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1 | ||
2 | ||
3 | --[[ | |
4 | Tf2 Engineer Class | |
5 | -------------------- | |
6 | Script by: 123jl123 | |
7 | --------------------- | |
8 | Sentry by: Madiik | |
9 | --------------------- | |
10 | Remade by chucky12365 | |
11 | --------------------- | |
12 | Ideas of remake by iiDeath_Boyii | |
13 | -- ]] | |
14 | ||
15 | ||
16 | local plr = game:service'Players'.LocalPlayer | |
17 | local char = plr.Character | |
18 | local mouse = plr:GetMouse() | |
19 | local humanoid = char:findFirstChild("Humanoid") | |
20 | local torso = char:findFirstChild("Torso") | |
21 | local head = char.Head | |
22 | local ra = char:findFirstChild("Right Arm") | |
23 | local la = char:findFirstChild("Left Arm") | |
24 | local rl = char:findFirstChild("Right Leg") | |
25 | local ll = char:findFirstChild("Left Leg") | |
26 | local rs = torso:findFirstChild("Right Shoulder") | |
27 | local ls = torso:findFirstChild("Left Shoulder") | |
28 | local rh = torso:findFirstChild("Right Hip") | |
29 | local lh = torso:findFirstChild("Left Hip") | |
30 | local neck = torso:findFirstChild("Neck") | |
31 | local rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
32 | local rootpart = char:findFirstChild("HumanoidRootPart") | |
33 | local camera = workspace.CurrentCamera | |
34 | local anim = char:findFirstChild("Animate") | |
35 | DA = false | |
36 | NoSentry = true | |
37 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
38 | secondcolor = "Really black" | |
39 | WSHM = {'10209908','10209905','10209905','10209908'} | |
40 | WSH = WSHM[math.random(1,#WSHM)] | |
41 | wait(1 / 60) | |
42 | Effects = { } | |
43 | local Player = game.Players.localPlayer | |
44 | local Character = Player.Character | |
45 | local Humanoid = Character.Humanoid | |
46 | local mouse = Player:GetMouse() | |
47 | local LeftArm = Character["Left Arm"] | |
48 | local RightArm = Character["Right Arm"] | |
49 | local LeftLeg = Character["Left Leg"] | |
50 | local RightLeg = Character["Right Leg"] | |
51 | local Head = Character.Head | |
52 | local Torso = Character.Torso | |
53 | local cam = game.Workspace.CurrentCamera | |
54 | local RootPart = Character.HumanoidRootPart | |
55 | local RootJoint = RootPart.RootJoint | |
56 | local equipped = false | |
57 | local attack = false | |
58 | local Anim = 'Idle' | |
59 | local idle = 0 | |
60 | local attacktype = 1 | |
61 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
62 | local velocity = RootPart.Velocity.y | |
63 | local sine = 0 | |
64 | local change = 1 | |
65 | local grabbed = false | |
66 | local cn = CFrame.new | |
67 | local mr = math.rad | |
68 | local angles = CFrame.Angles | |
69 | local ud = UDim2.new | |
70 | local c3 = Color3.new | |
71 | local slashDamage = 15 | |
72 | trans = 1 | |
73 | for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end | |
74 | for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end | |
75 | Wep = 1 | |
76 | equippedgun2 = false | |
77 | ||
78 | ||
79 | ||
80 | ||
81 | ||
82 | ||
83 | ||
84 | ||
85 | ||
86 | ||
87 | --SB Plasma Shotgun 2013 | |
88 | ||
89 | --madiik's plasma shottie | |
90 | ||
91 | --variables | |
92 | ||
93 | ||
94 | ||
95 | --some more variables | |
96 | ||
97 | local spread = 1 | |
98 | -- end of some more variables | |
99 | ||
100 | local sound = Instance.new("Sound",head) | |
101 | sound.SoundId = "http://www.roblox.com/asset?id=10209842" | |
102 | sound.Volume = 2 | |
103 | sound.Pitch = 1 | |
104 | ||
105 | ||
106 | ||
107 | ||
108 | ||
109 | ||
110 | ||
111 | local sound2 = Instance.new("Sound",head) | |
112 | sound2.SoundId = "http://www.roblox.com/asset?id=10209881" | |
113 | sound2.Volume = 1 | |
114 | sound2.Pitch = 1 | |
115 | ||
116 | ||
117 | ||
118 | ||
119 | ||
120 | ||
121 | ||
122 | function attach(weld, part0, part1) | |
123 | weld.Part0 = part0 | |
124 | weld.Part1 = part1 | |
125 | end | |
126 | ||
127 | ||
128 | ||
129 | ||
130 | ||
131 | ||
132 | ||
133 | ||
134 | ||
135 | --create func | |
136 | function part(parent, size, color, formfactor, collide, transparency) | |
137 | if transparency == nil then transparency = 0 end | |
138 | if collide == nil then collide = false end | |
139 | if formfactor == nil then formfactor = Enum.FormFactor.Custom end | |
140 | local p=Instance.new("Part", parent) | |
141 | p.FormFactor=formfactor | |
142 | p.CanCollide=false | |
143 | p.Size=size | |
144 | p.Locked=true | |
145 | p.Transparency=transparency | |
146 | p.Position=torso.Position | |
147 | p.BrickColor=color | |
148 | p.FrontSurface="SmoothNoOutlines" | |
149 | p.BackSurface="SmoothNoOutlines" | |
150 | p.LeftSurface="SmoothNoOutlines" | |
151 | p.BottomSurface="SmoothNoOutlines" | |
152 | p.TopSurface="SmoothNoOutlines" | |
153 | p.RightSurface="SmoothNoOutlines" | |
154 | return p | |
155 | end | |
156 | function wedge(parent, size, color, formfactor, collide, transparency) | |
157 | ||
158 | if transparency == nil then transparency = 0 end | |
159 | if collide == nil then collide = false end | |
160 | if formfactor == nil then formfactor = Enum.FormFactor.Custom end | |
161 | ||
162 | local p=Instance.new("WedgePart", parent) | |
163 | p.FormFactor=formfactor | |
164 | p.CanCollide=false | |
165 | p.Size=size | |
166 | p.Locked=true | |
167 | p.Position = torso.Position | |
168 | p.BrickColor=color | |
169 | p.FrontSurface="SmoothNoOutlines" | |
170 | p.BackSurface="SmoothNoOutlines" | |
171 | p.LeftSurface="SmoothNoOutlines" | |
172 | p.BottomSurface="SmoothNoOutlines" | |
173 | p.TopSurface="SmoothNoOutlines" | |
174 | p.RightSurface="SmoothNoOutlines" | |
175 | return p | |
176 | end | |
177 | function weld(part0, part1, c0, parent, c1) | |
178 | if parent == nil then parent = gun end | |
179 | if c1 == nil then c1 = CFrame.new() end | |
180 | ||
181 | local wel=Instance.new("Weld", parent) | |
182 | wel.Part0 = part0 | |
183 | wel.Part1 = part1 | |
184 | wel.C0 = c0 | |
185 | wel.C1 = c1 | |
186 | return wel | |
187 | end | |
188 | function specialmesh(parent, meshType, scale, meshId) | |
189 | local mesh = Instance.new("SpecialMesh", parent) | |
190 | mesh.Scale = scale | |
191 | mesh.MeshType = meshType | |
192 | mesh.MeshId = meshId | |
193 | return mesh | |
194 | end | |
195 | ||
196 | ||
197 | --some ray functi0n | |
198 | ||
199 | function rayCast2(speed, gravity, from) | |
200 | coroutine.wrap(function() | |
201 | if char.Humanoid.Health == 0 then return end | |
202 | local rayP = Instance.new("Part") | |
203 | rayP.Name = "rayP" | |
204 | rayP.BrickColor = BrickColor.new("New Yeller") | |
205 | rayP.Material = 'Neon' | |
206 | rayP.Anchored = true | |
207 | rayP.CanCollide = false | |
208 | rayP.Locked = true | |
209 | rayP.TopSurface = Enum.SurfaceType.Smooth | |
210 | rayP.BottomSurface = Enum.SurfaceType.Smooth | |
211 | rayP.formFactor = Enum.FormFactor.Custom | |
212 | rayP.Size = Vector3.new(0.2, 0.2, 0.2) | |
213 | ||
214 | ||
215 | ||
216 | Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.2, 0.2, 10) | |
217 | ||
218 | ||
219 | ||
220 | ||
221 | ||
222 | ||
223 | ||
224 | ||
225 | local bulletposition = from.Position + Vector3.new(0, 0.3, 0) | |
226 | ||
227 | local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed | |
228 | local bulletlastposition = bulletposition | |
229 | ||
230 | ||
231 | ||
232 | ||
233 | coroutine.resume(coroutine.create(function() | |
234 | while true do | |
235 | local dt = wait() | |
236 | bulletlastposition = bulletposition | |
237 | bulletvelocity = bulletvelocity + (Vector3.new(0, -14.81*gravity, 0)*dt) | |
238 | bulletposition = bulletposition + (bulletvelocity*dt) | |
239 | ||
240 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
241 | ||
242 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} ) | |
243 | ||
244 | if (torso.Position - rayP.Position).magnitude > 540 then | |
245 | rayP:Destroy() | |
246 | break | |
247 | end | |
248 | ||
249 | ||
250 | if hit then | |
251 | local damage = math.random(10, 20) | |
252 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
253 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
254 | end | |
255 | if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
256 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
257 | end | |
258 | bulletposition = hitposition | |
259 | rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
260 | rayP:Destroy() | |
261 | break | |
262 | end | |
263 | rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
264 | rayP.Parent = workspace | |
265 | end | |
266 | end)) | |
267 | end)() | |
268 | end | |
269 | ||
270 | ||
271 | ||
272 | ||
273 | ||
274 | ||
275 | ||
276 | --function attach(weld, part0, part1) | |
277 | --weld.Part0 = part0 | |
278 | --weld.Part1 = part1 | |
279 | --end | |
280 | ||
281 | ||
282 | ||
283 | ||
284 | ||
285 | ||
286 | ||
287 | ||
288 | ||
289 | ||
290 | ||
291 | ||
292 | ||
293 | ||
294 | ||
295 | ||
296 | ||
297 | ||
298 | ||
299 | ||
300 | ||
301 | ||
302 | ||
303 | ||
304 | ||
305 | ||
306 | ||
307 | TmRed = false | |
308 | TmBlue = false | |
309 | TeamColor = BrickColor.new("Really Black") | |
310 | ||
311 | local BC = char["Body Colors"] | |
312 | BC.HeadColor = BrickColor.new("Pastel brown") | |
313 | BC.LeftArmColor = BrickColor.new("Pastel brown") | |
314 | BC.LeftLegColor = BrickColor.new("Pastel brown") | |
315 | BC.RightArmColor = BrickColor.new("Pastel brown") | |
316 | BC.RightLegColor = BrickColor.new("Pastel brown") | |
317 | BC.TorsoColor = BrickColor.new("Pastel brown") | |
318 | ||
319 | ||
320 | New = function(Object, Parent, Name, Data) | |
321 | local Object = Instance.new(Object) | |
322 | for Index, Value in pairs(Data or {}) do | |
323 | Object[Index] = Value | |
324 | end | |
325 | Object.Parent = Parent | |
326 | Object.Name = Name | |
327 | return Object | |
328 | end | |
329 | local AddInstance = function(Object, ...) | |
330 | local Obj = Instance.new(Object) | |
331 | for i,v in next,(...) do | |
332 | Obj[i] = v | |
333 | end | |
334 | return Obj | |
335 | end | |
336 | ||
337 | ||
338 | ||
339 | ||
340 | ||
341 | Team=function() | |
342 | ||
343 | local r=math.random(1,2) | |
344 | if r==1 then | |
345 | print('RED') | |
346 | script.Name = "TeamRed" | |
347 | TmRed = true | |
348 | for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end | |
349 | for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
350 | wait()shirt = Instance.new("Shirt", char) | |
351 | shirt.Name = "Shirt" | |
352 | pants = Instance.new("Pants", char) | |
353 | pants.Name = "Pants" | |
354 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232230" | |
355 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232580" | |
356 | TeamColor = BrickColor.new("Bright red") | |
357 | end | |
358 | ||
359 | if r==2 then | |
360 | print('BLUE') | |
361 | TmBlue = true | |
362 | script.Name = "TeamBlue" | |
363 | for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end | |
364 | for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
365 | wait()shirt = Instance.new("Shirt", char) | |
366 | shirt.Name = "Shirt" | |
367 | pants = Instance.new("Pants", char) | |
368 | pants.Name = "Pants" | |
369 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232247" | |
370 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232594" | |
371 | TeamColor = BrickColor.new("Bright blue") | |
372 | end | |
373 | print(''..r) | |
374 | end | |
375 | ||
376 | Team() | |
377 | ||
378 | ||
379 | ||
380 | local MusThingHat = AddInstance("Part",{ | |
381 | Parent = head, | |
382 | CFrame = head.CFrame, | |
383 | formFactor = "Symmetric", | |
384 | Size = Vector3.new(1, 1, 1), | |
385 | CanCollide = false, | |
386 | TopSurface = "Smooth", | |
387 | BottomSurface = "Smooth", | |
388 | Locked = true, | |
389 | BrickColor=BrickColor.new("Br. yellowish orange"), | |
390 | Transparency = 1, | |
391 | }) | |
392 | local Weld = AddInstance("Weld",{ | |
393 | Parent = MusThingHat, | |
394 | Part0 = head, | |
395 | C0 = CFrame.new(0,0.5,0)*CFrame.Angles(0,0,0), | |
396 | Part1 = MusThingHat, | |
397 | }) | |
398 | local Mesh = AddInstance("SpecialMesh",{ | |
399 | Parent = MusThingHat, | |
400 | ||
401 | Scale = Vector3.new(.1,0,.1), | |
