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1
warn("StarLight Loaded.")
2
warn("All purpose switcher...")
3
warn("Edit By Frepix.")
4
warn("Moves Edited By UndeniableInfinity.")
5
warn("Please Support The Original Creator Of This Script.")
6
plr = game.Players.LocalPlayer
7
char = plr.Character
8
hum = char.Humanoid
9
local cam = game.Workspace.CurrentCamera
10
local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
11
Camera = cam
12
local CamInterrupt = false
13
local TwoD = false
14
local TargetInfo = {nil, nil}
15
cam.CameraType = "Custom"
16
t = char.Torso
17
h = char.Head
18
ra = char["Right Arm"]
19
la = char["Left Arm"]
20
rl = char["Right Leg"]
21
ll = char["Left Leg"]
22
tors = char.Torso
23
lleg = char["Left Leg"]
24
root = char.HumanoidRootPart
25
hed = char.Head
26
rleg = char["Right Leg"]
27
rarm = char["Right Arm"]
28
larm = char["Left Arm"]
29
radian = math.rad
30
random = math.random
31
Vec3 = Vector3.new
32
Inst = Instance.new
33
cFrame = CFrame.new
34
Euler = CFrame.fromEulerAnglesXYZ
35
vt = Vector3.new
36
bc = BrickColor.new
37
br = BrickColor.random
38
it = Instance.new
39
cf = CFrame.new
40
local Booleans = {CamFollow = true, GyroUse = true}
41
function lerp(object, newCFrame, alpha)
42
	return object:lerp(newCFrame, alpha)
43
end
44
45
ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
46
ff.Visible = false
47
48
49
local Directer = Inst("BodyGyro", root)
50
Directer.MaxTorque = Vec3(0, 0, 0)
51
Directer.P = 600000
52
local CPart = Inst("Part")
53
CPart.Anchored = true
54
CPart.CanCollide = false
55
CPart.Locked = true
56
CPart.Transparency = 1
57
local rainbowmode = false
58
local chaosmode = false
59
kan = Instance.new("Sound", char)
60
kan.Volume = 1.98
61
kan.TimePosition = 0
62
kan.PlaybackSpeed = 1
63
kan.Pitch = 1
64
kan.SoundId = "rbxassetid://415898123"
65
kan.Name = "wrecked"
66
kan.Looped = true
67
kan:Play()
68
function newTheme(ID, timepos, pitch, vol)
69
	local kanz = kan
70
	kanz.PlaybackSpeed = pitch
71
	kanz.Pitch = pitch
72
	kanz.SoundId = ID
73
	kanz.Name = "wrecked"
74
	kanz.Looped = true
75
end
76
function CameraShake(Times, Power, PlayerTarget)
77
	coroutine.resume(coroutine.create(function()
78
		FV = Instance.new("BoolValue", PlayerTarget)
79
		FV.Name = "CameraShake"
80
		for ShakeNum = 1, Times do
81
			swait()
82
			local ef = Power
83
			if ef >= 1 then
84
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
85
			else
86
				ef = Power * 10
87
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
88
			end
89
		end
90
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
91
		FV:Destroy()
92
	end))
93
end
94
function CameraEnshaking(Length, Intensity)
95
	coroutine.resume(coroutine.create(function()
96
		local intensity = 1 * Intensity
97
		local rotM = 0.01 * Intensity
98
		for i = 0, Length, 0.1 do
99
			swait()
100
			intensity = intensity - 0.05 * Intensity / Length
101
			rotM = rotM - 5.0E-4 * Intensity / Length
102
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
103
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
104
		end
105
		Humanoid.CameraOffset = Vec3(0, 0, 0)
106
	end))
107
end
108
function CamShake(Part, Distan, Power, Times)
109
	local de = Part.Position
110
	for i, v in pairs(workspace:children()) do
111
		if v:IsA("Model") and v:findFirstChild("Humanoid") then
112
			for _, c in pairs(v:children()) do
113
				if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
114
					do
115
						local Noob = v.Humanoid
116
						if Noob ~= nil then
117
							coroutine.resume(coroutine.create(function()
118
								FV = Instance.new("BoolValue", Noob)
119
								FV.Name = "CameraShake"
120
								for ShakeNum = 1, Times do
121
									swait()
122
									local ef = Power
123
									if ef >= 1 then
124
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
125
									else
126
										ef = Power * 10
127
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
128
									end
129
								end
130
								Humanoid.CameraOffset = Vector3.new(0, 0, 0)
131
								FV:Destroy()
132
							end))
133
							CameraShake(Times, Power, Noob)
134
						end
135
					end
136
				end
137
			end
138
		end
139
	end
140
end
141
function chatfunc(text, color)
142
	local chat = coroutine.wrap(function()
143
		if Character:FindFirstChild("TalkingBillBoard") ~= nil then
144
			Character:FindFirstChild("TalkingBillBoard"):destroy()
145
		end
146
		local naeeym2 = Instance.new("BillboardGui", Character)
147
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
148
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
149
		naeeym2.Adornee = Character.Head
150
		naeeym2.Name = "TalkingBillBoard"
151
		local tecks2 = Instance.new("TextLabel", naeeym2)
152
		tecks2.BackgroundTransparency = 1
153
		tecks2.BorderSizePixel = 0
154
		tecks2.Text = ""
155
		tecks2.Font = "SciFi"
156
		tecks2.TextSize = 30
157
		tecks2.TextStrokeTransparency = 0
158
		tecks2.TextColor3 = color
159
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
160
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
161
		local tecks3 = Instance.new("TextLabel", naeeym2)
162
		tecks3.BackgroundTransparency = 1
163
		tecks3.BorderSizePixel = 0
164
		tecks3.Text = ""
165
		tecks3.Font = "SciFi"
166
		tecks3.TextSize = 30
167
		tecks3.TextStrokeTransparency = 0
168
		tecks3.TextColor3 = Color3.new(0, 0, 0)
169
		tecks3.TextStrokeColor3 = color
170
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
171
		coroutine.resume(coroutine.create(function()
172
			while true do
173
				swait(1)
174
				if chaosmode == true then
175
					tecks2.TextColor3 = BrickColor.random().Color
176
					tecks3.TextStrokeColor3 = BrickColor.random().Color
177
				end
178
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
179
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
180
				tecks2.Rotation = math.random(-5, 5)
181
				tecks3.Rotation = math.random(-5, 5)
182
			end
183
		end))
184
		for i = 1, string.len(text) do
185
			CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
186
			tecks2.Text = string.sub(text, 1, i)
187
			tecks3.Text = string.sub(text, 1, i)
188
			swait(1)
189
		end
190
		wait(1)
191
		local randomrot = math.random(1, 2)
192
		if randomrot == 1 then
193
			for i = 1, 50 do
194
				swait()
195
				tecks2.Rotation = tecks2.Rotation - 0.75
196
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
197
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
198
				tecks3.Rotation = tecks2.Rotation + 0.75
199
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
200
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
201
			end
202
		elseif randomrot == 2 then
203
			for i = 1, 50 do
204
				swait()
205
				tecks2.Rotation = tecks2.Rotation + 0.75
206
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
207
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
208
				tecks3.Rotation = tecks2.Rotation - 0.75
209
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
210
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
211
			end
212
		end
213
		naeeym2:Destroy()
214
	end)
215
	chat()
216
end
217
local Create = LoadLibrary("RbxUtility").Create
218
CFuncs = {
219
	Part = {
220
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
221
			local Part = Create("Part")({
222
				Parent = Parent,
223
				Reflectance = Reflectance,
224
				Transparency = Transparency,
225
				CanCollide = false,
226
				Locked = true,
227
				BrickColor = BrickColor.new(tostring(BColor)),
228
				Name = Name,
229
				Size = Size,
230
				Material = Material
231
			})
232
			RemoveOutlines(Part)
233
			return Part
234
		end
235
	},
236
	Mesh = {
237
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
238
			local Msh = Create(Mesh)({
239
				Parent = Part,
240
				Offset = OffSet,
241
				Scale = Scale
242
			})
243
			if Mesh == "SpecialMesh" then
244
				Msh.MeshType = MeshType
245
				Msh.MeshId = MeshId
246
			end
247
			return Msh
248
		end
249
	},
250
	Mesh = {
251
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
252
			local Msh = Create(Mesh)({
253
				Parent = Part,
254
				Offset = OffSet,
255
				Scale = Scale
256
			})
257
			if Mesh == "SpecialMesh" then
258
				Msh.MeshType = MeshType
259
				Msh.MeshId = MeshId
260
			end
261
			return Msh
262
		end
263
	},
264
	Weld = {
265
		Create = function(Parent, Part0, Part1, C0, C1)
266
			local Weld = Create("Weld")({
267
				Parent = Parent,
268
				Part0 = Part0,
269
				Part1 = Part1,
270
				C0 = C0,
271
				C1 = C1
272
			})
273
			return Weld
274
		end
275
	},
276
	Sound = {
277
		Create = function(id, par, vol, pit)
278
			coroutine.resume(coroutine.create(function()
279
				local S = Create("Sound")({
280
					Volume = vol,
281
					Pitch = pit or 1,
282
					SoundId = id,
283
					Parent = par or workspace
284
				})
285
				wait()
286
				S:play()
287
				game:GetService("Debris"):AddItem(S, 10)
288
			end))
289
		end
290
	},
291
	LongSound = {
292
		Create = function(id, par, vol, pit)
293
			coroutine.resume(coroutine.create(function()
294
				local S = Create("Sound")({
295
					Volume = vol,
296
					Pitch = pit or 1,
297
					SoundId = id,
298
					Parent = par or workspace
299
				})
300
				wait()
301
				S:play()
302
				game:GetService("Debris"):AddItem(S, 30)
303
			end))
304
		end
305
	},
306
	ParticleEmitter = {
307
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
308
			local fp = Create("ParticleEmitter")({
309
				Parent = Parent,
310
				Color = ColorSequence.new(Color1, Color2),
311
				LightEmission = LightEmission,
312
				Size = Size,
313
				Texture = Texture,
314
				Transparency = Transparency,
315
				ZOffset = ZOffset,
316
				Acceleration = Accel,
317
				Drag = Drag,
318
				LockedToPart = LockedToPart,
319
				VelocityInheritance = VelocityInheritance,
320
				EmissionDirection = EmissionDirection,
321
				Enabled = Enabled,
322
				Lifetime = LifeTime,
323
				Rate = Rate,
324
				Rotation = Rotation,
325
				RotSpeed = RotSpeed,
326
				Speed = Speed,
327
				VelocitySpread = VelocitySpread
328
			})
329
			return fp
330
		end
331
	},
332
	CreateTemplate = {}
333
}
334
function New(Object, Parent, Name, Data)
335
	local Object = Instance.new(Object)
336
	for Index, Value in pairs(Data or {}) do
337
		Object[Index] = Value
338
	end
339
	Object.Parent = Parent
340
	Object.Name = Name
341
	return Object
342
end
343
local halocolor = BrickColor.new("Pastel light blue")
344
local halocolor2 = BrickColor.new("Really black")
345
local starcolor = BrickColor.new("Really black")
346
local lunacolor = BrickColor.new("Navy blue")
347
local lunacolor2 = BrickColor.new("Bright blue")
348
local wepcolor = BrickColor.new("Really black")
349
local maincolor = BrickColor.new("Really black")
350
local m = Instance.new("Model", char)
351
local m2 = Instance.new("Model", char)
352
local m3 = Instance.new("Model", char)
353
local mw1 = Instance.new("Model", char)
354
local mw2 = Instance.new("Model", char)
355
local extrawingmod1 = Instance.new("Model", char)
356
local extrawingmod2 = Instance.new("Model", char)
357
function CreateParta(parent, transparency, reflectance, material, brickcolor)
358
	local p = Instance.new("Part")
359
	p.TopSurface = 0
360
	p.BottomSurface = 0
361
	p.Parent = parent
362
	p.Size = Vector3.new(0.1, 0.1, 0.1)
363
	p.Transparency = transparency
364
	p.Reflectance = reflectance
365
	p.CanCollide = false
366
	p.Locked = true
367
	p.BrickColor = brickcolor
368
	p.Material = material
369
	return p
370
end
371
function CreateMesh(parent, meshtype, x1, y1, z1)
372
	local mesh = Instance.new("SpecialMesh", parent)
373
	mesh.MeshType = meshtype
374
	mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
375
	return mesh
376
end
377
function CreateSpecialMesh(parent, meshid, x1, y1, z1)
378
	local mesh = Instance.new("SpecialMesh", parent)
379
	mesh.MeshType = "FileMesh"
380
	mesh.MeshId = meshid
381
	mesh.Scale = Vector3.new(x1, y1, z1)
382
	return mesh
383
end
384
function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
385
	local mesh = Instance.new("SpecialMesh", parent)
386
	mesh.MeshType = "FileMesh"
387
	mesh.MeshId = meshid
388
	mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
389
	mesh.Scale = Vector3.new(x1, y1, z1)
390
	mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
391
	return mesh
392
end
393
function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
394
	local weld = Instance.new("Weld")
395
	weld.Parent = parent
396
	weld.Part0 = part0
397
	weld.Part1 = part1
398
	weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
399
	weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
400
	return weld
401
end
402
local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
403
CreateMesh(handle, "Brick", 0, 0, 0)
404
local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
405
local valuaring = 10
406
for i = 0, 49 do
407
	valuaring = valuaring + 10
408
	rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
409
	CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
410
	CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
411
end
412
local handle = CreateParta(m, 1, 1, "Neon", maincolor)
413
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
414
local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
415
local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
416
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
417
local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
418
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
419
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
420
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
421
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
422
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
423
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
424
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
425
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
426
CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
427
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
428
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
429
CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
430
local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
431
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
432
local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
433
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
434
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
435
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
436
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
437
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
438
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
439
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
440
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
441
CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
442
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
443
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
444
CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
445
local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
446
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
447
local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
448
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
449
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
450
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
451
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
452
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
453
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
454
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
455
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
456
CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
457
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
458
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
459
CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
460
local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
461
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
462
local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
463
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
464
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
465
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
466
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
467
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
468
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
469
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
470
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
471
CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
472
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
473
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
474
CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
475
local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
476
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
477
local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
478
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
479
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
480
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
481
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
482
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
483
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
484
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
485
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
486
CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
487
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
488
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
489
CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
490
local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
491
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
492
local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
493
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
494
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
495
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
496
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
497
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
498
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
499
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
500
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
501
CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
502
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
503
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
504
CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
505
local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
506
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
507
local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
508
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
509
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
510
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
511
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
512
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
513
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
514
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
515
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
516
CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
517
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
518
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
519
CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
520
local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
521
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
522
local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
523
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
524
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
525
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
526
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
527
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
528
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
529
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
530
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
531
CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
532
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
533
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
534
CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
535
local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
536
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
537
local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
538
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
539
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
540
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
541
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
542
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
543
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
544
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
545
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
546
CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
547
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
548
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
549
CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
550
local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
551
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
552
local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
553
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
554
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
555
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
556
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
557
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
558
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
559
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
560
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
561
CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
562
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
563
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
564
CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
565
local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
566
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
567
local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
568
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
569
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
570
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
571
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
572
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
573
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
574
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
575
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
576
CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
577
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
578
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
579
CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
580
local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
581
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
582
local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
583
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
584
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
585
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
586
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
587
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
588
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
589
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
590
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
591
CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
592
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
593
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
594
CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
595
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
596
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
597
CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
598
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
599
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
600
CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
601
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
602
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
603
CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
604
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
605
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
606
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
607
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
608
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
609
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
610
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
611
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
612
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
613
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
614
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
615
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
616
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
617
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
618
CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
619
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
620
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
621
CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
622
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
623
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
624
CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
625
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
626
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
627
CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
628
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
629
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
630
CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
631
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
632
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
633
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
634
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
635
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
636
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
637
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
638
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
639
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
640
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
641
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
642
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
643
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
644
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
645
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
646
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
647
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
648
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
649
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
650
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
651
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
652
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
653
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
654
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
655
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
656
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
657
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
658
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
659
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
660
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
661
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
662
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
663
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
664
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
665
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
666
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
667
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
668
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
669
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
670
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
671
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
672
CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
673
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
674
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
675
CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
676
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
677
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
678
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
679
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
680
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
681
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
682
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
683
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
684
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
685
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
686
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
687
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
688
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
689
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
690
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
691
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
692
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
693
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
694
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
695
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
696
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
697
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
698
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
699
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
700
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
701
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
702
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
703
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
704
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
705
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
706
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
707
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
708
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
709
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
710
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
711
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
712
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
713
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
714
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
715
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
716
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
717
CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
718
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
719
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
720
CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
721
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
722
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
723
CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
724
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
725
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
726
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
727
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
728
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
729
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
730
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
731
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
732
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
733
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
734
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
735
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
736
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
737
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
738
CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
739
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
740
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
741
CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
742
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
743
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
744
CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
745
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
746
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
747
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
748
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
749
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
750
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
751
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
752
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
753
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
754
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
755
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
756
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
757
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
758
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
759
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
760
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
761
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
762
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
763
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
764
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
765
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
766
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
767
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
768
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
769
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
770
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
771
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
772
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
773
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
774
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
775
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
776
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
777
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
778
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
779
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
780
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
781
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
782
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
783
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
784
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
785
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
786
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
787
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
788
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
789
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
790
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
791
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
792
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
793
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
794
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
795
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
796
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
797
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
798
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
799
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
800
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
801
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
802
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
803
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
804
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
805
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
806
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
807
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
808
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
809
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
810
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
811
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
812
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
813
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
814
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
815
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
816
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
817
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
818
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
819
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
820
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
821
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
822
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
823
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
824
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
825
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
826
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
827
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
828
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
829
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
830
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
831
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
832
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
833
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
834
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
835
for i, v in pairs(m:GetChildren()) do
836
	if v:IsA("Part") then
837
		v.BrickColor = BrickColor.new("Really black")
838
		v.Material = "Glass"
839
	end
840
end
841
for i, v in pairs(m2:GetChildren()) do
842
	if v:IsA("Part") then
843
		v.BrickColor = BrickColor.new("Crimson")
844
		v.Material = "Granite"
845
	end
846
end
847
for i, v in pairs(m3:GetChildren()) do
848
	if v:IsA("Part") then
849
		v.BrickColor = BrickColor.new("Really red")
850
		v.Material = "Neon"
851
	end
852
end
853
for i, v in pairs(mw2:GetChildren()) do
854
	if v:IsA("Part") then
855
		v.BrickColor = BrickColor.new("Really red")
856
		v.Material = "Neon"
857
	end
858
end
859
for i, v in pairs(mw1:GetChildren()) do
860
	if v:IsA("Part") then
861
		v.Transparency = 1
862
		v.BrickColor = BrickColor.new("Really red")
863
		v.Material = "Neon"
864
	end
865
end
866
for i, v in pairs(extrawingmod1:GetChildren()) do
867
	if v:IsA("Part") then
868
		v.Transparency = 1
869
		v.BrickColor = BrickColor.new("White")
870
		v.Material = "Neon"
871
	end
872
end
873
for i, v in pairs(extrawingmod2:GetChildren()) do
874
	if v:IsA("Part") then
875
		v.Transparency = 1
876
		v.BrickColor = BrickColor.new("White")
877
		v.Material = "Neon"
878
	end
879
end
880
881
FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
882
Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
883
Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
884
FHead.CanCollide = false
885
886
887
888
local MAINRUINCOLOR = BrickColor.new("Really red")
889
function RemoveOutlines(part)
890
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
891
end
892
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
893
	local Part = Create("Part")({
894
		Parent = Parent,
895
		Reflectance = Reflectance,
896
		Transparency = Transparency,
897
		CanCollide = false,
898
		Locked = true,
899
		BrickColor = BrickColor.new(tostring(BColor)),
900
		Name = Name,
901
		Size = Size,
902
		Material = Material
903
	})
904
	Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
905
	RemoveOutlines(Part)
906
	return Part
907
end
908
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
909
	local Msh = Create(Mesh)({
910
		Parent = Part,
911
		Offset = OffSet,
912
		Scale = Scale
913
	})
914
	if Mesh == "SpecialMesh" then
915
		Msh.MeshType = MeshType
916
		Msh.MeshId = MeshId
917
	end
918
	return Msh
919
end
920
function CreateWeld(Parent, Part0, Part1, C0, C1)
921
	local Weld = Create("Weld")({
922
		Parent = Parent,
923
		Part0 = Part0,
924
		Part1 = Part1,
925
		C0 = C0,
926
		C1 = C1
927
	})
928
	return Weld
929
end
930
Player = game:GetService("Players").LocalPlayer
931
Character = Player.Character
932
PlayerGui = Player.PlayerGui
933
Backpack = Player.Backpack
934
Torso = Character.Torso
935
Head = Character.Head
936
Humanoid = Character.Humanoid
937
m = Instance.new("Model", Character)
938
LeftArm = Character["Left Arm"]
939
LeftLeg = Character["Left Leg"]
940
RightArm = Character["Right Arm"]
941
RightLeg = Character["Right Leg"]
942
LS = Torso["Left Shoulder"]
943
LH = Torso["Left Hip"]
944
RS = Torso["Right Shoulder"]
945
RH = Torso["Right Hip"]
946
Face = Head.face
947
Neck = Torso.Neck
948
it = Instance.new
949
attacktype = 1
950
vt = Vector3.new
951
cf = CFrame.new
952
euler = CFrame.fromEulerAnglesXYZ
953
angles = CFrame.Angles
954
cloaked = false
955
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
956
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
957
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
958
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
959
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
960
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
961
RootPart = Character.HumanoidRootPart
962
RootJoint = RootPart.RootJoint
963
RootCF = euler(-1.57, 0, 3.14)
964
attack = false
965
attackdebounce = false
966
deb = false
967
equipped = true
968
hand = false
969
MMouse = nil
970
combo = 0
971
mana = 0
972
trispeed = 0.2
973
attackmode = "none"
974
local idle = 0
975
local Anim = "Idle"
976
local Effects = {}
977
local gun = false
978
local shoot = false
979
local sine = 0
980
local change = 1
981
player = nil
982
local toggleTag = true
983
local txt = Instance.new("BillboardGui", Head)
984
txt.Adornee = nil
985
txt.Name = "NameDetect"
986
txt.Size = UDim2.new(4, 0, 1.2, 0)
987
txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
988
local text = Instance.new("TextLabel", txt)
989
text.Size = UDim2.new(5, 0, 3.5, 0)
