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1
Nels = game.Players.LocalPlayer
2-
if Nels.Name ~= "BonnieKunG1s" then
2+
if Nels.Name ~= "reset4852258" then
3
warn'Nels#6383 Access!'
4
end
5-
if Nels.Name == "BonnieKunG1s" then
5+
if Nels.Name == "reset4852258" then
6
char = Nels.Character
7
torso = char.Torso
8
neck = char.Torso.Neck
9
10
--- If you Edit that may Broke! i warning and i dare you too >:P
11
12
  plr = game.Players.LocalPlayer
13
  local bonnie = Instance.new("Sound",plr.Character)
14
bonnie.Volume = 0.5
15
bonnie.Looped = true
16
bonnie.Pitch = 1
17
bonnie.SoundId = "rbxassetid://376019249"
18
bonnie:Play()
19
20
21
Nelss = Instance.new("ForceField", game.Players.LocalPlayer.Character)
22
Nelss.Visible = false
23
local Nelse = game.Players.LocalPlayer.Character.Humanoid
24
Nelse.MaxHealth = math.huge
25
Player=game:GetService("Players").LocalPlayer
26
Character=Player.Character 
27
PlayerGui=Player.PlayerGui
28
Backpack=Player.Backpack 
29
Torso=Character.Torso 
30
Head=Character.Head 
31
Humanoid=Character.Humanoid
32
LeftArm=Character["Left Arm"] 
33
LeftLeg=Character["Left Leg"] 
34
RightArm=Character["Right Arm"] 
35
RightLeg=Character["Right Leg"] 
36
cam=game.Workspace.CurrentCamera
37
LS=Torso["Left Shoulder"] 
38
LH=Torso["Left Hip"] 
39
RS=Torso["Right Shoulder"] 
40
RH=Torso["Right Hip"] 
41
Face = Head.face
42
Neck=Torso.Neck
43
it=Instance.new
44
attacktype=1
45
vt=Vector3.new
46
cf=CFrame.new
47
euler=CFrame.fromEulerAnglesXYZ
48
angles=CFrame.Angles
49
cloaked=false
50
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
51
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
52
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
53
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
54
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
55
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
56
RootPart=Character.HumanoidRootPart
57
RootJoint=RootPart.RootJoint
58
RootCF=euler(-1.57,0,3.14)
59
attack = false 
60
bounce=false
61
cooldown=false
62
deeznuts=false
63
attackdebounce = false 
64
deb=false
65
equipped=true
66
hand=false
67
MMouse=nil
68
combo=0
69
mana=0
70
trispeed=.2
71
attackmode='none'
72
local idle=0
73
local Anim="Idle"
74
local Effects={}
75
local gun=false
76
local shoot=false
77
player=nil 
78
mana=0
79
cam = workspace.CurrentCamera
80
ZTarget = nil
81
RocketTarget = nil
82
local m = Instance.new("Model",Character)
83
m.Name = "WeaponModel"
84
85
mouse=Player:GetMouse()
86
--save shoulders 
87
RSH, LSH=nil, nil 
88
--welds 
89
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
90
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
91
LH=Torso["Left Hip"]
92
RH=Torso["Right Hip"]
93
TorsoColor=Torso.BrickColor
94
function NoOutline(Part)
95
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
96
end
97
player=Player 
98
ch=Character
99
RSH=ch.Torso["Right Shoulder"] 
100
LSH=ch.Torso["Left Shoulder"] 
101
-- 
102
RSH.Parent=nil 
103
LSH.Parent=nil 
104
-- 
105
RW.Name="Right Shoulder"
106
RW.Part0=ch.Torso 
107
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
108
RW.C1=cf(0, 0.5, 0) 
109
RW.Part1=ch["Right Arm"] 
110
RW.Parent=ch.Torso 
111
-- 
112
LW.Name="Left Shoulder"
113
LW.Part0=ch.Torso 
114
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
115
LW.C1=cf(0, 0.5, 0) 
116
LW.Part1=ch["Left Arm"] 
117
LW.Parent=ch.Torso 
118
119
	function swait(num)
120
    if num==0 or num==nil then
121
    game:service'RunService'.Heartbeat:wait(0)
122
    else
123
    for i=0,num do
124
    game:service'RunService'.Heartbeat:wait(0)
125
    end
126
    end
127
	end
128
	
129
130
local Player = game.Players.localPlayer
131
local Character = Player.Character
132
local red = 255
133
local green = 255
134
local blue = 255
135
local Humanoid = Character.Humanoid
136
local mouse = Player:GetMouse()
137
local m = Instance.new("Model", Character)
138
m.Name = "WeaponModel"
139
local LeftArm = Character["Left Arm"]
140
local RightArm = Character["Right Arm"]
141
local LeftLeg = Character["Left Leg"]
142
local RightLeg = Character["Right Leg"]
143
local Head = Character.Head
144
local Torso = Character.Torso
145
local cam = game.Workspace.CurrentCamera
146
local RootPart = Character.HumanoidRootPart
147
local RootJoint = RootPart.RootJoint
148
local equipped = false
149
local attack = false
150
local Anim = "Idle"
151
local idle = 0
152
local attacktype = 1
153
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
154
local velocity = RootPart.Velocity.y
155
local sine = 0
156
local change = 1
157
local grabbed = false
158
local cn = CFrame.new
159
local mr = math.rad
160
local angles = CFrame.Angles
161
local ud = UDim2.new
162
local c3 = Color3.new
163
local lim = 0
164
local st = 0
165
local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
166
local attacktype = 1
167
local ZTarget, RocketTarget = nil, nil
168
local euler = CFrame.fromEulerAnglesXYZ
169
function clerp(a,b,t) 
170
local qa = {QuaternionFromCFrame(a)}
171
local qb = {QuaternionFromCFrame(b)} 
172
local ax, ay, az = a.x, a.y, a.z 
173
local bx, by, bz = b.x, b.y, b.z
174
local _t = 1-t
175
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
176
end 
177
 
178
function QuaternionFromCFrame(cf) 
179
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
180
local trace = m00 + m11 + m22 
181
if trace > 0 then 
182
local s = math.sqrt(1 + trace) 
183
local recip = 0.5/s 
184
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
185
else 
186
local i = 0 
187
if m11 > m00 then
188
i = 1
189
end
190
if m22 > (i == 0 and m00 or m11) then 
191
i = 2 
192
end 
193
if i == 0 then 
194
local s = math.sqrt(m00-m11-m22+1) 
195
local recip = 0.5/s 
196
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
197
elseif i == 1 then 
198
local s = math.sqrt(m11-m22-m00+1) 
199
local recip = 0.5/s 
200
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
201
elseif i == 2 then 
202
local s = math.sqrt(m22-m00-m11+1) 
203
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
204
end 
205
end 
206
end
207
 
208
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
209
local xs, ys, zs = x + x, y + y, z + z 
210
local wx, wy, wz = w*xs, w*ys, w*zs 
211
local xx = x*xs 
212
local xy = x*ys 
213
local xz = x*zs 
214
local yy = y*ys 
215
local yz = y*zs 
216
local zz = z*zs 
217
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
218
end
219
 
220
function QuaternionSlerp(a, b, t) 
221
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
222
local startInterp, finishInterp; 
223
if cosTheta >= 0.0001 then 
224
if (1 - cosTheta) > 0.0001 then 
225
local theta = math.acos(cosTheta) 
226
local invSinTheta = 1/math.sin(theta) 
227
startInterp = math.sin((1-t)*theta)*invSinTheta 
228
finishInterp = math.sin(t*theta)*invSinTheta  
229
else 
230
startInterp = 1-t 
231
finishInterp = t 
232
end 
233
else 
234
if (1+cosTheta) > 0.0001 then 
235
local theta = math.acos(-cosTheta) 
236
local invSinTheta = 1/math.sin(theta) 
237
startInterp = math.sin((t-1)*theta)*invSinTheta 
238
finishInterp = math.sin(t*theta)*invSinTheta 
239
else 
240
startInterp = t-1 
241
finishInterp = t 
242
end 
243
end 
244
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
245
end
246
rayCast = function(Position, Direction, Range, Ignore)
247
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
248
end
249
local v = game.Players.localPlayer
250
local torso = v.Character.Torso
251
252
plr = game.Players.LocalPlayer
253
char = game.Players.LocalPlayer.Character
254
hum = game.Players.LocalPlayer.Character.Humanoid
255
t = game.Players.LocalPlayer.Character.Torso
256
h = game.Players.LocalPlayer.Character.Head
257
ra = game.Players.LocalPlayer.Character["Right Arm"]
258
la = game.Players.LocalPlayer.Character["Left Arm"]
259
rl = game.Players.LocalPlayer.Character["Right Leg"]
260
ll = game.Players.LocalPlayer.Character["Left Leg"]
261
tors = Character.Torso
262
lleg = Character["Left Leg"]
263
root = Character.HumanoidRootPart
264
hed = Character.Head
265
rleg = Character["Right Leg"]
266
rarm = Character["Right Arm"]
267
larm = Character["Left Arm"]
268
bsize1 = NumberSequenceKeypoint.new(3,3,3)
269
bsize2 = NumberSequenceKeypoint.new(10,10,10)
270
local Effects = {}
271
attack = false
272
local attacking = false
273
vt = Vector3.new
274
bc = BrickColor.new
275
br = BrickColor.random
276
it = Instance.new
277
cf = CFrame.new
278
euler = CFrame.fromEulerAnglesXYZ
279
angles = CFrame.Angles
280
matr = math.random
281
local colororg = BrickColor.new("White") -- set color u like
282
local meshtype = "Sphere" -- only for specialmesh
283
mouse = plr:GetMouse()
284
285
hum.WalkSpeed = 45
286
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
287
        if hit.Parent==nil then
288
                return
289
        end
290
        h=hit.Parent:FindFirstChild("Humanoid")
291
        for _,v in pairs(hit.Parent:children()) do
292
        if v:IsA("Humanoid") then
