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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | wait(0.2) | |
84 | ||
85 | Player = owner | |
86 | PlayerGui = Player.PlayerGui | |
87 | Cam = workspace.CurrentCamera | |
88 | Backpack = Player.Backpack | |
89 | Character = Player.Character | |
90 | Humanoid = Character.Humanoid | |
91 | RootPart = Character["HumanoidRootPart"] | |
92 | Torso = Character["Torso"] | |
93 | Head = Character["Head"] | |
94 | RightArm = Character["Right Arm"] | |
95 | LeftArm = Character["Left Arm"] | |
96 | RightLeg = Character["Right Leg"] | |
97 | LeftLeg = Character["Left Leg"] | |
98 | RootJoint = RootPart["RootJoint"] | |
99 | Neck = Torso["Neck"] | |
100 | RightShoulder = Torso["Right Shoulder"] | |
101 | LeftShoulder = Torso["Left Shoulder"] | |
102 | RightHip = Torso["Right Hip"] | |
103 | LeftHip = Torso["Left Hip"] | |
104 | local sick = Instance.new("Sound",Character) | |
105 | sick.SoundId = "rbxassetid://142603362" | |
106 | sick.Looped = true | |
107 | sick.Pitch = 1 | |
108 | sick.Volume = 1 | |
109 | sick:Play() | |
110 | ||
111 | IT = Instance.new | |
112 | CF = CFrame.new | |
113 | VT = Vector3.new | |
114 | RAD = math.rad | |
115 | C3 = Color3.new | |
116 | UD2 = UDim2.new | |
117 | BRICKC = BrickColor.new | |
118 | ANGLES = CFrame.Angles | |
119 | EULER = CFrame.fromEulerAnglesXYZ | |
120 | COS = math.cos | |
121 | ACOS = math.acos | |
122 | SIN = math.sin | |
123 | ASIN = math.asin | |
124 | ABS = math.abs | |
125 | MRANDOM = math.random | |
126 | FLOOR = math.floor | |
127 | Class_Name = "₩₳ⱤÄɆ₦.exe" | |
128 | Editor_Name = "JkBananaPill_H2O" | |
129 | ||
130 | ||
131 | --//=================================\\ | |
132 | --|| USEFUL VALUES | |
133 | --\\=================================// | |
134 | ||
135 | local SIZE = 1 | |
136 | Animation_Speed = 3 | |
137 | - | local Speed = 15 |
137 | + | |
138 | local Speed = 100 | |
139 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
140 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
141 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
142 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
143 | local DAMAGEMULTIPLIER = 1 | |
144 | local ANIM = "Idle" | |
145 | local ATTACK = false | |
146 | local EQUIPPED = false | |
147 | local HOLD = false | |
148 | local COMBO = 1 | |
149 | local Rooted = false | |
150 | local SINE = 0 | |
151 | local KEYHOLD = false | |
152 | local CHANGE = 2 / Animation_Speed | |
153 | local WALKINGANIM = false | |
154 | local VALUE1 = false | |
155 | local VALUE2 = false | |
156 | local ROBLOXIDLEANIMATION = IT("Animation") | |
157 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
158 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
159 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
160 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
161 | WEAPONGUI.Name = "Weapon GUI" | |
162 | local Effects = IT("Folder", Character) | |
163 | Effects.Name = "Effects" | |
164 | local ANIMATOR = Humanoid.Animator | |
165 | local ANIMATE = Character.Animate | |
166 | local UNANCHOR = true | |
167 | local PLAYMAINANIM = true | |
168 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
169 | ||
170 | --//=================================\\ | |
171 | --\\=================================// | |
172 | local Player = owner | |
173 | function RemoveOutlines(part) | |
174 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
175 | end | |
176 | local Create = LoadLibrary("RbxUtility").Create | |
177 | ||
178 | CFuncs = { | |
179 | ["Part"] = { | |
180 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
181 | local Part = Create("Part"){ | |
182 | Parent = Parent, | |
183 | Reflectance = Reflectance, | |
184 | Transparency = Transparency, | |
185 | CanCollide = false, | |
186 | Locked = true, | |
187 | BrickColor = BrickColor.new(tostring(BColor)), | |
188 | Name = Name, | |
189 | Size = Size, | |
190 | Material = Material, | |
191 | } | |
192 | RemoveOutlines(Part) | |
193 | return Part | |
194 | end; | |
195 | }; | |
196 | ["Sound"] = { | |
197 | Create = function(id, par, vol, pit) | |
198 | coroutine.resume(coroutine.create(function() | |
199 | local S = Create("Sound"){ | |
200 | Volume = vol, | |
201 | Pitch = pit or 1, | |
202 | SoundId = id, | |
203 | Parent = par or workspace, | |
204 | } | |
205 | wait() | |
206 | S:play() | |
207 | game:GetService("Debris"):AddItem(S, 6) | |
208 | end)) | |
209 | end; | |
210 | }; | |
211 | } | |
212 | ||
213 | local toggleTag = true | |
214 | local txt = Instance.new("BillboardGui", Head) | |
215 | txt.Adornee = nil | |
216 | txt.Name = "NameDetect" | |
217 | txt.Size = UDim2.new(4, 0, 1.2, 0) | |
218 | txt.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
219 | local text = Instance.new("TextLabel", txt) | |
220 | text.Size = UDim2.new(10/2, 0, 7/2, 0) | |
221 | text.FontSize = "Size8" | |
222 | text.TextScaled = true | |
223 | text.TextTransparency = 0 | |
224 | text.BackgroundTransparency = 1 | |
225 | text.TextTransparency = 0 | |
226 | text.TextStrokeTransparency = 0 | |
227 | text.Font = "Garamond" | |
228 | text.TextStrokeColor3 = Color3.new(0,1,1) | |
229 | text.TextColor3 = Color3.new(0,0,0) | |
230 | text.Text = "The Warden Of The City" | |
231 | ||
232 | local Char = Character | |
233 | ||
234 | function RecolorTextAndRename(name,col1,col2) | |
235 | text.TextStrokeColor3 = col2 | |
236 | text.TextColor3 = col1 | |
237 | text.Text = name | |
238 | - | RecolorTextAndRename("The Banisher Of The City",Color3.new(0,0,0),Color3.new(0,0,1)) |
238 | + | |
239 | RecolorTextAndRename("The Warden Of The Server",Color3.new(0,0,0),Color3.new(0,0,1)) | |
240 | ||
241 | function chatfunc(text) | |
242 | local chat = coroutine.wrap(function() | |
243 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
244 | Char:FindFirstChild("TalkingBillBoard"):destroy() | |
245 | end | |
246 | local naeeym2 = Instance.new("BillboardGui",Char) | |
247 | naeeym2.Size = UDim2.new(0,100,0,40) | |
248 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
249 | naeeym2.Adornee = Char.Head | |
250 | naeeym2.Name = "TalkingBillBoard" | |
251 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
252 | tecks2.BackgroundTransparency = 1 | |
253 | tecks2.BorderSizePixel = 0 | |
254 | tecks2.Text = "" | |
255 | tecks2.Font = "Antique" | |
256 | tecks2.TextSize = 30 | |
257 | tecks2.TextStrokeTransparency = 0 | |
258 | tecks2.TextColor3 = Color3.new(.6,0,0) | |
259 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
260 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
261 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
262 | tecks3.BackgroundTransparency = 1 | |
263 | tecks3.BorderSizePixel = 0 | |
264 | tecks3.Text = "" | |
265 | tecks3.Font = "Antique" | |
266 | tecks3.TextSize = 30 | |
267 | tecks3.TextStrokeTransparency = 0 | |
268 | tecks3.TextColor3 = BrickColor.new("Hot white").Color | |
269 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
270 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
271 | spawn(function() | |
272 | while wait() do | |
273 | tecks3.TextColor3 = BrickColor.random().Color | |
274 | tecks2.TextColor3 = BrickColor.random().Color | |
275 | end | |
276 | end) | |
277 | for i = 1,string.len(text),1 do | |
278 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=418252437", Char, 1, 1) | |
279 | tecks2.Text = string.sub(text,1,i) | |
280 | tecks3.Text = string.sub(text,1,i) | |
281 | wait(0.01) | |
282 | end | |
283 | wait(2) | |
284 | for i = 1, 50 do | |
285 | Swait() | |
286 | tecks2.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5)) | |
287 | tecks2.Rotation = tecks2.Rotation - .8 | |
288 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
289 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
290 | tecks3.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5)) | |
291 | tecks3.Rotation = tecks2.Rotation + .8 | |
292 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
293 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
294 | end | |
295 | naeeym2:Destroy() | |
296 | end) | |
297 | chat() | |
298 | end | |
299 | function onChatted(msg) | |
300 | chatfunc(msg) | |
301 | end | |
302 | Player.Chatted:connect(onChatted) | |
303 | ||
304 | --//=================================\\ | |
305 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
306 | --\\=================================// | |
307 | ||
308 | ArtificialHB = Instance.new("BindableEvent", script) | |
309 | ArtificialHB.Name = "ArtificialHB" | |
310 | ||
311 | script:WaitForChild("ArtificialHB") | |
312 | ||
313 | frame = Frame_Speed | |
314 | tf = 0 | |
315 | allowframeloss = false | |
316 | tossremainder = false | |
317 | lastframe = tick() | |
318 | script.ArtificialHB:Fire() | |
319 | ||
320 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
321 | tf = tf + s | |
322 | if tf >= frame then | |
323 | if allowframeloss then | |
324 | script.ArtificialHB:Fire() | |
325 | lastframe = tick() | |
326 | else | |
327 | for i = 1, math.floor(tf / frame) do | |
328 | script.ArtificialHB:Fire() | |
329 | end | |
330 | lastframe = tick() | |
331 | end | |
332 | if tossremainder then | |
333 | tf = 0 | |
334 | else | |
335 | tf = tf - frame * math.floor(tf / frame) | |
336 | end | |
337 | end | |
338 | end) | |
339 | ||
340 | --//=================================\\ | |
341 | --\\=================================// | |
342 | print(Class_Name.." Loaded") | |
343 | print(Editor_Name.." Edited This") | |
344 | --//=================================\\ | |
345 | --|| SOME FUNCTIONS | |
346 | --\\=================================// | |
347 | ||
348 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
349 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
350 | end | |
351 | ||
352 | function PositiveAngle(NUMBER) | |
353 | if NUMBER >= 0 then | |
354 | NUMBER = 0 | |
355 | end | |
356 | return NUMBER | |
357 | end | |
358 | ||
359 | function NegativeAngle(NUMBER) | |
360 | if NUMBER <= 0 then | |
361 | NUMBER = 0 | |
362 | end | |
363 | return NUMBER | |
364 | end | |
365 | ||
366 | function Swait(NUMBER) | |
367 | if NUMBER == 0 or NUMBER == nil then | |
368 | ArtificialHB.Event:wait() | |
369 | else | |
370 | for i = 1, NUMBER do | |
371 | ArtificialHB.Event:wait() | |
372 | end | |
373 | end | |
374 | end | |
375 | ||
376 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
377 | local NEWMESH = IT(MESH) | |
378 | if MESH == "SpecialMesh" then | |
379 | NEWMESH.MeshType = MESHTYPE | |
380 | if MESHID ~= "nil" and MESHID ~= "" then | |
381 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
382 | end | |
383 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
384 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
385 | end | |
386 | end | |
387 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
388 | NEWMESH.Scale = SCALE | |
389 | NEWMESH.Parent = PARENT | |
390 | return NEWMESH | |
391 | end | |
392 | ||
393 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
394 | local NEWPART = IT("Part") | |
395 | NEWPART.formFactor = FORMFACTOR | |
396 | NEWPART.Reflectance = REFLECTANCE | |
397 | NEWPART.Transparency = TRANSPARENCY | |
398 | NEWPART.CanCollide = false | |
399 | NEWPART.Locked = true | |
400 | NEWPART.Anchored = true | |
401 | if ANCHOR == false then | |
402 | NEWPART.Anchored = false | |
403 | end | |
404 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
405 | NEWPART.Name = NAME | |
406 | NEWPART.Size = SIZE | |
407 | NEWPART.Position = Torso.Position | |
408 | NEWPART.Material = MATERIAL | |
409 | NEWPART:BreakJoints() | |
410 | NEWPART.Parent = PARENT | |
411 | return NEWPART | |
412 | end | |
413 | ||
414 | local function weldBetween(a, b) | |
415 | local weldd = Instance.new("ManualWeld") | |
416 | weldd.Part0 = a | |
417 | weldd.Part1 = b | |
418 | weldd.C0 = CFrame.new() | |
419 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
420 | weldd.Parent = a | |
421 | return weldd | |
422 | end | |
423 | ||
424 | ||
425 | function QuaternionFromCFrame(cf) | |
426 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
427 | local trace = m00 + m11 + m22 | |
428 | if trace > 0 then | |
429 | local s = math.sqrt(1 + trace) | |
430 | local recip = 0.5 / s | |
431 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
432 | else | |
433 | local i = 0 | |
434 | if m11 > m00 then | |
435 | i = 1 | |
436 | end | |
437 | if m22 > (i == 0 and m00 or m11) then | |
438 | i = 2 | |
439 | end | |
440 | if i == 0 then | |
441 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
442 | local recip = 0.5 / s | |
443 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
444 | elseif i == 1 then | |
445 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
446 | local recip = 0.5 / s | |
447 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
448 | elseif i == 2 then | |
449 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
450 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
451 | end | |
452 | end | |
453 | end | |
454 | ||
455 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
456 | local xs, ys, zs = x + x, y + y, z + z | |
457 | local wx, wy, wz = w * xs, w * ys, w * zs | |
458 | local xx = x * xs | |
459 | local xy = x * ys | |
460 | local xz = x * zs | |
