = Instance.new("Weld") |
2131 | - | BBT[vHum.Parent]=1 |
2131 | + | Weld.Parent = GrassA |
2132 | - | if rn(1,20)==1 then |
2132 | + | Weld.Part0 = TurretD |
2133 | - | Dmg(vHum,rn(Dealt[1],Dealt[2])*3,true) |
2133 | + | Weld.Part1 = TurretE |
2134 | Weld.C0 = CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2135 | - | Dmg(vHum,rn(Dealt[1],Dealt[2]),false) |
2135 | + | TurretF = Instance.new("Part") |
2136 | TurretF.Parent = Model | |
2137 | - | if BBD==2 and vTorso then |
2137 | + | TurretF.Name = "TurretF" |
2138 | - | vHum.PlatformStand=true |
2138 | + | TurretF.TopSurface = 0 |
2139 | - | if vHum.Jump then |
2139 | + | TurretF.BottomSurface = 0 |
2140 | - | AddBV(120,cn(Part.Position,vTorso.Position),vTorso,0.4) |
2140 | + | TurretF.CanCollide = false |
2141 | TurretF.Anchored = false | |
2142 | - | AddBV(100,cn(Part.Position,vTorso.Position),vTorso,0.4) |
2142 | + | TurretF.Locked = true |
2143 | TurretF.BrickColor = BrickColor.new("Dark orange") | |
2144 | - | if vTorso.Parent~=Char then |
2144 | + | TurretF.Reflectance = 0.2 |
2145 | - | AddBAV(v3(rn(-50,50),rn(-50,50),rn(-50,50)),vTorso,0.4) |
2145 | + | TurretF.formFactor = "Symmetric" |
2146 | TurretF.Size = Vector3.new(1, 1, 1) | |
2147 | - | q(function() |
2147 | + | TurretF:BreakJoints() |
2148 | - | wait(0.6) |
2148 | + | Mesh = Instance.new("CylinderMesh") |
2149 | - | vHum.PlatformStand=false |
2149 | + | Mesh.Parent = TurretF |
2150 | Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
2151 | Weld = Instance.new("Weld") | |
2152 | - | so(ids.Hit,vTorso,1,1) |
2152 | + | Weld.Parent = GrassA |
2153 | - | BBT[vHum.Parent]=nil |
2153 | + | Weld.Part0 = TurretD |
2154 | Weld.Part1 = TurretF | |
2155 | Weld.C0 = CFrame.new(0.4, 0, -0.4) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2156 | TurretG = Instance.new("Part") | |
2157 | TurretG.Parent = Model | |
2158 | TurretG.Name = "TurretG" | |
2159 | - | Fire = function(speed,sc,cff,dest) |
2159 | + | TurretG.TopSurface = 0 |
2160 | - | q(function() |
2160 | + | TurretG.BottomSurface = 0 |
2161 | - | local bb = pa(workspace,"bullet","Block",0.4*sc,0.6*sc,0.4*sc,false,true,0,0,"Bright red") bb.CanCollide=false qi{"CylinderMesh",bb} |
2161 | + | TurretG.CanCollide = false |
2162 | - | local pp0 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Bright red") pp0.CanCollide=false qi{"SpecialMesh",pp0,MeshType="Sphere",Scale=v3(2,2,2)} |
2162 | + | TurretG.Anchored = false |
2163 | - | local pp1 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Really black") pp1.CanCollide=false qi{"CylinderMesh",pp1,Scale=v3(2.02,0.25,2.02)} |
2163 | + | TurretG.Locked = true |
2164 | - | local pp2 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Really black") pp2.CanCollide=false qi{"CylinderMesh",pp2,Scale=v3(2.02,2,2.02)} |
2164 | + | TurretG.BrickColor = BrickColor.new("Bright green") |
2165 | - | bb.CFrame = cn(cff.p,dest)*ca(rd(-90),0,0) |
2165 | + | TurretG.Transparency = 0.5 |
2166 | - | local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown,Scale=v3(0.5,0.5,0.5)} weld(m,p25,m,0,-0.6,0.05,rd(180),0,0) fade(m,0.2) |
2166 | + | TurretG.formFactor = "Symmetric" |
2167 | - | local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown2,Scale=v3(0.4,0.7,0.4)} weld(m,p25,m,0,-0.8,0,rd(180),0,0) fade(m,0.2) |
2167 | + | TurretG.Size = Vector3.new(1, 1, 1) |
2168 | - | for i=1,100 do |
2168 | + | TurretG:BreakJoints() |
2169 | - | bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-2,0)).p) |
2169 | + | Mesh = Instance.new("CylinderMesh") |
2170 | - | bhit2,bpos2=ray(pp0.Position,pp0.Position - (pp0.CFrame *cn(0,-2,0)).p) |
2170 | + | Mesh.Parent = TurretG |
2171 | - | bhit3,bpos3=ray(pp1.Position,bb.Position - (pp1.CFrame *cn(0,-2,0)).p) |
2171 | + | Mesh.Scale = Vector3.new(0.18, 0.05, 0.18) |
2172 | - | bhit4,bpos4=ray(pp2.Position,pp0.Position - (pp2.CFrame *cn(0,-2,0)).p) |
2172 | + | Weld = Instance.new("Weld") |
2173 | - | if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bhit.Name~="muzzle" and bpos and (bpos - bb.Position).magnitude < speed then break end |
2173 | + | Weld.Parent = GrassA |
2174 | - | if bhit2 and bhit2.Name ~= "bullet" and bhit2.Name ~= "bullethole" and bhit2.Name~="muzzle" and bpos2 and (bpos2 - bb.Position).magnitude < speed then break end |
2174 | + | Weld.Part0 = TurretF |
2175 | - | if bhit3 and bhit3.Name ~= "bullet" and bhit3.Name ~= "bullethole" and bhit3.Name~="muzzle" and bpos3 and (bpos3 - bb.Position).magnitude < speed then break end |
2175 | + | Weld.Part1 = TurretG |
2176 | - | if bhit4 and bhit4.Name ~= "bullet" and bhit4.Name ~= "bullethole" and bhit4.Name~="muzzle" and bpos4 and (bpos4 - bb.Position).magnitude < speed then break end |
2176 | + | Weld.C0 = CFrame.new(0, -0.525, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
2177 | - | bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.3),0,0) |
2177 | + | |
2178 | - | pp0.CFrame=bb.CFrame*cn(0,0.3,0) |
2178 | + | |
2179 | - | pp1.CFrame=bb.CFrame*cn(0,-0.3,0) |
2179 | + | |
2180 | - | pp2.CFrame=bb.CFrame*cn(0,0.1,0) |
2180 | + | BP = Instance.new("BodyPosition") |
2181 | BP.Parent = FloorA | |
2182 | BP.maxForce = Vector3.new(math.huge + math.huge, math.huge + math.huge, math.huge + math.huge) | |
2183 | - | GlowMesh(false,"sphere",Weapon,v3(3,3,3),"Bright red",cn(bpos),0.25,1,0.05) |
2183 | + | BP.position = Altitude |
2184 | - | BBD=2 |
2184 | + | BG = Instance.new("BodyGyro") |
2185 | - | sopart=pa(workspace,"bullet","Block",0,0,0,true,true,1,0) |
2185 | + | BG.Parent = FloorA |
2186 | - | bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0) |
2186 | + | BG.maxTorque = Vector3.new(math.huge + math.huge, math.huge + math.huge, math.huge + math.huge) |
2187 | - | pp0.CFrame=bb.CFrame*cn(0,0.3,0) |
2187 | + | |
2188 | - | pp1.CFrame=bb.CFrame*cn(0,-0.3,0) |
2188 | + | function Touch(Hit) |
2189 | - | pp2.CFrame=bb.CFrame*cn(0,0.1,0) |
2189 | + | if (Controls == true) then |
2190 | - | sopart.CFrame=bb.CFrame |
2190 | + | if (Controller == nil) then |
2191 | - | so(ids.Explode,sopart,1,0.4) |
2191 | + | if (Hit ~= nil) then |
2192 | - | SplashDmg(bb,11) |
2192 | + | if (Hit.Parent ~= nil) then |
2193 | - | Destroy(workspace,bb,13) |
2193 | + | if (game.Players:GetPlayerFromCharacter(Hit.Parent) ~= nil) then |
2194 | - | BBD=0 |
2194 | + | Player = game.Players:GetPlayerFromCharacter(Hit.Parent) |
2195 | - | deb:AddItem(bb,1) |
2195 | + | if (Player:findFirstChild("PlayerGui") == nil) then |
2196 | - | deb:AddItem(sopart,1) |
2196 | + | Instance.new("PlayerGui").Parent = Player |
2197 | - | end) |
2197 | + | |
2198 | if (Player.Character:findFirstChild("Humanoid") ~= nil) then | |
2199 | - | function Stance(speed) |
