SHOW:
|
|
- or go back to the newest paste.
1 | local p = game.Players.LocalPlayer | |
2 | local char = p.Character | |
3 | local mouse = p:GetMouse() | |
4 | local larm = char["Left Arm"] | |
5 | local rarm = char["Right Arm"] | |
6 | local lleg = char["Left Leg"] | |
7 | local rleg = char["Right Leg"] | |
8 | local hed = char.Head | |
9 | local torso = char.Torso | |
10 | local hum = char.Humanoid | |
11 | local cam = game.Workspace.CurrentCamera | |
12 | local root = char.HumanoidRootPart | |
13 | local deb = false | |
14 | local shot = 0 | |
15 | NoAnims = false | |
16 | local debris=game:service"Debris" | |
17 | local l = game:GetService("Lighting") | |
18 | local rs = game:GetService("RunService").RenderStepped | |
19 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
20 | math.randomseed(os.time()) | |
21 | for i,v in pairs (hed:GetChildren()) do | |
22 | if v:IsA("Sound") then | |
23 | v:Destroy() | |
24 | end | |
25 | end | |
26 | ---------------------------------------------------- | |
27 | local Touche = {char.Name, } | |
28 | ---------------------------------------------------- | |
29 | ||
30 | hum.MaxHealth = 150 | |
31 | ||
32 | ---------------------------------------------------- | |
33 | function lerp(a, b, t) -- Linear interpolation | |
34 | return a + (b - a)*t | |
35 | end | |
36 | ||
37 | function slerp(a, b, t) --Spherical interpolation | |
38 | dot = a:Dot(b) | |
39 | if dot > 0.99999 or dot < -0.99999 then | |
40 | return t <= 0.5 and a or b | |
41 | else | |
42 | r = math.acos(dot) | |
43 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
44 | end | |
45 | end | |
46 | ||
47 | function matrixInterpolate(a, b, t) | |
48 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
49 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
50 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
51 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
52 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
53 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
54 | local t = v1:Dot(v2) | |
55 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
56 | return CFrame.new() | |
57 | end | |
58 | return CFrame.new( | |
59 | v0.x, v0.y, v0.z, | |
60 | v1.x, v1.y, v1.z, | |
61 | v2.x, v2.y, v2.z, | |
62 | v3.x, v3.y, v3.z) | |
63 | end | |
64 | ---------------------------------------------------- | |
65 | function genWeld(a,b) | |
66 | local w = Instance.new("Weld",a) | |
67 | w.Part0 = a | |
68 | w.Part1 = b | |
69 | return w | |
70 | end | |
71 | function weld(a, b) | |
72 | local weld = Instance.new("Weld") | |
73 | weld.Name = "W" | |
74 | weld.Part0 = a | |
75 | weld.Part1 = b | |
76 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
77 | weld.Parent = a | |
78 | return weld; | |
79 | end | |
80 | ---------------------------------------------------- | |
81 | function Lerp(c1,c2,al) | |
82 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
83 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
84 | for i,v in pairs(com1) do | |
85 | com1[i] = v+(com2[i]-v)*al | |
86 | end | |
87 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
88 | end | |
89 | ---------------------------------------------------- | |
90 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
91 | local wld = Instance.new("Weld", wp1) | |
92 | wld.Part0 = wp0 | |
93 | wld.Part1 = wp1 | |
94 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
95 | end | |
96 | ---------------------------------------------------- | |
97 | function weld5(part0, part1, c0, c1) | |
98 | weeld=Instance.new("Weld", part0) | |
99 | weeld.Part0=part0 | |
100 | weeld.Part1=part1 | |
101 | weeld.C0=c0 | |
102 | weeld.C1=c1 | |
103 | return weeld | |
104 | end | |
105 | ---------------------------------------------------- | |
106 | function HasntTouched(plrname) | |
107 | local ret = true | |
108 | for _, v in pairs(Touche) do | |
109 | if v == plrname then | |
110 | ret = false | |
111 | end | |
112 | end | |
113 | return ret | |
114 | end | |
115 | ---------------------------------------------------- | |
116 | gavehp = false | |
117 | ||
118 | local ends = {"alive","rip"} | |
119 | result = "" | |
120 | ||
121 | local g = Instance.new("Part",larm) | |
122 | g.Material = "Neon" | |