461 | local yy = y * ys | |
462 | local yz = y * zs | |
463 | local zz = z * zs | |
464 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
465 | end | |
466 | ||
467 | function QuaternionSlerp(a, b, t) | |
468 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
469 | local startInterp, finishInterp; | |
470 | if cosTheta >= 0.0001 then | |
471 | if (1 - cosTheta) > 0.0001 then | |
472 | local theta = ACOS(cosTheta) | |
473 | local invSinTheta = 1 / SIN(theta) | |
474 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
475 | finishInterp = SIN(t * theta) * invSinTheta | |
476 | else | |
477 | startInterp = 1 - t | |
478 | finishInterp = t | |
479 | end | |
480 | else | |
481 | if (1 + cosTheta) > 0.0001 then | |
482 | local theta = ACOS(-cosTheta) | |
483 | local invSinTheta = 1 / SIN(theta) | |
484 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
485 | finishInterp = SIN(t * theta) * invSinTheta | |
486 | else | |
487 | startInterp = t - 1 | |
488 | finishInterp = t | |
489 | end | |
490 | end | |
491 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
492 | end | |
493 | ||
494 | function Clerp(a, b, t) | |
495 | local qa = {QuaternionFromCFrame(a)} | |
496 | local qb = {QuaternionFromCFrame(b)} | |
497 | local ax, ay, az = a.x, a.y, a.z | |
498 | local bx, by, bz = b.x, b.y, b.z | |
499 | local _t = 1 - t | |
500 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
501 | end | |
502 | ||
503 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
504 | local frame = IT("Frame") | |
505 | frame.BackgroundTransparency = TRANSPARENCY | |
506 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
507 | frame.Position = POSITION | |
508 | frame.Size = SIZE | |
509 | frame.BackgroundColor3 = COLOR | |
510 | frame.BorderColor3 = BORDERCOLOR | |
511 | frame.Name = NAME | |
512 | frame.Parent = PARENT | |
513 | return frame | |
514 | end | |
515 | ||
516 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
517 | local label = IT("TextLabel") | |
518 | label.BackgroundTransparency = 1 | |
519 | label.Size = UD2(1, 0, 1, 0) | |
520 | label.Position = UD2(0, 0, 0, 0) | |
521 | label.TextColor3 = TEXTCOLOR | |
522 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
523 | label.TextTransparency = TRANSPARENCY | |
524 | label.FontSize = TEXTFONTSIZE | |
525 | label.Font = TEXTFONT | |
526 | label.BorderSizePixel = BORDERSIZEPIXEL | |
527 | label.TextScaled = false | |
528 | label.Text = TEXT | |
529 | label.Name = NAME | |
530 | label.Parent = PARENT | |
531 | return label | |
532 | end | |
533 | ||
534 | function NoOutlines(PART) | |
535 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
536 | end | |
537 | ||
538 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
539 | local NEWWELD = IT(TYPE) | |
540 | NEWWELD.Part0 = PART0 | |
541 | NEWWELD.Part1 = PART1 | |
542 | NEWWELD.C0 = C0 | |
543 | NEWWELD.C1 = C1 | |
544 | NEWWELD.Parent = PARENT | |
545 | return NEWWELD | |
546 | end | |
547 | ||
548 | ||
549 | ||
550 | CFuncs = { | |
551 | ["Part"] = { | |
552 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
553 | local Part = Create("Part"){ | |
554 | Parent = Parent, | |
555 | Reflectance = Reflectance, | |
556 | Transparency = Transparency, | |
557 | CanCollide = false, | |
558 | Locked = true, | |
559 | BrickColor = BrickColor.new(tostring(BColor)), | |
560 | Name = Name, | |
561 | Size = Size, | |
562 | Material = Material, | |
563 | } | |
564 | RemoveOutlines(Part) | |
565 | return Part | |
566 | end; | |
567 | }; | |
568 | ||
569 | ["Mesh"] = { | |
570 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
571 | local Msh = Create(Mesh){ | |
572 | Parent = Part, | |
573 | Offset = OffSet, | |
574 | Scale = Scale, | |
575 | } | |
576 | if Mesh == "SpecialMesh" then | |
577 | Msh.MeshType = MeshType | |
578 | Msh.MeshId = MeshId | |
579 | end | |
580 | return Msh | |
581 | end; | |
582 | }; | |
583 | ||
584 | ["Mesh"] = { | |
585 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
586 | local Msh = Create(Mesh){ | |
587 | Parent = Part, | |
588 | Offset = OffSet, | |
589 | Scale = Scale, | |
590 | } | |
591 | if Mesh == "SpecialMesh" then | |
592 | Msh.MeshType = MeshType | |
593 | Msh.MeshId = MeshId | |
594 | end | |
595 | return Msh | |
596 | end; | |
597 | }; | |
598 | ||
599 | ["Weld"] = { | |
600 | Create = function(Parent, Part0, Part1, C0, C1) | |
601 | local Weld = Create("Weld"){ | |
602 | Parent = Parent, | |
603 | Part0 = Part0, | |
604 | Part1 = Part1, | |
605 | C0 = C0, | |
606 | C1 = C1, | |
607 | } | |
608 | return Weld | |
609 | end; | |
610 | }; | |
611 | ||
612 | ["Sound"] = { | |
613 | Create = function(id, par, vol, pit) | |
614 | coroutine.resume(coroutine.create(function() | |
615 | local S = Create("Sound"){ | |
616 | Volume = vol, | |
617 | Name = "EffectSoundo", | |
618 | Pitch = pit or 1, | |
619 | SoundId = id, | |
620 | Parent = par or workspace, | |
621 | } | |
622 | wait() | |
623 | S:play() | |
624 | game:GetService("Debris"):AddItem(S, 10) | |
625 | end)) | |
626 | end; | |
627 | }; | |
628 | ||
629 | ["TimeSound"] = { | |
630 | Create = function(id, par, vol, pit, timepos) | |
631 | coroutine.resume(coroutine.create(function() | |
632 | local S = Create("Sound"){ | |
633 | Volume = vol, | |
634 | Name = "EffectSoundo", | |
635 | Pitch = pit or 1, | |
636 | SoundId = id, | |
637 | TimePosition = timepos, | |
638 | Parent = par or workspace, | |
639 | } | |
640 | wait() | |
641 | S:play() | |
642 | game:GetService("Debris"):AddItem(S, 10) | |
643 | end)) | |
644 | end; | |
645 | }; | |
646 | ["EchoSound"] = { | |
647 | Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) | |
648 | coroutine.resume(coroutine.create(function() | |
649 | local Sas = Create("Sound"){ | |
650 | Volume = vol, | |
651 | Name = "EffectSoundo", | |
652 | Pitch = pit or 1, | |
653 | SoundId = id, | |
654 | TimePosition = timepos, | |
655 | Parent = par or workspace, | |
656 | } | |
657 | local E = Create("EchoSoundEffect"){ | |
658 | Delay = echodelay, | |
659 | Name = "Echo", | |
660 | Feedback = fedb, | |
661 | DryLevel = dryl, | |
662 | Parent = Sas, | |
663 | } | |
664 | wait() | |
665 | Sas:play() | |
666 | game:GetService("Debris"):AddItem(Sas, delays) | |
667 | end)) | |
668 | end; | |
669 | }; | |
670 | ||
671 | ["LongSound"] = { | |
672 | Create = function(id, par, vol, pit) | |
673 | coroutine.resume(coroutine.create(function() | |
674 | local S = Create("Sound"){ | |
675 | Volume = vol, | |
676 | Pitch = pit or 1, | |
677 | SoundId = id, | |
678 | Parent = par or workspace, | |
679 | } | |
680 | wait() | |
681 | S:play() | |
682 | game:GetService("Debris"):AddItem(S, 60) | |
683 | end)) | |
684 | end; | |
685 | }; | |
686 | ||
687 | ["ParticleEmitter"] = { | |
688 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
689 | local fp = Create("ParticleEmitter"){ | |
690 | Parent = Parent, | |
691 | Color = ColorSequence.new(Color1, Color2), | |
692 | LightEmission = LightEmission, | |
693 | Size = Size, | |
694 | Texture = Texture, | |
695 | Transparency = Transparency, | |
696 | ZOffset = ZOffset, | |
697 | Acceleration = Accel, | |
698 | Drag = Drag, | |
699 | LockedToPart = LockedToPart, | |
700 | VelocityInheritance = VelocityInheritance, | |
701 | EmissionDirection = EmissionDirection, | |
702 | Enabled = Enabled, | |
703 | Lifetime = LifeTime, | |
704 | Rate = Rate, | |
705 | Rotation = Rotation, | |
706 | RotSpeed = RotSpeed, | |
707 | Speed = Speed, | |
708 | VelocitySpread = VelocitySpread, | |
709 | } | |
710 | return fp | |
711 | end; | |
712 | }; | |
713 | ||
714 | CreateTemplate = { | |
715 | ||
716 | }; | |
717 | } | |
718 | ||
719 | local S = IT("Sound") | |
720 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
721 | local NEWSOUND = nil | |
722 | coroutine.resume(coroutine.create(function() | |
723 | NEWSOUND = S:Clone() | |
724 | NEWSOUND.Parent = PARENT | |
725 | NEWSOUND.Volume = VOLUME | |
726 | NEWSOUND.Pitch = PITCH | |
727 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
728 | NEWSOUND:play() | |
729 | if DOESLOOP == true then | |
730 | NEWSOUND.Looped = true | |
731 | else | |
732 | repeat wait(1) until NEWSOUND.Playing == false | |
733 | NEWSOUND:remove() | |
734 | end | |
735 | end)) | |
736 | return NEWSOUND | |
737 | end | |
738 | ||
739 | ||
740 | local EyeSizes={ | |
741 | NumberSequenceKeypoint.new(0,2,0), | |
742 | NumberSequenceKeypoint.new(1,0,0) | |
743 | } | |
744 | local EyeTrans={ | |
745 | NumberSequenceKeypoint.new(0,0.5,0), | |
746 | NumberSequenceKeypoint.new(1,1,0) | |
747 | } | |
748 | local PE=Instance.new("ParticleEmitter",nil) | |
749 | PE.LightEmission=.8 | |
750 | PE.Color = ColorSequence.new(BRICKC("Dark blue").Color,BRICKC("Cyan").Color) | |
751 | PE.Size=NumberSequence.new(EyeSizes) | |
752 | PE.Transparency=NumberSequence.new(EyeTrans) | |
753 | PE.Lifetime=NumberRange.new(0.35,1) | |
754 | PE.Rotation=NumberRange.new(0,360) | |
755 | PE.Rate=100 | |
756 | PE.VelocitySpread = 10000 | |
757 | PE.Acceleration = Vector3.new(0,85,0) | |
758 | PE.Drag = 5 | |
759 | PE.Speed = NumberRange.new(0.1,5) | |
760 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
761 | PE.ZOffset = 0.5 | |
762 | PE.Name = "PE" | |
763 | PE.Enabled = false | |
764 | ||
765 | function Fire(art) | |
766 | local PARTICLES = PE:Clone() | |
767 | PARTICLES.Parent = art | |
768 | PARTICLES.Enabled = true | |
769 | return PARTICLES | |
770 | end | |
771 | ||
772 | function CFrameFromTopBack(at, top, back) | |
773 | local right = top:Cross(back) | |
774 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
775 | end | |
776 | ||
777 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
778 | function WACKYEFFECT(Table) | |
779 | local TYPE = (Table.EffectType or "Sphere") | |
780 | local SIZE = (Table.Size or VT(1,1,1)) | |
781 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
782 | local TRANSPARENCY = (Table.Transparency or 0) | |
783 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
784 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
785 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
786 | local ROTATION1 = (Table.RotationX or 0) | |
787 | local ROTATION2 = (Table.RotationY or 0) | |
788 | local ROTATION3 = (Table.RotationZ or 0) | |
789 | local MATERIAL = (Table.Material or "Neon") | |
790 | local COLOR = (Table.Color or C3(1,1,1)) | |
791 | local TIME = (Table.Time or 45) | |
792 | local SOUNDID = (Table.SoundID or nil) | |
793 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
794 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
795 | coroutine.resume(coroutine.create(function() | |
796 | local PLAYSSOUND = false | |
797 | local SOUND = nil | |
798 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark blue"), "Effect", VT(1,1,1), true) | |
799 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
800 | PLAYSSOUND = true | |
801 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
802 | end | |
803 | EFFECT.Color = COLOR | |
804 | local MSH = nil | |
805 | if TYPE == "Sphere" then | |
806 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
807 | elseif TYPE == "Block" or TYPE == "Box" then | |
808 | MSH = IT("BlockMesh",EFFECT) | |
809 | MSH.Scale = SIZE | |
810 | elseif TYPE == "Wave" then | |
811 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
812 | elseif TYPE == "Ring" then | |
813 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
814 | elseif TYPE == "Slash" then | |
815 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
816 | elseif TYPE == "Round Slash" then | |
817 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
818 | elseif TYPE == "Swirl" then | |
819 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
820 | elseif TYPE == "Skull" then | |
821 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
822 | elseif TYPE == "Crystal" then | |
823 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
824 | end | |
825 | if MSH ~= nil then | |
826 | local MOVESPEED = nil | |
827 | if MOVEDIRECTION ~= nil then | |
828 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
829 | end | |
830 | local GROWTH = SIZE - ENDSIZE | |
831 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
832 | if TYPE == "Block" then | |
833 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
834 | else | |
835 | EFFECT.CFrame = CFRAME | |
836 | end | |
837 | for LOOP = 1, TIME+1 do | |
838 | Swait() | |
839 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
840 | if TYPE == "Wave" then | |
841 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
842 | end | |
843 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
844 | if TYPE == "Block" then | |
845 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
846 | else | |
847 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
848 | end | |
849 | if MOVEDIRECTION ~= nil then | |
850 | local ORI = EFFECT.Orientation | |
851 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
852 | EFFECT.Orientation = ORI | |
853 | end | |
854 | end | |
855 | if PLAYSSOUND == false then | |
856 | EFFECT:remove() | |
857 | else | |
858 | repeat wait(1) until SOUND.Playing == false | |
859 | EFFECT:remove() | |
860 | end | |
861 | else | |
862 | if PLAYSSOUND == false then | |
863 | EFFECT:remove() | |
