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1-
local Name=game.Players.LocalPlayer.Romania12x
1+
local Name=game.Players.LocalPlayer.Skillrexity
2
 
3
local player=game.Players[Romania12x]
4
 
5
local char=player.Character
6
 
7
local Suit=false
8
 
9
local Tag=Instance.new("ObjectValue")
10
 
11
Tag.Name="creator"
12
 
13
Tag.Value=player
14
 
15
local Welds={}
16
 
17
 
18
 
19
if script.Parent.className~="HopperBin" then
20
 
21
local h=Instance.new("HopperBin")
22
 
23
h.Name="Gold rush"
24
 
25
h.Parent=player.Backpack
26
 
27
script.Parent=h
28
 
29
end
30
 
31
pcall(function() char.Sword:remove() end)
32
 
33
pcall(function() char.Sheath:remove() end)
34
 
35
pcall(function() char.Suit:remove() end)
36
 
37
local m=Instance.new("Model")
38
 
39
m.Name="Sword"
40
 
41
m.Parent=char
42
 
43
local otherm=Instance.new("Model")
44
 
45
otherm.Name="Sheath"
46
 
47
otherm.Parent=char
48
 
49
 
50
 
51
--SWORD--
52
 
53
local p=Instance.new("Part")
54
 
55
p.Size=Vector3.new(1,3,1)
56
 
57
p.BrickColor = BrickColor.new("Gold")
58
 
59
p.Reflectance=0.4
60
 
61
p.CanCollide=false
62
 
63
p.Parent=m
64
 
65
local mes=Instance.new("BlockMesh")
66
 
67
mes.Parent=p
68
 
69
mes.Scale=Vector3.new(0.4,1.2,0.2)
70
 
71
local w=Instance.new("Weld")
72
 
73
w.Parent=p
74
 
75
w.Part1=p
76
 
77
w.Part0=char.Torso
78
 
79
w.C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(150))
80
 
81
w.C1=CFrame.new(0,0.25,0)
82
 
83
local HoldWeld=w
84
 
85
local Blade=p
86
 
87
Welds["MAIN"]=HoldWeld
88
 
89
local p=Instance.new("Part")
90
 
91
p.Size=Vector3.new(1,3,1)
92
 
93
p.BrickColor = BrickColor.new("Silver")
94
 
95
p.Parent=m
96
 
97
local mes=Instance.new("BlockMesh")
98
 
99
mes.Parent=p
100
 
101
mes.Scale=Vector3.new(0.02,1,0.21)
102
 
103
local w=Instance.new("Weld")
104
 
105
w.Parent=p
106
 
107
w.Part1=p
108
 
109
w.Part0=Blade
110
 
111
w.C0=CFrame.new(0,-.2,0)
112
 
113
local p=Instance.new("Part")
114
 
115
p.Size=Vector3.new(1,1,1)
116
 
117
p.BrickColor=BrickColor.new("Silver")
118
 
119
p.Parent=m
120
 
121
p.Reflectance=0.4
122
 
123
local mes=Instance.new("BlockMesh")
124
 
125
mes.Parent=p
126
 
127
mes.Scale=Vector3.new(0.6,.2,.3)
128
 
129
local w=Instance.new("Weld")
130
 
131
w.Parent=p
132
 
133
w.Part1=p
134
 
135
w.Part0=Blade
136
 
137
w.C0=CFrame.new(0,-1.45,0)
138
 
139
local p=Instance.new("Part")
140
 
141
p.Size=Vector3.new(1,1,1)
142
 
143
p.BrickColor=BrickColor.new("Silver")
144
 
145
p.Parent=m
146
 
147
p.Reflectance=0.4
148
 
149
local mes=Instance.new("BlockMesh")
150
 
151
mes.Parent=p
152
 
153
mes.Scale=Vector3.new(0.4,.2,.3)
154
 
155
local w=Instance.new("Weld")
156
 
157
w.Parent=p
158
 
159
w.Part1=p
160
 
161
w.Part0=Blade
162
 
163
w.C0=CFrame.new(0.4,-1.37,0)*CFrame.Angles(0,0,math.rad(30))
164
 
165
local p=Instance.new("Part")
166
 
167
p.Size=Vector3.new(1,1,1)
168
 
169
p.BrickColor=BrickColor.new("Silver")
170
 
171
p.Parent=m
172
 
173
p.Reflectance=0.4
174
 
175
local mes=Instance.new("BlockMesh")
176
 
177
mes.Parent=p
178
 
179
mes.Scale=Vector3.new(0.4,.2,.3)
180
 
181
local w=Instance.new("Weld")
182
 
183
w.Parent=p
184
 
185
w.Part1=p
186
 
187
w.Part0=Blade
188
 
189
w.C0=CFrame.new(-0.4,-1.37,0)*CFrame.Angles(0,0,math.rad(-30))
190
 
191
local p=Instance.new("Part")
192
 
193
p.Size=Vector3.new(1,1,1)
194
 
195
p.BrickColor=BrickColor.new("Gold")
196
 
197
p.Parent=m
198
 
199
local mes=Instance.new("CylinderMesh")
200
 
201
mes.Parent=p
202
 
203
mes.Scale=Vector3.new(.2,1.25,.2)
204
 
205
local w=Instance.new("Weld")
206
 
207
w.Parent=p
208
 
209
w.Part1=p
210
 
211
w.Part0=Blade
212
 
213
w.C0=CFrame.new(0,-2,0)
214
 
215
local p=Instance.new("Part")
216
 
217
p.Size=Vector3.new(1,1,1)
218
 
219
p.BrickColor = BrickColor.new("Silver")
220
 
221
p.Parent=m
222
 
223
p.Reflectance=0.4
224
 
225
local mes=Instance.new("CylinderMesh")
226
 
227
mes.Parent=p
228
 
229
mes.Scale=Vector3.new(.21,.1,.21)
230
 
231
local w=Instance.new("Weld")
232
 
233
w.Parent=p
234
 
235
w.Part1=p
236
 
237
w.Part0=Blade
238
 
239