2199 | + | if (Player.Character:findFirstChild("Torso") ~= nil) then |
2200 | - | c2(ra,speed,3,1.25,0.5,-0.25,-75,-65,0) |
2200 | + | if (Player.Character.Humanoid.Health > 0) then |
2201 | - | c2(la,speed,3,-1.25,0.5,-0.25,-70,-20,0) |
2201 | + | Controller = Player |
2202 | - | c2(ll,speed,3,-0.5,-1,0,0,0,0) |
2202 | + | Button = nil |
2203 | - | c2(rl,speed,3,0.5,-1,0,0,0,0) |
2203 | + | X = 0 |
2204 | - | c2(hw,speed,3,0,1.5,0,0,-65,0) |
2204 | + | Y = 0 |
2205 | - | c2(tw,speed,3,0,0,0,0,65,0) |
2205 | + | LightB.BrickColor = BrickColor.new("Bright yellow") |
2206 | - | c2(neck,speed,3,0,1.5,0,0,0,0) |
2206 | + | LightD.BrickColor = BrickColor.new("Bright yellow") |
2207 | - | c2(hingew,speed,3,0,0,0,0,0,0) |
2207 | + | Player.Character.Humanoid.PlatformStand = true |
2208 | - | c2(piperw,speed,3,0,0.7,0,0,30+PipeRotate,0) |
2208 | + | Weld = Instance.new("Weld") |
2209 | - | Ani(haw,0,0.5,0,-75,0,0,0,speed/2,1) |
2209 | + | Weld.Part0 = ControlPanelB |
2210 | Weld.Part1 = Player.Character.Torso | |
2211 | - | function Reset(speed) |
2211 | + | HitPos = ControlPanelB.Position |
2212 | - | c2(ra,speed,3,1.5,0.5,0,0,0,0) |
2212 | + | CJ = CFrame.new(HitPos) |
2213 | - | c2(la,speed,3,-1.5,0.5,0,0,0,0) |
2213 | + | C0 = ControlPanelB.CFrame:inverse() *CJ |
2214 | - | c2(ll,speed,3,-0.5,-1,0,0,0,0) |
2214 | + | C1 = Player.Character.Torso.CFrame:inverse() * CJ |
2215 | - | c2(rl,speed,3,0.5,-1,0,0,0,0) |
2215 | + | Weld.C0 = C0 |
2216 | - | c2(hw,speed,3,0,1.5,0,0,0,0) |
2216 | + | Weld.C1 = C1 |
2217 | - | c2(tw,speed,3,0,0,0,0,0,0) |
2217 | + | Weld.Parent = ControlPanelB |
2218 | - | c2(neck,speed,3,0,1.5,0,0,0,0) |
2218 | + | G = Instance.new("GuiMain") |
2219 | - | c2(piperw,speed,3,0,0.7,0,0,30+PipeRotate,0) |
2219 | + | G.Parent = Player.PlayerGui |
2220 | - | c2(hingew,speed,3,0,0,0,0,0,0) |
2220 | + | G.Name = "MahGoey" |
2221 | - | Ani(haw,0.5,2.5,1,270,0,90,0,speed,1) |
2221 | + | F = Instance.new("Frame") |
2222 | F.Parent = G | |
2223 | - | function Button1Down() |
2223 | + | F.Size = UDim2.new(0, 160, 0, 160) |
2224 | - | if Clip>0 and anim=="" and (tick()-LastShot)>=0.6 then |
2224 | + | F.Position = UDim2.new(0, 100, 0, 150) |
2225 | - | LastShot=tick() |
2225 | + | F.BorderSizePixel = 0 |
2226 | - | so(ids.Shoot,ha,1,1) |
2226 | + | F.BackgroundColor3 = Color3.new(0, 0, 0) |
2227 | - | Fire(3,1,p25.CFrame*cn(0,-1,0),fmouse.Hit.p) |
2227 | + | F.BackgroundTransparency = 0.3 |
2228 | - | Clip=Clip-1 |
2228 | + | Close = Instance.new("TextButton") |
2229 | - | PipeRotate=PipeRotate+60 |
2229 | + | Close.Parent = F |
2230 | - | c2(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0) |
2230 | + | Close.Name = "Close" |
2231 | - | elseif Clip==0 and anim=="" and (tick()-LastShot)>=0.6 then |
2231 | + | Close.Text = "X" |
2232 | - | anim="Reloading" |
2232 | + | Close.Size = UDim2.new(0, 20, 0, 20) |
2233 | - | c2(ra,0.1,3,1.25,0.5,-0.25,-75,-65,0) |
2233 | + | Close.Position = UDim2.new(0, 0, 0, 160) |
2234 | - | c2(la,0.1,3,-1.25,0.5,-0.25,-70,-20,0) |
2234 | + | Close.BorderSizePixel = 0 |
2235 | - | c2(hw,0.1,3,0,1.5,0,0,-65,0) |
2235 | + | Close.BackgroundColor3 = Color3.new(0, 0, 0) |
2236 | - | c1(hingew,0.15,3,0,0,0,0,-90,0) |
2236 | + | Close.TextColor3 = Color3.new(1, 1, 1) |
2237 | - | for i=1,6 do |
2237 | + | Close.BackgroundTransparency = 0.3 |
2238 | - | PipeRotate=PipeRotate+60 |
2238 | + | Close.MouseButton1Click:connect(function() |
2239 | - | c1(la,0.13,3,-1.25,0.25,0.1,15,0,-15) |
2239 | + | Weld:remove() |
2240 | - | local pipe=pa(Weapon,"","Block",0.4,0.7,0.4,false,false,0,0,"Bright red") weld(pipe,LA,pipe,0,-1.1,0,rd(-90),0,0) qi{"CylinderMesh",pipe} |
2240 | + | |
2241 | - | local pp=pa(pipe,"","Block",0.4,0.4,0.4,false,false,0,0,"Bright red") weld(pp,pipe,pp,0,-0.35,0,0,0,0) qi{"SpecialMesh",pp,MeshType="Sphere"} |
2241 | + | T = Instance.new("TextButton") |
2242 | - | local pp=pa(pipe,"","Block",0.41,0.2,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0.35,0,0,0,0) qi{"CylinderMesh",pp,Scale=v3(1,0.25,1)} |
2242 | + | T.Parent = F |
2243 | - | local pp=pa(pipe,"","Block",0.41,0.5,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0,0,0,0,0) qi{"CylinderMesh",pp} |
2243 | + | T.Name = "Label" |
2244 | - | c1(la,0.16,3,-1.25,0.4,-0.1,-100,0,-15) |
2244 | + | T.Text = "Controls" |
2245 | - | c1(la,0.2,3,-1.25,0.3,-0.25,-40,0,-15) |
2245 | + | T.AutoButtonColor = false |
2246 | - | so(ids.Reload,ha,1,1) |
2246 | + | T.Size = UDim2.new(0, 140, 0, 20) |
2247 | - | c1(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0) |
2247 | + | T.Position = UDim2.new(0, 20, 0, 160) |
2248 | - | Clip=i |
2248 | + | T.BorderSizePixel = 0 |
2249 | - | deb:AddItem(pipe,0.05) |
2249 | + | T.BackgroundColor3 = Color3.new(0, 0, 0) |
2250 | T.TextColor3 = Color3.new(1, 1, 1) | |
2251 | - | Stance(0.15) |
2251 | + | T.BackgroundTransparency = 0.3 |
2252 | - | anim="" |
2252 | + | T.MouseButton1Down:connect(function(IntX, IntY) |
2253 | Button = T | |
2254 | X = IntX | |
2255 | - | function KeyDown(key) |
2255 | + | Y = IntY |
2256 | - | key=key:lower() |
2256 | + | Yc = IntY - (160 + F.Position.Y.Offset) |
2257 | - | keys[key]=true |
2257 | + | Xc = IntX - (160 + F.Position.X.Offset) |
2258 | - | if key=="r" and anim=="" and equip=="equipped" and Clip==0 then |
2258 | + | while true do |
2259 | - | anim="Reloading" |
2259 | + | if (Button ~= T) then |
2260 | - | c2(ra,0.1,3,1.25,0.5,-0.25,-75,-65,0) |
2260 | + | break |
2261 | - | c2(la,0.1,3,-1.25,0.5,-0.25,-70,-20,0) |
2261 | + | |
2262 | - | c2(hw,0.1,3,0,1.5,0,0,-65,0) |
2262 | + | F.Position = UDim2.new(0, (X - 160) - Xc, 0, (Y - 160) - Yc) |
2263 | - | c1(hingew,0.15,3,0,0,0,0,-90,0) |
2263 | + | wait(0.0) |
2264 | - | for i=1,6 do |
2264 | + | |
2265 | - | PipeRotate=PipeRotate+60 |
2265 | + | |
2266 | - | c1(la,0.13,3,-1.25,0.25,0.1,15,0,-15) |
2266 | + | T.MouseButton1Up:connect(function() |
2267 | - | local pipe=pa(Weapon,"","Block",0.4,0.7,0.4,false,false,0,0,"Bright red") weld(pipe,LA,pipe,0,-1.1,0,rd(-90),0,0) qi{"CylinderMesh",pipe} |
2267 | + | Button = nil |
2268 | - | local pp=pa(pipe,"","Block",0.4,0.4,0.4,false,false,0,0,"Bright red") weld(pp,pipe,pp,0,-0.35,0,0,0,0) qi{"SpecialMesh",pp,MeshType="Sphere"} |
2268 | + | |
2269 | - | local pp=pa(pipe,"","Block",0.41,0.2,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0.35,0,0,0,0) qi{"CylinderMesh",pp,Scale=v3(1,0.25,1)} |
2269 | + | T.MouseLeave:connect(function() |
2270 | - | local pp=pa(pipe,"","Block",0.41,0.5,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0,0,0,0,0) qi{"CylinderMesh",pp} |
2270 | + | Button = nil |
2271 | - | c1(la,0.16,3,-1.25,0.4,-0.1,-100,0,-15) |
2271 | + | |
2272 | - | c1(la,0.2,3,-1.25,0.3,-0.25,-40,0,-15) |