293
        h=v
294
        end
295
        end
296
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
297
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
298
        end
299
        if hit.Parent.className=="Hat" then
300
        hit=hit.Parent.Parent:findFirstChild("Head")
301
        end
302
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
303
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
304
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
305
                        return
306
                end]]
307
--                        hs(hit,1.2) 
308
                        c=Instance.new("ObjectValue")
309
                        c.Name="creator"
310
                        c.Value=game:service("Players").LocalPlayer
311
                        c.Parent=h
312
                        game:GetService("Debris"):AddItem(c,.5)
313
                Damage=math.random(minim,maxim)
314
--                h:TakeDamage(Damage)
315
                blocked=false
316
                block=hit.Parent:findFirstChild("Block")
317
                if block~=nil then
318
                print(block.className)
319
                if block.className=="NumberValue" then
320
                if block.Value>0 then
321
                blocked=true
322
                if decreaseblock==nil then
323
                block.Value=block.Value-1
324
                end
325
                end
326
                end
327
                if block.className=="IntValue" then
328
                if block.Value>0 then
329
                blocked=true
330
                if decreaseblock~=nil then
331
                block.Value=block.Value-1
332
                end
333
                end
334
                end
335
                end
336
                if blocked==false then
337
--                h:TakeDamage(Damage)
338
                h.Health=h.Health-Damage
339
                showDamage(hit.Parent,Damage,3,TorsoColor)
340
                else
341
                h.Health=h.Health-(Damage/2)
342
                showDamage(hit.Parent,Damage/2,3,BrickColor.new("White"))
343
                end
344
                if Type=="Knockdown" then
345
                hum=hit.Parent.Humanoid
346
hum.PlatformStand=true
347
coroutine.resume(coroutine.create(function(HHumanoid)
348
swait(1)
349
HHumanoid.PlatformStand=false
350
end),hum)
351
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
352
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
353
local bodvol=Instance.new("BodyVelocity")
354
bodvol.velocity=angle*knockback
355
bodvol.P=5000
356
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
357
bodvol.Parent=hit
358
rl=Instance.new("BodyAngularVelocity")
359
rl.P=3000
360
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
361
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
362
rl.Parent=hit
363
game:GetService("Debris"):AddItem(bodvol,.5)
364
game:GetService("Debris"):AddItem(rl,.5)
365
                elseif Type=="Normal" then
366
                vp=Instance.new("BodyVelocity")
367
                vp.P=500
368
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
369
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
370
                if KnockbackType==1 then
371
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
372
                elseif KnockbackType==2 then
373
                vp.velocity=Property.CFrame.lookVector*knockback
374
                end
375
                if knockback>0 then
376
                        vp.Parent=hit.Parent.Torso
377
                end
378
                game:GetService("Debris"):AddItem(vp,.5)
379
                elseif Type=="Up" then
380
                local bodyVelocity=Instance.new("BodyVelocity")
381
                bodyVelocity.velocity=vt(0,10,0)
382
                bodyVelocity.P=1000
383
                bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
384
                bodyVelocity.Parent=hit
385
                game:GetService("Debris"):AddItem(bodyVelocity,1)
386
                rl=Instance.new("BodyAngularVelocity")
387
                rl.P=3000
388
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
389
                rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
390
                rl.Parent=hit
391
                game:GetService("Debris"):AddItem(rl,.5)
392
                elseif Type=="Snare" then
393
                bp=Instance.new("BodyPosition")
394
                bp.P=2000
395
                bp.D=500
396
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
397
                bp.position=hit.Parent.Torso.Position
398
                bp.Parent=hit.Parent.Torso
399
                game:GetService("Debris"):AddItem(bp,1)
400
                elseif Type=="Target" then
401
                if Targetting==false then
402
                ZTarget=hit.Parent.Torso
403
                coroutine.resume(coroutine.create(function(Part) 
404
                swait(5)
405
                end),ZTarget)
406
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
407
                targetgui=Instance.new("BillboardGui")
408
                targetgui.Parent=ZTarget
409
                targetgui.Size=UDim2.new(10,100,10,100)
410
                targ=Instance.new("ImageLabel")
411
                targ.Parent=targetgui
412
                targ.BackgroundTransparency=1
413
                targ.Image="rbxassetid://1373288558"
414
                targ.Size=UDim2.new(1,0,1,0)
415
                cam.CameraType="Scriptable"
416
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
417
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
418
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
419
                Targetting=true
420
                RocketTarget=ZTarget
421
                for i=1,Property do
422
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
423
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
424
                swait()
425
                end
426
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
427
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
428
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
429
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
430
                end
431
                Targetting=false
432
                RocketTarget=nil
433
                targetgui.Parent=nil
434
                cam.CameraType="Custom"
435
                end
436
                end
437
                        debounce=Instance.new("BoolValue")
438
                        debounce.Name="DebounceHit"
439
                        debounce.Parent=hit.Parent
440
                        debounce.Value=true
441
                        game:GetService("Debris"):AddItem(debounce,Delay)
442
                        c=Instance.new("ObjectValue")
443
                        c.Name="creator"
444
                        c.Value=Player
445
                        c.Parent=h
446
                        game:GetService("Debris"):AddItem(c,.5)
447
                CRIT=false
448
                hitDeb=true
449
                AttackPos=6
450
        end
451
end
452
 
453
showDamage=function(Char,Dealt,du,Color)
454
        m=Instance.new("Model")
455
        m.Name=""
456
        h=Instance.new("Humanoid")
457
        h.Health=0
458
        h.MaxHealth=0
459
        h.Parent=m
460
        c=Instance.new("Part")
461
        c.Transparency=0
462
        c.Material = "Neon"
463
        c.BrickColor=bc("White")
464
        c.Name="Head"
465
        c.TopSurface=0
466
        c.BottomSurface=0
467
CV="Hot pink"
468
469
local txt = Instance.new("BillboardGui", c)
470
txt.Adornee = c
471
txt.Name = "_status"
472
txt.Size = UDim2.new(2, 0, 1.2, 0)
473
txt.StudsOffset = Vector3.new(-9, 8, 0)
474
local text = Instance.new("TextLabel", txt)
475
text.Size = UDim2.new(10, 0, 7, 0)
476
text.FontSize = "Size24"
477
text.TextScaled = true
478
text.TextTransparency = 0
479
text.BackgroundTransparency = 1 
480
text.TextTransparency = 0
481
text.TextStrokeTransparency = 0
482
if Dealt < 12 then
483
text.Font = "Highway"
484
elseif Dealt < 20 then
485
text.Font = "SourceSansBold"
486
elseif Dealt >= 20 then
487
text.Font = "Fantasy"
488
end
489
text.TextStrokeColor3 = BrickColor.new("White").Color
490
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
491
v=Instance.new("Part")
492
v.Name = "ColorBrick"
493
v.Parent=c
494
v.FormFactor="Symmetric"
495
v.Anchored=true
496
v.CanCollide=false
497
v.BottomSurface="Smooth"
498
v.TopSurface="Smooth"
499
v.Size=Vector3.new(10,5,3)
500
v.Transparency=1
501
v.CFrame=c.CFrame
502
v.BrickColor=BrickColor.new(CV)
503
v.Transparency=1
504
if Dealt < 12 then
505
text.TextColor3 = BrickColor.new("White").Color
506
elseif Dealt < 20 then
507
text.TextColor3 = BrickColor.new("White").Color
508
elseif Dealt >= 20 then
509
text.TextColor3 = BrickColor.new("White").Color
510
end
511
v.Shape="Block"
512
text.Text = tostring(Dealt).. "!"
