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1 | wait() | |
2 | ||
3 | ------>>Chara<<---------- | |
4 | ---- | |
5 | ---------------------------------------------------------------- | |
6 | print([[ | |
7 | --made by Makhail07 | |
8 | --FE code by Mokiros | |
9 | --Edited by AmokahTheFox-- | |
10 | --Discord: nolol | |
11 | --The Sing Move Is By 1nd1k! | |
12 | -------------------------------- | |
13 | hello good sir | |
14 | Don't leak pls | |
15 | Enjoy ;) | |
16 | -------------------------------- | |
17 | ]]) | |
18 | ||
19 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
20 | local Player,game,owner = owner,game | |
21 | local RealPlayer = Player | |
22 | do | |
23 | local rp = RealPlayer | |
24 | script.Parent = rp.Character | |
25 | ||
26 | --RemoteEvent for communicating | |
27 | local Event = Instance.new("RemoteEvent") | |
28 | Event.Name = "UserInput_Event" | |
29 | ||
30 | --Fake event to make stuff like Mouse.KeyDown work | |
31 | local function fakeEvent() | |
32 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
33 | t.connect = t.Connect | |
34 | return t | |
35 | end | |
36 | ||
37 | --Creating fake input objects with fake variables | |
38 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
39 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
40 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
41 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
42 | end} | |
43 | --Merged 2 functions into one by checking amount of arguments | |
44 | CAS.UnbindAction = CAS.BindAction | |
45 | ||
46 | --This function will trigger the events that have been :Connect()'ed | |
47 | local function te(self,ev,...) | |
48 | local t = m[ev] | |
49 | if t and t._fakeEvent then | |
50 | for _,f in pairs(t.Functions) do | |
51 | f(...) | |
52 | end | |
53 | end | |
54 | end | |
55 | m.TrigEvent = te | |
56 | UIS.TrigEvent = te | |
57 | ||
58 | Event.OnServerEvent:Connect(function(plr,io) | |
59 | if plr~=rp then return end | |
60 | m.Target = io.Target | |
61 | m.Hit = io.Hit | |
62 | if not io.isMouse then | |
63 | local b = io.UserInputState == Enum.UserInputState.Begin | |
64 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
65 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
66 | end | |
67 | for _,t in pairs(CAS.Actions) do | |
68 | for _,k in pairs(t.Keys) do | |
69 | if k==io.KeyCode then | |
70 | t.Function(t.Name,io.UserInputState,io) | |
71 | end | |
72 | end | |
73 | end | |
74 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
75 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
76 | end | |
77 | end) | |
78 | Event.Parent = NLS([==[ | |
79 | local Player = game:GetService("Players").LocalPlayer | |
80 | local Event = script:WaitForChild("UserInput_Event") | |
81 | ||
82 | local Mouse = Player:GetMouse() | |
83 | local UIS = game:GetService("UserInputService") | |
84 | local input = function(io,a) | |
85 | if a then return end | |
86 | --Since InputObject is a client-side instance, we create and pass table instead | |
87 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
88 | end | |
89 | UIS.InputBegan:Connect(input) | |
90 | UIS.InputEnded:Connect(input) | |
91 | ||
92 | local h,t | |
93 | --Give the server mouse data 30 times every second, but only if the values changed | |
94 | --If player is not moving their mouse, client won't fire events | |
95 | while wait(1/30) do | |
96 | if h~=Mouse.Hit or t~=Mouse.Target then | |
97 | h,t=Mouse.Hit,Mouse.Target | |
98 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
99 | end | |
100 | end]==],Player.Character) | |
101 | ||
102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
103 | --Real game object | |
104 | local _rg = game | |
105 | ||
106 | --Metatable for fake service | |
107 | local fsmt = { | |
108 | __index = function(self,k) | |
109 | local s = rawget(self,"_RealService") | |
110 | if s then return s[k] end | |
111 | end, | |
112 | __newindex = function(self,k,v) | |
113 | local s = rawget(self,"_RealService") | |
114 | if s then s[k]=v end | |
115 | end, | |
116 | __call = function(self,...) | |
117 | local s = rawget(self,"_RealService") | |
118 | if s then return s(...) end | |
119 | end | |
120 | } | |
121 | local function FakeService(t,RealService) | |
122 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
123 | return setmetatable(t,fsmt) | |
124 | end | |
125 | ||
126 | --Fake game object | |
127 | local g = { | |
128 | GetService = function(self,s) | |
129 | return self[s] | |
130 | end, | |
131 | Players = FakeService({ | |
132 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
133 | },"Players"), | |
134 | UserInputService = FakeService(UIS,"UserInputService"), | |
135 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
136 | } | |
137 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
138 | g.service = g.GetService | |
139 | ||
140 | g.RunService = FakeService({ | |
141 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
142 | BindToRenderStep = function(self,name,_,fun) | |
143 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
144 | end, | |
145 | UnbindFromRenderStep = function(self,name) | |
146 | self._btrs[name]:Disconnect() | |
147 | end, | |
148 | },"RunService") | |
149 | ||
150 | setmetatable(g,{ | |
151 | __index=function(self,s) | |
152 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
153 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
154 | end, | |
155 | __newindex = fsmt.__newindex, | |
156 | __call = fsmt.__call | |
157 | }) | |
158 | --Changing owner to fake player object to support owner:GetMouse() | |
159 | game,owner = g,g.Players.LocalPlayer | |
160 | end | |
161 | ||
162 | Player = owner | |
163 | PlayerGui = Player.PlayerGui | |
164 | Cam = workspace.CurrentCamera | |
165 | Backpack = Player.Backpack | |
166 | Character = Player.Character | |
167 | Humanoid = Character.Humanoid | |
168 | RootPart = Character["HumanoidRootPart"] | |
169 | Torso = Character["Torso"] | |
170 | Head = Character["Head"] | |
171 | RightArm = Character["Right Arm"] | |
172 | LeftArm = Character["Left Arm"] | |
173 | RightLeg = Character["Right Leg"] | |
174 | LeftLeg = Character["Left Leg"] | |
175 | RootJoint = RootPart["RootJoint"] | |
176 | Neck = Torso["Neck"] | |
177 | RightShoulder = Torso["Right Shoulder"] | |
178 | LeftShoulder = Torso["Left Shoulder"] | |
179 | RightHip = Torso["Right Hip"] | |
180 | LeftHip = Torso["Left Hip"] | |
181 | ||
182 | Character = Player.Character | |
183 | Humanoid = Character.Humanoid | |
184 | --------- | |
185 | plr = game.Players.LocalPlayer | |
186 | chara = plr.Character | |
187 | mouse = plr:GetMouse() | |
188 | Create = Instance.new | |
189 | Huge = math.huge | |
190 | ||
191 | ||
192 | Player = game:GetService("Players").LocalPlayer | |
193 | PlayerGui = Player.PlayerGui | |
194 | Cam = workspace.CurrentCamera | |
195 | Backpack = Player.Backpack | |
196 | Character = Player.Character | |
197 | char = Player.Character | |
198 | Humanoid = Character.Humanoid | |
199 | Mouse = Player:GetMouse() | |
200 | RootPart = Character["HumanoidRootPart"] | |
201 | Torso = Character["Torso"] | |
202 | Head = Character["Head"] | |
203 | RightArm = Character["Right Arm"] | |
204 | LeftArm = Character["Left Arm"] | |
205 | RightLeg = Character["Right Leg"] | |
206 | LeftLeg = Character["Left Leg"] | |
207 | RootJoint = RootPart["RootJoint"] | |
208 | Neck = Torso["Neck"] | |
209 | RightShoulder = Torso["Right Shoulder"] | |
210 | LeftShoulder = Torso["Left Shoulder"] | |
211 | RightHip = Torso["Right Hip"] | |
212 | LeftHip = Torso["Left Hip"] | |
213 | ||
214 | local shadowhead = Create("Part",chara.Head) | |
215 | shadowhead.BrickColor = BrickColor.new("Black") | |
216 | shadowhead.Size = Vector3.new(1.2, 0.6, 1) | |
217 | shadowhead.CanCollide = false | |
218 | local shadowheadmesh = Create("SpecialMesh",shadowhead) | |
219 | shadowheadmesh.MeshType = "Head" | |
220 | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) | |
221 | local weld2 = Create("Weld",shadowhead) | |
222 | weld2.Part0 = shadowhead | |
223 | weld2.Part1 = chara.Head | |
224 | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
225 | ||
226 | shadowhead.Transparency = 0.6 | |
227 | ||
228 | local Orin = "http://www.roblox.com/asset/?id=7074786" | |
229 | Head.face.Texture = Orin | |
230 | function weld(a, b, acf) | |
231 | local w = Instance.new("Weld", a) | |
232 | w.Part0 = a | |
233 | w.Part1 = b | |
234 | w.C0 = acf | |
235 | end | |
236 | ||
237 | -------------------------------- | |
238 | char.Head.face.Texture = "rbxassetid://1364919656" | |
239 | -------------------------------- | |
240 | ||
241 | ------------------------------------------------------- | |
242 | ||
243 | local FavIDs = { | |
244 | 340106355, --Nefl Crystals | |
245 | 927529620, --Dimension | |
246 | 876981900, --Fantasy | |
247 | 398987889, --Ordinary Days | |
248 | 1117396305, --Oh wait, it's you. | |
249 | 885996042, --Action Winter Journey | |
250 | 919231299, --Sprawling Idiot Effigy | |
251 | 743466274, --Good Day Sunshine | |
252 | 727411183, --Knife Fight | |
253 | 1402748531, --The Earth Is Counting On You! | |
254 | 595230126 --Robot Language | |
255 | } | |
256 | ||
257 | ||
258 | ||
259 | --The reality of my life isn't real but a Universe -makhail07 | |
260 | wait(0.2) | |
261 | local plr = game:service'Players'.LocalPlayer | |
262 | print('Local User is '..plr.Name) | |
263 | print('SCRIPTNAME Loaded') | |
264 | print('SCRIPT DESCRIPTION') | |
265 | local char = plr.Character | |
266 | local hum = char.Humanoid | |
267 | local hed = char.Head | |
268 | local root = char.HumanoidRootPart | |
269 | local rootj = root.RootJoint | |
270 | local tors = char.Torso | |
271 | local ra = char["Right Arm"] | |
272 | local la = char["Left Arm"] | |
273 | local rl = char["Right Leg"] | |
274 | local ll = char["Left Leg"] | |
275 | local neck = tors["Neck"] | |
276 | local mouse = plr:GetMouse() | |
277 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
278 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
279 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
280 | local maincolor = BrickColor.new("Really red") | |
281 | ||
282 | ------------------------------------------------------- | |
283 | --Start Good Stuff-- | |
284 | ------------------------------------------------------- | |
285 | cam = game.Workspace.CurrentCamera | |
286 | CF = CFrame.new | |
287 | angles = CFrame.Angles | |
288 | attack = false | |
289 | Euler = CFrame.fromEulerAnglesXYZ | |
290 | Rad = math.rad | |
291 | IT = Instance.new | |
292 | BrickC = BrickColor.new | |
293 | Cos = math.cos | |
294 | Acos = math.acos | |
295 | Sin = math.sin | |
296 | Asin = math.asin | |
297 | Abs = math.abs | |
298 | Mrandom = math.random | |
299 | Floor = math.floor | |
300 | ------------------------------------------------------- | |
301 | --End Good Stuff-- | |
302 | ------------------------------------------------------- | |
303 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
304 | RSH, LSH = nil, nil | |
305 | RW = Instance.new("Weld") | |
306 | LW = Instance.new("Weld") | |
307 | RH = tors["Right Hip"] | |
308 | LH = tors["Left Hip"] | |
309 | RSH = tors["Right Shoulder"] | |
310 | LSH = tors["Left Shoulder"] | |
311 | RSH.Parent = nil | |
312 | LSH.Parent = nil | |
313 | RW.Name = "RW" | |
314 | RW.Part0 = tors | |
315 | RW.C0 = CF(1.5, 0.5, 0) | |
316 | RW.C1 = CF(0, 0.5, 0) | |
317 | RW.Part1 = ra | |
318 | RW.Parent = tors | |
319 | LW.Name = "LW" | |
320 | LW.Part0 = tors | |
321 | LW.C0 = CF(-1.5, 0.5, 0) | |
322 | LW.C1 = CF(0, 0.5, 0) | |
323 | LW.Part1 = la | |
324 | LW.Parent = tors | |
325 | Effects = {} | |
326 | ------------------------------------------------------- | |
327 | --Start HeartBeat-- | |
328 | ------------------------------------------------------- | |
329 | ArtificialHB = Instance.new("BindableEvent", script) | |
330 | ArtificialHB.Name = "Heartbeat" | |
331 | script:WaitForChild("Heartbeat") | |
332 | ||
333 | frame = 1 / 60 | |
334 | tf = 0 | |
335 | allowframeloss = false | |
336 | tossremainder = false | |
337 | ||
338 | ||
339 | lastframe = tick() | |
340 | script.Heartbeat:Fire() | |
341 | ||
342 | ||
343 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
344 | tf = tf + s | |
345 | if tf >= frame then | |
346 | if allowframeloss then | |
347 | script.Heartbeat:Fire() | |
348 | lastframe = tick() | |
349 | else | |
350 | for i = 1, math.floor(tf / frame) do | |
351 | script.Heartbeat:Fire() | |
352 | end | |
353 | lastframe = tick() | |
354 | end | |
355 | if tossremainder then | |
356 | tf = 0 | |
357 | else | |
358 | tf = tf - frame * math.floor(tf / frame) | |
359 | end | |
360 | end | |
361 | end) | |
362 | ------------------------------------------------------- | |
363 | --End HeartBeat-- | |
364 | ------------------------------------------------------- | |
365 | local joyemoji = Instance.new('ParticleEmitter', tors) | |
366 | joyemoji.VelocitySpread = 2000 | |
367 | joyemoji.Lifetime = NumberRange.new(1) | |
368 | joyemoji.Speed = NumberRange.new(40) | |
369 | joy= {} | |
370 | for i=0, 19 do | |
371 | joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
372 | end | |
373 | joyemoji.Size = NumberSequence.new(joy) | |
374 | joyemoji.Rate = 0 | |
375 | joyemoji.LockedToPart = false | |
