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1
--[[
2
    req list
3
   
4
    heart control (the force)
5
   
6
    teleport
7
   
8
    bone zone
9
   
10
    throw bones
11
--]]
12
 
13
local Level=0
14
local function RiseLevel(hum,dmg)
15
if tonumber(Level)then
16
if hum.Health>0 and hum.Health-dmg<=0 then Level=Level+1
17
local s=Instance.new("Sound")end--s. end
18
else warn'String is not able to level up , or having issure to level.'end
19
end
20
 
21
local Tired={n=0,m=10000,d=false}local DefAble=true
22
local p = game:service'Players'.LocalPlayer
23
local char = p.Character
24
local mouse = p:GetMouse()
25
local larm = char["Left Arm"]
26
local rarm = char["Right Arm"]
27
local lleg = char["Left Leg"]
28
local rleg = char["Right Leg"]
29
local hed = char.Head
30
local Torso = char.Torso
31
local hum = char.Humanoid
32
local cam = workspace.CurrentCamera
33
local root = char.HumanoidRootPart
34
local deb = false
35
local shot = 0
36
local potential = false
37
local debris=game:service"Debris"
38
local l = game:GetService("Lighting")
39
local rs = game:GetService("RunService").RenderStepped
40
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
41
math.randomseed(os.time())
42
for i,v in pairs(char:children()) do
43
    if v:IsA("Accessory") then
44
        v:Destroy()
45
    end
46
end
47
for i,v in pairs (hed:GetChildren()) do
48
        if v:IsA("Sound") then
49
                v:Destroy()
50
        end
51
end
52
music = Instance.new("Sound",c)
53
music2 = Instance.new("Sound",c)
54
local pl = game:service'Players'.LocalPlayer
55
local chara = pl.Character
56
local hum = chara:FindFirstChildOfClass("Humanoid")
57
hum.MaxHealth = 10000000000000
58
hum.Health = 100000000000
59
maincol = "White"
60
increment = 20
61
if 1 then
62
    local MovesGui=Instance.new("ScreenGui",p:FindFirstChildOfClass("PlayerGui"))
63
    local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
64
    Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
65
    local idk=Instance.new("TextButton",Frm)idk.Size=UDim2.new(.5,0,.1,0)idk.Position=UDim2.new(-.5,0,.8,0)
66
    idk.Text="Hide"idk.TextStrokeTransparency=0 idk.BackgroundTransparency=.5 idk.BackgroundColor3=Color3.new()
67
    idk.BorderSizePixel=0 idk.TextColor3=Color3.new(1,1,1)
68
    idk.MouseButton1Click:connect(function()Show=not Show idk.Text=Show and "Hide"or"Show"end)
69
    local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
70
    normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
71
    normal.TextXAlignment="Left"normal.TextYAlignment="Top"
72
    normal.Text=[[* Able to hold
73
! It changes function when sprint
74
----------------------------------
75
K: PAPYRUS TIME
76-
!*Q :Gaster Blaster (quick)
76+
!*Q :Bendy Blaster (quick)
77-
! E  :Gaster Blaster (high damage)
77+
! E  :Bendy Blaster (high damage)
78
T  :Teleport
79-
F  :Bone Zone
79+
F  :Ink Zone
80-
*G :Bone Throw
80+
*G :Ink Throw
81-
*C :Heart Control
81+
*C :???
82-
Shift : Sprint
82+
Shift : RUN
83
 
84
Script By PowerSans1234
85
Made By progr1717
86
:DD
87
channel: Power Sans
88
channel: Papyrus1717
89
]]
90
    spawn(function()
91
    while game:service'RunService'.RenderStepped:wait()do
92
     Frm.Position=Frm.Position:lerp(UDim2.new(not Show and 1 or .7,0,.5,0),.1)
93
    end end)
94
end
95
--------------------------------------------------------
96-
hed.face.Texture = "rbxassetid://1026543306"
96+
hed.face.Texture = "rbxassetid://829370852"
97
chara:WaitForChild"Body Colors"
98-
char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
98+
char["Body Colors"].HeadColor = BrickColor.new("Really black")
99-
char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
99+
char["Body Colors"].LeftArmColor = BrickColor.new("Really black")
100-
char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
100+
char["Body Colors"].RightArmColor = BrickColor.new("Really black")
101-
char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
101+
char["Body Colors"].TorsoColor = BrickColor.new("Really black")
102-
char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
102+
char["Body Colors"].RightLegColor = BrickColor.new("Really black")
103-
char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
103+
char["Body Colors"].LeftLegColor = BrickColor.new("Really black")
104
---------------------------------------
105
ypcall(function()
106
shirt = Instance.new("Shirt", char)
107
shirt.Name = "Shirt"
108
pants = Instance.new("Pants", char)
109
pants.Name = "Pants"
110-
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=429009258"
110+
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=891120125"
111-
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=429011265"
111+
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=833114068"
112
end)
113
--------------------------------------------------------      
114
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
115-
KG.Volume = 3
115+
KG.Volume = 6
116-
KG.SoundId = "rbxassetid://300140664"
116+
KG.SoundId = "rbxassetid://867968363"
117
KG.Looped = true
118
KG:Play()
119
 
120
--------------------------------------------------------
121
CV="Eggplant"
122
    p = game.Players.LocalPlayer
123
    char = p.Character
124
    local txt = Instance.new("BillboardGui", char)
125
    txt.Adornee = char .Head
126
    txt.Name = "_status"
127
    txt.Size = UDim2.new(2, 0, 1.2, 0)
128
    txt.StudsOffset = Vector3.new(-9, 8, 0)
129
    local text = Instance.new("TextLabel", txt)
130
    text.Size = UDim2.new(10, 0, 7, 0)
131
    text.FontSize = "Size24"
132
    text.TextScaled = true
133
    text.TextTransparency = 0
134
    text.BackgroundTransparency = 1
135
    text.TextTransparency = 0
136
    text.TextStrokeTransparency = 0
137
    text.Font = "Arcade"
138
    text.TextStrokeColor3 = Color3.new(255,255,255)
139
 
