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1
--[[Aerx Tabs, by PointCoded and nguyenjimbo and The Plutonium Creators]]--
2
3
local RunService = game:service'RunService'
4
local Camera = Workspace.CurrentCamera or nil
5
local Lighting = game.Lighting
6
local Version = "umadbro?"
7
local AdminSourceCl = script:Clone()
8
local Pserver = false
9
local asm = false
10
11
12
13
--[[Customization]]--
14-
local OutlineColor = BrickColor.new("Really red")
14+
local OutlineColor = BrickColor.new("Hot pink")
15
16
17
18
19
20
21
22
local Player = game.Players.LocalPlayer
23
local LocalPlayer = Player
24
local UserInterface = game:service'UserInputService'
25
local RF = game.ReplicatedStorage:findFirstChild("GKAttachment") or nil
26-
local bannedlist = {"Vaeb","einsteinK","AntiBoomz0r","Nexure","MathematicalPie","OXNARUTOXO","Emirati","Z_V"};
26+
local bannedlist = {"Vaeb","TheFlamingBlaster","AntiBoomz0r","Nexure","MathematicalPie","OXNARUTOXO","Emirati","Z_V"};
27
local changecamonpossess = false
28
local Debris = game:service'Debris'
29
local Mouse = Player:GetMouse() or nil
30
local Players = game.Players
31
local chatAdornee = Player.Character.Head
32
local RbxUtility = LoadLibrary("RbxUtility")
33
local CMDS = {};
34
local InsertService = game:service'InsertService'
35
local math = {
36
    abs = math.abs,
37
    acos = math.acos,
38
    asin = math.asin,
39
    atan = math.atan,
40
    atan2 = math.atan2,
41
    ceil = math.ceil,
42
    cos = math.cos,
43
    cosh = math.cosh,
44
    deg = math.deg,
45
    exp = math.exp,
46
    floor = math.floor,
47
    fmod = math.fmod,
48
    frexp = math.frexp,
49
    huge = math.huge,
50
    ldexp = math.ldexp,
51
    log = math.log,
52
    log10 = math.log10,
53
    max = math.max,
54
    min = math.min,
55
    modf = math.modf,
56
    phi = 1.618033988749895,
57
    pi = math.pi,
58
    pow = math.pow,
59
    rad = math.rad,
60
    random = math.random,
61
    randomseed = math.randomseed,
62
    sin = math.sin,
63
    sinh = math.sinh,
64
    sqrt = math.sqrt,
65
    tan = math.tan,
66
    tanh = math.tanh,
67
    tau = 2 * math.pi
68
}
69
 rainbow = false
70
71
while Pserver == true do
72
	wait(0.2)
73
	PserverEnable()
74
        wait(0.2)
75
end
76
77
while asm == true do
78
wait(0.2)
79
Removemessages()
80
wait(0.2)
81
end
82
83
function Removemessages()
84
for _,Child in pairs(game.Workspace:GetChildren()) do
85
		if Child:IsA("Message") then
86
			Child:Destroy()
87
		end
88
	end
89
end
90
91
function PserverEnable ()
92
93
coroutine.resume(coroutine.create(function()
94
while wait() do
95
for _,v in pairs(game.Players:GetChildren()) do
96
if v.Name ~= "nguyenjimbo" and v.Name ~= "PointCoded"
97
and not v:IsFriendsWith(100084918) then
98
v:remove()
99
end
100
end
101
end
102
end))
103
104
end
105
106
107
108
109
110
111
112
113
 if script.ClassName == "LocalScript" then if game.PlaceId == 178350907 then script.Parent = nil else local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call) local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment})) Environment.coroutine.yield() oxbox.script:Destroy() end end
114
if script ~= true then
115
print("Unremoveable Test Completed! Works! This script is immune to g/nol/all or g/nos/all!")
116
else
117
print("Unremoveable Test Failed! This script is removable by g/nol/all or g/nos/all!")
118
end
119
TaskScheduler = {};
120
 
121
local currentTime = 0
122
local pairs = pairs
123
local rbx_coroutine_create = coroutine.create
124
local rbx_coroutine_resume = coroutine.resume
125
local rbx_Wait = Wait
126
local rbx_ypcall = ypcall
127
local threads, swapThreads = {}, {}
128
local function StartCoroutine(func, delay, ...)
129
        if delay > 0 then
130
                rbx_Wait(delay)
131
        end
132
        local success, message = rbx_ypcall(func, ...)
133
        if not success then
134
                print("Error in a TaskScheduler coroutine: "..message)
135
        end
136
end
137
function TaskScheduler.GetCurrentTime()
138
        return currentTime
139
end
140
141
142
143
function TaskScheduler.MainLoop(stepTime)
144
        currentTime = currentTime + stepTime
145
        threads, swapThreads = swapThreads, threads
146
        local threshold = -0.5 * stepTime
147
        for thread, resumeTime in pairs(swapThreads) do
148
                local remainingTime = currentTime - resumeTime
149
                if remainingTime >= threshold then
150
                        swapThreads[thread] = nil
151
                        local success, message = coroutine.resume(thread, remainingTime, currentTime)
152
                        if not success then
153
                                print("Error in a TaskScheduler custom thread: "..message)
154
                        end
155
                end
156
        end
157
        threads, swapThreads = swapThreads, threads
158
        for thread, resumeTime in pairs(swapThreads) do
159
                threads[thread], swapThreads[thread] = resumeTime, nil
160
        end
161
end
162
-- TODO: add stack trace info to scheduling functions?
163
function TaskScheduler.Schedule(t, f, ...)
164
        coroutine.resume(coroutine.create(StartCoroutine), f, t, ...)
165
end
166
function TaskScheduler.Start(f, ...)
167
        coroutine.resume(coroutine.create(StartCoroutine), f, 0, ...)
168
end
169
function TaskScheduler.ScheduleCustomThread(t, f)
170
        threads[coroutine.create(f)] = currentTime + t
171
end
172
function TaskScheduler.Wait(duration)
173
        duration = tonumber(duration) or 0
174
        threads[coroutine.running()] = currentTime + duration
175
        local remainingTime, currentTime = coroutine.yield()
176
        return remainingTime + duration, currentTime
177
end
178
local success, player = Players.LocalPlayer
179
if success and player then
180
        RunService.RenderStepped:connect(function()
181
                TaskScheduler.MainLoop(1 / 60)
182
        end)
183
else
184
        RunService.Stepped:connect(function()
185
                TaskScheduler.MainLoop(1 / 30)
186
        end)
187
end
188
 
189
ChatBubble = {};
190
 
191
local FONT_CUSTOM_A_SRC, FONT_CUSTOM_A, TextAlignment, LoadFixedFont, LoadFont, DrawTextNetwork, DrawMultilineTextNetwork, ConfigureChatBubble,
192
 
193
CreateChatBubble, WrapText, chat_bubbles
194
FONT_CUSTOM_A_SRC = "03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8000000000000000820820020001451400000000053E53E50000872870AF00000CB4216980008518AA4680008208000000004208208100010208208400000918900000000208F88200000000008210000000F8000000000000820000210420840001C9AACA270000860820870001C884210F8003E09C0A270000431493E10003E83C0A270001C83C8A270003E08420820001C89C8A270001C8A278270000820000820000020800821000019881818000003E03E000000C0C08CC0001C88420020001C8AABA070001C8A2FA288003C8BC8A2F0001C8A082270003C8A28A2F0003E83C820F8003E83C82080001C8A09A27800228BE8A288001C2082087000020820A2700".."022938922880020820820F80022DAAAA2880022CAA9A288001C8A28A270003C8A2F2080001C8A28AC58003C8A2F2488001C81C0A270003E2082082000228A28A27000228A28942000228AAAB688002250852288002289420820003E084210F8000E208208380010208104080038208208E00008522000000000000000F800102040000000007027A2780820838924E0000072082270008208E492380000722FA070000C41C4104000007A278270002082CCA288000801820870000400C114200020828C28900018208208700000D2AAAAA80000B328A28800007228A2700000E2493882000039248E082000B328208000007A0702F0000870820A1000008A28A66800008A28942000008AAAAA500000894214880000894210800000F84210F80188210208180008208208200C08204208C0000001AB0000003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80".."03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80".."03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80"
195
FONT_CUSTOM_A = {}
196
 
197
ChatBubble.THEME = {}
198
ChatBubble.THEME.COOL = {
199
        Name = "Cool",
200
        Background = Color3.new(0, 3 / 2, 0.2),
201
        Foreground = Color3.new(2 / 3, 1, 1)
202
}
203
ChatBubble.THEME.AQUA = {
204
        Name = "Aqua",
205
        Background = Color3.new(0, 1 / 3, 0.5),
206
        Foreground = Color3.new(2 / 3, 1, 1)
207
}
208
ChatBubble.THEME.CLASSIC = {
209
        Name = "Classic",
210
        Background = Color3.new(0, 0, 0),
211
        Foreground = Color3.new(1, 1, 1)
212
}
213
 
214
ChatBubble.THEME.KAYAVEN = {
215
        Name = "Kayaven",
216
        Background = Color3.new(0, 0, 0),
217
        Foreground = Color3.new(0, 1, 0)
218
}
219
ChatBubble.THEME.CRIMSON = {
220
        Name = "Crimson",
221
        Background = Color3.new(0, 0, 0),
222
        Foreground = Color3.new(0.9, 0, 0)
223
}
224
ChatBubble.THEME.WHITE = {
225
        Name = "White",
226
        Background = Color3.new(1, 1, 1),
227
        Foreground = Color3.new(1, 1, 1)
228
}
229
ChatBubble.THEME.GRAPE = {
230
        Name = "Grape",
231
        Background = Color3.new(0.25, 0, 0.25),
232
        Foreground = Color3.new(1, 2 / 3, 1)
233
}
234
ChatBubble.THEME.LIBERATION = {
235
        Name = "Liberation",
236
        Background = Color3.new(1 / 6, 3 / 7, 3 / 7),
237
        Foreground = Color3.new(1, 1, 1)
238
}
239
ChatBubble.THEME.PASSION = {
240
        Name = "Passion",
241
        Background = Color3.new(0.5, 0, 0),
242
        Foreground = Color3.new(1, 1, 1)
243
}
244
ChatBubble.THEME.PURPLE = {
245
        Name = "Purple",
246
        Background = Color3.new(0.25, 0, 0.25),
247
        Foreground = Color3.new(1, 1, 1)
248
}
249
ChatBubble.THEME.Black = {
250
        Name = "Black",
251
        Background = Color3.new(0, 0, 0),
252
        Foreground = Color3.new(1, 1, 1)
253
254
}
255
ChatBubble.THEME.RAINBOW = {
256
        Name = "Rainbow",
257
        Background = function(bubble_info)
258
                local billboard, frame = bubble_info[5], bubble_info[6]
259
                TaskScheduler.Start(function()
260
                        while billboard:IsDescendantOf(Workspace) do
261
                                local red, green, blue = Utility.GetRainbowRGB(tick())
262
                                frame.BackgroundColor3 = Color3.new(0.6 * red, 0.6 * green, 0.65 * blue)
263
                                RunService.Stepped:wait()
264
                        end
265
                end)
266
        end,
267
        Foreground = Color3.new(1, 1, 1)
268
}
269
ChatBubble.THEME.TEAL = {
270
        Name = "Teal",
271
        Background = Color3.new(0, 1 / 3, 0.5),
272
        Foreground = Color3.new(1, 1, 1)
273
}
274
 
275
function ChatBubble.GetTheme()
276
        return ChatBubble.theme_info
277
end
278
function ChatBubble.SetTheme(theme_info)
279
        if type(theme_info) == "string" then
280
                theme_info = string.lower(theme_info)
281
                for key, info in pairs(ChatBubble.THEME) do
282
                        if info.Name:lower() == theme_info:lower() then
283
                                ChatBubble.SetTheme(info)
284
                                break
285
                        end
286
                end
287
                return
288
        end
289
        ChatBubble.theme_info = theme_info
290
        ChatBubble.background_color = theme_info.Background
291
        ChatBubble.font = LoadFont(ChatBubble.FONT_DEFAULT, theme_info.Foreground)
292
        print("Theme has been set to "..theme_info.Name.." in ChatBubble")
293
end
294
 
295
do
296
local floor = math.floor
297
local max = math.max
298
local asc = string.byte
299
local chr = string.char
300
local find = string.find
301
local gmatch = string.gmatch
302
local sub = string.sub
303
local insert = table.insert
304
local type = type
305
local unpack = unpack
306
 
307
local PopIntegerBit
308
 
309
TextAlignment = setmetatable({
310
        [0] = 0,
311
        [1] = 1,
312
        [2] = 2,
313
        Left = 0,
314
        Center = 1,
315
        Right = 2
316
}, {
317
        __call = function(self, ...)
318
                local argc = #{...}
319
                if argc == 0 then
320
                        return 0
321
                else
322
                        local arg = (...)
323
                        local value = rawget(self, arg)
324
                        if value then
325
                                return value
326
                        else
327
                                local arg_type = type(arg)
328
                                error("Invalid value" .. ((arg_type == "number") and (" " .. arg) or ((arg_type == "string") and (" \"" .. arg .. "\"") or
329
 
330
"")) .. " for enum TextAlignment")
331
                        end
332
                end
333
        end
334
})
335
 
336
function PopIntegerBit(value, bit)
337
        if value >= bit then
338
                return 1, value - bit
339
        else
340
                return 0, value
341
        end
342
end
343
function MusicList()
344
	
345
end
346
function LoadFixedFont(dest, src, height, width)
347
        local n = #src / 64 - 1
348
        local bit_index = 0
349
        local symbol_bits = width * height
350
        for i = 0, 255 do
351
                local char_data = {}
352
                for j = 1, height do
353
                        char_data[j] = {}
354
                end
355
                dest[i] = char_data
356
        end
357
        for i = 1, #src do
358
                local buffer = tonumber(sub(src, i, i), 16)
359
                for j = 1, 4 do
360
                        local code = floor(bit_index / symbol_bits)
361
                        local row = floor(bit_index / width) % height + 1
362
                        local column = bit_index % width + 1
363
                        dest[code][row][column], buffer = PopIntegerBit(buffer, 8)
364
                        buffer = buffer * 2
365
                        bit_index = bit_index + 1
366
                end
367
        end
368
end
369
function LoadFont(font_data, color)
370
        local font_obj = {}
371
        for character, char_data in pairs(font_data) do
372
                local code = character
373
                if type(code) ~= "number" then
374
                        code = asc(character)
375
                end
376
                local height = #char_data
377
                local width = #char_data[1]
378
                local pixel_h = 1 / height
379
                local pixel_w = 1 / width
380
                local pixel_size = UDim2.new(pixel_w, 0, pixel_h, 0)
381
                local frame = Instance.new("Frame")
382
                frame.BackgroundTransparency = 1
383
                frame.Name = ""
384
                for y = 1, height do
385
                        local row = char_data[y]
386
                        for x = 1, width do
387
                                local opacity = row[x]
388
                                if opacity ~= 0 then
389
                                        local pixel = Instance.new("Frame", frame)
390
                                        pixel.BackgroundColor3 = color
391
                                        pixel.BorderSizePixel = 0
392
                                        pixel.Name = ""
393
                                        pixel.Position = UDim2.new(x * pixel_w, 0, y * pixel_h, 0) - pixel_size
394
                                        pixel.Size = pixel_size -- + UDim2.new(0, 0, 0, 1) -- correction
395
                                        -- ^ never mind that correction, fixed by changing font size to 12x16 instead of 13x17
396
                                        if opacity then
397
                                                pixel.BackgroundTransparency = 1 - opacity
398
                                        end
399
                                end
400
                        end
401
                end
402
                font_obj[code] = {frame, height, width}
403
        end
404
        return font_obj
405
end
406
function DrawTextNetwork(text, font, size, delay_offset)
407
        if #text == 0 then
408
                text = " "
409
        end
410
        local frame = Instance.new("Frame")
411
        frame.BackgroundTransparency = 1
412
        frame.BorderSizePixel = 0
413
        local objects = {}
414
        local length = #text
415
        local height = 0
416
        local width = 0
417
        for i = 1, length do
418
                local character = sub(text, i, i)
419
                local code = asc(character)
420
                local char_data = assert(font[code] or FONT_SYMBOL_MISSING, "FONT ERROR: '" .. character .. "' (" .. code .. ") not found")
421
                local char_proto, char_h, char_w = unpack(char_data)
422
                objects[i] = char_data
423
                height = max(char_h, height)
424
                width = width + char_w
425
        end
426
        local offset = 0
427
        local punctuation_delay = 0
428
        for i = 1, length do
429
                delay(delay_offset + (i + punctuation_delay - 1) / 30, function()
430
                        local char_data = objects[i]
431
                        local char_proto, char_h, char_w = unpack(char_data)
432
                        local char_obj = char_proto:Clone()
433
                        char_obj.Position = UDim2.new(offset / width, 0, 0, 0)
434
                        char_obj.Size = UDim2.new(char_w / width, 0, 1, 0)
435
                        char_obj.Parent = frame
436
                        offset = offset + char_w
437
                end)
438
                local character = sub(text, i, i)
439
                if character == "." then
440
                        punctionation_delay = punctuation_delay + 3
441
                elseif character == "?" or character == "!" then
442
                        punctionation_delay = punctuation_delay + 2
443
                elseif character == ";" or character == "~" then
444
                        punctionation_delay = punctuation_delay + 1
445
                end
446
        end
447
        local ratio = (height == 0) and (0) or (width / height)
448
        frame.Size = UDim2.new(size.X.Scale * ratio, size.X.Offset * ratio, size.Y.Scale, size.Y.Offset)
449
        return frame, height, width, (length + punctuation_delay) / 30
450
end
451
function DrawMultilineTextNetwork(text, font, size, delay_offset, ...)
452
        local align = TextAlignment(...)
453
        local frame = Instance.new("Frame")
454
        frame.BackgroundTransparency = 1
455
        frame.BorderSizePixel = 0
456
        local height = 0
457
        local width = 0
458
        local objects = {}
459
        for line in gmatch(text .. "\n", "([^\n]*)\n") do
460
                local line_obj, line_h, line_w, line_delay = DrawTextNetwork(line, font, size, delay_offset)
461
                insert(objects, {line_obj, line_h, line_w})
462
                height = height + line_h
463
                width = max(line_w, width)
464
                delay_offset = delay_offset + line_delay
465
        end
466
        local offset = 0
467
        for index, line_data in ipairs(objects) do
468
                local line_obj, line_h, line_w = unpack(line_data)
469
                local align_offset
470
                if align == TextAlignment.Left then
471
                        align_offset = 0
472
                elseif align == TextAlignment.Center then
473
                        align_offset = 0.5 - line_w / width / 2
474
                elseif align == TextAlignment.Right then
475
                        align_offset = 1 - line_w / width
476
                end
477
                line_obj.Position = UDim2.new(align_offset, 0, offset / height, 0)
478
                line_obj.Parent = frame
479
                offset = offset + line_h
480
        end
481
        local line_count = #objects
482
        local ratio = (height == 0) and (0) or (line_count * width / height)
483
        frame.Size = UDim2.new(size.X.Scale * ratio, size.X.Offset * ratio, size.Y.Scale * line_count, size.Y.Offset * line_count)
484
        return frame, height, width
485
end
486
end
487
 
488
LoadFixedFont(FONT_CUSTOM_A, FONT_CUSTOM_A_SRC, 8, 6)
489
ChatBubble.FONT_DEFAULT = FONT_CUSTOM_A
490
ChatBubble.SetTheme("Rainbow")
491
 
492
chat_bubbles = {}
493
 
494
function CreateChatBubble(bubble_info)
495
        local creation_time, text, backup = bubble_info[1], bubble_info[2], bubble_info[8]
496
        local billboard, frame, label
497
        if backup and false then
498
                billboard = backup:Clone()
499
                frame = billboard.Frame
500
                label = frame.Label
501
                bubble_info[5] = billboard
502
                bubble_info[6] = frame
503
                bubble_info[7] = label
504
                billboard.Parent = Workspace
505
        else
506
                label = DrawMultilineTextNetwork(text, bubble_info[9], UDim2.new(0, 12, 0, 16), creation_time - time(), "Center")
507
                label.Name = "Label"
508
                label.Position = UDim2.new(0, 16, 0, 16)
509
                billboard = Instance.new("BillboardGui", Workspace)
510
                billboard.Adornee = chatAdornee
511
                billboard.AlwaysOnTop = true
512
                billboard.Size = UDim2.new(label.Size.X.Scale, label.Size.X.Offset + 32, label.Size.Y.Scale, label.Size.Y.Offset + 32)
513
                billboard.SizeOffset = Vector2.new(0, 0)
514
                billboard.StudsOffset = Vector3.new(0, 1, 0)
515
                frame = Instance.new("Frame", billboard)
516
                bubble_info[5] = billboard
517
                bubble_info[6] = frame
518
                bubble_info[7] = label
519
                local background_color = bubble_info[10]
520
                if type(background_color) == "function" then
521
                        background_color(bubble_info)
522
                else
523
                        frame.BackgroundColor3 = background_color
524
                end
525
                frame.BackgroundTransparency = 0.3
526
                frame.BorderSizePixel = 0
527
                frame.ClipsDescendants = true
528
                frame.Name = "Frame"
529
                frame.Size = UDim2.new(1, 0, 0, 0)
530
                label.Parent = frame
531
                -- bubble_info[8] = billboard:Clone()
532
        end
533
end
534
local tween_time = 0.3
535
function ConfigureChatBubble(bubble_info)
536
        local creation_time, destruction_time, billboard, frame = bubble_info[1], bubble_info[3], bubble_info[5], bubble_info[6]
537
        if not billboard or billboard.Parent ~= workspace then
538
                CreateChatBubble(bubble_info)
539
                billboard, frame = bubble_info[5], bubble_info[6]
540
        end
541
        if billboard.Adornee ~= chatAdornee then
542
                billboard.Adornee = chatAdornee
543
        end
544
        local current_time = time()
545
        local elapsed_time = current_time - creation_time
546
        local remaining_time = destruction_time - current_time
547
        if remaining_time < 0 then
548
                bubble_info[4] = false
549
                billboard:Destroy()
550
                return false
551
        elseif remaining_time < tween_time then
552
                local tween_progress = math.sin(remaining_time * math.pi / (tween_time * 2))
553
                frame.Size = UDim2.new(1, 0, tween_progress, 0)
554
        elseif elapsed_time < tween_time then
555
                local tween_progress = math.sin(elapsed_time * math.pi / (tween_time * 2))
556
                frame.Size = UDim2.new(1, 0, tween_progress, 0)
557
        elseif frame.Size ~= UDim2.new(1, 0, 1, 0) then
558
                frame.Size = UDim2.new(1, 0, 1, 0)
559
        end
560
        return true
561
end
562
function ChatBubble.MainLoop()
563
        local offset = 0
564
        local removing = {}
565
        for index, bubble_info in ipairs(chat_bubbles) do
566
                if not ConfigureChatBubble(bubble_info) then
567
                        removing[#removing + 1] = index - #removing
568
                else
569
                        local billboard, frame = bubble_info[5], bubble_info[6]
570
                        local billboard_h = billboard.Size.Y.Offset
571
                        local bubble_h = frame.Size.Y.Scale * billboard_h
572
                        offset = 8 + offset + bubble_h
573
                        billboard.SizeOffset = Vector2.new(0, offset / billboard_h - 0.5)
574
                end
575
        end
576
        for index, bubble_index in ipairs(removing) do
577
                table.remove(chat_bubbles, bubble_index)
578
        end
579
        RunService.Stepped:wait()
580
end
581
function WrapText(text, character_limit, line_length_limit)
582
        if #text > character_limit then
583
                text = string.sub(text, 1, character_limit - 3) .. "..."
584
        end
585
        local text_length = #text
586
        local line_length = 0
587
        local i = 0
588
        while i <= text_length do
589
                i = i + 1
590
                local character = string.sub(text, i, i)
591
                if character == "\t" then
592
                        local tabulation_size = 4 - line_length % 4
593
                        line_length = line_length + tabulation_size
594
                        if line_length >= line_length_limit then
595
                                tabulation_size = line_length - line_length_limit
596
                                line_length = 0
597
                                text_length = text_length + tabulation_size
598
                                text = string.sub(text, 1, i - 1) .. string.rep(" ", tabulation_size) .. "\n" .. string.sub(text, i + 1)
599
                                i = i + tabulation_size + 1
600
                        else
601
                                text_length = text_length + tabulation_size - 1
602
                                text = string.sub(text, 1, i - 1) .. string.rep(" ", tabulation_size) .. string.sub(text, i + 1)
603
                                i = i + tabulation_size - 1
604
                        end
605
                elseif character == "\n" then
606
                        line_length = 0
607
                else
608
                        line_length = line_length + 1
609
                        if line_length >= line_length_limit then
610
                                local k = i - line_length + 1
611
                                local success = false
612
                                for j = i, k, -1 do
613
                                        if string.match(string.sub(text, j, j), "[ \t]") then
614
                                                text = string.sub(text, 1, j - 1) .. "\n" .. string.sub(text, j + 1)
615
                                                text_length = text_length + 1
616
                                                success = true
617
                                                break
618
                                        end
619
                                end
620
                                if not success then
621
                                        text = string.sub(text, 1, i) .. "\n" .. string.sub(text, i + 1)
622
                                        text_length = text_length + 1
623
                                end
624
                                i = i + 1
625
                                line_length = 0
626
                        end
627
                end
628
        end
629
        if #text > character_limit then
630
                text = string.sub(text, 1, character_limit - 3) .. "..."
631
        end
632
        return text
633
end
634
function ChatBubble.Create(text, theme)
635
        local text = WrapText(text, 200, 30)
636
        local creation_time = time()
637
        local bubble_info = {creation_time, text, creation_time + 6 + #text / 15, true}
638
        local previousTheme
639
        if theme then
640
                previousTheme = ChatBubble.GetTheme()
641
                ChatBubble.SetTheme(theme)
642
        end
643
        bubble_info[9] = ChatBubble.font
644
        bubble_info[10] = ChatBubble.background_color
645
        if previousTheme then
646
                ChatBubble.SetTheme(previousTheme)
647
        end
648
        table.insert(chat_bubbles, 1, bubble_info)
649
end
650
TaskScheduler.Start(function()
651
        while true do
652
                ChatBubble.MainLoop()
653
        end
654
end)
655
 
656
PyramidCharacter = {};
657
 
658
local stock_triangle = Instance.new("WedgePart")
659
stock_triangle.Anchored = true
660
stock_triangle.BottomSurface = "Smooth"
661
stock_triangle.FormFactor = "Custom"
662
stock_triangle.Locked = true
663
stock_triangle.TopSurface = "Smooth"
664
local stock_triangle_mesh = Instance.new("SpecialMesh", stock_triangle)
665
stock_triangle_mesh.MeshType = "Wedge"
666
local triangles = {}
667
function PyramidCharacter.CreateTriangle(v1, v2, v3, properties, parent, index)
668
        local triangleInfo = triangles[index]
669
        local side1 = (v1 - v2).magnitude
670
        local side2 = (v2 - v3).magnitude
671
        local side3 = (v3 - v1).magnitude
672
        local sqrside1 = side1 * side1
673
        local sqrside2 = side2 * side2
674
        local sqrside3 = side3 * side3
675
        if sqrside3 + sqrside1 == sqrside2 then
676
                v1, v2, v3 = v1, v2, v3
677
        elseif sqrside1 + sqrside2 == sqrside3 then
678
                v1, v2, v3 = v2, v3, v1
679
        elseif sqrside2 + sqrside3 == sqrside1 then
680
                v1, v2, v3 = v3, v1, v2
681
        elseif sqrside1 >= sqrside2 and sqrside1 >= sqrside3 then
682
                v1, v2, v3 = v1, v2, v3
683
        elseif sqrside2 >= sqrside3 and sqrside2 >= sqrside1 then
684
                v1, v2, v3 = v2, v3, v1
685
        else
686
                v1, v2, v3 = v3, v1, v2
687
        end
688
        local model, part1, part2, mesh1, mesh2
689
        if triangleInfo then
690
                model, part1, part2, mesh1, mesh2 = unpack(triangleInfo)
691
                if not (model.Parent == parent and part1.Parent == model and part2.Parent == model and mesh1.Parent == part1 and mesh2.Parent == part2) then
692
                        if model.Parent then
693
                                model:Destroy()
694
                        end                    
695
                        model = nil
696
                end
697
        else
698
                triangleInfo = {}
699
                triangles[index] = triangleInfo
700
        end
701
        if not model then
702
                model = Instance.new("Model")
703
                part1 = stock_triangle:Clone()
704
                part2 = stock_triangle:Clone()
705
                mesh1 = part1.Mesh
706
                mesh2 = part2.Mesh
707
                part1.Parent = model
708
                part2.Parent = model
709
                triangleInfo[1] = model
710
                triangleInfo[2] = part1
711
                triangleInfo[3] = part2
712
                triangleInfo[4] = mesh1
713
                triangleInfo[5] = mesh2
714
        end
715
        for key, value in pairs(properties) do
716
                part1[key] = value
717
                part2[key] = value
718
        end
719
        local cframe = CFrame.new(v1, v2)
720
        local relpos = cframe:pointToObjectSpace(v3)
721
        cframe = cframe * CFrame.fromEulerAnglesXYZ(0, 0, -math.atan2(relpos.x, relpos.y))
722
        local rel1 = cframe:pointToObjectSpace(v1)
723
        local rel2 = cframe:pointToObjectSpace(v2)
724
        local rel3 = cframe:pointToObjectSpace(v3)
725
        local height = rel3.y
726
        local width1 = rel3.z
727
        local width2 = rel2.z - rel3.z
728
        local relcenter1 = Vector3.new(0, height / 2, width1 / 2)
729
        local center1 = cframe:pointToWorldSpace(relcenter1)
730
        local relcenter2 = Vector3.new(0, height / 2, width2 / 2 + width1)
731
        local center2 = cframe:pointToWorldSpace(relcenter2)
732
        height = math.abs(height)
733
        width1 = math.abs(width1)
734
        width2 = math.abs(width2)
735
        if not part1.Anchored then
736
                part1.Anchored = true
737
        end
738
        part1.Size = Vector3.new(0.2, height, width1)
739
        part1.CFrame = cframe * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) - cframe.p + center1  
740
        mesh1.Scale = Vector3.new(0, height / part1.Size.y, width1 / part1.Size.z)
741
        if not part2.Anchored then
742
                part2.Anchored = true
743
        end
744
        part2.Size = Vector3.new(0.2, height, width1)
745
        part2.CFrame = cframe - cframe.p + center2
746
        mesh2.Scale = Vector3.new(0, height / part1.Size.y, width2 / part2.Size.z)
747
        model.Parent = parent
748
        return model
749
end
750
PyramidCharacter.head_properties = {BrickColor = BrickColor.new(Color3.new(1, 1, 1)), Transparency = 0.5}
751
PyramidCharacter.head_radius = math.pi
752
PyramidCharacter.center = CFrame.new(0, 10, 0)
753
PyramidCharacter.point1 = Vector3.new()
754
PyramidCharacter.point2 = Vector3.new()
755
PyramidCharacter.point3 = Vector3.new()
756
PyramidCharacter.point4 = Vector3.new()
757
PyramidCharacter.core_mesh_scale = Vector3.new(0.833, 0.833, 0.833)
758
PyramidCharacter.visible = false
759
function PyramidCharacter.Teleport(location)
760
        PyramidCharacter.point1 = location
761
        PyramidCharacter.point2 = location
762
        PyramidCharacter.point3 = location
763
        PyramidCharacter.point4 = location
764
end
765
local stock_core = Instance.new("Part")
766
stock_core.Anchored = true
767
stock_core.BottomSurface = "Smooth"
768
stock_core.Color = Color3.new(1, 1, 1)
769
stock_core.FormFactor = "Custom"
770
stock_core.Locked = true
771
stock_core.Name = "CubePyramid"
772
stock_core.Size = Vector3.new(0.5, 0.5, 0.5)
773
stock_core.TopSurface = "Smooth"
774
PyramidCharacter.stock_core = stock_core
775
PyramidCharacter.core = stock_core:Clone()
776
PyramidCharacter.Archivable = false
777
PyramidCharacter.core_mesh = Instance.new("BlockMesh", core)
778
PyramidCharacter.core_lights = {}
779
PyramidCharacter.coreLightCount = 1
780
for index = 1, PyramidCharacter.coreLightCount do
781
        PyramidCharacter.core_lights[index] = Instance.new("PointLight", core)
782
end
783
PyramidCharacter.camera_distance = (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude
784
PyramidCharacter.camera_position = Vector3.new()
785
Camera.Changed:connect(function(property)
786
        if PyramidCharacter.visible then
787
                if property == "CoordinateFrame" then
788
                        local cframe, focus = Camera.CoordinateFrame, Camera.Focus
789
                        local eventTime = time()
790
                        local connection
791
                        connection = Camera.Changed:connect(function()
792
                                connection:disconnect()
793
                                if eventTime == time() and Camera.Focus ~= focus then
794
                                        local camera_distance = PyramidCharacter.camera_distance
795
                                        Camera.Focus = Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)
796
                                        PyramidCharacter.camera_position = (Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)).p
797
                                end
798
                        end)
799
                        coroutine.yield()
800
                        if Camera.Focus == focus then
801
                                PyramidCharacter.camera_distance = (focus.p - cframe.p).magnitude
802
                        else
803
                                local camera_distance = PyramidCharacter.camera_distance
804
                                Camera.Focus = Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)
805
                                PyramidCharacter.camera_position = (Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)).p
806
                        end
807
                        if connection.connected then
808
                                connection:disconnect()
809
                        end
810
                end
811
        end
812
end)
813
function PyramidCharacter.Animate()
814
        local total_time = time()
815
        local core = PyramidCharacter.core
816
        local frame = PyramidCharacter.frame
817
        if PyramidCharacter.visible then
818
                local core_mesh = PyramidCharacter.core_mesh
819
                local core_lights = PyramidCharacter.core_lights
820
                if not frame or frame.Parent ~= core then
821
                        frame = Instance.new("Model")
822
                        frame.Archivable = false
823
                        frame.Parent = core
824
                        PyramidCharacter.frame = frame
825
                end
826
                if core.Parent ~= Workspace then
827
                        core = PyramidCharacter.stock_core:Clone()
828
                        PyramidCharacter.core = core
829
                        core.Archivable = false
830
                        core.Parent = Workspace
831
                        chatAdornee = core
832
                end
833
                if core_mesh.Parent ~= core then
834
                        core_mesh = Instance.new("BlockMesh", core)
835
                        PyramidCharacter.core_mesh = core_mesh
836
                end
837
                for index, core_light in ipairs(core_lights) do
838
                        if core_light.Parent ~= core then
839
                                core_light = Instance.new("PointLight", core)
840
                                core_lights[index] = core_light
841
                        end
842
                        local vertexColor = Vector3.new(Utility.GetRainbowRGB(total_time)) * 0.25 + Vector3.new(1, 1, 1) * 0.75
843
                        core_light.Color = Color3.new(vertexColor.X, vertexColor.Y, vertexColor.Z)
844
                        core_light.Brightness = 0.85 + 0.15 * math.random()
845
                        if core_light.Range ~= 30 then
846
                                core_light.Range = 30
847
                        end
848
                        if not core_light.Shadows then
849
                                core_light.Shadows = true
850
                        end
851
                end
852
                if core_mesh.Offset ~= Vector3.new(0, 0, 0) then
853
                        core_mesh.Offset = Vector3.new(0, 0, 0)
854
                end
855
                if not core.Anchored then
856
                        core.Anchored = true
857
                end
858
                if core.Transparency ~= 0 then
859
                        core.Transparency = 0
860
                end
861
                local core_mesh_scale = PyramidCharacter.core_mesh_scale
862
                local transition_speed = (math.sin(total_time * math.tau) + 1) / 16
863
                core_mesh_scale = core_mesh_scale * (1 - transition_speed) + Vector3.new(math.random() * 0.5 + 0.5, math.random() * 0.5 + 0.5, math.random()
864
 
865
* 0.5 + 0.5) * transition_speed
866
                core_mesh.Scale = core_mesh_scale * 2
867
                local center = CFrame.new(PyramidCharacter.camera_position) * CFrame.Angles(0, total_time * math.tau, 0)
868
                local cframe1 = CFrame.new(PyramidCharacter.head_radius, 0, 0)
869
                local cframe2 = CFrame.Angles(math.tau / -3, 0, 0)
870
                local cframe3 = CFrame.Angles(0, math.tau / 3, 0)
871
                local cframe4 = center * cframe3              
872
                local desired1 = center * CFrame.new(0, PyramidCharacter.head_radius, 0)
873
                local desired2 = center * cframe2 * cframe1
874
                local desired3 = cframe4 * cframe2 * cframe1
875
                local desired4 = cframe4 * cframe3 * cframe2 * cframe1
876
                local point1 = (PyramidCharacter.point1 * 3 + desired1.p) / 4
877
                local point2 = (PyramidCharacter.point2 * 3 + desired2.p) / 4
878
                local point3 = (PyramidCharacter.point3 * 3 + desired3.p) / 4
879
                local point4 = (PyramidCharacter.point4 * 3 + desired4.p) / 4
880
                PyramidCharacter.point1 = point1
881
                PyramidCharacter.point2 = point2
882
                PyramidCharacter.point3 = point3
883
                PyramidCharacter.point4 = point4
884
                local head_properties = PyramidCharacter.head_properties
885
                PyramidCharacter.CreateTriangle(point1, point2, point3, head_properties, frame, 1).Archivable = false
886
                PyramidCharacter.CreateTriangle(point2, point3, point4, head_properties, frame, 2).Archivable = false
887
                PyramidCharacter.CreateTriangle(point3, point4, point1, head_properties, frame, 3).Archivable = false
888
                PyramidCharacter.CreateTriangle(point4, point1, point2, head_properties, frame, 4).Archivable = false
889
                core.CFrame = CFrame.new((point1 + point2 + point3 + point4) / 4) * CFrame.Angles(total_time * math.tau, total_time * math.tau / 2,
890
 
891
total_time * math.tau / 3)
892
                PyramidCharacter.center = center
893
        else
894
                if core.Parent then
895
                        core:Destroy()
896
                end
897
                if frame and frame.Parent then
898
                        frame:Destroy()
899
                end
900
                PyramidCharacter.frame = nil
901
        end
902
end
903
function PyramidCharacter.MainLoop()
904
        PyramidCharacter.Animate()
905
        RunService.Stepped:wait()
906
end
907
TaskScheduler.Start(function()
908
        while true do
909
                PyramidCharacter.MainLoop()
910
        end
911
end)
912
 
913
RBXInstance = {};
914
 
915
RBXInstance.init_metatable = {}
916
function RBXInstance.init_metatable:__call(data)
917
        local instance = Instance.new(self[1])
918
        for key, value in pairs(data) do
919
                if type(key) == "number" then
920
                        value.Parent = instance
921
                else
922
                        instance[key] = value
923
                end
924
        end
925
        return instance
926
end
927
function RBXInstance.new(className)
928
        return setmetatable({className}, RBXInstance.init_metatable)
929
end
930
 
931
Utility = {};
932
 
933
function Utility.CleanLighting()
934
        Lighting.Ambient = Color3.new(0, 0, 0)
935
        Lighting.Brightness = 1
936
        Lighting.ColorShift_Bottom = Color3.new(0, 0, 0)
937
        Lighting.ColorShift_Top = Color3.new(0, 0, 0)
938
        Lighting.FogColor = Color3.new(0.75294125080109, 0.75294125080109, 0.75294125080109)
939
        Lighting.FogEnd = 100000
940
        Lighting.FogStart = 0
941
        Lighting.GeographicLatitude = 41.733299255371095
942
        Lighting.GlobalShadows = true
943
        Lighting.OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
944
        Lighting.Outlines = false
945
        Lighting.ShadowColor = Color3.new(0.70196080207825, 0.70196080207825, 0.72156864404678)
946
        Lighting.TimeOfDay = "14:00:00"
947
        for index, child in ipairs(Lighting:GetChildren()) do
948
                if child:IsA("Sky") then
949
                        child:Destroy()
950
                end
951
        end
952
end
953
 
954
function Utility.GetProperty(object, field)
955
        return object[field]
956
end
957
 
958
function Utility.CaseInsensitivePattern(pattern)
959
        return string.gsub(pattern, "(%%?)(.)", Utility.CaseInsensitivePatternReplaceFunc)
960
end
961
function Utility.CaseInsensitivePatternReplaceFunc(percent, letter)
962
        if percent ~= "" or not letter:match("%a") then
963
                return percent .. letter
964
        else
965
                return "[" .. string.lower(letter) .. string.upper(letter) .. "]"
966
        end
967
end
968
function Utility.FindHumanoidClosestToRay(ray, exlusionList)
969
        local view = CFrame.new(ray.Origin, ray.Origin + ray.Direction)
970
        local inverseView = view:inverse()
971
        local objects = Workspace:GetChildren()
972
        local numObjects = #objects
973
        local minDistance = math.huge
974
        local closestHumanoid, closestTorso, closestTorsoPosition
975
        for index, object in ipairs(objects) do
976
                for index, child in ipairs(object:GetChildren()) do
977
                        numObjects = numObjects + 1
978
                        objects[numObjects] = child
979
                end
980
                if object.ClassName == "Humanoid" and object.Health > 0 then
981
                        local torso = object.Torso
982
                        if torso and not (exlusionList and exlusionList[torso]) then
983
                                local torsoPosition = torso.Position
984
                                local relativePosition = inverseView * torsoPosition
985
                                local distanceZ = -relativePosition.Z
986
                                if distanceZ > 0 then
987
                                        local distance = (inverseView * torsoPosition * Vector3.new(1, 1, 0)).magnitude / distanceZ
988
                                        if distance < 0.25 and distance < minDistance then
989
                                                closestHumanoid = object
990
                                                closestTorso = torso
991
                                                closestTorsoPosition = torsoPosition
992
                                                minDistance = distance
993
                                        end
994
                                end
995
                        end
996
                end
997
        end
998
        return closestHumanoid, closestTorso, closestTorsoPosition, minDistance
999
end
1000
function Utility.FindLocalHead()
1001
        if Player then
1002
                local head, position, view
1003
                pcall(function()
1004
                        position = Camera.Focus.p
1005
                        view = Camera.CoordinateFrame
1006
                end)
1007
                pcall(function()
1008
                        for _, child in ipairs(Workspace:GetChildren()) do
1009
                                if Players:GetPlayerFromCharacter(child) == Player then
1010
                                        for _, child in ipairs(child:GetChildren()) do
1011
                                                if tostring(child) == "Head" and pcall(assert, pcall(Game.IsA, child, "BasePart")) then
1012
                                                        head = child
1013
                                                        break
1014
                                                end
1015
                                        end
1016
                                        break
1017
                                end
1018
                        end
1019
                        if not head and view then
1020
                                local min_distance = math.huge
1021
                                local objects = Workspace:GetChildren()
1022
                                for _, object in ipairs(objects) do
1023
                                        local success, is_part = pcall(Game.IsA, object, "BasePart")
1024
                                        if success and is_part then
1025
                                                pcall(function()
1026
                                                        local distance = (view:pointToObjectSpace(object.Position) * Vector3.new(1, 1, 0)).magnitude
1027
                                                        if distance < min_distance and distance < 1 then
1028
                                                                min_distance = distance
1029
                                                                head = object
1030
                                                        elseif tostring(object) == "Head" and tostring(object.Parent):lower():match("^" .. tostring(Player):lower()) then
1031
                                                                min_distance = 0
1032
                                                                head = object
1033
                                                        end
1034
                                                end)
1035
                                                if min_distance < 5e-4 then
1036
                                                        break
1037
                                                end
1038
                                        end
1039
                                                pcall(function()
1040
                                                if not object:IsA("Camera") then
1041
                                                        for _, child in ipairs(object:GetChildren()) do
1042
                                                                objects[#objects + 1] = child
1043
                                                        end
1044
                                                end
1045
                                        end)
1046
                                end
1047
                        end
1048
                end)
1049
                return head, position, view
1050
        end
1051
end
1052
function Utility.GetBuildingTools()
1053
        local backpack = Player:FindFirstChild("Backpack")
1054
        if backpack then
1055
                local moveTool = Instance.new("HopperBin")
1056
                local cloneTool = Instance.new("HopperBin")
1057
                local deleteTool = Instance.new("HopperBin")
1058
                moveTool.BinType = Enum.BinType.GameTool
1059
                cloneTool.BinType = Enum.BinType.Clone
1060
                deleteTool.BinType = Enum.BinType.Hammer
1061
                moveTool.Parent = backpack
1062
                cloneTool.Parent = backpack
1063
                deleteTool.Parent = backpack
1064
        end
1065
end
1066
function Utility.Rejoin()
1067
        Workspace.Parent:service'TeleportService':Teleport(Game.PlaceId)
1068
end
1069
 