376 | joyemoji.LightEmission = 0 | |
377 | joyemoji.Texture = "rbxassetid://73623723" | |
378 | joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
379 | ||
380 | ------------------------------------------------------- | |
381 | --Start Important Functions-- | |
382 | ------------------------------------------------------- | |
383 | ||
384 | function swait(num) | |
385 | if num == 0 or num == nil then | |
386 | game:service("RunService").Stepped:wait(0) | |
387 | else | |
388 | for i = 0, num do | |
389 | game:service("RunService").Stepped:wait(0) | |
390 | end | |
391 | end | |
392 | end | |
393 | function thread(f) | |
394 | coroutine.resume(coroutine.create(f)) | |
395 | end | |
396 | function clerp(a, b, t) | |
397 | local qa = { | |
398 | QuaternionFromCFrame(a) | |
399 | } | |
400 | local qb = { | |
401 | QuaternionFromCFrame(b) | |
402 | } | |
403 | local ax, ay, az = a.x, a.y, a.z | |
404 | local bx, by, bz = b.x, b.y, b.z | |
405 | local _t = 1 - t | |
406 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
407 | end | |
408 | function QuaternionFromCFrame(cf) | |
409 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
410 | local trace = m00 + m11 + m22 | |
411 | if trace > 0 then | |
412 | local s = math.sqrt(1 + trace) | |
413 | local recip = 0.5 / s | |
414 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
415 | else | |
416 | local i = 0 | |
417 | if m00 < m11 then | |
418 | i = 1 | |
419 | end | |
420 | if m22 > (i == 0 and m00 or m11) then | |
421 | i = 2 | |
422 | end | |
423 | if i == 0 then | |
424 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
425 | local recip = 0.5 / s | |
426 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
427 | elseif i == 1 then | |
428 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
429 | local recip = 0.5 / s | |
430 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
431 | elseif i == 2 then | |
432 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
433 | local recip = 0.5 / s | |
434 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
435 | end | |
436 | end | |
437 | end | |
438 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
439 | local xs, ys, zs = x + x, y + y, z + z | |
440 | local wx, wy, wz = w * xs, w * ys, w * zs | |
441 | local xx = x * xs | |
442 | local xy = x * ys | |
443 | local xz = x * zs | |
444 | local yy = y * ys | |
445 | local yz = y * zs | |
446 | local zz = z * zs | |
447 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
448 | end | |
449 | function QuaternionSlerp(a, b, t) | |
450 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
451 | local startInterp, finishInterp | |
452 | if cosTheta >= 1.0E-4 then | |
453 | if 1 - cosTheta > 1.0E-4 then | |
454 | local theta = math.acos(cosTheta) | |
455 | local invSinTheta = 1 / Sin(theta) | |
456 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
457 | finishInterp = Sin(t * theta) * invSinTheta | |
458 | else | |
459 | startInterp = 1 - t | |
460 | finishInterp = t | |
461 | end | |
462 | elseif 1 + cosTheta > 1.0E-4 then | |
463 | local theta = math.acos(-cosTheta) | |
464 | local invSinTheta = 1 / Sin(theta) | |
465 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
466 | finishInterp = Sin(t * theta) * invSinTheta | |
467 | else | |
468 | startInterp = t - 1 | |
469 | finishInterp = t | |
470 | end | |
471 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
472 | end | |
473 | function rayCast(Position, Direction, Range, Ignore) | |
474 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
475 | end | |
476 | local RbxUtility = LoadLibrary("RbxUtility") | |
477 | local Create = RbxUtility.Create | |
478 | ||
479 | function getRegion(point,range,ignore) | |
480 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
481 | end | |
482 | ||
483 | function GetTorso(char) | |
484 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
485 | end | |
486 | ||
487 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
488 | ------------------------------------------------------- | |
489 | --Start Damage Function-- | |
490 | ------------------------------------------------------- | |
491 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
492 | if hit.Parent == nil then | |
493 | return | |
494 | end | |
495 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
496 | for _, v in pairs(hit.Parent:children()) do | |
497 | if v:IsA("Humanoid") then | |
498 | h = v | |
499 | end | |
500 | end | |
501 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
502 | ||
503 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
504 | end | |
505 | ||
506 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
507 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
508 | if hit.Parent.DebounceHit.Value == true then | |
509 | return | |
510 | end | |
511 | end | |
512 | if insta == true then | |
513 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
514 | end | |
515 | local c = Create("ObjectValue"){ | |
516 | Name = "creator", | |
517 | Value = game:service("Players").LocalPlayer, | |
518 | Parent = h, | |
519 | } | |
520 | game:GetService("Debris"):AddItem(c, .5) | |
521 | if HitSound ~= nil and HitPitch ~= nil then | |
522 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
523 | end | |
524 | local Damage = math.random(minim, maxim) | |
525 | local blocked = false | |
526 | local block = hit.Parent:findFirstChild("Block") | |
527 | if block ~= nil then | |
528 | if block.className == "IntValue" then | |
529 | if block.Value > 0 then | |
530 | blocked = true | |
531 | block.Value = block.Value - 1 | |
532 | print(block.Value) | |
533 | end | |
534 | end | |
535 | end | |
536 | if blocked == false then | |
537 | h.Health = h.Health - Damage | |
538 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
539 | else | |
540 | h.Health = h.Health - (Damage / 2) | |
541 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
542 | end | |
543 | if Type == "Knockdown" then | |
544 | local hum = hit.Parent.Humanoid | |
545 | hum.PlatformStand = true | |
546 | coroutine.resume(coroutine.create(function(HHumanoid) | |
547 | swait(1) | |
548 | HHumanoid.PlatformStand = false | |
549 | end), hum) | |
550 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
551 | local bodvol = Create("BodyVelocity"){ | |
552 | velocity = angle * knockback, | |
553 | P = 5000, | |
554 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
555 | Parent = hit, | |
556 | } | |
557 | local rl = Create("BodyAngularVelocity"){ | |
558 | P = 3000, | |
559 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
560 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
561 | Parent = hit, | |
562 | } | |
563 | game:GetService("Debris"):AddItem(bodvol, .5) | |
564 | game:GetService("Debris"):AddItem(rl, .5) | |
565 | elseif Type == "Normal" then | |
566 | local vp = Create("BodyVelocity"){ | |
567 | P = 500, | |
568 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
569 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
570 | } | |
571 | if knockback > 0 then | |
572 | vp.Parent = hit.Parent.Torso | |
573 | end | |
574 | game:GetService("Debris"):AddItem(vp, .5) | |
575 | elseif Type == "Up" then | |
576 | local bodyVelocity = Create("BodyVelocity"){ | |
577 | velocity = Vector3.new(0, 20, 0), | |
578 | P = 5000, | |
579 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
580 | Parent = hit, | |
581 | } | |
582 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
583 | elseif Type == "DarkUp" then | |
584 | coroutine.resume(coroutine.create(function() | |
585 | for i = 0, 1, 0.1 do | |
586 | swait() | |
587 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
588 | end | |
589 | end)) | |
590 | local bodyVelocity = Create("BodyVelocity"){ | |
591 | velocity = Vector3.new(0, 20, 0), | |
592 | P = 5000, | |
593 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
594 | Parent = hit, | |
595 | } | |
596 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
597 | elseif Type == "Snare" then | |
598 | local bp = Create("BodyPosition"){ | |
599 | P = 2000, | |
600 | D = 100, | |
601 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
602 | position = hit.Parent.Torso.Position, | |
603 | Parent = hit.Parent.Torso, | |
604 | } | |
605 | game:GetService("Debris"):AddItem(bp, 1) | |
606 | elseif Type == "Freeze" then | |
607 | local BodPos = Create("BodyPosition"){ | |
608 | P = 50000, | |
609 | D = 1000, | |
610 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
611 | position = hit.Parent.Torso.Position, | |
612 | Parent = hit.Parent.Torso, | |
613 | } | |
614 | local BodGy = Create("BodyGyro") { | |
615 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
616 | P = 20e+003, | |
617 | Parent = hit.Parent.Torso, | |
618 | cframe = hit.Parent.Torso.CFrame, | |
619 | } | |
620 | hit.Parent.Torso.Anchored = true | |
621 | coroutine.resume(coroutine.create(function(Part) | |
622 | swait(1.5) | |
623 | Part.Anchored = false | |
624 | end), hit.Parent.Torso) | |
625 | game:GetService("Debris"):AddItem(BodPos, 3) | |
626 | game:GetService("Debris"):AddItem(BodGy, 3) | |
627 | end | |
628 | local debounce = Create("BoolValue"){ | |
629 | Name = "DebounceHit", | |
630 | Parent = hit.Parent, | |
631 | Value = true, | |
632 | } | |
633 | game:GetService("Debris"):AddItem(debounce, Delay) | |
634 | c = Create("ObjectValue"){ | |
635 | Name = "creator", | |
636 | Value = Player, | |
637 | Parent = h, | |
638 | } | |
639 | game:GetService("Debris"):AddItem(c, .5) | |
640 | end | |
641 | end | |
642 | ------------------------------------------------------- | |
643 | --End Damage Function-- | |
644 | ------------------------------------------------------- | |
645 | ||
646 | ------------------------------------------------------- | |
647 | --Start Damage Function Customization-- | |
648 | ------------------------------------------------------- | |
649 | function ShowDamage(Pos, Text, Time, Color) | |
650 | local Rate = (1 / 30) | |
651 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
652 | local Text = (Text or "") | |
653 | local Time = (Time or 2) | |
654 | local Color = (Color or Color3.new(255, 255, 1)) | |
655 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
656 | EffectPart.Anchored = true | |
657 | local BillboardGui = Create("BillboardGui"){ | |
658 | Size = UDim2.new(3, 0, 3, 0), | |
659 | Adornee = EffectPart, | |
660 | Parent = EffectPart, | |
661 | } | |
662 | local TextLabel = Create("TextLabel"){ | |
663 | BackgroundTransparency = 1, | |
664 | Size = UDim2.new(1, 0, 1, 0), | |
665 | Text = Text, | |
666 | Font = "Bodoni", | |
667 | TextColor3 = Color, | |
668 | TextScaled = true, | |
669 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
670 | Parent = BillboardGui, | |
671 | } | |
672 | game.Debris:AddItem(EffectPart, (Time)) | |
673 | EffectPart.Parent = game:GetService("Workspace") | |
674 | delay(0, function() | |
675 | local Frames = (Time / Rate) | |
676 | for Frame = 1, Frames do | |
677 | wait(Rate) | |
678 | local Percent = (Frame / Frames) | |
679 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
680 | TextLabel.TextTransparency = Percent | |
681 | end | |
682 | if EffectPart and EffectPart.Parent then | |
683 | EffectPart:Destroy() | |
684 | end | |
685 | end) | |
686 | end | |
687 | ------------------------------------------------------- | |
688 | --End Damage Function Customization-- | |
689 | ------------------------------------------------------- | |
690 | ||
691 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
692 | for _, c in pairs(workspace:children()) do | |
693 | local hum = c:findFirstChild("Humanoid") | |
694 | if hum ~= nil then | |
695 | local head = c:findFirstChild("Head") | |
696 | if head ~= nil then | |
697 | local targ = head.Position - Part.Position | |
698 | local mag = targ.magnitude | |
699 | if magni >= mag and c.Name ~= plr.Name then | |
700 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
701 | end | |
702 | end | |
703 | end | |
704 | end | |
705 | end | |
706 | ||
707 | ||
708 | CFuncs = { | |
709 | Part = { | |
710 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
711 | local Part = Create("Part")({ | |
712 | Parent = Parent, | |
713 | Reflectance = Reflectance, | |
714 | Transparency = Transparency, | |
715 | CanCollide = false, | |
716 | Locked = true, | |
717 | BrickColor = BrickColor.new(tostring(BColor)), | |
718 | Name = Name, | |
719 | Size = Size, | |
720 | Material = Material | |
721 | }) | |
722 | RemoveOutlines(Part) | |
723 | return Part | |
724 | end | |
725 | }, | |
726 | Mesh = { | |
727 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
728 | local Msh = Create(Mesh)({ | |
729 | Parent = Part, | |
730 | Offset = OffSet, | |
731 | Scale = Scale | |
732 | }) | |
733 | if Mesh == "SpecialMesh" then | |
734 | Msh.MeshType = MeshType | |
735 | Msh.MeshId = MeshId | |
736 | end | |
737 | return Msh | |
738 | end | |
739 | }, | |
740 | Mesh = { | |
741 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
742 | local Msh = Create(Mesh)({ | |
743 | Parent = Part, | |
744 | Offset = OffSet, | |
745 | Scale = Scale | |
746 | }) | |
747 | if Mesh == "SpecialMesh" then | |
748 | Msh.MeshType = MeshType | |
749 | Msh.MeshId = MeshId | |
750 | end | |
751 | return Msh | |
752 | end | |
753 | }, | |
