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1 | - | Player = game:GetService("Players").PabloRV |
1 | + | Player = game:GetService("Players").lafur2 |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | LS = Torso["Left Shoulder"] | |
13 | LH = Torso["Left Hip"] | |
14 | RS = Torso["Right Shoulder"] | |
15 | RH = Torso["Right Hip"] | |
16 | Neck = Torso.Neck | |
17 | Neck = Torso.Neck | |
18 | it=Instance.new | |
19 | vt=Vector3.new | |
20 | cf=CFrame.new | |
21 | euler=CFrame.fromEulerAnglesXYZ | |
22 | angles=CFrame.Angles | |
23 | ||
24 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
25 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
26 | attack = false | |
27 | attacktype = 1 | |
28 | damage = 5 | |
29 | oridamage = 50 | |
30 | attackdebounce = false | |
31 | offset=nil | |
32 | MMouse=nil | |
33 | count=0 | |
34 | reloading=false | |
35 | newpos2=nil | |
36 | dynamiteammo=false | |
37 | local bprt1=nil | |
38 | --player | |
39 | player = nil | |
40 | --save shoulders | |
41 | RSH, LSH = nil, nil | |
42 | --welds | |
43 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
44 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
45 | ||
46 | ||
47 | if Character:findFirstChild("Loch-n-Load",true) ~= nil then | |
48 | Character:findFirstChild("Loch-n-Load",true).Parent = nil | |
49 | end | |
50 | ||
51 | ||
52 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
53 | local fp = it("Part") | |
54 | fp.formFactor = formfactor | |
55 | fp.Parent = parent | |
56 | fp.Reflectance = reflectance | |
57 | fp.Transparency = transparency | |
58 | fp.CanCollide = false | |
59 | fp.BrickColor = brickcolor | |
60 | fp.Name = name | |
61 | fp.Size = size | |
62 | fp.Position = Torso.Position | |
63 | fp.BottomSurface="Smooth" | |
64 | fp.TopSurface="Smooth" | |
65 | fp:BreakJoints() | |
66 | return fp | |
67 | end | |
68 | ||
69 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
70 | local mesh = it(Mesh) | |
71 | mesh.Parent = part | |
72 | if Mesh=="SpecialMesh" then | |
73 | mesh.MeshType = meshtype | |
74 | mesh.MeshId = meshid | |
75 | end | |
76 | mesh.Offset=offset | |
77 | mesh.Scale=scale | |
78 | return mesh | |
79 | end | |
80 | ||
81 | function weld(parent,part0,part1,c0) | |
82 | local weld = it("Weld") | |
83 | weld.Parent = parent | |
84 | weld.Part0 = part0 | |
85 | weld.Part1 = part1 | |
86 | weld.C0 = c0 | |
87 | return weld | |
88 | end | |
89 | ||
90 | local modelzorz = Instance.new("Model") | |
91 | modelzorz.Parent = Character | |
92 | modelzorz.Name = "Loch-n-Load" | |
93 | ||
94 | local prt1=part(3,modelzorz,0,1,BrickColor.new("Black"),"Part1",vt(1,1,1)) | |
95 | local prt2=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Part2",vt(1,1,1)) | |
96 | local prt3=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Part3",vt(1,1,1)) | |
97 | local prt4=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Part4",vt(1,1,1)) | |
98 | local prt5=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Part5",vt(1,1,1)) | |
99 | local prt6=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Part6",vt(1,1,1)) | |
100 | local prt7=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part7",vt(1,1,1)) | |
101 | local prt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part8",vt(1,1,1)) | |
102 | local prt9=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part9",vt(1,1,1)) | |
103 | local prt10=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part10",vt(1,1,1)) | |
104 | local prt11=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1)) | |
105 | local prt12=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part12",vt(1,1,1)) | |
106 | local prt13=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part13",vt(1,1,1)) | |
107 | local prt14=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part14",vt(1,1,1)) | |
108 | local prt15=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part15",vt(1,1,1)) | |
109 | local prt16=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part16",vt(1,1,1)) | |
110 | local prt17=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part17",vt(1,1,1)) | |
111 | local prt18=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Part18",vt(1,1,1)) | |
112 | local prt19=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Part19",vt(1,1,1)) | |
113 | local prt20=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part20",vt(1,1,1)) | |
114 | local prt21=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part21",vt(1,1,1)) | |
115 | local prt22=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part22",vt(1,1,1)) | |
116 | local prt23=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part23",vt(1,1,1)) | |
117 | local prt24=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part24",vt(1,1,1)) | |
118 | local prt25=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part25",vt(1,1,1)) | |
