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1 | print([[ | |
2 | ___________________________________ | |
3 | ||
4 | Booty Offender // A Kyutatsuki13's script | |
5 | Build 0001 | |
6 | Credit to Ethanhong that gave me this idea ;) | |
7 | https://discord.gg/DueqyJ8 | |
8 | ||
9 | ___________________________________ | |
10 | ]]) | |
11 | ||
12 | warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)") | |
13 | ||
14 | - | local p = game:GetService("Players").LocalPlayer |
14 | + | local p = owner |
15 | local char = p.Character | |
16 | - | local mouse = p:GetMouse() |
16 | + | |
17 | local rarm = char:WaitForChild("Right Arm") | |
18 | local lleg = char:WaitForChild("Left Leg") | |
19 | local rleg = char:WaitForChild("Right Leg") | |
20 | local hed = char:WaitForChild("Head") | |
21 | local torso = char:WaitForChild("Torso") | |
22 | local root = char:WaitForChild("HumanoidRootPart") | |
23 | local hum = char:FindFirstChildOfClass("Humanoid") | |
24 | local debris = game:GetService("Debris") | |
25 | local input = game:GetService("UserInputService") | |
26 | local run = game:GetService("RunService") | |
27 | local rs = run.RenderStepped | |
28 | local wingpose = "Idle" | |
29 | local DebrisModel = Instance.new("Model",char) | |
30 | DebrisModel.Name = "Debris" | |
31 | repeat rs:wait() until p.CharacterAppearanceLoaded | |
32 | ||
33 | noidle = false | |
34 | shift = false | |
35 | control = false | |
36 | ||
37 | ---------------------------------------------------------------------------- | |
38 | ||
39 | function rswait(value) | |
40 | if value ~= nil and value ~= 0 then | |
41 | for i=1,value do | |
42 | rs:wait() | |
43 | end | |
44 | else | |
45 | rs:wait() | |
46 | end | |
47 | end | |
48 | ||
49 | ---------------------------------------------------------------------------- | |
50 | mouse.KeyDown:connect(function(key) | |
51 | if attack == false then | |
52 | if key == 'z' then | |
53 | BURN_IN_HELL() | |
54 | elseif key == 'x' then | |
55 | Destruction() | |
56 | elseif key == 'c' then | |
57 | ||
58 | elseif key == 't' then | |
59 | chatfunc("o yes", BrickColor.new("Black").Color) | |
60 | CreateSound("132073625", hed, 500, 1) | |
61 | end | |
62 | end | |
63 | end) | |
64 | ||
65 | local timeposition = 0 | |
66 | ||
67 | function music(id) | |
68 | if id == "Stop" then | |
69 | if not torso:FindFirstChild("MusicRuin") then | |
70 | soundz = Instance.new("Sound",torso) | |
71 | end | |
72 | soundz:Stop() | |
73 | else | |
74 | if not torso:FindFirstChild("MusicRuin") then | |
75 | soundz = Instance.new("Sound",torso) | |
76 | for i=1,2 do | |
77 | local equalizer = Instance.new("EqualizerSoundEffect",soundz) | |
78 | equalizer.HighGain = 6 | |
79 | equalizer.MidGain = 0 | |
80 | equalizer.LowGain = 6 | |
81 | end | |
82 | end | |
83 | soundz.Volume = 10 | |
84 | soundz.Name = "MusicRuin" | |
85 | soundz.Looped = true | |
86 | soundz.PlaybackSpeed = 1 | |
87 | soundz.SoundId = "rbxassetid://"..id | |
88 | soundz:Stop() | |
89 | soundz:Play() | |
90 | end | |
91 | end | |
92 | ||
93 | ---------------------------------------------------------------------------- | |
94 | ||
95 | function lerp(a, b, t) | |
96 | return a + (b - a)*t | |
97 | end | |
98 | ||
99 | ---------------------------------------------------------------------------- | |
100 | ||
101 | function Lerp(c1,c2,al) | |
102 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
103 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
104 | for i,v in pairs(com1) do | |
105 | com1[i] = v+(com2[i]-v)*al | |
106 | end | |
107 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
108 | end | |
109 | ||
110 | ---------------------------------------------------------------------------- | |
111 | ||
112 | function slerp(a, b, t) | |
113 | dot = a:Dot(b) | |
114 | if dot > 0.99999 or dot < -0.99999 then | |
115 | return t <= 0.5 and a or b | |
116 | else | |
117 | r = math.acos(dot) | |
118 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
119 | end | |
120 | end | |
121 | ||
122 | ---------------------------------------------------------------------------- | |
123 | ||
124 | function clerp(c1,c2,al) | |
125 | ||
126 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
127 | ||
128 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
129 | ||
130 | for i,v in pairs(com1) do | |
131 | ||
132 | com1[i] = lerp(v,com2[i],al) | |
133 | ||
134 | end | |
135 | ||
136 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