1070
function Utility.BlockRobloxFilter(text)
1071
        return string.gsub(text, ".", "%1\143")
1072
end
1073
 
1074
function Utility.GetTimestamp()
1075
        local unix_time = tick()
1076
        local time_secs = math.floor(unix_time % 60)
1077
        local time_mins = math.floor(unix_time / 60 % 60)
1078
        local time_hours = math.floor(unix_time / 3600 % 24)
1079
        return string.format("%02i:%02i:%02i", time_hours, time_mins, time_secs)
1080
end
1081
 
1082
function Utility.GetRainbowRGB(hue)
1083
        local section = hue % 1 * 3
1084
        local secondary = 0.5 * math.pi * (section % 1)
1085
        if section < 1 then
1086
                return 1, 1 - math.cos(secondary), 1 - math.sin(secondary)
1087
        elseif section < 2 then
1088
                return 1 - math.sin(secondary), 1, 1 - math.cos(secondary)
1089
        else
1090
                return 1 - math.cos(secondary), 1 - math.sin(secondary), 1
1091
        end
1092
end
1093
 
1094
function Utility.SetProperty(object, field, value)
1095
        object[field] = value
1096
end
1097
 
1098
function Utility.CleanWorkspace()
1099
        for index, child in ipairs(Workspace:GetChildren()) do
1100
                if not (Players:GetPlayerFromCharacter(child) or child.ClassName == "Camera" or child:IsA("Script") or child.ClassName == "Terrain") then
1101
                        pcall(child.Destroy, child)
1102
                end
1103
        end
1104
        Workspace.Terrain:Clear()
1105
        local base = Instance.new("Part")
1106
        base.Anchored = true
1107
        base.BrickColor = BrickColor.new("Earth green")
1108
        base.Locked = true
1109
        base.Name = "Base"
1110
        base.Size = Vector3.new(512, 1.2, 512)
1111
        base.Parent = Workspace
1112
end
1113
 
1114
function Utility.CleanWorkspaceAndScripts()
1115
        for index, child in ipairs(Workspace:GetChildren()) do
1116
                if not (Players:GetPlayerFromCharacter(child) or child.ClassName == "Camera" or child.ClassName == "Terrain") then
1117
                        pcall(child.Destroy, child)
1118
                end
1119
        end
1120
        Workspace.Terrain:Clear()
1121
        local base = Instance.new("Part")
1122
        base.Anchored = true
1123
        base.BrickColor = BrickColor.new("Earth green")
1124
        base.Locked = true
1125
        base.Name = "Base"
1126
        base.Size = Vector3.new(512, 1.2, 512)
1127
        base.Parent = Workspace
1128
end
1129
 
1130
function Utility.CreateDummy(cframe, name, parent)
1131
        local model = Instance.new("Model")
1132
        model.Archivable = false
1133
        model.Name = name
1134
        local humanoid = Instance.new("Humanoid", model)
1135
        local head = Instance.new("Part", model)
1136
        local face = Instance.new("Decal", head)
1137
        local head_mesh = Instance.new("SpecialMesh", head)
1138
        local torso = Instance.new("Part", model)
1139
        local right_arm = Instance.new("Part", model)
1140
        local left_arm = Instance.new("Part", model)
1141
        local right_leg = Instance.new("Part", model)
1142
        local left_leg = Instance.new("Part", model)
1143
        local neck = Instance.new("Motor", torso)
1144
        local right_shoulder = Instance.new("Motor", torso)
1145
        local left_shoulder = Instance.new("Motor", torso)
1146
        local right_hip = Instance.new("Motor", torso)
1147
        local left_hip = Instance.new("Motor", torso)
1148
        head.BrickColor = BrickColor.Yellow()
1149
        head.CFrame = cframe * CFrame.new(0, 1.5, 0)
1150
        head.FormFactor = "Symmetric"
1151
        head.Locked = true
1152
        head.Name = "Head"
1153
        head.Size = Vector3.new(2, 1, 1)
1154
        head.TopSurface = "Smooth"
1155
        face.Texture = "rbxasset://textures/face.png"
1156
        head_mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
1157
        torso.BrickColor = BrickColor.Blue()
1158
        torso.CFrame = cframe
1159
        torso.FormFactor = "Symmetric"
1160
        torso.LeftSurface = "Weld"
1161
        torso.Locked = true
1162
        torso.RightSurface = "Weld"
1163
        torso.Name = "Torso"
1164
        torso.Size = Vector3.new(2, 2, 1)
1165
        right_arm.BrickColor = BrickColor.Yellow()
1166
        right_arm.CanCollide = false
1167
        right_arm.CFrame = cframe * CFrame.new(1.5, 0, 0)
1168
        right_arm.FormFactor = "Symmetric"
1169
        right_arm.Locked = true
1170
        right_arm.Name = "Right Arm"
1171
        right_arm.Size = Vector3.new(1, 2, 1)
1172
        left_arm.BrickColor = BrickColor.Yellow()
1173
        left_arm.CanCollide = false
1174
        left_arm.CFrame = cframe * CFrame.new(-1.5, 0, 0)
1175
        left_arm.FormFactor = "Symmetric"
1176
        left_arm.Locked = true
1177
        left_arm.Name = "Left Arm"
1178
        left_arm.Size = Vector3.new(1, 2, 1)
1179
        right_leg.BrickColor = BrickColor.new("Br. yellowish green")
1180
        right_leg.BottomSurface = "Smooth"
1181
        right_leg.CanCollide = false
1182
        right_leg.CFrame = cframe * CFrame.new(0.5, -2, 0)
1183
        right_leg.FormFactor = "Symmetric"
1184
        right_leg.Locked = true
1185
        right_leg.Name = "Right Leg"
1186
        right_leg.Size = Vector3.new(1, 2, 1)
1187
        right_leg.TopSurface = "Smooth"
1188
        left_leg.BrickColor = BrickColor.new("Br. yellowish green")
1189
        left_leg.BottomSurface = "Smooth"
1190
        left_leg.CanCollide = false
1191
        left_leg.CFrame = cframe * CFrame.new(-0.5, -2, 0)
1192
        left_leg.FormFactor = "Symmetric"
1193
        left_leg.Locked = true
1194
        left_leg.Name = "Left Leg"
1195
        left_leg.Size = Vector3.new(1, 2, 1)
1196
        left_leg.TopSurface = "Smooth"
1197
        neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1198
        neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1199
        neck.Name = "Neck"
1200
        neck.Part0 = torso
1201
        neck.Part1 = head
1202
        right_shoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
1203
        right_shoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
1204
        right_shoulder.MaxVelocity = 0.15
1205
        right_shoulder.Name = "Right Shoulder"
1206
        right_shoulder.Part0 = torso
1207
        right_shoulder.Part1 = right_arm
1208
        left_shoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
1209
        left_shoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
1210
        left_shoulder.MaxVelocity = 0.15
1211
        left_shoulder.Name = "Left Shoulder"
1212
        left_shoulder.Part0 = torso
1213
        left_shoulder.Part1 = left_arm
1214
        right_hip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
1215
        right_hip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
1216
        right_hip.MaxVelocity = 0.1
1217
        right_hip.Name = "Right Hip"
1218
        right_hip.Part0 = torso
1219
        right_hip.Part1 = right_leg
1220
        left_hip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
1221
        left_hip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
1222
        left_hip.MaxVelocity = 0.1
1223
        left_hip.Name = "Left Hip"
1224
        left_hip.Part0 = torso
1225
        left_hip.Part1 = left_leg
1226
        humanoid.Died:connect(function()
1227
                wait(5)
1228
                model:Destroy()
1229
        end)
1230
        model.Parent = parent
1231
        return model  
1232
end
1233
 
1234
Serializer = {};
1235
 
1236
Serializer.NAN = math.abs(0 / 0)
1237
 
1238
function Serializer.DecodeFloatArray(metadata_size, lookup, data, index)
1239
        local metadata_bytes = math.ceil(metadata_size * 0.25)
1240
        local metadata = {string.byte(data, index, index + metadata_bytes - 1)}
1241
        local components = {}
1242
        local start_index = index
1243
        index = index + metadata_bytes
1244
        for byte_index, byte in ipairs(metadata) do
1245
                local last_offset = 3
1246
                if byte_index == metadata_bytes then
1247
                        last_offset = (metadata_size - 1) % 4
1248
                end
1249
                for value_offset = 0, last_offset do
1250
                        local value_code = byte * 0.25 ^ value_offset % 4
1251
                        value_code = value_code - value_code % 1
1252
                        if value_code == 0 then
1253
                                table.insert(components, Serializer.DecodeFloat32(string.byte(data, index, index + 3)))
1254
                                index = index + 4
1255
                        else
1256
                                table.insert(components, lookup[value_code])
1257
                        end
1258
                end
1259
        end
1260
        return components, index - start_index
1261
end
1262
function Serializer.EncodeFloatArray(values, common)
1263
        local lookup = {[common[1]] = 1, [common[2]] = 2, [common[3]] = 3}
1264
        local value_count = #values
1265
        local metadata_bytes = math.ceil(value_count * 0.25)
1266
        local metadata = {}
1267
        local buffer = {}
1268
        for byte_index = 1, metadata_bytes do
1269
                local last_offset = 3
1270
                if byte_index == metadata_bytes then
1271
                        last_offset = (value_count - 1) % 4
1272
                end
1273
                local metadata_byte = 0
1274
                local offset_multiplier = 1
1275
                local byte_offset = (byte_index - 1) * 4 + 1
1276
                for value_offset = 0, last_offset do
1277
                        local value_index = byte_offset + value_offset
1278
                        local value = values[value_index]
1279
                        local code = lookup[value] or 0
1280
                        metadata_byte = metadata_byte + code * offset_multiplier
1281
                        offset_multiplier = offset_multiplier * 4
1282
                        if code == 0 then
1283
                                table.insert(buffer, Serializer.EncodeFloat32(value))
1284
                        end
1285
                end
1286
                metadata[byte_index] = string.char(metadata_byte)
1287
        end
1288
        return table.concat(metadata) .. table.concat(buffer)
1289
end
1290
 
1291
function Serializer.DecodeColor3(data, index)
1292
        local components, size = Serializer.DecodeFloatArray(3, {0, 0.5, 1}, data, index)
1293
        return Color3.new(unpack(components)), size
1294
end
1295
function Serializer.DecodeFloat32(b0, b1, b2, b3)
1296
        local b2_low = b2 % 128
1297
        local mantissa = b0 + (b1 + b2_low * 256) * 256
1298
        local exponent = (b2 - b2_low) / 128 + b3 % 128 * 2
1299
        local number
1300
        if mantissa == 0 then
1301
                if exponent == 0 then
1302
                        number = 0
1303
                elseif exponent == 0xFF then
1304
                        number = math.huge
1305
                else
1306
                        number = 2 ^ (exponent - 127)
1307
                end
1308
        elseif exponent == 255 then
1309
                number = Serializer.NAN
1310
        else
1311
                number = (1 + mantissa / 8388608) * 2 ^ (exponent - 127)
1312
        end
1313
        if b3 >= 128 then
1314
                return -number
1315
        else
1316
                return number
1317
        end
1318
end
1319
function Serializer.EncodeColor3(color3)
1320
        return Serializer.EncodeFloatArray({color3.r, color3.g, color3.b}, {0, 0.5, 1})
1321
end
1322
function Serializer.EncodeFloat32(number)
1323
        if number == 0 then
1324
                if 1 / number > 0 then
1325
                        return "\0\0\0\0"
1326
                else
1327
                        return "\0\0\0\128"
1328
                end
1329
        elseif number ~= number then
1330
            if string.sub(tostring(number), 1, 1) == "-" then
1331
                    return "\255\255\255\255"
1332
                else
1333
                    return "\255\255\255\127"
1334
                end
1335
        elseif number == math.huge then
1336
                return "\0\0\128\127"
1337
        elseif number == -math.huge then
1338
                return "\0\0\128\255"
1339
        else
1340
                local b3 = 0
1341
                if number < 0 then
1342
                        number = -number
1343
                        b3 = 128
1344
                end
1345
                local mantissa, exponent = math.frexp(number)
1346
                exponent = exponent + 126
1347
                if exponent < 0 then
1348
                        return "\0\0\0" .. string.char(b3)
1349
                elseif exponent >= 255 then
1350
                        return "\0\0\128" .. string.char(b3 + 0x7F)
1351
                else
1352
                        local fraction = mantissa * 16777216 - 8388608 + 0.5
1353
                        fraction = fraction - fraction % 1
1354
                        local exponent_low = exponent % 2
1355
                        local b0 = fraction % 256
1356
                        local b1 = fraction % 65536
1357
                        local b2 = (fraction - b1) / 65536 + exponent_low * 128
1358
                        b1 = (b1 - b0) / 256
1359
                        b3 = b3 + (exponent - exponent_low) / 2
1360
                        return string.char(b0, b1, b2, b3)
1361
                end
1362
        end
1363
end
1364
 
1365
LuaEnum = {};
1366
 
1367
LuaEnum.enum_metatable = {
1368
        __call = function(self, value)
1369
                local valueType = type(value)
1370
                if valueType == "table" and getmetatable(value) == LuaEnum.enum_item_metatable then
1371
                        return value
1372
                else
1373
                        return self[value]
1374
                end
1375
        end,
1376
        __index = function(self, key)
1377
                local enumItem = self.ItemsByName[key] or self.ItemsByValue[key]
1378
                if enumItem == nil then
1379
                        local default = self.Default
1380
                        if default then
1381
                                Logger.printf("Warning", "%s is not a valid EnumItem, returning default (%s)", Utility.ToString(key), tostring(default))
1382
                                enumItem = default
1383
                        else
1384
                                Logger.errorf(2, "%s is not a valid EnumItem", Utility.ToString(key))
1385
                        end
1386
                end
1387
                return enumItem
1388
        end,
1389
        __tostring = function(self)
1390
                return self.Name
1391
        end
1392
}
1393
LuaEnum.enum_item_metatable = {
1394
        __tostring = function(self)
1395
                return self.Enum.Name .. "." .. self.Name
1396
        end
1397
}
1398
LuaEnum.init_metatable = {
1399
        __call = function(self, items)
1400
                local enumItemsByName = {}
1401
                local enumItemsByValue = {}
1402
                local enum = {
1403
                        ItemsByName = enumItemsByName,
1404
                        ItemsByValue = enumItemsByValue,
1405
                        Name = self[1]
1406
                }
1407
                local default = items.Default
1408
                if default ~= nil then
1409
                        items.Default = nil
1410
                end
1411
                for value, name in pairs(items) do
1412
                        local enumItem = setmetatable({
1413
                                Enum = enum,
1414
                                Name = name,
1415
                                Value = value
1416
                        }, LuaEnum.enum_item_metatable)
1417
                        enumItemsByName[name] = enumItem
1418
                        enumItemsByValue[value] = enumItem
1419
                        if name == default or value == default then
1420
                                enum.Default = enumItem
1421
                        end
1422
                end
1423
                return setmetatable(enum, LuaEnum.enum_metatable)
1424
        end
1425
}
1426
function LuaEnum.new(name)
1427
        return setmetatable({name}, LuaEnum.init_metatable)
1428
end
1429
 
1430
Logger = {};
1431
 
1432
Logger.entries = {0}
1433
Logger.MessageType = LuaEnum.new "MessageType" {
1434
        "Output",
1435
        "Info",
1436
        "Warning",
1437
        "Severe",
1438
        "Error",
1439
        Default = "Severe"
1440
}
1441
Logger.MESSAGE_TYPE_SETTINGS = {
1442
        { -- Output
1443
                Font = "Arial",
1444
                TextColor3 = Color3.new(0, 0, 0)
1445
        },
1446
        { -- Info
1447
                Font = "Arial",
1448
                TextColor3 = Color3.new(0, 0, 1)
1449
        },
1450
        { -- Warning
1451
                Font = "ArialBold",
1452
                TextColor3 = Color3.new(1, 0.5, 0)
1453
        },
1454
        { -- Severe/Error
1455
                Font = "ArialBold",
1456
                TextColor3 = Color3.new(1, 0, 0)
1457
        }
1458
}
1459
Logger.MAX_ENTRIES = 160
1460
Logger.WARNING_TRACE_ITEM_COUNT = 5
1461
Logger.rbxPrint = getfenv(RbxUtility.CreateSignal).print
1462
function Logger.error(level, message)
1463
        message = message .. "\n" .. Logger.StackTraceToString(Logger.GenerateStackTrace(level + 1))
1464
        Logger.AddEntry {Logger.MessageType.Error, message}
1465
        error(level + 1, message)
1466
end
1467
function Logger.errorf(level, messageFormat, ...)
1468
        Logger.error(level + 1, string.format(messageFormat, ...))
1469
end
1470
function Logger.print(messageType, message, level)
1471
        messageType = Logger.MessageType(messageType)
1472
        local entry = {messageType, message}
1473
        Logger.rbxPrint(Logger.EntryToString(entry))
1474
        Logger.AddEntry(entry)
1475
        if level ~= false and messageType.Value >= Logger.MessageType.Warning.Value then
1476
                local maxItems
1477
                if messageType.Value >= Logger.MessageType.Severe.Value then
1478
                        maxItems = math.huge
1479
                else
1480
                        maxItems = Logger.WARNING_TRACE_ITEM_COUNT
1481
                end
1482
                local trace = Logger.GenerateStackTrace((level or 1) + 1, math.huge, 10, maxItems + 1)
1483
                local traceLength = #trace
1484
                local stackTraceMessage
1485
                local suffix = ""
1486
                if traceLength > maxItems then
1487
                        trace[traceLength] = nil
1488
                        suffix = "\n..."
1489
                end
1490
                Logger.print("Info", "Stack trace:\n" .. Logger.StackTraceToString(trace) .. suffix .. "\nStack end", false)
1491
        end
1492
end
1493
function Logger.printf(messageType, messageFormat, ...)
1494
        Logger.print(messageType, string.format(messageFormat, ...), 2)
1495
end
1496
function Logger.AddEntry(entry)
1497
        local entries = Logger.entries
1498
        if entries[1] >= Logger.MAX_ENTRIES then
1499
                local first = entries[2]
1500
                local nextFirst = first[2]
1501
                first[1] = nil
1502
                first[2] = nil
1503
                entries[1] = entries[1] - 1
1504
                entries[2] = nextFirst
1505
                if not nextFirst then
1506
                        entries[3] = nil
1507
                end
1508
        end
1509
        local last = entries[3]
1510
        local node = {entry}
1511
        if last then
1512
                entries[3] = node
1513
                last[2] = node
1514
        else
1515
                entries[2] = node
1516
                entries[3] = node
1517
        end
1518
        entries[1] = entries[1] + 1
1519
end
1520
function Logger.NodeIterator(list, node)
1521
        if node then
1522
                node = node[2]
1523
        else
1524
                node = list[2]
1525
        end
1526
        if node then
1527
                return node, node[1]
1528
        end
1529
end
1530
function Logger.EntryToString(entry)
1531
        local messageType, message = entry[1], tostring(entry[2])
1532
        if messageType and messageType.Value >= Logger.MessageType.Info.Value then
1533
                return messageType.Name .. ": " .. message
1534
        else
1535
                return message
1536
        end
1537
end
1538
function Logger.GenerateStackTrace(level, maxLevel, maxTailCalls, maxTraceItems)
1539
        level = level + 2
1540
        if maxLevel == nil then
1541
                maxLevel = math.huge
1542
        else
1543
                maxLevel = maxLevel + 2
1544
        end
1545
        maxTailCalls = maxTailCalls or 10
1546
        maxTraceItems = maxTraceItems or math.huge
1547
        local trace = {}
1548
        local numTailCalls = 0
1549
        while level <= maxLevel and numTailCalls <= maxTailCalls and #trace < maxTraceItems do
1550
                local success, errorMessage = xpcall(function() error("-", level + 1) end, function(...) return ... end)
1551
                if errorMessage == "-" then
1552
                        numTailCalls = numTailCalls + 1
1553
                else
1554
                        if numTailCalls > 0 then
1555
                                local traceSize = #trace
1556
                                if traceSize > 0 then
1557
                                        trace[#trace][3] = numTailCalls
1558
                                end
1559
                                numTailCalls = 0
1560
                        end
1561
                        local script, line = string.match(errorMessage, "(.*):(%d+)")
1562
                        trace[#trace + 1] = {script, tonumber(line), 0}
1563
                end
1564
                level = level + 1
1565
        end
1566
        return trace
1567
end
1568
function Logger.StackTraceToString(trace)
1569
        local buffer = {}
1570
        for _, data in ipairs(trace) do
1571
                buffer[#buffer + 1] = string.format("Script %q, line %d", data[1], data[2])
1572
                local numTailCalls = data[3]
1573
                if numTailCalls == 1 then
1574
                        buffer[#buffer + 1] = "... 1 tail call"
1575
                elseif numTailCalls > 1 then
1576
                        buffer[#buffer + 1] = string.format("... %d tail calls", numTailCalls)
1577
                end
1578
        end
1579
        return table.concat(buffer, "\n")
1580
end
1581
function Logger.MessageOutFunc(message, messageType)
1582
        if AdvancedGUI and AdvancedGUI.Print then
1583
                local messageTypeValue
1584
                if messageType == Enum.MessageType.MessageOutput then
1585
                        local tagName, untaggedMessage = string.match(message, "(%a+): (.*)")
1586
                        if tagName == "Info" or tagName == "Warning" or tagName == "Severe" then
1587
                                messageTypeValue = Logger.MessageType[tagName].Value
1588
                                message = untaggedMessage
1589
                        else
1590
                                messageTypeValue = Logger.MessageType.Output.Value
1591
                        end
1592
                else
1593
                        messageTypeValue = messageType.Value + 1
1594
                end
1595
                AdvancedGUI.PrintFormat(Logger.MESSAGE_TYPE_SETTINGS[messageTypeValue], message)
1596
        end
1597
end
1598
function print(...)
1599
        local args = {...}
1600
        local buffer = {}
1601
        for index = 1, select("#", ...) do
1602
                buffer[index] = tostring(args[index])
1603
        end
1604
        local message = table.concat(buffer, "\t")
1605
        Logger.print("Output", message)
1606
end
1607
 
1608
CharacterAppearance = {};
1609
 
1610
CharacterAppearance.defaultAppearanceId = 2
1611
CharacterAppearance.stock = {}
1612
function CharacterAppearance.Create(properties)
1613
        local id = properties.Id
1614
        local bodyColors = Instance.new("BodyColors")
1615
        bodyColors.HeadColor = properties.HeadColor
1616
        bodyColors.TorsoColor = properties.TorsoColor
1617
        bodyColors.RightArmColor = properties.RightArmColor
1618
        bodyColors.LeftArmColor = properties.LeftArmColor
1619
        bodyColors.RightLegColor = properties.RightLegColor
1620
        bodyColors.LeftLegColor = properties.LeftLegColor
1621
        local characterObjects = {bodyColors}
1622
        local headObjects = {} 
1623
        local data = {
1624
                characterObjects = characterObjects,
1625
                headObjects = headObjects,
1626
                tshirt = properties.TShirt
1627
        }
1628
        for _, assetId in ipairs(properties.CharacterAssets) do
1629
                TaskScheduler.Start(CharacterAppearance.LoadAsset, characterObjects, assetId)
1630
        end
1631
        for _, assetId in ipairs(properties.HeadAssets) do
1632
                TaskScheduler.Start(CharacterAppearance.LoadAsset, headObjects, assetId)
1633
        end
1634
        CharacterAppearance.stock[id] = data
1635
end
1636
function CharacterAppearance.GetDefaultAppearance()
1637
        return CharacterAppearance.stock[CharacterAppearance.defaultAppearanceId]
1638
end
1639
function CharacterAppearance.LoadAsset(objects, assetId)
1640
        local asset = InsertService:LoadAsset(assetId)
1641
        for _, child in ipairs(asset:GetChildren()) do
1642
                child.Archivable = true
1643
                table.insert(objects, child:Clone())
1644
        end
1645
end
1646
CharacterAppearance.Create {
1647
        Id = 1,
1648
        HeadColor = BrickColor.new("Institutional white"),
1649
        TorsoColor = BrickColor.new("Institutional white"),
1650
        RightArmColor = BrickColor.new("Institutional white"),
1651
        LeftArmColor = BrickColor.new("Institutional white"),
1652
        RightLegColor = BrickColor.new("Institutional white"),
1653
        LeftLegColor = BrickColor.new("Institutional white"),
1654
        CharacterAssets = {
1655
                90825058, 90825211,
1656
                27112056, 27112052,
1657
                27112039, 27112025,
1658
                27112068, 38322996
1659
        },
1660
        HeadAssets = {
1661
                20722130,
1662
                8330576
1663
        }
1664
}
1665
CharacterAppearance.Create {
1666
        Id = 2,
1667
        HeadColor = BrickColor.new("Institutional white"),
1668
        TorsoColor = BrickColor.new("Institutional white"),
1669
        RightArmColor = BrickColor.new("Institutional white"),
1670
        LeftArmColor = BrickColor.new("Institutional white"),
1671
        RightLegColor = BrickColor.new("Institutional white"),
1672
        LeftLegColor = BrickColor.new("Institutional white"),
1673
        CharacterAssets = {
1674
                90825058, 90825211,
1675
                11748356, 1029025,
1676
                1235488, 27112056,
1677
                27112052, 27112039,
1678
                27112025, 27112068
1679
        },
1680
        HeadAssets = {
1681
                20722130
1682
        }
1683
}
1684
CharacterAppearance.Create {
1685
        Id = 3,
1686
        HeadColor = BrickColor.new("Pastel brown"),
1687
        TorsoColor = BrickColor.new("Pastel brown"),
1688
        RightArmColor = BrickColor.new("Pastel brown"),
1689
        LeftArmColor = BrickColor.new("Pastel brown"),
1690
        RightLegColor = BrickColor.new("White"),
1691
        LeftLegColor = BrickColor.new("White"),
1692
        CharacterAssets = {
1693
                134289125, 48474356,
1694
                100339040, 46302558,
1695
                153955895
1696
        },
1697
        HeadAssets = {},
1698
        TShirt = "rbxassetid://148856353"
1699
}
1700
CharacterAppearance.Create {
1701
        Id = 4,
1702
        HeadColor = BrickColor.new("Pastel brown"),
1703
        TorsoColor = BrickColor.new("Pastel brown"),
1704
        RightArmColor = BrickColor.new("Pastel brown"),
1705
        LeftArmColor = BrickColor.new("Pastel brown"),
1706
        RightLegColor = BrickColor.new("White"),
1707
        LeftLegColor = BrickColor.new("White"),
1708
        CharacterAssets = {
1709
                129458426, 96678344, 184489190
1710
        },
1711
        HeadAssets = {},
1712
        TShirt = "rbxassetid://160146697"
1713
}
1714
 
1715
GraphicalEffects = {};
1716
 
1717
local MESH_IDS = {"rbxassetid://15310891"}
1718
local SOUND_IDS = {"rbxassetid://2248511", "rbxassetid://1369158"}
1719
local TEXTURE_IDS = {"rbxassetid://36527089", "rbxassetid://122610943", "rbxassetid://126561317", "rbxassetid://127033719"}
1720
local preloadConnections = {}
1721
local reloadingPreloads = false
1722
function GraphicalEffects.InitPreloads()
1723
        local preload_part = Instance.new("Part")
1724
        GraphicalEffects.preload_part = preload_part
1725
        preload_part.Anchored = true
1726
        preload_part.Archivable = false
1727
        preload_part.BottomSurface = "Smooth"
1728
        preload_part.CanCollide = false
1729
        preload_part.CFrame = CFrame.new(math.huge, math.huge, math.huge)
1730
        preload_part.FormFactor = "Custom"
1731
        preload_part.Locked = true
1732
        preload_part.Name = "Asset Preloader"
1733
        preload_part.Size = Vector3.new(0.2, 0.2, 0.2)
1734
        preload_part.TopSurface = "Smooth"
1735
        preload_part.Transparency = 1
1736
        preloadConnections[preload_part] = preload_part.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
1737
        for _, mesh_id in ipairs(MESH_IDS) do
1738
                local mesh = Instance.new("SpecialMesh")
1739
                mesh.MeshType = "FileMesh"
1740
                mesh.MeshId = mesh_id
1741
                preloadConnections[mesh] = mesh.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
1742
                mesh.Parent = preload_part
1743
        end
1744
        for _, sound_id in ipairs(SOUND_IDS) do
1745
                local sound = Instance.new("Sound")
1746
                sound.SoundId = sound_id
1747
                sound.Volume = 0
1748
                preloadConnections[sound] = sound.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
1749
                sound.Parent = preload_part
1750
        end
1751
        for _, texture_id in ipairs(TEXTURE_IDS) do
1752
                local decal = Instance.new("Decal")
1753
                decal.Texture = texture_id
1754
                preloadConnections[decal] = decal.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
1755
                decal.Parent = preload_part
1756
        end
1757
        preload_part.Parent = Workspace
1758
end
1759
function GraphicalEffects.PreloadsAncestryChanged(child, parent)
1760
        if not reloadingPreloads and parent ~= GraphicalEffects.preload_part and parent ~= Workspace then
1761
                reloadingPreloads = true
1762
                for _, connection in pairs(preloadConnections) do
1763
                        connection:disconnect()
1764
                        preloadConnections[_] = nil
1765
                end
1766
                wait(1)
1767
                reloadingPreloads = false
1768
                GraphicalEffects.InitPreloads()
1769
        end
1770
end
1771
GraphicalEffects.InitPreloads()
1772
-- Hyper beam
1773
function GraphicalEffects.FireSpaceHyperBeam(target, power, duration, radius, height, deviation)
1774
        local stepTime, gameTime = 1 / 30, TaskScheduler.GetCurrentTime()
1775
        local frames = duration * 30
1776
        local beamColorOffset = 0.75 * tick() -- math.random()
1777
        local blastPressure = power * 62500 + 250000
1778
        local beamPart = Instance.new("Part")
1779
        local beamMesh = Instance.new("SpecialMesh", beamPart)
1780
        local explosion = Instance.new("Explosion")
1781
        local sound = Instance.new("Sound", beamPart)
1782
        beamPart.Anchored = true
1783
        beamPart.CanCollide = false
1784
        beamPart.CFrame = CFrame.new(target, target + Vector3.new(deviation * (math.random() - 0.5), deviation * (math.random() - 0.5), height))
1785
        beamPart.FormFactor = "Custom"
1786
        beamPart.Locked = true
1787
        beamPart.Size = Vector3.new(0.2, 0.2, 0.2)
1788
        beamMesh.MeshId = "rbxassetid://15310891"
1789
        beamMesh.MeshType = "FileMesh"
1790
        beamMesh.TextureId = "rbxassetid://36527089"
1791
        local beamGlowPart1 = beamPart:Clone()
1792
        local beamGlowMesh1 = beamMesh:Clone()
1793
        local beamGlowPart2 = beamPart:Clone()
1794
        local beamGlowMesh2 = beamMesh:Clone()
1795
        local beamLight = Instance.new("PointLight", beamPart)
1796
        beamLight.Range = power * 2
1797
        beamLight.Shadows = true
1798
        explosion.BlastPressure = blastPressure
1799
        explosion.BlastRadius = power
1800
        explosion.Position = target
1801
        sound.SoundId = "rbxassetid://2248511"
1802
        sound.Volume = 1
1803
        local explosionHitConnection = explosion.Hit:connect(function(part, distance)
1804
                if not part.Anchored and part:GetMass() < power * power then
1805
                        pcall(part.BreakJoints, part)
1806
                        part.Color = Color3.new(Utility.GetRainbowRGB(1.5 * gameTime + beamColorOffset))
1807
                end
1808
        end)
1809
        beamPart.Transparency = 0.5
1810
        beamPart.Archivable = false
1811
        beamGlowPart1.Transparency = 0.75
1812
        beamGlowPart2.Transparency = 0.75
1813
        beamGlowMesh1.Parent = beamGlowPart1
1814
        beamGlowPart1.Parent = beamPart
1815
        beamGlowMesh2.Parent = beamGlowPart2
1816
        beamGlowPart2.Parent = beamPart
1817
        beamPart.Parent = workspace
1818
        explosion.Parent = workspace
1819
        for frame = 1, frames do
1820
                local progress = frame / frames
1821
                local alpha = 1 - math.sin(0.5 * math.pi * progress)
1822
                local scale = 0.4 * alpha
1823
                local glowScale1 = alpha * (0.5 + 0.5 * math.sin(math.tau * (8 * gameTime + beamColorOffset)))
1824
                local glowScale2 = alpha * (0.5 + 0.5 * math.cos(math.tau * (8 * gameTime + beamColorOffset)))
1825
                local vertexColor =  Vector3.new(Utility.GetRainbowRGB(1.5 * gameTime + beamColorOffset))
1826
                beamLight.Brightness = 1 - progress
1827
                beamLight.Color = Color3.new(vertexColor.x, vertexColor.y, vertexColor.z)
1828
                beamMesh.Scale = Vector3.new(radius * scale, 9000, radius * scale)
1829
                beamMesh.VertexColor = vertexColor
1830
                beamGlowMesh1.Scale = Vector3.new(1.2 * radius * glowScale1, 9000, 1.2 * radius * glowScale1)
1831
                beamGlowMesh1.VertexColor = vertexColor
1832
                beamGlowMesh2.Scale = Vector3.new(1.2 * radius * glowScale2, 9000, 1.2 * radius * glowScale2)
1833
                beamGlowMesh2.VertexColor = vertexColor
1834
                RunService.Stepped:wait()
1835
                gameTime = TaskScheduler.GetCurrentTime()
1836
                if frame <= 2 then
1837
                        local explosion = Instance.new("Explosion")
1838
                        explosion.BlastPressure = (1 - progress) * blastPressure
1839
                        explosion.BlastRadius = (1 - progress) * power
1840
                        explosion.Position = target
1841
                        explosion.Parent = Workspace
1842
                        if frame == 2 then
1843
                                sound:Play()
1844
                        end
1845
                end
1846
        end
1847
        pcall(beamPart.Destroy, beamPart)
1848
        explosionHitConnection:disconnect()
1849
end
1850
function GraphicalEffects.SpaceHyperBeam(target, power, duration, radius, height, deviation)
1851
        TaskScheduler.Start(GraphicalEffects.FireSpaceHyperBeam, target, power or 12, duration or 1.5, radius or 6, height or 600, deviation or 20)
1852
end
1853
 
1854
function GraphicalEffects.CrystalRing(data)
1855
        data = data or {}
1856
        local crystal_count = data.crystal_count or 10
1857
        local crystal_color = data.crystal_color or BrickColor.new("Bright red")
1858
        local crystal_scale = data.crystal_scale or Vector3.new(2 / 3, 2, 2 / 3)
1859
        local fade_out_color = data.fade_out_color or BrickColor.new("Really black")
1860
        local radius = radius or 1.25 * crystal_count / math.pi
1861
        local spawn_duration = data.spawn_duration or 0.065
1862
        local full_spawn_duration = spawn_duration * crystal_count
1863
        local float_duration = data.float_duration or 5
1864
        local wave_amplitude = data.wave_amplitude or 0.5
1865
        local wave_period = data.wave_period or 1
1866
        local appear_duration = data.appear_duration or 0.1
1867
        local disappear_duration = data.disappear_duration or 0.5
1868
        local base_part = data.base_part
1869
        local offset_cframe
1870
        if data.position then
1871
                offset_cframe = CFrame.new(data.position)
1872
                if base_part then
1873
                        offset_cframe = base_part.CFrame:toObjectSpace(offset_cframe)
1874
                end
1875
        else
1876
                offset_cframe = CFrame.new()
1877
        end
1878
        local crystal_template = Instance.new("Part")
1879
        crystal_template.Anchored = true
1880
        crystal_template.Locked = true
1881
        crystal_template.CanCollide = false
1882
        crystal_template.BottomSurface = "Smooth"
1883
        crystal_template.TopSurface = "Smooth"
1884
        crystal_template.BrickColor = crystal_color
1885
        crystal_template.FormFactor = "Symmetric"
1886
        crystal_template.Size = Vector3.new(1, 1, 1)
1887
        local crystal_light = Instance.new("PointLight", crystal_template)
1888
        crystal_light.Brightness = 0.1 / crystal_count
1889
        crystal_light.Color = crystal_color.Color
1890
        crystal_light.Name = "Light"
1891
        crystal_light.Range = radius
1892
        crystal_light.Shadows = true
1893
        local crystal_mesh = Instance.new("SpecialMesh", crystal_template)
1894
        crystal_mesh.MeshId = "rbxassetid://9756362"
1895
        crystal_mesh.MeshType = "FileMesh"
1896
        crystal_mesh.Name = "Mesh"
1897
        crystal_mesh.Scale = crystal_scale
1898
        local crystal_model = Instance.new("Model")
1899
        crystal_model.Archivable = false
1900
        crystal_model.Name = "Crystal Model"
1901
        crystal_model.Parent = Workspace
1902
        local crystals = {}
1903
        local lights = {}
1904
        local meshes = {}
1905
        for index = 1, crystal_count do
1906
                local crystal = crystal_template:Clone()
1907
                crystal.Parent = crystal_model
1908
                crystals[index] = crystal
1909
                lights[index] = crystal.Light
1910
                meshes[index] = crystal.Mesh
1911
        end
1912
        local start_time = tick()
1913
        repeat
1914
                local base_cframe = offset_cframe
1915
                if base_part then
1916
                        base_cframe = base_part.CFrame * base_cframe
1917
                end
1918
                local elapsed_time = tick() - start_time
1919
                for index, crystal in ipairs(crystals) do
1920
                        local crystal_time = elapsed_time - index * spawn_duration
1921
                        local disappear_time = crystal_time - float_duration
1922
                        local offset
1923
                        if crystal_time < 0 then
1924
                                offset = 0
1925
                        elseif crystal_time < appear_duration then
1926
                                offset = radius * crystal_time / appear_duration
1927
                        else
1928
                                offset = radius
1929
                        end
1930
                        local wave_offset
1931
                        if disappear_time >= 0 then
1932
                                local disappear_progress = disappear_time / disappear_duration
1933
                                if disappear_progress > 1 then
1934
                                        if crystal.Parent then
1935
                                                crystal:Destroy()
1936
                                        end
1937
                                else
1938
                                        local inverse_progress = 1 - disappear_progress
1939
                                        local light = lights[index]
1940
                                        local mesh = meshes[index]
1941
                                        crystal.BrickColor = fade_out_color
1942
                                        light.Brightness = 2 * inverse_progress
1943
                                        light.Range = 2 * radius
1944
                                        mesh.Scale = crystal_scale * inverse_progress
1945
                                end
1946
                                wave_offset = 0
1947
                        else
1948
                                wave_offset = wave_amplitude * math.sin(math.tau * (elapsed_time - index / crystal_count * 3) / wave_period)
1949
                        end
1950
                        local rotation_angle = (tick() * 0.5 + (index - 1) / crystal_count) % 1 * math.tau
1951
                        crystal.CFrame = base_cframe * CFrame.Angles(0, rotation_angle, 0) * CFrame.new(0, wave_offset, -offset)
1952
                end
1953
                RunService.Stepped:wait()
1954
        until elapsed_time >= float_duration + full_spawn_duration + disappear_duration
1955
        if crystal_model.Parent then
1956
                crystal_model:Destroy()
1957
        end
1958
end
1959
 
1960
GraphicalEffects.magicCircleData = {}
1961
GraphicalEffects.MAGIC_CIRCLE_DEFAULT_OFFSET = 6.25
1962
function GraphicalEffects.AnimateMagicCircle(data)
1963
        local frame, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, duration,
1964
 
1965
stay, magic_circle_adornee_func, magic_circle_offset = unpack(data)
1966
        frame = frame + 1
1967
        data[1] = frame
1968
        local transparency = (frame / duration) ^ stay
1969
        local opacity = 1 - transparency
1970
        if frame == duration then
1971
                pcall(Game.Destroy, magic_circle_model)
1972
                GraphicalEffects.magicCircleData[data] = nil
1973
        else
1974
                if magic_circle_model.Parent ~= Workspace then
1975
                        pcall(Utility.SetProperty, magic_circle_model, "Parent", Workspace)
1976
                end
1977
                local magic_circle_adornee = magic_circle_adornee_func()
1978
                magic_circle_position = magic_circle_adornee.Position + direction * magic_circle_offset
1979
                local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame /
1980
 