140
    v=Instance.new("Part")
141
    v.Name = "ColorBrick"
142
    v.Parent=p.Character
143
    v.FormFactor="Symmetric"
144
    v.Anchored=true
145
    v.CanCollide=false
146
    v.BottomSurface="Smooth"
147
    v.TopSurface="Smooth"
148
    v.Size=Vector3.new(10,5,3)
149
    v.Transparency=1
150
    v.CFrame=char.Torso.CFrame
151
    v.BrickColor=BrickColor.new(CV)
152
    v.Transparency=1
153-
    text.TextColor3 = Color3.new(255,0,0)
153+
    text.TextColor3 = Color3.new(0,0,0)
154
    v.Shape="Block"
155
    wait()
156-
    text.Text = "WOW ITS HUMAN SANS!!!!!!!!!!"
156+
    text.Text = "why u back???"
157
    wait(2)
158-
    text.Text = ">:( NOW COME TO HAVE HUMAN!"
158+
    text.Text = "heheheheheh start fight? right?"
159
    wait(2)
160-
    text.Text = "Hey Human Let's FIGHT"
160+
    text.Text = "HEH"
161
    wait(2)
162-
    text.Text = "1 hour later";
162+
    text.Text = "okay my inks give kill your";
163
        wait(3)
164-
        text.Text = "WOW YOU MY FRIEND"
164+
        text.Text = "Start?"
165
        wait(3)
166-
        text.Text = "human you want again fight BUT PAPYRUS TIME!"
166+
        text.Text = "Okay"
167
        wait(3)
168-
        text.Text = "OKAY START"
168+
        text.Text = "you told kill my bendy pap"
169
        wait(6)
170-
        text.TextColor3 = Color3.new(255,0,0)  
170+
        text.TextColor3 = Color3.new(0,0,0)  
171-
        spawn(function()while wait()do text.Text = "Papyrus LV"..tostring(Level)end end)
171+
        spawn(function()while wait()do text.Text = "Bendy Sans LV"..tostring(Level)end end)
172-
        hed.face.Texture = "rbxassetid://1026543306"
172+
        hed.face.Texture = "rbxassetid://829370852"
173
--------------------------------------------------------  
174
        pls = game:GetService'Players'
175
     rs = game:GetService'RunService'
176
     uinps = game:GetService'UserInputService'
177
     lp = pls.LocalPlayer
178
        mouse = lp:GetMouse()
179
        c = lp.Character
180
        human = c.Humanoid
181
        human.MaxHealth = 1/0
182
        wait()
183
        human.Health = 0/0
184
        c.Health:Destroy()
185
--------------------------------------------------------
186
        Debounces = {
187
                AnimationCycles = 0;
188
                FPS = 0;
189
                scalingDamage = false;
190
                damageLevel = 0;
191
                attackNumber = 0;
192
                isAttacking = false;
193
                isMoving = false;
194
                isSprinting = false;
195
                isBoosting = false;
196
                isPassive = false;
197
                isTyping = false;
198
        }
199
 
200
--------------------------------------------------------
201
 
202
        numLerp = function(start, goal, alpha)
203
                return(((goal - start) * alpha) + start)
204
        end
205
 
206
        CFrameZero = function()
207
                return CFrame.new(Vector3.new())
208
        end
209
 
210
        rad = function(value)
211
                return math.rad(value)
212
        end
213
 
214
        CFAngles = function(Vector)
215
                return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
216
        end
217
 
218
--------------------------------------------------------
219
 
220
        AnimStat = {
221
                lerpSpeed = .2;
222
                lerpSpeed2 = .35;
223
                lerpTween = 0;
224
        }
225
 
226
        Joints = {
227
                c.HumanoidRootPart.RootJoint;
228
                c.Torso.Neck;
229
                c.Torso['Left Shoulder'];
230
             c.Torso['Right Shoulder'];
231
             c.Torso['Left Hip'];
232
             c.Torso['Right Hip'];
233
     }
234
 
235
        JointTargets = {
236
                CFrameZero();
237
                CFrameZero();
238
                CFrameZero();
239
                CFrameZero();
240
                CFrameZero();
241
                CFrameZero();
242
        }
243
 
244
--------------------------------------------------------
245
 
246
        BodyColors = {
247-
                HeadColor = BrickColor.new("Institutional white");
247+
                HeadColor = BrickColor.new("Really black");
248-
                LeftArmColor = BrickColor.new("Institutional white");
248+
                LeftArmColor = BrickColor.new("Really black");
249-
                RightArmColor = BrickColor.new("Institutional white");
249+
                RightArmColor = BrickColor.new("Really black");
250-
                LeftLegColor = BrickColor.new("Institutional white");
250+
                LeftLegColor = BrickColor.new("Really black");
251-
                RightLegColor = BrickColor.new("Institutional white");
251+
                RightLegColor = BrickColor.new("Really black");
252-
                TorsoColor = BrickColor.new("Mid gray");
252+
                TorsoColor = BrickColor.new("Really black");
253
        }
254
 
255
        Customs = {
256-
                Face = "http://www.roblox.com/asset/?id=871052201";
256+
                Face = "http://www.roblox.com/asset/?id=829370857";
257-
                Shirt = "http://www.roblox.com/asset/?id=357134155";
257+
                Shirt = "http://www.roblox.com/asset/?id=891120125";
258-
                Pants = "http://www.roblox.com/asset/?id=343128366";
258+
                Pants = "http://www.roblox.com/asset/?id=833114068";
259
        }
260
 