119 | local prt26=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part26",vt(1,1,1)) | |
120 | ||
121 | local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1)) | |
122 | local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(0.6,1.6,0.8)) | |
123 | local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(0.6,1,0.8)) | |
124 | local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(0.7,1,1)) | |
125 | local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(0.7,0.5,1.2)) | |
126 | local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.6,0.6,0.8)) | |
127 | local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(0.7,0.2,1.01)) | |
128 | local msh8=mesh("BlockMesh",prt8,"","",vt(0,0,0),vt(0.5,0.1,0.8)) | |
129 | local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.5,0.4,0.5)) | |
130 | local msh10=mesh("CylinderMesh",prt10,"","",vt(0,0,0),vt(0.2,0.5,0.2)) | |
131 | local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(0.5,0.8,0.8)) | |
132 | local msh12=mesh("BlockMesh",prt12,"","",vt(0,0,0),vt(0.7,0.4,1)) | |
133 | local msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(0.5,3,0.5)) | |
134 | local msh14=mesh("CylinderMesh",prt14,"","",vt(0,0,0),vt(0.4,3.01,0.4)) | |
135 | local msh15=mesh("CylinderMesh",prt15,"","",vt(0,0,0),vt(0.5,3,0.5)) | |
136 | local msh16=mesh("CylinderMesh",prt16,"","",vt(0,0,0),vt(0.4,3.01,0.4)) | |
137 | local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(0.5,1.2,0.4)) | |
138 | local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(0.6,1.2,0.21)) | |
139 | local msh19=mesh("BlockMesh",prt19,"","",vt(0,0,0),vt(0.6,1,0.4)) | |
140 | local msh20=mesh("SpecialMesh",prt20,"Wedge","",vt(0,0,0),vt(0.2,0.2,0.25)) | |
141 | local msh21=mesh("BlockMesh",prt21,"","",vt(0,0,0),vt(0.2,0.4,0.4)) | |
142 | local msh22=mesh("BlockMesh",prt22,"","",vt(0,0,0),vt(0.2,0.4,0.2)) | |
143 | local msh23=mesh("CylinderMesh",prt23,"","",vt(0,0,0),vt(0.6,0.2,0.6)) | |
144 | local msh24=mesh("CylinderMesh",prt24,"","",vt(0,0,0),vt(0.6,0.2,0.6)) | |
145 | local msh25=mesh("BlockMesh",prt25,"","",vt(0,0,0),vt(0.1,0.2,0.2)) | |
146 | local msh26=mesh("CylinderMesh",prt26,"","",vt(0,0,0),vt(0.1,0.3,0.1)) | |
147 | ||
148 | local wld1=weld(prt1,prt1,Torso,euler(1.57,0,0)*cf(-1,-2,-1.5)) | |
149 | local wld2=weld(prt2,prt2,prt1,euler(1,0,0)*cf(0,0,0)) | |
150 | local wld3=weld(prt3,prt3,prt2,euler(1,0,0)*cf(0,0.7,-0.4)) | |
151 | local wld4=weld(prt4,prt4,prt3,euler(-0.43,0,0)*cf(0,0.8,0)) | |
152 | local wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,0.6,-0.1)) | |
153 | local wld6=weld(prt6,prt6,prt2,euler(0.57,0,0)*cf(0,-0.8,0)) | |
154 | local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,-0.4,-0.1)) | |
155 | local wld8=weld(prt8,prt8,prt7,euler(0,0,0)*cf(0,-0.1,0.8)) | |
156 | local wld9=weld(prt9,prt9,prt8,euler(0,0,1.57)*cf(0,-0.15,0.5)) | |
157 | local wld10=weld(prt10,prt10,prt9,euler(0,0,0)*cf(0,0,0)) | |
158 | local wld11=weld(prt11,prt11,prt10,euler(0,0,-1.57)*cf(0.3,0,-0.5)) | |
159 | local wld12=weld(prt12,prt12,prt11,euler(0,0,0)*cf(0,0.24,-0.8)) | |
160 | local wld13=weld(prt13,prt13,prt12,euler(0,0,0)*cf(0,-1.25,0.22)) | |
161 | local wld14=weld(prt14,prt14,prt13,euler(0,0,0)*cf(0,0,0)) | |
162 | local wld15=weld(prt15,prt15,prt12,euler(0,0,0)*cf(0,-1.25,-0.22)) | |
163 | local wld16=weld(prt16,prt16,prt15,euler(0,0,0)*cf(0,0,0)) | |
164 | local wld17=weld(prt17,prt17,prt11,euler(0,0,0)*cf(0,-0.8,-0.2)) | |
165 | local wld18=weld(prt18,prt18,prt17,euler(0,0,0)*cf(0,-0.8,0.1)) | |
166 | local wld19=weld(prt19,prt19,prt17,euler(0,0,0)*cf(0,-1,0)) | |
167 | local wld20=weld(prt20,prt20,prt7,euler(-1.57,0,3.14)*cf(0,0,-0.6)) | |
168 | local wld21=weld(prt21,prt21,prt12,euler(0,0,0)*cf(0,0,-0.55)) | |
169 | local wld22=weld(prt22,prt22,prt21,euler(0,0,0)*cf(0,-0.4,0)) | |
170 | local wld23=weld(prt23,prt23,prt13,euler(0,0,0)*cf(0,-1,0)) | |
171 | local wld24=weld(prt24,prt24,prt15,euler(0,0,0)*cf(0,-1,0)) | |
172 | local wld25=weld(prt25,prt25,prt24,euler(0,0,0)*cf(0,0,-0.35)) | |
173 | local wld26=weld(prt26,prt26,prt25,euler(0,0,1.57)*cf(0,0,0)) | |
174 | ||
175 | function bomb() | |
176 | dmode=Instance.new("Model") | |
177 | dmode.Parent=modelzorz | |
178 | dmode.Name="Bomb" | |
179 | local bprt1=part(3,dmode,0,0,BrickColor.new("Black"),"Bomb Part1",vt(1,1,1)) | |
180 | bprt1.CFrame=prt25.CFrame | |
181 | local bprt2=part(3,dmode,0,0,BrickColor.new("Navy blue"),"Bomb Part2",vt(1,1,1)) | |
182 | local bprt3=part(3,dmode,0,0,BrickColor.new("Navy blue"),"Bomb Part3",vt(1,1,1)) | |
183 | ||
184 | local bmsh1=mesh("CylinderMesh",bprt1,"","",vt(0,0,0),vt(0.5,0.7,0.5)) | |
185 | local bmsh2=mesh("CylinderMesh",bprt2,"","",vt(0,0,0),vt(0.51,0.2,0.51)) | |
186 | local bmsh3=mesh("SpecialMesh",bprt3,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