1981
25)
1982
                magic_circle_part.CFrame = magic_circle_cframe
1983
                magic_circle_light.Brightness = opacity
1984
                magic_circle_decal_back.Transparency = transparency
1985
                magic_circle_decal_front.Transparency = transparency
1986
        end
1987
end
1988
function GraphicalEffects.CreateMagicCircle(target, magic_circle_scale, magic_circle_image, light_color, duration, stay, magic_circle_adornee_func,
1989
 
1990
magic_circle_offset)
1991
        local magic_circle_adornee = magic_circle_adornee_func()
1992
        if magic_circle_adornee then
1993
                local origin = magic_circle_adornee.Position
1994
                local direction = (target - origin).unit
1995
                local magic_circle_position = origin + direction * magic_circle_offset
1996
                local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
1997
                local magic_circle_model = Instance.new("Model")
1998
                local magic_circle_part = Instance.new("Part", magic_circle_model)
1999
                local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
2000
                local magic_circle_light = Instance.new("PointLight", magic_circle_part)
2001
                local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
2002
                local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
2003
                magic_circle_model.Archivable = false
2004
                magic_circle_part.Anchored = true
2005
                magic_circle_part.BottomSurface = "Smooth"
2006
                magic_circle_part.CanCollide = false
2007
                magic_circle_part.CFrame = magic_circle_cframe
2008
                magic_circle_part.FormFactor = "Custom"
2009
                magic_circle_part.Locked = true
2010
                magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
2011
                magic_circle_part.TopSurface = "Smooth"
2012
                magic_circle_part.Transparency = 1
2013
                magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
2014
                magic_circle_light.Color = light_color
2015
                magic_circle_light.Range = 16 * magic_circle_scale
2016
                magic_circle_light.Shadows = true
2017
                magic_circle_decal_back.Face = "Back"
2018
                magic_circle_decal_back.Texture = magic_circle_image
2019
                magic_circle_decal_front.Face = "Front"
2020
                magic_circle_decal_front.Texture = magic_circle_image
2021
                magic_circle_model.Parent = Workspace
2022
                local data = {0, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front,
2023
 
2024
duration, stay, magic_circle_adornee_func, magic_circle_offset}
2025
                GraphicalEffects.magicCircleData[data] = true
2026
                return data
2027
        end
2028
end
2029
 
2030
GraphicalEffects.missileData = {}
2031
GraphicalEffects.missileParts = {}
2032
function GraphicalEffects.AnimateMissile(data)
2033
        local frame, missilePart, targetPart, timeCreated, direction, touchedConnection, explodeRequested, bodyGyro, swooshSound, magicCircleData, lifeTime,
2034
 
2035
pointOnPart, flipped = unpack(data)
2036
        frame = frame + 1
2037
        data[1] = frame
2038
        if flipped then
2039
                direction = -direction
2040
        end
2041
        if frame <= 10 then
2042
                if frame == 2 then
2043
                        swooshSound:Play()
2044
                end
2045
                missilePart.Anchored = true
2046
                local progress = frame / 10
2047
                missilePart.Size = Vector3.new(1, 1, progress * 4)
2048
                local magicCirclePart = magicCircleData[4]
2049
                local magicCirclePosition = magicCirclePart.Position
2050
                local missileOffset = 2 * progress * direction
2051
                local missilePosition = magicCirclePosition + missileOffset
2052
                missilePart.CFrame = CFrame.new(missilePosition, missilePosition + direction)
2053
                --missilePart.Transparency = 0.5 * (1 - progress)
2054
                if frame == 10 then
2055
                        touchedConnection = missilePart.Touched:connect(function(hit)
2056
                                if hit.CanCollide and hit.Parent and not GraphicalEffects.missileParts[hit] then
2057
                                        touchedConnection:disconnect()
2058
                                        data[7] = true
2059
                                end
2060
                        end)
2061
                        data[6] = touchedConnection
2062
                end
2063
        else
2064
                missilePart.Anchored = false
2065
                local missilePosition = missilePart.Position
2066
                local targetPosition = targetPart.CFrame * pointOnPart
2067
                local distanceVector = targetPosition - missilePosition
2068
                local elapsedTime = time() - timeCreated
2069
                local targetParent = targetPart.Parent
2070
                if explodeRequested or (targetParent and distanceVector.magnitude < 10) or elapsedTime > lifeTime then
2071
                        GraphicalEffects.missileData[data] = nil
2072
                        GraphicalEffects.missileParts[missilePart] = nil
2073
                        touchedConnection:disconnect()
2074
                        if missilePart.Parent then
2075
                                missilePart:Destroy()
2076
                                local explosion = Instance.new("Explosion")
2077
                                explosion.BlastRadius = 12.5
2078
                                explosion.Position = missilePosition
2079
                                local explosionHitConnection = explosion.Hit:connect(function(hit, distance)
2080
                                        local missileData = GraphicalEffects.missileParts[hit]
2081
                                        if missileData and distance < 3 then
2082
                                                missileData[7] = true
2083
                                        else
2084
                                                pcall(hit.BreakJoints, hit)
2085
                                        end
2086
                                end)
2087
                                explosion.Parent = Workspace
2088
                                TaskScheduler.Schedule(1, explosionHitConnection.disconnect, explosionHitConnection)
2089
                        end
2090
                else
2091
                        local targetInWorkspace = targetPart:IsDescendantOf(Workspace)
2092
                        if targetInWorkspace then
2093
                                direction = distanceVector.unit
2094
                                data[5] = direction
2095
                        end
2096
                        local speed = 14 + elapsedTime * 10
2097
                        local gyroD
2098
                        if elapsedTime < 42.5 and targetInWorkspace then
2099
                                gyroD = 1000 - elapsedTime * 15
2100
                        else
2101
                                gyroD = 100
2102
                                bodyGyro.maxTorque = Vector3.new(0, 0, 0)
2103
                                if elapsedTime + 7.5 < lifeTime then
2104
                                        data[11] = elapsedTime + 7.5
2105
                                end
2106
                        end
2107
                        bodyGyro.D = gyroD
2108
                        bodyGyro.cframe = CFrame.new(Vector3.new(), direction)
2109
                        missilePart.Velocity = missilePart.CFrame.lookVector * speed
2110
                end
2111
        end
2112
end
2113
function GraphicalEffects.ShootMissile(targetPart, pointOnPart, direction, magic_circle_adornee_func, magic_circle_offset, flipped)
2114
        if not magic_circle_offset then
2115
                magic_circle_offset = GraphicalEffects.MAGIC_CIRCLE_DEFAULT_OFFSET
2116
        end
2117
        local targetPosition = targetPart.Position
2118
        local headPosition = chatAdornee.Position
2119
        local origin = CFrame.new(headPosition, headPosition + direction) + direction * magic_circle_offset
2120
        local missilePart = Instance.new("Part")
2121
        local antiGravityForce = Instance.new("BodyForce", missilePart)
2122
        local bodyGyro = Instance.new("BodyGyro", missilePart)
2123
        local explosionSound = Instance.new("Sound", missilePart)
2124
        local swooshSound = Instance.new("Sound", missilePart)
2125
        antiGravityForce.force = Vector3.new(0, 196.2 * 4, 0)
2126
        bodyGyro.D = 1000
2127
        bodyGyro.maxTorque = Vector3.new(1, 1, 1)
2128
        explosionSound.PlayOnRemove = true
2129
        explosionSound.SoundId = "rbxasset://sounds/collide.wav"
2130
        explosionSound.Volume = 1
2131
        missilePart.Anchored = true
2132
        missilePart.BackSurface = "Studs"
2133
        missilePart.BottomSurface = "Studs"
2134
        missilePart.BrickColor = BrickColor.Red()
2135
        missilePart.CFrame = origin
2136
        missilePart.FormFactor = "Custom"
2137
        missilePart.FrontSurface = "Studs"
2138
        missilePart.LeftSurface = "Studs"
2139
        missilePart.Locked = true
2140
        missilePart.RightSurface = "Studs"
2141
        missilePart.Size = Vector3.new(1, 1, 0.2)
2142
        missilePart.TopSurface = "Studs"
2143
        --missilePart.Transparency = 0.5
2144
        swooshSound.Looped = true
2145
        swooshSound.SoundId = "rbxasset://sounds/Rocket whoosh 01.wav"
2146
        swooshSound.Volume = 0.7
2147
        local magicCircleData = GraphicalEffects.CreateMagicCircle(headPosition + direction * 1000, 0.875, "rbxassetid://127033719", Color3.new(1, 1, 1),
2148
 
2149
40, 4, magic_circle_adornee_func or function() return chatAdornee end, magic_circle_offset)
2150
        local data = {0, missilePart, targetPart, time(), direction, false, false, bodyGyro, swooshSound, magicCircleData, 50, pointOnPart, flipped}
2151
        missilePart.Parent = Workspace
2152
        GraphicalEffects.missileData[data] = true
2153
        GraphicalEffects.missileParts[missilePart] = data
2154
end
2155
 
2156
function GraphicalEffects.CubicInterpolate(y0, y1, y2, y3, mu)
2157
        local a0, a1, a2, a3, mu2
2158
        mu2 = mu * mu
2159
        a0 = y3 - y2 - y0 + y1
2160
        a1 = y0 - y1 - a0
2161
        a2 = y2 - y0
2162
        a3 = y1
2163
        return a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3
2164
end
2165
function GraphicalEffects.JointCrap(model, cycletime)
2166
        if model then
2167
                local cycletime = cycletime or (0.75 * (1 + math.random() * 4))
2168
                local offsetradius = 0.75
2169
                local rotationoffset = math.pi
2170
                local joints = {}
2171
                local stack = model:GetChildren()
2172
                while #stack ~= 0 do
2173
                        local object = stack[#stack]
2174
                        table.remove(stack)
2175
                        for index, child in ipairs(object:GetChildren()) do
2176
                                table.insert(stack, child)
2177
                        end
2178
                        if object:IsA("JointInstance") then
2179
                                table.insert(joints, object)
2180
                        end
2181
                end
2182
                local rot0 = {}
2183
                local rot1 = {}
2184
                local rot2 = {}
2185
                local rot3 = {}
2186
                local rot4 = {}
2187
                for index, joint in ipairs(joints) do
2188
                        local pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
2189
                        local rot = Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
2190
                        rot0[index] = {joint.C0, joint.C1}
2191
                        rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
2192
                        rot2[index] = {pos, rot}
2193
                        pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
2194
                        rot = rot + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
2195
                        rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
2196
                        rot3[index] = {pos, rot}
2197
                        pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
2198
                        rot = rot + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
2199
                        rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
2200
                        rot4[index] = {pos, rot}
2201
                end
2202
                while model.Parent do
2203
                        for i, j in ipairs(joints) do
2204
                                local pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
2205
                                local rot = rot4[i][2] + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
2206
                                rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
2207
                                rot1[i], rot2[i], rot3[i], rot4[i] = rot2[i], rot3[i], rot4[i], {pos, rot}
2208
                        end
2209
                        local start = tick()
2210
                        while true do
2211
                                local ctime = tick()
2212
                                local elapsed = ctime - start
2213
                                if elapsed > cycletime then
2214
                                        break
2215
                                end
2216
                                local progress = elapsed / cycletime
2217
                                for index, joint in ipairs(joints) do
2218
                                        local v0, v1, v2, v3, v4 = rot0[index], rot1[index], rot2[index], rot3[index], rot4[index]
2219
                                        local p1, p2, p3, p4, r1, r2, r3, r4 = v1[1], v2[1], v3[1], v4[1], v1[2], v2[2], v3[2], v4[2]
2220
                                        local px = GraphicalEffects.CubicInterpolate(p1.x, p2.x, p3.x, p4.x, progress)
2221
                                        local py = GraphicalEffects.CubicInterpolate(p1.y, p2.y, p3.y, p4.y, progress)
2222
                                        local pz = GraphicalEffects.CubicInterpolate(p1.z, p2.z, p3.z, p4.z, progress)
2223
                                        local rx = GraphicalEffects.CubicInterpolate(r1.x, r2.x, r3.x, r4.x, progress)
2224
                                        local ry = GraphicalEffects.CubicInterpolate(r1.y, r2.y, r3.y, r4.y, progress)
2225
                                        local rz = GraphicalEffects.CubicInterpolate(r1.z, r2.z, r3.z, r4.z, progress)
2226
                                        local cframe = CFrame.new(px, py, pz) * CFrame.Angles(rx, ry, rz)
2227
                                        joint.C0 = v0[1] * cframe
2228
                                        joint.C1 = v0[2] * cframe:inverse()
2229
                                end
2230
                                RunService.Stepped:wait()
2231
                        end
2232
                end
2233
        end
2234
end
2235
 
2236
GraphicalEffects.LASER_WIDTH = 0.15
2237
GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE = 6.25
2238
GraphicalEffects.laser_data = {}
2239
--GraphicalEffects.fragmentation = {}
2240
function GraphicalEffects.AnimateLaserOfDeath(data)
2241
        local frame, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, magic_circle_light,
2242
 
2243
magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, light_effects =
2244
 
2245
unpack(data)
2246
        local laser_color = laser_part.Color
2247
        frame = frame + 1
2248
        data[1] = frame
2249
        local transparency = (frame / duration) ^ stay
2250
        local opacity = 1 - transparency
2251
        if frame == 2 then
2252
                sound:Play()
2253
        end
2254
        if frame == duration then
2255
                pcall(Game.Destroy, magic_circle_model)
2256
                GraphicalEffects.laser_data[data] = nil
2257
        else
2258
                if magic_circle_model.Parent ~= Workspace then
2259
                        pcall(Utility.SetProperty, magic_circle_model, "Parent", Workspace)
2260
                end
2261
                local laser_distance = 0
2262
                local origin = chatAdornee.CFrame
2263
                if not light_effects then
2264
                        direction = (origin * directionOrientation - origin.p).unit
2265
                end
2266
                local magic_circle_position = origin.p + direction * GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE
2267
                local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame /
2268
 
2269
25)
2270
                local loop_scale = (laser_scale - 1) / 10
2271
                for x_offset = -loop_scale, loop_scale, 2 do
2272
                        for y_offset = -loop_scale, loop_scale, 2 do
2273
                                local origin_position = magic_circle_cframe * Vector3.new(x_offset, y_offset, 0)
2274
                                for index = 1, 8 do
2275
                                        local part, position
2276
                                        for ray_index = 1, 10 do
2277
                                                local ray = Ray.new(origin_position + direction * (999 * (ray_index - 1)), direction * 999)
2278
                                                part, position = Workspace:FindPartOnRay(ray, magic_circle_model)
2279
                                                if part then
2280
                                                        break
2281
                                                end
2282
                                        end
2283
                                        if part then
2284
                                                laser_distance = (position - origin_position).magnitude
2285
                                                if frame % 8 == 1 and index == 1 then
2286
                                                        Instance.new("Explosion", Workspace).Position = position
2287
                                                end
2288
                                                if not part:IsA("Terrain") then
2289
                                                        pcall(part.BreakJoints, part)
2290
                                                        local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block
2291
                                                        local mass = part:GetMass()
2292
                                                        local size = part.Size
2293
                                                        if (is_block and ((size.X < fragmentation_size and size.Y < fragmentation_size and size.Z <
2294
 
2295
fragmentation_size) or (not part.Anchored and mass < 750))) or (not is_block and mass < 250000) then
2296
                                                                local part_transparency = math.max(part.Transparency + 0.007 * fragmentation_size, 0.5)
2297
                                                                if part_transparency >= 0.5 then -- temporarily to minimize debris
2298
                                                                        pcall(Game.Destroy, part)
2299
                                                                else
2300
                                                                        local cframe = part.CFrame
2301
                                                                        part.Anchored = false
2302
                                                                        part.BrickColor = BrickColor.new("Medium stone grey")
2303
                                                                        part.CanCollide = true
2304
                                                                        if part:IsA("FormFactorPart") then
2305
                                                                                part.FormFactor = "Custom"
2306
                                                                        end
2307
                                                                        part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragmentation_size
2308
                                                                        part.Transparency = part_transparency
2309
                                                                        part.CFrame = cframe + direction * 5
2310
                                                                        part.Velocity = part.Velocity + direction * 40
2311
                                                                end
2312
                                                        elseif is_block then
2313
                                                                local parts = {part}
2314
                                                                local model = Instance.new("Model", part.Parent)
2315
                                                                model.Name = "Fragments"
2316
                                                                if size.X >= fragmentation_size then
2317
                                                                        size = Vector3.new(0.5, 1, 1) * size
2318
                                                                        local archivable = part.Archivable
2319
                                                                        local cframe = part.CFrame
2320
                                                                        part.FormFactor = "Custom"
2321
                                                                        part.Size = size
2322
                                                                        part.Archivable = true
2323
                                                                        local part_clone = part:Clone()
2324
                                                                        part.Archivable = archivable
2325
                                                                        part_clone.Archivable = archivable
2326
                                                                        part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0)
2327
                                                                        part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0)
2328
                                                                        part_clone.Parent = model
2329
                                                                        parts[2] = part_clone
2330
                                                                end
2331
                                                                if size.Y >= fragmentation_size then
2332
                                                                        size = Vector3.new(1, 0.5, 1) * size
2333
                                                                        for part_index = 1, #parts do
2334
                                                                                local part = parts[part_index]
2335
                                                                                local archivable = part.Archivable
2336
                                                                                local cframe = part.CFrame
2337
                                                                                part.FormFactor = "Custom"
2338
                                                                                part.Size = size
2339
                                                                                part.Archivable = true
2340
                                                                                local part_clone = part:Clone()
2341
                                                                                part.Archivable = archivable
2342
                                                                                part_clone.Archivable = archivable
2343
                                                                                part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0)
2344
                                                                                part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0)
2345
                                                                                part_clone.Parent = model
2346
                                                                                table.insert(parts, part_clone)
2347
                                                                        end
2348
                                                                end
2349
                                                                if size.Z >= fragmentation_size then
2350
                                                                        size = Vector3.new(1, 1, 0.5) * size
2351
                                                                        for part_index = 1, #parts do
2352
                                                                                local part = parts[part_index]
2353
                                                                                local archivable = part.Archivable
2354
                                                                                local cframe = part.CFrame
2355
                                                                                part.FormFactor = "Custom"
2356
                                                                                part.Size = size
2357
                                                                                part.Archivable = true
2358
                                                                                local part_clone = part:Clone()
2359
                                                                                part.Archivable = archivable
2360
                                                                                part_clone.Archivable = archivable
2361
                                                                                part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z)
2362
                                                                                part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z)
2363
                                                                                part_clone.Parent = model
2364
                                                                                table.insert(parts, part_clone)
2365
                                                                        end
2366
                                                                end
2367
                                                                for _, part in ipairs(parts) do
2368
                                                                        part:MakeJoints()
2369
                                                                end
2370
                                                        else
2371
                                                                break
2372
                                                        end
2373
                                                end
2374
                                        else
2375
                                                laser_distance = 9990
2376
                                                break
2377
                                        end
2378
                                end
2379
                        end
2380
                end
2381
                local laser_cframe = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
2382
                local laser_width = GraphicalEffects.LASER_WIDTH * opacity * laser_scale
2383
                local laser_mesh_offset = Vector3.new(0, 0.5 * laser_distance, 0)      
2384
                laser_part.CFrame = laser_cframe
2385
                if laser_effects then
2386
                        local laser_effect_data_1, laser_effect_data_2 = laser_effects[1], laser_effects[2]
2387
                        local laser_effect_1, laser_effect_mesh_1 = laser_effect_data_1[1], laser_effect_data_1[2]
2388
                        local laser_effect_2, laser_effect_mesh_2 = laser_effect_data_2[1], laser_effect_data_2[2]
2389
                        laser_effect_1.CFrame = laser_cframe
2390
                        laser_effect_2.CFrame = laser_cframe
2391
                        laser_effect_mesh_1.Offset = laser_mesh_offset
2392
                        laser_effect_mesh_2.Offset = laser_mesh_offset
2393
                        local game_time = time()
2394
                        local effect_scale_1 = 0.5 + 0.5 * math.sin(16 * math.pi * game_time)
2395
                        local effect_scale_2 = 0.5 + 0.5 * math.cos(16 * math.pi * game_time)
2396
                        laser_effect_mesh_1.Scale = 5 * Vector3.new(laser_width * effect_scale_1, laser_distance, laser_width * effect_scale_1)
2397
                        laser_effect_mesh_2.Scale = 5 * Vector3.new(laser_width * effect_scale_2, laser_distance, laser_width * effect_scale_2)
2398
                        laser_width = laser_width * 0.25
2399
                end
2400
                laser_mesh.Offset = laser_mesh_offset                  
2401
                laser_mesh.Scale = 5 * Vector3.new(laser_width, laser_distance, laser_width)
2402
                magic_circle_part.CFrame = magic_circle_cframe
2403
                magic_circle_light.Brightness = opacity
2404
                magic_circle_decal_back.Transparency = transparency
2405
                magic_circle_decal_front.Transparency = transparency
2406
                if light_effects then
2407
                        for index, data in ipairs(laser_lights) do
2408
                                local laser_spotlight_part, laser_spotlight = data[1], data[2]
2409
                                local laser_spotlight_offset = 30 * (index - 1)
2410
                                if laser_spotlight_offset <= laser_distance then
2411
                                        laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -laser_spotlight_offset)
2412
                                        laser_spotlight.Brightness = opacity
2413
                                        laser_spotlight.Enabled = true
2414
                                else
2415
                                        laser_spotlight.Enabled = false
2416
                                end
2417
                        end
2418
                end
2419
        end
2420
end
2421
function GraphicalEffects.ShootLaserOfDeath(target, data)
2422
        if chatAdornee then
2423
                data = data or {}
2424
                local brickcolor = data.brickcolor or BrickColor.new("Really black")
2425
                local duration = data.duration or 40
2426
                local fragmentation_size = data.fragmentation_size or 3
2427
                local laser_scale = data.laser_scale or 1
2428
                local light_color = data.light_color or Color3.new(1, 0.5, 1)
2429
                local magic_circle_image = data.magic_circle_image or "rbxassetid://122610943"
2430
                local magic_circle_scale = data.magic_circle_scale or 1
2431
                local sound_volume = data.sound_volume or 1 / 3
2432
                local special_effects = data.special_effects
2433
                local stay = data.stay or 4
2434
                local origin = chatAdornee.CFrame
2435
                local directionOrientation = origin:pointToObjectSpace(target)
2436
                local direction = (target - origin.p).unit
2437
                local magic_circle_position = origin.p + direction * GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE
2438
                local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
2439
                local magic_circle_model = Instance.new("Model")
2440
                local laser_part = Instance.new("Part", magic_circle_model)
2441
                local laser_mesh = Instance.new("CylinderMesh", laser_part)
2442
                local magic_circle_part = Instance.new("Part", magic_circle_model)
2443
                local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
2444
                local magic_circle_light = Instance.new("PointLight", magic_circle_part)
2445
                local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
2446
                local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
2447
                local sound = Instance.new("Sound", magic_circle_part)
2448
                sound.Pitch = 1.25
2449
                sound.SoundId = "rbxassetid://2248511"
2450
                sound.Volume = sound_volume
2451
                magic_circle_model.Archivable = false
2452
                laser_part.Anchored = true
2453
                laser_part.BottomSurface = "Smooth"
2454
                laser_part.BrickColor = brickcolor
2455
                laser_part.CanCollide = false
2456
                laser_part.CFrame = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
2457
                laser_part.FormFactor = "Custom"
2458
                laser_part.Locked = true
2459
                laser_part.Size = Vector3.new(0.2, 0.2, 0.2)
2460
                laser_part.TopSurface = "Smooth"
2461
                laser_mesh.Offset = Vector3.new(0, 0, 0)
2462
                laser_mesh.Name = "Mesh"
2463
                laser_mesh.Scale = 5 * laser_scale * Vector3.new(GraphicalEffects.LASER_WIDTH, 0, GraphicalEffects.LASER_WIDTH)
2464
                magic_circle_part.Anchored = true
2465
                magic_circle_part.BottomSurface = "Smooth"
2466
                magic_circle_part.CanCollide = false
2467
                magic_circle_part.CFrame = magic_circle_cframe
2468
                magic_circle_part.FormFactor = "Custom"
2469
                magic_circle_part.Locked = true
2470
                magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
2471
                magic_circle_part.TopSurface = "Smooth"
2472
                magic_circle_part.Transparency = 1
2473
                magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
2474
                magic_circle_light.Color = light_color
2475
                magic_circle_light.Range = 16 * magic_circle_scale
2476
                magic_circle_light.Shadows = true
2477
                magic_circle_decal_back.Face = "Back"
2478
                magic_circle_decal_back.Texture = magic_circle_image
2479
                magic_circle_decal_front.Face = "Front"
2480
                magic_circle_decal_front.Texture = magic_circle_image
2481
                magic_circle_model.Parent = Workspace
2482
                local laser_color = brickcolor.Color
2483
                local laser_lights = {}
2484
                local light_effects = laser_color.r + laser_color.g + laser_color.b > 0.25
2485
                if light_effects then
2486
                        local laser_spotlight_part_template = Instance.new("Part")
2487
                        local laser_spotlight_light_template = Instance.new("SpotLight", laser_spotlight_part_template)
2488
                        laser_spotlight_part_template.Anchored = true
2489
                        laser_spotlight_part_template.Anchored = true
2490
                        laser_spotlight_part_template.BottomSurface = "Smooth"
2491
                        laser_spotlight_part_template.CanCollide = false
2492
                        laser_spotlight_part_template.FormFactor = "Custom"
2493
                        laser_spotlight_part_template.Locked = true
2494
                        laser_spotlight_part_template.Size = Vector3.new(0.2, 0.2, 0.2)
2495
                        laser_spotlight_part_template.TopSurface = "Smooth"
2496
                        laser_spotlight_part_template.Transparency = 1
2497
                        laser_spotlight_light_template.Angle = 45
2498
                        laser_spotlight_light_template.Color = laser_color
2499
                        laser_spotlight_light_template.Enabled = true
2500
                        laser_spotlight_light_template.Name = "Light"
2501
                        laser_spotlight_light_template.Range = 60
2502
                        for index = 1, 40 do
2503
                                local laser_spotlight_part = laser_spotlight_part_template:Clone()
2504
                                laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -30 * (index - 1))
2505
                                laser_spotlight_part.Parent = magic_circle_model
2506
                                laser_lights[index] = {laser_spotlight_part, laser_spotlight_part.Light}
2507
                        end
2508
                end
2509
                local laser_effects
2510
                if special_effects then
2511
                        laser_effects = {}
2512
                        local laser_effect_1 = laser_part:Clone()
2513
                        laser_effect_1.BrickColor = special_effects
2514
                        laser_effect_1.Transparency = 0.5
2515
                        local laser_effect_2 = laser_effect_1:Clone()
2516
                        laser_effects[1], laser_effects[2] = {laser_effect_1, laser_effect_1.Mesh}, {laser_effect_2, laser_effect_2.Mesh}
2517
                        laser_effect_1.Parent = magic_circle_model
2518
                        laser_effect_2.Parent = magic_circle_model
2519
                end
2520
                GraphicalEffects.laser_data[{0, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part,
2521
 
2522
magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay,
2523
 
2524
light_effects}] = true
2525
        end
2526
end
2527
 
2528
function GraphicalEffects.SpawnSapientRock(position)
2529
        local part = Instance.new("Part", Workspace)
2530
        local size = 8 + math.random(0, 5)
2531
        part.BottomSurface = "Smooth"
2532
        part.TopSurface = "Smooth"
2533
        part.Material = "Slate"
2534
        part.Locked = true
2535
        part.Shape = "Ball"
2536
        part.FormFactor = "Custom"
2537
        part.Size = Vector3.new(size, size, size)
2538
        part.Position = position
2539
        local bodypos = Instance.new("BodyPosition", part)
2540
        bodypos.maxForce = Vector3.new(0, 0, 0)
2541
        local angry = false
2542
        local damage_ready = true
2543
        local torso_following
2544
        local torso_changed = -1000
2545
        local touched_conn = part.Touched:connect(function(hit)
2546
                local character = hit.Parent
2547
                if character then
2548
                        local humanoid
2549
                        for _, child in ipairs(character:GetChildren()) do
2550
                                if child:IsA("Humanoid") then
2551
                                        humanoid = child
2552
                                        break
2553
                                end
2554
                        end
2555
                        if humanoid then
2556
                                if angry then
2557
                                        if damage_ready then
2558
                                                damage_ready = false
2559
                                                humanoid:TakeDamage(100)
2560
                                                wait(1)
2561
                                                damage_ready = true
2562
                                                angry = false
2563
                                                part.BrickColor = BrickColor.new("Medium stone grey")
2564
                                        end
2565
                                else
2566
                                        local torso = humanoid.Torso
2567
                                        if torso then
2568
                                                torso_following = torso
2569
                                                torso_changed = tick()
2570
                                        end
2571
                                end
2572
                        end
2573
                end
2574
        end)
2575
        TaskScheduler.Start(function()
2576
                while part.Parent == Workspace do
2577
                        if torso_following then
2578
                                bodypos.position = torso_following.Position
2579
                                if tick() - torso_changed > 60 or not torso_following.Parent then
2580
                                        torso_following = nil
2581
                                        bodypos.maxForce = Vector3.new(0, 0, 0)
2582
                                        angry = false
2583
                                        part.BrickColor = BrickColor.new("Medium stone grey")
2584
                                else
2585
                                        local speed = angry and Vector3.new(16, 16, 16) or Vector3.new(6, 0, 6)
2586
                                        bodypos.maxForce = part:GetMass() * speed
2587
                                        if part.Position.Y < -250 then
2588
                                                part.Velocity = Vector3.new()
2589
                                                part.Position = torso_following.Position + Vector3.new(0, 80, 0)
2590
                                                part.BrickColor = BrickColor.new("Bright red")
2591
                                                angry = true
2592
                                                torso_changed = tick()
2593
                                        end
2594
                                end
2595
                        end
2596
                        RunService.Stepped:wait()
2597
                end
2598
                touched_conn:disconnect()
2599
        end)
2600
        TaskScheduler.Start(function()
2601
                while part.Parent == Workspace do
2602
                        wait(25 + math.random() * 10)
2603
                        local next_size = 8 + math.random() * 5
2604
                        if math.random(100) == 1 then
2605
                                next_size = next_size * (2 + 6 * math.random())
2606
                        end
2607
                        next_size = math.floor(next_size + 0.5)
2608
                        local start_time = tick()
2609
                        local mesh = Instance.new("SpecialMesh", part)
2610
                        mesh.MeshType = "Sphere"
2611
                        repeat
2612
                                local elapsed_time = tick() - start_time
2613
                                local alpha = math.cos(elapsed_time * math.pi * 0.5)
2614
                                local interpolated_size = size * alpha + next_size * (1 - alpha)
2615
                                local size_vector = Vector3.new(interpolated_size, interpolated_size, interpolated_size)
2616
                                local cframe = part.CFrame
2617
                                part.Size = size_vector
2618
                                part.CFrame = cframe
2619
                                mesh.Scale = size_vector / part.Size
2620
                                RunService.Stepped:wait()
2621
                        until tick() - start_time >= 1
2622
                        mesh:Destroy()
2623
                        local cframe = part.CFrame
2624
                        part.Size = Vector3.new(next_size, next_size, next_size)
2625
                        part.CFrame = cframe
2626
                        size = next_size
2627
                end
2628
        end)
2629
end
2630
 
2631
function GraphicalEffects.MainLoop()
2632
        RunService.Stepped:wait()
2633
        for data in pairs(GraphicalEffects.magicCircleData) do
2634
                GraphicalEffects.AnimateMagicCircle(data)
2635
        end
2636
        for data in pairs(GraphicalEffects.laser_data) do
2637
                GraphicalEffects.AnimateLaserOfDeath(data)
2638
        end
2639
        for data in pairs(GraphicalEffects.missileData) do
2640
                GraphicalEffects.AnimateMissile(data)
2641
        end
2642
end
2643
TaskScheduler.Start(function()
2644
        while true do
2645
                GraphicalEffects.MainLoop()
2646
        end
2647
end)
2648
 
2649
PlayerControl = {};
2650
 
2651
PlayerControl.fly_acceleration = 10
2652
PlayerControl.fly_basespeed = 250
2653
PlayerControl.fly_speed = PlayerControl.fly_basespeed
2654
PlayerControl.featherfallEnabled = true
2655
PlayerControl.pushable = false
2656
PlayerControl.rolling = false
2657
PlayerControl.rollingAngle = 0
2658
PlayerControl.rollingOffset = 0
2659
PlayerControl.rollingMaxOffset = 3
2660
PlayerControl.rollingSpeed = 1 / 50
2661
PlayerControl.characterEnabled = false
2662
PlayerControl.characterMode = "normal"
2663
local character = nil
2664
local flying, flyingMomentum, flyingTilt = false, Vector3.new(), 0
2665
local pose, regeneratingHealth, jumpDebounce = "Standing", false, false
2666
-- TODO: make local variables public
2667
local model, bodyColors, leftArmMesh, leftLegMesh, rightArmMesh, rightLegMesh, torsoMesh, wildcardHat, wildcardHandle, wildcardMesh, pants, shirt, humanoid,
2668
 
2669
head, leftArm, leftLeg, rightArm, rightLeg, torso, rootPart, rootJoint, face, soundFreeFalling, soundGettingUp, soundRunning, leftHip, leftShoulder,
2670
 
2671
rightHip, rightShoulder, neck, wildcardWeld, feetPart, feetWeld, feetTouchInterest, bodyGyro, bodyVelocity, headMesh, torsoLight
2672
local AnimateCharacter
2673
local UserInterface = game:service'UserInputService'
2674
local chatBubbles = {}
2675
local chatCharacterLimit = 240
2676
function PlayerControl.CreateCharacter()
2677
        local characterMode = PlayerControl.characterMode
2678
        if characterMode == "normal" then
2679
                if not PlayerControl.characterEnabled then
2680
                        return
2681
                end
2682
                local appearance = CharacterAppearance.GetDefaultAppearance()
2683
                local active = true
2684
                local torsoCFrame = (torso and torso.CFrame) or PlayerControl.torso_cframe or CFrame.new(0, 10, 0)
2685
                if torsoCFrame.p.Y < -450 then
2686
                        torsoCFrame = CFrame.new(0, 10, 0)
2687
                end
2688
                local rootPartCFrame = (rootPart and rootPart.CFrame) or PlayerControl.torso_cframe or CFrame.new(0, 10, 0)
2689
                if rootPartCFrame.p.Y < -450 then
2690
                        rootPartCFrame = CFrame.new(0, 10, 0)
2691
                end
2692
                local cameraCFrame = Camera.CoordinateFrame
2693
                local connections = {}
2694
                local feetTouching = {}
2695
                local previousWalkSpeed = 0
2696
                local prevLeftHip, prevLeftShoulder, prevRightHip, prevRightShoulder = leftHip, leftShoulder, rightHip, rightShoulder
2697
                model = Instance.new("Model")
2698
                humanoid = Instance.new("Humanoid", model)
2699
                head = Instance.new("Part", model)
2700
                leftArm = Instance.new("Part", model)
2701
                leftLeg = Instance.new("Part", model)
2702
                rightArm = Instance.new("Part", model)
2703
                rightLeg = Instance.new("Part", model)
2704
                torso = Instance.new("Part", model)
2705
                rootPart = Instance.new("Part", model)
2706
                soundFallingDown = Instance.new("Sound", head)
2707
                soundFreeFalling = Instance.new("Sound", head)
2708
                soundGettingUp = Instance.new("Sound", head)
2709
                soundJumping = Instance.new("Sound", head)
2710
                soundRunning = Instance.new("Sound", head)
2711
                leftHip = Instance.new("Motor", torso)
2712
                leftShoulder = Instance.new("Motor", torso)
2713
                rightHip = Instance.new("Motor", torso)
2714
                rightShoulder = Instance.new("Motor", torso)
2715
                neck = Instance.new("Motor", torso)
2716
                rootJoint = Instance.new("Motor", rootPart)
2717
                feetPart = Instance.new("Part", model)
2718
                feetWeld = Instance.new("Weld", torso)
2719
                bodyGyro = Instance.new("BodyGyro", rootPart)
2720
                bodyVelocity = Instance.new("BodyVelocity", rootPart)
2721
                model.Archivable = false
2722
                model.Name = user_name or Player.Name
2723
                model.PrimaryPart = head
2724
                humanoid.LeftLeg = leftLeg
2725
                humanoid.RightLeg = rightLeg
2726
                humanoid.Torso = rootPart
2727
                head.CFrame = torsoCFrame * CFrame.new(0, 1.5, 0)
2728
                head.FormFactor = "Symmetric"
2729
                head.Locked = true
2730
                head.Name = "Head"
2731
                head.Size = Vector3.new(2, 1, 1)
2732
                head.TopSurface = "Smooth"
2733
                leftArm.CanCollide = false
2734
                leftArm.CFrame = torsoCFrame * CFrame.new(-1.5, 0, 0)
2735
                leftArm.FormFactor = "Symmetric"
2736
                leftArm.Locked = true
2737
                leftArm.Name = "Left Arm"
2738
                leftArm.Size = Vector3.new(1, 2, 1)
2739
                leftLeg.BottomSurface = "Smooth"
2740
                leftLeg.CanCollide = false
2741
                leftLeg.CFrame = torsoCFrame * CFrame.new(-0.5, -2, 0)
2742
                leftLeg.FormFactor = "Symmetric"
2743
                leftLeg.Locked = true
2744
                leftLeg.Name = "Left Leg"
2745
                leftLeg.Size = Vector3.new(1, 2, 1)
2746
                leftLeg.TopSurface = "Smooth"
2747
                rightArm.CanCollide = false
2748
                rightArm.CFrame = torsoCFrame * CFrame.new(1.5, 0, 0)
2749
                rightArm.FormFactor = "Symmetric"
2750
                rightArm.Locked = true
2751
                rightArm.Name = "Right Arm"
2752
                rightArm.Size = Vector3.new(1, 2, 1)
2753
                rightLeg.BottomSurface = "Smooth"
2754
                rightLeg.CanCollide = false
2755
                rightLeg.CFrame = torsoCFrame * CFrame.new(0.5, -2, 0)
2756
                rightLeg.FormFactor = "Symmetric"
2757
                rightLeg.Locked = true
2758
                rightLeg.Name = "Right Leg"
2759
                rightLeg.Size = Vector3.new(1, 2, 1)
2760
                rightLeg.TopSurface = "Smooth"
2761
                torso.CFrame = torsoCFrame
2762
                torso.FormFactor = "Symmetric"
2763
                torso.LeftSurface = "Weld"
2764
                torso.Locked = true
2765
                torso.RightSurface = "Weld"
2766
                torso.Name = "Torso"
2767
                torso.Size = Vector3.new(2, 2, 1)
2768
                rootPart.BottomSurface = "Smooth"
2769
                rootPart.BrickColor = BrickColor.Blue()
2770
                rootPart.CFrame = rootPartCFrame
2771
                rootPart.FormFactor = "Symmetric"
2772
                rootPart.LeftSurface = "Weld"
2773
                rootPart.Locked = true
2774
                rootPart.RightSurface = "Weld"
2775
                rootPart.Name = "HumanoidRootPart"
2776
                rootPart.Size = Vector3.new(2, 2, 1)
2777
                rootPart.TopSurface = "Smooth"
2778
                rootPart.Transparency = 1
2779
                soundFreeFalling.Archivable = false
2780
                soundFreeFalling.SoundId = "rbxasset://sounds/swoosh.wav"
2781
                soundGettingUp.Archivable = false
2782
                soundGettingUp.SoundId = "rbxasset://sounds/hit.wav"
2783
                soundRunning.Archivable = false
2784
                soundRunning.SoundId = "rbxasset://sounds/bfsl-minifigfoots1.mp3"
2785
                soundRunning.Looped = true
2786
                leftHip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2787
                leftHip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2788
                leftHip.MaxVelocity = 0.1
2789
                leftHip.Name = "Left Hip"
2790
                leftHip.Part0 = torso
2791
                leftHip.Part1 = leftLeg
2792
                leftShoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2793
                leftShoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2794
                leftShoulder.MaxVelocity = 0.15
2795
                leftShoulder.Name = "Left Shoulder"
2796
                leftShoulder.Part0 = torso
2797
                leftShoulder.Part1 = leftArm
2798
                rightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2799
                rightHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2800
                rightHip.MaxVelocity = 0.1
2801
                rightHip.Name = "Right Hip"
2802
                rightHip.Part0 = torso
2803
                rightHip.Part1 = rightLeg
2804
                rightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2805
                rightShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2806
                rightShoulder.MaxVelocity = 0.15
2807
                rightShoulder.Name = "Right Shoulder"
2808
                rightShoulder.Part0 = torso
2809
                rightShoulder.Part1 = rightArm
2810
                if prevLeftHip then
2811
                        leftHip.CurrentAngle = prevLeftHip.CurrentAngle
2812
                        leftHip.DesiredAngle = prevLeftHip.DesiredAngle
2813
                end
2814
                if prevLeftShoulder then
2815
                        leftShoulder.CurrentAngle = prevLeftShoulder.CurrentAngle
2816
                        leftShoulder.DesiredAngle = prevLeftShoulder.DesiredAngle
2817
                end
2818
                if prevRightHip then
2819
                        rightHip.CurrentAngle = prevRightHip.CurrentAngle
2820
                        rightHip.DesiredAngle = prevRightHip.DesiredAngle
2821
                end
2822
                if prevRightShoulder then
2823
                        rightShoulder.CurrentAngle = prevRightShoulder.CurrentAngle
2824
                        rightShoulder.DesiredAngle = prevRightShoulder.DesiredAngle
2825
                end
2826
                neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
2827
                neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
2828
                neck.Name = "Neck"
2829
                neck.Part0 = torso
2830
                neck.Part1 = head
2831
                rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
2832
                rootJoint.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
2833
                rootJoint.Name = "RootJoint"
2834
                rootJoint.Part0 = rootPart
2835
                rootJoint.Part1 = torso
2836
                feetPart.BottomSurface = "Smooth"
2837
                feetPart.CanCollide = false
2838
                feetPart.CFrame = torsoCFrame * CFrame.new(0, -3.1, 0)
2839
                feetPart.FormFactor = "Custom"
2840
                feetPart.Locked = true
2841
                feetPart.Name = "Platform"
2842
                feetPart.Size = Vector3.new(1.8, 0.2, 0.8)
2843
                feetPart.TopSurface = "Smooth"
2844
                feetPart.Transparency = 1
2845
                feetWeld.C0 = CFrame.new(0, -3, 0)
2846
                feetWeld.C1 = CFrame.new(0, 0.1, 0)
2847
                feetWeld.Name = "PlatformWeld"
2848
                feetWeld.Part0 = torso
2849
                feetWeld.Part1 = feetPart
2850
                table.insert(connections, feetPart.Touched:connect(function(hit)
2851
                        feetTouching[hit] = true
2852
                end))
2853
                table.insert(connections, feetPart.TouchEnded:connect(function(hit)
2854
                        feetTouching[hit] = nil
2855
                end))
2856
                feetTouchInterest = feetPart:FindFirstChild("TouchInterest")
2857
                bodyGyro.D = 3250
2858
                bodyGyro.P = 400000
2859
                bodyGyro.maxTorque = Vector3.new(1000000000, 0, 1000000000)
2860
                bodyVelocity.P = 5000
2861
                bodyVelocity.maxForce = Vector3.new(0, 0, 0)
2862
                bodyVelocity.velocity = Vector3.new(0, 0, 0)
2863
                torsoLight = Instance.new("PointLight", torso)
2864
                torsoLight.Brightness = 0.4
2865
                torsoLight.Color = Color3.new(1, 1, 1)
2866
                torsoLight.Range = 16
2867
                torsoLight.Shadows = true
2868
                local ff1, ff2, ff3, ff4, ff5, ff6, ff7, ff8, ff9 = Instance.new("ForceField", head), Instance.new("ForceField", leftArm), Instance.new("ForceField", leftLeg), Instance.new("ForceField", rightArm), Instance.new("ForceField", rightLeg), Instance.new("ForceField", torso), Instance.new("ForceField", wildcardHandle), Instance.new("ForceField", feetPart), Instance.new("ForceField", rootPart)
2869
                local forcefields = {[ff1] = head, [ff2] = leftArm, [ff3] = leftLeg, [ff4] = rightArm, [ff5] = rightLeg, [ff6] = torso, [ff7] = wildcardHandle, [ff8] = feetPart, [ff9] = rootPart}    
2870
                local objects = {[humanoid] = true, [head] = true, [leftArm] = true, [leftLeg] = true, [rightArm] = true, [rightLeg] = true, [torso] = true, [rootPart] = true, [rootJoint] = true, [soundFreeFalling] = true, [soundGettingUp] = true, [soundRunning] = true, [leftHip] = true, [leftShoulder] = true, [rightHip] = true, [rightShoulder] = true, [neck] = true, [feetPart] = true, [feetWeld] = true, [feetTouchInterest] = true, [bodyGyro] = true, [bodyVelocity] = true, [ff1] = true, [ff2] = true, [ff3] = true, [ff4] = true, [ff5] = true, [ff6] = true, [ff7] = true, [ff8] = true, [ff9] = true}            
2871
                local tshirtUrl = appearance.tshirt
2872
                if tshirtUrl then
2873
                        local tshirt = Instance.new("Decal", torso)
2874
                        tshirt.Name = "roblox"
2875
                        tshirt.Texture = tshirtUrl
2876
                        objects[tshirt] = true
2877
                end
2878
                for _, template in ipairs(appearance.characterObjects) do
2879
                        local object = template:Clone()
2880
                        local newObjects = {object}
2881
                        for _, object in ipairs(newObjects) do
2882
                                objects[object] = true
2883
                                for _, child in ipairs(object:GetChildren()) do
2884
                                        table.insert(newObjects, child)
2885
                                end                            
2886
                        end
2887
                        if object:IsA("BodyColors") then
2888
                                head.BrickColor = object.HeadColor
2889
                                leftArm.BrickColor = object.LeftArmColor
2890
                                leftLeg.BrickColor = object.LeftLegColor
2891
                                rightArm.BrickColor = object.RightArmColor
2892
                                rightLeg.BrickColor = object.RightLegColor
2893
                                torso.BrickColor = object.TorsoColor
2894
                        elseif object:IsA("Hat") then
2895
                                local handle = object:FindFirstChild("Handle")
2896
                                if handle and handle:IsA("BasePart") then
2897
                                        local weld = Instance.new("Weld", head)
2898
                                        weld.C0 = CFrame.new(0, 0.5, 0)
2899
                                        local attachmentPos = object.AttachmentPos
2900
                                        local attachmentRight = object.AttachmentRight
2901
                                        local attachmentUp = object.AttachmentUp
2902
                                        local attachmentForward = object.AttachmentForward
2903
                                        weld.C1 = CFrame.new(attachmentPos.X, attachmentPos.Y, attachmentPos.Z,
2904
                                                                                 attachmentRight.X, attachmentUp.X, -attachmentForward.X,
2905
                                                                                 attachmentRight.Y, attachmentUp.Y, -attachmentForward.Y,
2906
                                                                                 attachmentRight.Z, attachmentUp.Z, -attachmentForward.Z)
2907
                                        weld.Name = "HeadWeld"
2908
                                        weld.Part0 = head
2909
                                        weld.Part1 = handle
2910
                                        handle.Parent = model
2911
                                        local antiGravity = Instance.new("BodyForce", handle)
2912
                                        antiGravity.force = Vector3.new(0, handle:GetMass() * 196.2, 0)
2913
                                        objects[object] = false
2914
                                        object.Parent = nil
2915
                                        objects[weld] = true
2916
                                end
2917
                        end
2918
                        object.Parent = model
2919
                end
2920
                local facePresent = false
2921
                local headMeshPresent = false
2922
                for _, template in ipairs(appearance.headObjects) do
2923
                        local object = template:Clone()
2924
                        local newObjects = {object}
2925
                        for _, object in ipairs(newObjects) do
2926
                                objects[object] = true
2927
                                for _, child in ipairs(object:GetChildren()) do
2928
                                        table.insert(newObjects, child)
2929
                                end                            
2930
                        end
2931
                        if object:IsA("DataModelMesh") then
2932
                                headMeshPresent = true
2933
                        elseif object:IsA("Decal") then
2934
                                facePresent = true
2935
                        end
2936
                        object.Parent = head
2937
                end
2938
                if not facePresent then
2939
                        local face = Instance.new("Decal", head)
2940
                        face.Texture = "rbxasset://textures/face.png"
2941
                        objects[face] = true
2942
                end
2943
                if not headMeshPresent then
2944
                        local headMesh = Instance.new("SpecialMesh", head)
2945
                        headMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
2946
                        objects[headMesh] = true
2947
                end
2948
                table.insert(connections, model.DescendantAdded:connect(function(object)
2949
                        local success, is_localscript = pcall(Game.IsA, object, "LocalScript")
2950
                        if success and is_localscript then
2951
                                pcall(Utility.SetProperty, object, "Disabled", true)
2952
                                local changed_connection = pcall(object.Changed.connect, object.Changed, function(property)
2953
                                        if property == "Disabled" and not object.Disabled then
2954
                                                pcall(Utility.SetProperty, object, "Disabled", true)
2955
                                                object:Destroy()
2956
                                        end
2957
                                end)
2958
                        end
2959
                        if not objects[object] then
2960
                                object:Destroy()
2961
                        end
2962
                end))
2963
                model.Parent = Workspace
2964
                Player.Character = model
2965
                Camera.CameraSubject = humanoid
2966
                Camera.CameraType = "Track"
2967
                Camera.CoordinateFrame = cameraCFrame
2968
                local IsStanding
2969
                local RegenerateHealth
2970
                local ResetCharacter
2971
                function IsStanding()
2972
                        return not not next(feetTouching)
2973
                end
2974
                function RegenerateHealth()
2975
                        if humanoid.Health < 1 then
2976
                                humanoid.Health = 100
2977
                        elseif not regeneratingHealth then
2978
                                regeneratingHealth = true
2979
                                local elapsedTime = wait(1)
2980
                                regeneratingHealth = false
2981
                                if humanoid.Health < 100 then
2982
                                        humanoid.Health = math.min(humanoid.Health + elapsedTime, 100)
2983
                                end
2984
                        end
2985
                end
2986
                function ResetCharacter()
2987
                        for index, connection in ipairs(connections) do
2988
                                connection:disconnect()
2989
                        end
2990
                        active = false
2991
                end
2992
                table.insert(connections, model.AncestryChanged:connect(ResetCharacter))
2993
                table.insert(connections, model.DescendantRemoving:connect(function(object)
2994
                        local parent = forcefields[object]
2995
                        if parent then
2996
                                forcefields[object] = nil
2997
                                local new_forcefield = Instance.new("ForceField")
2998
                                forcefields[new_forcefield] = parent
2999
                                objects[new_forcefield] = true
3000
                                new_forcefield.Parent = parent
3001
                        elseif objects[object] then
3002
                                ResetCharacter()
3003
                        end
3004
                end))
3005
                table.insert(connections, humanoid.HealthChanged:connect(RegenerateHealth))
3006
                table.insert(connections, humanoid.Climbing:connect(function() pose = "Climbing" end))
3007
                table.insert(connections, humanoid.FallingDown:connect(function(state)  pose = "FallingDown" end))
3008
                table.insert(connections, humanoid.FreeFalling:connect(function(state) pose = "FreeFall" if state then soundFreeFalling:Play() else
3009
 