402 | ||
403 | }) | |
404 | ||
405 | local Reaper = AddInstance("Part",{ | |
406 | Parent = head, | |
407 | CFrame = head.CFrame, | |
408 | formFactor = "Symmetric", | |
409 | Size = Vector3.new(1, 1, 1), | |
410 | CanCollide = false, | |
411 | TopSurface = "Smooth", | |
412 | BottomSurface = "Smooth", | |
413 | Locked = true, | |
414 | BrickColor=BrickColor.new("Br. yellowish orange"), | |
415 | }) | |
416 | local Weld = AddInstance("Weld",{ | |
417 | Parent = Reaper, | |
418 | Part0 = head, | |
419 | C0 = CFrame.new(-.04,.7,-.1)*CFrame.Angles(0,0,.08), | |
420 | Part1 = Reaper, | |
421 | }) | |
422 | local Mesh = AddInstance("SpecialMesh",{ | |
423 | Parent = Reaper, | |
424 | MeshId = "rbxassetid://1073659", | |
425 | Scale = Vector3.new(1.06,1.05,1.06), | |
426 | VertexColor = Vector3.new(1,1,1), | |
427 | }) | |
428 | ||
429 | local Helmpart2 = AddInstance("Part",{ | |
430 | Parent = head, | |
431 | CFrame = head.CFrame, | |
432 | formFactor = "Symmetric", | |
433 | Size = Vector3.new(1, 1, 1), | |
434 | CanCollide = false, | |
435 | TopSurface = "Smooth", | |
436 | BottomSurface = "Smooth", | |
437 | Locked = true, | |
438 | BrickColor=BrickColor.new("White"), | |
439 | }) | |
440 | local Weld = AddInstance("Weld",{ | |
441 | Parent = Helmpart2, | |
442 | Part0 = head, | |
443 | C0 = CFrame.new(.01,.4,.05)*CFrame.Angles(.1,0,-.02), | |
444 | Part1 = Helmpart2, | |
445 | }) | |
446 | local Mesh = AddInstance("SpecialMesh",{ | |
447 | Parent = Helmpart2, | |
448 | Scale = Vector3.new(1.28,.48,1.28), | |
449 | VertexColor = Vector3.new(1,1,1), | |
450 | }) | |
451 | ||
452 | ||
453 | local Glassespart2 = AddInstance("Part",{ | |
454 | Parent = head, | |
455 | CFrame = head.CFrame, | |
456 | formFactor = "Symmetric", | |
457 | Size = Vector3.new(1, 1, 1), | |
458 | CanCollide = false, | |
459 | TopSurface = "Smooth", | |
460 | BottomSurface = "Smooth", | |
461 | Locked = true, | |
462 | BrickColor=BrickColor.new("Really black"), | |
463 | }) | |
464 | local Weld = AddInstance("Weld",{ | |
465 | Parent = Glassespart2, | |
466 | Part0 = head, | |
467 | C0 = CFrame.new(0,.35,0)*CFrame.Angles(0,0,0), | |
468 | Part1 = Glassespart2, | |
469 | }) | |
470 | local Mesh = AddInstance("SpecialMesh",{ | |
471 | Parent = Glassespart2, | |
472 | Scale = Vector3.new(1.27,.5,1.27), | |
473 | VertexColor = Vector3.new(1,1,1), | |
474 | }) | |
475 | ||
476 | ||
477 | ||
478 | ||
479 | ||
480 | ||
481 | ||
482 | ||
483 | local Reaper3 = AddInstance("Part",{ | |
484 | Parent = head, | |
485 | CFrame = head.CFrame, | |
486 | formFactor = "Symmetric", | |
487 | Size = Vector3.new(1, 1, 1), | |
488 | CanCollide = false, | |
489 | TopSurface = "Smooth", | |
490 | BottomSurface = "Smooth", | |
491 | Locked = true, | |
492 | BrickColor=BrickColor.new("Gold"), | |
493 | }) | |
494 | local Weld = AddInstance("Weld",{ | |
495 | Parent = Reaper3, | |
496 | Part0 = head, | |
497 | C0 = CFrame.new(0,.3,-0.02)*CFrame.Angles(-.1,0,0), | |
498 | Part1 = Reaper3, | |
499 | }) | |
500 | local Mesh = AddInstance("SpecialMesh",{ | |
501 | Parent = Reaper3, | |
502 | MeshId = "rbxassetid://19380122", | |
503 | TextureId = "rbxassetid://19380117", | |
504 | Scale = Vector3.new(.9,1,1), | |
505 | VertexColor = Vector3.new(1,1,1), | |
506 | }) | |
507 | ||
508 | ||
509 | ||
510 | ||
511 | ||
512 | ||
513 | ||
514 | local Reaper4 = AddInstance("Part",{ | |
515 | Parent = RightArm, | |
516 | CFrame = RightArm.CFrame, | |
517 | formFactor = "Symmetric", | |
518 | Size = Vector3.new(0.1, 0.5, 3), | |
519 | CanCollide = false, | |
520 | TopSurface = "Smooth", | |
521 | BottomSurface = "Smooth", | |
522 | Locked = true, | |
523 | Transparency = 0 | |
524 | }) | |
525 | local Weld = AddInstance("Weld",{ | |
526 | Parent = Reaper4, | |
527 | Part0 = RightArm, | |
528 | C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0), | |
529 | Part1 = Reaper4, | |
530 | }) | |
531 | local Mesh = AddInstance("SpecialMesh",{ | |
532 | Parent = Reaper4, | |
533 | MeshId = "rbxassetid://470533002", | |
534 | TextureId = "rbxassetid://470533004", | |
535 | Scale = Vector3.new(.03,.03,.03), | |
536 | VertexColor = Vector3.new(1,1,1), | |
537 | }) | |
538 | ||
539 | local GunFire = AddInstance("Part",{ | |
540 | Parent = RightArm, | |
541 | CFrame = RightArm.CFrame, | |
542 | formFactor = "Symmetric", | |
543 | Size = Vector3.new(0.1, 0.1, 0.1), | |
544 | CanCollide = false, | |
545 | TopSurface = "Smooth", | |
546 | BottomSurface = "Smooth", | |
547 | Locked = true, | |
548 | Transparency = 1 | |
549 | }) | |
550 | local Weld = AddInstance("Weld",{ | |
551 | Parent = GunFire, | |
552 | Part0 = RightArm, | |
553 | C0 = CFrame.new(-0.8,-3.5,-0.7)*CFrame.Angles(4.7,3.4,0), | |
554 | Part1 = GunFire, | |
555 | }) | |
556 | ||
557 | ||
558 | local GunParticle = Instance.new("ParticleEmitter", GunFire); | |
559 | GunParticle.VelocitySpread = 60; | |
560 | GunParticle.LightEmission = 200; | |
561 | ||
562 | local Colors2 = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);} | |
563 | GunParticle.Size = NumberSequence.new(.05,.07); | |
564 | ||
565 | GunParticle.Color = ColorSequence.new(Colors2[math.random(#Colors2)]); | |
566 | GunParticle.Texture = "rbxassetid://252350680"; | |
567 | GunParticle.RotSpeed = NumberRange.new(10,70); | |
568 | GunParticle.Rate = 600; | |
569 | GunParticle.Speed = NumberRange.new(15); | |
570 | GunParticle.Transparency = NumberSequence.new(0,1); | |
571 | GunParticle.Lifetime = NumberRange.new(.01,.2); | |
572 | GunParticle.EmissionDirection = 'Back' | |
573 | GunParticle.Enabled = false | |
574 | ||
575 | ||
576 | ||
577 | ||
578 | ||
579 | ||
580 | ||
581 | ||
582 | local Reaper5 = AddInstance("Part",{ | |
583 | Parent = RightArm, | |
584 | CFrame = RightArm.CFrame, | |
585 | formFactor = "Symmetric", | |
586 | Size = Vector3.new(0.1, 0.5, 3), | |
587 | CanCollide = false, | |
588 | TopSurface = "Smooth", | |
589 | BottomSurface = "Smooth", | |
590 | Locked = true, | |
591 | Transparency = 1 | |
592 | }) | |
593 | local Weld = AddInstance("Weld",{ | |
594 | Parent = Reaper5, | |
595 | Part0 = RightArm, | |
596 | C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3), | |
597 | Part1 = Reaper5, | |
598 | }) | |
599 | local Mesh = AddInstance("SpecialMesh",{ | |
600 | Parent = Reaper5, | |
601 | MeshId = "rbxassetid://431003868", | |
602 | TextureId = "rbxassetid://430627740", | |
603 | Scale = Vector3.new(1.93,1.99,1.99), | |
604 | VertexColor = Vector3.new(1,1,1), | |
605 | }) | |
606 | ||
607 | ||
608 | ||
609 | local Arms = AddInstance("Model",{ | |
610 | Parent = cam, | |
611 | Name = "Arms", | |
612 | ||
613 | ||
614 | }) | |
615 | ||
616 | local Arm1 = AddInstance("Part",{ | |
617 | Parent = Arms, | |
618 | Name = "RightArm", | |
619 | CFrame = RightArm.CFrame, | |
620 | formFactor = "Symmetric", | |
621 | Size = Vector3.new(.85,1.85,.85), | |
622 | CanCollide = false, | |
623 | Material = "SmoothPlastic", | |
624 | TopSurface = "Smooth", | |
625 | BottomSurface = "Smooth", | |
626 | Locked = true, | |
627 | BrickColor=BrickColor.new("Pastel brown"), | |
628 | Transparency = 0 | |
629 | }) | |
630 | local Weld = AddInstance("Weld",{ | |
631 | Parent = Arm1, | |
632 | Part0 = RightArm, | |
633 | C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0), | |
634 | Part1 = Arm1, | |
635 | }) | |
636 | ||
637 | local Arm2 = AddInstance("Part",{ | |
638 | Parent = Arms, | |
639 | Name = "LeftArm", | |
640 | CFrame = LeftArm.CFrame, | |
641 | formFactor = "Symmetric", | |
642 | Size = Vector3.new(.85,1.85,.85), | |
643 | CanCollide = false, | |
644 | Material = "SmoothPlastic", | |
645 | TopSurface = "Smooth", | |
646 | BottomSurface = "Smooth", | |
647 | Locked = true, | |
648 | BrickColor=BrickColor.new("Pastel brown"), | |
649 | Transparency = 0 | |
650 | }) | |
651 | local Weld = AddInstance("Weld",{ | |
652 | Parent = Arm2, | |
653 | Part0 = LeftArm, | |
654 | C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0), | |
655 | Part1 = Arm2, | |
656 | }) | |
657 | ||
658 | ||
659 | ||
660 | ||
661 | local Arm3 = AddInstance("Part",{ | |
662 | Parent = Arms, | |
663 | Name = "RightArm", | |
664 | CFrame = RightArm.CFrame, | |
665 | formFactor = "Symmetric", | |
666 | Size = Vector3.new(.9,.9,.9), | |
667 | CanCollide = false, | |
668 | Material = "SmoothPlastic", | |
669 | TopSurface = "Smooth", | |
670 | BottomSurface = "Smooth", | |
671 | Locked = true, | |
672 | BrickColor=TeamColor, | |
673 | Transparency = 0 | |
674 | }) | |
675 | local Weld = AddInstance("Weld",{ | |
676 | Parent = Arm3, | |
677 | Part0 = RightArm, | |
678 | C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0), | |
679 | Part1 = Arm3, | |
680 | }) | |
681 | ||
682 | local Arm4 = AddInstance("Part",{ | |
683 | Parent = Arms, | |
684 | Name = "LeftArm", | |
685 | CFrame = LeftArm.CFrame, | |
686 | formFactor = "Symmetric", | |
687 | Size = Vector3.new(.9,.9,.9), | |
688 | CanCollide = false, | |
689 | Material = "SmoothPlastic", | |
690 | TopSurface = "Smooth", | |
691 | BottomSurface = "Smooth", | |
692 | Locked = true, | |
693 | BrickColor=TeamColor, | |
694 | Transparency = 0 | |
695 | }) | |
696 | local Weld = AddInstance("Weld",{ | |
697 | Parent = Arm4, | |
698 | Part0 = LeftArm, | |
699 | C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0), | |
700 | Part1 = Arm4, | |
701 | }) | |
702 | local Arm5 = AddInstance("Part",{ | |
703 | Parent = Arms, | |
704 | Name = "RightArm", | |
705 | CFrame = RightArm.CFrame, | |
706 | formFactor = "Symmetric", | |
707 | Size = Vector3.new(.86,.8,.86), | |
708 | CanCollide = false, | |
709 | Material = "SmoothPlastic", | |
710 | TopSurface = "Smooth", | |
711 | BottomSurface = "Smooth", | |
712 | Locked = true, | |
713 | BrickColor=BrickColor.new("Br. yellowish orange"), | |
714 | Transparency = 0 | |
715 | }) | |
716 | local Weld = AddInstance("Weld",{ | |
717 | Parent = Arm5, | |
718 | Part0 = RightArm, | |
719 | C0 = CFrame.new(0,-.55,0)*CFrame.Angles(0,0,0), | |
720 | Part1 = Arm5, | |
721 | }) | |
722 | ||
723 | local Reaper6 = AddInstance("Part",{ | |
724 | Parent = Arms, | |
725 | CFrame = RightArm.CFrame, | |
726 | formFactor = "Symmetric", | |
727 | Size = Vector3.new(0.1, 0.1, .1), | |
728 | CanCollide = false, | |
729 | TopSurface = "Smooth", | |
730 | BottomSurface = "Smooth", | |
731 | Locked = true, | |
732 | Transparency = 1 | |
733 | }) | |
734 | local Weld = AddInstance("Weld",{ | |
735 | Parent = Reaper6, | |
736 | Part0 = RightArm, | |
737 | C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0), | |
738 | Part1 = Reaper6, | |
739 | }) | |
740 | local Mesh = AddInstance("SpecialMesh",{ | |
741 | Parent = Reaper6, | |
742 | MeshId = "rbxassetid://470533002", | |
743 | TextureId = "rbxassetid://470533004", | |
744 | Scale = Vector3.new(.029,.029,.029), | |
745 | VertexColor = Vector3.new(1,1,1), | |
746 | }) | |
747 | ||
748 | ||
749 | ||
750 | ||
751 | ||
752 | ||
753 | ||
754 | ||
755 | ||
756 | ||
757 | ||
758 | ||
759 | ||
760 | local Reaper7 = AddInstance("Part",{ | |
761 | Parent = Arms, | |
762 | CFrame = RightArm.CFrame, | |
763 | formFactor = "Symmetric", | |
764 | Size = Vector3.new(0.1, 0.5, 3), | |
765 | CanCollide = false, | |
766 | TopSurface = "Smooth", | |
767 | BottomSurface = "Smooth", | |
768 | Locked = true, | |
769 | Transparency = 1 | |
770 | }) | |
771 | local Weld = AddInstance("Weld",{ | |
772 | Parent = Reaper7, | |
773 | Part0 = RightArm, | |
774 | C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3), | |
775 | Part1 = Reaper7, | |
776 | }) | |
777 | local Mesh = AddInstance("SpecialMesh",{ | |
778 | Parent = Reaper7, | |
779 | MeshId = "rbxassetid://431003868", | |
780 | TextureId = "rbxassetid://430627740", | |
781 | Scale = Vector3.new(1.9,1.98,1.98), | |
782 | VertexColor = Vector3.new(1,1,1), | |
783 | }) | |
784 | ||
785 | ||
786 | head.face.Texture = "http://www.roblox.com/asset/?id=277939506" | |
787 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
788 | Humanoid.Animator:Destroy() | |
789 | Character.Animate:Destroy() | |
790 | ||
791 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
792 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