261
--------------------------------------------------------
262
 
263
        prepareCharacter = function()
264
                local transPoints = {
265
                        NumberSequenceKeypoint.new(0,.819,.0375),
266
                        NumberSequenceKeypoint.new(.207,.594,.0187),
267
                        NumberSequenceKeypoint.new(.4,.55,.031),
268
                        NumberSequenceKeypoint.new(.57,.619,.05),
269
                        NumberSequenceKeypoint.new(.76,.8,.0375),
270
                        NumberSequenceKeypoint.new(1,1,0),
271
                }
272
                local sizePoints = {
273
                        NumberSequenceKeypoint.new(0,.687,0),
274
                        NumberSequenceKeypoint.new(.111,.875,0),
275
                        NumberSequenceKeypoint.new(.327,1.19,0),
276
                        NumberSequenceKeypoint.new(.646,1.56,0),
277
                        NumberSequenceKeypoint.new(.805,1.37,0),
278
                        NumberSequenceKeypoint.new(.905,1.06,0),
279
                        NumberSequenceKeypoint.new(.968,.938,0),
280
                        NumberSequenceKeypoint.new(.984,1.13,0),
281
                        NumberSequenceKeypoint.new(1,1.62,0),
282
                }
283
                local Size = NumberSequence.new(sizePoints)
284
                local Transparency = NumberSequence.new(transPoints)
285
                rayModel = Instance.new("Model",c)
286
                efcModel = Instance.new("Model",c)
287
                efxBlock = Instance.new("Part",c)
288-
                efxBlock.BrickColor = BrickColor.new("Bright violet")
288+
                efxBlock.BrickColor = BrickColor.new("Really red")
289
                efxBlock.Material = "Neon"
290
                efxBlock.FormFactor = "Custom"
291
                efxBlock.Transparency = .3
292
                efxBlock.Size = Vector3.new(.3,.3,.3)
293
                local mesh = Instance.new("SpecialMesh",efxBlock)
294
                mesh.MeshType = Enum.MeshType.Sphere
295
                mesh.Scale = Vector3.new(1,1,1)
296
                light = Instance.new("PointLight",c.Head)
297
                light.Range = 10
298-
                light.Color = Color3.new(0,200/255,1)
298+
                light.Color = Color3.new(1,0/0,0)
299
                light.Shadows = false
300
                local particles = Instance.new("ParticleEmitter",efxBlock)
301-
                particles.Color = ColorSequence.new(Color3.fromRGB(255,0,0))
301+
                particles.Color = ColorSequence.new(Color3.fromRGB(1,0,0))
302
                particles.LightEmission = .5
303
                particles.Size = Size
304
                particles.Name = "Fire"
305
                particles.Transparency = Transparency
306
                particles.LockedToPart = true
307
                particles.VelocityInheritance = .5
308
                particles.LockedToPart = true
309
                particles.Rate = 70
310-
                particles.Texture = "rbxassetid://170478388"
310+
                particles.Texture = "rbxassetid://224413104"
311
                particles.Lifetime = NumberRange.new(2,2)
312
                particles.RotSpeed = NumberRange.new(100,100)
313
                particles.Speed = NumberRange.new(7,7)
314
                script.Parent = efxBlock
315
                fire = particles
316
                local offset = Vector3.new(-0.11, .23, -0.5)
317
                local weld = Instance.new("Weld",c.Head)
318
                weld.Part0 = c.Head
319
                weld.Part1 = efxBlock
320
                weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
321
                efxBlock.Parent = c
322
                music.SoundId = "rbxassetid://316012176"
323
                music.Looped = true
324
                music.Volume = 0
325
                fight = music
326
                music2.SoundId = "rbxassetid://316014309"
327
                music2.Looped = true
328
                music2.Volume = 0
329
                sans = music2
330
                pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
331
                pointGyro.P = 1e7
332
                pointGyro.D = 1e3
333
                pointGyro.MaxTorque = Vector3.new(0,1e7,0)
334
                animator = c.Humanoid:FindFirstChild("Animator")
335
                if animator then
336
                        animator:Destroy()
337
                end
338
                c.Torso.roblox:Destroy()
339
                for i,v in pairs (c.Head:children()) do
340
                        if v.ClassName == "Sound" then
341
                                v:Destroy()
342
                        end
343
                end
344
                for i = 1,#Joints do
345
                        Joints[i].C1 = CFrame.new(Vector3.new())
346
                end
347
                human.WalkSpeed = 0
348
                human.JumpPower = 0
349
        end
350
 
351
        uinps.InputBegan:connect(function(InputObject)
352
                if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
353
                        Debounces.isPassive = not Debounces.isPassive
354
                end
355
        end)
356
 
357
        setJointCFrames = function(table)
358
                for i = 1,#table do
359
                        JointTargets[i] = table[i]
360
                end
361
                AnimationCycles = 0
362
        end
363
 
364
        setLerp = function(speed)
365
                AnimStat.lerpSpeed = speed
366
        end
367
 
368
        setTween = function(tween)
369
                AnimStat.lerpTween = tween
370
        end
371
 
372
        takeDamage = function(position,damage,distance,platformStand)
373
                for i,v in pairs (pls:children()) do
374
                        if v.ClassName == "Player" and v:FindFirstChild("Character") then
375
                                local torso = v.Character:FindFirstChild("Torso")
376
                                if torso and (torso.Position - position).magnitude < distance then
377
                                        RiseLevel(v.Character.Humanoid,damage)
378
                                        v.Character.Humanoid:TakeDamage(damage)
379
                                        if platformStand == true then
380
                                                v.Character.PlatformStand = platformStand
381
                                        end
382
                                end
383
                        end
384
                end
385
        end
386
 
387
--------------------------------------------------------
388
 
389
        prepareCharacter()
390
 
391
--------------------------------------------------------
392
        hldng={}Player=p
393
function chatfunc(text)
394
spawn(function()local function lerp(a,b,t)return a*(1-t)+(b*t)end
395
    local rs=game:service'RunService'.RenderStepped
396
 local function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
397
    local Character=game:service'Players'.LocalPlayer.Character local RootPart=Character.HumanoidRootPart
398
 local se=Instance.new("Sound",root)se.Volume=5 se.SoundId="rbxassetid://417445954"
399
    if Character:FindFirstChild("cht")then Character.cht:Destroy()end
400
    local b=Instance.new("BillboardGui",Character)b.AlwaysOnTop=true b.Adornee=RootPart b.StudsOffsetWorldSpace=Vector3.new(0,4,0)b.Name="cht"
401
    local snum=text:len()b.Size=UDim2.new(snum/1.7,0,2,0)
402
    local texts={}
403
    for i=1,snum do
404
        texts[i]=Instance.new("TextButton",b)
405
        texts[i].Size=UDim2.new(1/snum,0,1,0)texts[i].Name=text:sub(i,i)--texts[i].TextSize=30
406
        texts[i].Text=text:sub(i,i)texts[i].Position=UDim2.new((i-1)/snum,0,.3,0)
407-
        texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(1)
407+
        texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(0)
408
        texts[i].TextStrokeTransparency=1 texts[i].Font="Cartoon"texts[i].TextScaled=1 texts[i].TextTransparency=1
409
    end
410
    local DoOpt=function(Set,Val,LerpB)for i=1,#texts do if texts[i].Parent and b.Parent then if LerpB~=nil then
411
    if typeof(texts[i][Set])=="UDim2"then texts[i][Set]=texts[i][Set]:lerp(Val,LerpB)else texts[i][Set]=lerp(texts[i][Set],Val,LerpB)end
412
    else texts[i][Set]=Val end end end end
413
    for i=1,#texts do
414
        if texts[i].Parent then
415
            texts[i].TextTransparency=0 texts[i].TextStrokeTransparency=0
416
        end
417
        if texts[i].Text~=" "then se.TimePosition=.06 se:Play()end
418
        sw(3)
419
    end
420
    sw(180)
421
    for i=1,0,-.025 do
422
        DoOpt("TextTransparency",1-i)--DoOpt("TextStrokeTransparency",1-i)
423
        sw()
424
    end
425
    b:Destroy()
426
end)
427
end Player.Chatted:connect(function(m)chatfunc(game:service'Chat':FilterStringAsync(m,Player,Player))end)
428
     mouse.KeyUp:connect(function(k)
429
            hldng[k]=nil
430
        end)
431
       