123 | g.CanCollide = false | |
124 | g.Size = Vector3.new(1,1,1) | |
125 | local gm = Instance.new("SpecialMesh",g) | |
126 | gm.MeshId = "rbxassetid://483388971" | |
127 | gm.TextureId = "rbxassetid://520016684" | |
128 | gm.Scale = Vector3.new(0.005,0.005,0.005) | |
129 | ||
130 | local cor = Instance.new("Weld") | |
131 | cor.Part1 = g | |
132 | cor.Part0 = larm | |
133 | cor.Parent = char | |
134 | cor.C1 = CFrame.new(0.2,1.8,0) | |
135 | ||
136 | ---------------------------------------------------- | |
137 | newWeld(torso, larm, -1.5, 0.5, 0) | |
138 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
139 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
140 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
141 | newWeld(torso, hed, 0, 1.5, 0) | |
142 | newWeld(torso, lleg, -0.5, -1, 0) | |
143 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
144 | newWeld(torso, rleg, 0.5, -1, 0) | |
145 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
146 | newWeld(root, torso, 0, -1, 0) | |
147 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
148 | ---------------------------------------------------- | |
149 | attack = false | |
150 | local m = 0 | |
151 | ---------------------------------------------------- | |
152 | char.Health:Destroy() | |
153 | mouse.KeyDown:connect(function(key) | |
154 | if key == "e" then | |
155 | if attack == false then | |
156 | attack = true | |
157 | NoAnims = true | |
158 | hum.Health = 150 | |
159 | ||
160 | result = ends[math.random(1,#ends)] | |
161 | ||
162 | local s = Instance.new("Sound",torso) | |
163 | s.SoundId = "rbxassetid://140923474" | |
164 | s.Volume = 1 | |
165 | s.Pitch = 1 | |
166 | s.Looped = true | |
167 | s:Play() | |
168 | ||
169 | coroutine.wrap(function() | |
170 | s:Remove() | |
171 | end)() | |
172 | local s = Instance.new("Sound",torso) | |
173 | s.SoundId = "rbxassetid://212887982" | |
174 | s.Volume = 1 | |
175 | s.Pitch = 1 | |
176 | s:Play() | |
177 | ||
178 | cor.Part0 = hed | |
179 | pcall(function() | |
180 | for i = 1, 20 do | |
181 | ||
182 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
183 | ||
184 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(30)), 0.2) | |
185 | ||
186 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
187 | ||
188 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) | |
189 | ||
190 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
191 | ||
192 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
193 | ||
194 | cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0,0)*CFrame.Angles(math.rad(50),0,0),0.2) | |
195 | rs:wait() | |
196 | ||
197 | end | |
198 | end) | |
199 | ||
200 | local pgui = p.PlayerGui | |
201 | ||
202 | local sc = Instance.new("ScreenGui",pgui) | |
203 | local w1 = Instance.new("TextLabel",sc) | |
204 | w1.Size = UDim2.new(1,0,1,0) | |
205 | w1.Text = "wo kalm dwn m8 u r gon gt rkt" | |
206 | w1.TextScaled = true | |
207 | w1.BackgroundColor3 = Color3.new(1,1,1) | |
208 | w1.BorderSizePixel = 0 | |
209 | ||
210 | coroutine.wrap(function() | |
211 | for i = 1, 20 do | |
212 | w1.BackgroundTransparency = i/10 | |
213 | w1.TextTransparency = i/10 | |
214 | end | |
215 | end)() | |
216 | ||
217 | pcall(function() | |
218 | for i = 1, 100 do | |
219 | rs:wait() | |
220 | m = m + 0.004 | |
221 | hum.Health = hum.Health-1 | |
222 | cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0+m/2,0-m/2)*CFrame.Angles(math.rad(50) + m,0,0),0.2) | |
223 | ||
224 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5+m,0-m/3.5)*CFrame.Angles(math.rad(120) + m,math.rad(0),math.rad(30)), 0.2) | |
225 | ||
226 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+m,0+m/3.5)*CFrame.Angles(math.rad(0) - m,math.rad(0),math.rad(0) + m), 0.2) | |
227 | ||
228 | end | |
229 | end) | |
230 | ||
231 | if result == "rip" then | |
232 | ||
233 | coroutine.wrap(function() | |
234 | wait(0.15) | |
235 | for i = 1, 60 do | |
236 | cor.Part0 = torso | |
237 | cor.C0 = Lerp(cor.C0,CFrame.new(9,-0.15,0)*CFrame.Angles(0,0,200),0.1) | |
238 | rs:wait() | |
239 | end | |
240 | end)() | |
241 | ||
242 | s:Remove() | |
243 | hum.WalkSpeed = 0 | |
244 | pcall(function() | |
245 | hum.JumpPower = 0 | |
246 | end) | |
247 | ||
248 | pcall(function() | |
