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1
--//====================================================\\--
2
--||               CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
 
5
--
6
local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
7
textblin.Adornee = cykablyat
8
textblin.Name = "ky"
9
textblin.Size = UDim2.new(2, 0, 1.2, 0)
10
textblin.StudsOffset = Vector3.new(-5, 3, 0)
11
local textblin= Instance.new("TextLabel", textblin)
12
textblin.Size = UDim2.new(6, 0, 1, 0)
13
textblin.FontSize = "Size14"
14
textblin.TextScaled = true
15
textblin.TextTransparency = 0
16
textblin.BackgroundTransparency = 1
17
textblin.TextTransparency = 0
18
textblin.TextStrokeTransparency = 0
19
textblin.Font = "Cartoon"
20
textblin.TextStrokeColor3 = Color3.new(255,255,255)
21
textblin.Text = "Thanos"
22
--
23
p = game.Players.LocalPlayer
24
char = p.Character
25
torso = char.Torso
26
hed = char.Head
27
neck = char.Torso.Neck
28
hum = char.Humanoid
29
hum.MaxHealth = math.huge
30
local msg = game:GetService("Chat")
31-
torso.BrickColor = BrickColor.new("Bright purple")
31+
torso.BrickColor = BrickColor.new("Lilac")
32-
hed.BrickColor = BrickColor.new("Bright purple")
32+
hed.BrickColor = BrickColor.new("Lilac")
33-
char["Right Arm"].BrickColor = BrickColor.new("Bright purple")
33+
char["Right Arm"].BrickColor = BrickColor.new("Lilac")
34-
char["Left Arm"].BrickColor = BrickColor.new("Bright purple")
34+
char["Left Arm"].BrickColor = BrickColor.new("Lilac")
35-
char["Left Leg"].BrickColor = BrickColor.new("Bright purple")
35+
char["Left Leg"].BrickColor = BrickColor.new("Lilac")
36-
char["Right Leg"].BrickColor = BrickColor.new("Bright purple")
36+
char["Right Leg"].BrickColor = BrickColor.new("Lilac")
37
ypcall(function()
38
shirt = Instance.new("Shirt", char)
39
shirt.Name = "Shirt"
40
pants = Instance.new("Pants", char)
41
pants.Name = "Pants"
42
char.Shirt.ShirtTemplate = "rbxassetid://1539852026"
43
char.Pants.PantsTemplate = "rbxassetid://1539857183"
44
end)
45
hed.face.Texture = "http://www.roblox.com/asset/?id=405704563"
46
--
47
local Player = game:GetService('Players').LocalPlayer
48
repeat wait() until Player.Character
49
local Character = Player.Character
50
 
51
--All The Settings for Trails in this Script
52
TrailSettings = {
53
    Lifetime = 0.1,
54
    Texture = 'rbxassetid://31270182',
55
    --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
56-
    Color1 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color),
56+
    Color1 = ColorSequence.new(BrickColor.new('Lilac').Color,BrickColor.new('Lilac').Color),
57-
    Color2 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color),
57+
    Color2 = ColorSequence.new(BrickColor.new('Lilac').Color,BrickColor.new('Lilac').Color),
58
    AllBody = true,
59
    UpperBodyOnly = false,
60
    LowerBodyOnly = false,
61
    Accessories = false,
62
    Extras = true,
63
    R15 = false, --Change to true if you're using R15
64
    R15Parts = {
65
        'UpperTorso',
66
        'LowerTorso',
67
    }
68
}
69
 