754 | Weld = { | |
755 | Create = function(Parent, Part0, Part1, C0, C1) | |
756 | local Weld = Create("Weld")({ | |
757 | Parent = Parent, | |
758 | Part0 = Part0, | |
759 | Part1 = Part1, | |
760 | C0 = C0, | |
761 | C1 = C1 | |
762 | }) | |
763 | return Weld | |
764 | end | |
765 | }, | |
766 | Sound = { | |
767 | Create = function(id, par, vol, pit) | |
768 | coroutine.resume(coroutine.create(function() | |
769 | local S = Create("Sound")({ | |
770 | Volume = vol, | |
771 | Pitch = pit or 1, | |
772 | SoundId = id, | |
773 | Parent = par or workspace | |
774 | }) | |
775 | wait() | |
776 | S:play() | |
777 | game:GetService("Debris"):AddItem(S, 6) | |
778 | end)) | |
779 | end | |
780 | }, | |
781 | ParticleEmitter = { | |
782 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
783 | local fp = Create("ParticleEmitter")({ | |
784 | Parent = Parent, | |
785 | Color = ColorSequence.new(Color1, Color2), | |
786 | LightEmission = LightEmission, | |
787 | Size = Size, | |
788 | Texture = Texture, | |
789 | Transparency = Transparency, | |
790 | ZOffset = ZOffset, | |
791 | Acceleration = Accel, | |
792 | Drag = Drag, | |
793 | LockedToPart = LockedToPart, | |
794 | VelocityInheritance = VelocityInheritance, | |
795 | EmissionDirection = EmissionDirection, | |
796 | Enabled = Enabled, | |
797 | Lifetime = LifeTime, | |
798 | Rate = Rate, | |
799 | Rotation = Rotation, | |
800 | RotSpeed = RotSpeed, | |
801 | Speed = Speed, | |
802 | VelocitySpread = VelocitySpread | |
803 | }) | |
804 | return fp | |
805 | end | |
806 | } | |
807 | } | |
808 | function RemoveOutlines(part) | |
809 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
810 | end | |
811 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
812 | local Part = Create("Part")({ | |
813 | formFactor = FormFactor, | |
814 | Parent = Parent, | |
815 | Reflectance = Reflectance, | |
816 | Transparency = Transparency, | |
817 | CanCollide = false, | |
818 | Locked = true, | |
819 | BrickColor = BrickColor.new(tostring(BColor)), | |
820 | Name = Name, | |
821 | Size = Size, | |
822 | Material = Material | |
823 | }) | |
824 | RemoveOutlines(Part) | |
825 | return Part | |
826 | end | |
827 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
828 | local Msh = Create(Mesh)({ | |
829 | Parent = Part, | |
830 | Offset = OffSet, | |
831 | Scale = Scale | |
832 | }) | |
833 | if Mesh == "SpecialMesh" then | |
834 | Msh.MeshType = MeshType | |
835 | Msh.MeshId = MeshId | |
836 | end | |
837 | return Msh | |
838 | end | |
839 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
840 | local Weld = Create("Weld")({ | |
841 | Parent = Parent, | |
842 | Part0 = Part0, | |
843 | Part1 = Part1, | |
844 | C0 = C0, | |
845 | C1 = C1 | |
846 | }) | |
847 | return Weld | |
848 | end | |
849 | ||
850 | ||
851 | ------------------------------------------------------- | |
852 | --Start Effect Function-- | |
853 | ------------------------------------------------------- | |
854 | EffectModel = Instance.new("Model", char) | |
855 | Effects = { | |
856 | Block = { | |
857 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
858 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
859 | prt.Anchored = true | |
860 | prt.CFrame = cframe | |
861 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
862 | game:GetService("Debris"):AddItem(prt, 10) | |
863 | if Type == 1 or Type == nil then | |
864 | table.insert(Effects, { | |
865 | prt, | |
866 | "Block1", | |
867 | delay, | |
868 | x3, | |
869 | y3, | |
870 | z3, | |
871 | msh | |
872 | }) | |
873 | elseif Type == 2 then | |
874 | table.insert(Effects, { | |
875 | prt, | |
876 | "Block2", | |
877 | delay, | |
878 | x3, | |
879 | y3, | |
880 | z3, | |
881 | msh | |
882 | }) | |
883 | else | |
884 | table.insert(Effects, { | |
885 | prt, | |
886 | "Block3", | |
887 | delay, | |
888 | x3, | |
889 | y3, | |
890 | z3, | |
891 | msh | |
892 | }) | |
893 | end | |
894 | end | |
895 | }, | |
896 | Sphere = { | |
897 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
898 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
899 | prt.Anchored = true | |
900 | prt.CFrame = cframe | |
901 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
902 | game:GetService("Debris"):AddItem(prt, 10) | |
903 | table.insert(Effects, { | |
904 | prt, | |
905 | "Cylinder", | |
906 | delay, | |
907 | x3, | |
908 | y3, | |
909 | z3, | |
910 | msh | |
911 | }) | |
912 | end | |
913 | }, | |
914 | Cylinder = { | |
915 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
916 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
917 | prt.Anchored = true | |
918 | prt.CFrame = cframe | |
919 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
920 | game:GetService("Debris"):AddItem(prt, 10) | |
921 | table.insert(Effects, { | |
922 | prt, | |
923 | "Cylinder", | |
924 | delay, | |
925 | x3, | |
926 | y3, | |
927 | z3, | |
928 | msh | |
929 | }) | |
930 | end | |
931 | }, | |
932 | Wave = { | |
933 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
934 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
935 | prt.Anchored = true | |
936 | prt.CFrame = cframe | |
937 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
938 | game:GetService("Debris"):AddItem(prt, 10) | |
939 | table.insert(Effects, { | |
940 | prt, | |
941 | "Cylinder", | |
942 | delay, | |
943 | x3 / 60, | |
944 | y3 / 60, | |
945 | z3 / 60, | |
946 | msh | |
947 | }) | |
948 | end | |
949 | }, | |
950 | Ring = { | |
951 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
952 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
953 | prt.Anchored = true | |
954 | prt.CFrame = cframe | |
955 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
956 | game:GetService("Debris"):AddItem(prt, 10) | |
957 | table.insert(Effects, { | |
958 | prt, | |
959 | "Cylinder", | |
960 | delay, | |
961 | x3, | |
962 | y3, | |
963 | z3, | |
964 | msh | |
965 | }) | |
966 | end | |
967 | }, | |
968 | Break = { | |
969 | Create = function(brickcolor, cframe, x1, y1, z1) | |
970 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
971 | prt.Anchored = true | |
972 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
973 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
974 | local num = math.random(10, 50) / 1000 | |
975 | game:GetService("Debris"):AddItem(prt, 10) | |
976 | table.insert(Effects, { | |
977 | prt, | |
978 | "Shatter", | |
979 | num, | |
980 | prt.CFrame, | |
981 | math.random() - math.random(), | |
982 | 0, | |
983 | math.random(50, 100) / 100 | |
984 | }) | |
985 | end | |
986 | }, | |
987 | Spiral = { | |
988 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
989 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
990 | prt.Anchored = true | |
991 | prt.CFrame = cframe | |
992 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
993 | game:GetService("Debris"):AddItem(prt, 10) | |
994 | table.insert(Effects, { | |
995 | prt, | |
996 | "Cylinder", | |
997 | delay, | |
998 | x3, | |
999 | y3, | |
1000 | z3, | |
1001 | msh | |
1002 | }) | |
1003 | end | |
1004 | }, | |
1005 | Push = { | |
1006 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1007 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1008 | prt.Anchored = true | |
1009 | prt.CFrame = cframe | |
1010 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1011 | game:GetService("Debris"):AddItem(prt, 10) | |
1012 | table.insert(Effects, { | |
1013 | prt, | |
1014 | "Cylinder", | |
1015 | delay, | |
1016 | x3, | |
1017 | y3, | |
1018 | z3, | |
1019 | msh | |
1020 | }) | |
1021 | end | |
1022 | } | |
1023 | } | |
1024 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1025 | local fp = IT("Part") | |
1026 | fp.formFactor = formfactor | |
1027 | fp.Parent = parent | |
1028 | fp.Reflectance = reflectance | |
1029 | fp.Transparency = transparency | |
1030 | fp.CanCollide = false | |
1031 | fp.Locked = true | |
1032 | fp.BrickColor = brickcolor | |
1033 | fp.Name = name | |
1034 | fp.Size = size | |
1035 | fp.Position = tors.Position | |
1036 | RemoveOutlines(fp) | |
1037 | fp.Material = "SmoothPlastic" | |
1038 | fp:BreakJoints() | |
1039 | return fp | |
1040 | end | |
1041 | ||
1042 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1043 | local mesh = IT(Mesh) | |
1044 | mesh.Parent = part | |
1045 | if Mesh == "SpecialMesh" then | |
1046 | mesh.MeshType = meshtype | |
1047 | if meshid ~= "nil" then | |
1048 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1049 | end | |
1050 | end | |
1051 | mesh.Offset = offset | |
1052 | mesh.Scale = scale | |
1053 | return mesh | |
1054 | end | |
1055 | ||
1056 | local FightButtonBrick = Instance.new("Part") | |
1057 | FightButtonBrick.Name = "CharasButton" | |
1058 | FightButtonBrick.Size = Vector3.new(6.12, 2.66, 0.05) | |
1059 | FightButtonBrick.Anchored = true | |
1060 | FightButtonBrick.CanCollide = false | |
1061 | FightButtonBrick.Material = "Neon" | |
1062 | FightButtonBrick.BrickColor = BrickColor.Black() | |
1063 | - | FightButtonBrick.Parent = workspace["AmokahTheFox"].Torso |
1063 | + | FightButtonBrick.Parent = workspace["TameDoNotClick"].Torso |
1064 | ||
1065 | local FrontFightDec = Instance.new("Decal") | |
1066 | FrontFightDec.Name = "FrontFightImg1" | |
1067 | FrontFightDec.Parent = FightButtonBrick | |
1068 | FrontFightDec.Texture = "rbxassetid://347815055" | |
1069 | ||
1070 | local BackFightDec = Instance.new("Decal") | |
1071 | BackFightDec.Parent = FightButtonBrick | |
1072 | BackFightDec.Face = Enum.NormalId.Back | |
1073 | BackFightDec.Name = "BackFightImg2" | |
1074 | BackFightDec.Texture = "rbxassetid://347815055" | |
1075 | ||
1076 | local direction = CFrame.new(FightButtonBrick.Position, char['Left Leg'].Position).lookVector | |
1077 | local increment = direction * 4 | |
1078 | ||
1079 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1080 | local type = type | |
1081 | local rng = Instance.new("Part", char) | |
1082 | rng.Anchored = true | |
1083 | rng.BrickColor = color | |
1084 | rng.CanCollide = false | |
1085 | rng.FormFactor = 3 | |
1086 | rng.Name = "Ring" | |
1087 | rng.Material = "Neon" | |
1088 | rng.Size = Vector3.new(1, 1, 1) | |
1089 | rng.Transparency = 0 | |
1090 | rng.TopSurface = 0 | |
1091 | rng.BottomSurface = 0 | |
1092 | rng.CFrame = pos | |
1093 | local rngm = Instance.new("SpecialMesh", rng) | |
1094 | rngm.MeshType = MType | |
1095 | rngm.Scale = scale | |
1096 | local scaler2 = 1 | |
1097 | if type == "Add" then | |
1098 | scaler2 = 1 * value | |
1099 | elseif type == "Divide" then | |
1100 | scaler2 = 1 / value | |
1101 | end | |
1102 | coroutine.resume(coroutine.create(function() | |
1103 | for i = 0, 10 / bonuspeed, 0.1 do | |
1104 | swait() | |
1105 | if type == "Add" then | |
1106 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1107 | elseif type == "Divide" then | |
1108 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1109 | end | |
1110 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1111 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1112 | end | |
1113 | rng:Destroy() | |
1114 | end)) | |
1115 | end | |
1116 | ||
1117 | function Eviscerate(dude) | |
1118 | if dude.Name ~= char then | |
1119 | local bgf = IT("BodyGyro", dude.Head) | |
1120 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1121 | local val = IT("BoolValue", dude) | |
1122 | val.Name = "IsHit" | |
1123 | local ds = coroutine.wrap(function() | |
1124 | dude:WaitForChild("Head"):BreakJoints() | |
1125 | wait(0.5) | |
1126 | target = nil | |
1127 | coroutine.resume(coroutine.create(function() | |
1128 | for i, v in pairs(dude:GetChildren()) do | |
1129 | if v:IsA("Accessory") then | |
1130 | v:Destroy() | |
1131 | end | |
1132 | if v:IsA("Humanoid") then | |
1133 | v:Destroy() | |
1134 | end | |
1135 | if v:IsA("CharacterMesh") then | |
1136 | v:Destroy() | |
1137 | end | |
1138 | if v:IsA("Model") then | |
1139 | v:Destroy() | |
1140 | end | |
1141 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1142 | for x, o in pairs(v:GetChildren()) do | |
1143 | if o:IsA("Decal") then | |
1144 | o:Destroy() | |
1145 | end | |
1146 | end | |
1147 | coroutine.resume(coroutine.create(function() | |
1148 | v.Material = "Neon" | |
1149 | v.CanCollide = false | |
1150 | local PartEmmit1 = IT("ParticleEmitter", reye) | |
1151 | PartEmmit1.LightEmission = 1 | |
1152 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1153 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1154 | PartEmmit1.Rate = 150 | |
1155 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1156 | PartEmmit1.Size = NumberSequence.new({ | |
1157 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1158 | NumberSequenceKeypoint.new(1, 0, 0) | |
1159 | }) | |
1160 | PartEmmit1.Transparency = NumberSequence.new({ | |
1161 | NumberSequenceKeypoint.new(0, 0, 0), | |
1162 | NumberSequenceKeypoint.new(1, 1, 0) | |
1163 | }) | |
1164 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1165 | PartEmmit1.VelocitySpread = 30000 | |
1166 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1167 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1168 | local BodPoss = IT("BodyPosition", v) | |
1169 | BodPoss.P = 3000 | |
1170 | BodPoss.D = 1000 | |
1171 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1172 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1173 | v.Color = maincolor.Color | |