990
text.FontSize = "Size8"
991
text.TextScaled = true
992
text.TextTransparency = 0
993
text.BackgroundTransparency = 1
994
text.TextTransparency = 0
995
text.TextStrokeTransparency = 0
996
text.Font = "Fantasy"
997
text.TextStrokeColor3 = Color3.new(1, 0, 0)
998
text.TextColor3 = Color3.new(0, 0, 0)
999
text.Text = "Singularity"
1000
function RecolorTextAndRename(name, col1, col2)
1001
	text.TextStrokeColor3 = col2
1002
	text.TextColor3 = col1
1003
	text.Text = name
1004
end
1005
mouse = Player:GetMouse()
1006
RSH, LSH = nil, nil
1007
RW, LW = Instance.new("Weld"), Instance.new("Weld")
1008
RW.Name = "Right Shoulder"
1009
LW.Name = "Left Shoulder"
1010
LH = Torso["Left Hip"]
1011
RH = Torso["Right Hip"]
1012
TorsoColor = Torso.BrickColor
1013
function NoOutline(Part)
1014
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
1015
end
1016
player = Player
1017
ch = Character
1018
RSH = ch.Torso["Right Shoulder"]
1019
LSH = ch.Torso["Left Shoulder"]
1020
RSH.Parent = nil
1021
LSH.Parent = nil
1022
RW.Name = "Right Shoulder"
1023
RW.Part0 = ch.Torso
1024
RW.C0 = cf(1.5, 0.5, 0)
1025
RW.C1 = cf(0, 0.5, 0)
1026
RW.Part1 = ch["Right Arm"]
1027
RW.Parent = ch.Torso
1028
LW.Name = "Left Shoulder"
1029
LW.Part0 = ch.Torso
1030
LW.C0 = cf(-1.5, 0.5, 0)
1031
LW.C1 = cf(0, 0.5, 0)
1032
LW.Part1 = ch["Left Arm"]
1033
LW.Parent = ch.Torso
1034
local Stats = Instance.new("BoolValue")
1035
Stats.Name = "Stats"
1036
Stats.Parent = Character
1037
local Atk = Instance.new("NumberValue")
1038
Atk.Name = "Damage"
1039
Atk.Parent = Stats
1040
Atk.Value = 1
1041
local Def = Instance.new("NumberValue")
1042
Def.Name = "Defense"
1043
Def.Parent = Stats
1044
Def.Value = 1
1045
local Speed = Instance.new("NumberValue")
1046
Speed.Name = "Speed"
1047
Speed.Parent = Stats
1048
Speed.Value = 1
1049
local Mvmt = Instance.new("NumberValue")
1050
Mvmt.Name = "Movement"
1051
Mvmt.Parent = Stats
1052
Mvmt.Value = 1
1053
local donum = 0
1054
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
1055
	local fp = it("Part")
1056
	fp.formFactor = formfactor
1057
	fp.Parent = parent
1058
	fp.Reflectance = reflectance
1059
	fp.Transparency = transparency
1060
	fp.CanCollide = false
1061
	fp.Locked = true
1062
	fp.BrickColor = brickcolor
1063
	fp.Name = name
1064
	fp.Size = size
1065
	fp.Position = Torso.Position
1066
	NoOutline(fp)
1067
	fp.Material = "SmoothPlastic"
1068
	fp:BreakJoints()
1069
	return fp
1070
end
1071
function mesh(Mesh, part, meshtype, meshid, offset, scale)
1072
	local mesh = it(Mesh)
1073
	mesh.Parent = part
1074
	if Mesh == "SpecialMesh" then
1075
		mesh.MeshType = meshtype
1076
		if meshid ~= "nil" then
1077
			mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
1078
		end
1079
	end
1080
	mesh.Offset = offset
1081
	mesh.Scale = scale
1082
	return mesh
1083
end
1084
function weld(parent, part0, part1, c0)
1085
	local weld = it("Weld")
1086
	weld.Parent = parent
1087
	weld.Part0 = part0
1088
	weld.Part1 = part1
1089
	weld.C0 = c0
1090
	return weld
1091
end
1092
local Color1 = Torso.BrickColor
1093
local bodvel = Instance.new("BodyVelocity")
1094
local bg = Instance.new("BodyGyro")
1095
function swait(num)
1096
	if num == 0 or num == nil then
1097
		game:service("RunService").Stepped:wait(0)
1098
	else
1099
		for i = 0, num do
1100
			game:service("RunService").Stepped:wait(0)
1101
		end
1102
	end
1103
end
1104
local r = 255
1105
local g = 0
1106
local b = 0
1107
coroutine.resume(coroutine.create(function()
1108
	while wait() do
1109
		for i = 0, 50.8 do
1110
			swait()
1111
			g = g + 5
1112
		end
1113
		for i = 0, 50.8 do
1114
			swait()
1115
			r = r - 5
1116
		end
1117
		for i = 0, 50.8 do
1118
			swait()
1119
			b = b + 5
1120
		end
1121
		for i = 0, 50.8 do
1122
			swait()
1123
			g = g - 5
1124
		end
1125
		for i = 0, 50.8 do
1126
			swait()
1127
			r = r + 5
1128
		end
1129
		for i = 0, 50.8 do
1130
			swait()
1131
			b = b - 5
1132
		end
1133
	end
1134
end))
1135
function so(id, par, vol, pit)
1136
	coroutine.resume(coroutine.create(function()
1137
		local sou = Instance.new("Sound", par or workspace)
1138
		sou.Volume = vol
1139
		sou.Pitch = pit or 1
1140
		sou.SoundId = id
1141
		swait()
1142
		sou:play()
1143
		game:GetService("Debris"):AddItem(sou, 6)
1144
	end))
1145
end
1146
function clerp(a, b, t)
1147
	local qa = {
1148
		QuaternionFromCFrame(a)
1149
	}
1150
	local qb = {
1151
		QuaternionFromCFrame(b)
1152
	}
1153
	local ax, ay, az = a.x, a.y, a.z
1154
	local bx, by, bz = b.x, b.y, b.z
1155
	local _t = 1 - t
1156
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1157
end
1158
function QuaternionFromCFrame(cf)
1159
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1160
	local trace = m00 + m11 + m22
1161
	if trace > 0 then
1162
		local s = math.sqrt(1 + trace)
1163
		local recip = 0.5 / s
1164
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1165
	else
1166
		local i = 0
1167
		if m00 < m11 then
1168
			i = 1
1169
		end
1170
		if m22 > (i == 0 and m00 or m11) then
1171
			i = 2
1172
		end
1173
		if i == 0 then
1174
			local s = math.sqrt(m00 - m11 - m22 + 1)
1175
			local recip = 0.5 / s
1176
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1177
		elseif i == 1 then
1178
			local s = math.sqrt(m11 - m22 - m00 + 1)
1179
			local recip = 0.5 / s
1180
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1181
		elseif i == 2 then
1182
			local s = math.sqrt(m22 - m00 - m11 + 1)
1183
			local recip = 0.5 / s
1184
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1185
		end
1186
	end
1187
end
1188
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1189
	local xs, ys, zs = x + x, y + y, z + z
1190
	local wx, wy, wz = w * xs, w * ys, w * zs
1191
	local xx = x * xs
1192
	local xy = x * ys
1193
	local xz = x * zs
1194
	local yy = y * ys
1195
	local yz = y * zs
1196
	local zz = z * zs
1197
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1198
end
1199
function QuaternionSlerp(a, b, t)
1200
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1201
	local startInterp, finishInterp
1202
	if cosTheta >= 1.0E-4 then
1203
		if 1 - cosTheta > 1.0E-4 then
1204
			local theta = math.acos(cosTheta)
1205
			local invSinTheta = 1 / math.sin(theta)
1206
			startInterp = math.sin((1 - t) * theta) * invSinTheta
1207
			finishInterp = math.sin(t * theta) * invSinTheta
1208
		else
1209
			startInterp = 1 - t
1210
			finishInterp = t
1211
		end
1212
	elseif 1 + cosTheta > 1.0E-4 then
1213
		local theta = math.acos(-cosTheta)
1214
		local invSinTheta = 1 / math.sin(theta)
1215
		startInterp = math.sin((t - 1) * theta) * invSinTheta
1216
		finishInterp = math.sin(t * theta) * invSinTheta
1217
	else
1218
		startInterp = t - 1
1219
		finishInterp = t
1220
	end
1221
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1222
end
1223
local CFrameFromTopBack = function(at, top, back)
1224
	local right = top:Cross(back)
1225
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1226
end
1227
function Triangle(a, b, c)
1228
	local edg1 = (c - a):Dot((b - a).unit)
1229
	local edg2 = (a - b):Dot((c - b).unit)
1230
	local edg3 = (b - c):Dot((a - c).unit)
1231
	if edg1 <= (b - a).magnitude and edg1 >= 0 then
1232
		a, b = a, b
1233
	elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
1234
		a, b, c = b, c, a
1235
	elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
1236
		a, b, c = c, a, b
1237
	else
1238
		assert(false, "unreachable")
1239
	end
1240
	local len1 = (c - a):Dot((b - a).unit)
1241
	local len2 = (b - a).magnitude - len1
1242
	local width = (a + (b - a).unit * len1 - c).magnitude
1243
	local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
1244
	local list = {}
1245
	if len1 > 0.01 then
1246
		local w1 = Instance.new("WedgePart", m)
1247
		game:GetService("Debris"):AddItem(w1, 5)
1248
		w1.Material = "SmoothPlastic"
1249
		w1.FormFactor = "Custom"
1250
		w1.BrickColor = BrickColor.new("Really red")
1251
		w1.Transparency = 0
1252
		w1.Reflectance = 0
1253
		w1.Material = "SmoothPlastic"
1254
		w1.CanCollide = false
1255
		local l1 = Instance.new("PointLight", w1)
1256
		l1.Color = Color3.new(170, 0, 0)
1257
		NoOutline(w1)
1258
		local sz = Vector3.new(0.2, width, len1)
1259
		w1.Size = sz
1260
		local sp = Instance.new("SpecialMesh", w1)
1261
		sp.MeshType = "Wedge"
1262
		sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
1263
		w1:BreakJoints()
1264
		w1.Anchored = true
1265
		w1.Parent = workspace
1266
		w1.Transparency = 0.7
1267
		table.insert(Effects, {
1268
			w1,
1269
			"Disappear",
1270
			0.01
1271
		})
1272
		w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
1273
		table.insert(list, w1)
1274
	end
1275
	if len2 > 0.01 then
1276
		local w2 = Instance.new("WedgePart", m)
1277
		game:GetService("Debris"):AddItem(w2, 5)
1278
		w2.Material = "SmoothPlastic"
1279
		w2.FormFactor = "Custom"
1280
		w2.BrickColor = BrickColor.new("Really red")
1281
		w2.Transparency = 0
1282
		w2.Reflectance = 0
1283
		w2.Material = "SmoothPlastic"
1284
		w2.CanCollide = false
1285
		local l2 = Instance.new("PointLight", w2)
1286
		l2.Color = Color3.new(170, 0, 0)
1287
		NoOutline(w2)
1288
		local sz = Vector3.new(0.2, width, len2)
1289
		w2.Size = sz
1290
		local sp = Instance.new("SpecialMesh", w2)
1291
		sp.MeshType = "Wedge"
1292
		sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
1293
		w2:BreakJoints()
1294
		w2.Anchored = true
1295
		w2.Parent = workspace
1296
		w2.Transparency = 0.7
1297
		table.insert(Effects, {
1298
			w2,
1299
			"Disappear",
1300
			0.01
1301
		})
1302
		w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
1303
		table.insert(list, w2)
1304
	end
1305
	return unpack(list)
1306
end
1307
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1308
	if hit.Parent == nil then
1309
		return
1310
	end
1311
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
1312
	for _, v in pairs(hit.Parent:children()) do
1313
		if v:IsA("Humanoid") then
1314
			h = v
1315
		end
1316
	end
1317
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
1318
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1319
			return
1320
		end
1321
		local c = Create("ObjectValue")({
1322
			Name = "creator",
1323
			Value = game:service("Players").LocalPlayer,
1324
			Parent = h
1325
		})
1326
		game:GetService("Debris"):AddItem(c, 0.5)
1327
		if HitSound ~= nil and HitPitch ~= nil then
1328
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
1329
		end
1330
		local Damage = math.random(minim, maxim)
1331
		local blocked = false
1332
		local block = hit.Parent:findFirstChild("Block")
1333
		if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1334
			blocked = true
1335
			block.Value = block.Value - 1
1336
			print(block.Value)
1337
		end
1338
		if blocked == false then
1339
			HitHealth = h.Health
1340
			h.Health = h.Health - Damage
1341
			if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
1342
				print("gained kill")
1343
			end
1344
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1345
		else
1346
			h.Health = h.Health - Damage / 2
1347
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1348
		end
1349
		if Type == "Knockdown" then
1350
			local hum = hit.Parent.Humanoid
1351
			hum.PlatformStand = true
1352
			coroutine.resume(coroutine.create(function(HHumanoid)
1353
				swait(1)
1354
				HHumanoid.PlatformStand = false
1355
			end), hum)
1356
			local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
1357
			local bodvol = Create("BodyVelocity")({
1358
				velocity = angle * knockback,
1359
				P = 5000,
1360
				maxForce = Vector3.new(8000, 8000, 8000),
1361
				Parent = hit
1362
			})
1363
			local rl = Create("BodyAngularVelocity")({
1364
				P = 3000,
1365
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1366
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1367
				Parent = hit
1368
			})
1369
			game:GetService("Debris"):AddItem(bodvol, 0.5)
1370
			game:GetService("Debris"):AddItem(rl, 0.5)
1371
		elseif Type == "Normal" then
1372
			local vp = Create("BodyVelocity")({
1373
				P = 500,
1374
				maxForce = Vector3.new(math.huge, 0, math.huge),
1375
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
1376
			})
1377
			if knockback > 0 then
1378
				vp.Parent = hit.Parent.Head
1379
			end
1380
			game:GetService("Debris"):AddItem(vp, 0.5)
1381
		elseif Type == "Up" then
1382
			local bodyVelocity = Create("BodyVelocity")({
1383
				velocity = Vector3.new(0, 20, 0),
1384
				P = 5000,
1385
				maxForce = Vector3.new(8000, 8000, 8000),
1386
				Parent = hit
1387
			})
1388
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1389
			local bodyVelocity = Create("BodyVelocity")({
1390
				velocity = Vector3.new(0, 20, 0),
1391
				P = 5000,
1392
				maxForce = Vector3.new(8000, 8000, 8000),
1393
				Parent = hit
1394
			})
1395
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1396
		elseif Type == "Leech" then
1397
			local hum = hit.Parent.Humanoid
1398
			if hum ~= nil then
1399
				for i = 0, 2 do
1400
					Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1401
				end
1402
				Humanoid.Health = Humanoid.Health + 10
1403
			end
1404
		elseif Type == "UpKnock" then
1405
			local hum = hit.Parent.Humanoid
1406
			hum.PlatformStand = true
1407
			if hum ~= nil then
1408
				hitr = true
1409
			end
1410
			coroutine.resume(coroutine.create(function(HHumanoid)
1411
				swait(5)
1412
				HHumanoid.PlatformStand = false
1413
				hitr = false
1414
			end), hum)
1415
			local bodyVelocity = Create("BodyVelocity")({
1416
				velocity = Vector3.new(0, 20, 0),
1417
				P = 5000,
1418
				maxForce = Vector3.new(8000, 8000, 8000),
1419
				Parent = hit
1420
			})
1421
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1422
			local bodyVelocity = Create("BodyVelocity")({
1423
				velocity = Vector3.new(0, 20, 0),
1424
				P = 5000,
1425
				maxForce = Vector3.new(8000, 8000, 8000),
1426
				Parent = hit
1427
			})
1428
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1429
		elseif Type == "Snare" then
1430
			local bp = Create("BodyPosition")({
1431
				P = 2000,
1432
				D = 100,
1433
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1434
				position = hit.Parent.Torso.Position,
1435
				Parent = hit.Parent.Torso
1436
			})
1437
			game:GetService("Debris"):AddItem(bp, 1)
1438
		elseif Type == "Slashnare" then
1439
			Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
1440
			for i = 1, math.random(4, 5) do
1441
				Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1442
			end
1443
			local bp = Create("BodyPosition")({
1444
				P = 2000,
1445
				D = 100,
1446
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1447
				position = hit.Parent.Torso.Position,
1448
				Parent = hit.Parent.Torso
1449
			})
1450
			game:GetService("Debris"):AddItem(bp, 1)
1451
		elseif Type == "Spike" then
1452
			CreateBigIceSword(hit.Parent.Torso.CFrame)
1453
			local bp = Create("BodyPosition")({
1454
				P = 2000,
1455
				D = 100,
1456
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1457
				position = hit.Parent.Torso.Position,
1458
				Parent = hit.Parent.Torso
1459
			})
1460
			game:GetService("Debris"):AddItem(bp, 1)
1461
		elseif Type == "Freeze" then
1462
			local BodPos = Create("BodyPosition")({
1463
				P = 50000,
1464
				D = 1000,
1465
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1466
				position = hit.Parent.Torso.Position,
1467
				Parent = hit.Parent.Torso
1468
			})
1469
			local BodGy = Create("BodyGyro")({
1470
				maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
1471
				P = 20000,
1472
				Parent = hit.Parent.Torso,
1473
				cframe = hit.Parent.Torso.CFrame
1474
			})
1475
			hit.Parent.Torso.Anchored = true
1476
			coroutine.resume(coroutine.create(function(Part)
1477
				swait(1.5)
1478
				Part.Anchored = false
1479
			end), hit.Parent.Torso)
1480
			game:GetService("Debris"):AddItem(BodPos, 3)
1481
			game:GetService("Debris"):AddItem(BodGy, 3)
1482
		end
1483
		local debounce = Create("BoolValue")({
1484
			Name = "DebounceHit",
1485
			Parent = hit.Parent,
1486
			Value = true
1487
		})
1488
		game:GetService("Debris"):AddItem(debounce, Delay)
1489
		c = Instance.new("ObjectValue")
1490
		c.Name = "creator"
1491
		c.Value = Player
1492
		c.Parent = h
1493
		game:GetService("Debris"):AddItem(c, 0.5)
1494
	end
1495
end
1496
function ShowDamage(Pos, Text, Time, Color)
1497
	local Rate = 0.03333333333333333
1498
	local Pos = Pos or Vector3.new(0, 0, 0)
1499
	local Text = Text or ""
1500
	local Time = Time or 2
1501
	local Color = Color or Color3.new(1, 0, 1)
1502
	local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
1503
	EffectPart.Anchored = true
1504
	local BillboardGui = Create("BillboardGui")({
1505
		Size = UDim2.new(3, 0, 3, 0),
1506
		Adornee = EffectPart,
1507
		Parent = EffectPart
1508
	})
1509
	local TextLabel = Create("TextLabel")({
1510
		BackgroundTransparency = 1,
1511
		Size = UDim2.new(1, 0, 1, 0),
1512
		Text = Text,
1513
		TextColor3 = Color,
1514
		TextScaled = true,
1515
		Font = Enum.Font.ArialBold,
1516
		Parent = BillboardGui
1517
	})
1518
	game.Debris:AddItem(EffectPart, Time + 0.1)
1519
	EffectPart.Parent = game:GetService("Workspace")
1520
	delay(0, function()
1521
		local Frames = Time / Rate
1522
		for Frame = 1, Frames do
1523
			wait(Rate)
1524
			local Percent = Frame / Frames
1525
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
1526
			TextLabel.TextTransparency = Percent
1527
		end
1528
		if EffectPart and EffectPart.Parent then
1529
			EffectPart:Destroy()
1530
		end
1531
	end)
1532
end
1533
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
1534
	for _, c in pairs(workspace:children()) do
1535
		local hum = c:findFirstChildOfClass("Humanoid")
1536
		if hum ~= nil then
1537
			local head = c:findFirstChild("Head")
1538
			if head ~= nil then
1539
				local targ = head.Position - Part.Position
1540
				local mag = targ.magnitude
1541
				if magni >= mag and c.Name ~= Player.Name then
1542
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1543
				end
1544
			end
1545
		end
1546
	end
1547
end
1548
function FindNearestTorso(Position, Distance, SinglePlayer)
1549
	if SinglePlayer then
1550
		return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
1551
	end
1552
	local List = {}
1553
	for i, v in pairs(workspace:GetChildren()) do
1554
		if v:IsA("Model") then
1555
			if v:findFirstChild("Torso") then
1556
				if v ~= Character then
1557
					if (v.Torso.Position - Position).magnitude <= Distance then
1558
						table.insert(List, v)
1559
					end 
1560
				end 
1561
			end 
1562
		end 
1563
	end
1564
	return List
1565
end
1566
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
1567
	for _, c in pairs(workspace:children()) do
1568
		local hum = c:findFirstChild("Humanoid")
1569
		if hum ~= nil then
1570
			local head = c:findFirstChild("Torso")
1571
			if head ~= nil then
1572
				local targ = head.Position - Part.Position
1573
				local mag = targ.magnitude
1574
				if magni >= mag and c.Name ~= Player.Name then
1575
					MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
1576
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1577
				end
1578
			end
1579
		end
1580
	end
1581
end
1582
function rayCast(Pos, Dir, Max, Ignore)
1583
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
1584
end
1585
function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
1586
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1587
	prt.Anchored = true
1588
	prt.CFrame = cframe
1589
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
1590
	game:GetService("Debris"):AddItem(prt, 2)
1591
	CF = prt.CFrame
1592
	coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
1593
		for i = 0, 1, 0.2 do
1594
			wait()
1595
			Part.CFrame = CF * cf(0, 0, -0.4)
1596
		end
1597
		for i = 0, 1, delay do
1598
			wait()
1599
			Mesh.Scale = Mesh.Scale
1600
		end
1601
		for i = 0, 1, 0.1 do
1602
			wait()
1603
			Part.Transparency = i
1604
		end
1605
		Part.Parent = nil
1606
	end), prt, msh, CF)
1607
end
1608
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1609
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1610
	prt.Anchored = true
1611
	prt.Material = "Neon"
1612
	prt.CFrame = cframe
1613
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1614
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1615
	game:GetService("Debris"):AddItem(prt, 5)
1616
	coroutine.resume(coroutine.create(function(Part, Mesh)
1617
		for i = 0, 1, delay do
1618
			swait()
1619
			Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1620
			Part.Transparency = i
1621
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1622
		end
1623
		Part.Parent = nil
1624
	end), prt, msh)
1625
end
1626
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1627
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1628
	prt.Anchored = true
1629
	prt.Material = "Neon"
1630
	prt.CFrame = cframe
1631
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1632
	game:GetService("Debris"):AddItem(prt, 5)
1633
	coroutine.resume(coroutine.create(function(Part, Mesh)
1634
		local rtype = rottype
1635
		for i = 0, 1, delay do
1636
			swait()
1637
			if rtype == 1 then
1638
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1639