70
local Trail; --Making other Trails uses this in this Script
71
 
72
--UpperBody Function
73
UpperBody = function()
74
    if TrailSettings.R15 == false then
75
        A0 = Instance.new('Attachment',Character.Torso)
76
        A1 = Instance.new('Attachment',Character.Head)
77
    A2 = Instance.new('Attachment',Character['Right Arm'])
78
    A3 = Instance.new('Attachment',Character['Left Arm'])
79
Trail = Instance.new('Trail',Character)
80
Trail.Attachment0 = A0
81
Trail.Attachment1 = A1
82
Trail.Texture = TrailSettings.Texture
83
Trail.Color = TrailSettings.Color1
84
Trail.Lifetime = TrailSettings.Lifetime
85
local Trail2 = Trail:Clone()
86
Trail2.Parent = Character
87
Trail2.Attachment1 = A2
88
local Trail3 = Trail:Clone()
89
Trail3.Parent = Character
90
Trail3.Attachment1 = A3
91
local Trail6 = Trail:Clone()
92
Trail6.Parent = Character
93
Trail6.Attachment0 = A1
94
Trail6.Attachment1 = A2
95
local Trail7 = Trail:Clone()
96
Trail7.Parent = Character
97
Trail7.Attachment0 = A1
98
Trail7.Attachment1 = A3
99
    else
100
    A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
101
    A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
102
    A1 = Instance.new('Attachment',Character.Head)
103
    A2 = Instance.new('Attachment',Character['RightUpperArm'])
104
    A2R = Instance.new('Attachment',Character['RightLowerArm'])
105
    A3 = Instance.new('Attachment',Character['LeftUpperArm'])
106
    A3R = Instance.new('Attachment',Character['LeftLowerArm'])
107
Trail = Instance.new('Trail',Character)
108
Trail.Attachment0 = A0
109
Trail.Attachment1 = A1
110
Trail.Texture = TrailSettings.Texture
111
Trail.Color = TrailSettings.Color1
112
Trail.Lifetime = TrailSettings.Lifetime
113
local Trail2 = Trail:Clone()
114
Trail2.Parent = Character
115
Trail2.Attachment1 = A2
116
local Trail3 = Trail:Clone()
117
Trail3.Parent = Character
118
Trail3.Attachment1 = A3
119
local Trail6 = Trail:Clone()
120
Trail6.Parent = Character
121
Trail6.Attachment0 = A1
122
Trail6.Attachment1 = A2
123
local Trail7 = Trail:Clone()
124
Trail7.Parent = Character
125
Trail7.Attachment0 = A1
126
Trail7.Attachment1 = A3
127
--R15 Trails
128
local Trail1R = Trail:Clone()
129
Trail1R.Parent = Character
130
Trail1R.Attachment1 = A2R
131
local Trail2R = Trail:Clone()
132
Trail2R.Parent = Character
133
Trail2R.Attachment1 = A3R
134
local Trail6R = Trail:Clone()
135
Trail6.Parent = Character
136
Trail6.Attachment0 = A1
137
Trail6.Attachment1 = A2R
138
local Trail7R = Trail:Clone()
139
Trail7.Parent = Character
140
Trail7.Attachment0 = A1
141
Trail7.Attachment1 = A3R
142
end
143
end
144
 
145
--Lower Body Function
146
LowerBody = function()
147
    if TrailSettings.R15 == false then
148
        A4 = Instance.new('Attachment',Character['Right Leg'])
149
        A5 = Instance.new('Attachment',Character['Left Leg'])
150
local Trail4 = Trail:Clone()
151
Trail4.Parent = Character
152
Trail4.Attachment1 = A4
153
local Trail5 = Trail:Clone()
154
Trail5.Parent = Character
155
Trail5.Attachment1 = A5
156
local Trail8 = Trail:Clone()
157
Trail8.Parent = Character
158
Trail8.Attachment0 = A2
159
Trail8.Attachment1 = A4
160
Trail8.Color = TrailSettings.Color2
161
local Trail9 = Trail:Clone()
162
Trail9.Parent = Character
163
Trail9.Attachment0 = A3
164
Trail9.Attachment1 = A5
165
Trail9.Color = TrailSettings.Color2
166
local FT = Trail:Clone()
167
FT.Parent = Character
168
FT.Attachment0 = A4
169
FT.Attachment1 = A5
170
FT.Color = TrailSettings.Color2
171
else
172
        A4 = Instance.new('Attachment',Character['RightLowerLeg'])
173
        A4R = Instance.new('Attachment',Character['RightUpperLeg'])
174
        A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
175
        A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
176
        local Trail4 = Trail:Clone()
177
Trail4.Parent = Character
178
Trail4.Attachment1 = A4
179
local Trail5 = Trail:Clone()
180
Trail5.Parent = Character
181
Trail5.Attachment1 = A5
182
local Trail8 = Trail:Clone()
183
Trail8.Parent = Character
184
Trail8.Attachment0 = A2
185
Trail8.Attachment1 = A4
186
Trail8.Color = TrailSettings.Color2
187
local Trail9 = Trail:Clone()
188
Trail9.Parent = Character
189
Trail9.Attachment0 = A3
190
Trail9.Attachment1 = A5
191
Trail9.Color = TrailSettings.Color2
192
local FT = Trail:Clone()
193
FT.Parent = Character
194
FT.Attachment0 = A4
195
FT.Attachment1 = A5
196
FT.Color = TrailSettings.Color2
197
--R15 Trails
198
local Trail3R = Trail:Clone()
199
Trail3R.Parent = Character
200
Trail3R.Attachment1 = A4R
201
local Trail4R = Trail:Clone()
202
Trail4R.Parent = Character
203
Trail4R.Attachment1 = A5R
204
local Trail8 = Trail:Clone()
205
Trail8.Parent = Character
206
Trail8.Attachment0 = A2R
207
Trail8.Attachment1 = A4R
208
Trail8.Color = TrailSettings.Color2
209
local Trail9 = Trail:Clone()
210
Trail9.Parent = Character
211
Trail9.Attachment0 = A3R
212
Trail9.Attachment1 = A5R
213
Trail9.Color = TrailSettings.Color2
214
local FT2R = Trail:Clone()
215
FT2R.Parent = Character
216
FT2R.Attachment0 = A4R
217
FT2R.Attachment1 = A5R
218
FT2R.Color = TrailSettings.Color2
219
end
220
end
221
 
