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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--
84
print("Script made by xdielivex")
85
print("Olympic revenger")
86
--
87
88
Player = owner
89
PlayerGui = Player.PlayerGui
90
Cam = workspace.CurrentCamera
91
Backpack = Player.Backpack
92
Character = Player.Character
93
Humanoid = Character.Humanoid
94
RootPart = Character["HumanoidRootPart"]
95
Torso = Character["Torso"]
96
Head = Character["Head"]
97
RightArm = Character["Right Arm"]
98
LeftArm = Character["Left Arm"]
99
RightLeg = Character["Right Leg"]
100
LeftLeg = Character["Left Leg"]
101
RootJoint = RootPart["RootJoint"]
102
Neck = Torso["Neck"]
103
RightShoulder = Torso["Right Shoulder"]
104
LeftShoulder = Torso["Left Shoulder"]
105
RightHip = Torso["Right Hip"]
106
LeftHip = Torso["Left Hip"]
107
Humanoid.DisplayDistanceType = "None"
108
109
IT = Instance.new
110
CF = CFrame.new
111
VT = Vector3.new
112
RAD = math.rad
113
C3 = Color3.new
114
UD2 = UDim2.new
115
BRICKC = BrickColor.new
116
ANGLES = CFrame.Angles
117
EULER = CFrame.fromEulerAnglesXYZ
118
COS = math.cos
119
ACOS = math.acos
120
SIN = math.sin
121
ASIN = math.asin
122
ABS = math.abs
123
MRANDOM = math.random
124
FLOOR = math.floor
125
126
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
127
	local NEWMESH = IT(MESH)
128
	if MESH == "SpecialMesh" then
129
		NEWMESH.MeshType = MESHTYPE
130
		if MESHID ~= "nil" and MESHID ~= "" then
131
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
132
		end
133
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
134
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
135
		end
136
	end
137
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
138
	NEWMESH.Scale = SCALE
139
	NEWMESH.Parent = PARENT
140
	return NEWMESH
141
end
142
143
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
144
	local NEWPART = IT("Part")
145
	NEWPART.formFactor = FORMFACTOR
146
	NEWPART.Reflectance = REFLECTANCE
147
	NEWPART.Transparency = TRANSPARENCY
148
	NEWPART.CanCollide = false
149
	NEWPART.Locked = true
150
	NEWPART.Anchored = true
151
	if ANCHOR == false then
152
		NEWPART.Anchored = false
153
	end
154
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
155
	NEWPART.Name = NAME
156
	NEWPART.Size = SIZE
157
	NEWPART.Position = Torso.Position
158
	NEWPART.Material = MATERIAL
159
	NEWPART:BreakJoints()
160
	NEWPART.Parent = PARENT
161
	return NEWPART
162
end
163
164
--//=================================\\
165
--||		  CUSTOMIZATION
166
--\\=================================//
167
168
Player_Size = 1 --Size of the player.
169
Animation_Speed = 3
170
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
171
172
local Speed = 20
173
local Effects2 = {}
174
175
176
--//=================================\\
177
--|| 	  END OF CUSTOMIZATION
178
--\\=================================//
179
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
180
	local label = IT("TextLabel")
181
	label.BackgroundTransparency = 1
182
	label.Size = UD2(1, 0, 1, 0)
183
	label.Position = UD2(0, 0, 0, 0)
184
	label.TextColor3 = TEXTCOLOR
185
	label.TextStrokeTransparency = STROKETRANSPARENCY
186
	label.TextTransparency = TRANSPARENCY
187
	label.FontSize = TEXTFONTSIZE
188
	label.Font = TEXTFONT
189
	label.BorderSizePixel = BORDERSIZEPIXEL
190
	label.TextScaled = false
191
	label.Text = TEXT
192
	label.Name = NAME
193
	label.Parent = PARENT
194
	return label
195
end
196
197
function chatfunc(text)
198
	local chat = coroutine.wrap(function()
199
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
200
		Character:FindFirstChild("TalkingBillBoard"):destroy()
201
	end
202
	local Bill = Instance.new("BillboardGui",Character)
203
	Bill.Size = UDim2.new(0,100,0,40)
204
	Bill.StudsOffset = Vector3.new(0,3,0)
205
	Bill.Adornee = Character.Head
206
	Bill.Name = "TalkingBillBoard"
207
	local Hehe = Instance.new("TextLabel",Bill)
208
	Hehe.BackgroundTransparency = 1
209
	Hehe.BorderSizePixel = 0
210
	Hehe.Text = ""
211
	Hehe.Font = "Bodoni"
212
	Hehe.TextSize = 40
213
	Hehe.TextStrokeTransparency = 0
214
	Hehe.Size = UDim2.new(1,0,0.5,0)
215
	coroutine.resume(coroutine.create(function()
216
		while Hehe ~= nil do
217
			swait()	
218
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
219
			Hehe.Rotation = math.random(-5,5)