513
  local dam = Instance.new("Sound",c)
514
  local rndm=math.random(1,#hitsounds)
515
  local r=rndm
516
  dam.SoundId = "http://www.roblox.com/asset/?id="..hitsounds[r]
517
  dam.Volume = 1.25
518
  dam.Pitch = 1
519
  dam:Play()
520
        c.formFactor="Plate"
521
c.Transparency = 0.99
522
        c.Size=Vector3.new(1,.4,1)
523
        ms=Instance.new("CylinderMesh")
524
        ms.Scale=Vector3.new(.8,.8,.8)
525
        if CRIT==true then
526
                ms.Scale=Vector3.new(1,1.25,1)
527
        end
528
        ms.Parent=c
529
        c.Reflectance=0
530
        Instance.new("BodyGyro").Parent=c
531
        c.Parent=m
532
        if Char:findFirstChild("Head")~=nil then
533
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
534
        elseif Char.Parent:findFirstChild("Head")~=nil then
535
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
536
        end
537
        f=Instance.new("BodyPosition")
538
        f.P=2000
539
        f.D=100
540
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
541
        f.position=c.Position+Vector3.new(0,3,0)
542
        f.Parent=c
543
        game:GetService("Debris"):AddItem(m,.5+du)
544
        c.CanCollide=false
545
        m.Parent=workspace
546
        c.CanCollide=false
547
        wait(1)
548
        for l = 0, 9 do
549
         text.TextTransparency = text.TextTransparency + 0.1
550
         text.TextStrokeTransparency = text.TextStrokeTransparency + 0.1
551
         wait()
552
        end
553
end
554
555
---------------- Weapon model
556
557
local handle = Instance.new("Part")
558
handle.Parent = Character
559
handle.Size = Vector3.new(0.225, 0.225, 0.225)
560
handle.Archivable = true
561
handle.Transparency = 0
562
handle.BrickColor = BrickColor.new("White")
563
handle.Material = "Neon"
564
local handlmesh = Instance.new("BlockMesh",handle)
565
handlmesh.Scale = Vector3.new(0.75,0.75,32.5)
566
local weld1 = Instance.new("Weld")
567
weld1.Parent = handle
568
weld1.Part0 = rarm
569
weld1.Part1 = handle
570
weld1.C1 = CFrame.new(0, 1, 0.25*1.5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0))
571
local handle2 = Instance.new("Part")
572
handle2.Parent = Character
573
handle2.Size = Vector3.new(0.3, 0.3, 0.75)
574
handle2.Archivable = true
575
handle2.Transparency = 0
576
handle2.BrickColor = BrickColor.new("White")
577
handle2.Material = "Neon"
578
local weld12 = Instance.new("Weld")
579
weld12.Parent = handle2
580
weld12.Part0 = rarm
581
weld12.Part1 = handle2
582
weld12.C1 = CFrame.new(0, 1, -2.5*1.45)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0))
583
local handle3 = Instance.new("Part")
584
handle3.Parent = Character
585
handle3.Size = Vector3.new(0.275, 0.275, 0.75)
586
handle3.Archivable = true
587
handle3.Transparency = 0
588
handle3.BrickColor = BrickColor.new("White")
589
handle3.Material = "Neon"
590
local weld13 = Instance.new("Weld")
591
weld13.Parent = handle3
592
weld13.Part0 = rarm
593
weld13.Part1 = handle3
594
weld13.C1 = CFrame.new(0, 1, 2.5*1.5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0))
595
local blade = Instance.new("Part")
596
blade.Parent = Character
597
blade.Size = Vector3.new(0.2, 0.2, 0.2)
598
blade.Archivable = true
599
blade.Transparency = 0
600
blade.CanCollide = false
601
blade.BrickColor = BrickColor.new("White")
602
blade.Material = "Neon"
603
local msh = Instance.new("SpecialMesh",blade)
604
msh.Scale = vt(0.25,1.25*5,3*5)
605
msh.MeshType = "Wedge"
606
local weld1a = Instance.new("Weld")
607
weld1a.Parent = blade
608
weld1a.Part0 = rarm
609
weld1a.Part1 = blade
610
weld1a.C1 = CFrame.new(0, -3.05, 2.65)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0))
611
local bladeefo = Instance.new("ParticleEmitter",blade)
612
bladeefo.Texture = "http://www.roblox.com/asset/?id=1373288558"
613
bladeefo.LightEmission = 1
614
bladeefo.LockedToPart = true
615
bladeefo.Color = ColorSequence.new(BrickColor.new("White").Color)
616
bladeefo.Rate = 900
617
bladeefo.VelocitySpread = 900000000000
618
bladeefo.Lifetime = NumberRange.new(0.25)
619
bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
620
bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
621
bladeefo.Rotation = NumberRange.new(-500,500)
622
bladeefo.RotSpeed = NumberRange.new(-500,500)
623
bladeefo.Speed = NumberRange.new(5,7.5)
624
625
local bld2 = blade:Clone()
626
bld2.Parent = Character
627
local bld2eff = bld2.ParticleEmitter
628
local weld2a = bld2.Weld
629
weld2a.C1 = CFrame.new(0, -3.55, 3.15)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(0))
630
local bld3 = blade:Clone()
631
bld3.Parent = Character
632
local bld3eff = bld3.ParticleEmitter
633
local weld3a = bld3.Weld
634
weld3a.C1 = CFrame.new(0, -4.05, 3.65)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(0))
635
local bld4 = blade:Clone()
636
bld4.Parent = Character
637
local bld4eff = bld4.ParticleEmitter
638
local weld4a = bld4.Weld
639
weld4a.C1 = CFrame.new(0, -4.55, 4.15)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
640
----- lol
641
handle.CanCollide = false
642
handle2.CanCollide = false
643
handle3.CanCollide = false
644
----
645
646
function attackone()
647
	attack = true
648
		for i = 0,1,0.1 do
649
		swait()
650
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
651
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
652
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(90), math.rad(10)), 0.3)
653
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
654
		end
655
		wait(0.15)
656
local slas = Instance.new("Sound",blade)
657
slas.SoundId = "rbxassetid://92597296"
658
slas.Volume = 2.5
659
slas.Pitch = 0.74
660
slas:Play()
661
local slas2 = Instance.new("Sound",blade)
662
slas2.SoundId = "rbxassetid://92597369"
663
slas2.Volume = 2.5
664
slas2.Pitch = 0.5
665
slas2:Play()
666
local hit = blade.Touched:connect(function(hit)
667
Damagefunc(hit,99,99,5,"Normal",root,.2,1)
668
end)
669
local hit2 = bld2.Touched:connect(function(hit)
670
Damagefunc(hit,99,99,5,"Normal",root,.2,1)
671
end)
672
local hit3 = bld3.Touched:connect(function(hit)
673
Damagefunc(hit,99,99,5,"Normal",root,.2,1)
674
end)
675
local hit4 = bld4.Touched:connect(function(hit)
676
Damagefunc(hit,99,99,5,"Normal",root,.2,1)
677
end)
678
				for i = 0,1,0.1 do
679
		swait()
680
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
681
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(50)),.3)
682
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(180), math.rad(180), math.rad(-120)), 0.3)
683
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
684
				end
685
				attack = false
686
				hit:disconnect()
687
				hit2:disconnect()
688
				hit3:disconnect()
689
				hit4:disconnect()
690
				wait(3)
691
				slas:Destroy()
692
				slas2:Destroy()
693
end
694
695
function attacktwo()
696
	attack = true
697
		for i = 0,1,0.1 do
698
		swait()
699
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
700
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
701
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(-90), math.rad(10)), 0.3)
702
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
703
		end
704
		wait(0.15)
705
local slas = Instance.new("Sound",blade)
706
slas.SoundId = "rbxassetid://28144425"
707
slas.Volume = 2.5
708
slas.Pitch = 0.95
709
slas:Play()
710
local hit = blade.Touched:connect(function(hit)
711
Damagefunc(hit,50,95,5,"Normal",root,.2,1)
712
end)
713
local hit2 = bld2.Touched:connect(function(hit)
714
Damagefunc(hit,50,95,5,"Normal",root,.2,1)
715
end)
716
local hit3 = bld3.Touched:connect(function(hit)
717
Damagefunc(hit,50,95,5,"Normal",root,.2,1)
718
end)
719
local hit4 = bld4.Touched:connect(function(hit)
720
Damagefunc(hit,50,95,5,"Normal",root,.2,1)
721
end)
722
				for i = 0,1,0.1 do
723
		swait()
724
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
725
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
726
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
727
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
728
				end
729
				attack = false
730
				hit:disconnect()
731
				hit2:disconnect()
732
				hit3:disconnect()
733
				hit4:disconnect()
734
				wait(3)
735
				slas:Destroy()
736
end
737
738
function attackthree()
739
	attack = true
740
	local swin = Instance.new("Sound",blade)
741
swin.SoundId = "rbxassetid://92597296"
742
swin.Volume = 5
743
swin.Pitch = 0.75
744
swin:Play()
745
		for i = 0,1,0.1 do
746
		swait()
747
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
748
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
749
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(-90), math.rad(10)), 0.3)
750
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
751
		end
752
		wait(0.15)
753
local hit = blade.Touched:connect(function(hit)
754
Damagefunc(hit,50,95,5,"Normal",root,.2,1)
755
end)
756
local hit2 = bld2.Touched:connect(function(hit)
757
Damagefunc(hit,50,95,5,"Normal",root,.2,1)
758
end)
759
local hit3 = bld3.Touched:connect(function(hit)
760
Damagefunc(hit,50,95,5,"Normal",root,.2,1)
761
end)
762
local hit4 = bld4.Touched:connect(function(hit)