187 | ||
188 | local bwld1=weld(bprt1,bprt1,prt24,euler(0,0,0)*cf(0,0,0)) | |
189 | local bwld2=weld(bprt2,bprt2,bprt1,euler(0,0,0)*cf(0,0.1,0)) | |
190 | local bwld3=weld(bprt3,bprt3,bprt1,euler(0,0,0)*cf(0,-0.3,0)) | |
191 | bprt1.CFrame=prt24.CFrame | |
192 | coroutine.resume(coroutine.create(function(Weld,BombPart) | |
193 | wait() | |
194 | Weld.Parent=nil | |
195 | BombPart.CFrame=prt25.CFrame | |
196 | end),bwld1,bprt1) | |
197 | return dmode,bprt1 | |
198 | end | |
199 | --local mode,bprt1=bomb() | |
200 | if (script.Parent.className ~= "HopperBin") then | |
201 | Tool = Instance.new("HopperBin") | |
202 | Tool.Parent = Backpack | |
203 | Tool.Name = "Loch-n-Load" | |
204 | script.Parent = Tool | |
205 | end | |
206 | Bin = script.Parent | |
207 | ||
208 | local bg = it("BodyGyro") | |
209 | bg.Parent = nil | |
210 | ||
211 | so = function(id,par,vol,pit) | |
212 | coroutine.resume(coroutine.create(function() | |
213 | local sou = Instance.new("Sound",par or workspace) | |
214 | sou.Volume=vol | |
215 | sou.Pitch=pit or 1 | |
216 | sou.SoundId=id | |
217 | wait() | |
218 | sou:play() | |
219 | wait(6) | |
220 | sou:Remove() | |
221 | end)) | |
222 | end | |
223 | function unequipweld() | |
224 | wld1.Part1=Torso | |
225 | wld1.C0=euler(1.57,0,0)*cf(-1,-2,-1.5) | |
226 | end | |
227 | ||
228 | function equipweld() | |
229 | wld1.Part1=RightArm | |
230 | wld1.C0=euler(0.57,0,0)*cf(0.5,0,-2) | |
231 | end | |
232 | ||
233 | function hideanim() | |
234 | equipped=false | |
235 | wait(0.1) | |
236 | Neck.C0=necko | |
237 | Neck.C1=necko2 | |
238 | bg.Parent=nil | |
239 | unequipweld() | |
240 | end | |
241 | ||
242 | function equipanim() | |
243 | equipped=true | |
244 | for i=0,1,0.1 do | |
245 | wait(0) | |
246 | RW.C0=cf(1.5, 0.5, 0) * euler(-1*i,0,0) | |
247 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
248 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,0) | |
249 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
250 | end | |
251 | wait(0.1) | |
252 | equipweld() | |
253 | for i=0,1,0.1 do | |
254 | wait(0) | |
255 | wld1.C0=euler(0.57+0.8*i,0,0)*cf(0.5-0.5*i,1*i,-2+2*i) | |
256 | RW.C0=cf(1.5, 0.5, 0) * euler(-1+1.5*i,0,0) | |
257 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
258 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,0) | |
259 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
260 | end | |
261 | for i=0,1,0.1 do | |
262 | wait(0) | |
263 | wld1.C0=euler(1.37-0.37*i,0,0)*cf(0,1-0.2*i,0) | |
264 | RW.C0=cf(1.5, 0.5, 0) * euler(-1+1.5+0.4*i,0,0) | |
265 | RW.C1=cf(0, 0.5, 0) * euler(0,-0.4*i,0.6*i) | |
266 | LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(1.2*i,0,0.2*i) | |
267 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
268 | Neck.C0=necko*angles(0,0,0.8*i) | |
269 | end | |
270 | Stance() | |
271 | end | |
272 | ||
273 | numb=3.14-0.8 | |
274 | function Stance() | |
275 | coroutine.resume(coroutine.create(function() | |
276 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
277 | bg.P = 3000 | |
278 | --bg.Parent = Torso | |
279 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
280 | while equipped==true do | |
281 | wait() | |
282 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
283 | bg.cframe = cf(Head.Position,pos4) * euler(0,numb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
284 | bg.Parent = Torso | |
285 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
286 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
287 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
288 | offset=offset/mag | |
289 | if reloading==false and attack==false then | |
290 | Neck.C0=necko*euler(0,0,0.8) | |
291 | Neck.C1=necko2*euler(-offset,0,0) | |
292 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
293 | RW.C1=cf(0, 0.5, 0) * euler(offset,-0.4,0.6) | |
294 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.2,0,0.2) | |
295 | LW.C1=cf(0, 0.5, 0) * euler(offset,0,0) | |
296 | end | |
297 | end | |
298 | for i=0,1,0.1 do | |
299 | wait() | |
300 | Neck.C0=necko*euler(0,0,0) | |
301 | Neck.C1=necko2*euler(0,0,0) | |
302 | bg.Parent=nil | |
303 | end | |
304 | end)) | |
305 | end | |
306 | ||
307 | function Dynamite() | |
308 | attack=true | |
309 | for i=0,1,0.1 do | |
310 | wait() | |
311 | numb=3.14-0.8+0.8*i | |
312 | Neck.C0=necko*euler(0,0,0.8-0.8*i) | |
313 | Neck.C1=necko2*euler(-offset+offset*i,0,0) | |
314 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9-0.5*i,0,0) | |
315 | RW.C1=cf(0, 0.5, 0) * euler(offset-offset*i,-0.4+0.4*i,0.6-0.6*i) | |
316 | LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1.2-1.6*i,0,0.2) | |
317 | LW.C1=cf(0, 0.5, 0) * euler(offset-offset*i,0,0) | |
318 | end | |
319 | local dynamite=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Dynamite",vt(1,1,1)) | |