2272 | + | T.MouseMoved:connect(function(IntX, IntY) |
2273 | - | so(ids.Reload,ha,1,1) |
2273 | + | X = IntX |
2274 | - | c1(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0) |
2274 | + | Y = IntY |
2275 | - | Clip=i |
2275 | + | |
2276 | - | deb:AddItem(pipe,0.05) |
2276 | + | Minus = Instance.new("TextButton") |
2277 | Minus.Parent = F | |
2278 | - | Stance(0.15) |
2278 | + | Minus.Name = "Minus" |
2279 | - | anim="" |
2279 | + | Minus.Text = "-" |
2280 | Minus.Size = UDim2.new(0, 40, 0, 40) | |
2281 | Minus.Position = UDim2.new(0, 10, 0, 10) | |
2282 | - | Tool.Selected:connect(function(mouse) |
2282 | + | Minus.BorderSizePixel = 0 |
2283 | - | fmouse=mouse |
2283 | + | Minus.BackgroundColor3 = Color3.new(0, 0, 0) |
2284 | - | if equip=="unequipped" and anim=="" then |
2284 | + | Minus.TextColor3 = Color3.new(1, 1, 1) |
2285 | - | equip="equipping" Arms(true) c2(la,0.1,3,-1.5,0.5,0,0,0,20) c1(ra,0.1,3,1.5,0.5,0,120,0,-70) |
2285 | + | Minus.MouseButton1Down:connect(function() |
2286 | - | local ofs = RA.CFrame:toObjectSpace(ha.CFrame) |
2286 | + | Button = Minus |
2287 | - | haw.Part0=RA haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw) |
2287 | + | LightB.BrickColor = BrickColor.new("Bright red") |
2288 | - | Stance(0.2) equip="equipped" |
2288 | + | LightD.BrickColor = BrickColor.new("Bright red") |
2289 | FurnaceK.Smoke.Enabled = true | |
2290 | - | mouse.Button1Down:connect(Button1Down) |
2290 | + | while true do |
2291 | - | mouse.KeyDown:connect(KeyDown) |
2291 | + | if (Button ~= Minus) then |
2292 | break | |
2293 | - | Tool.Deselected:connect(function() |
2293 | + | |
2294 | - | fmouse=nil |
2294 | + | FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x, FloorA.BodyPosition.position.y - 1, FloorA.BodyPosition.position.z) |
2295 | - | if equip=="equipped" and anim=="" then |
2295 | + | wait(0.0) |
2296 | - | equip="unequipping" c2(la,0.1,3,-1.5,0.5,0,0,0,0) c1(ra,0.1,3,1.5,0.5,0,120,0,-70) |
2296 | + | |
2297 | - | local ofs = Torso.CFrame:toObjectSpace(ha.CFrame) |
2297 | + | FurnaceK.Smoke.Enabled = false |
2298 | - | haw.Part0=Torso haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw) |
2298 | + | LightB.BrickColor = BrickColor.new("Bright yellow") |
2299 | - | Reset(0.1) |
2299 | + | LightD.BrickColor = BrickColor.new("Bright yellow") |
2300 | - | Arms(false) Legs(false) equip="unequipped" |
2300 | + | |
2301 | Minus.MouseButton1Up:connect(function() | |
2302 | Button = nil | |
2303 | - | Gyro=qi{"BodyGyro",Torso,D=50,P=1500} |
2303 | + | |
2304 | - | game:GetService("RunService").Stepped:connect(function() |
2304 | + | Minus.MouseLeave:connect(function() |
2305 | - | if fmouse~=nil then |
2305 | + | Button = nil |
2306 | - | Gyro.maxTorque=v3(1/0,1/0,1/0) |
2306 | + | |
2307 | - | Gyro.cframe = cn(Torso.Position,v3(fmouse.hit.p.x,Torso.Position.y,fmouse.hit.p.z)) |
2307 | + | Up = Instance.new("ImageButton") |
2308 | Up.Parent = F | |
2309 | - | Gyro.maxTorque = v3(0,0,0) |
2309 | + | Up.Name = "Up" |
2310 | Up.Image = "http://www.roblox.com/asset/?id=30390203" | |
2311 | - | if equip=="equipped" and anim=="" and fmouse~=nil then |
2311 | + | Up.Size = UDim2.new(0, 40, 0, 40) |
2312 | - | c2(ra,1,3,1.25,0.5,-0.25,-75+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0) |
2312 | + | Up.Position = UDim2.new(0, 60, 0, 10) |
2313 | - | c2(la,1,3,-1.25,0.5,-0.25,-70+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-20,0) |
2313 | + | Up.BorderSizePixel = 0 |
2314 | - | c2(hw,1,3,0,1.5,0,math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0) |
2314 | + | Up.BackgroundColor3 = Color3.new(0, 0, 0) |
2315 | Up.MouseButton1Down:connect(function() | |
2316 | - | end) |
2316 | + | Button = Up |
2317 | LightB.BrickColor = BrickColor.new("Bright red") | |
2318 | LightD.BrickColor = BrickColor.new("Bright red") | |
2319 | FurnaceK.Smoke.Enabled = true | |
2320 | while true do | |
2321 | if (Button ~= Up) then | |
2322 | break | |
2323 | end | |
2324 | FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x + 1, FloorA.BodyPosition.position.y, FloorA.BodyPosition.position.z) | |
2325 | wait(0.0) | |
2326 | end | |
2327 | FurnaceK.Smoke.Enabled = false | |
2328 | LightB.BrickColor = BrickColor.new("Bright yellow") | |
2329 | LightD.BrickColor = BrickColor.new("Bright yellow") | |
2330 | end) | |
2331 | Up.MouseButton1Up:connect(function() | |
2332 | Button = nil | |
2333 | end) | |
2334 | Up.MouseLeave:connect(function() | |
2335 | Button = nil | |
2336 | end) | |
2337 | Plus = Instance.new("TextButton") | |
2338 | Plus.Parent = F | |
2339 | Plus.Name = "Plus" | |
2340 | Plus.Text = "+" | |
2341 | Plus.Size = UDim2.new(0, 40, 0, 40) | |
2342 | Plus.Position = UDim2.new(0, 110, 0, 10) | |
2343 | Plus.BorderSizePixel = 0 | |
2344 | Plus.BackgroundColor3 = Color3.new(0, 0, 0) | |
2345 | Plus.TextColor3 = Color3.new(1, 1, 1) | |
2346 | Plus.MouseButton1Down:connect(function() | |
2347 | Button = Plus | |
2348 | LightB.BrickColor = BrickColor.new("Bright red") | |
2349 | LightD.BrickColor = BrickColor.new("Bright red") | |
2350 | FurnaceK.Smoke.Enabled = true | |
2351 | while true do | |
2352 | if (Button ~= Plus) then | |
2353 | break | |
2354 | end | |
2355 | FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x, FloorA.BodyPosition.position.y + 1, FloorA.BodyPosition.position.z) | |
2356 | wait(0.0) | |
2357 | end | |
2358 | FurnaceK.Smoke.Enabled = false | |
2359 | LightB.BrickColor = BrickColor.new("Bright yellow") | |
2360 | LightD.BrickColor = BrickColor.new("Bright yellow") | |
2361 | end) | |
2362 | Plus.MouseButton1Up:connect(function() | |
2363 | Button = nil | |
2364 | end) | |
2365 | Plus.MouseLeave:connect(function() | |
2366 | Button = nil | |
2367 | end) | |
2368 | Left = Instance.new("ImageButton") | |
2369 | Left.Parent = F | |
2370 | Left.Name = "Left" | |
2371 | Left.Image = "http://www.roblox.com/asset/?id=30390075" | |
2372 | Left.Size = UDim2.new(0, 40, 0, 40) | |
2373 | Left.Position = UDim2.new(0, 10, 0, 60) | |
2374 | Left.BorderSizePixel = 0 | |
2375 | Left.BackgroundColor3 = Color3.new(0, 0, 0) | |
2376 | Left.MouseButton1Down:connect(function() | |
2377 | Button = Left | |
2378 | LightB.BrickColor = BrickColor.new("Bright red") | |
2379 | LightD.BrickColor = BrickColor.new("Bright red") | |
2380 | FurnaceK.Smoke.Enabled = true | |
2381 | while true do | |
2382 | if (Button ~= Left) then | |
2383 | break | |
2384 | end | |
2385 | FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x, FloorA.BodyPosition.position.y, FloorA.BodyPosition.position.z - 1) | |
2386 | wait(0.0) | |
2387 | end | |
2388 | FurnaceK.Smoke.Enabled = false | |
2389 | LightB.BrickColor = BrickColor.new("Bright yellow") | |
