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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | print(" this script was edited by An ignorant / zach ") | |
3 | warn(" credits goes to the real creator ") | |
4 | warn(" pls dont abuse ") | |
5 | warn(" i beg u ") | |
6 | warn(" this gun is broken after shot! ") | |
7 | warn(" so i made it 1 shot almost everything ") | |
8 | warn(" anything that is no immortal Xd ") | |
9 | local Player,game,owner = owner,game | |
10 | local RealPlayer = Player | |
11 | do | |
12 | print("FE Compatibility code by Mokiros") | |
13 | print("This EDIT was made by Zach the script stealer / aka zach so please stop pretending that you made it") | |
14 | local rp = RealPlayer | |
15 | script.Parent = rp.Character | |
16 | ||
17 | --RemoteEvent for communicating | |
18 | local Event = Instance.new("RemoteEvent") | |
19 | Event.Name = "UserInput_Event" | |
20 | ||
21 | --Fake event to make stuff like Mouse.KeyDown work | |
22 | local function fakeEvent() | |
23 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
24 | t.connect = t.Connect | |
25 | return t | |
26 | end | |
27 | ||
28 | --Creating fake input objects with fake variables | |
29 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
30 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
31 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
32 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
33 | end} | |
34 | --Merged 2 functions into one by checking amount of arguments | |
35 | CAS.UnbindAction = CAS.BindAction | |
36 | ||
37 | --This function will trigger the events that have been :Connect()'ed | |
38 | local function te(self,ev,...) | |
39 | local t = m[ev] | |
40 | if t and t._fakeEvent then | |
41 | for _,f in pairs(t.Functions) do | |
42 | f(...) | |
43 | end | |
44 | end | |
45 | end | |
46 | m.TrigEvent = te | |
47 | UIS.TrigEvent = te | |
48 | ||
49 | Event.OnServerEvent:Connect(function(plr,io) | |
50 | if plr~=rp then return end | |
51 | m.Target = io.Target | |
52 | m.Hit = io.Hit | |
53 | if not io.isMouse then | |
54 | local b = io.UserInputState == Enum.UserInputState.Begin | |
55 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
56 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
57 | end | |
58 | for _,t in pairs(CAS.Actions) do | |
59 | for _,k in pairs(t.Keys) do | |
60 | if k==io.KeyCode then | |
61 | t.Function(t.Name,io.UserInputState,io) | |
62 | end | |
63 | end | |
64 | end | |
65 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
66 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
67 | end | |
68 | end) | |
69 | Event.Parent = NLS([==[ | |
70 | local Player = game:GetService("Players").LocalPlayer | |
71 | local Event = script:WaitForChild("UserInput_Event") | |
72 | ||
73 | local Mouse = Player:GetMouse() | |
74 | local UIS = game:GetService("UserInputService") | |
75 | local input = function(io,a) | |
76 | if a then return end | |
77 | --Since InputObject is a client-side instance, we create and pass table instead | |
78 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
79 | end | |
80 | UIS.InputBegan:Connect(input) | |
81 | UIS.InputEnded:Connect(input) | |
82 | ||
83 | local h,t | |
84 | --Give the server mouse data 30 times every second, but only if the values changed | |
85 | --If player is not moving their mouse, client won't fire events | |
86 | while wait(1/30) do | |
87 | if h~=Mouse.Hit or t~=Mouse.Target then | |
88 | h,t=Mouse.Hit,Mouse.Target | |
89 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
90 | end | |
91 | end]==],Player.Character) | |
92 | ||
93 | ----Sandboxed game object that allows the usage of client-side methods and services | |
94 | --Real game object | |
95 | local _rg = game | |
96 | ||
97 | --Metatable for fake service | |
98 | local fsmt = { | |
99 | __index = function(self,k) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s[k] end | |
102 | end, | |
103 | __newindex = function(self,k,v) | |
104 | local s = rawget(self,"_RealService") | |
105 | if s then s[k]=v end | |
106 | end, | |
107 | __call = function(self,...) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then return s(...) end | |
110 | end | |
111 | } | |
112 | local function FakeService(t,RealService) | |
113 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
114 | return setmetatable(t,fsmt) | |
115 | end | |
116 | ||
117 | --Fake game object | |
118 | local g = { | |
119 | GetService = function(self,s) | |
120 | return self[s] | |
121 | end, | |