222
--All Body Function calling Both Functions
223
AllBody = function()
224
    UpperBody()
225
    LowerBody()
226
end
227
 
228
--Checking to make sure that Only some Variables are Selected else do All Body
229
if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
230
    TrailSettings.UpperBodyOnly = false
231
    TrailSettings.LowerBodyOnly = false
232
elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
233
    TrailSettings.UpperBodyOnly = false
234
    TrailSettings.LowerBodyOnly = false
235
elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
236
    TrailSettings.UpperBodyOnly = false
237
    TrailSettings.LowerBodyOnly = false
238
elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
239
    TrailSettings.AllBody = true
240
    TrailSettings.UpperBodyOnly = false
241
    TrailSettings.LowerBodyOnly = false
242
end
243
 
244
--Call Trail Functions
245
if TrailSettings.UpperBodyOnly == true then
246
    UpperBody()
247
    print('Called Upper Body Trail')
248
elseif TrailSettings.LowerBodyOnly == true then
249
    LowerBody()
250
    print('Called Lower Body Trail')
251
elseif TrailSettings.AllBody == true then
252
    AllBody()
253
    print('Called Full Body Trail')
254
end
255
 
256
--Trails for Accessories
257
if TrailSettings.Accessories == true then
258
for Index,Item in pairs(Character:GetChildren()) do
259
    if Item:IsA'Accessory' then
260
        local AA = Instance.new('Attachment',Item.Handle)
261
        local ATrail = Trail:Clone()
262
        ATrail.Parent = Character
263
        ATrail.Attachment1 = AA
264
    end
265
end
266
end
267
 
268
--Extras
269
if TrailSettings.Extras == true then
270
    --Making an Invisible Platform Part
271
local a = Instance.new('Part',Character)
272
a.CanCollide = false
273
a.Size = Vector3.new(2,.2,2)
274
a.Transparency = 1
275
 
276
--Constantly putting it under your feet
277
if TrailSettings.R15 == false then
278
    spawn(function()
279
    game:GetService('RunService').RenderStepped:connect(function()
280
        a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
281
    end)
282
end)
283
else
284
    spawn(function()
285
    game:GetService('RunService').RenderStepped:connect(function()
286
        a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
287
    end)
288
end)
289
end
290
 
291
--Make a Trail from both feet to the Platform
292
spawn(function()
293
    repeat wait() until Trail
294
local AB = Instance.new('Attachment',a)
295
local ABT = Trail:Clone()
296
ABT.Parent = Character
297
ABT.Attachment0 = A4
298
ABT.Attachment1 = AB
299
ABT.Color = TrailSettings.Color2
300
local ABT2 = Trail:Clone()
301
ABT2.Parent = Character
302
ABT2.Attachment0 = A5
303
ABT2.Attachment1 = AB
304
ABT2.Color = TrailSettings.Color2
305
end)
306
end
307
--
308
 