1174 | coroutine.resume(coroutine.create(function() | |
1175 | for i = 0, 49 do | |
1176 | swait(1) | |
1177 | v.Transparency = v.Transparency + 0.08 | |
1178 | end | |
1179 | wait(0.5) | |
1180 | PartEmmit1.Enabled = false | |
1181 | wait(3) | |
1182 | v:Destroy() | |
1183 | dude:Destroy() | |
1184 | end)) | |
1185 | end)) | |
1186 | end | |
1187 | end | |
1188 | end)) | |
1189 | end) | |
1190 | ds() | |
1191 | end | |
1192 | end | |
1193 | ||
1194 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1195 | if SinglePlayer then | |
1196 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1197 | end | |
1198 | local List = {} | |
1199 | for i, v in pairs(workspace:GetChildren()) do | |
1200 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1201 | table.insert(List, v) | |
1202 | end | |
1203 | end | |
1204 | return List | |
1205 | end | |
1206 | ||
1207 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1208 | local type = type | |
1209 | local rng = Instance.new("Part", char) | |
1210 | rng.Anchored = true | |
1211 | rng.BrickColor = color | |
1212 | rng.CanCollide = false | |
1213 | rng.FormFactor = 3 | |
1214 | rng.Name = "Ring" | |
1215 | rng.Material = "Neon" | |
1216 | rng.Size = Vector3.new(1, 1, 1) | |
1217 | rng.Transparency = 0 | |
1218 | rng.TopSurface = 0 | |
1219 | rng.BottomSurface = 0 | |
1220 | rng.CFrame = pos | |
1221 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1222 | local rngm = Instance.new("SpecialMesh", rng) | |
1223 | rngm.MeshType = MType | |
1224 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1225 | local scaler2 = 1 | |
1226 | local speeder = FastSpeed | |
1227 | if type == "Add" then | |
1228 | scaler2 = 1 * value | |
1229 | elseif type == "Divide" then | |
1230 | scaler2 = 1 / value | |
1231 | end | |
1232 | coroutine.resume(coroutine.create(function() | |
1233 | for i = 0, 10 / bonuspeed, 0.1 do | |
1234 | swait() | |
1235 | if type == "Add" then | |
1236 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1237 | elseif type == "Divide" then | |
1238 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1239 | end | |
1240 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1241 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1242 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1243 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1244 | end | |
1245 | rng:Destroy() | |
1246 | end)) | |
1247 | end | |
1248 | ||
1249 | function SoulSteal(dude) | |
1250 | if dude.Name ~= char then | |
1251 | local bgf = IT("BodyGyro", dude.Head) | |
1252 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1253 | local val = IT("BoolValue", dude) | |
1254 | val.Name = "IsHit" | |
1255 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1256 | local soulst = coroutine.wrap(function() | |
1257 | local soul = Instance.new("Part",dude) | |
1258 | soul.Size = Vector3.new(1,1,1) | |
1259 | soul.CanCollide = false | |
1260 | soul.Anchored = false | |
1261 | soul.Position = torso.Position | |
1262 | soul.Transparency = 1 | |
1263 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1264 | PartEmmit1.LightEmission = 1 | |
1265 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1266 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1267 | PartEmmit1.Rate = 250 | |
1268 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1269 | PartEmmit1.Size = NumberSequence.new({ | |
1270 | NumberSequenceKeypoint.new(0, 1, 0), | |
1271 | NumberSequenceKeypoint.new(1, 0, 0) | |
1272 | }) | |
1273 | PartEmmit1.Transparency = NumberSequence.new({ | |
1274 | NumberSequenceKeypoint.new(0, 0, 0), | |
1275 | NumberSequenceKeypoint.new(1, 1, 0) | |
1276 | }) | |
1277 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1278 | PartEmmit1.VelocitySpread = 30000 | |
1279 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1280 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1281 | local BodPoss = IT("BodyPosition", soul) | |
1282 | BodPoss.P = 3000 | |
1283 | BodPoss.D = 1000 | |
1284 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1285 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1286 | wait(1.6) | |
1287 | soul.Touched:connect(function(hit) | |
1288 | if hit.Parent == char then | |
1289 | soul:Destroy() | |
1290 | end | |
1291 | end) | |
1292 | wait(1.2) | |
1293 | while soul do | |
1294 | swait() | |
1295 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1296 | BodPoss.Position = tors.Position | |
1297 | end | |
1298 | end) | |
1299 | soulst() | |
1300 | end | |
1301 | end | |
1302 | function FaceMouse() | |
1303 | local Cam = workspace.CurrentCamera | |
1304 | return { | |
1305 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1306 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1307 | } | |
1308 | end | |
1309 | ||
1310 | BTAUNT = Instance.new("Sound", char) | |
1311 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2993019322" | |
1312 | BTAUNT.Volume = 100 | |
1313 | BTAUNT.Pitch = 0.80 | |
1314 | BTAUNT.Looped = true | |
1315 | BTAUNT.Name = "Music" | |
1316 | ||
1317 | function AntiNoSound() | |
1318 | local TorsMusic = Torso:FindFirstChild("Music") | |
1319 | if TorsMusic == nil then | |
1320 | local NewMusicTors = Instance.new("Sound") | |
1321 | NewMusicTors.Parent = Torso | |
1322 | NewMusicTors.Name = "Music" | |
1323 | NewMusicTors.Looped = true | |
1324 | NewMusicTors.SoundId = "rbxassetid://2993019322" | |
1325 | NewMusicTors.Volume = 500 | |
1326 | NewMusicTors.Pitch = 0.80 | |
1327 | NewMusicTors:Play() | |
1328 | elseif TorsMusic ~= nil then | |
1329 | end | |
1330 | end | |
1331 | ||
1332 | BTAUNT2 = Instance.new("Sound", char.Torso) | |
1333 | BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=165113352" | |
1334 | BTAUNT2.Volume = 20 | |
1335 | BTAUNT2.Pitch = 1 | |
1336 | BTAUNT2.Looped = true | |
1337 | ||
1338 | BTAUNT3 = Instance.new("Sound", Workspace) | |
1339 | BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=506428158" | |
1340 | BTAUNT3.Volume = 2 | |
1341 | BTAUNT3.Pitch = 1 | |
1342 | BTAUNT3.Looped = true | |
1343 | ||
1344 | BTAUNT4 = Instance.new("Sound", char.Torso) | |
1345 | BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=1470848774" | |
1346 | BTAUNT4.Volume = 5 | |
1347 | BTAUNT4.Pitch = 3 | |
1348 | BTAUNT4.Looped = true | |
1349 | ||
1350 | BTAUNT5 = Instance.new("Sound", char.Torso) | |
1351 | BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=1470848774" | |
1352 | BTAUNT5.Volume = 5 | |
1353 | BTAUNT5.Pitch = 1 | |
1354 | BTAUNT5.Looped = true | |
1355 | ||
1356 | TEST = Instance.new("Sound", tors) | |
1357 | TEST.SoundId = "http://www.roblox.com/asset/?id=636494529" | |
1358 | TEST.Volume = 25 | |
1359 | TEST.Pitch = 1 | |
1360 | TEST.Looped = false | |
1361 | ------------------------------------------------------- | |
1362 | --End Effect Function-- | |
1363 | ------------------------------------------------------- | |
1364 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1365 | local NSound = nil | |
1366 | coroutine.resume(coroutine.create(function() | |
1367 | NSound = IT("Sound", PARENT) | |
1368 | NSound.Volume = VOLUME | |
1369 | NSound.Pitch = PITCH | |
1370 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1371 | swait() | |
1372 | NSound:play() | |
1373 | game:GetService("Debris"):AddItem(NSound, 50) | |
1374 | end)) | |
1375 | return NSound | |
1376 | end | |
1377 | function CameraEnshaking(Length, Intensity) | |
1378 | coroutine.resume(coroutine.create(function() | |
1379 | local intensity = 1 * Intensity | |
1380 | local rotM = 0.01 * Intensity | |
1381 | for i = 0, Length, 0.1 do | |
1382 | swait() | |
1383 | intensity = intensity - 0.05 * Intensity / Length | |
1384 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1385 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1386 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1387 | end | |
1388 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1389 | end)) | |
1390 | end | |
1391 | ------------------------------------------------------- | |
1392 | --End Important Functions-- | |
1393 | ------------------------------------------------------- | |
1394 | ||
1395 | ||
1396 | ||
1397 | ||
1398 | ||
1399 | ------------------------------------------------------- | |
1400 | --Start Customization-- | |
1401 | ------------------------------------------------------- | |
1402 | local Player_Size = 1 | |
1403 | if Player_Size ~= 1 then | |
1404 | root.Size = root.Size * Player_Size | |
1405 | tors.Size = tors.Size * Player_Size | |
1406 | hed.Size = hed.Size * Player_Size | |
1407 | ra.Size = ra.Size * Player_Size | |
1408 | la.Size = la.Size * Player_Size | |
1409 | rl.Size = rl.Size * Player_Size | |
1410 | ll.Size = ll.Size * Player_Size | |
1411 | ---------------------------------------------------------------------------------- | |
1412 | rootj.Parent = root | |
1413 | neck.Parent = tors | |
1414 | RW.Parent = tors | |
1415 | LW.Parent = tors | |
1416 | RH.Parent = tors | |
1417 | LH.Parent = tors | |
1418 | ---------------------------------------------------------------------------------- | |
1419 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1420 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1421 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1422 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1423 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1424 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1425 | ---------------------------------------------------------------------------------- | |
1426 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1427 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1428 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1429 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1430 | --hat.Parent = Character | |
1431 | end | |
1432 | ---------------------------------------------------------------------------------- | |
1433 | ---------------------------------------------------------------------------------- | |
1434 | local equipped = false | |
1435 | local idle = 0 | |
1436 | local change = 1 | |
1437 | local val = 0 | |
1438 | local toim = 0 | |
1439 | local idleanim = 0.4 | |
1440 | local sine = 0 | |
1441 | local Sit = 1 | |
1442 | ---------------------------------------------------------------------------------- | |
1443 | hum.WalkSpeed = 49 | |
1444 | hum.JumpPower = 57 | |
1445 | hum.Animator.Parent = nil | |
1446 | ---------------------------------------------------------------------------------- | |
1447 | ||
1448 | ||
1449 | ||
1450 | ------------------------------------------------------- | |
1451 | --End Customization-- | |
1452 | ------------------------------------------------------- | |
1453 | local Blobby2 = Instance.new("Part", char) | |
1454 | Blobby2.Name = "Blob" | |
1455 | Blobby2.CanCollide = false | |
1456 | Blobby2.BrickColor = BrickColor.new("Really black") | |
1457 | Blobby2.Transparency = 0 | |
1458 | Blobby2.Material = "Plastic" | |
1459 | Blobby2.Size = Vector3.new(1, 1, 2) | |
1460 | Blobby2.TopSurface = Enum.SurfaceType.Smooth | |
1461 | Blobby2.BottomSurface = Enum.SurfaceType.Smooth | |
1462 | ||
1463 | local Weld = Instance.new("Weld", Blobby2) | |
1464 | Weld.Part0 = ra | |
1465 | Weld.Part1 = Blobby2 | |
1466 | Weld.C1 = CFrame.new(0, -1, 1.1) | |
1467 | Weld.C0 = CFrame.Angles(Rad(-86),0,0) | |
1468 | ||
1469 | local M3 = Instance.new("SpecialMesh") | |
1470 | M3.Parent = Blobby2 | |
1471 | M3.MeshId = "http://www.roblox.com/asset/?id=121944778" | |
1472 | M3.TextureId = "http://www.roblox.com/asset/?id=362719969" | |
1473 | M3.Scale = Vector3.new(1.4, 1, 1) | |
1474 | ||
1475 | --[[local naeeym2 = Instance.new("BillboardGui",char) | |
1476 | naeeym2.AlwaysOnTop = true | |
1477 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1478 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
1479 | naeeym2.Adornee = hed | |
1480 | naeeym2.Name = "Name" | |
1481 | --naeeym2.PlayerToHideFrom = Player | |
1482 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1483 | tecks2.BackgroundTransparency = 1 | |
1484 | tecks2.TextScaled = true | |
1485 | tecks2.BorderSizePixel = 0 | |
1486 | tecks2.Text = "Fight Me" | |
1487 | tecks2.Font = Enum.Font.Bodoni | |
1488 | tecks2.TextSize = 30 | |
1489 | tecks2.TextStrokeTransparency = 0 | |
1490 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1491 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
1492 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1493 | tecks2.Parent = naeeym2]] | |
1494 | ---------------------------------------------------------------------------------- | |
1495 | local AddInstance = function(Object, ...) | |
1496 | local Obj = Instance.new(Object) | |
1497 | for i,v in next,(...) do | |
1498 | Obj[i] = v | |
1499 | end | |
1500 | return Obj | |
1501 | end | |
1502 | ---------------------------------------------------- | |
1503 | ||
1504 | local Reaper = AddInstance("Part",{ | |
1505 | Parent = hed, | |
1506 | CFrame = hed.CFrame, | |
1507 | formFactor = "Symmetric", | |
1508 | Size = Vector3.new(1, 1, 1), | |
1509 | CanCollide = false, | |
1510 | TopSurface = "Smooth", | |
1511 | BottomSurface = "Smooth", | |
1512 | Locked = true, | |
1513 | }) | |
1514 | local Weld = AddInstance("Weld",{ | |
1515 | Parent = Reaper, | |