864 | else | |
865 | repeat Swait() until SOUND.Playing == false | |
866 | EFFECT:remove() | |
867 | end | |
868 | end | |
869 | end)) | |
870 | end | |
871 | ||
872 | function MakeForm(PART,TYPE) | |
873 | if TYPE == "Cyl" then | |
874 | local MSH = IT("CylinderMesh",PART) | |
875 | elseif TYPE == "Ball" then | |
876 | local MSH = IT("SpecialMesh",PART) | |
877 | MSH.MeshType = "Sphere" | |
878 | elseif TYPE == "Wedge" then | |
879 | local MSH = IT("SpecialMesh",PART) | |
880 | MSH.MeshType = "Wedge" | |
881 | end | |
882 | end | |
883 | ||
884 | local LASTPART = Head | |
885 | for i = 1, 20 do | |
886 | local MATH = (1-(i/25)) | |
887 | if LASTPART == Head then | |
888 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
889 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
890 | LASTPART = Horn | |
891 | Horn.Color = C3((i*3-3)/255,0,0) | |
892 | else | |
893 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
894 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
895 | LASTPART = Horn | |
896 | Horn.Color = C3((i*3-3)/255,0,0) | |
897 | end | |
898 | end | |
899 | ||
900 | ||
901 | Debris = game:GetService("Debris") | |
902 | ||
903 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
904 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
905 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
906 | end | |
907 | ||
908 | local HATWELD = nil | |
909 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
910 | PLAYMAINANIM = false | |
911 | if WhichPose == "Cast1" then | |
912 | for i=0, Time, 0.1 / Animation_Speed do | |
913 | Swait() | |
914 | if Magic == true then | |
915 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
916 | end | |
917 | if Gyro ~= nil and Gyro ~= false then | |
918 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
919 | end | |
920 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
921 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
922 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
923 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
924 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
925 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
926 | end | |
927 | elseif WhichPose == "Cast2" then | |
928 | for i=0, Time, 0.1 / Animation_Speed do | |
929 | Swait() | |
930 | if Magic == true then | |
931 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
932 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
933 | end | |
934 | if Gyro ~= nil and Gyro ~= false then | |
935 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
936 | end | |
937 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
938 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
939 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
940 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
941 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
942 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
943 | end | |
944 | elseif WhichPose == "RightArmUp" then | |
945 | for i=0, Time, 0.1 / Animation_Speed do | |
946 | Swait() | |
947 | if Magic == true then | |
948 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
949 | end | |
950 | if Gyro ~= nil and Gyro ~= false then | |
951 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
952 | end | |
953 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
957 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
959 | end | |
960 | elseif WhichPose == "Taunt" then | |
961 | for i=0, Time, 0.1 / Animation_Speed do | |
962 | Swait() | |
963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
967 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
969 | end | |
970 | HATWELD.Part0 = RightArm | |
971 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
972 | CreateSound(137473066,Torso,10,1,false) | |
973 | for i=0, Time*2, 0.1 / Animation_Speed do | |
974 | Swait() | |
975 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
981 | end | |
982 | for i=0, Time, 0.1 / Animation_Speed do | |
983 | Swait() | |
984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
990 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
991 | end | |
992 | HATWELD.Part0 = Head | |
993 | HATWELD.C0 = CF(0,0.35,0) | |
994 | elseif WhichPose == "Prepare key" then | |
995 | for i=0, Time, 0.1 / Animation_Speed do | |
996 | Swait() | |
997 | if Gyro ~= nil and Gyro ~= false then | |
998 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
999 | end | |
1000 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
1001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
1002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1004 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1006 | end | |
1007 | elseif WhichPose == "Turn key" then | |
1008 | for i=0, Time, 0.1 / Animation_Speed do | |
1009 | Swait() | |
1010 | if Gyro ~= nil and Gyro ~= false then | |
1011 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1012 | end | |
1013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
1014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
1015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1017 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1019 | end | |
1020 | end | |
1021 | PLAYMAINANIM = true | |
1022 | end | |
1023 | ||
1024 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
1025 | function Lightning(Table) | |
1026 | local Color = Table.Color or C3(1,1,1) | |
1027 | local StartPos = Table.Start or Torso.Position | |
1028 | local EndPos = Table.End or Mouse.Hit.p | |
1029 | local SegmentLength = Table.SegmentL or 2 | |
1030 | local Thickness = Table.Thickness or 0.1 | |
1031 | local Dissapear = Table.DoesFade or false | |
1032 | local Parent = Table.Ignore or Character | |
1033 | local MaxDist = Table.MaxDist or 400 | |
1034 | local Branches = Table.Branches or false | |
1035 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
1036 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
1037 | local LIGHTNINGMODEL = IT("Model",Effects) | |
1038 | LIGHTNINGMODEL.Name = "Lightning" | |
1039 | local LastBolt = nil | |
1040 | for E = 1, DISTANCE do | |
1041 | local ExtraSize = (DISTANCE-E)/15 | |
1042 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
1043 | PART.Color = Color | |
1044 | MakeForm(PART,"Cyl") | |
1045 | if LastBolt == nil then | |
1046 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1047 | else | |
1048 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1049 | end | |
1050 | LastBolt = PART | |
1051 | if Branches == true then | |
1052 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
1053 | if CHOICE == 1 then | |
1054 | local LASTBRANCH = nil | |
1055 | for i = 1, MRANDOM(2,5) do | |
1056 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
1057 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
1058 | PART.Color = Color | |
1059 | MakeForm(PART,"Cyl") | |
1060 | if LASTBRANCH == nil then | |
1061 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1062 | else | |
1063 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1064 | end | |
1065 | LASTBRANCH = PART | |
1066 | end | |
1067 | end | |
1068 | end | |
1069 | end | |
1070 | if Dissapear == true then | |
1071 | coroutine.resume(coroutine.create(function() | |
1072 | for i = 1, 10 do | |
1073 | Swait() | |
1074 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
1075 | if c.ClassName == "Part" then | |
1076 | c.Transparency = i/10 | |
1077 | end | |
1078 | end | |
1079 | end | |
1080 | LIGHTNINGMODEL:remove() | |
1081 | end)) | |
1082 | elseif Dissapear == false then | |
1083 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
1084 | end | |
1085 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
1086 | end | |
1087 | ||
1088 | --//=================================\\ | |
1089 | --|| WEAPON CREATION | |
1090 | --\\=================================// | |
1091 | ||
1092 | for i = 1, 15 do | |
1093 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
1094 | FACE.Color = C3(0,0,0) | |
1095 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1096 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
1097 | end | |
1098 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2,0.2,2),false) | |
1099 | MakeForm(HAT1,"Cyl") | |
1100 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
1101 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2.01,0.15,2.01),false) | |
1102 | BELT.Color = C3(15/255,15/255,15/255) | |
1103 | MakeForm(BELT,"Cyl") | |
1104 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1105 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,2.2,1.3),false) | |
1106 | MakeForm(HAT2,"Cyl") | |
1107 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
1108 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.2,1.31),false) | |
1109 | BELT.Color = C3(15/255,15/255,15/255) | |
1110 | MakeForm(BELT,"Cyl") | |
1111 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1112 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false) | |
1113 | MakeForm(GEM,"Ball") | |
1114 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
1115 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false) | |
1116 | MakeForm(GEM,"Ball") | |
1117 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
1118 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false) | |
1119 | MakeForm(GEM,"Ball") | |
1120 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1121 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false) | |
1122 | MakeForm(GEM,"Ball") | |
1123 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1124 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false) | |
1125 | BELT.Color = C3(15/255,15/255,15/255) | |
1126 | MakeForm(BELT,"Cyl") | |
1127 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
1128 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false) | |
1129 | BELT.Color = C3(15/255,15/255,15/255) | |
1130 | MakeForm(BELT,"Cyl") | |
1131 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
1132 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false) | |
1133 | BELT.Color = C3(15/255,15/255,15/255) | |
1134 | MakeForm(BELT,"Cyl") | |
1135 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
1136 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false) | |
1137 | BELT.Color = C3(15/255,15/255,15/255) | |
1138 | MakeForm(BELT,"Cyl") | |
1139 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
1140 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,0.5,1.3),false) | |
1141 | MakeForm(BELT,"Ball") | |
1142 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
1143 | Humanoid.DisplayDistanceType = "None" | |
1144 | ||
1145 | local Particle = IT("ParticleEmitter",nil) | |
1146 | Particle.Enabled = false | |
1147 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1148 | Particle.LightEmission = 0.5 | |
1149 | Particle.Rate = 150 | |
1150 | Particle.ZOffset = 0.2 | |
1151 | Particle.Rotation = NumberRange.new(-180, 180) | |
1152 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1153 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1154 | Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255)) | |
1155 | local Particle2 = IT("ParticleEmitter",nil) | |
1156 | Particle2.Enabled = false | |
1157 | Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597" | |
1158 | Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255)) | |
1159 | Particle2.LightEmission = 0 | |
1160 | Particle2.RotSpeed = NumberRange.new(0, 180) | |
1161 | Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1162 | Particle2.LightEmission = 1 | |
1163 | Particle2.Rate = 20 | |
1164 | Particle2.RotSpeed = NumberRange.new(-20, 20) | |
1165 | local Particle3 = IT("ParticleEmitter",nil) | |
1166 | Particle3.Enabled = false | |
1167 | Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121" | |
1168 | Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255)) | |
1169 | Particle3.LightEmission = 0 | |
1170 | Particle3.RotSpeed = NumberRange.new(0, 180) | |
1171 | Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)}) | |
1172 | Particle3.LightEmission = 1 | |
1173 | Particle3.Rate = 20 | |
1174 | Particle3.RotSpeed = NumberRange.new(-20, 20) | |
1175 | - | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) |
1175 | + | |
1176 | - | --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)}) |
1176 | + | |
1177 | - | ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) |
1177 | + | |
1178 | - | ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)}) |
1178 | + | |
1179 | - | ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)}) |
1179 | + | |
1180 | local Size1 = Table.Size1 or 1 | |
1181 | local Size2 = Table.Size2 or 5 | |
1182 | local Lifetime1 = Table.Lifetime1 or 1 | |
1183 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1184 | local Parent = Table.Parent or Torso | |
1185 | local Emit = Table.Emit or 100 | |
1186 | local Offset = Table.Offset or 360 | |
1187 | local Acel = Table.Acel or VT(0,0,0) | |
1188 | local Enabled = Table.Enabled or false | |
1189 | PRTCL.Parent = Parent | |
1190 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1191 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1192 | PRTCL.Speed = NumberRange.new(Speed) | |
1193 | PRTCL.VelocitySpread = Offset | |
1194 | PRTCL.Drag = Drag | |
