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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	local rp = RealPlayer
6
	script.Parent = rp.Character
7
	
8
	--RemoteEvent for communicating
9
	local Event = Instance.new("RemoteEvent")
10
	Event.Name = "UserInput_Event"
11
12
	--Fake event to make stuff like Mouse.KeyDown work
13
	local function fakeEvent()
14
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
15
		t.connect = t.Connect
16
		return t
17
	end
18
19
	--Creating fake input objects with fake variables
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
23
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
24
	end}
25
	--Merged 2 functions into one by checking amount of arguments
26
	CAS.UnbindAction = CAS.BindAction
27
28
	--This function will trigger the events that have been :Connect()'ed
29
	local function te(self,ev,...)
30
		local t = m[ev]
31
		if t and t._fakeEvent then
32
			for _,f in pairs(t.Functions) do
33
				f(...)
34
			end
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=rp then return end
42
		m.Target = io.Target
43
		m.Hit = io.Hit
44
		if not io.isMouse then
45
			local b = io.UserInputState == Enum.UserInputState.Begin
46
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
47
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
48
			end
49
			for _,t in pairs(CAS.Actions) do
50
				for _,k in pairs(t.Keys) do
51
					if k==io.KeyCode then
52
						t.Function(t.Name,io.UserInputState,io)
53
					end
54
				end
55
			end
56
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58
	    end
59
	end)
60
	Event.Parent = NLS([==[
61
	local Player = game:GetService("Players").LocalPlayer
62
	local Event = script:WaitForChild("UserInput_Event")
63
64
	local Mouse = Player:GetMouse()
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local h,t
75
	--Give the server mouse data 30 times every second, but only if the values changed
76
	--If player is not moving their mouse, client won't fire events
77
	while wait(1/30) do
78
		if h~=Mouse.Hit or t~=Mouse.Target then
79
			h,t=Mouse.Hit,Mouse.Target
80
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81
		end
82
	end]==],Player.Character)
83
84
	----Sandboxed game object that allows the usage of client-side methods and services
85
	--Real game object
86
	local _rg = game
87
88
	--Metatable for fake service
89
	local fsmt = {
90
		__index = function(self,k)
91
			local s = rawget(self,"_RealService")
92
			if s then return s[k] end
93
		end,
94
		__newindex = function(self,k,v)
95
			local s = rawget(self,"_RealService")
96
			if s then s[k]=v end
97
		end,
98
		__call = function(self,...)
99
			local s = rawget(self,"_RealService")
100
			if s then return s(...) end
101
		end
102
	}
103
	local function FakeService(t,RealService)
104
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
105
		return setmetatable(t,fsmt)
106
	end
107
108
	--Fake game object
109
	local g = {
110
		GetService = function(self,s)
111
			return self[s]
112
		end,
113
		Players = FakeService({
114
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
115
		},"Players"),
116
		UserInputService = FakeService(UIS,"UserInputService"),
117
		ContextActionService = FakeService(CAS,"ContextActionService"),
118
	}
119
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
120
	g.service = g.GetService
121
	
122
	g.RunService = FakeService({
123
		RenderStepped = _rg:GetService("RunService").Heartbeat,
124
		BindToRenderStep = function(self,name,_,fun)
125
			self._btrs[name] = self.Heartbeat:Connect(fun)
126
		end,
127
		UnbindFromRenderStep = function(self,name)
128
			self._btrs[name]:Disconnect()
129
		end,
130
	},"RunService")
131
132
	setmetatable(g,{
133
		__index=function(self,s)
134
			return _rg:GetService(s) or typeof(_rg[s])=="function"
135
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
136
		end,
137
		__newindex = fsmt.__newindex,
138
		__call = fsmt.__call
139
	})
140
	--Changing owner to fake player object to support owner:GetMouse()
141
	game,owner = g,g.Players.LocalPlayer
142
end
143
144
Player = owner
145
PlayerGui = Player.PlayerGui
146
Cam = workspace.CurrentCamera
147
Backpack = Player.Backpack
148
Character = Player.Character
149
Humanoid = Character.Humanoid
150
Mouse = Player:GetMouse()
151
RootPart = Character["HumanoidRootPart"]
152
Torso = Character["Torso"]
153
Head = Character["Head"]
154
RightArm = Character["Right Arm"]
155
LeftArm = Character["Left Arm"]
156
RightLeg = Character["Right Leg"]
157
LeftLeg = Character["Left Leg"]
158
RootJoint = RootPart["RootJoint"]
159
Neck = Torso["Neck"]
160
RightShoulder = Torso["Right Shoulder"]
161
LeftShoulder = Torso["Left Shoulder"]
162
RightHip = Torso["Right Hip"]
163
LeftHip = Torso["Left Hip"]
164
165
Character = Player.Character
166
Humanoid = Character.Humanoid
167
168
-------------------------------------------------------
169
170
local FavIDs = {
171
	340106355, --Nefl Crystals
172
	927529620, --Dimension
173
	876981900, --Fantasy
174
	398987889, --Ordinary Days
175
	1117396305, --Oh wait, it's you.
176
	885996042, --Action Winter Journey
177
	919231299, --Sprawling Idiot Effigy
178
	743466274, --Good Day Sunshine
179
	727411183, --Knife Fight
180
	1402748531, --The Earth Is Counting On You!
181
	595230126 --Robot Language
182
	}
183
184
185
186
wait(0.2)
187
local plr = game:service'Players'.LocalPlayer
188
local char = plr.Character
189
local hum = char.Humanoid
190
local hed = char.Head
191
local root = char.HumanoidRootPart
192
local rootj = root.RootJoint
193
local tors = char.Torso
194
local ra = char["Right Arm"]
195
local la = char["Left Arm"]
196
local rl = char["Right Leg"]
197
local ll = char["Left Leg"]
198
local neck = tors["Neck"]
199
local mouse = plr:GetMouse()
200
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
201
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
202
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
203
local maincolor = BrickColor.new("Institutional white")
204
205
-------------------------------------------------------
206
--Start Good Stuff--
207
-------------------------------------------------------
208
cam = game.Workspace.CurrentCamera
209
CF = CFrame.new
210
angles = CFrame.Angles
211
attack = false
212
Euler = CFrame.fromEulerAnglesXYZ
213
Rad = math.rad
214
IT = Instance.new
215
BrickC = BrickColor.new
216
Cos = math.cos
217
Acos = math.acos
218
Sin = math.sin
219
Asin = math.asin
220
Abs = math.abs
221
Mrandom = math.random
222
Floor = math.floor
223
-------------------------------------------------------
224
--End Good Stuff--
225
-------------------------------------------------------
226
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
227
RSH, LSH = nil, nil 
228
RW = Instance.new("Weld") 
229
LW = Instance.new("Weld")
230
RH = tors["Right Hip"]
231
LH = tors["Left Hip"]
232
RSH = tors["Right Shoulder"] 
233
LSH = tors["Left Shoulder"] 
234
RSH.Parent = nil 
235
LSH.Parent = nil 
236
RW.Name = "RW"
237
RW.Part0 = tors 
238
RW.C0 = CF(1.5, 0.5, 0)
239
RW.C1 = CF(0, 0.5, 0) 
240
RW.Part1 = ra
241
RW.Parent = tors 
242
LW.Name = "LW"
243
LW.Part0 = tors 
244
LW.C0 = CF(-1.5, 0.5, 0)
245
LW.C1 = CF(0, 0.5, 0) 
246
LW.Part1 = la
247
LW.Parent = tors
248
Effects = {}
249
-------------------------------------------------------
250
--Start HeartBeat--
251
-------------------------------------------------------
252
ArtificialHB = Instance.new("BindableEvent", script)
253
ArtificialHB.Name = "Heartbeat"
254
script:WaitForChild("Heartbeat")
255
256
frame = 1 / 60
257
tf = 0
258
allowframeloss = false
259
tossremainder = false
260
261
262
lastframe = tick()
263
script.Heartbeat:Fire()
264
265
266
game:GetService("RunService").Heartbeat:connect(function(s, p)
267
	tf = tf + s
268
	if tf >= frame then
269
		if allowframeloss then
270
			script.Heartbeat:Fire()
271
			lastframe = tick()
272
		else
273
			for i = 1, math.floor(tf / frame) do
274
				script.Heartbeat:Fire()
275
			end
276
			lastframe = tick()
277
		end
278
		if tossremainder then
279
			tf = 0
280
		else
281
			tf = tf - frame * math.floor(tf / frame)
282
		end
283
	end
284
end)
285
-------------------------------------------------------
286
--End HeartBeat--
287
-------------------------------------------------------
288
289
-------------------------------------------------------
290
--Start Important Functions--
291
-------------------------------------------------------
292
function swait(num)
293
	if num == 0 or num == nil then
294
		game:service("RunService").Stepped:wait(0)
295
	else
296
		for i = 0, num do
297
			game:service("RunService").Stepped:wait(0)
298
		end
299
	end
300
end
301
function thread(f)
302
	coroutine.resume(coroutine.create(f))
303
end
304
function clerp(a, b, t)
305
	local qa = {
306
		QuaternionFromCFrame(a)
307
	}
308
	local qb = {
309
		QuaternionFromCFrame(b)
310
	}
311
	local ax, ay, az = a.x, a.y, a.z
312
	local bx, by, bz = b.x, b.y, b.z
313
	local _t = 1 - t
314
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
315
end
316
function QuaternionFromCFrame(cf)
317
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
318
	local trace = m00 + m11 + m22
319
	if trace > 0 then
320
		local s = math.sqrt(1 + trace)
321
		local recip = 0.5 / s
322
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
323
	else
324
		local i = 0
325
		if m00 < m11 then
326
			i = 1
327
		end
328
		if m22 > (i == 0 and m00 or m11) then
329
			i = 2
330
		end
331
		if i == 0 then
332
			local s = math.sqrt(m00 - m11 - m22 + 1)
333
			local recip = 0.5 / s
334
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
335
		elseif i == 1 then
336
			local s = math.sqrt(m11 - m22 - m00 + 1)
337
			local recip = 0.5 / s
338
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
339
		elseif i == 2 then
340
			local s = math.sqrt(m22 - m00 - m11 + 1)
341
			local recip = 0.5 / s
342
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
343
		end
344
	end
345
end
346
function QuaternionToCFrame(px, py, pz, x, y, z, w)
347
	local xs, ys, zs = x + x, y + y, z + z
348
	local wx, wy, wz = w * xs, w * ys, w * zs
349
	local xx = x * xs
350
	local xy = x * ys
351
	local xz = x * zs
352
	local yy = y * ys
353
	local yz = y * zs
354
	local zz = z * zs
355
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
356
end
357
function QuaternionSlerp(a, b, t)
358
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
359
	local startInterp, finishInterp
360
	if cosTheta >= 1.0E-4 then
361
		if 1 - cosTheta > 1.0E-4 then
362
			local theta = math.acos(cosTheta)
363
			local invSinTheta = 1 / Sin(theta)
364
			startInterp = Sin((1 - t) * theta) * invSinTheta
365
			finishInterp = Sin(t * theta) * invSinTheta
366
		else
367
			startInterp = 1 - t
368
			finishInterp = t
369
		end
370
	elseif 1 + cosTheta > 1.0E-4 then
371
		local theta = math.acos(-cosTheta)
372
		local invSinTheta = 1 / Sin(theta)
373
		startInterp = Sin((t - 1) * theta) * invSinTheta
374
		finishInterp = Sin(t * theta) * invSinTheta
375
	else
376
		startInterp = t - 1
377
		finishInterp = t
378
	end
379
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
380
end
381
function rayCast(Position, Direction, Range, Ignore)
382
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
383
end
384
local RbxUtility = LoadLibrary("RbxUtility")
385
local Create = RbxUtility.Create
386
----------------------------------------------------------------------------------
387
local AddInstance = function(Object, ...)
388
local Obj = Instance.new(Object)
389
for i,v in next,(...) do
390
Obj[i] = v
391
end
392
return Obj
393
end
394
----------------------------------------------------
395
-------------------------------------------------------
396
  local Hair = AddInstance("Part",{
397
            Parent = hed,
398
            CFrame = hed.CFrame,
399
            formFactor = "Symmetric",
400
            Size = Vector3.new(1, 1, 1),
401
            CanCollide = false,
402
            TopSurface = "Smooth",
403
            BottomSurface = "Smooth",
404
            Locked = true,
405
        })
406
        local Weld = AddInstance("Weld",{
407
            Parent = Hair,
408
            Part0 = hed,
409
            C0 = CFrame.new(-0.05, 0.35, 0.4)*CFrame.Angles(0, 0, 0),
410
            Part1 = Hair,
411
        })
412
        local Mesh = AddInstance("SpecialMesh",{
413
            Parent = Hair,
414
            MeshId = "rbxassetid://1138830322",
415
            TextureId = "rbxassetid://869796655",
416
            Scale = Vector3.new(0.6,0.6,0.6),
417
            VertexColor = Vector3.new(1, 1, 1),
418
        })
419
-------------------------------------------------------
420
-------------------------------------------------------
421
--Start Damage Function--
422
-------------------------------------------------------
423
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
424
	if hit.Parent == nil then
425
		return
426
	end
427
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
428
	for _, v in pairs(hit.Parent:children()) do
429
		if v:IsA("Humanoid") then
430
			h = v
431
		end
432
	end
433
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
434
	
435
         hit.Parent:FindFirstChild("Head"):BreakJoints()
436
         end
437
438
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
439
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
440
			if hit.Parent.DebounceHit.Value == true then
441
				return
442
			end
443
		end
444
         if insta == true then
445
         hit.Parent:FindFirstChild("Head"):BreakJoints()
446
         end
447
		local c = Create("ObjectValue"){
448
			Name = "creator",
449
			Value = game:service("Players").LocalPlayer,
450
			Parent = h,
451
		}
452
		game:GetService("Debris"):AddItem(c, .5)
453
		local Damage = math.random(minim, maxim)
454
		local blocked = false
455
		local block = hit.Parent:findFirstChild("Block")
456
		if block ~= nil then
457
			if block.className == "IntValue" then
458
				if block.Value > 0 then
459
					blocked = true
460
					block.Value = block.Value - 1
461
					print(block.Value)
462
				end
463
			end
464
		end
465
		if blocked == false then
466
			h.Health = h.Health - Damage
467
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
468
		else
469
			h.Health = h.Health - (Damage / 2)
470
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
471
		end
472
		if Type == "Knockdown" then
473
			local hum = hit.Parent.Humanoid
474
			hum.PlatformStand = true
475
			coroutine.resume(coroutine.create(function(HHumanoid)
476
				swait(1)
477
				HHumanoid.PlatformStand = false
478
			end), hum)
479
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
480
			local bodvol = Create("BodyVelocity"){
481
				velocity = angle * knockback,
482
				P = 5000,
483
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
484
				Parent = hit,
485
			}
486
			local rl = Create("BodyAngularVelocity"){
487
				P = 3000,
488
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
489
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
490
				Parent = hit,
491
			}
492
			game:GetService("Debris"):AddItem(bodvol, .5)
493
			game:GetService("Debris"):AddItem(rl, .5)
494
		elseif Type == "Normal" then
495
			local vp = Create("BodyVelocity"){
496
				P = 500,
497
				maxForce = Vector3.new(math.huge, 0, math.huge),
498
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
499
			}
500
			if knockback > 0 then
501
				vp.Parent = hit.Parent.Torso
502
			end
503
			game:GetService("Debris"):AddItem(vp, .5)
504
		elseif Type == "Up" then
505
			local bodyVelocity = Create("BodyVelocity"){
506
				velocity = Vector3.new(0, 20, 0),
507
				P = 5000,
508
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
509
				Parent = hit,
510
			}
511
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
512
		elseif Type == "DarkUp" then
513
			coroutine.resume(coroutine.create(function()
514
				for i = 0, 1, 0.1 do
515
					swait()
516
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
517
				end
518
			end))
519
			local bodyVelocity = Create("BodyVelocity"){
520
				velocity = Vector3.new(0, 20, 0),
521
				P = 5000,
522
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
523
				Parent = hit,
524
			}
525
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
526
		elseif Type == "Snare" then
527
			local bp = Create("BodyPosition"){
528
				P = 2000,
529
				D = 100,
530
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
531
				position = hit.Parent.Torso.Position,
532
				Parent = hit.Parent.Torso,
533
			}
534
			game:GetService("Debris"):AddItem(bp, 1)
535
		elseif Type == "Freeze" then
536
			local BodPos = Create("BodyPosition"){
537
				P = 50000,
538
				D = 1000,
539
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
540
				position = hit.Parent.Torso.Position,
541
				Parent = hit.Parent.Torso,
542
			}
543
			local BodGy = Create("BodyGyro") {
544
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
545
				P = 20e+003,
546
				Parent = hit.Parent.Torso,
547
				cframe = hit.Parent.Torso.CFrame,
548
			}
549
			hit.Parent.Torso.Anchored = true
550
			coroutine.resume(coroutine.create(function(Part) 
551
				swait(1.5)
552
				Part.Anchored = false
553
			end), hit.Parent.Torso)
554
			game:GetService("Debris"):AddItem(BodPos, 3)
555
			game:GetService("Debris"):AddItem(BodGy, 3)
556
		end
557
		local debounce = Create("BoolValue"){
558
			Name = "DebounceHit",
559
			Parent = hit.Parent,
560
			Value = true,
561
		}
562
		game:GetService("Debris"):AddItem(debounce, Delay)
563
		c = Create("ObjectValue"){
564
			Name = "creator",
565
			Value = Player,
566
			Parent = h,
567
		}
568
		game:GetService("Debris"):AddItem(c, .5)
569
	end
570
end
571
-------------------------------------------------------
572
--End Damage Function--
573
-------------------------------------------------------
574
575
-------------------------------------------------------
576
--Start Damage Function Customization--
577
-------------------------------------------------------
578
function ShowDamage(Pos, Text, Time, Color)
579
	local Rate = (1 / 30)
580
	local Pos = (Pos or Vector3.new(0, 0, 0))
581
	local Text = (Text or "")
582
	local Time = (Time or 2)
583
	local Color = (Color or Color3.new(17, 17, 17))
584
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
585
	EffectPart.Anchored = true
586
	local BillboardGui = Create("BillboardGui"){
587
		Size = UDim2.new(3, 0, 3, 0),
588
		Adornee = EffectPart,
589
		Parent = EffectPart,
590
	}
591
	local TextLabel = Create("TextLabel"){
592
		BackgroundTransparency = 1,
593
		Size = UDim2.new(1, 0, 1, 0),
594
		Text = Text,
595
		Font = "Bodoni",
596
		TextColor3 = Color,
597
		TextScaled = true,
598
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
599
		Parent = BillboardGui,
600
	}
601
	game.Debris:AddItem(EffectPart, (Time))
602
	EffectPart.Parent = game:GetService("Workspace")
603
	delay(0, function()
604
		local Frames = (Time / Rate)
605
		for Frame = 1, Frames do
606
			wait(Rate)
607
			local Percent = (Frame / Frames)
608
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
609
			TextLabel.TextTransparency = Percent
610
		end
611
		if EffectPart and EffectPart.Parent then
612
			EffectPart:Destroy()
613
		end
614
	end)
615
end
616
-------------------------------------------------------
617
--End Damage Function Customization--
618
-------------------------------------------------------
619
620
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
621
  for _, c in pairs(workspace:children()) do
622
    local hum = c:findFirstChild("Humanoid")
623
    if hum ~= nil then
624
      local head = c:findFirstChild("Head")
625
      if head ~= nil then
626
        local targ = head.Position - Part.Position
627
        local mag = targ.magnitude
628
        if magni >= mag and c.Name ~= plr.Name then
629
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
630
        end
631
      end
632
    end
633
  end
634
end
635
636
637
CFuncs = {
638
	Part = {
639
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
640
			local Part = Create("Part")({
641
				Parent = Parent,
642
				Reflectance = Reflectance,
643
				Transparency = Transparency,
644
				CanCollide = false,
645
				Locked = true,
646
				BrickColor = BrickColor.new(tostring(BColor)),
647
				Name = Name,
648
				Size = Size,
649
				Material = Material
650
			})
651
			RemoveOutlines(Part)
652
			return Part
653
		end
654
	},
655
	Mesh = {
656
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
657
			local Msh = Create(Mesh)({
658
				Parent = Part,
659
				Offset = OffSet,
660
				Scale = Scale
661
			})
662
			if Mesh == "SpecialMesh" then
663
				Msh.MeshType = MeshType
664
				Msh.MeshId = MeshId
665
			end
666
			return Msh
667
		end
668
	},
669
	Mesh = {
670
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
671
			local Msh = Create(Mesh)({
672
				Parent = Part,
673
				Offset = OffSet,
674
				Scale = Scale
675
			})
676
			if Mesh == "SpecialMesh" then
677
				Msh.MeshType = MeshType
678
				Msh.MeshId = MeshId
679
			end
680
			return Msh
681
		end
682
	},
683
	Weld = {
684
		Create = function(Parent, Part0, Part1, C0, C1)
685
			local Weld = Create("Weld")({
686
				Parent = Parent,
687
				Part0 = Part0,
688
				Part1 = Part1,
689
				C0 = C0,
690
				C1 = C1
691
			})
692
			return Weld
693
		end
694
	},
695
	Sound = {
696
		Create = function(id, par, vol, pit)
697
			coroutine.resume(coroutine.create(function()
698
				local S = Create("Sound")({
699
					Volume = vol,
700
					Pitch = pit or 1,
701
					SoundId = id,
702
					Parent = par or workspace
703
				})
704
				wait()
705
				S:play()
706
				game:GetService("Debris"):AddItem(S, 6)
707
			end))
708
		end
709
	},
710
	ParticleEmitter = {
711
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
712
			local fp = Create("ParticleEmitter")({
713
				Parent = Parent,
714
				Color = ColorSequence.new(Color1, Color2),
715
				LightEmission = LightEmission,
716
				Size = Size,
717
				Texture = Texture,
718
				Transparency = Transparency,
719
				ZOffset = ZOffset,
720
				Acceleration = Accel,
721
				Drag = Drag,
722
				LockedToPart = LockedToPart,
723