1516 | Part0 = hed, | |
1517 | C0 = CFrame.new(0, 0.2, 0.08)*CFrame.Angles(0, 0, 0), | |
1518 | Part1 = Reaper, | |
1519 | }) | |
1520 | local Mesh = AddInstance("SpecialMesh",{ | |
1521 | Parent = Reaper, | |
1522 | MeshId = "rbxassetid://2164269251", | |
1523 | TextureId = "rbxassetid://2890224964", | |
1524 | Scale = Vector3.new(0.85,0.85,0.8), | |
1525 | Offset = Vector3.new(0,-0.22,0) | |
1526 | }) | |
1527 | ||
1528 | local Hair = Instance.new("Part", char) | |
1529 | Hair.Name = "Hair" | |
1530 | Hair.CanCollide = false | |
1531 | Hair.BrickColor = BrickColor.new("Brown") | |
1532 | Hair.Transparency = 0 | |
1533 | Hair.Material = "Plastic" | |
1534 | Hair.Size = Vector3.new(1, 1, 2) | |
1535 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
1536 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
1537 | ||
1538 | local Weld = Instance.new("Weld", Hair) | |
1539 | Weld.Part0 = hed | |
1540 | Weld.Part1 = Hair | |
1541 | Weld.C1 = CFrame.new(0, -.5, 0) | |
1542 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
1543 | ||
1544 | local M2 = Instance.new("SpecialMesh") | |
1545 | M2.Parent = Hair | |
1546 | M2.MeshId = "rbxassetid://1462300267" | |
1547 | M2.TextureId = "rbxassetid://2989687485" | |
1548 | M2.Scale = Vector3.new(1,1.5,1) | |
1549 | ||
1550 | ||
1551 | ||
1552 | ------------------------------------------------------- | |
1553 | wait(1) | |
1554 | plr = game.Players.LocalPlayer | |
1555 | char = plr.Character | |
1556 | mouse = plr:GetMouse() | |
1557 | whitecolor = Color3.new(9, 137, 207) | |
1558 | epicmode = false | |
1559 | normal = true | |
1560 | for i,v in pairs(char:GetChildren()) do | |
1561 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
1562 | v:Destroy() | |
1563 | end | |
1564 | end | |
1565 | local shirt = Instance.new("Shirt",char) | |
1566 | shirt.ShirtTemplate = "rbxassetid://2890198818" | |
1567 | local pants = Instance.new("Pants",char) | |
1568 | pants.PantsTemplate = "rbxassetid://746324968" | |
1569 | local bdycolors = char["Body Colors"] | |
1570 | bdycolors.HeadColor3 = whitecolor | |
1571 | bdycolors.LeftArmColor3 = whitecolor | |
1572 | bdycolors.LeftLegColor3 = whitecolor | |
1573 | bdycolors.RightArmColor3 = whitecolor | |
1574 | bdycolors.RightLegColor3 = whitecolor | |
1575 | bdycolors.TorsoColor3 = whitecolor | |
1576 | for i,v in pairs(char:GetChildren()) do | |
1577 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
1578 | v:Destroy() | |
1579 | end | |
1580 | end | |
1581 | ||
1582 | ||
1583 | ||
1584 | local BC = Character["Body Colors"] | |
1585 | BC.HeadColor = BrickColor.new("Pastel brown") | |
1586 | BC.LeftArmColor = BrickColor.new("Pastel brown") | |
1587 | BC.LeftLegColor = BrickColor.new("Really black") | |
1588 | BC.RightArmColor = BrickColor.new("Pastel brown") | |
1589 | BC.RightLegColor = BrickColor.new("Really black") | |
1590 | BC.TorsoColor = BrickColor.new("Pastel brown") | |
1591 | ------------------------------------------------------- | |
1592 | --Start Attacks N Stuff-- | |
1593 | ------------------------------------------------------- | |
1594 | local naeeym2 = Instance.new("BillboardGui",char) | |
1595 | naeeym2.AlwaysOnTop = true | |
1596 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1597 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1598 | naeeym2.Adornee = hed | |
1599 | naeeym2.Name = "Name" | |
1600 | ||
1601 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1602 | tecks2.BackgroundTransparency = 1 | |
1603 | tecks2.TextScaled = true | |
1604 | tecks2.BorderSizePixel = 0 | |
1605 | tecks2.Text = "OwO" | |
1606 | tecks2.Font = "Antique" | |
1607 | tecks2.TextSize = 30 | |
1608 | tecks2.TextStrokeTransparency = 0 | |
1609 | tecks2.TextColor3 = BrickColor.new('Really black').Color | |
1610 | tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color | |
1611 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1612 | tecks2.Parent = naeeym2 | |
1613 | textfag = tecks2 | |
1614 | tecks2.Text = "Oh... Hi." | |
1615 | wait(2) | |
1616 | tecks2.Text = "...I'm" | |
1617 | wait(1) | |
1618 | - | tecks2.Text = "Amo k ah" |
1618 | + | tecks2.Text = "tAmE (but a evil furry)" |
1619 | BTAUNT:Play() | |
1620 | coroutine.resume(coroutine.create(function() | |
1621 | while textfag ~= nil do | |
1622 | swait() | |
1623 | textfag.Position = UDim2.new(math.random(-0.1,0.1),math.random(-3,3),.05,math.random(-3,3)) | |
1624 | textfag.Rotation = math.random(-0.1,0.1) | |
1625 | end | |
1626 | end)) | |
1627 | ||
1628 | function hate() | |
1629 | chatfunc("I have a genuine question for you...", BrickColor.new("Really red").Color) | |
1630 | wait(3) | |
1631 | chatfunc("Do you happen to know what solferino means?", BrickColor.new("Really red").Color) | |
1632 | wait(3) | |
1633 | attack = true | |
1634 | Cso("319332735", hed, 3.5, 1) | |
1635 | local orb = Instance.new("Part", char) | |
1636 | orb.Anchored = true | |
1637 | orb.BrickColor = BrickC("Really red") | |
1638 | orb.CanCollide = false | |
1639 | orb.FormFactor = 3 | |
1640 | orb.Name = "Ring" | |
1641 | orb.Material = "Neon" | |
1642 | orb.Size = Vector3.new(1, 1, 1) | |
1643 | orb.Transparency = 0 | |
1644 | orb.TopSurface = 0 | |
1645 | orb.BottomSurface = 0 | |
1646 | local orbm = Instance.new("SpecialMesh", orb) | |
1647 | orbm.MeshType = "Sphere" | |
1648 | orbm.Name = "SizeMesh" | |
1649 | orbm.Scale = Vector3.new(0, 0, 0) | |
1650 | local scaled = 0.1 | |
1651 | local posid = 0 | |
1652 | for i = 0, 12, 0.1 do | |
1653 | swait() | |
1654 | scaled = scaled + 0.001 | |
1655 | posid = posid - scaled | |
1656 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
1657 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
1658 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1659 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1660 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
1661 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
1662 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
1663 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1664 | end | |
1665 | chatfunc("It's only my", BrickColor.new("Really red").Color) | |
1666 | wait(2.874) | |
1667 | chatfunc("JEALOUSY", BrickColor.new("Magenta").Color) | |
1668 | wait(1) | |
1669 | chatfunc("And man.... I have a LOT of it to use against you!", BrickColor.new("Really red").Color) | |
1670 | wait(3.545) | |
1671 | for i = 0, 2, 0.1 do | |
1672 | swait() | |
1673 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1674 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1675 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1676 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1677 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
1678 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
1679 | end | |
1680 | coroutine.resume(coroutine.create(function() | |
1681 | orb.Anchored = false | |
1682 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
1683 | local a = Instance.new("Part", workspace) | |
1684 | a.Name = "Direction" | |
1685 | a.Anchored = true | |
1686 | a.BrickColor = BrickC("Really black") | |
1687 | a.Material = "Neon" | |
1688 | a.Transparency = 1 | |
1689 | a.CanCollide = false | |
1690 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
1691 | local ignore = orb | |
1692 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1693 | a.BottomSurface = 10 | |
1694 | a.TopSurface = 10 | |
1695 | local distance = (orb.CFrame.p - position).magnitude | |
1696 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
1697 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
1698 | orb.CFrame = a.CFrame | |
1699 | a:Destroy() | |
1700 | local bv = Instance.new("BodyVelocity") | |
1701 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1702 | bv.velocity = orb.CFrame.lookVector * 125 | |
1703 | bv.Parent = orb | |
1704 | local hitted = false | |
1705 | game:GetService("Debris"):AddItem(orb, 15) | |
1706 | swait() | |
1707 | local hit = orb.Touched:connect(function(hit) | |
1708 | if hitted == false then | |
1709 | hitted = true | |
1710 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
1711 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
1712 | if v:FindFirstChild("Head") then | |
1713 | Eviscerate(v) | |
1714 | end | |
1715 | end | |
1716 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere") | |
1717 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere") | |
1718 | for i = 0, 9 do | |
1719 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere") | |
1720 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere") | |
1721 | end | |
1722 | orb.Anchored = true | |
1723 | orb.Transparency = 1 | |
1724 | wait(8) | |
1725 | orb:Destroy() | |
1726 | end | |
1727 | end) | |
1728 | end)) | |
1729 | for i = 0, 1, 0.1 do | |
1730 | swait() | |
1731 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3) | |
1732 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3) | |
1733 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3) | |
1734 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3) | |
1735 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
1736 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3) | |
1737 | end | |
1738 | attack = false | |
1739 | end | |
1740 | ||
1741 | function THUNDERCLAP() | |
1742 | attack = true | |
1743 | for i = 0, 15, 0.1 do | |
1744 | swait() | |
1745 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
1746 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
1747 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
1748 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
1749 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
1750 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
1751 | end | |
1752 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
1753 | for i = 0, 7, 0.1 do | |
1754 | swait() | |
1755 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
1756 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
1757 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
1758 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
1759 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3) | |
1760 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3) | |
1761 | end | |
1762 | ||
1763 | Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere") | |
1764 | Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere") | |
1765 | Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere") | |
1766 | Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1767 | Effects.Wave.Create(BrickColor.new("Institutional white"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1768 | Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1769 | Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1770 | Effects.Wave.Create(BrickColor.new("Institutional white"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1771 | Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1772 | Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1773 | Effects.Wave.Create(BrickColor.new("Institutional white"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1774 | Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1775 | Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1776 | Effects.Wave.Create(BrickColor.new("Institutional white"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1777 | Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1778 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do | |
1779 | if v:FindFirstChild("Head") then | |
1780 | Eviscerate(v) | |
1781 | end | |
1782 | end | |
1783 | CFuncs["Sound"].Create("rbxassetid://1841058541", char, 2,1.2) | |
1784 | CFuncs["Sound"].Create("rbxassetid://782353443", char, 2,1.2) | |
1785 | CFuncs["Sound"].Create("rbxassetid://782225570", char, 3,1.05) | |
1786 | for i = 0, 7, 0.1 do | |
1787 | swait() | |
1788 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
1789 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
1790 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
1791 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
1792 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) | |
1793 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) | |
1794 | end | |
1795 | attack = false | |
1796 | end | |
1797 | ||
1798 | ||
1799 | function Sie_alle_sterben() | |
1800 | attack = true | |
1801 | movelegs = true | |
1802 | local orb = Instance.new("Part", char) | |
1803 | orb.Anchored = true | |
1804 | orb.BrickColor = BrickC("Really red") | |
1805 | orb.CanCollide = false | |
1806 | orb.FormFactor = 3 | |
1807 | orb.Name = "Ring" | |
1808 | orb.Material = "Neon" | |
1809 | orb.Size = Vector3.new(1, 1, 1) | |
1810 | orb.Transparency = 0 | |
1811 | orb.TopSurface = 0 | |
1812 | orb.BottomSurface = 0 | |
1813 | local orbm = Instance.new("SpecialMesh", orb) | |
1814 | orbm.MeshType = "Sphere" | |
1815 | orbm.Name = "SizeMesh" | |
1816 | orbm.Scale = Vector3.new(0, 0, 0) | |
1817 | local scaled = 0.1 | |
1818 | local posid = 0 | |
1819 | local RoaringLaugh = Cso("0", char, 5, 0.8) | |
1820 | swait(2) | |
1821 | for i = 0, 30, 0.1 do | |
1822 | swait() | |
1823 | scaled = scaled + 0.006 | |
1824 | posid = posid - scaled | |
1825 | orb.CFrame = la.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
1826 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