220
			Hehe.TextColor3 = Color3.new(220, 188, 129)
221
			Hehe.TextStrokeColor3 = Color3.new(220, 188, 129)
222
		end
223
	end))
224
	for i = 1,string.len(text),1 do
225
		swait()
226
		Hehe.Text = string.sub(text,1,i)
227
	end
228
	swait(90)--Re[math.random(1, 93)]
229
	for i = 0, 1, .025 do
230
		swait()
231
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
232
		Hehe.TextStrokeTransparency = i
233
		Hehe.TextTransparency = i
234
	end
235
	Bill:Destroy()
236
	end)
237
chat()
238
end
239
240
function onChatted(msg)
241
	chatfunc(msg)
242
end
243
244
Player.Chatted:connect(onChatted)
245
---------------------------------
246
247
	local function weldBetween(a, b)
248
	    local weldd = Instance.new("ManualWeld")
249
	    weldd.Part0 = a
250
	    weldd.Part1 = b
251
	    weldd.C0 = CFrame.new()
252
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
253
	    weldd.Parent = a
254
	    return weldd
255
	end
256
257
--//=================================\\
258
--|| 	      USEFUL VALUES
259
--\\=================================//
260
261
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
262
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
263
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
264
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
265
local CHANGEDEFENSE = 0
266
local CHANGEDAMAGE = 0
267
local CHANGEMOVEMENT = 0
268
local ANIM = "Idle"
269
local ATTACK = false
270
local EQUIPPED = false
271
local HOLD = false
272
local COMBO = 1
273
local Rooted = false
274
local SINE = 0
275
local KEYHOLD = false
276
local CHANGE = 2 / Animation_Speed
277
local WALKINGANIM = false
278
local WALK = 0
279
local VALUE1 = false
280
local VALUE2 = false
281
local ROBLOXIDLEANIMATION = IT("Animation")
282
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
283
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
284
--ROBLOXIDLEANIMATION.Parent = Humanoid
285
local WEAPONGUI = IT("ScreenGui", PlayerGui)
286
WEAPONGUI.Name = "Weapon GUI"
287
local Weapon = IT("Model")
288
Weapon.Name = "Adds"
289
local Effects = IT("Folder", Weapon)
290
Effects.Name = "Effects"
291
local ANIMATOR = Humanoid.Animator
292
local ANIMATE = Character.Animate
293
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
294
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
295
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
296
local HITBLOCKSOUNDS = {"199148933", "199148947"}
297
local UNANCHOR = true
298
local KILLINSTINCT = 0
299
300
local SKILLTEXTCOLOR = C3(1,0,0)
301
302
--//=================================\\
303
--\\=================================//
304
305
306
--//=================================\\
307
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
308
--\\=================================//
309
310
ArtificialHB = Instance.new("BindableEvent", script)
311
ArtificialHB.Name = "ArtificialHB"
312
313
script:WaitForChild("ArtificialHB")
314
315
frame = Frame_Speed
316
tf = 0
317
allowframeloss = false
318
tossremainder = false
319
lastframe = tick()
320
script.ArtificialHB:Fire()
321
322
game:GetService("RunService").Heartbeat:connect(function(s, p)
323
	tf = tf + s
324
	if tf >= frame then
325
		if allowframeloss then
326
			script.ArtificialHB:Fire()
327
			lastframe = tick()
328
		else
329
			for i = 1, math.floor(tf / frame) do
330
				script.ArtificialHB:Fire()
331
			end
332
		lastframe = tick()
333
		end
334
		if tossremainder then
335
			tf = 0
336
		else
337
			tf = tf - frame * math.floor(tf / frame)
338
		end
339
	end
340
end)
341
342
--//=================================\\
343
--\\=================================//
344
345
346
347
348
349
--//=================================\\
350
--|| 	      SOME FUNCTIONS
351
--\\=================================//
352
353
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
354
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
355
end
356
357
function PositiveAngle(NUMBER)
358
	if NUMBER >= 0 then
359
		NUMBER = 0
360
	end
361
	return NUMBER
362
end
363
364
function NegativeAngle(NUMBER)
365
	if NUMBER <= 0 then
366
		NUMBER = 0
367
	end
368
	return NUMBER
369
end
370
371
function Swait(NUMBER)
372
	if NUMBER == 0 or NUMBER == nil then
373
		ArtificialHB.Event:wait()
374
	else
375
		for i = 1, NUMBER do
376
			ArtificialHB.Event:wait()
