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1 | ---------------------------------------------------------------- | |
2 | --//Hat Kid!\\-- | |
3 | ---------------------------------------------------------------- | |
4 | ||
5 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
6 | local Player,game,owner = owner,game | |
7 | local RealPlayer = Player | |
8 | do | |
9 | local rp = RealPlayer | |
10 | script.Parent = rp.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent then | |
36 | for _,f in pairs(t.Functions) do | |
37 | f(...) | |
38 | end | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=rp then return end | |
46 | m.Target = io.Target | |
47 | m.Hit = io.Hit | |
48 | if not io.isMouse then | |
49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | ||
68 | local Mouse = Player:GetMouse() | |
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local h,t | |
79 | --Give the server mouse data 30 times every second, but only if the values changed | |
80 | --If player is not moving their mouse, client won't fire events | |
81 | while wait(1/30) do | |
82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
83 | h,t=Mouse.Hit,Mouse.Target | |
84 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
85 | end | |
86 | end]==],Player.Character) | |
87 | ||
88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
89 | --Real game object | |
90 | local _rg = game | |
91 | ||
92 | --Metatable for fake service | |
93 | local fsmt = { | |
94 | __index = function(self,k) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then return s[k] end | |
97 | end, | |
98 | __newindex = function(self,k,v) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then s[k]=v end | |
101 | end, | |
102 | __call = function(self,...) | |
103 | local s = rawget(self,"_RealService") | |
104 | if s then return s(...) end | |
105 | end | |
106 | } | |
107 | local function FakeService(t,RealService) | |
108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
109 | return setmetatable(t,fsmt) | |
110 | end | |
111 | ||
112 | --Fake game object | |
113 | local g = { | |
114 | GetService = function(self,s) | |
115 | return self[s] | |
116 | end, | |
117 | Players = FakeService({ | |
118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
119 | },"Players"), | |
120 | UserInputService = FakeService(UIS,"UserInputService"), | |
121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
122 | } | |
123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
124 | g.service = g.GetService | |
125 | ||
126 | g.RunService = FakeService({ | |
127 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
128 | BindToRenderStep = function(self,name,_,fun) | |
129 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
130 | end, | |
131 | UnbindFromRenderStep = function(self,name) | |
132 | self._btrs[name]:Disconnect() | |
133 | end, | |
134 | },"RunService") | |
135 | ||
136 | setmetatable(g,{ | |
137 | __index=function(self,s) | |
138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
140 | end, | |
141 | __newindex = fsmt.__newindex, | |
142 | __call = fsmt.__call | |
143 | }) | |
144 | --Changing owner to fake player object to support owner:GetMouse() | |
145 | game,owner = g,g.Players.LocalPlayer | |
146 | end | |
147 | ||
148 | Player = owner | |
149 | PlayerGui = Player.PlayerGui | |
150 | Cam = workspace.CurrentCamera | |
151 | Backpack = Player.Backpack | |
152 | Character = Player.Character | |
153 | Humanoid = Character.Humanoid | |
154 | Mouse = Player:GetMouse() | |
155 | RootPart = Character["HumanoidRootPart"] | |
156 | Torso = Character["Torso"] | |
157 | Head = Character["Head"] | |
158 | RightArm = Character["Right Arm"] | |
159 | LeftArm = Character["Left Arm"] | |
160 | RightLeg = Character["Right Leg"] | |
161 | LeftLeg = Character["Left Leg"] | |
162 | RootJoint = RootPart["RootJoint"] | |
163 | Neck = Torso["Neck"] | |
