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1-
print([[
1+
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,game,owner = owner,game
6
local RealPlayer = Player
7
do
8
	print("FE Compatibility code By retram")
9
	local rp = RealPlayer
10
	script.Parent = rp.Character
11
	
12-
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
12+
	--RemoteEvent for communicating
13
	local Event = Instance.new("RemoteEvent")
14
	Event.Name = "UserInput_Event"
15
16
	--Fake event to make stuff like Mouse.KeyDown work
17
	local function fakeEvent()
18
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
19
		t.connect = t.Connect
20
		return t
21
	end
22
23
	--Creating fake input objects with fake variables
24
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
25
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28
	end}
29
	--Merged 2 functions into one by checking amount of arguments
30
	CAS.UnbindAction = CAS.BindAction
31
32
	--This function will trigger the events that have been :Connect()'ed
33
	local function te(self,ev,...)
34
		local t = m[ev]
35
		if t and t._fakeEvent then
36
			for _,f in pairs(t.Functions) do
37
				f(...)
38
			end
39
		end
40
	end
41
	m.TrigEvent = te
42
	UIS.TrigEvent = te
43
44
	Event.OnServerEvent:Connect(function(plr,io)
45
	    if plr~=rp then return end
46
		m.Target = io.Target
47
		m.Hit = io.Hit
48
		if not io.isMouse then
49
			local b = io.UserInputState == Enum.UserInputState.Begin
50
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
51
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
52
			end
53
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
54
				return m:TrigEvent(b and "Button2Down" or "Button2Up")
55
			end
56
			for _,t in pairs(CAS.Actions) do
57
				for _,k in pairs(t.Keys) do
58
					if k==io.KeyCode then
59
						t.Function(t.Name,io.UserInputState,io)
60
					end
61
				end
62
			end
63
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
64
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
65
	    end
66
	end)
67
	Event.Parent = NLS([==[
68
	local Player = game:GetService("Players").LocalPlayer
69
	local Event = script:WaitForChild("UserInput_Event")
70
	local Mouse = Player:GetMouse()
71
	local UIS = game:GetService("UserInputService")
72
	local input = function(io,a)
73
		if a then return end
74
		--Since InputObject is a client-side instance, we create and pass table instead
75
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
76
	end
77
	UIS.InputBegan:Connect(input)
78
	UIS.InputEnded:Connect(input)
79
	local h,t
80
	--Give the server mouse data 30 times every second, but only if the values changed
81
	--If player is not moving their mouse, client won't fire events
82
	while wait(1/30) do
83
		if h~=Mouse.Hit or t~=Mouse.Target then
84
			h,t=Mouse.Hit,Mouse.Target
85
			Event:FireServer({isMouse=true,Target=t,Hit=h})
86
		end
87
	end]==],Player.Character)
88
89
	----Sandboxed game object that allows the usage of client-side methods and services
90
	--Real game object
91
	local _rg = game
92
93
	--Metatable for fake service
94
	local fsmt = {
95
		__index = function(self,k)
96
			local s = rawget(self,"_RealService")
97
			if s then
98
				return typeof(s[k])=="function"
99
				and function(_,...)return s[k](s,...)end or s[k]
100
			end
101
		end,
102
		__newindex = function(self,k,v)
103
			local s = rawget(self,"_RealService")
104
			if s then s[k]=v end
105
		end
106
	}
107
	local function FakeService(t,RealService)
108
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
109
		return setmetatable(t,fsmt)
110
	end
111
112
	--Fake game object
113
	local g = {
114
		GetService = function(self,s)
115
			return rawget(self,s) or _rg:GetService(s)
116
		end,
117
		Players = FakeService({
118
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
119
		},"Players"),
120
		UserInputService = FakeService(UIS,"UserInputService"),
121
		ContextActionService = FakeService(CAS,"ContextActionService"),
122
		RunService = FakeService({
123
			_btrs = {},
124
			RenderStepped = _rg:GetService("RunService").Heartbeat,
125
			BindToRenderStep = function(self,name,_,fun)
126
				self._btrs[name] = self.Heartbeat:Connect(fun)
127
			end,
128
			UnbindFromRenderStep = function(self,name)
129
				self._btrs[name]:Disconnect()
130
			end,
131
		},"RunService")
132
	}
133
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
134
	g.service = g.GetService
135
	FakeService(g,game)
136
	--Changing owner to fake player object to support owner:GetMouse()
137
	game,owner = g,g.Players.LocalPlayer
138
end                                                print([[
139
___________________________________
140
  
141
Kyutatsuki13's Chara script
142
Build 0002
143
Don't even mind why I did this, it was a challenge !