w.C0=CFrame.new(0,-2.75,0)
240
 
241
for i=1,10 do
242
 
243
local p=Instance.new("Part")
244
 
245
p.Size=Vector3.new(1,1,1)
246
 
247
p.BrickColor = BrickColor.new("Silver")
248
 
249
p.Parent=m
250
 
251
local mes=Instance.new("CylinderMesh")
252
 
253
mes.Parent=p
254
 
255
mes.Scale=Vector3.new(.21,.05,.21)
256
 
257
local w=Instance.new("Weld")
258
 
259
w.Parent=p
260
 
261
w.Part1=p
262
 
263
w.Part0=Blade
264
 
265
w.C0=CFrame.new(0,-2.7+.9*(i/9),0)
266
 
267
end
268
 
269
local p=Instance.new("Part")
270
 
271
p.Size=Vector3.new(1,1,1)
272
 
273
p.BrickColor = BrickColor.new("Gold")
274
 
275
p.Parent=m
276
 
277
p.Reflectance=0.4
278
 
279
local mes=Instance.new("BlockMesh")
280
 
281
mes.Parent=p
282
 
283
mes.Scale=Vector3.new(.28,.24,.205)
284
 
285
local w=Instance.new("Weld")
286
 
287
w.Parent=p
288
 
289
w.Part1=p
290
 
291
w.Part0=Blade
292
 
293
w.C0=CFrame.new(0,1.45,0)*CFrame.Angles(0,0,math.rad(-45))
294
 
295
local Tip=p
296
 
297
--/SWORD--
298
 
299
 
300
 
301
--SHEATH--
302
 
303
local p=Instance.new("Part")
304
 
305
p.Size=Vector3.new(1,3,1)
306
 
307
p.Reflectance=0.0
308
 
309
p.BrickColor = BrickColor.new("Silver")
310
 
311
p.Parent=otherm
312
 
313
local mes=Instance.new("BlockMesh")
314
 
315
mes.Parent=p
316
 
317
mes.Scale=Vector3.new(0.6,1.2,0.3)
318
 
319
local w=Instance.new("Weld")
320
 
321
w.Parent=p
322
 
323
w.Part1=p
324
 
325
w.Part0=char.Torso
326
 
327
w.C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(-30))
328
 
329
local Back=p
330
 
331
local p=Instance.new("Part")
332
 
333
p.Size=Vector3.new(1,1,1)
334
 
335
p.BrickColor = BrickColor.new("Gold")
336
 
337
p.Parent=otherm
338
 
339
local mes=Instance.new("BlockMesh")
340
 
341
mes.Parent=p
342
 
343
mes.Scale=Vector3.new(0.1,.25,0.31)
344
 
345
local w=Instance.new("Weld")
346
 
347
w.Parent=p
348
 
349
w.Part1=p
350
 
351
w.Part0=Back
352
 
353
w.C0=CFrame.new(-0.1,-1.5,0)*CFrame.Angles(0,0,math.rad(45))
354
 
355
local p=Instance.new("Part")
356
 
357
p.Size=Vector3.new(1,1,1)
358
 
359
p.BrickColor = BrickColor.new("Gold")
360
 
361
p.Parent=otherm
362
 
363
local mes=Instance.new("BlockMesh")
364
 
365
mes.Parent=p
366
 
367
mes.Scale=Vector3.new(0.1,.25,0.31)
368
 
369
local w=Instance.new("Weld")
370
 
371
w.Parent=p
372
 
373
w.Part1=p
374
 
375
w.Part0=Back
376
 
377
w.C0=CFrame.new(0.1,-1.5,0)*CFrame.Angles(0,0,math.rad(-45))
378
 
379
local p=Instance.new("Part")
380
 
381
p.Size=Vector3.new(1,1,1)
382
 
383
p.BrickColor = BrickColor.new("Gold")
384
 
385
p.Parent=otherm
386
 
387
local mes=Instance.new("BlockMesh")
388
 
389
mes.Parent=p
390
 
391
mes.Scale=Vector3.new(0.1,.25,0.31)
392
 
393
local w=Instance.new("Weld")
394
 
395
w.Parent=p
396
 
397
w.Part1=p
398
 
399
w.Part0=Back
400
 
401
w.C0=CFrame.new(-0.1,1.29,0)*CFrame.Angles(0,0,math.rad(-45))
402
 
403
local p=Instance.new("Part")
404
 
405
p.Size=Vector3.new(1,1,1)
406
 
407
p.BrickColor = BrickColor.new("Gold")
408
 
409
p.Parent=otherm
410
 
411
local mes=Instance.new("BlockMesh")
412
 
413
mes.Parent=p
414
 
415
mes.Scale=Vector3.new(0.1,.25,0.31)
416
 
417
local w=Instance.new("Weld")
418
 
419
w.Parent=p
420
 
421
w.Part1=p
422
 
423
w.Part0=Back
424
 
425
w.C0=CFrame.new(0.1,1.29,0)*CFrame.Angles(0,0,math.rad(45))
426
 
427
local p=Instance.new("Part")
428
 
429
p.Size=Vector3.new(1,3,1)
430
 
431
p.BrickColor = BrickColor.new("Gold")
432
 
433
p.Parent=otherm
434
 
435
local mes=Instance.new("BlockMesh")
436
 
437
mes.Parent=p
438
 
439
mes.Scale=Vector3.new(0.1,1.25,0.32)
440
 
441
local w=Instance.new("Weld")
442
 
443
w.Parent=p
444
 
445
w.Part1=p
446
 
447
w.Part0=Back
448
 
449
w.C0=CFrame.new(0,-0.25/2.5,0)
450
 
451
local p=Instance.new("Part")
452
 
453
p.Size=Vector3.new(1,3,1)
454
 
455
p.BrickColor = BrickColor.new("Gold")
456
 
457
p.Parent=otherm
458
 
459
local mes=Instance.new("BlockMesh")
460
 
461
mes.Parent=p
462
 
463
mes.Scale=Vector3.new(0.02,1.12,0.325)
464
 
465
local w=Instance.new("Weld")
466
 
467
w.Parent=p
468
 
469
w.Part1=p
470
 
471
w.Part0=Back
472
 