377
		end
378
	end
379
end
380
381
function QuaternionFromCFrame(cf)
382
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
383
	local trace = m00 + m11 + m22
384
	if trace > 0 then 
385
		local s = math.sqrt(1 + trace)
386
		local recip = 0.5 / s
387
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
388
	else
389
		local i = 0
390
		if m11 > m00 then
391
			i = 1
392
		end
393
		if m22 > (i == 0 and m00 or m11) then
394
			i = 2
395
		end
396
		if i == 0 then
397
			local s = math.sqrt(m00 - m11 - m22 + 1)
398
			local recip = 0.5 / s
399
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
400
		elseif i == 1 then
401
			local s = math.sqrt(m11 - m22 - m00 + 1)
402
			local recip = 0.5 / s
403
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
404
		elseif i == 2 then
405
			local s = math.sqrt(m22 - m00 - m11 + 1)
406
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
407
		end
408
	end
409
end
410
 
411
function QuaternionToCFrame(px, py, pz, x, y, z, w)
412
	local xs, ys, zs = x + x, y + y, z + z
413
	local wx, wy, wz = w * xs, w * ys, w * zs
414
	local xx = x * xs
415
	local xy = x * ys
416
	local xz = x * zs
417
	local yy = y * ys
418
	local yz = y * zs
419
	local zz = z * zs
420
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
421
end
422
 
423
function QuaternionSlerp(a, b, t)
424
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
425
	local startInterp, finishInterp;
426
	if cosTheta >= 0.0001 then
427
		if (1 - cosTheta) > 0.0001 then
428
			local theta = ACOS(cosTheta)
429
			local invSinTheta = 1 / SIN(theta)
430
			startInterp = SIN((1 - t) * theta) * invSinTheta
431
			finishInterp = SIN(t * theta) * invSinTheta
432
		else
433
			startInterp = 1 - t
434
			finishInterp = t
435
		end
436
	else
437
		if (1 + cosTheta) > 0.0001 then
438
			local theta = ACOS(-cosTheta)
439
			local invSinTheta = 1 / SIN(theta)
440
			startInterp = SIN((t - 1) * theta) * invSinTheta
441
			finishInterp = SIN(t * theta) * invSinTheta
442
		else
443
			startInterp = t - 1
444
			finishInterp = t
445
		end
446
	end
447
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
448
end
449
450
function Clerp(a, b, t)
451
	local qa = {QuaternionFromCFrame(a)}
452
	local qb = {QuaternionFromCFrame(b)}
453
	local ax, ay, az = a.x, a.y, a.z
454
	local bx, by, bz = b.x, b.y, b.z
455
	local _t = 1 - t
456
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
457
end
458
459
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
460
	local frame = IT("Frame")
461
	frame.BackgroundTransparency = TRANSPARENCY
462
	frame.BorderSizePixel = BORDERSIZEPIXEL
463
	frame.Position = POSITION
464
	frame.Size = SIZE
465
	frame.BackgroundColor3 = COLOR
466
	frame.BorderColor3 = BORDERCOLOR
467
	frame.Name = NAME
468
	frame.Parent = PARENT
469
	return frame
470
end
471
472
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
473
	local label = IT("TextLabel")
474
	label.BackgroundTransparency = 1
475
	label.Size = UD2(1, 0, 1, 0)
476
	label.Position = UD2(0, 0, 0, 0)
477
	label.TextColor3 = TEXTCOLOR
478
	label.TextStrokeTransparency = STROKETRANSPARENCY
479
	label.TextTransparency = TRANSPARENCY
480-
local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
480+
481
	label.Font = TEXTFONT
482
	label.BorderSizePixel = BORDERSIZEPIXEL
483
	label.TextScaled = false
484
	label.Text = TEXT
485
	label.Name = NAME
486
	label.Parent = PARENT
487
	return label
488
end
489
490
function NoOutlines(PART)
491
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
492
end
493
494
495
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
496
	local NEWWELD = IT(TYPE)
497
	NEWWELD.Part0 = PART0
498
	NEWWELD.Part1 = PART1
499
	NEWWELD.C0 = C0
500
	NEWWELD.C1 = C1
501
	NEWWELD.Parent = PARENT
502
	return NEWWELD
503
end
504
505
function CreateSound(ID, PARENT, VOLUME, PITCH)
506
	local NEWSOUND = nil
507
	coroutine.resume(coroutine.create(function()
508
		NEWSOUND = IT("Sound", PARENT)
509
		NEWSOUND.Volume = VOLUME
510
		NEWSOUND.Pitch = PITCH
511
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
512
		Swait()
513
		NEWSOUND:play()
514
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
515
	end))
516
	return NEWSOUND
517
end
518
519
function CFrameFromTopBack(at, top, back)
520
	local right = top:Cross(back)