164 | RightShoulder = Torso["Right Shoulder"] | |
165 | LeftShoulder = Torso["Left Shoulder"] | |
166 | RightHip = Torso["Right Hip"] | |
167 | LeftHip = Torso["Left Hip"] | |
168 | ||
169 | removeuseless = game:GetService("Debris") | |
170 | laff = Instance.new("Sound",Head) | |
171 | tauntdebounce = false | |
172 | Character = Player.Character | |
173 | Humanoid = Character.Humanoid | |
174 | --------- | |
175 | plr = game.Players.LocalPlayer | |
176 | chara = plr.Character | |
177 | mouse = plr:GetMouse() | |
178 | Create = Instance.new | |
179 | Huge = math.huge | |
180 | ||
181 | Player = game:GetService("Players").LocalPlayer | |
182 | PlayerGui = Player.PlayerGui | |
183 | Cam = workspace.CurrentCamera | |
184 | Backpack = Player.Backpack | |
185 | Character = Player.Character | |
186 | char = Player.Character | |
187 | Humanoid = Character.Humanoid | |
188 | Mouse = Player:GetMouse() | |
189 | RootPart = Character["HumanoidRootPart"] | |
190 | Torso = Character["Torso"] | |
191 | Head = Character["Head"] | |
192 | RightArm = Character["Right Arm"] | |
193 | LeftArm = Character["Left Arm"] | |
194 | RightLeg = Character["Right Leg"] | |
195 | LeftLeg = Character["Left Leg"] | |
196 | RootJoint = RootPart["RootJoint"] | |
197 | Neck = Torso["Neck"] | |
198 | RightShoulder = Torso["Right Shoulder"] | |
199 | LeftShoulder = Torso["Left Shoulder"] | |
200 | RightHip = Torso["Right Hip"] | |
201 | LeftHip = Torso["Left Hip"] | |
202 | ||
203 | local Orin = "http://www.roblox.com/asset/?id=1065951398" | |
204 | Head.face.Texture = Orin | |
205 | function weld(a, b, acf) | |
206 | local w = Instance.new("Weld", a) | |
207 | w.Part0 = a | |
208 | w.Part1 = b | |
209 | w.C0 = acf | |
210 | end | |
211 | -------------------------------- | |
212 | char.Head.face.Texture = "rbxassetid://1065951398" | |
213 | -------------------------------- | |
214 | ||
215 | ------------------------------------------------------- | |
216 | wait(0.2) | |
217 | local plr = game:service'Players'.LocalPlayer | |
218 | local char = plr.Character | |
219 | local hum = char.Humanoid | |
220 | local hed = char.Head | |
221 | local root = char.HumanoidRootPart | |
222 | local rootj = root.RootJoint | |
223 | local tors = char.Torso | |
224 | local ra = char["Right Arm"] | |
225 | local la = char["Left Arm"] | |
226 | local rl = char["Right Leg"] | |
227 | local ll = char["Left Leg"] | |
228 | local neck = tors["Neck"] | |
229 | local mouse = plr:GetMouse() | |
230 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
231 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
232 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
233 | local maincolor = BrickColor.new("Plum") | |
234 | ||
235 | ------------------------------------------------------- | |
236 | --Start Good Stuff-- | |
237 | ------------------------------------------------------- | |
238 | cam = game.Workspace.CurrentCamera | |
239 | CF = CFrame.new | |
240 | angles = CFrame.Angles | |
241 | attack = false | |
242 | Euler = CFrame.fromEulerAnglesXYZ | |
243 | Rad = math.rad | |
244 | IT = Instance.new | |
245 | BrickC = BrickColor.new | |
246 | Cos = math.cos | |
247 | Acos = math.acos | |
248 | Sin = math.sin | |
249 | Asin = math.asin | |
250 | Abs = math.abs | |
251 | Mrandom = math.random | |
252 | Floor = math.floor | |
253 | ------------------------------------------------------- | |
254 | --End Good Stuff-- | |
255 | ------------------------------------------------------- | |
256 | ------------------------------------------------------- | |
257 | --Start HeartBeat-- | |
258 | ------------------------------------------------------- | |
259 | ArtificialHB = Instance.new("BindableEvent", script) | |
260 | ArtificialHB.Name = "Heartbeat" | |
261 | script:WaitForChild("Heartbeat") | |
262 | ||
263 | frame = 1 / 60 | |
264 | tf = 0 | |
265 | allowframeloss = false | |
266 | tossremainder = false | |
