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1
print([[
2
___________________________________
3
  
4
Booty Offender // A Kyutatsuki13's script
5
Build 0001
6
Credit to Ethanhong that gave me this idea ;)
7
https://discord.gg/DueqyJ8
8
  
9
___________________________________
10
]])
11
12
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
13
14-
local p = game:GetService("Players").LocalPlayer 
14+
local p = owner
15
local char = p.Character
16-
local mouse = p:GetMouse()
16+
17
local rarm = char:WaitForChild("Right Arm")
18
local lleg = char:WaitForChild("Left Leg")
19
local rleg = char:WaitForChild("Right Leg")
20
local hed = char:WaitForChild("Head")
21
local torso = char:WaitForChild("Torso")
22
local root = char:WaitForChild("HumanoidRootPart")
23
local hum = char:FindFirstChildOfClass("Humanoid")
24
local debris = game:GetService("Debris")
25
local input = game:GetService("UserInputService")
26
local run = game:GetService("RunService")
27
local rs = run.RenderStepped
28
local wingpose = "Idle"
29
local DebrisModel = Instance.new("Model",char)
30
DebrisModel.Name = "Debris"
31
repeat rs:wait() until p.CharacterAppearanceLoaded
32
33
noidle = false
34
shift = false
35
control = false
36
37
----------------------------------------------------------------------------
38
39
function rswait(value)
40
  if value ~= nil and value ~= 0 then
41
    for i=1,value do
42
     rs:wait()
43
    end
44
  else
45
    rs:wait()
46
  end
47
end
48
49
----------------------------------------------------------------------------
50
mouse.KeyDown:connect(function(key)
51
	if attack == false then
52
		if key == 'z' then
53
		BURN_IN_HELL()	
54
		elseif key == 'x' then
55
		Destruction()
56
		elseif key == 'c' then
57
		