2390 | LightD.BrickColor = BrickColor.new("Bright yellow") | |
2391 | end) | |
2392 | Left.MouseButton1Up:connect(function() | |
2393 | Button = nil | |
2394 | end) | |
2395 | Left.MouseLeave:connect(function() | |
2396 | Button = nil | |
2397 | end) | |
2398 | Right = Instance.new("ImageButton") | |
2399 | Right.Parent = F | |
2400 | Right.Name = "Right" | |
2401 | Right.Image = "http://www.roblox.com/asset/?id=30390056" | |
2402 | Right.Size = UDim2.new(0, 40, 0, 40) | |
2403 | Right.Position = UDim2.new(0, 110, 0, 60) | |
2404 | Right.BorderSizePixel = 0 | |
2405 | Right.BackgroundColor3 = Color3.new(0, 0, 0) | |
2406 | Right.MouseButton1Down:connect(function() | |
2407 | Button = Right | |
2408 | LightB.BrickColor = BrickColor.new("Bright red") | |
2409 | LightD.BrickColor = BrickColor.new("Bright red") | |
2410 | FurnaceK.Smoke.Enabled = true | |
2411 | while true do | |
2412 | if (Button ~= Right) then | |
2413 | break | |
2414 | end | |
2415 | FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x, FloorA.BodyPosition.position.y, FloorA.BodyPosition.position.z + 1) | |
2416 | wait(0.0) | |
2417 | end | |
2418 | FurnaceK.Smoke.Enabled = false | |
2419 | LightB.BrickColor = BrickColor.new("Bright yellow") | |
2420 | LightD.BrickColor = BrickColor.new("Bright yellow") | |
2421 | end) | |
2422 | Right.MouseButton1Up:connect(function() | |
2423 | Button = nil | |
2424 | end) | |
2425 | Right.MouseLeave:connect(function() | |
2426 | Button = nil | |
2427 | end) | |
2428 | Down = Instance.new("ImageButton") | |
2429 | Down.Parent = F | |
2430 | Down.Name = "Down" | |
2431 | Down.Image = "http://www.roblox.com/asset/?id=30390064" | |
2432 | Down.Size = UDim2.new(0, 40, 0, 40) | |
2433 | Down.Position = UDim2.new(0, 60, 0, 110) | |
2434 | Down.BorderSizePixel = 0 | |
2435 | Down.BackgroundColor3 = Color3.new(0, 0, 0) | |
2436 | Down.MouseButton1Down:connect(function() | |
2437 | Button = Down | |
2438 | LightB.BrickColor = BrickColor.new("Bright red") | |
2439 | LightD.BrickColor = BrickColor.new("Bright red") | |
2440 | FurnaceK.Smoke.Enabled = true | |
2441 | while true do | |
2442 | if (Button ~= Down) then | |
2443 | break | |
2444 | end | |
2445 | FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x - 1, FloorA.BodyPosition.position.y, FloorA.BodyPosition.position.z) | |
2446 | wait(0.0) | |
2447 | end | |
2448 | FurnaceK.Smoke.Enabled = false | |
2449 | LightB.BrickColor = BrickColor.new("Bright yellow") | |
2450 | LightD.BrickColor = BrickColor.new("Bright yellow") | |
2451 | end) | |
2452 | Down.MouseButton1Up:connect(function() | |
2453 | Button = nil | |
2454 | end) | |
2455 | Down.MouseLeave:connect(function() | |
2456 | Button = nil | |
2457 | end) | |
2458 | while true do | |
2459 | if (Player == nil) then | |
2460 | break | |
2461 | end | |
2462 | if (Player.Parent == nil) then | |
2463 | break | |
2464 | end | |
2465 | if (Player.Character == nil) then | |
2466 | break | |
2467 | end | |
2468 | if (Player.Character.Parent == nil) then | |
2469 | break | |
2470 | end | |
2471 | if (Player.Character:findFirstChild("Humanoid") == nil) then | |
2472 | break | |
2473 | end | |
2474 | if (Player.Character:findFirstChild("Torso") == nil) then | |
2475 | break | |
2476 | end | |
2477 | if (Player.Character.Humanoid.Health < 0.01) then | |
2478 | break | |
2479 | end | |
2480 | if (Weld == nil) then | |
2481 | break | |
2482 | end | |
2483 | if (Weld.Parent == nil) then | |
2484 | break | |
2485 | end | |
2486 | if (Controls == false) then | |
2487 | break | |
2488 | end | |
2489 | Player.Character.Humanoid.PlatformStand = true | |
2490 | wait() | |
2491 | end | |
2492 | if (Player ~= nil) then | |
2493 | if (Player.Parent ~= nil) then | |
2494 | if (Player.Character ~= nil) then | |
2495 | if (Player.Character.Parent ~= nil) then | |
2496 | if (Player.Character:findFirstChild("Humanoid") ~= nil) then | |
2497 | Player.Character.Humanoid.PlatformStand = false | |
2498 | end | |
2499 | end | |
2500 | end | |
2501 | end | |
2502 | end | |
2503 | if (Weld ~= nil) then | |
2504 | Weld:remove() | |
2505 | end | |
2506 | Button = nil | |
2507 | G:remove() | |
2508 | LightB.BrickColor = BrickColor.new("Bright green") | |
2509 | LightD.BrickColor = BrickColor.new("Bright green") | |
2510 | wait(2) | |
2511 | Controller = nil | |
2512 | ||
2513 | end | |
2514 | end | |
2515 | end | |
2516 | end | |
2517 | end | |
2518 | end | |
2519 | end | |
2520 | end | |
2521 | end | |
2522 | ControlPanelB.Touched:connect(Touch) | |
2523 | ControlPanelC.Touched:connect(Touch) | |
2524 | function TurretControl(Hit) | |
2525 | if (Turret == true) then | |
2526 | if (Turreter == nil) then | |
2527 | if (Hit ~= nil) then | |
2528 | if (Hit.Parent ~= nil) then | |
2529 | if (game.Players:GetPlayerFromCharacter(Hit.Parent) ~= nil) then | |
2530 | PlayerB = game.Players:GetPlayerFromCharacter(Hit.Parent) | |
2531 | if (PlayerB:findFirstChild("PlayerGui") == nil) then | |
2532 | Instance.new("PlayerGui").Parent = PlayerB | |
2533 | end | |
2534 | if (PlayerB.Character:findFirstChild("Humanoid") ~= nil) then | |
2535 | if (PlayerB.Character:findFirstChild("Torso") ~= nil) then | |
2536 | if (PlayerB.Character.Humanoid.Health > 0) then | |
2537 | Turreter = PlayerB | |
2538 | ButtonB = nil | |
2539 | CloseBool = false | |
2540 | XB = 0 | |
2541 | YB = 0 | |
2542 | TurretG.BrickColor = BrickColor.new("Bright yellow") | |
2543 | GB = Instance.new("GuiMain") | |
2544 | GB.Parent = PlayerB.PlayerGui | |
2545 | GB.Name = "MahGoey" | |
2546 | Fram = Instance.new("Frame") | |
2547 | Fram.Parent = GB | |
2548 | Fram.Size = UDim2.new(0, 160, 0, 160) | |
2549 | Fram.Position = UDim2.new(0, 100, 0, 150) | |
2550 | Fram.BorderSizePixel = 0 | |
2551 | Fram.BackgroundColor3 = Color3.new(0, 0, 0) | |
2552 | Fram.BackgroundTransparency = 0.3 | |
2553 | CloseB = Instance.new("TextButton") | |
2554 | CloseB.Parent = Fram | |
2555 | CloseB.Name = "Close" | |
2556 | CloseB.Text = "X" | |
2557 | CloseB.Size = UDim2.new(0, 20, 0, 20) | |
2558 | CloseB.Position = UDim2.new(0, 0, 0, 160) | |
2559 | CloseB.BorderSizePixel = 0 | |
2560 | CloseB.BackgroundColor3 = Color3.new(0, 0, 0) | |
2561 | CloseB.TextColor3 = Color3.new(1, 1, 1) | |
2562 | CloseB.BackgroundTransparency = 0.3 | |
2563 | CloseB.MouseButton1Click:connect(function() | |
2564 | CloseBool = true | |
2565 | end) | |
2566 | TitleTurret = Instance.new("TextButton") | |
2567 | TitleTurret.Parent = Fram | |
2568 | TitleTurret.Name = "Label" | |
2569 | TitleTurret.Text = "Turret" | |
2570 | TitleTurret.AutoButtonColor = false | |
2571 | TitleTurret.Size = UDim2.new(0, 140, 0, 20) | |
2572 | TitleTurret.Position = UDim2.new(0, 20, 0, 160) | |
