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local O0O = false
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if game.PlaceId == 843468296 or game.PlaceId == 843495510 or game.PlaceId == 897312463 then
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Any local variables with :
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 = LocalPlayer:
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	Must be replaced with "owner". So if your local variable is game.Players.LocalPlayer , replace it with owner
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 = :GetMouse():
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	Remove the variable entirely.
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then paste this over the desired script
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--]]
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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    script.Parent = Player.Character
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    --RemoteEvent for communicating
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    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput_Event"
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    --Fake event to make stuff like Mouse.KeyDown work
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    local function fakeEvent()
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        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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        t.connect = t.Connect
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        return t
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    end
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    --Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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    end}
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    --Merged 2 functions into one by checking amount of arguments
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    CAS.UnbindAction = CAS.BindAction
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    --This function will trigger the events that have been :Connect()'ed
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    local function te(self,ev,...)
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        local t = m[ev]
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        if t and t._fakeEvent and t.Function then
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            t.Function(...)
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        end
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    end
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    m.TrigEvent = te
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    UIS.TrigEvent = te
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    Event.OnServerEvent:Connect(function(plr,io)
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        if plr~=Player then return end
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        if io.isMouse then
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            m.Target = io.Target
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            m.Hit = io.Hit
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        else
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            local b = io.UserInputState == Enum.UserInputState.Begin
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
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    end)
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    Event.Parent = NLS([==[
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    local Player = game:GetService("Players").LocalPlayer
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    local Event = script:WaitForChild("UserInput_Event")
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    local UIS = game:GetService("UserInputService")
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    local input = function(io,a)
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        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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    local Mouse = Player:GetMouse()
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    local h,t
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    --Give the server mouse data 30 times every second, but only if the values changed
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    --If player is not moving their mouse, client won't fire events
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    while wait(1/30) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
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        end
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    end]==],Player.Character)
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    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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-- End of FE converter
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local char = owner.Character
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local llll = "CHL WAS HERE"
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local lll1 = "CHL WAS here"
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local ll11 = "CHL was HERE"
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local l111 = "CHL was here"
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local ll1l = "chl WAS HERE"
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local l1ll = "chl WAS here"
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local l11l = "chl was HERE"
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local l1l1 = "chl was here"
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	TorsoIsTrue = "Part"
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	TorsoID = nil
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local bcolor = "Electric blue"
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		if v:IsA("CharacterMesh") then
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			if v.MeshId==48112070 then
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				TorsoIsTrue = "FE"
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				TorsoID = v.MeshId		
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			end
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		end
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	end
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	if TorsoIsTrue=="FE" then
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		local part_1 = Instance.new("Part",char)
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		part_1.CFrame = char.Torso.CFrame* CFrame.new(0,.75,0)
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		part_1.CanCollide = false
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		weldi(char.Torso,part_1)
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		part_1.BrickColor = BrickColor.new("Really Black")
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		part_1.Material = Enum.Material.Fabric
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		part_1.Size = Vector3.new(2.05,.55,1.05)
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		local part_2 = Instance.new("WedgePart",char)
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		part_2.CFrame = char.Torso.CFrame* CFrame.new(-.771,-.25,0)
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		part_2.Orientation =char.Torso.Orientation + Vector3.new(90,0,90)
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		part_2.CanCollide = false
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		weldi(char.Torso,part_2)
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		part_2.BrickColor = BrickColor.new("Really Black")
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		part_2.Material = Enum.Material.Fabric
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		part_1.BrickColor = BrickColor.new(bcolor)
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		local part_3 = Instance.new("WedgePart",char)
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		part_3.CFrame = char.Torso.CFrame* CFrame.new(-.75,-.25,0)
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		part_3.Orientation =char.Torso.Orientation + Vector3.new(-90,0,90)
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		part_3.CanCollide = false
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		weldi(char.Torso,part_3)
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		part_3.BrickColor = BrickColor.new("Really Black")
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		part_3.Material = Enum.Material.Fabric
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		part_2.BrickColor = BrickColor.new(bcolor)
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		local part_4 = Instance.new("WedgePart",char)
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		part_4.CFrame = char.Torso.CFrame* CFrame.new(.75,-.25,0)
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		part_4.Orientation =char.Torso.Orientation + Vector3.new(-90,180,90)
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		part_4.CanCollide = false
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		weldi(char.Torso,part_4)
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		part_4.BrickColor = BrickColor.new("Really Black")
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		part_4.Material = Enum.Material.Fabric
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		part_3.BrickColor = BrickColor.new(bcolor)
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		local part_5 = Instance.new("WedgePart",char)
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		part_5.CFrame = char.Torso.CFrame* CFrame.new(.77,-.25,0)
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		part_5.Orientation =char.Torso.Orientation + Vector3.new(90,180,90)
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		part_5.CanCollide = false
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		weldi(char.Torso,part_5)
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		part_5.BrickColor = BrickColor.new("Really Black")
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		part_5.Material = Enum.Material.Fabric
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		part_4.BrickColor = BrickColor.new(bcolor)
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		local part_6 = Instance.new("Part",char)
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		part_6.CFrame = char.Torso.CFrame* CFrame.new(0,-.25,0)
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		part_6.CanCollide = false
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		weldi(char.Torso,part_6)
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		part_6.BrickColor = BrickColor.new("Really Black")
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		part_6.Material = Enum.Material.Fabric
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		part_6.Size = Vector3.new(1, 1.6, 1)
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		part_5.BrickColor = BrickColor.new(bcolor )
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		local part1 = Instance.new("Part",char)
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		part1.CFrame = char.Torso.CFrame 
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		part1.CanCollide = false
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		weldi(char.Torso,part1)
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		part1.BrickColor = BrickColor.new("Really Black")
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		part1.Material = Enum.Material.Fabric
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		part1.Size = Vector3.new(char.Torso.Size.X*1.05,char.Torso.Size.Y*1.05,char.Torso.Size.Z*1.05)
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		part_6.BrickColor = BrickColor.new(bcolor )
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	part2 = Instance.new("Part",char)
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	part2.CFrame = char["Left Arm"].CFrame *CFrame.new(0,.1,0)
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	part2.CanCollide = false
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	weldi(char["Left Arm"],part2)
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	part2.BrickColor = BrickColor.new("Really Black")
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	part2.Material = Enum.Material.Fabric
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		part1.BrickColor = BrickColor.new(bcolor)
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	part3 = Instance.new("Part",char)
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	part3.CFrame = char["Right Arm"].CFrame*CFrame.new(0,.1,0)
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	part3.CanCollide = false
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	local TL_Text = nil
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	local sts = "ereh saw LHC"
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	part3.BrickColor = BrickColor.new("Really Black")
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	part3.Material = Enum.Material.Fabric
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	part3.Size = Vector3.new(char["Right Arm"].Size.X*1.05,char["Right Arm"].Size.Y*.95,char["Right Arm"].Size.Z*1.05)
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end