432
        local function doit()
433
            if DefAble then
434
                return
435
            else
436
                if human.Health~=human.MaxHealth then
437
                DefAble=false
438
                human:Destroy()
439
                human=Instance.new("Humanoid",chara)Instance.new("Model",human).Name="Status"
440
                human.MaxHealth=1 human.Health=1
441
                human.HealthChanged:connect(doit)
442
                root.CFrame=root.CFrame*CFrame.new(0,0,10)
443
                hldng.r=nil warn"Dodged"
444
                Tired.n=Tired.n+10
445
                end
446
            end
447
        end
448
        dodge=human.HealthChanged:connect(doit)
449
        local sw=function(n)if n then for i=1,n do rs.RenderStepped:wait()end else rs.RenderStepped:wait()end end
450
        spawn(function()
451
                local sine = 0
452
                local idk=Instance.new("ScreenGui",p:FindFirstChildOfClass'PlayerGui')
453
             local frm=Instance.new("Frame",idk)frm.BorderSizePixel=0
454
                frm.BackgroundTransparency=.5 frm.Size=UDim2.new(.4,0,.03,0)
455
                frm.Position=UDim2.new(.3,0,.7,0)
456
               
457
                local t=Instance.new("TextLabel",frm)t.Text="wait"t.BorderSizePixel=0
458-
                t.TextColor3=Color3.new(1,1,1)t.TextStrokeTransparency=0-- t.TextScaled=1
458+
                t.TextColor3=Color3.new(0,0,0)t.TextStrokeTransparency=0-- t.TextScaled=1
459
                t.BackgroundTransparency=0 t.TextXAlignment="Left" t.BackgroundColor3=Color3.new(1)
460
                while wait()do
461
                        t.Size=UDim2.new(Tired.n/Tired.m,0,1,0)
462
                        if Tired.n>=Tired.m then
463
                            Tired.n=Tired.m
464
                            Tired.d=true
465
                        end
466
                        if Tired.d then
467
                            Tired.n=Tired.n-5 DefAble=true hldng.r=nil
468
                        end t.Text=tostring(math.floor(Tired.n*10)/10).."/"..tostring(Tired.m)
469
                        if Tired.n<=0 then Tired.n=0 Tired.d=false end
470
                        if DefAble then human.MaxHealth=1 human.Health=1 human.Name="Humanoid"else
471
                        dodge:disconnect()human.MaxHealth=1 human.Health=1 dodge=human.HealthChanged:connect(doit)
472
                       