320 | local dynamsh=mesh("SpecialMesh",dynamite,"FileMesh","http://www.roblox.com/asset/?id=12891705",vt(0,0,0),vt(0.3,0.3,0.3)) | |
321 | dynamsh.TextureId="http://www.roblox.com/asset/?id=12891577" | |
322 | local dynawld=weld(dynamite,dynamite,LeftArm,euler(3.14,-1.57,0)*cf(0,1,0)) | |
323 | for i=0,1,0.1 do | |
324 | wait() | |
325 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.4+0.8*i,0,0.2-0.4*i) | |
326 | dynawld.C0=euler(3.14,-1.57+1.57*i,0)*cf(0,1,0) | |
327 | end | |
328 | dynamiting=true | |
329 | while dynamiting==true do | |
330 | wait() | |
331 | end | |
332 | for i=0,1,0.1 do | |
333 | wait() | |
334 | LW.C0=cf(-1.5, 0.5, 0) * euler(0.4+1.17*i,0,-0.2+0.2*i) | |
335 | LW.C1=cf(0, 0.5, 0) * euler(offset*i,0,0) | |
336 | end | |
337 | dynamite.CanCollide=true | |
338 | dynawld.Parent=nil | |
339 | coroutine.resume(coroutine.create(function(Bomb) | |
340 | wait(5) | |
341 | so("http://www.roblox.com/asset?id=2233908",Bomb,3,1) | |
342 | Bomb.Transparency=1 | |
343 | b=it("Explosion") | |
344 | b.Parent=workspace | |
345 | b.Position=Bomb.Position | |
346 | b.BlastPressure=0 | |
347 | local c = game.Workspace:GetChildren(); | |
348 | for i = 1, #c do | |
349 | local hum = c[i]:findFirstChild("Humanoid") | |
350 | if hum ~= nil and hum.Health ~= 0 then | |
351 | local head = c[i]:findFirstChild("Head"); | |
352 | if head ~= nil then | |
353 | local targ = head.Position - Bomb.Position; | |
354 | local mag = targ.magnitude; | |
355 | if mag <= 20 then | |
356 | newpos2=Bomb.Position | |
357 | Damagefunc2(head,60,20) | |
358 | end | |
359 | end | |
360 | end | |
361 | end | |
362 | CF22=Bomb.CFrame | |
363 | for i=1,6 do | |
364 | newdynamite=part(3,workspace,0,0,BrickColor.new("Bright red"),"Mini Dynamite",vt(1,1,1)) | |
365 | newdynamite.CanCollide=true | |
366 | newdynamsh=mesh("SpecialMesh",newdynamite,"FileMesh","http://www.roblox.com/asset/?id=12551202",vt(0,0,0),vt(0.3,1,0.3)) | |
367 | newdynamsh.TextureId="http://www.roblox.com/asset/?id=20729766" | |
368 | newdynamite.CFrame=CF22*cf(math.random(-10,10),math.random(0,10),math.random(-10,10)) | |
369 | newdynamite.Velocity=vt(math.random(-5,5),10,math.random(-5,5)) | |
370 | --newdynamite.Velocity=vt(0,20,0) | |
371 | coroutine.resume(coroutine.create(function(Bombeh) | |
372 | Bombeh.Parent=workspace | |
373 | --Bombeh.CanCollide=false | |
374 | wait(0.1) | |
375 | --Bombeh.CanCollide=false | |
376 | print(Bombeh.CanCollide) | |
377 | wait(0.2) | |
378 | Bombeh.CFrame=CF22*cf(math.random(-10,10),math.random(0,10),math.random(-10,10)) | |
379 | Bombeh.CanCollide=true | |
380 | wait(4+math.random()) | |
381 | so("http://www.roblox.com/asset?id=2233908",Bombeh,3,1) | |
382 | b=it("Explosion") | |
383 | b.Parent=workspace | |
384 | b.Position=Bombeh.Position | |
385 | b.BlastPressure=0 | |
386 | local c = game.Workspace:GetChildren(); | |
387 | for i = 1, #c do | |
388 | local hum = c[i]:findFirstChild("Humanoid") | |
389 | if hum ~= nil and hum.Health ~= 0 then | |
390 | local head = c[i]:findFirstChild("Head"); | |
391 | if head ~= nil then | |
392 | local targ = head.Position - Bombeh.Position; | |
393 | local mag = targ.magnitude; | |
394 | if mag <= 10 then | |
395 | newpos2=Bombeh.Position | |
396 | Damagefunc2(head,30,20) | |
397 | end | |
398 | end | |
399 | end | |
400 | end | |
401 | Bombeh.Transparency=1 | |
402 | wait(1) | |
403 | Bombeh.Parent=nil | |
404 | end),newdynamite) | |
405 | end | |
406 | wait(1) | |
407 | Bomb.Parent=nil | |
408 | end),dynamite) | |
409 | for i=0,1,0.1 do | |
410 | wait() | |
411 | numb=3.14-0.8*i | |
412 | Neck.C0=necko*euler(0,0,0.8*i) | |
413 | Neck.C1=necko2*euler(offset*i,0,0) | |
414 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9-0.5+0.5*i,0,0) | |
415 | RW.C1=cf(0, 0.5, 0) * euler(offset*i,-0.4*i,0.6*i) | |
416 | LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(1.17+0.03*i,0,0.2*i) | |
417 | LW.C1=cf(0, 0.5, 0) * euler(offset*i,0,0) | |
418 | end | |
419 | --[[Neck.C0=necko*euler(0,0,0.8) | |
420 | Neck.C1=necko2*euler(-offset,0,0) | |
421 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
422 | RW.C1=cf(0, 0.5, 0) * euler(offset,-0.4,0.6) | |
423 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.2,0,0.2) | |
424 | LW.C1=cf(0, 0.5, 0) * euler(offset,0,0)]] | |
425 | attack=false | |
426 | wait(1) | |
427 | end | |
428 | ||
429 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
430 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
431 | end | |
432 | ||
433 | dynaammo=false | |
434 | function shoottrail(mouse) | |
435 | if count==0 then | |
436 | count=1 | |
437 | partd=prt23 | |
438 | else | |
439 | count=2 | |
440 | partd=prt24 | |
441 | end | |
442 | --print(count) | |
443 | arrowtrail = BrickColor.new("White") | |
444 | spread = 0 | |
445 | range = 400 | |
446 | rangepower = 7 | |
447 | local mode,bprt1=bomb() | |