793 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
794 | ||
795 | ||
796 | RSH, LSH = nil, nil | |
797 | ||
798 | RW = Instance.new("Weld") | |
799 | LW = Instance.new("Weld") | |
800 | ||
801 | RH = Torso["Right Hip"] | |
802 | LH = Torso["Left Hip"] | |
803 | ||
804 | RSH = Torso["Right Shoulder"] | |
805 | LSH = Torso["Left Shoulder"] | |
806 | ||
807 | RSH.Parent = nil | |
808 | LSH.Parent = nil | |
809 | ||
810 | RW.Name = "RW" | |
811 | RW.Part0 = Torso | |
812 | RW.C0 = cn(1.5, 0.5, 0) | |
813 | RW.C1 = cn(0, 0.5, 0) | |
814 | RW.Part1 = RightArm | |
815 | RW.Parent = Torso | |
816 | ||
817 | LW.Name = "LW" | |
818 | LW.Part0 = Torso | |
819 | LW.C0 = cn(-1.5, 0.5, 0) | |
820 | LW.C1 = cn(0, 0.5, 0) | |
821 | LW.Part1 = LeftArm | |
822 | LW.Parent = Torso | |
823 | ||
824 | function clerp(a, b, t) | |
825 | local qa = { | |
826 | QuaternionFromCFrame(a) | |
827 | } | |
828 | local qb = { | |
829 | QuaternionFromCFrame(b) | |
830 | } | |
831 | local ax, ay, az = a.x, a.y, a.z | |
832 | local bx, by, bz = b.x, b.y, b.z | |
833 | local _t = 1 - t | |
834 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
835 | end | |
836 | ||
837 | function QuaternionFromCFrame(cf) | |
838 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
839 | local trace = m00 + m11 + m22 | |
840 | if trace > 0 then | |
841 | local s = math.sqrt(1 + trace) | |
842 | local recip = 0.5 / s | |
843 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
844 | else | |
845 | local i = 0 | |
846 | if m11 > m00 then | |
847 | i = 1 | |
848 | end | |
849 | if m22 > (i == 0 and m00 or m11) then | |
850 | i = 2 | |
851 | end | |
852 | if i == 0 then | |
853 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
854 | local recip = 0.5 / s | |
855 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
856 | elseif i == 1 then | |
857 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
858 | local recip = 0.5 / s | |
859 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
860 | elseif i == 2 then | |
861 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
862 | local recip = 0.5 / s | |
863 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
864 | end | |
865 | end | |
866 | end | |
867 | ||
868 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
869 | local xs, ys, zs = x + x, y + y, z + z | |
870 | local wx, wy, wz = w * xs, w * ys, w * zs | |
871 | local xx = x * xs | |
872 | local xy = x * ys | |
873 | local xz = x * zs | |
874 | local yy = y * ys | |
875 | local yz = y * zs | |
876 | local zz = z * zs | |
877 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
878 | end | |
879 | ||
880 | function QuaternionSlerp(a, b, t) | |
881 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
882 | local startInterp, finishInterp; | |
883 | if cosTheta >= 0.0001 then | |
884 | if (1 - cosTheta) > 0.0001 then | |
885 | local theta = math.acos(cosTheta) | |
886 | local invSinTheta = 1 / math.sin(theta) | |
887 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
888 | finishInterp = math.sin(t * theta) * invSinTheta | |
889 | else | |
890 | startInterp = 1 - t | |
891 | finishInterp = t | |
892 | end | |
893 | else | |
894 | if (1 + cosTheta) > 0.0001 then | |
895 | local theta = math.acos(-cosTheta) | |
896 | local invSinTheta = 1 / math.sin(theta) | |
897 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
898 | finishInterp = math.sin(t * theta) * invSinTheta | |
899 | else | |
900 | startInterp = t - 1 | |
901 | finishInterp = t | |
902 | end | |
903 | end | |
904 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
905 | end | |
906 | ||
907 | function swait(num) | |
908 | if num == 0 or num == nil then | |
909 | game:service'RunService'.RenderStepped:wait(0) | |
910 | else | |
911 | for i = 0, num do | |
912 | game:service'RunService'.RenderStepped:wait(0) | |
913 | end | |
914 | end | |
915 | end | |
916 | ||
917 | local RbxUtility = LoadLibrary("RbxUtility") | |
918 | local Create = RbxUtility.Create | |
919 | ||
920 | function RemoveOutlines(part) | |
921 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
922 | end | |
923 | ||
924 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
925 | local Part = Create("Part"){ | |
926 | formFactor = FormFactor, | |
927 | Parent = Parent, | |
928 | Reflectance = Reflectance, | |
929 | Transparency = Transparency, | |
930 | CanCollide = false, | |
931 | Locked = true, | |
932 | BrickColor = BrickColor.new(tostring(BColor)), | |
933 | Name = Name, | |
934 | Size = Size, | |
935 | Material = Material, | |
936 | } | |
937 | RemoveOutlines(Part) | |
938 | return Part | |
939 | end | |
940 | ||
941 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
942 | local Msh = Create(Mesh){ | |
943 | Parent = Part, | |
944 | Offset = OffSet, | |
945 | Scale = Scale, | |
946 | } | |
947 | if Mesh == "SpecialMesh" then | |
948 | Msh.MeshType = MeshType | |
949 | Msh.MeshId = MeshId | |
950 | end | |
951 | return Msh | |
952 | end | |
953 | ||
954 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
955 | local Weld = Create("Weld"){ | |
956 | Parent = Parent, | |
957 | Part0 = Part0, | |
958 | Part1 = Part1, | |
959 | C0 = C0, | |
960 | C1 = C1, | |
961 | } | |
962 | return Weld | |
963 | end | |
964 | ||
965 | function rayCast(Position, Direction, Range, Ignore) | |
966 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
967 | end | |
968 | ||
969 | function CreateSound(id, par, vol, pit) | |
970 | coroutine.resume(coroutine.create(function() | |
971 | local sou = Instance.new("Sound", par or workspace) | |
972 | sou.Volume = vol | |
973 | sou.Pitch = pit or 1 | |
974 | sou.SoundId = id | |
975 | wait() | |
976 | sou:play() | |
977 | game:GetService("Debris"):AddItem(sou, 6) | |
978 | end)) | |
979 | end | |
980 | ||
981 | local function getclosest(obj, distance) | |
982 | local last, lastx = distance + 1 | |
983 | for i, v in pairs(workspace:GetChildren()) do | |
984 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
985 | local t = v.Torso | |
986 | local dist = (t.Position - obj.Position).magnitude | |
987 | if dist <= distance then | |
988 | if dist < last then | |
989 | last = dist | |
990 | lastx = v | |
991 | end | |
992 | end | |
993 | end | |
994 | end | |
995 | return lastx | |
996 | end | |
997 | ||
998 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
999 | for i, v in pairs(hit:GetChildren()) do | |
1000 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
1001 | local find = v:FindFirstChild("Hitz") | |
1002 | if not find then | |
1003 | if v.Parent:findFirstChild("Head") then | |
1004 | local BillG = Create("BillboardGui"){ | |
1005 | Parent = v.Parent.Head, | |
1006 | Size = UDim2.new(1, 0, 1, 0), | |
1007 | Adornee = v.Parent.Head, | |
1008 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
1009 | } | |
1010 | local TL = Create("TextLabel"){ | |
1011 | Parent = BillG, | |
1012 | Size = UDim2.new(3, 3, 3, 3), | |
1013 | BackgroundTransparency = 1, | |
1014 | Text = tostring(damage).."-", | |
1015 | TextColor3 = Color1.Color, | |
1016 | TextStrokeColor3 = Color2.Color, | |
1017 | TextStrokeTransparency = 0, | |
1018 | TextXAlignment = Enum.TextXAlignment.Center, | |
1019 | TextYAlignment = Enum.TextYAlignment.Center, | |
1020 | FontSize = Enum.FontSize.Size18, | |
1021 | Font = "ArialBold", | |
1022 | } | |
1023 | coroutine.resume(coroutine.create(function() | |
1024 | wait(1) | |
1025 | for i = 0, 1, .1 do | |
1026 | wait(.1) | |
1027 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
1028 | end | |
1029 | BillG:Destroy() | |
1030 | end)) | |
1031 | end | |
1032 | v.Health = v.Health - damage | |
1033 | local bool = Create("BoolValue"){ | |
1034 | Parent = v, | |
1035 | Name = 'Hitz', | |
1036 | } | |
1037 | if HSound ~= nil and HPitch ~= nil then | |
1038 | CreateSound(HSound, hit, 1, HPitch) | |
1039 | end | |
1040 | game:GetService("Debris"):AddItem(bool, cooldown) | |
1041 | end | |
1042 | end | |
1043 | end | |
1044 | end | |
1045 | ||
1046 | ||
1047 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1048 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1049 | prt.Anchored = true | |
1050 | prt.CFrame = cframe | |
1051 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1052 | game:GetService("Debris"):AddItem(prt, 10) | |
1053 | if Type == 1 or Type == nil then | |
1054 | table.insert(Effects, { | |
1055 | prt, | |
1056 | "Block1", | |
1057 | delay, | |
1058 | x3, | |
1059 | y3, | |
1060 | z3, | |
1061 | msh | |
1062 | }) | |
1063 | elseif Type == 2 then | |
1064 | table.insert(Effects, { | |
1065 | prt, | |
1066 | "Block2", | |
1067 | delay, | |
1068 | x3, | |
1069 | y3, | |
1070 | z3, | |
1071 | msh | |
1072 | }) | |
1073 | end | |
1074 | end | |
1075 | ||
1076 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1077 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1078 | prt.Anchored = true | |
1079 | prt.CFrame = cframe | |
1080 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1081 | game:GetService("Debris"):AddItem(prt, 10) | |
1082 | table.insert(Effects, { | |
1083 | prt, | |
1084 | "Cylinder", | |
1085 | delay, | |
1086 | x3, | |
1087 | y3, | |
1088 | z3, | |
1089 | msh | |
1090 | }) | |
1091 | end | |
1092 | ||
1093 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1094 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1095 | prt.Anchored = true | |
1096 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
1097 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1098 | game:GetService("Debris"):AddItem(prt, 10) | |
1099 | table.insert(Effects, { | |
1100 | prt, | |
1101 | "Cylinder", | |
1102 | delay, | |
1103 | x3, | |
1104 | y3, | |
1105 | z3, | |
1106 | msh | |
1107 | }) | |
1108 | end | |
1109 | ||
1110 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1111 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1112 | prt.Anchored = true | |
1113 | prt.CFrame = cframe | |
1114 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1115 | game:GetService("Debris"):AddItem(prt, 10) | |
1116 | table.insert(Effects, { | |
1117 | prt, | |
1118 | "Cylinder", | |
1119 | delay, | |
1120 | x3, | |
1121 | y3, | |
1122 | z3, | |
1123 | msh | |
1124 | }) | |
1125 | end | |
1126 | ||
1127 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1128 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1129 | prt.Anchored = true | |
1130 | prt.CFrame = cframe | |
1131 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1132 | game:GetService("Debris"):AddItem(prt, 10) | |
1133 | table.insert(Effects, { | |
1134 | prt, | |
1135 | "Cylinder", | |
1136 | delay, | |
1137 | x3, | |
1138 | y3, | |
1139 | z3, | |
1140 | msh | |
1141 | }) | |
1142 | end | |
1143 | ||
1144 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1145 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1146 | prt.Anchored = true | |
1147 | prt.CFrame = cframe | |
1148 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1149 | game:GetService("Debris"):AddItem(prt, 10) | |
1150 | table.insert(Effects, { | |
1151 | prt, | |
1152 | "Cylinder", | |
1153 | delay, | |
1154 | x3, | |
1155 | y3, | |
1156 | z3, | |
1157 | msh | |
1158 | }) | |
1159 | end | |
1160 | ||
1161 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
1162 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1163 | prt.Anchored = true | |
1164 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1165 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1166 | local num = math.random(10, 50) / 1000 | |
1167 | game:GetService("Debris"):AddItem(prt, 10) | |
1168 | table.insert(Effects, { | |
1169 | prt, | |
1170 | "Shatter", | |
1171 | num, | |
1172 | prt.CFrame, | |
1173 | math.random() - math.random(), | |
1174 | 0, | |
1175 | math.random(50, 100) / 100 | |
1176 | }) | |
1177 | end | |
1178 | ||
1179 | ||
1180 | ||
1181 | ||
1182 | for i = 0, 1, 0.05 do | |
1183 | swait() | |
1184 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
1185 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
1186 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
1187 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
1188 | if Torsovelocity > 2 then | |
1189 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