144
  
145
___________________________________
146
]])
147
148
149
warn("Hi Game :), "..game:GetService("Players").LocalPlayer.Name.." :)")
150
151
local p = game:GetService("Players").LocalPlayer 
152
local char = p.Character
153
local mouse = p:GetMouse()
154
local larm = char:WaitForChild("Left Arm")
155
local rarm = char:WaitForChild("Right Arm")
156
local lleg = char:WaitForChild("Left Leg")
157
local rleg = char:WaitForChild("Right Leg")
158
local hed = char:WaitForChild("Head")
159
local torso = char:WaitForChild("Torso")
160
local root = char:WaitForChild("HumanoidRootPart")
161
local hum = char:FindFirstChildOfClass("Humanoid")
162
local debris = game:GetService("Debris")
163
local input = game:GetService("UserInputService")
164
local run = game:GetService("RunService")
165
local rs = run.RenderStepped
166
local wingpose = "Idle"
167
local DebrisModel = Instance.new("Model",char)
168
DebrisModel.Name = "Debris"
169
repeat rs:wait() until p.CharacterAppearanceLoaded
170
171
noidle = false
172
shift = false
173
control = false
174
no_nosound_able = false
175
kills = 0
176
177
----------------------------------------------------------------------------
178
179
function rswait(value)
180
  if value ~= nil and value ~= 0 then
181
    for i=1,value do
182
     rs:wait()
183
    end
184
  else
185
    rs:wait()
186
  end
187
end
188
189
----------------------------------------------------------------------------
190
191
local timeposition = 0
192
193
function music(id)
194
if not torso:FindFirstChild("MusicRuin") then
195
soundz = Instance.new("Sound",torso)
196
end
197
soundz.Volume = 10
198
soundz.Name = "MusicRuin"
199
soundz.Looped = true
200
soundz.PlaybackSpeed = 1
201
soundz.SoundId = "rbxassetid://"..id
202
soundz:Stop()
203
soundz:Play()
204
if no_nosound_able == true then
205
soundz.TimePosition = timeposition
206
end
207
end
208
209
----------------------------------------------------------------------------
210
211
function lerp(a, b, t)
212
  return a + (b - a)*t
213
end
214
215
----------------------------------------------------------------------------
216
217
function Lerp(c1,c2,al)
218
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
219
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
220
  for i,v in pairs(com1) do
221
    com1[i] = v+(com2[i]-v)*al
222
  end
223
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
224
end
225
226
----------------------------------------------------------------------------
227
228
function slerp(a, b, t)
229
  dot = a:Dot(b)
230
  if dot > 0.99999 or dot < -0.99999 then
231
    return t <= 0.5 and a or b
232
  else
233
    r = math.acos(dot)
234
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
235
  end
236
end
237
238
----------------------------------------------------------------------------
239
240
function clerp(c1,c2,al)
241
242
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
243
244
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
245
246
  for i,v in pairs(com1) do
247
248
    com1[i] = lerp(v,com2[i],al)
249
250
  end
251
252
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
253
254
end
255
256
----------------------------------------------------------------------------
257
258
function findAllNearestTorso(pos,dist)
259
    local list = workspace:children()
260
    local torso = {}
261
    local temp = nil
262
    local human = nil
263
    local temp2 = nil
264
    for x = 1, #list do
265
        temp2 = list[x]
266
        if (temp2.className == "Model") and (temp2 ~= char) then
267
            temp = temp2:findFirstChild("Torso")
268
            human = temp2:findFirstChildOfClass("Humanoid")
269
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
270
                if (temp.Position - pos).magnitude < dist then
271
                    table.insert(torso,temp)
272
                    dist = (temp.Position - pos).magnitude
273
                end
274
            end
275
        end
276
    end
277
    return torso
278
end
279
280
----------------------------------------------------------------------------
281
282
function checkIfNotPlayer(model)
283
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
284
return true
285
else
286
return false
287
end
288
end
289
290
----------------------------------------------------------------------------
291
292
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
293
294
  local wld = Instance.new("Weld", wp1)
295
296
  wld.Part0 = wp0
297
298
  wld.Part1 = wp1
299
300
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
301
302
  return wld
303
304
end
305
306
function weld(model)
307
  local parts,last = {}
308
  local function scan(parent)
309
    for _,v in pairs(parent:GetChildren()) do
310
      if (v:IsA("BasePart")) then
311
        if (last) then
312
          local w = Instance.new("Weld")
313
          w.Name = ("%s_Weld"):format(v.Name)
314
          w.Part0,w.Part1 = last,v
315
          w.C0 = last.CFrame:inverse()
316
          w.C1 = v.CFrame:inverse()
317
          w.Parent = last
318
        end
319
        last = v
320
        table.insert(parts,v)
321
      end
322
      scan(v)
323
    end
324
  end
325
  scan(model)
326
  for _,v in pairs(parts) do
327
        v.Anchored = false
328
        v.Locked = true
329
        v.Anchored = false
330
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
331
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
332
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
333
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
334
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
335
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
336
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
337
  end
338
end
339
340
----------------------------------------------------------------------------
341
342
function calculate(part,asd)
343
local Head = hed
344
local RightShoulder = asd
345
local RightArm = part
346
local MousePosition = mouse.Hit.p
347
local ToMouse = (MousePosition - Head.Position).unit
348
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
349
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
350
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
351
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
352
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
353
if tostring(LateralAngle) == "-1.#IND" then
354
LateralAngle = 0
355
end
356
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
357
if LateralAngle > (math.pi / 2) then
358
LateralAngle = (math.pi / 2)
359
local Torso = root
360
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
361
if Point.Z > 0 then
362
if Point.X > -0 and RightArm == rarm then
363
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
364
elseif Point.X < 0 and RightArm == rarm then
365
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
366
end
367
end
368
end
369
if Cross.Y < 0 then
370
LateralAngle = -LateralAngle
371
end
372
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
373
end
374
375
----------------------------------------------------------------------------
376
377
function sound(id,position,vol,pitch,start,finish)
378
  coroutine.resume(coroutine.create(function()
379
380
  local part = Instance.new("Part",workspace)
381
  part.Position = position
382
  part.Size = Vector3.new(0,0,0)
383
  part.CanCollide = false
384
  part.Transparency = 1
385
386
  local sound = Instance.new("Sound",part)
387
388
  sound.SoundId = "rbxassetid://"..id
389
390
  repeat rs:wait() until sound.IsLoaded
391
  
392
  if vol ~= nil then
393
    sound.Volume = vol
394
  end
395
396