448 | if dynamiteammo==true then | |
449 | dynaammo=true | |
450 | local dynamsh=mesh("SpecialMesh",bprt1,"FileMesh","http://www.roblox.com/asset/?id=12891705",vt(0,0,0),vt(0.3,0.3,0.3)) | |
451 | dynamsh.TextureId="http://www.roblox.com/asset/?id=12891577" | |
452 | mode["Bomb Part2"].Transparency=1 | |
453 | mode["Bomb Part3"].Transparency=1 | |
454 | end | |
455 | countt=0 | |
456 | --local bwldderp=weld(bprt1,bprt1,effectsg,euler(0,0,0)*cf(0,0,0)) | |
457 | --bprt1.CFrame=effectsg.CFrame*euler(3.14,0,0) | |
458 | --mode.Parent=nil | |
459 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) | |
460 | local dir = CFrame.new((partd.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
461 | local hit,pos = rayCast(partd.Position,dir.lookVector,10,Character) | |
462 | local rangepos = range | |
463 | local function drawtrail(From,To) | |
464 | --mode.Parent=workspace | |
465 | local effectsmsh = Instance.new("CylinderMesh") | |
466 | effectsmsh.Scale = Vector3.new(1,1,1) | |
467 | effectsmsh.Name = "Mesh" | |
468 | local effectsg = Instance.new("Part") | |
469 | effectsg.formFactor = 3 | |
470 | effectsg.CanCollide = false | |
471 | effectsg.Name = "Eff" | |
472 | effectsg.Locked = true | |
473 | effectsg.Anchored = true | |
474 | effectsg.Size = Vector3.new(1,0.2,1) | |
475 | effectsg.Parent = modelzorz | |
476 | effectsmsh.Parent = effectsg | |
477 | effectsg.BrickColor = arrowtrail | |
478 | effectsg.Reflectance = 0.25 | |
479 | local LP = From | |
480 | local point1 = To | |
481 | local mg = (LP - point1).magnitude | |
482 | effectsmsh.Scale = Vector3.new(1,mg*5,1) | |
483 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
484 | bprt1.CFrame=effectsg.CFrame*euler(1.57-countt,0,0) | |
485 | countt=countt+0.7 | |
486 | local bwldderp=weld(bprt1,bprt1,effectsg,euler(0,0,0)*cf(0,0,0)) | |
487 | coroutine.resume(coroutine.create(function() | |
488 | effectsg.Transparency=1 | |
489 | wait(0.1) | |
490 | effectsg.Parent = nil | |
491 | end)) | |
492 | end | |
493 | local newpos = partd.Position | |
494 | local inc = rangepower | |
495 | repeat | |
496 | wait(0) | |
497 | rangepos = rangepos - 10 | |
498 | dir = dir * CFrame.Angles(math.rad(-0.5),0,0) | |
499 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
500 | drawtrail(newpos,pos) | |
501 | newpos = newpos + (dir.lookVector * inc) | |
502 | if inc >= 20 then | |
503 | --inc = inc - 10 | |
504 | end | |
505 | if hit ~= nil then | |
506 | rangepos = 0 | |
507 | end | |
508 | until rangepos <= 0 | |
509 | if dynaammo==false then | |
510 | b=Instance.new("Explosion") | |
511 | b.Parent=workspace | |
512 | b.Position=newpos | |
513 | b.BlastRadius=10 | |
514 | b.BlastPressure=0 | |
515 | local c = game.Workspace:GetChildren(); | |
516 | for i = 1, #c do | |
517 | local hum = c[i]:findFirstChild("Humanoid") | |
518 | if hum ~= nil and hum.Health ~= 0 then | |
519 | local head = c[i]:findFirstChild("Head"); | |
520 | if head ~= nil then | |
521 | local targ = head.Position - newpos; | |
522 | local mag = targ.magnitude; | |
523 | if mag <= 20 then | |
524 | newpos2=newpos | |
525 | Damagefunc2(head,40,20) | |
526 | end | |
527 | end | |
528 | end | |
529 | end | |
530 | end | |
531 | ||
532 | ||
533 | ||
534 | ||
535 | ||
536 | ||
537 | coroutine.resume(coroutine.create(function(Model) | |
538 | wait(0) | |
539 | Model.Parent=nil | |
540 | end),mode) | |
541 | end | |
542 | ||
543 | Damagefunc1=function(hit,Damage,Knockback) | |
544 | if hit.Parent==nil then | |
545 | return | |
546 | end | |
547 | CPlayer=Bin | |
548 | h=hit.Parent:FindFirstChild("Humanoid") | |
549 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
550 | --[[ if attackdebounce == false then | |
551 | attackdebounce = true | |
552 | coroutine.resume(coroutine.create(function() | |
553 | wait(0.2) | |
554 | attackdebounce = false | |
555 | end)) ]] | |
556 | Damage=Damage | |
557 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
558 | return | |
559 | end]] | |
560 | -- hs(hit,1.2) | |
561 | c=Instance.new("ObjectValue") | |
562 | c.Name="creator" | |
563 | c.Value=game.Players.LocalPlayer | |
564 | c.Parent=h | |
565 | game:GetService("Debris"):AddItem(c,.5) | |
566 | Damage=Damage+math.random(0,10) | |
567 | h:TakeDamage(Damage) | |
568 | showDamage(hit.Parent,Damage,.5) | |
569 | vp=Instance.new("BodyVelocity") | |
570 | vp.P=500 | |
571 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
572 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
573 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
574 | if Knockback>0 then | |
575 | vp.Parent=hit.Parent.Torso | |
576 | end | |
577 | game:GetService("Debris"):AddItem(vp,.25) | |
578 | game:GetService("Debris"):AddItem(r,.5) | |
579 | c=Instance.new("ObjectValue") | |
580 | c.Name="creator" | |
581 | c.Value=Player | |
582 | c.Parent=h | |