				VelocityInheritance = VelocityInheritance,
724
				EmissionDirection = EmissionDirection,
725
				Enabled = Enabled,
726
				Lifetime = LifeTime,
727
				Rate = Rate,
728
				Rotation = Rotation,
729
				RotSpeed = RotSpeed,
730
				Speed = Speed,
731
				VelocitySpread = VelocitySpread
732
			})
733
			return fp
734
		end
735
	}
736
}
737
function RemoveOutlines(part)
738
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
739
end
740
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
741
	local Part = Create("Part")({
742
		formFactor = FormFactor,
743
		Parent = Parent,
744
		Reflectance = Reflectance,
745
		Transparency = Transparency,
746
		CanCollide = false,
747
		Locked = true,
748
		BrickColor = BrickColor.new(tostring(BColor)),
749
		Name = Name,
750
		Size = Size,
751
		Material = Material
752
	})
753
	RemoveOutlines(Part)
754
	return Part
755
end
756
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
757
	local Msh = Create(Mesh)({
758
		Parent = Part,
759
		Offset = OffSet,
760
		Scale = Scale
761
	})
762
	if Mesh == "SpecialMesh" then
763
		Msh.MeshType = MeshType
764
		Msh.MeshId = MeshId
765
	end
766
	return Msh
767
end
768
function CreateWeld(Parent, Part0, Part1, C0, C1)
769
	local Weld = Create("Weld")({
770
		Parent = Parent,
771
		Part0 = Part0,
772
		Part1 = Part1,
773
		C0 = C0,
774
		C1 = C1
775
	})
776
	return Weld
777
end
778
779
780
-------------------------------------------------------
781
--Start Effect Function--
782
-------------------------------------------------------
783
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
784
    local NEWWELD = IT(TYPE)
785
    NEWWELD.Part0 = PART0
786
    NEWWELD.Part1 = PART1
787
    NEWWELD.C0 = C0
788
    NEWWELD.C1 = C1
789
    NEWWELD.Parent = PARENT
790
    return NEWWELD
791
end
792
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
793
    local NEWMESH = IT(MESH)
794
    if MESH == "SpecialMesh" then
795
        NEWMESH.MeshType = MESHTYPE
796
        if MESHID ~= "nil" and MESHID ~= "" then
797
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
798
        end
799
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
800
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
801
        end
802
    end
803
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
804
    NEWMESH.Scale = SCALE
805
    NEWMESH.Parent = PARENT
806
    return NEWMESH
807
end
808
809
810
EffectModel = Instance.new("Model", char)
811
Effects = {
812
  Block = {
813
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
814
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
815
      prt.Anchored = true
816
      prt.CFrame = cframe
817
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
818
      game:GetService("Debris"):AddItem(prt, 10)
819
      if Type == 1 or Type == nil then
820
        table.insert(Effects, {
821
          prt,
822
          "Block1",
823
          delay,
824
          x3,
825
          y3,
826
          z3,
827
          msh
828
        })
829
      elseif Type == 2 then
830
        table.insert(Effects, {
831
          prt,
832
          "Block2",
833
          delay,
834
          x3,
835
          y3,
836
          z3,
837
          msh
838
        })
839
      else
840
        table.insert(Effects, {
841
          prt,
842
          "Block3",
843
          delay,
844
          x3,
845
          y3,
846
          z3,
847
          msh
848
        })
849
      end
850
    end
851
  },
852
  Sphere = {
853
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
854
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
855
      prt.Anchored = true
856
      prt.CFrame = cframe
857
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
858
      game:GetService("Debris"):AddItem(prt, 10)
859
      table.insert(Effects, {
860
        prt,
861
        "Cylinder",
862
        delay,
863
        x3,
864
        y3,
865
        z3,
866
        msh
867
      })
868
    end
869
  },
870
  Cylinder = {
871
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
872
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
873
      prt.Anchored = true
874
      prt.CFrame = cframe
875
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
876
      game:GetService("Debris"):AddItem(prt, 10)
877
      table.insert(Effects, {
878
        prt,
879
        "Cylinder",
880
        delay,
881
        x3,
882
        y3,
883
        z3,
884
        msh
885
      })
886
    end
887
  },
888
  Wave = {
889
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
890
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
891
      prt.Anchored = true
892
      prt.CFrame = cframe
893
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
894
                  	Cso("158037267", tors, 10, 1)
895
        chatfunc("Slash", BrickColor.new("Really red").Color)
896
        wait(0,35)
897
      game:GetService("Debris"):AddItem(prt, 10)
898
      table.insert(Effects, {
899
        prt,
900
        "Cylinder",
901
        delay,
902
        x3 / 60,
903
        y3 / 60,
904
        z3 / 60,
905
        msh
906
      })
907
    end
908
  },
909
  Ring = {
910
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
911
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
912
      prt.Anchored = true
913
      prt.CFrame = cframe
914
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
915
      game:GetService("Debris"):AddItem(prt, 10)
916
      table.insert(Effects, {
917
        prt,
918
        "Cylinder",
919
        delay,
920
        x3,
921
        y3,
922
        z3,
923
        msh
924
      })
925
    end
926
  },
927
  Break = {
928
    Create = function(brickcolor, cframe, x1, y1, z1)
929
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
930
      prt.Anchored = true
931
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
932
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
933
      local num = math.random(10, 50) / 1000
934
      game:GetService("Debris"):AddItem(prt, 10)
935
      table.insert(Effects, {
936
        prt,
937
        "Shatter",
938
        num,
939
        prt.CFrame,
940
        math.random() - math.random(),
941
        0,
942
        math.random(50, 100) / 100
943
      })
944
    end
945
  },
946
Spiral = {
947
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
948
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
949
      prt.Anchored = true
950
      prt.CFrame = cframe
951
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
952
      game:GetService("Debris"):AddItem(prt, 10)
953
      table.insert(Effects, {
954
        prt,
955
        "Cylinder",
956
        delay,
957
        x3,
958
        y3,
959
        z3,
960
        msh
961
      })
962
    end
963
  },
964
Push = {
965
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
966
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
967
      prt.Anchored = true
968
      prt.CFrame = cframe
969
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
970
      game:GetService("Debris"):AddItem(prt, 10)
971
      table.insert(Effects, {
972
        prt,
973
        "Cylinder",
974
        delay,
975
        x3,
976
        y3,
977
        z3,
978
        msh
979
      })
980
    end
981
  }
982
}
983
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
984
	local fp = IT("Part")
985
	fp.formFactor = formfactor 
986
	fp.Parent = parent
987
	fp.Reflectance = reflectance
988
	fp.Transparency = transparency
989
	fp.CanCollide = false 
990
	fp.Locked = true
991
	fp.BrickColor = brickcolor
992
	fp.Name = name
993
	fp.Size = size
994
	fp.Position = tors.Position 
995
	RemoveOutlines(fp)
996
	fp.Material = "SmoothPlastic"
997
	fp:BreakJoints()
998
	return fp 
999
end 
1000
 
1001
function mesh(Mesh,part,meshtype,meshid,offset,scale)
1002
	local mesh = IT(Mesh) 
1003
	mesh.Parent = part
1004
	if Mesh == "SpecialMesh" then
1005
		mesh.MeshType = meshtype
1006
	if meshid ~= "nil" then
1007
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
1008
		end
1009
	end
1010
	mesh.Offset = offset
1011
	mesh.Scale = scale
1012
	return mesh
1013
end
1014
1015
function Magic(bonuspeed, type, pos, scale, value, color, MType)
1016
	local type = type
1017
	local rng = Instance.new("Part", char)
1018
	rng.Anchored = true
1019
	rng.BrickColor = color
1020
	rng.CanCollide = false
1021
	rng.FormFactor = 3
1022
	rng.Name = "Ring"
1023
	rng.Material = "Neon"
1024
	rng.Size = Vector3.new(1, 1, 1)
1025
	rng.Transparency = 0
1026
	rng.TopSurface = 0
1027
	rng.BottomSurface = 0
1028
	rng.CFrame = pos
1029
	local rngm = Instance.new("SpecialMesh", rng)
1030
	rngm.MeshType = MType
1031
	rngm.Scale = scale
1032
	local scaler2 = 1
1033
	if type == "Add" then
1034
		scaler2 = 1 * value
1035
	elseif type == "Divide" then
1036
		scaler2 = 1 / value
1037
	end
1038
	coroutine.resume(coroutine.create(function()
1039
		for i = 0, 10 / bonuspeed, 0.1 do
1040
			swait()
1041
			if type == "Add" then
1042
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1043
			elseif type == "Divide" then
1044
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1045
			end
1046
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1047
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
1048
		end
1049
		rng:Destroy()
1050
	end))
1051
end
1052
1053
function Eviscerate(dude)
1054
	if dude.Name ~= char then
1055
		local bgf = IT("BodyGyro", dude.Head)
1056
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1057
		local val = IT("BoolValue", dude)
1058
		val.Name = "IsHit"
1059
		local ds = coroutine.wrap(function()
1060
			dude:WaitForChild("Head"):BreakJoints()
1061
			wait(0.5)
1062
			target = nil
1063
			coroutine.resume(coroutine.create(function()
1064
				for i, v in pairs(dude:GetChildren()) do
1065
					if v:IsA("Accessory") then
1066
						v:Destroy()
1067
					end
1068
					if v:IsA("Humanoid") then
1069
						v:Destroy()
1070
					end
1071
					if v:IsA("CharacterMesh") then
1072
						v:Destroy()
1073
					end
1074
					if v:IsA("Model") then
1075
						v:Destroy()
1076
					end
1077
					if v:IsA("Part") or v:IsA("MeshPart") then
1078
						for x, o in pairs(v:GetChildren()) do
1079
							if o:IsA("Decal") then
1080
								o:Destroy()
1081
							end
1082
						end
1083
						coroutine.resume(coroutine.create(function()
1084
							v.Material = "Neon"
1085
							v.CanCollide = false
1086
							local PartEmmit1 = IT("ParticleEmitter", v)
1087
							PartEmmit1.LightEmission = 1
1088
							PartEmmit1.Texture = "rbxassetid://284205403"
1089
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1090
							PartEmmit1.Rate = 150
1091
							PartEmmit1.Lifetime = NumberRange.new(1)
1092
							PartEmmit1.Size = NumberSequence.new({
1093
								NumberSequenceKeypoint.new(0, 0.75, 0),
1094
								NumberSequenceKeypoint.new(1, 0, 0)
1095
							})
1096
							PartEmmit1.Transparency = NumberSequence.new({
1097
								NumberSequenceKeypoint.new(0, 0, 0),
1098
								NumberSequenceKeypoint.new(1, 1, 0)
1099
							})
1100
							PartEmmit1.Speed = NumberRange.new(0, 0)
1101
							PartEmmit1.VelocitySpread = 30000
1102
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
1103
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
1104
							local BodPoss = IT("BodyPosition", v)
1105
							BodPoss.P = 3000
1106
							BodPoss.D = 1000
1107
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1108
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1109
							v.Color = maincolor.Color
1110
							coroutine.resume(coroutine.create(function()
1111
								for i = 0, 49 do
1112
									swait(1)
1113
									v.Transparency = v.Transparency + 0.08
1114
								end
1115
								wait(0.5)
1116
								PartEmmit1.Enabled = false
1117
								wait(3)
1118
								v:Destroy()
1119
								dude:Destroy()
1120
							end))
1121
						end))
1122
					end
1123
				end
1124
			end))
1125
		end)
1126
		ds()
1127
	end
1128
end
1129
1130
function FindNearestHead(Position, Distance, SinglePlayer)
1131
	if SinglePlayer then
1132
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1133
	end
1134
	local List = {}
1135
	for i, v in pairs(workspace:GetChildren()) do
1136
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1137
			table.insert(List, v)
1138
		end
1139
	end
1140
	return List
1141
end
1142
1143
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1144
	local type = type
1145
	local rng = Instance.new("Part", char)
1146
	rng.Anchored = true
1147
	rng.BrickColor = color
1148
	rng.CanCollide = false
1149
	rng.FormFactor = 3
1150
	rng.Name = "Ring"
1151
	rng.Material = "Neon"
1152
	rng.Size = Vector3.new(1, 1, 1)
1153
	rng.Transparency = 0
1154
	rng.TopSurface = 0
1155
	rng.BottomSurface = 0
1156
	rng.CFrame = pos
1157
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1158
	local rngm = Instance.new("SpecialMesh", rng)
1159
	rngm.MeshType = MType
1160
	rngm.Scale = Vector3.new(x1, y1, z1)
1161
	local scaler2 = 1
1162
	local speeder = FastSpeed
1163
	if type == "Add" then
1164
		scaler2 = 1 * value
1165
	elseif type == "Divide" then
1166
		scaler2 = 1 / value
1167
	end
1168
	coroutine.resume(coroutine.create(function()
1169
		for i = 0, 10 / bonuspeed, 0.1 do
1170
			swait()
1171
			if type == "Add" then
1172
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1173
			elseif type == "Divide" then
1174
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1175
			end
1176
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1177
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1178
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1179
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1180
		end
1181
		rng:Destroy()
1182
	end))
1183
end
1184
1185
function SoulSteal(dude)
1186
if dude.Name ~= char then
1187
local bgf = IT("BodyGyro", dude.Head)
1188
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1189
local val = IT("BoolValue", dude)
1190
val.Name = "IsHit"
1191
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
1192
local soulst = coroutine.wrap(function()
1193
local soul = Instance.new("Part",dude)
1194
soul.Size = Vector3.new(1,1,1)
1195
soul.CanCollide = false
1196
soul.Anchored = false
1197
soul.Position = torso.Position
1198
soul.Transparency = 1
1199
local PartEmmit1 = IT("ParticleEmitter", soul)
1200
PartEmmit1.LightEmission = 1
1201
PartEmmit1.Texture = "rbxassetid://569507414"
1202
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1203
PartEmmit1.Rate = 250
1204
PartEmmit1.Lifetime = NumberRange.new(1.6)
1205
PartEmmit1.Size = NumberSequence.new({
1206
	NumberSequenceKeypoint.new(0, 1, 0),
1207
	NumberSequenceKeypoint.new(1, 0, 0)
1208
})
1209
PartEmmit1.Transparency = NumberSequence.new({
1210
	NumberSequenceKeypoint.new(0, 0, 0),
1211
	NumberSequenceKeypoint.new(1, 1, 0)
1212
})
1213
PartEmmit1.Speed = NumberRange.new(0, 0)
1214
PartEmmit1.VelocitySpread = 30000
1215
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1216
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1217
local BodPoss = IT("BodyPosition", soul)
1218
BodPoss.P = 3000
1219
BodPoss.D = 1000
1220
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1221
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1222
wait(1.6)
1223
soul.Touched:connect(function(hit)
1224
	if hit.Parent == char then
1225
	soul:Destroy()
1226
	end
1227
end)
1228
wait(1.2)
1229
while soul do
1230
	swait()
1231
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1232
	BodPoss.Position = tors.Position
1233
end
1234
end)
1235
	soulst()
1236
	end
1237
end
1238
function FaceMouse()
1239
local	Cam = workspace.CurrentCamera
1240
	return {
1241
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1242
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1243
	}
1244
end
1245
1246
BTAUNT = Instance.new("Sound", tors)
1247
BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833"
1248
BTAUNT.Volume = 10
1249
BTAUNT.Pitch = 1
1250
BTAUNT.Looped = true
1251
BTAUNT.TimePosition = 0.2
1252
1253
BTAUNT1 = Instance.new("Sound", tors)
1254
BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3062285720"
1255
BTAUNT1.Volume = 10
1256
BTAUNT1.Pitch = 1
1257
BTAUNT1.Looped = true
1258
BTAUNT1.TimePosition = 0.2
1259
1260
BTAUNT2 = Instance.new("Sound", tors)
1261
BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=3210544464"
1262
BTAUNT2.Volume = 10
1263
BTAUNT2.Pitch = 1
1264
BTAUNT2.Looped = true
1265
BTAUNT2.TimePosition = 0.2
1266
1267
1268
BTAUNT3 = Instance.new("Sound", tors)
1269
BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
1270
BTAUNT3.Volume = 10
1271
BTAUNT3.Pitch = 1
1272
BTAUNT3.Looped = true
1273
BTAUNT3.TimePosition = 0.2
1274
1275
BTAUNT4 = Instance.new("Sound", tors)
1276
BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2455369690"
1277
BTAUNT4.Volume = 10
1278
BTAUNT4.Pitch = 1
1279
BTAUNT4.Looped = true
1280
BTAUNT4.TimePosition = 0.2
1281
1282
BTAUNT5 = Instance.new("Sound", tors)
1283-
BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=1839038498"
1283+
BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=452118167"
1284
BTAUNT5.Volume = 10
1285
BTAUNT5.Pitch = 1
1286
BTAUNT5.Looped = true
1287
BTAUNT5.TimePosition = 0.2
1288
1289
BTAUNT6 = Instance.new("Sound", tors)
1290
BTAUNT6.SoundId = "http://www.roblox.com/asset/?id=3080683313"
1291
BTAUNT6.Volume = 10
1292
BTAUNT6.Pitch = 1
1293
BTAUNT6.Looped = true
1294
BTAUNT6.TimePosition = 0.2
1295
1296
------------------------------------------------------
1297
--End Effect Function--
1298
-------------------------------------------------------
1299
function Cso(ID, PARENT, VOLUME, PITCH)
1300
	local NSound = nil
1301
	coroutine.resume(coroutine.create(function()
1302
		NSound = IT("Sound", PARENT)
1303
		NSound.Volume = VOLUME
1304
		NSound.Pitch = PITCH
1305
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1306
		swait()
1307
		NSound:play()
1308
		game:GetService("Debris"):AddItem(NSound, 50)
1309
	end))
1310
	return NSound
1311
end
1312
function CameraEnshaking(Length, Intensity)
1313
	coroutine.resume(coroutine.create(function()
1314
		local intensity = 1 * Intensity
1315
		local rotM = 0.01 * Intensity
1316
		for i = 0, Length, 0.1 do
1317
			swait()
1318
			intensity = intensity - 0.05 * Intensity / Length
1319
			rotM = rotM - 5.0E-4 * Intensity / Length
1320
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1321
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1322
		end
1323
		hum.CameraOffset = Vector3.new(0, 0, 0)
1324
	end))
1325
end
1326
-------------------------------------------------------
1327
--End Important Functions--
1328
-------------------------------------------------------
1329
1330
1331
-------------------------------------------------------
1332
--Start Customization--
1333
-------------------------------------------------------
1334
local Player_Size = 1
1335
if Player_Size ~= 1 then
1336
root.Size = root.Size * Player_Size
1337
tors.Size = tors.Size * Player_Size
1338
hed.Size = hed.Size * Player_Size
1339
ra.Size = ra.Size * Player_Size
1340
la.Size = la.Size * Player_Size
1341
rl.Size = rl.Size * Player_Size
1342
ll.Size = ll.Size * Player_Size
1343
----------------------------------------------------------------------------------
1344
rootj.Parent = root
1345
neck.Parent = tors
1346
RW.Parent = tors
1347
LW.Parent = tors
1348
RH.Parent = tors
1349
LH.Parent = tors
1350
----------------------------------------------------------------------------------
1351
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1352
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1353
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1354
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1355
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1356
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1357
----------------------------------------------------------------------------------
1358
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1359
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1360
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1361
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1362
--hat.Parent = Character
1363
end
1364
----------------------------------------------------------------------------------
1365
----------------------------------------------------------------------------------
1366
local equipped = false
1367
local idle = 0
1368
local change = 1
1369
local val = 0
1370
local toim = 0
1371
local idleanim = 0.4
1372
local sine = 0
1373
local Sit = 1
1374
----------------------------------------------------------------------------------
1375-
hum.WalkSpeed = 40
1375+
hum.WalkSpeed = 50
1376
hum.JumpPower = 100
1377
hum.Animator.Parent = nil
1378
----------------------------------------------------------------------------------
1379
local Blob = Instance.new("Part", char)
1380
Blob.Name = "Bloby"
1381
Blob.CanCollide = false
1382
Blob.BrickColor = BrickColor.new("Really black")
1383
Blob.Transparency = 0
1384
Blob.Material = "Plastic"
1385
Blob.Size = Vector3.new(1, 1, 2)
1386
Blob.TopSurface = Enum.SurfaceType.Smooth
1387
Blob.BottomSurface = Enum.SurfaceType.Smooth
1388
1389
local Weld = Instance.new("Weld", Blob)
1390
Weld.Part0 = ra
1391
Weld.Part1 = Blob
1392
Weld.C1 = CFrame.new(0, -2, 1.1)
1393
Weld.C0 = CFrame.Angles(Rad(-86),0,0)
1394
1395
local M2 = Instance.new("SpecialMesh")
1396
M2.Parent = Blob
1397
M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
1398
M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
1399
M2.Scale = Vector3.new(2, 2, 2)
1400
1401
--[[local naeeym2 = Instance.new("BillboardGui",char)
1402
naeeym2.AlwaysOnTop = true
1403
naeeym2.Size = UDim2.new(5,35,2,15)
1404
naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
1405
naeeym2.Adornee = hed
1406
naeeym2.Name = "Name"
1407
--naeeym2.PlayerToHideFrom = Player
1408
local tecks2 = Instance.new("TextLabel",naeeym2)
1409
tecks2.BackgroundTransparency = 1
1410
tecks2.TextScaled = true
1411
tecks2.BorderSizePixel = 0
1412
tecks2.Text = "Fight Me"
1413
tecks2.Font = Enum.Font.Bodoni
1414
tecks2.TextSize = 30
1415
tecks2.TextStrokeTransparency = 0
1416
tecks2.TextColor3 = Color3.new(0, 0, 0)
1417
tecks2.TextStrokeColor3 = Color3.new(205, 84, 75)
1418