521
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
522
end
523
524
function MakeForm(PART,TYPE)
525
	if TYPE == "Cyl" then
526
		local MSH = IT("CylinderMesh",PART)
527
	elseif TYPE == "Ball" then
528
		local MSH = IT("SpecialMesh",PART)
529
		MSH.MeshType = "Sphere"
530
	elseif TYPE == "Wedge" then
531
		local MSH = IT("SpecialMesh",PART)
532
		MSH.MeshType = "Wedge"
533
	end
534
end
535
536
Debris = game:GetService("Debris")
537
--//=================================\\
538
--||	     WEAPON CREATION
539
--\\=================================//
540
541
local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
542
local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "1215800880", VT(1.5,1.5,1.5), VT(0, 0, 0))
543
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
544
545
local DECAL = IT("Decal",HandlePart)
546
DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
547
548
for _, c in pairs(Weapon:GetChildren()) do
549
	if c.ClassName == "Part" then
550
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
551
	end
552
end
553
554
local A = IT("Attachment",HandlePart)
555
A.Position = VT(0, -1.5, 0)
556
local B = IT("Attachment",HandlePart)
557
B.Position = VT(0, 2.2, 0.2)
558
local Trail = IT("Trail",HandlePart)
559
Trail.Attachment0 = A
560
Trail.Attachment1 = B
561
Trail.Lifetime = 0.1
562
Trail.Transparency = NumberSequence.new(0.8, 1)
563
Trail.Enabled = false
564
565
Weapon.Parent = Character
566
567
Humanoid.Died:connect(function()
568
	ATTACK = true
569
end)
570
571
--//=================================\\
572
--||			DAMAGING
573
--\\=================================//
574
575
local asd = Instance.new("ParticleEmitter")
576
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
577
asd.LightEmission = .1
578
asd.Size = NumberSequence.new(0.2)
579
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
580
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
581
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
582
asd.Transparency = bbb
583
asd.Size = aaa
584
asd.ZOffset = .9
585
asd.Acceleration = Vector3.new(0, -5, 0)
586
asd.LockedToPart = false
587
asd.EmissionDirection = "Back"
588
asd.Lifetime = NumberRange.new(1, 2)
589
asd.Rotation = NumberRange.new(-100, 100)
590
asd.RotSpeed = NumberRange.new(-100, 100)
591
asd.Speed = NumberRange.new(2)
592
asd.Enabled = false
593
asd.VelocitySpread = 10000
594
595
function getbloody(victim,amount)
596
	local prtcl = asd:Clone()
597
	prtcl.Parent = victim
598
	prtcl:Emit(amount)
599
end
600
601
local TORSOVELOCITY = 0
602
603
function Ragdoll(Character2,CharTorso)
604
	local svch = Character2
605
	local hum = Character2:findFirstChild("Humanoid")
606
	local q = Character2:GetChildren()
607
	local CLONE = IT("Model",Effects)
608
	local DummyHead = nil
609
	for i = 1,#q do
610
		if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
611
			q[i].Parent = CLONE
612
			if q[i].Name == "Head" then
613
				DummyHead = CLONE.Head:Clone()
614
				q[i]:ClearAllChildren()
615
				q[i].Transparency = 1
616
			end
617
		else
618
			if q[i].ClassName ~= "Humanoid" then
619
				q[i]:remove()
620
			end
621
		end
622
	end
623
	local chrclone = CLONE
624
625
	for _, c in pairs(Character2:GetChildren()) do
626
		if c.ClassName == "Accessory" then
627
			c:remove()
628
		end
629
	end
630
631
	local ch = chrclone:GetChildren()
632
	local i
633
	for i = 1,#ch do
634
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
635
			ch[i]:remove()
636
		end
637
	end
638
	local function Scan(ch)
639
		local e
640
		for e = 1,#ch do
641
			Scan(ch[e]:GetChildren())
642
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
643
				ch[e]:remove()
644
			end
645
		end
646
	end
647
	Scan(chrclone:GetChildren())
648
649
	local ch = Character2:GetChildren()
650
	local i
651
	for i = 1,#ch do
652
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
653
			ch[i]:remove()
654
		end
655
	end
656
657
	local ch = Character2:GetChildren()
658
	local i
659
	for i = 1,#ch do
660
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
661
			ch[i]:remove()
662
		end
663
	end
664
	Character2 = chrclone
665
	local Torso2 = Character2.Torso
666
	local movevector = Vector3.new()
667
668
	if Torso2 then
669
		movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
670