58
		elseif key == 't' then
59
			chatfunc("o yes", BrickColor.new("Black").Color)
60
			CreateSound("132073625", hed, 500, 1)
61
		end
62
	end
63
end)
64
65
local timeposition = 0
66
67
function music(id)
68
if id == "Stop" then
69
if not torso:FindFirstChild("MusicRuin") then
70
soundz = Instance.new("Sound",torso)
71
end
72
soundz:Stop()
73
else
74
if not torso:FindFirstChild("MusicRuin") then
75
soundz = Instance.new("Sound",torso)
76
for i=1,2 do
77
local equalizer = Instance.new("EqualizerSoundEffect",soundz)
78
equalizer.HighGain = 6
79
equalizer.MidGain = 0
80
equalizer.LowGain = 6
81
end
82
end
83
soundz.Volume = 10
84
soundz.Name = "MusicRuin"
85
soundz.Looped = true
86
soundz.PlaybackSpeed = 1
87
soundz.SoundId = "rbxassetid://"..id
88
soundz:Stop()
89
soundz:Play()
90
end
91
end
92
93
----------------------------------------------------------------------------
94
95
function lerp(a, b, t)
96
  return a + (b - a)*t
97
end
98
99
----------------------------------------------------------------------------
100
101
function Lerp(c1,c2,al)
102
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
103
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
104
  for i,v in pairs(com1) do
105
    com1[i] = v+(com2[i]-v)*al
106
  end
107
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
108
end
109
110
----------------------------------------------------------------------------
111
112
function slerp(a, b, t)
113
  dot = a:Dot(b)
114
  if dot > 0.99999 or dot < -0.99999 then
115
    return t <= 0.5 and a or b
116
  else
117
    r = math.acos(dot)
118
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
119
  end
120
end
121
122
----------------------------------------------------------------------------
123
124
function clerp(c1,c2,al)
125
126
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
127
128
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
129
130
  for i,v in pairs(com1) do
131
132
    com1[i] = lerp(v,com2[i],al)
133
134
  end
135
136
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
137
138
end
139
140
----------------------------------------------------------------------------
141
142
function findAllNearestTorso(pos,dist)
143
    local list = workspace:children()
144
    local torso = {}
145
    local temp = nil
146
    local human = nil
147
    local temp2 = nil
148
    for x = 1, #list do
149
        temp2 = list[x]
150
        if (temp2.className == "Model") and (temp2 ~= char) then
151
            temp = temp2:findFirstChild("Torso")
152
            human = temp2:findFirstChildOfClass("Humanoid")
153
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
154
                if (temp.Position - pos).magnitude < dist then
155
                    table.insert(torso,temp)
156
                    dist = (temp.Position - pos).magnitude
157
                end
158
            end
159
        end
160
    end
161
    return torso
162
end
163
164
----------------------------------------------------------------------------
165
166
function checkIfNotPlayer(model)
167
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
168
return true
169
else
170
return false
171
end
172
end
173
174
----------------------------------------------------------------------------
175
176
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
177
178
  local wld = Instance.new("Weld", wp1)
179
180
  wld.Part0 = wp0
181
182
  wld.Part1 = wp1
183
184
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
185
186
  return wld
187
188
end
189
190
function weld(model)
191
  local parts,last = {}
192
  local function scan(parent)
193
    for _,v in pairs(parent:GetChildren()) do
194
      if (v:IsA("BasePart")) then
195
        if (last) then
196
          local w = Instance.new("Weld")
197
          w.Name = ("%s_Weld"):format(v.Name)
198
          w.Part0,w.Part1 = last,v
199
          w.C0 = last.CFrame:inverse()
200
          w.C1 = v.CFrame:inverse()
201
          w.Parent = last
202
        end
203
        last = v
204
        table.insert(parts,v)
205
      end
206
      scan(v)
207
    end
208
  end
209
  scan(model)
210
  for _,v in pairs(parts) do
211
        v.Anchored = false
212
        v.Locked = true
213
        v.Anchored = false
214
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
215
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
216
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
217
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
218
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
219
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
220
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
221
  end
222
end
223
224
----------------------------------------------------------------------------
225
226
function calculate(part,asd)
227
local Head = hed
228
local RightShoulder = asd
229
local RightArm = part
230
local MousePosition = mouse.Hit.p
231
local ToMouse = (MousePosition - Head.Position).unit
232
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
233
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
234
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
235
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
236
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
237
if tostring(LateralAngle) == "-1.#IND" then
238
LateralAngle = 0
239
end
240
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
241
if LateralAngle > (math.pi / 2) then
242
LateralAngle = (math.pi / 2)
243
local Torso = root
244
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
245
if Point.Z > 0 then
246
if Point.X > -0 and RightArm == rarm then
247
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
248
elseif Point.X < 0 and RightArm == rarm then
249
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
250
end
251
end
252
end
253
if Cross.Y < 0 then
254
LateralAngle = -LateralAngle
255
end
256
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
257
end
258
259
----------------------------------------------------------------------------
260
261
function sound(id,position,vol,pitch,start,finish)
262
  coroutine.resume(coroutine.create(function()
263
264
  local part = Instance.new("Part",workspace)
265
  part.Position = position
266
  part.Size = Vector3.new(0,0,0)
267
  part.CanCollide = false
268
  part.Transparency = 1
269
270
  local sound = Instance.new("Sound",part)
271
272
  sound.SoundId = "rbxassetid://"..id
273
274
  repeat rs:wait() until sound.IsLoaded
275
  
276
  if vol ~= nil then
277
    sound.Volume = vol
278
  end
279
280
  if pitch ~= nil then
281
    sound.PlaybackSpeed = pitch
282
  end
283
284
  if start ~= nil then
285
    sound.TimePosition = start
286
  end
287
288
  if finish ~= nil then
289
    debris:AddItem(part,finish-start)
290
  else
291
    debris:AddItem(part,sound.TimeLength)
292
  end
293
  