tecks2.Size = UDim2.new(1,0,0.5,0)
1419
tecks2.Parent = naeeym2]]
1420
-------------------------------------------------------
1421
--End Customization--
1422
-------------------------------------------------------
1423
1424
-------------------------------------------------------
1425
--Start Attacks N Stuff--
1426
-------------------------------------------------------
1427
local naeeym2 = Instance.new("BillboardGui",char)
1428
naeeym2.AlwaysOnTop = true
1429
naeeym2.Size = UDim2.new(5,35,2,35)
1430
naeeym2.StudsOffset = Vector3.new(0,2,0)
1431
naeeym2.Adornee = hed
1432
naeeym2.Name = "Name"
1433
1434
local tecks2 = Instance.new("TextLabel",naeeym2)
1435
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1436
tecks2.BackgroundTransparency = 1
1437
tecks2.TextScaled = true
1438
tecks2.BorderSizePixel = 0
1439
tecks2.Text = ""
1440
tecks2.Font = "Fantasy"
1441
tecks2.TextSize = 30
1442
tecks2.TextStrokeTransparency = 0
1443
tecks2.TextColor3 = BrickColor.new('Really red').Color
1444
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
1445
tecks2.Size = UDim2.new(1,0,0.5,0)
1446
tecks2.Parent = naeeym2
1447
textfag = tecks2
1448
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1449
tecks2.Text = ""
1450
CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
1451
tecks2.Text = "script by doryna2281337"
1452
wait(2)
1453
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1454
tecks2.Text = ""
1455
local tecks2 = Instance.new("TextLabel",naeeym2)
1456
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1457
tecks2.BackgroundTransparency = 1
1458
tecks2.TextScaled = true
1459
tecks2.BorderSizePixel = 0
1460
tecks2.Text = ""
1461
tecks2.Font = "Fantasy"
1462
tecks2.TextSize = 30
1463
tecks2.TextStrokeTransparency = 0
1464
tecks2.TextColor3 = BrickColor.new('Really red').Color
1465
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
1466
tecks2.Size = UDim2.new(1,0,0.5,0)
1467
tecks2.Parent = naeeym2
1468
textfag = tecks2
1469
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1470
tecks2.Text = "The Lost Samurai"
1471
BTAUNT:Remove()
1472
BTAUNT5:Play()
1473
wait(3)
1474
hed.face.Texture = "rbxassetid://1093202441"
1475-
hum.WalkSpeed = 40
1475+
hum.WalkSpeed = 50
1476
hum.JumpPower = 100
1477
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1478
tecks2.Text = ""
1479
function sandbox(var,func)
1480
	local env = getfenv(func)
1481
	local newenv = setmetatable({},{
1482
		__index = function(self,k)
1483
			if k=="script" then
1484
				return var
1485
			else
1486
				return env[k]
1487
			end
1488
		end,
1489
	})
1490
	setfenv(func,newenv)
1491
	return func
1492
end
1493
cors = {}
1494
mas = Instance.new("Model",game:GetService("Lighting"))
1495
Model0 = Instance.new("Model")
1496
Script1 = Instance.new("Script")
1497
Part2 = Instance.new("Part")
1498
Weld3 = Instance.new("Weld")
1499
Weld4 = Instance.new("Weld")
1500
Weld5 = Instance.new("Weld")
1501
Weld6 = Instance.new("Weld")
1502
Weld7 = Instance.new("Weld")
1503
Weld8 = Instance.new("Weld")
1504
Weld9 = Instance.new("Weld")
1505
Weld10 = Instance.new("Weld")
1506
Weld11 = Instance.new("Weld")
1507
Weld12 = Instance.new("Weld")
1508
Weld13 = Instance.new("Weld")
1509
Weld14 = Instance.new("Weld")
1510
Weld15 = Instance.new("Weld")
1511
Weld16 = Instance.new("Weld")
1512
Weld17 = Instance.new("Weld")
1513
Weld18 = Instance.new("Weld")
1514
Part19 = Instance.new("Part")
1515
Part20 = Instance.new("Part")
1516
Part21 = Instance.new("Part")
1517
Part22 = Instance.new("Part")
1518
Part23 = Instance.new("Part")
1519
Part24 = Instance.new("Part")
1520
Part25 = Instance.new("Part")
1521
Part26 = Instance.new("Part")
1522
Part27 = Instance.new("Part")
1523
Part28 = Instance.new("Part")
1524
Part29 = Instance.new("Part")
1525
Part30 = Instance.new("Part")
1526
Part31 = Instance.new("Part")
1527
Part32 = Instance.new("Part")
1528
Part33 = Instance.new("Part")
1529
Part34 = Instance.new("Part")
1530
Model0.Name = "Katana"
1531
Model0.Parent = mas
1532
Script1.Name = "1"
1533
Script1.Parent = Model0
1534
table.insert(cors,sandbox(Script1,function()
1535
how = 1
1536
for i,v in pairs(script.Parent:GetChildren()) do
1537
	v.Name = how
1538
	how = how + 1
1539
	for q,w in pairs(v:GetChildren()) do
1540
		w.Name = how
1541
		how = how + 1
1542
	end
1543
end
1544
end))
1545
Part2.Name = "2"
1546
Part2.Parent = Model0
1547
Part2.Material = Enum.Material.Metal
1548
Part2.BrickColor = BrickColor.new("Rust")
1549
Part2.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1550
Part2.Size = Vector3.new(0.0500000007, 0.0700000003, 0.200000107)
1551
Part2.CFrame = CFrame.new(7.61394024, 1.68914151, 28.8409805, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1552
Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
1553
Part2.Position = Vector3.new(7.61394024, 1.68914151, 28.8409805)
1554
Part2.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1555
Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
1556
Weld3.Name = "3"
1557
Weld3.Parent = Part2
1558
Weld3.C0 = CFrame.new(-0.624299288, -1.20320392, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1559
Weld3.Part0 = Part2
1560
Weld3.Part1 = Part25
1561
Weld4.Name = "4"
1562
Weld4.Parent = Part2
1563
Weld4.C0 = CFrame.new(-0.633573651, 4.76224995, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1564
Weld4.Part0 = Part2
1565
Weld4.Part1 = Part31
1566
Weld5.Name = "5"
1567
Weld5.Parent = Part2
1568
Weld5.C0 = CFrame.new(-0.753573596, 5.00227404, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1569
Weld5.Part0 = Part2
1570
Weld5.Part1 = Part28
1571
Weld6.Name = "6"
1572
Weld6.Parent = Part2
1573
Weld6.C0 = CFrame.new(-0.668573618, 4.84224367, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1574
Weld6.Part0 = Part2
1575
Weld6.Part1 = Part30
1576
Weld7.Name = "7"
1577
Weld7.Parent = Part2
1578
Weld7.C0 = CFrame.new(-0.624299347, -0.813958466, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1579
Weld7.Part0 = Part2
1580
Weld7.Part1 = Part24
1581
Weld8.Name = "8"
1582
Weld8.Parent = Part2
1583
Weld8.C0 = CFrame.new(-0.813573599, 5.08226967, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1584
Weld8.Part0 = Part2
1585
Weld8.Part1 = Part27
1586
Weld9.Name = "9"
1587
Weld9.Parent = Part2
1588
Weld9.C0 = CFrame.new(-0.624299347, -0.372724652, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1589
Weld9.Part0 = Part2
1590
Weld9.Part1 = Part22
1591
Weld10.Name = "10"
1592
Weld10.Parent = Part2
1593
Weld10.C0 = CFrame.new(-0.624299347, -0.794195056, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1594
Weld10.Part0 = Part2
1595
Weld10.Part1 = Part21
1596
Weld11.Name = "11"
1597
Weld11.Parent = Part2
1598
Weld11.C0 = CFrame.new(-0.624299347, -1.18344116, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1599
Weld11.Part0 = Part2
1600
Weld11.Part1 = Part20
1601
Weld12.Name = "12"
1602
Weld12.Parent = Part2
1603
Weld12.C0 = CFrame.new(-0.624299347, -0.392485619, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1604
Weld12.Part0 = Part2
1605
Weld12.Part1 = Part23
1606
Weld13.Name = "13"
1607
Weld13.Parent = Part2
1608
Weld13.C0 = CFrame.new(-0.633573651, 2.38222027, 0.0079665184, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1609
Weld13.Part0 = Part2
1610
Weld13.Part1 = Part32
1611
Weld14.Name = "14"
1612
Weld14.Parent = Part2
1613
Weld14.C0 = CFrame.new(-0.708573639, 4.92227697, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1614
Weld14.Part0 = Part2
1615
Weld14.Part1 = Part29
1616
Weld15.Name = "15"
1617
Weld15.Parent = Part2
1618
Weld15.C0 = CFrame.new(-0.858573616, 5.16230297, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1619
Weld15.Part0 = Part2
1620
Weld15.Part1 = Part26
1621
Weld16.Name = "16"
1622
Weld16.Parent = Part2
1623
Weld16.C0 = CFrame.new(-0.633573651, -0.777779102, 0.0105156898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1624
Weld16.Part0 = Part2
1625
Weld16.Part1 = Part34
1626
Weld17.Name = "17"
1627
Weld17.Parent = Part2
1628
Weld17.C0 = CFrame.new(-0.728573561, 0.00222086906, 0.0184280872, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1629
Weld17.Part0 = Part2
1630
Weld17.Part1 = Part33
1631
Weld18.Name = "18"
1632
Weld18.Parent = Part2
1633
Weld18.C0 = CFrame.new(-0.0485734642, 0, 0.0199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1634
Weld18.Part0 = Part2
1635
Weld18.Part1 = Part19
1636
Part19.Name = "19"
1637
Part19.Parent = Model0
1638
Part19.Material = Enum.Material.Metal
1639
Part19.BrickColor = BrickColor.new("Rust")
1640
Part19.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1641
Part19.Size = Vector3.new(0.0500000007, 0.0700000003, 0.340000063)
1642
Part19.CFrame = CFrame.new(7.60914183, 1.73390079, 28.8139076, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1643
Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
1644
Part19.Position = Vector3.new(7.60914183, 1.73390079, 28.8139076)
1645
Part19.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1646
Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
1647
Part20.Name = "20"
1648
Part20.Parent = Model0
1649
Part20.BrickColor = BrickColor.new("Mid gray")
1650
Part20.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1651
Part20.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1652
Part20.CFrame = CFrame.new(8.47027397, 1.90645087, 27.8267384, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1653
Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
1654
Part20.Position = Vector3.new(8.47027397, 1.90645087, 27.8267384)
1655
Part20.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1656
Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
1657
Part21.Name = "21"
1658
Part21.Parent = Model0
1659
Part21.BrickColor = BrickColor.new("Mid gray")
1660
Part21.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1661
Part21.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1662
Part21.CFrame = CFrame.new(8.19518757, 2.02678919, 28.0744457, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1663
Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
1664
Part21.Position = Vector3.new(8.19518757, 2.02678919, 28.0744457)
1665
Part21.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1666
Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
1667
Part22.Name = "22"
1668
Part22.Parent = Model0
1669
Part22.BrickColor = BrickColor.new("Mid gray")
1670
Part22.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1671
Part22.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1672
Part22.CFrame = CFrame.new(7.89732742, 2.15708971, 28.342659, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1673
Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
1674
Part22.Position = Vector3.new(7.89732742, 2.15708971, 28.342659)
1675
Part22.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1676
Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
1677
Part23.Name = "23"
1678
Part23.Parent = Model0
1679
Part23.BrickColor = BrickColor.new("Mid gray")
1680
Part23.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1681
Part23.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1682
Part23.CFrame = CFrame.new(8.08166313, 2.16746688, 28.5112762, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1683
Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
1684
Part23.Position = Vector3.new(8.08166313, 2.16746688, 28.5112762)
1685
Part23.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1686
Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
1687
Part24.Name = "24"
1688
Part24.Parent = Model0
1689
Part24.BrickColor = BrickColor.new("Mid gray")
1690
Part24.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1691
Part24.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1692
Part24.CFrame = CFrame.new(8.37952518, 2.0371654, 28.2430611, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1693
Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
1694
Part24.Position = Vector3.new(8.37952518, 2.0371654, 28.2430611)
1695
Part24.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1696
Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
1697
Part25.Name = "25"
1698
Part25.Parent = Model0
1699
Part25.BrickColor = BrickColor.new("Mid gray")
1700
Part25.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1701
Part25.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1702
Part25.CFrame = CFrame.new(8.65461159, 1.91682744, 27.9953537, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1703
Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
1704
Part25.Position = Vector3.new(8.65461159, 1.91682744, 27.9953537)
1705
Part25.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1706
Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
1707
Part26.Name = "26"
1708
Part26.Parent = Model0
1709
Part26.Material = Enum.Material.SmoothPlastic
1710
Part26.BrickColor = BrickColor.new("Institutional white")
1711
Part26.Reflectance = 0.80000001192093
1712
Part26.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1713
Part26.Size = Vector3.new(0.0500000007, 0.0799999982, 0.0500000007)
1714
Part26.CFrame = CFrame.new(4.11702347, 4.09911585, 31.8988037, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1715
Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
1716
Part26.Position = Vector3.new(4.11702347, 4.09911585, 31.8988037)
1717
Part26.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1718
Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
1719
Part27.Name = "27"
1720
Part27.Parent = Model0
1721
Part27.Material = Enum.Material.SmoothPlastic
1722
Part27.BrickColor = BrickColor.new("Institutional white")
1723
Part27.Reflectance = 0.80000001192093
1724
Part27.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1725
Part27.Size = Vector3.new(0.139999971, 0.0799999982, 0.0500000007)
1726
Part27.CFrame = CFrame.new(4.16536522, 4.03168106, 31.8594837, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1727
Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
1728
Part27.Position = Vector3.new(4.16536522, 4.03168106, 31.8594837)
1729
Part27.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1730
Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
1731
Part28.Name = "28"
1732
Part28.Parent = Model0
1733
Part28.Material = Enum.Material.SmoothPlastic
1734
Part28.BrickColor = BrickColor.new("Institutional white")
1735
Part28.Reflectance = 0.80000001192093
1736
Part28.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1737
Part28.Size = Vector3.new(0.25999999, 0.0799999982, 0.0500000007)
1738
Part28.CFrame = CFrame.new(4.21094084, 3.95002723, 31.8240604, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1739
Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
1740
Part28.Position = Vector3.new(4.21094084, 3.95002723, 31.8240604)
1741
Part28.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1742
Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
1743
Part29.Name = "29"
1744
Part29.Parent = Model0
1745
Part29.Material = Enum.Material.SmoothPlastic
1746
Part29.BrickColor = BrickColor.new("Institutional white")
1747
Part29.Reflectance = 0.80000001192093
1748
Part29.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1749
Part29.Size = Vector3.new(0.349999994, 0.0799999982, 0.0500000007)
1750
Part29.CFrame = CFrame.new(4.25925732, 3.88260341, 31.7847652, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1751
Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
1752
Part29.Position = Vector3.new(4.25925732, 3.88260341, 31.7847652)
1753
Part29.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1754
Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
1755
Part30.Name = "30"
1756
Part30.Parent = Model0
1757
Part30.Material = Enum.Material.SmoothPlastic
1758
Part30.BrickColor = BrickColor.new("Institutional white")
1759
Part30.Reflectance = 0.80000001192093
1760
Part30.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1761
Part30.Size = Vector3.new(0.429999977, 0.0799999982, 0.0500000007)
1762
Part30.CFrame = CFrame.new(4.30851221, 3.8199122, 31.7441559, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1763
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1764
Part30.Position = Vector3.new(4.30851221, 3.8199122, 31.7441559)
1765
Part30.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1766
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1767
Part31.Name = "31"
1768
Part31.Parent = Model0
1769
Part31.Material = Enum.Material.SmoothPlastic
1770
Part31.BrickColor = BrickColor.new("Institutional white")
1771
Part31.Reflectance = 0.80000001192093
1772
Part31.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1773
Part31.Size = Vector3.new(0.5, 0.0799999982, 0.0500000007)
1774
Part31.CFrame = CFrame.new(4.35865259, 3.76197672, 31.702282, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1775
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
1776
Part31.Position = Vector3.new(4.35865259, 3.76197672, 31.702282)
1777
Part31.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1778
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
1779
Part32.Name = "32"
1780
Part32.Parent = Model0
1781
Part32.Material = Enum.Material.SmoothPlastic
1782
Part32.BrickColor = BrickColor.new("Institutional white")
1783
Part32.Reflectance = 0.80000001192093
1784
Part32.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1785
Part32.Size = Vector3.new(0.5, 4.68000031, 0.0500000007)
1786
Part32.CFrame = CFrame.new(6.04065943, 3.02617335, 30.1876831, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1787
Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
1788
Part32.Position = Vector3.new(6.04065943, 3.02617335, 30.1876831)
1789
Part32.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1790
Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
1791
Part33.Name = "33"
1792
Part33.Parent = Model0
1793
Part33.Material = Enum.Material.Metal
1794
Part33.BrickColor = BrickColor.new("Rust")
1795
Part33.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1796
Part33.Size = Vector3.new(1.31000018, 0.0700000003, 0.5)
1797
Part33.CFrame = CFrame.new(7.73284435, 2.37981486, 28.6409836, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1798
Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
1799
Part33.Position = Vector3.new(7.73284435, 2.37981486, 28.6409836)
1800
Part33.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1801
Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
1802
Part34.Name = "34"
1803
Part34.Parent = Model0
1804
Part34.BrickColor = BrickColor.new("Black")
1805
Part34.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1806
Part34.Size = Vector3.new(0.518810749, 1.55643225, 0.238810867)
1807
Part34.CFrame = CFrame.new(8.2721405, 2.04906797, 28.1748772, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1808
Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
1809
Part34.Position = Vector3.new(8.2721405, 2.04906797, 28.1748772)
1810
Part34.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1811
Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
1812
local weld = Instance.new("Weld", Part34)
1813
weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
1814
weld.Part1 = Part34
1815
weld.C0 = CFrame.new(-0.131607056, -0.861706018, -0.131599426, 0.0869438723, -0.0199763775, 0.996020675, -0.99057883, 0.104452573, 0.0885638446, -0.105806068, -0.994336903, -0.0107065737)
1816
for i,v in pairs(mas:GetChildren()) do
1817
	v.Parent = game:GetService("Players").LocalPlayer.Character
1818
	pcall(function() v:MakeJoints() end)
1819
end
1820
mas:Destroy()
1821
for i,v in pairs(cors) do
1822
	spawn(function()
1823
		pcall(v)
1824
	end)
1825
end
1826
for i,v in pairs(Model0:GetChildren()) do
1827
	if v.ClassName == "Part" then
1828
		v.CanCollide = false
1829
	end
1830
end
1831
1832
coroutine.resume(coroutine.create(function()
1833
    while textfag ~= nil do
1834
        swait()
1835
        textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
1836
        textfag.Rotation = math.random(-3,3)
1837
    end
1838
end))
1839
1840
---------------------------------------------------------------
1841
wait(1)
1842
plr = game.Players.LocalPlayer
1843
char = plr.Character
1844
mouse = plr:GetMouse()
1845
whitecolor = Color3.new(255,255,1)
1846
epicmode = false
1847
normal = true
1848
local bdycolors = char["Body Colors"]
1849
bdycolors.HeadColor3 = whitecolor
1850
bdycolors.LeftArmColor3 = whitecolor
1851
bdycolors.LeftLegColor3 = whitecolor
1852
bdycolors.RightArmColor3 = whitecolor
1853
bdycolors.RightLegColor3 = whitecolor
1854
bdycolors.TorsoColor3 = whitecolor
1855
for i,v in pairs(char:GetChildren()) do
1856
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
1857
        v:Destroy()
1858
    end
1859
end
1860
1861
1862
1863
local BC = Character["Body Colors"]
1864
BC.HeadColor = BrickColor.new("Pastel brown")
1865
BC.LeftArmColor = BrickColor.new("Pastel brown")
1866
BC.LeftLegColor = BrickColor.new("Pastel brown")
1867
BC.RightArmColor = BrickColor.new("Pastel brown")
1868
BC.RightLegColor = BrickColor.new("Pastel brown")
1869
BC.TorsoColor = BrickColor.new("Pastel brown")
1870
1871
-----------------------------------------------
1872
local Weld = Instance.new("Weld", Hair2)
1873
Weld.Part0 = hed
1874
Weld.Part1 = Hair2
1875
Weld.C1 = CFrame.new(0,-0.1,0.60)
1876
Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
1877
 
1878
local M2 = Instance.new("SpecialMesh")
1879
M2.Parent = Hair2
1880
M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
1881
M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
1882
M2.Scale = Vector3.new(1, 1, 1)
1883
----------------------------------------------------------------------------------
1884
wait()
1885
player = game.Players.LocalPlayer
1886
torso = player.Character:WaitForChild("Torso")
1887
mouse = player:GetMouse()
1888
 
1889
mouse.KeyDown:connect(function(key)
1890
    if key == "t" then
1891
                  	Cso("143858925", tors, 10, 1)
1892
        wait()
1893
        dist = (torso.Position - mouse.Hit.p).magnitude
1894
        if dist <= 10000 then
1895
            torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
1896
        end
1897
    end
1898
end)
1899
----------------------------------------------------------------------------------
1900
local AddInstance = function(Object, ...)