  if pitch ~= nil then
397
    sound.PlaybackSpeed = pitch
398
  end
399
400
  if start ~= nil then
401
    sound.TimePosition = start
402
  end
403
404
  if finish ~= nil then
405
    debris:AddItem(part,finish-start)
406
  else
407
    debris:AddItem(part,sound.TimeLength)
408
  end
409
  
410
  sound:Play()  
411
412
  return sound
413
414
  end))
415
end
416
417
----------------------------------------------------------------------------
418
419
function computeDirection(vec)
420
local lenSquared = vec.magnitude * vec.magnitude
421
local invSqrt = 1 / math.sqrt(lenSquared)
422
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
423
end
424
425
----------------------------------------------------------------------------
426
427
local shaking = 0
428
function shake(num) if num > shaking then shaking = num end end
429
game:GetService("RunService").RenderStepped:connect(function()
430
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
431
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
432
end)
433
434
plr = game:GetService("Players").LocalPlayer
435
DebrisModel = Instance.new("Model",plr.Character)
436
DebrisModel.Name = "DebrisModel"
437
438
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
439
 
440
 local part = Instance.new("Part",DebrisModel)
441
  part.Anchored = true
442
  part.CanCollide = false
443
  part.Size = Vector3.new(1,1,1)
444
  part.Transparency = transparency
445
  part.Material = material
446
  part.Color = color
447
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
448
 
449
 local partmesh = Instance.new("SpecialMesh",part)
450
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
451
  partmesh.Scale = size
452
 
453
 local pvalue = Instance.new("Vector3Value",part)
454
  pvalue.Name = "Position"
455
  pvalue.Value = part.Position
456
 
457
 local svalue = Instance.new("Vector3Value",part)
458
  svalue.Name = "Size"
459
  svalue.Value = sizechange
460
461
 local rvalue = Instance.new("Vector3Value",part)
462
  rvalue.Name = "Rotation"
463
  rvalue.Value = rotationchange
464
  
465
 local tvalue = Instance.new("NumberValue",part)
466
  tvalue.Name = "Transparency"
467
  tvalue.Value = transparencychange
468
469
 local avalue = Instance.new("NumberValue",part)
470
  avalue.Name = "Acceleration"
471
  avalue.Value = acceleration
472
 
473
 part.Name = "EFFECT"
474
 
475
 return part
476
477
end
478
479
game:GetService("RunService").RenderStepped:connect(function()
480
481
482
 if not plr.Character:FindFirstChild("DebrisModel") then
483
  DebrisModel = Instance.new("Model",plr.Character)
484
  DebrisModel.Name = "DebrisModel"
485
 end
486
487
 for i,v in pairs(DebrisModel:GetChildren()) do
488
  if v:IsA("BasePart") and v.Name == "EFFECT" then
489
   local pvalue = v:FindFirstChild("Position").Value
490
   local svalue = v:FindFirstChild("Size").Value
491
   local rvalue = v:FindFirstChild("Rotation").Value
492
   local tvalue = v:FindFirstChild("Transparency").Value
493
   local avalue = v:FindFirstChild("Acceleration").Value
494
   local mesh = v:FindFirstChild("Mesh")
495
   mesh.Scale = mesh.Scale + svalue
496
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
497
   v.Transparency = v.Transparency + tvalue
498
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
499
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
500
     v:Destroy()
501
   end
502
  end
503
 end
504
505
506
end)
507
508
----------------------------------------------------------------------------
509
skin_color = BrickColor.new("Light orange")
510
p:ClearCharacterAppearance()
511
--hed:WaitForChild("face"):Destroy()
512
513
----------------------------------------------------------------------------
514
music(540857600)
515
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
516
517
local size = 1
518
519
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
520
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
521
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
522
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
523
newWeld(torso, hed, 0, 1.5*size, 0)
524
newWeld(torso, lleg, -0.5*size, -1, 0)
525
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
526
newWeld(torso, rleg, 0.5*size, -1*size, 0)
527
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
528
newWeld(root, torso, 0, -1*size, 0)
529
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
530
531
emitters={}
532
for i,v in pairs(char:GetChildren()) do
533
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
534
local emitter = Instance.new("ParticleEmitter",v)
535
emitter.LightEmission = 1
536
emitter.Transparency = NumberSequence.new(0.95,1)
537
emitter.Size = NumberSequence.new(2,5)
538
emitter.SpreadAngle = Vector2.new(360,360)
539
emitter.Speed = NumberRange.new(1)
540
emitter.Lifetime = NumberRange.new(0.75)
541
emitter.Texture = "rbxassetid://133619974"
542
emitter.Rate = 20
543
emitter.Color = ColorSequence.new(Color3.new(1,0,0))
544
emitter.LockedToPart = true
545
table.insert(emitters,emitter)
546
end
547
end
548
----------------------------------------------------------------------------------------
549
hair = Instance.new("Part",char)
550
hair.Color = Color3.fromRGB(30,10,0)
551
hair.CanCollide = false
552
meshhair = Instance.new("SpecialMesh",hair)
553
meshhair.MeshId = "rbxassetid://431809364"
554
meshhair.Scale = Vector3.new(1,1,1)*1.1
555
newWeld(hed,hair,0,0.22,0)
556
557
Model0 = Instance.new("Model")
558
Part1 = Instance.new("Part")
559
Part2 = Instance.new("Part")
560
Part3 = Instance.new("Part")
561
Part4 = Instance.new("Part")
562
Part5 = Instance.new("Part")
563
Part6 = Instance.new("Part")
564
Part7 = Instance.new("Part")
565
Model0.Parent = char
566
Part1.Parent = Model0
567
Part1.Anchored = true
568
Part1.CanCollide = false
569
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
570
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
571
Part1.BottomSurface = Enum.SurfaceType.Smooth
572
Part1.TopSurface = Enum.SurfaceType.Smooth
573
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
574
Part1.Color = Color3.new(0, 1, 0)
575
Part2.Parent = Model0
576
Part2.Anchored = true
577
Part2.CanCollide = false
578
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
579
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
580
Part2.BottomSurface = Enum.SurfaceType.Smooth
581
Part2.TopSurface = Enum.SurfaceType.Smooth
582
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
583
Part2.Color = Color3.new(0, 1, 0)
584
Part3.Parent = Model0
585
Part3.Anchored = true
586
Part3.CanCollide = false
587
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
588
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
589
Part3.BottomSurface = Enum.SurfaceType.Smooth
590
Part3.TopSurface = Enum.SurfaceType.Smooth
591
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
592
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
593
Part4.Parent = Model0
594
Part4.Anchored = true
595
Part4.CanCollide = false
596
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
597
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
598
Part4.BottomSurface = Enum.SurfaceType.Smooth
599
Part4.TopSurface = Enum.SurfaceType.Smooth
600
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
601
Part4.Color = Color3.new(0, 1, 0)
602
Part5.Parent = Model0
603
Part5.Anchored = true
604
Part5.CanCollide = false
605
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
606
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
607
Part5.BottomSurface = Enum.SurfaceType.Smooth
608
Part5.TopSurface = Enum.SurfaceType.Smooth
609
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