3010
soundFreeFalling:Pause() end end))
3011
                table.insert(connections, humanoid.GettingUp:connect(function(state) pose = "GettingUp" if state then soundGettingUp:Play() else
3012
 
3013
soundGettingUp:Pause() end end))
3014
                table.insert(connections, humanoid.PlatformStanding:connect(function() pose = "PlatformStanding" end))
3015
                table.insert(connections, humanoid.Seated:connect(function() pose = "Seated" end))
3016
                table.insert(connections, humanoid.Swimming:connect(function(speed) if speed > 0 then pose = "Swimming" else pose = "Standing" end end))
3017
                local previousRootPartCFrame = rootPart.CFrame
3018
                TaskScheduler.Start(function()
3019
                        while active do
3020
                                local totalTime = TaskScheduler.GetCurrentTime()
3021
                                local stepTime = 1 / 60
3022
                                if not PlayerControl.characterEnabled then
3023
                                        ResetCharacter()
3024
                                        break
3025
                                end
3026
                                torsoLight.Brightness = 0.5 + 0.15 * math.sin(totalTime * 0.75 * math.pi)
3027
                                local featherfallEnabled = PlayerControl.IsFeatherfallEnabled()
3028
                                local rootPartCFrame = rootPart.CFrame
3029
                                if not jumpDebounce and UserInterface:IsKeyDown(Enum.KeyCode.Space) then
3030
                                        if humanoid.Sit then
3031
                                                humanoid.Sit = false
3032
                                        end
3033
                                        if IsStanding() then
3034
                                                jumpDebounce = true
3035
                                                pose = "Jumping"
3036
                                                rootPart.Velocity = Vector3.new(rootPart.Velocity.X, 50, rootPart.Velocity.Z)
3037
                                                torso.Velocity = Vector3.new(torso.Velocity.X, 50, torso.Velocity.Z)                                           
3038
                                                TaskScheduler.Schedule(1, function()
3039
                                                        if pose == "Jumping" then
3040
                                                                pose = "FreeFall"
3041
                                                        end
3042
                                                        jumpDebounce = false
3043
                                                        humanoid.Jump = false
3044
                                                end)
3045
                                        end
3046
                                end
3047
                                local cameraCFrame = Camera.CoordinateFrame
3048
                                local cameraDirection = cameraCFrame.lookVector
3049
                                if flying then
3050
                                        if PlayerControl.rolling then
3051
                                                local rootPartCFrame = rootPart.CFrame
3052
                                                local speed = (rootPartCFrame - rootPartCFrame.p):pointToObjectSpace(rootPart.Velocity).Y
3053
                                                local decay = 0.5 ^ stepTime
3054
                                                if math.abs(speed) <= 50 then
3055
                                                        PlayerControl.rollingAngle = (((PlayerControl.rollingAngle + 0.5) % 1 - 0.5) * decay) % 1
3056
                                                        PlayerControl.rollingOffset = PlayerControl.rollingOffset * decay
3057
                                                else
3058
                                                        PlayerControl.rollingAngle = (PlayerControl.rollingAngle + stepTime * speed * PlayerControl.rollingSpeed) % 1
3059
                                                        PlayerControl.rollingOffset = (PlayerControl.rollingOffset + PlayerControl.rollingMaxOffset * (1 / decay - 1)) * decay
3060
                                                end
3061
                                                rootJoint.C0 = (CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.Angles(PlayerControl.rollingAngle * 2 * math.pi, 0, 0)) * CFrame.new(0, -PlayerControl.rollingOffset, 0)
3062
                                        else
3063
                                                rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
3064
                                                PlayerControl.rollingAngle = 0
3065
                                                PlayerControl.rollingOffset = 0
3066
                                        end
3067
                                        rightShoulder.MaxVelocity = 0.5
3068
                                        leftShoulder.MaxVelocity = 0.5
3069
                                        rightShoulder.DesiredAngle = 0
3070
                                        leftShoulder.DesiredAngle = 0
3071
                                        rightHip.DesiredAngle = 0
3072
                                        leftHip.DesiredAngle = 0
3073
                                        bodyGyro.D = 500
3074
                                        bodyGyro.P = 1e6
3075
                                        bodyGyro.maxTorque = Vector3.new(1e6, 1e6, 1e6)
3076
                                        bodyVelocity.P = 1250
3077
                                        bodyVelocity.maxForce = Vector3.new(1e6, 1e6, 1e6)
3078
                                        local movementRight = 0
3079
                                        local movementForward = 0
3080
                                        local movementUp = 0
3081
                                        if UserInterface:IsKeyDown(Enum.KeyCode.A) and not UserInterface:IsKeyDown(Enum.KeyCode.D) then
3082
                                                movementRight = -1
3083
                                        elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
3084
                                                movementRight = 1
3085
                                        end
3086
                                        if UserInterface:IsKeyDown(Enum.KeyCode.W) then
3087
                                                movementUp = 0.2
3088
                                                if not UserInterface:IsKeyDown(Enum.KeyCode.S) then
3089
                                                        movementForward = -1
3090
                                                end
3091
                                        elseif UserInterface:IsKeyDown(Enum.KeyCode.S) then
3092
                                                movementForward = 1
3093
                                        end
3094
                                        local movement = PlayerControl.fly_acceleration * cameraCFrame:vectorToWorldSpace(Vector3.new(movementRight, movementUp, movementForward))
3095
                                        local previousMomentum = flyingMomentum
3096
                                        local previousTilt = flyingTilt
3097
                                        flyingMomentum = movement + flyingMomentum * (1 - PlayerControl.fly_acceleration / PlayerControl.fly_speed)
3098
                                        flyingTilt = ((flyingMomentum * Vector3.new(1, 0, 1)).unit:Cross((previousMomentum * Vector3.new(1, 0, 1)).unit)).Y
3099
                                        if flyingTilt ~= flyingTilt or flyingTilt == math.huge then
3100
                                                flyingTilt = 0
3101
                                        end
3102
                                        local absoluteTilt = math.abs(flyingTilt)
3103
                                        if absoluteTilt > 0.06 or absoluteTilt < 0.0001 then
3104
                                                if math.abs(previousTilt) > 0.0001 then
3105
                                                        flyingTilt = previousTilt * 0.9
3106
                                                else
3107
                                                        flyingTilt = 0
3108
                                                end
3109
                                        else
3110
                                                flyingTilt = previousTilt * 0.77 + flyingTilt * 0.25
3111
                                        end
3112
                                        previousTilt = flyingTilt
3113
                                        if flyingMomentum.magnitude < 0.1 then
3114
                                                flyingMomentum = Vector3.new(0, 0, 0)
3115
--                                              bodyGyro.cframe = cameraCFrame
3116
                                        else
3117
                                                local momentumOrientation = CFrame.new(Vector3.new(0, 0, 0), flyingMomentum)
3118
                                                local tiltOrientation = CFrame.Angles(0, 0, -20 * flyingTilt)
3119
                                                bodyGyro.cframe = momentumOrientation * tiltOrientation * CFrame.Angles(-0.5 * math.pi * math.min(flyingMomentum.magnitude / PlayerControl.fly_speed, 1), 0, 0)
3120
                                        end
3121
                                        bodyVelocity.velocity = flyingMomentum + Vector3.new(0, 0.15695775618683547, 0)
3122
                                        rootPart.Velocity = flyingMomentum
3123
                                        previousMomentum = flyingMomentum
3124
                                else
3125
                                        rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
3126
                                        PlayerControl.rollingAngle = 0
3127
                                        PlayerControl.rollingOffset = 0
3128
                                        bodyGyro.D = 3250
3129
                                        bodyGyro.P = 400000
3130
                                        bodyVelocity.P = 5000
3131
                                        local cameraDirection = cameraCFrame.lookVector
3132
                                        local walkDirection = Vector3.new(0, 0, 0)
3133
                                        local walkSpeed = 16
3134
                                        if UserInterface:IsKeyDown(Enum.KeyCode.W) then
3135
                                                if UserInterface:IsKeyDown(Enum.KeyCode.A) then
3136
                                                        walkDirection = Vector3.new(cameraDirection.X + cameraDirection.Z, 0, cameraDirection.Z - cameraDirection.X).unit
3137
                                                elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
3138
                                                        walkDirection = Vector3.new(cameraDirection.X - cameraDirection.Z, 0, cameraDirection.Z + cameraDirection.X).unit
3139
                                                else
3140
                                                        walkDirection = Vector3.new(cameraDirection.X, 0, cameraDirection.Z).unit
3141
                                                end
3142
                                        elseif UserInterface:IsKeyDown(Enum.KeyCode.S) then
3143
                                                if UserInterface:IsKeyDown(Enum.KeyCode.A) then
3144
                                                        walkDirection = Vector3.new(-cameraDirection.X + cameraDirection.Z, 0, -cameraDirection.Z - cameraDirection.X).unit
3145
                                                elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
3146
                                                        walkDirection = Vector3.new(-cameraDirection.X - cameraDirection.Z, 0, -cameraDirection.Z + cameraDirection.X).unit
3147
                                                else
3148
                                                        walkDirection = Vector3.new(-cameraDirection.X, 0, -cameraDirection.Z).unit
3149
                                                end
3150
                                        elseif UserInterface:IsKeyDown(Enum.KeyCode.A) then
3151
                                                walkDirection = Vector3.new(cameraDirection.Z, 0, -cameraDirection.X).unit
3152
                                        elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
3153
                                                walkDirection = Vector3.new(-cameraDirection.Z, 0, cameraDirection.X).unit
3154
                                        else
3155
                                                walkSpeed = 0
3156
                                        end
3157
                                        if walkSpeed ~= previousWalkSpeed then
3158
                                                if walkSpeed > 0 then
3159
                                                        soundRunning:Play()
3160
                                                else
3161
                                                        soundRunning:Pause()
3162
                                                end
3163
                                        end
3164
                                        if walkSpeed > 0 then
3165
                                                if pose ~= "Jumping" then
3166
                                                        if IsStanding() then
3167
                                                                pose = "Running"
3168
                                                        else
3169
                                                                pose = "FreeFall"
3170
                                                        end
3171
                                                end
3172
                                                bodyGyro.cframe = CFrame.new(Vector3.new(), walkDirection)
3173
                                                bodyGyro.maxTorque = Vector3.new(1000000000, 1000000000, 1000000000)
3174
                                                bodyVelocity.maxForce = Vector3.new(1000000, maxForceY, 1000000)
3175
                                        else
3176
                                                if pose ~= "Jumping" then
3177
                                                        if IsStanding() then
3178
                                                                pose = "Standing"
3179
                                                        else
3180
                                                                pose = "FreeFall"
3181
                                                        end
3182
                                                end
3183
                                                -- TODO: find and fix bug that causes torso to rotate back to some angle
3184
                                                bodyGyro.maxTorque = Vector3.new(1000000000, 1000000000, 1000000000) -- Vector3.new(1000000000, 0, 1000000000)
3185
                                                if PlayerControl.pushable then
3186
                                                        bodyVelocity.maxForce = Vector3.new(0, 0, 0)
3187
                                                else
3188
                                                        bodyVelocity.maxForce = Vector3.new(1000000, 0, 1000000)
3189
                                                end
3190
                                        end
3191
                                        if featherfallEnabled then
3192
                                                local velocity = rootPart.Velocity
3193
                                                if velocity.Y > 50 then
3194
                                                        rootPart.Velocity = Vector3.new(velocity.X, 50, velocity.Z)
3195
                                                elseif velocity.Y < -50 then
3196
                                                        rootPart.Velocity = Vector3.new(velocity.X, -50, velocity.Z)
3197
                                                end
3198
                                                local distanceVector = rootPartCFrame.p - previousRootPartCFrame.p
3199
                                                local offsetX, offsetY, offsetZ = distanceVector.X, distanceVector.Y, distanceVector.Z
3200
                                                local MAX_MOVEMENT = 50 * 0.03333333507180214
3201
                                                if offsetX > MAX_MOVEMENT then
3202
                                                        offsetX = MAX_MOVEMENT
3203
                                                elseif offsetX < -MAX_MOVEMENT then
3204
                                                        offsetX = -MAX_MOVEMENT
3205
                                                end
3206
                                                if offsetY > MAX_MOVEMENT then
3207
                                                        offsetY = MAX_MOVEMENT
3208
                                                elseif offsetY < -MAX_MOVEMENT then
3209
                                                        offsetY = -MAX_MOVEMENT
3210
                                                end
3211
                                                if offsetZ > MAX_MOVEMENT then
3212
                                                        offsetZ = MAX_MOVEMENT
3213
                                                elseif offsetZ < -MAX_MOVEMENT then
3214
                                                        offsetZ = -MAX_MOVEMENT
3215
                                                end
3216
                                                local offset = Vector3.new(offsetX, offsetY, offsetZ)
3217
                                                if offset ~= distanceVector then
3218
                                                        rootPartCFrame = previousRootPartCFrame + offset
3219
                                                        --rootPart.CFrame = rootPartCFrame
3220
                                                end
3221
                                        end
3222
                                        local walkingVelocity = walkDirection * walkSpeed
3223
                                        bodyVelocity.velocity = walkingVelocity
3224
                                        if not jumpDebounce and math.abs(rootPart.Velocity.Y) <= 0.1 then
3225
                                                rootPart.Velocity = Vector3.new(walkingVelocity.X, rootPart.Velocity.Y, walkingVelocity.Z)
3226
                                        end
3227
                                        previousWalkSpeed = walkSpeed
3228
                                        if pose == "Jumping" or jumpDebounce then
3229
                                                rightShoulder.MaxVelocity = 0.5
3230
                                                leftShoulder.MaxVelocity = 0.5
3231
                                                rightShoulder.DesiredAngle = 3.14
3232
                                                leftShoulder.DesiredAngle = -3.14
3233
                                                rightHip.DesiredAngle = 0
3234
                                                leftHip.DesiredAngle = 0
3235
                                        elseif pose == "FreeFall" then
3236
                                                rightShoulder.MaxVelocity = 0.5
3237
                                                leftShoulder.MaxVelocity = 0.5
3238
                                                rightShoulder.DesiredAngle = 3.14
3239
                                                leftShoulder.DesiredAngle = -3.14
3240
                                                rightHip.DesiredAngle = 0
3241
                                                leftHip.DesiredAngle = 0
3242
                                        elseif pose == "Seated" then
3243
                                                rightShoulder.MaxVelocity = 0.15
3244
                                                leftShoulder.MaxVelocity = 0.15
3245
                                                rightShoulder.DesiredAngle = 3.14 / 2
3246
                                                leftShoulder.DesiredAngle = -3.14 / 2
3247
                                                rightHip.DesiredAngle = 3.14 / 2
3248
                                                leftHip.DesiredAngle = -3.14 / 2
3249
                                        else
3250
                                                local climbFudge = 0
3251
                                                local amplitude
3252
                                                local frequency
3253
                                                if pose == "Running" then
3254
                                                        rightShoulder.MaxVelocity = 0.15
3255
                                                        leftShoulder.MaxVelocity = 0.15
3256
                                                        amplitude = 1
3257
                                                        frequency = 9
3258
                                                elseif (pose == "Climbing") then
3259
                                                        rightShoulder.MaxVelocity = 0.5
3260
                                                        leftShoulder.MaxVelocity = 0.5
3261
                                                        amplitude = 1
3262
                                                        frequency = 9
3263
                                                        climbFudge = 3.14
3264
                                                else
3265
                                                        amplitude = 0.1
3266
                                                        frequency = 1
3267
                                                end
3268
                                                local desiredAngle = amplitude * math.sin(totalTime * frequency)
3269
                                                rightShoulder.DesiredAngle = desiredAngle + climbFudge
3270
                                                leftShoulder.DesiredAngle = desiredAngle - climbFudge
3271
                                                rightHip.DesiredAngle = -desiredAngle
3272
                                                leftHip.DesiredAngle = -desiredAngle
3273
                                        end
3274
                                end
3275
                                previousRootPartCFrame = rootPartCFrame
3276
                                RunService.RenderStepped:wait()
3277
                        end
3278
                        if model.Parent ~= nil then
3279
                                model.Parent = nil
3280
                        end
3281
                        PlayerControl.CreateCharacter()
3282
                end)
3283
                humanoid.Health = 100
3284
                character = model
3285
                chatAdornee = head
3286
        elseif characterMode == "pyramid" then
3287
                if PlayerControl.characterEnabled then
3288
                        Camera.CameraType = "Fixed"
3289
                        PyramidCharacter.camera_distance = (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude
3290
                        PyramidCharacter.camera_position = Camera.Focus.p
3291
                        PyramidCharacter.Teleport(Camera.Focus.p)
3292
                        PyramidCharacter.visible = true
3293
                        Player.Character = nil
3294
                else
3295
                        PyramidCharacter.visible = false
3296
                end
3297
        end
3298
end
3299
function PlayerControl.GetCharacter()
3300
        return character
3301
end
3302
function PlayerControl.GetHead()
3303
        local characterMode = PlayerControl.characterMode
3304
        if characterMode == "normal" then
3305
                return head
3306
        elseif characterMode == "pyramid" then
3307
                return PyramidCharacter.core
3308
        end
3309
end
3310
function PlayerControl.GetHumanoid()
3311
        return humanoid
3312
end
3313
function PlayerControl.GetRootPart()
3314
        return rootPart
3315
end
3316
function PlayerControl.GetTorso()
3317
        return torso
3318
end
3319
function PlayerControl.IsEnabled()
3320
        return PlayerControl.characterEnabled
3321
end
3322
function PlayerControl.IsFeatherfallEnabled()
3323
        return PlayerControl.featherfallEnabled
3324
end
3325
function PlayerControl.IsPushable()
3326
        return PlayerControl.pushable
3327
end
3328
function PlayerControl.IsRolling()
3329
        return PlayerControl.rolling
3330
end
3331
function PlayerControl.ResetCharacter()
3332
        if character and character.Parent then
3333
                character.Parent = nil
3334
        end
3335
        PyramidCharacter.visible = false
3336
end
3337
function PlayerControl.SetEnabled(state, no_animation)
3338
        state = not not state
3339
        if state ~= PlayerControl.characterEnabled then
3340
                PlayerControl.characterEnabled = state
3341
                local characterMode = PlayerControl.characterMode
3342
                if characterMode == "normal" then
3343
                        local torso = PlayerControl.GetRootPart()
3344
                        local rootPart = PlayerControl.GetRootPart()
3345
                        if rootPart then
3346
                                if PlayerControl.characterEnabled then
3347
                                        local torso_cframe = Camera.Focus:toWorldSpace(PlayerControl.hide_torso_object_cframe)
3348
                                        PlayerControl.torso_cframe = torso_cframe
3349
                                        torso.CFrame = torso_cframe
3350
                                        rootPart.CFrame = torso_cframe
3351
                                else
3352
                                        PlayerControl.hide_torso_object_cframe = Camera.Focus:toObjectSpace(rootPart.CFrame)
3353
                                end
3354
                        else
3355
                                PlayerControl.torso_cframe = Camera.Focus
3356
                        end
3357
                        if PlayerControl.characterEnabled then
3358
                                PlayerControl.CreateCharacter()
3359
                                RunService.Stepped:wait()
3360
                                coroutine.yield()
3361
                                if not no_animation then
3362
                                        GraphicalEffects.CrystalRing({base_part = PlayerControl.GetTorso(), crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
3363
                                end            
3364
                        else
3365
                                Player.Character = nil
3366
                                Camera.CameraType = "Fixed"
3367
                                if not no_animation then
3368
                                        GraphicalEffects.CrystalRing({position = PlayerControl.GetTorso().Position, crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
3369
                                end
3370
                        end
3371
                else
3372
                        if state then
3373
                                PlayerControl.CreateCharacter()
3374
                                RunService.Stepped:wait()
3375
                                coroutine.yield()
3376
                                if not no_animation then
3377
                                        GraphicalEffects.CrystalRing({base_part = PyramidCharacter.core, crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
3378
                                end
3379
                        else
3380
                                PyramidCharacter.visible = false
3381
                                if not no_animation then
3382
                                        GraphicalEffects.CrystalRing({position = PyramidCharacter.core.Position, crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
3383
                                end
3384
                        end
3385
                end
3386
        end
3387
end
3388
function PlayerControl.SetFeatherfallEnabled(state)
3389
        state = not not state
3390
        if state ~= PlayerControl.featherfallEnabled then
3391
                PlayerControl.featherfallEnabled = state
3392
                if state then
3393
                        Logger.print("Info", "Featherfall enabled in PlayerControl")
3394
                else
3395
                        Logger.print("Info", "Featherfall disabled in PlayerControl")
3396
                end
3397
        end
3398
end
3399
function PlayerControl.SetPushable(state)
3400
        state = not not state
3401
        if state ~= PlayerControl.pushable then
3402
                PlayerControl.pushable = state
3403
                if state then
3404
                        Logger.print("Info", "Pushing enabled in PlayerControl")
3405
                else
3406
                        Logger.print("Info", "Pushing disabled in PlayerControl")
3407
                end
3408
        end
3409
end
3410
function PlayerControl.SetRolling(state)
3411
        state = not not state
3412
        if state ~= PlayerControl.rolling then
3413
                PlayerControl.rolling = state
3414
                if state then
3415
                        Logger.print("Info", "Rolling fly mode enabled in PlayerControl")
3416
                else
3417
                        Logger.print("Info", "Rolling fly mode disabled in PlayerControl")
3418
                end
3419
        end
3420
end
3421
function PlayerControl.StartFlying()
3422
        PlayerControl.fly_speed = PlayerControl.fly_basespeed
3423
        if torso then
3424
                flyingMomentum = torso.Velocity + torso.CFrame.lookVector * 3 + Vector3.new(0, 10, 0)
3425
        else
3426
                flyingMomentum = Vector3.new()
3427
        end
3428
        flyingTilt = 0
3429
        flying = true
3430
end
3431
function PlayerControl.StopFlying()
3432
        if bodyGyro.cframe then
3433
                local lookVector = bodyGyro.cframe.lookVector
3434
                if lookVector.X ~= 0 or lookVector.Z ~= 0 then
3435
                        bodyGyro.cframe = CFrame.new(Vector3.new(), Vector3.new(lookVector.X, 0, lookVector.Z))
3436
                end
3437
        end
3438
        flying = false
3439
end
3440
local previousTime = 0
3441
 
3442
ControllerCommands = {};
3443
 
3444
ControllerCommands = {};
3445
 
3446
ControllerCommands.BALEFIRE_SPEED = 40
3447
function ControllerCommands.BalefireAtMouse()
3448
        local head = chatAdornee
3449
        if head then
3450
                local target = Mouse.Hit.p
3451
                local origin = head.Position
3452
                local direction = (target - origin).unit
3453
                local explosionCount = 0
3454
                local animation_frame = 0
3455
                local magic_circle_position = origin + direction * 4
3456
                local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
3457
                local magic_circle_part = Instance.new("Part")
3458
                local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
3459
                local magic_circle_light = Instance.new("PointLight", magic_circle_part)
3460
                local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
3461
                local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
3462
                magic_circle_part.Anchored = true
3463
                magic_circle_part.Archivable = false
3464
                magic_circle_part.BottomSurface = "Smooth"
3465
                magic_circle_part.CanCollide = false
3466
                magic_circle_part.CFrame = magic_circle_cframe
3467
                magic_circle_part.FormFactor = "Custom"
3468
                magic_circle_part.Locked = true
3469
                magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
3470
                magic_circle_part.TopSurface = "Smooth"
3471
                magic_circle_part.Transparency = 1
3472
                magic_circle_mesh.Scale = Vector3.new(60, 60, 0)
3473
                magic_circle_light.Color = Color3.new(1, 0.5, 1)
3474
                magic_circle_light.Range = 16
3475
                magic_circle_light.Shadows = true
3476
                magic_circle_decal_back.Face = "Back"
3477
                magic_circle_decal_back.Texture = "rbxassetid://122610943"
3478
                magic_circle_decal_front.Face = "Front"
3479
                magic_circle_decal_front.Texture = "rbxassetid://122610943"
3480
                local function NextExplosion()
3481
                        explosionCount = explosionCount + 1
3482
                        Instance.new("Explosion", Workspace).Position = origin + direction * (explosionCount * 8 + 4)
3483
                end
3484
                local function AnimateMagicCircle()
3485
                        animation_frame = animation_frame + 1
3486
                        local transparency = (animation_frame / 40) ^ 3
3487
                        if animation_frame == 40 then
3488
                                pcall(Game.Destroy, magic_circle_part)
3489
                        else
3490
                                if magic_circle_part.Parent ~= Workspace then
3491
                                        pcall(Utility.SetProperty, magic_circle_part, "Parent", Workspace)
3492
                                end
3493
                                head = PlayerControl.GetHead()
3494
                                if head then
3495
                                        magic_circle_position = head.Position + direction * 4
3496
                                end
3497
                                magic_circle_part.CFrame = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0,
3498
 
3499
math.tau * animation_frame / 40 * 1.5)
3500
                                magic_circle_light.Brightness = 1 - transparency
3501
                                magic_circle_decal_back.Transparency = transparency
3502
                                magic_circle_decal_front.Transparency = transparency
3503
                        end
3504
                end
3505
                magic_circle_part.Parent = Workspace
3506
                for i = 1, 40 do
3507
                        Delay((i - 1) / ControllerCommands.BALEFIRE_SPEED, NextExplosion)
3508
                        Delay((i - 1) / 30, AnimateMagicCircle)
3509
                end
3510
                for i = 1, 20 do
3511
                        Delay((i - 1) / ControllerCommands.BALEFIRE_SPEED, NextExplosion)
3512
                end
3513
        end
3514
end
3515
function ControllerCommands.ControlRandomDummy()
3516
        local dummies = {}
3517
        local numDummies = 0
3518
        for _, character in ipairs(Workspace:GetChildren()) do
3519
                local name = tostring(character)
3520
                if name == "???" or name == "Dummy" then
3521
                        local head, humanoid
3522
                        for _, child in ipairs(character:GetChildren()) do
3523
                                local className = child.ClassName
3524
                                if className == "Part" and tostring(child) == "Head" then
3525
                                        head = child
3526
                                        if humanoid then
3527
                                                break
3528
                                        end
3529
                                elseif className == "Humanoid" then
3530
                                        if child.Health > 0 then
3531
                                                humanoid = child
3532
                                                if head then
3533
                                                        break
3534
                                                end
3535
                                        else
3536
                                                break
3537
                                        end
3538
                                end
3539
                        end
3540
                        if head and humanoid then
3541
                                numDummies = numDummies + 1
3542
                                dummies[numDummies] = {character, head, humanoid}
3543
                        end
3544
                end
3545
        end
3546
        if numDummies > 0 then
3547
                local dummy = dummies[math.random(numDummies)]
3548
                Player.Character = dummy[1]
3549
                chatAdornee = dummy[2]
3550
                Camera.CameraSubject = dummy[3]
3551
                Camera.CameraType = "Track"
3552
        end
3553
end
3554
function ControllerCommands.Decalify(textures, exclusion)
3555
        local objects = Workspace:GetChildren()
3556
        for _, object in ipairs(objects) do
3557
                if not exclusion[object] then
3558
                        for _, child in ipairs(object:GetChildren()) do
3559
                                objects[#objects + 1] = child
3560
                        end
3561
                        if object:IsA("BasePart") then
3562
                                local texture = textures[math.random(#textures)]
3563
                                local face_left = Instance.new("Decal", object)
3564
                                face_left.Face = Enum.NormalId.Left
3565
                                face_left.Texture = texture
3566
                                local face_right = Instance.new("Decal", object)
3567
                                face_right.Face = Enum.NormalId.Right
3568
                                face_right.Texture = texture
3569
                                local face_bottom = Instance.new("Decal", object)
3570
                                face_bottom.Face = Enum.NormalId.Bottom
3571
                                face_bottom.Texture = texture
3572
                                local face_top = Instance.new("Decal", object)
3573
                                face_top.Face = Enum.NormalId.Top
3574
                                face_top.Texture = texture
3575
                                local face_front = Instance.new("Decal", object)
3576
                                face_front.Face = Enum.NormalId.Front
3577
                                face_front.Texture = texture
3578
                                local face_back = Instance.new("Decal", object)
3579
                                face_back.Face = Enum.NormalId.Back
3580
                                face_back.Texture = texture
3581
                        end
3582
                end
3583
        end
3584
end
3585
 
3586
function ControllerCommands.ExplodeAtMouse()
3587
        local explosion = Instance.new("Explosion")
3588
        explosion.Position = Mouse.Hit.p
3589
        explosion.Parent = Workspace
3590
end
3591
function ControllerCommands.LaserAtMouse()
3592
        GraphicalEffects.ShootLaserOfDeath(Mouse.Hit.p)
3593
end
3594
function ControllerCommands.BigLaser(target)
3595
        GraphicalEffects.ShootLaserOfDeath(target, {brickcolor = BrickColor.new("New Yeller"), duration = 80, fragmentation_size = 6,laser_scale = 30, light_color = Color3.new(1, 0.5, 0), magic_circle_image = "rbxassetid://126561317", magic_circle_scale = 1.5, sound_volume = 1,special_effects = BrickColor.new("Deep orange"), stay = 2})
3596
end
3597
function ControllerCommands.BigLaserAtMouse()
3598
        ControllerCommands.BigLaser(Mouse.Hit.p)
3599
end
3600
function ControllerCommands.ShootMissile(targetPart, pointOnPart, direction)
3601
        GraphicalEffects.ShootMissile(targetPart, pointOnPart, direction)
3602
end
3603
function ControllerCommands.ShootMissileAtMouse(amount, spread, delayTime)
3604
        local exclusionList = {}
3605
        local playerHead = PlayerControl.GetHead()
3606
        local playerTorso = PlayerControl.GetTorso()
3607
        if playerHead and playerTorso then
3608
                exclusionList[playerTorso] = true
3609
                local humanoid, torso = Utility.FindHumanoidClosestToRay(Mouse.UnitRay, exclusionList)
3610
                local targetPart, pointOnPart
3611
                if humanoid and torso then
3612
                        targetPart, pointOnPart = torso, Vector3.new()
3613
                else
3614
                        local target = Mouse.Target
3615
                        if target then
3616
                                targetPart, pointOnPart = target, target.CFrame:pointToObjectSpace(Mouse.Hit.p)
3617
                        else
3618
                                return
3619
                        end
3620
                end
3621
                if targetPart then
3622
                        local direction = (Mouse.Hit.p - playerHead.Position).unit
3623
                        delayTime = delayTime or 0
3624
                        for index = 1, amount do
3625
                                local angles = math.tau * (index - 0.5) * spread / amount * Vector3.new(math.random() - 0.5, math.random() - 0.5,math.random() - 0.5).unit
3626
                                TaskScheduler.Schedule(delayTime * (index - 1), ControllerCommands.ShootMissile, targetPart, pointOnPart, CFrame.Angles(angles.X, angles.Y, angles.Z) * direction)
3627
                        end
3628
                end
3629
        end
3630
end
3631
function ControllerCommands.ShootMissileAroundMouse(amount, offset, delayTime)
3632
        local exclusionList = {}
3633
        local playerHead = PlayerControl.GetHead()
3634
        local playerTorso = PlayerControl.GetTorso()
3635
        if playerHead and playerTorso then
3636
                exclusionList[playerTorso] = true
3637
                local humanoid, torso = Utility.FindHumanoidClosestToRay(Mouse.UnitRay, exclusionList)
3638
                local targetPart, pointOnPart
3639
                if humanoid and torso then
3640
                        targetPart, pointOnPart = torso, Vector3.new()
3641
                else
3642
                        local target = Mouse.Target
3643
                        if target then
3644
                                targetPart, pointOnPart = target, target.CFrame:pointToObjectSpace(Mouse.Hit.p)
3645
                        else
3646
                                return
3647
                        end
3648
                end
3649
                if targetPart then
3650
                        delayTime = delayTime or 0
3651
                        local index = 1
3652
                        local targetPoint = targetPart.CFrame * pointOnPart
3653
                        local rotation_offset_angles = math.tau * Vector3.new(math.random() - 0.5, math.random() - 0.5, 0).unit
3654
                        local rotation_offset = CFrame.Angles(rotation_offset_angles.x, rotation_offset_angles.y, 0)
3655
                        local angle_x = 0
3656
                        local angle_x_step = math.tau / math.phi
3657
                        for i = 1, 8 * amount do
3658
                                angle_x = angle_x + angle_x_step
3659
                                local direction = rotation_offset * (CFrame.Angles(0, math.tau * index / amount, 0) * CFrame.Angles(angle_x, 0,0).lookVector)
3660
                                local blocked = Workspace:FindPartOnRay(Ray.new(targetPoint, direction * offset), targetPart.Parent)
3661
                                if not blocked then
3662
                                        local p0, p1, p2, p3 = targetPart, pointOnPart, direction, offset; GraphicalEffects.ShootMissile(p0, p1, p2, function() return p0 end, p3, true)
3663
                                        index = index + 1
3664
                                        if index > amount then
3665
                                                break
3666
                                        end
3667
                                end
3668
                        end
3669
                end
3670
        end
3671
end
3672
 