1901
local Obj = Instance.new(Object)
1902
for i,v in next,(...) do
1903
Obj[i] = v
1904
end
1905
return Obj
1906
end
1907
----------------------------------------------------
1908
		local Reaper = AddInstance("Part",{
1909
			Parent = hed,
1910
			CFrame = hed.CFrame,
1911
			formFactor = "Symmetric",
1912
			Size = Vector3.new(1, 1, 1),
1913
			CanCollide = false,
1914
			TopSurface = "Smooth",
1915
			BottomSurface = "Smooth",
1916
			Locked = true,
1917
		})
1918
		local Weld = AddInstance("Weld",{
1919
			Parent = Reaper,
1920
			Part0 = hed,
1921
			C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
1922
			Part1 = Reaper,
1923
		})
1924
		local Mesh = AddInstance("SpecialMesh",{
1925
			Parent = Reaper,
1926
			MeshId = "rbxassetid://0",
1927
			TextureId = "rbxassetid://0",
1928
			Scale = Vector3.new(1.1, 1.1, 1.1),
1929
			VertexColor = Vector3.new(0.3, 0.3, 0.3),
1930
		})
1931
-------------------------------------------------------
1932
wait()
1933
plr = game.Players.LocalPlayer
1934
char = plr.Character
1935
mouse = plr:GetMouse()
1936
whitecolor = Color3.new(1,1,1)
1937
epicmode = false
1938
normal = true
1939
for i,v in pairs(char:GetChildren()) do
1940
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
1941
      v:Destroy()
1942
     end
1943
end
1944
local shirt = Instance.new("Shirt",char)
1945
shirt.ShirtTemplate = "rbxassetid://460500101"
1946
local pants = Instance.new("Pants",char)
1947
pants.PantsTemplate = "rbxassetid://460500209"
1948
local bdycolors = char["Body Colors"]
1949
for i,v in pairs(char:GetChildren()) do
1950
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
1951
        v:Destroy()
1952
    end
1953
end
1954
----------------------------------------------------------------------
1955
Circle = nil
1956
CircleParts = {}
1957
Equipped = false
1958
 
1959
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1960
    return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
1961
end
1962
    Equipped = true
1963
    Circle = Instance.new("Model")
1964
    Circle.Name = "Circle"
1965
    Angle = 0
1966
    for i = 1, 1 do
1967
        local CirclePart = Instance.new("Part")
1968
        CirclePart.Name = "CirclePart"
1969
        CirclePart.Transparency = 1
1970
        CirclePart.BrickColor = BrickColor.new("Really black")
1971
        CirclePart.Material = Enum.Material.Plastic
1972
        CirclePart.Shape = Enum.PartType.Block
1973
        CirclePart.FormFactor = Enum.FormFactor.Custom
1974
        CirclePart.TopSurface = Enum.SurfaceType.Smooth
1975
        CirclePart.BottomSurface = Enum.SurfaceType.Smooth
1976
        CirclePart.Anchored = true
1977
        CirclePart.CanCollide = false
1978
        CirclePart.Locked = true
1979
        CirclePart.Size = Vector3.new(10, 0.2, 10)
1980
        local Aura = Instance.new('ParticleEmitter')
1981
Aura.Name = "Aura"
1982
Aura.Texture = "rbxassetid://0"
1983
Aura.Parent = CirclePart
1984
Aura.LightEmission = 0
1985
Aura.Transparency = NumberSequence.new(0.2,0.4,1)
1986
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
1987
Aura.Size = NumberSequence.new(0.9,0.5,0.3)
1988
Aura.LockedToPart = false
1989
Aura.Lifetime = NumberRange.new(1)
1990
Aura.Rate = 50
1991
Aura.Speed = NumberRange.new(2.5)
1992
Aura.SpreadAngle = Vector2.new(80,80)
1993
        local BlockMesh = Instance.new("BlockMesh")
1994
        BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
1995
        BlockMesh.Parent = CirclePart
1996
        CirclePart.Parent = Circle
1997
        local Star = Instance.new("Decal", CirclePart)
1998
        Star.Texture = "http://www.roblox.com/asset/?id=124339739"
1999
        Star.Face = "Top"
2000
        local Light = Instance.new("PointLight", CirclePart)
2001
        Light.Color = Color3.new(.20,0,0)
2002
        Light.Brightness = 100
2003
        Light.Range = 15
2004
        table.insert(CircleParts, CirclePart)
2005
    end
2006
    Spawn(function()
2007
        while Equipped and Humanoid.Parent and Torso.Parent do
2008
            if Angle == 360 then
2009
                Angle = 0
2010
            end
2011
            Angle = Angle + 0.05
2012
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
2013
            if Hit then
2014
                if not Circle.Parent then
2015
                    Circle.Parent = Character
2016
                end
2017
                for i, v in pairs(CircleParts) do
2018
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
2019
                end
2020
            else
2021
                Circle.Parent = nil
2022
            end
2023
            wait()
2024
        end
2025
    end)
2026
2027
function chatfunc(text, color)
2028
	local chat = coroutine.wrap(function()
2029
		if char:FindFirstChild("TalkingBillBoard") ~= nil then
2030
			char:FindFirstChild("TalkingBillBoard"):destroy()
2031
		end
2032
		local naeeym2 = Instance.new("BillboardGui", char)
2033
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
2034
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
2035
		naeeym2.Adornee = hed
2036
		naeeym2.Name = "TalkingBillBoard"
2037
		local tecks2 = Instance.new("TextLabel", naeeym2)
2038
		tecks2.BackgroundTransparency = 1
2039
		tecks2.BorderSizePixel = 0
2040
		tecks2.Text = ""
2041
		tecks2.Font = "Fantasy"
2042
		tecks2.TextSize = 30
2043
		tecks2.TextStrokeTransparency = 0
2044
		tecks2.TextColor3 = color
2045
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
2046
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
2047
		local tecks3 = Instance.new("TextLabel", naeeym2)
2048
		tecks3.BackgroundTransparency = 1
2049
		tecks3.BorderSizePixel = 0
2050
		tecks3.Text = ""
2051
		tecks3.Font = "Fantasy"
2052
		tecks3.TextSize = 30
2053
		tecks3.TextStrokeTransparency = 0
2054
		tecks3.TextColor3 = Color3.new(0, 0, 0)
2055
		tecks3.TextStrokeColor3 = color
2056
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
2057
		coroutine.resume(coroutine.create(function()
2058
			while true do
2059
				swait(1)
2060
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
2061
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
2062
				tecks2.Rotation = math.random(-5, 5)
2063
				tecks3.Rotation = math.random(-5, 5)
2064
			end
2065
		end))
2066
		for i = 1, string.len(text) do
2067
			tecks2.Text = string.sub(text, 1, i)
2068
			tecks3.Text = string.sub(text, 1, i)
2069
			swait(1)
2070
		end
2071
		wait(1)
2072
		local randomrot = math.random(1, 2)
2073
		if randomrot == 1 then
2074
			for i = 1, 50 do
2075
				swait()
2076
				tecks2.Rotation = tecks2.Rotation - 0.75
2077
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2078
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
2079
				tecks3.Rotation = tecks2.Rotation + 0.75
2080
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2081
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
2082
			end
2083
		elseif randomrot == 2 then
2084
			for i = 1, 50 do
2085
				swait()
2086
				tecks2.Rotation = tecks2.Rotation + 0.75
2087
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2088
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
2089
				tecks3.Rotation = tecks2.Rotation - 0.75
2090
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2091
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
2092
			end
2093
		end
2094
		naeeym2:Destroy()
2095
	end)
2096
	chat()
2097
end
2098
2099
function Ban()
2100
	attack = true
2101
	for i = 0, 2.6, 0.1 do
2102
		swait()
2103
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
2104
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
2105
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
2106
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
2107
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
2108
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
2109
	end
2110
	Cso("357417055", tors, 10, 1)
2111
	CameraEnshaking(2, 15)
2112
	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2113
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2114
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2115
 	for i, v in pairs(FindNearestHead(Blob.CFrame.p, 9.5)) do
2116
		if v:FindFirstChild("Head") then
2117
			Eviscerate(v)
2118
		end
2119
	end
2120
	for i = 0, 3, 0.1 do
2121
		swait()
2122
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
2123
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
2124
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
2125
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
2126
		RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
2127
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
2128
	end
2129
	attack = false
2130
end
2131
function fail()
2132
CFuncs.Sound.Create("rbxassetid://3052200129", root, 1.85, 1)
2133
        chatfunc("you are not a true samurai", BrickColor.new("Really red").Color)
2134
        Cso("732572828", hed, 3.5, 1)
2135
	attack = true
2136
	hum.WalkSpeed = 2.01
2137
	for i = 0,1.2,0.1 do
2138
		swait()
2139
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2140
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2141
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2142
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2143
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2144
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2145
	end
2146
	for i = 0,1.2,0.1 do
2147
		swait()
2148
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2149
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2150
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2151
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2152
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2153
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2154
	end
2155
	for i = 0,1.2,0.1 do
2156
		swait()
2157
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2158
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2159
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2160
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2161
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2162
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2163
	end
2164
	for i = 0,1.2,0.1 do
2165
		swait()
2166
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2167
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2168
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2169
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2170
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2171
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2172
	end
2173
	for i = 0,1.2,0.1 do
2174
		swait()
2175
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2176
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2177
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2178
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2179
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2180
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2181
	end
2182
	for i = 0,1.2,0.1 do
2183
		swait()
2184
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2185
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2186
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2187
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2188
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2189
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2190
	end
2191-
	hum.WalkSpeed = 40
2191+
	hum.WalkSpeed = 50
2192
	attack = false
2193
end
2194
2195
function sneakonehundred()
2196
Cso("891918584", tors, 10, 1)
2197
    attack = true
2198
    hum.WalkSpeed = 0.03
2199
        Character.Head.face.Texture = "rbxassetid://0"
2200
    for i = 0,20,0.1 do
2201
        swait()
2202
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
2203
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
2204
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2205
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2206
        RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
2207
        LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
2208
    end
2209
        wait(0.15)
2210
        Character.Head.face.Texture = "rbxassetid://0"
2211
    for i = 0,7,0.1 do
2212
        swait()
2213
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
2214
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
2215
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2216
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2217
        RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
2218
        LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
2219
    end
2220
        Character.Head.face.Texture = "rbxassetid://0"
2221
    attack = false
2222-
    hum.WalkSpeed = 40
2222+
    hum.WalkSpeed = 50
2223
end
2224
2225
function DANCEFORME()
2226
MERKIO = Instance.new("Sound", tors) --why
2227
MERKIO.SoundId = "http://www.roblox.com/asset/?id=891918584"
2228
MERKIO.Volume = 10
2229
MERKIO.Pitch = 1
2230
MERKIO.Looped = false
2231
MERKIO.TimePosition = 0
2232
	attack = true
2233
        Character.Head.face.Texture = "rbxassetid://0"
2234
        MERKIO:Play()
2235
        repeat
2236
	for i = 0,0.7,0.2 do 
2237
		swait()
2238
                MERKIO.Parent = tors
2239
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
2240
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
2241
		RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2242
		LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2243
		RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
2244
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
2245
	end
2246
        for i = 0,0.7,0.2 do
2247
                swait()
2248
                MERKIO.Parent = tors
2249
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
2250
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
2251
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2252
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2253
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
2254
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
2255
        end
2256
        until MERKIO.Playing == false
2257
        MERKIO:Stop()
2258
        Character.Head.face.Texture = "rbxassetid://0"
2259
	attack = false
2260-
	hum.WalkSpeed = 40
2260+
	hum.WalkSpeed = 50
2261
end
2262
2263
2264
function dash()
2265
dashing = true
2266
attack = true
2267
  local bv = Instance.new("BodyVelocity")
2268
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2269
  bv.velocity = root.CFrame.lookVector*200
2270
  bv.Parent = root
2271
for i = 0,1,0.1 do
2272
		swait()
2273
bv.velocity = root.CFrame.lookVector*200
2274
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
2275
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
2276
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
2277
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
2278
RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
2279
LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
2280
	end
2281
bv:Destroy()
2282
attack = false
2283
dashing = false
2284
end
2285
function ultra()
2286
        attack = true
2287
	hum.WalkSpeed = 0
2288
hed.face.Texture = "http://www.roblox.com/asset/?id=0"
2289
local Fire = IT("Sound",Character.Torso)
2290
local fire = Instance.new("ParticleEmitter", Character.Torso)
2291
fire.Lifetime = NumberRange.new(0.5)
2292
fire.Speed = NumberRange.new(1, 3)
2293
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
2294
fire.Rate = 0
2295
fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
2296
fire.LightEmission = 0.6
2297
fire.Texture = "http://www.roblox.com/asset/?id=0"
2298
fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
2299
Fire:Play()
2300
fire.Enabled = true
2301
fire.Rate =2000
2302
	chatfunc("I'l slash you down", BrickColor.new("Really red").Color)
2303
        wait(1)
2304
	for i = 0,18,0.1 do
2305
        swait()
2306
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2307
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2308
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2309
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2310
        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2311
        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2312
	end
2313
	chatfunc("you're too miserable to die", BrickColor.new("Really red").Color)
2314
        wait(1)
2315
	for i = 0,1.2,0.1 do
2316
		swait()
2317
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2318
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2319
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2320
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2321
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2322
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2323
	end
2324
	for i = 0,1.2,0.1 do
2325
		swait()
2326
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2327
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2328
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2329
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2330
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2331
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2332
	end
2333
        tecks2:Remove()
2334
        fire:Remove()
2335
        Fire:Stop()
2336
-------------------
2337
    Spawn(function()
2338
        while Equipped and Humanoid.Parent and Torso.Parent do
2339
            if Angle == 360 then
2340
                Angle = 0
2341
            end
2342
            Angle = Angle + 0.05
2343
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
2344
            if Hit then
2345
                if not Circle.Parent then
2346
                    Circle.Parent = Character
2347
                end
2348
                for i, v in pairs(CircleParts) do
2349
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
2350
                end
2351
            else
2352
                Circle.Parent = nil
2353
            end
2354
            wait()
2355
        end
2356
    end)
2357
	attack = false
2358-
	hum.WalkSpeed = 40
2358+
	hum.WalkSpeed = 50
2359
end
2360
2361
2362
-------------------------------------------------------
2363
--End Attacks N Stuff--
2364
-------------------------------------------------------
2365
mouse.KeyDown:connect(function(key)
2366
	if attack == false then
2367
		if key == "y" then
2368
                  	Cso("138088905", tors, 10, 1)
2369
        chatfunc("The true Samurai can forgive anyone", BrickColor.new("Really red").Color)
2370
        wait(2)
2371
		elseif key == 'q' then
2372
                        fail()
2373
		elseif key == 'e' then
2374
                        dash()
2375
                  	Cso("158037267", tors, 10, 1)
2376
		elseif key == 'u' then
2377
                        ultra()
2378
		elseif key == 'z' then
2379
BTAUNT5:Remove()
2380
local tecks2 = Instance.new("TextLabel",naeeym2)
2381
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
2382
tecks2.BackgroundTransparency = 1
2383
tecks2.TextScaled = true
2384
tecks2.BorderSizePixel = 0
2385
tecks2.Text = ""
2386
tecks2.Font = "Fantasy"
2387
tecks2.TextSize = 30
2388
tecks2.TextStrokeTransparency = 0
2389
tecks2.TextColor3 = BrickColor.new('Really red').Color
2390
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
2391
tecks2.Size = UDim2.new(1,0,0.5,0)
2392
tecks2.Parent = naeeym2
2393
textfag = tecks2
2394
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
2395
tecks2.Text = ""
2396
CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
2397
tecks2.Text = "I'l show you the real peace of mind"
2398
                  	Cso("2884478027", tors, 10, 1)
2399
wait(3)
2400-
hum.WalkSpeed = 40
2400+
2401
--Converted with ttyyuu12345's model to script plugin v4
2402
function sandbox(var,func)
2403
	local env = getfenv(func)
2404
	local newenv = setmetatable({},{
2405
		__index = function(self,k)
2406
			if k=="script" then
2407
				return var
2408
			else
2409
				return env[k]
2410
			end
2411
		end,
2412
	})
2413
	setfenv(func,newenv)
2414
	return func
2415
end
2416
cors = {}
2417
mas = Instance.new("Model",game:GetService("Lighting"))
2418
Model0 = Instance.new("Model")
2419
Model1 = Instance.new("Model")
2420
UnionOperation2 = Instance.new("UnionOperation")
2421
Part3 = Instance.new("Part")
2422
Part4 = Instance.new("Part")
2423
Part5 = Instance.new("Part")
2424
Part6 = Instance.new("Part")
2425
Part7 = Instance.new("Part")
2426
Part8 = Instance.new("Part")
2427
Part9 = Instance.new("Part")
2428
Part10 = Instance.new("Part")
2429
Part11 = Instance.new("Part")
2430
PointLight12 = Instance.new("PointLight")
2431
Part13 = Instance.new("Part")
2432
ParticleEmitter14 = Instance.new("ParticleEmitter")
2433
PointLight15 = Instance.new("PointLight")
2434
Part16 = Instance.new("Part")
2435
Part17 = Instance.new("Part")
2436
Part18 = Instance.new("Part")
2437
Part19 = Instance.new("Part")
2438
Part20 = Instance.new("Part")
2439
Part21 = Instance.new("Part")
2440
Part22 = Instance.new("Part")
2441
Part23 = Instance.new("Part")
2442
Part24 = Instance.new("Part")
2443
Part25 = Instance.new("Part")
2444
Part26 = Instance.new("Part")
2445
Model27 = Instance.new("Model")
2446
UnionOperation28 = Instance.new("UnionOperation")
2447
Part29 = Instance.new("Part")
2448
Part30 = Instance.new("Part")
2449
Part31 = Instance.new("Part")
2450
Part32 = Instance.new("Part")
2451
Part33 = Instance.new("Part")
2452
Part34 = Instance.new("Part")
2453
Part35 = Instance.new("Part")
2454
Part36 = Instance.new("Part")
2455
Part37 = Instance.new("Part")
2456
PointLight38 = Instance.new("PointLight")
2457
Part39 = Instance.new("Part")
2458
ParticleEmitter40 = Instance.new("ParticleEmitter")
2459
PointLight41 = Instance.new("PointLight")
2460
Part42 = Instance.new("Part")
2461
Part43 = Instance.new("Part")
2462
Part44 = Instance.new("Part")
2463
Part45 = Instance.new("Part")
2464
Part46 = Instance.new("Part")
2465
Part47 = Instance.new("Part")
2466
Part48 = Instance.new("Part")
2467
Part49 = Instance.new("Part")
2468
Part50 = Instance.new("Part")
2469
Part51 = Instance.new("Part")
2470
Part52 = Instance.new("Part")
2471
Model53 = Instance.new("Model")
2472
UnionOperation54 = Instance.new("UnionOperation")
2473
Part55 = Instance.new("Part")
2474
Part56 = Instance.new("Part")
2475
Part57 = Instance.new("Part")
2476
Part58 = Instance.new("Part")
2477
Part59 = Instance.new("Part")
2478
Part60 = Instance.new("Part")
2479
Part61 = Instance.new("Part")
2480
Part62 = Instance.new("Part")
2481
Part63 = Instance.new("Part")
2482
PointLight64 = Instance.new("PointLight")
2483
Part65 = Instance.new("Part")
2484
ParticleEmitter66 = Instance.new("ParticleEmitter")
2485
PointLight67 = Instance.new("PointLight")