249 | for i = 1, 20 do | |
250 | ||
251 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(30),math.rad(30)), 0.2) | |
252 | ||
253 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-10)), 0.2) | |
254 | ||
255 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.2) | |
256 | ||
257 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.5, 0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)), 0.2) | |
258 | ||
259 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-5)), 0.4) | |
260 | ||
261 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(20)), 0.4) | |
262 | ||
263 | rs:wait() | |
264 | end | |
265 | end) | |
266 | ||
267 | wait(3) | |
268 | ||
269 | coroutine.wrap(function() | |
270 | while true do | |
271 | wait(0.07) | |
272 | pcall(function() | |
273 | ||
274 | rarm.Weld.C0 = CFrame.new(1.5,0.5,0)*CFrame.Angles(math.random(0,3),math.random(0,7),math.random(30,45)) | |
275 | ||
276 | larm.Weld.C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.random(0,5),math.random(10,20),math.random(10,20)) | |
277 | ||
278 | hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.random(20,30),math.random(0,4),math.random(0,3)) | |
279 | ||
280 | lleg.Weld.C0 = CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.random(0,5),math.random(10,15),math.random(5,10)) | |
281 | ||
282 | rleg.Weld.C0 = CFrame.new(0.5, -1, 0)*CFrame.Angles(math.random(0,4),math.random(20,30),math.random(20,30)) | |
283 | ||
284 | end) | |
285 | end | |
286 | end)() | |
287 | ||
288 | ||
289 | cor:Destroy() | |
290 | ||
291 | g.Anchored = true | |
292 | ||
293 | for i,v in pairs(char:GetChildren()) do | |
294 | if v:IsA("Part") then | |
295 | v.Anchored = true | |
296 | elseif v:IsA("Accoutrement") then | |
297 | v.Handle.Anchored = true | |
298 | end | |
299 | end | |
300 | ||
301 | cor.Part0 = larm | |
302 | m = 0 | |
303 | hum.MaxHealth = 0 | |
304 | ||
305 | local k = Instance.new("Sound",torso) | |
306 | k.SoundId = "rbxassetid://154872806" | |
307 | k.Volume = 10 | |
308 | k.Pitch = 1 | |
309 | k:Play() | |
310 | ||
311 | local cf = torso.CFrame -Vector3.new(0,0.55,0) | |
312 | cf = cf*CFrame.Angles(math.rad(88.5),0,0) | |
313 | ||
314 | local b = Instance.new("Part",torso) | |
315 | b.BrickColor = BrickColor.new("Really red") | |
316 | b.Material = "Neon" | |
317 | b.Anchored = true | |
318 | b.CanCollide = false | |
319 | b.Size = Vector3.new(2,0.01,2) | |
320 | b.CFrame = cf | |
321 | ||
322 | local bm = Instance.new("CylinderMesh",b) | |
323 | ||
324 | local cf2 = b.CFrame -Vector3.new(3,0,0) | |
325 | ||
326 | local b2 = Instance.new("Part",torso) | |
327 | b2.BrickColor = BrickColor.new("Really red") | |
328 | b2.Material = "Neon" | |
329 | b2.Anchored = true | |
330 | b2.CanCollide = false | |
331 | b2.Size = Vector3.new(2,0.01,2) | |
332 | b2.CFrame = cf2 | |
333 | ||
334 | local bm2 = Instance.new("CylinderMesh",b2) | |
335 | ||
336 | ||
337 | for i = 1, 40 do | |
338 | wait() | |
339 | b.Size = Vector3.new(i/5,0,i/5) | |
340 | b.CFrame = cf | |
341 | ||
342 | b2.Size = Vector3.new(i/10,0,i/10) | |
343 | b2.CFrame = cf2 | |
344 | end | |
345 | ||
346 | local bg = Instance.new("BillboardGui", torso) | |
347 | bg.Name = "rip" | |
348 | bg.Adornee = torso | |
349 | bg.Size = UDim2.new(1, 0, 1, 0) | |
350 | bg.StudsOffset = Vector3.new(0, 2, 0) | |
351 | ||
352 | local fr1 = Instance.new("TextLabel", bg) | |
353 | fr1.Size = UDim2.new(1, 0, 1, 0) | |
354 | fr1.BorderSizePixel = 0 | |
355 | fr1.TextTransparency = 1 | |
356 | fr1.BackgroundTransparency = 1 | |
357 | fr1.Text = "r.i.p" | |
358 | fr1.TextScaled = true | |
359 | ||
360 | coroutine.wrap(function() | |
361 | for i = 1, 20 do | |
362 | rs:wait() | |
363 | fr1.TextTransparency = fr1.TextTransparency - 1/20 | |
364 | fr1.BackgroundTransparency = fr1.BackgroundTransparency - 1/20 | |
365 | end | |
366 | end)() | |
367 | ||
368 | coroutine.wrap(function() | |
369 | while true do | |
370 | ||
371 | for i = 0.01, 0.2 do | |
372 | fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(255,0,0),i) | |
373 | rs:wait() | |
374 | end | |
375 | ||
376 | for i = 0.01, 0.2 do | |
377 | fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,255,0),i) | |
378 | rs:wait() | |
379 | end | |
380 | ||
381 | for i = 0.01, 0.2 do | |