			elseif rtype == 2 then
1640
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1641
			end
1642
			Part.Transparency = i
1643
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1644
		end
1645
		Part.Parent = nil
1646
	end), prt, msh)
1647
end
1648
function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1649
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1650
	prt.Anchored = true
1651
	prt.CFrame = cframe
1652
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1653
	msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1654
	game:GetService("Debris"):AddItem(prt, 5)
1655
	coroutine.resume(coroutine.create(function(Part, Mesh)
1656
		for i = 0, 1, delay do
1657
			wait()
1658
			Part.Transparency = i
1659
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1660
		end
1661
		Part.Parent = nil
1662
	end), prt, msh)
1663
end
1664
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1665
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1666
	prt.Anchored = true
1667
	prt.Material = "Neon"
1668
	prt.CFrame = cframe
1669
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1670
	game:GetService("Debris"):AddItem(prt, 5)
1671
	coroutine.resume(coroutine.create(function(Part, Mesh)
1672
		local rtype = rottype
1673
		for i = 0, 1, delay do
1674
			swait()
1675
			if rtype == 1 then
1676
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1677
			elseif rtype == 2 then
1678
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1679
			end
1680
			Part.Transparency = i
1681
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1682
		end
1683
		Part.Parent = nil
1684
	end), prt, msh)
1685
end
1686
function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1687
	local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1688
	prt.Anchored = true
1689
	prt.Material = "Neon"
1690
	prt.CFrame = cframe
1691
	local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1692
	local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1693
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1694
	game:GetService("Debris"):AddItem(prt, 5)
1695
	coroutine.resume(coroutine.create(function(Part, Mesh)
1696
		local rtype = rottype
1697
		for i = 0, 1, delay do
1698
			swait()
1699
			if rtype == 1 then
1700
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1701
			elseif rtype == 2 then
1702
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1703
			end
1704
			dec.Transparency = i
1705
			dec2.Transparency = i
1706
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1707
		end
1708
		Part.Parent = nil
1709
	end), prt, msh)
1710
end
1711
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1712
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1713
	prt.Anchored = true
1714
	prt.Material = "Neon"
1715
	prt.CFrame = cframe
1716
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1717
	game:GetService("Debris"):AddItem(prt, 5)
1718
	coroutine.resume(coroutine.create(function(Part, Mesh)
1719
		local rtype = rottype
1720
		for i = 0, 1, delay do
1721
			swait()
1722
			if rtype == 1 then
1723
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1724
			elseif rtype == 2 then
1725
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1726
			end
1727
			prt.Transparency = i
1728
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1729
		end
1730
		Part.Parent = nil
1731
	end), prt, msh)
1732
end
1733
function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
1734
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1735
	prt.Anchored = true
1736
	prt.Material = "Neon"
1737
	prt.CFrame = cframe
1738
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
1739
	game:GetService("Debris"):AddItem(prt, 5)
1740
	coroutine.resume(coroutine.create(function(Part, Mesh)
1741
		local rtype = rottype
1742
		for i = 0, 1, delay do
1743
			swait()
1744
			if rtype == 1 then
1745
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
1746
			elseif rtype == 2 then
1747
				prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
1748
			end
1749
			prt.Transparency = i
1750
			Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
1751
		end
1752
		Part.Parent = nil
1753
	end), prt, msh)
1754
end
1755
function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
1756
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1757
	prt.Anchored = true
1758
	prt.Material = "Neon"
1759
	prt.CFrame = cframe
1760
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1761
	game:GetService("Debris"):AddItem(prt, 5)
1762
	coroutine.resume(coroutine.create(function(Part, Mesh)
1763
		local rtype = rottype
1764
		for i = 0, 1, delay do
1765
			swait()
1766
			if rtype == 1 then
1767
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1768
			elseif rtype == 2 then
1769
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1770
			end
1771
			prt.Transparency = i
1772
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1773
		end
1774
		Part.Parent = nil
1775
	end), prt, msh)
1776
end
1777
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1778
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1779
	prt.Anchored = true
1780
	prt.Material = "Neon"
1781
	prt.CFrame = cframe
1782
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1783
	game:GetService("Debris"):AddItem(prt, 5)
1784
	coroutine.resume(coroutine.create(function(Part, Mesh)
1785
		local rtype = rottype
1786
		for i = 0, 1, delay do
1787
			swait()
1788
			if rtype == 1 then
1789
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1790
			elseif rtype == 2 then
1791
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1792
			end
1793
			prt.Transparency = i
1794
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1795
		end
1796
		Part.Parent = nil
1797
	end), prt, msh)
1798
end
1799
function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1800
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1801
	prt.Anchored = false
1802
	prt.CFrame = cframe
1803
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1804
	local wld = weld(prt, prt, Parent, cframe)
1805
	game:GetService("Debris"):AddItem(prt, 5)
1806
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1807
		for i = 0, 1, delay do
1808
			wait()
1809
			Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
1810
			Part.Transparency = i
1811
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1812
		end
1813
		Part.Parent = nil
1814
	end), prt, msh, wld)
1815
end
1816
function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1817
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1818
	prt.Anchored = false
1819
	prt.CFrame = cframe
1820
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1821
	local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
1822
	game:GetService("Debris"):AddItem(prt, 5)
1823
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1824
		for i = 0, 1, delay do
1825
			wait()
1826
			Weld.C0 = euler(i * 20, 0, 0)
1827
			Part.Transparency = i
1828
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1829
		end
1830
		Part.Parent = nil
1831
	end), prt, msh, wld)
1832
end
1833
function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1834
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1835
	prt.Anchored = true
1836
	prt.CFrame = cframe
1837
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1838
	game:GetService("Debris"):AddItem(prt, 2)
1839
	coroutine.resume(coroutine.create(function(Part, Mesh)
1840
		for i = 0, 1, delay do
1841
			wait()
1842
			Part.CFrame = Part.CFrame
1843
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1844
			local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1845
			prt2.Anchored = true
1846
			prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1847
			local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
1848
			game:GetService("Debris"):AddItem(prt2, 2)
1849
			coroutine.resume(coroutine.create(function(Part, Mesh)
1850
				for i = 0, 1, 0.1 do
1851
					wait()
1852
					Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
1853
				end
1854
				Part.Parent = nil
1855
			end), prt2, msh2)
1856
		end
1857
		for i = 0, 1, delay * 2 do
1858
			wait()
1859
			Part.CFrame = Part.CFrame
1860
			Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
1861
		end
1862
		Part.Parent = nil
1863
	end), prt, msh)
1864
end
1865
function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1866
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1867
	prt.Anchored = true
1868
	prt.CFrame = cframe
1869
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1870
	game:GetService("Debris"):AddItem(prt, 2)
1871
	coroutine.resume(coroutine.create(function(Part, Mesh)
1872
		for i = 0, 1, delay do
1873
			wait()
1874
			Part.CFrame = Part.CFrame
1875
			Part.Transparency = i
1876
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1877
		end
1878
		Part.Parent = nil
1879
	end), prt, msh)
1880
end
1881
function BreakEffect(brickcolor, cframe, x1, y1, z1)
1882
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1883
	prt.Anchored = true
1884
	prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1885
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1886
	game:GetService("Debris"):AddItem(prt, 2)
1887
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
1888
		CF = Part.CFrame
1889
		Numbb = 0
1890
		randnumb = math.random() / 10
1891
		rand1 = math.random() / 10
1892
		for i = 0, 1, rand1 do
1893
			wait()
1894
			CF = CF * cf(0, math.random() / 2, 0)
1895
			Part.CFrame = CF * euler(Numbb, 0, 0)
1896
			Part.Transparency = i
1897
			Numbb = Numbb + randnumb
1898
		end
1899
		Part.Parent = nil
1900
	end), prt, CF, Numbb, randnumb)
1901
end
1902
function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1903
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1904
	prt.Anchored = true
1905
	prt.CFrame = cframe
1906
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
1907
	game:GetService("Debris"):AddItem(prt, 5)
1908
	coroutine.resume(coroutine.create(function(Part, Mesh)
1909
		for i = 0, 1, delay do
1910
			wait()
1911
			Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
1912
			Part.Transparency = i
1913
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1914
		end
1915
		Part.Parent = nil
1916
	end), prt, msh)
1917
end
1918
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1919
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1920
	prt.Anchored = true
1921
	prt.CFrame = cframe
1922
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
1923
	game:GetService("Debris"):AddItem(prt, 2)
1924
	coroutine.resume(coroutine.create(function(Part, Mesh)
1925
		for i = 0, 1, delay do
1926
			wait()
1927
			Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
1928
			Part.Transparency = i
1929
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1930
		end
1931
		Part.Parent = nil
1932
	end), prt, msh)
1933
end
1934
function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
1935
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1936
	prt.Anchored = true
1937
	prt.CFrame = cframe * cf(x, y, z)
1938
	msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
1939
	game:GetService("Debris"):AddItem(prt, 5)
1940
	coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
1941
		local num = math.random()
1942
		local num2 = math.random(-3, 2) + math.random()
1943
		local numm = 0
1944
		for i = 0, 1, delay * 2 do
1945
			swait()
1946
			Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
1947
			Part.Transparency = i
1948
			numm = numm + 0.01
1949
		end
1950
		Part.Parent = nil
1951
		Mesh.Parent = nil
1952
	end), prt, msh, x, y, z)
1953
end
1954
function dmgstart(dmg, what)
1955
	hitcon = what.Touched:connect(function(hit)
1956
		local hum = hit.Parent:FindFirstChild("Humanoid")
1957
		if hum and not hum:IsDescendantOf(Character) then
1958
			hum:TakeDamage(dmg)
1959
		end
1960
	end)
1961
end
1962
function dmgstop()
1963
	hitcon:disconnect()
1964
end
1965
function Cloak()
1966
	Face.Parent = nil
1967
	cloaked = true
1968
	for _, v in pairs(Torso.Parent:children()) do
1969
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
1970
			coroutine.resume(coroutine.create(function()
1971
				for i = 0, 1, 0.2 do
1972
					wait()
1973
					v.Transparency = i
1974
				end
1975
				v.Transparency = 1
1976
			end))
1977
		end
1978
		if v.className == "Hat" then
1979
			hatp = v.Handle
1980
			coroutine.resume(coroutine.create(function(derp)
1981
				for i = 0, 1, 0.2 do
1982
					wait()
1983
					derp.Transparency = i
1984
				end
1985
				derp.Transparency = 1
1986
			end), hatp)
1987
		end
1988
	end
1989
	for _, v in pairs(m:children()) do
1990
		if v.className == "Part" then
1991
			coroutine.resume(coroutine.create(function()
1992
				for i = 0, 1, 0.2 do
1993
					wait()
1994
					v.Transparency = i
1995
				end
1996
				v.Transparency = 1
1997
			end))
1998
		end
1999
	end
2000
end
2001
function UnCloak()
2002
	so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
2003
	Face.Parent = Head
2004
	cloaked = false
2005
	for _, v in pairs(Torso.Parent:children()) do
2006
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
2007
			coroutine.resume(coroutine.create(function()
2008
				for i = 0, 1, 0.1 do
2009
					wait()
2010
					v.Transparency = v.Transparency - 0.1
2011
				end
2012
				v.Transparency = 0
2013
			end))
2014
		end
2015
		if v.className == "Hat" then
2016
			hatp = v.Handle
2017
			coroutine.resume(coroutine.create(function(derp)
2018
				for i = 0, 1, 0.1 do
2019
					wait()
2020
					derp.Transparency = derp.Transparency - 0.1
2021
				end
2022
				derp.Transparency = 0
2023
			end), hatp)
2024
		end
2025
	end
2026
	for _, v in pairs(m:children()) do
2027
		if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
2028
			coroutine.resume(coroutine.create(function()
2029
				for i = 0, 1, 0.1 do
2030
					wait()
2031
					v.Transparency = v.Transparency - 0.1
2032
				end
2033
				v.Transparency = 0
2034
			end))
2035
			v.Transparency = 0
2036
		end
2037
	end
2038
end
2039
local origcolor = BrickColor.new("Pastel light blue")
2040
function Explode(rad, par, pitch, vol, mindam, maxdam)
2041
	local expart = Instance.new("Part", char)
2042
	local expart2 = Instance.new("Part", char)
2043
	local rin = Instance.new("Part", char)
2044
	local rin2 = Instance.new("Part", char)
2045
	local partMesh = Instance.new("SpecialMesh", expart)
2046
	partMesh.MeshType = "Sphere"
2047
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2048
	partMesh2.MeshType = "Sphere"
2049
	local partMesh3 = Instance.new("SpecialMesh", rin)
2050
	partMesh3.MeshType = "Brick"
2051
	local partMesh4 = Instance.new("SpecialMesh", rin2)
2052
	partMesh4.MeshType = "Brick"
2053
	CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
2054
	partMesh.Scale = vt(rad, rad, rad)
2055
	expart.Size = vt(1, 1, 1)
2056
	expart.Transparency = 0
2057
	expart.Anchored = true
2058
	expart.Material = "Neon"
2059
	expart.BrickColor = bc("White")
2060
	expart.CFrame = par.CFrame
2061
	partMesh2.Scale = vt(rad, rad, rad)
2062
	expart2.Size = vt(1.15, 1.15, 1.15)
2063
	expart2.Transparency = 0.5
2064
	expart2.Anchored = true
2065
	expart2.Material = "Neon"
2066
	expart2.BrickColor = par.BrickColor
2067
	expart2.CFrame = par.CFrame
2068
	rin.Size = vt(1.15, 1.15, 1.15)
2069
	rin.Transparency = 1
2070
	rin.Anchored = true
2071
	rin.Material = "Neon"
2072
	rin.BrickColor = par.BrickColor
2073
	rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2074
	rin2.Size = vt(1.15, 1.15, 1.15)
2075
	rin2.Transparency = 1
2076
	rin2.Anchored = true
2077
	rin2.Material = "Neon"
2078
	rin2.BrickColor = par.BrickColor
2079
	rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2080
	partMesh3.Scale = vt(0, 1, 0)
2081
	partMesh4.Scale = vt(0, 1, 0)
2082
	local dec2 = Instance.new("Decal", rin)
2083
	dec2.Face = "Top"
2084
	dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
2085
	dec2.Parent = rin
2086
	local dec2b = dec2:Clone()
2087
	dec2b.Face = "Bottom"
2088
	dec2b.Parent = rin
2089
	local dec2a = Instance.new("Decal", rin2)
2090
	dec2a.Face = "Top"
2091
	dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
2092
	dec2a.Parent = rin2
2093
	local dec2ab = dec2a:Clone()
2094
	dec2ab.Face = "Bottom"
2095
	dec2ab.Parent = rin2
2096
	expart.CanCollide = false
2097
	expart2.CanCollide = false
2098
	rin.CanCollide = false
2099
	rin2.CanCollide = false
2100
	MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
2101
	local value = 1 * rad / 6.5
2102
	for i = 0, 199 do
2103
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2104
		expart.CFrame = expart.CFrame
2105
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2106
		expart2.CFrame = expart.CFrame
2107
		value = value - 0.035 * rad / 30
2108
		if value < 7.5 then
2109
			partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
2110
			rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
2111
			partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
2112
			rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
2113
		end
2114
		if value < 0 then
2115
			dec2.Transparency = dec2.Transparency + 0.025
2116
			dec2a.Transparency = dec2a.Transparency + 0.025
2117
			dec2b.Transparency = dec2b.Transparency + 0.025
2118
			dec2ab.Transparency = dec2ab.Transparency + 0.025
2119
			expart.Transparency = expart.Transparency + 0.025
2120
			expart2.Transparency = expart2.Transparency + 0.025
2121
			rin.Transparency = rin.Transparency + 0.025
2122
			rin2.Transparency = rin2.Transparency + 0.025
2123
		end
2124
		swait()
2125
	end
2126
	game:GetService("Debris"):AddItem(expart, 1)
2127
	game:GetService("Debris"):AddItem(expart2, 1)
2128
	game:GetService("Debris"):AddItem(rin, 1)
2129
	game:GetService("Debris"):AddItem(rin2, 1)
2130
end
2131
function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
2132
	local expart = Instance.new("Part", char)
2133
	local expart2 = Instance.new("Part", char)
2134
	local partMesh = Instance.new("SpecialMesh", expart)
2135
	partMesh.MeshType = "Sphere"
2136
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2137
	partMesh2.MeshType = "Sphere"
2138
	CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
2139
	partMesh.Scale = vt(rad, rad, rad)
2140
	expart.Size = vt(1, 1, 1)
2141
	expart.Transparency = 0
2142
	expart.Anchored = true
2143
	expart.Material = "Neon"
2144
	expart.BrickColor = bc("White")
2145
	expart.CFrame = par.CFrame
2146
	partMesh2.Scale = vt(rad, rad, rad)
2147
	expart2.Size = vt(1.15, 1.15, 1.15)
2148
	expart2.Transparency = 0.5
2149
	expart2.Anchored = true
2150
	expart2.Material = "Neon"
2151
	expart2.BrickColor = par.BrickColor
2152
	expart2.CFrame = par.CFrame
2153
	expart.CanCollide = false
2154
	expart2.CanCollide = false
2155
	MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
2156
	local value = 1 * rad / 6.5
2157
	for i = 0, 75 do
2158
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2159
		expart.CFrame = expart.CFrame
2160
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2161
		expart2.CFrame = expart.CFrame
2162
		value = value - 0.035 * rad / 5
2163
		if value < 0 then
2164
			value = 0
2165
			expart.Transparency = expart.Transparency + 0.05
2166
			expart2.Transparency = expart2.Transparency + 0.05
2167
		end
2168
		swait()
2169
	end
2170
	game:GetService("Debris"):AddItem(expart, 1)
2171
	game:GetService("Debris"):AddItem(expart2, 1)
2172
end
2173
function AreaDanger(rad, par, mindam, maxdam)
2174
	local expart = Instance.new("Part", char)
2175
	local partMesh = Instance.new("SpecialMesh", expart)
2176
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2177
	partMesh.MeshType = "Sphere"
2178
	partMesh.Scale = vt(rad, rad, rad)
2179
	expart.Size = vt(1, 1, 1)
2180
	expart.Transparency = 0.5
2181
	expart.Anchored = true
2182
	expart.Material = "Neon"
2183
	expart.CanCollide = false
2184
	expart.BrickColor = par.BrickColor
2185
	expart.CFrame = par.CFrame
2186
	local value = 1 * rad / 5
2187
	MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
2188
	for i = 0, 14 do
2189
		wait()
2190
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2191
		expart.CFrame = expart.CFrame
2192
		value = value - 0.035 * rad
2193
		if value < 0 then
2194
			value = 0
2195
		end
2196
	end
2197
	wait(0.25)
2198
	CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
2199
	wait(0.5)
2200
	CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
2201
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
2202
	MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
2203
	MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
2204
	for i = 0, 14 do
2205
		wait()
2206
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2207
		expart.CFrame = expart.CFrame
2208
		value = value - 0.035 * rad / 2
2209
	end
2210
	expart.Transparency = 1
2211
	game:GetService("Debris"):AddItem(expart, 5)
2212
end
2213
function Swarmsplosions(negrad, rad, par, mindam, maxdam)
2214
	CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
2215
	CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
2216
	CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
2217
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2218
	MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
2219