1827 | --Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
1828 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
1829 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1830 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
1831 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
1832 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
1833 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1) | |
1834 | end | |
1835 | for i = 0, 10, 0.1 do | |
1836 | swait() | |
1837 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
1838 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1839 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
1840 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
1841 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
1842 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(225), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1) | |
1843 | end | |
1844 | coroutine.resume(coroutine.create(function() | |
1845 | orb.Anchored = false | |
1846 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
1847 | local a = Instance.new("Part", workspace) | |
1848 | a.Name = "Direction" | |
1849 | a.Anchored = true | |
1850 | a.BrickColor = BrickC("Really red") | |
1851 | a.Material = "Neon" | |
1852 | a.Transparency = 1 | |
1853 | a.CanCollide = false | |
1854 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
1855 | local ignore = orb | |
1856 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1857 | a.BottomSurface = 10 | |
1858 | a.TopSurface = 10 | |
1859 | local distance = (orb.CFrame.p - position).magnitude | |
1860 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
1861 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
1862 | orb.CFrame = a.CFrame | |
1863 | a:Destroy() | |
1864 | local bv = Instance.new("BodyVelocity") | |
1865 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1866 | bv.velocity = orb.CFrame.lookVector * 125 | |
1867 | bv.Parent = orb | |
1868 | local hitted = false | |
1869 | game:GetService("Debris"):AddItem(orb, 15) | |
1870 | swait() | |
1871 | local hit = orb.Touched:connect(function(hit) | |
1872 | if hitted == false then | |
1873 | hitted = true | |
1874 | CameraEnshaking(10, 20) | |
1875 | CFuncs.Sound.Create("rbxassetid://304490261", char, 5, 0.7) | |
1876 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 100)) do | |
1877 | if v:FindFirstChild("Head") then | |
1878 | Eviscerate(v) | |
1879 | end | |
1880 | end | |
1881 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Maroon"), "Sphere") | |
1882 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, maincolor, "Sphere") | |
1883 | orb.Anchored = true | |
1884 | orb.Transparency = 1 | |
1885 | wait(8) | |
1886 | orb:Destroy() | |
1887 | end | |
1888 | end) | |
1889 | end)) | |
1890 | for i = 0, 10, 0.1 do | |
1891 | swait() | |
1892 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
1893 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1894 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
1895 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
1896 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
1897 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1) | |
1898 | end | |
1899 | attack = false | |
1900 | end | |
1901 | ||
1902 | function special_hell() | |
1903 | chatfunc("welcome to my special hell.", BrickColor.new("Really red").Color) | |
1904 | wait(2) | |
1905 | CHOICE = 6 | |
1906 | Cso("323578832", Workspace, 10, 1) | |
1907 | local killsky = Instance.new('Sky', game:GetService'Lighting') | |
1908 | killsky.SkyboxBk = "rbxassetid://818983932" | |
1909 | killsky.SkyboxDn = "rbxassetid://818983932" | |
1910 | killsky.SkyboxFt = "rbxassetid://818983932" | |
1911 | killsky.SkyboxLf = "rbxassetid://818983932" | |
1912 | killsky.SkyboxRt = "rbxassetid://818983932" | |
1913 | killsky.SkyboxUp = "rbxassetid://818983932" | |
1914 | --- | |
1915 | killsky.StarCount = 0 | |
1916 | killsky.SunAngularSize = 0 | |
1917 | killsky.MoonAngularSize = 0 | |
1918 | killsky.MoonTextureId = "" | |
1919 | killsky.CelestialBodiesShown = false | |
1920 | game.Lighting.FogColor = Color3.new(255,0,0) | |
1921 | game.Lighting.FogEnd = 1500 | |
1922 | if HITFLOOR ~= nil then | |
1923 | ATTACK = false | |
1924 | Rooted = false | |
1925 | local RINGSPIN = true | |
1926 | local CONSTRUCTING = true | |
1927 | local RING = CreatePart(3, Effects, "Neon", 0, 5, "Really red", "Ring", VT(0,0,0)) | |
1928 | RING.Color = C3(0,0,0) | |
1929 | MakeForm(RING,"Cyl") | |
1930 | RING.CFrame = CF(HITPOS) | |
1931 | coroutine.resume(coroutine.create(function() | |
1932 | repeat | |
1933 | Swait() | |
1934 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1935 | until CONSTRUCTING == false | |
1936 | repeat | |
1937 | Swait() | |
1938 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1939 | until RINGSPIN == false | |
1940 | for i = 1, 25 do | |
1941 | Swait() | |
1942 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1943 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
1944 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
1945 | RING.Transparency = RING.Transparency + 1/25 | |
1946 | end | |
1947 | RING:remove() | |
1948 | end)) | |
1949 | for i = 1, 15 do | |
1950 | Swait() | |
1951 | RING.Size = RING.Size + VT(0,0,0) | |
1952 | RING.Transparency = RING.Transparency - 1/15 | |
1953 | end | |
1954 | end | |
1955 | hum.WalkSpeed = 16 | |
1956 | attack = false | |
1957 | end | |
1958 | ||
1959 | function Chain2() | |
1960 | if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1961 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1962 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1963 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
1964 | local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm") | |
1965 | local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm") | |
1966 | if HEAD and TORSO and HUM.Health > 0 then | |
1967 | local GYRO = IT("BodyGyro",root) | |
1968 | GYRO.D = 275 | |
1969 | GYRO.P = 20000 | |
1970 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
1971 | attack = true | |
1972 | hum.WalkSpeed = 0 | |
1973 | local hit,pos,hummie; | |
1974 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
1975 | Hook2.Transparency = 1 | |
1976 | local A2 = NewInstance("Attachment",Hook2) | |
1977 | local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
1978 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
1979 | for i = 0, 2.3, .1 do | |
1980 | swait() | |
1981 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
1982 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
1983 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1984 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
1985 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
1986 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1987 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
1988 | end | |
1989 | Cso("169105657", ra, 7, 1.2) | |
1990 | for i = 0, 5, .1 do | |
1991 | if(hit)then break end | |
1992 | swait() | |
1993 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
1994 | Hook2.CFrame = TORSO.CFrame | |
1995 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
1996 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1997 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
1998 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
1999 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2000 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2001 | end | |
2002 | Cso("169105657", ra, 5, .8) | |
2003 | Cso("0", char, 7, 1) | |
2004 | GYRO:remove() | |
2005 | TORSO:BreakJoints() | |
2006 | for i = 0, 6, .1 do | |
2007 | swait() | |
2008 | Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
2009 | if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() | |
2010 | end | |
2011 | if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
2012 | break | |
2013 | end | |
2014 | Chain2.TextureLength = 4 | |
2015 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2016 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2017 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15) | |
2018 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2019 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2020 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2021 | end | |
2022 | hum.WalkSpeed = 16 | |
2023 | attack = false | |
2024 | Hook2:Destroy() | |
2025 | end | |
2026 | end | |
2027 | end | |
2028 | ||
2029 | ||
2030 | function DRAG_THEM_TO_HELL() | |
2031 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2032 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2033 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2034 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
2035 | if HEAD and TORSO and HUM.Health > 0 then | |
2036 | local GYRO = IT("BodyGyro",root) | |
2037 | GYRO.D = 275 | |
2038 | GYRO.P = 20000 | |
2039 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
2040 | attack = true | |
2041 | hum.WalkSpeed = 0 | |
2042 | local hit,pos,hummie; | |
2043 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
2044 | Hook.Transparency = 1 | |
2045 | local A = NewInstance("Attachment",Hook) | |
2046 | local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
2047 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
2048 | local POS = mouse.Hit.p | |
2049 | local CHAINS = false | |
2050 | local CHAINLINKS = {} | |
2051 | local A = IT("Attachment",la) | |
2052 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
2053 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
2054 | local B = IT("Attachment",la) | |
2055 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
2056 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
2057 | local C = IT("Attachment",la) | |
2058 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
2059 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
2060 | local D = IT("Attachment",la) | |
2061 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
2062 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
2063 | local LIGHT = IT("Attachment",la) | |
2064 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
2065 | local LIGHT2 = IT("PointLight",LIGHT) | |
2066 | LIGHT2.Range = 7 | |
2067 | LIGHT2.Brightness = 5 | |
2068 | LIGHT2.Color = Color3.new(0,0,0) | |
2069 | for i = 1, 2 do | |
2070 | local TWIST = -2 | |
2071 | local START = A | |
2072 | local END = B | |
2073 | if i == 1 then | |
2074 | START = B | |
2075 | END = A | |
2076 | end | |
2077 | local ChainLink = IT("Beam",tors) | |
2078 | ChainLink.Texture = "rbxassetid://73042633" | |
2079 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
2080 | ChainLink.TextureSpeed = 1 | |
2081 | ChainLink.Width0 = 1 | |
2082 | ChainLink.Width1 = 1 | |
2083 | ChainLink.TextureLength = 2.5 | |
2084 | ChainLink.Attachment0 = START | |
2085 | ChainLink.Attachment1 = END | |
2086 | ChainLink.CurveSize0 = TWIST | |
2087 | ChainLink.CurveSize1 = TWIST | |
2088 | --ChainLink.FaceCamera = true | |
2089 | ChainLink.Segments = 45 | |
2090 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2091 | table.insert(CHAINLINKS,ChainLink) | |
2092 | end | |
2093 | for i = 1, 2 do | |
2094 | local TWIST = -1 | |
2095 | local START = C | |
2096 | local END = D | |
2097 | if i == 1 then | |
2098 | START = D | |
2099 | END = C | |
2100 | end | |
2101 | local ChainLink = IT("Beam",tors) | |
2102 | ChainLink.Texture = "rbxassetid://73042633" | |
2103 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
2104 | ChainLink.TextureSpeed = 1 | |
2105 | ChainLink.Width0 = 1 | |
2106 | ChainLink.Width1 = 1 | |
2107 | ChainLink.TextureLength = 5 | |
2108 | ChainLink.Attachment0 = START | |
2109 | ChainLink.Attachment1 = END | |
2110 | ChainLink.CurveSize0 = TWIST | |
2111 | ChainLink.CurveSize1 = TWIST | |
2112 | --ChainLink.FaceCamera = true | |
2113 | ChainLink.Segments = 25 | |
2114 | ChainLink.LightEmission = 0.5 | |
2115 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2116 | table.insert(CHAINLINKS,ChainLink) | |
2117 | end | |
2118 | for i = 0, 2.3, .1 do | |
2119 | swait() | |
2120 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2121 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2122 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2123 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2124 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2125 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2126 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2127 | end | |
2128 | Cso("169105657", ra, 7, 1.2) | |
2129 | for i = 0, 4, .1 do | |
2130 | if(hit)then break end | |
2131 | swait() | |
2132 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2133 | Hook.CFrame = HEAD.CFrame | |
2134 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2135 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2136 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2137 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2138 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2139 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2140 | end | |
2141 | for _,v in next, getRegion(Hook.Position,1,{char}) do | |
2142 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
2143 | hit = GetTorso(v.Parent); | |
2144 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