473
w.C0=CFrame.new(0,0,0)
474
 
475
local p=Instance.new("Part")
476
 
477
p.Size=Vector3.new(1,1,1)
478
 
479
p.BrickColor = BrickColor.new("Gold")
480
 
481
p.Parent=otherm
482
 
483
local mes=Instance.new("BlockMesh")
484
 
485
mes.Parent=p
486
 
487
mes.Scale=Vector3.new(0.1,.25,0.31)
488
 
489
local w=Instance.new("Weld")
490
 
491
w.Parent=p
492
 
493
w.Part1=p
494
 
495
w.Part0=Back
496
 
497
w.C0=CFrame.new(0.1,.25/2,0)*CFrame.Angles(0,0,math.rad(45))
498
 
499
local p=Instance.new("Part")
500
 
501
p.Size=Vector3.new(1,1,1)
502
 
503
p.BrickColor = BrickColor.new("Gold")
504
 
505
p.Parent=otherm
506
 
507
local mes=Instance.new("BlockMesh")
508
 
509
mes.Parent=p
510
 
511
mes.Scale=Vector3.new(0.1,.25,0.31)
512
 
513
local w=Instance.new("Weld")
514
 
515
w.Parent=p
516
 
517
w.Part1=p
518
 
519
w.Part0=Back
520
 
521
w.C0=CFrame.new(-0.1,.25/2,0)*CFrame.Angles(0,0,math.rad(-45))
522
 
523
local p=Instance.new("Part")
524
 
525
p.Size=Vector3.new(1,1,1)
526
 
527
p.BrickColor = BrickColor.new("Gold")
528
 
529
p.Parent=otherm
530
 
531
local mes=Instance.new("BlockMesh")
532
 
533
mes.Parent=p
534
 
535
mes.Scale=Vector3.new(0.1,.25,0.31)
536
 
537
local w=Instance.new("Weld")
538
 
539
w.Parent=p
540
 
541
w.Part1=p
542
 
543
w.Part0=Back
544
 
545
w.C0=CFrame.new(0.1,-.25/2,0)*CFrame.Angles(0,0,math.rad(-45))
546
 
547
local p=Instance.new("Part")
548
 
549
p.Size=Vector3.new(1,1,1)
550
 
551
p.BrickColor = BrickColor.new("Gold")
552
 
553
p.Parent=otherm
554
 
555
local mes=Instance.new("BlockMesh")
556
 
557
mes.Parent=p
558
 
559
mes.Scale=Vector3.new(0.1,.25,0.31)
560
 
561
local w=Instance.new("Weld")
562
 
563
w.Parent=p
564
 
565
w.Part1=p
566
 
567
w.Part0=Back
568
 
569
w.C0=CFrame.new(-0.1,-.25/2,0)*CFrame.Angles(0,0,math.rad(45))
570
 
571
local p=Instance.new("Part")
572
 
573
p.Size=Vector3.new(1,3,1)
574
 
575
p.BrickColor = BrickColor.new("Silver")
576
 
577
p.Parent=otherm
578
 
579
local mes=Instance.new("BlockMesh")
580
 
581
mes.Parent=p
582
 
583
mes.Scale=Vector3.new(0.55,.5,0.25)
584
 
585
local w=Instance.new("Weld")
586
 
587
w.Parent=p
588
 
589
w.Part1=p
590
 
591
w.Part0=Back
592
 
593
w.C0=CFrame.new(0,.85,0)
594
 
595
local p=Instance.new("Part")
596
 
597
p.Size=Vector3.new(1,1,1)
598
 
599
p.BrickColor = BrickColor.new("Gold")
600
 
601
p.Parent=m
602
 
603
p.Reflectance=0.4
604
 
605
local mes=Instance.new("BlockMesh")
606
 
607
mes.Parent=p
608
 
609
mes.Scale=Vector3.new(.42,.35,.305)
610
 
611
local w=Instance.new("Weld")
612
 
613
w.Parent=p
614
 
615
w.Part1=p
616
 
617
w.Part0=Back
618
 
619
w.C0=CFrame.new(0,-1.45,0)*CFrame.Angles(0,0,math.rad(-45))
620
 
621
for _,v in pairs(otherm:children()) do
622
 
623
v.CanCollide=false
624
 
625
v.Locked=true
626
 
627
end
628
 
629
--/SHEATH--
630
 
631
 
632
 
633
b=Instance.new("IntValue")
634
 
635
b.Value=0
636
 
637
b.Parent=char.Sword
638
 
639
function Click()
640
 
641
if b.Value~=0 then
642
 
643
pcall(function() DCLICK:disconnect() end)
644
 
645
wait(0.25)
646
 
647
Button()
648
 
649
wait()
650
 
651
DCLICK=b.Changed:connect(Click)
652
 
653
end
654
 
655
end
656
 
657
DCLICK=b.Changed:connect(Click)
658
 
659
 
660
 
661
Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]}
662
 
663
 
664
 
665
function Button(mouse)
666
 
667
if b.Value==1 then
668
 
669
local rw=Welds["rw"]
670
 
671
for i=0,0.7,0.1 do
672
 
673
wait()
674
 
675
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(4.5), math.rad(-6),0)
676
 
677
rw.C0 = CFrame.new(0, 0.5, 0)
678
 
679
end
680
 
681
wait()
682
 
683
for i=0,0.4,0.1 do
684
 
685
wait()
686
 
687
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0)
688
 
689
rw.C0 = rw.C0*CFrame.new(0, 0.1, 0)
690
 
691
end
692
 
693
wait()
694
 
695
for i=0,0.4,0.1 do
696
 
697
wait()
698
 
699
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0)
700
 
701
rw.C0 = rw.C0*CFrame.new(0, -0.1, 0)
702
 
703
end
704
 
705
for i=0,0.9,0.1 do
706
 
707
wait()
708
 
709
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-4.5), math.rad(6),0)
710
 
