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1 | #include <iostream> | |
2 | - | #include <vector> |
2 | + | #include <raylib.h> |
3 | - | #include <string> |
3 | + | |
4 | - | #include <cstdlib> |
4 | + | |
5 | ||
6 | int main () | |
7 | { | |
8 | - | class Entity |
8 | + | const int windowHeight = 720; |
9 | const int windowWidth = 1280; | |
10 | - | private: |
10 | + | InitWindow(windowWidth, windowHeight, "Moja pierwsza gra Raylib"); |
11 | ||
12 | - | string name; |
12 | + | SetTargetFPS(60); |
13 | - | int health; |
13 | + | |
14 | - | int maxHealth; |
14 | + | while(WindowShouldClose() == false) |
15 | - | int damage; |
15 | + | |
16 | - | |
16 | + | BeginDrawing(); |
17 | - | public: |
17 | + | ClearBackground(RAYWHITE); |
18 | ||
19 | - | Entity(string entityName) |
19 | + | DrawLine(windowWidth / 2, 0, windowWidth / 2, windowHeight, BLACK); |
20 | - | { |
20 | + | DrawCircle(windowWidth / 2, windowHeight / 2, 20, BLACK); |
21 | - | name = entityName; |
21 | + | DrawRectangle(10, windowHeight / 2 - 60, 25, 120, BLACK); |
22 | - | maxHealth = 10; |
22 | + | DrawRectangle(windowWidth - 35, windowHeight / 2 - 60, 25, 120, BLACK); |
23 | - | health = maxHealth; |
23 | + | EndDrawing(); |
24 | - | damage = 2; |
24 | + | } |
25 | - | } |
25 | + | |
26 | CloseWindow(); | |
27 | - | string get_name() |
27 | + | |
28 | - | { |
28 | + | return 0; |
29 | - | return name; |
29 | + | } |