610
Part5.Color = Color3.new(0, 1, 0)
611
Part6.Name = "asd"
612
Part6.Parent = Model0
613
Part6.Transparency = 1
614
Part6.Anchored = true
615
Part6.CanCollide = false
616
Part6.Size = Vector3.new(2, 2, 1)
617
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
618
Part6.BottomSurface = Enum.SurfaceType.Smooth
619
Part6.TopSurface = Enum.SurfaceType.Smooth
620
Part6.Position = Vector3.new(87.5, 18, 83.5)
621
Part7.Parent = Model0
622
Part7.Anchored = true
623
Part7.CanCollide = false
624
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
625
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
626
Part7.BottomSurface = Enum.SurfaceType.Smooth
627
Part7.TopSurface = Enum.SurfaceType.Smooth
628
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
629
Part7.Color = Color3.new(0, 1, 0)
630
weld(Model0)
631
newWeld(torso,Model0.asd)
632
633
Model0 = Instance.new("Model")
634
Part1 = Instance.new("Part")
635
Part2 = Instance.new("Part")
636
Model0.Parent = char
637
Part1.Parent = Model0
638
Part1.Anchored = true
639
Part1.CanCollide = false
640
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
641
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
642
Part1.BottomSurface = Enum.SurfaceType.Smooth
643
Part1.TopSurface = Enum.SurfaceType.Smooth
644
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
645
Part1.Color = Color3.new(0, 1, 0)
646
Part2.Name = "asd"
647
Part2.Parent = Model0
648
Part2.Transparency = 1
649
Part2.Anchored = true
650
Part2.CanCollide = false
651
Part2.Size = Vector3.new(1, 2, 1)
652
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
653
Part2.BottomSurface = Enum.SurfaceType.Smooth
654
Part2.TopSurface = Enum.SurfaceType.Smooth
655
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
656
weld(Model0)
657
Model1=Model0:Clone()
658
Model1.Parent=char
659
newWeld(larm,Model0.asd,0,0,0)
660
newWeld(rarm,Model1.asd,0,0,0)
661
662
Model0 = Instance.new("Model")
663
Part1 = Instance.new("Part")
664
Part2 = Instance.new("Part")
665
Part3 = Instance.new("Part")
666
Model0.Parent = char
667
Part1.Parent = Model0
668
Part1.Anchored = true
669
Part1.CanCollide = false
670
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
671
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
672
Part1.BottomSurface = Enum.SurfaceType.Smooth
673
Part1.TopSurface = Enum.SurfaceType.Smooth
674
Part1.Position = Vector3.new(28, 17.125, 83.5)
675
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
676
Part2.Parent = Model0
677
Part2.Anchored = true
678
Part2.CanCollide = false
679
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
680
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
681
Part2.BottomSurface = Enum.SurfaceType.Smooth
682
Part2.TopSurface = Enum.SurfaceType.Smooth
683
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
684
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
685
Part3.Name = "asd"
686
Part3.Parent = Model0
687
Part3.Transparency = 1
688
Part3.Anchored = true
689
Part3.CanCollide = false
690
Part3.Size = Vector3.new(1, 2, 1)
691
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
692
Part3.BottomSurface = Enum.SurfaceType.Smooth
693
Part3.TopSurface = Enum.SurfaceType.Smooth
694
Part3.Position = Vector3.new(28, 18, 83.5)
695
weld(Model0)
696
Model1=Model0:Clone()
697
Model1.Parent=char
698
newWeld(lleg,Model0.asd,0,0,0)
699
newWeld(rleg,Model1.asd,0,0,0)
700
701
----------------------------------------------------------------------------
702
HitBox = Instance.new("Part",DebrisModel)
703
HitBox.Size = Vector3.new(0.5,0.5,2.45)
704
HitBox.CanCollide = false
705
HitBox:BreakJoints()
706
HitBox.Transparency = 1
707
newWeld(rarm,HitBox,0,-0.95,-1.9)
708
atch0 = Instance.new("Attachment",HitBox)
709
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
710
atch1 = Instance.new("Attachment",HitBox)
711
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
712
trail = Instance.new("Trail",HitBox)
713
trail.Attachment0 = atch0
714
trail.Attachment1 = atch1
715
trail.Lifetime = 0.2
716
trail.Enabled = true
717
trail.LightEmission = 1
718
trail.LightInfluence = 0
719
trail.Color = ColorSequence.new(Color3.new(1,0,0))
720
trail.Transparency = NumberSequence.new(0,1)
721
722
function ded(model)
723
kills = kills + 1
724
model.Archivable = true
725
model.Head:ClearAllChildren()
726
local clone = model:Clone()
727
clone.Parent = workspace
728
clone.Name = "DED"
729
model:Destroy()
730
clone:FindFirstChildOfClass("Humanoid"):Destroy()
731
local emitters={}
732
for i,v in pairs(clone:GetChildren()) do
733
if v:IsA("Accoutrement") then
734
v:Destroy()
735
end
736
if v:IsA("Part") then
737
v.Anchored = true
738
v.CanCollide = false
739
v.Transparency = 1
740
local emitter = Instance.new("ParticleEmitter",v)
741
emitter.LightEmission = 1
742
emitter.Transparency = NumberSequence.new(0,1)
743
emitter.Size = NumberSequence.new(0,0.8)
744
emitter.SpreadAngle = Vector2.new(360,360)
745
emitter.Speed = NumberRange.new(0.5)
746
emitter.Lifetime = NumberRange.new(0.75)
747
emitter.Texture = "rbxassetid://744949545"
748
emitter.Rate = 20
749
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
750
emitter.LockedToPart = false
751
table.insert(emitters,emitter)
752
end
753
end
754
delay(1, function()
755
sound(427025525,clone.Head.Position,10,1)
756
for i,v in pairs(emitters) do
757
v.Speed = NumberRange.new(4)
758
v.Acceleration = Vector3.new(0,10,0)
759
delay(0.5, function()
760
v.Enabled = false
761
debris:AddItem(clone,0.75)
762
end)
763
end
764
end)
765
end
766
767
local alreadytouched = {}
768
HitBox.Touched:connect(function(ht)
769
coroutine.resume(coroutine.create(function()
770
local hit = ht.Parent
771
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
772
local hurt = true
773
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
774
if hurt == true then
775
table.insert(alreadytouched,hit)
776
sound(388826051,ht.Position,10,1)
777
ded(hit)
778
end
779
end
780
end))
781
end)
782
783
function createknife()
784
Model0 = Instance.new("Model")
785
Part1 = Instance.new("Part")
786
BlockMesh2 = Instance.new("BlockMesh")
787
Part3 = Instance.new("Part")
788
BlockMesh4 = Instance.new("BlockMesh")
789
Part5 = Instance.new("Part")
790
Part6 = Instance.new("Part")
791
BlockMesh7 = Instance.new("BlockMesh")
792
Part8 = Instance.new("Part")
793
Part9 = Instance.new("Part")
794
Part10 = Instance.new("Part")
795
SpecialMesh11 = Instance.new("SpecialMesh")
796
Part12 = Instance.new("Part")
797
Model0.Parent = char
798
Part1.Parent = Model0
799
Part1.Anchored = true
800
Part1.CanCollide = false
801
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
802
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
803
Part1.BottomSurface = Enum.SurfaceType.Smooth
804
Part1.TopSurface = Enum.SurfaceType.Smooth
805
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
806
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
807
BlockMesh2.Parent = Part1
808
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
809
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
810
Part3.Parent = Model0
811
Part3.Anchored = true
812
Part3.CanCollide = false
813
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
814
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
815
Part3.BottomSurface = Enum.SurfaceType.Smooth
816
Part3.TopSurface = Enum.SurfaceType.Smooth
817
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
818
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
819
BlockMesh4.Parent = Part3
820
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
821
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