2573 | TitleTurret.BorderSizePixel = 0 | |
2574 | TitleTurret.BackgroundColor3 = Color3.new(0, 0, 0) | |
2575 | TitleTurret.TextColor3 = Color3.new(1, 1, 1) | |
2576 | TitleTurret.BackgroundTransparency = 0.3 | |
2577 | TitleTurret.MouseButton1Down:connect(function(IntXB, IntYB) | |
2578 | ButtonB = TitleTurret | |
2579 | XB = IntXB | |
2580 | YB = IntYB | |
2581 | YcB = IntYB - (160 + Fram.Position.Y.Offset) | |
2582 | XcB = IntXB - (160 + Fram.Position.X.Offset) | |
2583 | while true do | |
2584 | if (ButtonB ~= TitleTurret) then | |
2585 | break | |
2586 | end | |
2587 | Fram.Position = UDim2.new(0, (XB - 160) - XcB, 0, (YB - 160) - YcB) | |
2588 | wait(0.0) | |
2589 | end | |
2590 | end) | |
2591 | TitleTurret.MouseButton1Up:connect(function() | |
2592 | ButtonB = nil | |
2593 | end) | |
2594 | TitleTurret.MouseLeave:connect(function() | |
2595 | ButtonB = nil | |
2596 | end) | |
2597 | TitleTurret.MouseMoved:connect(function(IntXB, IntYB) | |
2598 | XB = IntXB | |
2599 | YB = IntYB | |
2600 | end) | |
2601 | MoveUp = Instance.new("ImageButton") | |
2602 | MoveUp.Parent = Fram | |
2603 | MoveUp.Name = "Up" | |
2604 | MoveUp.Image = "http://www.roblox.com/asset/?id=30390203" | |
2605 | MoveUp.Size = UDim2.new(0, 40, 0, 40) | |
2606 | MoveUp.Position = UDim2.new(0, 60, 0, 10) | |
2607 | MoveUp.BorderSizePixel = 0 | |
2608 | MoveUp.BackgroundColor3 = Color3.new(0, 0, 0) | |
2609 | MoveUp.MouseButton1Down:connect(function() | |
2610 | ButtonB = MoveUp | |
2611 | while true do | |
2612 | if (ButtonB ~= MoveUp) then | |
2613 | break | |
2614 | end | |
2615 | TurretB.VX.Value = TurretB.VX.Value + 0.1 | |
2616 | if (TurretB.VX.Value > 1.5) then | |
2617 | TurretB.VX.Value = 1.5 | |
2618 | end | |
2619 | GrassA.TurretB.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(TurretB.VX.Value, 0, 0) | |
2620 | wait(0.0) | |
2621 | end | |
2622 | end) | |
2623 | MoveUp.MouseButton1Up:connect(function() | |
2624 | ButtonB = nil | |
2625 | end) | |
2626 | MoveUp.MouseLeave:connect(function() | |
2627 | ButtonB = nil | |
2628 | end) | |
2629 | TurnLeft = Instance.new("ImageButton") | |
2630 | TurnLeft.Parent = Fram | |
2631 | TurnLeft.Name = "Left" | |
2632 | TurnLeft.Image = "http://www.roblox.com/asset/?id=30390075" | |
2633 | TurnLeft.Size = UDim2.new(0, 40, 0, 40) | |
2634 | TurnLeft.Position = UDim2.new(0, 10, 0, 60) | |
2635 | TurnLeft.BorderSizePixel = 0 | |
2636 | TurnLeft.BackgroundColor3 = Color3.new(0, 0, 0) | |
2637 | TurnLeft.MouseButton1Down:connect(function() | |
2638 | ButtonB = TurnLeft | |
2639 | while true do | |
2640 | if (ButtonB ~= TurnLeft) then | |
2641 | break | |
2642 | end | |
2643 | TurretB.VY.Value = TurretB.VY.Value + 0.1 | |
2644 | GrassA.TurretA.C0 = CFrame.new(20, 0.7, 55) * CFrame.fromEulerAnglesXYZ(0, TurretB.VY.Value, 0) | |
2645 | wait(0.0) | |
2646 | end | |
2647 | end) | |
2648 | TurnLeft.MouseButton1Up:connect(function() | |
2649 | ButtonB = nil | |
2650 | end) | |
2651 | TurnLeft.MouseLeave:connect(function() | |
2652 | ButtonB = nil | |
2653 | end) | |
2654 | Fire = Instance.new("TextButton") | |
2655 | Fire.Parent = Fram | |
2656 | Fire.Name = "Fire" | |
2657 | Fire.Text = "Fire" | |
2658 | Fire.Size = UDim2.new(0, 40, 0, 40) | |
2659 | Fire.Position = UDim2.new(0, 60, 0, 60) | |
2660 | Fire.BorderSizePixel = 0 | |
2661 | Fire.BackgroundColor3 = Color3.new(0, 0, 0) | |
2662 | Fire.TextColor3 = Color3.new(1, 1, 1) | |
2663 | Fire.MouseButton1Click:connect(function() | |
2664 | if (TurretB.Reload.Value == false) then | |
2665 | TurretB.Reload.Value = true | |
2666 | TurretG.BrickColor = BrickColor.new("Bright red") | |
2667 | Missile = Instance.new("Part") | |
2668 | Missile.Parent = game.Workspace | |
2669 | Missile.Name = "Missile" | |
2670 | Missile.TopSurface = 0 | |
2671 | Missile.BottomSurface = 0 | |
2672 | Missile.CanCollide = true | |
2673 | Missile.Anchored = false | |
2674 | Missile.Locked = true | |
2675 | Missile.BrickColor = BrickColor.new("Black") | |
2676 | Missile.formFactor = "Symmetric" | |
2677 | Missile.Size = Vector3.new(1, 2, 1) | |
2678 | Missile:BreakJoints() | |
2679 | Mesh = Instance.new("CylinderMesh") | |
2680 | Mesh.Parent = Missile | |
2681 | Mesh.Scale = Vector3.new(1, 1, 1) | |
2682 | Missile.CFrame = TurretG.CFrame * CFrame.new(0, -2, 0) | |
2683 | BV = Instance.new("BodyVelocity") | |
2684 | BV.Parent = Missile | |
2685 | BV.maxForce = Vector3.new(1e+999, 1e+999, 1e+999) | |
2686 | Frame = Missile.CFrame * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0) | |
2687 | BV.velocity = Frame.lookVector * 100 | |
2688 | MissileScript = script:clone() | |
2689 | MissileScript.Type.Value = "Missile" | |
2690 | MissileScript.Parent = Missile | |
2691 | TurretE.Smoke.Enabled = true | |
2692 | wait(0.1) | |
2693 | TurretE.Smoke.Enabled = false | |
2694 | wait(7.9) | |
2695 | TurretB.Reload.Value = false | |
2696 | if (Turreter ~= nil) then | |
2697 | TurretG.BrickColor = BrickColor.new("Bright yellow") | |
2698 | end | |
2699 | end | |
2700 | end) | |
2701 | ||
2702 | TurnRight = Instance.new("ImageButton") | |
2703 | TurnRight.Parent = Fram | |
2704 | TurnRight.Name = "Right" | |
2705 | TurnRight.Image = "http://www.roblox.com/asset/?id=30390056" | |
2706 | TurnRight.Size = UDim2.new(0, 40, 0, 40) | |
2707 | TurnRight.Position = UDim2.new(0, 110, 0, 60) | |
2708 | TurnRight.BorderSizePixel = 0 | |
2709 | TurnRight.BackgroundColor3 = Color3.new(0, 0, 0) | |
2710 | TurnRight.MouseButton1Down:connect(function() | |
2711 | ButtonB = TurnRight | |
2712 | while true do | |
2713 | if (ButtonB ~= TurnRight) then | |
2714 | break | |
2715 | end | |
2716 | TurretB.VY.Value = TurretB.VY.Value - 0.1 | |
2717 | GrassA.TurretA.C0 = CFrame.new(20, 0.7, 55) * CFrame.fromEulerAnglesXYZ(0, TurretB.VY.Value, 0) | |
2718 | wait(0.0) | |
2719 | end | |
2720 | end) | |
2721 | TurnRight.MouseButton1Up:connect(function() | |
2722 | ButtonB = nil | |
2723 | end) | |
2724 | TurnRight.MouseLeave:connect(function() | |
2725 | ButtonB = nil | |
2726 | end) | |
2727 | MoveDown = Instance.new("ImageButton") | |
2728 | MoveDown.Parent = Fram | |
2729 | MoveDown.Name = "Down" | |
2730 | MoveDown.Image = "http://www.roblox.com/asset/?id=30390064" | |
2731 | MoveDown.Size = UDim2.new(0, 40, 0, 40) | |
2732 | MoveDown.Position = UDim2.new(0, 60, 0, 110) | |
2733 | MoveDown.BorderSizePixel = 0 | |
2734 | MoveDown.BackgroundColor3 = Color3.new(0, 0, 0) | |
2735 | MoveDown.MouseButton1Down:connect(function() | |
2736 | ButtonB = MoveDown | |
2737 | while true do | |
2738 | if (ButtonB ~= MoveDown) then | |
2739 | break | |
2740 | end | |
2741 | TurretB.VX.Value = TurretB.VX.Value - 0.1 | |
2742 | if (TurretB.VX.Value < 0.3) then | |
2743 | TurretB.VX.Value = 0.3 | |