1195 | PRTCL.Acceleration = Acel | |
1196 | if Enabled == false then | |
1197 | PRTCL:Emit(Emit) | |
1198 | Debris:AddItem(PRTCL,Lifetime2) | |
1199 | else | |
1200 | PRTCL.Enabled = true | |
1201 | end | |
1202 | return PRTCL | |
1203 | end | |
1204 | function ParticleEmitter2(Table) | |
1205 | local PRTCL2 = Particle2:Clone() | |
1206 | local LockedToPart = Table.LTP or true | |
1207 | local Speed = Table.Speed or 0 | |
1208 | local Drag = Table.Drag or 0 | |
1209 | local Size1 = Table.Size1 or 1 | |
1210 | local Size2 = Table.Size2 or 2 | |
1211 | local Lifetime1 = Table.Lifetime1 or 1 | |
1212 | local Lifetime2 = Table.Lifetime2 or 1 | |
1213 | local Parent = Table.Parent or Torso | |
1214 | local Emit = Table.Emit or 100 | |
1215 | local Offset = Table.Offset or 360 | |
1216 | local Acel = Table.Acel or VT(0,0,0) | |
1217 | local Enabled = Table.Enabled or false | |
1218 | PRTCL2.Parent = Parent | |
1219 | PRTCL2.Size = NumberSequence.new(Size1,Size2) | |
1220 | PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1221 | PRTCL2.Speed = NumberRange.new(Speed) | |
1222 | PRTCL2.VelocitySpread = Offset | |
1223 | PRTCL2.Drag = Drag | |
1224 | PRTCL2.Acceleration = Acel | |
1225 | PRTCL2.Parent = Parent | |
1226 | PRTCL2.Size = NumberSequence.new(Size1,Size2) | |
1227 | PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1228 | PRTCL2.Speed = NumberRange.new(Speed) | |
1229 | PRTCL2.VelocitySpread = Offset | |
1230 | PRTCL2.Drag = Drag | |
1231 | PRTCL2.Acceleration = Acel | |
1232 | PRTCL2.LockedToPart = true | |
1233 | if Enabled == false then | |
1234 | PRTCL2:Emit(Emit) | |
1235 | Debris:AddItem(PRTCL2,Lifetime2) | |
1236 | else | |
1237 | PRTCL2.Enabled = true | |
1238 | end | |
1239 | return PRTCL2 | |
1240 | end | |
1241 | function ParticleEmitter3(Table) | |
1242 | local PRTCL3 = Particle2:Clone() | |
1243 | local Speed = Table.Speed or 0 | |
1244 | local Drag = Table.Drag or 0 | |
1245 | local Size1 = Table.Size1 or 1 | |
1246 | local Size2 = Table.Size2 or 2 | |
1247 | local Lifetime1 = Table.Lifetime1 or 1 | |
1248 | local Lifetime2 = Table.Lifetime2 or 1 | |
1249 | local Parent = Table.Parent or Torso | |
1250 | local Emit = Table.Emit or 100 | |
1251 | local Offset = Table.Offset or 0 | |
1252 | local Acel = Table.Acel or VT(0,0,0) | |
1253 | local Enabled = Table.Enabled or false | |
1254 | PRTCL3.Parent = Parent | |
1255 | PRTCL3.Size = NumberSequence.new(Size1,Size2) | |
1256 | PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1257 | PRTCL3.Speed = NumberRange.new(Speed) | |
1258 | PRTCL3.VelocitySpread = Offset | |
1259 | PRTCL3.Drag = Drag | |
1260 | PRTCL3.Acceleration = Acel | |
1261 | PRTCL3.Parent = Parent | |
1262 | PRTCL3.Size = NumberSequence.new(Size1,Size2) | |
1263 | PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1264 | PRTCL3.Speed = NumberRange.new(Speed) | |
1265 | - | top.ShirtTemplate = "rbxassetid://1533327933" |
1265 | + | |
1266 | PRTCL3.Drag = Drag | |
1267 | PRTCL3.Acceleration = Acel | |
1268 | if Enabled == false then | |
1269 | - | bottom.PantsTemplate = "rbxassetid://1689251873" |
1269 | + | |
1270 | Debris:AddItem(PRTCL3,Lifetime2) | |
1271 | else | |
1272 | PRTCL3.Enabled = true | |
1273 | end | |
1274 | return PRTCL3 | |
1275 | end | |
1276 | ||
1277 | local Weapon1 = IT("Model") | |
1278 | Weapon1.Name = "Pistol" | |
1279 | ||
1280 | local Handle = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1281 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1282 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1283 | MakeForm(Part,"Wedge") | |
1284 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1285 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1286 | MakeForm(Part,"Wedge") | |
1287 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1288 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1289 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1290 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1291 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1292 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1293 | MakeForm(Part,"Cyl") | |
1294 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1295 | for i = 1, 8 do | |
1296 | local Piece = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1297 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1298 | end | |
1299 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1300 | MakeForm(Part,"Cyl") | |
1301 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1302 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1303 | MakeForm(Part,"Ball") | |
1304 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1305 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1306 | MakeForm(Part,"Wedge") | |
1307 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1308 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1309 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1310 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1311 | MakeForm(Part,"Cyl") | |
1312 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1313 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1314 | MakeForm(Part,"Cyl") | |
1315 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1316 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1317 | MakeForm(Part,"Cyl") | |
1318 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1319 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1320 | MakeForm(Part,"Wedge") | |
1321 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1322 | local LASTPART = Handle | |
1323 | for i = 1, 10 do | |
1324 | if LASTPART == Handle then | |
1325 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1326 | LASTPART = Part | |
1327 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1328 | else | |
1329 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1330 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1331 | LASTPART = Part | |
1332 | end | |
1333 | end | |
1334 | ||
1335 | local Barrel = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1336 | MakeForm(Barrel,"Cyl") | |
1337 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1338 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1339 | MakeForm(Part,"Cyl") | |
1340 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1341 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1342 | MakeForm(Part,"Wedge") | |
1343 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1344 | local Hole = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1345 | MakeForm(Hole,"Cyl") | |
1346 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1347 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1348 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1349 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1350 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1351 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1352 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1353 | coroutine.resume(coroutine.create(function() | |
1354 | while wait() do | |
1355 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1356 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1357 | end | |
1358 | end)) | |
1359 | --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE | |
1360 | --[[ | |
1361 | YEAH BOIIIIIIIII | |
1362 | PARTICLE TIME | |
1363 | --]] | |
1364 | ---ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1365 | ---ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)}) | |
1366 | ---ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1367 | ---ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)}) | |
1368 | ---ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)}) | |
1369 | --Trails | |
1370 | local A1 = Instance.new("Attachment",Barrel) | |
1371 | local A2 = Instance.new("Attachment",Barrel) | |
1372 | local Trail = Instance.new("Trail",Barrel) | |
1373 | A1.Position = Vector3.new(0,1,0) | |
1374 | A2.Position = Vector3.new(0,-0.8,0) | |
1375 | Trail.Attachment0 = A1 | |
1376 | Trail.Attachment1 = A2 | |
1377 | Trail.LightEmission = 1 | |
1378 | Trail.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,255,255)) | |
1379 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)}) | |
1380 | for _, c in pairs(Weapon1:GetDescendants()) do | |
1381 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1382 | c.Material = "Glass" | |
1383 | c.Color = C3(0,0,0) | |
1384 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1385 | c.Color = C3(0,0,1) | |
1386 | c.Material = "Neon" | |
1387 | end | |
1388 | end | |
1389 | ||
1390 | local TOBANISH = {} | |
1391 | ||
1392 | Weapon1.Parent = Character | |
1393 | for _, c in pairs(Weapon1:GetChildren()) do | |
1394 | if c.ClassName == "Part" then | |
1395 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1396 | end | |
1397 | end | |
1398 | ||
1399 | local SKILLTEXTCOLOR = C3(0,0,1) | |
1400 | local SKILLFONT = "Antique" | |
1401 | local SKILLTEXTSIZE = 7 | |
1402 | ||
1403 | Humanoid.Died:connect(function() | |
1404 | ATTACK = true | |
1405 | end) | |
1406 | ||
1407 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1408 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1409 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1410 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1411 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1412 | --]] | |
1413 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1414 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1415 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1416 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1417 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1418 | --]] | |
1419 | function printbye(Name) | |
1420 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1421 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1422 | ||
1423 | end | |
1424 | ||
1425 | workspace.ChildAdded:connect(function(instance) | |
1426 | for BANISH = 1, #TOBANISH do | |
1427 | if TOBANISH[BANISH] ~= nil then | |
1428 | if instance.Name == TOBANISH[BANISH] then | |
1429 | coroutine.resume(coroutine.create(function() | |
1430 | printbye(instance.Name) | |
1431 | instance:ClearAllChildren() | |
1432 | Debris:AddItem(instance,0.0005) | |
1433 | end)) | |
1434 | end | |
1435 | end | |
1436 | end | |
1437 | end) | |
1438 | ||
1439 | local Char = Character | |
1440 | local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false) | |
1441 | MakeForm(Eye,"Ball") | |
1442 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1443 | local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false) | |
1444 | MakeForm(Eye,"Ball") | |
1445 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1446 | local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false) | |
1447 | MakeForm(Eye,"Ball") | |
1448 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1449 | local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false) | |
1450 | MakeForm(Eye,"Ball") | |
1451 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1452 | ||
1453 | local top = Instance.new("Shirt") | |
1454 | top.ShirtTemplate = "rbxassetid://45695443" | |
1455 | top.Parent = Character | |
1456 | top.Name = "Cloth" | |
1457 | local bottom = Instance.new("Pants") | |
1458 | bottom.PantsTemplate = "rbxassetid://45696190" | |
1459 | bottom.Parent = Character | |
1460 | bottom.Name = "Cloth" | |
1461 | for _, c in pairs(Character:GetChildren()) do | |
1462 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
1463 | c.Material = "Neon" | |
1464 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1465 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1466 | end | |
1467 | c.Color = C3(1,1,1) | |
1468 | if c == Head then | |
1469 | if c:FindFirstChild("face") then | |
1470 | c.face:remove() | |
1471 | end | |
1472 | end | |
1473 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1474 | c:remove() | |
1475 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1476 | c:remove() | |
1477 | end | |
1478 | end | |
1479 | local BODY = {} | |
1480 | for _, c in pairs(Character:GetDescendants()) do | |
1481 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1482 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1483 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1484 | end | |
1485 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1486 | elseif c:IsA("JointInstance") then | |
1487 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1488 | end | |
1489 | end | |
1490 | for e = 1, #BODY do | |
1491 | if BODY[e] ~= nil then | |
1492 | local STUFF = BODY[e] | |
1493 | local PART = STUFF[1] | |
1494 | local PARENT = STUFF[2] | |
1495 | local MATERIAL = STUFF[3] | |
1496 | local COLOR = STUFF[4] | |
1497 | local TRANSPARENCY = STUFF[5] | |
1498 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1499 | PART.Material = MATERIAL | |
1500 | PART.Color = COLOR | |
1501 | PART.Transparency = TRANSPARENCY | |
1502 | end | |
1503 | PART.AncestryChanged:Connect(function() | |
1504 | PART.Parent = PARENT | |
1505 | end) | |
1506 | end | |
1507 | end | |
1508 | function refit() | |
1509 | Character.Parent = workspace | |
1510 | for e = 1, #BODY do | |
1511 | if BODY[e] ~= nil then | |
1512 | local STUFF = BODY[e] | |
1513 | local PART = STUFF[1] | |
1514 | local PARENT = STUFF[2] | |