763
Damagefunc(hit,50,95,5,"Normal",root,.2,1)
764
end)
765
for z = 0,2 do
766
local slas = Instance.new("Sound",blade)
767
slas.SoundId = "rbxassetid://92597369"
768
slas.Volume = 1.5
769
slas.Pitch = 1
770
slas:Play()
771
local swin2 = Instance.new("Sound",blade)
772
swin2.SoundId = "rbxassetid://92597296"
773
swin2.Volume = 5
774
swin2.Pitch = 1.25
775
swin2:Play()
776
local swin3 = Instance.new("Sound",blade)
777
swin3.SoundId = "rbxassetid://92597296"
778
swin3.Volume = 2.5
779
swin3.Pitch = 0.95
780
swin3:Play()
781
				for i = 0,1,0.5 do
782
		swait()
783
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
784
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
785
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
786
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
787
				end
788
			    for i = 0,1,0.5 do
789
		swait()
790
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(120)),.3)
791
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
792
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
793
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
794
			    end
795
			    for i = 0,1,0.5 do
796
		swait()
797
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(180)),.3)
798
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
799
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
800
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
801
			    end
802
			    for i = 0,1,0.5 do
803
		swait()
804
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(240)),.3)
805
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
806
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
807
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
808
			    end
809
			    for i = 0,1,0.5 do
810
		swait()
811
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(300)),.3)
812
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
813
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
814
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
815
			    end
816
			    for i = 0,1,0.5 do
817
		swait()
818
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(360)),.3)
819
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
820
            RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
821
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
822
			    end
823
				slas:Destroy()
824
				swin2:Destroy()
825
				swin3:Destroy()
826
end
827
				attack = false
828
				hit:disconnect()
829
				hit2:disconnect()
830
				hit3:disconnect()
831
				hit4:disconnect()
832
				wait(3)
833
end
834
835
function attackfour()
836
	attack = true
837
		for i = 0,1,0.1 do
838
		swait()
839
	            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-100)),.3)
840
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(100)),.3)
841
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(-40), math.rad(10)), 0.3)
842
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
843
		    end
844
		wait(0.05)
845
			local swin = Instance.new("Sound",blade)
846
swin.SoundId = "rbxassetid://92597296"
847
swin.Volume = 2.5
848
swin.Pitch = 0.75
849
swin:Play()
850
		for i = 0,1,0.1 do
851
		swait()
852
	            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
853
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
854
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(-40), math.rad(10)), 0.3)
855
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
856
		    end
857
			 local lb = Instance.new("Part")
858
  lb.Parent = char
859
   lb.Material = "Neon"
860
    lb.BrickColor = BrickColor.new("White")
861
     lb.CanCollide = false
862
     lb.Shape = "Ball"
863
     lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
864
     lb.CFrame = lb.CFrame - vt(0,0.5,0)
865
     lb.Anchored = true
866
     lb.Size = vt(3,3,3)
867
     local thing = Instance.new("SpecialMesh",lb)
868
     thing.MeshType = meshtype
869
local hitcircle = lb.Touched:connect(function(hit)
870
Damagefunc(hit,50,95,5,"Normal",root,.2,1)
871
end)
872
local sa = Instance.new("Sound",lb)
873
sa.SoundId = "rbxassetid://233091205"
874
sa.Volume = 1.25
875
sa.Pitch = 1
876
sa:Play()
877
local tra = Instance.new("ParticleEmitter",lb)
878
tra.Texture = "rbxassetid://1373288558"
879
tra.LightEmission = 0.95
880
tra.Color = ColorSequence.new(lb.BrickColor.Color)
881
tra.Rate = 1000
882
tra.Lifetime = NumberRange.new(1)
883
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
884
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
885
tra.Speed = NumberRange.new(10,25)
886
tra.Rotation = NumberRange.new(-500,500)
887
tra.VelocitySpread = 90000
888
tra.RotSpeed = NumberRange.new(-500,500)
889
	for i = 0, 24 do
890
		wait()
891
		thing.Scale = thing.Scale + vt(0.1,0.1,0.1)
892
		lb.Size = lb.Size + vt(0.1,0.1,0.1)
893
		lb.Transparency = lb.Transparency + 0.05
894
		lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
895
        lb.CFrame = lb.CFrame - vt(0,0.5,0)
896
	end
897
	attack = false
898
	hitcircle:disconnect()
899
	tra.Rate = 0
900
	wait(5)
901
	lb:Destroy()
902
	swin:Destroy()
903
end
904
905
local hold = false
906
function do1()
907
	attack = true
908
	for i = 0,1,0.1 do
909
		swait()
910
	            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
911
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
912
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(-40), math.rad(10)), 0.3)
913
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(-10), math.rad(-90)), 0.3)
914
	    end
915
	 local lb = Instance.new("Part")
916
  lb.Parent = char
917
   lb.Material = "Neon"
918
    lb.BrickColor = BrickColor.new("White")
919
     lb.CanCollide = false
920
     lb.Shape = "Ball"
921
     lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
922
     lb.Anchored = true
923
     lb.Size = vt(0.2,0.2,0.2)
924
     local thing = Instance.new("SpecialMesh",lb)
925
     thing.MeshType = meshtype
926
local tra = Instance.new("ParticleEmitter",lb)
927
tra.Texture = "rbxassetid://1373288558"
928
tra.LightEmission = 0.95
929
tra.Color = ColorSequence.new(lb.BrickColor.Color)
930
tra.Rate = 1000
931
tra.Lifetime = NumberRange.new(0.25)
932
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,12.5,0),NumberSequenceKeypoint.new(1,0,0)})
933
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.95,0)})
934
tra.Speed = NumberRange.new(0)
935
tra.Rotation = NumberRange.new(-500,500)
936
tra.VelocitySpread = 90000
937
tra.LockedToPart = true
938
tra.RotSpeed = NumberRange.new(-500,500)
939
local saz = Instance.new("Sound",lb)
940
saz.SoundId = "rbxassetid://192410062"
941
saz.Volume = 1.5
942
saz.Pitch = 1
943
saz:Play()
944
for i = 0, 24 do
945
	wait()
946
	lb.Size = lb.Size + vt(0.15,0.15,0.15)
947
	lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
948
end
949
while wait() do
950
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
951
if hold == false then
952
break
953
end
954
end
955
lb.Touched:connect(function(hit)
956
Damagefunc(hit,50,95,5,"Normal",root,.2,1)
957
end)
958
tra.Rate = 0
959
lb.Anchored = false
960
local sa = Instance.new("Sound",lb)
961
sa.SoundId = "rbxassetid://233091205"
962
sa.Volume = 1.25
963
sa.Pitch = 1
964
sa:Play()
965
local trail = Instance.new("ParticleEmitter",lb)
966
trail.Texture = "rbxassetid://1373288558"
967
trail.LightEmission = 0.95
968
trail.Color = ColorSequence.new(lb.BrickColor.Color)
969
trail.Rate = 10000
970
trail.Lifetime = NumberRange.new(1.5)
971
trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
972
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.95,0),NumberSequenceKeypoint.new(1,1,0)})
973
trail.Speed = NumberRange.new(0,0)
974
trail.Rotation = NumberRange.new(-500,500)
975
trail.RotSpeed = NumberRange.new(-500,500)
976
  local bv = Instance.new("BodyVelocity")
977
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
978
  bv.velocity = mouse.Hit.lookVector *100
979
  bv.Parent = lb
980
  wait(0.1)
981
	attack = false
982
	wait(10)
983
	lb:Destroy()
984
end
985
986
function do2()
987
attack = true
988
		for i = 0,1,0.1 do
989
		swait()
990
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
991
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
992
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(60), math.rad(90)), 0.3)
993
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
994
		end
995
local touched = false
996
local over = false
997
local delay = false
998
local spart = Instance.new("Part",char)
999
     local thing = Instance.new("SpecialMesh",spart)
1000
     thing.MeshType = meshtype
1001
spart.Size = vt(1,1,1)
1002
spart.Anchored = true
1003
spart.BrickColor = BrickColor.new("White")
1004
spart.Transparency = 0.5
1005
spart.CanCollide = false
1006
spart.Material = "Neon"
1007
spart.CFrame = hed.CFrame + Vector3.new(0,-1,0)
1008
local pt1e = NumberSequenceKeypoint.new(0,2,0)
1009
local pt2e = NumberSequenceKeypoint.new(1,0.5,0)
1010
local effecto = Instance.new("ParticleEmitter",spart)
1011
effecto.Texture = "rbxassetid://1373288558"
1012
effecto.LightEmission = 1
1013
effecto.LockedToPart = true