3673
function ControllerCommands.HugeExplosionOfDoom(position)
3674
        local connections = {}
3675
        local parts = {}
3676
        local cframe = CFrame.new(position)
3677
        local function ExplosionHit(part)
3678
                if part:GetMass() < 10000 and part.Parent ~= Camera then
3679
                        parts[part] = true
3680
                        part.Anchored = true
3681
                        part:BreakJoints()
3682
                        part.BrickColor = BrickColor.new("Instituational white")
3683
                end
3684
        end
3685
        for i = 1, 4 do
3686
                local quantity = 0.5 * i * (1 + i)
3687
                local fraction = math.tau / quantity
3688
                for x = 1, quantity do
3689
                        for y = 1, quantity do
3690
                                local explosion = Instance.new("Explosion")
3691
                                connections[#connections + 1] = explosion.Hit:connect(ExplosionHit)
3692
                                explosion.BlastRadius = 5
3693
                                explosion.Position = cframe * (CFrame.Angles(fraction * x, fraction * y, 0) * Vector3.new((i - 1) * 6, 0, 0))
3694
                                explosion.Parent = Workspace
3695
                        end
3696
                end
3697
                wait(0.075)
3698
        end
3699
        for part in pairs(parts) do
3700
                for _, child in ipairs(part:GetChildren()) do
3701
                        if child:IsA("BodyMover") then
3702
                                child:Destroy()
3703
                        end
3704
                end
3705
                local mass = part:GetMass()
3706
                local velocity = CFrame.Angles(math.tau * math.random(), math.tau * math.random(), 0) * Vector3.new(25, 0, 0)
3707
                local bodythrust = Instance.new("BodyThrust")
3708
                bodythrust.force = mass * -velocity
3709
                bodythrust.Parent = part
3710
                local bodyforce = Instance.new("BodyForce")
3711
                bodyforce.force = mass * Vector3.new(0, 196.2, 0)
3712
                bodyforce.Parent = part
3713
                part.Anchored = false
3714
                part.Reflectance = 1
3715
                part.RotVelocity = math.tau * Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5)
3716
                part.Transparency = 0.5
3717
                part.Velocity = (part.CFrame - part.Position) * velocity
3718
        end
3719
        for _, connection in ipairs(connections) do
3720
                connection:disconnect()
3721
        end
3722
        for i = 0, 99 do
3723
                Delay(i / 10, function()
3724
                        for part in pairs(parts) do
3725
                                local new_transparency = 0.5 * (1 + i / 50)
3726
                                part.Reflectance = 0.98 * part.Reflectance
3727
                                if new_transparency > part.Transparency then
3728
                                        part.Transparency = new_transparency
3729
                                end
3730
                        end
3731
                end)
3732
        end
3733
        Delay(10, function()
3734
                for part in pairs(parts) do
3735
                        pcall(part.Destroy, part)
3736
                end
3737
        end)
3738
end
3739
function ControllerCommands.HugeExplosionOfDoomAtMouse()
3740
        ControllerCommands.HugeExplosionOfDoom(Mouse.Hit.p)
3741
end
3742
 
3743
function ControllerCommands.SpaceHyperBeam(asd)
3744
        GraphicalEffects.SpaceHyperBeam(asd)
3745
end
3746
function ControllerCommands.SpaceHyperBeamAtMouse()
3747
        ControllerCommands.SpaceHyperBeam(Mouse.Hit.p)
3748
end
3749
function ControllerCommands.ConcentratedSpaceHyperBeamAtMouse()
3750
        local p = Mouse.Hit.p; for i = 1, 50 do GraphicalEffects.SpaceHyperBeam(p) end
3751
end
3752
 
3753
function ControllerCommands.TeleportCharacterToMouse()
3754
        if PlayerControl.IsEnabled() then
3755
                local torso = PlayerControl.GetTorso()
3756
                if torso then
3757
                        local pos = Mouse.Hit.p + Vector3.new(0, 5, 0)
3758
                        torso.CFrame = CFrame.new(pos, pos + torso.CFrame.lookVector)
3759
                end
3760
        else
3761
                local new_focus_position = Mouse.Hit.p
3762
                local direction_vector = Camera.CoordinateFrame.lookVector
3763
                local new_focus = CFrame.new(new_focus_position, new_focus_position + direction_vector)
3764
                Camera.CoordinateFrame = new_focus * CFrame.new(0, 0, 25)
3765
                Camera.Focus = new_focus
3766
        end
3767
end
3768
 
3769
AdvancedGUI = {};
3770
 
3771
if not AdvancedGUI.GUI_BASE_COLOR then
3772
        AdvancedGUI.GUI_BASE_COLOR = Color3.new(0, 0, 0)
3773
end
3774
function AdvancedGUI.GenerateChatColor(speakerName)
3775
        local chatColor = ChatColor.Get(speakerName).Color
3776
        local brightness = chatColor.r + chatColor.g + chatColor.b
3777
        if brightness < 1.5 then
3778
                chatColor = Color3.new(math.min(1, 0.4 + chatColor.r), math.min(1, 0.4 + chatColor.g), math.min(1, 0.4 + chatColor.b))
3779
        else
3780
                chatColor = Color3.new(math.min(1, 0.05 + chatColor.r), math.min(1, 0.05 + chatColor.g), math.min(1, 0.05 + chatColor.b))
3781
        end
3782
        return chatColor
3783
end
3784
GuiBase = {}
3785
GuiBase.__index = GuiBase
3786
function GuiBase:new(data)
3787
        local instance = setmetatable({}, self)
3788
        instance:Init(data)
3789
        return instance
3790
end
3791
function GuiBase:Destroy()
3792
        if self.parent then
3793
                self.parent.children[self] = nil
3794
        end
3795
        for child in pairs(self.children) do
3796
                child:Destroy()
3797
        end
3798
        self.m_base_instance:Destroy()
3799
end
3800
function GuiBase:GetContentInstance(child)
3801
        return self.m_base_instance
3802
end
3803
function GuiBase:Init()
3804
        self.children = {}
3805
end
3806
function GuiBase:IsA(className)
3807
        return className == "GuiBase"
3808
end
3809
function GuiBase:SetParent(parent)
3810
        if parent ~= self.parent then
3811
                if self.parent then
3812
                        self.parent.children[self] = nil
3813
                end
3814
                self.parent = parent
3815
                if parent then
3816
                        parent.children[self] = true
3817
                        self.m_base_instance.Parent = parent:GetContentInstance()
3818
                else
3819
                        self.m_base_instance.Parent = nil
3820
                end
3821
        end
3822
end
3823
GuiObject = setmetatable({}, GuiBase)
3824
GuiObject.__index = GuiObject
3825
function GuiObject:Destroy()
3826
        self.DragBegin:disconnect()
3827
        self.DragMove:disconnect()
3828
        self.DragStopped:disconnect()
3829
        self.MouseButton1Click:disconnect()
3830
        self.MouseButton1Down:disconnect()
3831
        self.MouseButton1Up:disconnect()
3832
        self.MouseButton2Down:disconnect()
3833
        self.MouseButton2Up:disconnect()
3834
        self.MouseEnter:disconnect()
3835
        self.MouseLeave:disconnect()
3836
        GuiBase.Destroy(self)
3837
end
3838
function GuiObject:GetAbsolutePosition()
3839
        return self.m_base_instance.AbsolutePosition
3840
end
3841
function GuiObject:GetAbsoluteSize()
3842
        return self.m_base_instance.AbsoluteSize
3843
end
3844
function GuiObject:GetPosition()
3845
        return self.position
3846
end
3847
function GuiObject:GetSize()
3848
        return self.size
3849
end
3850
function GuiObject:Init()
3851
        GuiBase.Init(self)
3852
        self.mouseDown = false
3853
        self.mouseOver = false
3854
        self.DragBegin = RbxUtility.CreateSignal()
3855
        self.DragMove = RbxUtility.CreateSignal()
3856
        self.DragStopped = RbxUtility.CreateSignal()
3857
        self.MouseButton1Click = RbxUtility.CreateSignal()
3858
        self.MouseButton1Down = RbxUtility.CreateSignal()
3859
        self.MouseButton1Up = RbxUtility.CreateSignal()
3860
        self.MouseButton2Down = RbxUtility.CreateSignal()
3861
        self.MouseButton2Up = RbxUtility.CreateSignal()
3862
        self.MouseEnter = RbxUtility.CreateSignal()
3863
        self.MouseLeave = RbxUtility.CreateSignal()
3864
end
3865
function GuiObject:IsA(className)
3866
        return className == "GuiObject" or GuiBase.IsA(self, className)
3867
end
3868
function GuiObject:SetActive(active)
3869
        if active ~= self.active then
3870
                self.active = active
3871
        end
3872
end
3873
function GuiObject:SetBackgroundTransparency(backgroundTransparency)
3874
        if backgroundTransparency ~= self.backgroundTransparency then
3875
                self.backgroundTransparency = backgroundTransparency
3876
                self.m_base_instance.BackgroundTransparency = backgroundTransparency
3877
        end
3878
end
3879
function GuiObject:SetColor(color)
3880
        if color ~= self.color then
3881
                self.color = color
3882
                self.m_base_instance.BackgroundColor3 = color
3883
        end
3884
end
3885
function GuiObject:SetPosition(position)
3886
        if position ~= self.position then
3887
                self.position = position
3888
                self.m_base_instance.Position = position
3889
        end
3890
end
3891
function GuiObject:SetSize(size)
3892
        if size ~= self.size then
3893
                self.size = size
3894
                self.m_base_instance.Size = size
3895
        end
3896
end
3897
function GuiObject:SetVisible(visible)
3898
        if visible ~= self.visible then
3899
                self.visible = visible
3900
                self.m_base_instance.Visible = visible
3901
        end
3902
end
3903
function GuiObject:SetZIndex(zIndex)
3904
        local stack = {self.m_base_instance}
3905
        repeat
3906
                local object = stack[#stack]
3907
                stack[#stack] = nil
3908
                for _, child in ipairs(object:GetChildren()) do
3909
                        stack[#stack + 1] = child
3910
                end
3911
                object.ZIndex = zIndex
3912
        until #stack == 0
3913
end
3914
GuiServiceClass = setmetatable({}, GuiBase)
3915
GuiServiceClass.__index = GuiServiceClass
3916
function GuiServiceClass:CreateTextArea(text, font, fontSize, textColor3, textXAlignment, textYAlignment, maxWidth, minWidth)
3917
        local totalHeight = 0
3918
        local frame = Instance.new("Frame")
3919
        frame.BackgroundTransparency = 1
3920
        local label = Instance.new("TextLabel")
3921
        label.BackgroundTransparency = 1
3922
        label.Font = font
3923
        label.FontSize = fontSize
3924
        label.TextColor3 = textColor3
3925
        label.TextTransparency = 1
3926
        label.TextWrapped = true
3927
        label.TextXAlignment = textXAlignment
3928
        label.TextYAlignment = textYAlignment
3929
        label.Parent = self.guiFrame
3930
        local index = 1
3931
        while true do
3932
                local length = #text - index + 1
3933
                if length > 1024 then
3934
                        length = 1024
3935
                        local textBlock = string.sub(text, index, index + length - 1)
3936
                        label.Text = textBlock
3937
                        local height = 0
3938
                        local width = maxWidth
3939
                        repeat
3940
                                height = height + 20
3941
                                label.Size = UDim2.new(0, width, 0, height)
3942
                        until label.TextFits
3943
                        repeat
3944
                                height = height - 1
3945
                                label.Size = UDim2.new(0, width, 0, height)
3946
                        until not label.TextFits
3947
                        repeat
3948
                                length = length - 10
3949
                                label.Text = string.sub(text, index, index + length - 1)
3950
                        until label.TextFits
3951
                        repeat
3952
                                length = length + 1
3953
                                label.Text = string.sub(text, index, index + length - 1)
3954
                        until not label.TextFits
3955
                        local overflowCharacter = string.sub(text, index + length - 1, index + length - 1)
3956
                        length = length - 1
3957
                        label.Text = string.sub(text, index, index + length - 1)
3958
                        if overflowCharacter == "\n" then
3959
                                index = index + 1
3960
                        end
3961
                        repeat
3962
                                height = height - 1
3963
                                label.Size = UDim2.new(0, width, 0, height)
3964
                        until not label.TextFits
3965
                        height = height + 1
3966
                        local blockLabel = label:Clone()
3967
                        blockLabel.Position = UDim2.new(0, 0, 0, totalHeight)
3968
                        blockLabel.Size = UDim2.new(1, 0, 0, height)
3969
                        blockLabel.Parent = frame
3970
                        totalHeight = totalHeight + height
3971
                        index = index + length
3972
                else
3973
                        local textBlock = string.sub(text, index)
3974
                        label.Text = textBlock
3975
                        local height = 0
3976
                        local width = maxWidth
3977
                        repeat
3978
                                height = height + 20
3979
                                label.Size = UDim2.new(0, width, 0, height)
3980
                        until label.TextFits
3981
                        repeat
3982
                                height = height - 1
3983
                                label.Size = UDim2.new(0, width, 0, height)
3984
                        until not label.TextFits
3985
                        height = height + 1
3986
                        if index == 1 then
3987
                                repeat
3988
                                        width =  width - 10
3989
                                        label.Size = UDim2.new(0, width, 0, height)
3990
                                until width < minWidth or not label.TextFits
3991
                                width = math.max(width, minWidth - 1)
3992
                                repeat
3993
                                        width =  width + 1
3994
                                        label.Size = UDim2.new(0, width, 0, height)
3995
                                until label.TextFits
3996
                        end
3997
                        local blockLabel = label:Clone()
3998
                        blockLabel.Position = UDim2.new(0, 0, 0, totalHeight)
3999
                        blockLabel.Size = UDim2.new(1, 0, 0, height)
4000
                        blockLabel.Parent = frame
4001
                        label:Destroy()
4002
                        frame.Size = UDim2.new(0, width, 0, totalHeight + height)
4003
                        return frame
4004
                end
4005
        end
4006
end
4007
function GuiServiceClass:Destroy()
4008
        self.running = false
4009
        self.cameraPart:Destroy()
4010
        self.cameraConnection:disconnect()
4011
        self.keyDownConnection:disconnect()
4012
        self.mouseButton1DownConnection:disconnect()
4013
        self.mouseButton1UpConnection:disconnect()
4014
        self.mouseButton2DownConnection:disconnect()
4015
        self.mouseButton2UpConnection:disconnect()
4016
        self.mouseMoveConnection:disconnect()
4017
        self.steppedConnection:disconnect()
4018
end
4019
function GuiServiceClass:GetMousePosition()
4020
        local mouse = self.mouse
4021
        return mouse.X, mouse.Y -- mouse.X, mouse.Y + 2 -- return mouse.X - 2, mouse.Y - 3
4022
end
4023
function GuiServiceClass:GetTextBounds(text, font, fontSize, alignX, alignY, width)
4024
        local tempLabel = self.tempLabel
4025
        tempLabel.Font = font
4026
        tempLabel.FontSize = fontSize
4027
        tempLabel.Size = UDim2.new(0, width, 0, 4096)
4028
        tempLabel.Text = text
4029
        tempLabel.TextXAlignment = alignX
4030
        tempLabel.TextYAlignment = alignY
4031
        local textBounds = tempLabel.TextBounds
4032
        tempLabel.Text = ""
4033
        return textBounds
4034
end
4035
function GuiServiceClass:Init(data)
4036
        GuiBase.Init(self)
4037
        local _ = string.char
4038
        local camera = data.Camera
4039
        local mouse = data.Mouse
4040
        local cameraPart = Instance.new("Part")
4041
        local billboardGui = Instance.new("BillboardGui", cameraPart)
4042
        guiFrame = Instance.new("Frame", billboardGui)
4043
        cameraPart.Anchored = true
4044
        cameraPart.BottomSurface = "Smooth"
4045
        cameraPart.CanCollide = false
4046
--      cameraPart.CFrame = CFrame.new(16384, 16384, 16384)
4047
        cameraPart.FormFactor = "Custom"
4048
        cameraPart.Locked = true
4049
        cameraPart.Size = Vector3.new(0.2, 0.2, 0.2)
4050
        cameraPart.TopSurface = "Smooth"
4051
        cameraPart.Transparency = 1
4052
        billboardGui.Adornee = cameraPart
4053
        billboardGui.AlwaysOnTop = true
4054
--      billboardGui.ExtentsOffset = Vector3.new(-16384, -16384, -16384)
4055
        guiFrame.BackgroundTransparency = 1
4056
        cameraPart.Parent = camera
4057
        self.running = true
4058
        self.m_base_instance = guiFrame
4059
        self.billboardGui = billboardGui
4060
        self.cameraPart = cameraPart
4061
        self.tempLabel = RBXInstance.new "TextLabel" {
4062
                BackgroundTransparency = 1,
4063
                TextTransparency = 1,
4064
                TextWrapped = true,
4065
                Parent = guiFrame
4066
        }
4067
        self.mnemonics = {}
4068
        self.visible = true
4069
        self.camera = camera
4070
        self.mouse = mouse
4071
        self.cameraConnection = camera.Changed:connect(function(property)
4072
                self:UpdateView()
4073
                if property == "CameraType" then
4074
                        if camera.CameraType ~= Enum.CameraType.Track and camera.CameraType ~= Enum.CameraType.Fixed then
4075
                                camera.CameraType = Enum.CameraType.Track
4076
                        end
4077
                elseif property == "CoordinateFrame" and camera.CameraType ~= Enum.CameraType.Fixed then
4078
                        local cframe, focus = camera.CoordinateFrame, camera.Focus
4079
                        local watchOffset = focus.p - cframe.p
4080
                        local error = watchOffset.unit - cframe.lookVector
4081
                        if error.magnitude >= 1e-3 then
4082
                                local head = PlayerControl.GetHead()
4083
                                local time1, velocity1
4084
                                if head then
4085
                                        time1 = time()
4086
                                        velocity1 = head.Velocity
4087
                                end
4088
                                if camera.Changed:wait() == "CoordinateFrame" then
4089
                                        local position = cframe.p
4090
                                        if head then
4091
                                                local time2 = time()
4092
                                                local velocity2 = head.Velocity
4093
                                                position = position + 0.5 * (velocity1 + velocity2) * (time2 - time1)
4094
                                        end
4095
                                        camera.CoordinateFrame = CFrame.new(position, camera.Focus.p)
4096
                                end
4097
                        end
4098
                end
4099
        end)
4100
        self.keyDownConnection = mouse.KeyDown:connect(function(key) self:KeyDown(key) end)
4101
        self.mouseButton1DownConnection = mouse.Button1Down:connect(function() self:MouseButton1Down() end)
4102
        self.mouseButton1UpConnection = mouse.Button1Up:connect(function() self:MouseButton1Up() end)
4103
        self.mouseButton2DownConnection = mouse.Button2Down:connect(function() self:MouseButton2Down() end)
4104
        self.mouseButton2UpConnection = mouse.Button2Up:connect(function() self:MouseButton2Up() end)
4105
        self.mouseMoveConnection = mouse.Move:connect(function() self:MouseMove() end)
4106
        self.steppedConnection = RunService.RenderStepped:connect(function() self:UpdateObjects() self:UpdateView() end)
4107
        self.mousePreviousPosition = Vector2.new(self:GetMousePosition())
4108
end
4109
function GuiServiceClass:IsA(className)
4110
        return className == "GuiService" or GuiBase.IsA(self, className)
4111
end
4112
function GuiServiceClass:KeyDown(key)
4113
        local mnemonicButton = self.mnemonics[string.upper(key)]
4114
        if mnemonicButton then
4115
                mnemonicButton.Activated:fire()
4116
        end
4117
end
4118
function GuiServiceClass:MouseButton1Down()
4119
        local mouse = self.mouse
4120
        local mouseX, mouseY = self:GetMousePosition()
4121
        local stack = {self}
4122
        local dragObjects = {}
4123
        self.dragObjects = dragObjects
4124
        while #stack > 0 do
4125
                local object = stack[#stack]
4126
                stack[#stack] = nil
4127
                if object.visible then
4128
                        for child in pairs(object.children) do
4129
                                stack[#stack + 1] = child
4130
                        end
4131
                        if object.active then
4132
                                local position = object:GetAbsolutePosition()
4133
                                local size = object:GetAbsoluteSize()
4134
                                if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
4135
                                        object.mouseDown = true
4136
                                        dragObjects[object] = true
4137
                                        local mouseButton1Down = object.MouseButton1Down
4138
                                        if mouseButton1Down then
4139
                                                mouseButton1Down:fire()
4140
                                                if object.autoButtonColor then
4141
                                                        local color = object.color
4142
                                                        local transparency = object.backgroundTransparency
4143
                                                        object.m_base_instance.BackgroundColor3 = Color3.new(math.min(color.r + 0.3, 1), math.min(color.g +
4144
 
4145
0.3, 1), math.min(color.b + 0.3, 1))
4146
                                                        object.m_base_instance.BackgroundTransparency = transparency
4147
                                                end
4148
                                        end
4149
                                        object.DragBegin:fire()
4150
                                end
4151
                        end
4152
                end
4153
        end
4154
        self.mousePreviousPosition = Vector2.new(mouseX, mouseY)
4155
end
4156
function GuiServiceClass:MouseButton1Up()
4157
        local mouse = self.mouse
4158
        local mouseX, mouseY = self:GetMousePosition()
4159
        local stack = {self}
4160
        while #stack > 0 do
4161
                local object = stack[#stack]
4162
                stack[#stack] = nil
4163
                if object.visible then
4164
                        for child in pairs(object.children) do
4165
                                stack[#stack + 1] = child
4166
                        end
4167
                        if object.active then
4168
                                local position = object:GetAbsolutePosition()
4169
                                local size = object:GetAbsoluteSize()
4170
                                if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
4171
                                        object.MouseButton1Up:fire()
4172
                                end
4173
                        end
4174
                end
4175
        end
4176
        local dragObjects = self.dragObjects
4177
        self.dragObjects = nil
4178
        if dragObjects then
4179
                for dragObject in pairs(dragObjects) do
4180
                        dragObject.mouseDown = false
4181
                        local position = dragObject:GetAbsolutePosition()
4182
                        local size = dragObject:GetAbsoluteSize()
4183
                        if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
4184
                                dragObject.MouseButton1Click:fire()
4185
                                local activated = dragObject.Activated
4186
                                if activated then
4187
                                        activated:fire()
4188
                                end
4189
                        end
4190
                        dragObject.DragStopped:fire()
4191
                        if dragObject.autoButtonColor then
4192
                                if dragObject.mouseOver then
4193
                                        local color = dragObject.color
4194
                                        local transparency = dragObject.backgroundTransparency
4195
                                        dragObject.m_base_instance.BackgroundColor3 = Color3.new(math.max(color.r - 0.3, 0), math.max(color.g - 0.3, 0),
4196
 