137 | ||
138 | end | |
139 | ||
140 | ---------------------------------------------------------------------------- | |
141 | ||
142 | function findAllNearestTorso(pos,dist) | |
143 | local list = workspace:children() | |
144 | local torso = {} | |
145 | local temp = nil | |
146 | local human = nil | |
147 | local temp2 = nil | |
148 | for x = 1, #list do | |
149 | temp2 = list[x] | |
150 | if (temp2.className == "Model") and (temp2 ~= char) then | |
151 | temp = temp2:findFirstChild("Torso") | |
152 | human = temp2:findFirstChildOfClass("Humanoid") | |
153 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
154 | if (temp.Position - pos).magnitude < dist then | |
155 | table.insert(torso,temp) | |
156 | dist = (temp.Position - pos).magnitude | |
157 | end | |
158 | end | |
159 | end | |
160 | end | |
161 | return torso | |
162 | end | |
163 | ||
164 | ---------------------------------------------------------------------------- | |
165 | ||
166 | function checkIfNotPlayer(model) | |
167 | if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then | |
168 | return true | |
169 | else | |
170 | return false | |
171 | end | |
172 | end | |
173 | ||
174 | ---------------------------------------------------------------------------- | |
175 | ||
176 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
177 | ||
178 | local wld = Instance.new("Weld", wp1) | |
179 | ||
180 | wld.Part0 = wp0 | |
181 | ||
182 | wld.Part1 = wp1 | |
183 | ||
184 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
185 | ||
186 | return wld | |
187 | ||
188 | end | |
189 | ||
190 | function weld(model) | |
191 | local parts,last = {} | |
192 | local function scan(parent) | |
193 | for _,v in pairs(parent:GetChildren()) do | |
194 | if (v:IsA("BasePart")) then | |
195 | if (last) then | |
196 | local w = Instance.new("Weld") | |
197 | w.Name = ("%s_Weld"):format(v.Name) | |
198 | w.Part0,w.Part1 = last,v | |
199 | w.C0 = last.CFrame:inverse() | |
200 | w.C1 = v.CFrame:inverse() | |
201 | w.Parent = last | |
202 | end | |
203 | last = v | |
204 | table.insert(parts,v) | |
205 | end | |
206 | scan(v) | |
207 | end | |
208 | end | |
209 | scan(model) | |
210 | for _,v in pairs(parts) do | |
211 | v.Anchored = false | |
212 | v.Locked = true | |
213 | v.Anchored = false | |
214 | v.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
215 | v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
216 | v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
217 | v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
218 | v.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
219 | v.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
220 | v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0) | |
221 | end | |
222 | end | |
223 | ||
224 | ---------------------------------------------------------------------------- | |
225 | ||
226 | function calculate(part,asd) | |
227 | local Head = hed | |
228 | local RightShoulder = asd | |
229 | local RightArm = part | |
230 | local MousePosition = mouse.Hit.p | |
231 | local ToMouse = (MousePosition - Head.Position).unit | |
232 | local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0))) | |
233 | local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0))) | |
234 | local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit | |
235 | local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit | |
236 | local LateralAngle = math.acos(ToMouseRightArm:Dot(Look)) | |
237 | if tostring(LateralAngle) == "-1.#IND" then | |
238 | LateralAngle = 0 | |
239 | end | |
240 | local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm) | |
241 | if LateralAngle > (math.pi / 2) then | |
242 | LateralAngle = (math.pi / 2) | |
243 | local Torso = root | |
244 | local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p) | |
245 | if Point.Z > 0 then | |
246 | if Point.X > -0 and RightArm == rarm then | |
247 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0) | |
248 | elseif Point.X < 0 and RightArm == rarm then | |
249 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0) | |
250 | end | |
251 | end | |
252 | end | |
253 | if Cross.Y < 0 then | |
254 | LateralAngle = -LateralAngle | |
255 | end | |
256 | return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2)) | |
257 | end | |
258 | ||
259 | ---------------------------------------------------------------------------- | |
260 | ||
261 | function sound(id,position,vol,pitch,start,finish) | |