1515 | local MATERIAL = STUFF[3] | |
1516 | local COLOR = STUFF[4] | |
1517 | local TRANSPARENCY = STUFF[5] | |
1518 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1519 | PART.Material = MATERIAL | |
1520 | PART.Color = COLOR | |
1521 | PART.Transparency = TRANSPARENCY | |
1522 | end | |
1523 | if PART.Parent ~= PARENT then | |
1524 | Humanoid:remove() | |
1525 | PART.Parent = PARENT | |
1526 | Humanoid = IT("Humanoid",Character) | |
1527 | end | |
1528 | end | |
1529 | end | |
1530 | end | |
1531 | local SKILLTEXTCOLOR = BRICKC"".Color | |
1532 | local SKILLFONT = "Bodoni" | |
1533 | local SKILLTEXTSIZE = 7 | |
1534 | ||
1535 | Humanoid.Died:connect(function() | |
1536 | refit() | |
1537 | end) | |
1538 | ||
1539 | - | function Deathbound() |
1539 | + | |
1540 | - | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) |
1540 | + | function CreateParta(parent,transparency,reflectance,material,brickcolor) |
1541 | local p = Instance.new("Part") | |
1542 | - | Rooted = true |
1542 | + | p.TopSurface = 0 |
1543 | - | for i=0, 1, 0.1 / Animation_Speed do |
1543 | + | p.BottomSurface = 0 |
1544 | p.Parent = parent | |
1545 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1545 | + | p.Size = Vector3.new(0.1,0.1,0.1) |
1546 | p.Transparency = transparency | |
1547 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1547 | + | p.Reflectance = reflectance |
1548 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1548 | + | p.CanCollide = false |
1549 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1549 | + | p.Locked = true |
1550 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1550 | + | p.BrickColor = brickcolor |
1551 | p.Material = material | |
1552 | - | local DONE = false |
1552 | + | return p |
1553 | - | local GATE = nil |
1553 | + | |
1554 | - | local GATESPIN = true |
1554 | + | |
1555 | function sphere(bonuspeed,type,pos,scale,value,color) | |
1556 | - | repeat |
1556 | + | local type = type |
1557 | local rng = Instance.new("Part", Character) | |
1558 | - | if GATE ~= nil then |
1558 | + | rng.Anchored = true |
1559 | - | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) |
1559 | + | if ModeOfGlitch ~= 9 then |
1560 | rng.BrickColor = color | |
1561 | - | until GATESPIN == false |
1561 | + | elseif ModeOfGlitch == 9 then |
1562 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
1563 | end | |
1564 | - | repeat |
1564 | + | rng.CanCollide = false |
1565 | rng.FormFactor = 3 | |
1566 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) |
1566 | + | rng.Name = "Ring" |
1567 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1567 | + | rng.Material = "Neon" |
1568 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1568 | + | rng.Size = Vector3.new(1, 1, 1) |
1569 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1569 | + | rng.Transparency = 0 |
1570 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1570 | + | rng.TopSurface = 0 |
1571 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1571 | + | rng.BottomSurface = 0 |
1572 | - | until DONE == true |
1572 | + | rng.CFrame = pos |
1573 | - | Swait(50) |
1573 | + | local rngm = Instance.new("SpecialMesh", rng) |
1574 | - | for i = 1, 35 do |
1574 | + | rngm.MeshType = "Sphere" |
1575 | - | Swait(4) |
1575 | + | rngm.Scale = scale |
1576 | - | local FIRED = false |
1576 | + | if rainbowmode == true then |
1577 | - | local CHILDREN = workspace:GetDescendants() |
1577 | + | rng.Color = Color3.new(r/255,g/255,b/255) |
1578 | - | for index, CHILD in pairs(CHILDREN) do |
1578 | + | |
1579 | - | if CHILD.ClassName == "Model" and CHILD ~= Character then |
1579 | + | if ModeOfGlitch == 9 then |
1580 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid") |
1580 | + | |
1581 | - | if HUM then |
1581 | + | |
1582 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
1582 | + | |
1583 | - | if TORSO then |
1583 | + | if rng.Parent ~= nil then |
1584 | - | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then |
1584 | + | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) |
1585 | - | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) |
1585 | + | else |
1586 | - | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) |
1586 | + | break |
1587 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) |
1587 | + | |
1588 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1588 | + | |
1589 | - | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) |
1589 | + | |
1590 | - | Kill(CHILD) |
1590 | + | |
1591 | - | FIRED = true |
1591 | + | local scaler2 = 1 |
1592 | - | break |
1592 | + | if type == "Add" then |
1593 | scaler2 = 1*value | |
1594 | elseif type == "Divide" then | |
1595 | scaler2 = 1/value | |
1596 | end | |
1597 | coroutine.resume(coroutine.create(function() | |
1598 | - | if FIRED == false then |
1598 | + | for i = 0,10/bonuspeed,0.1 do |
1599 | - | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) |
1599 | + | |
1600 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) |
1600 | + | if rainbowmode == true then |
1601 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1601 | + | rng.Color = Color3.new(r/255,g/255,b/255) |
1602 | - | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) |
1602 | + | |
1603 | - | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) |
1603 | + | if type == "Add" then |
1604 | - | if HITBOD ~= nil then |
1604 | + | scaler2 = scaler2 - 0.01*value/bonuspeed |
1605 | - | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then |
1605 | + | elseif type == "Divide" then |
1606 | - | killnearest(HITBOD.Parent) |
1606 | + | scaler2 = scaler2 - 0.01/value*bonuspeed |
1607 | end | |
1608 | if chaosmode == true then | |
1609 | rng.BrickColor = BrickColor.random() | |
1610 | end | |
1611 | - | for i = 1, 45 do |
1611 | + | rng.Transparency = rng.Transparency + 0.01*bonuspeed |
1612 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
1613 | - | GATE.Size = GATE.Size - VT(3,0,3) |
1613 | + | |
1614 | rng:Destroy() | |
1615 | - | GATESPIN = false |
1615 | + | |
1616 | - | GATE:remove() |
1616 | + | |
1617 | ||
1618 | - | Swait(15) |
1618 | + | function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color) |
1619 | - | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) |
1619 | + | local type = type |
1620 | - | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) |
1620 | + | local rng = Instance.new("Part", Character) |
1621 | - | local DECAL = IT("Decal",GATE) |
1621 | + | rng.Anchored = true |
1622 | - | DECAL.Texture = "http://www.roblox.com/asset/?id=647661410" |
1622 | + | if ModeOfGlitch ~= 9 then |
1623 | - | DECAL.Face = "Top" |
1623 | + | rng.BrickColor = color |
1624 | - | GATE.CFrame = CF(HITPOS) |
1624 | + | elseif ModeOfGlitch == 9 then |
1625 | - | CreateSound(160772554, GATE, 7, 1.3, false) |
1625 | + | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) |
1626 | - | for i = 1, 45 do |
1626 | + | |
1627 | rng.CanCollide = false | |
1628 | - | GATE.Size = GATE.Size + VT(3,0,3) |
1628 | + | rng.FormFactor = 3 |
1629 | rng.Name = "Ring" | |
1630 | - | CreateSound(213603013, RightHole, 7, 1, false) |
1630 | + | rng.Material = "Neon" |
1631 | - | CreateSound(213603013, LeftHole, 7, 1, false) |
1631 | + | rng.Size = Vector3.new(1, 1, 1) |
1632 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1632 | + | rng.Transparency = 0 |
1633 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1633 | + | rng.TopSurface = 0 |
1634 | rng.BottomSurface = 0 | |
1635 | rng.CFrame = pos | |
1636 | - | DONE = true |
1636 | + | local rngm = Instance.new("SpecialMesh", rng) |
1637 | rngm.MeshType = "Sphere" | |
1638 | rngm.Scale = scale | |
1639 | - | function Morning_Star() |
1639 | + | local scaler2 = 1 |
1640 | local scaler2b = 1 | |
1641 | - | Rooted = true |
1641 | + | local scaler2c = 1 |
1642 | - | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) |
1642 | + | if type == "Add" then |
1643 | - | for i=0, 1, 0.1 / Animation_Speed do |
1643 | + | scaler2 = 1*value |
1644 | scaler2b = 1*value2 | |
1645 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1645 | + | scaler2c = 1*value3 |
1646 | elseif type == "Divide" then | |
1647 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1647 | + | scaler2 = 1/value |
1648 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1648 | + | scaler2b = 1/value2 |
1649 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1649 | + | scaler2c = 1/value3 |
1650 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1650 | + | |
1651 | - | end |
1651 | + | if ModeOfGlitch == 9 then |
1652 | coroutine.resume(coroutine.create(function() | |
1653 | - | local POS = Mouse.Hit.p |
1653 | + | |
1654 | - | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,2000,0)) |
1654 | + | |
1655 | - | MakeForm(RAY,"Cyl") |
1655 | + | if rng.Parent ~= nil then |
1656 | - | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,0,0)) |
1656 | + | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) |
1657 | - | MakeForm(SPHERE,"Ball") |
1657 | + | else |
1658 | - | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0)) |
1658 | + | break |
1659 | - | MakeForm(SHIELD,"Ball") |
1659 | + | |
1660 | - | SHIELD.CFrame = CF(POS) |
1660 | + | |
1661 | - | RAY.CFrame = CF(POS) |
1661 | + | |
1662 | - | SPHERE.CFrame = CF(POS) |
1662 | + | |
1663 | - | CreateSound(144699494, SPHERE, 10, 0.8, false) |
1663 | + | |
1664 | - | CreateSound(1146688617, SPHERE, 10, 0.8, false) |
1664 | + | for i = 0,10/bonuspeed,0.1 do |
1665 | - | for i = 1, 200 do |
1665 | + | |
1666 | if type == "Add" then | |
1667 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1667 | + | scaler2 = scaler2 - 0.01*value/bonuspeed |
1668 | - | RAY.Size = RAY.Size + VT(0.05,0,0.05) |
1668 | + | scaler2b = scaler2b - 0.01*value/bonuspeed |
1669 | - | SPHERE.Size = SPHERE.Size + VT(2,2,2) |
1669 | + | scaler2c = scaler2c - 0.01*value/bonuspeed |
1670 | - | SHIELD.Size = SPHERE.Size + VT(3,3,3) |
1670 | + | elseif type == "Divide" then |
1671 | - | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) |
1671 | + | scaler2 = scaler2 - 0.01/value*bonuspeed |
1672 | - | end |
1672 | + | scaler2b = scaler2b - 0.01/value*bonuspeed |
1673 | - | for i = 1, 45 do |
1673 | + | scaler2c = scaler2c - 0.01/value*bonuspeed |
1674 | end | |
1675 | - | RAY.Transparency = RAY.Transparency + 1/45 |
1675 | + | rng.Transparency = rng.Transparency + 0.01*bonuspeed |
1676 | - | SPHERE.Transparency = RAY.Transparency |
1676 | + | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed) |
1677 | - | SHIELD.Transparency = SPHERE.Transparency + 1/45 |
1677 | + | |
1678 | rng:Destroy() | |
1679 | - | RAY:remove() |
1679 | + | |
1680 | - | SHIELD:remove() |
1680 | + | |
1681 | - | SPHERE:remove() |
1681 | + | |
1682 | function CreateMesh2(parent,meshtype,x1,y1,z1) | |
1683 | - | for i=0, 1, 0.1 / Animation_Speed do |
1683 | + | local mesh = Instance.new("SpecialMesh",parent) |
1684 | mesh.MeshType = meshtype | |
1685 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) |
1685 | + | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) |
1686 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1686 | + | return mesh |
1687 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1687 | + | |
1688 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1688 | + | |
1689 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1689 | + | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) |
1690 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1690 | + | local type = type |
1691 | local rng = Instance.new("Part", Character) | |
1692 | rng.Anchored = true | |
1693 | if ModeOfGlitch ~= 9 then | |
1694 | rng.BrickColor = color | |
1695 | elseif ModeOfGlitch == 9 then | |
1696 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
1697 | end | |
1698 | rng.CanCollide = false | |
1699 | rng.FormFactor = 3 | |
1700 | rng.Name = "Ring" | |
1701 | rng.Material = "Neon" | |
1702 | rng.Size = Vector3.new(1, 1, 1) | |
1703 | rng.Transparency = 0 | |
1704 | rng.TopSurface = 0 | |
1705 | rng.BottomSurface = 0 | |
1706 | rng.CFrame = pos | |
1707 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
1708 | local rngm = Instance.new("SpecialMesh", rng) | |
1709 | rngm.MeshType = "Sphere" | |
1710 | rngm.Scale = VT(x1,y1,z1) | |
1711 | if rainbowmode == true then | |
1712 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1713 | end | |
1714 | if ModeOfGlitch == 9 then | |
1715 | coroutine.resume(coroutine.create(function() | |
1716 | while true do | |
1717 | Swait() | |
1718 | if rng.Parent ~= nil then | |
1719 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
1720 | else | |
1721 | break | |
1722 | end | |
1723 | end | |
1724 | end)) | |
1725 | end | |
1726 | local scaler2 = 1 | |
1727 | local speeder = FastSpeed | |
1728 | if type == "Add" then | |
1729 | scaler2 = 1*value | |
1730 | elseif type == "Divide" then | |
1731 | scaler2 = 1/value | |
1732 | end | |
1733 | coroutine.resume(coroutine.create(function() | |
1734 | for i = 0,10/bonuspeed,0.1 do | |
1735 | Swait() | |
1736 | if rainbowmode == true then | |
1737 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1738 | end | |
1739 | if type == "Add" then | |
1740 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1741 | elseif type == "Divide" then | |