294
  sound:Play()  
295
296
  return sound
297
298
  end))
299
end
300
301
----------------------------------------------------------------------------
302
303
function computeDirection(vec)
304
local lenSquared = vec.magnitude * vec.magnitude
305
local invSqrt = 1 / math.sqrt(lenSquared)
306
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
307
end
308
309
----------------------------------------------------------------------------
310
311
local shaking = 0
312
function shake(num) if num > shaking then shaking = num end end
313
game:GetService("RunService").RenderStepped:connect(function()
314
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
315
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
316
end)
317
318
plr = game:GetService("Players").LocalPlayer
319
DebrisModel = Instance.new("Model",plr.Character)
320
DebrisModel.Name = "DebrisModel"
321
322
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
323
 
324
 local part = Instance.new("Part",DebrisModel)
325
  part.Anchored = true
326
  part.CanCollide = false
327
  part.Size = Vector3.new(1,1,1)
328
  part.Transparency = transparency
329
  part.Material = material
330
  part.Color = color
331
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
332
333
 local partmesh = Instance.new("SpecialMesh",part)
334
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
335
  partmesh.Scale = size
336
337
 local pvalue = Instance.new("Vector3Value",part)
338
  pvalue.Name = "Position"
339
  pvalue.Value = positionchange
340
341
 local svalue = Instance.new("Vector3Value",part)
342
  svalue.Name = "Size"
343
  svalue.Value = sizechange
344
345
 local rvalue = Instance.new("Vector3Value",part)
346
  rvalue.Name = "Rotation"
347
  rvalue.Value = rotationchange
348
  
349
 local tvalue = Instance.new("NumberValue",part)
350
  tvalue.Name = "Transparency"
351
  tvalue.Value = transparencychange
352
353
 local avalue = Instance.new("NumberValue",part)
354
  avalue.Name = "Acceleration"
355
  avalue.Value = acceleration
356
 