		local Head = Character2:FindFirstChild("Head")
671
		if Head then
672
			local Neck = Instance.new("Weld")
673
			Neck.Name = "Neck"
674
			Neck.Part0 = Torso2
675
			Neck.Part1 = Head
676
			Neck.C0 = CFrame.new(0, 1.5, 0)
677
			Neck.C1 = CFrame.new()
678
			Neck.Parent = Torso2
679
			Head:ClearAllChildren()
680
			Head.Transparency = 1
681
682
		end
683
		local Limb = Character2:FindFirstChild("Right Arm")
684
		if Limb then
685
686
			Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
687
			local Joint = Instance.new("Glue")
688
			Joint.Name = "RightShoulder"
689
			Joint.Part0 = Torso2
690
			Joint.Part1 = Limb
691
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
692
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
693
			Joint.Parent = Torso2
694
695
			local B = Instance.new("Part")
696
			B.TopSurface = 0
697
			B.BottomSurface = 0
698
			B.formFactor = "Symmetric"
699
			B.Size = Vector3.new(1, 1, 1)
700
			B.Transparency = 1
701
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
702
			B.Parent = Character2
703
			local W = Instance.new("Weld")
704
			W.Part0 = Limb
705
			W.Part1 = B
706
			W.C0 = CFrame.new(0, -0.5, 0)
707
			W.Parent = Limb
708
709
		end
710
		local Limb = Character2:FindFirstChild("Left Arm")
711
		if Limb then
712
713
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
714
			local Joint = Instance.new("Glue")
715
			Joint.Name = "LeftShoulder"
716
			Joint.Part0 = Torso2
717
			Joint.Part1 = Limb
718
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
719
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
720
			Joint.Parent = Torso2
721
722
			local B = Instance.new("Part")
723
			B.TopSurface = 0
724
			B.BottomSurface = 0
725
			B.formFactor = "Symmetric"
726
			B.Size = Vector3.new(1, 1, 1)
727
			B.Transparency = 1
728
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
729
			B.Parent = Character2
730
			local W = Instance.new("Weld")
731
			W.Part0 = Limb
732
			W.Part1 = B
733
			W.C0 = CFrame.new(0, -0.5, 0)
734
			W.Parent = Limb
735
736
		end
737
		local Limb = Character2:FindFirstChild("Right Leg")
738
		if Limb then
739
740
			Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
741
			local Joint = Instance.new("Glue")
742
			Joint.Name = "RightHip"
743
			Joint.Part0 = Torso2
744
			Joint.Part1 = Limb
745
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
746
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
747
			Joint.Parent = Torso2
748
749
			local B = Instance.new("Part")
750
			B.TopSurface = 0
751
			B.BottomSurface = 0
752
			B.formFactor = "Symmetric"
753
			B.Size = Vector3.new(1, 1, 1)
754
			B.Transparency = 1
755
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
756
			B.Parent = Character2
757
			local W = Instance.new("Weld")
758
			W.Part0 = Limb
759
			W.Part1 = B
760
			W.C0 = CFrame.new(0, -0.5, 0)
761
			W.Parent = Limb
762
763
		end
764
		local Limb = Character2:FindFirstChild("Left Leg")
765
		if Limb then
766
767-
function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
767+
768-
	local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
768+
769-
	if HITFLOOR ~= nil then
769+
770-
		if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
770+
771-
			if HITFLOOR.Name == "BloodPuddle" then
771+
772-
				local DIST = (Position - HITFLOOR.Position).Magnitude
772+
773-
				if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
773+
774-
					HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
774+
775
776
			local B = Instance.new("Part")
777-
				if HITFLOOR.Anchored == true then
777+
778-
					local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
778+
779-
					BLOOD.CFrame = CF(HITPOS)
779+
780-
					MakeForm(BLOOD,"Cyl")
780+
781-
					coroutine.resume(coroutine.create(function()
781+
782-
						Swait(75)
782+
783-
						while true do
783+
784-
							Swait()
784+
785-
							BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
785+
786-
							if BLOOD.Size.Z < 0.051 then
786+
787-
								BLOOD:remove()
787+
788-
								break
788+
789-
							end
789+
790-
						end
790+
791-
					end))
791+
792
		local Bar = Instance.new("Part")
793
		Bar.TopSurface = 0
794
		Bar.BottomSurface = 0
795
		Bar.formFactor = "Symmetric"
796
		Bar.Size = Vector3.new(1, 1, 1)
797
		Bar.Transparency = 1