1742 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1743 | end | |
1744 | if chaosmode == true then | |
1745 | rng.BrickColor = BrickColor.random() | |
1746 | end | |
1747 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
1748 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
1749 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1750 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
1751 | end | |
1752 | rng:Destroy() | |
1753 | end)) | |
1754 | end | |
1755 | ||
1756 | function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
1757 | local type = type | |
1758 | local rng = Instance.new("Part", char) | |
1759 | rng.Anchored = true | |
1760 | if ModeOfGlitch ~= 9 then | |
1761 | rng.BrickColor = color | |
1762 | elseif ModeOfGlitch == 9 then | |
1763 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
1764 | end | |
1765 | rng.CanCollide = false | |
1766 | rng.FormFactor = 3 | |
1767 | rng.Name = "Ring" | |
1768 | rng.Material = "Neon" | |
1769 | rng.Size = Vector3.new(1, 1, 1) | |
1770 | rng.Transparency = 1 | |
1771 | rng.TopSurface = 0 | |
1772 | rng.BottomSurface = 0 | |
1773 | rng.CFrame = pos | |
1774 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
1775 | local rngm = Instance.new("SpecialMesh", rng) | |
1776 | rngm.MeshType = "Sphere" | |
1777 | rngm.Scale = vt(x1,y1,z1) | |
1778 | if rainbowmode == true then | |
1779 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1780 | end | |
1781 | if ModeOfGlitch == 9 then | |
1782 | coroutine.resume(coroutine.create(function() | |
1783 | while true do | |
1784 | swait() | |
1785 | if rng.Parent ~= nil then | |
1786 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
1787 | else | |
1788 | break | |
1789 | end | |
1790 | end | |
1791 | end)) | |
1792 | end | |
1793 | local scaler2 = 1 | |
1794 | local speeder = FastSpeed | |
1795 | if type == "Add" then | |
1796 | scaler2 = 1*value | |
1797 | elseif type == "Divide" then | |
1798 | scaler2 = 1/value | |
1799 | end | |
1800 | coroutine.resume(coroutine.create(function() | |
1801 | for i = 0,10/bonuspeed,0.1 do | |
1802 | swait() | |
1803 | if rainbowmode == true then | |
1804 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1805 | end | |
1806 | if type == "Add" then | |
1807 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1808 | elseif type == "Divide" then | |
1809 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1810 | end | |
1811 | if chaosmode == true then | |
1812 | rng.BrickColor = BrickColor.random() | |
1813 | end | |
1814 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
1815 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
1816 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
1817 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
1818 | end | |
1819 | rng:Destroy() | |
1820 | end)) | |
1821 | end | |
1822 | ||
1823 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
1824 | local type = type | |
1825 | local rotenable = rotatingop | |
1826 | local rng = Instance.new("Part", Character) | |
1827 | rng.Anchored = true | |
1828 | rng.BrickColor = color | |
1829 | rng.CanCollide = false | |
1830 | rng.FormFactor = 3 | |
1831 | rng.Name = "Ring" | |
1832 | rng.Material = "Neon" | |
1833 | rng.Size = Vector3.new(1, 1, 1) | |
1834 | rng.Transparency = 0 | |
1835 | if typeoftrans == "In" then | |
1836 | rng.Transparency = 1 | |
1837 | end | |
1838 | rng.TopSurface = 0 | |
1839 | rng.BottomSurface = 0 | |
1840 | rng.CFrame = pos | |
1841 | local rngm = Instance.new("SpecialMesh", rng) | |
1842 | rngm.MeshType = "FileMesh" | |
1843 | if typeofshape == "Normal" then | |
1844 | rngm.MeshId = "rbxassetid://662586858" | |
1845 | elseif typeofshape == "Round" then | |
1846 | rngm.MeshId = "rbxassetid://662585058" | |
1847 | end | |
1848 | rngm.Scale = scale | |
1849 | local scaler2 = 1/10 | |
1850 | if type == "Add" then | |
1851 | scaler2 = 1*value/10 | |
1852 | elseif type == "Divide" then | |
1853 | scaler2 = 1/value/10 | |
1854 | end | |
1855 | local randomrot = math.random(1,2) | |
1856 | coroutine.resume(coroutine.create(function() | |
1857 | for i = 0,10/bonuspeed,0.1 do | |
1858 | Swait() | |
1859 | if type == "Add" then | |
1860 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
1861 | elseif type == "Divide" then | |
1862 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
1863 | end | |
1864 | if rotenable == true then | |
1865 | if randomrot == 1 then | |
1866 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
1867 | elseif randomrot == 2 then | |
1868 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
1869 | end | |
1870 | end | |
1871 | if typeoftrans == "Out" then | |
1872 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1873 | elseif typeoftrans == "In" then | |
1874 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
1875 | end | |
1876 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
1877 | end | |
1878 | rng:Destroy() | |
1879 | end)) | |
1880 | end | |
1881 | ||
1882 | ||
1883 | ||
1884 | --//=================================\\ | |
1885 | --|| DAMAGING | |
1886 | --\\=================================// | |
1887 | ||
1888 | function WarnFunc(text) | |
1889 | local chat = coroutine.wrap(function() | |
1890 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1891 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1892 | end | |
1893 | local Bill = Instance.new("BillboardGui",Character) | |
1894 | Bill.Size = UDim2.new(0,100,0,40) | |
1895 | Bill.StudsOffset = Vector3.new(0,35,0) | |
1896 | Bill.Adornee = Character.Head | |
1897 | Bill.Name = "TalkingBillBoard" | |
1898 | local Hehe = Instance.new("TextLabel",Bill) | |
1899 | Hehe.BackgroundTransparency = 1 | |
1900 | Hehe.BorderSizePixel = 0 | |
1901 | Hehe.Text = "" | |
1902 | Hehe.Font = "Antique" | |
1903 | Hehe.TextSize = 120 | |
1904 | Hehe.TextStrokeTransparency = 0 | |
1905 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1906 | coroutine.resume(coroutine.create(function() | |
1907 | while Hehe ~= nil do | |
1908 | Swait() | |
1909 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1910 | Hehe.Rotation = math.random(-5,5) | |
1911 | Hehe.TextColor3 = Color3.new(255,0,0) | |
1912 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
1913 | end | |
1914 | end)) | |
1915 | for i = 1,string.len(text),1 do | |
1916 | Swait() | |
1917 | Hehe.Text = string.sub(text,1,i) | |
1918 | end | |
1919 | Swait(90)--Re[math.random(1, 93)] | |
1920 | for i = 0, 1, .025 do | |
1921 | Swait() | |
1922 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1923 | Hehe.TextStrokeTransparency = i | |
1924 | Hehe.TextTransparency = i | |
1925 | end | |
1926 | Bill:Destroy() | |
1927 | end) | |
1928 | chat() | |
1929 | end | |
1930 | ||
1931 | ||
1932 | function KillChildren(v) | |
1933 | v:BreakJoints() | |
1934 | for _, c in pairs(v:GetChildren()) do | |
1935 | if c:IsA("BasePart") then | |
1936 | if c.Transparency < 1 then | |
1937 | if c:FindFirstChildOfClass("Decal") then | |
1938 | c:FindFirstChildOfClass("Decal"):remove() | |
1939 | end | |
1940 | particles(c) | |
1941 | c.PE.Enabled = true | |
1942 | c.Parent = Effects | |
1943 | c.CanCollide = false | |
1944 | c.Material = "Neon" | |
1945 | c.Color = C3(1,0,0) | |
1946 | c.Transparency = 1 | |
1947 | local grav = Instance.new("BodyPosition",c) | |
1948 | grav.P = 20000 | |
1949 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1950 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
1951 | grav.Name = "GravityForce" | |
1952 | coroutine.resume(coroutine.create(function() | |
1953 | for i = 1, 20 do | |
1954 | Swait() | |
1955 | c.Transparency = c.Transparency + 1/20 | |
1956 | end | |
1957 | c.PE.Enabled = false | |
1958 | Debris:AddItem(c,2) | |
1959 | - | Morning_Star() |
1959 | + | end)) |
1960 | end | |
1961 | end | |
1962 | - | Deathbound() |
1962 | + | end |
1963 | end | |
1964 | ||
1965 | local WHITELIST = {} | |
1966 | ||
1967 | function SmiteAoE(POSITION,RANGE) | |
1968 | local CHILDREN = workspace:GetDescendants() | |
1969 | for index, CHILD in pairs(CHILDREN) do | |
1970 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1971 | local LISTED = false | |
1972 | for LIST = 1, #WHITELIST do | |
1973 | if WHITELIST[LIST] ~= nil then | |
1974 | if CHILD.Name == WHITELIST[LIST] then | |
1975 | LISTED = true | |
1976 | end | |
1977 | end | |
1978 | end | |
1979 | if LISTED == false then | |
1980 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1981 | if HUM then | |
1982 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1983 | if TORSO then | |
1984 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
1985 | KillChildren(CHILD) | |
1986 | end | |
1987 | end | |
1988 | end | |
1989 | end | |
1990 | end | |
1991 | end | |
1992 | end | |
1993 | ||
1994 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
1995 | local CHILDREN = workspace:GetDescendants() | |
1996 | for index, CHILD in pairs(CHILDREN) do | |
1997 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1998 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1999 | if HUM then | |
2000 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2001 | if TORSO then | |
2002 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2003 | CHILD:BreakJoints() | |
2004 | if FLING ~= 0 then | |
2005 | for _, c in pairs(CHILD:GetChildren()) do | |
2006 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2007 | if BURN == true then | |
2008 | Fire(c) | |
2009 | end | |
2010 | local bv = Instance.new("BodyVelocity") | |
2011 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2012 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2013 | bv.Parent = c | |
2014 | - | Swait() |
2014 | + | |
2015 | - | script.Parent = WEAPONGUI |
2015 | + | |
2016 | - | Humanoid.Parent = Character |
2016 | + | |
2017 | - | if Humanoid then |
2017 | + | |
2018 | - | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) |
2018 | + | |
2019 | - | IDLEANIMATION:Play() |
2019 | + | |
2020 | end | |
2021 | - | if ANIMATE.Parent == Character then |
2021 | + | |
2022 | - | ANIMATE:Destroy() |
2022 | + | |
2023 | end | |
2024 | - | SINE = SINE + CHANGE |
2024 | + | |
2025 | - | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
2025 | + | |
2026 | - | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
2026 | + | |
2027 | - | Humanoid.HipHeight = 1 |
2027 | + | |
2028 | - | Humanoid.Name = "Warden" |
2028 | + | |
2029 | - | Humanoid.PlatformStand = false |
2029 | + | |
2030 | - | if PLAYMAINANIM == true then |
2030 | + | |
2031 | - | if TORSOVELOCITY < 1 then |
2031 | + | |
2032 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2032 | + | |
2033 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2033 | + | |
2034 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
2034 | + | |
2035 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
2035 | + | |
2036 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) |
2036 | + | |
2037 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2037 | + | |
2038 | - | elseif TORSOVELOCITY > 1 then |
2038 | + | |
2039 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2039 | + | |
2040 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2040 | + | |
2041 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
2041 | + | |
2042 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
2042 | + | |
2043 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) |
2043 | + | |
2044 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) |
2044 | + | |
2045 | coroutine.resume(coroutine.create(function() | |
2046 | local T = TARGET:GetChildren() | |
2047 | for i = 1, #T do | |
2048 | local child = T[i] | |
2049 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
2050 | do | |
2051 | local clone = child:Clone() | |
2052 | clone.Parent = Effects | |
2053 | clone.Anchored = true | |
2054 | clone.CanCollide = false | |
2055 | clone:ClearAllChildren() | |
2056 | clone.CFrame = child.CFrame | |
2057 | if clone.Name == "Head" then | |
2058 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
2059 | end | |
2060 | if clone.ClassName == "MeshPart" then | |
2061 | clone.TextureID = "" | |
2062 | end | |
2063 | clone.Color = C3(1, 0, 0) | |
2064 | clone.Material = "Neon" | |
2065 | coroutine.resume(coroutine.create(function() | |
2066 | for i = 1, 100 do | |
2067 | Swait() | |
2068 | clone.Transparency = clone.Transparency + 0.01 | |
2069 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
2070 | end | |
2071 | clone:remove() | |
2072 | end)) | |
2073 | end | |
2074 | end | |
2075 | end | |
2076 | end)) | |
2077 | end | |
2078 | ||
2079 | local Delete = IT("Model", Character) | |
2080 | Delete.Name = "Those who must be banished." | |
2081 | ||
2082 | function killnearest(position, range, maxstrength) | |
2083 | for i, v in ipairs(workspace:GetChildren()) do | |
2084 | local body = v:GetChildren() | |
2085 | for part = 1, #body do | |
2086 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then | |
2087 | CastWarpOutlines(v) | |
2088 | v:remove() | |
2089 | if game.Players:FindFirstChild(v.Name) then | |
2090 | local Value = IT("BoolValue", Delete) | |
2091 | Value.Name = v.Name | |
2092 | end | |
2093 | end | |
2094 | end | |
2095 | end | |
2096 | end | |