262 | coroutine.resume(coroutine.create(function() | |
263 | ||
264 | local part = Instance.new("Part",workspace) | |
265 | part.Position = position | |
266 | part.Size = Vector3.new(0,0,0) | |
267 | part.CanCollide = false | |
268 | part.Transparency = 1 | |
269 | ||
270 | local sound = Instance.new("Sound",part) | |
271 | ||
272 | sound.SoundId = "rbxassetid://"..id | |
273 | ||
274 | repeat rs:wait() until sound.IsLoaded | |
275 | ||
276 | if vol ~= nil then | |
277 | sound.Volume = vol | |
278 | end | |
279 | ||
280 | if pitch ~= nil then | |
281 | sound.PlaybackSpeed = pitch | |
282 | end | |
283 | ||
284 | if start ~= nil then | |
285 | sound.TimePosition = start | |
286 | end | |
287 | ||
288 | if finish ~= nil then | |
289 | debris:AddItem(part,finish-start) | |
290 | else | |
291 | debris:AddItem(part,sound.TimeLength) | |
292 | end | |
293 | ||
294 | sound:Play() | |
295 | ||
296 | return sound | |
297 | ||
298 | end)) | |
299 | end | |
300 | ||
301 | ---------------------------------------------------------------------------- | |
302 | ||
303 | function computeDirection(vec) | |
304 | local lenSquared = vec.magnitude * vec.magnitude | |
305 | local invSqrt = 1 / math.sqrt(lenSquared) | |
306 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
307 | end | |
308 | ||
309 | ---------------------------------------------------------------------------- | |
310 | ||
311 | local shaking = 0 | |
312 | function shake(num) if num > shaking then shaking = num end end | |
313 | game:GetService("RunService").RenderStepped:connect(function() | |
314 | hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100) | |
315 | if shaking > 0 then shaking = shaking - 1 else shaking = 0 end | |
316 | end) | |
317 | ||
318 | plr = game:GetService("Players").LocalPlayer | |
319 | DebrisModel = Instance.new("Model",plr.Character) | |
320 | DebrisModel.Name = "DebrisModel" | |
321 | ||
322 | function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration) | |
323 | ||
324 | local part = Instance.new("Part",DebrisModel) | |
325 | part.Anchored = true | |
326 | part.CanCollide = false | |
327 | part.Size = Vector3.new(1,1,1) | |
328 | part.Transparency = transparency | |
329 | part.Material = material | |
330 | part.Color = color | |
331 | part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z)) | |
332 | ||
333 | local partmesh = Instance.new("SpecialMesh",part) | |
334 | if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end | |
335 | partmesh.Scale = size | |
336 | ||
337 | local pvalue = Instance.new("Vector3Value",part) | |
338 | pvalue.Name = "Position" | |
339 | pvalue.Value = positionchange | |
340 | ||
341 | local svalue = Instance.new("Vector3Value",part) | |
342 | svalue.Name = "Size" | |
343 | svalue.Value = sizechange | |
344 | ||
345 | local rvalue = Instance.new("Vector3Value",part) | |
346 | rvalue.Name = "Rotation" | |
347 | rvalue.Value = rotationchange | |
348 | ||
349 | local tvalue = Instance.new("NumberValue",part) | |
350 | tvalue.Name = "Transparency" | |
351 | tvalue.Value = transparencychange | |
352 | ||
353 | local avalue = Instance.new("NumberValue",part) | |
354 | avalue.Name = "Acceleration" | |
355 | avalue.Value = acceleration | |
356 | ||
357 | part.Name = "EFFECT" | |
358 | ||
359 | return part | |
360 | ||
361 | end | |
362 | ||
363 | game:GetService("RunService").RenderStepped:connect(function() | |
364 | coroutine.resume(coroutine.create(function() | |
365 | ||
366 | for i, v in pairs(DebrisModel:GetChildren()) do | |
367 | if v:isA("BasePart") then | |
368 | v.LocalTransparencyModifier = 0 | |
369 | end | |
370 | end | |
371 | ||
372 | if not plr.Character:FindFirstChild("DebrisModel") then | |
373 | DebrisModel = Instance.new("Model",plr.Character) | |
374 | DebrisModel.Name = "DebrisModel" | |
375 | end | |
376 | ||
377 | for i,v in pairs(DebrisModel:GetChildren()) do | |
378 | if v:IsA("BasePart") and v.Name == "EFFECT" then | |
379 | local pvalue = v:FindFirstChild("Position").Value | |
380 | local svalue = v:FindFirstChild("Size").Value | |
381 | local rvalue = v:FindFirstChild("Rotation").Value | |
382 | local tvalue = v:FindFirstChild("Transparency").Value | |
383 | local avalue = v:FindFirstChild("Acceleration").Value | |
384 | local mesh = v:FindFirstChild("Mesh") | |
385 | mesh.Scale = mesh.Scale + svalue | |
386 | v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue) | |
387 | v.Transparency = v.Transparency + tvalue | |