1014
effecto.Color = ColorSequence.new(BrickColor.new("White").Color)
1015
effecto.Rate = 10000
1016
effecto.VelocitySpread = 900000000000
1017
effecto.Lifetime = NumberRange.new(0.25)
1018
effecto.Size = NumberSequence.new({pt1e,pt2e})
1019
effecto.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1020
effecto.Speed = NumberRange.new(10,25)
1021
effecto.Rotation = NumberRange.new(-500,500)
1022
effecto.RotSpeed = NumberRange.new(-500,500)
1023
spart.CFrame = tors.CFrame + Vector3.new(0,0.1,0)
1024
local tick2 = Instance.new("Sound",spart)
1025
tick2.SoundId = "rbxassetid://233091205"
1026
tick2.Volume = 2.5
1027
tick2.Pitch = 1
1028
tick2:Play()
1029
spart.CFrame = hed.CFrame + Vector3.new(0,-1,0)
1030
spart.Anchored = false
1031
spart.Size = vt(0.75,12.5,12.5)
1032
spart.CFrame = hed.CFrame + Vector3.new(0,-1,0)
1033
local bv = Instance.new("BodyVelocity")
1034
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1035
bv.velocity = hed.CFrame.lookVector * 175
1036
bv.Parent = spart
1037
spart.Touched:connect(function(hit)
1038
local saveposition = spart.CFrame
1039
local effector2 = Instance.new("ParticleEmitter",spart)
1040
effector2.Texture = "rbxassetid://1373288558"
1041
effector2.LightEmission = 1
1042
effector2.Color = ColorSequence.new(BrickColor.new("White").Color)
1043
effector2.Rate = 10000
1044
effector2.Lifetime = NumberRange.new(0.25)
1045
effector2.VelocitySpread = 999999999999999
1046
effector2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
1047
effector2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
1048
effector2.Speed = NumberRange.new(50)
1049
effector2.Rotation = NumberRange.new(-500,500)
1050
effector2.RotSpeed = NumberRange.new(-500,500)
1051
Damagefunc(hit,50,95,-20,"Normal",root,.2,1)
1052
over = true
1053
wait(0.25)
1054
effector2.Rate = 0
1055
wait(0.25)
1056
effector2:Destroy()
1057
end)
1058
		for i = 0,1,0.1 do
1059
		swait()
1060
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1061
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1062
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(-90), math.rad(90)), 0.3)
1063
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1064
		end
1065
attack = false
1066
wait(5)
1067
effecto.Rate = 0
1068
wait(1.5)
1069
spart:Destroy()
1070
end
1071
1072
function do3()
1073
attack = true
1074
	 local lb = Instance.new("Part")
1075
  lb.Parent = char
1076
   lb.Material = "Neon"
1077
    lb.BrickColor = BrickColor.new("White")
1078
     lb.CanCollide = false
1079
     lb.Shape = "Ball"
1080
     lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
1081
     lb.Anchored = true
1082
     lb.Size = vt(0.2,0.2,0.2)
1083
     local thing = Instance.new("SpecialMesh",lb)
1084
     thing.MeshType = meshtype
1085
hum.WalkSpeed = 45
1086
for i = 0,1,0.75 do
1087
		swait()
1088
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1089
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1090
thing.Scale = thing.Scale + vt(4.5,4.5,0)
1091
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1092
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1093
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
1094
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1095
		end
1096
		for i = 0,1,0.75 do
1097
		swait()
1098
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1099
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1100
thing.Scale = thing.Scale + vt(4.5,4.5,0)
1101
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1102
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1103
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(30), math.rad(90)), 0.3)
1104
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1105
		end
1106
	for i = 0,1,0.75 do
1107
		swait()
1108
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1109
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1110
thing.Scale = thing.Scale + vt(4.5,4.5,0)
1111
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1112
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1113
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(60), math.rad(30), math.rad(90)), 0.3)
1114
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1115
		end
1116
	for i = 0,1,0.75 do
1117
		swait()
1118
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1119
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1120
thing.Scale = thing.Scale + vt(4.5,4.5,0)
1121
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1122
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1123
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(30), math.rad(90)), 0.3)
1124
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1125
		end
1126
	for i = 0,1,0.75 do
1127
		swait()
1128
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1129
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1130
thing.Scale = thing.Scale + vt(4.5,4.5,0)
1131
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1132
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1133
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(120), math.rad(30), math.rad(90)), 0.3)
1134
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1135
		end
1136
	for i = 0,1,0.75 do
1137
		swait()
1138
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1139
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1140
thing.Scale = thing.Scale + vt(4.5,4.5,0)
1141
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1142
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1143
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(180), math.rad(30), math.rad(90)), 0.3)
1144
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1145
		end
1146
	for i = 0,1,0.75 do
1147
		swait()
1148
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1149
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1150
thing.Scale = thing.Scale + vt(4.5,4.5,0)
1151
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1152
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1153
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(240), math.rad(30), math.rad(90)), 0.3)
1154
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1155
		end
1156
	for i = 0,1,0.75 do
1157
		swait()
1158
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1159
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1160
thing.Scale = thing.Scale + vt(4.5,4.5,0)
1161
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1162
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1163
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(300), math.rad(30), math.rad(90)), 0.3)
1164
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1165
		end
1166
local touched = false
1167
local rotationval = 1
1168
local delay = false
1169
local distance = 3.55
1170
local spart = Instance.new("Part",t)
1171
local tick4 = Instance.new("Sound",t)
1172
tick4.SoundId = "rbxassetid://228343271"
1173
tick4.Volume = 2.5
1174
tick4.Pitch = 0.9
1175
local tick2 = Instance.new("Sound",t)
1176
tick2.SoundId = "rbxassetid://233091205"
1177
tick2.Volume = 5
1178
tick2.Pitch = 1
1179
tick2:Play()
1180
spart.Size = vt(10,10,1)
1181
spart.BrickColor = BrickColor.new("White")
1182
spart.Transparency = 0.35
1183
spart.CanCollide = false
1184
spart.Anchored = true
1185
spart.Material = "Neon"
1186
spart.CFrame = hed.CFrame + Vector3.new(0,0.1,0)
1187
wait(0.05)
1188
spart.Touched:connect(function(hit)
1189
local effector2 = Instance.new("ParticleEmitter",spart)
1190
effector2.Texture = "http://www.roblox.com/asset/?id=1373288558"
1191
effector2.LightEmission = 1
1192
effector2.Color = ColorSequence.new(BrickColor.new("White").Color)
1193
effector2.Rate = 10000
1194
effector2.Lifetime = NumberRange.new(0.25)
1195
effector2.VelocitySpread = 999999999999999
1196
effector2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
1197
effector2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
1198
effector2.Speed = NumberRange.new(50)
1199
effector2.Rotation = NumberRange.new(-500,500)
1200
effector2.RotSpeed = NumberRange.new(-500,500)
1201
Damagefunc(hit,50,95,-20,"Normal",root,.2,1)
1202
wait(0.25)
1203
effector2.Rate = 0
1204
wait(0.25)
1205
end)
1206
tick4:Play()
1207
for x = 0, 9 do
1208
		for i = 0,1,0.75 do
1209
		swait()
1210
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1211
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1212
distance = distance + 1*5
1213
rotationval = rotationval - 0.125
1214
spart.Size = spart.Size + Vector3.new(0,0,2*5)
1215
spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
1216
spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
1217
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1218
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1219
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
1220
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1221
		end
1222
		for i = 0,1,0.75 do
1223
		swait()
1224
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1225
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1226
distance = distance + 1*5
1227
rotationval = rotationval - 0.125
1228