309
wait(0.2)
310
 
311
Player = game:GetService("Players").LocalPlayer
312
PlayerGui = Player.PlayerGui
313
Cam = workspace.CurrentCamera
314
Backpack = Player.Backpack
315
Character = Player.Character
316
Humanoid = Character:FindFirstChildOfClass("Humanoid")
317
Mouse = Player:GetMouse()
318
RootPart = Character["HumanoidRootPart"]
319
Torso = Character["Torso"]
320
Head = Character["Head"]
321
RightArm = Character["Right Arm"]
322
LeftArm = Character["Left Arm"]
323
RightLeg = Character["Right Leg"]
324
LeftLeg = Character["Left Leg"]
325
RootJoint = RootPart["RootJoint"]
326
Neck = Torso["Neck"]
327
RightShoulder = Torso["Right Shoulder"]
328
LeftShoulder = Torso["Left Shoulder"]
329
RightHip = Torso["Right Hip"]
330
LeftHip = Torso["Left Hip"]
331
local sick = Instance.new("Sound",Character)
332
 
333
IT = Instance.new
334
CF = CFrame.new
335
VT = Vector3.new
336
RAD = math.rad
337
C3 = Color3.new
338
UD2 = UDim2.new
339
BRICKC = BrickColor.new
340
ANGLES = CFrame.Angles
341
EULER = CFrame.fromEulerAnglesXYZ
342
COS = math.cos
343
ACOS = math.acos
344
SIN = math.sin
345
ASIN = math.asin
346
ABS = math.abs
347
MRANDOM = math.random
348
FLOOR = math.floor
349
 
350
--//=================================\\
351
--||          USEFUL VALUES
352
--\\=================================//
353
 
354
Animation_Speed = 3
355
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
356
local Speed = 60
357
local SIZE = 1.3
358
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
359
local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
360
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
361
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
362
local ANIM = "Idle"
363
local ATTACK = false
364
local COMBO = 1
365
local Rooted = false
366
local SINE = 0
367
local CHANGE = 2 / Animation_Speed
368
local ROBLOXIDLEANIMATION = IT("Animation")
369
local WEAPONGUI = IT("ScreenGui", PlayerGui)
370
WEAPONGUI.Name = "Big Boie Squad"
371
local ANIMATOR = Humanoid.Animator
372
local ANIMATE = Character.Animate
373
local UNANCHOR = true
374
local KILLCOUNT = 0
375
 
376
--//=================================\\
377
--\\=================================//
378
 
379
 
380
--//=================================\\
381
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
382
--\\=================================//
383
 
384
ArtificialHB = Instance.new("BindableEvent", script)
385
ArtificialHB.Name = "ArtificialHB"
386
 
387
script:WaitForChild("ArtificialHB")
388
 
389
frame = Frame_Speed
390
tf = 0
391
allowframeloss = false
392
tossremainder = false
393
lastframe = tick()
394
script.ArtificialHB:Fire()
395
 
396
game:GetService("RunService").Heartbeat:connect(function(s, p)
397
    tf = tf + s
398
    if tf >= frame then
399
        if allowframeloss then
400
            script.ArtificialHB:Fire()
401
            lastframe = tick()
402
        else
403
            for i = 1, math.floor(tf / frame) do
404
                script.ArtificialHB:Fire()
405
            end
406
        lastframe = tick()
407
        end
408
        if tossremainder then
409
            tf = 0
410
        else
411
            tf = tf - frame * math.floor(tf / frame)
412
        end
413
    end
414
end)
415
 
416
--//=================================\\
417
--\\=================================//
418
 
419
--//=================================\\
420
--||          SOME FUNCTIONS
421
--\\=================================//
422
 
423
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
424
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
425
end
426
 
427
function PositiveAngle(NUMBER)
428
    if NUMBER >= 0 then
429
        NUMBER = 0
430
    end
431
    return NUMBER
432
end
433
 
434
function NegativeAngle(NUMBER)
435
    if NUMBER <= 0 then
436
        NUMBER = 0
437
    end
438
    return NUMBER
439
end
440
 