711
rw.C0 = CFrame.new(0, 0.5, 0)
712
 
713
end
714
 
715
rw.C0=OrgR0
716
 
717
rw.C1=OrgR1
718
 
719
b.Value=0
720
 
721
else
722
 
723
local rw=Welds["rw"]
724
 
725
for i=0,0.3,0.1 do
726
 
727
wait()
728
 
729
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
730
 
731
rw.C0 = CFrame.new(0, 0.5, 0)
732
 
733
end
734
 
735
wait()
736
 
737
for i=0,1,0.5 do
738
 
739
wait()
740
 
741
rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*i, 0,0)
742
 
743
rw.C0 = CFrame.new(0, 0.5, 0)
744
 
745
end
746
 
747
for i=0,1,0.1 do
748
 
749
wait()
750
 
751
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10), 0,0)
752
 
753
rw.C0 = CFrame.new(0, 0.5, 0)
754
 
755
end
756
 
757
for i=0,0.3,0.1 do
758
 
759
wait()
760
 
761
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10), 0,0)
762
 
763
rw.C0 = CFrame.new(0, 0.5, 0)
764
 
765
end
766
 
767
wait()
768
 
769
for i=0,0.3,0.1 do
770
 
771
wait()
772
 
773
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0)
774
 
775
rw.C0 = CFrame.new(0, 0.5, 0)
776
 
777
end
778
 
779
rw.C0=OrgR0
780
 
781
rw.C1=OrgR1
782
 
783
b.Value=0
784
 
785
end
786
 
787
end
788
 
789
 
790
 
791
function Charge()
792
 
793
local rw=Welds["rw"]
794
 
795
for i=0,1.2,0.1 do
796
 
797
wait()
798
 
799
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(6),math.rad(2))
800
 
801
rw.C0 = CFrame.new(0, 0.5, 0)
802
 
803
end
804
 
805
wait()
806
 
807
for i=1,6 do
808
 
809
wait()
810
 
811
local Laz=Instance.new("Part")
812
 
813
Laz.Anchored=false
814
 
815
Laz.BrickColor = BrickColor.new("Gold")
816
 
817
Laz.Reflectance=0
818
 
819
Laz.Shape="Ball"
820
 
821
Laz.Transparency=1-i/9
822
 
823
Laz.TopSurface="Smooth"
824
 
825
Laz.BottomSurface="Smooth"
826
 
827
Laz.CanCollide=false
828
 
829
Laz.Size=Vector3.new(1,1,1)
830
 
831
Laz.Parent=char.Sword
832
 
833
w=Instance.new("Weld")
834
 
835
w.Part1=Laz
836
 
837
w.Part0=Blade
838
 
839
w.Parent=Laz
840
 
841
local Me=Instance.new("SpecialMesh")
842
 
843
Me.MeshType="Sphere"
844
 
845
Me.Parent=Laz
846
 
847
for i=1,7,0.75 do
848
 
849
Me.Scale = Vector3.new(i/2.5,i,i/2.5)
850
 
851
wait()
852
 
853
end
854
 
855
Laz:remove()
856
 
857
end
858
 
859
end
860
 
861
 
862
 
863
function SHOCK()
864
 
865
Charge()
866
 
867
wait()
868
 
869
for i=0,0.7,0.1 do
870
 
871
wait()
872
 
873
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0)
874
 
875
rw.C0 = rw.C0*CFrame.new(0, 0, 0)
876
 
877
end
878
 
879
for i=1,35 do
880
 
881
p=Instance.new("Part")
882
 
883
p.Size=Vector3.new(1,9,7)
884
 
885
p.Transparency=0.2
886
 
887
p.BrickColor = BrickColor.new("Gold")
888
 
889
p.Reflectance=0.1
890
 
891
p.CanCollide=true
892
 
893
p.Velocity=Vector3.new(9000,300,0)
894
 
895
p.Touched:connect(function(h)
896
 
897
if h.Parent~=char and h.Parent.Parent~=char then
898
 
899
h.Anchored=false
900
 
901
h:BreakJoints()
902
 
903
h.Velocity=(h.Position-char.Torso.Position).unit*-500
904
 
905
end
906
 
907
end)
908
 
909
p.TopSurface="Smooth"
910
 
911
p.BottomSurface="Smooth"
912
 
913
p.Anchored=true
914
 
915
p.Parent=char
916
 
917
p.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(6+i,0,0)
918
 
919
Delay(0,function()
920
 
921
local p=p
922
 
923
for i=3,10 do
924
 
925
p.Transparency=i/10
926
 
927
wait()
928
 
929
end
930
 
931
p:remove()
932
 
933
end)
934
 
935
wait()
936
 
937
end
938
 
939
for i=0,0.7,0.1 do
940
 
941
wait()
942
 
943
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0)
944
 
945
rw.C0 = rw.C0*CFrame.new(0, 0, 0)
946
 
947
end
948
 
949
wait()
950
 
951
for i=0,1.2,0.1 do
952
 
953
wait()
954
 
955
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-6),math.rad(-2))
956
 
957
rw.C0 = CFrame.new(0, 0.5, 0)
958
 
959
end
960
 
961
rw.C0=OrgR0
962
 
963
rw.C1=OrgR1
964
 
965
end
966
 
967
 
968
 
969
function GATE()
970
 
971
local rw=Welds["rw"]
972
 
973
for i=0,0.3,0.1 do
974
 
975
wait(0.06)
976
 
977
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
978
 
979
rw.C0 = CFrame.new(0, 0.5, 0)
980
 
981
end
982
 
983
wait()
984
 
985
for i=0,2,0.5 do
986
 
987
wait(0.06)
988
 
989
rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*i, 0,0)
990
 
991
rw.C0 = CFrame.new(0, 0.5, 0)
992
 
993
end
994
 
995
wait()
996
 
997
local b=Instance.new("BodyPosition")
998
 
999
b.position=char.Torso.Position+Vector3.new(0,30,0)
1000
 
1001
b.maxForce=Vector3.new(200,999999999,200)
1002
 
1003
b.Parent=char.Torso
1004
 
1005
wait(0.75)
1006
 
1007
for i=0,2,0.5 do
1008
 
1009
wait(0.05)
1010
 
1011
local p=Blade:Clone()
1012
 
1013
p.Transparency=0.5
1014
 
1015
p.Reflectance=0
1016
 
1017
p.BrickColor = BrickColor.new("Gold")
1018
 
1019
p.Anchored=true
1020
 
1021
p.CanCollide=false
1022
 
1023
p.Parent=char
1024
 
1025
Delay(0.75,function() p:remove() end)
1026
 
1027
rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(-60)*i, 0,0)
1028
 
1029
rw.C0 = CFrame.new(0, 0.5, 0)
1030
 
1031
end
1032
 
1033
b:remove()
1034
 
1035
function Check(d)
1036
 
1037
for _,v in pairs(game.Players:getPlayers()) do
1038
 
1039
if v.Name~=Name and v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Star.Position).magnitude<d then
1040
 
1041
v.Character.Humanoid:TakeDamage(5)
1042
 
1043
v.Character.Humanoid.PlatformStand=true
1044
 
1045
v.Character.Torso.Velocity=(v.Character.Torso.Position-Star.Position).unit*120
1046
 
1047
end
1048
 
1049
end
1050
 
1051
end
1052
 
1053
wait(0.5)
1054
 
1055
Tor=Instance.new("Part")
1056
 
1057
Tor.Size=Vector3.new(1,1,1)
1058
 
1059
Tor.BrickColor = BrickColor.new("Gold")
1060
 
1061
Tor.Reflectance=0
1062
 
1063
Tor.Anchored=true
1064
 
1065
Tor.Transparency=1
1066
 
1067
Tor.CanCollide=false
1068
 
1069
Tor.Parent=char
1070
 
1071
Tor.TopSurface="Weld"
1072
 
1073
Star=Tor
1074
 
1075
Mesh=Instance.new("CylinderMesh")
1076
 
1077
Mesh.Parent=Tor
1078
 
1079
Mesh.Scale=Vector3.new(3,1.2,3)
1080
 
1081
Tor.CFrame=CFrame.new(char.Torso.Position.x,workspace.Base.Position.y,char.Torso.Position.z)
1082
 
1083
Delay(0.1,function()
1084
 
1085
for i=1,40 do
1086
 
1087
wait()
1088
 
1089
Mesh.Scale=Mesh.Scale+Vector3.new(1,0,1)
1090
 
1091
Star.Transparency=i/50
1092
 
1093
Dist=Mesh.Scale.x/2
1094
 
1095
Check(Dist)
1096
 
1097
end
1098
 
1099
Tor:remove()
1100
 
1101
end)
1102
 
1103
for i=0,0.3,0.1 do
1104
 
1105
wait(0.06)
1106
 
1107
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0)
1108
 
1109
rw.C0 = CFrame.new(0, 0.5, 0)
1110
 
1111
end
1112
 
1113
rw.C0=OrgR0
1114
 
1115
rw.C1=OrgR1
1116
 
1117
end
1118
 
1119
 
1120
 
1121
function GHOST()
1122
 
1123
--Use animation for the bustersword shooting projectile
1124
 
1125
--When landed, become minor blackhole, sucking people in w/ minor damage
1126
 