spart.Size = spart.Size + Vector3.new(0,0,2*5)
1229
spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
1230
spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
1231
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1232
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1233
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(30), math.rad(90)), 0.3)
1234
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1235
		end
1236
	for i = 0,1,0.75 do
1237
		swait()
1238
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1239
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1240
distance = distance + 1*5
1241
rotationval = rotationval - 0.125
1242
spart.Size = spart.Size + Vector3.new(0,0,2*5)
1243
spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
1244
spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
1245
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1246
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1247
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(60), math.rad(30), math.rad(90)), 0.3)
1248
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1249
		end
1250
	for i = 0,1,0.75 do
1251
		swait()
1252
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1253
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1254
distance = distance + 1*5
1255
rotationval = rotationval - 0.125
1256
spart.Size = spart.Size + Vector3.new(0,0,2*5)
1257
spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
1258
spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
1259
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1260
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1261
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(30), math.rad(90)), 0.3)
1262
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1263
		end
1264
	for i = 0,1,0.75 do
1265
		swait()
1266
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1267
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1268
distance = distance + 1*5
1269
rotationval = rotationval - 0.125
1270
spart.Size = spart.Size + Vector3.new(0,0,2*5)
1271
spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
1272
spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
1273
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1274
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1275
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(120), math.rad(30), math.rad(90)), 0.3)
1276
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1277
		end
1278
	for i = 0,1,0.75 do
1279
		swait()
1280
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1281
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1282
distance = distance + 1*5
1283
rotationval = rotationval - 0.125
1284
spart.Size = spart.Size + Vector3.new(0,0,2*5)
1285
spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
1286
spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
1287
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1288
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1289
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(180), math.rad(30), math.rad(90)), 0.3)
1290
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1291
		end
1292
	for i = 0,1,0.75 do
1293
		swait()
1294
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1295
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1296
distance = distance + 1*5
1297
rotationval = rotationval - 0.125
1298
spart.Size = spart.Size + Vector3.new(0,0,2*5)
1299
spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
1300
spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
1301
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1302
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1303
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(240), math.rad(30), math.rad(90)), 0.3)
1304
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1305
		end
1306
	for i = 0,1,0.75 do
1307
		swait()
1308
lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
1309
lb.CFrame = lb.CFrame - vt(0,1.5,0)
1310
distance = distance + 1*5
1311
rotationval = rotationval - 0.125
1312
spart.Size = spart.Size + Vector3.new(0,0,2*5)
1313
spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
1314
spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
1315
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
1316
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
1317
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(300), math.rad(30), math.rad(90)), 0.3)
1318
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1319
		end
1320
end
1321
spart:Destroy()
1322
hum.WalkSpeed = 45
1323
attack = false
1324
for i = 0, 24 do
1325
lb.Transparency = lb.Transparency + 0.05
1326
thing.Scale = thing.Scale - vt(4.5,4.5,0)
1327
wait()
1328
end
1329
lb:Destroy()
1330
end
1331
1332
function DeleteParent(parent)
1333
	for i,v in pairs(parent:children()) do
1334
    if v:IsA("Part") then
1335
        v:Destroy()
1336
    end
1337
end	
1338
end
1339
1340
1341
function do4()
1342
	hum.WalkSpeed = 45
1343
	attack = true
1344
		for i = 0,1,0.1 do
1345
		swait()
1346
	            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1347
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1348
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
1349
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3)
1350
	    end
1351
			local shur = Instance.new("Part",char)
1352
		local gahd = Instance.new("Sound",shur)
1353
gahd.SoundId = "rbxassetid://136007472"
1354
gahd.Volume = 2.5
1355
gahd.Pitch = 0.7
1356
gahd:Play()
1357
shur.Transparency = 1
1358
shur.Material = "Neon"
1359
shur.BrickColor = bc("Bright red")
1360
shur.Anchored = true
1361
shur.CFrame = tors.CFrame + vt(0,-2.5,0)
1362
shur.Size = vt(1,0.2,1)
1363
shur.CanCollide = false
1364
local dec = Instance.new("Decal",shur)
1365
dec.Texture = "http://www.roblox.com/asset/?id=1373288558"
1366
dec.Face = "Top"
1367
local dec2 = dec:Clone()
1368
dec2.Parent = shur
1369
dec2.Face = "Bottom"
1370
local Meshshur = Instance.new("CylinderMesh",shur)
1371
Meshshur.Scale = vt(0,1,0)
1372
local value1 = 1*2.5
1373
game:service'RunService'.RenderStepped:connect(function()
1374
	shur.CFrame = shur.CFrame*CFrame.Angles(0,0.05,0)
1375
end)
1376
for i = 0, 50 do
1377
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
1378
	value1 = value1 - 0.015*2.5
1379
	wait()
1380
end
1381
	 local lb = Instance.new("Part")
1382
  lb.Parent = char
1383
   lb.Material = "Neon"
1384
    lb.BrickColor = BrickColor.new("White")
1385
     lb.CanCollide = false
1386
     lb.Shape = "Ball"
1387
     lb.Position = larm.Position
1388
     lb.CFrame = lb.CFrame + vt(0,1.5,0)
1389
     lb.Anchored = true
1390
     lb.Size = vt(0.2,0.2,0.2)
1391
     local thing = Instance.new("SpecialMesh",lb)
1392
     thing.MeshType = meshtype
1393
local tra = Instance.new("ParticleEmitter",lb)
1394
tra.Texture = "rbxassetid://1373288558"
1395
tra.LightEmission = 0.95
1396
tra.Color = ColorSequence.new(lb.BrickColor.Color)
1397
tra.Rate = 1000
1398
tra.Lifetime = NumberRange.new(0.25)
1399
tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(1,0,0)})
1400
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)})
1401
tra.Speed = NumberRange.new(0)
1402
tra.Rotation = NumberRange.new(-500,500)
1403
tra.VelocitySpread = 90000
1404
tra.LockedToPart = true
1405
tra.RotSpeed = NumberRange.new(-500,500)
1406
local tran = Instance.new("ParticleEmitter",lb)
1407
tran.Texture = "rbxassetid://1373288558"
1408
tran.LightEmission = 0.95
1409
tran.Color = ColorSequence.new(lb.BrickColor.Color)
1410
tran.Rate = 0
1411
tran.Lifetime = NumberRange.new(1)
1412
tran.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,25,0)})
1413
tran.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1414
tran.Speed = NumberRange.new(25,50)
1415
tran.Rotation = NumberRange.new(-500,500)
1416
tran.VelocitySpread = 90000
1417
tran.LockedToPart = true
1418
tran.RotSpeed = NumberRange.new(-500,500)
1419
local saz = Instance.new("Sound",lb)
1420
saz.SoundId = "rbxassetid://192410062"
1421
saz.Volume = 7.5
1422
saz.Pitch = 1
1423
saz:Play()
1424
for i = 0, 59 do
1425
	wait()
1426
	lb.Size = lb.Size + vt(0.5,0.5,0.5)
1427
	lb.CFrame = lb.CFrame + vt(0,0.275,0)
1428
end
1429
local savepoint = Instance.new("Part",lb)
1430
savepoint.CFrame = lb.CFrame
1431
savepoint.Transparency = 1
1432
savepoint.CanCollide = false
1433
savepoint.Anchored = true
1434
for i = 0, 29 do
1435
	shur.CFrame = shur.CFrame*CFrame.Angles(0,0.05,0)
1436
	lb.CFrame = savepoint.CFrame
1437
	lb.Size = lb.Size - vt(0.75,0.75,0.75)
1438
	 local lba = Instance.new("Part")
1439
  lba.Parent = lb
1440
   lba.Material = "Neon"
1441
    lba.BrickColor = BrickColor.new("White")
1442
     lba.CanCollide = false
1443
     lba.Shape = "Ball"
1444
     lba.CFrame = lb.CFrame
1445
     lba.Size = vt(6,6,6)
1446
     local thinga = Instance.new("SpecialMesh",lba)
1447
     thinga.MeshType = meshtype
1448
lba.Touched:connect(function(hit)
1449
Damagefunc(hit,50,95,5,"Normal",root,.2,1)
1450
end)
1451
local sa = Instance.new("Sound",lb)
1452