441
function Swait(NUMBER)
442
    if NUMBER == 0 or NUMBER == nil then
443
        ArtificialHB.Event:wait()
444
    else
445
        for i = 1, NUMBER do
446
            ArtificialHB.Event:wait()
447
        end
448
    end
449
end
450
 
451
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
452
    local NEWMESH = IT(MESH)
453
    if MESH == "SpecialMesh" then
454
        NEWMESH.MeshType = MESHTYPE
455
        if MESHID ~= "nil" and MESHID ~= "" then
456
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
457
        end
458
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
459
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
460
        end
461
    end
462
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
463
    NEWMESH.Scale = SCALE
464
    NEWMESH.Parent = PARENT
465
    return NEWMESH
466
end
467
 
468
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
469
    local NEWPART = IT("Part")
470
    NEWPART.formFactor = FORMFACTOR
471
    NEWPART.Reflectance = REFLECTANCE
472
    NEWPART.Transparency = TRANSPARENCY
473
    NEWPART.CanCollide = false
474
    NEWPART.Locked = true
475
    NEWPART.Anchored = true
476
    if ANCHOR == false then
477
        NEWPART.Anchored = false
478
    end
479
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
480
    NEWPART.Name = NAME
481
    NEWPART.Size = SIZE
482
    NEWPART.Position = Torso.Position
483
    NEWPART.Material = MATERIAL
484
    NEWPART:BreakJoints()
485
    NEWPART.Parent = PARENT
486
    return NEWPART
487
end
488
 
489
    local function weldBetween(a, b)
490
        local weldd = Instance.new("ManualWeld")
491
        weldd.Part0 = a
492
        weldd.Part1 = b
493
        weldd.C0 = CFrame.new()
494
        weldd.C1 = b.CFrame:inverse() * a.CFrame
495
        weldd.Parent = a
496
        return weldd
497
    end
498
 
499
 
500
function QuaternionFromCFrame(cf)
501
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
502
    local trace = m00 + m11 + m22
503
    if trace > 0 then
504
        local s = math.sqrt(1 + trace)
505
        local recip = 0.5 / s
506
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
507
    else
508
        local i = 0
509
        if m11 > m00 then
510
            i = 1
511
        end
512
        if m22 > (i == 0 and m00 or m11) then
513
            i = 2
514
        end
515
        if i == 0 then
516
            local s = math.sqrt(m00 - m11 - m22 + 1)
517
            local recip = 0.5 / s
518
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
519
        elseif i == 1 then
520
            local s = math.sqrt(m11 - m22 - m00 + 1)
521
            local recip = 0.5 / s
522
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
523
        elseif i == 2 then
524
            local s = math.sqrt(m22 - m00 - m11 + 1)
525
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
526
        end
527
    end
528
end
529
 
530
function QuaternionToCFrame(px, py, pz, x, y, z, w)
531
    local xs, ys, zs = x + x, y + y, z + z
532
    local wx, wy, wz = w * xs, w * ys, w * zs
533
    local xx = x * xs
534
    local xy = x * ys
535
    local xz = x * zs
536
    local yy = y * ys
537
    local yz = y * zs
538
    local zz = z * zs
539
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
540
end
541
 
542
function QuaternionSlerp(a, b, t)
543
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
544
    local startInterp, finishInterp;
545
    if cosTheta >= 0.0001 then
546
        if (1 - cosTheta) > 0.0001 then
547
            local theta = ACOS(cosTheta)
548
            local invSinTheta = 1 / SIN(theta)
549
            startInterp = SIN((1 - t) * theta) * invSinTheta
550
            finishInterp = SIN(t * theta) * invSinTheta
551
        else
552
            startInterp = 1 - t
553
            finishInterp = t
554
        end
555
    else
556
        if (1 + cosTheta) > 0.0001 then
557
            local theta = ACOS(-cosTheta)
558
            local invSinTheta = 1 / SIN(theta)
559
            startInterp = SIN((t - 1) * theta) * invSinTheta
560
            finishInterp = SIN(t * theta) * invSinTheta
561
        else
562
            startInterp = t - 1
563
            finishInterp = t
564
        end
565
    end
566
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
567
end
568
 