1127
--when done, explode into spikey explosion =D Massive damage
1128
 
1129
end
1130
 
1131
 
1132
 
1133
 
1134
 
1135
function PORT(mouse)
1136
 
1137
local mouset=mouse.Target
1138
 
1139
local mouseh=mouse.Hit
1140
 
1141
if mouset then
1142
 
1143
local Laz=Instance.new("Part")
1144
 
1145
Laz.Anchored=false
1146
 
1147
Laz.BrickColor = BrickColor.new("Gold")
1148
 
1149
Laz.Reflectance=0
1150
 
1151
Laz.Transparency=1
1152
 
1153
Laz.Shape="Ball"
1154
 
1155
Laz.TopSurface="Smooth"
1156
 
1157
Laz.BottomSurface="Smooth"
1158
 
1159
Laz.CanCollide=false
1160
 
1161
Laz.Size=Vector3.new(1,1,1)
1162
 
1163
Laz.CFrame=char.Torso.CFrame
1164
 
1165
Laz.Parent=char.Torso
1166
 
1167
Laz.Transparency=1
1168
 
1169
w = Instance.new("Weld")
1170
 
1171
w.Parent = Laz
1172
 
1173
w.Part0 = w.Parent
1174
 
1175
w.Part1 = char.Torso
1176
 
1177
w.C0 = CFrame.new(0,0,0)
1178
 
1179
local Me=Instance.new("SpecialMesh")
1180
 
1181
Me.MeshType="Sphere"
1182
 
1183
Me.Scale=Vector3.new(15,15,15)
1184
 
1185
Me.Parent=Laz
1186
 
1187
for i=1,20 do
1188
 
1189
Me.Scale=Me.Scale+Vector3.new(-0.5,-0.5,-0.5)
1190
 
1191
Laz.Transparency=Laz.Transparency-1/20
1192
 
1193
wait()
1194
 
1195
end
1196
 
1197
char.Torso.CFrame=mouseh*CFrame.new(0,5,0)
1198
 
1199
for i=1,20 do
1200
 
1201
Me.Scale=Me.Scale+Vector3.new(0.5,0.5,0.5)
1202
 
1203
Laz.Transparency=i/20
1204
 
1205
wait()
1206
 
1207
end
1208
 
1209
Laz:remove()
1210
 
1211
end
1212
 
1213
end
1214
 
1215
 
1216
 
1217
 
1218
 
1219
function RUSH()
1220
 
1221
local rw=Welds["rw"]
1222
 
1223
for i=0,0.3,0.1 do
1224
 
1225
wait(0.06)
1226
 
1227
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
1228
 
1229
rw.C0 = CFrame.new(0, 0.5, 0)
1230
 
1231
end
1232
 
1233
wait()
1234
 
1235
for i=0,0.9,0.05 do
1236
 
1237
wait()
1238
 
1239
rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(-60)*(i/1), 0,0)
1240
 