583 | game:GetService("Debris"):AddItem(c,.5) | |
584 | CRIT=false | |
585 | hitDeb=true | |
586 | AttackPos=6 | |
587 | end | |
588 | -- end | |
589 | end | |
590 | ||
591 | Damagefunc2=function(hit,Damage,Knockback) | |
592 | --[[ if attackdebounce == false then | |
593 | attackdebounce = true | |
594 | coroutine.resume(coroutine.create(function() | |
595 | wait(0.1) | |
596 | attackdebounce = false | |
597 | end)) ]] | |
598 | if hit.Parent==nil then | |
599 | return | |
600 | end | |
601 | CPlayer=Bin | |
602 | blocked=false | |
603 | h=hit.Parent:FindFirstChild("Humanoid") | |
604 | if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then | |
605 | Damage=Damage | |
606 | c=it("ObjectValue") | |
607 | c.Name="creator" | |
608 | c.Value=game.Players.LocalPlayer | |
609 | c.Parent=h | |
610 | game:GetService("Debris"):AddItem(c,.5) | |
611 | -- print(c.Value) | |
612 | --[[ if math.random(0,99)+math.random()<=7.8 then | |
613 | CRIT=true | |
614 | Damage=Damage*2 | |
615 | s=it("Sound") | |
616 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
617 | s.Volume=1 | |
618 | s.Pitch=2 | |
619 | s.Parent=hit | |
620 | s.PlayOnRemove=true | |
621 | s.Parent=nil | |
622 | ||
623 | end]] | |
624 | Damage=Damage+math.random(0,10) | |
625 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
626 | block=hit.Parent:findFirstChild("Block") | |
627 | --[[ if block~=nil then | |
628 | print("herp") | |
629 | if block.Value>0 then | |
630 | blocked=true | |
631 | block.Value=block.Value-3 | |
632 | print(block.Value) | |
633 | end | |
634 | end]] | |
635 | if blocked==false then | |
636 | h:TakeDamage(Damage) | |
637 | showDamage(hit.Parent,Damage,.5) | |
638 | else | |
639 | h:TakeDamage(1) | |
640 | showDamage(hit.Parent,1,.5) | |
641 | end | |
642 | --if blocked==false then | |
643 | local angle = (hit.Position-(newpos2+Vector3.new(0,-3,0))).unit | |
644 | print(angle) | |
645 | hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
646 | rl=Instance.new("BodyAngularVelocity") | |
647 | rl.P=3000 | |
648 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
649 | rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
650 | rl.Parent=hit | |
651 | coroutine.resume(coroutine.create(function(vel) | |
652 | wait(1) | |
653 | vel:Remove() | |
654 | end),rl) | |
655 | --end | |
656 | local bodyVelocity=Instance.new("BodyVelocity") | |
657 | bodyVelocity.velocity=angle*40+Vector3.new(0,35,0) | |
658 | bodyVelocity.P=5000 | |
659 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
660 | bodyVelocity.Parent=hit | |
661 | coroutine.resume(coroutine.create(function(Vel) | |
662 | wait(0.7) | |
663 | Vel:Remove() | |
664 | end),bodyVelocity) | |
665 | game:GetService("Debris"):AddItem(vp,1) | |
666 | c=it("ObjectValue") | |
667 | c.Name="creator" | |
668 | c.Value=Player | |
669 | c.Parent=h | |
670 | game:GetService("Debris"):AddItem(c,.5) | |
671 | CRIT=false | |
672 | hitDeb=true | |
673 | AttackPos=6 | |
674 | end | |
675 | -- end | |
676 | end | |
677 | ||
678 | showDamage=function(Char,Dealt,du) | |
679 | m=Instance.new("Model") | |
680 | m.Name=tostring(Dealt) | |
681 | h=Instance.new("Humanoid") | |
682 | h.Health=0 | |
683 | h.MaxHealth=0 | |
684 | h.Parent=m | |
685 | c=Instance.new("Part") | |
686 | c.Transparency=0 | |
687 | c.BrickColor=BrickColor:Red() | |
688 | if CRIT==true then | |
689 | c.BrickColor=BrickColor.new("Really red") | |
690 | end | |
691 | c.Name="Head" | |
692 | c.TopSurface=0 | |
693 | c.BottomSurface=0 | |
694 | c.formFactor="Plate" | |
695 | c.Size=Vector3.new(1,.4,1) | |
696 | ms=Instance.new("CylinderMesh") | |
697 | ms.Scale=Vector3.new(.8,.8,.8) | |
698 | if CRIT==true then | |
699 | ms.Scale=Vector3.new(1,1.25,1) | |
700 | end | |
701 | ms.Parent=c | |
702 | c.Reflectance=0 | |
703 | Instance.new("BodyGyro").Parent=c | |
704 | c.Parent=m | |
705 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
706 | f=Instance.new("BodyPosition") | |
707 | f.P=2000 | |
708 | f.D=100 | |
709 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
710 | f.position=c.Position+Vector3.new(0,3,0) | |
711 | f.Parent=c | |
712 | game:GetService("Debris"):AddItem(m,.5+du) | |
713 | c.CanCollide=false | |
714 | m.Parent=workspace | |
715 | c.CanCollide=false | |
716 | end | |
717 | ||
718 | function ob1d(mouse) | |
719 | hold=true | |
720 | dynamiting=false | |
721 | if attack == true then return end | |
722 | attack=true | |
723 | repeat | |
724 | if count~=2 then | |
725 | coroutine.resume(coroutine.create(function() | |
726 | so("http://www.roblox.com/asset?id=10209633",prt26,1,1) | |
727 | shoottrail(mouse) | |
728 | end)) | |
729 | dynamiteammo=false | |
730 | for i=0,1,0.5 do | |
731 | wait(0) | |
732 | Neck.C1=necko2*euler(-offset,0,0) | |
733 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
734 | RW.C1=cf(0, 0.5, 0) * euler(offset-0.3*i,-0.4,0.6) | |