798-
function SprayBlood(POSITION,DIRECTION,BloodSize)
798+
799-
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
799+
800-
	BLOOD.CFrame = CF(POSITION)
800+
801-
	MakeForm(BLOOD,"Ball")
801+
802-
	local bv = Instance.new("BodyVelocity",BLOOD) 
802+
803-
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
803+
804-
	bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
804+
805-
	bv.Name = "MOVE"
805+
806-
	Debris:AddItem(bv,0.05)
806+
807
	Character2.Parent = Weapon
808-
		local HASTOUCHEDGROUND = false
808+
809-
		local HIT = BLOOD.Touched:Connect(function(hit)
809+
810-
			if hit.Anchored == true then
810+
811-
				HASTOUCHEDGROUND = true
811+
812-
				PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
812+
813
	DummyHead.Name = "FakeHead"
814-
		end)
814+
815-
		for i = 1, 50 do
815+
816-
			Swait()
816+
817-
			if HASTOUCHEDGROUND == true then
817+
818-
				break
818+
819
	local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
820-
			BLOOD.Size = BLOOD.Size * 0.9
820+
821
	MakeForm(BLOOD,"Cyl")
822-
		BLOOD:remove()
822+
823
	Character2.Name = "Corpse"
824
	local hum2 = svch:findFirstChild("Humanoid")
825
826
	return Character2,Torso2,DummyHead
827
end
828
829
830
function Kill(Target)
831
	if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
832
		Target:BreakJoints()
833
		local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
834
		local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
835
		getbloody(DummyHead,45)
836
		if TORS2 ~= nil then
837
			CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
838
			CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
839
			local HUM = IT("Humanoid")
840
			HUM.MaxHealth = 0
841
			HUM.Health = 0
842
			HUM.Name = "CorpseHumanoid"
843
			HUM.PlatformStand = true
844
			HUM.Parent = CLONE
845
			KILLINSTINCT = KILLINSTINCT + 20
846-
					SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
846+
847-
					SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
847+
848-
					--PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
848+
849-
					--PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
849+
850
				end
851
				CLONE:Remove()
852
			end))
853
		end
854
	end
855
end
856
857
--//=================================\\
858
--||	ATTACK FUNCTIONS AND STUFF
859
--\\=================================//
860
861
function Swing()
862
	ATTACK = true
863
	Rooted = false
864
	for i=0, 1, 0.1 / Animation_Speed do
865
		Swait()
866
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
867
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
868
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
869
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
870
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
871
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
872
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
873
	end
874
	Trail.Enabled = true
875
	HandlePart.CanCollide = true
876
	CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
877
	local HIT = HandlePart.Touched:Connect(function(hit)
878
		Kill(hit.Parent)
879
	end)
880
	for i=0, 0.8, 0.1 / Animation_Speed do
881
		Swait()
882
		if Speed == 25 and TORSOVELOCITY > 0.3 then
883
			RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
884
		end
885
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
886
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
887
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
888
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
889
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
890
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
891
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180))  * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
892
	end
893
	Trail.Enabled = false
894
	HandlePart.CanCollide = false
895
	HIT:disconnect()
896
	ATTACK = false
897
	Rooted = false
898
end
899
900
function Laugh()
901
	ATTACK = true
902
	Rooted = true
903
	CreateSound("2494559635", Torso, 6, 1)
904
	for i=0, 3.5, 0.1 / Animation_Speed do
905
		Swait()
906
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
907
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
908
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
909
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
910