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
2220
	for i = 0, 24 do
2221
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
2222
	end
2223
	for i = 0, 24 do
2224
		local expart = Instance.new("Part", char)
2225
		expart.Transparency = 1
2226
		expart.Anchored = true
2227
		expart.CanCollide = false
2228
		expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
2229
		CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
2230
		CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2231
		MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
2232
		MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
2233
		for i = 0, 9 do
2234
			MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
2235
		end
2236
		game:GetService("Debris"):AddItem(expart, 2)
2237
		wait(0.1)
2238
	end
2239
end
2240
function EXterPlosion(par)
2241
	CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
2242
	CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
2243
	CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
2244
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2245
	MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
2246
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
2247
	MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
2248
	for i = 0, 24 do
2249
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
2250
	end
2251
	for i = 0, 24 do
2252
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
2253
	end
2254
end
2255
function ring(type, pos, scale, value)
2256
	local type = type
2257
	local rng = Instance.new("Part", char)
2258
	rng.Anchored = true
2259
	rng.BrickColor = origcolor
2260
	rng.CanCollide = false
2261
	rng.FormFactor = 3
2262
	rng.Name = "Ring"
2263
	rng.Size = Vector3.new(1, 1, 1)
2264
	rng.Transparency = 0
2265
	rng.TopSurface = 0
2266
	rng.BottomSurface = 0
2267
	rng.CFrame = pos
2268
	local rngm = Instance.new("SpecialMesh", rng)
2269
	rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
2270
	rngm.Scale = scale
2271
	local scaler2 = 1
2272
	if type == "Add" then
2273
		scaler2 = 1 * value
2274
	elseif type == "Divide" then
2275
		scaler2 = 1 / value
2276
	end
2277
	coroutine.resume(coroutine.create(function()
2278
		for i = 0, 10, 0.1 do
2279
			swait()
2280
			if type == "Add" then
2281
				scaler2 = scaler2 - 0.01 * value
2282
			elseif type == "Divide" then
2283
				scaler2 = scaler2 - 0.01 / value
2284
			end
2285
			rng.Transparency = rng.Transparency + 0.01
2286
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
2287
		end
2288
		rng:Destroy()
2289
	end))
2290
end
2291
function wave(type, pos, scale, value)
2292
	local type = type
2293
	local rng = Instance.new("Part", char)
2294
	rng.Anchored = true
2295
	rng.BrickColor = origcolor
2296
	rng.CanCollide = false
2297
	rng.FormFactor = 3
2298
	rng.Name = "Ring"
2299
	rng.Size = Vector3.new(1, 1, 1)
2300
	rng.Transparency = 0
2301
	rng.TopSurface = 0
2302
	rng.BottomSurface = 0
2303
	rng.CFrame = pos
2304
	local rngm = Instance.new("SpecialMesh", rng)
2305
	rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
2306
	rngm.Scale = scale
2307
	local scaler2 = 1
2308
	if type == "Add" then
2309
		scaler2 = 1 * value
2310
	elseif type == "Divide" then
2311
		scaler2 = 1 / value
2312
	end
2313
	coroutine.resume(coroutine.create(function()
2314
		for i = 0, 10, 0.1 do
2315
			swait()
2316
			if type == "Add" then
2317
				scaler2 = scaler2 - 0.01 * value
2318
			elseif type == "Divide" then
2319
				scaler2 = scaler2 - 0.01 / value
2320
			end
2321
			rng.Transparency = rng.Transparency + 0.01
2322
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2323
		end
2324
		rng:Destroy()
2325
	end))
2326
end
2327
function wind(type, pos, scale, value, speed)
2328
	local type = type
2329
	local rng = Instance.new("Part", char)
2330
	rng.Anchored = true
2331
	rng.BrickColor = origcolor
2332
	rng.CanCollide = false
2333
	rng.FormFactor = 3
2334
	rng.Name = "Ring"
2335
	rng.Size = Vector3.new(1, 1, 1)
2336
	rng.Transparency = 0
2337
	rng.TopSurface = 0
2338
	rng.BottomSurface = 0
2339
	rng.CFrame = pos
2340
	local rngm = Instance.new("SpecialMesh", rng)
2341
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2342
	rngm.Scale = scale
2343
	local scaler2 = 1
2344
	if type == "Add" then
2345
		scaler2 = 1 * value
2346
	elseif type == "Divide" then
2347
		scaler2 = 1 / value
2348
	end
2349
	coroutine.resume(coroutine.create(function()
2350
		for i = 0, 10, 0.1 do
2351
			swait()
2352
			if type == "Add" then
2353
				scaler2 = scaler2 - 0.01 * value
2354
			elseif type == "Divide" then
2355
				scaler2 = scaler2 - 0.01 / value
2356
			end
2357
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2358
			rng.Transparency = rng.Transparency + 0.01
2359
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2360
		end
2361
		rng:Destroy()
2362
	end))
2363
end
2364
function groundwind(type, pos, scale, value, speed)
2365
	local type = type
2366
	local rng = Instance.new("Part", char)
2367
	rng.Anchored = true
2368
	rng.BrickColor = origcolor
2369
	rng.CanCollide = false
2370
	rng.FormFactor = 3
2371
	rng.Name = "Ring"
2372
	rng.Size = Vector3.new(1, 1, 1)
2373
	rng.Transparency = 0
2374
	rng.TopSurface = 0
2375
	rng.BottomSurface = 0
2376
	rng.CFrame = pos
2377
	local rngm = Instance.new("SpecialMesh", rng)
2378
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2379
	rngm.Scale = scale
2380
	local scaler2 = 1
2381
	if type == "Add" then
2382
		scaler2 = 1 * value
2383
	elseif type == "Divide" then
2384
		scaler2 = 1 / value
2385
	end
2386
	coroutine.resume(coroutine.create(function()
2387
		for i = 0, 10, 0.1 do
2388
			swait()
2389
			if type == "Add" then
2390
				scaler2 = scaler2 - 0.01 * value
2391
			elseif type == "Divide" then
2392
				scaler2 = scaler2 - 0.01 / value
2393
			end
2394
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2395
			rng.Transparency = rng.Transparency + 0.01
2396
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
2397
		end
2398
		rng:Destroy()
2399
	end))
2400
end
2401
function CameraManager()
2402
	if TwoD and not CamInterrupt then
2403
		if Humanoid.Health > 0 then
2404
			Camera.CameraSubject = Humanoid
2405
			Camera.CameraType = "Scriptable"
2406
			Humanoid.AutoRotate = false
2407
			if Booleans.GyroUse then
2408
				Directer.MaxTorque = Vec3(0, huge, 0)
2409
			else
2410
				Directer.MaxTorque = Vec3(0, 0, 0)
2411
			end
2412
			if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
2413
				if Booleans.CamFollow then
2414
					CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
2415
					Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
2416
				else
2417
					CPart.Position = RootPart.Position
2418
				end
2419
			else
2420
				local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
2421
				CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
2422
			end
2423
			Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
2424
		else
2425
			Camera.CameraSubject = Humanoid
2426
			Camera.CameraType = "Custom"
2427
			Controller.Disabled = false
2428
		end
2429
	end
2430
end
2431
function sphere(bonuspeed, type, pos, scale, value, color)
2432
	local type = type
2433
	local rng = Instance.new("Part", char)
2434
	rng.Anchored = true
2435
	rng.BrickColor = color
2436
	rng.CanCollide = false
2437
	rng.FormFactor = 3
2438
	rng.Name = "Ring"
2439
	rng.Material = "Neon"
2440
	rng.Size = Vector3.new(1, 1, 1)
2441
	rng.Transparency = 0
2442
	rng.TopSurface = 0
2443
	rng.BottomSurface = 0
2444
	rng.CFrame = pos
2445
	local rngm = Instance.new("SpecialMesh", rng)
2446
	rngm.MeshType = "Sphere"
2447
	rngm.Scale = scale
2448
	if rainbowmode == true then
2449
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2450
	end
2451
	local scaler2 = 1
2452
	if type == "Add" then
2453
		scaler2 = 1 * value
2454
	elseif type == "Divide" then
2455
		scaler2 = 1 / value
2456
	end
2457
	coroutine.resume(coroutine.create(function()
2458
		for i = 0, 10 / bonuspeed, 0.1 do
2459
			swait()
2460
			if rainbowmode == true then
2461
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2462
			end
2463
			if type == "Add" then
2464
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2465
			elseif type == "Divide" then
2466
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2467
			end
2468
			if chaosmode == true then
2469
				rng.BrickColor = BrickColor.random()
2470
			end
2471
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2472
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
2473
		end
2474
		rng:Destroy()
2475
	end))
2476
end
2477
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2478
	local type = type
2479
	local rng = Instance.new("Part", char)
2480
	rng.Anchored = true
2481
	rng.BrickColor = color
2482
	rng.CanCollide = false
2483
	rng.FormFactor = 3
2484
	rng.Name = "Ring"
2485
	rng.Material = "Neon"
2486
	rng.Size = Vector3.new(1, 1, 1)
2487
	rng.Transparency = 0
2488
	rng.TopSurface = 0
2489
	rng.BottomSurface = 0
2490
	rng.CFrame = pos
2491
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2492
	local rngm = Instance.new("SpecialMesh", rng)
2493
	rngm.MeshType = "Sphere"
2494
	rngm.Scale = vt(x1, y1, z1)
2495
	if rainbowmode == true then
2496
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2497
	end
2498
	local scaler2 = 1
2499
	local speeder = FastSpeed
2500
	if type == "Add" then
2501
		scaler2 = 1 * value
2502
	elseif type == "Divide" then
2503
		scaler2 = 1 / value
2504
	end
2505
	coroutine.resume(coroutine.create(function()
2506
		for i = 0, 10 / bonuspeed, 0.1 do
2507
			swait()
2508
			if rainbowmode == true then
2509
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2510
			end
2511
			if type == "Add" then
2512
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2513
			elseif type == "Divide" then
2514
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2515
			end
2516
			if chaosmode == true then
2517
				rng.BrickColor = BrickColor.random()
2518
			end
2519
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2520
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2521
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2522
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2523
		end
2524
		rng:Destroy()
2525
	end))
2526
end
2527
function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2528
	local type = type
2529
	local rng = Instance.new("Part", char)
2530
	rng.Anchored = true
2531
	rng.BrickColor = color
2532
	rng.CanCollide = false
2533
	rng.FormFactor = 3
2534
	rng.Name = "Ring"
2535
	rng.Material = "Neon"
2536
	rng.Size = Vector3.new(1, 1, 1)
2537
	rng.Transparency = 1
2538
	rng.TopSurface = 0
2539
	rng.BottomSurface = 0
2540
	rng.CFrame = pos
2541
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2542
	local rngm = Instance.new("SpecialMesh", rng)
2543
	rngm.MeshType = "Sphere"
2544
	rngm.Scale = vt(x1, y1, z1)
2545
	if rainbowmode == true then
2546
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2547
	end
2548
	local scaler2 = 1
2549
	local speeder = FastSpeed
2550
	if type == "Add" then
2551
		scaler2 = 1 * value
2552
	elseif type == "Divide" then
2553
		scaler2 = 1 / value
2554
	end
2555
	coroutine.resume(coroutine.create(function()
2556
		for i = 0, 10 / bonuspeed, 0.1 do
2557
			swait()
2558
			if rainbowmode == true then
2559
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2560
			end
2561
			if type == "Add" then
2562
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2563
			elseif type == "Divide" then
2564
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2565
			end
2566
			if chaosmode == true then
2567
				rng.BrickColor = BrickColor.random()
2568
			end
2569
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2570
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2571
			rng.Transparency = rng.Transparency - 0.01 * bonuspeed
2572
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2573
		end
2574
		rng:Destroy()
2575
	end))
2576
end
2577
function dmg(dude)
2578
	if dude.Name ~= Character then
2579
		local bgf = Instance.new("BodyGyro", dude.Head)
2580
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
2581
		local val = Instance.new("BoolValue", dude)
2582
		val.Name = "IsHit"
2583
		local ds = coroutine.wrap(function()
2584
			dude:WaitForChild("Head"):BreakJoints()
2585
			wait(0.5)
2586
			targetted = nil
2587
			CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
2588
			coroutine.resume(coroutine.create(function()
2589
				for i, v in pairs(dude:GetChildren()) do
2590
					if v:IsA("Accessory") then
2591
						v:Destroy()
2592
					end
2593
					if v:IsA("Humanoid") then
2594
						v:Destroy()
2595
					end
2596
					if v:IsA("CharacterMesh") then
2597
						v:Destroy()
2598
					end
2599
					if v:IsA("Model") then
2600
						v:Destroy()
2601
					end
2602
					if v:IsA("Part") or v:IsA("MeshPart") then
2603
						for x, o in pairs(v:GetChildren()) do
2604
							if o:IsA("Decal") then
2605
								o:Destroy()
2606
							end
2607
						end
2608
						coroutine.resume(coroutine.create(function()
2609
							v.Material = "Neon"
2610
							v.CanCollide = false
2611
							local bld = Instance.new("ParticleEmitter", v)
2612
							bld.LightEmission = 1
2613
							bld.Texture = "rbxassetid://284205403"
2614
							bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
2615
							bld.Rate = 50
2616
							bld.Lifetime = NumberRange.new(1)
2617
							bld.Size = NumberSequence.new({
2618
								NumberSequenceKeypoint.new(0, 0.75, 0),
2619
								NumberSequenceKeypoint.new(1, 0, 0)
2620
							})
2621
							bld.Transparency = NumberSequence.new({
2622
								NumberSequenceKeypoint.new(0, 0, 0),
2623
								NumberSequenceKeypoint.new(1, 1, 0)
2624
							})
2625
							bld.Speed = NumberRange.new(0, 0)
2626
							bld.VelocitySpread = 50000
2627
							bld.Rotation = NumberRange.new(-500, 500)
2628
							bld.RotSpeed = NumberRange.new(-500, 500)
2629
							local sbs = Instance.new("BodyPosition", v)
2630
							sbs.P = 3000
2631
							sbs.D = 1000
2632
							sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
2633
							sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
2634
							v.Color = Color3.new(1, 1, 1)
2635
							coroutine.resume(coroutine.create(function()
2636
								for i = 0, 49 do
2637
									swait(1)
2638
									v.Transparency = v.Transparency + 0.02
2639
								end
2640
								CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
2641
								bld.Speed = NumberRange.new(1, 5)
2642
								bld.Acceleration = vt(0, 10, 0)
2643
								wait(0.5)
2644
								bld.Enabled = false
2645
								wait(3)
2646
								v:Destroy()
2647
								dude:Destroy()
2648
							end))
2649
						end))
2650
					end
2651
				end
2652
			end))
2653
		end)
2654
		ds()
2655
	end
2656
end
2657
function FindNearestHead(Position, Distance, SinglePlayer)
2658
	if SinglePlayer then
2659
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
2660
	end
2661
	local List = {}
2662
	for i, v in pairs(workspace:GetChildren()) do
2663
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
2664
			table.insert(List, v)
2665
		end
2666
	end
2667
	return List
2668
end
2669
function FaceMouse()
2670
	Cam = workspace.CurrentCamera
2671
	return {
2672
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
2673
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2674
	}
2675
end
2676
function FaceMouse2()
2677
	Cam = workspace.CurrentCamera
2678
	return {
2679
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
2680
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2681
	}
2682
end
2683
local ModeOfGlitch = 1
2684
local storehumanoidWS = 16
2685
function ExtinctiveHeartbreak()
2686
	local targetted
2687
	if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2688
		targetted = mouse.Target.Parent
2689
	end
2690
	if targetted ~= nil then
2691
		attack = true
2692
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2693
		for i = 0, 9 do
2694
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2695
		end
2696
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2697
		local originalpos = root.CFrame
2698
		RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
2699
		for i = 0, 9 do
2700
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2701
		end
2702
		hum.WalkSpeed = 0
2703
		targetted.Head.Anchored = true
2704
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2705
		for i = 0, 2, 0.1 do
2706
			swait()
2707
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2708
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2709
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
2710
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2711
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
2712
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
2713
		end
2714
		coroutine.resume(coroutine.create(function()
2715
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
2716
			bld.LightEmission = 0.1
2717
			bld.Texture = "rbxassetid://284205403"
2718
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2719
			bld.Rate = 500
2720
			bld.Lifetime = NumberRange.new(1)
2721
			bld.Size = NumberSequence.new({
2722
				NumberSequenceKeypoint.new(0, 2, 0),
2723
				NumberSequenceKeypoint.new(1, 0, 0)
2724
			})
2725
			bld.Acceleration = vt(0, -25, 0)
2726
			bld.Transparency = NumberSequence.new({
2727
				NumberSequenceKeypoint.new(0, 0, 0),
2728
				NumberSequenceKeypoint.new(1, 0, 0)
2729
			})
2730
			bld.Speed = NumberRange.new(10, 50)
2731
			bld.EmissionDirection = "Front"
2732
			bld.VelocitySpread = 25
2733
			bld.Rotation = NumberRange.new(-500, 500)
2734
			bld.RotSpeed = NumberRange.new(-500, 500)
2735
		end))
2736
		coroutine.resume(coroutine.create(function()
2737
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
2738
			bld.LightEmission = 0.1
2739
			bld.Texture = "rbxassetid://284205403"
2740
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2741
			bld.Rate = 500
2742
			bld.Lifetime = NumberRange.new(1)
2743
			bld.Size = NumberSequence.new({
2744
				NumberSequenceKeypoint.new(0, 2, 0),
2745
				NumberSequenceKeypoint.new(1, 0, 0)
2746
			})
2747
			bld.Acceleration = vt(0, -25, 0)
2748
			bld.Transparency = NumberSequence.new({
2749
				NumberSequenceKeypoint.new(0, 0, 0),
2750
				NumberSequenceKeypoint.new(1, 0, 0)
2751
			})
2752
			bld.Speed = NumberRange.new(10, 50)
2753
			bld.EmissionDirection = "Front"
2754
			bld.VelocitySpread = 25
2755
			bld.Rotation = NumberRange.new(-500, 500)
2756
			bld.RotSpeed = NumberRange.new(-500, 500)
2757
		end))
2758
		CameraEnshaking(5, 5)
2759
		game:GetService("Debris"):AddItem(bld, 3)
2760
		dmg(targetted)
2761
		CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
2762
		for i = 0, 1, 0.1 do
2763
			swait()
2764
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2765
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2766
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
2767
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
2768
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2769
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
2770
		end
2771
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2772
		for i = 0, 9 do
2773
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2774
		end
2775
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2776
		root.CFrame = originalpos
2777
		for i = 0, 9 do
2778
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2779
		end
2780
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2781
		bld.Enabled = false
2782
		attack = false
2783
		hum.WalkSpeed = storehumanoidWS
2784
	end
2785
end
2786
function PureBomb()
2787
	attack = true
2788
	local orb = Instance.new("Part", char)
2789
	orb.Anchored = true
2790
	orb.BrickColor = BrickColor.new("Toothpaste")
2791
	orb.CanCollide = false
2792
	orb.FormFactor = 3
2793
	orb.Name = "Ring"
2794
	orb.Material = "Neon"
2795
	orb.Size = Vector3.new(1, 1, 1)
2796
	orb.Transparency = 0
2797
	orb.TopSurface = 0
2798
	orb.BottomSurface = 0
2799
	local orbm = Instance.new("SpecialMesh", orb)
2800
	orbm.MeshType = "Sphere"
2801
	orbm.Name = "SizeMesh"
2802
	orbm.Scale = vt(0, 0, 0)
2803
	local scaled = 0.1
2804
	local posid = 0
2805
	CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
2806
	for i = 0, 5, 0.1 do
2807
		swait()
2808
		scaled = scaled - 0.001
2809
		posid = posid - scaled
2810
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2811
		orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
2812
		sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
2813
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
2814
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
2815
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2816
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2817
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
2818
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
2819
	end
2820
	for i = 0, 2, 0.1 do
2821
		swait()
2822
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2823
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2824
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2825
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
2826