sa.SoundId = "rbxassetid://233091205"
1453
sa.Volume = 1.25
1454
sa.Pitch = 0.75
1455
sa:Play()
1456
local trail = Instance.new("ParticleEmitter",lba)
1457
trail.Texture = "rbxassetid://1373288558"
1458
trail.LightEmission = 0.95
1459
trail.Color = ColorSequence.new(lb.BrickColor.Color)
1460
trail.Rate = 10000
1461
trail.Lifetime = NumberRange.new(1.5)
1462
trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
1463
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1464
trail.Speed = NumberRange.new(0,0)
1465
trail.Rotation = NumberRange.new(-500,500)
1466
trail.RotSpeed = NumberRange.new(-500,500)
1467
  local bv = Instance.new("BodyVelocity")
1468
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1469
  bv.velocity = mouse.Hit.lookVector *100
1470
  bv.Parent = lba
1471
wait(0.25)
1472
end
1473
tra.Rate = 0
1474
tran.Rate = 9000
1475
local sar = Instance.new("Sound",lb)
1476
sar.SoundId = "rbxassetid://233091205"
1477
sar.Volume = 2.5
1478
sar.Pitch = 0.5
1479
sar:Play()
1480
local hit = lb.Touched:connect(function(hit)
1481
Damagefunc(hit,50,95,5,"Normal",root,.2,1)
1482
end)
1483
for i = 0, 44 do
1484
	lb.Size = lb.Size + vt(3,3,3)
1485
	lb.CFrame = savepoint.CFrame
1486
	lb.Transparency = lb.Transparency + 0.025
1487
	wait()
1488
end
1489
tran.Rate = 0
1490
hit:disconnect()
1491
attack = false
1492
	hum.WalkSpeed = 45
1493
for i = 0, 100 do
1494
	dec.Transparency = dec.Transparency + 0.015
1495
		dec2.Transparency = dec.Transparency
1496
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
1497
	value1 = value1 - 0.015*2.5
1498
	wait(0)
1499
end
1500
shur:Destroy()
1501
	wait(10)
1502
	lb:Destroy()
1503
end
1504
1505
function doSpecial()
1506
	hum.WalkSpeed = 45
1507
	attack = true
1508
	local ff = Instance.new("ForceField",char)
1509
		for i = 0,1,0.1 do
1510
		swait()
1511
	            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1512
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1513
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
1514
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3)
1515
		    end
1516
			local shur = Instance.new("Part",char)
1517
		local gahd = Instance.new("Sound",char)
1518
gahd.SoundId = "rbxassetid://136007472"
1519
gahd.Volume = 1
1520
gahd.Pitch = 0.7
1521
gahd:Play()
1522
shur.Transparency = 1
1523
shur.Material = "Neon"
1524
shur.BrickColor = bc("White")
1525
shur.Anchored = true
1526
shur.CFrame = tors.CFrame + vt(0,-2.5,0)
1527
shur.Size = vt(1,0.2,1)
1528
shur.CanCollide = false
1529
local dec = Instance.new("Decal",shur)
1530
dec.Texture = "http://www.roblox.com/asset/?id=1373288558"
1531
dec.Face = "Top"
1532
local dec2 = dec:Clone()
1533
dec2.Parent = shur
1534
dec2.Face = "Bottom"
1535
local Meshshur = Instance.new("CylinderMesh",shur)
1536
Meshshur.Scale = vt(0,1,0)
1537
local value1 = 1*5
1538
game:service'RunService'.RenderStepped:connect(function()
1539
	shur.CFrame = shur.CFrame*CFrame.Angles(0,0.05,0)
1540
end)
1541
for i = 0, 50 do
1542
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
1543
	value1 = value1 - 0.015*5
1544
	wait()
1545
end
1546
		local ex = Instance.new("Sound",char)
1547
ex.SoundId = "rbxassetid://197161452"
1548
ex.Volume = 1
1549
ex.Pitch = 1
1550
ex:Play()
1551
		local ex2 = Instance.new("Sound",char)
1552
ex2.SoundId = "rbxassetid://197161452"
1553
ex2.Volume = 0.75
1554
ex2.Pitch = 0.85
1555
ex2:Play()
1556
		local ex3 = Instance.new("Sound",char)
1557
ex3.SoundId = "rbxassetid://197161452"
1558
ex3.Volume = 0.5
1559
ex3.Pitch = 0.65
1560
ex3:Play()
1561
		local ex4 = Instance.new("Sound",char)
1562
ex4.SoundId = "rbxassetid://446876721"
1563
ex4.Volume = 1
1564
ex4.Pitch = 0.5
1565
ex4:Play()
1566
		local ex5 = Instance.new("Sound",char)
1567
ex5.SoundId = "rbxassetid://446876721"
1568
ex5.Volume = 1.5
1569
ex5.Pitch = 0.5
1570
ex5:Play()
1571
local seen = Instance.new("Sound",char)
1572
seen.SoundId = "rbxassetid://445796828"
1573
seen.Pitch = 0.75
1574
seen.Volume = 1.75
1575
seen.Looped = true
1576
seen:Play()
1577
	 local las = Instance.new("Part")
1578
		local expld = Instance.new("Explosion", las)
1579
			expld.BlastPressure = 1
1580
  las.Parent = char
1581
   las.Material = "Neon"
1582
    las.BrickColor = BrickColor.new("White")
1583
     las.CanCollide = false
1584
     las.Shape = "Ball"
1585
     las.Transparency = 0
1586
     las.Size = vt(60,60,60)
1587
     las.CFrame = shur.CFrame
1588
     las.Anchored = true
1589
	expld.BlastRadius = 9999999999
1590
	expld.Position = las.Position
1591
     local thing = Instance.new("SpecialMesh",las)
1592
     thing.MeshType = "Sphere"
1593
     thing.Scale = vt(1,0.1,1)
1594
	 local bo = Instance.new("Part")
1595
  bo.Parent = las
1596
   bo.Material = "Neon"
1597
    bo.BrickColor = BrickColor.new("White")
1598
     bo.CanCollide = false
1599
     bo.Shape = "Ball"
1600
     bo.Transparency = 0
1601
     bo.Size = vt(1,1,1)
1602
     bo.CFrame = shur.CFrame
1603
     bo.Anchored = true
1604
     local thingbo = Instance.new("SpecialMesh",bo)
1605
     thingbo.MeshType = "Sphere"
1606
     thingbo.Scale = vt(90,90,90)
1607
	 local boim = Instance.new("Part")
1608
  boim.Parent = las
1609
   boim.Material = "Neon"
1610
    boim.BrickColor = BrickColor.new("White")
1611
     boim.CanCollide = false
1612
     boim.Shape = "Ball"
1613
     boim.Transparency = 1
1614
     boim.Size = vt(150,150,150)
1615
     boim.CFrame = shur.CFrame
1616
     boim.Anchored = true
1617
	 local boim2 = Instance.new("Part")
1618
  boim2.Parent = las
1619
   boim2.Material = "Neon"
1620
    boim2.BrickColor = BrickColor.new("White")
1621
     boim2.CanCollide = false
1622
     boim2.Shape = "Ball"
1623
     boim2.Transparency = 0.65
1624
     boim2.Size = vt(1,1,1)
1625
     boim2.CFrame = shur.CFrame
1626
     boim2.Anchored = true
1627
     local boimmsh = Instance.new("SpecialMesh",boim2)
1628
     boimmsh.MeshType = "FileMesh"
1629
     boimmsh.Scale = vt(165,165,165)
1630
	 local shock = Instance.new("Part")
1631
  shock.Parent = las
1632
   shock.Material = "Neon"
1633
    shock.BrickColor = BrickColor.new("White")
1634
     shock.CanCollide = false
1635
     shock.Shape = "Ball"
1636
     shock.Transparency = 0.25
1637
     shock.CFrame = shur.CFrame
1638
     shock.Anchored = true
1639
     shock.Size = vt(0.2,0.2,0.2)
1640
     local thingshock = Instance.new("SpecialMesh",shock)
1641
     thingshock.MeshType = "FileMesh"
1642
     thingshock.Scale = vt(50,25,50)
1643
     thingshock.MeshId = "http://www.roblox.com/asset/?id=20329976"
1644
	 local shock2 = Instance.new("Part")
1645
  shock2.Parent = las
1646
   shock2.Material = "Neon"
1647
    shock2.BrickColor = BrickColor.new("White")
1648
     shock2.CanCollide = false
1649
     shock2.Shape = "Ball"
1650
     shock2.Transparency = 0.5
1651
     shock2.CFrame = shur.CFrame
1652
     shock2.Anchored = true
1653
     shock2.Size = vt(0.2,0.2,0.2)
1654
     local thingshock2 = Instance.new("SpecialMesh",shock2)
1655
     thingshock2.MeshType = "FileMesh"
1656
     thingshock2.Scale = vt(85,20,85)
1657
     thingshock2.MeshId = "http://www.roblox.com/asset/?id=20329976"
1658
	 local shock3 = Instance.new("Part")
1659
  shock3.Parent = las
1660
   shock3.Material = "Neon"
1661
    shock3.BrickColor = BrickColor.new("White")
1662
     shock3.CanCollide = false
1663
     shock3.Shape = "Ball"
1664
     shock3.Transparency = 0.75
1665
     shock3.CFrame = shur.CFrame
1666
     shock3.Anchored = true
1667
     shock3.Size = vt(0.2,0.2,0.2)
1668
     local thingshock3 = Instance.new("SpecialMesh",shock3)
1669
     thingshock3.MeshType = "FileMesh"
1670
     thingshock3.Scale = vt(100,15,100)
1671
     thingshock3.MeshId = "http://www.roblox.com/asset/?id=20329976"
1672
local scaleval = 5
1673
game:service'RunService'.RenderStepped:connect(function()
1674
	scaleval = scaleval - 0.035
1675
	     boim.CFrame = shur.CFrame
1676
	     bo.Transparency = bo.Transparency + 0.0055
1677
	     boimmsh.Scale = boimmsh.Scale + vt(1,1,1)
1678
	boim2.Transparency = boim2.Transparency + 0.00125
1679
	 thingbo.Scale = thingbo.Scale + vt(scaleval,scaleval,scaleval)
1680
	shock.CFrame = shock.CFrame*CFrame.Angles(0,0.1,0)
1681
	shock2.CFrame = shock2.CFrame*CFrame.Angles(0,-0.1,0)
1682
	shock3.CFrame = shock3.CFrame*CFrame.Angles(0,0.1,0)
1683
	las.CFrame = shur.CFrame + vt(math.random(-1,1),0,math.random(-1,1))
1684
	thing.Scale = thing.Scale + vt(0,5,0)
1685
end)
1686
for i = 0, 15 do
1687
	local sa = Instance.new("Sound",char)
1688
sa.SoundId = "rbxassetid://233091205"
1689
sa.Volume = 0.85
1690
sa.Pitch = 0.85
1691
sa:Play()
1692
	 local lb = Instance.new("Part")
1693
  lb.Parent = las
1694
   lb.Material = "Neon"
1695
    lb.BrickColor = BrickColor.new("White")
1696
     lb.CanCollide = false
1697
     lb.Shape = "Ball"
1698
     lb.CFrame = shur.CFrame
1699
     lb.Anchored = true
1700
     lb.Size = vt(0.2,0.2,0.2)
1701
     local thing = Instance.new("SpecialMesh",lb)
1702
     thing.MeshType = "FileMesh"
1703
     thing.Scale = vt(50,25,50)
1704
     thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