388 | v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z)) | |
389 | if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then | |
390 | v:Destroy() | |
391 | end | |
392 | end | |
393 | end | |
394 | ||
395 | end)) | |
396 | end) | |
397 | ||
398 | local wsback = 0 | |
399 | local frozen = false | |
400 | function freeze() | |
401 | if frozen == false then | |
402 | frozen = true | |
403 | wsback = hum.WalkSpeed | |
404 | hum.WalkSpeed = 1 | |
405 | else | |
406 | frozen = false | |
407 | hum.WalkSpeed = wsback | |
408 | end | |
409 | end | |
410 | hum.WalkSpeed = 25 | |
411 | ||
412 | function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) | |
413 | local magz = (Part0 - Part1).magnitude | |
414 | local curpos = Part0 | |
415 | local trz = {-Offset,Offset} | |
416 | for i=1,Times do | |
417 | local li = Instance.new("Part", DebrisModel) | |
418 | li.TopSurface =0 | |
419 | li.Material = Enum.Material.Neon | |
420 | li.BottomSurface = 0 | |
421 | li.Anchored = true | |
422 | li.Locked = true | |
423 | li.Transparency = Trans or 0.4 | |
424 | li.Color = Color | |
425 | li.formFactor = "Custom" | |
426 | li.CanCollide = false | |
427 | li.Size = Vector3.new(Thickness,Thickness,magz/Times) | |
428 | local lim = Instance.new("BlockMesh",li) | |
429 | local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
430 | local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet | |
431 | if Times == i then | |
432 | local magz2 = (curpos - Part1).magnitude | |
433 | li.Size = Vector3.new(Thickness,Thickness,magz2) | |
434 | li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) | |
435 | else | |
436 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
437 | end | |
438 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p | |
439 | li.Name = "LIGHTNING" | |
440 | end | |
441 | end | |
442 | ||
443 | ---------------------------------------------------------------------------- | |
444 | skin_color = BrickColor.new("Light orange") | |
445 | --p:ClearCharacterAppearance() | |
446 | --hed:WaitForChild("face"):Destroy() | |
447 | hed:WaitForChild("face").Texture = "rbxassetid://407320095" | |
448 | ---------------------------------------------------------------------------- | |
449 | local size = 1 | |
450 | ||
451 | newWeld(torso, larm, -1.5, 0.5, 0) | |
452 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
453 | - | music(288494027) |
453 | + | |
454 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
455 | newWeld(torso, hed, 0, 1.5, 0) | |
456 | newWeld(torso, lleg, -0.5, -1, 0) | |
457 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
458 | newWeld(torso, rleg, 0.5, -1, 0) | |
459 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
460 | newWeld(root, torso, 0, -1, 0) | |
461 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
462 | ||
463 | emitters={} | |
464 | ||
465 | ---------------------------------------------------------------------------------------- | |
466 | music(171625182) | |
467 | velocityYFall=0 | |
468 | velocityYFall2=0 | |
469 | velocityYFall3=0 | |
470 | velocityYFall4=0 | |
471 | neckrotY=0 | |
472 | neckrotY2=0 | |
473 | torsorotY=0 | |
474 | torsorotY2=0 | |
475 | torsoY=0 | |
476 | torsoY2=0 | |
477 | colored = 0 | |
478 | sine = 0 | |
479 | change=0.4 | |
480 | movement=10 | |
481 | timeranim=0 | |
482 | running = false | |
483 | jumped = false | |
484 | icolor=1 | |
485 | imode=false | |
486 | ||
487 | didjump = false | |
488 | jumppower = 0 | |
489 | debounceimpact = false | |
490 | ||
491 | function jumpimpact() | |
492 | if debounceimpact == false then | |
493 | debounceimpact = true | |
494 | if jumppower < -150 then jumppower = -150 end | |
495 | shake(-jumppower/5) | |
496 | for i=1,-jumppower/20 do rs:wait() | |
497 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05) | |
498 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05) | |
499 | end | |
500 | debounceimpact = false | |
501 | end | |
502 | end | |
503 | ||
504 | max = 0 | |
505 | ||
506 | rs:connect(function() | |
507 | ||
508 | for i,v in pairs(DebrisModel:GetChildren()) do | |
509 | if v.Name == "LIGHTNING" then | |
510 | local vm = v:FindFirstChildOfClass("BlockMesh") | |
511 | vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0) | |
512 | if vm.Scale.X <= 0 then | |
513 | v:Destroy() | |
514 | end | |
515 | end | |
516 | end | |
517 | ||
518 | if p.Character.Parent == nil then | |
519 | local model = Instance.new("Model") | |