2744 | end | |
2745 | GrassA.TurretB.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(TurretB.VX.Value, 0, 0) | |
2746 | wait(0.0) | |
2747 | end | |
2748 | end) | |
2749 | MoveDown.MouseButton1Up:connect(function() | |
2750 | ButtonB = nil | |
2751 | end) | |
2752 | MoveDown.MouseLeave:connect(function() | |
2753 | ButtonB = nil | |
2754 | end) | |
2755 | while true do | |
2756 | if (PlayerB == nil) then | |
2757 | break | |
2758 | end | |
2759 | if (PlayerB.Parent == nil) then | |
2760 | break | |
2761 | end | |
2762 | if (PlayerB.Character == nil) then | |
2763 | break | |
2764 | end | |
2765 | if (PlayerB.Character.Parent == nil) then | |
2766 | break | |
2767 | end | |
2768 | if (PlayerB.Character:findFirstChild("Humanoid") == nil) then | |
2769 | break | |
2770 | end | |
2771 | if (PlayerB.Character:findFirstChild("Torso") == nil) then | |
2772 | break | |
2773 | end | |
2774 | if (Turreter.Character.Humanoid.Health < 0.01) then | |
2775 | break | |
2776 | end | |
2777 | if ((Turreter.Character.Torso.Position - TurretB.Position).magnitude > 50) then | |
2778 | break | |
2779 | end | |
2780 | if (CloseBool == true) then | |
2781 | break | |
2782 | end | |
2783 | if (Turret == false) then | |
2784 | break | |
2785 | end | |
2786 | wait() | |
2787 | end | |
2788 | ButtonB = nil | |
2789 | GB:remove() | |
2790 | TurretG.BrickColor = BrickColor.new("Bright green") | |
2791 | wait(2) | |
2792 | Turreter = nil | |
2793 | end | |
2794 | end | |
2795 | end | |
2796 | end | |
2797 | end | |
2798 | end | |
2799 | end | |
2800 | end | |
2801 | end | |
2802 | TurretB.Touched:connect(TurretControl) | |
2803 | function SeatManagement(Char, Seat) | |
2804 | while true do | |
2805 | if (Char == nil) then | |
2806 | break | |
2807 | end | |
2808 | if (Seat == nil) then | |
2809 | break | |
2810 | end | |
2811 | if (Char.Parent == nil) then | |
2812 | break | |
2813 | end | |
2814 | if (Seat.Parent == nil) then | |
2815 | break | |
2816 | end | |
2817 | if (Seat:findFirstChild("SeatWeld") == nil) then | |
2818 | break | |
2819 | end | |
2820 | if (Char:findFirstChild("Humanoid") == nil) then | |
2821 | break | |
2822 | end | |
2823 | if (Char:findFirstChild("Torso") == nil) then | |
2824 | break | |
2825 | end | |
2826 | if (Char.Humanoid.Health < 0.01) then | |
2827 | break | |
2828 | end | |
2829 | if (Char.Humanoid.Jump == true) then | |
2830 | break | |
2831 | end | |
2832 | if (Char.Humanoid.Sit == false) then | |
2833 | --break | |
2834 | end | |
2835 | if (Char.Humanoid.PlatformStand == false) then | |
2836 | --break | |
2837 | end | |
2838 | wait() | |
2839 | end | |
2840 | if (Seat ~= nil) then | |
2841 | if (Seat.Parent ~= nil) then | |
2842 | if (Seat:findFirstChild("SeatWeld") ~= nil) then | |
2843 | Seat.SeatWeld:remove() | |
2844 | end | |
2845 | end | |
2846 | end | |
2847 | ||
2848 | ||
2849 | ||
2850 | end | |
2851 | ||
2852 | ||
2853 | ||
2854 | ||
2855 | ||
2856 | ||
2857 | ||
2858 | ||
2859 | ||
2860 | ||
2861 | ||
2862 | ||
2863 | ||
2864 | ||
2865 | ----Begin chat---- | |
2866 | ||
2867 | ||
2868 | ||
2869 | ||
2870 | ||
2871 | ||
2872 | function Chat(Words, Player) | |
2873 | OrigWords = Words | |
2874 | Words = Words:lower() | |
2875 | if (Player.Name == Person.Name) then | |
2876 | if (Words == "destruct") then | |
2877 | Model:remove() | |
2878 | script:remove() | |
2879 | end | |
2880 | end | |
2881 | ||
2882 | if (string.find(Words, "cmds") ~= nil) then | |
2883 | for i = 1, #Commands do | |
2884 | if not game:service("Workspace"):findFirstChild("CMDmsg") then | |
2885 | cmd = Instance.new("Hint", Workspace) | |
2886 | cmd.Name = "CMDmsg" | |
2887 | cmd.Text = Commands[i].."" | |
2888 | wait(1) | |
2889 | cmd:remove() | |
2890 | end | |
2891 | end | |
2892 | end | |
2893 | ||
2894 | if (string.find(Words, "turret") ~= nil) then | |
2895 | Turret = not Turret | |
2896 | end | |
2897 | ||
2898 | if (string.find(Words, "windowa") ~= nil) then | |
2899 | if (WindowA.Status.Value == 1) then | |
2900 | WindowA.Status.Value = 0 | |
2901 | F1 = WallH.CFrame * CFrame.new(-6.5, -7, -7) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, math.pi/4) | |
2902 | J = (math.pi/4)/50 | |
2903 | for I = 1, 50 do | |
2904 | F1 = F1 * CFrame.fromEulerAnglesXYZ(0, 0, J) | |
2905 | F2 = F1 * CFrame.new(0.2, 10, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
2906 | HitPos = WallH.Position | |
2907 | CJ = CFrame.new(HitPos) | |
2908 | C0 = WallH.CFrame:inverse() *CJ | |
2909 | C1 = F2:inverse() * CJ | |
2910 | GrassA.WindowAWeld.Part0 = WallH | |
2911 | GrassA.WindowAWeld.C0 = C0 | |
2912 | GrassA.WindowAWeld.C1 = C1 | |
2913 | wait(0.01) | |
2914 | end | |
2915 | WindowA.Status.Value = 2 | |
2916 | elseif (WindowA.Status.Value == 2) then | |
2917 | WindowA.Status.Value = 0 | |
2918 | F1 = WallH.CFrame * CFrame.new(-6.5, -7, -7) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, (math.pi/4) * 2) | |
2919 | J = (math.pi/4)/50 | |
2920 | for I = 1, 50 do | |
2921 | F1 = F1 * CFrame.fromEulerAnglesXYZ(0, 0, -J) | |
2922 | F2 = F1 * CFrame.new(0.2, 10, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
2923 | HitPos = WallH.Position | |
2924 | CJ = CFrame.new(HitPos) | |
2925 | C0 = WallH.CFrame:inverse() *CJ | |
2926 | C1 = F2:inverse() * CJ | |
2927 | GrassA.WindowAWeld.Part0 = WallH | |
2928 | GrassA.WindowAWeld.C0 = C0 | |
2929 | GrassA.WindowAWeld.C1 = C1 | |
2930 | wait(0.01) | |
2931 | end | |
2932 | WindowA.Status.Value = 1 | |
2933 | end | |
2934 | end | |
2935 | ||
2936 | if (string.find(Words, "ladder") ~= nil) then | |
2937 | if (LadderA.Status.Value == 1) then | |
2938 | LadderA.Status.Value = 0 | |
2939 | for I = 1, 20 do | |
2940 | GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
2941 | GrassA.LadderB.C0 = GrassA.LadderA.C0 | |
2942 | GrassA.LadderC.C0 = GrassA.LadderA.C0 | |
2943 | GrassA.LadderD.C0 = GrassA.LadderA.C0 | |
2944 | GrassA.LadderE.C0 = GrassA.LadderA.C0 | |
2945 | wait(0.01) | |
2946 | end | |
2947 | for I = 1, 20 do | |
2948 | GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
2949 | GrassA.LadderB.C0 = GrassA.LadderA.C0 | |
2950 | GrassA.LadderC.C0 = GrassA.LadderA.C0 | |
2951 | GrassA.LadderD.C0 = GrassA.LadderA.C0 | |
2952 | wait(0.01) | |
2953 | end | |
2954 | for I = 1, 20 do | |
2955 | GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
2956 | GrassA.LadderB.C0 = GrassA.LadderA.C0 | |
2957 | GrassA.LadderC.C0 = GrassA.LadderA.C0 | |
2958 | wait(0.01) | |
2959 | end | |
2960 | for I = 1, 20 do | |
2961 | GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
2962 | GrassA.LadderB.C0 = GrassA.LadderA.C0 | |
2963 | wait(0.01) | |
2964 | end | |
2965 | for I = 1, 20 do | |
2966 | GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