2486
Part68 = Instance.new("Part")
2487
Part69 = Instance.new("Part")
2488
Part70 = Instance.new("Part")
2489
Part71 = Instance.new("Part")
2490
Part72 = Instance.new("Part")
2491
Part73 = Instance.new("Part")
2492
Part74 = Instance.new("Part")
2493
Part75 = Instance.new("Part")
2494
Part76 = Instance.new("Part")
2495
Part77 = Instance.new("Part")
2496
Part78 = Instance.new("Part")
2497
Model79 = Instance.new("Model")
2498
UnionOperation80 = Instance.new("UnionOperation")
2499
Part81 = Instance.new("Part")
2500
Part82 = Instance.new("Part")
2501
Part83 = Instance.new("Part")
2502
Part84 = Instance.new("Part")
2503
Part85 = Instance.new("Part")
2504
Part86 = Instance.new("Part")
2505
Part87 = Instance.new("Part")
2506
Part88 = Instance.new("Part")
2507
Part89 = Instance.new("Part")
2508
PointLight90 = Instance.new("PointLight")
2509
Part91 = Instance.new("Part")
2510
ParticleEmitter92 = Instance.new("ParticleEmitter")
2511
PointLight93 = Instance.new("PointLight")
2512
Part94 = Instance.new("Part")
2513
Part95 = Instance.new("Part")
2514
Part96 = Instance.new("Part")
2515
Part97 = Instance.new("Part")
2516
Part98 = Instance.new("Part")
2517
Part99 = Instance.new("Part")
2518
Part100 = Instance.new("Part")
2519
Part101 = Instance.new("Part")
2520
Part102 = Instance.new("Part")
2521
Part103 = Instance.new("Part")
2522
Part104 = Instance.new("Part")
2523
Model0.Parent = mas
2524
Model1.Name = "Sakura Tree"
2525
Model1.Parent = Model0
2526
UnionOperation2.Parent = Model1
2527
UnionOperation2.CFrame = CFrame.new(34.4729347, 1.65263367, 31.0592842, 1, -4.78992388e-06, -1.25096331e-05, 4.79065693e-06, 1, 5.85905655e-05, 1.2509352e-05, -5.85906237e-05, 1)
2528
UnionOperation2.Position = Vector3.new(34.4729347, 1.65263367, 31.0592842)
2529
UnionOperation2.Color = Color3.new(0.423529, 0.345098, 0.294118)
2530
UnionOperation2.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
2531
UnionOperation2.Anchored = true
2532
UnionOperation2.BrickColor = BrickColor.new("Pine Cone")
2533
UnionOperation2.Material = Enum.Material.Wood
2534
UnionOperation2.brickColor = BrickColor.new("Pine Cone")
2535
Part3.Parent = Model1
2536
Part3.CFrame = CFrame.new(35.3274956, 11.1624689, 29.3547249, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
2537
Part3.Orientation = Vector3.new(0, -120, 45)
2538
Part3.Position = Vector3.new(35.3274956, 11.1624689, 29.3547249)
2539
Part3.Rotation = Vector3.new(180, -60, -135)
2540
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
2541
Part3.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
2542
Part3.Anchored = true
2543
Part3.BottomSurface = Enum.SurfaceType.Smooth
2544
Part3.BrickColor = BrickColor.new("Pine Cone")
2545
Part3.Material = Enum.Material.Wood
2546
Part3.TopSurface = Enum.SurfaceType.Smooth
2547
Part3.brickColor = BrickColor.new("Pine Cone")
2548
Part3.FormFactor = Enum.FormFactor.Custom
2549
Part3.formFactor = Enum.FormFactor.Custom
2550
Part4.Parent = Model1
2551
Part4.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, -0.641467571, -0.612367034, -0.462088764, -0.18296954, 0.707086623, -0.683045149, 0.745011091, -0.353603125, -0.565617681)
2552
Part4.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
2553
Part4.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
2554
Part4.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
2555
Part4.Color = Color3.new(0.909804, 0.729412, 0.784314)
2556
Part4.Transparency = 0.39999997615814
2557
Part4.Size = Vector3.new(6, 6, 6)
2558
Part4.Anchored = true
2559
Part4.BottomSurface = Enum.SurfaceType.Smooth
2560
Part4.BrickColor = BrickColor.new("Light reddish violet")
2561
Part4.TopSurface = Enum.SurfaceType.Smooth
2562
Part4.brickColor = BrickColor.new("Light reddish violet")
2563
Part4.FormFactor = Enum.FormFactor.Custom
2564
Part4.formFactor = Enum.FormFactor.Custom
2565
Part5.Parent = Model1
2566
Part5.CFrame = CFrame.new(39.4901733, 15.0976267, 35.0231247, 0.324485332, 0.720908403, 0.612372756, -0.183071867, 0.683026552, -0.707078099, -0.928005338, 0.117328256, 0.353610128)
2567
Part5.Orientation = Vector3.new(45, 60, -15)
2568
Part5.Position = Vector3.new(39.4901733, 15.0976267, 35.0231247)
2569
Part5.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
2570
Part5.Color = Color3.new(0.423529, 0.345098, 0.294118)
2571
Part5.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
2572
Part5.Anchored = true
2573
Part5.BottomSurface = Enum.SurfaceType.Smooth
2574
Part5.BrickColor = BrickColor.new("Pine Cone")
2575
Part5.Material = Enum.Material.Wood
2576
Part5.TopSurface = Enum.SurfaceType.Smooth
2577
Part5.brickColor = BrickColor.new("Pine Cone")
2578
Part5.FormFactor = Enum.FormFactor.Custom
2579
Part5.formFactor = Enum.FormFactor.Custom
2580
Part6.Parent = Model1
2581
Part6.CFrame = CFrame.new(38.9173431, 16.3269081, 36.1957855, -0.641467988, 0.462080508, -0.612372756, -0.182970434, 0.683053613, 0.707078159, 0.745010436, 0.565614164, -0.353609979)
2582
Part6.Orientation = Vector3.new(-45, -120, -15)
2583
Part6.Position = Vector3.new(38.9173431, 16.3269081, 36.1957855)
2584
Part6.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
2585
Part6.Color = Color3.new(0.909804, 0.729412, 0.784314)
2586
Part6.Transparency = 0.39999997615814
2587
Part6.Size = Vector3.new(6, 6, 6)
2588
Part6.Anchored = true
2589
Part6.BottomSurface = Enum.SurfaceType.Smooth
2590
Part6.BrickColor = BrickColor.new("Light reddish violet")
2591
Part6.TopSurface = Enum.SurfaceType.Smooth
2592
Part6.brickColor = BrickColor.new("Light reddish violet")
2593
Part6.FormFactor = Enum.FormFactor.Custom
2594
Part6.formFactor = Enum.FormFactor.Custom
2595
Part7.Parent = Model1
2596
Part7.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, 0.727485895, -0.684353352, 0.0492424294, 0.615594864, 0.619329274, -0.487313211, 0.302997142, 0.384826869, 0.871837735)
2597
Part7.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
2598
Part7.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
2599
Part7.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
2600
Part7.Color = Color3.new(0.909804, 0.729412, 0.784314)
2601
Part7.Transparency = 0.39999997615814
2602
Part7.Size = Vector3.new(7, 7, 7)
2603
Part7.Anchored = true
2604
Part7.BottomSurface = Enum.SurfaceType.Smooth
2605
Part7.BrickColor = BrickColor.new("Light reddish violet")
2606
Part7.TopSurface = Enum.SurfaceType.Smooth
2607
Part7.brickColor = BrickColor.new("Light reddish violet")
2608
Part7.FormFactor = Enum.FormFactor.Custom
2609
Part7.formFactor = Enum.FormFactor.Custom
2610
Part8.Parent = Model1
2611
Part8.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.453510553, -0.15399766, 0.877845705, -0.842828989, 0.394342721, -0.366242051, -0.289771616, -0.905968368, -0.308632255)
2612
Part8.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
2613
Part8.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
2614
Part8.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
2615
Part8.Color = Color3.new(0.909804, 0.729412, 0.784314)
2616
Part8.Transparency = 0.39999997615814
2617
Part8.Size = Vector3.new(6, 6, 6)
2618
Part8.Anchored = true
2619
Part8.BottomSurface = Enum.SurfaceType.Smooth
2620
Part8.BrickColor = BrickColor.new("Light reddish violet")
2621
Part8.TopSurface = Enum.SurfaceType.Smooth
2622
Part8.brickColor = BrickColor.new("Light reddish violet")
2623
Part8.FormFactor = Enum.FormFactor.Custom
2624
Part8.formFactor = Enum.FormFactor.Custom
2625
Part9.Parent = Model1
2626
Part9.CFrame = CFrame.new(31.684206, 11.7713642, 31.3649635, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
2627
Part9.Orientation = Vector3.new(-30, 60, 0)
2628
Part9.Position = Vector3.new(31.684206, 11.7713642, 31.3649635)
2629
Part9.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2630
Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
2631
Part9.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
2632
Part9.Anchored = true
2633
Part9.BottomSurface = Enum.SurfaceType.Smooth
2634
Part9.BrickColor = BrickColor.new("Pine Cone")
2635
Part9.Material = Enum.Material.Wood
2636
Part9.TopSurface = Enum.SurfaceType.Smooth
2637
Part9.brickColor = BrickColor.new("Pine Cone")
2638
Part9.FormFactor = Enum.FormFactor.Custom
2639
Part9.formFactor = Enum.FormFactor.Custom
2640
Part10.Parent = Model1
2641
Part10.CFrame = CFrame.new(32.3895912, 10.9111729, 34.1569176, -0.265156537, -0.347215503, 0.899518371, 0.435547322, 0.789176106, 0.433012158, -0.860227048, 0.50659883, -0.0580264218)
2642
Part10.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
2643
Part10.Position = Vector3.new(32.3895912, 10.9111729, 34.1569176)
2644
Part10.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
2645
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
2646
Part10.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
2647
Part10.Anchored = true
2648
Part10.BottomSurface = Enum.SurfaceType.Smooth
2649
Part10.BrickColor = BrickColor.new("Pine Cone")
2650
Part10.Material = Enum.Material.Wood
2651
Part10.TopSurface = Enum.SurfaceType.Smooth
2652
Part10.brickColor = BrickColor.new("Pine Cone")
2653
Part10.FormFactor = Enum.FormFactor.Custom
2654
Part10.formFactor = Enum.FormFactor.Custom
2655
Part11.Parent = Model1
2656
Part11.CFrame = CFrame.new(33.810791, 4.896101, 31.9821053, 0.482976019, -0.129420429, 0.866016448, 0.25877142, 0.965938628, 3.6722573e-05, -0.836523533, 0.224082574, 0.500015438)
2657
Part11.Orientation = Vector3.new(0, 60, 15)
2658
Part11.Position = Vector3.new(33.810791, 4.896101, 31.9821053)
2659
Part11.Rotation = Vector3.new(0, 60, 15)
2660
Part11.Color = Color3.new(0.423529, 0.345098, 0.294118)
2661
Part11.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
2662
Part11.Anchored = true
2663
Part11.BottomSurface = Enum.SurfaceType.Smooth
2664
Part11.BrickColor = BrickColor.new("Pine Cone")
2665
Part11.Material = Enum.Material.Wood
2666
Part11.TopSurface = Enum.SurfaceType.Smooth
2667
Part11.brickColor = BrickColor.new("Pine Cone")
2668
Part11.FormFactor = Enum.FormFactor.Custom
2669
Part11.formFactor = Enum.FormFactor.Custom
2670
PointLight12.Parent = Part11
2671
PointLight12.Color = Color3.new(0.984314, 0.760784, 1)
2672
PointLight12.Range = 15
2673
Part13.Parent = Model1
2674
Part13.CFrame = CFrame.new(33.0094604, 17.2584705, 33.1690559, 0.866021097, 7.89422484e-06, 0.50000751, 3.60604135e-05, -1, -4.66689889e-05, 0.50000757, 5.84468071e-05, -0.866021037)
2675
Part13.Orientation = Vector3.new(0, 150, 180)
2676
Part13.Position = Vector3.new(33.0094604, 17.2584705, 33.1690559)
2677
Part13.Rotation = Vector3.new(180, 30, 0)
2678
Part13.Color = Color3.new(0.423529, 0.345098, 0.294118)
2679
Part13.Transparency = 1
2680
Part13.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
2681
Part13.Anchored = true
2682
Part13.BottomSurface = Enum.SurfaceType.Smooth
2683
Part13.BrickColor = BrickColor.new("Pine Cone")
2684
Part13.CanCollide = false
2685
Part13.TopSurface = Enum.SurfaceType.Smooth
2686
Part13.brickColor = BrickColor.new("Pine Cone")
2687
Part13.FormFactor = Enum.FormFactor.Custom
2688
Part13.formFactor = Enum.FormFactor.Custom
2689
ParticleEmitter14.Parent = Part13
2690
ParticleEmitter14.Speed = NumberRange.new(1, 2)
2691
ParticleEmitter14.Rotation = NumberRange.new(40, 50)
2692
ParticleEmitter14.LightEmission = 0.10000000149012
2693
ParticleEmitter14.Texture = "rbxassetid://243160943"
2694
ParticleEmitter14.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
2695
ParticleEmitter14.ZOffset = 0.5
2696
ParticleEmitter14.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
2697
ParticleEmitter14.Lifetime = NumberRange.new(10, 10)
2698
ParticleEmitter14.Rate = 6
2699
ParticleEmitter14.RotSpeed = NumberRange.new(10, 15)
2700
ParticleEmitter14.SpreadAngle = Vector2.new(10, 30)
2701
ParticleEmitter14.VelocitySpread = 10
2702
PointLight15.Parent = Part13
2703
PointLight15.Color = Color3.new(0.984314, 0.760784, 1)
2704
PointLight15.Range = 15
2705
Part16.Parent = Model1
2706
Part16.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.940295339, 0.315758348, 0.127049103, 0.277229726, 0.927082419, -0.252313256, -0.197454989, -0.202027187, -0.959268808)
2707
Part16.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
2708
Part16.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
2709
Part16.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
2710
Part16.Color = Color3.new(0.909804, 0.729412, 0.784314)
2711
Part16.Transparency = 0.39999997615814
2712
Part16.Size = Vector3.new(6, 6, 6)
2713
Part16.Anchored = true
2714
Part16.BottomSurface = Enum.SurfaceType.Smooth
2715
Part16.BrickColor = BrickColor.new("Light reddish violet")
2716
Part16.TopSurface = Enum.SurfaceType.Smooth
2717
Part16.brickColor = BrickColor.new("Light reddish violet")
2718
Part16.FormFactor = Enum.FormFactor.Custom
2719
Part16.formFactor = Enum.FormFactor.Custom
2720
Part17.Parent = Model1
2721
Part17.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, -0.757518113, 0.352868557, 0.549226761, -0.365727365, -0.926292181, 0.0906989425, 0.540749311, -0.132161155, 0.830736816)
2722
Part17.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
2723
Part17.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
2724
Part17.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
2725
Part17.Color = Color3.new(0.909804, 0.729412, 0.784314)
2726
Part17.Transparency = 0.39999997615814
2727
Part17.Size = Vector3.new(6.19999981, 5.80000019, 7)
2728
Part17.Anchored = true
2729
Part17.BottomSurface = Enum.SurfaceType.Smooth
2730
Part17.BrickColor = BrickColor.new("Light reddish violet")
2731
Part17.TopSurface = Enum.SurfaceType.Smooth
2732
Part17.brickColor = BrickColor.new("Light reddish violet")
2733
Part17.FormFactor = Enum.FormFactor.Custom
2734
Part17.formFactor = Enum.FormFactor.Custom
2735
Part18.Parent = Model1
2736
Part18.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, 0.987374365, 0.0794508308, -0.137038186, -0.0794634596, -0.499951631, -0.862400115, -0.13703087, 0.862401247, -0.487325966)
2737
Part18.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
2738
Part18.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
2739
Part18.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
2740
Part18.Color = Color3.new(0.909804, 0.729412, 0.784314)
2741
Part18.Transparency = 0.39999997615814
2742
Part18.Size = Vector3.new(6, 6, 6)
2743
Part18.Anchored = true
2744
Part18.BottomSurface = Enum.SurfaceType.Smooth
2745
Part18.BrickColor = BrickColor.new("Light reddish violet")
2746
Part18.TopSurface = Enum.SurfaceType.Smooth
2747
Part18.brickColor = BrickColor.new("Light reddish violet")
2748
Part18.FormFactor = Enum.FormFactor.Custom
2749
Part18.formFactor = Enum.FormFactor.Custom
2750
Part19.Parent = Model1
2751
Part19.CFrame = CFrame.new(29.8550491, 18.3271084, 37.8916855, -0.208377033, 0.972198486, -0.10681355, 0.689264774, 0.223454073, 0.689189672, 0.693897128, 0.0699884668, -0.716664851)
2752
Part19.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
2753
Part19.Position = Vector3.new(29.8550491, 18.3271084, 37.8916855)
2754
Part19.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
2755
Part19.Color = Color3.new(0.909804, 0.729412, 0.784314)
2756
Part19.Transparency = 0.39999997615814
2757
Part19.Size = Vector3.new(6, 6, 6)
2758
Part19.Anchored = true
2759
Part19.BottomSurface = Enum.SurfaceType.Smooth
2760
Part19.BrickColor = BrickColor.new("Light reddish violet")
2761
Part19.TopSurface = Enum.SurfaceType.Smooth
2762
Part19.brickColor = BrickColor.new("Light reddish violet")
2763
Part19.FormFactor = Enum.FormFactor.Custom
2764
Part19.formFactor = Enum.FormFactor.Custom
2765
Part20.Parent = Model1
2766
Part20.CFrame = CFrame.new(35.7050476, 11.1510296, 33.6864548, 0.500014186, 0.612360239, 0.612373114, -5.28092605e-05, 0.707135856, -0.707077742, -0.866017163, 0.353516638, 0.353610247)
2767
Part20.Orientation = Vector3.new(45, 60, 0)
2768
Part20.Position = Vector3.new(35.7050476, 11.1510296, 33.6864548)
2769
Part20.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
2770
Part20.Color = Color3.new(0.423529, 0.345098, 0.294118)
2771
Part20.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
2772
Part20.Anchored = true
2773
Part20.BottomSurface = Enum.SurfaceType.Smooth
2774
Part20.BrickColor = BrickColor.new("Pine Cone")
2775
Part20.Material = Enum.Material.Wood
2776
Part20.TopSurface = Enum.SurfaceType.Smooth
2777
Part20.brickColor = BrickColor.new("Pine Cone")
2778
Part20.FormFactor = Enum.FormFactor.Custom
2779
Part20.formFactor = Enum.FormFactor.Custom
2780
Part21.Parent = Model1
2781
Part21.CFrame = CFrame.new(37.5213432, 15.1263618, 26.6140938, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
2782
Part21.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
2783
Part21.Position = Vector3.new(37.5213432, 15.1263618, 26.6140938)
2784
Part21.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
2785
Part21.Color = Color3.new(0.909804, 0.729412, 0.784314)
2786
Part21.Transparency = 0.39999997615814
2787
Part21.Size = Vector3.new(6, 6, 6)
2788
Part21.Anchored = true
2789
Part21.BottomSurface = Enum.SurfaceType.Smooth
2790
Part21.BrickColor = BrickColor.new("Light reddish violet")
2791
Part21.TopSurface = Enum.SurfaceType.Smooth
2792
Part21.brickColor = BrickColor.new("Light reddish violet")
2793
Part21.FormFactor = Enum.FormFactor.Custom
2794
Part21.formFactor = Enum.FormFactor.Custom
2795
Part22.Parent = Model1
2796
Part22.CFrame = CFrame.new(34.5143127, 9.5361948, 30.7632713, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
2797
Part22.Orientation = Vector3.new(0, -120, 45)
2798
Part22.Position = Vector3.new(34.5143127, 9.5361948, 30.7632713)
2799
Part22.Rotation = Vector3.new(180, -60, -135)
2800
Part22.Color = Color3.new(0.423529, 0.345098, 0.294118)
2801
Part22.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
2802
Part22.Anchored = true
2803
Part22.BottomSurface = Enum.SurfaceType.Smooth
2804
Part22.BrickColor = BrickColor.new("Pine Cone")
2805
Part22.Material = Enum.Material.Wood
2806
Part22.TopSurface = Enum.SurfaceType.Smooth
2807
Part22.brickColor = BrickColor.new("Pine Cone")
2808
Part22.FormFactor = Enum.FormFactor.Custom
2809
Part22.formFactor = Enum.FormFactor.Custom
2810
Part23.Parent = Model1
2811
Part23.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
2812
Part23.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
2813
Part23.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
2814
Part23.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
2815
Part23.Color = Color3.new(0.909804, 0.729412, 0.784314)
2816
Part23.Transparency = 0.39999997615814
2817
Part23.Size = Vector3.new(6, 6, 6)
2818
Part23.Anchored = true
2819
Part23.BottomSurface = Enum.SurfaceType.Smooth
2820
Part23.BrickColor = BrickColor.new("Light reddish violet")
2821
Part23.TopSurface = Enum.SurfaceType.Smooth
2822
Part23.brickColor = BrickColor.new("Light reddish violet")
2823
Part23.FormFactor = Enum.FormFactor.Custom
2824
Part23.formFactor = Enum.FormFactor.Custom
2825
Part24.Parent = Model1
2826
Part24.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, -0.324485153, 0.720908582, -0.612372577, 0.183072731, 0.683026373, 0.70707798, 0.928005219, 0.117327593, -0.353610635)
2827
Part24.Orientation = Vector3.new(-45, -120, 15)
2828
Part24.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
2829
Part24.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
2830
Part24.Color = Color3.new(0.909804, 0.729412, 0.784314)
2831
Part24.Transparency = 0.39999997615814
2832
Part24.Size = Vector3.new(6, 6, 6)
2833
Part24.Anchored = true
2834
Part24.BottomSurface = Enum.SurfaceType.Smooth
2835
Part24.BrickColor = BrickColor.new("Light reddish violet")
2836
Part24.TopSurface = Enum.SurfaceType.Smooth
2837
Part24.brickColor = BrickColor.new("Light reddish violet")
2838
Part24.FormFactor = Enum.FormFactor.Custom
2839
Part24.formFactor = Enum.FormFactor.Custom
2840
Part25.Parent = Model1
2841
Part25.CFrame = CFrame.new(30.0897999, 15.9999094, 36.4794388, -0.16625385, -0.404012322, 0.899518549, 0.216449335, 0.875014544, 0.43301183, -0.962033927, 0.266690105, -0.0580263436)
2842
Part25.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
2843
Part25.Position = Vector3.new(30.0897999, 15.9999094, 36.4794388)
2844
Part25.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
2845
Part25.Color = Color3.new(0.486275, 0.360784, 0.27451)
2846
Part25.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
2847
Part25.Anchored = true
2848
Part25.BottomSurface = Enum.SurfaceType.Smooth
2849
Part25.BrickColor = BrickColor.new("Brown")
2850
Part25.Material = Enum.Material.Wood
2851
Part25.TopSurface = Enum.SurfaceType.Smooth
2852
Part25.brickColor = BrickColor.new("Brown")
2853
Part25.FormFactor = Enum.FormFactor.Custom
2854
Part25.formFactor = Enum.FormFactor.Custom
2855
Part26.Parent = Model1
2856
Part26.CFrame = CFrame.new(28.826292, 17.4874382, 29.7146034, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
2857
Part26.Orientation = Vector3.new(-30, 60, 0)
2858
Part26.Position = Vector3.new(28.826292, 17.4874382, 29.7146034)
2859
Part26.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2860
Part26.Color = Color3.new(0.423529, 0.345098, 0.294118)
2861
Part26.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
2862
Part26.Anchored = true
2863
Part26.BottomSurface = Enum.SurfaceType.Smooth
2864
Part26.BrickColor = BrickColor.new("Pine Cone")
2865
Part26.Material = Enum.Material.Wood
2866
Part26.TopSurface = Enum.SurfaceType.Smooth
2867
Part26.brickColor = BrickColor.new("Pine Cone")
2868
Part26.FormFactor = Enum.FormFactor.Custom
2869
Part26.formFactor = Enum.FormFactor.Custom
2870
Model27.Name = "Sakura Tree"
2871
Model27.Parent = Model0
2872
UnionOperation28.Parent = Model27
2873
UnionOperation28.CFrame = CFrame.new(32.0731964, 1.65110779, 7.09924507, 1, -5.74361729e-06, -1.23756172e-05, 5.7443367e-06, 1, 5.81435925e-05, 1.23752834e-05, -5.81436616e-05, 1)
2874
UnionOperation28.Position = Vector3.new(32.0731964, 1.65110779, 7.09924507)
2875
UnionOperation28.Color = Color3.new(0.423529, 0.345098, 0.294118)
2876
UnionOperation28.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
2877
UnionOperation28.Anchored = true
2878
UnionOperation28.BrickColor = BrickColor.new("Pine Cone")
2879
UnionOperation28.Material = Enum.Material.Wood
2880
UnionOperation28.brickColor = BrickColor.new("Pine Cone")
2881
Part29.Parent = Model27
2882
Part29.CFrame = CFrame.new(32.9277802, 11.1609354, 5.39470196, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
2883
Part29.Orientation = Vector3.new(0, -120, 45)
2884
Part29.Position = Vector3.new(32.9277802, 11.1609354, 5.39470196)