382 | fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,0,255),i) | |
383 | rs:wait() | |
384 | end | |
385 | ||
386 | wait() | |
387 | end | |
388 | end)() | |
389 | ||
390 | local x = Instance.new("Sound",torso) | |
391 | x.SoundId = "rbxassetid://397069204" | |
392 | x.Looped = true | |
393 | x:Play() | |
394 | wait(9) | |
395 | ||
396 | local txts = {"R.I.P "..p.Name.." Died drinking his favorite soda","R.I.P "..p.Name.." Died because of the anime called bleach - i mean the drink.","R.I.P "..p.Name.." Potato.","666"} | |
397 | ||
398 | local t1 = Instance.new("Part",workspace.Base) | |
399 | t1.Name = "tombstone_dirt" | |
400 | t1.BrickColor = BrickColor.new("Reddish brown") | |
401 | t1.CanCollide = false | |
402 | t1.CFrame = root.CFrame - Vector3.new(0,3.25,0) | |
403 | t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
404 | t1.Material = "Grass" | |
405 | t1.Size = Vector3.new(4,1,8) | |
406 | ||
407 | local tw = Instance.new("Weld") | |
408 | ||
409 | local t2 = Instance.new("Part",t1) | |
410 | t2.Name = "tombstone_stone" | |
411 | t2.CanCollide = false | |
412 | t2.BrickColor = BrickColor.new("") | |
413 | t2.Anchored = false | |
414 | t2.CFrame = t1.CFrame + Vector3.new(0,0,-4) | |
415 | t2.Size = Vector3.new(4.2,5,1.2) | |
416 | ||
417 | local sg = Instance.new("SurfaceGui",t2) | |
418 | sg.Enabled = true | |
419 | sg.Face = "Back" | |
420 | sg.Adornee = t2 | |
421 | local txts = txts[math.random(1,#txts)] | |
422 | ||
423 | local txt = Instance.new("TextLabel",sg) | |
424 | txt.TextScaled = true | |
425 | txt.Text = txts | |
426 | txt.BackgroundTransparency = 1 | |
427 | txt.BorderSizePixel = 0 | |
428 | txt.Size = UDim2.new(1,0,1,0) | |
429 | ||
430 | txt.TextColor3 = Color3.new(1,1,1) | |
431 | if txts == "666" then | |
432 | txt.TextColor3 = Color3.new(1,0,0) | |
433 | end | |
434 | ||
435 | ||
436 | tw.Part1 = t2 | |
437 | tw.Part0 = t1 | |
438 | tw.Parent = char | |
439 | tw.C0 = CFrame.new(0,2.5,-4) | |
440 | ||
441 | coroutine.wrap(function() | |
442 | t1.CFrame = root.CFrame - Vector3.new(0,3.2,0) | |
443 | t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
444 | wait(0.1) | |
445 | t1.CFrame = root.CFrame - Vector3.new(0,3.2,0) | |
446 | t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
447 | t1.Anchored = true | |
448 | t2.Anchored = true | |
449 | t1.CanCollide = true | |
450 | t2.CanCollide = true | |
451 | end)() | |
452 | ||
453 | char:BreakJoints() | |
454 | ||
455 | elseif result == "alive" then | |
456 | attack = false | |
457 | NoAnims = false | |
458 | cor.Part0 = larm | |
459 | m = 0 | |
460 | end | |
461 | end | |
462 | end | |
463 | end) | |
464 | ||
465 | pcall(function() | |
466 | ---------------------------------------------------- | |
467 | mouse.KeyDown:connect(function(key) | |
468 | if string.byte(key) == 50 then | |
469 | char.Humanoid.WalkSpeed = 60 | |
470 | end | |
471 | end) | |
472 | mouse.KeyUp:connect(function(key) | |
473 | if string.byte(key) == 50 then | |
474 | char.Humanoid.WalkSpeed = 16 | |
475 | end | |
476 | end) | |
477 | ------------------------------- | |
478 | local animpose = "Idle" | |
479 | local lastanimpose = "Idle" | |
480 | local sine = 0 | |
481 | local change = 1 | |
482 | local val = 0 | |
483 | local ffing = false | |
484 | ------------------------------- | |
485 | game:GetService("RunService").RenderStepped:connect(function() | |
486 | --[[if char.Humanoid.Jump == true then | |
487 | jump = true | |
488 | else | |
489 | jump = false | |
490 | end]] | |
491 | char.Humanoid.FreeFalling:connect(function(f) | |
492 | if f then | |
493 | ffing = true | |
494 | else | |
495 | ffing = false | |
496 | end | |
497 | end) | |
498 | sine = sine + change | |
499 | if jumpn == true then | |
500 | animpose = "Jumping" | |
501 | elseif ffing == true then | |
502 | animpose = "Freefalling" | |
503 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
504 | animpose = "Idle" | |
505 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
506 | animpose = "Walking" | |
507 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
508 | animpose = "Running" | |
509 | end | |
510 | if animpose ~= lastanimpose then | |
511 | sine = 0 | |
512 | if animpose == "Idle" then | |
513 | for i = 1, 2 do | |