735 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.2,0,0.2) | |
736 | LW.C1=cf(0, 0.5, 0) * euler(offset-0.3*i,0,0) | |
737 | end | |
738 | for i=0,1,0.5 do | |
739 | wait(0) | |
740 | Neck.C1=necko2*euler(-offset,0,0) | |
741 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
742 | RW.C1=cf(0, 0.5, 0) * euler(offset-0.3+0.3*i,-0.4,0.6) | |
743 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.2,0,0.2) | |
744 | LW.C1=cf(0, 0.5, 0) * euler(offset-0.3+0.3*i,0,0) | |
745 | end | |
746 | end | |
747 | wait(0.2) | |
748 | attack=false | |
749 | until hold==false | |
750 | end | |
751 | ||
752 | function ob1u(mouse) | |
753 | hold = false | |
754 | end | |
755 | ||
756 | buttonhold = false | |
757 | ||
758 | function key(key) | |
759 | if attack == true then return end | |
760 | if key=="z" then | |
761 | Dynamite() | |
762 | end | |
763 | if key=="g" and count~=0 then | |
764 | reloading=true | |
765 | attack=true | |
766 | so("http://roblox.com/asset/?id=10209636",prt1,1,0.7) | |
767 | for i=0,1,0.2 do | |
768 | wait() | |
769 | wld10.C0=euler(0,0.785*i,0)*cf(0,0,0) | |
770 | Neck.C1=necko2*euler(-offset+0.3*i,0,0) | |
771 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
772 | RW.C1=cf(0, 0.5, 0) * euler(offset-0.3*i,-0.4,0.6) | |
773 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.2,0,0.2) | |
774 | LW.C1=cf(0, 0.5, 0) * euler(offset-0.3*i,0,0) | |
775 | end | |
776 | for i=0,1,0.2 do | |
777 | wait() | |
778 | wld10.C0=euler(0,0.785+0.785*i,0)*cf(0,0,0) | |
779 | Neck.C1=necko2*euler(-offset+0.3+(offset-0.5)*i,0,0) | |
780 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
781 | RW.C1=cf(0, 0.5, 0) * euler(offset-0.3-(offset-0.5)*i,-0.4,0.6+0.2*i) | |
782 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.2,0,0.2) | |
783 | LW.C1=cf(0, 0.5, 0) * euler(offset-0.3-(offset-0.5)*i,0,0) | |
784 | end | |
785 | for i=0,1,0.2 do | |
786 | wait() | |
787 | Neck.C1=necko2*euler(-0.2,0,0) | |
788 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
789 | RW.C1=cf(0, 0.5, 0) * euler(0.2,-0.4,0.6+0.2) | |
790 | LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1.2-1.6*i,0,0.2+0.1*i) | |
791 | LW.C1=cf(0, 0.5, 0) * euler(0.2,0,0) | |
792 | end | |
793 | local dynamite=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Dynamite",vt(1,1,1)) | |
794 | local dynamsh=mesh("SpecialMesh",dynamite,"FileMesh","http://www.roblox.com/asset/?id=12891705",vt(0,0,0),vt(0.3,0.3,0.3)) | |
795 | dynamsh.TextureId="http://www.roblox.com/asset/?id=12891577" | |
796 | bwld4=weld(dynamite,dynamite,LeftArm,euler(0,0,0)*cf(0,1,0)) | |
797 | for i=0,1,0.2 do | |
798 | wait() | |
799 | LW.C0=cf(-1.5+0.5*i, 0.5, -0.7*i) * euler(1.2-1.6+1.6*i,0,0.2+0.1-0.4*i) | |
800 | LW.C1=cf(0, 0.5, 0) * euler(0.2,0,0) | |
801 | bwld4.C0=euler(0,0,0)*cf(0.2*i,1,0) | |
802 | end | |
803 | bwld4.Part1=prt13 | |
804 | bwld4.C0=euler(1.57,0,0)*cf(0,2,0) | |
805 | so("http://roblox.com/asset/?id=10209636",dynamite,1,1) | |
806 | for i=0,1,0.2 do | |
807 | wait() | |
808 | LW.C0=cf(-1.5+0.5, 0.5, -0.7) * euler(1.2-0.5*i,0,-0.1) | |
809 | LW.C1=cf(0, 0.5, 0) * euler(0.2,0,0) | |
810 | bwld4.C0=euler(1.57,0,0)*cf(0,2-2*i,0) | |
811 | end | |
812 | dynamite.Parent=nil | |
813 | count=count-1 | |
814 | so("http://roblox.com/asset/?id=10209636",prt1,1,0.7) | |
815 | for i=0,1,0.2 do | |
816 | wait() | |
817 | wld10.C0=euler(0,1.57-1.57*i,0)*cf(0,0,0) | |
818 | Neck.C1=necko2*euler(-0.2+0.4*i,0,0) | |
819 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
820 | RW.C1=cf(0, 0.5, 0) * euler(0.2-0.4*i,-0.4,0.8-0.2*i) | |
821 | LW.C0=cf(-1.5+0.5, 0.5, -0.7+0.2*i) * euler(0.7+0.5*i,0,-0.1+0.3*i) | |
822 | LW.C1=cf(0, 0.5, 0) * euler(0.2-0.4*i,0,0) | |
823 | end | |
824 | for i=0,1,0.2 do | |
825 | wait() | |
826 | Neck.C1=necko2*euler(-0.2+0.4-(0.2+offset)*i,0,0) | |
827 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
828 | RW.C1=cf(0, 0.5, 0) * euler(0.2-0.4+(0.2+offset)*i,-0.4,0.6) | |
829 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.2,0,0.2) | |
830 | LW.C1=cf(0, 0.5, 0) * euler(0.2-0.4+(0.2+offset)*i,0,0) | |
831 | end | |
832 | count=0 | |
833 | dynamiteammo=true | |
834 | attack=false | |
835 | reloading=false | |
836 | end | |
837 | if key=="r" and count~=0 then | |
838 | reloading=true | |
839 | attack=true | |
840 | so("http://roblox.com/asset/?id=10209636",prt1,1,0.7) | |
841 | for i=0,1,0.2 do | |
842 | wait() | |
843 | wld10.C0=euler(0,0.785*i,0)*cf(0,0,0) | |
844 | Neck.C1=necko2*euler(-offset+0.3*i,0,0) | |
845 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
846 | RW.C1=cf(0, 0.5, 0) * euler(offset-0.3*i,-0.4,0.6) | |
847 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.2,0,0.2) | |
848 | LW.C1=cf(0, 0.5, 0) * euler(offset-0.3*i,0,0) | |
849 | end | |
850 | for i=0,1,0.2 do | |
851 | wait() | |