822
Part5.Parent = Model0
823
Part5.Anchored = true
824
Part5.CanCollide = false
825
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
826
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
827
Part5.BottomSurface = Enum.SurfaceType.Smooth
828
Part5.TopSurface = Enum.SurfaceType.Smooth
829
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
830
Part5.Color = Color3.new(1, 0, 0)
831
Part6.Parent = Model0
832
Part6.Anchored = true
833
Part6.CanCollide = false
834
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
835
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
836
Part6.BottomSurface = Enum.SurfaceType.Smooth
837
Part6.TopSurface = Enum.SurfaceType.Smooth
838
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
839
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
840
BlockMesh7.Parent = Part6
841
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
842
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
843
Part8.Name = "asd"
844
Part8.Parent = Model0
845
Part8.Anchored = true
846
Part8.CanCollide = false
847
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
848
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
849
Part8.BottomSurface = Enum.SurfaceType.Smooth
850
Part8.TopSurface = Enum.SurfaceType.Smooth
851
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
852
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
853
Part9.Parent = Model0
854
Part9.Anchored = true
855
Part9.CanCollide = false
856
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
857
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
858
Part9.BottomSurface = Enum.SurfaceType.Smooth
859
Part9.TopSurface = Enum.SurfaceType.Smooth
860
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
861
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
862
Part10.Parent = Model0
863
Part10.Rotation = Vector3.new(0, 0, 180)
864
Part10.Anchored = true
865
Part10.CanCollide = false
866
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
867
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
868
Part10.BottomSurface = Enum.SurfaceType.Smooth
869
Part10.TopSurface = Enum.SurfaceType.Smooth
870
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
871
Part10.Color = Color3.new(1, 0, 0)
872
SpecialMesh11.Parent = Part10
873
SpecialMesh11.MeshType = Enum.MeshType.Wedge
874
Part12.Parent = Model0
875
Part12.Anchored = true
876
Part12.CanCollide = false
877
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
878
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
879
Part12.BottomSurface = Enum.SurfaceType.Smooth
880
Part12.TopSurface = Enum.SurfaceType.Smooth
881
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
882
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
883
weld(Model0)
884
for i,v in pairs(Model0:GetChildren()) do
885
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
886
v.Material = Enum.Material.Neon
887
end
888
end
889
return Model0
890
end
891
892
knife = createknife()
893
newWeld(rarm,knife.asd,0,-1,0)
894
895
----------------------------------------------------------------------------------------
896
897
function createpistol()
898
Model0 = Instance.new("Model")
899
Part1 = Instance.new("Part")
900
BlockMesh2 = Instance.new("BlockMesh")
901
Part3 = Instance.new("Part")
902
Part4 = Instance.new("Part")
903
Part5 = Instance.new("Part")
904
Part6 = Instance.new("Part")
905
Part7 = Instance.new("Part")
906
Part8 = Instance.new("Part")
907
Part9 = Instance.new("Part")
908
Part10 = Instance.new("Part")
909
Part11 = Instance.new("Part")
910
Part12 = Instance.new("Part")
911
Part13 = Instance.new("Part")
912
Part14 = Instance.new("Part")
913
Part15 = Instance.new("Part")
914
Part16 = Instance.new("Part")
915
Part17 = Instance.new("Part")
916
Part18 = Instance.new("Part")
917
Part19 = Instance.new("Part")
918
Model0.Name = "Pistol"
919
Model0.Parent = char
920
Part1.Name = "ShootPos"
921
Part1.Parent = Model0
922
Part1.BrickColor = BrickColor.new("Really black")
923
Part1.Anchored = true
924
Part1.CanCollide = false
925
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
926
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
927
Part1.BottomSurface = Enum.SurfaceType.Smooth
928
Part1.TopSurface = Enum.SurfaceType.Smooth
929
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
930
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
931
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
932
BlockMesh2.Parent = Part1
933
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
934
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
935
Part3.Parent = Model0
936
Part3.BrickColor = BrickColor.new("Pearl")
937
Part3.Anchored = true
938
Part3.CanCollide = false
939
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
940
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
941
Part3.BottomSurface = Enum.SurfaceType.Smooth
942
Part3.TopSurface = Enum.SurfaceType.Smooth
943
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
944
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
945
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
946
Part4.Parent = Model0
947
Part4.BrickColor = BrickColor.new("Pearl")
948
Part4.Anchored = true
949
Part4.CanCollide = false
950
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
951
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
952
Part4.BottomSurface = Enum.SurfaceType.Smooth
953
Part4.TopSurface = Enum.SurfaceType.Smooth
954
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
955
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
956
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
957
Part5.Parent = Model0
958
Part5.BrickColor = BrickColor.new("Pearl")
959
Part5.Rotation = Vector3.new(15, 0, 0)
960
Part5.Anchored = true
961
Part5.CanCollide = false
962
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
963
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
964
Part5.BottomSurface = Enum.SurfaceType.Smooth
965
Part5.TopSurface = Enum.SurfaceType.Smooth
966
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
967
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
968
Part5.Orientation = Vector3.new(15, 0, 0)
969
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
970
Part6.Parent = Model0
971
Part6.BrickColor = BrickColor.new("Pearl")
972
Part6.Anchored = true
973
Part6.CanCollide = false
974
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
975
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
976
Part6.BottomSurface = Enum.SurfaceType.Smooth
977
Part6.TopSurface = Enum.SurfaceType.Smooth
978
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
979
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
980
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
981
Part7.Parent = Model0
982
Part7.BrickColor = BrickColor.new("Pearl")
983
Part7.Anchored = true
984
Part7.CanCollide = false
985
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
986
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
987
Part7.BottomSurface = Enum.SurfaceType.Smooth
988
Part7.TopSurface = Enum.SurfaceType.Smooth
989
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
990
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
991
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
992
Part8.Parent = Model0
993
Part8.BrickColor = BrickColor.new("Black")
994
Part8.Rotation = Vector3.new(-15, 0, 0)
995
Part8.Anchored = true
996
Part8.CanCollide = false
997
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
998
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
999
Part8.BottomSurface = Enum.SurfaceType.Smooth
1000
Part8.TopSurface = Enum.SurfaceType.Smooth