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
2827
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
2828
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2829
	end
2830
	coroutine.resume(coroutine.create(function()
2831
		orb.Anchored = false
2832
		CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
2833
		local a = Instance.new("Part", workspace)
2834
		a.Name = "Direction"
2835
		a.Anchored = true
2836
		a.BrickColor = bc("Bright red")
2837
		a.Material = "Neon"
2838
		a.Transparency = 1
2839
		a.CanCollide = false
2840
		local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
2841
		local ignore = orb
2842
		local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
2843
		a.BottomSurface = 10
2844
		a.TopSurface = 10
2845
		local distance = (orb.CFrame.p - position).magnitude
2846
		a.Size = Vector3.new(0.1, 0.1, 0.1)
2847
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
2848
		orb.CFrame = a.CFrame
2849
		a:Destroy()
2850
		local bv = Instance.new("BodyVelocity")
2851
		bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2852
		bv.velocity = orb.CFrame.lookVector * 125
2853
		bv.Parent = orb
2854
		local hitted = false
2855
		game:GetService("Debris"):AddItem(orb, 15)
2856
		wait()
2857
		local hit = orb.Touched:connect(function(hit)
2858
			if hitted == false then
2859
				hitted = true
2860
				CameraEnshaking(10, 2.5)
2861
				CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
2862
				MagniDamage(orb, 65, 65, 90, 0, "Normal")
2863
				sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
2864
				sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
2865
				for i = 0, 9 do
2866
					sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
2867
					sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
2868
				end
2869
				orb.Anchored = true
2870
				orb.Transparency = 1
2871
				wait(8)
2872
				orb:Destroy()
2873
			end
2874
		end)
2875
	end))
2876
	for i = 0, 1, 0.1 do
2877
		swait()
2878
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2879
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2880
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
2881
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
2882
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
2883
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2884
	end
2885
	attack = false
2886
end
2887
function ChaosGroundStrike()
2888
	attack = true
2889
	for i = 0, 2, 0.1 do
2890
		swait()
2891
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2892
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2893
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2894
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2895
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
2896
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
2897
	end
2898
	CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
2899
	CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
2900
	CameraEnshaking(4, 12)
2901
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
2902
		if v:FindFirstChild("Head") then
2903
			dmg(v)
2904
		end
2905
	end
2906
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
2907
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
2908
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
2909
	for i = 0, 2, 0.1 do
2910
		swait()
2911
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2912
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2913
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
2914
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
2915
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2916
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2917
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
2918
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
2919
	end
2920
	attack = false
2921
end
2922
function ChaosBegone()
2923
	attack = true
2924
	chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
2925
	for i = 0, 10, 0.1 do
2926
		swait()
2927
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2928
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
2929
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2930
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
2931
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
2932
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
2933
	end
2934
	chatfunc("DIE!!", BrickColor.random().Color)
2935
	CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
2936
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
2937
	CameraEnshaking(5, 25)
2938
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
2939
		if v:FindFirstChild("Head") then
2940
			dmg(v)
2941
		end
2942
	end
2943
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
2944
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
2945
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
2946
	for i = 0, 3, 0.1 do
2947
		swait()
2948
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2949
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2950
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2951
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
2952
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
2953
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
2954
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2955
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
2956
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
2957
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
2958
	end
2959
	attack = false
2960
end
2961
function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
2962
	local orb = Instance.new("Part", char)
2963
	orb.Anchored = true
2964
	orb.BrickColor = color
2965
	orb.CanCollide = false
2966
	orb.FormFactor = 3
2967
	orb.Name = "Ring"
2968
	orb.Material = "Neon"
2969
	orb.Size = Vector3.new(1, 1, 1)
2970
	orb.Transparency = 0
2971
	orb.TopSurface = 0
2972
	orb.BottomSurface = 0
2973
	local orbm = Instance.new("SpecialMesh", orb)
2974
	orbm.MeshType = "Sphere"
2975
	orb.CFrame = positted
2976
	orbm.Name = "SizeMesh"
2977
	orbm.Scale = vt(1, 1, 1)
2978
	CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
2979
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
2980
	coroutine.resume(coroutine.create(function()
2981
		wait(timer)
2982
		CameraEnshaking(3, ShakePower)
2983
		orb.Transparency = 1
2984
		MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
2985
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
2986
		CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
2987
		wait(3)
2988
		orb:Destroy()
2989
	end))
2990
end
2991
function orb_spawn(positted, timer)
2992
	local randomcol = math.random(1, 2)
2993
	local orb = Instance.new("Part", char)
2994
	orb.Anchored = true
2995
	if randomcol == 1 then
2996
		orb.BrickColor = BrickColor.new("White")
2997
	elseif randomcol == 2 then
2998
		orb.BrickColor = BrickColor.new("Really black")
2999
	end
3000
	orb.CanCollide = false
3001
	orb.FormFactor = 3
3002
	orb.Name = "Ring"
3003
	orb.Material = "Neon"
3004
	orb.Size = Vector3.new(1, 1, 1)
3005
	orb.Transparency = 0
3006
	orb.TopSurface = 0
3007
	orb.BottomSurface = 0
3008
	local orbm = Instance.new("SpecialMesh", orb)
3009
	orbm.MeshType = "Sphere"
3010
	orb.CFrame = positted
3011
	orbm.Name = "SizeMesh"
3012
	orbm.Scale = vt(1, 1, 1)
3013
	CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
3014
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
3015
	for i = 0, 2 do
3016
		sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
3017
	end
3018
	coroutine.resume(coroutine.create(function()
3019
		wait(timer)
3020
		CameraEnshaking(3, 2)
3021
		orb.Transparency = 1
3022
		MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
3023
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
3024
		for i = 0, 4 do
3025
			sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
3026
		end
3027
		CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
3028
		wait(3)
3029
		orb:Destroy()
3030
	end))
3031
end
3032
function scattercorrupt()
3033
	attack = true
3034
	local rot = 0
3035
	local randomrotations = math.random(1, 2)
3036
	local lookv = 2.5
3037
	local power = 5
3038
	sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
3039
	sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
3040
	for i = 0, 9 do
3041
		sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
3042
	end
3043
	CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
3044
	CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
3045
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
3046
	CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
3047
	CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
3048
	local hite = Instance.new("Part", char)
3049
	hite.Anchored = true
3050
	hite.CanCollide = false
3051
	hite.FormFactor = 3
3052
	hite.Name = "Ring"
3053
	hite.Material = "Neon"
3054
	hite.Size = Vector3.new(1, 1, 1)
3055
	hite.Transparency = 1
3056
	hite.TopSurface = 0
3057
	hite.BottomSurface = 0
3058
	hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
3059
	local rem = Instance.new("Part", char)
3060
	rem.Anchored = true
3061
	rem.CanCollide = false
3062
	rem.FormFactor = 3
3063
	rem.Name = "Ring"
3064
	rem.Material = "Neon"
3065
	rem.Size = Vector3.new(1, 1, 1)
3066
	rem.Transparency = 1
3067
	rem.TopSurface = 0
3068
	rem.BottomSurface = 0
3069
	rem.CFrame = hite.CFrame
3070
	local rem2 = rem:Clone()
3071
	rem2.Parent = char
3072
	rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3073
	local rem3 = rem:Clone()
3074
	rem3.Parent = char
3075
	rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3076
	local rem4 = rem:Clone()
3077
	rem4.Parent = char
3078
	rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3079
	hite:Destroy()
3080
	coroutine.resume(coroutine.create(function()
3081
		for i = 0, 24 do
3082
			swait(1)
3083
			if randomrotations == 1 then
3084
				rot = rot + 1
3085
			elseif randomrotations == 2 then
3086
				rot = rot - 1
3087
			end
3088
			power = power + 0.5
3089
			lookv = lookv + 7.5
3090
			rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
3091
			rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3092
			rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3093
			rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3094
			orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3095
			orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3096
			orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3097
			orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3098
		end
3099
	end))
3100
	attack = false
3101
end
3102
function deadworld()
3103
hum.WalkSpeed = 0
3104
attack = true
3105
chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
3106
for i = 0,10,0.1 do
3107
swait()
3108
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
3109
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
3110
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
3111
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
3112
RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
3113
LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
3114
end
3115
coroutine.resume(coroutine.create(function()
3116
CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
3117
sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3118
sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3119
sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3120
coroutine.resume(coroutine.create(function()
3121
for i = 0, 9 do
3122
swait(3)
3123
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
3124
end
3125
end))
3126
CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
3127
CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
3128
local blastpitch = 1
3129
for i = 0,2 do
3130
wait(1.5)
3131
sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3132
sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3133
sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3134
coroutine.resume(coroutine.create(function()
3135
for i = 0, 9 do
3136
swait(3)
3137
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
3138
end
3139
end))
3140
blastpitch = blastpitch - 0.15
3141
CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
3142
end
3143
wait(2)
3144
for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
3145
hum.Health = math.huge
3146
		if v:FindFirstChild("Head") then
3147
dmg(v)
3148
end
3149
end
3150
CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
3151
CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
3152
sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
3153
sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
3154
sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
3155
coroutine.resume(coroutine.create(function()
3156
for i = 0, 49 do
3157
swait(3)
3158
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
3159
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
3160
end
3161
end))
3162
end))
3163
attack = false
3164
hum.WalkSpeed = 30
3165
end
3166
function yinyangi()
3167
	attack = true
3168
	for i = 0, 2, 0.1 do
3169
		swait()
3170
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
3171
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
3172
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
3173
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3174
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3175
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
3176
	end
3177
	local bv = Instance.new("BodyVelocity")
3178
	bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3179
	bv.velocity = root.CFrame.lookVector * 175
3180
	bv.Parent = root
3181
	for Rotations = 0, 9 do
3182
		for i = 0, 1, 0.5 do
3183
			swait()
3184
			bv.velocity = root.CFrame.lookVector * 175
3185
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3186
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3187
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
3188
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3189
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3190
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3191
		end
3192
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3193
		for i = 0, 1, 0.5 do
3194
			swait()
3195
			bv.velocity = root.CFrame.lookVector * 175
3196
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3197
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3198
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
3199
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3200
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3201
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3202
		end
3203
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3204
		for i = 0, 1, 0.5 do
3205
			swait()
3206
			bv.velocity = root.CFrame.lookVector * 175
3207
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3208
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3209
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
3210
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3211
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3212
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3213
		end
3214
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3215
		for i = 0, 1, 0.5 do
3216
			swait()
3217
			bv.velocity = root.CFrame.lookVector * 175
3218
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3219
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3220
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
3221
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3222
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3223
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3224
		end
3225
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3226
	end
3227
	bv:Destroy()
3228
	attack = false
3229
end
3230
function Wip()
3231
	attack = true
3232
	local rngb = Instance.new("Part", char)
3233
	rngb.Anchored = true
3234
	rngb.BrickColor = origcolor
3235
	rngb.CanCollide = false
3236
	rngb.FormFactor = 3
3237
	rngb.Name = "Ring"
3238
	rngb.Material = "Neon"
3239
	rngb.Size = Vector3.new(1, 0.05, 1)
3240
	rngb.Transparency = 1
3241
	rngb.TopSurface = 0
3242
	rngb.BottomSurface = 0
3243
	local rngmb = Instance.new("SpecialMesh", rngb)
3244
	rngmb.MeshType = "Brick"
3245
	rngmb.Name = "SizeMesh"
3246
	rngmb.Scale = vt(0, 1, 0)
3247
	local orb = rngb:Clone()
3248
	orb.Parent = char
3249
	orb.Transparency = 0
3250
	orb.BrickColor = BrickColor.new("White")
3251
	orb.Size = vt(1, 1, 1)
3252
	local orbmish = orb.SizeMesh
3253
	orbmish.Scale = vt(0, 0, 0)
3254
	orbmish.MeshType = "Sphere"
3255
	local orbe = rngb:Clone()
3256
	orbe.Parent = char
3257
	orbe.Transparency = 0.5
3258
	orbe.BrickColor = BrickColor.new("New Yeller")
3259
	orbe.Size = vt(1, 1, 1)
3260
	local orbmish2 = orbe.SizeMesh
3261
	orbmish2.Scale = vt(0, 0, 0)
3262
	orbmish2.MeshType = "Sphere"
3263
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3264
	rngb:Destroy()
3265
	for i = 0, 5, 0.1 do
3266
		swait()
3267
		if rainbowmode == true then
3268
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3269
		end
3270
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3271
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3272
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3273
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3274
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3275
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3276
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3277
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3278
		RootPart.CFrame = FaceMouse()[1]
3279
	end
3280
	orbe.Transparency = 1
3281
	orb.Transparency = 1
3282
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3283
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3284
	local a = Instance.new("Part", Character)
3285
	a.Name = "Direction"
3286
	a.Anchored = true
3287
	a.BrickColor = bc("White")
3288
	a.Material = "Neon"
3289
	a.Transparency = 0
3290
	a.Shape = "Cylinder"
3291
	a.CanCollide = false
3292
	local a2 = Instance.new("Part", Character)
3293
	a2.Name = "Direction"
3294
	a2.Anchored = true
3295
	a2.BrickColor = bc("New Yeller")
3296
	a2.Color = Color3.new(r / 255, g / 255, b / 255)
3297
	a2.Material = "Neon"
3298
	a2.Transparency = 0.5
3299
	a2.Shape = "Cylinder"
3300
	a2.CanCollide = false
3301
	local ba = Instance.new("Part", Character)
3302
	ba.Name = "HitDirect"
3303
	ba.Anchored = true
3304
	ba.BrickColor = bc("Really black")
3305
	ba.Material = "Neon"
3306
	ba.Transparency = 1
3307
	ba.CanCollide = false
3308
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3309
	local ignore = Character
3310
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3311
	a.BottomSurface = 10
3312
	a.TopSurface = 10
3313
	a2.BottomSurface = 10
3314
	a2.TopSurface = 10
3315
	local distance = (orb.CFrame.p - position).magnitude
3316
	a.Size = Vector3.new(distance, 1, 1)
3317
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3318
	a2.Size = Vector3.new(distance, 1, 1)
3319
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3320
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3321
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3322
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3323
	game:GetService("Debris"):AddItem(a, 20)
3324
	game:GetService("Debris"):AddItem(a2, 20)
3325
	game:GetService("Debris"):AddItem(ba, 20)
3326
	local msh = Instance.new("SpecialMesh", a)
3327
	msh.MeshType = "Cylinder"
3328
	msh.Scale = vt(1, 25, 25)
3329
	local msh2 = Instance.new("SpecialMesh", a2)
3330
	msh2.MeshType = "Cylinder"
3331
	msh2.Scale = vt(1, 30, 30)
3332
	for i = 0, 10, 0.1 do
3333
		swait()
3334
		CameraEnshaking(1, 5)
3335
		a2.Color = Color3.new(r / 255, g / 255, b / 255)
3336
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3337
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3338
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3339
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3340
		distance = (orb.CFrame.p - position).magnitude
3341
		if typrot == 1 then
3342
			rotation = rotation + 2.5
3343
		elseif typrot == 2 then
3344
			rotation = rotation - 2.5
3345
		end
3346
		RootPart.CFrame = FaceMouse()[1]
3347
		a.Size = Vector3.new(distance, 1, 1)
3348
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3349
		a2.Size = Vector3.new(distance, 1, 1)
3350
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3351
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3352
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3353
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3354
		msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
3355
		msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
3356
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3357
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3358
		MagniDamage(ba, 30, 500, 60000, 0, "Normal")
3359
	end
3360
	a:Destroy()
3361
	a2:Destroy()
3362
	ba:Destroy()
3363
	orb:Destroy()
3364
	orbe:Destroy()
3365
	attack = false
3366
end
3367
function UniversalSpark()
3368
	attack = true
3369
	local rngb = Instance.new("Part", char)
3370
	rngb.Anchored = true
3371
	rngb.BrickColor = origcolor
3372
	rngb.CanCollide = false
3373