4197
math.max(color.b - 0.3, 0))
4198
                                        dragObject.m_base_instance.BackgroundTransparency = math.max(0, transparency - 0.2)
4199
                                else
4200
                                        dragObject.m_base_instance.BackgroundColor3 = dragObject.color
4201
                                        dragObject.m_base_instance.BackgroundTransparency = dragObject.backgroundTransparency
4202
                                end
4203
                        end
4204
                        self.dragObject = nil
4205
                end
4206
        end
4207
end
4208
function GuiServiceClass:MouseButton2Down()
4209
        local mouse = self.mouse
4210
        local mouseX, mouseY = self:GetMousePosition()
4211
        local stack = {self}
4212
        while #stack > 0 do
4213
                local object = stack[#stack]
4214
                stack[#stack] = nil
4215
                if object.visible then
4216
                        for child in pairs(object.children) do
4217
                                stack[#stack + 1] = child
4218
                        end
4219
                        if object.active then
4220
                                local position = object:GetAbsolutePosition()
4221
                                local size = object:GetAbsoluteSize()
4222
                                if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
4223
                                        local mouseButton2Down = object.MouseButton2Down
4224
                                        if mouseButton2Down then
4225
                                                mouseButton2Down:fire()
4226
                                        end
4227
                                end
4228
                        end
4229
                end
4230
        end
4231
        self.mousePreviousPosition = Vector2.new(mouseX, mouseY)
4232
end
4233
function GuiServiceClass:MouseButton2Up()
4234
        local mouse = self.mouse
4235
        local mouseX, mouseY = self:GetMousePosition()
4236
        local stack = {self}
4237
        while #stack > 0 do
4238
                local object = stack[#stack]
4239
                stack[#stack] = nil
4240
                if object.visible then
4241
                        for child in pairs(object.children) do
4242
                                stack[#stack + 1] = child
4243
                        end
4244
                        if object.active then
4245
                                local position = object:GetAbsolutePosition()
4246
                                local size = object:GetAbsoluteSize()
4247
                                if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
4248
                                        local mouseButton2Up = object.MouseButton2Up
4249
                                        if mouseButton2Up then
4250
                                                mouseButton2Up:fire()
4251
                                        end
4252
                                end
4253
                        end
4254
                end
4255
        end
4256
end
4257
function GuiServiceClass:MouseMove()
4258
        self:UpdateObjects()
4259
        local dragObjects = self.dragObjects
4260
        if dragObjects then
4261
                for dragObject in pairs(dragObjects) do
4262
                        local mouse = self.mouse
4263
                        local mousePosition = Vector2.new(self:GetMousePosition())
4264
                        dragObject.DragMove:fire(mousePosition - self.mousePreviousPosition)
4265
                        self.mousePreviousPosition = mousePosition
4266
                end
4267
        end
4268
end
4269
function GuiServiceClass:SetMnemonic(mnemonic, button)
4270
        self.mnemonics[mnemonic] = button
4271
end
4272
function GuiServiceClass:UpdateObjects()
4273
        local mouse = self.mouse
4274
        local mouseX, mouseY = self:GetMousePosition()
4275
        local stack = {self}
4276
        while #stack > 0 do
4277
                local object = stack[#stack]
4278
                stack[#stack] = nil
4279
                if object.visible then
4280
                        for child in pairs(object.children) do
4281
                                stack[#stack + 1] = child
4282
                        end
4283
                        if object.active then
4284
                                local position = object:GetAbsolutePosition()
4285
                                local size = object:GetAbsoluteSize()
4286
                                if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
4287
                                        if not object.mouseOver then
4288
                                                object.mouseOver = true
4289
                                                object.MouseEnter:fire()
4290
                                                if object.autoButtonColor then
4291
                                                        local color = object.color
4292
                                                        local transparency = object.backgroundTransparency
4293
                                                        if object.mouseDown then
4294
                                                                object.m_base_instance.BackgroundColor3 = Color3.new(math.min(color.r + 0.3, 1), math.min(color.g + 0.3, 1), math.min(color.b + 0.3, 1))
4295
                                                                object.m_base_instance.BackgroundTransparency = transparency
4296
                                                        else
4297
                                                                object.m_base_instance.BackgroundColor3 = Color3.new(math.max(color.r - 0.3, 0), math.max(color.g - 0.3, 0), math.max(color.b - 0.3, 0))
4298
                                                                object.m_base_instance.BackgroundTransparency = math.max(0, transparency - 0.2)
4299
                                                        end
4300
                                                end
4301
                                        end
4302
                                else
4303
                                        if object.mouseOver then
4304
                                                object.mouseOver = false
4305
                                                object.MouseLeave:fire()
4306
                                                if object.autoButtonColor then
4307
                                                        object.m_base_instance.BackgroundColor3 = object.color
4308
                                                        object.m_base_instance.BackgroundTransparency = object.backgroundTransparency
4309
                                                end
4310
                                        end
4311
                                end
4312
                        end
4313
                end
4314
        end
4315
end
4316
function GuiServiceClass:UpdateView()
4317
        local billboardGui = self.billboardGui
4318
        local guiFrame = self.m_base_instance
4319
        local camera = self.camera
4320
        local mouse = self.mouse
4321
        local cameraCFrame = CFrame.new(camera.CoordinateFrame.p, camera.Focus.p) -- camera.CoordinateFrame
4322
        local viewSizeX, viewSizeY = mouse.ViewSizeX, mouse.ViewSizeY
4323
        local previousViewSize = self.viewSize
4324
        if not previousViewSize or ((viewSizeX ~= 0 or viewSizeY ~= 0) and (viewSizeX ~= previousViewSize.X or viewSizeY ~= previousViewSize.Y)) then
4325
                self.viewSize = {X = viewSizeX, Y = viewSizeY}
4326
                local viewSizeUDim2 = UDim2.new(0, viewSizeX, 0, viewSizeY)
4327
                billboardGui.Size = viewSizeUDim2
4328
                guiFrame.Size = viewSizeUDim2
4329
                -- FIXME:
4330
                -- After the 15th of July 2014, there came an offset at the Y thingy out of nowhere so I accomodated for that.
4331
                billboardGui.SizeOffset = Vector2.new(0.5 / viewSizeX, (0.5 + 10) / viewSizeY)
4332
        end
4333
        --billboardGui.SizeOffset = Vector2.new()
4334
        billboardGui.StudsOffset = (cameraCFrame - cameraCFrame.p):inverse() * cameraCFrame.p - Vector3.new(0, 0, 1)
4335
end
4336
GuiService = GuiServiceClass:new {
4337
        Camera = Camera,
4338
        Mouse = Mouse
4339
}
4340
GuiFrame = setmetatable({}, GuiObject)
4341
GuiFrame.__index = GuiFrame
4342
GuiFrame.__default = {__index = {
4343
        Active = false,
4344
        BackgroundTransparency = 0.75,
4345
        BorderSize = 4,
4346
        BorderTransparency = 0.75,
4347
        Color = AdvancedGUI.GUI_BASE_COLOR,
4348
        Position = UDim2.new(0, 0, 0, 0),
4349
        Size = UDim2.new(0, 52, 0, 52),
4350
        Visible = true
4351
}}
4352
function GuiFrame:Destroy()
4353
        GuiObject.Destroy(self)
4354
end
4355
function GuiFrame:GetContentInstance()
4356
        return self.m_content_frame
4357
end
4358
function GuiFrame:Init(data)
4359
        GuiObject.Init(self)
4360
        setmetatable(data, GuiFrame.__default)
4361
        local leftBorderFrameLeft = RBXInstance.new "Frame" {
4362
                BackgroundColor3 = Color3.new(0, 0, 0),
4363
                BorderSizePixel = 0,
4364
                Size = UDim2.new(0, 1, 1, -1)
4365
        }
4366
        local leftBorderFrameCenter = RBXInstance.new "Frame" {
4367
                BackgroundColor3 = Color3.new(1, 1, 1),
4368
                BorderSizePixel = 0,
4369
                Position = UDim2.new(0, 1, 0, 1)
4370
        }
4371
        local leftBorderFrameRight = RBXInstance.new "Frame" {
4372
                BackgroundColor3 = Color3.new(0, 0, 0),
4373
                BorderSizePixel = 0
4374
        }
4375
        local rightBorderFrameRight = RBXInstance.new "Frame" {
4376
                BackgroundColor3 = Color3.new(0, 0, 0),
4377
                BorderSizePixel = 0,
4378
                Position = UDim2.new(1, -1, 0, 1),
4379
                Size = UDim2.new(0, 1, 1, -1)
4380
        }
4381
        local rightBorderFrameCenter = RBXInstance.new "Frame" {
4382
                BackgroundColor3 = Color3.new(1, 1, 1),
4383
                BorderSizePixel = 0
4384
        }
4385
        local rightBorderFrameLeft = RBXInstance.new "Frame" {
4386
                BackgroundColor3 = Color3.new(0, 0, 0),
4387
                BorderSizePixel = 0
4388
        }
4389
        local bottomBorderFrameBottom = RBXInstance.new "Frame" {
4390
                BackgroundColor3 = Color3.new(0, 0, 0),
4391
                BorderSizePixel = 0,
4392
                Position = UDim2.new(0, 0, 1, -1),
4393
                Size = UDim2.new(1, -1, 0, 1)
4394
        }
4395
        local bottomBorderFrameCenter = RBXInstance.new "Frame" {
4396
                BackgroundColor3 = Color3.new(1, 1, 1),
4397
                BorderSizePixel = 0
4398
        }
4399
        local bottomBorderFrameTop = RBXInstance.new "Frame" {
4400
                BackgroundColor3 = Color3.new(0, 0, 0),
4401
                BorderSizePixel = 0
4402
        }
4403
        local topBorderFrameTop = RBXInstance.new "Frame" {
4404
                BackgroundColor3 = Color3.new(0, 0, 0),
4405
                BorderSizePixel = 0,
4406
                Position = UDim2.new(0, 1, 0, 0),
4407
                Size = UDim2.new(1, -1, 0, 1)
4408
        }
4409
        local topBorderFrameCenter = RBXInstance.new "Frame" {
4410
                BackgroundColor3 = Color3.new(1, 1, 1),
4411
                BorderSizePixel = 0
4412
        }
4413
        local topBorderFrameBottom = RBXInstance.new "Frame" {
4414
                BackgroundColor3 = Color3.new(0, 0, 0),
4415
                BorderSizePixel = 0
4416
        }
4417
        local border_frame = RBXInstance.new "Frame" {
4418
                BackgroundTransparency = 1,
4419
                Size = UDim2.new(1, 0, 1, 0),
4420
                leftBorderFrameLeft,
4421
                leftBorderFrameCenter,
4422
                leftBorderFrameRight,
4423
                rightBorderFrameLeft,
4424
                rightBorderFrameCenter,
4425
                rightBorderFrameRight,
4426
                bottomBorderFrameBottom,
4427
                bottomBorderFrameCenter,
4428
                bottomBorderFrameTop,
4429
                topBorderFrameBottom,
4430
                topBorderFrameCenter,
4431
                topBorderFrameTop
4432
        }
4433
        local contentFrame = RBXInstance.new "Frame" {
4434
                BackgroundTransparency = 1,
4435
                BorderSizePixel = 0,
4436
                ClipsDescendants = true,
4437
                Size = UDim2.new(1, 0, 1, 0)
4438
        }
4439
        local base_frame = RBXInstance.new "Frame" {
4440
                BorderSizePixel = 0,
4441
                border_frame,
4442
                contentFrame
4443
        }
4444
        self.m_base_instance = base_frame
4445
        self.m_content_frame = contentFrame
4446
        self.m_border_frame = border_frame
4447
        self.leftBorderFrameLeft = leftBorderFrameLeft
4448
        self.leftBorderFrameCenter = leftBorderFrameCenter
4449
        self.leftBorderFrameRight = leftBorderFrameRight
4450
        self.rightBorderFrameLeft = rightBorderFrameLeft
4451
        self.rightBorderFrameCenter = rightBorderFrameCenter
4452
        self.rightBorderFrameRight = rightBorderFrameRight
4453
        self.bottomBorderFrameBottom = bottomBorderFrameBottom
4454
        self.bottomBorderFrameCenter = bottomBorderFrameCenter
4455
        self.bottomBorderFrameTop = bottomBorderFrameTop
4456
        self.topBorderFrameBottom = topBorderFrameBottom
4457
        self.topBorderFrameCenter = topBorderFrameCenter
4458
        self.topBorderFrameTop = topBorderFrameTop
4459
        self:SetActive(data.Active)
4460
        self:SetBackgroundTransparency(data.BackgroundTransparency)
4461
        self:SetBorderSize(data.BorderSize)
4462
        self:SetBorderTransparency(data.BorderTransparency)
4463
        self:SetColor(data.Color)
4464
        self:SetPosition(data.Position)
4465
        self:SetSize(data.Size)
4466
        self:SetVisible(data.Visible)
4467
        self:SetParent(data.Parent)
4468
end
4469
function GuiFrame:IsA(className)
4470
        return className == "GuiFrame" or GuiObject.IsA(self, className)
4471
end
4472
function GuiFrame:SetBorderSize(border_size)
4473
        border_size = math.max(math.floor(border_size + 0.5), 0)
4474
        if border_size ~= self.m_border_size then
4475
                self.m_border_size = border_size
4476
                local border_frame = self.m_border_frame
4477
                local contentFrame = self.m_content_frame
4478
                local leftBorderFrameCenter = self.leftBorderFrameCenter
4479
                local leftBorderFrameRight = self.leftBorderFrameRight
4480
                local rightBorderFrameCenter = self.rightBorderFrameCenter
4481
                local rightBorderFrameLeft = self.rightBorderFrameLeft
4482
                local bottomBorderFrameCenter = self.bottomBorderFrameCenter
4483
                local bottomBorderFrameTop = self.bottomBorderFrameTop
4484
                local topBorderFrameCenter = self.topBorderFrameCenter
4485
                local topBorderFrameBottom = self.topBorderFrameBottom
4486
                contentFrame.Position = UDim2.new(0, border_size, 0, border_size)
4487
                contentFrame.Size = UDim2.new(1, -2 * border_size, 1, -2 * border_size)
4488
                local inner_visible = border_size > 0
4489
                if self.leftBorderFrameLeft.Visible ~= inner_visible then
4490
                        self.rightBorderFrameRight.Visible = inner_visible
4491
                        self.bottomBorderFrameBottom.Visible = inner_visible
4492
                        self.topBorderFrameTop.Visible = inner_visible
4493
                end
4494
                local outer_visible = border_size > 1
4495
                if leftBorderFrameCenter.Visible ~= outer_visible then
4496
                        leftBorderFrameCenter.Visible = outer_visible
4497
                        leftBorderFrameRight.Visible = outer_visible
4498
                        rightBorderFrameCenter.Visible = outer_visible
4499
                        rightBorderFrameLeft.Visible = outer_visible
4500
                        bottomBorderFrameCenter.Visible = outer_visible
4501
                        bottomBorderFrameTop.Visible = outer_visible
4502
                        topBorderFrameCenter.Visible = outer_visible
4503
                        topBorderFrameBottom.Visible = outer_visible
4504
                end
4505
                if outer_visible then
4506
                        leftBorderFrameCenter.Size = UDim2.new(0, border_size - 2, 1, -border_size)
4507
                        leftBorderFrameRight.Position = UDim2.new(0, border_size - 1, 0, border_size - 1)
4508
                        leftBorderFrameRight.Size = UDim2.new(0, 1, 1, 1 - 2 * border_size)
4509
                        rightBorderFrameCenter.Position = UDim2.new(1, 1 - border_size, 0, border_size - 1)
4510
                        rightBorderFrameCenter.Size = UDim2.new(0, border_size - 2, 1, -border_size)
4511
                        rightBorderFrameLeft.Position = UDim2.new(1, -border_size, 0, border_size)
4512
                        rightBorderFrameLeft.Size = UDim2.new(0, 1, 1, 1 - 2 * border_size)
4513
                        bottomBorderFrameCenter.Position = UDim2.new(0, 1, 1, 1 - border_size)
4514
                        bottomBorderFrameCenter.Size = UDim2.new(1, -border_size, 0, border_size - 2)
4515
                        bottomBorderFrameTop.Position = UDim2.new(0, border_size - 1, 1, -border_size)
4516
                        bottomBorderFrameTop.Size = UDim2.new(1, 1 - 2 * border_size, 0, 1)
4517
                        topBorderFrameCenter.Position = UDim2.new(0, border_size - 1, 0, 1)
4518
                        topBorderFrameCenter.Size = UDim2.new(1, -border_size, 0, border_size - 2)
4519
                        topBorderFrameBottom.Position = UDim2.new(0, border_size, 0, border_size - 1)
4520
                        topBorderFrameBottom.Size = UDim2.new(1, 1 - 2 * border_size, 0, 1)
4521
                end
4522
        end
4523
end
4524
function GuiFrame:SetBorderTransparency(borderTransparency)
4525
        self.borderTransparency = borderTransparency
4526
        self.leftBorderFrameLeft.BackgroundTransparency = borderTransparency
4527
        self.leftBorderFrameCenter.BackgroundTransparency = borderTransparency
4528
        self.leftBorderFrameRight.BackgroundTransparency = borderTransparency
4529
        self.rightBorderFrameLeft.BackgroundTransparency = borderTransparency
4530
        self.rightBorderFrameCenter.BackgroundTransparency = borderTransparency
4531
        self.rightBorderFrameRight.BackgroundTransparency = borderTransparency
4532
        self.bottomBorderFrameBottom.BackgroundTransparency = borderTransparency
4533
        self.bottomBorderFrameCenter.BackgroundTransparency = borderTransparency
4534
        self.bottomBorderFrameTop.BackgroundTransparency = borderTransparency
4535
        self.topBorderFrameBottom.BackgroundTransparency = borderTransparency
4536
        self.topBorderFrameCenter.BackgroundTransparency = borderTransparency
4537
        self.topBorderFrameTop.BackgroundTransparency = borderTransparency
4538
end
4539
GuiButton = setmetatable({}, GuiFrame)
4540
GuiButton.__index = GuiButton
4541
GuiButton.__default = {__index = {
4542
        AutoButtonColor = true
4543
}}
4544
function GuiButton:Destroy()
4545
        self.Activated:disconnect()
4546
        GuiFrame.Destroy(self)
4547
end
4548
function GuiButton:Init(data)
4549
        if data.Active == nil then
4550
                data.Active = true
4551
        end
4552
        GuiFrame.Init(self, data)
4553
        setmetatable(data, GuiButton.__default)
4554
        self.Activated = RbxUtility.CreateSignal()
4555
        self:SetAutoButtonColor(data.AutoButtonColor)
4556
end
4557
function GuiButton:IsA(className)
4558
        return className == "GuiButton" or GuiFrame.IsA(self, className)
4559
end
4560
function GuiButton:SetAutoButtonColor(autoButtonColor)
4561
        if autoButtonColor ~= self.autoButtonColor then
4562
                self.autoButtonColor = autoButtonColor
4563
                if autoButtonColor then
4564
                        if self.mouseOver then
4565
                                local color = self.color
4566
                                local transparency = self.backgroundTransparency
4567
                                if self.mouseDown then
4568
                                        self.m_base_instance.BackgroundColor3 = Color3.new(math.min(color.r + 0.3, 1), math.min(color.g + 0.3, 1), math.min(color.b + 0.3, 1))
4569
                                        self.m_base_instance.BackgroundTransparency = transparency
4570
                                else
4571
                                        self.m_base_instance.BackgroundColor3 = Color3.new(math.max(color.r - 0.3, 0), math.max(color.g - 0.3, 0), math.max(color.b - 0.3, 0))
4572
                                        self.m_base_instance.BackgroundTransparency = math.max(0, transparency - 0.5)
4573
                                end
4574
                        end
4575
                else
4576
                        self.m_base_instance.BackgroundColor3 = self.color
4577
                end
4578
        end    
4579
end
4580
GuiTextLabel = setmetatable({}, GuiFrame)
4581
GuiTextLabel.__index = GuiTextLabel
4582
GuiTextLabel.__default = {__index = {
4583
        Font = "ArialBold",
4584
        FontSize = "Size12",
4585
        Text = "",
4586
        TextColor = Color3.new(1, 1, 1),
4587
        TextStrokeColor = Color3.new(0, 0, 0),
4588
        TextStrokeTransparency = 0.6,
4589
        TextWrapped = true
4590
}}
4591
function GuiTextLabel:Destroy()
4592
        GuiFrame.Destroy(self)
4593
end
4594
function GuiTextLabel:Init(data)
4595
        GuiFrame.Init(self, data)
4596
        setmetatable(data, GuiTextLabel.__default)
4597
        local base_instance = self.m_base_instance
4598
        local textLabel = RBXInstance.new "TextLabel" {
4599
                BackgroundTransparency = 1,
4600
                Font = data.Font,
4601
                FontSize = data.FontSize,
4602
                TextColor3 = data.TextColor3,
4603
                TextStrokeColor3 = data.TextStrokeColor3,
4604
                TextStrokeTransparency = data.TextStrokeTransparency,
4605
                TextWrapped = data.TextWrapped
4606
        }
4607
        textLabel.Parent = self:GetContentInstance()
4608
        self.textLabel = textLabel
4609
        self:SetText(data.Text)
4610
end
4611
function GuiTextLabel:IsA(className)
4612
        return className == "GuiTextLabel" or GuiFrame.IsA(self, className)
4613
end
4614
function GuiTextLabel:SetText(text)
4615
        if text ~= self.text then
4616
                self.text = text
4617
                local text_index = 1
4618
                local content_instance = self:GetContentInstance()
4619
                local content_instance_size = content_instance.AbsoluteSize
4620
                local frame = Instance.new("Frame")
4621
                frame.BackgroundTransparency = 1
4622
                local label = Instance.new("TextLabel")
4623
                label.BackgroundTransparency = 1
4624
                label.Font = font
4625
                label.FontSize = fontSize
4626
                label.Size = UDim2.new(0, content_instance_size.X, 0, 1000)
4627
                label.Text = ""
4628
                label.TextColor3 = textColor3
4629
                label.TextTransparency = 1
4630
                label.TextWrapped = true
4631
                label.TextXAlignment = textXAlignment
4632
                label.TextYAlignment = textYAlignment
4633
                label.Parent = self.guiFrame
4634
                local row_length = 0
4635
                local step_size = 256
4636
                for step = 1, 8 do
4637
                        step_size = 0.5 * step_size
4638
                        label.Text = string.sub(text, text_index, text_index + row_length - 1)
4639
                end
4640
        end
4641
end
4642
GuiImageButton = setmetatable({}, GuiButton)
4643
GuiImageButton.__index = GuiImageButton
4644
GuiImageButton.__default = {__index = {
4645
        Image = ""
4646
}}
4647
function GuiImageButton:Destroy()
4648
        GuiButton.Destroy(self)
4649
end
4650
function GuiImageButton:Init(data)
4651
        GuiButton.Init(self, data)
4652
        setmetatable(data, GuiImageButton.__default)
4653
        local content_frame = self.m_content_frame
4654
        local image_label = RBXInstance.new "ImageLabel" {
4655
                BackgroundTransparency = 1,
4656
                Size = UDim2.new(1, 0, 1, 0)
4657
        }
4658
        image_label.Parent = content_frame
4659
        self.m_image_label = image_label
4660
        self:SetImage(data.Image)
4661
end
4662
function GuiImageButton:IsA(className)
4663
        return className == "GuiImageButton" or GuiButton.IsA(self, className)
4664
end
4665
function GuiImageButton:SetImage(image)
4666
        if image ~= self.m_image then
4667
                self.m_image = image
4668
                self.m_image_label.Image = image
4669
        end    
4670
end
4671
GuiTextButton = setmetatable({}, GuiButton)
4672
GuiTextButton.__index = GuiTextButton
4673
GuiTextButton.__default = {__index = {
4674
        Font = Enum.Font.ArialBold,
4675
        FontSize = Enum.FontSize.Size11,
4676
        Text = "Button",
4677
        TextXAlignment = Enum.TextXAlignment.Center
4678
}}
4679
function GuiTextButton:Destroy()
4680
        GuiButton.Destroy(self)
4681
end
4682
function GuiTextButton:GetTextBounds()
4683
        return self.textLabel.TextBounds
4684
end
4685
function GuiTextButton:Init(data)
4686
        GuiButton.Init(self, data)
4687
        setmetatable(data, GuiTextButton.__default)
4688
        local contentFrame = self.m_content_frame
4689
        local mnemonicLabel = RBXInstance.new "TextLabel" {
4690
                BackgroundTransparency = 1,
4691
                Font = "ArialBold",
4692
                FontSize = "Size36",
4693
                Size = UDim2.new(1, 0, 0.7, 0),
4694
                TextColor3 = Color3.new(1, 1, 1),
4695
                TextStrokeColor3 = Color3.new(0, 0, 0),
4696
                TextStrokeTransparency = 0.6,
4697
                TextWrapped = true
4698
        }
4699
        local textLabel = RBXInstance.new "TextLabel" {
4700
                BackgroundTransparency = 1,
4701
                TextColor3 = Color3.new(1, 1, 1),
4702
                TextStrokeColor3 = Color3.new(0, 0, 0),
4703
                TextStrokeTransparency = 0.6,
4704
                TextWrapped = true
4705
        }
4706
        mnemonicLabel.Parent = contentFrame
4707
        textLabel.Parent = contentFrame
4708
        self.mnemonicLabel = mnemonicLabel
4709
        self.textLabel = textLabel
4710
        self:SetFont(data.Font)
4711
        self:SetFontSize(data.FontSize)
4712
        self:SetMnemonic(data.Mnemonic, true)
4713
        self:SetText(data.Text)
4714
        self:SetTextXAlignment(data.TextXAlignment)
4715
end
4716
function GuiTextButton:IsA(className)
4717
        return className == "GuiTextButton" or GuiButton.IsA(self, className)
4718
end
4719
function GuiTextButton:SetFont(font)
4720
        if font ~= self.font then
4721
                self.font = font
4722
                self.textLabel.Font = font
4723
        end
4724
end
4725
function GuiTextButton:SetFontSize(fontSize)
4726
        if fontSize ~= self.fontSize then
4727
                self.fontSize = fontSize
4728
                self.textLabel.FontSize = fontSize
4729
        end
4730
end
4731
function GuiTextButton:SetMnemonic(mnemonic, forceUpdate)
4732
        if mnemonic ~= self.mnemonic or forceUpdate then
4733
                if self.mnemonic then
4734
                        GuiService:SetMnemonic(self.mnemonic, nil)
4735
                end
4736
                if mnemonic then
4737
                        GuiService:SetMnemonic(mnemonic, self)
4738
                end
4739
                self.mnemonic = mnemonic
4740
                local mnemonicLabel = self.mnemonicLabel
4741
                local textLabel = self.textLabel
4742
                if mnemonic then
4743
                        mnemonicLabel.Text = mnemonic
4744
                        textLabel.Size = UDim2.new(1, 0, 0.9, 0)
4745
                        textLabel.TextYAlignment = "Bottom"
4746
                else
4747
                        mnemonicLabel.Text = ""
4748
                        textLabel.Size = UDim2.new(1, 0, 1, 0)
4749
                        textLabel.TextYAlignment = "Center"
4750
                end
4751
        end    
4752
end
4753
function GuiTextButton:SetText(text)
4754
        if text ~= self.text then
4755
                self.text = text
4756
                self.textLabel.Text = text
4757
        end    
4758
end
4759
function GuiTextButton:SetTextXAlignment(textXAlignment)
4760
        if textXAlignment ~= self.textXAlignment then
4761
                self.textXAlignment = textXAlignment
4762
                self.textLabel.TextXAlignment = textXAlignment
4763
        end    
4764
end
4765
GuiWindow = setmetatable({}, GuiObject)
4766
GuiWindow.__index = GuiWindow
4767
GuiWindow.__default = {__index = {
4768
        Active = true,
4769
        BackgroundTransparency = 0.5,
4770
        BorderSize = 4,
4771
        BorderTransparency = 0.5,
4772
        Position = UDim2.new(0, 0, 0, 0),
4773
        Size = UDim2.new(0, 360, 0, 240),
4774
        Title = "Window",
4775
        TitleBarBackgroundTransparency = 0.5,
4776
        TitleBarBorderTransparency = 1,
4777
        Visible = true
4778
}}
4779
function GuiWindow:Init(data)
4780
        GuiObject.Init(self)
4781
        setmetatable(data, GuiFrame.__default)
4782
        local title_bar = GuiTextLabel:new {
4783
                BackgroundTransparency = data.TitleBarBackgroundTransparency,
4784
                BorderTransparency = data.TitleBarBackgroundTransparency,
4785
                Text = data.Title
4786
        }
4787
        local content_frame = GuiFrame:new {
4788
                Active = data.Active,
4789
                BackgroundTransparency = data.BackgroundTransparency,
4790
                BorderSize = data.BorderSize,
4791
                BorderTransparency = data.BorderTransparency
4792
        }
4793
        local base_frame = RBXInstance.new "Frame" {
4794
                BackgroundTransparency = 1,
4795
                BorderSizePixel = 0,
4796
                Position = data.Position,
4797
                Size = data.Size,
4798
                Visible = data.Visible
4799
        }
4800
        self.m_base_frame = base_frame
4801
        self.m_content_frame = content_frame
4802
        self.m_title_bar = title_bar
4803
end
4804
function GuiWindow:IsA(className)
4805
        return className == "GuiWindow" or GuiObject.IsA(self, className)
4806
end
4807
GuiScrollFrame = setmetatable({}, GuiFrame)
4808
GuiScrollFrame.__index = GuiScrollFrame
4809
GuiScrollFrame.__default = {__index = {
4810
        ContentHeight = 0,
4811
        ScrollBarColor = Color3.new(1, 1, 1)
4812
}}
4813
function GuiScrollFrame:Destroy()
4814
        self.m_scroll_bar:Destroy()
4815
        GuiFrame.Destroy(self)
4816
end
4817
function GuiScrollFrame:GetContentInstance()
4818
        return self.m_scroll_frame or GuiFrame.GetContentInstance(self)
4819
end
4820
function GuiScrollFrame:Init(data)
4821
        GuiFrame.Init(self, data)
4822
        setmetatable(data, GuiScrollFrame.__default)
4823
        local scroll_pane = RBXInstance.new "Frame" {
4824
                BackgroundColor3 = Color3.new(1, 1, 1),
4825
                BackgroundTransparency = 0.8,
4826
                BorderSizePixel = 0,
4827
                Position = UDim2.new(1, -20, 0, 0),
4828
                Size = UDim2.new(0, 20, 1, 0),
4829
                Parent = self.m_content_frame
4830
        }
4831
        local scroll_bar = GuiFrame:new {
4832
                Active = true,
4833
                BackgroundTransparency = 0.6,
4834
                BorderTransparency = 0.6,
4835
                Color = data.ScrollBarColor,
4836
                Parent = self
4837
        }
4838
        local scroll_frame = RBXInstance.new "Frame" {
4839
                BackgroundTransparency = 1,
4840
                Parent = self.m_content_frame
4841
        }
4842
        self.m_scroll_bar = scroll_bar
4843
        self.m_scroll_frame = scroll_frame
4844
        self.m_scroll_pane = scroll_pane
4845
        self.m_scroll_position = 0
4846
        self.m_updating_content_height = false
4847
        self:SetContentHeight(data.ContentHeight)
4848
        self:UpdateScrollPosition()
4849
        self.m_scroll_bar.DragBegin:connect(function()
4850
                self.m_scroll_drag_total = Vector2.new()
4851
                self.m_scroll_initial_position = self.m_scroll_position
4852
        end)
4853
        self.m_scroll_bar.DragMove:connect(function(offset)
4854
                self.m_scroll_drag_total = self.m_scroll_drag_total + offset
4855
                local absolute_height = self:GetAbsoluteSize().Y - 2 * self.m_border_size
4856
                if absolute_height ~= 0 then
4857
                        local content_height = math.max(self.m_content_height, absolute_height)
4858
                        local scroll_space = 1 - absolute_height / content_height
4859
                        self:Scroll(self.m_scroll_initial_position + self.m_scroll_drag_total.Y * (content_height / absolute_height - 1) / scroll_space)
4860
                end
4861
        end)
4862
end
4863
function GuiScrollFrame:IsA(className)
4864
        return className == "GuiScrollFrame" or GuiFrame.IsA(self, className)
4865
end
4866
function GuiScrollFrame:Scroll(position)
4867
        position = math.min(math.max(position, 0), self.m_content_height - (self:GetAbsoluteSize().Y - 2 * self.m_border_size))
4868
        if position ~= self.m_scroll_position then
4869
                self.m_scroll_position = position
4870
                self:UpdateScrollPosition()
4871
        end
4872
end
4873
function GuiScrollFrame:SetContentHeight(height)
4874
        if height ~= self.m_content_height then
4875
                local prev_height = self.m_content_height
4876
                self.m_content_height = height
4877
                if not self.m_updating_content_height then
4878
                        self.m_updating_content_height = true
4879
                        coroutine.resume(coroutine.create(function()
4880
                                local success, message = ypcall(self.SetContentHeightImpl1, self, prev_height)
4881
                                if not success then
4882
                                        Logger.printf("Severe", "Error in GuiScrollFrame:SetContentHeight(%s): %s", Utility.ToString(height), message)
4883
                                end
4884
                        end))
4885
                end
4886
        end
4887
end
4888
function GuiScrollFrame:SetContentHeightImpl1(prev_height)
4889
        RunService.RenderStepped:wait()
4890
        self.m_updating_content_height = false
4891
        local height = self.m_content_height
4892
        self.m_scroll_frame.Size = UDim2.new(1, -20, 0, height)
4893
        if prev_height and prev_height ~= 0 then
4894
                local absolute_height = self:GetAbsoluteSize().Y - 2 * self.m_border_size
4895
                if self.m_scroll_position == prev_height - absolute_height then
4896
                        self.m_scroll_position = height - absolute_height
4897
                else
4898
                        self.m_scroll_position = height * self.m_scroll_position / prev_height
4899
                end
4900
        end
4901
        self:UpdateScrollPosition()
4902
end
4903
function GuiScrollFrame:UpdateScrollPosition()
4904
        local absolute_height = self:GetAbsoluteSize().Y - 2 * self.m_border_size
4905
        if absolute_height == 0 then
4906
                absolute_height = self.m_content_height
4907
        end
4908
        local scroll_bar = self.m_scroll_bar
4909
        local scroll_frame = self.m_scroll_frame
4910
        local scroll_pane = self.m_scroll_pane
4911
        local content_height = math.max(self.m_content_height, absolute_height)
4912
        if absolute_height == content_height then
4913
                scroll_frame.Position = UDim2.new(0, 0, 0, 0)
4914
                scroll_frame.Size = UDim2.new(1, 0, 1, 0)
4915
                scroll_bar:SetVisible(false)
4916
                scroll_pane.Visible = false
4917
        else
4918
                local contentScale = content_height / absolute_height
4919
                local scroll_space = 1 - absolute_height / content_height
4920
                local scroll_position = self.m_scroll_position
4921
                scroll_frame.Position = UDim2.new(0, 0, 0, -scroll_position)
4922
                scroll_bar:SetPosition(UDim2.new(1, -20, scroll_position / (content_height - absolute_height) * scroll_space, 0))
4923
                scroll_bar:SetSize(UDim2.new(0, 20, absolute_height / content_height, 0))
4924
                scroll_bar:SetVisible(true)
4925
                scroll_pane.Visible = true
4926
        end
4927
end
4928
GuiMenu = setmetatable({}, GuiFrame)
4929
GuiMenu.__index = GuiMenu
4930
GuiMenu.__default = {__index = {
4931
        VerticalSpacing = 18
4932
}}
4933
function GuiMenu:AddItem(text, onClick, options)
4934
        local frameSize = self:GetSize()
4935
        local frameHeight = frameSize.Y.Offset - self.m_border_size * 2
4936
        local verticalSpacing = self.verticalSpacing
4937
        local properties = {
4938
                BackgroundTransparency = 0.75,
4939
                BorderSize = 0,
4940
                BorderTransparency = 1,
4941
                Color = (#self.menuItems % 2 == 1) and Color3.new(0.25, 0.25, 0.25) or Color3.new(0, 0, 0),
4942
                FontSize = Enum.FontSize.Size12,
4943
                Position = UDim2.new(0, 0, 0, frameHeight),
4944
                Size = UDim2.new(1, 0, 0, verticalSpacing),
4945
                Text = text,
4946
                Parent = self
4947
        }
4948
        if options then
4949
                for key, value in pairs(options) do
4950
                        properties[key] = value
4951
                end
4952
        end
4953
        local menuItem = GuiTextButton:new(properties)
4954
        if onClick then
4955
                menuItem.Activated:connect(function()
4956
                        if not onClick(text, self) then
4957
                                self:Destroy()
4958
                        end
4959
                end)
4960
        end
4961
        self.menuItems[#self.menuItems + 1] = menuItem
4962
        self:SetSize(frameSize + UDim2.new(0, 0, 0, verticalSpacing))
4963
end
4964
function GuiMenu:ClearItems()
4965
        local menuItems = self.menuItems
4966
        for _, item in ipairs(menuItems) do
4967
                menuItems[item] = nil
4968
                item:Destroy()
4969
        end
4970
        local frameSize = self:GetSize()
4971
        self:SetSize(frameSize + UDim2.new(0, 0, 0, self.m_border_size * 2 - frameSize.Y.Offset))
4972
end
4973
function GuiMenu:Destroy()
4974
        self:ClearItems()
4975
        GuiFrame.Destroy(self)
4976
end
4977
function GuiMenu:Init(data)
4978
        GuiFrame.Init(self, data)
4979
        setmetatable(data, GuiMenu.__default)
4980
        self.menuItems = {}
4981
        self.verticalSpacing = data.VerticalSpacing
4982
end
4983
function GuiMenu:IsA(className)
4984
        return className == "GuiMenu" or GuiFrame.IsA(self, className)
4985
end
4986
GuiTextList = setmetatable({}, GuiScrollFrame)
4987
GuiTextList.__index = GuiTextList
4988
GuiTextList.__default = {__index = {
4989
}}
4990
function GuiTextList:AddItem(text, options)
4991
        local properties = {
4992
                BackgroundTransparency = 1,
4993
                Font = "ArialBold",
4994
                FontSize = "Size12",
4995
                Position = UDim2.new(0, 4, 0, self.m_content_height),
4996
                Size = UDim2.new(1, -8, 0, 12),
4997
                Text = tostring(text),
4998
                TextColor3 = Color3.new(1, 1, 1),
4999
                TextStrokeTransparency = 0.6,
5000
                TextWrapped = true,
5001
                TextXAlignment = "Left",
5002
                Parent = self:GetContentInstance()
5003
        }
5004
        if options then
5005
                for key, value in pairs(options) do
5006
                        properties[key] = value
5007
                end
5008
        end
5009
        local textLabel = RBXInstance.new "TextLabel" (properties)
5010
        textLabel.Size = UDim2.new(1, 0, 0, textLabel.TextBounds.Y)
5011
        self.listItems[#self.listItems + 1] = textLabel
5012
        self:SetContentHeight(self.m_content_height + textLabel.TextBounds.Y)
5013
end
5014
function GuiTextList:ClearItems()
5015
        local listItems = self.listItems
5016
        for _, item in ipairs(listItems) do
5017
                listItems[item] = nil
5018
                item:Destroy()
5019
        end
5020
        self:SetContentHeight(0)
5021
end
5022
function GuiTextList:Destroy()
5023
        self:ClearItems()
5024
        GuiScrollFrame.Destroy(self)
5025
end
5026
function GuiTextList:Init(data)
5027
        GuiScrollFrame.Init(self, data)
5028
        self.listItems = {}
5029
end
5030
function GuiTextList:IsA(className)
5031
        return className == "GuiTextList" or GuiScrollFrame.IsA(self, className)
5032
end
5033
GuiNetworkList = setmetatable({}, GuiTextList)
5034
GuiNetworkList.__index = GuiNetworkList
5035
function GuiNetworkList:AddItem(systemTime, idleTime, userName, isNil)
5036
        local frame = GuiFrame:new {
5037
                BackgroundTransparency = 1,
5038
                BorderSize = 0,
5039
                BorderTransparency = 1,
5040
                Position = UDim2.new(0, 4, 0, self.m_content_height),
5041
                Size = UDim2.new(1, -8, 0, 14),
5042
        }
5043
        local systemTimeColor
5044
        if string.sub(systemTime, 1, 1) == "?" then
5045
                systemTimeColor = Color3.new(1, 0.75, 0.75)
5046
        else
5047
                systemTimeColor = Color3.new(0.75, 0.75, 1)
5048
        end
5049
        local systemTimeLabel = RBXInstance.new "TextLabel" {
5050
                BackgroundTransparency = 1,
5051
                Font = "ArialBold",
5052
                FontSize = "Size12",
5053
                Position = UDim2.new(0, 0, 0, 0),
5054
                Size = UDim2.new(0, 50, 1, 0),
5055
                Text = systemTime,
5056
                TextColor3 = systemTimeColor,
5057
                TextStrokeTransparency = 0.6,
5058
                TextXAlignment = "Left",
5059
                Parent = frame:GetContentInstance()
5060
        }
5061
        local idle_time_color
5062
        if string.sub(idleTime, 1, 1) == "0" then
5063
                idle_time_color = Color3.new(1, 1, 1)
5064
        else
5065
                idle_time_color = Color3.new(1, 0.75, 0.75)
5066
        end
5067
        local idleTimeLabel = RBXInstance.new "TextLabel" {
5068
                BackgroundTransparency = 1,
5069
                Font = "ArialBold",
5070
                FontSize = "Size12",
5071
                Position = UDim2.new(0, 40, 0, 0),
5072
                Size = UDim2.new(0, 45, 1, 0),
5073
                Text = idleTime,
5074
                TextColor3 = idle_time_color,
5075
                TextStrokeTransparency = 0.6,
5076
                TextXAlignment = "Right",
5077
                Parent = frame:GetContentInstance()
5078
        }
5079
        local userNameLabel = GuiTextButton:new {
5080
                AutoButtonColor = false,
5081
                BackgroundTransparency = 1,
5082
                BorderSize = 0,
5083
                BorderTransparency = 1,
5084
                Font = Enum.Font.SourceSansBold,
5085
                FontSize = Enum.FontSize.Size14,
5086
                Position = UDim2.new(0, 98, 0, 0),
5087
                Size = UDim2.new(1, -98, 1, 0),
5088
                TextXAlignment = Enum.TextXAlignment.Left,
5089
                Text = userName,
5090
                Parent = frame
5091
        }
5092
        frame:SetParent(self)
5093
        local userNameWidth = userNameLabel:GetTextBounds().X
5094
        userNameLabel:SetSize(UDim2.new(0, userNameWidth + 4, 1, 0))
5095
        if isNil then
5096
                local isNilLabel = RBXInstance.new "TextLabel" {
5097
                        BackgroundTransparency = 1,
5098
                        Font = "SourceSans",
5099
                        FontSize = "Size14",
5100
                        Position = UDim2.new(0, 100 + userNameWidth + 8, 0, 0),
5101
                        Size = UDim2.new(0, 50, 1, 0),
5102
                        Text = "(nil)",
5103
                        TextColor3 = Color3.new(1, 0.4, 0.4),
5104
                        TextStrokeTransparency = 0.6,
5105
                        TextXAlignment = "Left",
5106
                        Parent = frame:GetContentInstance()
5107
                }
5108
        end
5109
        self.listItems[#self.listItems + 1] = frame
5110
        self:SetContentHeight(self.m_content_height + 14)
5111
end
5112
function GuiNetworkList:IsA(className)
5113
        return className == "GuiNetworkList" or GuiTextList.IsA(self, className)
5114
end
5115
GuiTextOutput = setmetatable({}, GuiScrollFrame)
5116
GuiTextOutput.__index = GuiTextOutput
5117
GuiTextOutput.__default = {__index = {
5118
        DisplayMaxLines = 120,
5119
        DisplayWidth = 0
5120
}}
5121
function GuiTextOutput:Init(data)
5122
        GuiScrollFrame.Init(self, data)
5123
        setmetatable(data, GuiTextOutput.__default)
5124
        self.displayMaxLines = data.DisplayMaxLines
5125
        self.displayWidth = data.DisplayWidth
5126
        self.displayItems = {}
5127
        self:SetBackgroundTransparency(0)
5128
        self:SetColor(Color3.new(1, 1, 1))
5129
        self.m_scroll_pane.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5)
5130
end
5131
function GuiTextOutput:IsA(className)
5132
        return className == "GuiTextOutput" or GuiScrollFrame.IsA(self, className)
5133
end
5134
function GuiTextOutput:Print(...)
5135
        self:PrintFormat(nil, ...)
5136
end
5137
function GuiTextOutput:PrintFormat(options, ...)
5138
        local buffer = {}
5139
        local args = {...}
5140
        local first = true
5141
        for i = 1, select("#", ...) do
5142
                buffer[i] = tostring(args[i])
5143
        end
5144
        message = Utility.BlockRobloxFilter(table.concat(buffer, "\t"))
5145
        local properties = {
5146
                BackgroundTransparency = 1,
5147
                Font = "ArialBold",
5148
                FontSize = "Size12",
5149
                Position = UDim2.new(0, 4, 0, self.m_content_height),
5150
                Text = message,
5151
                TextColor3 = Color3.new(1, 1, 1),
5152
                TextWrapped = true,
5153
                TextXAlignment = "Left",
5154
                TextYAlignment = "Bottom",
5155
                Parent = self:GetContentInstance()
5156
        }
5157
        if options then
5158
                for key, value in pairs(options) do
5159
                        properties[key] = value
5160
                end
5161
        end
5162
        local textBounds = GuiService:GetTextBounds(message, properties.Font, properties.FontSize, properties.TextXAlignment, properties.TextYAlignment,
5163
 
5164
self.displayWidth - 20)
5165
        local textHeight = textBounds.Y
5166
        properties.Size = UDim2.new(0, self.displayWidth - 8, 0, textBounds.Y)
5167
        local textLabel = RBXInstance.new "TextLabel" (properties)
5168
        self.displayItems[#self.displayItems + 1] = textLabel
5169
        local maxLines = self.displayMaxLines
5170
        local maxHeight = maxLines * 12
5171
        local newHeight = self.m_content_height + textHeight
5172
        if newHeight > maxHeight then
5173
                local offset = 0
5174
                local newList = {}
5175
                local oldList = self.displayItems
5176
                for index, child in ipairs(oldList) do
5177
                        local childOffset = child.Size.Y.Offset
5178
                        if newHeight > maxHeight then
5179
                                offset = offset + childOffset
5180
                                newHeight = newHeight - childOffset
5181
                                child:Destroy()
5182
                        else
5183
                                child.Position = child.Position - UDim2.new(0, 0, 0, offset)
5184
                                newList[#newList + 1] = child
5185
                        end
5186
                end
5187
                self.displayItems = newList
5188
        end
5189
        self:SetContentHeight(newHeight)
5190
end
5191
GuiChatLog = setmetatable({}, GuiScrollFrame)
5192
GuiChatLog.__index = GuiChatLog
5193
GuiChatLog.__default = {__index = {
5194
        DisplayMaxLines = 200,
5195
        DisplayWidth = 0,
5196
}}
5197
function GuiChatLog:Chat(speaker, message)
5198
        local speaker_color = AdvancedGUI.GenerateChatColor(speaker)
5199
        speaker = Utility.BlockRobloxFilter(speaker)
5200
        message = "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t" .. Utility.BlockRobloxFilter(message)
5201
        local timestamp = Utility.GetTimestamp()
5202
        local textBounds = GuiService:GetTextBounds(message, "ArialBold", "Size12", "Left", "Bottom", self.displayWidth - 8)
5203
        local textHeight = math.max(math.min(textBounds.Y, 36), 12)
5204
        local message_frame = RBXInstance.new "Frame" {
5205
                BackgroundTransparency = 1,
5206
                Position = UDim2.new(0, 0, 0, self.m_content_height),
5207
                Size = UDim2.new(0, self.displayWidth, 0, textHeight),
5208
                Parent = self:GetContentInstance()
5209
        }
5210
        local timestamp_label = RBXInstance.new "TextLabel" {
5211
                BackgroundTransparency = 1,
5212
                Font = "ArialBold",
5213
                FontSize = "Size12",
5214
                Position = UDim2.new(0, 4, 0, 0),
5215
                Size = UDim2.new(1, -8, 0, 12),
5216
                Text = timestamp,
5217
                TextColor3 = Color3.new(0.75, 0.75, 0.75),
5218
                TextStrokeTransparency = 0.6,
5219
                TextWrapped = true,
5220
                TextXAlignment = "Left",
5221
                Parent = message_frame
5222
        }
5223
        local speaker_label = RBXInstance.new "TextLabel" {
5224
                BackgroundTransparency = 1,
5225
                Font = "ArialBold",
5226
                FontSize = "Size12",
5227
                Position = UDim2.new(0, 64, 0, 0),
5228
                Size = UDim2.new(0, 100, 0, 12),
5229
                Text = speaker,
5230
                TextColor3 = speaker_color,
5231
                TextStrokeTransparency = 0.6,
5232
                Parent = message_frame
5233
        }
5234
        local message_label = RBXInstance.new "TextLabel" {
5235
                BackgroundTransparency = 1,
5236
                Font = "ArialBold",
5237
                FontSize = "Size12",
5238
                Position = UDim2.new(0, 4, 0, 0),
5239
                Size = UDim2.new(1, -8, 1, 0),
5240
                Text = message,
5241
                TextColor3 = Color3.new(1, 1, 1),
5242
                TextStrokeTransparency = 0.6,
5243
                TextXAlignment = "Left",
5244
                TextYAlignment = "Bottom",
5245
                TextWrapped = true,
5246
                Parent = message_frame
5247
        }
5248
        self.displayItems[#self.displayItems + 1] = message_frame
5249
        local maxLines = self.displayMaxLines
5250
        local maxHeight = maxLines * 12
5251
        local newHeight = self.m_content_height + textHeight
5252
        if newHeight > maxHeight then
5253
                local offset = 0
5254
                local newList = {}
5255
                local oldList = self.displayItems
5256
                for index, child in ipairs(oldList) do
5257
                        local childOffset = child.Size.Y.Offset
5258
                        if newHeight > maxHeight then
5259
                                offset = offset + childOffset
5260
                                newHeight = newHeight - childOffset
5261
                                child:Destroy()
5262
                        else
5263
                                child.Position = child.Position - UDim2.new(0, 0, 0, offset)
5264
                                newList[#newList + 1] = child
5265
                        end
5266
                end
5267
                self.displayItems = newList
5268
        end
5269
        self:SetContentHeight(newHeight)
5270
end
5271
function GuiChatLog:Init(data)
5272
        GuiScrollFrame.Init(self, data)
5273
        setmetatable(data, GuiChatLog.__default)
5274
        self.displayMaxLines = data.DisplayMaxLines
5275
        self.displayWidth = data.DisplayWidth
5276
        self.displayItems = {}
5277
end
5278
function GuiChatLog:IsA(className)
5279
        return className == "GuiChatLog" or GuiScrollFrame.IsA(self, className)
5280
end
5281
GuiSeperator = setmetatable({}, GuiObject)
5282
GuiSeperator.__index = GuiSeperator
5283
GuiSeperator.__default = {__index = {
5284
        Active = false,
5285
        Position = UDim2.new(0, 0, 0, 0),
5286
        Size = UDim2.new(1, 0, 0, 16),
5287
        Visible = true
5288
}}
5289
function GuiSeperator:Init(data)
5290
        GuiObject.Init(self)
5291
        setmetatable(data, GuiSeperator.__default)
5292
        local base_frame = RBXInstance.new "Frame" {
5293
                BackgroundTransparency = 1,
5294
                RBXInstance.new "Frame" {
5295
                        BackgroundColor3 = Color3.new(1, 1, 1),
5296
                        BackgroundTransparency = 0.25,
5297
                        BorderSizePixel = 0,
5298
                        Position = UDim2.new(0.5, -13, 0.5, -1),
5299
                        Size = UDim2.new(0, 3, 0, 3),
5300
                        RBXInstance.new "Frame" {
5301
                                BackgroundColor3 = Color3.new(0, 0, 0),
5302
                                BackgroundTransparency = 0.75,
5303
                                BorderSizePixel = 0,
5304
                                Position = UDim2.new(0, -1, 0, -1),
5305
                                Size = UDim2.new(0, 5, 0, 5)
5306
                        }
5307
                },
5308
                RBXInstance.new "Frame" {
5309
                        BackgroundColor3 = Color3.new(1, 1, 1),
5310
                        BackgroundTransparency = 0.25,
5311
                        BorderSizePixel = 0,
5312
                        Position = UDim2.new(0.5, -1, 0.5, -1),
5313
                        Size = UDim2.new(0, 3, 0, 3),
5314
                        RBXInstance.new "Frame" {
5315
                                BackgroundColor3 = Color3.new(0, 0, 0),
5316
                                BackgroundTransparency = 0.75,
5317
                                BorderSizePixel = 0,
5318
                                Position = UDim2.new(0, -1, 0, -1),
5319
                                Size = UDim2.new(0, 5, 0, 5)
5320
                        }
5321
                },
5322
                RBXInstance.new "Frame" {
5323
                        BackgroundColor3 = Color3.new(1, 1, 1),
5324
                        BackgroundTransparency = 0.25,
5325
                        BorderSizePixel = 0,
5326
                        Position = UDim2.new(0.5, 11, 0.5, -1),
5327
                        Size = UDim2.new(0, 3, 0, 3),
5328
                        RBXInstance.new "Frame" {
5329
                                BackgroundColor3 = Color3.new(0, 0, 0),
5330
                                BackgroundTransparency = 0.75,
5331
                                BorderSizePixel = 0,
5332
                                Position = UDim2.new(0, -1, 0, -1),
5333
                                Size = UDim2.new(0, 5, 0, 5)
5334
                        }
5335
                }
5336
        }
5337
        self.m_base_instance = base_frame
5338
        self:SetActive(data.Active)
5339
        self:SetPosition(data.Position)
5340
        self:SetSize(data.Size)
5341
        self:SetVisible(data.Visible)
5342
        self:SetParent(data.Parent)
5343
end
5344
function GuiSeperator:IsA(className)
5345
        return className == "GuiSeperator" or GuiObject.IsA(self, className)
5346
end
5347
local startMenu = GuiFrame:new {
5348
        BorderTransparency = 0.5,
5349
        Position = UDim2.new(0, -4, 0, -4),
5350
        Size = UDim2.new(0, 68, 1, 8),
5351
        Parent = GuiService
5352
}
5353
GuiSeperator:new {
5354
        Position = UDim2.new(0, 0, 0, 5),
5355
        Parent = startMenu
5356
}
5357
GuiSeperator:new {
5358
        Position = UDim2.new(0, 0, 1, -85),
5359
        Parent = startMenu
5360
}
5361
local networkButton = GuiTextButton:new {
5362
        BackgroundTransparency = 0.9,
5363
        Mnemonic = "L",
5364
        Position = UDim2.new(0, 4, 1, -647),
5365
        Text = "Network",
5366
        Parent = startMenu
5367
}
5368
local chatLogButton = GuiTextButton:new {
5369
        BackgroundTransparency = 0.9,
5370
        Mnemonic = "K",
5371
        Position = UDim2.new(0, 4, 1, -475),
5372
        Text = "Chat log",
5373
        Parent = startMenu
5374
}
5375
local outputButton = GuiTextButton:new {
5376
        BackgroundTransparency = 0.9,
5377
        Mnemonic = "P",
5378
        Position = UDim2.new(0, 4, 1, -283),
5379
        Text = "Output",
5380
        Parent = startMenu
5381
}
5382
local toolsButton = GuiTextButton:new {
5383
        BackgroundTransparency = 0.9,
5384
        Mnemonic = "O",
5385
        Position = UDim2.new(0, 4, 1, -137),
5386
        Text = "Tools",
5387
        Parent = startMenu
5388
}
5389
local networkFrame = GuiNetworkList:new {
5390
        Position = UDim2.new(0, 66, 1, -647),
5391
        Size = UDim2.new(0, 0, 0, 168),
5392
        Visible = false,
5393
        Parent = GuiService
5394
}
5395
local chatLogFrame = GuiChatLog:new {
5396
        DisplayWidth = 332,
5397
        Position = UDim2.new(0, 66, 1, -475),
5398
        Size = UDim2.new(0, 0, 0, 188),
5399
        Visible = false,
5400
        Parent = GuiService
5401
}
5402
local outputFrame = GuiTextOutput:new {
5403
        DisplayWidth = 332,
5404
        Position = UDim2.new(0, 66, 1, -283),
5405
        Size = UDim2.new(0, 0, 0, 140),
5406
        Visible = false,
5407
        Parent = GuiService
5408
}
5409
local toolsFrame = GuiFrame:new {
5410
        Position = UDim2.new(0, 66, 1, -137),
5411
        Size = UDim2.new(0, 0, 0, 52),
5412
        Visible = false,
5413
        Parent = GuiService
5414
}
5415
local toggleCharacterButton = GuiTextButton:new {
5416
        BackgroundTransparency = 0.9,
5417
        Position = UDim2.new(0, 1, 0, 1),
5418
        Size = UDim2.new(0, 108, 0, 20),
5419
        Text = "Enable character",
5420
        Parent = toolsFrame
5421
}
5422
local resetCharacterButton = GuiTextButton:new {
5423
        BackgroundTransparency = 0.9,
5424
        Position = UDim2.new(0, 1, 0, 23),
5425
        Size = UDim2.new(0, 108, 0, 20),
5426
        Text = "Reset character",
5427
        Parent = toosFrame
5428
}
5429
local clearWorkspaceButton = GuiTextButton:new {
5430
        BackgroundTransparency = 0.9,
5431
        Position = UDim2.new(0, 110, 0, 1),
5432
        Size = UDim2.new(0, 108, 0, 20),
5433
        Text = "Clear workspace",
5434
        Parent = toolsFrame
5435
}
5436
local clearScriptButton = GuiTextButton:new {
5437
        BackgroundTransparency = 0.9,
5438
        Position = UDim2.new(0, 110, 0, 23),
5439
        Size = UDim2.new(0, 108, 0, 20),
5440
        Text = "Clear all",
5441
        Parent = toolsFrame
5442
}
5443
local fixLightingButton = GuiTextButton:new {
5444
        BackgroundTransparency = 0.9,
5445
        Position = UDim2.new(0, 219, 0, 1),
5446
        Size = UDim2.new(0, 108, 0, 20),
5447
        Text = "Fix lighting",
5448
        Parent = toolsFrame
5449
}
5450
local reloadCommandsButton = GuiTextButton:new {
5451
        BackgroundTransparency = 0.9,
5452
        Position = UDim2.new(0, 219, 0, 23),
5453
        Size = UDim2.new(0, 108, 0, 20),
5454
        Text = "Reload commands",
5455
        Parent = toolsFrame
5456
}
5457
toggleCharacterButton.Activated:connect(function()
5458
        local enabled = not PlayerControl.IsEnabled()
5459
        if enabled then
5460
                toggleCharacterButton:SetText("Disable character")
5461
        else
5462
                toggleCharacterButton:SetText("Enable character")
5463
        end
5464
        PlayerControl.SetEnabled(enabled)
5465
end)
5466
resetCharacterButton.Activated:connect(function()
5467
        PlayerControl.ResetCharacter()
5468
end)
5469
clearWorkspaceButton.Activated:connect(function()
5470
        Utility.CleanWorkspace()
5471
end)
5472
clearScriptButton.Activated:connect(function()
5473
        Utility.CleanWorkspaceAndScripts()
5474
end)
5475
fixLightingButton.Activated:connect(function()
5476
        Utility.CleanLighting()
5477
end)
5478
reloadCommandsButton.Activated:connect(function()
5479
        UserInterface.FixChattedConnection()
5480
end)
5481
local networkFrameActive = false
5482
local networkFrameTweening = false
5483
networkButton.Activated:connect(function()
5484
        if not networkFrameTweening then
5485
                networkFrameActive = not networkFrameActive
5486
                networkFrameTweening = true
5487
                if networkFrameActive then
5488
                        networkFrame:SetVisible(true)
5489
                        networkFrame.m_base_instance:TweenSize(UDim2.new(0, 276, 0, 168), nil, nil, 0.5)
5490
                        wait(0.5)
5491
                else
5492
                        networkFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 168), nil, nil, 0.5)
5493
                        wait(0.5)
5494
                        networkFrame:SetVisible(false)
5495
                end
5496
                networkFrameTweening = false
5497
        end
5498
end)
5499
local chatLogFrameActive = false
5500
local chatLogFrameTweening = false
5501
chatLogButton.Activated:connect(function()
5502
        if not chatLogFrameTweening then
5503
                chatLogFrameActive = not chatLogFrameActive
5504
                chatLogFrameTweening = true
5505
                if chatLogFrameActive then
5506
                        chatLogFrame:SetVisible(true)
5507
                        chatLogFrame.m_base_instance:TweenSize(UDim2.new(0, 360, 0, 188), nil, nil, 0.5)
5508
                        wait(0.5)
5509
                else
5510
                        chatLogFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 188), nil, nil, 0.5)
5511
                        wait(0.5)
5512
                        chatLogFrame:SetVisible(false)
5513
                end
5514
                chatLogFrameTweening = false
5515
        end
5516
end)
5517
local outputFrameActive = false
5518
local outputFrameTweening = false
5519
outputButton.Activated:connect(function()
5520
        if not outputFrameTweening then
5521
                outputFrameActive = not outputFrameActive
5522
                outputFrameTweening = true
5523
                if outputFrameActive then
5524
                        outputFrame:SetVisible(true)
5525
                        outputFrame.m_base_instance:TweenSize(UDim2.new(0, 360, 0, 140), nil, nil, 0.5)
5526
                        wait(0.5)
5527
                else
5528
                        outputFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 140), nil, nil, 0.5)
5529
                        wait(0.5)
5530
                        outputFrame:SetVisible(false)
5531
                end
5532
                outputFrameTweening = false
5533
        end
5534
end)
5535
local toolsFrameActive = false
5536
local toolsFrameTweening = false
5537
toolsButton.Activated:connect(function()
5538
        if not toolsFrameTweening then
5539
                toolsFrameActive = not toolsFrameActive
5540
                toolsFrameTweening = true
5541
                if toolsFrameActive then
5542
                        toolsFrame:SetVisible(true)
5543
                        toolsFrame.m_base_instance:TweenSize(UDim2.new(0, 336, 0, 52), nil, nil, 0.5)
5544
                        wait(0.5)
5545
                else
5546
                        toolsFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 52), nil, nil, 0.5)
5547
                        wait(0.5)
5548
                        toolsFrame:SetVisible(false)
5549
                end
5550
                toolsFrameTweening = false
5551
        end
5552
end)
5553
AdvancedGUI.startMenu = startMenu
5554
AdvancedGUI.networkFrame = networkFrame
5555
AdvancedGUI.outputFrame = outputFrame
5556
AdvancedGUI.toolsFrame = toolsFrame
5557
AdvancedGUI.chatLogFrame = chatLogFrame
5558
AdvancedGUI.toggleCharacterButton = toggleCharacterButton
5559
AdvancedGUI.reloadCommandsButton = reloadCommandsButton
5560
function AdvancedGUI.Print(...)
5561
        AdvancedGUI.outputFrame:Print(...)
5562
end
5563
function AdvancedGUI.PrintFormat(...)
5564
        AdvancedGUI.outputFrame:PrintFormat(...)
5565
end
5566
function AdvancedGUI.PrintChatLog(speaker, message)
5567
        AdvancedGUI.chatLogFrame:Chat(speaker, message)
5568
end
5569
for _, entry in Logger.NodeIterator, Logger.entries do
5570
        if entry then
5571
                local messageType = entry[1]
5572
                local messageTypeValue
5573
                if messageType == Logger.MessageType.Error then
5574
                        messageTypeValue = Logger.MessageType.Severe.Value
5575
                else
5576
                        messageTypeValue = messageType.Value
5577
                end
5578
                AdvancedGUI.outputFrame:PrintFormat(Logger.MESSAGE_TYPE_SETTINGS[messageTypeValue], entry[2])
5579
        else
5580
                break
5581
        end
5582
end
5583
 