569
function Clerp(a, b, t)
570
    local qa = {QuaternionFromCFrame(a)}
571
    local qb = {QuaternionFromCFrame(b)}
572
    local ax, ay, az = a.x, a.y, a.z
573
    local bx, by, bz = b.x, b.y, b.z
574
    local _t = 1 - t
575
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
576
end
577
 
578
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
579
    local frame = IT("Frame")
580
    frame.BackgroundTransparency = TRANSPARENCY
581
    frame.BorderSizePixel = BORDERSIZEPIXEL
582
    frame.Position = POSITION
583
    frame.Size = SIZE
584
    frame.BackgroundColor3 = COLOR
585
    frame.BorderColor3 = BORDERCOLOR
586
    frame.Name = NAME
587
    frame.Parent = PARENT
588
    return frame
589
end
590
 
591
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
592
    local label = IT("TextLabel")
593
    label.BackgroundTransparency = 1
594
    label.Size = UD2(1, 0, 1, 0)
595
    label.Position = UD2(0, 0, 0, 0)
596
    label.TextColor3 = TEXTCOLOR
597
    label.TextStrokeTransparency = STROKETRANSPARENCY
598
    label.TextTransparency = TRANSPARENCY
599
    label.FontSize = TEXTFONTSIZE
600
    label.Font = TEXTFONT
601
    label.BorderSizePixel = BORDERSIZEPIXEL
602
    label.TextScaled = false
603
    label.Text = TEXT
604
    label.Name = NAME
605
    label.Parent = PARENT
606
    return label
607
end
608
 
609
function NoOutlines(PART)
610
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
611
end
612
 
613
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
614
    local NEWWELD = IT(TYPE)
615
    NEWWELD.Part0 = PART0
616
    NEWWELD.Part1 = PART1
617
    NEWWELD.C0 = C0
618
    NEWWELD.C1 = C1
619
    NEWWELD.Parent = PARENT
620
    return NEWWELD
621
end
622
 
623
local S = IT("Sound")
624
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
625
    local NEWSOUND = nil
626
    coroutine.resume(coroutine.create(function()
627
        NEWSOUND = S:Clone()
628
        NEWSOUND.Parent = PARENT
629
        NEWSOUND.Volume = VOLUME
630
        NEWSOUND.Pitch = PITCH
631
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
632
        NEWSOUND:play()
633
        if DOESLOOP == true then
634
            NEWSOUND.Looped = true
635
        else
636
            repeat wait(1) until NEWSOUND.Playing == false
637
            NEWSOUND:remove()
638
        end
639
    end))
640
    return NEWSOUND
641
end
642
 
643
function CFrameFromTopBack(at, top, back)
644
    local right = top:Cross(back)
645
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
646
end
647
 
648
function MakeForm(PART,TYPE)
649
    if TYPE == "Cyl" then
650
        local MSH = IT("CylinderMesh",PART)
651
    elseif TYPE == "Ball" then
652
        local MSH = IT("SpecialMesh",PART)
653
        MSH.MeshType = "Sphere"
654
    elseif TYPE == "Wedge" then
655
        local MSH = IT("SpecialMesh",PART)
656
        MSH.MeshType = "Wedge"
657
    end
658
end
659
 
660
Debris = game:GetService("Debris")
661
 
662
function CastProperRay(StartPos, EndPos, Distance, Ignore)
663
    local DIRECTION = CF(StartPos,EndPos).lookVector
664
    return Raycast(StartPos, DIRECTION, Distance, Ignore)
665
end
666
 
667
--//=================================\\
668
--||         WEAPON CREATION
669
--\\=================================//
670
 
671
Humanoid.Parent = nil
672
RootPart.Size = RootPart.Size*SIZE
673
Torso.Size = Torso.Size*SIZE
674
RightArm.Size = RightArm.Size*SIZE
675
RightLeg.Size = RightLeg.Size*SIZE
676
LeftArm.Size = LeftArm.Size*SIZE
677
LeftLeg.Size = LeftLeg.Size*SIZE
678
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
679
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
680
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
681
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
682
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
683
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
684
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
685
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
686
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
687
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
688
Head.Size = Head.Size*SIZE
689
RootJoint.Parent = RootPart
690
Neck.Parent = Torso
691
RightShoulder.Parent = Torso
692
LeftShoulder.Parent = Torso
693
RightHip.Parent = Torso
694
LeftHip.Parent = Torso
695
 