2097 | ||
2098 | function Kill(Char) | |
2099 | local NewCharacter = IT("Model",Effects) | |
2100 | NewCharacter.Name = "Ow im ded ;-;" | |
2101 | for _, c in pairs(Char:GetDescendants()) do | |
2102 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2103 | if c.Parent == Char then | |
2104 | getbloody(c,5) | |
2105 | end | |
2106 | c:BreakJoints() | |
2107 | c.Material = "Glass" | |
2108 | c.Color = C3(0.5,0,0) | |
2109 | c.CanCollide = true | |
2110 | c.Transparency = 0.3 | |
2111 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2112 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2113 | end | |
2114 | if c.Name == "Head" then | |
2115 | c:ClearAllChildren() | |
2116 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2117 | end | |
2118 | if c.ClassName == "MeshPart" then | |
2119 | c.TextureID = "" | |
2120 | end | |
2121 | if c:FindFirstChildOfClass("BodyPosition") then | |
2122 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2123 | end | |
2124 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2125 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2126 | end | |
2127 | c.Parent = NewCharacter | |
2128 | c.Name = "DeadPart" | |
2129 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
2130 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
2131 | end | |
2132 | end | |
2133 | Char:remove() | |
2134 | Debris:AddItem(NewCharacter,5) | |
2135 | end | |
2136 | ||
2137 | local asd = Instance.new("ParticleEmitter") | |
2138 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
2139 | asd.LightEmission = .1 | |
2140 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
2141 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
2142 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2143 | asd.Transparency = bbb | |
2144 | asd.Size = aaa | |
2145 | asd.ZOffset = .9 | |
2146 | asd.Acceleration = Vector3.new(0, -15, 0) | |
2147 | asd.LockedToPart = false | |
2148 | asd.EmissionDirection = "Back" | |
2149 | asd.Lifetime = NumberRange.new(1, 2) | |
2150 | asd.Rotation = NumberRange.new(-100, 100) | |
2151 | asd.RotSpeed = NumberRange.new(-100, 100) | |
2152 | asd.Speed = NumberRange.new(10) | |
2153 | asd.Enabled = false | |
2154 | asd.VelocitySpread = 999 | |
2155 | ||
2156 | function getbloody(victim,amount) | |
2157 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
2158 | PART.CFrame = victim.CFrame | |
2159 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
2160 | Debris:AddItem(PART,5) | |
2161 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2162 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2163 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2164 | local prtcl = asd:Clone() | |
2165 | prtcl.Parent = PART | |
2166 | prtcl:Emit(amount*10) | |
2167 | end | |
2168 | --//=================================\\ | |
2169 | --|| ATTACK FUNCTIONS AND STUFF | |
2170 | --\\=================================// | |
2171 | function SHATTER() | |
2172 | ATTACK = true | |
2173 | Rooted = true | |
2174 | Cooldown2 = true | |
2175 | local MAINRUINCOLOR = BrickColor.new("Really red") | |
2176 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2177 | Swait() | |
2178 | WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2179 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2180 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2181 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2182 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2183 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2184 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2185 | end | |
2186 | WarnFunc("S H A T T E R") | |
2187 | CFuncs["Sound"].Create("rbxassetid://1718412034", RootPart, 15, 1) | |
2188 | CFuncs["EchoSound"].Create("rbxassetid://1718412034", Character, 5, 1,0,10,0.15,0.5,1) | |
2189 | for i=0, 3, 0.1 / Animation_Speed do | |
2190 | Swait() | |
2191 | WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,8),MRANDOM(2,8),MRANDOM(2,8)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2192 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2193 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2194 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2195 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2196 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2197 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2198 | end | |
2199 | for i=0, 0.25, 0.1 / Animation_Speed do | |
2200 | Swait() | |
2201 | WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,6),MRANDOM(2,6),MRANDOM(2,6)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2206 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2208 | end | |
2209 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color) | |
2210 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),2,2,2,BrickColor.new("Maroon"),BrickColor.new("Really red").Color) | |
2211 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),4,4,4,BrickColor.new("Really red"),BrickColor.new("Maroon").Color) | |
2212 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),8,8,8,BrickColor.new("Maroon"),BrickColor.new("Really red").Color) | |
2213 | CFuncs["Sound"].Create("rbxassetid://1841058541", RootPart, 10,1) | |
2214 | CFuncs["Sound"].Create("rbxassetid://2095993595", Character, 5,0.8) | |
2215 | CFuncs["Sound"].Create("rbxassetid://1841058541", Character, 5,1) | |
2216 | Humanoid.CameraOffset = VT(0,0,0) | |
2217 | for i = 0, 24 do | |
2218 | slash(math.random(10,30)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.new("Maroon")) | |
2219 | end | |
2220 | local distam = 0 | |
2221 | coroutine.resume(coroutine.create(function() | |
2222 | for i = 0, 99 do | |
2223 | wait() | |
2224 | distam = distam + 1.5 | |
2225 | local xa = CreateParta(Character,1,1,"SmoothPlastic",BrickColor.new("Really red")) | |
2226 | xa.Anchored = true | |
2227 | xa.CFrame = RootPart.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam)) | |
2228 | game:GetService("Debris"):AddItem(xa, 5) | |
2229 | coroutine.resume(coroutine.create(function() | |
2230 | local eff = Instance.new("ParticleEmitter",xa) | |
2231 | eff.Texture = "rbxassetid://2092248396" | |
2232 | eff.LightEmission = 1 | |
2233 | eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color) | |
2234 | eff.Rate = 500000 | |
2235 | eff.Lifetime = NumberRange.new(1,3) | |
2236 | eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)}) | |
2237 | eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
2238 | eff.Speed = NumberRange.new(50,500) | |
2239 | eff.Drag = 5 | |
2240 | eff.Rotation = NumberRange.new(-500,500) | |
2241 | eff.VelocitySpread = 9000 | |
2242 | eff.RotSpeed = NumberRange.new(-50,50) | |
2243 | wait(0.25) | |
2244 | eff.Enabled = false | |
2245 | end)) | |
2246 | CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200) | |
2247 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color) | |
2248 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color) | |
2249 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color) | |
2250 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color) | |
2251 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color) | |
2252 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color) | |
2253 | SmiteAoE(xa.Position, 30) | |
2254 | end | |
2255 | end)) | |
2256 | ATTACK = false | |
2257 | Rooted = false | |
2258 | wait(3) | |
2259 | Cooldown2 = false | |
2260 | end | |
2261 | ||
2262 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
2263 | ||
2264 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
2265 | MakeForm(RightHole,"Cyl") | |
2266 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
2267 | MakeForm(LeftHole,"Cyl") | |
2268 | ||
2269 | ||
2270 | ||
2271 | function CyberSmash() | |
2272 | ATTACK = true | |
2273 | Rooted = false | |
2274 | local GYRO = IT("BodyGyro",RootPart) | |
2275 | GYRO.D = 100 | |
2276 | GYRO.P = 2000 | |
2277 | GYRO.MaxTorque = VT(0,4000000,0) | |
2278 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2279 | local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Block", VT(25,25,25)) | |
2280 | SMASH.CanCollide = true | |
2281 | SMASH.Color = C3(0,0,0) | |
2282 | local EF = Instance.new("SelectionBox",SMASH) | |
2283 | EF.Adornee = SMASH | |
2284 | EF.Color = BrickColor.new("Really black") | |
2285 | EF.LineThickness = 0.2 | |
2286 | EF.Transparency = 1 | |
2287 | coroutine.resume(coroutine.create(function() | |
2288 | for i = 1, 20 do | |
2289 | Swait() | |
2290 | SMASH.Transparency = SMASH.Transparency - 0.05 | |
2291 | EF.Transparency = SMASH.Transparency | |
2292 | end | |
2293 | end)) | |
2294 | repeat | |
2295 | SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0) | |
2296 | Swait() | |
2297 | GYRO.cframe = CF(RootPart.Position,SMASH.Position) | |
2298 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2299 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2300 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
2301 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
2302 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2303 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2304 | until HOLD == true and SMASH.Transparency < 0.99 | |
2305 | for i = 1, 25 do | |
2306 | Swait() | |
2307 | SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0) | |
2308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2314 | end | |
2315 | local TOCH = SMASH.Touched:Connect(function(hit) | |
2316 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
2317 | Shatter(hit) | |
2318 | end | |
2319 | end) | |
2320 | local n0 = nil | |
2321 | local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character) | |
2322 | if HITFLOOR ~= nil then | |
2323 | if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then | |
2324 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2325 | if HITFLOOR.Parent.ClassName == "Model" then | |
2326 | HITFLOOR.Parent:BreakJoints() | |
2327 | elseif HITFLOOR.Parent.Parent.ClassName == "Model" then | |
2328 | HITFLOOR.Parent.Parent:BreakJoints() | |
2329 | end | |
2330 | end | |
2331 | local POS = HITPOS | |
2332 | n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent) | |
2333 | end | |
2334 | end | |
2335 | killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter") | |
2336 | SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0)) | |
2337 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10}) | |
2338 | for i = 1, 25 do | |
2339 | Swait() | |
2340 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2341 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2342 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2343 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2344 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2346 | end | |
2347 | coroutine.resume(coroutine.create(function() | |
2348 | wait(0.2) | |
2349 | TOCH:disconnect() | |
2350 | wait(1.8) | |
2351 | for i = 1, 100 do | |
2352 | Swait() | |
2353 | SMASH.Transparency = i/100 | |
2354 | end | |
2355 | for i = 1, 10 do | |
2356 | Swait() | |
2357 | EF.Transparency = EF.Transparency + 0.1 | |
2358 | end | |
2359 | SMASH:remove() | |
2360 | end)) | |
2361 | GYRO:remove() | |
2362 | ATTACK = false | |
2363 | Rooted = false | |
2364 | end | |
2365 | ||
2366 | function Teleport() | |
2367 | ATTACK = true | |
2368 | Rooted = false | |
2369 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2370 | Swait() | |
2371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2373 | end | |
2374 | for e = 1, #BODY do | |
2375 | if BODY[e] ~= nil then | |
2376 | local STUFF = BODY[e] | |
2377 | local PART = STUFF[1] | |
2378 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
2379 | local PRT = PART:Clone() | |
2380 | PRT.Anchored = true | |
2381 | PRT.CanCollide = false | |
2382 | PRT.Material = "Neon" | |
2383 | PRT.Color = C3(0,0,1) | |
2384 | PRT.Name = "WarpEffect" | |
2385 | PRT.Parent = Effects | |
2386 | PRT.CFrame = PART.CFrame | |
2387 | PRT:BreakJoints() | |
2388 | if PRT:FindFirstChildOfClass("Sound") then | |
2389 | PRT:FindFirstChildOfClass("Sound"):remove() | |
2390 | end | |
2391 | if PRT:FindFirstChildOfClass("Decal") then | |
2392 | PRT:FindFirstChildOfClass("Decal"):remove() | |
2393 | end | |
2394 | coroutine.resume(coroutine.create(function() | |
2395 | for i = 1, 100 do | |
2396 | Swait() | |
2397 | PRT.Transparency = PRT.Transparency + 1/100 | |
2398 | end | |
2399 | PRT:remove() | |
2400 | end)) | |
2401 | end | |
2402 | end | |
2403 | end | |
2404 | CreateSound(217767125, Torso, 10, 1) | |
2405 | local POS = RootPart.Orientation | |
2406 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
2407 | RootPart.Orientation = POS | |
2408 | RootJoint.Parent = RootPart | |
2409 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2410 | Swait() | |
2411 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2412 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
2413 | end | |
2414 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2415 | Swait() | |
2416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
2417 | end | |
2418 | ATTACK = false | |
2419 | Rooted = false | |
2420 | end | |
2421 | ||
2422 | function turnto(position) | |
2423 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