	rngb.FormFactor = 3
3374
	rngb.Name = "Ring"
3375
	rngb.Material = "Neon"
3376
	rngb.Size = Vector3.new(1, 0.05, 1)
3377
	rngb.Transparency = 1
3378
	rngb.TopSurface = 0
3379
	rngb.BottomSurface = 0
3380
	local rngmb = Instance.new("SpecialMesh", rngb)
3381
	rngmb.MeshType = "Brick"
3382
	rngmb.Name = "SizeMesh"
3383
	rngmb.Scale = vt(0, 1, 0)
3384
	local orb = rngb:Clone()
3385
	orb.Parent = char
3386
	orb.Transparency = 0
3387
	orb.BrickColor = BrickColor.new("White")
3388
	orb.Size = vt(1, 1, 1)
3389
	local orbmish = orb.SizeMesh
3390
	orbmish.Scale = vt(0, 0, 0)
3391
	orbmish.MeshType = "Sphere"
3392
	local orbe = rngb:Clone()
3393
	orbe.Parent = char
3394
	orbe.Transparency = 0.5
3395
	orbe.BrickColor = BrickColor.new("New Yeller")
3396
	orbe.Size = vt(1, 1, 1)
3397
	local orbmish2 = orbe.SizeMesh
3398
	orbmish2.Scale = vt(0, 0, 0)
3399
	orbmish2.MeshType = "Sphere"
3400
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3401
	rngb:Destroy()
3402
	for i = 0, 5, 0.1 do
3403
		swait()
3404
		if rainbowmode == true then
3405
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3406
		end
3407
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3408
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3409
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3410
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3411
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3412
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3413
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3414
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3415
		RootPart.CFrame = FaceMouse()[1]
3416
	end
3417
	orbe.Transparency = 1
3418
	orb.Transparency = 1
3419
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3420
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3421
	CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
3422
	CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
3423
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
3424
	CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
3425
	CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
3426
	CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
3427
	local xd = Instance.new("Sound", char)
3428
	xd.SoundId = "rbxassetid://445796828"
3429
	xd.Pitch = 0.75
3430
	xd.Looped = true
3431
	xd.Volume = 1.25
3432
	xd:Play()
3433
	local a = Instance.new("Part", Character)
3434
	a.Name = "Direction"
3435
	a.Anchored = true
3436
	a.BrickColor = bc("Alder")
3437
	a.Color = MAINRUINCOLOR.Color
3438
	a.Material = "Neon"
3439
	a.Transparency = 0.5
3440
	a.Shape = "Cylinder"
3441
	a.CanCollide = false
3442
	local a2 = Instance.new("Part", Character)
3443
	a2.Name = "Direction"
3444
	a2.Anchored = true
3445
	a2.BrickColor = bc("New Yeller")
3446
	a2.Color = MAINRUINCOLOR.Color
3447
	a2.Material = "Neon"
3448
	a2.Transparency = 0.5
3449
	a2.Shape = "Cylinder"
3450
	a2.CanCollide = false
3451
	local ba = Instance.new("Part", Character)
3452
	ba.Name = "HitDirect"
3453
	ba.Anchored = true
3454
	ba.BrickColor = bc("Really black")
3455
	ba.Material = "Neon"
3456
	ba.Transparency = 1
3457
	ba.CanCollide = false
3458
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3459
	local ignore = Character
3460
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3461
	a.BottomSurface = 10
3462
	a.TopSurface = 10
3463
	a2.BottomSurface = 10
3464
	a2.TopSurface = 10
3465
	local distance = (orb.CFrame.p - position).magnitude
3466
	a.Size = Vector3.new(distance, 1, 1)
3467
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3468
	a2.Size = Vector3.new(distance, 1, 1)
3469
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3470
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3471
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3472
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3473
	game:GetService("Debris"):AddItem(a, 60)
3474
	game:GetService("Debris"):AddItem(a2, 60)
3475
	game:GetService("Debris"):AddItem(ba, 60)
3476
	local outerscale = 0
3477
	local msh = Instance.new("SpecialMesh", a)
3478
	msh.MeshType = "Cylinder"
3479
	msh.Scale = vt(1, 0, 0)
3480
	local msh2 = Instance.new("SpecialMesh", a2)
3481
	msh2.MeshType = "Cylinder"
3482
	msh2.Scale = vt(1, 0, 0)
3483
	for i = 0, 2, 0.1 do
3484
		swait()
3485
		CameraEnshaking(1, 1)
3486
		msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
3487
		msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
3488
		outerscale = outerscale - 0.015
3489
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3490
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3491
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3492
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3493
		distance = (orb.CFrame.p - position).magnitude
3494
		if typrot == 1 then
3495
			rotation = rotation + 2.5
3496
		elseif typrot == 2 then
3497
			rotation = rotation - 2.5
3498
		end
3499
		RootPart.CFrame = FaceMouse()[1]
3500
		a.Size = Vector3.new(distance, 1, 1)
3501
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3502
		a2.Size = Vector3.new(distance, 1, 1)
3503
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3504
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3505
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3506
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3507
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3508
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3509
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3510
	end
3511
	for z = 0, 2 do
3512
		for i = 0, 4, 0.1 do
3513
			swait()
3514
			CameraEnshaking(1, 1)
3515
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3516
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3517
			outerscale = outerscale + 0.015
3518
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3519
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3520
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3521
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3522
			distance = (orb.CFrame.p - position).magnitude
3523
			if typrot == 1 then
3524
				rotation = rotation + 2.5
3525
			elseif typrot == 2 then
3526
				rotation = rotation - 2.5
3527
			end
3528
			RootPart.CFrame = FaceMouse()[1]
3529
			a.Size = Vector3.new(distance, 1, 1)
3530
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3531
			a2.Size = Vector3.new(distance, 1, 1)
3532
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3533
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3534
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3535
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3536
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3537
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3538
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3539
		end
3540
		for i = 0, 4, 0.1 do
3541
			swait()
3542
			CameraEnshaking(1, 1)
3543
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3544
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3545
			outerscale = outerscale - 0.015
3546
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3547
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3548
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3549
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3550
			distance = (orb.CFrame.p - position).magnitude
3551
			if typrot == 1 then
3552
				rotation = rotation + 2.5
3553
			elseif typrot == 2 then
3554
				rotation = rotation - 2.5
3555
			end
3556
			RootPart.CFrame = FaceMouse()[1]
3557
			a.Size = Vector3.new(distance, 1, 1)
3558
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3559
			a2.Size = Vector3.new(distance, 1, 1)
3560
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3561
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3562
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3563
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3564
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3565
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3566
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3567
		end
3568
	end
3569
	for i = 0, 4, 0.1 do
3570
		swait()
3571
		CameraEnshaking(1, 1)
3572
		msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3573
		msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3574
		xd.Volume = xd.Volume - 0.025
3575
		a.Transparency = a.Transparency + 0.025
3576
		a2.Transparency = a2.Transparency + 0.025
3577
		outerscale = outerscale - 0.015
3578
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3579
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3580
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3581
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3582
		distance = (orb.CFrame.p - position).magnitude
3583
		if typrot == 1 then
3584
			rotation = rotation + 2.5
3585
		elseif typrot == 2 then
3586
			rotation = rotation - 2.5
3587
		end
3588
		RootPart.CFrame = FaceMouse()[1]
3589
		a.Size = Vector3.new(distance, 1, 1)
3590
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3591
		a2.Size = Vector3.new(distance, 1, 1)
3592
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3593
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3594
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3595
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3596
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3597
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3598
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3599
	end
3600
	xd:Destroy()
3601
	a:Destroy()
3602
	a2:Destroy()
3603
	ba:Destroy()
3604
	orb:Destroy()
3605
	orbe:Destroy()
3606
	attack = false
3607
end
3608
function resetmode()
3609
	rainbowmode = false
3610
	chaosmode = false
3611
	RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
3612
	ModeOfGlitch = 1
3613
	storehumanoidWS = 16
3614
	for i, v in pairs(mw2:GetChildren()) do
3615
		if v:IsA("Part") then
3616
			v.BrickColor = BrickColor.new("Really red")
3617
			v.Material = "Neon"
3618
		end
3619
	end
3620
	for i, v in pairs(mw1:GetChildren()) do
3621
		if v:IsA("Part") then
3622
			v.Transparency = 1
3623
			v.BrickColor = BrickColor.new("Really red")
3624
			v.Material = "Neon"
3625
		end
3626
	end
3627
	MAINRUINCOLOR = BrickColor.new("Really red")
3628
	hum.WalkSpeed = 16
3629
	newTheme("rbxassetid://415898123", 0, 1, 10)
3630
	for i, v in pairs(m:GetChildren()) do
3631
		if v:IsA("Part") then
3632
			v.BrickColor = BrickColor.new("Really black")
3633
			v.Material = "Glass"
3634
		end
3635
	end
3636
	for i, v in pairs(m2:GetChildren()) do
3637
		if v:IsA("Part") then
3638
			v.BrickColor = BrickColor.new("Crimson")
3639
			v.Material = "Granite"
3640
		end
3641
	end
3642
	for i, v in pairs(m3:GetChildren()) do
3643
		if v:IsA("Part") then
3644
			v.BrickColor = BrickColor.new("Really red")
3645
			v.Material = "Neon"
3646
		end
3647
	end
3648
	for i, v in pairs(extrawingmod1:GetChildren()) do
3649
		if v:IsA("Part") then
3650
			v.Transparency = 1
3651
			v.BrickColor = BrickColor.new("White")
3652
			v.Material = "Neon"
3653
		end
3654
	end
3655
	for i, v in pairs(extrawingmod2:GetChildren()) do
3656
		if v:IsA("Part") then
3657
			v.Transparency = 1
3658
			v.BrickColor = BrickColor.new("White")
3659
			v.Material = "Neon"
3660
		end
3661
	end
3662
end
3663
function attackone()
3664
	attack = true
3665
	for i = 0, 1, 0.1 do
3666
		swait()
3667
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
3668
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
3669
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3670
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3671
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3672
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3673
	end
3674
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
3675
	local hitb = Instance.new("Part", char)
3676
	hitb.Anchored = true
3677
	hitb.CanCollide = false
3678
	hitb.FormFactor = 3
3679
	hitb.Name = "Ring"
3680
	hitb.Material = "Neon"
3681
	hitb.Size = Vector3.new(1, 1, 1)
3682
	hitb.Transparency = 1
3683
	hitb.TopSurface = 0
3684
	hitb.BottomSurface = 0
3685
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3686
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3687
	hitb:Destroy()
3688
	for i = 0, 1, 0.1 do
3689
		swait()
3690
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
3691
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
3692
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
3693
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
3694
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3695
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3696
	end
3697
	attack = false
3698
end
3699
function attacktwo()
3700
	attack = true
3701
	for i = 0, 1, 0.1 do
3702
		swait()
3703
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
3704
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
3705
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3706
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3707
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3708
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3709
	end
3710
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
3711
	local hitb = Instance.new("Part", char)
3712
	hitb.Anchored = true
3713
	hitb.CanCollide = false
3714
	hitb.FormFactor = 3
3715
	hitb.Name = "Ring"
3716
	hitb.Material = "Neon"
3717
	hitb.Size = Vector3.new(1, 1, 1)
3718
	hitb.Transparency = 1
3719
	hitb.TopSurface = 0
3720
	hitb.BottomSurface = 0
3721
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3722
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3723
	hitb:Destroy()
3724
	for i = 0, 1, 0.1 do
3725
		swait()
3726
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
3727
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
3728
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
3729
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
3730
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3731
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3732
	end
3733
	attack = false
3734
end
3735
function attackthree()
3736
	attack = true
3737
	for i = 0, 1, 0.1 do
3738
		swait()
3739
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
3740
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
3741
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
3742
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3743
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3744
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3745
	end
3746
	local distlook = 5
3747
	for i = 0, 4 do
3748
		swait(2)
3749
		CameraEnshaking(2, 3)
3750
		local hite = Instance.new("Part", char)
3751
		hite.Anchored = true
3752
		hite.CanCollide = false
3753
		hite.FormFactor = 3
3754
		hite.Name = "Ring"
3755
		hite.Material = "Neon"
3756
		hite.Size = Vector3.new(1, 1, 1)
3757
		hite.Transparency = 1
3758
		hite.TopSurface = 0
3759
		hite.BottomSurface = 0
3760
		hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
3761
		sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
3762
		sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
3763
		MagniDamage(hite, 10, 15, 35, 0, "Normal")
3764
		for i = 0, 2 do
3765
			sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3766
			sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3767
			sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3768
		end
3769
		CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
3770
		CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
3771
		game:GetService("Debris"):AddItem(hite, 5)
3772
		distlook = distlook + 10
3773
	end
3774
	attack = false
3775
end
3776
local attacktype = 1
3777
mouse.Button1Down:connect(function()
3778
	if attack == false and attacktype == 1 then
3779
		attacktype = 2
3780
		attackone()
3781
	elseif attack == false and attacktype == 2 then
3782
		attacktype = 3
3783
		attacktwo()
3784
	elseif attack == false and attacktype == 3 then
3785
		attacktype = 1
3786
		attackthree()
3787
	elseif attack == false and attacktype == 4 then
3788
		attacktype = 1
3789
	end
3790
end)
3791
mouse.KeyDown:connect(function(k)
3792
	if k == "q" and attack == false and ModeOfGlitch ~= 2 then
3793
		ModeOfGlitch = 2
3794
		storehumanoidWS = 16
3795
		hum.WalkSpeed = 16
3796
		rainbowmode = false
3797
		chaosmode = false
3798
		RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
3799
		newTheme("rbxassetid://1119453744", 20.25, 1, 1)
3800
		MAINRUINCOLOR = BrickColor.new("Toothpaste")
3801
		for i, v in pairs(mw2:GetChildren()) do
3802
			if v:IsA("Part") then
3803
				v.BrickColor = MAINRUINCOLOR
3804
				v.Material = "Neon"
3805
			end
3806
		end
3807
		for i, v in pairs(mw1:GetChildren()) do
3808
			if v:IsA("Part") then
3809
				v.Transparency = 1
3810
				v.BrickColor = MAINRUINCOLOR
3811
				v.Material = "Neon"
3812
			end
3813
		end
3814
		for i, v in pairs(m:GetChildren()) do
3815
			if v:IsA("Part") then
3816
				v.BrickColor = BrickColor.new("White")
3817
				v.Material = "Ice"
3818
			end
3819
		end
3820
		for i, v in pairs(m2:GetChildren()) do
3821
			if v:IsA("Part") then
3822
				v.BrickColor = BrickColor.new("Pastel light blue")
3823
				v.Material = "Glass"
3824
			end
3825
		end
3826
		for i, v in pairs(m3:GetChildren()) do
3827
			if v:IsA("Part") then
3828
				v.BrickColor = BrickColor.new("Toothpaste")
3829
				v.Material = "Neon"
3830
			end
3831
		end
3832
		for i, v in pairs(extrawingmod1:GetChildren()) do
3833
			if v:IsA("Part") then
3834
				v.Transparency = 1
3835
				v.BrickColor = BrickColor.new("White")
3836
				v.Material = "Neon"
3837
			end
3838
		end
3839
		for i, v in pairs(extrawingmod2:GetChildren()) do
3840
			if v:IsA("Part") then
3841
				v.Transparency = 1
3842
				v.BrickColor = BrickColor.new("White")
3843
				v.Material = "Neon"
3844
			end
3845
		end
3846
	elseif k == "q" and attack == false and ModeOfGlitch == 2 then
3847
		resetmode()
3848
	end
3849
	if k == "e" and attack == false and ModeOfGlitch ~= 3 then
3850
		ModeOfGlitch = 3
3851
		storehumanoidWS = 16
3852
		hum.WalkSpeed = 16
3853
		rainbowmode = false
3854
		chaosmode = false
3855
		RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
3856
		newTheme("rbxassetid://1509634377", 58.15, 1,2)
3857
		MAINRUINCOLOR = BrickColor.new("Royal purple")
3858
		for i, v in pairs(mw2:GetChildren()) do
3859
			if v:IsA("Part") then
3860
				v.BrickColor = MAINRUINCOLOR
3861
				v.Material = "Neon"
3862
			end
3863
		end
3864
		for i, v in pairs(mw1:GetChildren()) do
3865
			if v:IsA("Part") then
3866
				v.Transparency = 1
3867
				v.BrickColor = MAINRUINCOLOR
3868
				v.Material = "Neon"
3869
			end
3870
		end
3871
		for i, v in pairs(m:GetChildren()) do
3872
			if v:IsA("Part") then
3873
				v.BrickColor = BrickColor.new("Black")
3874
				v.Material = "Ice"
3875
			end
3876
		end
3877
		for i, v in pairs(m2:GetChildren()) do
3878
			if v:IsA("Part") then
3879
				v.BrickColor = BrickColor.new("Dark indigo")
3880
				v.Material = "Glass"
3881
			end
3882
		end
3883
		for i, v in pairs(m3:GetChildren()) do
3884
			if v:IsA("Part") then
3885
				v.BrickColor = BrickColor.new("Royal purple")
3886
				v.Material = "Neon"
3887
			end
3888
		end
3889
		for i, v in pairs(extrawingmod1:GetChildren()) do
3890
			if v:IsA("Part") then
3891
				v.Transparency = 1
3892
				v.BrickColor = BrickColor.new("White")
3893
				v.Material = "Neon"
3894
			end
3895
		end
3896
		for i, v in pairs(extrawingmod2:GetChildren()) do
3897
			if v:IsA("Part") then
3898
				v.Transparency = 1
3899
				v.BrickColor = BrickColor.new("White")
3900
				v.Material = "Neon"
3901
			end
3902
		end
3903
	elseif k == "e" and attack == false and ModeOfGlitch == 3 then
3904
		resetmode()
3905
	end
3906
	if k == "r" and attack == false and ModeOfGlitch ~= 4 then
3907
		ModeOfGlitch = 4
3908
		storehumanoidWS = 16
3909
		hum.WalkSpeed = 16
3910
		rainbowmode = false
3911
		chaosmode = true
3912
		RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
3913
		newTheme("rbxassetid://415898123", 0, 1, 10)
3914
		MAINRUINCOLOR = BrickColor.new("Black")
3915
		for i, v in pairs(mw2:GetChildren()) do
3916
			if v:IsA("Part") then
3917
				v.BrickColor = MAINRUINCOLOR
3918
				v.Material = "Neon"
3919
			end
3920
		end
3921
		for i, v in pairs(mw1:GetChildren()) do
3922
			if v:IsA("Part") then
3923
				v.Transparency = 0.75
3924
				v.BrickColor = BrickColor.random()
3925
				v.Material = "Neon"
3926
			end
3927
		end
3928
		for i, v in pairs(m:GetChildren()) do
3929
			if v:IsA("Part") then
3930
				v.BrickColor = BrickColor.new("Black")
3931
				v.Material = "Neon"
3932
			end
3933
		end
3934
		for i, v in pairs(m2:GetChildren()) do
3935
			if v:IsA("Part") then
3936
				v.BrickColor = BrickColor.random()
3937
				v.Material = "Neon"
3938
			end
3939
		end
3940
		for i, v in pairs(m3:GetChildren()) do
3941
			if v:IsA("Part") then
3942
				v.BrickColor = BrickColor.new("Black")
3943
				v.Material = "Neon"
3944
			end
3945
		end
3946
		for i, v in pairs(extrawingmod1:GetChildren()) do
3947
			if v:IsA("Part") then
3948
				v.Transparency = 1
3949
				v.BrickColor = BrickColor.new("White")
3950
				v.Material = "Neon"
3951
			end
3952
		end
3953