473
                        end
474
                       
475
                        if hldng.r then DefAble=false else DefAble=1 end
476
                       
477
                        pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
478
                        if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
479
                                setLerp(.1)
480
                                if Debounces.isPassive == true then --walk
481
                                        setJointCFrames({
482
                                                CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
483
                                                CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
484
                                                CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
485
                                                CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
486
                                                CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
487
                                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
488
                                        })
489
                                else
490
                                        setJointCFrames({
491
                                                CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
492
                                                CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
493
                                                CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
494
                                                CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
495
                                                CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
496
                                                CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
497
                                        })
498
                                end
499
                        elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
500
                                sine = sine + math.rad(12) --else jump
501-
                                human.WalkSpeed = 15
501+
                                human.WalkSpeed = 20
502
                                setLerp(.15)
503
                                setJointCFrames({
504
                                        CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
505
                                        CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
506
                                        CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
507
                                        CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
508
                                        CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
509
                                        CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
510
                                })
511
                        end
512
                        if Debounces.scalingDamage == true then
513
                                takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
514
                        end
515
                end
516
        end)
517
        human.Changed:connect(function(prop)
518
                if prop == "MoveDirection" then
519
                        if human.MoveDirection.magnitude > .02 then
520
                                Debounces.isMoving = true
521
                        else
522
                                Debounces.isMoving = false
523
                        end
524
                end
525
        end)
526
        local dunkedon=false
527
        mouse.KeyDown:connect(function(k)
528
            hldng[k]=true
529
            if not Debounces.isAttacking then
530
                if k=="c"and not Tired.d and Debounces.isPassive then
531
                    local GrabObj=mouse.Target
532
                    local hum=nil
533
                    if GrabObj then
534
                        if not GrabObj.Anchored then
535
                            if GrabObj.Parent then
536
                                if GrabObj.Parent:FindFirstChild'Humanoid'then
537
                                 hum=GrabObj.Parent.Humanoid
538
                                end
539
                            end
540
                            local jet=Instance.new("BodyPosition",GrabObj)
541
                            if not hum then jet.D=2000 jet.P=2000 end
542
                            while hldng.c and not Tired.d do
543
                                jet.MaxForce=Vector3.new(10,10,10)*10000000
544
                                jet.Position=mouse.Target~=nil and mouse.Hit.p or jet.Position
545
                                Tired.n=Tired.n+((not hum or hum.Health==0) and 1 or 2)
546
                                local vel=GrabObj.Velocity.x+GrabObj.Velocity.y+GrabObj.Velocity.z
547
                                if hum and vel>20 then RiseLevel(hum,vel/400)hum.Health=hum.Health-vel/400 end
548
                                sw()
549
                            end
550
                            jet:Destroy()
551
                        else
552-
                            warn'The object is anchored!'
552+
                            warn'inks'
553
                     end
554
                    end
555
                end
556
                if k=="t"and not Tired.d then -- TELEPORT
557
                    if mouse.Target then Debounces.isAttacking=true
558
                    local pos=mouse.Hit KG:Pause()
559
                    root.Anchored=1 root.CFrame=CFrame.new(9999,9999,109999)
560
                    local jam=Instance.new("ScreenGui",p:FindFirstChildOfClass("PlayerGui"))
561
                    jam.DisplayOrder=12 local j=Instance.new("Frame",jam)j.BackgroundColor3=Color3.new()
562
                    j.BorderSizePixel=0 j.Size=UDim2.new(1,0,1,0)
563
                    wait(1)Debounces.isAttacking=false KG:Resume()
564
                    root.CFrame=pos+Vector3.new(0,3,0)
565
                    jam:Destroy()root.Anchored=false
566
                    end
567
                    Tired.n=Tired.n+50
568
                end
569
                if k=="f"and not Tired.d and not dunkedon and Debounces.isPassive then
570
                    dunkedon=true local pos=mouse.Hit.p
571
                    Tired.n=Tired.n+100
572
                    local idk=Instance.new("Part",efcModel)
573
                    idk.Size=Vector3.new(2,80,80)local sp=Instance.new("SpecialMesh",idk)idk.Anchored=1 idk.CanCollide=nil
574-
                    sp.Scale=idk.Size*20 idk.Size=Vector3.new()idk.Color=Color3.new(1,.1,.1)sp.MeshType="Cylinder"
574+
                    sp.Scale=idk.Size*20 idk.Size=Vector3.new()idk.Color=Color3.new(0,.0,.0)sp.MeshType="Cylinder"
575
                    idk.Transparency=.5 idk.CFrame=CFrame.new(pos)*CFrame.Angles(0,0,math.rad(90))
576
                    idk.Material="SmoothPlastic"
577
                    idk.Transparency=.5 sw(20)idk:Destroy()
578
                    spawn(function()for i=1,300 do
579
                        local pos=CFrame.new(pos)*CFrame.Angles(0,math.rad(math.random(360)),0)*CFrame.new(0,0,math.random(380)/10)*CFrame.Angles(0,math.rad(math.random(180)),0)+Vector3.new(0,-6,0)
580
                        spawn(function()
581
                            local p=Instance.new("Part",efcModel)
582
                            p.Touched:connect(function(p)if p.Parent:FindFirstChild("Humanoid")then if p.Parent.Humanoid~=human then RiseLevel(p.Parent.Humanoid,1)p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-1 end end end)
583-
                            p.Color=Color3.new(1,1,1)p.Size=Vector3.new(10,1,10)p.CFrame=pos
583+
                            p.Color=Color3.new(0,0,0)p.Size=Vector3.new(10,1,10)p.CFrame=pos
584
                            local j=Instance.new("BodyVelocity",p)j.MaxForce=Vector3.new(1,1,1)/0 j.Velocity=Vector3.new()p.CanCollide=nil
585
                            local m=Instance.new("SpecialMesh",p)m.MeshId="rbxassetid://465130937"
586
                            m.Scale=Vector3.new(.05,.08,.05)/1.2
587
                            spawn(function()
588
                                for i=0,1,.05 do p.CFrame=p.CFrame+Vector3.new(0,.6,0)sw()end
589
                                sw(10)for i=0,1,.05 do p.Transparency=i sw()end p:Destroy()
590
                            end)
591
                        end)
592
                        sw()
593
                    end
594
                    end)
595
                    wait(5)
596
                   
597
                    dunkedon=false
598
                end
599
            end
600
            if Debounces.isPassive and k=="g"then
601
                while hldng.g and not Tired.d do
602
                    sw(10)
603
                    Tired.n=Tired.n+1
604
                    local pos=CFrame.new((root.CFrame+Vector3.new(0,4,0))*CFrame.new(math.random(-70,70)/10,math.random(-10,10)/10,math.random(-70,70)/10).p,mouse.Hit.p)
605
                    spawn(function()
606
                        local p=Instance.new("Part",efcModel)
607
                        p.Touched:connect(function(p)if p.Parent:FindFirstChild("Humanoid")then if p.Parent.Humanoid~=human then RiseLevel(p.Parent.Humanoid,1)p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-1 end end end)
608-
                        p.Color=Color3.new(1,1,1)p.Size=Vector3.new(4,4,4)p.CFrame=pos
608+
                        p.Color=Color3.new(0,0,0)p.Size=Vector3.new(4,4,4)p.CFrame=pos
609
                        local j=Instance.new("BodyVelocity",p)j.MaxForce=Vector3.new(1,1,1)/0 j.Velocity=Vector3.new()p.CanCollide=nil
610-
                        local m=Instance.new("SpecialMesh",p)m.MeshId="rbxassetid://465130937"
610+
                        local m=Instance.new("SpecialMesh",p)m.MeshId="rbxassetid://1157732424"
611
                        m.Scale=Vector3.new(.05,.08,.05)/2.5
612
                        spawn(function()
613
                            for i=0,1,.005 do p.CFrame=pos*CFrame.new(0,0,-i*300)*CFrame.Angles(math.rad(90),0,0)sw()end
614
                            sw(10)for i=0,1,.05 do p.Transparency=i sw()end p:Destroy()
615
                        end)
616
                    end)
617
                end
618
            end
619
       
620
        end)
621
        uinps.InputBegan:connect(function(InputObject)
622
                if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
623
                        Debounces.isBoosting = true
624
                        Debounces.damageLevel = 10
625
                        Debounces.scalingDamage = true
626
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
627
                        setLerp(.15)
628
                        setJointCFrames({
629
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
630
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
631
                                CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
632
                                CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
633
                                CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
634
                                CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
635
                        })
636
                        local boostSpeed = 250
637
                        local efx = Instance.new("Sound",c.Head)
638
                        efx.SoundId = "rbxassetid://357417055"
639
                        efx.Pitch = math.random(1100,1300)/1000
640
                        efx.Volume = .5
641
                        efx:Play()
642
                        spawn(function()
643
                                wait(5)
644
                                efx:Destroy()
645
                        end)
646
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
647
                        vel.P = 1e3
648
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
649
                        wait(.15)
650
                        vel.P = 1000
651
                        vel.MaxForce = Vector3.new(3000,0,3000)
652
                        vel.Velocity = Vector3.new()
653
                        wait(.3)
654
                        setLerp(.3)
655
                        setJointCFrames({
656
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
657
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
658
                                CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
659
                                CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
660
                                CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
661
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
662
                        })
663
                        wait(.2)
664
                        vel:Destroy()
665
                        Debounces.damageLevel = 0
666
                        Debounces.scalingDamage = false
667
                        Debounces.isBoosting = false
668
                end
669
        end)
670
 