1190 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
1191 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
1192 | elseif Torsovelocity < 1 then | |
1193 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
1194 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
1195 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
1196 | end | |
1197 | end | |
1198 | attack = false | |
1199 | ||
1200 | ||
1201 | ||
1202 | game:GetService'RunService'.Stepped:connect(function() | |
1203 | ||
1204 | ||
1205 | ||
1206 | if Wep == 1 then | |
1207 | equippedgun2 = false | |
1208 | Reaper4.Transparency = 1 | |
1209 | Reaper5.Transparency = 0 | |
1210 | Reaper6.Transparency = 1 | |
1211 | Reaper7.Transparency = 0 | |
1212 | end | |
1213 | if Wep == 2 then | |
1214 | equippedgun2 = true | |
1215 | Reaper4.Transparency = 0 | |
1216 | Reaper5.Transparency = 1 | |
1217 | Reaper6.Transparency = 0 | |
1218 | Reaper7.Transparency = 1 | |
1219 | end | |
1220 | if Wep == 3 then | |
1221 | equippedgun2 = false | |
1222 | Reaper4.Transparency = 1 | |
1223 | Reaper5.Transparency = 1 | |
1224 | Reaper6.Transparency = 1 | |
1225 | Reaper7.Transparency = 1 | |
1226 | end | |
1227 | ||
1228 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1229 | velocity = RootPart.Velocity.y | |
1230 | sine = sine + change | |
1231 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1232 | if equipped == true or equipped == false then | |
1233 | if RootPart.Velocity.y > 1 and hit == nil then | |
1234 | Anim = "Jump" | |
1235 | if attack == false and Wep == 1 then | |
1236 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1237 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1238 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
1239 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
1240 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
1241 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
1242 | end | |
1243 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1244 | Anim = "Fall" | |
1245 | if attack == false and Wep == 1 then | |
1246 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1247 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1248 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
1249 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
1250 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1251 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1252 | end | |
1253 | elseif Torsovelocity < 1 and hit ~= nil then | |
1254 | Anim = "Idle" | |
1255 | if attack == false and Wep == 1 then | |
1256 | change = 1 | |
1257 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1258 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1259 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(50), math.rad(35 - 25 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1260 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(80 + 7 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1) | |
1261 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1262 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1263 | end | |
1264 | elseif Torsovelocity > 2 and hit ~= nil then | |
1265 | Anim = "Walk" | |
1266 | if attack == false and Wep == 1 then | |
1267 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
1268 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1269 | RW.C0 = clerp(RW.C0, CFrame.new(1.2 - -.05 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(50), math.rad(57 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1270 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2 - -.05 * math.cos(sine / 4), 0.4 - -.05 * math.cos(sine / 4), -.4) * angles(math.rad(80 + 1 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1) | |
1271 | RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1272 | LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1273 | end | |
1274 | end | |
1275 | end | |
1276 | -----------------------[Anim2]-------------------------------------------------------------------------------------------------------------------------- | |
1277 | ||
1278 | if equipped == true or equipped == false then | |
1279 | if RootPart.Velocity.y > 1 and hit == nil then | |
1280 | Anim = "Jump" | |
1281 | if attack == false and Wep == 2 then | |
1282 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1283 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1284 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.2, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
1285 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.1, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1286 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
1287 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
1288 | end | |
1289 | ||
1290 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1291 | Anim = "Fall" | |
1292 | if attack == false and Wep == 2 then | |
1293 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1294 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1295 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.8, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.05) | |
1296 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.7, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.05) | |
1297 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1298 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1299 | end | |
1300 | elseif Torsovelocity < 1 and hit ~= nil then | |
1301 | Anim = "Idle" | |
1302 | if attack == false and Wep == 2 then | |
1303 | change = 1 | |
1304 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1305 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1306 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
1307 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1308 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1309 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1310 | end | |
1311 | elseif Torsovelocity > 2 and hit ~= nil then | |
1312 | Anim = "Walk" | |
1313 | if attack == false and Wep == 2 then | |
1314 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-25 - 5 * math.cos(sine / 5))), .2) | |
1315 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(25 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1316 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
1317 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1318 | RH.C0 = clerp(RH.C0, cn(.95, -.9 + -.1 * math.cos(sine / 4),-.35) * RHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3) | |
1319 | LH.C0 = clerp(LH.C0, cn(-.95, -.9 + .1 * math.cos(sine / 4), .35) * LHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3) | |
1320 | end | |
1321 | ||
1322 | end | |
1323 | end | |
1324 | ||
1325 | ||
1326 | ||
1327 | -----------------------[Noraml Anim]-------------------------------------------------------------------------------------------------------------------------- | |
1328 | ||
1329 | if equipped == true or equipped == false then | |
1330 | if RootPart.Velocity.y > 1 and hit == nil then | |
1331 | Anim = "Jump" | |
1332 | if attack == false and Wep == 3 then | |
1333 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1334 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1335 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
1336 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
1337 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
1338 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
1339 | end | |
1340 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1341 | Anim = "Fall" | |
1342 | if attack == false and Wep == 3 then | |
1343 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1344 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1345 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
1346 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
1347 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1348 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1349 | end | |
1350 | elseif Torsovelocity < 1 and hit ~= nil then | |
1351 | Anim = "Idle" | |
1352 | if attack == false and Wep == 3 then | |
1353 | change = 1 | |
1354 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1355 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1356 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(0 - 0 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1357 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1) | |
1358 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1359 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1360 | end | |
1361 | elseif Torsovelocity > 2 and hit ~= nil then | |
1362 | Anim = "Walk" | |
1363 | if attack == false and Wep == 3 then | |
1364 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
1365 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1366 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + -50 * math.cos(sine / 4)), math.rad(0 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.3) | |
1367 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + 50 * math.cos(sine / 4)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3) | |
1368 | RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1369 | LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1370 | end | |
1371 | end | |
1372 | end | |
1373 | ||
1374 | ||
1375 | ||
1376 | ||
1377 | ||
1378 | ||
1379 | ||
1380 | ||
1381 | ||
1382 | ||
1383 | ||
1384 | ||
1385 | ||
1386 | ||
1387 | ||
1388 | ||
1389 | ||
1390 | ||
1391 | if #Effects > 0 then | |
1392 | for e = 1, #Effects do | |
1393 | if Effects[e] ~= nil then | |
1394 | local Thing = Effects[e] | |
1395 | if Thing ~= nil then | |
1396 | local Part = Thing[1] | |
1397 | local Mode = Thing[2] | |
1398 | local Delay = Thing[3] | |
1399 | local IncX = Thing[4] | |
1400 | local IncY = Thing[5] | |
1401 | local IncZ = Thing[6] | |
1402 | if Thing[1].Transparency <= 1 then | |
1403 | if Thing[2] == "Block1" then | |
1404 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1405 | local Mesh = Thing[1].Mesh | |
1406 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1407 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1408 | elseif Thing[2] == "Block2" then | |
1409 | Thing[1].CFrame = Thing[1].CFrame | |
1410 | local Mesh = Thing[7] | |
1411 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1412 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1413 | elseif Thing[2] == "Cylinder" then | |
1414 | local Mesh = Thing[1].Mesh | |
1415 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1416 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1417 | elseif Thing[2] == "Blood" then | |
1418 | local Mesh = Thing[7] | |
1419 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
1420 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1421 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1422 | elseif Thing[2] == "Elec" then | |
1423 | local Mesh = Thing[1].Mesh | |
1424 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1425 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1426 | elseif Thing[2] == "Disappear" then | |
1427 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1428 | elseif Thing[2] == "Shatter" then | |
1429 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1430 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1431 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1432 | Thing[6] = Thing[6] + Thing[5] | |
1433 | end | |
1434 | else | |
1435 | Part.Parent = nil | |
1436 | table.remove(Effects, e) | |
1437 | end | |
1438 | end | |
1439 | end | |
1440 | end | |
1441 | end | |
1442 | end) | |
1443 | ||
1444 | ||
1445 | ||
1446 | ||
1447 | ||
1448 | ||
1449 | ||
1450 | ||
1451 | ||
1452 | ||
1453 | ||
1454 | ||
1455 | ||
1456 | local No = Instance.new("Sound", head); | |
1457 | No.SoundId = "rbxassetid://593142105" | |
1458 | No.Volume = 3 | |
1459 | local yes = Instance.new("Sound", head); | |
1460 | yes.SoundId = "rbxassetid://138099678" | |
1461 | yes.Volume = 3 | |
1462 | local HitM = Instance.new("Sound", Reaper5); | |
1463 | HitM.SoundId = "rbxassetid://"..WSH | |
1464 | HitM.Volume = 1.1 | |
1465 | local Swing = Instance.new("Sound", Reaper5); | |
1466 | Swing.SoundId = "rbxassetid://10209850" | |