2424 | end | |
2425 | ||
2426 | function Banish(Foe) | |
2427 | if Foe then | |
2428 | coroutine.resume(coroutine.create(function() | |
2429 | --if game.Players:FindFirstChild(Foe.Name) then | |
2430 | table.insert(TOBANISH,Foe.Name) | |
2431 | printbye(Foe.Name) | |
2432 | --end | |
2433 | Foe.Archivable = true | |
2434 | local CLONE = Foe:Clone() | |
2435 | Foe:Destroy() | |
2436 | CLONE.Parent = Effects | |
2437 | CLONE:BreakJoints() | |
2438 | local MATERIALS = {"Glass","Neon"} | |
2439 | for _, c in pairs(CLONE:GetDescendants()) do | |
2440 | if c:IsA("BasePart") then | |
2441 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
2442 | CreateSound(340722848, c, 10, 1, false) | |
2443 | end | |
2444 | c.Anchored = true | |
2445 | c.Transparency = c.Transparency + 0.2 | |
2446 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2447 | c.Color = C3(0,0,255) | |
2448 | if c.ClassName == "MeshPart" then | |
2449 | c.TextureID = "" | |
2450 | end | |
2451 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2452 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2453 | end | |
2454 | if c:FindFirstChildOfClass("Decal") then | |
2455 | c:FindFirstChildOfClass("Decal"):remove() | |
2456 | end | |
2457 | c.Name = "Banished" | |
2458 | c.CanCollide = false | |
2459 | else | |
2460 | c:remove() | |
2461 | end | |
2462 | end | |
2463 | local A = false | |
2464 | for i = 1, 35 do | |
2465 | if A == false then | |
2466 | A = true | |
2467 | elseif A == true then | |
2468 | A = false | |
2469 | end | |
2470 | for _, c in pairs(CLONE:GetDescendants()) do | |
2471 | if c:IsA("BasePart") then | |
2472 | c.Anchored = true | |
2473 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2474 | c.Transparency = c.Transparency + 0.8/35 | |
2475 | if A == false then | |
2476 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2477 | elseif A == true then | |
2478 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2479 | end | |
2480 | end | |
2481 | end | |
2482 | Swait() | |
2483 | end | |
2484 | CLONE:remove() | |
2485 | end)) | |
2486 | end | |
2487 | end | |
2488 | ||
2489 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
2490 | local CHILDREN = workspace:GetDescendants() | |
2491 | for index, CHILD in pairs(CHILDREN) do | |
2492 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2493 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2494 | if HUM then | |
2495 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2496 | if TORSO then | |
2497 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2498 | if ISBANISH == true then | |
2499 | Banish(CHILD) | |
2500 | else | |
2501 | if ISBANISH == "Gravity" then | |
2502 | HUM.PlatformStand = true | |
2503 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2504 | local grav = Instance.new("BodyPosition",TORSO) | |
2505 | grav.D = 15 | |
2506 | grav.P = 20000 | |
2507 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2508 | grav.position = TORSO.Position | |
2509 | grav.Name = "V3BanishForce"..Player.Name | |
2510 | else | |
2511 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
2512 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
2513 | end | |
2514 | else | |
2515 | HUM.PlatformStand = false | |
2516 | end | |
2517 | end | |
2518 | elseif ISBANISH == "Gravity" then | |
2519 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2520 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
2521 | HUM.PlatformStand = false | |
2522 | end | |
2523 | end | |
2524 | end | |
2525 | end | |
2526 | end | |
2527 | end | |
2528 | end | |
2529 | ||
2530 | function SpawnTrail(FROM,TO,BIG) | |
2531 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0)) | |
2532 | MakeForm(TRAIL,"Cyl") | |
2533 | local DIST = (FROM - TO).Magnitude | |
2534 | if BIG == true then | |
2535 | TRAIL.Size = VT(0.5,DIST,0.5) | |
2536 | else | |
2537 | TRAIL.Size = VT(0.25,DIST,0.25) | |
2538 | end | |
2539 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
2540 | coroutine.resume(coroutine.create(function() | |
2541 | for i = 1, 5 do | |
2542 | Swait() | |
2543 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
2544 | end | |
2545 | TRAIL:remove() | |
2546 | end)) | |
2547 | end | |
2548 | ||
2549 | function Banisher_Bullet() | |
2550 | ATTACK = true | |
2551 | Rooted = false | |
2552 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2553 | Swait() | |
2554 | turnto(Mouse.Hit.p) | |
2555 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2559 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2560 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2561 | end | |
2562 | repeat | |
2563 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2564 | Swait() | |
2565 | turnto(Mouse.Hit.p) | |
2566 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2567 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2568 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2569 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2570 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2571 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2572 | end | |
2573 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2574 | SpawnTrail(Hole.Position,POS) | |
2575 | if HIT ~= nil then | |
2576 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2577 | Banish(HIT.Parent) | |
2578 | end | |
2579 | end | |
2580 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2581 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2582 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2583 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2584 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2585 | Swait() | |
2586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2588 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2589 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2592 | end | |
2593 | until KEYHOLD == false | |
2594 | ATTACK = false | |
2595 | Rooted = false | |
2596 | end | |
2597 | ||
2598 | function Hat() | |
2599 | ATTACK = true | |
2600 | Rooted = false | |
2601 | Pose("Taunt",0.4,1.2,false) | |
2602 | ATTACK = false | |
2603 | Rooted = false | |
2604 | end | |
2605 | ||
2606 | --//=================================\\ | |
2607 | --|| ASSIGN THINGS TO KEYS | |
2608 | --\\=================================// | |
2609 | ||
2610 | function MouseDown(Mouse) | |
2611 | HOLD = true | |
2612 | if ATTACK == false then | |
2613 | end | |
2614 | end | |
2615 | ||
2616 | function MouseUp(Mouse) | |
2617 | HOLD = false | |
2618 | end | |
2619 | ||
2620 | function KeyDown(Key) | |
2621 | KEYHOLD = true | |
2622 | if Key == "z" and ATTACK == false then | |
2623 | Banisher_Bullet() | |
2624 | end | |
2625 | if Key == "q" and ATTACK == false then | |
2626 | Teleport() | |
2627 | end | |
2628 | if Key == "x" and ATTACK == false then | |
2629 | CyberSmash() | |
2630 | end | |
2631 | if Key == "c" and ATTACK == false then | |
2632 | SHATTER() | |
2633 | end | |
2634 | if Key == "t" and ATTACK == false then | |
2635 | Hat() | |
2636 | end | |
2637 | end | |
2638 | ||
2639 | function KeyUp(Key) | |
2640 | KEYHOLD = false | |
2641 | end | |
2642 | ||
2643 | Mouse.Button1Down:connect(function(NEWKEY) | |
2644 | MouseDown(NEWKEY) | |
2645 | end) | |
2646 | Mouse.Button1Up:connect(function(NEWKEY) | |
2647 | MouseUp(NEWKEY) | |
2648 | end) | |
2649 | Mouse.KeyDown:connect(function(NEWKEY) | |
2650 | KeyDown(NEWKEY) | |
2651 | end) | |
2652 | Mouse.KeyUp:connect(function(NEWKEY) | |
2653 | KeyUp(NEWKEY) | |
2654 | end) | |
2655 | ||
2656 | --//=================================\\ | |
2657 | --\\=================================// | |
2658 | ||
2659 | ||
2660 | ||
2661 | function unanchor() | |
2662 | if UNANCHOR == true then | |
2663 | g = Character:GetChildren() | |
2664 | for i = 1, #g do | |
2665 | if g[i].ClassName == "Part" then | |
2666 | g[i].Anchored = false | |
2667 | end | |
2668 | end | |
2669 | end | |
2670 | end | |
2671 | ||
2672 | ||
2673 | --//=================================\\ | |
2674 | --|| WRAP THE WHOLE SCRIPT UP | |
2675 | --\\=================================// | |
2676 | ||
2677 | Humanoid.Changed:connect(function(Jump) | |
2678 | if Jump == "Jump" and (Disable_Jump == true) then | |
2679 | Humanoid.Jump = false | |
2680 | end | |
2681 | end) | |
2682 | ||
2683 | while true do | |
2684 | Swait() | |
2685 | ANIMATE.Parent = nil | |
2686 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2687 | Humanoid = IT("Humanoid",Character) | |
2688 | end | |
2689 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2690 | v:Stop(); | |
2691 | end | |
2692 | SINE = SINE + CHANGE | |
2693 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2694 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2695 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2696 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2697 | --[[if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2698 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2699 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2700 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2701 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2702 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2703 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2704 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2705 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2706 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2707 | end--]] | |
2708 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2709 | ANIM = "Jump" | |
2710 | if ATTACK == false then | |
2711 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2717 | end | |
2718 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2719 | ANIM = "Fall" | |
2720 | if ATTACK == false then | |
2721 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2722 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2723 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2724 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2725 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2726 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2727 | end | |
2728 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2729 | ANIM = "Idle" | |
2730 | if ATTACK == false then | |
2731 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
2732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
2733 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2734 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2735 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)--]] | |
2737 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(-25 + 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(45 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(-32 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(-13)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2741 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-25 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 0.2 / Animation_Speed) | |
2743 | ||
2744 | end | |
2745 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2746 | ANIM = "Walk" | |
2747 | if ATTACK == false then | |
2748 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.5 - 0.15 * COS(SINE / 7)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2752 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 15))), 0.2 / Animation_Speed) | |
2753 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 15))), 0.2 / Animation_Speed) | |
2754 | end | |
2755 | end | |
2756 | unanchor() | |
2757 | Humanoid.MaxHealth = "inf" | |
2758 | Humanoid.Health = "inf" | |
2759 | if Rooted == false then | |
2760 | Disable_Jump = false | |
2761 | Humanoid.WalkSpeed = Speed | |
2762 | elseif Rooted == true then | |
2763 | Disable_Jump = true | |
2764 | Humanoid.WalkSpeed = 0 | |
2765 | end | |
2766 | for _, c in pairs(Character:GetChildren()) do | |
2767 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
2768 | c.Material = "Neon" | |
2769 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2770 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2771 | end | |
2772 | c.Color = C3(1,1,1) | |
2773 | if c == Head then | |
2774 | if c:FindFirstChild("face") then | |
2775 | c.face:remove() | |
2776 | end | |
2777 | end | |
2778 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
2779 | c:remove() | |
2780 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2781 | c:remove() | |
2782 | end | |
2783 | end | |
2784 | sick.SoundId = "rbxassetid://1567323605" | |
2785 | sick.Looped = true | |
2786 | sick.Pitch = 1 | |
2787 | sick.Volume = 3 | |
2788 | sick:Resume() | |
2789 | sick.Parent = Torso | |
2790 | refit() | |
2791 | if Head:FindFirstChildOfClass("Sound") then | |
2792 | Head:FindFirstChildOfClass("Sound"):remove() | |
2793 | end | |
2794 | end | |
2795 | game.Lighting.TimeOfDay = "00:00:00" | |
2796 | game.Lighting.FogEnd = 50 | |
2797 | game.Lighting.FogColor = Color3.fromRGB(0,0,0) | |
2798 | ||
2799 | --//=================================\\ | |
2800 | ||
2801 | --\\=================================// | |
2802 | ||
2803 | ||
2804 | ||
2805 | ||
2806 | ||
2807 | --//====================================================\\-- | |
2808 | --|| END OF SCRIPT | |
2809 | --\\====================================================//-- |