1241
rw.C0 = CFrame.new(0, 0.5, 0)
1242
 
1243
end
1244
 
1245
wait()
1246
 
1247
local p=Instance.new("Part")
1248
 
1249
p.Locked=true
1250
 
1251
p.BrickColor = BrickColor.new("Gold")
1252
 
1253
p.Name="Lan"
1254
 
1255
p.CanCollide=false
1256
 
1257
p.Touched:connect(function(h)
1258
 
1259
if h.Parent~=char and h.Parent.Parent~=char and h.Name~="Base" then
1260
 
1261
h.Anchored=false
1262
 
1263
h:BreakJoints()
1264
 
1265
h.Velocity=(h.Position-char.Torso.Position).unit*500
1266
 
1267
end
1268
 
1269
end)
1270
 
1271
p.Size=Vector3.new(1,6,1)
1272
 
1273
Mesh=Instance.new("SpecialMesh")
1274
 
1275
Mesh.MeshType="FileMesh"
1276
 
1277
Mesh.Scale=Vector3.new(0.7,7.3,0.7)
1278
 
1279
Mesh.MeshId="http://roblox.com/asset/?id=1033714"
1280
 
1281
Mesh.Parent=p
1282
 
1283
p.Parent=char
1284
 
1285
w=Instance.new("Weld")
1286
 
1287
w.Part1=Blade
1288
 
1289
w.Part0=p
1290
 
1291
w.Parent=p
1292
 
1293
w.C0=CFrame.new(0,1,0)
1294
 
1295
local b=Instance.new("BodyVelocity")
1296
 
1297
b.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1298
 
1299
b.velocity=char.Torso.CFrame.lookVector*65
1300
 
1301
b.Parent=char.Torso
1302
 
1303
for i=1,20 do
1304
 
1305
b.velocity=char.Torso.CFrame.lookVector*65
1306
 
1307
local Blue=p:clone()
1308
 
1309
Blue.CanCollide=false
1310
 
1311
Blue.Anchored=true
1312
 
1313
Blue.CFrame=p.CFrame
1314
 
1315
Blue.BrickColor = BrickColor.new("Gold")
1316
 
1317
Blue.Parent=char
1318
 
1319
Delay(0,function()
1320
 
1321
local Blue=Blue
1322
 
1323
for i=1,5 do
1324
 
1325
Blue.Transparency=Blue.Transparency+1/20
1326
 
1327
wait()
1328
 
1329
end
1330
 
1331
Blue:remove()
1332
 
1333
end)
1334
 
1335
wait()
1336
 
1337
end
1338
 
1339
wait(0.05)
1340
 
1341
p:remove()
1342
 
1343
b:remove()
1344
 
1345
wait()
1346
 
1347
for i=0,0.2,0.05 do
1348
 
1349
wait()
1350
 
1351
rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*(i/1), 0,0)
1352
 
1353
rw.C0 = CFrame.new(0, 0.5, 0)
1354
 
1355
end
1356
 
1357
for i=0,0.3,0.1 do
1358
 
1359
wait(0.06)
1360
 
1361
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0)
1362
 
1363
rw.C0 = CFrame.new(0, 0.5, 0)
1364
 
1365
end
1366
 
1367
rw.C0=OrgR0
1368
 
1369
rw.C1=OrgR1
1370
 
1371
end
1372
 
1373
 
1374
 
1375
function NUKE()
1376
 
1377
Charge()
1378
 
1379
for i=0,0.7,0.1 do
1380
 
1381
wait()
1382
 
1383
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0)
1384
 
1385
rw.C0 = rw.C0*CFrame.new(0, 0, 0)
1386
 
1387
end
1388
 
1389
local Laz=Instance.new("Part")
1390
 
1391
Laz.Anchored=false
1392
 
1393
Laz.BrickColor=BrickColor:Blue()
1394
 
1395
Laz.Reflectance=0
1396
 
1397
Laz.Transparency=1
1398
 
1399
Laz.Shape="Ball"
1400
 
1401
Laz.TopSurface="Smooth"
1402
 
1403
Laz.BottomSurface="Smooth"
1404
 
1405
Laz.CanCollide=false
1406
 
1407
Laz.Size=Vector3.new(1,1,1)
1408
 
1409
Laz.CFrame=char.Torso.CFrame
1410
 
1411
Laz.Parent=char.Torso
1412
 
1413
Laz.Transparency=1
1414
 
1415
w = Instance.new("Weld")
1416
 
1417
w.Parent = Laz
1418
 
1419
w.Part0 = w.Parent
1420
 
1421
w.Part1 = char.Torso
1422
 
1423
w.C0 = CFrame.new(0,0,0)
1424
 
1425
local Me=Instance.new("SpecialMesh")
1426
 
1427
Me.MeshType="Sphere"
1428
 
1429
Me.Scale=Vector3.new(25,25,25)
1430
 
1431
Me.Parent=Laz
1432
 
1433
for i=1,35 do
1434
 
1435
Me.Scale=Me.Scale+Vector3.new(-0.5,-0.5,-0.5)
1436
 
1437
Laz.Transparency=Laz.Transparency-1/35
1438
 
1439
wait()
1440
 
1441
end
1442
 
1443
Laz:remove()
1444
 
1445
local e=Instance.new("Explosion")
1446
 
1447
e.BlastRadius=22
1448
 
1449
e.BlastPressure=0
1450
 
1451
e.Position=char.Torso.Position
1452
 
1453
e.Hit:connect(function(p)
1454
 
1455
if p.Parent~=char and p.Parent.Parent~=char then
1456
 
1457
p.Anchored=false
1458
 
1459
p:BreakJoints()
1460
 
1461
p.Velocity=(p.Position-e.Position).unit*200
1462
 
1463
end
1464
 
1465
end)
1466
 
1467
e.Parent=char
1468
 
1469
for i=0,0.7,0.1 do
1470
 
1471
wait()
1472
 
1473
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0)
1474
 
1475
rw.C0 = rw.C0*CFrame.new(0, 0, 0)
1476
 
1477
end
1478
 
1479
wait()
1480
 
1481
for i=0,1.2,0.1 do
1482
 
1483
wait()
1484
 
1485
rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-6),math.rad(-2))
1486
 
1487
rw.C0 = CFrame.new(0, 0.5, 0)
1488
 
1489
end
1490
 
1491
rw.C0=OrgR0
1492
 
1493
rw.C1=OrgR1
1494
 
1495
end
1496
 
1497
 
1498
 
1499
De=0
1500
 
1501
Equip=false
1502
 
1503
function EQUIP(mouse)
1504
 
1505
if De==0 then
1506
 
1507
Equip=true
1508
 
1509
De=1
1510
 
1511
--pcall(function() game["LocalBackpack"]:children()[1]:remove() end)
1512
 
1513
rs=char.Torso["Right Shoulder"]
1514
 
1515
p1=rs.Part1
1516
 
1517
p0=rs.Part0
1518
 
1519
rs.Part0=nil
1520
 
1521
rw=Instance.new("Weld")
1522
 
1523
rw.Parent=char
1524
 
1525
rw.Part1=char.Torso
1526
 
1527
rw.Part0=char["Right Arm"]
1528
 
1529
rw.C1=CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0)
1530
 
1531
R1=rw.C1
1532
 
1533
R0=rw.C0
1534
 
1535
Arms["rw"]=rw
1536
 
1537
Welds["rw"]=rw
1538
 
1539
Weld=Welds["MAIN"]
1540
 
1541
for i=0,1,0.1 do
1542
 
1543
wait(0.05)
1544
 
1545
rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(270)*i, i,-i)
1546
 
1547
rw.C0 = CFrame.new(0, 0.5, 0)
1548
 
1549
end
1550
 
1551
pcall(function() Weld.Part0=char["Right Arm"]
1552
 
1553
Weld.C0=CFrame.new(0,-1.1,-2.35)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(180))
1554
 
1555
Connec=Blade.Touched:connect(function(h)
1556
 
1557
if h.Parent and h.Parent:findFirstChild("Humanoid") and not h.Parent:findFirstChild("Ice") and h.Parent.Name~=Name then
1558
 
1559
Tag:clone().Parent=h.Parent.Humanoid
1560
 
1561
h.Parent.Torso.Name="Ice"
1562
 
1563
h.Parent.Ice.Anchored=true
1564
 
1565
local i=Instance.new("Part")
1566
 
1567
i.Parent=h.Parent
1568
 
1569
i.Size=Vector3.new(5,7,5)
1570
 
1571
i.TopSurface="Smooth"
1572
 
1573
i.BottomSurface="Smooth"
1574
 
1575
i.Anchored=true
1576
 
1577
i.CFrame=h.Parent.Ice.CFrame
1578
 
1579
i.BrickColor=BrickColor:Blue()
1580
 
1581
i.Reflectance=0.4
1582
 
1583
i.Transparency=0.5
1584
 
1585
end
1586
 
1587
end)
1588
 
1589
end)
1590
 
1591
for i=0,1,0.5 do
1592
 
1593
wait(0.05)
1594
 
1595
rw.C1 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(135)-math.rad(67.5)*i, 0, math.rad(45-22.5*i))
1596
 
1597
rw.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1598
 
1599
end
1600
 
1601
wait()
1602
 
1603
for i=0,1,0.25 do
1604
 
1605
rw.C1=rw.C1*CFrame.Angles(math.rad(-3.5),math.rad(-2),math.rad(-6))
1606
 
1607
wait(0.05)
1608
 
1609
end
1610
 
1611
Delay(0,function()
1612
 
1613
while Equip==true do
1614
 
1615
wait(0.08)
1616
 
1617
local p=Instance.new("Part")
1618
 
1619
p.Size=Vector3.new(1,1,1)
1620
 
1621
p.Reflectance=0.3
1622
 
1623
p.BrickColor=BrickColor:Blue()
1624
 
1625
p.Anchored=true
1626
 
1627
p.CanCollide=false
1628
 
1629
p.Parent=char
1630
 
1631
p.CFrame=Blade.CFrame*CFrame.new(math.random(-1,1)*math.random(),math.random(-2,2)*math.random(),math.random(-1,1)*math.random())*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
1632
 