696
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
697
MakeForm(PART,"Ball")
698
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
699
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
700
MakeForm(PART,"Ball")
701
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
702
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
703
MakeForm(PART,"Ball")
704
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
705
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
706
MakeForm(PART,"Ball")
707
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
708
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
709
MakeForm(PART,"Ball")
710
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
711
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
712
MakeForm(PART,"Ball")
713
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
714
 
715
Humanoid.Parent = Character
716
 
717
Humanoid.Died:connect(function()
718
    ATTACK = true
719
end)
720
 
721
local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
722
 
723
local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,1,1), 8, "Cartoon", 0, 2, 1, "Text")
724
 
725
--//=================================\\
726
--||            DAMAGING
727
--\\=================================//
728
 
729
local EXPLOSION = IT("Explosion",nil)
730
EXPLOSION.BlastPressure = 0
731
function PUNCH(Fist)
732
    TOUCH = Fist.Touched:Connect(function(hit)
733
        if hit.Parent:FindFirstChildOfClass("Humanoid") then
734
            local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
735
            local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
736
            if TORSO and HUM.Health > 0 then
737
                CreateSound(296102734,Fist,6,1,false)
738
                CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
739
                TORSO.Parent:BreakJoints()
740
                for _, c in pairs(TORSO.Parent:GetChildren()) do
741
                    if c:IsA("BasePart") then
742
                        local bv = Instance.new("BodyVelocity",c)
743
                        bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
744
                        bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
745
                        Debris:AddItem(bv,0.05)
746
                    end
747
                end
748
                local BOOM = EXPLOSION:Clone()
749
                BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
750
                BOOM.Parent = Character
751
                TOUCH:Disconnect()
752
                KILLCOUNT = KILLCOUNT + 69
753
            end
754
        elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
755
            hit:remove()
756
            CreateSound(296102734,Fist,6,1,false)
757
            local BOOM = EXPLOSION:Clone()
758
            BOOM.BlastPressure = 50
759
            BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
760
            BOOM.Parent = Character
761
        elseif hit.Anchored == false then
762
            CreateSound(296102734,Fist,6,1,false)
763
            local BOOM = EXPLOSION:Clone()
764
            BOOM.BlastPressure = 100
765
            BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
766
            BOOM.Parent = Character
767
            TOUCH:Disconnect()
768
        end
769
    end)
770
    return TOUCH
771
end
772
 
773
--//=================================\\
774
--||    ATTACK FUNCTIONS AND STUFF
775
--\\=================================//
776
 
777
function Yeet()
778
    ATTACK = true
779
    Rooted = false
780
    if COMBO == 1 then
781
        COMBO = 2
782
        for i=0, 0.1, 0.1 / Animation_Speed do
783
            Swait()
784
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
785
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
786
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
787
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
788
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
789
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
790
        end
791
        local FIST = PUNCH(LeftArm)
792
        for i=0, 0.15, 0.1 / Animation_Speed do
793
            Swait()
794
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
795
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
796
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
797
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
798
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
799
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
800
        end
801
        FIST:Disconnect()
802
    else
803
        COMBO = 1
804
        for i=0, 0.1, 0.1 / Animation_Speed do
805
            Swait()
806
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
807
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
808
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
809
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
810
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
811
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
812
        end
813
        local FIST = PUNCH(RightArm)
814
        for i=0, 0.15, 0.1 / Animation_Speed do
815
            Swait()
816
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
817
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
818
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
819
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
820
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
821
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
822
        end
823
        FIST:Disconnect()
824
    end
825
    ATTACK = false
826
    Rooted = false
827
end
828
 
829
function YesPlease()
830
    ATTACK = true
831
    Rooted = true
832
    CreateSound(291394633,Head,6,1,false)
833
    for i=0, 2, 0.1 / Animation_Speed do
834
        Swait()
835
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
836
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
837
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
838
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
839
        RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
840
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
841
    end
842
    ATTACK = false
843
    Rooted = false
844
end
845
 