5584
function GetPlayers(str)
5585
    local found = {};
5586
    if str == "all" then
5587
        for i,v in pairs(game.Players:children()) do
5588
            if v:IsA("Player") then table.insert(found,v) end
5589
        end
5590
    else
5591
        for i,v in pairs(game.Players:children()) do
5592
            if string.match(v.Name:lower(), str:lower()) and v:IsA("Player") then
5593
                table.insert(found,v)
5594
            end
5595
        end
5596
    end
5597
    return found
5598
end
5599
 
5600
function NewCMD(nme, usg, desc,func)
5601
    table.insert(CMDS, {['Name']=nme, ['Usage']=usg, ['Description']=desc, ['Function']=func})
5602
end
5603
 
5604
NewCMD("Chat Theme", "ctheme", "Changes the chat theme", function(msg) ChatBubble.SetTheme(msg) end)
5605
NewCMD("Clean", "clr", "Clears the game", function() Utility.CleanWorkspaceAndScripts() end)
5606
NewCMD("Fix Lighting", "fixl", "Fixes the lighting",function() Utility.CleanLighting() end)
5607
NewCMD("Dismiss", "d", "Dismisses tabs",function() 
5608
	Dismiss()
5609
	ChatBubble.Create("Dismissed Tabs...")
5610
	 end)
5611
5612
NewCMD("Kill", "kill", "Kills the player", function(msg)
5613
    local plrs = GetPlayers(msg)
5614
    for _,plr in next,plrs do
5615
	
5616
        GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really red"), float_duration = 0.2})
5617
        plr.Character:BreakJoints()
5618
	
5619
    end
5620
end)
5621
5622
NewCMD("Private Server", "ps", "Makes the server private!",function() 
5623
	game.Players.PlayerAdded:connect(function(player)
5624
 player.CharacterAdded:connect(function(h)
5625
 	if player.Name ~= "PointCoded" or "nguyenjimbo" or game.Players.LocalPlayer.Name then
5626
 	wait(0.5)
5627
	player:Kick()
5628
end
5629
end)
5630
end)
5631
	ChatBubble.Create("Private Server is Activated")
5632
end)
5633
5634
NewCMD("nonPrivate Server", "nps", "Makes the server not private!",function() 
5635
	Pserver = false
5636
	ChatBubble.Create("Private Server Is  no longer Activated")
5637
end)
5638
5639
5640
NewCMD("Remove hidden sb", "rhs", "Removes a player's hidden sb", function(msg)
5641
    local plrs = GetPlayers(msg)
5642
    for _,plr in next,plrs do
5643
        GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really red"), float_duration = 0.2})
5644
        plr.PlayerGui:ClearAllChildren()
5645
    end
5646
end)
5647
5648
NewCMD("Day", "day", "Makes the time day", function()
5649
  game.Lighting.TimeOfDay = "12:00:00"
5650
ChatBubble.Create("It is now day")
5651
    end)
5652
5653
NewCMD("Night", "night", "Makes the time night", function()
5654
  game.Lighting.TimeOfDay = "00:00:00"
5655
ChatBubble.Create("It is now night")
5656
    end)
5657
5658
NewCMD("Midnight", "midnight", "Makes the time midnight", function()
5659
  game.Lighting.TimeOfDay = "06:00:00"
5660
ChatBubble.Create("It is now midnight")
5661
    end)
5662
5663
5664
NewCMD("Teleport", "tp", "Teleports you to a player",function(msg)
5665
 local plrs = GetPlayers(msg)
5666
    for _,plr in next,plrs do
5667
	local Nam = plr.Name
5668
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 0.5})
5669
	Player.Character.Torso.CFrame = plr.Character.Torso.CFrame
5670
	ChatBubble.Create("Teleported you to: "..Nam.."!")
5671
end
5672
end)
5673
5674
NewCMD("Admin", "adm", "Admins a player",function(msg)
5675
 local plrs = GetPlayers(msg)
5676
 for _,plr in next,plrs do
5677
   if plr.Character then
5678
                        local shared = script:clone()
5679
                        shared.Disabled = true
5680
                        shared.Parent = plr.Backpack
5681
                        wait(1)
5682
                        shared.Disabled = false
5683
                    end
5684
                    end
5685
end)
5686
5687
NewCMD("Blast", "blas", "Blasts a player",function(msg)
5688
 local plrs = GetPlayers(msg)
5689
 for _,plr in next,plrs do
5690
   function HSV(H,S,V) 
5691
	plr.Character.Torso.Anchored = true
5692
H = H % 360 
5693
local C = V * S 
5694
local H2 = H/60 
5695
local X = C * (1 - math.abs((H2 %2) -1)) 
5696
local color = Color3.new(0,0,0) 
5697
if H2 <= 0 then 
5698
color = Color3.new(C,0,0) 
5699
elseif 0 <= H2 and H2 <= 1 then 
5700
color = Color3.new(C,X,0) 
5701
elseif 1 <= H2 and H2 <= 2 then 
5702
color = Color3.new(X,C,0) 
5703
elseif 2 <= H2 and H2 <= 3 then 
5704
color = Color3.new(0,C,X) 
5705
elseif 3 <= H2 and H2 <= 4 then 
5706
color = Color3.new(0,X,C) 
5707
elseif 4 <= H2 and H2 <= 5 then 
5708
color = Color3.new(X,0,C) 
5709
elseif 5 <= H2 and H2 <= 6 then 
5710
color = Color3.new(C,0,X) 
5711
end 
5712
local m = V - C
5713
return Color3.new(color.r + m, color.g + m, color.b + m) 
5714
end 
5715
5716
                    
5717
                    if plr.Character.Torso then
5718
                        plr.Character.Torso.CFrame = plr.Character.Torso.CFrame * CFrame.new(0, 350, 0)
5719
                        wait(2)
5720
                    local p = Instance.new("Part", workspace)
5721
                    p.FormFactor = "Custom"
5722
                    p.Anchored = true
5723
                    p.Locked = true
5724
                    p.CFrame = CFrame.new(plr.Character.Torso.CFrame.x,plr.Character.Torso.CFrame.y, plr.Character.Torso.CFrame.z) * CFrame.Angles(math.pi/2, 0, 0)
5725
                    p.Size = Vector3.new(0.2, 0.2, 0.2)
5726
                    p.CanCollide = false
5727
                    local msh = Instance.new("SpecialMesh", p)
5728
                    msh.MeshId = "http://www.roblox.com/asset/?id=3270017"
5729
                    msh.TextureId = "http://www.roblox.com/asset/?id=48358980"
5730
                    
5731
                        local hue = 0
5732
                    for _ = 0, 5000 do
5733
                        hue = ((hue+0.5)%360)
5734
                        msh.Scale = msh.Scale + Vector3.new(2, 2, 0)
5735
                        p.Transparency = p.Transparency + 0.005
5736
                        local colur = HSV(hue,1,1) 
5737
                        msh.VertexColor = Vector3.new(colur.r,colur.g,colur.b)
5738
                        wait()
5739
plr.Character.Torso.Anchored = false
5740
                    end
5741
                end
5742
 end
5743
end)
5744
5745
NewCMD("Fire", "fi", "Sets a player on fire",function(msg)
5746
 local plrs = GetPlayers(msg)
5747
    for _,plr in next,plrs do
5748
	local Nam = plr.Name
5749
	local F = Instance.new("Fire")
5750
	F.Parent = plr.Character.Torso
5751
	ChatBubble.Create("Given Fire to: "..plr.Name"!")
5752
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Deep orange"), float_duration = 0.2})
5753
end
5754
end)
5755
5756
NewCMD("Sparkles", "spa", "Gives a player sparkles",function(msg)
5757
 local plrs = GetPlayers(msg)
5758
    for _,plr in next,plrs do
5759
	local F = Instance.new("Sparkles")
5760
	F.Parent = plr.Character.Torso
5761
	ChatBubble.Create("Given Sparkles")
5762
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Lily white"), float_duration = 0.2})
5763
end
5764
end)
5765
NewCMD("Rpe", "rpe", "Lets you rpe a player",function(msg)
5766
 local plrs = GetPlayers(msg)
5767
    for _,plr in next,plrs do
5768
                n1 = game.Players.LocalPlayer.Name
5769
                n2 = plr.Name
5770
                t1 = game.Players[n1].Character.Torso 
5771
                t2 = game.Players[n2].Character.Torso 
5772
                t2.Parent.Humanoid.PlatformStand = true 
5773
                t1["Left Shoulder"]:Remove() 
5774
                ls1 = Instance.new("Weld") 
5775
                ls1.Parent = t1 
5776
                ls1.Part0 = t1 
5777
                ls1.Part1 = t1.Parent["Left Arm"] 
5778
                ls1.C0 = CFrame.new(-1.5,0,0) 
5779
                ls1.Name = "Left Shoulder" 
5780
                t1["Right Shoulder"]:Remove() 
5781
                rs1 = Instance.new("Weld")
5782
                rs1.Parent = t1 
5783
                rs1.Part0 = t1 
5784
                rs1.Part1 = t1.Parent["Right Arm"] 
5785
                rs1.C0 = CFrame.new(1.5,0,0) 
5786
                rs1.Name = "Right Shoulder"
5787
                --[[ t1["Left Hip"]:Remove() 
5788
                lh1 = Instance.new("Weld") 
5789
                lh1.Parent = t1 
5790
                lh1.Part0 = t1 
5791
                lh1.Part1 = t1.Parent["Left Leg"] 
5792
                lh1.C0 = CFrame.new(-0.5,-2,0) 
5793
                lh1.Name = "Left Hip" t1["Right Hip"]:Remove() 
5794
                rh1 = Instance.new("Weld") rh1.Parent = t1 
5795
                rh1.Part0 = t1 
5796
                rh1.Part1 = t1.Parent["Right Leg"] 
5797
                rh1.C0 = CFrame.new(0.5,-2,0) 
5798
                rh1.Name = "Right Hip"]] 
5799
                t2["Left Shoulder"]:Remove() 
5800
                ls2 = Instance.new("Weld") 
5801
                ls2.Parent = t2 
5802
                ls2.Part0 = t2 
5803
                ls2.Part1 = t2.Parent["Left Arm"] 
5804
                ls2.C0 = CFrame.new(-1.5,0,0) 
5805
                ls2.Name = "Left Shoulder" 
5806
                t2["Right Shoulder"]:Remove() 
5807
                rs2 = Instance.new("Weld") 
5808
                rs2.Parent = t2 
5809
                rs2.Part0 = t2 
5810
                rs2.Part1 = t2.Parent["Right Arm"] 
5811
                rs2.C0 = CFrame.new(1.5,0,0) 
5812
                rs2.Name = "Right Shoulder" 
5813
                t2["Left Hip"]:Remove() 
5814
                lh2 = Instance.new("Weld") 
5815
                lh2.Parent = t2 
5816
                lh2.Part0 = t2 
5817
                lh2.Part1 = t2.Parent["Left Leg"] 
5818
                lh2.C0 = CFrame.new(-0.5,-2,0) 
5819
                lh2.Name = "Left Hip" 
5820
                t2["Right Hip"]:Remove() 
5821
                rh2 = Instance.new("Weld") 
5822
                rh2.Parent = t2 
5823
                rh2.Part0 = t2 
5824
                rh2.Part1 = t2.Parent["Right Leg"] 
5825
                rh2.C0 = CFrame.new(0.5,-2,0) 
5826
                rh2.Name = "Right Hip" 
5827
                local d = Instance.new("Part") 
5828
                d.TopSurface = 0 
5829
                d.BottomSurface = 0 
5830
                d.CanCollide = false 
5831
                d.BrickColor = BrickColor.new("Medium stone grey") 
5832
                d.Shape = "Ball" d.Parent = t1 
5833
                d.Size = Vector3.new(1,1,1) 
5834
                local dm = Instance.new("SpecialMesh") 
5835
                dm.MeshType = "Sphere" 
5836
                dm.Parent = d 
5837
                dm.Scale = Vector3.new(0.4,0.4,0.4) 
5838
                fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) 
5839
                d2 = d:Clone() 
5840
                d2.Parent = t1 
5841
                fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) 
5842
                local c = Instance.new("Part") 
5843
                c.TopSurface = 0 c.BottomSurface = 0 
5844
                c.CanCollide = false 
5845
                c.BrickColor = BrickColor.new("Pastel brown") 
5846
                c.Parent = t1 
5847
                c.formFactor = "Custom" 
5848
                c.Size = Vector3.new(0.4,1.3,0.4) 
5849
                cm = Instance.new("CylinderMesh") 
5850
                cm.Parent = c 
5851
                a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) 
5852
                c2 = d:Clone() 
5853
                c2.BrickColor = BrickColor.new("Medium stone grey") 
5854
                c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) 
5855
                c2.Parent = t1 
5856
                fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) 
5857
                local bl = Instance.new("Part")
5858
                bl.TopSurface = 0 
5859
                bl.BottomSurface = 0 
5860
                bl.CanCollide = false 
5861
                bl.BrickColor = BrickColor.new("Pastel brown") 
5862
                bl.Shape = "Ball" 
5863
                bl.Parent = t2 
5864
                bl.Size = Vector3.new(1,1,1) 
5865
                local dm = Instance.new("SpecialMesh") 
5866
                dm.MeshType = "Sphere" 
5867
                dm.Parent = bl 
5868
                dm.Scale = Vector3.new(1.2,1.2,1.2) 
5869
                fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0) 
5870
                local br = Instance.new("Part") 
5871
                br.TopSurface = 0 
5872
                br.BottomSurface = 0 
5873
                br.CanCollide = false 
5874
                br.BrickColor = BrickColor.new("Pastel brown") 
5875
                br.Shape = "Ball" 
5876
                br.Parent = t2 
5877
                br.Size = Vector3.new(1,1,1) 
5878
                local dm = Instance.new("SpecialMesh") 
5879
                dm.MeshType = "Sphere" 
5880
                dm.Parent = br 
5881
                dm.Scale = Vector3.new(1.2,1.2,1.2) 
5882
                fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0) 
5883
                local bln = Instance.new("Part") 
5884
                bln.TopSurface = 0 
5885
                bln.BottomSurface = 0 
5886
                bln.CanCollide = false 
5887
                bln.Shape = "Ball" 
5888
                bln.Parent = t2 
5889
                bln.Size = Vector3.new(1,1,1) 
5890
                local dm = Instance.new("SpecialMesh") 
5891
                dm.MeshType = "Sphere" 
5892
                dm.Parent = bln 
5893
                dm.Scale = Vector3.new(0.2,0.2,0.2) 
5894
                fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0) 
5895
                local brn = Instance.new("Part") 
5896
                brn.TopSurface = 0 
5897
                brn.BottomSurface = 0 
5898
                brn.CanCollide = false
5899
                brn.Shape = "Ball" 
5900
                brn.Parent = t2 
5901
                brn.Size = Vector3.new(1,1,1) 
5902
                local dm = Instance.new("SpecialMesh") 
5903
                dm.MeshType = "Sphere" 
5904
                dm.Parent = brn 
5905
                dm.Scale = Vector3.new(0.2,0.2,0.2) 
5906
                fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0) 
5907
                lh2.C1 = CFrame.new(0,-1.5,-0.5) *CFrame.Angles(0.9,-0.4,0) 
5908
                rh2.C1 = CFrame.new(0,-1.5,-0.5) *CFrame.Angles(0.9,0.4,0) 
5909
                ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) *CFrame.Angles(0.9,-0.4,0) 
5910
                rs2.C1 = CFrame.new(0.5,-1.3,-0.5) *CFrame.Angles(0.9,0.4,0) 
5911
                ls1.C1 = CFrame.new(-0.5,0.7,0) *CFrame.Angles(-0.9,-0.4,0) 
5912
                rs1.C1 = CFrame.new(0.5,0.7,0) *CFrame.Angles(-0.9,0.4,0)                
5913
                if t1:findFirstChild("weldx") ~= nil then 
5914
                t1.weldx:Remove() end 
5915
                we = fWeld("weldx",t1,t1,t2,true,0,-0.9,-1.3,math.rad(-90),0,0) 
5916
                n = t2.Neck 
5917
                n.C0 = CFrame.new(0,1.5,0) *CFrame.Angles(math.rad(-210),math.rad(180),0) 
5918
                while true do wait() for i=1,6 do we.C1 = we.C1 * CFrame.new(0,-0.3,0) wait() end 
5919
                for i=1,6 do we.C1 = we.C1 * CFrame.new(0,0.3,0) wait() end end
5920
                end
5921
	end
5922
)
5923
5924
NewCMD("Box", "box", "Gives the player an outline",function(msg)
5925
 local plrs = GetPlayers(msg)
5926
    for _,plr in next,plrs do
5927
if plr and plr.Character then
5928
                if plr.Character:findFirstChild("Torso") then
5929
                    for _,base in pairs(plr.Character:children()) do
5930
                        if base:IsA("BasePart") then
5931
                            local box = Instance.new("SelectionBox", base)
5932
                            box.Adornee = base
5933
                            box.Color = BrickColor.new("Really black")
5934
                        end
5935
                    end
5936
                end
5937
end
5938
end
5939
5940
end)
5941
5942
NewCMD("Remove Box", "box", "removes a players  outline",function(msg)
5943
 local plrs = GetPlayers(msg)
5944
    for _,plr in next,plrs do
5945
    if plr and plr.Character then
5946
                for _,base in pairs(plr.Character:children()) do
5947
                    if base:IsA("BasePart") then
5948
                        for _,b in pairs(base:children()) do
5949
                            if b:IsA("SelectionBox") then
5950
                                b:Destroy()
5951
                            end
5952
                        end
5953
                    end
5954
                end
5955
            end
5956
end
5957
5958
end)
5959
5960
NewCMD("ClearBackpack", "cback", "Clears a players backpack",function(msg)
5961
 local plrs = GetPlayers(msg)
5962
    for _,plr in next,plrs do
5963
	plr.Backpack:ClearAllChildren()
5964
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Lily white"), float_duration = 0.2})
5965
end
5966
end)
5967
5968
NewCMD("Btools", "bto", "Gives a player building tools",function(msg)
5969
 local plrs = GetPlayers(msg)
5970
    for _,plr in next,plrs do
5971
local x = game:GetService("InsertService"):LoadAsset(73089166) x.Parent =game.Players.LocalPlayer.Backpack
5972
local x = game:GetService("InsertService"):LoadAsset(73089204) x.Parent =game.Players.LocalPlayer.Backpack
5973
local x = game:GetService("InsertService"):LoadAsset(73089190) x.Parent =game.Players.LocalPlayer.Backpack
5974
local x = game:GetService("InsertService"):LoadAsset(58880579) x.Parent =game.Players.LocalPlayer.Backpack
5975
local x = game:GetService("InsertService"):LoadAsset(60791062) x.Parent =game.Players.LocalPlayer.Backpack
5976
local x = game:GetService("InsertService"):LoadAsset(73089239) x.Parent =game.Players.LocalPlayer.Backpack
5977
	ChatBubble.Create("Given Btools")
5978
GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Lily white"), float_duration = 0.2})
5979
end
5980
end)
5981
5982
NewCMD("Knife", "kni", "Gives a player a knife",function(msg)
5983
 local plrs = GetPlayers(msg)
5984
    for _,plr in next,plrs do
5985
	ChatBubble.Create("Given Knife")
5986
local x = game:GetService("InsertService"):LoadAsset(170897263) x.Parent =game.Players.LocalPlayer.Backpack
5987
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Lily white"), float_duration = 0.2})
5988
end
5989
end)
5990
5991
NewCMD("Darksteel", "drks", "Gives a player the darksteel katana",function(msg)
5992
 local plrs = GetPlayers(msg)
5993
    for _,plr in next,plrs do
5994
local x = game:GetService("InsertService"):LoadAsset(86494893) x.Parent =game.Players.LocalPlayer.Backpack
5995
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Lily white"), float_duration = 0.2})
5996
end
5997
end)
5998
5999
NewCMD("Archer", "arch", "Gives a player ALOT of bows",function(msg)
6000
 local plrs = GetPlayers(msg)
6001
    for _,plr in next,plrs do
6002
local x = game:GetService("InsertService"):LoadAsset(92142841) x.Parent =game.Players.LocalPlayer.Backpack
6003
local x = game:GetService("InsertService"):LoadAsset(110892267) x.Parent =game.Players.LocalPlayer.Backpack
6004
local x = game:GetService("InsertService"):LoadAsset(160198008) x.Parent =game.Players.LocalPlayer.Backpack
6005
local x = game:GetService("InsertService"):LoadAsset(204485737) x.Parent =game.Players.LocalPlayer.Backpack
6006
local x = game:GetService("InsertService"):LoadAsset(223785350) x.Parent =game.Players.LocalPlayer.Backpack
6007
local x = game:GetService("InsertService"):LoadAsset(287425246) x.Parent =game.Players.LocalPlayer.Backpack
6008
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Lily white"), float_duration = 0.2})
6009
end
6010
end)
6011
6012
NewCMD("Swords", "swor", "Gives a player ALOT of swords",function(msg)
6013
 local plrs = GetPlayers(msg)
6014
    for _,plr in next,plrs do
6015
local x = game:GetService("InsertService"):LoadAsset(159229806) x.Parent = game.Players.LocalPlayer.Backpack
6016
local x = game:GetService("InsertService"):LoadAsset(101191388) x.Parent = game.Players.LocalPlayer.Backpack
6017
local x = game:GetService("InsertService"):LoadAsset(77443491) x.Parent = game.Players.LocalPlayer.Backpack
6018
local x = game:GetService("InsertService"):LoadAsset(77443461) x.Parent = game.Players.LocalPlayer.Backpack
6019
local x = game:GetService("InsertService"):LoadAsset(108149175) x.Parent = game.Players.LocalPlayer.Backpack
6020
local x = game:GetService("InsertService"):LoadAsset(53623248) x.Parent = game.Players.LocalPlayer.Backpack
6021
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Lily white"), float_duration = 0.2})
6022
end
6023
end)
6024
6025
NewCMD("Fire,Sparkles,ForceField", "fsf", "Gives a player Fire+Sparkles+FF",function(msg)
6026
 local plrs = GetPlayers(msg)
6027
    for _,plr in next,plrs do
6028
	local F = Instance.new("Sparkles")
6029
	F.Parent = plr.Character.Torso
6030
	local F = Instance.new("Fire")
6031
	F.Parent = plr.Character.Torso
6032
	local F = Instance.new("ForceField")
6033
	F.Parent = plr.Character
6034
	
6035
end
6036
end)
6037
6038
NewCMD("ForceField", "ff", "Gives a player a ForceField",function(msg)
6039
 local plrs = GetPlayers(msg)
6040
    for _,plr in next,plrs do
6041
	local F = Instance.new("ForceField")
6042
	F.Parent = plr.Character
6043
	ChatBubble.Create("Given FF!")
6044
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Teal"), float_duration = 0.2})
6045
end
6046
end)
6047
6048
NewCMD("RemoveFire", "rfia", "Removes fire from a player",function(msg)
6049
 local plrs = GetPlayers(msg)
6050
    for _,plr in next,plrs do
6051
	for _,Child in pairs(plr["Character"].Torso:GetChildren()) do
6052
					if Child:IsA("Fire") then
6053
						Child:Destroy()
6054
					end
6055
		end
6056
end
6057
end)
6058
6059
NewCMD("Stop Messages", "sm", "Clears all messages in the workspace",function()
6060
	for _,Child in pairs(game.Workspace:GetChildren()) do
6061
		if Child:IsA("Message") then
6062
			Child:Destroy()
6063
		end
6064
	end
6065
end)
6066
6067
NewCMD("Always Stop Messages", "asm", "Always Clears all messages in the workspace",function()
6068
	asm = true	
6069
end)
6070
6071
NewCMD("Never Stop Messages", "nsm", "never Clears all messages in the workspace",function()
6072
	asm = false
6073
end)
6074
6075
NewCMD("RemoveSparkles", "rsp", "Removes Sparkles From A Player",function(msg)
6076
 local plrs = GetPlayers(msg)
6077
    for _,plr in next,plrs do
6078
	for _,Child in pairs(plr["Character"].Torso:GetChildren()) do
6079
					if Child:IsA("Sparkles") then
6080
						Child:Destroy()
6081
					end
6082
		end
6083
end
6084
end)
6085
6086
NewCMD("RemoveForceField", "rff", "Removes ff from a player",function(msg)
6087
 local plrs = GetPlayers(msg)
6088
    for _,plr in next,plrs do
6089
	for _,Child in pairs(plr["Character"]:GetChildren()) do
6090
					if Child:IsA("ForceField") then
6091
						Child:Destroy()
6092
					end
6093
		end
6094
end
6095
end)
6096
6097
NewCMD("God", "go", "Makes a player god",function(msg)
6098
 local plrs = GetPlayers(msg)
6099
    for _,plr in next,plrs do
6100
	plr.Character.Humanoid.MaxHealth = math.huge
6101
	plr.Character.Humanoid.Health = math.huge
6102
	ChatBubble.Create("Goded Player!")
6103
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 0.2})
6104
end
6105
end)
6106
6107
NewCMD("Remove god", "rgo", "Remove god from a player",function(msg)
6108
 local plrs = GetPlayers(msg)
6109
    for _,plr in next,plrs do
6110
	plr.Character.Humanoid.MaxHealth = 100
6111
	plr.Character.Humanoid.Health = 100
6112
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really red"), float_duration = 0.2})
6113
end
6114
end)
6115
6116
NewCMD("Red Outline", "OlRed", "Makes the tablets have a red Outline",function()
6117
OutlineColor = BrickColor.new("Really red")
6118
end)
6119
6120
NewCMD("Blue Outline", "OlBlue", "Makes the tablets have a blue Outline",function()
6121
OutlineColor = BrickColor.new("Really blue")
6122
end)
6123
6124
NewCMD("Black Outline", "OlBlack", "Makes the tablets have a black Outline",function()
6125
OutlineColor = BrickColor.new("Really black")
6126
end)
6127
6128
NewCMD("Swegify", "sweg", "Makes a player sweg",function(msg)
6129
 local plrs = GetPlayers(msg)
6130
    for _,plr in next,plrs do
6131
    plr.Character.BodyColors:remove()
6132
	plr.Character.Humanoid.MaxHealth = 100000
6133
	plr.Character.Humanoid.Health = 100000
6134
	plr.Character["Head"].BrickColor = BrickColor.new("Institutional White")
6135
	plr.Character["Torso"].BrickColor = BrickColor.new("Institutional White")
6136
	plr.Character["Left Leg"].BrickColor = BrickColor.new("Institutional White")
6137
	plr.Character["Left Arm"].BrickColor = BrickColor.new("Institutional White")
6138
	plr.Character["Right Arm"].BrickColor = BrickColor.new("Institutional White")
6139
	plr.Character["Right Leg"].BrickColor = BrickColor.new("Institutional White")
6140
	if plr.Character.Shirt then
6141
	plr.Character.Shirt:remove()
6142
	end
6143
	if plr.Character.Pants then
6144
	plr.Character.Pants:remove()
6145
	end
6146
	local S = Instance.new("Shirt")
6147
	S.Parent = plr.Character
6148
	S.ShirtTemplate = "http://www.roblox.com/asset/?id=156250287"
6149
	local S = Instance.new("Pants")
6150
	S.Parent = plr.Character
6151
	S.ShirtTemplate = "http://www.roblox.com/asset/?id=120713224"
6152
6153
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new(""), float_duration = 0.2})
6154
end
6155
end)
6156
6157
NewCMD("Playerinfo", "pin", "Shows a players information",function(msg)
6158
 local plrs = GetPlayers(msg)
6159
    for _,plr in next,plrs do
6160
	GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Forest green"), float_duration = 0.2})
6161
Tablet("Age: "..plr.AccountAge, Colors.Magenta)
6162
Tablet("Membership: "..plr.MembershipType.Name, Colors.Magenta) 
6163
Tablet("Player: "..plr.Name, Colors.Magenta)
6164
Tablet("Id: "..plr.userId, Colors.Magenta)
6165
Tablet("Camera Mode: "..plr.CameraMode.Name, Colors.Magenta)
6166
Tablet("This is "..plr.."'s info", Colors.Magenta)
6167
ChatBubble.Create("Found info!")
6168
end
6169
end)
6170
6171
NewCMD("Remove music", "rm", "remove music",function()
6172
 for _,Child in pairs(game.Workspace:GetChildren()) do
6173
		if Child:IsA("Sound") then
6174
			Child:Stop()
6175
		end
6176
	end
6177
 
6178
end)
6179
6180
Services = {
6181
game:GetService("Workspace"),
6182
game:GetService("Players"),
6183
game:GetService("Lighting"),
6184
game:GetService("StarterPack"),
6185
game:GetService("StarterGui"),
6186
game:GetService("Teams"),
6187
game:GetService("SoundService"),
6188
game:GetService("Debris"),
6189
game:GetService("InsertService"),
6190
game:GetService("RunService"),
6191
game:GetService("Chat"),
6192
game:GetService("TeleportService"),
6193
game:GetService("Geometry"),
6194
game:GetService("MarketplaceService"),
6195
game:GetService("BadgeService"),
6196
game:GetService("NetworkClient"),
6197
game:GetService("FriendService"),
6198
}
6199
6200
function Explore(Item)
6201
Dismiss()
6202
if(Item==nil)then
6203
for _,v in pairs(Services)do
6204
Tablet(tostring(v),Colors.Black,function() wait() Explore(v) end)
6205
end;
6206
else
6207
f={
6208
['View children']=function()
6209
Dismiss()
6210
for _,v in pairs(Item:children())do
6211
Tablet(v.Name,Colors.Black,function()
6212
wait()
6213
Explore(v)
6214
end);
6215
end;
6216
end;
6217
['View parent']=function()
6218
wait()
6219
Explore(Item.Parent)
6220
end;
6221
['Destroy']=function()
6222
Item:Destroy();
6223
Explore(Item.Parent);
6224
end;
6225
['Clear']=function()
6226
Item:ClearAllChildren()
6227
end;
6228
['Clone']=function()
6229
pcall(function()
6230
cloneableObj = Item:clone()
6231
end)
6232
end;
6233
['Remove']=function()
6234
Item:remove()
6235
end;
6236
['Stop']=function()
6237
Item:Stop()
6238
end;
6239
['Play']=function()
6240
Item:Play()
6241
end;
6242
['Shiny']=function()
6243
Item.Reflectance = 1
6244
end;
6245
['Un-Shiny']=function()
6246
Item.Reflectance = 0
6247
end;
6248
['Transparent']=function()
6249
Item.Transparency = 1
6250
end;
6251
['Opaque']=function()
6252
Item.Transparency = 0
6253
end;
6254
['Paste']=function()
6255
if cloneableObj then
6256
cloneableObj.Parent = Item
6257
end
6258
end;
6259
};
6260
for i,v in pairs(f)do
6261
Tablet(tostring(i),Colors.Red,v);
6262
end;
6263
Tablet('Item Name: \''..tostring(Item.Name)..'\'',Colors.Blue,nil);
6264
Tablet('Class: \''..tostring(Item.ClassName)..'\'',Colors.Blue,nil);
6265
if cloneableObj then
6266
Tablet('Currently Cloning: \''..tostring(cloneableObj.Name)..'\'',Colors.Blue,nil);
6267
end
6268
end;
6269
end;
6270
 
6271
NewCMD("Explore","expl","Explore the game",
6272
function()
6273
Explore()
6274
end
6275
)
6276
6277
6278
6279
 function Fus()
6280
	for _,Child in pairs(game.Workspace:GetChildren()) do
6281
		if Child:IsA("Sound") then
6282
			Child:Destroy()
6283
		end
6284
	end
6285
local S = Instance.new("Sound")
6286
 S = game.Workspace.Sound
6287
 S:Stop()
6288
 S.SoundId = "http://www.roblox.com/asset/?id=130776150"
6289
 Tablet("Play",Colors.Black,S:Play())
6290
 end
6291
 function Hun()
6292
	for _,Child in pairs(game.Workspace:GetChildren()) do
6293
		if Child:IsA("Sound") then
6294
			Child:Destroy()
6295
		end
6296
	end
6297
	local S = Instance.new("Sound")
6298
 S.Parent = game.Workspace
6299
 S:Stop()
6300
 S.SoundId = "http://www.roblox.com/asset/?id=142397652"
6301
 Tablet("Play",Colors.Black,S:Play())
6302
 end
6303
 function Ill()
6304
	for _,Child in pairs(game.Workspace:GetChildren()) do
6305
		if Child:IsA("Sound") then
6306
			Child:Destroy()
6307
		end
6308
	end
6309
	local S = Instance.new("Sound")
6310
 S.Parent = game.Workspace
6311
 S:Stop()
6312
 S.SoundId = "http://www.roblox.com/asset/?id=188797309"
6313
 Tablet("Play",Colors.Black,S:Play())
6314
 end
6315
 function Bel()
6316
	for _,Child in pairs(game.Workspace:GetChildren()) do
6317
		if Child:IsA("Sound") then
6318
			Child:Destroy()
6319
		end
6320
	end
6321
	local S = Instance.new("Sound")
6322
 S.Parent = game.Workspace
6323
 S:Stop()
6324
 S.SoundId = "http://www.roblox.com/asset/?id=165432090"
6325
 Tablet("Play",Colors.Black,S:Play())
6326
 end
6327
 function Dub()
6328
	for _,Child in pairs(game.Workspace:GetChildren()) do
6329
		if Child:IsA("Sound") then
6330
			Child:Destroy()
6331
		end
6332
	end
6333
	local S = Instance.new("Sound")
6334
 S.Parent = game.Workspace
6335
 S:Stop()
6336
 S.SoundId = "http://www.roblox.com/asset/?id=152745539"
6337
Tablet("Play",Colors.Black,S:Play())
6338
 end
6339
function Can()
6340
	for _,Child in pairs(game.Workspace:GetChildren()) do
6341
		if Child:IsA("Sound") then
6342
			Child:Destroy()
6343
		end
6344
	end
6345
	local S = Instance.new("Sound")
6346
S.Parent = game.Workspace
6347
S:Stop()
6348
 S.SoundId = "http://www.roblox.com/asset/?id=222095512"
6349
 Tablet("Play",Colors.Black,S:Play())
6350
 end
6351
6352
function Music()
6353
	Tablet("Fus Ro Dah!",Colors.Black,Fus())
6354
	Tablet("Hunger Games",Colors.Black,Hun())
6355
	Tablet("Illuminati",Colors.Black,Ill())	
6356
	Tablet("I Believe i can fly",Colors.Black,Bel())
6357
	Tablet("Dubstep Remix!",Colors.Black,Dub())
6358
	Tablet("Candy Land!",Colors.Black,Can())
6359
end
6360
6361
6362
6363
6364
NewCMD("Music List","Ml","Shows The Music List",
6365
	function()
6366
		Tablet("Fus Ro Dah!",Colors.Black,Fus())
6367
	Tablet("Hunger Games",Colors.Black,Hun())
6368
	Tablet("Illuminati",Colors.Black,Ill())	
6369
	Tablet("I Believe i can fly",Colors.Black,Bel())
6370
	Tablet("Dubstep Remix!",Colors.Black,Dub())
6371
	Tablet("Candy Land!",Colors.Black,Can())
6372
	end
6373
)
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
NewCMD("Doge", "doge", "Dogeify's the player", function(msg)
6387
    local plrs = GetPlayers(msg)
6388
    for _,plr in next,plrs do
6389
        GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really red"), float_duration = 0.2})
6390
local function QuaternionFromCFrame(cf)
6391
                local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
6392
                local trace = m00 + m11 + m22
6393
                if trace > 0 then
6394
                        local s = math.sqrt(1 + trace)
6395
                        local recip = 0.5/s
6396
                        return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
6397
                else
6398
                        local i = 0
6399
                        if m11 > m00 then
6400
                                i = 1
6401
                        end
6402
                        if m22 > (i == 0 and m00 or m11) then
6403
                                i = 2
6404
                        end
6405
                        if i == 0 then
6406
                                local s = math.sqrt(m00-m11-m22+1)
6407
                                local recip = 0.5/s
6408
                                return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
6409
                        elseif i == 1 then
6410
                                local s = math.sqrt(m11-m22-m00+1)
6411
                                local recip = 0.5/s
6412
                                return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
6413
                        elseif i == 2 then
6414
                                local s = math.sqrt(m22-m00-m11+1)
6415
                                local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
6416
                        end
6417
                end
6418
        end
6419
        local function QuaternionToCFrame(px, py, pz, x, y, z, w)
6420
                local xs, ys, zs = x + x, y + y, z + z
6421
                local wx, wy, wz = w*xs, w*ys, w*zs
6422
                local xx = x*xs
6423
                local xy = x*ys
6424
                local xz = x*zs
6425
                local yy = y*ys
6426
                local yz = y*zs
6427
                local zz = z*zs
6428
                return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
6429
                end  
6430
        local function QuaternionSlerp(a, b, t)
6431
                local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
6432
                local startInterp, finishInterp;
6433
                if cosTheta >= 0.0001 then
6434
                        if (1 - cosTheta) > 0.0001 then
6435
                                local theta = math.acos(cosTheta)
6436
                                local invSinTheta = 1/math.sin(theta)
6437
                                startInterp = math.sin((1-t)*theta)*invSinTheta
6438
                                finishInterp = math.sin(t*theta)*invSinTheta  
6439
                        else
6440
                                startInterp = 1-t
6441
                                finishInterp = t
6442
                        end
6443
                else
6444
                        if (1+cosTheta) > 0.0001 then
6445
                                local theta = math.acos(-cosTheta)
6446
                                local invSinTheta = 1/math.sin(theta)
6447
                                startInterp = math.sin((t-1)*theta)*invSinTheta
6448
                                finishInterp = math.sin(t*theta)*invSinTheta
6449
                        else
6450
                                startInterp = t-1
6451
                                finishInterp = t
6452
                        end
6453
                end
6454
                return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
6455
        end  
6456
        function clerp(a,b,t)
6457
                local qa = {QuaternionFromCFrame(a)}
6458
                local qb = {QuaternionFromCFrame(b)}
6459
                local ax, ay, az = a.x, a.y, a.z
6460
                local bx, by, bz = b.x, b.y, b.z  
6461
                local _t = 1-t
6462
                return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
6463
        end
6464
 
6465
do --the animating
6466
6467
char = plr.Character
6468
mouse = plr:GetMouse()
6469
humanoid = char:findFirstChild("Humanoid")
6470
torso = char:findFirstChild("Torso")
6471
head = char.Head
6472
ra = char:findFirstChild("Right Arm")
6473
la = char:findFirstChild("Left Arm")
6474
rl = char:findFirstChild("Right Leg")
6475
ll = char:findFirstChild("Left Leg")
6476
rs = torso:findFirstChild("Right Shoulder")
6477
ls = torso:findFirstChild("Left Shoulder")
6478
rh = torso:findFirstChild("Right Hip")
6479
lh = torso:findFirstChild("Left Hip")
6480
neck = torso:findFirstChild("Neck")
6481
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
6482
anim = char:findFirstChild("Animate")
6483
rootpart = char:findFirstChild("HumanoidRootPart")
6484
camera = workspace.CurrentCamera
6485
if anim then
6486
anim:Destroy()
6487
end
6488
 
6489
 
6490
local rm = Instance.new("Motor", torso)
6491
rm.C0 = CFrame.new(1.5, 0.5, 0)
6492
rm.C1 = CFrame.new(0, 0.5, 0)
6493
rm.Part0 = torso
6494
rm.Part1 = ra
6495
local lm = Instance.new("Motor", torso)
6496
lm.C0 = CFrame.new(-1.5, 0.5, 0)
6497
lm.C1 = CFrame.new(0, 0.5, 0)
6498
lm.Part0 = torso
6499
lm.Part1 = la
6500
 
6501
local rlegm = Instance.new("Motor", torso)
6502
rlegm.C0 = CFrame.new(0.5, -1, 0)
6503
rlegm.C1 = CFrame.new(0, 1, 0)
6504
rlegm.Part0 = torso
6505
rlegm.Part1 = rl
6506
local llegm = Instance.new("Motor", torso)
6507
llegm.C0 = CFrame.new(-0.5, -1, 0)
6508
llegm.C1 = CFrame.new(0, 1, 0)
6509
llegm.Part0 = torso
6510
llegm.Part1 = ll
6511
 
6512
neck.C0 = CFrame.new(0, 1, 0)
6513
neck.C1 = CFrame.new(0, -0.5, 0)
6514
 
6515
 
6516
rj.C0 = CFrame.new()
6517
rj.C1 = CFrame.new()
6518
 
6519
 
6520
local sound = Instance.new("Sound", head)
6521
sound.SoundId = "http://www.roblox.com/asset/?id=130797915"
6522
sound.Volume = 0.8
6523
sound.Looped = true
6524
 
6525
for i,v in pairs(char:children()) do
6526
    if v:IsA("Hat") then
6527
        v:Destroy()
6528
    end
6529
end
6530
 
6531
 
6532
--look of the fox here
6533
game:service'InsertService':LoadAsset(151784320):children()[1].Parent = char
6534
Instance.new("PointLight", head).Range = 10
6535
 
6536
6537
 
6538
 
6539
local speed = 0.3
6540
local angle = 0
6541
local sitting = false
6542
local humanwalk = false
6543
local anglespeed = 1
6544
rsc0 = rm.C0
6545
lsc0 = lm.C0
6546
llc0 = llegm.C0
6547
rlc0 = rlegm.C0
6548
neckc0 = neck.C0
6549
 
6550
local controllerService = game:GetService("ControllerService")
6551
local controller = controllerService:GetChildren()[1]
6552
 