2967 | wait(0.01) | |
2968 | end | |
2969 | LadderA.Status.Value = 2 | |
2970 | elseif (LadderA.Status.Value == 2) then | |
2971 | LadderA.Status.Value = 0 | |
2972 | for I = 1, 20 do | |
2973 | GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
2974 | wait(0.01) | |
2975 | end | |
2976 | for I = 1, 20 do | |
2977 | GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
2978 | GrassA.LadderB.C0 = GrassA.LadderA.C0 | |
2979 | wait(0.01) | |
2980 | end | |
2981 | for I = 1, 20 do | |
2982 | GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
2983 | GrassA.LadderB.C0 = GrassA.LadderA.C0 | |
2984 | GrassA.LadderC.C0 = GrassA.LadderA.C0 | |
2985 | wait(0.01) | |
2986 | end | |
2987 | for I = 1, 20 do | |
2988 | GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
2989 | GrassA.LadderB.C0 = GrassA.LadderA.C0 | |
2990 | GrassA.LadderC.C0 = GrassA.LadderA.C0 | |
2991 | GrassA.LadderD.C0 = GrassA.LadderA.C0 | |
2992 | wait(0.01) | |
2993 | end | |
2994 | for I = 1, 20 do | |
2995 | GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
2996 | GrassA.LadderB.C0 = GrassA.LadderA.C0 | |
2997 | GrassA.LadderC.C0 = GrassA.LadderA.C0 | |
2998 | GrassA.LadderD.C0 = GrassA.LadderA.C0 | |
2999 | GrassA.LadderE.C0 = GrassA.LadderA.C0 | |
3000 | wait(0.01) | |
3001 | end | |
3002 | LadderA.Status.Value = 1 | |
3003 | end | |
3004 | end | |
3005 | ||
3006 | if (string.find(Words, "front door") ~= nil) then | |
3007 | if (FrontDoor.Status.Value == 1) then | |
3008 | FrontDoor.Status.Value = 0 | |
3009 | for I = 1, 100 do | |
3010 | GrassA.FrontDoorWeld.C0 = CFrame.new(-10, (-5.7) + (0.1 * I), 10.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
3011 | wait(0.01) | |
3012 | end | |
3013 | FrontDoor.Status.Value = 2 | |
3014 | elseif (FrontDoor.Status.Value == 2) then | |
3015 | FrontDoor.Status.Value = 0 | |
3016 | for I = 1, 120 do | |
3017 | GrassA.FrontDoorWeld.C0 = CFrame.new(-10, 4.3 - (0.1 * I), 10.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
3018 | wait(0.01) | |
3019 | end | |
3020 | FrontDoor.Status.Value = 1 | |
3021 | end | |
3022 | end | |
3023 | ||
3024 | if (string.find(Words, "controls") ~= nil) then | |
3025 | if (Controls == true) then | |
3026 | Controls = false | |
3027 | ControlPanelA.Transparency = 1 | |
3028 | ControlPanelA.CanCollide = false | |
3029 | ControlPanelB.Transparency = 1 | |
3030 | ControlPanelB.CanCollide = false | |
3031 | ControlPanelC.Transparency = 1 | |
3032 | ControlPanelC.CanCollide = false | |
3033 | ControlPanelD.Transparency = 1 | |
3034 | ControlPanelD.CanCollide = false | |
3035 | else | |
3036 | Controls = true | |
3037 | ControlPanelA.Transparency = 0 | |
3038 | ControlPanelA.CanCollide = true | |
3039 | ControlPanelB.Transparency = 0 | |
3040 | ControlPanelB.CanCollide = true | |
3041 | ControlPanelC.Transparency = 0 | |
3042 | ControlPanelC.CanCollide = true | |
3043 | ControlPanelD.Transparency = 0 | |
3044 | ControlPanelD.CanCollide = true | |
3045 | end | |
3046 | end | |
3047 | ||
3048 | if (string.sub(Words, 1, 2) == "up") then | |
3049 | Mess = string.sub(Words, 4) | |
3050 | V = game.Players:GetChildren() | |
3051 | for I, E in pairs(V) do | |
3052 | if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then | |
3053 | if (E.Character ~= nil) then | |
3054 | if (E.Character:findFirstChild("Torso") ~= nil) then | |
3055 | E.Character.Torso.CFrame = FloorA.CFrame * CFrame.new(-20, 5, 0) | |
3056 | end | |
3057 | end | |
3058 | end | |
3059 | end | |
3060 | end | |
3061 | ||
3062 | if (string.sub(Words,1,4) == "kick") then | |
3063 | Mess = string.sub(Words, 6) | |
3064 | V = game.Players:GetChildren() | |
3065 | for I, E in pairs(V) do | |
3066 | if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then | |
3067 | pcall(function() | |
3068 | E:Remove() | |
3069 | end) | |
3070 | S = Instance.new("Hint", Workspace) | |
3071 | S.Text = "[Kick] "..v.Name.." Removed." | |
3072 | wait(3) | |
3073 | S:remove() | |
3074 | end | |
3075 | end | |
3076 | ||
3077 | if (string.find(Words, "shutdown") ~= nil) then | |
3078 | for i = 5, 0, -1 do | |
3079 | x = Instance.new("Hint", Workspace) | |
3080 | x.Text = "Shutting Down:" ..i wait(1) | |
3081 | x:remove() | |
3082 | end | |
3083 | for _,v in pairs(game.Players:GetPlayers()) do | |
3084 | v:remove() | |
3085 | end | |
3086 | end | |
3087 | end | |
3088 | ||
3089 | if (string.find(Words, "infuse") ~= nil) then | |
3090 | Tab = {string.find(Words, "infuse")} | |
3091 | print(Tab[2]) | |
3092 | Name1 = string.sub(Words, 1, Tab[1] - 2) | |
3093 | Name2 = string.sub(Words, Tab[2] + 2, string.len(Words)) | |
3094 | Player1 = nil | |
3095 | Player2 = nil | |
3096 | L = game.Players:GetChildren() | |
3097 | for Q, A in pairs(L) do | |
3098 | if (string.sub(A.Name:lower(), 1, string.len(Name1)) == Name1) then | |
3099 | Player1 = A | |
3100 | end | |
3101 | if (string.sub(A.Name:lower(), 1, string.len(Name2)) == Name2) then | |
3102 | Player2 = A | |
3103 | end | |
3104 | end | |
3105 | if (Player1 ~= nil) then | |
3106 | if (Player2 ~= nil) then | |
3107 | if (Player2.Character ~= nil) then | |
3108 | Player1.Character = Player2.Character | |
3109 | end | |
3110 | end | |
3111 | end | |
3112 | end | |
3113 | ||
3114 | if (string.sub(Words, 1, 4) == "seat") then | |
3115 | Mess = string.sub(Words, 6) | |
3116 | V = game.Players:GetChildren() | |
3117 | for I, E in pairs(V) do | |
3118 | if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then | |
3119 | if (E.Character ~= nil) then | |
3120 | if (E.Character:findFirstChild("Humanoid") ~= nil) then | |
3121 | if (E.Character:findFirstChild("Torso") ~= nil) then | |
3122 | Seats = {SeatA, SeatB, SeatC, SeatD, SeatE, SeatF, SeatG, SeatH} | |
3123 | for F, D in pairs(Seats) do | |
3124 | if (D:findFirstChild("SeatWeld") == nil) then | |
3125 | E.Character.Torso.CFrame = D.CFrame * CFrame.new(0, 5, 0) | |
3126 | E.Character.Humanoid.Sit = true | |
3127 | SeatWeld = Instance.new("Weld") | |
3128 | SeatWeld.Parent = D | |
3129 | SeatWeld.Name = "SeatWeld" | |
3130 | SeatWeld.Part0 = D | |
3131 | SeatWeld.Part1 = E.Character.Torso | |
3132 | SeatWeld.C0 = CFrame.new(0, 0.4, 0) | |
3133 | SeatWeld.C1 = CFrame.new(0, -1.5, 0) | |
3134 | coroutine.resume(coroutine.create(SeatManagement), E.Character, D) | |
3135 | break | |
3136 | end | |
3137 | end | |
3138 | ||
3139 | end | |
3140 | end | |
3141 | end | |
3142 | end | |
3143 | end | |
3144 | end | |
3145 | if (string.sub(Words, 1, 6) == "murder") then | |
3146 | Mess = string.sub(Words, 8) | |
3147 | V = game.Players:GetChildren() | |
3148 | for I, E in pairs(V) do | |
3149 | if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then | |