2885
Part29.Rotation = Vector3.new(180, -60, -135)
2886
Part29.Color = Color3.new(0.423529, 0.345098, 0.294118)
2887
Part29.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
2888
Part29.Anchored = true
2889
Part29.BottomSurface = Enum.SurfaceType.Smooth
2890
Part29.BrickColor = BrickColor.new("Pine Cone")
2891
Part29.Material = Enum.Material.Wood
2892
Part29.TopSurface = Enum.SurfaceType.Smooth
2893
Part29.brickColor = BrickColor.new("Pine Cone")
2894
Part29.FormFactor = Enum.FormFactor.Custom
2895
Part29.formFactor = Enum.FormFactor.Custom
2896
Part30.Parent = Model27
2897
Part30.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, -0.641471386, -0.612377226, -0.462092906, -0.182971254, 0.707091689, -0.683055878, 0.745015025, -0.353598595, -0.565618455)
2898
Part30.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
2899
Part30.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
2900
Part30.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
2901
Part30.Color = Color3.new(0.909804, 0.729412, 0.784314)
2902
Part30.Transparency = 0.39999997615814
2903
Part30.Size = Vector3.new(6, 6, 6)
2904
Part30.Anchored = true
2905
Part30.BottomSurface = Enum.SurfaceType.Smooth
2906
Part30.BrickColor = BrickColor.new("Light reddish violet")
2907
Part30.TopSurface = Enum.SurfaceType.Smooth
2908
Part30.brickColor = BrickColor.new("Light reddish violet")
2909
Part30.FormFactor = Enum.FormFactor.Custom
2910
Part30.formFactor = Enum.FormFactor.Custom
2911
Part31.Parent = Model27
2912
Part31.CFrame = CFrame.new(37.0904465, 15.0960941, 11.0630817, 0.324485004, 0.720907927, 0.612373531, -0.183072537, 0.683027267, -0.707077265, -0.928005397, 0.117327213, 0.353610516)
2913
Part31.Orientation = Vector3.new(45, 60, -15)
2914
Part31.Position = Vector3.new(37.0904465, 15.0960941, 11.0630817)
2915
Part31.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
2916
Part31.Color = Color3.new(0.423529, 0.345098, 0.294118)
2917
Part31.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
2918
Part31.Anchored = true
2919
Part31.BottomSurface = Enum.SurfaceType.Smooth
2920
Part31.BrickColor = BrickColor.new("Pine Cone")
2921
Part31.Material = Enum.Material.Wood
2922
Part31.TopSurface = Enum.SurfaceType.Smooth
2923
Part31.brickColor = BrickColor.new("Pine Cone")
2924
Part31.FormFactor = Enum.FormFactor.Custom
2925
Part31.formFactor = Enum.FormFactor.Custom
2926
Part32.Parent = Model27
2927
Part32.CFrame = CFrame.new(36.5176239, 16.3253708, 12.2357349, -0.641471684, 0.462086946, -0.61238122, -0.182972163, 0.683061719, 0.707085907, 0.745014429, 0.56561631, -0.353603184)
2928
Part32.Orientation = Vector3.new(-45, -120, -15)
2929
Part32.Position = Vector3.new(36.5176239, 16.3253708, 12.2357349)
2930
Part32.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
2931
Part32.Color = Color3.new(0.909804, 0.729412, 0.784314)
2932
Part32.Transparency = 0.39999997615814
2933
Part32.Size = Vector3.new(6, 6, 6)
2934
Part32.Anchored = true
2935
Part32.BottomSurface = Enum.SurfaceType.Smooth
2936
Part32.BrickColor = BrickColor.new("Light reddish violet")
2937
Part32.TopSurface = Enum.SurfaceType.Smooth
2938
Part32.brickColor = BrickColor.new("Light reddish violet")
2939
Part32.FormFactor = Enum.FormFactor.Custom
2940
Part32.formFactor = Enum.FormFactor.Custom
2941
Part33.Parent = Model27
2942
Part33.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, 0.727485299, -0.684353948, 0.0492431335, 0.615596056, 0.619328976, -0.487312198, 0.302996367, 0.384826303, 0.871838212)
2943
Part33.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
2944
Part33.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
2945
Part33.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
2946
Part33.Color = Color3.new(0.909804, 0.729412, 0.784314)
2947
Part33.Transparency = 0.39999997615814
2948
Part33.Size = Vector3.new(7, 7, 7)
2949
Part33.Anchored = true
2950
Part33.BottomSurface = Enum.SurfaceType.Smooth
2951
Part33.BrickColor = BrickColor.new("Light reddish violet")
2952
Part33.TopSurface = Enum.SurfaceType.Smooth
2953
Part33.brickColor = BrickColor.new("Light reddish violet")
2954
Part33.FormFactor = Enum.FormFactor.Custom
2955
Part33.formFactor = Enum.FormFactor.Custom
2956
Part34.Parent = Model27
2957
Part34.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.453510702, -0.153998047, 0.877845466, -0.842829227, 0.394342124, -0.3662422, -0.289770871, -0.905968547, -0.308632404)
2958
Part34.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
2959
Part34.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
2960
Part34.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
2961
Part34.Color = Color3.new(0.909804, 0.729412, 0.784314)
2962
Part34.Transparency = 0.39999997615814
2963
Part34.Size = Vector3.new(6, 6, 6)
2964
Part34.Anchored = true
2965
Part34.BottomSurface = Enum.SurfaceType.Smooth
2966
Part34.BrickColor = BrickColor.new("Light reddish violet")
2967
Part34.TopSurface = Enum.SurfaceType.Smooth
2968
Part34.brickColor = BrickColor.new("Light reddish violet")
2969
Part34.FormFactor = Enum.FormFactor.Custom
2970
Part34.formFactor = Enum.FormFactor.Custom
2971
Part35.Parent = Model27
2972
Part35.CFrame = CFrame.new(29.2845039, 11.7698431, 7.40492582, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
2973
Part35.Orientation = Vector3.new(-30, 60, 0)
2974
Part35.Position = Vector3.new(29.2845039, 11.7698431, 7.40492582)
2975
Part35.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2976
Part35.Color = Color3.new(0.423529, 0.345098, 0.294118)
2977
Part35.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
2978
Part35.Anchored = true
2979
Part35.BottomSurface = Enum.SurfaceType.Smooth
2980
Part35.BrickColor = BrickColor.new("Pine Cone")
2981
Part35.Material = Enum.Material.Wood
2982
Part35.TopSurface = Enum.SurfaceType.Smooth
2983
Part35.brickColor = BrickColor.new("Pine Cone")
2984
Part35.FormFactor = Enum.FormFactor.Custom
2985
Part35.formFactor = Enum.FormFactor.Custom
2986
Part36.Parent = Model27
2987
Part36.CFrame = CFrame.new(29.9898911, 10.9096336, 10.1968746, -0.265156209, -0.347213507, 0.899519324, 0.435547888, 0.789176881, 0.43301031, -0.86022687, 0.506599069, -0.0580270328)
2988
Part36.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
2989
Part36.Position = Vector3.new(29.9898911, 10.9096336, 10.1968746)
2990
Part36.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
2991
Part36.Color = Color3.new(0.423529, 0.345098, 0.294118)
2992
Part36.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
2993
Part36.Anchored = true
2994
Part36.BottomSurface = Enum.SurfaceType.Smooth
2995
Part36.BrickColor = BrickColor.new("Pine Cone")
2996
Part36.Material = Enum.Material.Wood
2997
Part36.TopSurface = Enum.SurfaceType.Smooth
2998
Part36.brickColor = BrickColor.new("Pine Cone")
2999
Part36.FormFactor = Enum.FormFactor.Custom
3000
Part36.formFactor = Enum.FormFactor.Custom
3001
Part37.Parent = Model27
3002
Part37.CFrame = CFrame.new(31.4110546, 4.89457512, 8.02206135, 0.482976258, -0.129419386, 0.866016507, 0.258772016, 0.965938449, 3.51321796e-05, -0.836523116, 0.224083856, 0.500015438)
3003
Part37.Orientation = Vector3.new(0, 60, 15)
3004
Part37.Position = Vector3.new(31.4110546, 4.89457512, 8.02206135)
3005
Part37.Rotation = Vector3.new(0, 60, 15)
3006
Part37.Color = Color3.new(0.423529, 0.345098, 0.294118)
3007
Part37.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
3008
Part37.Anchored = true
3009
Part37.BottomSurface = Enum.SurfaceType.Smooth
3010
Part37.BrickColor = BrickColor.new("Pine Cone")
3011
Part37.Material = Enum.Material.Wood
3012
Part37.TopSurface = Enum.SurfaceType.Smooth
3013
Part37.brickColor = BrickColor.new("Pine Cone")
3014
Part37.FormFactor = Enum.FormFactor.Custom
3015
Part37.formFactor = Enum.FormFactor.Custom
3016
PointLight38.Parent = Part37
3017
PointLight38.Color = Color3.new(0.984314, 0.760784, 1)
3018
PointLight38.Range = 15
3019
Part39.Parent = Model27
3020
Part39.CFrame = CFrame.new(30.6097755, 17.2569256, 9.2090168, 0.866021276, 8.63119658e-06, 0.500007212, 3.71632123e-05, -1, -4.71051899e-05, 0.500007212, 5.93759723e-05, -0.866021216)
3021
Part39.Orientation = Vector3.new(0, 150, 180)
3022
Part39.Position = Vector3.new(30.6097755, 17.2569256, 9.2090168)
3023
Part39.Rotation = Vector3.new(180, 30, 0)
3024
Part39.Color = Color3.new(0.423529, 0.345098, 0.294118)
3025
Part39.Transparency = 1
3026
Part39.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3027
Part39.Anchored = true
3028
Part39.BottomSurface = Enum.SurfaceType.Smooth
3029
Part39.BrickColor = BrickColor.new("Pine Cone")
3030
Part39.CanCollide = false
3031
Part39.TopSurface = Enum.SurfaceType.Smooth
3032
Part39.brickColor = BrickColor.new("Pine Cone")
3033
Part39.FormFactor = Enum.FormFactor.Custom
3034
Part39.formFactor = Enum.FormFactor.Custom
3035
ParticleEmitter40.Parent = Part39
3036
ParticleEmitter40.Speed = NumberRange.new(1, 2)
3037
ParticleEmitter40.Rotation = NumberRange.new(40, 50)
3038
ParticleEmitter40.LightEmission = 0.10000000149012
3039
ParticleEmitter40.Texture = "rbxassetid://243160943"
3040
ParticleEmitter40.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3041
ParticleEmitter40.ZOffset = 0.5
3042
ParticleEmitter40.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3043
ParticleEmitter40.Lifetime = NumberRange.new(10, 10)
3044
ParticleEmitter40.Rate = 6
3045
ParticleEmitter40.RotSpeed = NumberRange.new(10, 15)
3046
ParticleEmitter40.SpreadAngle = Vector2.new(10, 30)
3047
ParticleEmitter40.VelocitySpread = 10
3048
PointLight41.Parent = Part39
3049
PointLight41.Color = Color3.new(0.984314, 0.760784, 1)
3050
PointLight41.Range = 15
3051
Part42.Parent = Model27
3052
Part42.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.940304637, 0.31576243, 0.127053201, 0.27723226, 0.927091241, -0.252323061, -0.197456717, -0.202028036, -0.959269941)
3053
Part42.Orientation = Vector3.new(14.6199999, 172.460007, 16.6499996)
3054
Part42.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
3055
Part42.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
3056
Part42.Color = Color3.new(0.909804, 0.729412, 0.784314)
3057
Part42.Transparency = 0.39999997615814
3058
Part42.Size = Vector3.new(6, 6, 6)
3059
Part42.Anchored = true
3060
Part42.BottomSurface = Enum.SurfaceType.Smooth
3061
Part42.BrickColor = BrickColor.new("Light reddish violet")
3062
Part42.TopSurface = Enum.SurfaceType.Smooth
3063
Part42.brickColor = BrickColor.new("Light reddish violet")
3064
Part42.FormFactor = Enum.FormFactor.Custom
3065
Part42.formFactor = Enum.FormFactor.Custom
3066
Part43.Parent = Model27
3067
Part43.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, -0.757518053, 0.352868885, 0.54922682, -0.365728587, -0.926291883, 0.0906976387, 0.540748656, -0.132162839, 0.830736995)
3068
Part43.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
3069
Part43.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
3070
Part43.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
3071
Part43.Color = Color3.new(0.909804, 0.729412, 0.784314)
3072
Part43.Transparency = 0.39999997615814
3073
Part43.Size = Vector3.new(6.19999981, 5.80000019, 7)
3074
Part43.Anchored = true
3075
Part43.BottomSurface = Enum.SurfaceType.Smooth
3076
Part43.BrickColor = BrickColor.new("Light reddish violet")
3077
Part43.TopSurface = Enum.SurfaceType.Smooth
3078
Part43.brickColor = BrickColor.new("Light reddish violet")
3079
Part43.FormFactor = Enum.FormFactor.Custom
3080
Part43.formFactor = Enum.FormFactor.Custom
3081
Part44.Parent = Model27
3082
Part44.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, 0.987374425, 0.0794511586, -0.137037843, -0.0794628337, -0.499952585, -0.862399638, -0.137031078, 0.862400651, -0.487327009)
3083
Part44.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
3084
Part44.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
3085
Part44.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
3086
Part44.Color = Color3.new(0.909804, 0.729412, 0.784314)
3087
Part44.Transparency = 0.39999997615814
3088
Part44.Size = Vector3.new(6, 6, 6)
3089
Part44.Anchored = true
3090
Part44.BottomSurface = Enum.SurfaceType.Smooth
3091
Part44.BrickColor = BrickColor.new("Light reddish violet")
3092
Part44.TopSurface = Enum.SurfaceType.Smooth
3093
Part44.brickColor = BrickColor.new("Light reddish violet")
3094
Part44.FormFactor = Enum.FormFactor.Custom
3095
Part44.formFactor = Enum.FormFactor.Custom
3096
Part45.Parent = Model27
3097
Part45.CFrame = CFrame.new(27.4553719, 18.3255768, 13.9316282, -0.208375499, 0.972198725, -0.10681431, 0.689265966, 0.223453641, 0.6891886, 0.693896234, 0.0699865445, -0.716665804)
3098
Part45.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
3099
Part45.Position = Vector3.new(27.4553719, 18.3255768, 13.9316282)
3100
Part45.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
3101
Part45.Color = Color3.new(0.909804, 0.729412, 0.784314)
3102
Part45.Transparency = 0.39999997615814
3103
Part45.Size = Vector3.new(6, 6, 6)
3104
Part45.Anchored = true
3105
Part45.BottomSurface = Enum.SurfaceType.Smooth
3106
Part45.BrickColor = BrickColor.new("Light reddish violet")
3107
Part45.TopSurface = Enum.SurfaceType.Smooth
3108
Part45.brickColor = BrickColor.new("Light reddish violet")
3109
Part45.FormFactor = Enum.FormFactor.Custom
3110
Part45.formFactor = Enum.FormFactor.Custom
3111
Part46.Parent = Model27
3112
Part46.CFrame = CFrame.new(33.3053284, 11.1495037, 9.72641182, 0.500014126, 0.612359583, 0.612373769, -5.27796619e-05, 0.707136571, -0.707077026, -0.866017282, 0.353516191, 0.353610575)
3113
Part46.Orientation = Vector3.new(45, 60, 0)
3114
Part46.Position = Vector3.new(33.3053284, 11.1495037, 9.72641182)
3115
Part46.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
3116
Part46.Color = Color3.new(0.423529, 0.345098, 0.294118)
3117
Part46.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3118
Part46.Anchored = true
3119
Part46.BottomSurface = Enum.SurfaceType.Smooth
3120
Part46.BrickColor = BrickColor.new("Pine Cone")
3121
Part46.Material = Enum.Material.Wood
3122
Part46.TopSurface = Enum.SurfaceType.Smooth
3123
Part46.brickColor = BrickColor.new("Pine Cone")
3124
Part46.FormFactor = Enum.FormFactor.Custom
3125
Part46.formFactor = Enum.FormFactor.Custom
3126
Part47.Parent = Model27
3127
Part47.CFrame = CFrame.new(35.1216393, 15.124814, 2.65409184, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
3128
Part47.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3129
Part47.Position = Vector3.new(35.1216393, 15.124814, 2.65409184)
3130
Part47.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3131
Part47.Color = Color3.new(0.909804, 0.729412, 0.784314)
3132
Part47.Transparency = 0.39999997615814
3133
Part47.Size = Vector3.new(6, 6, 6)
3134
Part47.Anchored = true
3135
Part47.BottomSurface = Enum.SurfaceType.Smooth
3136
Part47.BrickColor = BrickColor.new("Light reddish violet")
3137
Part47.TopSurface = Enum.SurfaceType.Smooth
3138
Part47.brickColor = BrickColor.new("Light reddish violet")
3139
Part47.FormFactor = Enum.FormFactor.Custom
3140
Part47.formFactor = Enum.FormFactor.Custom
3141
Part48.Parent = Model27
3142
Part48.CFrame = CFrame.new(32.1146011, 9.53465748, 6.80323696, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
3143
Part48.Orientation = Vector3.new(0, -120, 45)
3144
Part48.Position = Vector3.new(32.1146011, 9.53465748, 6.80323696)
3145
Part48.Rotation = Vector3.new(180, -60, -135)
3146
Part48.Color = Color3.new(0.423529, 0.345098, 0.294118)
3147
Part48.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3148
Part48.Anchored = true
3149
Part48.BottomSurface = Enum.SurfaceType.Smooth
3150
Part48.BrickColor = BrickColor.new("Pine Cone")
3151
Part48.Material = Enum.Material.Wood
3152
Part48.TopSurface = Enum.SurfaceType.Smooth
3153
Part48.brickColor = BrickColor.new("Pine Cone")
3154
Part48.FormFactor = Enum.FormFactor.Custom
3155
Part48.formFactor = Enum.FormFactor.Custom
3156
Part49.Parent = Model27
3157
Part49.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
3158
Part49.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3159
Part49.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
3160
Part49.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3161
Part49.Color = Color3.new(0.909804, 0.729412, 0.784314)
3162
Part49.Transparency = 0.39999997615814
3163
Part49.Size = Vector3.new(6, 6, 6)
3164
Part49.Anchored = true
3165
Part49.BottomSurface = Enum.SurfaceType.Smooth
3166
Part49.BrickColor = BrickColor.new("Light reddish violet")
3167
Part49.TopSurface = Enum.SurfaceType.Smooth
3168
Part49.brickColor = BrickColor.new("Light reddish violet")
3169
Part49.FormFactor = Enum.FormFactor.Custom
3170
Part49.formFactor = Enum.FormFactor.Custom
3171
Part50.Parent = Model27
3172
Part50.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, -0.324484915, 0.720908225, -0.612373173, 0.18307355, 0.683027029, 0.707077205, 0.928005219, 0.117326543, -0.353611171)
3173
Part50.Orientation = Vector3.new(-45, -120, 15)
3174
Part50.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
3175
Part50.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
3176
Part50.Color = Color3.new(0.909804, 0.729412, 0.784314)
3177
Part50.Transparency = 0.39999997615814
3178
Part50.Size = Vector3.new(6, 6, 6)
3179
Part50.Anchored = true
3180
Part50.BottomSurface = Enum.SurfaceType.Smooth
3181
Part50.BrickColor = BrickColor.new("Light reddish violet")
3182
Part50.TopSurface = Enum.SurfaceType.Smooth
3183
Part50.brickColor = BrickColor.new("Light reddish violet")
3184
Part50.FormFactor = Enum.FormFactor.Custom
3185
Part50.formFactor = Enum.FormFactor.Custom
3186
Part51.Parent = Model27
3187
Part51.CFrame = CFrame.new(27.6901188, 15.9983521, 12.5193825, -0.166253865, -0.404010355, 0.899519503, 0.21644935, 0.875015497, 0.433009923, -0.962033987, 0.266689986, -0.0580269173)
3188
Part51.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
3189
Part51.Position = Vector3.new(27.6901188, 15.9983521, 12.5193825)
3190
Part51.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
3191
Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
3192
Part51.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3193
Part51.Anchored = true
3194
Part51.BottomSurface = Enum.SurfaceType.Smooth
3195
Part51.BrickColor = BrickColor.new("Brown")
3196
Part51.Material = Enum.Material.Wood
3197
Part51.TopSurface = Enum.SurfaceType.Smooth
3198
Part51.brickColor = BrickColor.new("Brown")
3199
Part51.FormFactor = Enum.FormFactor.Custom
3200
Part51.formFactor = Enum.FormFactor.Custom
3201
Part52.Parent = Model27
3202
Part52.CFrame = CFrame.new(26.4266109, 17.4859085, 5.7545805, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
3203
Part52.Orientation = Vector3.new(-30, 60, 0)
3204
Part52.Position = Vector3.new(26.4266109, 17.4859085, 5.7545805)
3205
Part52.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3206
Part52.Color = Color3.new(0.423529, 0.345098, 0.294118)
3207
Part52.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3208
Part52.Anchored = true
3209
Part52.BottomSurface = Enum.SurfaceType.Smooth
3210
Part52.BrickColor = BrickColor.new("Pine Cone")
3211
Part52.Material = Enum.Material.Wood
3212
Part52.TopSurface = Enum.SurfaceType.Smooth
3213
Part52.brickColor = BrickColor.new("Pine Cone")
3214
Part52.FormFactor = Enum.FormFactor.Custom
3215
Part52.formFactor = Enum.FormFactor.Custom
3216
Model53.Name = "Sakura Tree"
3217
Model53.Parent = Model0
3218
UnionOperation54.Parent = Model53
3219
UnionOperation54.CFrame = CFrame.new(0.093126297, 1.64999962, -7.05124378, 1, -7.48705315e-06, -1.21670082e-05, 7.48771299e-06, 1, 5.4239521e-05, 1.21666026e-05, -5.42396156e-05, 1)
3220
UnionOperation54.Position = Vector3.new(0.093126297, 1.64999962, -7.05124378)
3221
UnionOperation54.Color = Color3.new(0.423529, 0.345098, 0.294118)
3222
UnionOperation54.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
3223
UnionOperation54.Anchored = true
3224
UnionOperation54.BrickColor = BrickColor.new("Pine Cone")
3225
UnionOperation54.Material = Enum.Material.Wood
3226
UnionOperation54.brickColor = BrickColor.new("Pine Cone")
3227
Part55.Parent = Model53
3228
Part55.CFrame = CFrame.new(0.947710037, 11.1598177, -8.75574589, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
3229
Part55.Orientation = Vector3.new(0, -120, 45)
3230
Part55.Position = Vector3.new(0.947710037, 11.1598177, -8.75574589)
3231
Part55.Rotation = Vector3.new(180, -60, -135)
3232
Part55.Color = Color3.new(0.423529, 0.345098, 0.294118)
3233
Part55.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
3234
Part55.Anchored = true
3235
Part55.BottomSurface = Enum.SurfaceType.Smooth
3236
Part55.BrickColor = BrickColor.new("Pine Cone")
3237
Part55.Material = Enum.Material.Wood
3238
Part55.TopSurface = Enum.SurfaceType.Smooth
3239
Part55.brickColor = BrickColor.new("Pine Cone")
3240
Part55.FormFactor = Enum.FormFactor.Custom
3241
Part55.formFactor = Enum.FormFactor.Custom
3242
Part56.Parent = Model53
3243
Part56.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, -0.641473055, -0.612372696, -0.462090641, -0.182968944, 0.707090676, -0.683053613, 0.745012045, -0.353602797, -0.565618694)
3244
Part56.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
3245
Part56.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
3246
Part56.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
3247
Part56.Color = Color3.new(0.909804, 0.729412, 0.784314)
3248
Part56.Transparency = 0.39999997615814
3249
Part56.Size = Vector3.new(6, 6, 6)
3250
Part56.Anchored = true
3251
Part56.BottomSurface = Enum.SurfaceType.Smooth
3252
Part56.BrickColor = BrickColor.new("Light reddish violet")
3253
Part56.TopSurface = Enum.SurfaceType.Smooth
3254
Part56.brickColor = BrickColor.new("Light reddish violet")
3255
Part56.FormFactor = Enum.FormFactor.Custom
3256
Part56.formFactor = Enum.FormFactor.Custom
3257
Part57.Parent = Model53
3258
Part57.CFrame = CFrame.new(5.11038971, 15.0950203, -3.08735371, 0.324486077, 0.720909655, 0.612370908, -0.183075488, 0.68302542, -0.707078278, -0.928004384, 0.117326945, 0.353613138)
3259
Part57.Orientation = Vector3.new(45, 60, -15)
3260
Part57.Position = Vector3.new(5.11038971, 15.0950203, -3.08735371)
3261
Part57.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
3262
Part57.Color = Color3.new(0.423529, 0.345098, 0.294118)
3263
Part57.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
3264
Part57.Anchored = true
3265
Part57.BottomSurface = Enum.SurfaceType.Smooth
3266
Part57.BrickColor = BrickColor.new("Pine Cone")
3267
Part57.Material = Enum.Material.Wood
3268
Part57.TopSurface = Enum.SurfaceType.Smooth