2145 | break; | |
2146 | end | |
2147 | end | |
2148 | Cso("169105657", ra, 5, .8) | |
2149 | Cso("0", tors, 2, 1.1) | |
2150 | GYRO:remove() | |
2151 | for i = 0, 3, .1 do | |
2152 | swait() | |
2153 | HUM.PlatformStand = true | |
2154 | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
2155 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
2156 | end | |
2157 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
2158 | break | |
2159 | end | |
2160 | Chain.TextureLength = 4 | |
2161 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2162 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
2163 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
2164 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
2165 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
2166 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) | |
2167 | end | |
2168 | hum.WalkSpeed = 16 | |
2169 | attack = false | |
2170 | Hook:Destroy() | |
2171 | A:remove() | |
2172 | B:remove() | |
2173 | C:remove() | |
2174 | D:remove() | |
2175 | end | |
2176 | end | |
2177 | end | |
2178 | ||
2179 | function Attack() | |
2180 | attack = true | |
2181 | for i = 0, 0.6, 0.1 do | |
2182 | swait() | |
2183 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-60)), 0.2) | |
2184 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2) | |
2185 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-30)), 0.2) | |
2186 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(30)), 0.2) | |
2187 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
2188 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2) | |
2189 | end | |
2190 | Cso("357417055", tors, 10, 1) | |
2191 | CameraEnshaking(2, 15) | |
2192 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2193 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2194 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2195 | for i, v in pairs(FindNearestHead(Blobby2.CFrame.p, 9.5)) do | |
2196 | if v:FindFirstChild("Head") then | |
2197 | Eviscerate(v) | |
2198 | Cso("388826051", tors, 10, 1) | |
2199 | end | |
2200 | end | |
2201 | for i = 0, 3, 0.1 do | |
2202 | swait() | |
2203 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(55)), 0.3) | |
2204 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-55)), 0.3) | |
2205 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(55), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(25)), 0.3) | |
2206 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.1 * Cos(sine / 20)) * LHCF * angles(Rad(0), Rad(0), Rad(35)), 0.15) | |
2207 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(30)), 0.3) | |
2208 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3) | |
2209 | end | |
2210 | attack = false | |
2211 | end | |
2212 | ||
2213 | function fail() | |
2214 | chatfunc("YOU'RE UTTERLY USELESS TO ME!", BrickColor.new("Really red").Color) | |
2215 | Cso("323578832", hed, 3.5, 1) | |
2216 | attack = true | |
2217 | hum.WalkSpeed = 2.01 | |
2218 | char.Head.face.Texture = "rbxassetid://1364920814" | |
2219 | for i = 0,1.2,0.1 do | |
2220 | swait() | |
2221 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2222 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3) | |
2223 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2224 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2225 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
2226 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
2227 | end | |
2228 | for i = 0,1.2,0.1 do | |
2229 | swait() | |
2230 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2231 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3) | |
2232 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2233 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2234 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
2235 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
2236 | end | |
2237 | for i = 0,1.2,0.1 do | |
2238 | swait() | |
2239 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2240 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3) | |
2241 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2242 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2243 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
2244 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
2245 | end | |
2246 | for i = 0,1.2,0.1 do | |
2247 | swait() | |
2248 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2249 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3) | |
2250 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2251 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2252 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
2253 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
2254 | end | |
2255 | for i = 0,1.2,0.1 do | |
2256 | swait() | |
2257 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2258 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3) | |
2259 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2260 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2261 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
2262 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
2263 | end | |
2264 | for i = 0,1.2,0.1 do | |
2265 | swait() | |
2266 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2267 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3) | |
2268 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2269 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2270 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
2271 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
2272 | end | |
2273 | char.Head.face.Texture = "rbxassetid://1364919656" | |
2274 | hum.WalkSpeed = 16 | |
2275 | attack = false | |
2276 | end | |
2277 | ||
2278 | ------------------------------------------------------- | |
2279 | --End Attacks N Stuff-- | |
2280 | ------------------------------------------------------- | |
2281 | ||
2282 | function chatfunc(text, color) | |
2283 | local chat = coroutine.wrap(function() | |
2284 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
2285 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
2286 | end | |
2287 | local naeeym2 = Instance.new("BillboardGui", char) | |
2288 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
2289 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
2290 | naeeym2.Adornee = hed | |
2291 | naeeym2.Name = "TalkingBillBoard" | |
2292 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
2293 | tecks2.BackgroundTransparency = 1 | |
2294 | tecks2.BorderSizePixel = 0 | |
2295 | tecks2.Text = "" | |
2296 | tecks2.Font = "Fantasy" | |
2297 | tecks2.TextSize = 30 | |
2298 | tecks2.TextStrokeTransparency = 0 | |
2299 | tecks2.TextColor3 = color | |
2300 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
2301 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
2302 | local tecks3 = Instance.new("TextLabel", naeeym2) | |
2303 | tecks3.BackgroundTransparency = 1 | |
2304 | tecks3.BorderSizePixel = 0 | |
2305 | tecks3.Text = "" | |
2306 | tecks3.Font = "SciFi" | |
2307 | tecks3.TextSize = 30 | |
2308 | tecks3.TextStrokeTransparency = 0 | |
2309 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
2310 | tecks3.TextStrokeColor3 = color | |
2311 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
2312 | coroutine.resume(coroutine.create(function() | |
2313 | while true do | |
2314 | swait(1) | |
2315 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
2316 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
2317 | tecks2.Rotation = math.random(-5, 5) | |
2318 | tecks3.Rotation = math.random(-5, 5) | |
2319 | end | |
2320 | end)) | |
2321 | for i = 1, string.len(text) do | |
2322 | CFuncs.Sound.Create("rbxassetid://274118116", char, 50, 0.658) | |
2323 | tecks2.Text = string.sub(text, 1, i) | |
2324 | tecks3.Text = string.sub(text, 1, i) | |
2325 | swait(1) | |
2326 | end | |
2327 | wait(1) | |
2328 | local randomrot = math.random(1, 2) | |
2329 | if randomrot == 1 then | |
2330 | for i = 1, 50 do | |
2331 | swait() | |
2332 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
2333 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
2334 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
2335 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
2336 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
2337 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
2338 | end | |
2339 | elseif randomrot == 2 then | |
2340 | for i = 1, 50 do | |
2341 | swait() | |
2342 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
2343 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
2344 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
2345 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
2346 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
2347 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
2348 | end | |
2349 | end | |
2350 | naeeym2:Destroy() | |
2351 | end) | |
2352 | chat() | |
2353 | end | |
2354 | ||
2355 | mouse.KeyDown:connect(function(key) | |
2356 | if attack == false then | |
2357 | if key == "u" then | |
2358 | char.Head.face.Texture = "rbxassetid://1364919656" | |
2359 | ||
2360 | elseif key == 't' then | |
2361 | fail() | |
2362 | ||
2363 | elseif key == 'z' then | |
2364 | Sie_alle_sterben() | |
2365 | ||
2366 | elseif key == 'c' then | |
2367 | THUNDERCLAP() | |
2368 | ||
2369 | elseif key == 'x' then | |
2370 | hate() | |
2371 | ||
2372 | elseif key == 'h' then | |
2373 | special_hell() | |
2374 | ||
2375 | elseif key == 'y' then | |
2376 | char.Head.face.Texture = "rbxassetid://1364920814" | |
2377 | end | |
2378 | end | |
2379 | end) | |
2380 | ||
2381 | mouse.Button1Down:connect(function(key) | |
2382 | if attack == false then | |
2383 | Attack() | |
2384 | end | |
2385 | end) | |
2386 | ||
2387 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
2388 | local part = Instance.new("Part") | |
2389 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) | |
2390 | part.Material = material or Enum.Material.SmoothPlastic | |
2391 | part.TopSurface,part.BottomSurface=10,10 | |
2392 | part.Size = size or Vector3.new(1,1,1) | |
2393 | part.CFrame = cframe or CF(0,0,0) | |
2394 | part.Anchored = anchored or true | |
2395 | part.CanCollide = cancollide or false | |
2396 | part.Parent = parent or char | |
2397 | return part | |
2398 | end | |
2399 | ||
2400 | NewInstance = function(instance,parent,properties) | |
2401 | local inst = Instance.new(instance) | |
2402 | inst.Parent = parent | |
2403 | if(properties)then | |
2404 | for i,v in next, properties do | |
2405 | pcall(function() inst[i] = v end) | |
2406 | end | |
2407 | end | |
2408 | return inst; | |
2409 | end | |
2410 | ------------------------------------------------------- | |
2411 | --Start Damage Function-- | |
2412 | ------------------------------------------------------- | |
2413 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
2414 | local type = type | |
2415 | local rng = Instance.new("Part", char) | |
2416 | rng.Anchored = true | |
2417 | rng.BrickColor = color | |
2418 | rng.CanCollide = false | |
2419 | rng.FormFactor = 3 | |
2420 | rng.Name = "Ring" | |
2421 | rng.Material = "Neon" | |
2422 | rng.Size = Vector3.new(1, 1, 1) | |
2423 | rng.Transparency = 0 | |
2424 | rng.TopSurface = 0 | |
2425 | rng.BottomSurface = 0 | |
2426 | rng.CFrame = pos | |
2427 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
2428 | local rngm = Instance.new("SpecialMesh", rng) | |
2429 | rngm.MeshType = "Brick" | |
2430 | if rainbowmode == true then | |
2431 | rng.Color = Color3.new(r/255,g/255,b/255) | |
2432 | end | |
2433 | local scaler2 = 1 | |
2434 | local speeder = FastSpeed/10 | |
2435 | if type == "Add" then | |
2436 | scaler2 = 1*value | |
2437 | elseif type == "Divide" then | |
2438 | scaler2 = 1/value | |
2439 | end | |
2440 | coroutine.resume(coroutine.create(function() | |
2441 | for i = 0,10/bonuspeed,0.1 do | |
2442 | swait() | |
2443 | if type == "Add" then | |
2444 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
2445 | elseif type == "Divide" then | |
2446 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
2447 | end | |
2448 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
2449 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
2450 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
2451 | end | |
2452 | rng:Destroy() | |
2453 | end)) | |
2454 | end | |
2455 | ||
2456 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
2457 | if hit.Parent == nil then | |
2458 | return | |
2459 | end | |
2460 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2461 | for _, v in pairs(hit.Parent:children()) do | |
2462 | if v:IsA("Humanoid") then | |
2463 | h = v | |
2464 | end | |
2465 | end | |
2466 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
2467 | ||
2468 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
2469 | end | |
2470 | ||
2471 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
2472 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
2473 | if hit.Parent.DebounceHit.Value == true then | |
2474 | return | |
2475 | end | |
2476 | end | |
2477 | if insta == true then | |
2478 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
2479 | end | |
2480 | local c = Create("ObjectValue"){ | |
2481 | Name = "creator", | |