267 | ||
268 | ||
269 | lastframe = tick() | |
270 | script.Heartbeat:Fire() | |
271 | ||
272 | ||
273 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
274 | tf = tf + s | |
275 | if tf >= frame then | |
276 | if allowframeloss then | |
277 | script.Heartbeat:Fire() | |
278 | lastframe = tick() | |
279 | else | |
280 | for i = 1, math.floor(tf / frame) do | |
281 | script.Heartbeat:Fire() | |
282 | end | |
283 | lastframe = tick() | |
284 | end | |
285 | if tossremainder then | |
286 | tf = 0 | |
287 | else | |
288 | tf = tf - frame * math.floor(tf / frame) | |
289 | end | |
290 | end | |
291 | end) | |
292 | ------------------------------------------------------- | |
293 | --End HeartBeat-- | |
294 | ------------------------------------------------------- | |
295 | ||
296 | ------------------------------------------------------- | |
297 | --Start Important Functions-- | |
298 | ------------------------------------------------------- | |
299 | function swait(num) | |
300 | if num == 0 or num == nil then | |
301 | game:service("RunService").Stepped:wait(0) | |
302 | else | |
303 | for i = 0, num do | |
304 | game:service("RunService").Stepped:wait(0) | |
305 | end | |
306 | end | |
307 | end | |
308 | function thread(f) | |
309 | coroutine.resume(coroutine.create(f)) | |
310 | end | |
311 | function clerp(a, b, t) | |
312 | local qa = { | |
313 | QuaternionFromCFrame(a) | |
314 | } | |
315 | local qb = { | |
316 | QuaternionFromCFrame(b) | |
317 | } | |
318 | local ax, ay, az = a.x, a.y, a.z | |
319 | local bx, by, bz = b.x, b.y, b.z | |
320 | local _t = 1 - t | |
321 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
322 | end | |
323 | function QuaternionFromCFrame(cf) | |
324 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
325 | local trace = m00 + m11 + m22 | |
326 | if trace > 0 then | |
327 | local s = math.sqrt(1 + trace) | |
328 | local recip = 0.5 / s | |
329 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
330 | else | |
331 | local i = 0 | |
332 | if m00 < m11 then | |
333 | i = 1 | |
334 | end | |
335 | if m22 > (i == 0 and m00 or m11) then | |
336 | i = 2 | |
337 | end | |
338 | if i == 0 then | |
339 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
340 | local recip = 0.5 / s | |
341 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
342 | elseif i == 1 then | |
343 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
344 | local recip = 0.5 / s | |
345 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
346 | elseif i == 2 then | |
347 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
348 | local recip = 0.5 / s | |
349 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
350 | end | |
351 | end | |
352 | end | |
353 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
354 | local xs, ys, zs = x + x, y + y, z + z | |
355 | local wx, wy, wz = w * xs, w * ys, w * zs | |
356 | local xx = x * xs | |
357 | local xy = x * ys | |
358 | local xz = x * zs | |
359 | local yy = y * ys | |
360 | local yz = y * zs | |
361 | local zz = z * zs | |
362 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
363 | end | |
364 | function QuaternionSlerp(a, b, t) | |
365 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
366 | local startInterp, finishInterp | |
367 | if cosTheta >= 1.0E-4 then | |
368 | if 1 - cosTheta > 1.0E-4 then | |
369 | local theta = math.acos(cosTheta) | |
370 | local invSinTheta = 1 / Sin(theta) | |
371 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
372 | finishInterp = Sin(t * theta) * invSinTheta | |
373 | else | |
374 | startInterp = 1 - t | |
375 | finishInterp = t | |
376 | end | |
377 | elseif 1 + cosTheta > 1.0E-4 then | |
378 | local theta = math.acos(-cosTheta) | |
379 | local invSinTheta = 1 / Sin(theta) | |
380 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
381 | finishInterp = Sin(t * theta) * invSinTheta | |
382 | else | |