852 | wld10.C0=euler(0,0.785+0.785*i,0)*cf(0,0,0) | |
853 | Neck.C1=necko2*euler(-offset+0.3+(offset-0.5)*i,0,0) | |
854 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
855 | RW.C1=cf(0, 0.5, 0) * euler(offset-0.3-(offset-0.5)*i,-0.4,0.6+0.2*i) | |
856 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.2,0,0.2) | |
857 | LW.C1=cf(0, 0.5, 0) * euler(offset-0.3-(offset-0.5)*i,0,0) | |
858 | end | |
859 | for i=0,1,0.2 do | |
860 | wait() | |
861 | Neck.C1=necko2*euler(-0.2,0,0) | |
862 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
863 | RW.C1=cf(0, 0.5, 0) * euler(0.2,-0.4,0.6+0.2) | |
864 | LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1.2-1.6*i,0,0.2+0.1*i) | |
865 | LW.C1=cf(0, 0.5, 0) * euler(0.2,0,0) | |
866 | end | |
867 | local mode,bprt1=bomb() | |
868 | bprt1.Weld.Parent=nil | |
869 | bwld4=weld(bprt1,bprt1,LeftArm,euler(1.57,0,0)*cf(0,1,0)) | |
870 | for i=0,1,0.2 do | |
871 | wait() | |
872 | LW.C0=cf(-1.5+0.5*i, 0.5, -0.7*i) * euler(1.2-1.6+1.6*i,0,0.2+0.1-0.4*i) | |
873 | LW.C1=cf(0, 0.5, 0) * euler(0.2,0,0) | |
874 | bwld4.C0=euler(1.57-3.6*i,0,0)*cf(0.2*i,1,0) | |
875 | end | |
876 | bwld4.Part1=prt13 | |
877 | bwld4.C0=cf(0,2,0) | |
878 | so("http://roblox.com/asset/?id=10209636",bprt1,1,1) | |
879 | for i=0,1,0.2 do | |
880 | wait() | |
881 | LW.C0=cf(-1.5+0.5, 0.5, -0.7) * euler(1.2-0.5*i,0,-0.1) | |
882 | LW.C1=cf(0, 0.5, 0) * euler(0.2,0,0) | |
883 | bwld4.C0=cf(0,2-2*i,0) | |
884 | end | |
885 | mode.Parent=nil | |
886 | count=count-1 | |
887 | if count==1 then | |
888 | for i=0,1,0.2 do | |
889 | wait() | |
890 | LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1.2-1.6*i,0,0.2+0.1*i) | |
891 | LW.C1=cf(0, 0.5, 0) * euler(0.2,0,0) | |
892 | end | |
893 | local mode,bprt1=bomb() | |
894 | bprt1.Weld.Parent=nil | |
895 | bwld4=weld(bprt1,bprt1,LeftArm,euler(1.57,0,0)*cf(0,1,0)) | |
896 | for i=0,1,0.2 do | |
897 | wait() | |
898 | LW.C0=cf(-1.5+0.5*i, 0.5, -0.7*i) * euler(1.2-1.6+1.6*i,0,0.2+0.1-0.4*i) | |
899 | LW.C1=cf(0, 0.5, 0) * euler(0.2,0,0) | |
900 | bwld4.C0=euler(1.57-3.6*i,0,0)*cf(0.4*i,1+0.5*i,0) | |
901 | end | |
902 | bwld4.Part1=prt15 | |
903 | bwld4.C0=cf(0,2,0) | |
904 | so("http://roblox.com/asset/?id=10209636",bprt1,1,1) | |
905 | for i=0,1,0.2 do | |
906 | wait() | |
907 | LW.C0=cf(-1.5+0.5, 0.5, -0.7) * euler(1.2-0.5*i,0,-0.1) | |
908 | LW.C1=cf(0, 0.5, 0) * euler(0.2,0,0) | |
909 | bwld4.C0=cf(0,2-2*i,0) | |
910 | end | |
911 | mode.Parent=nil | |
912 | end | |
913 | so("http://roblox.com/asset/?id=10209636",prt1,1,0.7) | |
914 | for i=0,1,0.2 do | |
915 | wait() | |
916 | wld10.C0=euler(0,1.57-1.57*i,0)*cf(0,0,0) | |
917 | Neck.C1=necko2*euler(-0.2+0.4*i,0,0) | |
918 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
919 | RW.C1=cf(0, 0.5, 0) * euler(0.2-0.4*i,-0.4,0.8-0.2*i) | |
920 | LW.C0=cf(-1.5+0.5, 0.5, -0.7+0.2*i) * euler(0.7+0.5*i,0,-0.1+0.3*i) | |
921 | LW.C1=cf(0, 0.5, 0) * euler(0.2-0.4*i,0,0) | |
922 | end | |
923 | for i=0,1,0.2 do | |
924 | wait() | |
925 | Neck.C1=necko2*euler(-0.2+0.4-(0.2+offset)*i,0,0) | |
926 | RW.C0=cf(1.5, 0.5, 0) * euler(0.9,0,0) | |
927 | RW.C1=cf(0, 0.5, 0) * euler(0.2-0.4+(0.2+offset)*i,-0.4,0.6) | |
928 | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.2,0,0.2) | |
929 | LW.C1=cf(0, 0.5, 0) * euler(0.2-0.4+(0.2+offset)*i,0,0) | |
930 | end | |
931 | count=0 | |
932 | attack=false | |
933 | reloading=false | |
934 | end | |
935 | end | |
936 | ||
937 | function key2(key) | |
938 | end | |
939 | ||
940 | function s(mouse) | |
941 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
942 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
943 | mouse.KeyDown:connect(key) | |
944 | mouse.KeyUp:connect(key2) | |
945 | unsheathed = true | |
946 | player = Player | |
947 | ch = Character | |
948 | MMouse = mouse | |
949 | RSH = ch.Torso["Right Shoulder"] | |
950 | LSH = ch.Torso["Left Shoulder"] | |
951 | -- | |
952 | RSH.Parent = nil | |
953 | LSH.Parent = nil | |
954 | -- | |
955 | RW.Part0 = ch.Torso | |
956 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
957 | RW.C1 = CFrame.new(0, 0.5, 0) | |
958 | RW.Part1 = ch["Right Arm"] | |
959 | RW.Parent = ch.Torso | |
960 | --_G.R = RW | |
961 | -- | |
962 | LW.Part0 = ch.Torso | |
963 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
964 | LW.C1 = CFrame.new(0, 0.5, 0) | |
965 | LW.Part1 = ch["Left Arm"] | |
966 | LW.Parent = ch.Torso | |
967 | --_G.L = LW | |
968 | -- | |
969 | equipanim() | |
970 | end | |
971 | ||
972 | function ds(mouse) | |
973 | unsheathed = false | |
974 | hideanim() | |
975 | wait(0) | |
976 | RW.Parent = nil | |
977 | LW.Parent = nil | |
978 | RSH.Parent = player.Character.Torso | |
979 | LSH.Parent = player.Character.Torso | |
980 | end | |
981 | ||
982 | Bin.Selected:connect(s) | |
983 | Bin.Deselected:connect(ds) | |
984 | ||
985 | -- mediafire |