1467 | Swing.Volume = 1.5 | |
1468 | Swing.Pitch = 1.1 | |
1469 | local SwingH = Instance.new("Sound", Reaper5); | |
1470 | SwingH.SoundId = "rbxassetid://10209590" | |
1471 | SwingH.Volume = 2.9 | |
1472 | SwingH.Pitch = .8 | |
1473 | local Taunt = Instance.new("Sound", head); | |
1474 | Taunt.SoundId = "rbxassetid://243385414" | |
1475 | Taunt.Volume = 2 | |
1476 | local RUS = Instance.new("Sound", char); | |
1477 | RUS.SoundId = "rbxassetid://145849454" | |
1478 | RUS.Volume = 2.5 | |
1479 | RUS.Pitch = 1 | |
1480 | RUS.Looped = true | |
1481 | ||
1482 | ||
1483 | ||
1484 | ||
1485 | ||
1486 | ||
1487 | ||
1488 | ||
1489 | ||
1490 | ||
1491 | function BuildSentry() | |
1492 | do --CFrame lerp (stravant, clerp by AntiBoomz0r) | |
1493 | local function QuaternionFromCFrame(cf) -- y u no axis angle interpolation? | |
1494 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1495 | local trace = m00 + m11 + m22 | |
1496 | if trace > 0 then | |
1497 | local s = math.sqrt(1 + trace) | |
1498 | local recip = 0.5/s | |
1499 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1500 | else | |
1501 | local i = 0 | |
1502 | if m11 > m00 then | |
1503 | i = 1 | |
1504 | end | |
1505 | if m22 > (i == 0 and m00 or m11) then | |
1506 | i = 2 | |
1507 | end | |
1508 | if i == 0 then | |
1509 | local s = math.sqrt(m00-m11-m22+1) | |
1510 | local recip = 0.5/s | |
1511 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1512 | elseif i == 1 then | |
1513 | local s = math.sqrt(m11-m22-m00+1) | |
1514 | local recip = 0.5/s | |
1515 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1516 | elseif i == 2 then | |
1517 | local s = math.sqrt(m22-m00-m11+1) | |
1518 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1519 | end | |
1520 | end | |
1521 | end | |
1522 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1523 | local xs, ys, zs = x + x, y + y, z + z | |
1524 | local wx, wy, wz = w*xs, w*ys, w*zs | |
1525 | local xx = x*xs | |
1526 | local xy = x*ys | |
1527 | local xz = x*zs | |
1528 | local yy = y*ys | |
1529 | local yz = y*zs | |
1530 | local zz = z*zs | |
1531 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1532 | end | |
1533 | function QuaternionSlerp(a, b, t) | |
1534 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
1535 | local startInterp, finishInterp; | |
1536 | if cosTheta >= 0.0001 then | |
1537 | if (1 - cosTheta) > 0.0001 then | |
1538 | local theta = math.acos(cosTheta) | |
1539 | local invSinTheta = 1/math.sin(theta) | |
1540 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1541 | finishInterp = math.sin(t*theta)*invSinTheta | |
1542 | else | |
1543 | startInterp = 1-t | |
1544 | finishInterp = t | |
1545 | end | |
1546 | else | |
1547 | if (1+cosTheta) > 0.0001 then | |
1548 | local theta = math.acos(-cosTheta) | |
1549 | local invSinTheta = 1/math.sin(theta) | |
1550 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1551 | finishInterp = math.sin(t*theta)*invSinTheta | |
1552 | else | |
1553 | startInterp = t-1 | |
1554 | finishInterp = t | |
1555 | end | |
1556 | end | |
1557 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1558 | end | |
1559 | function clerp(a,b,t) | |
1560 | local qa = {QuaternionFromCFrame(a)} | |
1561 | local qb = {QuaternionFromCFrame(b)} | |
1562 | local ax, ay, az = a.x, a.y, a.z | |
1563 | local bx, by, bz = b.x, b.y, b.z | |
1564 | local _t = 1-t | |
1565 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1566 | end | |
1567 | end | |
1568 | ||
1569 | ||
1570 | ||
1571 | ||
1572 | local ABS = math.abs; | |
1573 | local SIN = math.sin; | |
1574 | local ASIN = math.asin; | |
1575 | local COS = math.cos; | |
1576 | ||
1577 | local new = Instance.new; | |
1578 | ||
1579 | function math_pos(float) | |
1580 | if float < 0 then float = 0 end | |
1581 | return float | |
1582 | end | |
1583 | function math_neg(float) | |
1584 | if float > 0 then float = 0 end | |
1585 | return float | |
1586 | end | |
1587 | function math_max(float, max) | |
1588 | if float > max then float = max end | |
1589 | return float | |
1590 | end | |
1591 | function math_min(float, min) | |
1592 | if float > min then float = min end | |
1593 | return float | |
1594 | end | |
1595 | ||
1596 | function SharpSin(double_p1) | |
1597 | return ASIN(SIN(double_p1)); | |
1598 | end | |
1599 | ||
1600 | local Storage = Instance.new("Model", script); | |
1601 | ||
1602 | function WeldP(part0, part1, C0, C1) | |
1603 | local W = new("Weld", Storage); | |
1604 | W.Part0 = part0; | |
1605 | W.Part1 = part1; | |
1606 | W.C0 = C0 or CFrame.new(); | |
1607 | W.C1 = C1 or CFrame.new(); | |
1608 | return W; | |
1609 | end | |
1610 | ||
1611 | function Bevel(part, sizeV3) | |
1612 | local BvlMesh = new("SpecialMesh", part) | |
1613 | BvlMesh.MeshId = "rbxasset://fonts/torso.mesh"; | |
1614 | if (sizeV3 ~= nil) then | |
1615 | BvlMesh.Scale = Vector3.new(sizeV3.x/2, sizeV3.y/2, sizeV3.z); | |
1616 | else | |
1617 | BvlMesh.Scale = Vector3.new(part.Size.x/2, part.Size.y/2, part.Size.z); | |
1618 | end | |
1619 | end | |
1620 | ||
1621 | ||
1622 | ||
1623 | local Scale = 0.5 -- 1 is size of a robloxian (mostly); | |
1624 | ||
1625 | Storage.Name = "ä"; | |
1626 | ||
1627 | local BasePart = new("Part"); | |
1628 | BasePart.FormFactor = "Custom"; | |
1629 | BasePart.TopSurface = 10; | |
1630 | BasePart.BottomSurface = 10; | |
1631 | BasePart.LeftSurface = 10; | |
1632 | BasePart.RightSurface = 10; | |
1633 | BasePart.FrontSurface = 10; | |
1634 | BasePart.BackSurface = 10; | |
1635 | ||
1636 | local CylPart = new("Part"); | |
1637 | CylPart.FormFactor = "Custom"; | |
1638 | CylPart.TopSurface = 10; | |
1639 | CylPart.BottomSurface = 10; | |
1640 | CylPart.LeftSurface = 10; | |
1641 | CylPart.RightSurface = 10; | |
1642 | CylPart.FrontSurface = 10; | |
1643 | CylPart.BackSurface = 10; | |
1644 | new("CylinderMesh", CylPart); | |
1645 | ||
1646 | local TopFrame = BasePart:clone() | |
1647 | TopFrame.Parent = Storage; | |
1648 | TopFrame.Size = Vector3.new(3.5*Scale, 1.5*Scale, 3.5*Scale); | |
1649 | TopFrame.BrickColor = TeamColor; | |
1650 | ||
1651 | new("CylinderMesh", TopFrame); | |
1652 | ||
1653 | local Screw = CylPart:clone(); | |
1654 | Screw.Parent = Storage; | |
1655 | Screw.Size = Vector3.new(.3*Scale, 1.6*Scale, .3*Scale); | |
1656 | Screw.BrickColor = BrickColor.new(199); | |
1657 | ||
1658 | local CGreyStyle = CylPart:clone() | |
1659 | CGreyStyle.Parent = Storage; | |
1660 | CGreyStyle.Size = Vector3.new(2.2*Scale, 1.52*Scale, 2.6*Scale); | |
1661 | CGreyStyle.BrickColor = BrickColor.new(199); | |
1662 | ||
1663 | local TurretCasing = BasePart:clone(); | |
1664 | TurretCasing.Size = Vector3.new(2.2*Scale, 1.4*Scale, 5.6*Scale); | |
1665 | TurretCasing.BrickColor = BrickColor.new(199); | |
1666 | TurretCasing.Parent = Storage; | |
1667 | ||
1668 | Bevel(TurretCasing); | |
1669 | ||
1670 | local TurretFront = BasePart:clone(); | |
1671 | TurretFront.Size = Vector3.new(1.7*Scale, 1*Scale, .2*Scale); | |
1672 | TurretFront.BrickColor = TeamColor; | |
1673 | TurretFront.Parent = Storage; | |
1674 | ||
1675 | local Barrel = CylPart:clone(); | |
1676 | Barrel.Parent = Storage; | |
1677 | Barrel.Size = Vector3.new(.7*Scale, .4*Scale, .7*Scale); | |
1678 | Barrel.BrickColor = BrickColor.Black(); | |
1679 | ||
1680 | ||
1681 | local Particle = Instance.new("ParticleEmitter", Barrel); | |
1682 | Particle.VelocitySpread = 30; | |
1683 | Particle.LightEmission = 200; | |
1684 | ||
1685 | local Colors = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);} | |
1686 | ||
1687 | Particle.Size = NumberSequence.new(.05,.07); | |
1688 | ||
1689 | Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]); | |
1690 | Particle.Texture = "rbxassetid://252350680"; | |
1691 | Particle.RotSpeed = NumberRange.new(10,70); | |
1692 | Particle.Rate = 300; | |
1693 | Particle.Speed = NumberRange.new(15); | |
1694 | Particle.Transparency = NumberSequence.new(0,1); | |
1695 | Particle.Lifetime = NumberRange.new(.01,.2); | |
1696 | Particle.Enabled = false | |
1697 | ||
1698 | ||
1699 | ||
1700 | local RedDot = BasePart:clone(); | |
1701 | RedDot.Parent = Storage; | |
1702 | RedDot.Size = Vector3.new(.2*Scale, .2*Scale, .2*Scale); | |
1703 | RedDot.BrickColor = BrickColor.new("Really red"); | |
1704 | ||
1705 | local Sphere = Instance.new("SpecialMesh", RedDot); | |
1706 | Sphere.MeshType = "Sphere"; | |
1707 | Sphere.Scale = Vector3.new(1*Scale,1*Scale,1*Scale); | |
1708 | ||
1709 | ||
1710 | Bevel(TurretFront, Vector3.new(1.7*Scale, 1*Scale, .05*Scale)); | |
1711 | ||
1712 | local Joint = CylPart:clone(); | |
1713 | Joint.Parent = Storage; | |
1714 | Joint.Size = Vector3.new(.7*Scale, 2*Scale, .7*Scale); | |
1715 | Joint.BrickColor = BrickColor.Black(); | |
1716 | ||
1717 | local Hold = BasePart:clone(); | |
1718 | Hold.Parent = Storage; | |
1719 | Hold.BrickColor = BrickColor.Black(); | |
1720 | Hold.Size = Vector3.new(2.2*Scale, .2*Scale, .75*Scale); | |
1721 | ||
1722 | local Bolt = BasePart:clone(); | |
1723 | Bolt.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale); | |
1724 | Bolt.Parent = Storage; | |
1725 | Bolt.BrickColor = BrickColor.Black(); | |
1726 | ||
1727 | local Bolt2 = BasePart:clone(); | |
1728 | Bolt2.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale); | |
1729 | Bolt2.Parent = Storage; | |
1730 | Bolt2.BrickColor = BrickColor.Black(); | |
1731 | ||
1732 | ||
1733 | local TurretToFrame = WeldP(TopFrame, TurretCasing, CFrame.new(0, 0, 1.4*Scale)); | |
1734 | WeldP(TopFrame, CGreyStyle); | |
1735 | WeldP(TurretCasing, TurretFront, CFrame.new(0, 0, 2.8*Scale)); | |
1736 | WeldP(TopFrame, Screw); | |
1737 | local BarrelWeld = WeldP(Barrel, TurretFront, CFrame.new(.3*Scale, -.2*Scale, 0), CFrame.Angles(math.pi/2, 0, 0)); | |
1738 | ||
1739 | WeldP(RedDot, TurretFront, CFrame.new(-.55*Scale, 0, -.15*Scale), CFrame.Angles(math.pi/2, 0, 0)); | |
1740 | ||
1741 | local RotateAxisY = WeldP(Bolt, TurretCasing, CFrame.Angles(0,0,0), CFrame.new(1.1*Scale, -.75*Scale, 1*Scale)); | |
1742 | ||
1743 | WeldP(Bolt, Hold, CFrame.new(-1.1*Scale, -.5*Scale, 0)); | |
1744 | ||
1745 | WeldP(Bolt2, Hold, CFrame.new(1.1*Scale, -.5*Scale, 0)); | |
1746 | ||
1747 | local RotateAxisX = WeldP(Hold, Joint, CFrame.new(0, -1*Scale, 0)); | |
1748 | ||
1749 | ||
1750 | ||
1751 | local Leg1 = BasePart:clone(); | |
1752 | Leg1.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale); | |
1753 | Leg1.Parent = Storage; | |
1754 | Leg1.BrickColor = BrickColor.Black(); | |
1755 | ||
1756 | ||
1757 | WeldP(Leg1, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.75*Scale, 0) * CFrame.Angles(math.pi/3, 0, math.pi)); | |
1758 | ||
1759 | ||
1760 | local Leg2 = BasePart:clone(); | |
1761 | Leg2.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale); | |
1762 | Leg2.Parent = Storage; | |
1763 | Leg2.BrickColor = BrickColor.Black(); | |
1764 | ||
1765 | ||
1766 | WeldP(Leg2, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + -math.pi/6)); | |
1767 | ||
1768 | ||
1769 | local Leg3 = BasePart:clone(); | |
1770 | Leg3.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale); | |
1771 | Leg3.Parent = Storage; | |
1772 | Leg3.BrickColor = BrickColor.Black(); | |
1773 | ||
1774 | ||
1775 | WeldP(Leg3, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + math.pi/6)); | |
1776 | ||
1777 | for i,v in pairs(Storage:children()) do | |
1778 | if v.Name== "Part" then | |
1779 | trans = 1 | |
1780 | v.Transparency = 1 | |
1781 | end | |
1782 | end | |
1783 | ||
1784 | local InvisiBox = BasePart:clone(); | |
1785 | InvisiBox.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0); | |
1786 | InvisiBox.Parent = Storage; | |
1787 | InvisiBox.Transparency = 1 | |
1788 | InvisiBox.Name = 'box' | |
1789 | WeldP(InvisiBox, Joint, CFrame.new(0, -.2*Scale, .97*Scale)); | |
1790 | ||
1791 | local InvisiBox2 = BasePart:clone(); | |
1792 | InvisiBox2.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0); | |
1793 | InvisiBox2.Parent = Arms; | |
1794 | InvisiBox2.Transparency = .9 | |
1795 | InvisiBox2.Name = 'box' | |
1796 | InvisiBox2.CanCollide = false | |
1797 | InvisiBox2.BrickColor = TeamColor | |