		for i, v in pairs(extrawingmod2:GetChildren()) do
3954
			if v:IsA("Part") then
3955
				v.Transparency = 1
3956
				v.BrickColor = BrickColor.new("White")
3957
				v.Material = "Neon"
3958
			end
3959
		end
3960
	elseif k == "r" and attack == false and ModeOfGlitch == 4 then
3961
		resetmode()
3962
	end
3963
	if k == "t" and attack == false and ModeOfGlitch ~= 5 then
3964
		ModeOfGlitch = 5
3965
		
3966
		storehumanoidWS = 16
3967
		hum.WalkSpeed = 16
3968
		rainbowmode = false
3969
		chaosmode = false
3970
		RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
3971
		newTheme("rbxassetid://723652641", 10, 1, 3.2)
3972
   ModeOfGlitch = 1		
3973
		MAINRUINCOLOR = BrickColor.new("Really black")
3974
		for i, v in pairs(mw2:GetChildren()) do
3975
			if v:IsA("Part") then
3976
				v.BrickColor = MAINRUINCOLOR
3977
				v.Material = "Neon"
3978
			end
3979
		end
3980
		for i, v in pairs(mw1:GetChildren()) do
3981
			if v:IsA("Part") then
3982
				v.Transparency = 0
3983
				v.BrickColor = MAINRUINCOLOR
3984
				v.Material = "Neon"
3985
			end
3986
		end
3987
		for i, v in pairs(m:GetChildren()) do
3988
			if v:IsA("Part") then
3989
				v.BrickColor = BrickColor.new("Really black")
3990
				v.Material = "Ice"
3991
			end
3992
		end
3993
		for i, v in pairs(m2:GetChildren()) do
3994
			if v:IsA("Part") then
3995
				v.BrickColor = BrickColor.new("Really black")
3996
				v.Material = "Ice"
3997
			end
3998
		end
3999
		for i, v in pairs(m3:GetChildren()) do
4000
			if v:IsA("Part") then
4001
				v.BrickColor = BrickColor.new("Really black")
4002
				v.Material = "Neon"
4003
			end
4004
		end
4005
		for i, v in pairs(extrawingmod1:GetChildren()) do
4006
			if v:IsA("Part") then
4007
				v.Transparency = 1
4008
				v.BrickColor = BrickColor.new("White")
4009
				v.Material = "Neon"
4010
			end
4011
		end
4012
		for i, v in pairs(extrawingmod2:GetChildren()) do
4013
			if v:IsA("Part") then
4014
				v.Transparency = 1
4015
				v.BrickColor = BrickColor.new("White")
4016
				v.Material = "Neon"
4017
			end
4018
		end
4019
	elseif k == "t" and attack == false and ModeOfGlitch == 5 then
4020
		resetmode()
4021
	end
4022
	if k == "y" and attack == false and ModeOfGlitch ~= 6 then
4023
		ModeOfGlitch = 6
4024
		storehumanoidWS = 75
4025
		hum.WalkSpeed = 75
4026
		rainbowmode = false
4027
		chaosmode = false
4028
		RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
4029
		newTheme("rbxassetid://519067542", 0, 1, 1)
4030
		MAINRUINCOLOR = BrickColor.new("Really black")
4031
		for i, v in pairs(mw2:GetChildren()) do
4032
			if v:IsA("Part") then
4033
				v.BrickColor = BrickColor.new("White")
4034
				v.Material = "Neon"
4035
			end
4036
		end
4037
		for i, v in pairs(mw1:GetChildren()) do
4038
			if v:IsA("Part") then
4039
				v.Transparency = 0
4040
				v.BrickColor = BrickColor.new("Really black")
4041
				v.Material = "Neon"
4042
			end
4043
		end
4044
		for i, v in pairs(m:GetChildren()) do
4045
			if v:IsA("Part") then
4046
				v.BrickColor = BrickColor.new("White")
4047
				v.Material = "Ice"
4048
			end
4049
		end
4050
		for i, v in pairs(m2:GetChildren()) do
4051
			if v:IsA("Part") then
4052
				v.BrickColor = BrickColor.new("Really black")
4053
				v.Material = "Ice"
4054
			end
4055
		end
4056
		for i, v in pairs(m3:GetChildren()) do
4057
			if v:IsA("Part") then
4058
				v.BrickColor = BrickColor.new("White")
4059
				v.Material = "Neon"
4060
			end
4061
		end
4062
		for i, v in pairs(extrawingmod1:GetChildren()) do
4063
			if v:IsA("Part") then
4064
				v.Transparency = 1
4065
				v.BrickColor = BrickColor.new("White")
4066
				v.Material = "Neon"
4067
			end
4068
		end
4069
		for i, v in pairs(extrawingmod2:GetChildren()) do
4070
			if v:IsA("Part") then
4071
				v.Transparency = 1
4072
				v.BrickColor = BrickColor.new("White")
4073
				v.Material = "Neon"
4074
			end
4075
		end
4076
		
4077
		
4078
	elseif k == "y" and attack == false and ModeOfGlitch == 6 then
4079
		resetmode()
4080
	end
4081
	if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
4082
		ModeOfGlitch = 6127843
4083
		storehumanoidWS = 50
4084
		hum.WalkSpeed = 50
4085
		rainbowmode = true
4086
		chaosmode = false
4087
		RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
4088
		newTheme("rbxassetid://152539141", 0, 1, 1)
4089
		MAINRUINCOLOR = BrickColor.new("White")
4090
		for i, v in pairs(mw2:GetChildren()) do
4091
			if v:IsA("Part") then
4092
				v.BrickColor = MAINRUINCOLOR
4093
				v.Material = "Neon"
4094
			end
4095
		end
4096
		for i, v in pairs(mw1:GetChildren()) do
4097
			if v:IsA("Part") then
4098
				v.Transparency = 0
4099
				v.BrickColor = MAINRUINCOLOR
4100
				v.Material = "Neon"
4101
			end
4102
		end
4103
		for i, v in pairs(m:GetChildren()) do
4104
			if v:IsA("Part") then
4105
				v.BrickColor = BrickColor.new("White")
4106
				v.Material = "Neon"
4107
			end
4108
		end
4109
		for i, v in pairs(m2:GetChildren()) do
4110
			if v:IsA("Part") then
4111
				v.BrickColor = BrickColor.new("White")
4112
				v.Material = "Neon"
4113
			end
4114
		end
4115
		for i, v in pairs(m3:GetChildren()) do
4116
			if v:IsA("Part") then
4117
				v.BrickColor = BrickColor.new("White")
4118
				v.Material = "Neon"
4119
			end
4120
		end
4121
		for i, v in pairs(extrawingmod1:GetChildren()) do
4122
			if v:IsA("Part") then
4123
				v.Transparency = 1
4124
				v.BrickColor = BrickColor.new("White")
4125
				v.Material = "Neon"
4126
			end
4127
		end
4128
		for i, v in pairs(extrawingmod2:GetChildren()) do
4129
			if v:IsA("Part") then
4130
				v.Transparency = 1
4131
				v.BrickColor = BrickColor.new("White")
4132
				v.Material = "Neon"
4133
			end
4134
		end
4135
	elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
4136
		resetmode()
4137
	end
4138
	if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
4139
		ModeOfGlitch = 1000000
4140
		storehumanoidWS = 100
4141
		hum.WalkSpeed = 100
4142
		rainbowmode = false
4143
		chaosmode = false
4144
		RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
4145
		newTheme("rbxassetid://614032233", 0, 1, 1)
4146
		MAINRUINCOLOR = BrickColor.new("Bright violet")
4147
		for i, v in pairs(mw2:GetChildren()) do
4148
			if v:IsA("Part") then
4149
				v.BrickColor = MAINRUINCOLOR
4150
				v.Material = "Neon"
4151
			end
4152
		end
4153
		for i, v in pairs(mw1:GetChildren()) do
4154
			if v:IsA("Part") then
4155
				v.Transparency = 0
4156
				v.BrickColor = MAINRUINCOLOR
4157
				v.Material = "Neon"
4158
			end
4159
		end
4160
		for i, v in pairs(m:GetChildren()) do
4161
			if v:IsA("Part") then
4162
				v.Color = Color3.new(0.5, 0, 1)
4163
				v.Material = "Neon"
4164
			end
4165
		end
4166
		for i, v in pairs(m2:GetChildren()) do
4167
			if v:IsA("Part") then
4168
				v.Color = Color3.new(0.25, 0, 1)
4169
				v.Material = "Neon"
4170
			end
4171
		end
4172
		for i, v in pairs(m3:GetChildren()) do
4173
			if v:IsA("Part") then
4174
				v.Color = Color3.new(0.45, 0, 1)
4175
				v.Material = "Neon"
4176
			end
4177
		end
4178
		for i, v in pairs(extrawingmod1:GetChildren()) do
4179
			if v:IsA("Part") then
4180
				v.Transparency = 0
4181
				v.Color = Color3.new(0.25, 0, 1)
4182
				v.Material = "Neon"
4183
			end
4184
		end
4185
		for i, v in pairs(extrawingmod2:GetChildren()) do
4186
			if v:IsA("Part") then
4187
				v.Transparency = 0
4188
				v.Color = Color3.new(0.5, 0, 1)
4189
				v.Material = "Neon"
4190
			end
4191
		end
4192
	elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
4193
		resetmode()
4194
	end
4195
	if k == "l" and toggleTag == false then
4196
		toggleTag = true
4197
		text.TextTransparency = 0
4198
		text.TextStrokeTransparency = 0
4199
	elseif k == "l" and toggleTag == true then
4200
		toggleTag = false
4201
		text.TextTransparency = 1
4202
		text.TextStrokeTransparency = 1
4203
	end
4204
	if k == "z" and attack == false and ModeOfGlitch == 1 then
4205
		ExtinctiveHeartbreak()
4206
    elseif k == "l" and attack == false and ModeOfGlitch == 1 then
4207
        deadworld()
4208
	elseif k == "z" and attack == false and ModeOfGlitch == 2 then
4209
		PureBomb()
4210
    elseif k == "l" and attack == false and ModeOfGlitch == 2 then
4211
        attack=true
4212
        for i = 1, 15 do
4213
          swait()
4214
          Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3)
4215
          RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 0.35)
4216
          RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 0.35)
4217
          RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
4218
          LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 0.35)
4219
          LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
4220
          RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 0.35)
4221
          LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 0.35)
4222
        end
4223
so("http://www.roblox.com/asset/?id=163619849",workspace,2.5,0.35)
4224
so("http://www.roblox.com/asset/?id=299058146",workspace,2.5,0.65)
4225
for i = 0, 30 do
4226
	BlastEffect(BrickColor.new("Really black"),cf(tors.Position) * euler(0, math.random(-50, 50), 0) ,.9,5,.9,5,0.2,5)
4227
wait(0.1)
4228
end
4229
local parteffected = Instance.new("Part",tors)
4230
parteffected.Transparency = 1
4231
parteffected.Position = tors.Position
4232
parteffected.CanCollide = false
4233
parteffected.Anchored = true
4234
so("http://www.roblox.com/asset/?id=153832545",workspace,0.5,0.5)
4235
so("http://www.roblox.com/asset/?id=165970126",workspace,1,0.4)
4236
BlastEffect(BrickColor.new("Really black"),cf(parteffected.Position) * euler(0, math.random(-50, 50), 0),.9,.9,.9,15,5,15)
4237
MagicCircle(BrickColor.new("Really black"),cf(parteffected.Position),5,5,5,15,15,15,0.05)
4238
MagicCircle(BrickColor.new("Really black"),cf(parteffected.Position),5,5,5,22.5,22.5,22.5,0.05)
4239
BlastEffect(BrickColor.new("Really black"),cf(parteffected.Position) * euler(0, math.random(-50, 50), 0),.9,25,.9,30,5,30)
4240
        local sbs = Instance.new("BodyPosition", RootPart)
4241
        sbs.P = 3000
4242
        sbs.D = 1000
4243
        sbs.maxForce = Vector3.new(500000, 500000000, 500000)
4244
        sbs.position = RootPart.CFrame.p + Vector3.new(0, 2000, 0)
4245
        for i = 1, 40 do
4246
          swait()
4247
          Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.1)
4248
          RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.1)
4249
          RW.C0 = clerp(RW.C0, cf(1.3, 1, 0) * euler(2.5, 0, 0) * euler(0, 0, 0.4), 0.1)
4250
          RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
4251
          LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.1)
4252
          LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
4253
          RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.1)
4254
          LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.1)
4255
        end
4256
wait(3)
4257
			Blaze2()
4258
attack = false
4259
parteffected:Destroy()
4260
sbs:Destroy()
4261
	elseif k == "z" and attack == false and ModeOfGlitch == 3 then
4262
		scattercorrupt()
4263
	elseif k == "z" and attack == false and ModeOfGlitch == 4 then
4264
		ChaosGroundStrike()
4265
	elseif k == "z" and attack == false and ModeOfGlitch == 5 then
4266
	elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
4267
		UniversalSpark()
4268
    elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
4269
        scattercorrupt()
4270
        wait(1)
4271
        yinyangi()
4272
    elseif k == "l" and attack == false and ModeOfGlitch == 5 then
4273
        scattercorrupt()
4274
        scattercorrupt()
4275
	elseif k == "z" and attack == false and ModeOfGlitch == 6 then
4276
		yinyangi()
4277
	elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
4278
		Wip()
4279
	end
4280
	if k == "l" and attack == false and ModeOfGlitch == 4 then
4281
		ChaosBegone()
4282
	end
4283
end)
4284
coroutine.resume(coroutine.create(function()
4285
	while true do
4286
		swait(2)
4287
		if rainbowmode == true or ModeOfGlitch == 6 then
4288
			sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
4289
		end
4290
	end
4291
end))
4292
coroutine.resume(coroutine.create(function()
4293
	while true do
4294
		swait(0.5)
4295
		if ModeOfGlitch == 1000000 then
4296
			sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
4297
		end
4298
	end
4299
end))
4300
coroutine.resume(coroutine.create(function()
4301
	while true do
4302
		swait(2)
4303
		if chaosmode == true then
4304
			RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
4305
			for i, v in pairs(mw1:GetChildren()) do
4306
				if v:IsA("Part") then
4307
					v.Transparency = 0.75
4308
					v.BrickColor = BrickColor.random()
4309
					v.Material = "Neon"
4310
				end
4311
			end
4312
			for i, v in pairs(m2:GetChildren()) do
4313
				if v:IsA("Part") then
4314
					v.BrickColor = BrickColor.random()
4315
					v.Material = "Neon"
4316
				end
4317
			end
4318
		end
4319
	end
4320
end))
4321
Humanoid.Name = "STARGLITCHER"
4322
Humanoid.MaxHealth = math.huge
4323
Humanoid.Health = math.huge
4324
Instance.new("ForceField", char).Visible = false
4325
Humanoid.Animator.Parent = nil
4326
idleanim = 0.4
4327
while true do
4328
	if rainbowmode == true then
4329
		RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
4330
		MAINRUINCOLOR = BrickColor.new("White")
4331
		for i, v in pairs(m:GetChildren()) do
4332
			if v:IsA("Part") then
4333
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4334
			end
4335
		end
4336
		for i, v in pairs(m2:GetChildren()) do
4337
			if v:IsA("Part") then
4338
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4339
			end
4340
		end
4341
		for i, v in pairs(m3:GetChildren()) do
4342
			if v:IsA("Part") then
4343
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4344
			end
4345
		end
4346
		for i, v in pairs(mw1:GetChildren()) do
4347
			if v:IsA("Part") then
4348
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4349
				v.Material = "Neon"
4350
			end
4351
		end
4352
		for i, v in pairs(mw2:GetChildren()) do
4353
			if v:IsA("Part") then
4354
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4355
				v.Material = "Neon"
4356
			end
4357
		end
4358
	end
4359
	CameraManager()
4360
	swait()
4361
	lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
4362
	lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
4363
	lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
4364
	lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
4365
	lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
4366
	lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
4367
	rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
4368
	rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
4369
	rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
4370
	rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
4371
	rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
4372
	rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
4373
	sine = sine + change
4374
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
4375
	local velderp = RootPart.Velocity.y
4376
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
4377
	if equipped == true or equipped == false then
4378
		if attack == false then
4379
			idle = idle + 1
4380
		else
4381
			idle = 0
4382
		end
4383
		if not (idle >= 500) or attack == false then
4384
		end
4385
		if RootPart.Velocity.y > 1 and hitfloor == nil then
4386
			Anim = "Jump"
4387
			if attack == false then
4388
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4389
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4390
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
4391
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
4392
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
4393
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
4394
			end
4395
		elseif RootPart.Velocity.y < -1 and hitfloor == nil then
4396
			Anim = "Fall"
4397
			if attack == false then
4398
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4399
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4400
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4401
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4402
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
4403
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
4404
			end
4405
		elseif torvel < 1 and hitfloor ~= nil then
4406
			Anim = "Idle"
4407
			if attack == false then
4408
				if ModeOfGlitch == 1 then
4409
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
4410
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
4411
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
4412
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
4413
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4414
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4415
				elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
4416
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4417
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4418
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4419
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4420
					RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
4421
					LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
4422
				elseif ModeOfGlitch == 3 then
4423
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
4424
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4425
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
4426
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
4427
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4428
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
4429
				elseif ModeOfGlitch == 4 then
4430
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
4431
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
4432
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
4433
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4434
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4435
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4436
				elseif ModeOfGlitch == 5 then
4437
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4438
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4439
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4440
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4441
					RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
4442
					LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
4443
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4444
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
4445
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
4446
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4447
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
4448
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
4449
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
4450
				end
4451
			end
4452
		elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
4453
			Anim = "Walk"
4454
			if attack == false then
4455
				if ModeOfGlitch == 1 then
4456
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4457
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4458
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4459
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4460
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4461
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4462
				elseif ModeOfGlitch == 4 then
4463
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
4464
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
4465
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
4466
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4467
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4468
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4469
				elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
4470
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4471
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4472
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4473
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4474
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4475
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
4476
				end
4477
			end
4478
		elseif torvel >= 22 and hitfloor ~= nil then
4479
			Anim = "Run"
4480
			if attack == false then
4481
				if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
4482
					RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4483
					LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4484
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
4485
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
4486
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
4487
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
4488
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4489
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
4490
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
4491
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
4492
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
4493
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
4494
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
4495
				end
4496
			end
4497
		end
4498
	end
4499
end