357
 part.Name = "EFFECT"
358
 
359
 return part
360
361
end
362
363
game:GetService("RunService").RenderStepped:connect(function()
364
coroutine.resume(coroutine.create(function()
365
366
 for i, v in pairs(DebrisModel:GetChildren()) do
367
  if v:isA("BasePart") then
368
   v.LocalTransparencyModifier = 0
369
  end
370
 end
371
372
 if not plr.Character:FindFirstChild("DebrisModel") then
373
  DebrisModel = Instance.new("Model",plr.Character)
374
  DebrisModel.Name = "DebrisModel"
375
 end
376
377
 for i,v in pairs(DebrisModel:GetChildren()) do
378
  if v:IsA("BasePart") and v.Name == "EFFECT" then
379
   local pvalue = v:FindFirstChild("Position").Value
380
   local svalue = v:FindFirstChild("Size").Value
381
   local rvalue = v:FindFirstChild("Rotation").Value
382
   local tvalue = v:FindFirstChild("Transparency").Value
383
   local avalue = v:FindFirstChild("Acceleration").Value
384
   local mesh = v:FindFirstChild("Mesh")
385
   mesh.Scale = mesh.Scale + svalue
386
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
387
   v.Transparency = v.Transparency + tvalue
388
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
389
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
390
     v:Destroy()
391
   end
392
  end
393
 end
394
395
end))
396
end)
397
398
local wsback = 0
399
local frozen = false
400
function freeze()
401
if frozen == false then
402
frozen = true
403
wsback = hum.WalkSpeed
404
hum.WalkSpeed = 1
405
else
406
frozen = false
407
hum.WalkSpeed = wsback
408
end
409
end
410
hum.WalkSpeed = 25
411
412
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
413
    local magz = (Part0 - Part1).magnitude
414
    local curpos = Part0
415
    local trz = {-Offset,Offset} 
416
    for i=1,Times do
417
        local li = Instance.new("Part", DebrisModel)
418
        li.TopSurface =0
419
        li.Material = Enum.Material.Neon
420
        li.BottomSurface = 0
421
        li.Anchored = true
422
        li.Locked = true
423
        li.Transparency = Trans or 0.4
424
        li.Color = Color
425
        li.formFactor = "Custom"
426
        li.CanCollide = false
427
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
428
        local lim = Instance.new("BlockMesh",li)
429
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
430
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
431
        if Times == i then
432
        local magz2 = (curpos - Part1).magnitude
433
        li.Size = Vector3.new(Thickness,Thickness,magz2)
434
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
435
        else
436
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
437
        end
438
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
439
        li.Name = "LIGHTNING"
440
    end
441
end
442
443
----------------------------------------------------------------------------
444
skin_color = BrickColor.new("Light orange")
445
--p:ClearCharacterAppearance()
446
--hed:WaitForChild("face"):Destroy()
447
hed:WaitForChild("face").Texture = "rbxassetid://407320095"
448
----------------------------------------------------------------------------
449
local size = 1
450
451
newWeld(torso, larm, -1.5, 0.5, 0)
452
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
453-
music(288494027)
453+
454
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
455
newWeld(torso, hed, 0, 1.5, 0)
456
newWeld(torso, lleg, -0.5, -1, 0)
457
lleg.Weld.C1 = CFrame.new(0, 1, 0)
458
newWeld(torso, rleg, 0.5, -1, 0)
459
rleg.Weld.C1 = CFrame.new(0, 1, 0)
460
newWeld(root, torso, 0, -1, 0)
461
torso.Weld.C1 = CFrame.new(0, -1, 0)
462
463
emitters={}
464
465
----------------------------------------------------------------------------------------
466
music(171625182)
467
velocityYFall=0
468
velocityYFall2=0
469
velocityYFall3=0
470
velocityYFall4=0
471
neckrotY=0
472
neckrotY2=0
473
torsorotY=0
474
torsorotY2=0
475
torsoY=0
476
torsoY2=0
477
colored = 0
478
sine = 0
479
change=0.4
480
movement=10
481
timeranim=0
482
running = false
483
jumped = false
484
icolor=1
485
imode=false
486
487
didjump = false
488
jumppower = 0
489
debounceimpact = false
490
491
function jumpimpact()
492
if debounceimpact == false then
493
debounceimpact = true
494
if jumppower < -150 then jumppower = -150 end
495
shake(-jumppower/5)
496
for i=1,-jumppower/20 do rs:wait()
497
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
498
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
499
end
500
debounceimpact = false
501
end
502
end
503
504
max = 0
505
506
rs:connect(function()
507
508
for i,v in pairs(DebrisModel:GetChildren()) do
509
if v.Name == "LIGHTNING" then
510
local vm = v:FindFirstChildOfClass("BlockMesh")
511
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
512
if vm.Scale.X <= 0 then
513
v:Destroy()
514
end
515
end
516
end
517
518
if p.Character.Parent == nil then
519
local model = Instance.new("Model")
520
model.Name = p.Name
521
p.Character = model
522
for i,v in pairs(char:GetChildren()) do
523
v.Parent = p.Character
524
end
525
end
526
527
char = p.Character
528
if p.Character.Parent ~= workspace then
529
p.Character.Parent = workspace
530
end
531
for i,v in pairs(char:GetChildren()) do
532
if v:IsA("Accoutrement") then
533
if v.Handle:FindFirstChild("Mesh") then
534
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
535
v.Handle.Transparency = 0
536
end
537
elseif v:IsA("BasePart") then
538
v.Anchored = false
539
if v:FindFirstChildOfClass("BodyPosition") then
540
v:FindFirstChildOfClass("BodyPosition"):Destroy()
541
end
542
if v:FindFirstChildOfClass("BodyVelocity") then
543
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
544
end
545
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
546
v:FindFirstChildOfClass("BodyGyro"):Destroy()
547
end
548
if v:FindFirstChild("Mesh") then
549
v:FindFirstChild("Mesh").Offset = Vector3.new()
550
end
551
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
552
local force = Instance.new("Part",DebrisModel)
553
force.Name = v.Name.."FORCEFIELD"
554
if v ~= hed then
555
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
556
else
557
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