514 | if NoAnims == false then | |
515 | ||
516 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2) | |
517 | ||
518 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5 + math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2) | |
519 | ||
520 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
521 | ||
522 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) | |
523 | ||
524 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
525 | ||
526 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
527 | ||
528 | end | |
529 | end | |
530 | ||
531 | elseif animpose == "Walking" then | |
532 | for i = 1, 2 do | |
533 | if NoAnims == false then | |
534 | ||
535 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7,0.5,-0.35)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-90)), 0.1) | |
536 | ||
537 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.35)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(80)), 0.1) | |
538 | ||
539 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
540 | ||
541 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) | |
542 | ||
543 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
544 | ||
545 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
546 | ||
547 | end | |
548 | end | |
549 | elseif animpose == "Running" then | |
550 | for i = 1, 2 do | |
551 | if NoAnims == false then | |
552 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
553 | ||
554 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
555 | ||
556 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
557 | ||
558 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.05) | |
559 | ||
560 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
561 | ||
562 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
563 | ||
564 | wait() | |
565 | end | |
566 | end | |
567 | else | |
568 | end | |
569 | end | |
570 | lastanimpose = animpose | |
571 | if animpose == "Idle" then | |
572 | if NoAnims == false then | |
573 | change = 0.5 | |
574 | ||
575 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.4+math.sin(sine/14)/9,0.2)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), 0.2) | |
576 | ||
577 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.4 + math.sin(sine/14)/9,-0.2)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2) | |
578 | ||
579 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
580 | ||
581 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) | |
582 | ||
583 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
584 | ||
585 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
586 | ||
587 | cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),math.pi,0),0.2) | |
588 | ||
589 | end | |
590 | ||
591 | elseif animpose == "Walking" then | |
592 | if NoAnims == false then | |
593 | change = 1 | |
594 | cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),-math.pi/2,0),0.2) | |
595 | ||
596 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1) | |
597 | ||
598 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1) | |
599 | ||
600 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.07)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.2) | |
601 | ||
602 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) | |
603 | ||
604 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1) | |
605 | ||
606 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1) | |
607 | ||
608 | end | |
609 | ||
610 | elseif animpose == "Running" then | |
611 | if NoAnims == false then | |
612 | change = 0.5 | |
613 | ||
614 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7 ,0.5,-0.5)*CFrame.Angles(math.rad(90)+ math.sin(sine/2.5)/2,0,.05), 0.2) | |
615 | ||
616 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.5)*CFrame.Angles(math.rad(90)+ -math.sin(sine/2.5)/2,0,-.05), 0.2) | |
617 | ||
618 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)),0.2) | |
619 | ||
620 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.2) | |
621 | ||
622 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + math.sin(sine/2.5)/2, 0, 0.05), .4) | |
623 | ||
624 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + -math.sin(sine/2.5)/2, 0.05, 0), .4) | |
625 | ||
626 | end | |
627 | end | |
628 | end) | |
629 | end) |