122 | Players = FakeService({ | |
123 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
124 | },"Players"), | |
125 | UserInputService = FakeService(UIS,"UserInputService"), | |
126 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
127 | } | |
128 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
129 | g.service = g.GetService | |
130 | ||
131 | g.RunService = FakeService({ | |
132 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
133 | BindToRenderStep = function(self,name,_,fun) | |
134 | ||
135 | end, | |
136 | UnbindFromRenderStep = function(self,name) | |
137 | self._btrs[name]:Disconnect() | |
138 | end, | |
139 | },"RunService") | |
140 | ||
141 | setmetatable(g,{ | |
142 | __index=function(self,s) | |
143 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
144 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
145 | end, | |
146 | __newindex = fsmt.__newindex, | |
147 | __call = fsmt.__call | |
148 | }) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = g,g.Players.LocalPlayer | |
151 | end | |
152 | ||
153 | --[[ | |
154 | Smith and Wesson M&P 45, chambered in .45 ACP ammunition. | |
155 | The standard magazine holds 10 rounds, although magazines that could hold 14 rounds were also made but looked incredibly stupid. | |
156 | Credit to litozinnamon for the crosshairs and bullethole decals. I used them without permission. Not like I asked him, anyhow. | |
157 | ]] | |
158 | ||
159 | plr=game:service'Players'.LocalPlayer | |
160 | ch,char=plr.Character,plr.Character | |
161 | hum=ch.Humanoid | |
162 | tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint | |
163 | m,mouse=plr:GetMouse(),plr:GetMouse() | |
164 | cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new | |
165 | bc=BrickColor.new | |
166 | head=ch.Head | |
167 | cam=workspace.CurrentCamera | |
168 | ||
169 | rj.C0=cfn() | |
170 | rj.C1=cfn() | |
171 | ||
172 | sheathed=false | |
173 | jammed=false | |
174 | ||
175 | ||
176 | ||
177 | ||
178 | ||
179 | ||
180 | ||
181 | ||
182 | ||
183 | ||
184 | ||
185 | local minimumsize = Vector3.new(0.7,0.7,0.7) --Minimumsize for a part to get divided,higher numbers = less detailed and bigger/less bricks | |
186 | local surface_between_splitted_parts = 'SmoothNoOutlines' --the surface between splitted parts | |
187 | --local fragmented = workspace:FindFirstChild("Fragmented") | |
188 | local fragmentable = workspace --all fragmentable objects should be stored in here | |
189 | local list = {} | |
190 | local brickcount = 0 | |
191 | --local m = Instance.new("Hint",workspace) | |
192 | local storage = {} | |
193 | local fillup = 1000 --it constantly generates new parts until it reaches this number(hacky way to prevent lagspikes if there is a large explosion),change it to 0 if you don´t want it to generate (useless) parts. | |
194 | local maximumstorage = 2000 --it will recycle parts if the number of parts in the storage doesnt exceed this number | |
195 | local storage_position = Vector3.new(0,0,5000) --place them somewhere off the map | |
196 | local stored_partsize = Vector3.new(1,1,1) --make them small | |
197 | local parts_created_per_frame = 5 --number of parts being created per frame to fill up the storage | |
198 | ||
199 | ||
200 | function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance) | |
201 | local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 --to reduce the lagg in large explosions we increase minimumsize based on the explosionradius... | |
202 | local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1 | |
203 | local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1 | |
204 | if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then --don´t fragmentate parts, that are too small to fragmentate or too far away from the explosion | |
205 | if xi == 1 and yi == 1 and zi == 1 then return end --optional | |
206 | if #storage > 0 then | |
207 | local p = storage[1] | |
208 | p.BrickColor = color | |
209 | p.Size = size | |
210 | p.BackSurface = backsurface | |
211 | p.BottomSurface = bottomsurface | |
212 | p.FrontSurface = frontsurface | |
213 | p.LeftSurface = leftsurface | |
214 | p.RightSurface = rightsurface | |
215 | p.TopSurface = topsurface | |
216 | p.Transparency = transparency | |
217 | p.CFrame = cframe | |
218 | p.Reflectance = reflectance | |
219 | table.remove(storage,1) | |
220 | else | |
221 | local p = Instance.new("Part",fragmentable) | |
222 | p.BrickColor = color | |
223 | p.FormFactor = "Custom" | |
224 | p.Size = size | |