383 | startInterp = t - 1 | |
384 | finishInterp = t | |
385 | end | |
386 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
387 | end | |
388 | function rayCast(Position, Direction, Range, Ignore) | |
389 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
390 | end | |
391 | local RbxUtility = LoadLibrary("RbxUtility") | |
392 | local Create = RbxUtility.Create | |
393 | ||
394 | ------------------------------------------------------- | |
395 | --Start Damage Function-- | |
396 | ------------------------------------------------------- | |
397 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
398 | if hit.Parent == nil then | |
399 | return | |
400 | end | |
401 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
402 | for _, v in pairs(hit.Parent:children()) do | |
403 | if v:IsA("Humanoid") then | |
404 | h = v | |
405 | end | |
406 | end | |
407 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
408 | ||
409 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
410 | end | |
411 | ||
412 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
413 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
414 | if hit.Parent.DebounceHit.Value == true then | |
415 | return | |
416 | end | |
417 | end | |
418 | if insta == true then | |
419 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
420 | end | |
421 | local c = Create("ObjectValue"){ | |
422 | Name = "creator", | |
423 | Value = game:service("Players").LocalPlayer, | |
424 | Parent = h, | |
425 | } | |
426 | game:GetService("Debris"):AddItem(c, .5) | |
427 | if HitSound ~= nil and HitPitch ~= nil then | |
428 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
429 | end | |
430 | local Damage = math.random(minim, maxim) | |
431 | local blocked = false | |
432 | local block = hit.Parent:findFirstChild("Block") | |
433 | if block ~= nil then | |
434 | if block.className == "IntValue" then | |
435 | if block.Value > 0 then | |
436 | blocked = true | |
437 | block.Value = block.Value - 1 | |
438 | print(block.Value) | |
439 | end | |
440 | end | |
441 | end | |
442 | if blocked == false then | |
443 | h.Health = h.Health - Damage | |
444 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
445 | else | |
446 | h.Health = h.Health - (Damage / 2) | |
447 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
448 | end | |
449 | if Type == "Knockdown" then | |
450 | local hum = hit.Parent.Humanoid | |
451 | hum.PlatformStand = true | |
452 | coroutine.resume(coroutine.create(function(HHumanoid) | |
453 | swait(1) | |
454 | HHumanoid.PlatformStand = false | |
455 | end), hum) | |
456 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
457 | local bodvol = Create("BodyVelocity"){ | |
458 | velocity = angle * knockback, | |
459 | P = 5000, | |
460 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
461 | Parent = hit, | |
462 | } | |
463 | local rl = Create("BodyAngularVelocity"){ | |
464 | P = 3000, | |
465 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
466 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
467 | Parent = hit, | |
468 | } | |
469 | game:GetService("Debris"):AddItem(bodvol, .5) | |
470 | game:GetService("Debris"):AddItem(rl, .5) | |
471 | elseif Type == "Normal" then | |
472 | local vp = Create("BodyVelocity"){ | |
473 | P = 500, | |
474 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
475 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
476 | } | |
477 | if knockback > 0 then | |
478 | vp.Parent = hit.Parent.Torso | |
479 | end | |
480 | game:GetService("Debris"):AddItem(vp, .5) | |
481 | elseif Type == "Up" then | |
482 | local bodyVelocity = Create("BodyVelocity"){ | |
483 | velocity = Vector3.new(0, 20, 0), | |
484 | P = 5000, | |
485 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
486 | Parent = hit, | |
487 | } | |
488 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
489 | elseif Type == "DarkUp" then | |