671
        uinps.InputBegan:connect(function(InputObject)
672
                if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
673
                        Debounces.isBoosting = true
674
                        Debounces.damageLevel = 10
675
                        Debounces.scalingDamage = true
676
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
677
                        setLerp(.15)
678
                        setJointCFrames({
679
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
680
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
681
                                CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
682
                                CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
683
                                CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
684
                                CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
685
                        })
686
                        local boostSpeed = 250
687
                        local efx = Instance.new("Sound",c.Head)
688
                        efx.SoundId = "rbxassetid://200632875"
689
                        efx.Pitch = math.random(1100,1300)/1000
690
                        efx.Volume = .5
691
                        efx:Play()
692
                        spawn(function()
693
                                wait(5)
694
                                efx:Destroy()
695
                        end)
696
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
697
                        vel.P = 1e3
698
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
699
                        wait(.15)
700
                        vel.P = 1000
701
                        vel.MaxForce = Vector3.new(3000,0,3000)
702
                        vel.Velocity = Vector3.new()
703
                        wait(.3)
704
                        setLerp(.3)
705
                        setJointCFrames({
706
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
707
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
708
                                CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
709
                                CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
710
                                CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
711
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
712
                        })
713
                        wait(.2)
714
                        vel:Destroy()
715
                        Debounces.damageLevel = 0
716
                        Debounces.scalingDamage = false
717
                        Debounces.isBoosting = false
718
                end
719
        end)
720
 
721
        uinps.InputBegan:connect(function(InputObject)
722
                if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
723
                        Debounces.isBoosting = true
724
                        Debounces.damageLevel = 10
725
                        Debounces.scalingDamage = true
726
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
727
                        setLerp(.15)
728
                        setJointCFrames({
729
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
730
                                CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
731
                                CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
732
                                CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
733
                                CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
734
                                CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
735
                        })
736
                        local boostSpeed = 250
737
                        local efx = Instance.new("Sound",c.Head)
738
                        efx.SoundId = "rbxassetid://200632875"
739
                        efx.Pitch = math.random(1100,1300)/1000
740
                        efx.Volume = .5
741
                        efx:Play()
742
                        spawn(function()
743
                                wait(5)
744
                                efx:Destroy()
745
                        end)
746
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
747
                        vel.P = 1e3
748
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
749
                        wait(.15)
750
                        vel.P = 1000
751
                        vel.MaxForce = Vector3.new(3000,0,3000)
752
                        vel.Velocity = Vector3.new()
753
                        wait(.3)
754
                        setLerp(.3)
755
                        setJointCFrames({
756
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
757
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
758
                                CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
759
                                CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
760
                                CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
761
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
762
                        })
763
                        wait(.2)
764
                        vel:Destroy()
765
                        Debounces.damageLevel = 0
766
                        Debounces.scalingDamage = false
767
                        Debounces.isBoosting = false
768
                end
769
        end)
770
 
771
        uinps.InputBegan:connect(function(InputObject)
772
                if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
773
                        Debounces.isBoosting = true
774
                        Debounces.damageLevel = 10
775
                        Debounces.scalingDamage = true
776
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
777
                        setLerp(.15)
778
                        setJointCFrames({
779
                                CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
780
                                CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
781
                                CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
782
                                CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
783
                                CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
784
                                CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
785
                        })
786
                        local boostSpeed = 150
787
                        local boostSpeed = 250
788
                        local efx = Instance.new("Sound",c.Head)
789
                        efx.SoundId = "rbxassetid://200632875"
790
                        efx.Pitch = math.random(1100,1300)/1000
791
                        efx.Volume = .5
792
                        efx:Play()
793
                        spawn(function()
794
                                wait(5)
795
                                efx:Destroy()
796
                        end)
797
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
798
                        vel.P = 1e3
799
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
800
                        wait(.15)
801
                        vel.P = 1000
802
                        vel.MaxForce = Vector3.new(3000,0,3000)
803
                        vel.Velocity = Vector3.new()
804
                        wait(.3)
805
                        setLerp(.3)
806
                        setJointCFrames({
807
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
808
                                CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
809
                                CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
810
                                CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
811
                                CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
812
                                CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
813
                        })
814
                        wait(.2)
815
                        vel:Destroy()
816
                        Debounces.damageLevel = 0
817
                        Debounces.scalingDamage = false
818
                        Debounces.isBoosting = false
819
                end
820
        end)
821
 
822
        uinps.InputBegan:connect(function(InputObject)
823
                if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false and not Tired.d then
824
                        local isLooping = true
825
                        uinps.InputEnded:connect(function(InputObject2)
826
                                if InputObject2.KeyCode == Enum.KeyCode.Q then
827
                                        isLooping = false
828
                                end
829
                        end)
830
                        while not Tired.d do
831
                                if isLooping == false then
832
                                        break
833
                                end
834
                                Debounces.attackNumber = Debounces.attackNumber + 1
835
                                local aimPos = mouse.Hit.p
836
                                local head = Instance.new("Part",c)
837
                                head.Size = Vector3.new(12,.2,12)
838
                                head.CanCollide = false
839
                                head.Anchored = true
840
                                head.Transparency = 1
841
                                local mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxassetid://431908407"
842
                                mesh.Scale=Vector3.new(.05,.05,.05)
843
                                local decal = Instance.new("Decal",head)
844
                                decal.Texture = "rbxassetid://441975828"
845
                                if Debounces.attackNumber%2 == 1 then
846
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
847
                                else
848
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
849
                                end head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
850
                                spawn(function()
851
                                        local timer = 0
852
                                        while rs.RenderStepped:wait() do
853
                                                if timer >= 1.55 then
854
                                                        break
855
                                                end
856
                                                head.CFrame = head.CFrame * CFrame.new(0,0,-timer/10)
857
                                                timer = timer + 1/30/(Debounces.FPS/60)
858
                                        end
859
                                        head.CFrame = CFrame.new(head.CFrame.p,aimPos)
860
                                        local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
861
                                        local hit, pos = workspace:FindPartOnRay(ray,c)
862
                                        local dis = (head.CFrame.p - pos).magnitude
863
                                        local rayPart = Instance.new("Part",rayModel)
864
                                        rayPart.Material = "Neon"
865
                                        rayPart.FormFactor = "Custom"
866-
                                        rayPart.BrickColor = BrickColor.new"Royal purple"
866+
                                        rayPart.BrickColor = BrickColor.new"Really black"
867
                                        rayPart.Anchored = true
868
                                        rayPart.CanCollide = false
869
                                        rayPart.Size = Vector3.new(7,7,dis + 400)
870
                                        local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
871
                                        rayPart.CFrame = rayCFrame
872
                                        head:Destroy()
873
                                end)
874
                                wait()
875
                                local s = Instance.new("Sound",head)
876
                                s.Volume = 1
877
                                s.SoundId = "rbxassetid://332223043"
878
                                s:Play()
879
                                wait(.04)
880
                                Tired.n=Tired.n+2
881
                        end
882
                end
883
        end)
884
 