3269
Part57.brickColor = BrickColor.new("Pine Cone")
3270
Part57.FormFactor = Enum.FormFactor.Custom
3271
Part57.formFactor = Enum.FormFactor.Custom
3272
Part58.Parent = Model53
3273
Part58.CFrame = CFrame.new(4.53756332, 16.324276, -1.91470337, -0.641473591, 0.462084711, -0.61237675, -0.182969764, 0.683059573, 0.707084656, 0.745011449, 0.565616488, -0.353607625)
3274
Part58.Orientation = Vector3.new(-45, -120, -15)
3275
Part58.Position = Vector3.new(4.53756332, 16.324276, -1.91470337)
3276
Part58.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
3277
Part58.Color = Color3.new(0.909804, 0.729412, 0.784314)
3278
Part58.Transparency = 0.39999997615814
3279
Part58.Size = Vector3.new(6, 6, 6)
3280
Part58.Anchored = true
3281
Part58.BottomSurface = Enum.SurfaceType.Smooth
3282
Part58.BrickColor = BrickColor.new("Light reddish violet")
3283
Part58.TopSurface = Enum.SurfaceType.Smooth
3284
Part58.brickColor = BrickColor.new("Light reddish violet")
3285
Part58.FormFactor = Enum.FormFactor.Custom
3286
Part58.formFactor = Enum.FormFactor.Custom
3287
Part59.Parent = Model53
3288
Part59.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, 0.727485657, -0.68435353, 0.04924367, 0.615595281, 0.619328439, -0.487313867, 0.302996933, 0.384827971, 0.871837378)
3289
Part59.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
3290
Part59.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
3291
Part59.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
3292
Part59.Color = Color3.new(0.909804, 0.729412, 0.784314)
3293
Part59.Transparency = 0.39999997615814
3294
Part59.Size = Vector3.new(7, 7, 7)
3295
Part59.Anchored = true
3296
Part59.BottomSurface = Enum.SurfaceType.Smooth
3297
Part59.BrickColor = BrickColor.new("Light reddish violet")
3298
Part59.TopSurface = Enum.SurfaceType.Smooth
3299
Part59.brickColor = BrickColor.new("Light reddish violet")
3300
Part59.FormFactor = Enum.FormFactor.Custom
3301
Part59.formFactor = Enum.FormFactor.Custom
3302
Part60.Parent = Model53
3303
Part60.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.453511745, -0.153996497, 0.877845228, -0.842827857, 0.394343913, -0.366243154, -0.289772749, -0.905967951, -0.308632165)
3304
Part60.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
3305
Part60.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
3306
Part60.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
3307
Part60.Color = Color3.new(0.909804, 0.729412, 0.784314)
3308
Part60.Transparency = 0.39999997615814
3309
Part60.Size = Vector3.new(6, 6, 6)
3310
Part60.Anchored = true
3311
Part60.BottomSurface = Enum.SurfaceType.Smooth
3312
Part60.BrickColor = BrickColor.new("Light reddish violet")
3313
Part60.TopSurface = Enum.SurfaceType.Smooth
3314
Part60.brickColor = BrickColor.new("Light reddish violet")
3315
Part60.FormFactor = Enum.FormFactor.Custom
3316
Part60.formFactor = Enum.FormFactor.Custom
3317
Part61.Parent = Model53
3318
Part61.CFrame = CFrame.new(-2.69558907, 11.7687454, -6.74550724, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
3319
Part61.Orientation = Vector3.new(-30, 60, 0)
3320
Part61.Position = Vector3.new(-2.69558907, 11.7687454, -6.74550724)
3321
Part61.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3322
Part61.Color = Color3.new(0.423529, 0.345098, 0.294118)
3323
Part61.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
3324
Part61.Anchored = true
3325
Part61.BottomSurface = Enum.SurfaceType.Smooth
3326
Part61.BrickColor = BrickColor.new("Pine Cone")
3327
Part61.Material = Enum.Material.Wood
3328
Part61.TopSurface = Enum.SurfaceType.Smooth
3329
Part61.brickColor = BrickColor.new("Pine Cone")
3330
Part61.FormFactor = Enum.FormFactor.Custom
3331
Part61.formFactor = Enum.FormFactor.Custom
3332
Part62.Parent = Model53
3333
Part62.CFrame = CFrame.new(-1.99020386, 10.9085484, -3.95357227, -0.265157998, -0.34721458, 0.89951843, 0.435545534, 0.789177299, 0.433011949, -0.860227525, 0.506597757, -0.0580289103)
3334
Part62.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
3335
Part62.Position = Vector3.new(-1.99020386, 10.9085484, -3.95357227)
3336
Part62.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
3337
Part62.Color = Color3.new(0.423529, 0.345098, 0.294118)
3338
Part62.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
3339
Part62.Anchored = true
3340
Part62.BottomSurface = Enum.SurfaceType.Smooth
3341
Part62.BrickColor = BrickColor.new("Pine Cone")
3342
Part62.Material = Enum.Material.Wood
3343
Part62.TopSurface = Enum.SurfaceType.Smooth
3344
Part62.brickColor = BrickColor.new("Pine Cone")
3345
Part62.FormFactor = Enum.FormFactor.Custom
3346
Part62.formFactor = Enum.FormFactor.Custom
3347
Part63.Parent = Model53
3348
Part63.CFrame = CFrame.new(-0.569030762, 4.89347172, -6.12839794, 0.482979357, -0.129416481, 0.866015255, 0.258769482, 0.965939105, 3.247317e-05, -0.836522162, 0.224082619, 0.500017703)
3349
Part63.Orientation = Vector3.new(0, 60, 15)
3350
Part63.Position = Vector3.new(-0.569030762, 4.89347172, -6.12839794)
3351
Part63.Rotation = Vector3.new(0, 60, 15)
3352
Part63.Color = Color3.new(0.423529, 0.345098, 0.294118)
3353
Part63.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
3354
Part63.Anchored = true
3355
Part63.BottomSurface = Enum.SurfaceType.Smooth
3356
Part63.BrickColor = BrickColor.new("Pine Cone")
3357
Part63.Material = Enum.Material.Wood
3358
Part63.TopSurface = Enum.SurfaceType.Smooth
3359
Part63.brickColor = BrickColor.new("Pine Cone")
3360
Part63.FormFactor = Enum.FormFactor.Custom
3361
Part63.formFactor = Enum.FormFactor.Custom
3362
PointLight64.Parent = Part63
3363
PointLight64.Color = Color3.new(0.984314, 0.760784, 1)
3364
PointLight64.Range = 15
3365
Part65.Parent = Model53
3366
Part65.CFrame = CFrame.new(-1.37030983, 17.2558289, -4.94139767, 0.866022527, 1.31771949e-05, 0.500005007, 4.06797008e-05, -1, -4.41042394e-05, 0.500005066, 5.85353191e-05, -0.866022468)
3367
Part65.Orientation = Vector3.new(0, 150, 180)
3368
Part65.Position = Vector3.new(-1.37030983, 17.2558289, -4.94139767)
3369
Part65.Rotation = Vector3.new(180, 30, 0)
3370
Part65.Color = Color3.new(0.423529, 0.345098, 0.294118)
3371
Part65.Transparency = 1
3372
Part65.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3373
Part65.Anchored = true
3374
Part65.BottomSurface = Enum.SurfaceType.Smooth
3375
Part65.BrickColor = BrickColor.new("Pine Cone")
3376
Part65.CanCollide = false
3377
Part65.TopSurface = Enum.SurfaceType.Smooth
3378
Part65.brickColor = BrickColor.new("Pine Cone")
3379
Part65.FormFactor = Enum.FormFactor.Custom
3380
Part65.formFactor = Enum.FormFactor.Custom
3381
ParticleEmitter66.Parent = Part65
3382
ParticleEmitter66.Speed = NumberRange.new(1, 2)
3383
ParticleEmitter66.Rotation = NumberRange.new(40, 50)
3384
ParticleEmitter66.LightEmission = 0.10000000149012
3385
ParticleEmitter66.Texture = "rbxassetid://243160943"
3386
ParticleEmitter66.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3387
ParticleEmitter66.ZOffset = 0.5
3388
ParticleEmitter66.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3389
ParticleEmitter66.Lifetime = NumberRange.new(10, 10)
3390
ParticleEmitter66.Rate = 6
3391
ParticleEmitter66.RotSpeed = NumberRange.new(10, 15)
3392
ParticleEmitter66.SpreadAngle = Vector2.new(10, 30)
3393
ParticleEmitter66.VelocitySpread = 10
3394
PointLight67.Parent = Part65
3395
PointLight67.Color = Color3.new(0.984314, 0.760784, 1)
3396
PointLight67.Range = 15
3397
Part68.Parent = Model53
3398
Part68.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.940296769, 0.315753937, 0.127048969, 0.277226299, 0.927084625, -0.252309054, -0.197452709, -0.202024087, -0.959269881)
3399
Part68.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
3400
Part68.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
3401
Part68.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
3402
Part68.Color = Color3.new(0.909804, 0.729412, 0.784314)
3403
Part68.Transparency = 0.39999997615814
3404
Part68.Size = Vector3.new(6, 6, 6)
3405
Part68.Anchored = true
3406
Part68.BottomSurface = Enum.SurfaceType.Smooth
3407
Part68.BrickColor = BrickColor.new("Light reddish violet")
3408
Part68.TopSurface = Enum.SurfaceType.Smooth
3409
Part68.brickColor = BrickColor.new("Light reddish violet")
3410
Part68.FormFactor = Enum.FormFactor.Custom
3411
Part68.formFactor = Enum.FormFactor.Custom
3412
Part69.Parent = Model53
3413
Part69.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, -0.757520735, 0.352865934, 0.549224973, -0.365726948, -0.926292837, 0.0906940699, 0.540746033, -0.132163748, 0.830738485)
3414
Part69.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
3415
Part69.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
3416
Part69.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
3417
Part69.Color = Color3.new(0.909804, 0.729412, 0.784314)
3418
Part69.Transparency = 0.39999997615814
3419
Part69.Size = Vector3.new(6.19999981, 5.80000019, 7)
3420
Part69.Anchored = true
3421
Part69.BottomSurface = Enum.SurfaceType.Smooth
3422
Part69.BrickColor = BrickColor.new("Light reddish violet")
3423
Part69.TopSurface = Enum.SurfaceType.Smooth
3424
Part69.brickColor = BrickColor.new("Light reddish violet")
3425
Part69.FormFactor = Enum.FormFactor.Custom
3426
Part69.formFactor = Enum.FormFactor.Custom
3427
Part70.Parent = Model53
3428
Part70.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, 0.987374544, 0.0794520229, -0.13703616, -0.0794612169, -0.499950975, -0.862400711, -0.13703084, 0.862401545, -0.48732549)
3429
Part70.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
3430
Part70.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
3431
Part70.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
3432
Part70.Color = Color3.new(0.909804, 0.729412, 0.784314)
3433
Part70.Transparency = 0.39999997615814
3434
Part70.Size = Vector3.new(6, 6, 6)
3435
Part70.Anchored = true
3436
Part70.BottomSurface = Enum.SurfaceType.Smooth
3437
Part70.BrickColor = BrickColor.new("Light reddish violet")
3438
Part70.TopSurface = Enum.SurfaceType.Smooth
3439
Part70.brickColor = BrickColor.new("Light reddish violet")
3440
Part70.FormFactor = Enum.FormFactor.Custom
3441
Part70.formFactor = Enum.FormFactor.Custom
3442
Part71.Parent = Model53
3443
Part71.CFrame = CFrame.new(-4.5247364, 18.3244629, -0.218792915, -0.208375439, 0.972198725, -0.106814675, 0.689266086, 0.22345385, 0.68918848, 0.693896353, 0.0699862093, -0.716665864)
3444
Part71.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
3445
Part71.Position = Vector3.new(-4.5247364, 18.3244629, -0.218792915)
3446
Part71.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
3447
Part71.Color = Color3.new(0.909804, 0.729412, 0.784314)
3448
Part71.Transparency = 0.39999997615814
3449
Part71.Size = Vector3.new(6, 6, 6)
3450
Part71.Anchored = true
3451
Part71.BottomSurface = Enum.SurfaceType.Smooth
3452
Part71.BrickColor = BrickColor.new("Light reddish violet")
3453
Part71.TopSurface = Enum.SurfaceType.Smooth
3454
Part71.brickColor = BrickColor.new("Light reddish violet")
3455
Part71.FormFactor = Enum.FormFactor.Custom
3456
Part71.formFactor = Enum.FormFactor.Custom
3457
Part72.Parent = Model53
3458
Part72.CFrame = CFrame.new(1.32525253, 11.1484013, -4.42403507, 0.500016272, 0.612360418, 0.612371206, -5.54319704e-05, 0.707135677, -0.70707792, -0.866015971, 0.353516579, 0.353613287)
3459
Part72.Orientation = Vector3.new(45, 60, 0)
3460
Part72.Position = Vector3.new(1.32525253, 11.1484013, -4.42403507)
3461
Part72.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
3462
Part72.Color = Color3.new(0.423529, 0.345098, 0.294118)
3463
Part72.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3464
Part72.Anchored = true
3465
Part72.BottomSurface = Enum.SurfaceType.Smooth
3466
Part72.BrickColor = BrickColor.new("Pine Cone")
3467
Part72.Material = Enum.Material.Wood
3468
Part72.TopSurface = Enum.SurfaceType.Smooth
3469
Part72.brickColor = BrickColor.new("Pine Cone")
3470
Part72.FormFactor = Enum.FormFactor.Custom
3471
Part72.formFactor = Enum.FormFactor.Custom
3472
Part73.Parent = Model53
3473
Part73.CFrame = CFrame.new(3.14157295, 15.1236887, -11.4963427, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
3474
Part73.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3475
Part73.Position = Vector3.new(3.14157295, 15.1236887, -11.4963427)
3476
Part73.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3477
Part73.Color = Color3.new(0.909804, 0.729412, 0.784314)
3478
Part73.Transparency = 0.39999997615814
3479
Part73.Size = Vector3.new(6, 6, 6)
3480
Part73.Anchored = true
3481
Part73.BottomSurface = Enum.SurfaceType.Smooth
3482
Part73.BrickColor = BrickColor.new("Light reddish violet")
3483
Part73.TopSurface = Enum.SurfaceType.Smooth
3484
Part73.brickColor = BrickColor.new("Light reddish violet")
3485
Part73.FormFactor = Enum.FormFactor.Custom
3486
Part73.formFactor = Enum.FormFactor.Custom
3487
Part74.Parent = Model53
3488
Part74.CFrame = CFrame.new(0.134508133, 9.53353882, -7.34720707, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
3489
Part74.Orientation = Vector3.new(0, -120, 45)
3490
Part74.Position = Vector3.new(0.134508133, 9.53353882, -7.34720707)
3491
Part74.Rotation = Vector3.new(180, -60, -135)
3492
Part74.Color = Color3.new(0.423529, 0.345098, 0.294118)
3493
Part74.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3494
Part74.Anchored = true
3495
Part74.BottomSurface = Enum.SurfaceType.Smooth
3496
Part74.BrickColor = BrickColor.new("Pine Cone")
3497
Part74.Material = Enum.Material.Wood
3498
Part74.TopSurface = Enum.SurfaceType.Smooth
3499
Part74.brickColor = BrickColor.new("Pine Cone")
3500
Part74.FormFactor = Enum.FormFactor.Custom
3501
Part74.formFactor = Enum.FormFactor.Custom
3502
Part75.Parent = Model53
3503
Part75.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
3504
Part75.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3505
Part75.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
3506
Part75.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3507
Part75.Color = Color3.new(0.909804, 0.729412, 0.784314)
3508
Part75.Transparency = 0.39999997615814
3509
Part75.Size = Vector3.new(6, 6, 6)
3510
Part75.Anchored = true
3511
Part75.BottomSurface = Enum.SurfaceType.Smooth
3512
Part75.BrickColor = BrickColor.new("Light reddish violet")
3513
Part75.TopSurface = Enum.SurfaceType.Smooth
3514
Part75.brickColor = BrickColor.new("Light reddish violet")
3515
Part75.FormFactor = Enum.FormFactor.Custom
3516
Part75.formFactor = Enum.FormFactor.Custom
3517
Part76.Parent = Model53
3518
Part76.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, -0.324486047, 0.720909953, -0.61237061, 0.183076486, 0.683025301, 0.707078218, 0.928004265, 0.117326356, -0.353613824)
3519
Part76.Orientation = Vector3.new(-45, -120, 15)
3520
Part76.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
3521
Part76.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
3522
Part76.Color = Color3.new(0.909804, 0.729412, 0.784314)
3523
Part76.Transparency = 0.39999997615814
3524
Part76.Size = Vector3.new(6, 6, 6)
3525
Part76.Anchored = true
3526
Part76.BottomSurface = Enum.SurfaceType.Smooth
3527
Part76.BrickColor = BrickColor.new("Light reddish violet")
3528
Part76.TopSurface = Enum.SurfaceType.Smooth
3529
Part76.brickColor = BrickColor.new("Light reddish violet")
3530
Part76.FormFactor = Enum.FormFactor.Custom
3531
Part76.formFactor = Enum.FormFactor.Custom
3532
Part77.Parent = Model53
3533
Part77.CFrame = CFrame.new(-4.28998184, 15.9972582, -1.63103867, -0.166254833, -0.404012024, 0.899518549, 0.216445625, 0.875015616, 0.433011562, -0.962034643, 0.266687095, -0.0580289364)
3534
Part77.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
3535
Part77.Position = Vector3.new(-4.28998184, 15.9972582, -1.63103867)
3536
Part77.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
3537
Part77.Color = Color3.new(0.486275, 0.360784, 0.27451)
3538
Part77.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3539
Part77.Anchored = true
3540
Part77.BottomSurface = Enum.SurfaceType.Smooth
3541
Part77.BrickColor = BrickColor.new("Brown")
3542
Part77.Material = Enum.Material.Wood
3543
Part77.TopSurface = Enum.SurfaceType.Smooth
3544
Part77.brickColor = BrickColor.new("Brown")
3545
Part77.FormFactor = Enum.FormFactor.Custom
3546
Part77.formFactor = Enum.FormFactor.Custom
3547
Part78.Parent = Model53
3548
Part78.CFrame = CFrame.new(-5.55350494, 17.484787, -8.39584064, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
3549
Part78.Orientation = Vector3.new(-30, 60, 0)
3550
Part78.Position = Vector3.new(-5.55350494, 17.484787, -8.39584064)
3551
Part78.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3552
Part78.Color = Color3.new(0.423529, 0.345098, 0.294118)
3553
Part78.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3554
Part78.Anchored = true
3555
Part78.BottomSurface = Enum.SurfaceType.Smooth
3556
Part78.BrickColor = BrickColor.new("Pine Cone")
3557
Part78.Material = Enum.Material.Wood
3558
Part78.TopSurface = Enum.SurfaceType.Smooth
3559
Part78.brickColor = BrickColor.new("Pine Cone")
3560
Part78.FormFactor = Enum.FormFactor.Custom
3561
Part78.formFactor = Enum.FormFactor.Custom
3562
Model79.Name = "Sakura Tree"
3563
Model79.Parent = Model0
3564
UnionOperation80.Parent = Model79
3565
UnionOperation80.CFrame = CFrame.new(5.38146019, 1.65250778, 25.5488281, 1, 0.000136744449, -0.000190204155, -0.000136724149, 1, 0.000106716965, 0.000190218751, -0.000106690954, 1)
3566
UnionOperation80.Orientation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
3567
UnionOperation80.Position = Vector3.new(5.38146019, 1.65250778, 25.5488281)
3568
UnionOperation80.Rotation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
3569
UnionOperation80.Color = Color3.new(0.423529, 0.345098, 0.294118)
3570
UnionOperation80.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
3571
UnionOperation80.Anchored = true
3572
UnionOperation80.BrickColor = BrickColor.new("Pine Cone")
3573
UnionOperation80.Material = Enum.Material.Wood
3574
UnionOperation80.brickColor = BrickColor.new("Pine Cone")
3575
Part81.Parent = Model79
3576
Part81.CFrame = CFrame.new(6.23774147, 11.1621094, 23.8439865, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
3577
Part81.Orientation = Vector3.new(0, -120.010002, 45.0099983)
3578
Part81.Position = Vector3.new(6.23774147, 11.1621094, 23.8439865)
3579
Part81.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
3580
Part81.Color = Color3.new(0.423529, 0.345098, 0.294118)
3581
Part81.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
3582
Part81.Anchored = true
3583
Part81.BottomSurface = Enum.SurfaceType.Smooth
3584
Part81.BrickColor = BrickColor.new("Pine Cone")
3585
Part81.Material = Enum.Material.Wood
3586
Part81.TopSurface = Enum.SurfaceType.Smooth
3587
Part81.brickColor = BrickColor.new("Pine Cone")
3588
Part81.FormFactor = Enum.FormFactor.Custom
3589
Part81.formFactor = Enum.FormFactor.Custom
3590
Part82.Parent = Model79
3591
Part82.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, -0.641636312, -0.612206936, -0.46208936, -0.182831138, 0.707161009, -0.683021605, 0.744907141, -0.35375464, -0.565662682)
3592
Part82.Orientation = Vector3.new(43.0800018, -140.75, -14.5)
3593
Part82.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
3594
Part82.Rotation = Vector3.new(129.630005, -27.5200005, 136.339996)
3595
Part82.Color = Color3.new(0.909804, 0.729412, 0.784314)
3596
Part82.Transparency = 0.39999997615814
3597
Part82.Size = Vector3.new(6, 6, 6)
3598
Part82.Anchored = true
3599
Part82.BottomSurface = Enum.SurfaceType.Smooth
3600
Part82.BrickColor = BrickColor.new("Light reddish violet")
3601
Part82.TopSurface = Enum.SurfaceType.Smooth
3602
Part82.brickColor = BrickColor.new("Light reddish violet")
3603
Part82.FormFactor = Enum.FormFactor.Custom
3604
Part82.formFactor = Enum.FormFactor.Custom
3605
Part83.Parent = Model79
3606
Part83.CFrame = CFrame.new(10.4000282, 15.0970669, 29.5129204, 0.324626058, 0.720990121, 0.612201989, -0.18317838, 0.682924986, -0.707148612, -0.927935123, 0.117416687, 0.35376507)
3607
Part83.Orientation = Vector3.new(45, 59.9799995, -15.0100002)
3608
Part83.Position = Vector3.new(10.4000282, 15.0970669, 29.5129204)
3609
Part83.Rotation = Vector3.new(63.4199982, 37.75, -65.7600021)
3610
Part83.Color = Color3.new(0.423529, 0.345098, 0.294118)
3611
Part83.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
3612
Part83.Anchored = true
3613
Part83.BottomSurface = Enum.SurfaceType.Smooth
3614
Part83.BrickColor = BrickColor.new("Pine Cone")
3615
Part83.Material = Enum.Material.Wood
3616
Part83.TopSurface = Enum.SurfaceType.Smooth
3617
Part83.brickColor = BrickColor.new("Pine Cone")
3618
Part83.FormFactor = Enum.FormFactor.Custom
3619
Part83.formFactor = Enum.FormFactor.Custom
3620
Part84.Parent = Model79
3621
Part84.CFrame = CFrame.new(9.82717514, 16.3264847, 30.6854095, -0.641636908, 0.462085098, -0.612209737, -0.182832092, 0.68302542, 0.707157135, 0.744906664, 0.56566143, -0.353757799)
3622
Part84.Orientation = Vector3.new(-45, -120.019997, -14.9899998)
3623
Part84.Position = Vector3.new(9.82717514, 16.3264847, 30.6854095)
3624
Part84.Rotation = Vector3.new(-116.580002, -37.75, -144.240005)
3625
Part84.Color = Color3.new(0.909804, 0.729412, 0.784314)
3626
Part84.Transparency = 0.39999997615814
3627
Part84.Size = Vector3.new(6, 6, 6)
3628
Part84.Anchored = true
3629
Part84.BottomSurface = Enum.SurfaceType.Smooth
3630
Part84.BrickColor = BrickColor.new("Light reddish violet")
3631
Part84.TopSurface = Enum.SurfaceType.Smooth
3632
Part84.brickColor = BrickColor.new("Light reddish violet")
3633
Part84.FormFactor = Enum.FormFactor.Custom
3634
Part84.formFactor = Enum.FormFactor.Custom
3635
Part85.Parent = Model79
3636
Part85.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, 0.727521837, -0.684331357, 0.0490177423, 0.615505517, 0.619449377, -0.487273484, 0.30309251, 0.384672761, 0.871872604)
3637
Part85.Orientation = Vector3.new(29.1599998, 3.22000003, 44.8199997)
3638
Part85.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
3639
Part85.Rotation = Vector3.new(29.2000008, 2.80999994, 43.25)
3640
Part85.Color = Color3.new(0.909804, 0.729412, 0.784314)
3641
Part85.Transparency = 0.39999997615814
3642
Part85.Size = Vector3.new(7, 7, 7)
3643
Part85.Anchored = true
3644
Part85.BottomSurface = Enum.SurfaceType.Smooth
3645
Part85.BrickColor = BrickColor.new("Light reddish violet")
3646
Part85.TopSurface = Enum.SurfaceType.Smooth
3647
Part85.brickColor = BrickColor.new("Light reddish violet")
3648
Part85.FormFactor = Enum.FormFactor.Custom
3649
Part85.formFactor = Enum.FormFactor.Custom