490 | coroutine.resume(coroutine.create(function() | |
491 | for i = 0, 1, 0.1 do | |
492 | swait() | |
493 | Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
494 | end | |
495 | end)) | |
496 | local bodyVelocity = Create("BodyVelocity"){ | |
497 | velocity = Vector3.new(0, 20, 0), | |
498 | P = 5000, | |
499 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
500 | Parent = hit, | |
501 | } | |
502 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
503 | elseif Type == "Snare" then | |
504 | local bp = Create("BodyPosition"){ | |
505 | P = 2000, | |
506 | D = 100, | |
507 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
508 | position = hit.Parent.Torso.Position, | |
509 | Parent = hit.Parent.Torso, | |
510 | } | |
511 | game:GetService("Debris"):AddItem(bp, 1) | |
512 | elseif Type == "Freeze" then | |
513 | local BodPos = Create("BodyPosition"){ | |
514 | P = 50000, | |
515 | D = 1000, | |
516 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
517 | position = hit.Parent.Torso.Position, | |
518 | Parent = hit.Parent.Torso, | |
519 | } | |
520 | local BodGy = Create("BodyGyro") { | |
521 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
522 | P = 20e+003, | |
523 | Parent = hit.Parent.Torso, | |
524 | cframe = hit.Parent.Torso.CFrame, | |
525 | } | |
526 | hit.Parent.Torso.Anchored = true | |
527 | coroutine.resume(coroutine.create(function(Part) | |
528 | swait(1.5) | |
529 | Part.Anchored = false | |
530 | end), hit.Parent.Torso) | |
531 | game:GetService("Debris"):AddItem(BodPos, 3) | |
532 | game:GetService("Debris"):AddItem(BodGy, 3) | |
533 | end | |
534 | local debounce = Create("BoolValue"){ | |
535 | Name = "DebounceHit", | |
536 | Parent = hit.Parent, | |
537 | Value = true, | |
538 | } | |
539 | game:GetService("Debris"):AddItem(debounce, Delay) | |
540 | c = Create("ObjectValue"){ | |
541 | Name = "creator", | |
542 | Value = Player, | |
543 | Parent = h, | |
544 | } | |
545 | game:GetService("Debris"):AddItem(c, .5) | |
546 | end | |
547 | end | |
548 | ------------------------------------------------------- | |
549 | --End Damage Function-- | |
550 | ------------------------------------------------------- | |
551 | ||
552 | ------------------------------------------------------- | |
553 | --Start Damage Function Customization-- | |
554 | ------------------------------------------------------- | |
555 | function ShowDamage(Pos, Text, Time, Color) | |
556 | local Rate = (1 / 30) | |
557 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
558 | local Text = (Text or "") | |
559 | local Time = (Time or 2) | |
560 | local Color = (Color or Color3.new(255, 255, 1)) | |
561 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
562 | EffectPart.Anchored = true | |
563 | local BillboardGui = Create("BillboardGui"){ | |
564 | Size = UDim2.new(3, 0, 3, 0), | |
565 | Adornee = EffectPart, | |
566 | Parent = EffectPart, | |
567 | } | |
568 | local TextLabel = Create("TextLabel"){ | |
569 | BackgroundTransparency = 1, | |
570 | Size = UDim2.new(1, 0, 1, 0), | |
571 | Text = Text, | |
572 | Font = "Bodoni", | |
573 | TextColor3 = Color, | |
574 | TextScaled = true, | |
575 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
576 | Parent = BillboardGui, | |
577 | } | |
578 | game.Debris:AddItem(EffectPart, (Time)) | |
579 | EffectPart.Parent = game:GetService("Workspace") | |
580 | delay(0, function() | |
581 | local Frames = (Time / Rate) | |
582 | for Frame = 1, Frames do | |
583 | wait(Rate) | |
584 | local Percent = (Frame / Frames) | |
585 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
586 | TextLabel.TextTransparency = Percent | |
587 | end | |
588 | if EffectPart and EffectPart.Parent then | |
589 | EffectPart:Destroy() | |
590 | end | |
591 | end) | |
592 | end | |
593 | ------------------------------------------------------- | |
594 | --End Damage Function Customization-- | |