520 | model.Name = p.Name | |
521 | p.Character = model | |
522 | for i,v in pairs(char:GetChildren()) do | |
523 | v.Parent = p.Character | |
524 | end | |
525 | end | |
526 | ||
527 | char = p.Character | |
528 | if p.Character.Parent ~= workspace then | |
529 | p.Character.Parent = workspace | |
530 | end | |
531 | for i,v in pairs(char:GetChildren()) do | |
532 | if v:IsA("Accoutrement") then | |
533 | if v.Handle:FindFirstChild("Mesh") then | |
534 | v.Handle:FindFirstChild("Mesh").Offset = Vector3.new() | |
535 | v.Handle.Transparency = 0 | |
536 | end | |
537 | elseif v:IsA("BasePart") then | |
538 | v.Anchored = false | |
539 | if v:FindFirstChildOfClass("BodyPosition") then | |
540 | v:FindFirstChildOfClass("BodyPosition"):Destroy() | |
541 | end | |
542 | if v:FindFirstChildOfClass("BodyVelocity") then | |
543 | v:FindFirstChildOfClass("BodyVelocity"):Destroy() | |
544 | end | |
545 | if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then | |
546 | v:FindFirstChildOfClass("BodyGyro"):Destroy() | |
547 | end | |
548 | if v:FindFirstChild("Mesh") then | |
549 | v:FindFirstChild("Mesh").Offset = Vector3.new() | |
550 | end | |
551 | if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then | |
552 | local force = Instance.new("Part",DebrisModel) | |
553 | force.Name = v.Name.."FORCEFIELD" | |
554 | if v ~= hed then | |
555 | force.Size = v.Size+(Vector3.new(1,1,1)*0.2) | |
556 | else | |
557 | force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2) | |
558 | end | |
559 | force.CanCollide = false | |
560 | force.Transparency = 1 | |
561 | force.Color = Color3.new(0,1,1) | |
562 | force.Material = Enum.Material.Neon | |
563 | newWeld(v,force,0,0,0) | |
564 | else | |
565 | if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then | |
566 | newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0) | |
567 | end | |
568 | end | |
569 | if v.Name ~= "HumanoidRootPart" then | |
570 | v.Transparency = 0 | |
571 | else | |
572 | v.Transparency = 1 | |
573 | end | |
574 | end | |
575 | end | |
576 | ||
577 | if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then | |
578 | velocityYFall = root.Velocity.Y/1.5 | |
579 | else | |
580 | if -root.Velocity.Y/1.5 < -5 then | |
581 | velocityYFall = 5 | |
582 | elseif -root.Velocity.Y/1.5 > 150 then | |
583 | velocityYFall = -150 | |
584 | end | |
585 | end | |
586 | ||
587 | if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then | |
588 | velocityYFall2 = root.Velocity.Y/180 | |
589 | else | |
590 | if -root.Velocity.Y/180 < 0 then | |
591 | velocityYFall2 = 0 | |
592 | elseif -root.Velocity.Y/180 > 1.2 then | |
593 | velocityYFall2 = -1.2 | |
594 | end | |
595 | end | |
596 | ||
597 | if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then | |
598 | velocityYFall3 = root.Velocity.Y/1.5 | |
599 | else | |
600 | if -root.Velocity.Y/1.5 < -5 then | |
601 | velocityYFall3 = 5 | |
602 | elseif -root.Velocity.Y/1.5 > 50 then | |
603 | velocityYFall3 = -50 | |
604 | end | |
605 | end | |
606 | ||
607 | if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then | |
608 | velocityYFall4 = root.Velocity.Y/1.5 | |
609 | else | |
610 | if -root.Velocity.Y/180 < -5 then | |
611 | velocityYFall4 = 5 | |
612 | elseif -root.Velocity.Y/180 > 50 then | |
613 | velocityYFall4 = -50 | |
614 | end | |
615 | end | |
616 | ||
617 | if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then | |
618 | neckrotY = root.RotVelocity.Y/6 | |
619 | else | |
620 | if root.RotVelocity.Y/6 < -1 then | |
621 | neckrotY = -1 | |
622 | elseif root.RotVelocity.Y/6 > 1 then | |
623 | neckrotY = 1 | |
624 | end | |
625 | end | |
626 | ||
627 | if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then | |
628 | neckrotY2 = root.RotVelocity.Y/8 | |
629 | else | |
630 | if root.RotVelocity.Y/8 < -0.6 then | |
631 | neckrotY2 = -0.6 | |
632 | elseif root.RotVelocity.Y/8 > 0.6 then | |
633 | neckrotY2 = 0.6 | |
634 | end | |
635 | end | |
636 | ||
637 | if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then | |
638 | torsorotY = root.RotVelocity.Y/6 | |
639 | else | |
640 | if root.RotVelocity.Y/6 < -0.2 then | |
641 | torsorotY = -0.2 | |
642 | elseif root.RotVelocity.Y/6 > 0.2 then | |
643 | torsorotY = 0.2 | |
644 | end | |
645 | end | |
646 | ||
647 | if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then | |
648 | torsorotY2 = root.RotVelocity.Y/8 | |
649 | else | |
650 | if root.RotVelocity.Y/8 < -0.2 then | |