3650
Part86.Parent = Model79
3651
Part86.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.453584313, -0.153775796, 0.877846479, -0.842776775, 0.39431715, -0.366389662, -0.289808035, -0.906017125, -0.308454752)
3652
Part86.Orientation = Vector3.new(21.4899998, 109.360001, -64.9300003)
3653
Part86.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
3654
Part86.Rotation = Vector3.new(130.089996, 61.3800011, 161.270004)
3655
Part86.Color = Color3.new(0.909804, 0.729412, 0.784314)
3656
Part86.Transparency = 0.39999997615814
3657
Part86.Size = Vector3.new(6, 6, 6)
3658
Part86.Anchored = true
3659
Part86.BottomSurface = Enum.SurfaceType.Smooth
3660
Part86.BrickColor = BrickColor.new("Light reddish violet")
3661
Part86.TopSurface = Enum.SurfaceType.Smooth
3662
Part86.brickColor = BrickColor.new("Light reddish violet")
3663
Part86.FormFactor = Enum.FormFactor.Custom
3664
Part86.formFactor = Enum.FormFactor.Custom
3665
Part87.Parent = Model79
3666
Part87.CFrame = CFrame.new(2.59416389, 11.7716579, 25.8535347, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
3667
Part87.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
3668
Part87.Position = Vector3.new(2.59416389, 11.7716579, 25.8535347)
3669
Part87.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
3670
Part87.Color = Color3.new(0.423529, 0.345098, 0.294118)
3671
Part87.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
3672
Part87.Anchored = true
3673
Part87.BottomSurface = Enum.SurfaceType.Smooth
3674
Part87.BrickColor = BrickColor.new("Pine Cone")
3675
Part87.Material = Enum.Material.Wood
3676
Part87.TopSurface = Enum.SurfaceType.Smooth
3677
Part87.brickColor = BrickColor.new("Pine Cone")
3678
Part87.FormFactor = Enum.FormFactor.Custom
3679
Part87.formFactor = Enum.FormFactor.Custom
3680
Part88.Parent = Model79
3681
Part88.CFrame = CFrame.new(3.29893494, 10.9115381, 28.6456451, -0.264942944, -0.347190768, 0.899590909, 0.435532957, 0.78925705, 0.43287915, -0.860300183, 0.506489754, -0.0578950681)
3682
Part88.Orientation = Vector3.new(-25.6499996, 93.6800003, 28.8899994)
3683
Part88.Position = Vector3.new(3.29893494, 10.9115381, 28.6456451)
3684
Part88.Rotation = Vector3.new(-97.6200027, 64.0999985, 127.349998)
3685
Part88.Color = Color3.new(0.423529, 0.345098, 0.294118)
3686
Part88.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
3687
Part88.Anchored = true
3688
Part88.BottomSurface = Enum.SurfaceType.Smooth
3689
Part88.BrickColor = BrickColor.new("Pine Cone")
3690
Part88.Material = Enum.Material.Wood
3691
Part88.TopSurface = Enum.SurfaceType.Smooth
3692
Part88.brickColor = BrickColor.new("Pine Cone")
3693
Part88.FormFactor = Enum.FormFactor.Custom
3694
Part88.formFactor = Enum.FormFactor.Custom
3695
Part89.Parent = Model79
3696
Part89.CFrame = CFrame.new(4.7196312, 4.89612961, 26.471386, 0.483169317, -0.129312471, 0.865924835, 0.25864923, 0.965971351, -6.83894104e-05, -0.836449742, 0.224003822, 0.500174284)
3697
Part89.Orientation = Vector3.new(0, 59.9900017, 14.9899998)
3698
Part89.Position = Vector3.new(4.7196312, 4.89612961, 26.471386)
3699
Part89.Rotation = Vector3.new(0.00999999978, 59.9900017, 14.9799995)
3700
Part89.Color = Color3.new(0.423529, 0.345098, 0.294118)
3701
Part89.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
3702
Part89.Anchored = true
3703
Part89.BottomSurface = Enum.SurfaceType.Smooth
3704
Part89.BrickColor = BrickColor.new("Pine Cone")
3705
Part89.Material = Enum.Material.Wood
3706
Part89.TopSurface = Enum.SurfaceType.Smooth
3707
Part89.brickColor = BrickColor.new("Pine Cone")
3708
Part89.FormFactor = Enum.FormFactor.Custom
3709
Part89.formFactor = Enum.FormFactor.Custom
3710
PointLight90.Parent = Part89
3711
PointLight90.Color = Color3.new(0.984314, 0.760784, 1)
3712
PointLight90.Range = 15
3713
Part91.Parent = Model79
3714
Part91.CFrame = CFrame.new(3.91993332, 17.2586594, 27.6576004, 0.86593467, -0.000128113825, 0.500157118, -5.38821878e-05, -1, -0.000162859564, 0.500157118, 0.000114076167, -0.86593467)
3715
Part91.Orientation = Vector3.new(0.00999999978, 149.990005, -180)
3716
Part91.Position = Vector3.new(3.91993332, 17.2586594, 27.6576004)
3717
Part91.Rotation = Vector3.new(179.990005, 30.0100002, 0.00999999978)
3718
Part91.Color = Color3.new(0.423529, 0.345098, 0.294118)
3719
Part91.Transparency = 1
3720
Part91.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3721
Part91.Anchored = true
3722
Part91.BottomSurface = Enum.SurfaceType.Smooth
3723
Part91.BrickColor = BrickColor.new("Pine Cone")
3724
Part91.CanCollide = false
3725
Part91.TopSurface = Enum.SurfaceType.Smooth
3726
Part91.brickColor = BrickColor.new("Pine Cone")
3727
Part91.FormFactor = Enum.FormFactor.Custom
3728
Part91.formFactor = Enum.FormFactor.Custom
3729
ParticleEmitter92.Parent = Part91
3730
ParticleEmitter92.Speed = NumberRange.new(1, 2)
3731
ParticleEmitter92.Rotation = NumberRange.new(40, 50)
3732
ParticleEmitter92.LightEmission = 0.10000000149012
3733
ParticleEmitter92.Texture = "rbxassetid://243160943"
3734
ParticleEmitter92.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3735
ParticleEmitter92.ZOffset = 0.5
3736
ParticleEmitter92.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3737
ParticleEmitter92.Lifetime = NumberRange.new(10, 10)
3738
ParticleEmitter92.Rate = 6
3739
ParticleEmitter92.RotSpeed = NumberRange.new(10, 15)
3740
ParticleEmitter92.SpreadAngle = Vector2.new(10, 30)
3741
ParticleEmitter92.VelocitySpread = 10
3742
PointLight93.Parent = Part91
3743
PointLight93.Color = Color3.new(0.984314, 0.760784, 1)
3744
PointLight93.Range = 15
3745
Part94.Parent = Model79
3746
Part94.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.94023186, 0.31592536, 0.127186954, 0.277351618, 0.927037477, -0.252388984, -0.197635829, -0.202019453, -0.959234953)
3747
Part94.Orientation = Vector3.new(14.6199999, 172.449997, 16.6599998)
3748
Part94.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
3749
Part94.Rotation = Vector3.new(165.259995, 7.30999994, -161.429993)
3750
Part94.Color = Color3.new(0.909804, 0.729412, 0.784314)
3751
Part94.Transparency = 0.39999997615814
3752
Part94.Size = Vector3.new(6, 6, 6)
3753
Part94.Anchored = true
3754
Part94.BottomSurface = Enum.SurfaceType.Smooth
3755
Part94.BrickColor = BrickColor.new("Light reddish violet")
3756
Part94.TopSurface = Enum.SurfaceType.Smooth
3757
Part94.brickColor = BrickColor.new("Light reddish violet")
3758
Part94.FormFactor = Enum.FormFactor.Custom
3759
Part94.formFactor = Enum.FormFactor.Custom
3760
Part95.Parent = Model79
3761
Part95.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, -0.757673085, 0.352751255, 0.549088418, -0.365584195, -0.926352859, 0.0906571448, 0.54062897, -0.132049546, 0.830832958)
3762
Part95.Orientation = Vector3.new(-5.19999981, 33.4599991, -158.460007)
3763
Part95.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
3764
Part95.Rotation = Vector3.new(-6.23000002, 33.2999992, -155.029999)
3765
Part95.Color = Color3.new(0.909804, 0.729412, 0.784314)
3766
Part95.Transparency = 0.39999997615814
3767
Part95.Size = Vector3.new(6.19999981, 5.80000019, 7)
3768
Part95.Anchored = true
3769
Part95.BottomSurface = Enum.SurfaceType.Smooth
3770
Part95.BrickColor = BrickColor.new("Light reddish violet")
3771
Part95.TopSurface = Enum.SurfaceType.Smooth
3772
Part95.brickColor = BrickColor.new("Light reddish violet")
3773
Part95.FormFactor = Enum.FormFactor.Custom
3774
Part95.formFactor = Enum.FormFactor.Custom
3775
Part96.Parent = Model79
3776
Part96.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, 0.987387478, 0.0792261139, -0.137073606, -0.0796115771, -0.499912024, -0.862409353, -0.136850074, 0.862444878, -0.487299591)
3777
Part96.Orientation = Vector3.new(59.5900002, -164.289993, -170.949997)
3778
Part96.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
3779
Part96.Rotation = Vector3.new(119.470001, -7.88000011, -4.59000015)
3780
Part96.Color = Color3.new(0.909804, 0.729412, 0.784314)
3781
Part96.Transparency = 0.39999997615814
3782
Part96.Size = Vector3.new(6, 6, 6)
3783
Part96.Anchored = true
3784
Part96.BottomSurface = Enum.SurfaceType.Smooth
3785
Part96.BrickColor = BrickColor.new("Light reddish violet")
3786
Part96.TopSurface = Enum.SurfaceType.Smooth
3787
Part96.brickColor = BrickColor.new("Light reddish violet")
3788
Part96.FormFactor = Enum.FormFactor.Custom
3789
Part96.formFactor = Enum.FormFactor.Custom
3790
Part97.Parent = Model79
3791
Part97.CFrame = CFrame.new(0.764810562, 18.3280697, 32.3795929, -0.208398417, 0.972218871, -0.106586657, 0.689335644, 0.223316118, 0.689163446, 0.693820119, 0.0701466203, -0.7167238)
3792
Part97.Orientation = Vector3.new(-43.5600014, -171.539993, 72.0500031)
3793
Part97.Position = Vector3.new(0.764810562, 18.3280697, 32.3795929)
3794
Part97.Rotation = Vector3.new(-136.119995, -6.11999989, -102.099998)
3795
Part97.Color = Color3.new(0.909804, 0.729412, 0.784314)
3796
Part97.Transparency = 0.39999997615814
3797
Part97.Size = Vector3.new(6, 6, 6)
3798
Part97.Anchored = true
3799
Part97.BottomSurface = Enum.SurfaceType.Smooth
3800
Part97.BrickColor = BrickColor.new("Light reddish violet")
3801
Part97.TopSurface = Enum.SurfaceType.Smooth
3802
Part97.brickColor = BrickColor.new("Light reddish violet")
3803
Part97.FormFactor = Enum.FormFactor.Custom
3804
Part97.formFactor = Enum.FormFactor.Custom
3805
Part98.Parent = Model79
3806
Part98.CFrame = CFrame.new(6.61453247, 11.1509018, 28.1757622, 0.500172853, 0.612401545, 0.612202108, -0.000180183983, 0.707065225, -0.707148314, -0.86592555, 0.353586107, 0.35376516)
3807
Part98.Orientation = Vector3.new(45, 59.9799995, -0.00999999978)
3808
Part98.Position = Vector3.new(6.61453247, 11.1509018, 28.1757622)
3809
Part98.Rotation = Vector3.new(63.4199982, 37.75, -50.7599983)
3810
Part98.Color = Color3.new(0.423529, 0.345098, 0.294118)
3811
Part98.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3812
Part98.Anchored = true
3813
Part98.BottomSurface = Enum.SurfaceType.Smooth
3814
Part98.BrickColor = BrickColor.new("Pine Cone")
3815
Part98.Material = Enum.Material.Wood
3816
Part98.TopSurface = Enum.SurfaceType.Smooth
3817
Part98.brickColor = BrickColor.new("Pine Cone")
3818
Part98.FormFactor = Enum.FormFactor.Custom
3819
Part98.formFactor = Enum.FormFactor.Custom
3820
Part99.Parent = Model79
3821
Part99.CFrame = CFrame.new(8.43269539, 15.1255054, 21.1035709, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
3822
Part99.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
3823
Part99.Position = Vector3.new(8.43269539, 15.1255054, 21.1035709)
3824
Part99.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
3825
Part99.Color = Color3.new(0.909804, 0.729412, 0.784314)
3826
Part99.Transparency = 0.39999997615814
3827
Part99.Size = Vector3.new(6, 6, 6)
3828
Part99.Anchored = true
3829
Part99.BottomSurface = Enum.SurfaceType.Smooth
3830
Part99.BrickColor = BrickColor.new("Light reddish violet")
3831
Part99.TopSurface = Enum.SurfaceType.Smooth
3832
Part99.brickColor = BrickColor.new("Light reddish violet")
3833
Part99.FormFactor = Enum.FormFactor.Custom
3834
Part99.formFactor = Enum.FormFactor.Custom
3835
Part100.Parent = Model79
3836
Part100.CFrame = CFrame.new(5.42405128, 9.53604126, 25.2524567, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
3837
Part100.Orientation = Vector3.new(0, -120.010002, 45.0099983)
3838
Part100.Position = Vector3.new(5.42405128, 9.53604126, 25.2524567)
3839
Part100.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
3840
Part100.Color = Color3.new(0.423529, 0.345098, 0.294118)
3841
Part100.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3842
Part100.Anchored = true
3843
Part100.BottomSurface = Enum.SurfaceType.Smooth
3844
Part100.BrickColor = BrickColor.new("Pine Cone")
3845
Part100.Material = Enum.Material.Wood
3846
Part100.TopSurface = Enum.SurfaceType.Smooth
3847
Part100.brickColor = BrickColor.new("Pine Cone")
3848
Part100.FormFactor = Enum.FormFactor.Custom
3849
Part100.formFactor = Enum.FormFactor.Custom
3850
Part101.Parent = Model79
3851
Part101.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
3852
Part101.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
3853
Part101.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
3854
Part101.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
3855
Part101.Color = Color3.new(0.909804, 0.729412, 0.784314)
3856
Part101.Transparency = 0.39999997615814
3857
Part101.Size = Vector3.new(6, 6, 6)
3858
Part101.Anchored = true
3859
Part101.BottomSurface = Enum.SurfaceType.Smooth
3860
Part101.BrickColor = BrickColor.new("Light reddish violet")
3861
Part101.TopSurface = Enum.SurfaceType.Smooth
3862
Part101.brickColor = BrickColor.new("Light reddish violet")
3863
Part101.FormFactor = Enum.FormFactor.Custom
3864
Part101.formFactor = Enum.FormFactor.Custom
3865
Part102.Parent = Model79
3866
Part102.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, -0.324625909, 0.72099036, -0.61220175, 0.183179334, 0.682924867, 0.707148433, 0.927935004, 0.117416017, -0.353765637)
3867
Part102.Orientation = Vector3.new(-45, -120.019997, 15.0100002)
3868
Part102.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
3869
Part102.Rotation = Vector3.new(-116.580002, -37.75, -114.239998)
3870
Part102.Color = Color3.new(0.909804, 0.729412, 0.784314)
3871
Part102.Transparency = 0.39999997615814
3872
Part102.Size = Vector3.new(6, 6, 6)
3873
Part102.Anchored = true
3874
Part102.BottomSurface = Enum.SurfaceType.Smooth
3875
Part102.BrickColor = BrickColor.new("Light reddish violet")
3876
Part102.TopSurface = Enum.SurfaceType.Smooth
3877
Part102.brickColor = BrickColor.new("Light reddish violet")
3878
Part102.FormFactor = Enum.FormFactor.Custom
3879
Part102.formFactor = Enum.FormFactor.Custom
3880
Part103.Parent = Model79
3881
Part103.CFrame = CFrame.new(0.99946785, 16.0007248, 30.9675064, -0.166052595, -0.403933734, 0.899591088, 0.216411591, 0.875089765, 0.432878792, -0.9620772, 0.266562611, -0.0578949898)
3882
Part103.Orientation = Vector3.new(-25.6499996, 93.6800003, 13.8900003)
3883
Part103.Position = Vector3.new(0.99946785, 16.0007248, 30.9675064)
3884
Part103.Rotation = Vector3.new(-97.6200027, 64.0999985, 112.349998)
3885
Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
3886
Part103.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3887
Part103.Anchored = true
3888
Part103.BottomSurface = Enum.SurfaceType.Smooth
3889
Part103.BrickColor = BrickColor.new("Brown")
3890
Part103.Material = Enum.Material.Wood
3891
Part103.TopSurface = Enum.SurfaceType.Smooth
3892
Part103.brickColor = BrickColor.new("Brown")
3893
Part103.FormFactor = Enum.FormFactor.Custom
3894
Part103.formFactor = Enum.FormFactor.Custom
3895
Part104.Parent = Model79
3896
Part104.CFrame = CFrame.new(-0.262626648, 17.4880276, 24.202404, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
3897
Part104.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
3898
Part104.Position = Vector3.new(-0.262626648, 17.4880276, 24.202404)
3899
Part104.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
3900
Part104.Color = Color3.new(0.423529, 0.345098, 0.294118)
3901
Part104.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3902
Part104.Anchored = true
3903
Part104.BottomSurface = Enum.SurfaceType.Smooth
3904
Part104.BrickColor = BrickColor.new("Pine Cone")
3905
Part104.Material = Enum.Material.Wood
3906
Part104.TopSurface = Enum.SurfaceType.Smooth
3907
Part104.brickColor = BrickColor.new("Pine Cone")
3908
Part104.FormFactor = Enum.FormFactor.Custom
3909
Part104.formFactor = Enum.FormFactor.Custom
3910
for i,v in pairs(mas:GetChildren()) do
3911
	v.Parent = script
3912
	pcall(function() v:MakeJoints() end)
3913
end
3914
mas:Destroy()
3915
for i,v in pairs(cors) do
3916
	spawn(function()
3917
		pcall(v)
3918
	end)
3919
end
3920
3921
hum.WalkSpeed = 50
3922
hum.JumpPower = 100
3923
local killsky = Instance.new('Sky', game:GetService'Lighting')
3924
killsky.StarCount = 0
3925
killsky.SunAngularSize = 0
3926
killsky.MoonAngularSize = 0
3927
killsky.MoonTextureId = ""
3928
killsky.CelestialBodiesShown = false
3929
game.Lighting.FogColor = Color3.new(0,0,0)
3930
game.Lighting.FogEnd = 100
3931
local l = game.Lighting
3932
local sky = Instance.new("Sky",l)
3933
l.TimeOfDay = "05:00:00"
3934
l.Brightness = 1
3935
l.Ambient = Color3.new(0.25, 0.5, 0.75)
3936
BTAUNT6:Play()
3937
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
3938
tecks2.Text = "Zen"
3939
    hed.face.Texture = "rbxassetid://0"
3940
        local BC = char["Body Colors"]
3941
        BC.HeadColor = BrickColor.new("Really black")
3942
        BC.LeftArmColor = BrickColor.new("Really black")
3943
        BC.LeftLegColor = BrickColor.new("Really black")
3944
        BC.RightArmColor = BrickColor.new("Really black")
3945
        BC.RightLegColor = BrickColor.new("Really black")
3946
        BC.TorsoColor = BrickColor.new("Really black")
3947
3948
 		end
3949
	end
3950
end)
3951
mouse.Button1Down:connect(function(key)
3952
	if attack == false then
3953
		Ban()
3954
	end
3955
end)
3956
3957
-------------------------------------------------------
3958
--Start Animations--
3959
-------------------------------------------------------
3960
while true do
3961
	swait()
3962
	sine = sine + change
3963
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
3964
	local velderp = root.Velocity.y
3965
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
3966
	if equipped == true or equipped == false then
3967
		if attack == false then
3968
			idle = idle + 1
3969
		else
3970
			idle = 0
3971
		end
3972
		if 1 < root.Velocity.y and hitfloor == nil then
3973
			Anim = "Jump"
3974
			if attack == false then
3975
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
3976
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3977
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
3978
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
3979
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
3980
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
3981
			end
3982
		elseif -1 > root.Velocity.y and hitfloor == nil then
3983
			Anim = "Fall"
3984
			if attack == false then
3985
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
3986
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3987
				RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
3988
				LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
3989
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
3990
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
3991
			end
3992
		elseif torvel < 1 and hitfloor ~= nil then
3993
			Anim = "Idle"
3994
			change = 1
3995
			if attack == false then
3996
                                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
3997
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08)
3998
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3999
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
4000
                                RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08)
4001
                                LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
4002
			end
4003
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
4004
			Anim = "Walk"
4005
			change = 1
4006
			if attack == false then
4007
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
4008
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
4009
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
4010
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
4011
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
4012
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
4013
            end
4014
		elseif torvel >= 25 and hitfloor ~= nil then
4015
			Anim = "Sprint"
4016
			change = 1.35
4017
			if attack == false then
4018
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
4019
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
4020
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
4021
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
4022
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
4023
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
4024
			end
4025
		end
4026
	end
4027
	if 0 < #Effects then
4028
		for e = 1, #Effects do
4029
			if Effects[e] ~= nil then
4030
				local Thing = Effects[e]
4031
				if Thing ~= nil then
4032
					local Part = Thing[1]
4033
					local Mode = Thing[2]
4034
					local Delay = Thing[3]
4035
					local IncX = Thing[4]
4036
					local IncY = Thing[5]
4037
					local IncZ = Thing[6]
4038
					if 1 >= Thing[1].Transparency then
4039
						if Thing[2] == "Block1" then
4040
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4041
							local Mesh = Thing[1].Mesh
4042
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4043
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4044
						elseif Thing[2] == "Block2" then
4045
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
4046
							local Mesh = Thing[7]
4047
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4048
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4049
						elseif Thing[2] == "Block3" then
4050
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
4051
							local Mesh = Thing[7]
4052
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4053
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4054
						elseif Thing[2] == "Cylinder" then
4055
							local Mesh = Thing[1].Mesh
4056
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4057
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4058
						elseif Thing[2] == "Blood" then
4059
							local Mesh = Thing[7]
4060
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
4061
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4062
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4063
						elseif Thing[2] == "Elec" then
4064
							local Mesh = Thing[1].Mesh
4065
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
4066
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4067
						elseif Thing[2] == "Disappear" then
4068
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4069
						elseif Thing[2] == "Shatter" then
4070
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4071
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
4072
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
4073
							Thing[6] = Thing[6] + Thing[5]
4074
						end
4075
					else
4076
						Part.Parent = nil
4077
						table.remove(Effects, e)
4078
					end
4079
				end
4080
			end
4081
		end
4082
	end
4083
end
4084
-------------------------------------------------------
4085
--End Animations And Script--
4086
-------------------------------------------------------