885
        uinps.InputBegan:connect(function(InputObj)
886
                if InputObj.KeyCode == Enum.KeyCode.E and not Debounces.isAttacking and not Debounces.isSprinting and Debounces.isPassive and not Debounces.isTyping and not Tired.d then
887
                        Debounces.isAttacking = true
888
                        local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
889
                        local head = Instance.new("Part",c)
890
                        head.Size = Vector3.new(18,.2,18)
891
                        head.CanCollide = false
892
                        head.Anchored = true
893
                        head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
894
                        head.Transparency = 1 head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
895
                        local mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxassetid://431908407"
896
                        mesh.Scale=Vector3.new(.1,.1,.1)
897
                        local decal = Instance.new("Decal",head)
898
                        decal.Texture = "rbxassetid://441975828"
899
                        setLerp(.1)
900
                        setJointCFrames({
901
                                CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
902
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
903
                                CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
904
                                CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
905
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
906
                                CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
907
                        })
908
                        spawn(function()
909
                                local timer = 0
910
                                while rs.RenderStepped:wait() do
911
                                        if timer >= 1.55/.8 then
912
                                                break
913
                                        end
914
                                        head.CFrame = head.CFrame * CFrame.new(0,0,-timer/10)
915
                                        timer = timer + 1/30/(Debounces.FPS/60)
916
                                end
917
                                head.CFrame = CFrame.new(head.CFrame.p,aimPos)
918
                                local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
919
                                local hit, pos = workspace:FindPartOnRay(ray,c)
920
                                local dis = (head.CFrame.p - pos).magnitude
921
                                local rayPart = Instance.new("Part",rayModel)
922
                                rayPart.Material = "Neon"
923
                                rayPart.FormFactor = "Custom"
924
                                rayPart.Name = "Punch"
925-
                                rayPart.BrickColor = BrickColor.new"Royal purple"
925+
                                rayPart.BrickColor = BrickColor.new"Really red"
926
                                rayPart.Anchored = true
927
                                rayPart.CanCollide = false
928
                                rayPart.Size = Vector3.new(28,28,dis + 400)
929
                                local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
930
                                rayPart.CFrame = rayCFrame
931
                                head:Destroy()
932
                        end)
933
                        wait()
934
                        local s = Instance.new("Sound",head)
935
                        s.Volume = 1
936
                        s.SoundId = "rbxassetid://332223043"
937
                        s.Pitch = .8
938
                        s:Play()
939
                        wait(.75)
940
                        setLerp(.17)
941
                        setJointCFrames({
942
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
943
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
944
                                CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
945
                                CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
946
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
947
                                CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
948
                        })
949
                        Tired.n=Tired.n+15
950
                        wait(.5)
951
                        Debounces.isAttacking = false
952
                end
953
        end)
954
       
955
        reflect = function(d,n)
956
                local i, n = -1 * d.unit, n.unit
957
                local dot = n:Dot(i)
958
                return 2*dot*n - i
959
        end
960
 
961
        makeReflectionBeam = function(pos,look,isCrit)
962
                local ray = Ray.new(pos,look)
963
                local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
964
                local e = Instance.new("Part",rayModel)
965
                e.Anchored = true
966
                e.CanCollide = false
967-
                e.BrickColor = BrickColor.new("Bright violet")
967+
                e.BrickColor = BrickColor.new("Really red")
968
                e.Material = "Neon"
969
                e.FormFactor = "Custom"
970
                e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
971
                if isCrit == true then
972
                        e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
973
                        e.Name = "Punch"
974
                end
975
                e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
976
                local e = Instance.new("Sound",c)
977
                if isCrit == true then
978
                        e.Volume = .5
979
                else
980
                        e.Volume = .3
981
                        e.Pitch = 1.5
982
                end
983
                e.SoundId = "rbxassetid://200632875"
984
                e:Play()
985
                spawn(function()
986
                        wait(6)
987
                        e:Destroy()
988
                end)
989
                wait(.05)
990
                if hit ~= nil then
991
                        newDir = reflect(look.unit,norm,isCrit)
992
                        makeReflectionBeam(hitpos,newDir * 999,isCrit)
993
                end
994
        end
995
 
996
        uinps.InputBegan:connect(function(InputObject)
997
                if InputObject.KeyCode == Enum.KeyCode.Q and not Debounces.isAttacking and Debounces.isSprinting and Debounces.isPassive and not Debounces.isTyping and not Tired.d then
998
                        local isLooping = true
999
                        uinps.InputEnded:connect(function(InputObject2)
1000
                                if InputObject2.KeyCode == Enum.KeyCode.Q then
1001
                                        isLooping = false
1002
                                end
1003
                        end)
1004
                        while not Tired.d do
1005
                                if isLooping == false then
1006
                                        break
1007
                                end
1008
                                Debounces.attackNumber = Debounces.attackNumber + 1
1009
                                local aimPos = mouse.Hit.p
1010
                                local head = Instance.new("Part",c)
1011
                                head.Size = Vector3.new(12,.2,12)
1012
                                head.CanCollide = false
1013
                                head.Anchored = true
1014
                                head.Transparency=1
1015
                                local mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxassetid://431908407"
1016
                                mesh.Scale=Vector3.new(.05,.05,.05)
1017
                                local decal = Instance.new("Decal",head)
1018
                                decal.Texture = "rbxassetid://441975828"
1019
                               