1798 | InvisiBox2.Material = 'Neon' | |
1799 | WeldP(InvisiBox2, Joint, CFrame.new(0, -1.2*Scale, .97*Scale)); | |
1800 | ||
1801 | InvisiBox.CFrame = torso.CFrame * CFrame.new(0, 5.5*Scale, -2.9) * CFrame.Angles(0, math.pi, 0); | |
1802 | ||
1803 | local Action = "Idle"; | |
1804 | ||
1805 | local Target = nil; | |
1806 | ||
1807 | wait(1) | |
1808 | ||
1809 | InvisiBox.Anchored = true | |
1810 | ||
1811 | for i,v in pairs(Storage:children()) do | |
1812 | if v:IsA'Part' then | |
1813 | v.Locked = true | |
1814 | end | |
1815 | end | |
1816 | --// | |
1817 | --// SOUNDS | |
1818 | --// | |
1819 | for i,v in pairs(Storage:children()) do | |
1820 | if v.Name== "Part" then | |
1821 | trans = 1 | |
1822 | v.Transparency = 1 | |
1823 | end | |
1824 | end | |
1825 | for i,v in pairs(Storage:children()) do | |
1826 | if v.Name== "Part" then | |
1827 | trans = 1 | |
1828 | v.Transparency = 1 | |
1829 | for i = 1,11 do | |
1830 | ||
1831 | trans = trans - .1 | |
1832 | v.Transparency = trans | |
1833 | wait() | |
1834 | end | |
1835 | end | |
1836 | end | |
1837 | trans = 1 | |
1838 | ||
1839 | local OnFind = new("Sound", TopFrame); | |
1840 | OnFind.SoundId = "rbxassetid://10209260" | |
1841 | OnFind.Volume = 1 | |
1842 | ||
1843 | ||
1844 | local OnFire = new("Sound", TopFrame); | |
1845 | OnFire.SoundId = "rbxassetid://10209257" | |
1846 | OnFire.Volume = 1 | |
1847 | ||
1848 | local OnEmpty = new("Sound", TopFrame); | |
1849 | OnEmpty.SoundId = "rbxassetid://10209225" | |
1850 | OnEmpty.Volume = 1 | |
1851 | ||
1852 | local Scanning = new("Sound", TopFrame); | |
1853 | Scanning.SoundId = "rbxassetid://258704234" | |
1854 | Scanning.Volume = 1 | |
1855 | ||
1856 | local Explode = new("Sound", TopFrame); | |
1857 | Explode.SoundId = "rbxassetid://10209236" | |
1858 | Explode.Volume = .5 | |
1859 | ||
1860 | local Move = new("Sound", TopFrame); | |
1861 | Move.SoundId = "rbxassetid://258704467"; | |
1862 | Move.Volume = 1; | |
1863 | ||
1864 | ||
1865 | ||
1866 | ||
1867 | ||
1868 | function FindShortest(Table) | |
1869 | local Current = Table[1] | |
1870 | local Final | |
1871 | for _,v in pairs(Table) do | |
1872 | if v[2] ~= Current[2] then | |
1873 | if v[1] < Current[1] then | |
1874 | Current = v | |
1875 | end | |
1876 | end | |
1877 | end | |
1878 | Final = Current | |
1879 | return Final | |
1880 | end | |
1881 | ||
1882 | function GetNearbyPlayer() | |
1883 | ||
1884 | local List = {} | |
1885 | for i,v in pairs(workspace:children()) do | |
1886 | if (v ~= nil) then | |
1887 | if (v:IsA'Model') then | |
1888 | if (v:findFirstChild'Torso' ~= nil) then | |
1889 | local rx, ry, rz = Hold.CFrame:toEulerAnglesXYZ(); | |
1890 | if (v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude < 20 then | |
1891 | if (v ~= char) then | |
1892 | for x,z in next, v:children() do | |
1893 | if z:IsA'Humanoid' and z.Health > 0.01 then | |
1894 | table.insert(List, {(v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude, v}) | |
1895 | end | |
1896 | end | |
1897 | end | |
1898 | end | |
1899 | end | |
1900 | end | |
1901 | end | |
1902 | end | |
1903 | if (FindShortest(List) ~= nil) then | |
1904 | return FindShortest(List)[2]; | |
1905 | else | |
1906 | return nil; | |
1907 | end | |
1908 | end | |
1909 | ||
1910 | local Health = Instance.new("Humanoid", Storage); | |
1911 | Health.MaxHealth = 150; | |
1912 | Health.Health = 150; | |
1913 | ||
1914 | ||
1915 | ||
1916 | function RayC(Part, speed) | |
1917 | coroutine.wrap(function() | |
1918 | local Visual = BasePart:clone(); | |
1919 | Visual.FormFactor = "Custom"; | |
1920 | Visual.BrickColor = BrickColor.Yellow(); | |
1921 | Visual.Size = Vector3.new(.2, 3, .2); | |
1922 | Visual.CFrame = Part.CFrame * CFrame.new(0, -1, 0); | |
1923 | Visual.Anchored = true; | |
1924 | Visual.CanCollide = false; | |
1925 | Visual.Locked = true | |
1926 | ||
1927 | ||
1928 | coroutine.wrap(function() | |
1929 | ||
1930 | wait(.2) | |
1931 | ||
1932 | wait(.1); | |
1933 | wait(.3) | |
1934 | ||
1935 | end)() | |
1936 | ||
1937 | Instance.new("SpecialMesh", Visual).MeshType = "Sphere"; | |
1938 | Visual.Mesh.Scale = Vector3.new(.5, 1, .5); | |
1939 | ||
1940 | local bulletpos = Visual.Position | |
1941 | local bulletvelocity = (Part.CFrame.p - bulletpos).unit*speed | |
1942 | local lastbulletpos = Visual.Position | |
1943 | Visual.Parent = Storage; | |
1944 | while game:service'RunService'.Stepped:wait() do | |
1945 | ||
1946 | lastbulletpos = bulletpos | |
1947 | bulletpos = bulletpos + bulletvelocity | |
1948 | local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos)) | |
1949 | local hit, hitpos = workspace:FindPartOnRay(RayCast, Storage, false, true) | |
1950 | if (Joint.Position - Visual.Position).magnitude > 1000 or Visual.Parent == nil then | |
1951 | Visual:Destroy(); | |
1952 | break | |
1953 | end | |
1954 | Visual.Anchored = true | |
1955 | Visual.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0); | |
1956 | if hit then | |
1957 | if hit.Parent:IsA'Hat' then | |
1958 | if hit.Parent.Parent:IsA'Model' then | |
1959 | for x,z in next, hit.Parent.Parent:children() do | |
1960 | if z:IsA'Humanoid' then | |
1961 | z:TakeDamage(math.random(8,12)); | |
1962 | end | |
1963 | end | |
1964 | end | |
1965 | else | |
1966 | if hit.Parent:IsA'Model' then | |
1967 | for x,z in next, hit.Parent:children() do | |
1968 | if z:IsA'Humanoid' then | |
1969 | z:TakeDamage(math.random(8,12)); | |
1970 | end | |
1971 | end | |
1972 | end | |
1973 | end | |
1974 | ||
1975 | Visual:Destroy(); | |
1976 | break | |
1977 | end | |
1978 | end | |
1979 | end)() | |
1980 | end | |
1981 | ||
1982 | lastTick = tick(); | |
1983 | local db = false; | |
1984 | game:service'RunService'.RenderStepped:connect(function() | |
1985 | if Action == "DEAD" then return end; | |
1986 | ||
1987 | ||
1988 | if not Wrangler then | |
1989 | --// | |
1990 | --// AUTOMATED MODE, MOTION SENSOR WILL DETECT MOVEMENT | |
1991 | --// | |
1992 | ||
1993 | ||
1994 | --// | |
1995 | --// IF PLAYER USED WRANGLER, THERE IS A SHIELD WICH MUST BE REMOVED | |
1996 | --// | |
1997 | ||
1998 | if (Storage:findFirstChild'Shield') then | |
1999 | Storage:findFirstChild'Shield':Destroy(); | |
2000 | end | |
2001 | ||
2002 | local LastTarget = Target; | |
2003 | ||
2004 | --// | |
2005 | --// CHECK FOR NEARBY ENEMIES | |
2006 | --// | |
2007 | local Player = GetNearbyPlayer(); | |
2008 | Target = Player; | |
2009 | ||
2010 | --// | |
2011 | --// BEEP ON TARGET FOUND | |
2012 | --// | |
2013 | if (Target ~= LastTarget and Target ~= nil) then | |
2014 | Move.Pitch = 0.9 + math.random()/9; | |
2015 | Move:play(); | |
2016 | OnFind:play(); | |
2017 | Action = "Standby"; | |
2018 | end | |
2019 | ||
2020 | --// | |
2021 | --// IDLE | |
2022 | --// | |
2023 | if Action == "Idle" then | |
2024 | RotateAxisX.C1 = clerp(RotateAxisX.C1, CFrame.Angles(0, SharpSin(tick()*2)*.2, 0), .1); | |
2025 | RotateAxisY.C0 = clerp(RotateAxisY.C0, CFrame.new(), .1); | |
2026 | end | |
2027 | ||
2028 | ||
2029 | --// | |
2030 | --// SENTRY DEAD | |
2031 | --// | |
2032 | ||
2033 | --// | |
2034 | --// IF PLAYER EXISTS, FIRE! | |
2035 | --// | |
2036 | ||
2037 | ||
2038 | ||
2039 | if Action == "Standby" then | |
2040 | pcall(function() | |
2041 | local tor = Target.Torso.CFrame.p -- Target CFrame | |
2042 | local direction = InvisiBox.CFrame.lookVector -- Direction handling, welds mess up, just a workaround. | |
2043 | local heading = math.atan2(direction.x, direction.z)-- | |
2044 | local RotY = math.deg(heading) | |
2045 | if RotY < 0 then | |
2046 | RotY = (360 - math.abs(RotY)); | |
2047 | end | |
2048 | RotateAxisX.C1 = --Begin here | |
2049 | clerp(RotateAxisX.C1, | |
2050 | CFrame.new( | |
2051 | ||
2052 | Vector3.new(), --The Pivot0 of pointing the weld. | |
2053 | Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here | |
2054 | ||
2055 | * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0), | |
2056 | .1 | |
2057 | ); | |
2058 | ||
2059 | local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0) | |
2060 | local RX, RY, RZ = Point:toEulerAnglesXYZ() | |
2061 | if math.deg(RX) > 45 then | |
2062 | RX = math.rad(45) | |
2063 | elseif math.deg(RX) < -55 then | |
2064 | RX = math.rad(-55) | |
2065 | end | |
2066 | RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1) | |
2067 | ||
2068 | end) | |
2069 | end | |
2070 | if Action == "Fire" then | |
2071 | pcall(function() | |
2072 | local tor = Target.Torso.CFrame.p; | |
2073 | local direction = InvisiBox.CFrame.lookVector | |
2074 | local heading = math.atan2(direction.x, direction.z) | |
2075 | local RotY = math.deg(heading) | |
2076 | if RotY < 0 then | |
2077 | RotY = (360 - math.abs(RotY)); | |
2078 | end | |
2079 | RotateAxisX.C1 = --Begin here | |
2080 | clerp(RotateAxisX.C1, | |
2081 | CFrame.new( | |
2082 | ||
2083 | Vector3.new(), --The Pivot0 of pointing the weld. | |
2084 | Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here | |
2085 | ||
2086 | * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0), | |
2087 | .1 | |
2088 | ); | |
2089 | ||
2090 | BarrelWeld.C0 = clerp(BarrelWeld.C0, CFrame.new()) | |
2091 | local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0) | |
2092 | local RX, RY, RZ = Point:toEulerAnglesXYZ() | |
2093 | if math.deg(RX) > 45 then | |
2094 | RX = math.rad(45) | |
2095 | elseif math.deg(RX) < -55 then | |
2096 | RX = math.rad(-55) | |
2097 | end | |
2098 | RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1) | |
2099 | end) | |
2100 | end | |
2101 | ||
2102 | if (Target ~= nil) then | |
2103 | if Action == "Fire" or db then return end | |
2104 | if Action == "Standby" then | |
2105 | db = true | |
2106 | wait(.2); | |
2107 | end | |
2108 | Action = "Fire"; | |
2109 | db = false | |
2110 | OnFire:play(); | |
2111 | ||
2112 | Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]); | |
2113 | ||
2114 | local PointLight = Instance.new("PointLight", Barrel); | |
2115 | PointLight.Color = Color3.new(1,.8,0) | |
2116 | PointLight.Brightness = 6; | |
2117 | Particle.Enabled = true | |
2118 | game:service'Debris':AddItem(PointLight, .05); | |
2119 | ||
2120 | ||
2121 | ||
2122 | RayC(Barrel, 20) | |
2123 | ||
2124 | ||
2125 | ||
2126 | ||
2127 | wait(.1) | |
2128 | Particle.Enabled = false | |
2129 | if (Target ~= nil) then | |
2130 | Action = "Standby"; | |
2131 | else | |
2132 | Action = "Idle"; | |
2133 | end | |
2134 | end | |
2135 | ||
2136 | if tick() - lastTick > 2.5 and Target == nil then | |
2137 | lastTick = tick(); | |
2138 | Scanning:play(); | |
2139 | end | |
2140 | end | |
2141 | ||
2142 | if (Health.Health < 0.0001 or RotateAxisX.Parent == nil) then | |
2143 | Action = "DEAD"; | |
2144 | if db then return end | |
2145 | RotateAxisY:Destroy(); | |
2146 | TurretToFrame:Destroy(); | |
2147 | Joint:Destroy(); | |
2148 | InvisiBox2:Destroy(); | |
2149 | db = true | |
2150 | local expl = Instance.new("Explosion", Storage); | |
2151 | ||
2152 | expl.BlastRadius = .3; | |
2153 | expl.BlastPressure = 2050000; | |
2154 | expl.Position = TopFrame.Position; | |
2155 | Explode:Play() | |
2156 | NoSentry = true | |
2157 | game:service'Debris':AddItem(Storage, 3); | |
2158 | ||
2159 | end | |
2160 | ||
2161 | end) | |
2162 | end | |
2163 | ||
2164 | ||
2165 | ||
2166 | combo = 0 | |
2167 | function strike(hit) | |
2168 | if hit and hit.Parent and hit.Parent.Name ~= char.Name then | |
2169 | local targetHumanoid = hit.Parent:FindFirstChild("Humanoid") | |
2170 | if targetHumanoid and targetHumanoid ~= char:FindFirstChild("Humanoid") then | |
2171 | if combo == 1 then | |
2172 | targetHumanoid:TakeDamage(slashDamage) | |
2173 | SwingH:Play() | |
2174 | ||
2175 | end | |
2176 | ||
2177 | ||
2178 | ||
2179 | end | |
2180 | end | |
2181 | end | |
2182 | ||
2183 | ||
2184 | ||
2185 | Reaper5.Touched:connect(strike) | |
2186 | -------------------------------------------------------------------------------------------------------------------------- | |
2187 | function AnimSit() | |
2188 | for i = 0, 1, 0.05 do | |
2189 | ||
2190 | swait() | |
2191 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2192 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2193 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1) | |