3150 | if (E.Character ~= nil) then | |
3151 | E.Character:BreakJoints() | |
3152 | end | |
3153 | end | |
3154 | end | |
3155 | end | |
3156 | if (string.sub(Words, 1, 4) == "down") then | |
3157 | Mess = string.sub(Words, 6) | |
3158 | V = game.Players:GetChildren() | |
3159 | for I, E in pairs(V) do | |
3160 | if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then | |
3161 | if (E.Character ~= nil) then | |
3162 | if (E.Character:findFirstChild("Torso") ~= nil) then | |
3163 | E.Character.Torso.CFrame = CFrame.new(0, 5, 0) | |
3164 | end | |
3165 | end | |
3166 | end | |
3167 | end | |
3168 | end | |
3169 | ||
3170 | if (string.find(Words, "sleep") ~= nil) then | |
3171 | Player.Character.Humanoid.PlatformStand = not Player.Character.Humanoid.PlatformStand | |
3172 | end | |
3173 | if (string.find(Words, "dima") ~= nil) then | |
3174 | if (WindowA.Transparency == 0.5) then | |
3175 | for I = 1, 3 do | |
3176 | wait(0.1) | |
3177 | WindowA.Transparency = WindowA.Transparency - 0.1 | |
3178 | end | |
3179 | WindowA.BrickColor = BrickColor.new("Brown") | |
3180 | for I = 1, 2 do | |
3181 | wait(0.1) | |
3182 | WindowA.Transparency = WindowA.Transparency - 0.1 | |
3183 | end | |
3184 | else | |
3185 | for I = 1, 3 do | |
3186 | wait(0.1) | |
3187 | WindowA.Transparency = WindowA.Transparency + 0.1 | |
3188 | end | |
3189 | WindowA.BrickColor = BrickColor.new("Medium blue") | |
3190 | for I = 1, 2 do | |
3191 | wait(0.1) | |
3192 | WindowA.Transparency = WindowA.Transparency + 0.1 | |
3193 | end | |
3194 | end | |
3195 | end | |
3196 | ||
3197 | ||
3198 | if (string.find(Words, "dimb") ~= nil) then | |
3199 | if (WindowB.Transparency == 0.5) then | |
3200 | for I = 1, 3 do | |
3201 | wait(0.1) | |
3202 | WindowB.Transparency = WindowB.Transparency - 0.1 | |
3203 | WindowC.Transparency = WindowC.Transparency - 0.1 | |
3204 | WindowD.Transparency = WindowD.Transparency - 0.1 | |
3205 | WindowE.Transparency = WindowE.Transparency - 0.1 | |
3206 | WindowF.Transparency = WindowF.Transparency - 0.1 | |
3207 | WindowG.Transparency = WindowG.Transparency - 0.1 | |
3208 | WindowH.Transparency = WindowH.Transparency - 0.1 | |
3209 | WindowI.Transparency = WindowI.Transparency - 0.1 | |
3210 | end | |
3211 | WindowB.BrickColor = BrickColor.new("Brown") | |
3212 | WindowC.BrickColor = BrickColor.new("Brown") | |
3213 | WindowD.BrickColor = BrickColor.new("Brown") | |
3214 | WindowE.BrickColor = BrickColor.new("Brown") | |
3215 | WindowF.BrickColor = BrickColor.new("Brown") | |
3216 | WindowG.BrickColor = BrickColor.new("Brown") | |
3217 | WindowH.BrickColor = BrickColor.new("Brown") | |
3218 | WindowI.BrickColor = BrickColor.new("Brown") | |
3219 | for I = 1, 2 do | |
3220 | wait(0.1) | |
3221 | WindowB.Transparency = WindowB.Transparency - 0.1 | |
3222 | WindowC.Transparency = WindowC.Transparency - 0.1 | |
3223 | WindowD.Transparency = WindowD.Transparency - 0.1 | |
3224 | WindowE.Transparency = WindowE.Transparency - 0.1 | |
3225 | WindowF.Transparency = WindowF.Transparency - 0.1 | |
3226 | WindowG.Transparency = WindowG.Transparency - 0.1 | |
3227 | WindowH.Transparency = WindowH.Transparency - 0.1 | |
3228 | WindowI.Transparency = WindowI.Transparency - 0.1 | |
3229 | end | |
3230 | else | |
3231 | for I = 1, 3 do | |
3232 | wait(0.1) | |
3233 | WindowB.Transparency = WindowB.Transparency + 0.1 | |
3234 | WindowC.Transparency = WindowC.Transparency + 0.1 | |
3235 | WindowD.Transparency = WindowD.Transparency + 0.1 | |
3236 | WindowE.Transparency = WindowE.Transparency + 0.1 | |
3237 | WindowF.Transparency = WindowF.Transparency + 0.1 | |
3238 | WindowG.Transparency = WindowG.Transparency + 0.1 | |
3239 | WindowH.Transparency = WindowH.Transparency + 0.1 | |
3240 | WindowI.Transparency = WindowI.Transparency + 0.1 | |
3241 | end | |
3242 | WindowB.BrickColor = BrickColor.new("Medium blue") | |
3243 | WindowC.BrickColor = BrickColor.new("Medium blue") | |
3244 | WindowD.BrickColor = BrickColor.new("Medium blue") | |
3245 | WindowE.BrickColor = BrickColor.new("Medium blue") | |
3246 | WindowF.BrickColor = BrickColor.new("Medium blue") | |
3247 | WindowG.BrickColor = BrickColor.new("Medium blue") | |
3248 | WindowH.BrickColor = BrickColor.new("Medium blue") | |
3249 | WindowI.BrickColor = BrickColor.new("Medium blue") | |
3250 | for I = 1, 2 do | |
3251 | wait(0.1) | |
3252 | WindowB.Transparency = WindowB.Transparency + 0.1 | |
3253 | WindowC.Transparency = WindowC.Transparency + 0.1 | |
3254 | WindowD.Transparency = WindowD.Transparency + 0.1 | |
3255 | WindowE.Transparency = WindowE.Transparency + 0.1 | |
3256 | WindowF.Transparency = WindowF.Transparency + 0.1 | |
3257 | WindowG.Transparency = WindowG.Transparency + 0.1 | |
3258 | WindowH.Transparency = WindowH.Transparency + 0.1 | |
3259 | WindowI.Transparency = WindowI.Transparency + 0.1 | |
3260 | end | |
3261 | end | |
3262 | end | |
3263 | ||
3264 | if (Words == "fix") then | |
3265 | Model.Parent = game.Workspace | |
3266 | for I, E in pairs(Parts) do | |
3267 | E.Parent = Model | |
3268 | end | |
3269 | for V, C in pairs(Welds) do | |
3270 | C.Parent = GrassA | |
3271 | end | |
3272 | end | |
3273 | end | |
3274 | ||
3275 | function Check(Property, Player) | |
3276 | if (Property == "Character") then | |
3277 | if (Player.Character ~= nil) then | |
3278 | Spawn(Player) | |
3279 | end | |
3280 | end | |
3281 | end | |
3282 | ||
3283 | function Spawn(Player) | |
3284 | wait(0.1) | |
3285 | Player.Character.Torso.CFrame = FloorA.CFrame * CFrame.new(-20, 5, 0) | |
3286 | end | |
3287 | ||
3288 | function List(Table, Value) | |
3289 | Results = false | |
3290 | for I, E in pairs(Table) do | |
3291 | if (E:lower() == Value:lower()) then | |
3292 | Results = true | |
3293 | end | |
3294 | end | |
3295 | return Results | |
3296 | end | |
3297 | ||
3298 | function Ban() | |
3299 | local L = game.Players:GetChildren() | |
3300 | for I, E in pairs(L) do | |
3301 | if (List(Banned, E.Name) == true) then | |
3302 | E:remove() | |
3303 | local Hint = Instance.new("Hint") | |
3304 | Hint.Parent = game.Workspace | |
3305 | Hint.Text = "Removed "..E | |
3306 | wait(2) | |
3307 | Hint:remove() | |
3308 | end | |
3309 | end | |
3310 | end | |
3311 | end | |
3312 | ||
3313 | function Enter(Player) | |
3314 | if (List(TehList, Player.Name) == true) then | |
3315 | Player.Chatted:connect(function(msg) Chat(msg, Player) end) | |
3316 | Player.Changed:connect(function(Property) Check(Property, Player) end) | |
3317 | end | |
3318 | end | |
3319 | ||
3320 | game.Players.PlayerAdded:connect(function(v) | |
3321 | Enter(v) | |
3322 | end) | |
3323 | ||
3324 | ||
3325 | for i,v in pairs(Game.Players:GetPlayers()) do | |
3326 | Enter(v) | |
3327 | end |