558
end
559
force.CanCollide = false
560
force.Transparency = 1
561
force.Color = Color3.new(0,1,1)
562
force.Material = Enum.Material.Neon
563
newWeld(v,force,0,0,0)
564
else
565
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
566
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
567
end
568
end
569
if v.Name ~= "HumanoidRootPart" then
570
v.Transparency = 0
571
else
572
v.Transparency = 1
573
end
574
end
575
end
576
577
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
578
velocityYFall = root.Velocity.Y/1.5
579
else
580
if -root.Velocity.Y/1.5 < -5 then
581
velocityYFall = 5
582
elseif -root.Velocity.Y/1.5 > 150 then
583
velocityYFall = -150
584
end
585
end
586
587
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
588
velocityYFall2 = root.Velocity.Y/180
589
else
590
if -root.Velocity.Y/180 < 0 then
591
velocityYFall2 = 0
592
elseif -root.Velocity.Y/180 > 1.2 then
593
velocityYFall2 = -1.2
594
end
595
end
596
597
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
598
velocityYFall3 = root.Velocity.Y/1.5
599
else
600
if -root.Velocity.Y/1.5 < -5 then
601
velocityYFall3 = 5
602
elseif -root.Velocity.Y/1.5 > 50 then
603
velocityYFall3 = -50
604
end
605
end
606
607
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
608
velocityYFall4 = root.Velocity.Y/1.5
609
else
610
if -root.Velocity.Y/180 < -5 then
611
velocityYFall4 = 5
612
elseif -root.Velocity.Y/180 > 50 then
613
velocityYFall4 = -50
614
end
615
end
616
617
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
618
neckrotY = root.RotVelocity.Y/6
619
else
620
if root.RotVelocity.Y/6 < -1 then
621
neckrotY = -1
622
elseif root.RotVelocity.Y/6 > 1 then
623
neckrotY = 1
624
end
625
end
626
627
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
628
neckrotY2 = root.RotVelocity.Y/8
629
else
630
if root.RotVelocity.Y/8 < -0.6 then
631
neckrotY2 = -0.6
632
elseif root.RotVelocity.Y/8 > 0.6 then
633
neckrotY2 = 0.6
634
end
635
end
636
637
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
638
torsorotY = root.RotVelocity.Y/6
639
else
640
if root.RotVelocity.Y/6 < -0.2 then
641
torsorotY = -0.2
642
elseif root.RotVelocity.Y/6 > 0.2 then
643
torsorotY = 0.2
644
end
645
end
646
647
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
648
torsorotY2 = root.RotVelocity.Y/8
649
else
650
if root.RotVelocity.Y/8 < -0.2 then
651
torsorotY2 = -0.2
652
elseif root.RotVelocity.Y/8 > 0.2 then
653
torsorotY2 = 0.2
654
end
655
end
656
657
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
658
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
659
660
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
661
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
662
663
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
664
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
665
666
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
667
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
668
669
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
670
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
671
672
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
673
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
674
675
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
676
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
677
678
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
679
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
680
681
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
682
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
683
684
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
685
local part, endPoint = workspace:FindPartOnRay(ray, char)
686
687
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
688
689
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
690
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
691
692
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
693
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
694
695
if hum.Health > 0 and noidle == false then
696
if hum.Sit == false then
697
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
698
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
699
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
700
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
701
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
702
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
703
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
704
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
705
elseif jumped == true then
706
didjump = true
707
jumppower = root.Velocity.Y
708
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
709
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
710
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
711
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
712
torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
713
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
714
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
715
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
716
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
717
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
718
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
719
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
720
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
721
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
722
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
723
end
724
725
else
726
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
727
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
728
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
729
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
730
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
731
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
732
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
733
end
734
735
end
736
if didjump == true and jumped == false and jumppower < 0 then
737
didjump = false
738
jumpimpact()
739
end
740
741
sine = sine + change
742
hum.Health = math.huge
743
hum.MaxHealth = math.huge
744
end)