595 | ------------------------------------------------------- | |
596 | ||
597 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
598 | for _, c in pairs(workspace:children()) do | |
599 | local hum = c:findFirstChild("Humanoid") | |
600 | if hum ~= nil then | |
601 | local head = c:findFirstChild("Head") | |
602 | if head ~= nil then | |
603 | local targ = head.Position - Part.Position | |
604 | local mag = targ.magnitude | |
605 | if magni >= mag and c.Name ~= plr.Name then | |
606 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
607 | end | |
608 | end | |
609 | end | |
610 | end | |
611 | end | |
612 | ||
613 | ||
614 | CFuncs = { | |
615 | Part = { | |
616 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
617 | local Part = Create("Part")({ | |
618 | Parent = Parent, | |
619 | Reflectance = Reflectance, | |
620 | Transparency = Transparency, | |
621 | CanCollide = false, | |
622 | Locked = true, | |
623 | BrickColor = BrickColor.new(tostring(BColor)), | |
624 | Name = Name, | |
625 | Size = Size, | |
626 | Material = Material | |
627 | }) | |
628 | RemoveOutlines(Part) | |
629 | return Part | |
630 | end | |
631 | }, | |
632 | Mesh = { | |
633 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
634 | local Msh = Create(Mesh)({ | |
635 | Parent = Part, | |
636 | Offset = OffSet, | |
637 | Scale = Scale | |
638 | }) | |
639 | if Mesh == "SpecialMesh" then | |
640 | Msh.MeshType = MeshType | |
641 | Msh.MeshId = MeshId | |
642 | end | |
643 | return Msh | |
644 | end | |
645 | }, | |
646 | Mesh = { | |
647 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
648 | local Msh = Create(Mesh)({ | |
649 | Parent = Part, | |
650 | Offset = OffSet, | |
651 | Scale = Scale | |
652 | }) | |
653 | if Mesh == "SpecialMesh" then | |
654 | Msh.MeshType = MeshType | |
655 | Msh.MeshId = MeshId | |
656 | end | |
657 | return Msh | |
658 | end | |
659 | }, | |
660 | Weld = { | |
661 | Create = function(Parent, Part0, Part1, C0, C1) | |
662 | local Weld = Create("Weld")({ | |
663 | Parent = Parent, | |
664 | Part0 = Part0, | |
665 | Part1 = Part1, | |
666 | C0 = C0, | |
667 | C1 = C1 | |
668 | }) | |
669 | return Weld | |
670 | end | |
671 | }, | |
672 | Sound = { | |
673 | Create = function(id, par, vol, pit) | |
674 | coroutine.resume(coroutine.create(function() | |
675 | local S = Create("Sound")({ | |
676 | Volume = vol, | |
677 | Pitch = pit or 1, | |
678 | SoundId = id, | |
679 | Parent = par or workspace | |
680 | }) | |
681 | wait() | |
682 | S:play() | |
683 | game:GetService("Debris"):AddItem(S, 6) | |
684 | end)) | |
685 | end | |
686 | }, | |
687 | ParticleEmitter = { | |
688 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
689 | local fp = Create("ParticleEmitter")({ | |
690 | Parent = Parent, | |
691 | Color = ColorSequence.new(Color1, Color2), | |
692 | LightEmission = LightEmission, | |
693 | Size = Size, | |
694 | Texture = Texture, | |
695 | Transparency = Transparency, | |
696 | ZOffset = ZOffset, | |
697 | Acceleration = Accel, | |
698 | Drag = Drag, | |
699 | LockedToPart = LockedToPart, | |
700 | VelocityInheritance = VelocityInheritance, | |
701 | EmissionDirection = EmissionDirection, | |
702 | Enabled = Enabled, | |
703 | Lifetime = LifeTime, | |
704 | Rate = Rate, | |
705 | Rotation = Rotation, | |
706 | RotSpeed = RotSpeed, | |
707 | Speed = Speed, | |
708 | VelocitySpread = VelocitySpread | |
709 | }) | |
710 | return fp | |
711 | end | |
712 | } | |
713 | } | |
714 | function RemoveOutlines(part) | |
715 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
716 | end | |
717 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
718 | local Part = Create("Part")({ | |
719 | formFactor = FormFactor, | |
720 | Parent = Parent, | |
721 | Reflectance = Reflectance, | |
722 | Transparency = Transparency, | |
723 | CanCollide = false, | |
724 | Locked = true, | |
725 | BrickColor = BrickColor.new(tostring(BColor)), | |