2194 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1) | |
2195 | RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2196 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1) | |
2197 | end | |
2198 | ||
2199 | end | |
2200 | ||
2201 | function AnimSitHit1() | |
2202 | for i = 0, 1, 0.05 do | |
2203 | ||
2204 | swait() | |
2205 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
2206 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
2207 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1) | |
2208 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(-5)), 0.08) | |
2209 | RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(10)), .1) | |
2210 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(50)), .1) | |
2211 | end | |
2212 | ||
2213 | end | |
2214 | ||
2215 | ||
2216 | function AnimSitHit2() | |
2217 | for i = 0, 1, 0.05 do | |
2218 | ||
2219 | swait() | |
2220 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2221 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .1) | |
2222 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1) | |
2223 | RW.C0 = clerp(RW.C0, CFrame.new(1.55, 0.4, -.1) * angles(math.rad(40), math.rad(3 ), math.rad(-15)), 0.3) | |
2224 | RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2225 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1) | |
2226 | end | |
2227 | ||
2228 | end | |
2229 | -------------------------------------------------------------------------------------------------------------------------- | |
2230 | ||
2231 | function No1() | |
2232 | for i = 0, 1, 0.05 do | |
2233 | ||
2234 | swait() | |
2235 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2236 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(40)), .1) | |
2237 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2238 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2239 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2240 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2241 | end | |
2242 | ||
2243 | end | |
2244 | ||
2245 | ||
2246 | ||
2247 | function No2() | |
2248 | for i = 0, 1, 0.05 do | |
2249 | ||
2250 | swait() | |
2251 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2252 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-40)), .1) | |
2253 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2254 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2255 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2256 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2257 | end | |
2258 | ||
2259 | end | |
2260 | ||
2261 | ||
2262 | ||
2263 | -------------------------------------------------------------------------------------------------------------------------- | |
2264 | ||
2265 | function Yes1() | |
2266 | for i = 0, 1, 0.1 do | |
2267 | ||
2268 | swait() | |
2269 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2270 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1) | |
2271 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2272 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2273 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2274 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2275 | end | |
2276 | ||
2277 | end | |
2278 | ||
2279 | ||
2280 | ||
2281 | function Yes2() | |
2282 | for i = 0, 1, 0.1 do | |
2283 | ||
2284 | swait() | |
2285 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2286 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
2287 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2288 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2289 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2290 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2291 | end | |
2292 | ||
2293 | end | |
2294 | ||
2295 | ||
2296 | ||
2297 | -------------------------------------------------------------------------------------------------------------------------- | |
2298 | function AttackAnim1() | |
2299 | for i = 0, 1, 0.05 do | |
2300 | swait() | |
2301 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
2302 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
2303 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.08) | |
2304 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3) | |
2305 | if Torsovelocity > 2 then | |
2306 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
2307 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
2308 | elseif Torsovelocity < 1 then | |
2309 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1) | |
2310 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1) | |
2311 | end | |
2312 | end | |
2313 | end | |
2314 | ||
2315 | ||
2316 | function AttackAnim2() | |
2317 | for i = 0, 1, 0.05 do | |
2318 | swait() | |
2319 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
2320 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
2321 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(10), math.rad(-10)), 0.25) | |
2322 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) | |
2323 | if Torsovelocity > 2 then | |
2324 | RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
2325 | LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
2326 | ||
2327 | elseif Torsovelocity < 1 then | |
2328 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1) | |
2329 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1) | |
2330 | end | |
2331 | end | |
2332 | end | |
2333 | -------------------------------------------------------------------------------------------------------------------------- | |
2334 | ||
2335 | ||
2336 | ||
2337 | function ShotAttackAnim1() | |
2338 | for i = 0, 1, 0.07 do | |
2339 | swait() | |
2340 | ||
2341 | if Torsovelocity > 2 then | |
2342 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2343 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2344 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2) | |
2345 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
2346 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2347 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2348 | ||
2349 | ||
2350 | ||
2351 | elseif Torsovelocity < 1 then | |
2352 | ||
2353 | ||
2354 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2355 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2356 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2) | |
2357 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
2358 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2359 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2360 | ||
2361 | ||
2362 | end | |
2363 | end | |
2364 | end | |
2365 | ||
2366 | ||
2367 | ||
2368 | ||
2369 | ||
2370 | function ShotAttackAnim2() | |
2371 | for i = 0, 1, 0.05 do | |
2372 | swait() | |
2373 | ||
2374 | if Torsovelocity > 2 then | |
2375 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2376 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2377 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
2378 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
2379 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2380 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2381 | ||
2382 | ||
2383 | ||
2384 | elseif Torsovelocity < 1 then | |
2385 | ||
2386 | ||
2387 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2388 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2389 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
2390 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
2391 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2392 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2393 | ||
2394 | ||
2395 | end | |
2396 | end | |
2397 | end | |
2398 | ||
2399 | ||
2400 | ||
2401 | function ShotAttackAnim3() | |
2402 | for i = 0, 1, 0.05 do | |
2403 | swait() | |
2404 | ||
2405 | if Torsovelocity > 2 then | |
2406 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2407 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2408 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2409 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2) | |
2410 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2411 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2412 | ||
2413 | ||
2414 | ||
2415 | elseif Torsovelocity < 1 then | |
2416 | ||
2417 | ||
2418 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2419 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2420 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2421 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2) | |
2422 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2423 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2424 | ||
2425 | ||
2426 | end | |
2427 | end | |
2428 | end | |
2429 | ||
2430 | function ShotAttackAnim4() | |
2431 | for i = 0, 1, 0.05 do | |
2432 | swait() | |
2433 | ||
2434 | if Torsovelocity > 2 then | |
2435 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2436 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2437 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2438 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2) | |
2439 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2440 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2441 | ||
2442 | ||
2443 | ||
2444 | elseif Torsovelocity < 1 then | |
2445 | ||
2446 | ||
2447 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2448 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2449 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2450 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2) | |
2451 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2452 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2453 | ||
2454 | ||
2455 | end | |
2456 | end | |
2457 | end | |
2458 | -------------------------------------------------------------------------------------------------------------------------- | |
2459 | ||
2460 | function DanAni1() | |
2461 | for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do | |
2462 | ||
2463 | swait() | |
2464 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.4) * angles(math.rad(5), math.rad(-8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2) | |
2465 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2) | |
2466 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.25) * angles(math.rad(170), math.rad(0), math.rad(20)), MusThingHat.Mesh.Scale.Y*0.2) | |
2467 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(90), math.rad(0), math.rad(-45)), MusThingHat.Mesh.Scale.Y*0.2) | |
2468 | RH.C0 = clerp(RH.C0, cn(1, -.2, -.4) * RHCF * angles(math.rad(-4), math.rad(-15), math.rad(-5)), MusThingHat.Mesh.Scale.Y*0.3) | |
2469 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(4), math.rad(5), math.rad(5)), MusThingHat.Mesh.Scale.Y*0.2) | |
2470 | end | |
2471 | ||
2472 | end | |
2473 | ||
2474 | ||
2475 | ||
2476 | function DanAni2() | |
2477 | for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do | |
2478 | ||
2479 | swait() | |
2480 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.5) * angles(math.rad(8), math.rad(8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2) | |
2481 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2) | |
2482 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.25) * angles(math.rad(180), math.rad(0), math.rad(25)), MusThingHat.Mesh.Scale.Y*0.2) | |
2483 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(45)), MusThingHat.Mesh.Scale.Y*0.2) | |
2484 | RH.C0 = clerp(RH.C0, cn(1, -1, -.0) * RHCF * angles(math.rad(4), math.rad(-5), math.rad(-8)), MusThingHat.Mesh.Scale.Y*0.2) | |
2485 | LH.C0 = clerp(LH.C0, cn(-1, -.2, -.4) * LHCF * angles(math.rad(-4), math.rad(15), math.rad(8)), MusThingHat.Mesh.Scale.Y*0.3) | |
2486 | end | |
2487 | ||
2488 | ||
2489 | end | |
2490 | ||
2491 | ||
2492 | ||
2493 | -------------------------------------------------------------------------------------------------------------------------- | |
2494 | ||
2495 | BuildNow = false | |
2496 | ||
2497 | Shotuse = false | |
2498 | ||
2499 | wait2 = false | |
2500 | ||
2501 | mouse.KeyDown:connect(function(key) | |
2502 | ||
2503 | if key == "g" and attack == false then | |
2504 | yes:Play() | |
2505 | head.face.Texture = "http://www.roblox.com/asset/?id=398670843" | |