1633
local m=Instance.new("BlockMesh")
1634
 
1635
m.Scale=Vector3.new(0.15,0.15,0.15)
1636
 
1637
m.Parent=p
1638
 
1639
Delay(0,function()
1640
 
1641
local p=p
1642
 
1643
for i=1,3 do
1644
 
1645
wait(0.05)
1646
 
1647
p.Transparency=i/3
1648
 
1649
end
1650
 
1651
p:remove()
1652
 
1653
end)
1654
 
1655
end
1656
 
1657
end)
1658
 
1659
OrgR0=rw.C0
1660
 
1661
OrgR1=rw.C1
1662
 
1663
local rw=rw
1664
 
1665
mouse.Icon = "rbxasset://textures\\GunCursor.png"
1666
 
1667
mouse.Button1Down:connect(function() b.Value=b.Value+1 end)
1668
 
1669
Attack=false
1670
 
1671
mouse.KeyDown:connect(function(key)
1672
 
1673
if Attack==false then
1674
 
1675
if key=="q" then
1676
 
1677
Attack=true
1678
 
1679
SHOCK()
1680
 
1681
Attack=false
1682
 
1683
elseif key=="e" then
1684
 
1685
Attack=true
1686
 
1687
GATE()
1688
 
1689
Attack=false
1690
 
1691
elseif key=="r" then
1692
 
1693
Attack=true
1694
 
1695
RUSH()
1696
 
1697
Attack=false
1698
 
1699
elseif key=="t" then
1700
 
1701
Attack=true
1702
 
1703
GHOST()
1704
 
1705
Attack=false
1706
 
1707
elseif key=="y" then
1708
 
1709
Attack=true
1710
 
1711
PORT(mouse)
1712
 
1713
Attack=false
1714
 
1715
elseif key=="u" then
1716
 
1717
Attack=true
1718
 
1719
NUKE()
1720
 
1721
Attack=false
1722
 
1723
end
1724
 
1725
end
1726
 
1727
end)
1728
 
1729
wait()
1730
 
1731
De=0
1732
 
1733
end
1734
 
1735
end
1736
 
1737
--setfenv(EQUIP,getfenv(0))
1738
 
1739
script.Parent.Selected:connect(function(mouse)
1740
 
1741
EQUIP(mouse)
1742
 
1743
end)
1744
 
1745
script.Parent.Deselected:connect(function()
1746
 
1747
if Equip == false then
1748
 
1749
return
1750
 
1751
end
1752
 
1753
Equip=false
1754
 
1755
for i=0,1,0.1 do
1756
 
1757
rw.C1=rw.C1*CFrame.Angles(math.rad(17),math.rad(8),math.rad(4))
1758
 
1759
wait(0.04)
1760
 
1761
end
1762
 
1763
Welds["MAIN"].Part0=char.Torso
1764
 
1765
Welds["MAIN"].C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(150))
1766
 
1767
Welds["MAIN"].C1=CFrame.new(0,0.25,0)
1768
 
1769
Connec:disconnect()
1770
 
1771
for i=0,1,0.1 do
1772
 
1773
rw.C1=rw.C1*CFrame.Angles(math.rad(-19),math.rad(-3),math.rad(-6))
1774
 
1775
wait()
1776
 
1777
end
1778
 
1779
pcall(function()
1780
 
1781
rs.Part0=p0
1782
 
1783
rs.Part1=p1
1784
 
1785
rs.Parent=char.Torso
1786
 
1787
rw:remove()
1788
 
1789
end)
1790
 
1791
end)
1792
 
1793
--Suit--
1794
 
1795
if Suit then
1796
 
1797
color=BrickColor:Blue()
1798
 
1799
color2=BrickColor.new("Gold")
1800
 
1801
pcall(function() char.Suit:remove() end)
1802
 
1803
model = Instance.new("Model")
1804
 
1805
model.Parent = char
1806
 
1807
model.Name = "Suit"
1808
 
1809
Tors=Instance.new("Part")
1810
 
1811
Tors.Size=char.Torso.Size
1812
 
1813
Tors.BrickColor=color
1814
 
1815
Tors.Reflectance=0.75
1816
 
1817
Tors.CanCollide=false
1818
 
1819
Tors.Parent=model
1820
 
1821
Mesh=Instance.new("BlockMesh")
1822
 
1823
Mesh.Parent=Tors
1824
 
1825
Mesh.Scale=Vector3.new(1.01,0.9,1.01)
1826
 
1827
w = Instance.new("Weld")
1828
 
1829
w.Parent = char.Torso
1830
 
1831
w.Part0 = w.Parent
1832
 
1833
w.Part1 = Tors
1834
 
1835
w.C0 = CFrame.new(0,0,0)
1836
 
1837
for _,v in pairs(char:children()) do
1838
 
1839
if string.sub(v.Name,1,4)=="Left" or string.sub(v.Name,1,4)=='Righ' then
1840
 