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
911
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
912
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
913
	end
914
	ATTACK = false
915
	Rooted = false
916
end
917
918
--//=================================\\
919
--||	  ASSIGN THINGS TO KEYS
920
--\\=================================//
921
922
function MouseDown(Mouse)
923
	if ATTACK == false then
924
		Swing()
925
	end
926
end
927
928
function MouseUp(Mouse)
929
HOLD = false
930
end
931
932
function KeyDown(Key)
933
	KEYHOLD = true
934-
	if Key == "b" and ATTACK == false then
934+
935
		Laugh()
936-
			Speed = 25
936+
937-
		elseif Speed == 25 then
937+
938-
			Speed = 10
938+
939
sick.Pitch = 1
940
sick.Volume = 1
941
sick:Play()
942
		if Speed == 10 then
943
			Speed = 20
944
       end
945
	end
946
end
947
948
function KeyUp(Key)
949
	KEYHOLD = false
950
end
951
952
	Mouse.Button1Down:connect(function(NEWKEY)
953
		MouseDown(NEWKEY)
954
	end)
955
	Mouse.Button1Up:connect(function(NEWKEY)
956
		MouseUp(NEWKEY)
957
	end)
958
	Mouse.KeyDown:connect(function(NEWKEY)
959
		KeyDown(NEWKEY)
960
	end)
961
	Mouse.KeyUp:connect(function(NEWKEY)
962
		KeyUp(NEWKEY)
963
	end)
964
965
--//=================================\\
966
--\\=================================//
967
968
969
function unanchor()
970
	if UNANCHOR == true then
971
		g = Character:GetChildren()
972
		for i = 1, #g do
973
			if g[i].ClassName == "Part" then
974
				g[i].Anchored = false
975
			end
976
		end
977
	end
978
end
979
980
981
--//=================================\\
982
--||	WRAP THE WHOLE SCRIPT UP
983
--\\=================================//
984
985
Humanoid.Changed:connect(function(Jump)
986
	if Jump == "Jump" and (Disable_Jump == true) then
987
		Humanoid.Jump = false
988
	end
989
end)
990
991
Speed = 10
992
993
local naeeym2 = Instance.new("BillboardGui",Character)
994
naeeym2.AlwaysOnTop = true
995
naeeym2.Size = UDim2.new(5,35,2,35)
996
naeeym2.StudsOffset = Vector3.new(0,1,0)
997
naeeym2.Adornee = Character.Head
998
naeeym2.Name = "Name"
999
naeeym2.PlayerToHideFrom = Player
1000
local tecks2 = Instance.new("TextLabel",naeeym2)
1001
tecks2.BackgroundTransparency = 1
1002
tecks2.TextScaled = true
1003
tecks2.BorderSizePixel = 0
1004
tecks2.Text = "PSYCHO"
1005
tecks2.Font = "Antique"
1006
tecks2.TextSize = 30
1007
tecks2.TextStrokeTransparency = 0
1008
tecks2.TextColor3 = Color3.new(0.8,0,0)
1009
tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
1010
tecks2.Size = UDim2.new(1,0,0.5,0)
1011
tecks2.Parent = naeeym2
1012
1013
while true do
1014
	ANIMATE.Parent = nil
1015
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1016
	IDLEANIMATION:Play()
1017
	SINE = SINE + CHANGE
1018
	TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1019
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1020
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1021
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1022
	local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 8)
1023
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1024
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
1025
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
1026
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
1027
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
1028
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1029
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1030
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1031
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1032
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1033
	end
1034
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1035
		ANIM = "Jump"
1036
		if ATTACK == false then
1037
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1038
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1039
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1040
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1041
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1042
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1043
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1044
	    end
1045
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1046
		ANIM = "Fall"
1047
		if ATTACK == false then
1048