1001
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1002
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
1003
Part8.Orientation = Vector3.new(-15, 0, 0)
1004
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1005
Part9.Parent = Model0
1006
Part9.BrickColor = BrickColor.new("Pearl")
1007
Part9.Anchored = true
1008
Part9.CanCollide = false
1009
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
1010
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1011
Part9.BottomSurface = Enum.SurfaceType.Smooth
1012
Part9.TopSurface = Enum.SurfaceType.Smooth
1013
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
1014
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
1015
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
1016
Part10.Parent = Model0
1017
Part10.BrickColor = BrickColor.new("Pearl")
1018
Part10.Anchored = true
1019
Part10.CanCollide = false
1020
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1021
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1022
Part10.BottomSurface = Enum.SurfaceType.Smooth
1023
Part10.TopSurface = Enum.SurfaceType.Smooth
1024
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
1025
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
1026
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
1027
Part11.Parent = Model0
1028
Part11.BrickColor = BrickColor.new("Pearl")
1029
Part11.Anchored = true
1030
Part11.CanCollide = false
1031
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
1032
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1033
Part11.BottomSurface = Enum.SurfaceType.Smooth
1034
Part11.TopSurface = Enum.SurfaceType.Smooth
1035
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
1036
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
1037
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
1038
Part12.Parent = Model0
1039
Part12.BrickColor = BrickColor.new("Pearl")
1040
Part12.Rotation = Vector3.new(-30, 0, 0)
1041
Part12.Anchored = true
1042
Part12.CanCollide = false
1043
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
1044
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
1045
Part12.BottomSurface = Enum.SurfaceType.Smooth
1046
Part12.TopSurface = Enum.SurfaceType.Smooth
1047
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1048
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
1049
Part12.Orientation = Vector3.new(-30, 0, 0)
1050
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1051
Part13.Parent = Model0
1052
Part13.BrickColor = BrickColor.new("Pearl")
1053
Part13.Anchored = true
1054
Part13.CanCollide = false
1055
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
1056
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1057
Part13.BottomSurface = Enum.SurfaceType.Smooth
1058
Part13.TopSurface = Enum.SurfaceType.Smooth
1059
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1060
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
1061
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1062
Part14.Parent = Model0
1063
Part14.BrickColor = BrickColor.new("Pearl")
1064
Part14.Rotation = Vector3.new(-30, 0, 0)
1065
Part14.Anchored = true
1066
Part14.CanCollide = false
1067
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
1068
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
1069
Part14.BottomSurface = Enum.SurfaceType.Smooth
1070
Part14.TopSurface = Enum.SurfaceType.Smooth
1071
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1072
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
1073
Part14.Orientation = Vector3.new(-30, 0, 0)
1074
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1075
Part15.Parent = Model0
1076
Part15.BrickColor = BrickColor.new("White")
1077
Part15.Rotation = Vector3.new(-105, 0, 0)
1078
Part15.Anchored = true
1079
Part15.CanCollide = false
1080
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
1081
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
1082
Part15.BottomSurface = Enum.SurfaceType.Smooth
1083
Part15.TopSurface = Enum.SurfaceType.Smooth
1084
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1085
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
1086
Part15.Orientation = Vector3.new(-75, 180, 180)
1087
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1088
Part16.Name = "asd"
1089
Part16.Parent = Model0
1090
Part16.BrickColor = BrickColor.new("Pearl")
1091
Part16.Rotation = Vector3.new(-15, 0, 0)
1092
Part16.Anchored = true
1093
Part16.CanCollide = false
1094
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
1095
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1096
Part16.BottomSurface = Enum.SurfaceType.Smooth
1097
Part16.TopSurface = Enum.SurfaceType.Smooth
1098
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1099
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
1100
Part16.Orientation = Vector3.new(-15, 0, 0)
1101
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1102
Part17.Parent = Model0
1103
Part17.BrickColor = BrickColor.new("Pearl")
1104
Part17.Anchored = true
1105
Part17.CanCollide = false
1106
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
1107
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1108
Part17.BottomSurface = Enum.SurfaceType.Smooth
1109
Part17.TopSurface = Enum.SurfaceType.Smooth
1110
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1111
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
1112
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1113
Part18.Parent = Model0
1114
Part18.BrickColor = BrickColor.new("Pearl")
1115
Part18.Anchored = true
1116
Part18.CanCollide = false
1117
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1118
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1119
Part18.BottomSurface = Enum.SurfaceType.Smooth
1120
Part18.TopSurface = Enum.SurfaceType.Smooth
1121
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1122
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
1123
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1124
Part19.Parent = Model0
1125
Part19.BrickColor = BrickColor.new("Pearl")
1126
Part19.Anchored = true
1127
Part19.CanCollide = false
1128
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
1129
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1130
Part19.BottomSurface = Enum.SurfaceType.Smooth
1131
Part19.TopSurface = Enum.SurfaceType.Smooth
1132
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1133
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
1134
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1135
for i,v in pairs(Model0:GetChildren()) do
1136
if v:IsA("Part") then
1137
v.Color = Color3.new(1,1,0)
1138
v.Material = Enum.Material.Neon
1139
v.Transparency = 0
1140
v.CanCollide = false
1141
end
1142
end
1143
weld(Model0)
1144
return Model0
1145
end
1146
1147
mode = "determination"
1148
function justice()
1149
mode = "justice"
1150
for i=1,5 do rs:wait()
1151
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1152
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1153
end
1154
knife:Destroy()
1155
pistol = createpistol()
1156
newWeld(rarm,pistol.asd,0,-1,0)
1157
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1158
end
1159
1160
function determination()
1161
mode = "determination"
1162
for i=1,5 do rs:wait()
1163
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1164
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1165
end
1166
pistol:Destroy()
1167
knife = createknife()
1168
newWeld(rarm,knife.asd,0,-1,0)
1169
end
1170
1171
debounce = false
1172
mouse.KeyDown:connect(function(key)
1173
if debounce == false then
1174
debounce = true
1175
if key == "e" then
1176