1841
Tor=Instance.new("Part")
1842
 
1843
Tor.Size=v.Size
1844
 
1845
Tor.BrickColor=color
1846
 
1847
Tor.Reflectance=0.75
1848
 
1849
Tor.CanCollide=false
1850
 
1851
Tor.Parent=model
1852
 
1853
Mesh=Instance.new("BlockMesh")
1854
 
1855
Mesh.Parent=Tor
1856
 
1857
Mesh.Scale=Vector3.new(1.01,0.9,1.01)
1858
 
1859
w = Instance.new("Weld")
1860
 
1861
w.Parent = v
1862
 
1863
w.Part0 = w.Parent
1864
 
1865
w.Part1 = Tor
1866
 
1867
w.C0 = CFrame.new(0,0,0)
1868
 
1869
Tor=Instance.new("Part")
1870
 
1871
Tor.Size=Vector3.new(1,1,1)
1872
 
1873
Tor.BrickColor=color
1874
 
1875
Tor.Reflectance=0.1
1876
 
1877
Tor.Locked=true
1878
 
1879
Tor.CanCollide=true
1880
 
1881
Tor.Parent=model
1882
 
1883
Tor.TopSurface="Smooth"
1884
 
1885
Tor.BottomSurface="Smooth"
1886
 
1887
Mesh=Instance.new("BlockMesh")
1888
 
1889
Mesh.Bevel=0.05
1890
 
1891
Mesh.Parent=Tor
1892
 
1893
Mesh.Scale=Vector3.new(1.1,0.4,1.1)
1894
 
1895
w = Instance.new("Weld")
1896
 
1897
w.Parent = v
1898
 
1899
w.Part0 = w.Parent
1900
 
1901
w.Part1 = Tor
1902
 
1903
w.C0 = CFrame.new(0,-0.6,0)
1904
 
1905
end
1906
 
1907
end
1908
 
1909
Tor=Instance.new("Part")
1910
 
1911
Tor.Size=Vector3.new(1,1,1)
1912
 
1913
Tor.BrickColor=color2
1914
 
1915
Tor.CanCollide=false
1916
 
1917
Tor.Parent=model
1918
 
1919
Mesh=Instance.new("BlockMesh")
1920
 
1921
Mesh.Parent=Tor
1922
 
1923
Mesh.Scale=Vector3.new(.4,0.4,0.01)
1924
 
1925
w = Instance.new("Weld")
1926
 
1927
w.Parent = char.Torso
1928
 
1929
w.Part0 = w.Parent
1930
 
1931
w.Part1 = Tor
1932
 
1933
w.C0 = CFrame.new(0,0,-0.51)
1934
 
1935
Tor=Instance.new("Part")
1936
 
1937
Tor.Size=Vector3.new(1,1,1)
1938
 
1939
Tor.BrickColor=color2
1940
 
1941
Tor.CanCollide=false
1942
 
1943
Tor.Parent=model
1944
 
1945
Mesh=Instance.new("CylinderMesh")
1946
 
1947
Mesh.Parent=Tor
1948
 
1949
Mesh.Scale=Vector3.new(.5,0.5,0.049)
1950
 
1951
w = Instance.new("Weld")
1952
 
1953
w.Parent = char.Torso
1954
 
1955
w.Part0 = w.Parent
1956
 
1957
w.Part1 = Tor
1958
 
1959
w.C0 = CFrame.new(0,0,-0.49)*CFrame.Angles(0,0,math.rad(90))
1960
 
1961
Tor=Instance.new("Part")
1962
 
1963
Tor.Size=Vector3.new(1,1,1)
1964
 
1965
Tor.BrickColor=color2
1966
 
1967
Tor.CanCollide=false
1968
 
1969
Tor.Parent=model
1970
 
1971
Mesh=Instance.new("CylinderMesh")
1972
 
1973
Mesh.Parent=Tor
1974
 
1975
Mesh.Scale=Vector3.new(.5,0.5,0.049)
1976
 
1977
w = Instance.new("Weld")
1978
 
1979
w.Parent = char.Torso
1980
 
1981
w.Part0 = w.Parent
1982
 
1983
w.Part1 = Tor
1984
 
1985
w.C0 = CFrame.new(0,0,-0.49)
1986
 
1987
Tor=Instance.new("Part")
1988
 
1989
Tor.Size=Vector3.new(1,1,1)
1990
 
1991
Tor.BrickColor=color
1992
 
1993
Tor.CanCollide=false
1994
 
1995
Tor.Parent=model
1996
 
1997
Mesh=Instance.new("SpecialMesh")
1998
 
1999
Mesh.MeshType="Sphere"
2000
 
2001
Mesh.Parent=Tor
2002
 
2003
Mesh.Scale=Vector3.new(.25,.25,.25)
2004
 
2005
w = Instance.new("Weld")
2006
 
2007
w.Parent = char.Torso
2008
 
2009
w.Part0 = w.Parent
2010
 
2011
w.Part1 = Tor
2012
 
2013
w.C0 = CFrame.new(0,0,-0.49)
2014
 
2015
Tor=Instance.new("Part")
2016
 
2017
Tor.Size=Vector3.new(1,1,1)
2018
 
2019
Tor.BrickColor=color2
2020
 
2021
Tor.CanCollide=false
2022
 
2023
Tor.Parent=model
2024
 
2025
Mesh=Instance.new("CylinderMesh")
2026
 
2027
Mesh.Parent=Tor
2028
 
2029
Mesh.Scale=Vector3.new(.5,0.5,0.049)
2030
 
2031
w = Instance.new("Weld")
2032
 
2033
w.Parent = char.Torso
2034
 
2035
w.Part0 = w.Parent
2036
 
2037
w.Part1 = Tor
2038
 
2039
w.C0 = CFrame.new(0.27,0,-0.49)
2040
 
2041
Tor=Instance.new("Part")
2042
 
2043
Tor.Size=Vector3.new(1,1,1)
2044
 
2045
Tor.BrickColor=color2
2046
 
2047
Tor.CanCollide=false
2048
 
2049
Tor.Parent=model
2050
 
2051
Mesh=Instance.new("CylinderMesh")
2052
 
2053
Mesh.Parent=Tor
2054
 
2055
Mesh.Scale=Vector3.new(.5,0.5,0.049)
2056
 
2057
w = Instance.new("Weld")
2058
 
2059
w.Parent = char.Torso
2060
 
2061
w.Part0 = w.Parent
2062
 
2063
w.Part1 = Tor
2064
 
2065
w.C0 = CFrame.new(-0.27,0,-0.49)
2066
 
2067
Tor=Instance.new("Part")
2068
 
2069
Tor.Size=Vector3.new(1,1,1)
2070
 
2071
Tor.BrickColor=color2
2072
 
2073
Tor.CanCollide=false
2074
 
2075
Tor.Parent=model
2076
 
2077
Mesh=Instance.new("CylinderMesh")
2078
 
2079
Mesh.Parent=Tor
2080
 
2081
Mesh.Scale=Vector3.new(.5,0.5,0.049)
2082
 
2083
w = Instance.new("Weld")
2084
 
2085
w.Parent = char.Torso
2086
 
2087
w.Part0 = w.Parent
2088
 
2089
w.Part1 = Tor
2090
 
2091
w.C0 = CFrame.new(0,0.295,-0.49)*CFrame.Angles(0,0,math.rad(90))
2092
 
2093
Tor=Instance.new("Part")
2094
 
2095
Tor.Size=Vector3.new(1,1,1)
2096
 
2097
Tor.BrickColor=color2
2098
 
2099
Tor.CanCollide=false
2100
 
2101
Tor.Parent=model
2102
 
2103
Mesh=Instance.new("CylinderMesh")
2104
 
2105
Mesh.Parent=Tor
2106
 
2107
Mesh.Scale=Vector3.new(.5,0.5,0.049)
2108
 
2109
w = Instance.new("Weld")
2110
 
2111
w.Parent = char.Torso
2112
 
2113
w.Part0 = w.Parent
2114
 
2115
w.Part1 = Tor
2116
 
2117
w.C0 = CFrame.new(0,-0.295,-0.49)*CFrame.Angles(0,0,math.rad(90))
2118
 
2119
end
2120
 
2121
--/Suit--
2122
 
2123
 
2124
 
2125
--MediaFire