651 | torsorotY2 = -0.2 | |
652 | elseif root.RotVelocity.Y/8 > 0.2 then | |
653 | torsorotY2 = 0.2 | |
654 | end | |
655 | end | |
656 | ||
657 | torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20 | |
658 | torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36 | |
659 | ||
660 | local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0)) | |
661 | local part1, endPoint = workspace:FindPartOnRay(ray1, char) | |
662 | ||
663 | local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0)) | |
664 | local part2, endPoint = workspace:FindPartOnRay(ray2, char) | |
665 | ||
666 | local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0)) | |
667 | local part3, endPoint = workspace:FindPartOnRay(ray3, char) | |
668 | ||
669 | local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0)) | |
670 | local part4, endPoint = workspace:FindPartOnRay(ray4, char) | |
671 | ||
672 | local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0)) | |
673 | local part5, endPoint = workspace:FindPartOnRay(ray5, char) | |
674 | ||
675 | local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0)) | |
676 | local part6, endPoint = workspace:FindPartOnRay(ray6, char) | |
677 | ||
678 | local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0)) | |
679 | local part7, endPoint = workspace:FindPartOnRay(ray7, char) | |
680 | ||
681 | local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0)) | |
682 | local part8, endPoint = workspace:FindPartOnRay(ray8, char) | |
683 | ||
684 | local ray = Ray.new(root.Position,Vector3.new(0, -6, 0)) | |
685 | local part, endPoint = workspace:FindPartOnRay(ray, char) | |
686 | ||
687 | if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end | |
688 | ||
689 | local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0)) | |
690 | local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char) | |
691 | ||
692 | local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0)) | |
693 | local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char) | |
694 | ||
695 | if hum.Health > 0 and noidle == false then | |
696 | if hum.Sit == false then | |
697 | if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then | |
698 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4) | |
699 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1) | |
700 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
701 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
702 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1) | |
703 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
704 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
705 | elseif jumped == true then | |
706 | didjump = true | |
707 | jumppower = root.Velocity.Y | |
708 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4) | |
709 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1) | |
710 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
711 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
712 | torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180))) | |
713 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
714 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) | |
715 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then | |
716 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4) | |
717 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1) | |
718 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2) | |
719 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2) | |
720 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) | |
721 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1) | |
722 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1) | |
723 | end | |
724 | ||
725 | else | |
726 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4) | |
727 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1) | |
728 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2) | |
729 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2) | |
730 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) | |
731 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2) | |
732 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2) | |
733 | end | |
734 | ||
735 | end | |
736 | if didjump == true and jumped == false and jumppower < 0 then | |
737 | didjump = false | |
738 | jumpimpact() | |
739 | end | |
740 | ||
741 | sine = sine + change | |
742 | hum.Health = math.huge | |
743 | hum.MaxHealth = math.huge | |
744 | end) |