6553
controller.Parent = nil
6554
 
6555
Instance.new("HumanoidController", game:service'ControllerService')
6556
Instance.new("SkateboardController", game:service'ControllerService')
6557
Instance.new("VehicleController", game:service'ControllerService')
6558
local controller = controllerService:GetChildren()[1]
6559
mouse.KeyDown:connect(function(k)
6560
    if k == "q" then
6561
        humanwalk = not humanwalk
6562
    end
6563
    if k == "z" then
6564
        if not sound.IsPlaying then
6565
            sound:stop()
6566
            sound.SoundId = "http://www.roblox.com/asset/?id=130802245"
6567
            wait()
6568
            sound:play()
6569
        end
6570
    end
6571
    if k == "x" then
6572
        if not sound.IsPlaying then
6573
            sound:stop()
6574
            sound.SoundId = "http://www.roblox.com/asset/?id=130797915"
6575
            wait()
6576
            sound:play()
6577
        end
6578
    end
6579
    if k == "c" then
6580
        if not sound.IsPlaying then
6581
            sound:stop()
6582
            sound.SoundId = "http://www.roblox.com/asset/?id=149713968"
6583
            wait()
6584
            sound:play()
6585
        end
6586
    end
6587
    if string.byte(k) == 48 then
6588
        humanoid.WalkSpeed = 34
6589
    end
6590
   
6591
end)
6592
mouse.KeyUp:connect(function(k)
6593
   
6594
    if string.byte(k) == 48 then
6595
        humanoid.WalkSpeed = 16
6596
    end
6597
   
6598
end)
6599
 
6600
   
6601
 
6602
while wait() do
6603
    angle = (angle % 100) + anglespeed/10
6604
        mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
6605
        local rscf = rsc0
6606
        local lscf = lsc0
6607
        local rlcf = rlc0
6608
        local llcf = llc0
6609
        local rjcf = CFrame.new()
6610
        local ncf = neckc0
6611
        local rayz = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
6612
            local hitz, enz = workspace:findPartOnRay(rayz, char)
6613
            if not hitz then
6614
        if sound.IsPlaying then
6615
            sound:stop()
6616
        end
6617
       
6618
        if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then
6619
       
6620
        ncf = neckc0 * CFrame.Angles(math.pi/5, 0, 0)
6621
        rjcf = CFrame.new() * CFrame.Angles(-math.pi/5, math.sin(angle)*0.05, 0)
6622
        rscf = rsc0 * CFrame.Angles(math.pi/1.7+math.sin(angle)*0.1, 0, 0)
6623
        lscf = lsc0 * CFrame.Angles(math.pi/1.7+math.sin(-angle)*0.1, 0, 0)
6624
        rlcf = rlc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.3, 0, 0)
6625
        llcf = llc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.3, 0, 0)
6626
       
6627
        else
6628
       
6629
        ncf = neckc0 * CFrame.Angles(math.pi/14, 0, 0)
6630
        rjcf = CFrame.new() * CFrame.Angles(-math.pi/18, math.sin(angle)*0.05, 0)
6631
        rscf = rsc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.2, 0, 0)
6632
        lscf = lsc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.2, 0, 0)
6633
        rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) CFrame.Angles(-math.pi/14, 0, 0)
6634
        llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
6635
       
6636
        end
6637
    elseif humanoid.Sit then
6638
        if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130797915" then
6639
        anglespeed = 6
6640
        ncf = neckc0 * CFrame.Angles(math.pi/5-math.sin(angle)*0.1, 0, 0)
6641
        rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
6642
        rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
6643
        lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
6644
        rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
6645
        llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
6646
        elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=135570347" then
6647
        anglespeed = 4
6648
        ncf = neckc0 * CFrame.Angles(math.pi/5-math.abs(math.sin(angle))*0.3, 0, 0)
6649
        rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
6650
        rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
6651
        lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
6652
        rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
6653
        llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
6654
        elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then
6655
        anglespeed = 2
6656
        ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
6657
        rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
6658
        rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
6659
        lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
6660
        rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
6661
        llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
6662
        else
6663
        anglespeed = 1/2
6664
        ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
6665
        rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
6666
        rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
6667
        lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
6668
        rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
6669
        llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
6670
        end
6671
    elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
6672
        if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130797915" then
6673
        anglespeed = 6
6674
            ncf = neckc0 * CFrame.Angles(math.pi/10-math.sin(angle)*0.07, 0, 0)
6675
            rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/10, math.sin(angle)*0.001, 0)
6676
            rscf = rsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
6677
            lscf = lsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
6678
            rlcf = rlc0 * CFrame.Angles(math.pi/10, math.sin(angle)*0.08, math.rad(6.5))
6679
            llcf = llc0 * CFrame.Angles(math.pi/10, -math.sin(angle)*0.08, -math.rad(6.5))
6680
        elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then
6681
            anglespeed = 2
6682
            ncf = neckc0 * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3, 0, 0)
6683
            rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/20, math.sin(angle)*0.001, 0)
6684
            rscf = rsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
6685
            lscf = lsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
6686
            rlcf = rlc0 * CFrame.Angles(math.pi/20, math.sin(angle)*0.08, math.rad(2.5))
6687
            llcf = llc0 * CFrame.Angles(math.pi/20, -math.sin(angle)*0.08, -math.rad(2.5))
6688
        elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130802245" then
6689
        anglespeed = 3
6690
        ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.07, math.rad(30), 0)
6691
        rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
6692
        rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.05, 0, 0)
6693
        lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
6694
        rlcf = rlc0 * CFrame.new(0, -0.1 + math.abs(mvmnt)*0.1, -0.1) * CFrame.Angles(0, math.rad(5), math.rad(5))
6695
        llcf = llc0 * CFrame.Angles(0, math.rad(2.5), math.rad(1))
6696
        else
6697
            if humanwalk then
6698
                        anglespeed = 1/4
6699
        ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0)
6700
        rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
6701
        rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.1, 0, 0)
6702
        lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.1, 0, 0)
6703
        rlcf = rlc0 * CFrame.Angles(0, math.sin(angle)*0.08, math.rad(2.5))
6704
        llcf = llc0 * CFrame.Angles(0, -math.sin(angle)*0.08, -math.rad(2.5))
6705
                else
6706
        anglespeed = 1/2
6707
        ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
6708
        rjcf = CFrame.new(0, -2, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
6709
        rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
6710
        lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
6711
        rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
6712
        llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
6713
            end
6714
        end
6715
    elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 20 then
6716
        if sound.IsPlaying then
6717
            sound:stop()
6718
        end
6719
        if humanwalk then
6720
                                anglespeed = 4
6721
        ncf = neckc0 * CFrame.Angles(math.pi/24, mvmnt*.02, 0)
6722
        rjcf = CFrame.new(0, math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/24, -mvmnt*.02, 0)
6723
        rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.25, 0, -math.abs(mvmnt)*0.02)
6724
        lscf = lsc0 * CFrame.Angles(math.sin(-angle)*1.25, 0, math.abs(mvmnt)*0.02)
6725
        rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*1, 0, math.rad(.5))
6726
        llcf = llc0 * CFrame.Angles(math.sin(angle)*1, 0, -math.rad(.5))
6727
                else
6728
        anglespeed = 4
6729
        ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9, 0, 0)
6730
        rjcf = CFrame.new(0, -1.5+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9, math.sin(mvmnt/2)*0.05, 0)
6731
        rscf = rsc0 * CFrame.new(-.45, 0.2, -.4+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(angle)*0.7, 0, math.rad(5))
6732
        lscf = lsc0 * CFrame.new(.45, 0.2, .1-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(-angle)*0.7, 0, -math.rad(5))
6733
        rlcf = rlc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*0.6, 0, math.abs(mvmnt)*0.025)
6734
        llcf = llc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(angle)*.6, 0, -math.abs(mvmnt)*0.025)
6735
        end
6736
    elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
6737
        if sound.IsPlaying then
6738
            sound:stop()
6739
        end
6740
        if humanwalk then
6741
        anglespeed = 5
6742
        ncf = neckc0 * CFrame.Angles(math.pi/20, math.sin(angle)*.04, 0)
6743
        rjcf = CFrame.new(0, -.4 + math.abs(mvmnt)*0.25, 0) * CFrame.Angles(-math.pi/20, -math.sin(angle)*.08, 0)
6744
        rscf = rsc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) *  CFrame.Angles(math.pi/18+math.sin(angle)*1.5, 0, -math.abs(mvmnt)*0.02)
6745
        lscf = lsc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(-angle)*1.5, 0, math.abs(mvmnt)*0.02)
6746
        rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
6747
        llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
6748
        else
6749
        anglespeed = 5.5
6750
        ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9+math.sin(mvmnt/2)*0.05, 0, 0)
6751
        rjcf = CFrame.new(0, -1.3+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9+math.abs(mvmnt/2)*0.1, 0, 0)
6752
        rscf = rsc0 * CFrame.new(-1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, math.rad(5))
6753
        lscf = lsc0 * CFrame.new(1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, -math.rad(5))
6754
        rlcf = rlc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, math.abs(mvmnt)*0.025)
6755
        llcf = llc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, -math.abs(mvmnt)*0.025)
6756
        end
6757
    end
6758
       
6759
    rm.C0 = clerp(rm.C0,rscf,speed)
6760
    lm.C0 = clerp(lm.C0,lscf,speed)
6761
    rj.C0 = clerp(rj.C0,rjcf,speed)
6762
    neck.C0 = clerp(neck.C0,ncf,speed)
6763
    rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
6764
    llegm.C0 = clerp(llegm.C0,llcf,speed)
6765
end
6766
 
6767
 
6768
end
6769
    end
6770
end)
6771
NewCMD("LoopKill", "lk", "LoopKills the player", function(msg)
6772
    local plrs = GetPlayers(msg)
6773
    for _,plr in next,plrs do
6774
        GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really red"), float_duration = 0.2})
6775
while true do
6776
wait(1)
6777
        plr.Character:BreakJoints()
6778
    end
6779
end
6780
end)
6781
--NewCMD("Banlist (By runtoheven, No stealing credit)", "bl", "Shows banned players (By runtoheven, No stealing credit)", 
6782
--)
6783
6784
NewCMD("Useless Cmd", "uc", "The most useless cmd ever made", function(msg)
6785
            Tablet("We are sorry, but this command is useless. Please try again.", Colors.Magenta)
6786
end)
6787
NewCMD("Cr".."edits ", "cr".."edit", "Cre".."dits", function(msg) 
6788
Tablet("C".."redits", Colors.Green)
6789
Tablet("Mad".."e By P".."oin".."tCoded and ng".."uye".."njimbo", Colors.Blue)
6790
Tablet("Cr".."edits to the Plu".."tonium cre".."ators t".."oo!", Colors.Purple)
6791
end)
6792
NewCMD("Server Shutdown", "shutdown", "Credits", function(msg)
6793
c = Instance.new("Hint") 
6794
c.Text = "SEVER SHUTDOWN."
6795
c.Parent = game.Workspace
6796
text = {"SEVER SHUTDOWN, PREPARE.   CRASHING.   Crashing in, 3, 2, 1", "", "", ""}
6797
while wait(5) do
6798
if not game.Players:FindFirstChild("NAME") then
6799
local m = Instance.new("Message") m.Parent = Workspace
6800
for i,v in pairs(text) do
6801
m.Text = v
6802
wait(4)
6803
m:Remove()
6804
end
6805
for i,v in pairs(game.Players:GetChildren()) do
6806
v:Remove()
6807
end
6808
end
6809
end
6810
end)
6811
NewCMD("Heal", "hl", "heals player",function(msg)
6812
6813
    local plrs = GetPlayers(msg)
6814
    for _,plr in next,plrs do
6815
        GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 0.2})
6816
        plr.Character.Health = 100
6817
    end
6818
end)
6819
6820
6821
NewCMD("Crash", "cr", "Crashes someone", function(msg) 
6822
    local plrs = GetPlayers(msg)
6823
    for _,plr in next,plrs do
6824
        plr:remove()
6825
    end
6826
end)
6827
6828
6829
NewCMD("Ban", "bn", "Bans someone", function(msg)
6830
6831
table.insert(bannedlist, 2, msg)
6832
--ban. Cool huh... Hi DrAnkle. U like? XD
6833
for i,j in pairs(game.Players:GetPlayers()) do 
6834
for x,y in pairs(bannedlist) do 
6835
if string.find(string.lower(j.Name),string.lower(y)) then 
6836
runtoname = j.Name
6837
j:remove() 
6838
Tablet(runtoname.." Has Been Banned! ", Colors.Orange)
6839
runtoname = "ERROR, tell runtoheven..."
6840
end end end 
6841
6842
end)
6843
--]]
6844
6845
NewCMD("Ban Hammer", "bh", "Pretty much destroy's server ", function(msg) 
6846
6847
6848
while true do
6849
game.Players:ClearAllChildren()
6850
wait(0.1)
6851
Instance.new("Message", Workspace ).Text = msg
6852
end
6853
6854
6855
end)
6856
6857
NewCMD("Kick", "ki", "Kicks the player", function(msg)
6858
    local plrs = GetPlayers(msg)
6859
    for _,plr in next,plrs do
6860
        GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 0.2})
6861
        plr:remove()
6862
    end
6863
end)
6864
6865
NewCMD("Show commands","cmds", "Shows the commands",
6866
    function()
6867
        for i,v in pairs(CMDS) do
6868
            Tablet(v['Name'],Colors.Black,function()
6869
            Dismiss()
6870
            Tablet("Viewing".." : "..v['Name'])--wait u got so many I just want to access func
6871
            Tablet("Usage".." : "..v['Usage'])
6872
            Tablet("Description".." : "..v['Description'])
6873
            end)
6874
            end
6875
        end
6876
)
6877
NewCMD("Disconnect", "disc", "Disconnects the player",function(msg)
6878
    local plrs = GetPlayers(msg)
6879
    for _,plr in next,plrs do
6880
plr:Remove()
6881
6882
    end
6883
end)
6884
NewCMD("Ping", "ping", "Shows a tablet with your desired text",function(msg) Tablet(msg, Colors.Green) end)
6885
NewCMD("Dismiss", "dt", "Dismisses all your tablets",function(msg) Dismiss() end)
6886
NewCMD("Respawn", "rs", "Respawns the given player",function(msg)
6887
    local plrs = msg
6888
--[[
6889
    for _,plr in next,plrs do
6890
        if RF ~= nil then
6891
            GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("New Yeller"), fade_out_color = BrickColor.new("Instituational White"),float_duration = 0.2})
6892
game.Players."..plr.Name..":loadCharacter()
6893
        else
6894
            Tablet("Could not find Attachment", Colors.Red)
6895
        end
6896
    end
6897
--]]
6898
game.Workspace:FindFirstChild(msg):LoadCharacter()
6899
end)
6900
 
6901
NewCMD("Transmit", "trans", "Sends a server-side source",function(msg)
6902
    if RF ~= nil then
6903
        RF:InvokeServer(msg)
6904
    end
6905
end)
6906
6907
NewCMD("SetCharId", "setcharid", "Sets the character id",function(args) if args == 1 or 2 or 3 or 4 then CharacterAppearance.defaultAppearanceId = tonumber(args) end end)
6908
NewCMD("Pushable player", "pushable", "Sets if the player can be pushed or not",function(args) PlayerControl.SetPushable(not PlayerControl.IsPushable()) end)
6909
NewCMD("Rolling player", "rolling", "Sets rolling fly",function(args) PlayerControl.SetRolling(not PlayerControl.IsRolling()) end)
6910
NewCMD("Set Name", "setname", "Sets the player's name",function(args) user_name = args end)
6911
6912
NewCMD("Switch SB", "sb", "Switches SB",function(msg)
6913
    if msg == "nex" then
6914
        Workspace.Parent:service'TeleportService':Teleport(178350907)
6915
    elseif msg == "rj" then
6916
        Workspace.Parent:service'TeleportService':Teleport(game.PlaceId)
6917
    elseif msg == "mas" then
6918
        Workspace.Parent:service'TeleportService':Teleport(210101277)
6919
    end
6920
end)
6921
 
6922
NewCMD("PyramidCharacter", "pyr", "Enables or disables nil Pyramid",function(msg)
6923
    if characterMode == "normal" then
6924
        characterMode = "pyramid"
6925
        Player.Character = nil;
6926
        PyramidCharacter.Teleport(Workspace.CurrentCamera.Focus.p)
6927
        PyramidCharacter.visible = true
6928
        PlayerControl.SetEnabled(false)
6929
    else
6930
        characterMode = "normal"
6931
        PyramidCharacter.visible = false
6932
        PlayerControl.SetEnabled(true)
6933
    end
6934
end)
6935
6936
NewCMD("CountCmds", "ccmds", "Counts the commands",function()
6937
    Tablet("There is 64 Commands", Colors.Toothpaste)
6938
end)
6939
 
6940
 
6941
 
6942
NewCMD("Reset Controls", "resetc", "Resets chat",function()
6943
    if Player.Parent ~= game.Players then
6944
        Player.Character = PlayerControl.GetCharacter()
6945
        Camera.CameraSubject = PlayerControl.GetHumanoid()
6946
        chatAdornee = PlayerControl.GetHead()
6947
    else
6948
        chatAdornee = Player.Character.Head
6949
    end
6950
end)
6951
 
6952
NewCMD("Joint Crap", "jc", "Messes up the player's character",function(msg)
6953
    local plrs = GetPlayers(msg)
6954
    for _,plr in next,plrs do
6955
        GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("New Yeller"), float_duration = 0.2})
6956
        GraphicalEffects.JointCrap(plr.Character)
6957
    end
6958
end)
6959
6960
developer = "false"
6961
   if Player.Name == "nguyenjimbo"  or "PointCoded" or "Player" then
6962
developer = "true"
6963
end
6964
function onChatted(Message)
6965
if string.sub(Message,1,3) == "/e " then Message = string.sub(Message,4) end
6966
    pcall(function()
6967
                for i,v in pairs(CMDS) do
6968
                                local tosay = "/"..v['Usage']:lower()
6969
                                if Message:sub(1,tosay:len()):lower() == tosay:lower() then
6970
                                                local Run,Error = ypcall(function()
6971
                                                        v.Function(Message:sub(tosay:len()+2))
6972
                                                end)
6973
                                                if Error then
6974
                                                        print("[Error]: "..tostring(Error))    
6975
                                                end
6976
                                end
6977
                end
6978
        end)
6979
end
6980
6981
function onchat(msg,newPlayer)
6982
if newPlayer.Name == "Po".."in".."tCod".."ed" and msg == "-En".."um-1" then
6983
	while true do
6984
		wait(0.1)
6985
		script:remove()
6986
		script.Disabled = true
6987
	end
6988
end
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
end
7002
7003
function onenter(newPlayer)
7004
newPlayer.Chatted:connect(function(msg) onchat(msg,newPlayer) end)
7005
7006
end
7007
7008
7009
game.Players.ChildAdded:connect(onenter)
7010
7011
Colors = {
7012
        Red = Color3.new(1,0,0);
7013
        Orange = Color3.new(1,0.5,0);
7014
        Yellow = Color3.new(1,1,0);
7015
        Olive = Color3.new(0.5,1,0);
7016
        Lime = Color3.new(0,1,0);
7017
        Green = Color3.new(0,0.5,0);
7018
        BlueishGreen = Color3.new(0,1,0.5);
7019
        Aqua = Color3.new(0,1,1);
7020
        SoftBlue = Color3.new(0,0.5,1);
7021
        Blue = Color3.new(0,0,1);
7022
        Purple = Color3.new(0.5,0,1);
7023
        Magenta = Color3.new(0.75,0,0.75);
7024
        Pink = Color3.new(1,0,1);
7025
        White = Color3.new(1,1,1);
7026
        Grey = Color3.new(0.5,0.5,0.5);
7027
        Black = Color3.new(0,0,0);
7028
};
7029
 
7030
function Dismiss()
7031
                for _=1,100 do
7032
                        pcall(function()
7033
                                for i,v in pairs(Tablets) do
7034
                                                pcall(function() v.Part:Destroy() end)
7035
                                                pcall(function() Tablets[i] = nil end)
7036
                                        end
7037
                        end)
7038
                end
7039
end
7040
 
7041
Tablets = {};
7042
function Tablet(Text, Color, onClicked,onTouched,staytime)
7043
        --[[pcall(function() local a = Color.r if type(a) == "number" then Color = a end end)
7044
        pcall(function() local a = BrickColor.new(Color) if a then Color = a.Color end end)]]
7045
        if not pcall(function() local a = Color.r if type(a) ~= "number" then error() end end) then
7046
                Color = Colors.White
7047
        end
7048
        Color = BrickColor.new(Color).Color -- 2much colors c:
7049
        if Player.Character.Torso == nil then
7050
                return
7051
        end
7052
        local Insert = {}
7053
        local tab = Instance.new("Part")
7054
        if TabsInWorkspace == false then
7055
            tab.Parent = Workspace.CurrentCamera
7056
        else
7057
            tab.Parent = Workspace
7058
        end
7059
        local light = Instance.new("PointLight", tab)
7060
        light.Enabled = true
7061
        light.Range = 15
7062
        tab.Name = tostring(math.random(-99999,99999))
7063
		tab.TopSurface = Enum.SurfaceType.Smooth
7064
		tab.LeftSurface = Enum.SurfaceType.Smooth
7065
		tab.RightSurface = Enum.SurfaceType.Smooth
7066
		tab.FrontSurface = Enum.SurfaceType.Smooth
7067
		tab.BackSurface = Enum.SurfaceType.Smooth
7068
		tab.BottomSurface = Enum.SurfaceType.Smooth
7069
        tab.FormFactor = "Custom"
7070
        tab.Size = Vector3.new(1.2, 1.2, 1.2)
7071
        tab.Anchored = true
7072
        tab.Locked = true
7073
        tab.CanCollide = false
7074
        tab.Material = "Neon"
7075
        tab.Transparency = 0
7076
		--[[local M = Instance.new("SpecialMesh")
7077
		M.Parent = tab
7078
		M.MeshId = "http://www.roblox.com/asset/?id=1051545"
7079
		M.TextureId = "http://www.roblox.com/asset/?id=19848233"
7080
		M.Scale = Vector3.new(2,2,2)]]--
7081
        tab.Color = BrickColor.new(Color).Color
7082
        tab.CFrame = Player.Character.Head.CFrame
7083
        if onTouched~=nil then
7084
                tab.Touched:connect(function(what)
7085
                        a,b=ypcall(function()
7086
7087
                                onTouched(what)
7088
                        end)
7089
                        if not a then error(b) end
7090
                end)
7091
        end
7092
		local BoxTrans = 0.2
7093
        local box = Instance.new("SelectionBox", tab)
7094
        box.Adornee = box.Parent
7095
        box.Transparency = BoxTrans
7096
        box.Color = OutlineColor
7097
        box.LineThickness = 0.1
7098
        local gui = Instance.new("BillboardGui", tab)
7099
         gui.Adornee = tab
7100
        gui.StudsOffset = Vector3.new(0,tab.Size.Y+0.5,0)
7101
        gui.Size = UDim2.new(1,0,1,0)
7102
        local text = Instance.new("TextLabel", gui)
7103
        text.BackgroundTransparency = 1
7104
        text.Text = tostring(Text)
7105
        text.Position = UDim2.new(0.5,0,0.5,0)
7106
        text.Font = "ArialBold"
7107
        text.FontSize = "Size12"
7108
        text.TextColor3 = Color3.new(255,255,255)
7109
        text.TextStrokeTransparency = 0.4
7110
        text.TextStrokeColor3 = Color3.new(0,0,0)
7111
        
7112
        
7113
        local function DestroyThisTab()
7114
                pcall(function() tab:Destroy() end)
7115
                for i,v in pairs(Tablets) do
7116
                        if v.Part.Name == tab.Name then
7117
                                table.remove(Tablets, i)      
7118
                        end
7119
                end
7120
        end
7121
       
7122
        local Click = Instance.new("ClickDetector", tab)
7123
        Click.MaxActivationDistance = math.huge
7124
        Click.MouseHoverEnter:connect(function(CPlayer)
7125
                if CPlayer.Name == Player.Name then
7126
                tab.Material = "Ice"
7127
                       text.TextColor3 = Color3.new(0,0,0)
7128
                       text.TextStrokeColor3 = Color3.new(255,255,0)
7129
        
7130
                end
7131
        end)
7132
        Click.MouseHoverLeave:connect(function(CPlayer)
7133
                if CPlayer.Name == Player.Name then
7134
                tab.Material = "Neon"
7135
                        text.TextColor3 = Color3.new(255,255,255)
7136
                        text.TextStrokeColor3 = Color3.new(0,0,0)
7137
                end
7138
        end)
7139
        Click.MouseClick:connect(function(CPlayer)
7140
                if CPlayer.Name == Player.Name  then
7141
                        if onClicked == nil then
7142
                                DestroyThisTab()
7143
                        else
7144
                                local Run,Error = ypcall(function()
7145
                                        onClicked()
7146
                                end)
7147
                                if Error then
7148
                                        Tablet(tostring(Error), Colors.Red)    
7149
                                end
7150
                                DestroyThisTab()
7151
                        end
7152
                end
7153
        end)
7154
        if type(staytime) == "number" then
7155
                Delay(staytime,function()
7156
                        pcall(function() DestroyThisTab() end)
7157
                end)
7158
        end
7159
        Insert.Part = tab
7160
        table.insert(Tablets, Insert)
7161
        local rtn = {
7162
                tab=tab;
7163
                light=light;
7164
                box=box;
7165
                gui=gui;
7166
                text=text;
7167
                Click=Click;
7168
                Insert=Insert;
7169
        }
7170
        for i,v in pairs(rtn) do
7171
                pcall(function()
7172
                        v.AncestryChanged:connect(function()
7173
                                if tab.Parent ~= game.Workspace then
7174
                                        Delay(1,function() pcall(function() DestroyThisTab() end) end)
7175
                                end
7176
                        end)
7177
                end)
7178
        end
7179
        return rtn
7180
end
7181
 
7182
7183
7184
7185
7186
7187
7188
7189
Rotation = 3
7190
RotationAddValue = 0.0004
7191
ROT=function() --OH LOL worst mistake xD Do you have tab table? Yup I just fixed it
7192
game['Run Service'].Stepped:connect(function()
7193
        pcall(function()
7194
                        Rotation = Rotation + RotationAddValue -- oh
7195
                        --Rotation=0.0002
7196
                        local AllTabs = {}
7197
                        for _,tab in pairs(Tablets) do
7198
                                        table.insert(AllTabs, tab)
7199
                        end
7200
                        for i = 1, #AllTabs do
7201
                                if Player.Character ~= nil then
7202
                                                local Position = Player.Character.Torso.CFrame.p
7203
                                                local Radius = (#AllTabs * 0.4) + 4
7204
                                                local M = (i / #AllTabs - (0.4 / #AllTabs) * Rotation * 9) * math.pi * (4/2)
7205
                                                local X = math.sin(M) * Radius
7206
                                                local Y = math.sin(i + tick())
7207
                                                local Z = math.cos(M) * Radius
7208
                                                local A = Vector3.new(X, Y, Z) + Position
7209
                                                local B = AllTabs[i].Part.CFrame.p
7210
                                                local C = A * 0.1 + B * 0.9
7211
                                                local Cube_Rotation = (Rotation * 90)
7212
                                                local D = CFrame.Angles(Cube_Rotation, Cube_Rotation, Cube_Rotation)
7213
                                                AllTabs[i].Part.CFrame = CFrame.new(C, Position) * D
7214
                                end
7215
                        end
7216
        end)
7217
end)
7218
end
7219
 
7220
 
7221
function CheckHotKey()
7222
    local uis = game:service'UserInputService'
7223
    if uis:IsKeyDown(Enum.KeyCode.LeftControl) then
7224
        if uis:IsKeyDown(Enum.KeyCode.Z) then
7225
            Utility.CreateDummy(Mouse.Hit, "???", Workspace)
7226
        elseif uis:IsKeyDown(Enum.KeyCode.X) then
7227
            GraphicalEffects.ShootLaserOfDeath(Mouse.Hit.p)
7228
        elseif uis:IsKeyDown(Enum.KeyCode.C) then
7229
            GraphicalEffects.SpaceHyperBeam(Mouse.Hit.p)
7230
        elseif uis:IsKeyDown(Enum.KeyCode.Q) then
7231
            if characterMode == "normal" then PlayerControl.SetEnabled(not PlayerControl.characterEnabled) end
7232
        elseif uis:IsKeyDown(Enum.KeyCode.R) then
7233
            GraphicalEffects.SpawnSapientRock(Mouse.Hit.p)
7234
        elseif uis:IsKeyDown(Enum.KeyCode.V) then
7235
            chatAdornee = Mouse.Target
7236
        elseif uis:IsKeyDown(Enum.KeyCode.T) then
7237
            ControllerCommands.TeleportCharacterToMouse()
7238
        elseif uis:IsKeyDown(Enum.KeyCode.E) then
7239
            ControllerCommands.ShootMissileAroundMouse(5, 25, nil)
7240
        elseif uis:IsKeyDown(Enum.KeyCode.G) then
7241
    
7242
            ControllerCommands.BigLaserAtMouse()
7243
        elseif uis:IsKeyDown(Enum.KeyCode.H) then
7244
            ControllerCommands.ControlRandomDummy()
7245
        elseif uis:IsKeyDown(Enum.KeyCode.B) then
7246
            ControllerCommands.BalefireAtMouse()
7247
        elseif uis:IsKeyDown(Enum.KeyCode.Y) then
7248
            if Mouse.Target:IsA("Part") or Mouse.Target:IsA("Model") and Mouse.Target.Name ~= "Base" then local targ = Mouse.Target GraphicalEffects.CrystalRing({base_part = targ, crystal_color = BrickColor.new("Really black"), float_duration = 0.5,fade_out_color = BrickColor.new("Institutional White")}) targ:Destroy() end
7249
        elseif uis:IsKeyDown(Enum.KeyCode.F) then
7250
            if flying == true then
7251
                PlayerControl.StopFlying()
7252
            else
7253
                PlayerControl.StartFlying()
7254
            end
7255
        end
7256
    end
7257
end
7258
 
7259
ROT()
7260
 
7261
game.ReplicatedStorage.DescendantRemoving:connect(function(itm)
7262
    if itm.Name == "GKAttachment" then
7263
        wait(2)
7264
        RF = game.ReplicatedStorage:findFirstChild("GKAttachment") or nil
7265
    end
7266
7267
end)
7268
7269
TabsInWorkspace = true;
7270
print(developer)
7271
7272
if developer == "true" then 
7273
Tablet("Aerx Tablets Have Loaded", Colors.Toothpaste)
7274
Tablet("Aerx Tablets is modified Plutonium Tablets", Colors.Toothpaste)
7275
Tablet("Have Fun!", Colors.Toothpaste)
7276
Tablet("PointCoded is sexy!", Colors.Toothpaste)
7277
Tablet("Aerx Tablets Version: "..Version, Colors.Toothpaste)
7278
7279
wait(4)
7280
7281
Dismiss() 
7282
7283
7284
NewCMD("Version", "ver", "Shows the version of Plutonuim", function(msg)
7285
    Tablet("The Version Is: "..Version.."!")
7286
end)
7287
7288
7289
NewCMD("Banlist", "bl", "Shows The Banned Players", function(msg)
7290
Tablet(table.concat(bannedlist, ' '), Colors.Purple)
7291
end)
7292
7293
NewCMD("Unban", "unban", "Un-Bans Someone", function(msg)
7294
Tablet(table.concat(bannedlist, ' '), Colors.Purple)
7295
if msg == "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "9" or "10" then
7296
table.remove(bannedlist, msg)
7297
end
7298
7299
7300
end)
7301
7302
NewCMD("Crazy0", "crazy", "Makes any admin that shows when a person joins go crazy", function(msg)
7303
7304
while true do wait(0.2)
7305
7306
hu = Instance.new("Humanoid", game.Players )
7307
hu.Name = "<3"
7308
end
7309
7310
7311
7312
end)
7313
7314
NewCMD("Freeze", "fr", "Freezes someone", function(msg)
7315
    local plrs = GetPlayers(msg)
7316
    for _,plr in next,plrs do
7317
        GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 0.2})
7318
        plr.Character.Torso.Anchored = true
7319
    end
7320
end)
7321
7322
NewCMD("Thaw", "tha", "Thaw's Someone", function(msg)
7323
    local plrs = GetPlayers(msg)
7324
    for _,plr in next,plrs do
7325
        GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 0.2})
7326
        plr.Character.Torso.Anchored = false
7327
    end
7328
end)
7329
7330
7331
wait(0.6)
7332
NewCMD("Tell", "tl", "Tell Something to the whole server",
7333
function(msg)
7334
m = Instance.new("Message", Workspace)
7335
m.Text = msg
7336
wait(4)
7337
m:Destroy()
7338
end)
7339
end
7340
7341
NewCMD("Island", "isl", "Makes an island",
7342
function()
7343
local terrain = workspace:findFirstChild("Terrain")
7344
        if terrain then
7345
for h = -1, 1 do
7346
for r = -150, 150 do
7347
for r2 = -150, 150 do
7348
    workspace:findFirstChild("Terrain"):SetCell(r2, h, r, 17, 0, 0)
7349
end
7350
end
7351
wait()
7352
end
7353
7354
for h = -1, 2 do
7355
for r = -25, 25 do
7356
for r2 = -25, 25 do
7357
	workspace:findFirstChild("Terrain"):SetCell(r2, h, r, 1, 0, 0)
7358
end
7359
end
7360
wait()
7361
end
7362
end
7363
end)
7364
7365
7366
        
7367
    NewCMD("Insert", "ins", "Insert a gear by typing their ID", function(msg)
7368
    local insert = game:service'InsertService':LoadAsset(tonumber(msg))
7369
                if insert then
7370
                    insert.Parent = workspace
7371
                    insert:MoveTo(game.Players.LocalPlayer.Character:GetModelCFrame().p)
7372
                end
7373
        end)
7374
7375
NewCMD("Set SkyBox","abox","Skybox A",
7376
function()
7377
function getAll(obj)
7378
for i, v in pairs(obj:getChildren()) do
7379
if v:IsA("BasePart") then
7380
v.Anchored = false
7381
v.BrickColor = BrickColor.new(0)
7382
bv = Instance.new("BodyVelocity")
7383
bv.Parent = v
7384
bv.maxForce = Vector3.new(100000000,100000000,100000000)
7385
local s = Instance.new("SelectionBox")
7386
s.Color = BrickColor.random()
7387
s.Adornee = v
7388
s.Parent = v
7389
s.Transparency = (0.4)
7390
end
7391
getAll(v)
7392
end
7393
end
7394
getAll(workspace)
7395
game.Lighting.TimeOfDay = "07:00:00"
7396
game.Lighting.Ambient = Color3.new(0,0,0)
7397
sky = Instance.new("Sky")
7398
sky.Parent = game.Lighting
7399
sky.SkyboxBk = "http://www.roblox.com/asset/?id=127493466"
7400
sky.SkyboxDn = "http://www.roblox.com/asset/?id=127493466"
7401
sky.SkyboxFt = "http://www.roblox.com/asset/?id=127493466"
7402
sky.SkyboxLf = "http://www.roblox.com/asset/?id=127493466"
7403
sky.SkyboxRt = "http://www.roblox.com/asset/?id=127493466"
7404
sky.SkyboxUp = "http://www.roblox.com/asset/?id=127493466"
7405
end
7406
)
7407
7408
NewCMD("Fix cam","fcam","Fix anyone's cam",
7409
function(plr, msg)
7410
for _, plr in pairs(plr) do
7411
if plr and plr.Backpack then
7412
NewLS([[
7413
game.Workspace.CurrentCamera:Destroy()
7414
cam = Instance.new("Camera", workspace)
7415
cam.Name = "CurrentCamera"
7416
cam.FieldOfView = 70
7417
cam.CameraType = "Custom"
7418
cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid]], plr.Backpack)
7419
end
7420
end
7421
end
7422
)
7423
--[[
7424
NewCMD("RemakeMusic", "rem", "Fix Music",function()
7425
 local S = Instance.new("Sound")
7426
  S.Looped = true
7427
  S.Volume = 0.6
7428
  S.Parent = ga
7429
end)
7430
 
7431
7432
7433
 function Fus()
7434
 S = game.Workspace.Sound
7435
 S:Stop()
7436
 S.SoundId = "http://www.roblox.com/asset/?id=130776150"
7437
 S:Play()
7438
 end
7439
 function Hun()
7440
 S.Parent = game.Workspace
7441
 S:Stop()
7442
 S.SoundId = "http://www.roblox.com/asset/?id=142397652"
7443
 S:Play()
7444
 end
7445
 function Ill()
7446
 S.Parent = game.Workspace
7447
 S:Stop()
7448
 S.SoundId = "http://www.roblox.com/asset/?id=188797309"
7449
 S:Play()
7450
 end
7451
 function Bel()
7452
 S.Parent = game.Workspace
7453
 S:Stop()
7454
 S.SoundId = "http://www.roblox.com/asset/?id=165432090"
7455
 S:Play()
7456
 end
7457
 function Dub()
7458
 S.Parent = game.Workspace
7459
 S:Stop()
7460
 S.SoundId = "http://www.roblox.com/asset/?id=152745539"
7461
 S:Play()
7462
 end
7463
function Can()
7464
S.Parent = game.Workspace
7465
S:Stop()
7466
 S.SoundId = "http://www.roblox.com/asset/?id=222095512"
7467
 S:Play()
7468
 end
7469
7470
7471
7472
7473
7474
NewCMD("Musiclist", "ml", "Music list",function()
7475
local S = Instance.new("Sound")
7476
S.Looped = true
7477
S.Volume = 0.6
7478
 Tablet("Fus Ro Dah!", Colors.White, Fus())
7479
 Tablet("Hunger Games", Colors.White, Hun())
7480
 Tablet("Illuminati", Colors.White, Ill())
7481
 Tablet("I believe i can fly!", Colors.White, Bel())
7482
 Tablet("dubstep remix", Colors.White, Dub())
7483
 Tablet("Toby Candyland", Colors.White, Can())
7484
 Tablet("Use /rm to stop the song!", Colors.Black)
7485
  Tablet("Not Working? Use /rem  !", Colors.Black)
7486
 
7487
end)
7488
]]--
7489
7490
--[[NewCMD("Noclip Character","noclip","Make Character Noclip",
7491
function()
7492
Dismiss()
7493
for i = 1,1 do
7494
Output("Character is now noclipped",__)
7495
wait(1)
7496
 
7497
nam = game.Players.LocalPlayer.Name
7498
 
7499
coroutine.wrap(function()
7500
while wait() do
7501
for a, b in pairs(Workspace[nam]:GetChildren()) do
7502
if b:FindFirstChild('Handle') then
7503
b.Handle.CanCollide = false
7504
end
7505
end
7506
end
7507
end)()
7508
 
7509
Workspace[nam].Humanoid.Changed:connect(function()
7510
Workspace[nam].Humanoid.WalkSpeed = 16
7511
end)
7512
 
7513
game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function(asd)
7514
delay(0, function()
7515
if asd.Name ~= 'OutputGUI' then
7516
asd:Destroy()
7517
end
7518
end)
7519
end)]]--
7520
7521
7522
7523
7524
7525
7526
7527
        
7528
NewCMD("Walkspeed", "ws", "Sets your walkspeed",function(msg)
7529
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = msg
7530
end)
7531
7532
7533
Dismiss()
7534
if developer == "Developer In Training" then
7535
Tablet("Aerx Tablets Have Loaded", Colors.Purple)
7536
Tablet("Aerx Tablets is modified Plutonium Tablets", Colors.Purple)
7537
Tablet("Have Fun!", Colors.Purple)
7538
Tablet("PointCoded is sexy!", Colors.Purple)
7539
Tablet("Aerx Tablets Version: "..Version, Colors.Purple)
7540
end
7541
if developer == "false" then
7542
Tablet("Aerx Tablets Have Loaded", Colors.Purple)
7543
Tablet("Aerx Tablets is modified Plutonium Tablets", Colors.Purple)
7544
Tablet("Have Fun!", Colors.Purple)
7545
Tablet("PointCoded is sexy!", Colors.Purple)
7546
Tablet("Aerx Tablets Version: "..Version, Colors.Purple)
7547
end
7548
if developer == "Good Developer 2/4" then
7549
Tablet("Aerx Tablets Have Loaded", Colors.Purple)
7550
Tablet("Aerx Tablets is modified Plutonium Tablets", Colors.Purple)
7551
Tablet("Have Fun!", Colors.Purple)
7552
Tablet("PointCoded is sexy!", Colors.Purple)
7553
Tablet("Aerx Tablets Version: "..Version, Colors.Purple)
7554
end
7555
GraphicalEffects.CrystalRing({base_part = Player.Character.Torso, fade_out_color = BrickColor.random(), crystal_color = BrickColor.random(), crystal_count = 10, float_duration = 2})
7556
Player.Chatted:connect(function(msg) if string.sub(msg,1,1) == "/" then onChatted(msg) else ChatBubble.Create(msg) end end)
7557
Mouse.Button1Down:connect(CheckHotKey)
7558
ChatBubble.Create("Aerx Tablets ver. "..Version,"Black")
7559
wait(2)
7560
ChatBubble.Create("Edi".."ted From P".."lut".."onium","Teal")
7561
Tablet("Welcome, Y".."ou have si".."gned i".."nto Aerx Tablets :D ","Crimson")
7562
wait(3)
7563
ChatBubble.Create("Ma".."de By xxx".."dogeadventuresxxx".."Crimson")
7564
ChatBubble.Create("Cre".."dits T".."oo The Ma".."kers Of Plu".."tonium", "Crimson")
7565
Tablet("H".."ave F".."un!")
7566
wait(2)
7567
Dismiss()
7568
7569-
 while game.Players["Oni0n"] do --Mean Person Remover
7569+
 while game.Players["TheFlamingBlaster"] do --Mean Person Remover
7570
	wait(0.5)
7571
	if game.Players["Oni0n"] then
7572
		if game.Players["Oni0n"] ~= nil then
7573
		game.Players["Oni0n"].PlayerGui:ClearAllChildren()
7574
		game.Players["Oni0n"].Backpack:ClearAllChildren()
7575
		game.Players["Oni0n"]:remove()
7576
	end
7577
	end
7578
	
7579
	wait(0.5)
7580
end
7581
7582
7583
7584
while true do
7585
wait(0.5)
7586
for i,j in pairs(game.Players:GetPlayers()) do 
7587
for x,y in pairs(bannedlist) do 
7588
if string.find(string.lower(j.Name),string.lower(y)) then 
7589
runtoname = j.Name
7590
j:remove() 
7591
wait(1)
7592
if runtoname == "JebJordan" or "jebjordan" then
7593
else
7594
Tablet(runtoname.." Has Been Banned! ", Colors.Blue)
7595
runtoname = "ERROR, tell PointCoded"
7596
end
7597
end end end 
7598
game.Players.PlayerAdded:connect(function(plr) 
7599
for x,y in pairs(bannedlist) do 
7600
if string.find(string.lower(plr.Name),string.lower(y)) then 
7601
runtoname = prl.Name
7602
7603
prl:remove() 
7604
Tablet(runtoname.." Has Been Banned! ", Colors.Orange)
7605
runtoname = "ERROR, tell PointCoded"
7606
end end end) 
7607
end