1020
                                if Debounces.attackNumber%2 == 1 then
1021
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
1022
                                else
1023
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
1024
                                end
1025
                                head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
1026
                                spawn(function()
1027
                                        local timer = 0
1028
                                        while rs.RenderStepped:wait() do
1029
                                                if timer >= 1.55 then
1030
                                                        break
1031
                                                end
1032
                                                head.CFrame = head.CFrame * CFrame.new(0,0,-timer/10)
1033
                                                timer = timer + 1/30/(Debounces.FPS/60)
1034
                                        end
1035
                                        head.CFrame = CFrame.new(head.CFrame.p,aimPos)
1036
                                        head:Destroy()
1037
                                        makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)      
1038
                                end)
1039
                               
1040
                                wait()
1041
                                local s = Instance.new("Sound",head)
1042
                                s.Volume = 1
1043
                                s.SoundId = "rbxassetid://332223043"
1044
                                s.Pitch = 1.02
1045
                                s:Play()
1046
                                Tired.n=Tired.n+15
1047
                                wait(.2)
1048
                        end
1049
                end
1050
        end)
1051
 
1052
        uinps.InputBegan:connect(function(InputObj)
1053
                if InputObj.KeyCode == Enum.KeyCode.E and not Debounces.isAttacking and Debounces.isSprinting and Debounces.isPassive and not Debounces.isTyping and not Tired.d then
1054
                        Debounces.isAttacking = true
1055
                        local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
1056
                        local head = Instance.new("Part",c)
1057
                        head.Size = Vector3.new(18,.2,18)
1058
                        head.CanCollide = false
1059
                        head.Anchored = true
1060
                        head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
1061
                        head.Transparency = 1
1062
                        local mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxassetid://431908407"
1063
                        mesh.Scale=Vector3.new(.1,.1,.1)
1064
                        local decal = Instance.new("Decal",head)
1065
                        decal.Texture = "rbxassetid://441975828"
1066
                        head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
1067
                        setLerp(.1)
1068
                        setJointCFrames({
1069
                                CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
1070
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
1071
                                CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
1072
                                CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
1073
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
1074
                                CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
1075
                        })
1076
                        spawn(function()
1077
                                local timer = 0
1078
                                while rs.RenderStepped:wait() do
1079
                                        if timer >= 1.55/.8 then
1080
                                                break
1081
                                        end
1082
                                        head.CFrame = head.CFrame --* CFrame.new(0,0,-timer/10)
1083
                                        timer = timer + 1/30/(Debounces.FPS/60)
1084
                                end
1085
                                head.CFrame = CFrame.new(head.CFrame.p,aimPos)
1086
                                head:Destroy()
1087
                                makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
1088
                        end)
1089
                        wait()
1090
                        local s = Instance.new("Sound",head)
1091
                        s.Volume = 2
1092
                        s.SoundId = "rbxassetid://332223043"
1093
                        s.Pitch = .8
1094
                        s:Play()
1095
                        wait(.75)
1096
                        setLerp(.17)
1097
                        setJointCFrames({
1098
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
1099
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
1100
                                CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
1101
                                CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
1102
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
1103
                                CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
1104
                        })
1105
                        Tired.n=Tired.n+30
1106
                        wait(.5)
1107
                        Debounces.isAttacking = false
1108
                end
1109
        end)
1110
 
1111
        uinps.InputBegan:connect(function(InputObj)
1112
                if InputObj.KeyCode == Enum.KeyCode.Slash then
1113
                        local finishEvent = nil
1114
                        Debounces.isTyping = true
1115
                        finishEvent = uinps.InputBegan:connect(function(InputObj)
1116
                                if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
1117
                                        Debounces.isTyping = false
1118
                                        finishEvent:disconnect()
1119
                                end
1120
                        end)
1121
                end
1122
        end)
1123
 
1124
        uinps.InputBegan:connect(function(InputObj)
1125
                if InputObj.KeyCode == Enum.KeyCode.LeftShift then
1126
                        Debounces.isSprinting = true
1127
                end
1128
        end)
1129
 
1130
        uinps.InputEnded:connect(function(InputObj)
1131
                if InputObj.KeyCode == Enum.KeyCode.LeftShift then
1132
                        Debounces.isSprinting = false
1133
                end
1134
        end)
1135
        uinps.InputBegan:connect(function(InputObj)
1136
           
1137
        end)
1138
 
1139
        rs.RenderStepped:connect(function()
1140
                Debounces.FPS = 1/rs.RenderStepped:wait()
1141
                local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
1142
                if Debounces.isPassive == false then
1143
                        fire.Enabled = false
1144
                        light.Range = 0
1145
                        fight:Pause()
1146
                        sans:Resume()
1147
                        efxBlock.Transparency = 1
1148
                else
1149
                        fire.Enabled = true
1150
                        light.Range = 10
1151
                        fight:Resume()
1152
                        sans:Pause()
1153
                        efxBlock.Transparency = 0
1154
                end local tD=3
1155
                for i,v in pairs (rayModel:children()) do
1156
                        if v.Transparency >= 1 then
1157
                                v:Destroy()
1158
                        else
1159
                                v.CanCollide = true
1160
                                local parts = v:GetTouchingParts()
1161
                                v.CanCollide = false
1162
                                for i = 1,#parts do
1163
                                        if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
1164
                                                RiseLevel(parts[i].Parent.Humanoid,.5/(Debounces.FPS/60))parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
1165
                                        elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
1166
                                               RiseLevel(parts[i].Parent.Humanoid,3.1/(Debounces.FPS/60))parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
1167
                                        end
1168
                                end
1169
                                v.Size = v.Size / Vector3.new(1+(v.Transparency/tD),1+(v.Transparency/tD),1)--- Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
1170
                                v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
1171
                        end
1172
                end
1173
                for i = 1,#Joints do
1174
                        Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
1175
                end
1176
                local sineval = math.sin(tick() * 2) * 3
1177
                fire.Acceleration = Vector3.new(sineval,1,sineval)
1178
                light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
1179
        end)