726 | Name = Name, | |
727 | Size = Size, | |
728 | Material = Material | |
729 | }) | |
730 | RemoveOutlines(Part) | |
731 | return Part | |
732 | end | |
733 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
734 | local Msh = Create(Mesh)({ | |
735 | Parent = Part, | |
736 | Offset = OffSet, | |
737 | Scale = Scale | |
738 | }) | |
739 | if Mesh == "SpecialMesh" then | |
740 | Msh.MeshType = MeshType | |
741 | Msh.MeshId = MeshId | |
742 | end | |
743 | return Msh | |
744 | end | |
745 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
746 | local Weld = Create("Weld")({ | |
747 | Parent = Parent, | |
748 | Part0 = Part0, | |
749 | Part1 = Part1, | |
750 | C0 = C0, | |
751 | C1 = C1 | |
752 | }) | |
753 | return Weld | |
754 | end | |
755 | ||
756 | ||
757 | ||
758 | ------------------------------------------------------- | |
759 | --End Effect Function-- | |
760 | ------------------------------------------------------- | |
761 | function Cso(ID, PARENT, VOLUME, PITCH) | |
762 | local NSound = nil | |
763 | coroutine.resume(coroutine.create(function() | |
764 | NSound = IT("Sound", PARENT) | |
765 | NSound.Volume = VOLUME | |
766 | NSound.Pitch = PITCH | |
767 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
768 | swait() | |
769 | NSound:play() | |
770 | game:GetService("Debris"):AddItem(NSound, 50) | |
771 | end)) | |
772 | return NSound | |
773 | end | |
774 | function CameraEnshaking(Length, Intensity) | |
775 | coroutine.resume(coroutine.create(function() | |
776 | local intensity = 1 * Intensity | |
777 | local rotM = 0.01 * Intensity | |
778 | for i = 0, Length, 0.1 do | |
779 | swait() | |
780 | intensity = intensity - 0.05 * Intensity / Length | |
781 | rotM = rotM - 5.0E-4 * Intensity / Length | |
782 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
783 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
784 | end | |
785 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
786 | end)) | |
787 | end | |
788 | ------------------------------------------------------- | |
789 | --End Important Functions-- | |
790 | ------------------------------------------------------- | |
791 | ||
792 | ---------------------------------------------------------------------------------- | |
793 | hum.WalkSpeed = 16 | |
794 | hum.JumpPower = 57 | |
795 | ---------------------------------------------------------------------------------- | |
796 | local AddInstance = function(Object, ...) | |
797 | local Obj = Instance.new(Object) | |
798 | for i,v in next,(...) do | |
799 | Obj[i] = v | |
800 | end | |
801 | return Obj | |
802 | end | |
803 | ----------------------------------------------- | |
804 | local Hair = AddInstance("Part",{ | |
805 | Parent = hed, | |
806 | CFrame = hed.CFrame, | |
807 | formFactor = "Symmetric", | |
808 | Size = Vector3.new(1, 1, 1), | |
809 | CanCollide = false, | |
810 | TopSurface = "Smooth", | |
811 | BottomSurface = "Smooth", | |
812 | Locked = true, | |
813 | }) | |
814 | local Weld = AddInstance("Weld",{ | |
815 | Parent = Hair, | |
816 | Part0 = hed, | |
817 | - | C0 = CFrame.new(-0.05, 0.35, 0.4)*CFrame.Angles(0, 0, 0), |
817 | + | C0 = CFrame.new(0.020, 0.50, 0.0)*CFrame.Angles(0, 09.45, 0), |
818 | Part1 = Hair, | |
819 | }) | |
820 | local Mesh = AddInstance("SpecialMesh",{ | |
821 | Parent = Hair, | |
822 | - | MeshId = "rbxassetid://430064078", |
822 | + | MeshId = "rbxassetid://430279786", |
823 | - | TextureId = "rbxassetid://430064079", |
823 | + | TextureId = "rbxassetid://430279818", |
824 | - | Scale = Vector3.new(0.60, 0.60, 0.60), |
824 | + | Scale = Vector3.new(0.003, 0.003, 0.003), |
825 | VertexColor = Vector3.new(1, 1, 1), | |
826 | }) | |
827 | ----------------------------------------------- | |
828 | wait(1) | |
829 | plr = game.Players.LocalPlayer | |
830 | char = plr.Character | |
831 | mouse = plr:GetMouse() | |
832 | whitecolor = Color3.new(255,255,1) | |