sound(462606062,root.Position,10,1)
1177
if mode == "determination" then
1178
justice()
1179
elseif mode == "justice" then
1180
determination()
1181
end
1182
end
1183
delay(0.3,function() debounce = false end)
1184
end
1185
end)
1186
1187
----------------------------------------------------------------------------------------
1188
1189
function slash()
1190
local spd = 0.2
1191
for i=1,15 do rs:wait()
1192
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1193
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1194
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1195
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1196
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1197
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1198
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1199
end
1200
sound(357417055,root.Position,10,1)
1201
attacking = true
1202
local spd = 0.4
1203
for i=1,5 do rs:wait()
1204
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1205
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1206
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1207
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1208
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1209
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1210
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1211
end
1212
end
1213
1214
mouse.Button1Down:connect(function()
1215
if debounce == false and mode == "determination" then
1216
alreadytouched = {}
1217
noidle = true
1218
debounce = true
1219
slash()
1220
attacking = false
1221
noidle = false
1222
delay(0.05,function() debounce = false end)
1223
end
1224
end)
1225
1226
-----------------------------
1227
local jumped = false
1228
function boom()
1229
freeze = true
1230
sound(446961725,root.Position,10,1)
1231
local bg = Instance.new("BodyGyro",root)
1232
bg.Name = "lolnochara"
1233
bg.P = 10000
1234
bg.D = 100
1235
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1236
if jumped == false then
1237
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1238
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1239
else
1240
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1241
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1242
end
1243
1244
local spd = 0.2
1245
for i=1,20 do rs:wait()
1246
if jumped == false then
1247
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1248
else
1249
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1250
end
1251
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1252
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1253
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1254
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1255
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1256
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1257
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1258
end
1259
1260
bg:Destroy()
1261
1262
sound(470245800,root.Position,10,1)
1263
1264
local Part0 = Instance.new("Part",DebrisModel)
1265
Part0.Name = "Bullet"
1266
Part0.Material = Enum.Material.Neon
1267
Part0.Color = Color3.new(1,1,0)
1268
Part0.Anchored = true
1269
local mesh = Instance.new("SpecialMesh",Part0)
1270
mesh.MeshType = Enum.MeshType.Brick
1271
Part0.CanCollide = false
1272
local Position = rarm.Position
1273
local Target = mouse.Hit.p
1274
local direction = Target - Position
1275
local direction = computeDirection(direction)
1276
local ray = Ray.new(Position, (Target-Position).unit*1048)
1277
local part, endPoint = workspace:FindPartOnRay(ray, char)
1278
Part0.Size = Vector3.new(5,1,5)
1279
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1280
local pos = Position + (direction * (mesh.Scale.Y/2))
1281
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1282
local loop = nil
1283
local i = 0
1284
rs:connect(function()
1285
local lole = (i/10)
1286
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1287
Part0.Transparency = Part0.Transparency + 0.1
1288
i = i + 1
1289
if Part0.Transparency >= 1 then
1290
Part0:Destroy()
1291
end
1292
end)
1293
1294
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1295
coroutine.resume(coroutine.create(function()
1296
sound(388826051,part.Position,10,1)
1297
ded(part.Parent)
1298
end))
1299
end
1300
1301
local spd = 0.5
1302
for i=1,10 do rs:wait()
1303
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1304
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1305
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1306
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1307
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1308
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1309
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1310
end
1311
1312
freeze = false
1313
1314
end
1315
1316
mouse.Button1Down:connect(function()
1317
if debounce == false and mode == "justice" then
1318
alreadytouched = {}
1319
noidle = true
1320
debounce = true
1321
boom()
1322
attacking = false
1323
noidle = false
1324
delay(0.05,function() debounce = false end)
1325
end
1326
end)
1327
1328
----------------------------------------------------------------------------------------
1329
velocityYFall=0
1330
velocityYFall2=0
1331
velocityYFall3=0
1332
velocityYFall4=0
1333
neckrotY=0
1334
neckrotY2=0
1335
torsorotY=0
1336
torsorotY2=0
1337
torsoY=0
1338
torsoY2=0
1339
colored = 0
1340
sine = 0
1341
change=0.4
1342
movement=5
1343
timeranim=0
1344
running = false
1345
glitched = false
1346
backup = hed.Weld.C1
1347
glitchedC1 = hed.Weld.C1
1348
1349
mouse.KeyDown:connect(function(key)
1350
key = string.lower(key)
1351
if string.byte(key) == 48 then
1352
running = true
1353
local keyup = mouse.KeyUp:connect(function(key)
1354
if string.byte(key) == 48 then
1355
running = false
1356
end
1357
end)
1358
repeat rs:wait() until running == false
1359
keyup:disconnect()
1360
end
1361
end)
1362
1363
icolor=1
1364
imode=false
1365
1366
didjump = false
1367
jumppower = 0
1368
freeze = false
1369
debounceimpact = false
1370
1371
function jumpimpact()
1372
if debounceimpact == false then
1373
debounceimpact = true
1374
if jumppower < -150 then jumppower = -150 end
1375
shake(-jumppower/5)
1376
for i=1,-jumppower/20 do rs:wait()
1377
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1378
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1379
end
1380
debounceimpact = false
1381
end
1382
end
1383
1384
local sond = nil
1385
rs:connect(function()
1386
1387
if not torso:FindFirstChild("STATICSOUND") then
1388
sond=Instance.new("Sound",torso)
1389
sond.Name = "STATICSOUND"
1390
sond.SoundId = "rbxassetid://223103466"
1391
sond.Looped = true
1392
sond:Play()
1393
end
1394
1395
if icolor > 1 then
1396
imode = false
1397
elseif icolor < 0 then
1398
imode = true
1399
end
1400
1401
if imode == true then
1402
icolor = icolor + 0.01
1403
else
1404
icolor = icolor - 0.01
1405
end
1406
1407
for i,v in pairs(emitters) do
1408
v.Acceleration = root.CFrame.upVector*(666/100)
1409
end
1410
1411
if p.Character.Parent == nil then
1412
local model = Instance.new("Model")
1413
model.Name = p.Name
1414
p.Character = model
1415
for i,v in pairs(char:GetChildren()) do
1416
v.Parent = p.Character
1417
end
1418
end
1419
1420
char = p.Character
1421
if p.Character.Parent ~= workspace then
1422
p.Character.Parent = workspace
1423
end
1424
for i,v in pairs(char:GetChildren()) do
1425
if v:IsA("Accoutrement") then
1426
if v.Handle:FindFirstChild("Mesh") then
1427
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1428
v.Handle.Transparency = 0
1429
end
1430
elseif v:IsA("BasePart") then
1431
v.Anchored = false
1432