1705
	 local lb3 = Instance.new("Part")
1706
  lb3.Parent = las
1707
   lb3.Material = "Neon"
1708
    lb3.BrickColor = BrickColor.new("White")
1709
     lb3.CanCollide = false
1710
     lb3.Shape = "Ball"
1711
     lb3.CFrame = shur.CFrame
1712
     lb3.Anchored = true
1713
     lb3.Size = vt(0.2,0.2,0.2)
1714
     local thing3 = Instance.new("SpecialMesh",lb3)
1715
     thing3.MeshType = "FileMesh"
1716
     thing3.Scale = vt(50,30,50)
1717
     thing3.MeshId = "http://www.roblox.com/asset/?id=20329976"
1718
	 local lb2 = Instance.new("Part")
1719
  lb2.Parent = las
1720
   lb2.Material = "Neon"
1721
    lb2.BrickColor = BrickColor.new("White")
1722
     lb2.CanCollide = false
1723
     lb2.Shape = "Ball"
1724
     lb2.CFrame = shur.CFrame
1725
     lb2.Anchored = true
1726
     lb2.Size = vt(0.2,0.2,0.2)
1727
     local thing2 = Instance.new("SpecialMesh",lb2)
1728
     thing2.MeshType = "FileMesh"
1729
     thing2.Scale = vt(50,40,50)
1730
     thing2.MeshId = "http://www.roblox.com/asset/?id=20329976"
1731
	 local ring = Instance.new("Part")
1732
  ring.Parent = las
1733
   ring.Material = "Neon"
1734
    ring.BrickColor = BrickColor.new("White")
1735
     ring.CanCollide = false
1736
     ring.Shape = "Ball"
1737
     ring.CFrame = shur.CFrame
1738
     ring.CFrame = ring.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1739
     ring.Anchored = true
1740
     ring.Size = vt(0.2,0.2,0.2)
1741
     local thingring = Instance.new("SpecialMesh",ring)
1742
     thingring.MeshType = "FileMesh"
1743
     thingring.Scale = vt(150,150,50)
1744
     thingring.MeshId = "http://www.roblox.com/asset/?id=3270017"
1745
	 local ring2 = Instance.new("Part")
1746
  ring2.Parent = las
1747
   ring2.Material = "Neon"
1748
    ring2.BrickColor = BrickColor.new("White")
1749
     ring2.CanCollide = false
1750
     ring2.Shape = "Ball"
1751
     ring2.CFrame = shur.CFrame
1752
     ring2.CFrame = ring2.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1753
     ring2.Anchored = true
1754
     ring2.Size = vt(0.2,0.2,0.2)
1755
     local thingring2 = Instance.new("SpecialMesh",ring2)
1756
     thingring2.MeshType = "FileMesh"
1757
     thingring2.Scale = vt(150,150,50)
1758
     thingring2.MeshId = "http://www.roblox.com/asset/?id=3270017"
1759
	 local circle = Instance.new("Part")
1760
  circle.Parent = las
1761
   circle.Material = "Neon"
1762
    circle.BrickColor = BrickColor.new("White")
1763
     circle.CanCollide = false
1764
     circle.Shape = "Ball"
1765
     circle.Transparency = 0
1766
     circle.Size = vt(125,125,125)
1767
     circle.CFrame = shur.CFrame
1768
     circle.Anchored = true
1769
local smooth = game:service'RunService'.RenderStepped:connect(function()
1770
	sa.Volume = sa.Volume - 0.025
1771
	thingring.Scale = thingring.Scale + vt(1,1,0)
1772
	ring.Transparency = ring.Transparency + 0.025
1773
	thingring2.Scale = thingring2.Scale + vt(1,1,0)
1774
	ring2.Transparency = ring2.Transparency + 0.025
1775
	circle.Size = circle.Size + vt(1,1,1)
1776
	circle.Transparency = circle.Transparency + 0.025
1777
    circle.CFrame = shur.CFrame
1778
	lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.05,0)
1779
	thing.Scale = thing.Scale + vt(5,0,5)
1780
	lb.Transparency = lb.Transparency + 0.025
1781
	lb2.CFrame = lb2.CFrame*CFrame.Angles(0,0.05,0)
1782
	thing2.Scale = thing2.Scale + vt(3.5,0,3.5)
1783
	lb2.Transparency = lb2.Transparency + 0.025
1784
	lb3.CFrame = lb3.CFrame*CFrame.Angles(0,-0.05,0)
1785
	thing3.Scale = thing3.Scale + vt(2.5,0,2.5)
1786
	lb3.Transparency = lb3.Transparency + 0.025
1787
end)
1788
wait(1)
1789
	lb:Destroy()
1790
		lb2:Destroy()
1791
			lb3:Destroy()
1792
				circle:Destroy()
1793
					ring:Destroy()
1794
					   ring2:Destroy()
1795
					sa:Destroy()
1796
					smooth:disconnect()
1797
end
1798
attack = false
1799
	hum.WalkSpeed = 45
1800
	ex:Destroy()
1801
		ex2:Destroy()
1802
			ex3:Destroy()
1803
				ex4:Destroy()
1804
					ex5:Destroy()
1805
for i = 0, 100 do
1806
	seen.Volume = seen.Volume - 0.05
1807
	     thing.Scale = thing.Scale - vt(0.01,0,0.01)
1808
	     thingshock.Scale = thingshock.Scale - vt(1,0,1)
1809
	thingshock2.Scale = thingshock2.Scale - vt(1,0,1)
1810
	thingshock3.Scale = thingshock3.Scale - vt(1,0,1)
1811
	las.Transparency = las.Transparency + 0.025
1812
	shock.Transparency = shock.Transparency + 0.025
1813
	shock2.Transparency = shock2.Transparency + 0.025
1814
	shock3.Transparency = shock3.Transparency + 0.025
1815
	dec.Transparency = dec.Transparency + 0.015
1816
		dec2.Transparency = dec.Transparency
1817
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
1818
	value1 = value1 - 0.015*5
1819
	wait(0)
1820
end
1821
shur:Destroy()
1822
gahd:Destroy()
1823
ff:Destroy()
1824
	las:Destroy()
1825
end
1826
1827
attackcombo = 0
1828
1829
mouse.Button1Down:connect(function()
1830
if hold == false then
1831
	if attack == false and attackcombo == 0 then
1832
		attackcombo = 1
1833
		attackone()
1834
	elseif attack == false and attackcombo == 1 then
1835
		attackcombo = 2
1836
		attacktwo()
1837
	elseif attack == false and attackcombo == 2 then
1838
		attackcombo = 3
1839
		attackthree()
1840
	elseif attack == false and attackcombo == 3 then
1841
		attackcombo = 0
1842
		attackfour()
1843
	end
1844
end
1845
if attack == true and hold == true then
1846
hold = false
1847
end
1848
end)
1849
mouse.KeyDown:connect(function(key)
1850
if key == "z" and attack == false and hold == false then
1851
hold = true
1852
do1()
1853
elseif key == "x" and attack == false then
1854
do2()
1855
elseif key == "c" and attack == false then
1856
do3()
1857
elseif key == "v" and attack == false then
1858
do4()
1859-
elseif key == "q" and attack == false and plr.Name == "BonnieKunG1s" then
1859+
elseif key == "q" and attack == false and plr.Name == "reset4852258" then
1860
doSpecial()
1861
end
1862
end)
1863
char.Humanoid.Animator.Parent = nil
1864-
if Nels.Name ~= "BonnieKunG1s" then
1864+
if Nels.Name ~= "reset4852258" then
1865
warn'.'
1866
end
1867
1868
game:GetService("RunService").Stepped:connect(function()
1869
  Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
1870
  velocity = RootPart.Velocity.y
1871
  sine = sine + change
1872
  local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
1873
  if equipped == true or equipped == false then
1874
    if RootPart.Velocity.y > 1 and hit == nil then
1875
      Anim = "Jump"
1876
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1877
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1878
      if attack == false then
1879
		RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1880
        Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1881
              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(25)), 0.3)
1882
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-25)), 0.3)
1883
      end
1884
    else
1885
      if RootPart.Velocity.y < -1 and hit == nil then
1886
        Anim = "Fall"
1887
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1888
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1889
        if attack == false then
1890
			RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
1891
        Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2.5),math.rad(0),math.rad(0)),.3)
1892
              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(25)), 0.3)
1893
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-25)), 0.3)
1894
        end
1895
      else
1896
        if Torsovelocity < 1 and hit ~= nil then
1897
          Anim = "Idle"
1898
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(-20),math.rad(0)),.3)
1899
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1900
          if attack == false then
1901
            change = 1
1902
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 32))* angles(math.rad(0),math.rad(0),math.rad(10)),.3)
1903
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-10)),.3)
1904
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(90), math.rad(10 - 2.5 * math.cos(sine / 32))), 0.3)
1905
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.3)
1906
          end
1907
        else
1908
          if Torsovelocity > 2 and hit ~= nil then
1909
            Anim = "Walk"
1910
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 50 * math.cos(sine / 6))),.3)
1911
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 50 * math.cos(sine / 6))),.3)
1912
            if attack == false then
1913
	          RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 2.5))* angles(math.rad(15),math.rad(0),math.rad(0)),.3)
1914
              Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1915
              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(75 + 1.5 * math.cos(sine / 5)), math.rad(75), math.rad(10)), 0.3)
1916
              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0 - 25 * math.cos(sine / 5)), math.rad(0), math.rad(-10)), 0.3)
1917
            end
1918
          end
1919
        end
1920
      end
1921
    end
1922
  end
1923
end)
1924
end