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1049
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1050
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1051
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1052
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1053
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1054
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1055
		end
1056
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1057
		ANIM = "Idle"
1058
		if ATTACK == false then
1059
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1060
			if VALUE1 == false then
1061
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1062
			end
1063
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1064
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1065
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1066
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1067
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1068
			if VALUE1 == false and MRANDOM(1,200) == 1 then
1069
				coroutine.resume(coroutine.create(function()
1070
					VALUE1 = true
1071
					for i = 1, 25 do
1072
						Swait()
1073
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
1074
					end
1075
					VALUE1 = false
1076
				end))
1077
			end
1078
		end
1079
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1080
		ANIM = "Walk"
1081
		WALK = WALK + 1 / Animation_Speed
1082
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 8 / Player_Size)) then
1083
			WALK = 0
1084
			if WALKINGANIM == true then
1085
				WALKINGANIM = false
1086
			elseif WALKINGANIM == false then
1087
				WALKINGANIM = true
1088
			end
1089
		end
1090
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
1091
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
1092
		if ATTACK == false then
1093
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1094
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
1095
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1096
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1097
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1098
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1099
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1100
		end
1101
	end
1102
	unanchor()
1103
	Humanoid.MaxHealth = "inf"
1104
	Humanoid.Health = "inf"
1105
	if Rooted == false then
1106
		Disable_Jump = false
1107
		Humanoid.WalkSpeed = Speed
1108
	elseif Rooted == true then
1109
		Disable_Jump = true
1110
		Humanoid.WalkSpeed = 0
1111
	end
1112-
		PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
1112+
1113
		KILLINSTINCT = KILLINSTINCT - 0.1
1114
	end
1115
	if Head:FindFirstChild("face") then
1116
	end
1117
	Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
1118
	local MATHS = {"0","1"}
1119
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
1120
	Humanoid.PlatformStand = false
1121
	script.Name = Humanoid.Name
1122
	if math.random(1,70-Speed) == 1 then
1123
		tecks2.Text = "FAILURE"
1124
	elseif math.random(1,70-Speed) == 2 then
1125
		tecks2.Text = "Die!"
1126
	elseif math.random(1,70-Speed) == 3 then
1127
		tecks2.Text = "WORTHLESS"
1128
	else
1129
		if KILLINSTINCT > 0 then
1130
			if KILLINSTINCT < 100 then
1131
				if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
1132
					tecks2.Text = "HA AH AHA HA HA HA HA"
1133
				else
1134
					tecks2.Text = "My revenge won't be stopped."
1135
				end
1136
			elseif KILLINSTINCT >= 100 then
1137
				if MRANDOM(1,5) == 1 then
1138
					tecks2.Text = "The Sparta was waiting for this fight"
1139
				end
1140
			else
1141
				tecks2.Text = "Burn in hell!"
1142
			end
1143
		else
1144
			tecks2.Text = "My revenge is not done yet"
1145
		end
1146
	end
1147
	DECAL.Transparency = 1-(KILLINSTINCT/25)
1148
	Swait()
1149
	if Head:FindFirstChildOfClass("Sound") then
1150
		Head:FindFirstChildOfClass("Sound"):remove()
1151
	end
1152
	if KILLINSTINCT > 100 then
1153
		KILLINSTINCT = 100
1154
	end
1155
	sick.Parent = Character
1156
	script.Parent = PlayerGui
1157
end
1158
1159
--//=================================\\
1160
--\\=================================//
1161
1162
1163
1164
1165
1166
--//====================================================\\--
1167
--||			  		 END OF SCRIPT
1168
--\\====================================================//--