846
--//=================================\\
847
--||      ASSIGN THINGS TO KEYS
848
--\\=================================//
849
 
850
Mouse.Button1Down:connect(function(NEWKEY)
851
    if ATTACK == false then
852
        Yeet()
853
    end
854
end)
855
Mouse.KeyDown:connect(function(NEWKEY)
856
    if NEWKEY == "t" and ATTACK == false then
857
        YesPlease()
858
    end
859
end)
860
 
861
--//=================================\\
862
--\\=================================//
863
 
864
function unanchor()
865
    if UNANCHOR == true then
866
        g = Character:GetChildren()
867
        for i = 1, #g do
868
            if g[i].ClassName == "Part" then
869
                g[i].Anchored = false
870
            end
871
        end
872
    end
873
end
874
 
875
--//=================================\\
876
--||    WRAP THE WHOLE SCRIPT UP
877
--\\=================================//
878
 
879
Humanoid.Changed:connect(function(Jump)
880
    if Jump == "Jump" and (Disable_Jump == true) then
881
        Humanoid.Jump = false
882
    end
883
end)
884
 
885
local FF = IT("ForceField",Character)
886
FF.Visible = false
887
 
888
while true do
889
    Swait()
890
    script.Parent = WEAPONGUI
891
    ANIMATE.Parent = nil
892
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
893
        v:Stop();
894
    end
895
    SINE = SINE + CHANGE
896
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
897
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
898
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
899
    local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
900
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
901
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
902
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
903
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
904
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
905
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
906
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
907
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
908
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
909
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
910
    end
911
    if HITFLOOR == nil then
912
        ANIM = "Midair"
913
        if ATTACK == false then
914
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
915
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
916
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
917
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
918
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
919
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
920
        end
921
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
922
        ANIM = "Idle"
923
        if ATTACK == false then
924
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
925
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
926
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
927
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
928
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
929
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
930
        end
931
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
932
        ANIM = "Walk"
933
        if ATTACK == false then
934
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
935
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
936
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
937
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
938
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
939
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
940
        end
941
    end
942
    unanchor()
943
    Humanoid.MaxHealth = 5e7
944
    Humanoid.Health = 5e7
945
    Humanoid.Name = "Stronk Shed"
946
    if Rooted == false then
947
        Disable_Jump = false
948
        Humanoid.WalkSpeed = Speed
949
    elseif Rooted == true then
950
        Disable_Jump = true
951
        Humanoid.WalkSpeed = 0
952
    end
953
    for _, c in pairs(Character:GetChildren()) do
954
        if c.ClassName == "Part" then
955
            c.Material = "SmoothPlastic"
956
            if c:FindFirstChildOfClass("ParticleEmitter") then
957
                c:FindFirstChildOfClass("ParticleEmitter"):remove()
958
            end
959
            if c == Torso or c.Name == "Muscle" then
960-
                c.BrickColor = BRICKC"Bright purple"
960+
                c.BrickColor = BRICKC"Lilac"
961
            elseif c == RightLeg or c == LeftLeg then
962-
                c.BrickColor = BRICKC"Bright purple"
962+
                c.BrickColor = BRICKC"Lilac"
963
            else
964-
                c.BrickColor = BRICKC"Bright purple"
964+
                c.BrickColor = BRICKC"Lilac"
965
            end
966
            if c == Head then
967
                if c:FindFirstChild("face") then
968
                    c.face.Texture = "http://www.roblox.com/asset/?id=405704563"
969
                end
970
            end
971
        elseif c.ClassName == c.Name == "Body Colors" then
972
            c:remove()     
973
        end
974
    end
975-
    sick.SoundId = "rbxassetid://1333021608"
975+
    sick.SoundId = "rbxassetid://1678675469"
976
    sick.Looped = true
977
    sick.Pitch = 1
978
    sick.Volume = 1
979
    sick:Resume()
980
    sick.Parent = Torso
981
    Humanoid.JumpPower = 150
982
    TEXT.Text = KILLCOUNT
983
end
984
 
985
--//=================================\\
986
--\\=================================//
987
 
988
 
989
 
990
 
991
 
992
--//====================================================\\--
993
--||                     END OF SCRIPT
994
--\\====================================================//--