833 | epicmode = false | |
834 | normal = true | |
835 | for i,v in pairs(char:GetChildren()) do | |
836 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
837 | v:Destroy() | |
838 | end | |
839 | end | |
840 | local shirt = Instance.new("Shirt",char) | |
841 | - | shirt.ShirtTemplate = "rbxassetid://3041224735" |
841 | + | shirt.ShirtTemplate = "rbxassetid://168224913" |
842 | local pants = Instance.new("Pants",char) | |
843 | - | pants.PantsTemplate = "rbxassetid://3141625843" |
843 | + | pants.PantsTemplate = "rbxassetid://488513686" |
844 | local bdycolors = char["Body Colors"] | |
845 | bdycolors.HeadColor3 = whitecolor | |
846 | bdycolors.LeftArmColor3 = whitecolor | |
847 | bdycolors.LeftLegColor3 = whitecolor | |
848 | bdycolors.RightArmColor3 = whitecolor | |
849 | bdycolors.RightLegColor3 = whitecolor | |
850 | bdycolors.TorsoColor3 = whitecolor | |
851 | for i,v in pairs(char:GetChildren()) do | |
852 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
853 | v:Destroy() | |
854 | end | |
855 | end | |
856 | ||
857 | ||
858 | ||
859 | local BC = Character["Body Colors"] | |
860 | - | BC.HeadColor = BrickColor.new("Pastel brown") |
860 | + | BC.HeadColor = BrickColor.new("Tr. Yellow") |
861 | - | BC.LeftArmColor = BrickColor.new("Pastel brown") |
861 | + | BC.LeftArmColor = BrickColor.new("Tr. Yellow") |
862 | - | BC.LeftLegColor = BrickColor.new("Pastel brown") |
862 | + | BC.LeftLegColor = BrickColor.new("Tr. Yellow") |
863 | - | BC.RightArmColor = BrickColor.new("Pastel brown") |
863 | + | BC.RightArmColor = BrickColor.new("Tr. Yellow") |
864 | - | BC.RightLegColor = BrickColor.new("Pastel brown") |
864 | + | BC.RightLegColor = BrickColor.new("Tr. Yellow") |
865 | - | BC.TorsoColor = BrickColor.new("Pastel brown") |
865 | + | BC.TorsoColor = BrickColor.new("Tr. Yellow") |
866 | ||
867 | ----------------------------------------------- | |
868 | ||
869 | theme = Instance.new("Sound", Head) | |
870 | theme.Volume = 0.7 | |
871 | theme.Name = "theme" | |
872 | theme.Looped = true | |
873 | ||
874 | mouse.KeyDown:connect(function(Press) | |
875 | Press=Press:lower() | |
876 | if Press=='z' then | |
877 | id = 0 | |
878 | theme.SoundId = "rbxassetid://"..id | |
879 | theme:Play() | |
880 | end | |
881 | end) | |
882 | ||
883 | mouse.KeyDown:connect(function(Press) | |
884 | Press=Press:lower() | |
885 | if Press=='c' then | |
886 | - | id = 3448071669 |
886 | + | id = 171301491 |
887 | theme.SoundId = "rbxassetid://"..id | |
888 | theme:Play() | |
889 | end | |
890 | end) | |
891 | ||
892 | mouse.KeyDown:connect(function(Press) | |
893 | Press=Press:lower() | |
894 | if Press=='v' then | |
895 | - | id = 2962534530 |
895 | + | id = 1031965672 |
896 | theme.SoundId = "rbxassetid://"..id | |
897 | theme:Play() | |
898 | end | |
899 | end) | |
900 | ||
901 | mouse.KeyDown:connect(function(Press) | |
902 | Press=Press:lower() | |
903 | if Press=='b' then | |
904 | - | id = 3168123706 |
904 | + | id = 802291483 |
905 | theme.SoundId = "rbxassetid://"..id | |
906 | theme:Play() | |
907 | end | |
908 | end) | |
909 | ||
910 | mouse.KeyDown:connect(function(Press) | |
911 | Press=Press:lower() | |
912 | if Press=='n' then | |
913 | - | id = 1296056458 |
913 | + | id = 2732970656 |
914 | theme.SoundId = "rbxassetid://"..id | |
915 | theme:Play() | |
916 | end | |
917 | end) | |
918 | ||
919 | mouse.KeyDown:connect(function(Press) | |
920 | Press=Press:lower() | |
921 | if Press=='m' then | |
922 | - | id = 3210560688 |
922 | + | id = 243832038 |
923 | theme.SoundId = "rbxassetid://"..id | |
924 | theme:Play() | |
925 | end | |
926 | end) | |
927 | ||
928 | mouse.KeyDown:connect(function(Press) | |
929 | Press=Press:lower() | |
930 | if Press=='x' then | |
931 | - | id = 836735725 |
931 | + | id = 959239001 |
932 | theme.SoundId = "rbxassetid://"..id | |
933 | theme:Play() | |
934 | end | |
935 | end) |