if v:FindFirstChildOfClass("BodyPosition") then
1433
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1434
end
1435
if v:FindFirstChildOfClass("BodyVelocity") then
1436
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1437
end
1438
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1439
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1440
end
1441
if v:FindFirstChild("Mesh") then
1442
v:FindFirstChild("Mesh").Offset = Vector3.new()
1443
end
1444
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1445
local force = Instance.new("Part",DebrisModel)
1446
force.Name = v.Name.."FORCEFIELD"
1447
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1448
force.CanCollide = false
1449
force.Transparency = 1
1450
newWeld(v,force,0,0,0)
1451
else
1452
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1453
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1454
end
1455
end
1456
if v.Name ~= "HumanoidRootPart" then
1457
v.Transparency = 0
1458
else
1459
v.Transparency = 1
1460
end
1461
end
1462
end
1463
1464
if mode == "determination" then
1465
trail.Enabled = true
1466
else
1467
trail.Enabled = false
1468
end
1469
1470
if freeze == false then
1471
if running == false then
1472
hum.WalkSpeed = 12*size
1473
change=0.4
1474
movement=5
1475
else
1476
hum.WalkSpeed = (666/10)*size
1477
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1478
change=1
1479
else
1480
change=0.4
1481
end
1482
movement=15
1483
end
1484
else
1485
hum.WalkSpeed = 1
1486
change=0.4
1487
movement=5
1488
end
1489
1490
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1491
velocityYFall = root.Velocity.Y/1.5
1492
else
1493
if -root.Velocity.Y/1.5 < -5 then
1494
velocityYFall = 5
1495
elseif -root.Velocity.Y/1.5 > 150 then
1496
velocityYFall = -150
1497
end
1498
end
1499
1500
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1501
velocityYFall2 = root.Velocity.Y/180
1502
else
1503
if -root.Velocity.Y/180 < 0 then
1504
velocityYFall2 = 0
1505
elseif -root.Velocity.Y/180 > 1.2 then
1506
velocityYFall2 = -1.2
1507
end
1508
end
1509
1510
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1511
velocityYFall3 = root.Velocity.Y/1.5
1512
else
1513
if -root.Velocity.Y/1.5 < -5 then
1514
velocityYFall3 = 5
1515
elseif -root.Velocity.Y/1.5 > 50 then
1516
velocityYFall3 = -50
1517
end
1518
end
1519
1520
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1521
velocityYFall4 = root.Velocity.Y/1.5
1522
else
1523
if -root.Velocity.Y/180 < -5 then
1524
velocityYFall4 = 5
1525
elseif -root.Velocity.Y/180 > 50 then
1526
velocityYFall4 = -50
1527
end
1528
end
1529
1530
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1531
neckrotY = root.RotVelocity.Y/6
1532
else
1533
if root.RotVelocity.Y/6 < -1 then
1534
neckrotY = -1
1535
elseif root.RotVelocity.Y/6 > 1 then
1536
neckrotY = 1
1537
end
1538
end
1539
1540
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1541
neckrotY2 = root.RotVelocity.Y/8
1542
else
1543
if root.RotVelocity.Y/8 < -0.6 then
1544
neckrotY2 = -0.6
1545
elseif root.RotVelocity.Y/8 > 0.6 then
1546
neckrotY2 = 0.6
1547
end
1548
end
1549
1550
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1551
torsorotY = root.RotVelocity.Y/6
1552
else
1553
if root.RotVelocity.Y/6 < -0.2 then
1554
torsorotY = -0.2
1555
elseif root.RotVelocity.Y/6 > 0.2 then
1556
torsorotY = 0.2
1557
end
1558
end
1559
1560
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1561
torsorotY2 = root.RotVelocity.Y/8
1562
else
1563
if root.RotVelocity.Y/8 < -0.2 then
1564
torsorotY2 = -0.2
1565
elseif root.RotVelocity.Y/8 > 0.2 then
1566
torsorotY2 = 0.2
1567
end
1568
end
1569
1570
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1571
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1572
1573
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1574
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1575
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1576
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1577
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1578
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1579
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1580
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1581
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1582
local part, endPoint = workspace:FindPartOnRay(ray, char)
1583
1584
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1585
1586
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1587
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1588
1589
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1590
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1591
1592
if hum.Health > 0 and noidle == false then
1593
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1594
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1595
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1596
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1597
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1598
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1599
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1600
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1601
elseif jumped == true then
1602
didjump = true
1603
jumppower = root.Velocity.Y
1604
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1605
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1606
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1607
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1608
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1609
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1610
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1611
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1612
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1613
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1614
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1615
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1616
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1617
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1618
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1619
end
1620
end
1621
if didjump == true and jumped == false and jumppower < 0 then
1622
didjump = false
1623
jumpimpact()
1624
end
1625
1626
local chance = math.random(0,10000)/100
1627
if chance <= 5 + (kills/2) then
1628
if glitched == false then
1629
backup = hed.Weld.C1
1630
end
1631
if torso:FindFirstChild("MusicRuin") then
1632
equalizer.HighGain = 0
1633
equalizer.MidGain = -20
1634
equalizer.LowGain = -80
1635
end
1636
hed.Weld.C1 = glitchedC1
1637
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
1638
hed.Color = glitch_color
1639
torso.Color = glitch_color
1640
rarm.Color = glitch_color
1641
larm.Color = glitch_color
1642
rleg.Color = glitch_color
1643
lleg.Color = glitch_color
1644
shake(5)
1645
glitched = true
1646
hed.face.Texture = "rbxassetid://435233416"
1647
sond:Resume()
1648
else
1649
if glitched == true then
1650
glitched = false
1651
hed.Weld.C1 = backup
1652
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
1653
end
1654
if torso:FindFirstChild("MusicRuin") then
1655
equalizer.HighGain = 0
1656
equalizer.MidGain = 0
1657
equalizer.LowGain = 0
1658
end
1659
hed.BrickColor = skin_color
1660
torso.BrickColor = skin_color
1661
rarm.BrickColor = skin_color
1662
larm.BrickColor = skin_color
1663
rleg.BrickColor = skin_color
1664
lleg.BrickColor = skin_color
1665
hed.face.Texture = "rbxassetid://422627909"
1666
sond:Pause()
1667
end
1668
1669
timeposition = soundz.TimePosition
1670
sine = sine + change
1671
hum.Health = math.huge
1672
hum.MaxHealth = math.huge
1673
end)