2482 | Value = game:service("Players").LocalPlayer, | |
2483 | Parent = h, | |
2484 | } | |
2485 | game:GetService("Debris"):AddItem(c, .5) | |
2486 | if HitSound ~= nil and HitPitch ~= nil then | |
2487 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
2488 | end | |
2489 | local Damage = math.random(minim, maxim) | |
2490 | local blocked = false | |
2491 | local block = hit.Parent:findFirstChild("Block") | |
2492 | if block ~= nil then | |
2493 | if block.className == "IntValue" then | |
2494 | if block.Value > 0 then | |
2495 | blocked = true | |
2496 | block.Value = block.Value - 1 | |
2497 | print(block.Value) | |
2498 | end | |
2499 | end | |
2500 | end | |
2501 | if blocked == false then | |
2502 | h.Health = h.Health - Damage | |
2503 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
2504 | else | |
2505 | h.Health = h.Health - (Damage / 2) | |
2506 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
2507 | end | |
2508 | if Type == "Knockdown" then | |
2509 | local hum = hit.Parent.Humanoid | |
2510 | hum.PlatformStand = true | |
2511 | coroutine.resume(coroutine.create(function(HHumanoid) | |
2512 | swait(1) | |
2513 | HHumanoid.PlatformStand = false | |
2514 | end), hum) | |
2515 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
2516 | local bodvol = Create("BodyVelocity"){ | |
2517 | velocity = angle * knockback, | |
2518 | P = 5000, | |
2519 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2520 | Parent = hit, | |
2521 | } | |
2522 | local rl = Create("BodyAngularVelocity"){ | |
2523 | P = 3000, | |
2524 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
2525 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
2526 | Parent = hit, | |
2527 | } | |
2528 | game:GetService("Debris"):AddItem(bodvol, .5) | |
2529 | game:GetService("Debris"):AddItem(rl, .5) | |
2530 | elseif Type == "Normal" then | |
2531 | local vp = Create("BodyVelocity"){ | |
2532 | P = 500, | |
2533 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
2534 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
2535 | } | |
2536 | if knockback > 0 then | |
2537 | vp.Parent = hit.Parent.Torso | |
2538 | end | |
2539 | game:GetService("Debris"):AddItem(vp, .5) | |
2540 | elseif Type == "Up" then | |
2541 | local bodyVelocity = Create("BodyVelocity"){ | |
2542 | velocity = Vector3.new(0, 20, 0), | |
2543 | P = 5000, | |
2544 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2545 | Parent = hit, | |
2546 | } | |
2547 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
2548 | elseif Type == "DarkUp" then | |
2549 | coroutine.resume(coroutine.create(function() | |
2550 | for i = 0, 1, 0.1 do | |
2551 | swait() | |
2552 | Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
2553 | end | |
2554 | end)) | |
2555 | local bodyVelocity = Create("BodyVelocity"){ | |
2556 | velocity = Vector3.new(0, 20, 0), | |
2557 | P = 5000, | |
2558 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2559 | Parent = hit, | |
2560 | } | |
2561 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
2562 | elseif Type == "Snare" then | |
2563 | local bp = Create("BodyPosition"){ | |
2564 | P = 2000, | |
2565 | D = 100, | |
2566 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
2567 | position = hit.Parent.Torso.Position, | |
2568 | Parent = hit.Parent.Torso, | |
2569 | } | |
2570 | game:GetService("Debris"):AddItem(bp, 1) | |
2571 | elseif Type == "Freeze" then | |
2572 | local BodPos = Create("BodyPosition"){ | |
2573 | P = 50000, | |
2574 | D = 1000, | |
2575 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
2576 | position = hit.Parent.Torso.Position, | |
2577 | Parent = hit.Parent.Torso, | |
2578 | } | |
2579 | local BodGy = Create("BodyGyro") { | |
2580 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
2581 | P = 20e+003, | |
2582 | Parent = hit.Parent.Torso, | |
2583 | cframe = hit.Parent.Torso.CFrame, | |
2584 | } | |
2585 | hit.Parent.Torso.Anchored = true | |
2586 | coroutine.resume(coroutine.create(function(Part) | |
2587 | swait(1.5) | |
2588 | Part.Anchored = false | |
2589 | end), hit.Parent.Torso) | |
2590 | game:GetService("Debris"):AddItem(BodPos, 3) | |
2591 | game:GetService("Debris"):AddItem(BodGy, 3) | |
2592 | end | |
2593 | local debounce = Create("BoolValue"){ | |
2594 | Name = "DebounceHit", | |
2595 | Parent = hit.Parent, | |
2596 | Value = true, | |
2597 | } | |
2598 | game:GetService("Debris"):AddItem(debounce, Delay) | |
2599 | c = Create("ObjectValue"){ | |
2600 | Name = "creator", | |
2601 | Value = Player, | |
2602 | Parent = h, | |
2603 | } | |
2604 | game:GetService("Debris"):AddItem(c, .5) | |
2605 | end | |
2606 | end | |
2607 | ||
2608 | function damage(range,mindam,maxdam,pos) | |
2609 | for i,v in ipairs(workspace:GetChildren()) do | |
2610 | if v:IsA("Model") then | |
2611 | if v.Name ~= Player.Name then | |
2612 | if v:FindFirstChildOfClass("Humanoid") then | |
2613 | if v:FindFirstChild("Head") then | |
2614 | if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then | |
2615 | if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else | |
2616 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam) | |
2617 | end | |
2618 | end | |
2619 | end | |
2620 | end | |
2621 | end | |
2622 | end | |
2623 | end | |
2624 | end | |
2625 | ------------------------------------------------------- | |
2626 | --End Damage Function-- | |
2627 | ------------------------------------------------------- | |
2628 | ||
2629 | ||
2630 | ||
2631 | ------------------------------------------------------- | |
2632 | --Start Animations-- | |
2633 | ------------------------------------------------------- | |
2634 | print("By Makhail07") | |
2635 | while true do | |
2636 | ||
2637 | AntiNoSound() | |
2638 | ||
2639 | - | FightButtonBrick.CFrame = workspace["AmokahTheFox"]["Torso"].CFrame + (direction * increment) + |
2639 | + | FightButtonBrick.CFrame = workspace["TameDoNotClick"]["Torso"].CFrame + (direction * increment) + |
2640 | Vector3.new(-5,3,0) | |
2641 | - | FightButtonBrick.Rotation = workspace["AmokahTheFox"]['Torso'].Rotation + (direction * increment) + |
2641 | + | FightButtonBrick.Rotation = workspace["TameDoNotClick"]['Torso'].Rotation + (direction * increment) + |
2642 | Vector3.new(-1,-2,increment) | |
2643 | ||
2644 | RightArm.BrickColor = BrickColor.new'Bright blue' | |
2645 | LeftArm.BrickColor = BrickColor.new'Bright blue' | |
2646 | RightLeg.BrickColor = BrickColor.new'Bright blue' | |
2647 | LeftLeg.BrickColor = BrickColor.new'Bright blue' | |
2648 | Torso.BrickColor = BrickColor.new'Bright blue' | |
2649 | Head.BrickColor = BrickColor.new'Bright blue' | |
2650 | ||
2651 | swait() | |
2652 | sine = sine + change | |
2653 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2654 | local velderp = root.Velocity.y | |
2655 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
2656 | if equipped == true or equipped == false then | |
2657 | if attack == false then | |
2658 | idle = idle + 1 | |
2659 | else | |
2660 | idle = 0 | |
2661 | end | |
2662 | if 1 < root.Velocity.y and hitfloor == nil then | |
2663 | Anim = "Jump" | |
2664 | if attack == false then | |
2665 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2666 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2667 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2668 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2669 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
2670 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
2671 | end | |
2672 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
2673 | Anim = "Fall" | |
2674 | if attack == false then | |
2675 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
2676 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2677 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
2678 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
2679 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
2680 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
2681 | end | |
2682 | elseif torvel < 1 and hitfloor ~= nil then | |
2683 | Anim = "Idle" | |
2684 | change = 1 | |
2685 | if attack == false then | |
2686 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
2687 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(1 - 2.5 * Sin(sine / 19)), Rad(Mrandom(-15, 15)), Rad(-20)), 0.3) | |
2688 | if Mrandom(1,15) == 1 then | |
2689 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(-4.5 - 2.5 * Sin(sine / 7) + Mrandom(-65,65)), Rad(-4.5 - 25 * Sin(sine / 5) + Mrandom(-65,99))), 0.3) | |
2690 | end | |
2691 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.2 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
2692 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.2 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
2693 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.3 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(Mrandom(-15, 15)), Rad(20 - 4.5 * Sin(sine / 20))), 0.3) | |
2694 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.3 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(Mrandom(-15, 15)), Rad(-20 + 4.5 * Sin(sine / 20))), 0.3) | |
2695 | end | |
2696 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
2697 | Anim = "Walk" | |
2698 | change = 1 | |
2699 | if attack == false then | |
2700 | hum.WalkSpeed = 49 | |
2701 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.275 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(20-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15) | |
2702 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
2703 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
2704 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
2705 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(Mrandom(-15, 15)), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
2706 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(Mrandom(-15, 15)) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
2707 | end | |
2708 | elseif torvel >= 25 and hitfloor ~= nil then | |
2709 | Anim = "Sprint" | |
2710 | change = 1.35 | |
2711 | if attack == false then | |
2712 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.275 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(20), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15) | |
2713 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
2714 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 1.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
2715 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 1.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
2716 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(75) * Cos(sine / 7), Rad(Mrandom(-15, 15)), Rad(15 + 0.5 * Sin(sine / 12))), 0.1) | |
2717 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-75) * Cos(sine / 7), Rad(Mrandom(-15, 15)), Rad(-15 - 0.5 * Sin(sine / 12))), 0.1) | |
2718 | end | |
2719 | end | |
2720 | end | |
2721 | if 0 < #Effects then | |
2722 | for e = 1, #Effects do | |
2723 | if Effects[e] ~= nil then | |
2724 | local Thing = Effects[e] | |
2725 | if Thing ~= nil then | |
2726 | local Part = Thing[1] | |
2727 | local Mode = Thing[2] | |
2728 | local Delay = Thing[3] | |
2729 | local IncX = Thing[4] | |
2730 | local IncY = Thing[5] | |
2731 | local IncZ = Thing[6] | |
2732 | if 1 >= Thing[1].Transparency then | |
2733 | if Thing[2] == "Block1" then | |
2734 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2735 | local Mesh = Thing[1].Mesh | |
2736 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2737 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2738 | elseif Thing[2] == "Block2" then | |
2739 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
2740 | local Mesh = Thing[7] | |
2741 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2742 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2743 | elseif Thing[2] == "Block3" then | |
2744 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
2745 | local Mesh = Thing[7] | |
2746 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2747 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2748 | elseif Thing[2] == "Cylinder" then | |
2749 | local Mesh = Thing[1].Mesh | |
2750 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2751 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2752 | elseif Thing[2] == "Blood" then | |
2753 | local Mesh = Thing[7] | |
2754 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
2755 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2756 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2757 | elseif Thing[2] == "Elec" then | |
2758 | local Mesh = Thing[1].Mesh | |
2759 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2760 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2761 | elseif Thing[2] == "Disappear" then | |
2762 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2763 | elseif Thing[2] == "Shatter" then | |
2764 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2765 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2766 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2767 | Thing[6] = Thing[6] + Thing[5] | |
2768 | end | |
2769 | else | |
2770 | Part.Parent = nil | |
2771 | table.remove(Effects, e) | |
2772 | end | |
2773 | end | |
2774 | end | |
2775 | end | |
2776 | end | |
2777 | end | |
2778 | ------------------------------------------------------ |