2506 | humanoid.WalkSpeed = 0 | |
2507 | attack = true | |
2508 | Yes1() | |
2509 | Yes2() | |
2510 | Yes1() | |
2511 | Yes2() | |
2512 | attack = false | |
2513 | humanoid.WalkSpeed = 16 | |
2514 | head.face.Texture = "http://www.roblox.com/asset/?id=277939506" | |
2515 | end | |
2516 | end) | |
2517 | ||
2518 | ||
2519 | mouse.KeyDown:connect(function(key) | |
2520 | if key == "e" and attack == false then | |
2521 | if Wep == 1 then | |
2522 | Wep = 2 | |
2523 | else | |
2524 | Wep = 1 | |
2525 | end | |
2526 | ||
2527 | ||
2528 | end | |
2529 | end) | |
2530 | ||
2531 | mouse.KeyDown:connect(function(key) | |
2532 | if key == "p" and attack == false then | |
2533 | ||
2534 | Wep = 3 | |
2535 | ||
2536 | ||
2537 | ||
2538 | end | |
2539 | end) | |
2540 | ||
2541 | ||
2542 | ||
2543 | ||
2544 | ||
2545 | ||
2546 | ||
2547 | ||
2548 | ||
2549 | ||
2550 | ||
2551 | ||
2552 | equippedgun = true | |
2553 | ||
2554 | ||
2555 | ||
2556 | ||
2557 | coroutine.wrap(function() | |
2558 | while equippedgun do | |
2559 | ||
2560 | if spread < 0 then spread = 0 end | |
2561 | if humanoid.Health == 0 then break end | |
2562 | ||
2563 | ||
2564 | game:service'RunService'.Stepped:wait() | |
2565 | end | |
2566 | end)() | |
2567 | ||
2568 | mouse.Button1Down:connect(function() | |
2569 | if debounce then return end | |
2570 | if equippedgun2 == true and attack == false then | |
2571 | Shotuse = true | |
2572 | debounce = true | |
2573 | ||
2574 | wait(.2) | |
2575 | ||
2576 | sound:play() | |
2577 | ||
2578 | ||
2579 | ||
2580 | coroutine.wrap(function() | |
2581 | wait(0.3) | |
2582 | for angle = 0, 4 do | |
2583 | ||
2584 | wait() | |
2585 | end | |
2586 | ||
2587 | wait(0.2) | |
2588 | sound2:play() | |
2589 | ||
2590 | ||
2591 | wait(0.1) | |
2592 | for move = 0, 3 do | |
2593 | if move > 2 then return end | |
2594 | ||
2595 | ||
2596 | wait(0.06) | |
2597 | end | |
2598 | end)() | |
2599 | spread = spread + 1 | |
2600 | coroutine.wrap(function() | |
2601 | for bullitz = 0, 7 do | |
2602 | if bullitz > 6 then return end | |
2603 | rayCast2(300, 1, Reaper4) | |
2604 | GunParticle.Enabled = true | |
2605 | local PointLight = Instance.new("PointLight", Reaper4); | |
2606 | PointLight.Color = Color3.new(.2,.2,0) | |
2607 | PointLight.Brightness = 2; | |
2608 | game:service'Debris':AddItem(PointLight, .05); | |
2609 | end | |
2610 | end)() | |
2611 | coroutine.wrap(function() | |
2612 | for _ = 0, 50 do | |
2613 | pcall(function() | |
2614 | spread = spread - 0.03 | |
2615 | end) | |
2616 | wait() | |
2617 | end | |
2618 | end)() | |
2619 | wait(1) | |
2620 | debounce = false | |
2621 | end | |
2622 | ||
2623 | end) | |
2624 | ||
2625 | ||
2626 | ||
2627 | ||
2628 | ||
2629 | ||
2630 | ||
2631 | ||
2632 | ||
2633 | mouse.Button1Down:connect(function(key) | |
2634 | ||
2635 | if attack == false and Wep == 1 then | |
2636 | attack = true | |
2637 | ||
2638 | AttackAnim1() | |
2639 | combo = 1 | |
2640 | Swing:Play() | |
2641 | AttackAnim2() | |
2642 | attack = false | |
2643 | combo = 0 | |
2644 | end | |
2645 | end) | |
2646 | ||
2647 | ||
2648 | ||
2649 | mouse.KeyDown:connect(function(key) | |
2650 | ||
2651 | if key == "f" and attack == false then | |
2652 | No:Play() | |
2653 | humanoid.WalkSpeed = 0 | |
2654 | attack = true | |
2655 | No1() | |
2656 | No2() | |
2657 | attack = false | |
2658 | humanoid.WalkSpeed = 16 | |
2659 | end | |
2660 | end) | |
2661 | ||
2662 | ||
2663 | ||
2664 | ||
2665 | mouse.KeyDown:connect(function(key) | |
2666 | if attack == false or DA == true then | |
2667 | if key == "r" and Wep == 3 then | |
2668 | ||
2669 | if DA == false then | |
2670 | DA = true | |
2671 | RUS:Play() | |
2672 | attack=true | |
2673 | humanoid.WalkSpeed = 0 | |
2674 | if key == "t" and attack == false then | |
2675 | yes:Play() | |
2676 | head.face.Texture = "http://www.roblox.com/asset/?id=398670843" | |
2677 | humanoid.WalkSpeed = 0 | |
2678 | attack = true | |
2679 | Yes1() | |
2680 | Yes2() | |
2681 | Yes1() | |
2682 | Yes2() | |
2683 | attack = false | |
2684 | humanoid.WalkSpeed = 16 | |
2685 | else | |
2686 | DA = false | |
2687 | RUS:Stop() | |
2688 | attack=false | |
2689 | humanoid.WalkSpeed = 16 | |
2690 | head.face.Texture = "http://www.roblox.com/asset/?id=277939506" | |
2691 | end | |
2692 | end | |
2693 | end | |
2694 | end) | |
2695 | ||
2696 | humanoid.WalkSpeed = 0 | |
2697 | if key == "f" and attack == false then | |
2698 | yes:Play() | |
2699 | head.face.Texture = "http://www.roblox.com/asset/?id=398670843" | |
2700 | humanoid.WalkSpeed = 0 | |
2701 | attack = true | |
2702 | Yes1() | |
2703 | Yes2() | |
2704 | Yes1() | |
2705 | Yes2() | |
2706 | attack = false | |
2707 | humanoid.WalkSpeed = 16 | |
2708 | else | |
2709 | DA = false | |
2710 | RUS:Stop() | |
2711 | attack=false | |
2712 | humanoid.WalkSpeed = 16 | |
2713 | head.face.Texture = "http://www.roblox.com/asset/?id=277939506" | |
2714 | end | |
2715 | end | |
2716 | end | |
2717 | end) | |
2718 | ||
2719 | ||
2720 | mouse.KeyDown:connect(function(key) | |
2721 | ||
2722 | if key == "t" and attack == false then | |
2723 | Taunt:Play() | |
2724 | humanoid.WalkSpeed = 0 | |
2725 | attack = true | |
2726 | No1() | |
2727 | Yes2() | |
2728 | attack = false | |
2729 | humanoid.WalkSpeed = 16 | |
2730 | end | |
2731 | end) | |
2732 | ||
2733 | mouse.KeyDown:connect(function(key) | |
2734 | if key == "z" then | |
2735 | ||
2736 | ||
2737 | ||
2738 | if NoSentry == false and attack == false and wait2 == false then | |
2739 | wait2 = true | |
2740 | for i,v in pairs(script:children()) do | |
2741 | if (v:IsA'Model') then | |
2742 | ||
2743 | ||
2744 | for i,v in pairs(v:children()) do | |
2745 | if (v:IsA'Humanoid') then | |
2746 | v.Health = 0 | |
2747 | end | |
2748 | end | |
2749 | ||
2750 | ||
2751 | end | |
2752 | ||
2753 | NoSentry = true | |
2754 | ||
2755 | end | |
2756 | ||
2757 | ||
2758 | ||
2759 | end | |
2760 | ||
2761 | ||
2762 | ||
2763 | if NoSentry == true and attack == false and wait2 == false and Wep == 1 then | |
2764 | attack = true | |
2765 | wait2 = true | |
2766 | humanoid.WalkSpeed = 0 | |
2767 | AnimSit() | |
2768 | AnimSitHit1() | |
2769 | WSH = WSHM[math.random(1,#WSHM)] | |
2770 | HitM.SoundId = "rbxassetid://"..WSH | |
2771 | HitM:Play() | |
2772 | BuildNow = true | |
2773 | AnimSitHit2() | |
2774 | AnimSitHit1() | |
2775 | WSH = WSHM[math.random(1,#WSHM)] | |
2776 | HitM.SoundId = "rbxassetid://"..WSH | |
2777 | HitM:Play() | |
2778 | AnimSitHit2() | |
2779 | AnimSitHit1() | |
2780 | WSH = WSHM[math.random(1,#WSHM)] | |
2781 | HitM.SoundId = "rbxassetid://"..WSH | |
2782 | HitM:Play() | |
2783 | AnimSitHit2() | |
2784 | AnimSitHit1() | |
2785 | WSH = WSHM[math.random(1,#WSHM)] | |
2786 | HitM.SoundId = "rbxassetid://"..WSH | |
2787 | HitM:Play() | |
2788 | AnimSitHit2() | |
2789 | AnimSitHit1() | |
2790 | WSH = WSHM[math.random(1,#WSHM)] | |
2791 | HitM.SoundId = "rbxassetid://"..WSH | |
2792 | HitM:Play() | |
2793 | AnimSitHit2() | |
2794 | AnimSitHit1() | |
2795 | WSH = WSHM[math.random(1,#WSHM)] | |
2796 | HitM.SoundId = "rbxassetid://"..WSH | |
2797 | HitM:Play() | |
2798 | AnimSitHit2() | |
2799 | AnimSitHit1() | |
2800 | WSH = WSHM[math.random(1,#WSHM)] | |
2801 | HitM.SoundId = "rbxassetid://"..WSH | |
2802 | HitM:Play() | |
2803 | AnimSitHit2() | |
2804 | AnimSitHit1() | |
2805 | WSH = WSHM[math.random(1,#WSHM)] | |
2806 | HitM.SoundId = "rbxassetid://"..WSH | |
2807 | HitM:Play() | |
2808 | AnimSitHit2() | |
2809 | AnimSitHit1() | |
2810 | WSH = WSHM[math.random(1,#WSHM)] | |
2811 | HitM.SoundId = "rbxassetid://"..WSH | |
2812 | HitM:Play() | |
2813 | AnimSitHit2() | |
2814 | AnimSitHit1() | |
2815 | WSH = WSHM[math.random(1,#WSHM)] | |
2816 | HitM.SoundId = "rbxassetid://"..WSH | |
2817 | HitM:Play() | |
2818 | AnimSitHit2() | |
2819 | AnimSit() | |
2820 | ||
2821 | humanoid.WalkSpeed = 16 | |
2822 | attack = false | |
2823 | NoSentry = false | |
2824 | ||
2825 | end | |
2826 | wait() | |
2827 | ||
2828 | wait2 = false | |
2829 | end end) | |
2830 | ||
2831 | ||
2832 | ||
2833 | humanoid.Died:connect(function() | |
2834 | Arms:Destroy() | |
2835 | end) | |
2836 | ||
2837 | print([[ | |
2838 | ||
2839 | ||
2840 | ---------------------------------------- | |
2841 | Tf2 Engineer Class | |
2842 | ---------------------------------------- | |
2843 | Script by: 123jl123 | |
2844 | Sentry by: Madiik | |
2845 | TheBoozled gave me a Mesh and Sounds from tf2 | |
2846 | Remade by chucky12365 | |
2847 | Ideas of remake by iiDeath_Boyii | |
2848 | ---------------------------------------- | |
2849 | Dont leak and dont do it..... | |
2850 | ---------------------------------------- | |
2851 | ]]) | |
2852 | ||
2853 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
2854 | MusThingHat.Mesh.Scale = Vector3.new(MusThingHat.Mesh.Scale.X, RUS.PlaybackLoudness / 160, MusThingHat.Mesh.Scale.Z) | |
2855 | end) | |
2856 | ||
2857 | local mesh1anan = Instance.new("SpecialMesh") | |
2858 | mesh1anan.MeshType = Enum.MeshType.FileMesh | |
2859 | mesh1anan.Scale = Vector3.new(3,3,3) | |
2860 | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=94252022" | |
2861 | - | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=94219391" |
2861 | + | |
2862 | ||
2863 | Glow1 = Color3.new(1,1,1) | |
2864 | Glow2 = Color3.new(0,0,0) | |
2865 | ||
2866 | GlowParticle = Instance.new("ParticleEmitter") | |
2867 | GlowParticle.LightEmission = 1 | |
2868 | ||
2869 | GlowParticle.Size = NumberSequence.new(0,2) | |
2870 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=52620985" | |
2871 | GlowParticle.Transparency = NumberSequence.new(0,1) | |
2872 | GlowParticle.LockedToPart = false | |
2873 | GlowParticle.Lifetime = NumberRange.new(0.5) | |
2874 | GlowParticle.Rate= 25 | |
2875 | GlowParticle.Speed =NumberRange.new(0) | |
2876 | ||
2877 | ||
2878 | function RainDucks() | |
2879 | local locationanan = char.Torso.CFrame | |
2880 | local tacoa = Instance.new("Part") | |
2881 | tacoa.Size = Vector3.new(.5,.5,.5) | |
2882 | tacoa.CanCollide = false | |
2883 | tacoa.RotVelocity = Vector3.new(math.random(0,6),math.random(0,6),math.random(0,6)) | |
2884 | local meshanananan = mesh1anan:clone() | |
2885 | meshanananan.Parent = tacoa | |
2886 | meshanananan.Scale = Vector3.new(1,1,1) | |
2887 | tacoa.CFrame = locationanan * CFrame.new(math.random(-8,8),math.random(10,40),math.random(-8,8)) | |
2888 | tacoa.Parent = workspace | |
2889 | ||
2890 | ||
2891 | game:GetService("Debris"):AddItem(tacoa,4) | |
2892 | local GP = GlowParticle:clone() | |
2893 | GP.Parent = tacoa | |
2894 | Glow1 = Color3.new(math.random(), math.random(), math.random()) | |
2895 | GP.Color = ColorSequence.new(Glow1,Glow2) | |
2896 | ||
2897 | end | |
2898 | ||
2899 | ||
2900 | ||
2901 | --]] | |
2902 | ||
2903 | ||
2904 | ||
2905 | while true do wait() | |
2906 | if BuildNow == true then | |
2907 | BuildNow = false | |
2908 | ||
2909 | BuildSentry() | |
2910 | end | |
2911 | if Shotuse == true then | |
2912 | Shotuse = false | |
2913 | attack = true | |
2914 | ShotAttackAnim1() | |
2915 | GunParticle.Enabled = false | |
2916 | ShotAttackAnim2() | |
2917 | ShotAttackAnim3() | |
2918 | ShotAttackAnim4() | |
2919 | ShotAttackAnim3() | |
2920 | attack = false | |
2921 | end | |
2922 | ||
2923 | ||
2924 | ||
2925 | ||
2926 | if DA == true then | |
2927 | DanAni1() | |
2928 | RainDucks() | |
2929 | local PointLight = Instance.new("PointLight", Torso); | |
2930 | PointLight.Color = Color3.new(math.random(), math.random(), math.random()) | |
2931 | PointLight.Brightness = 50; | |
2932 | PointLight.Range = MusThingHat.Mesh.Scale.Y*10; | |
2933 | game:service'Debris':AddItem(PointLight, .3); | |
2934 | ||
2935 | DanAni2() | |
2936 | RainDucks() | |
2937 | local PointLight = Instance.new("PointLight", Torso); | |
2938 | PointLight.Color = Color3.new(math.random(), math.random(), math.random()) | |
2939 | PointLight.Brightness = 50; | |
2940 | PointLight.Range = MusThingHat.Mesh.Scale.Y*10; | |
2941 | game:service'Debris':AddItem(PointLight, .3); | |
2942 | ||
2943 | ||
2944 | ||
2945 | end | |
2946 | ||
2947 | ||
2948 | ||
2949 | ||
2950 | ||
2951 | ||
2952 | end |