225 | p.BackSurface = backsurface | |
226 | p.BottomSurface = bottomsurface | |
227 | p.FrontSurface = frontsurface | |
228 | p.LeftSurface = leftsurface | |
229 | p.RightSurface = rightsurface | |
230 | p.TopSurface = topsurface | |
231 | p.Transparency = transparency | |
232 | if p.Transparency>0.285 then | |
233 | p.Anchored = false | |
234 | else | |
235 | p.Anchored=true | |
236 | p.Material='Wood' | |
237 | end | |
238 | p.CFrame = cframe | |
239 | p.Reflectance = reflectance | |
240 | end | |
241 | --p:MakeJoints() | |
242 | -- m.Text = m.Text+1 | |
243 | return --stop the function | |
244 | end | |
245 | local mody = math.random(-125,125)/1000 --some randomization | |
246 | for y = 1,yi do | |
247 | if math.random()> 0.5 then | |
248 | local modx = math.random(-125,125)/1000 | |
249 | for x = 1,xi do | |
250 | local modz = math.random(-125,125)/1000 | |
251 | for z = 1,zi do --offset = x/xi-0.75+modx) | |
252 | fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), --maths | |
253 | Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, | |
254 | zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or agent767_was_here),color,explosion_position,explosion_blastradius, | |
255 | z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, | |
256 | z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, | |
257 | y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance) | |
258 | end | |
259 | ||
260 | end | |
261 | else | |
262 | local modz = math.random(-125,125)/1000 | |
263 | for z = 1,zi do | |
264 | local modx = math.random(-125,125)/1000 | |
265 | for x = 1,xi do | |
266 | fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), | |
267 | Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, | |
268 | zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius, | |
269 | z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, | |
270 | z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, | |
271 | y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance) | |
272 | end | |
273 | end | |
274 | end | |
275 | end | |
276 | end | |
277 | ||
278 | function start_fragmentation(position,radius) | |
279 | local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1) | |
280 | repeat | |
281 | local finish = false | |
282 | local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) --maximum number of parts that FindPartsInRegion3 can find is 100, so we have to do this to find them all | |
283 | for i = 1,#parts do | |
284 | table.insert(list,1,parts[i]) | |
285 | end | |
286 | finish = true | |
287 | until #parts < 100 and finish | |
288 | print(#list) | |
289 | local t = tick() | |
290 | for i = 1,#list do | |
291 | local p = list[i] | |
292 | if p:IsDescendantOf(fragmentable) and p:GetMass()<3000 and p.Transparency>0.285 and p.Name~='Base' and p:IsDescendantOf(ch)==false then | |
293 | fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance) | |
294 | if #storage < maximumstorage and p.Shape == "Block" then --recycle them | |
295 | p.Anchored = false | |
296 | p.FormFactor = "Custom" | |
297 | p.Size = stored_partsize | |
298 | p.Position = storage_position | |
299 | table.insert(storage,1,p) | |
300 | else --storage is full | |
301 | p:Destroy() | |
302 | end | |
303 | -- m.Text = m.Text-1 | |
304 | end | |
305 | if p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(ch)==false then | |
306 | fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance) | |
307 | if #storage < maximumstorage and p.Shape == "Block" then --recycle them | |
308 | p.Anchored = true | |
309 | p.Material='Wood' | |
310 | p.FormFactor = "Custom" | |
311 | p.Size = stored_partsize | |
312 | p.Position = storage_position | |
313 | table.insert(storage,1,p) | |
314 | else --storage is full | |
315 | p:Destroy() | |
316 | end | |
317 | -- m.Text = m.Text-1 | |
318 | end | |
319 | end | |
320 | list = {} | |
321 | -- print(tick()-t) | |
322 | end | |
323 | ||
324 | --[[ | |
325 | spawn(function() | |
326 | while wait() do --oh noes,a loop! So inefficient! | |
327 | if #storage < fillup then | |
328 | for i = 1, parts_created_per_frame do --creates parts to fill up the storage | |
329 | local p = Instance.new("Part",fragmentable) | |
330 | p.Anchored = false | |
331 | p.FormFactor = "Custom" | |
332 | p.Size = stored_partsize | |
333 | p.Position = storage_position | |
334 | table.insert(storage,1,p) | |
335 | end | |
336 | end | |
337 | end | |
338 | end) | |
339 | ]] | |
340 | ||
341 | ||
342 | ||
343 | ||
344 | ||
345 | ||
346 | ||
347 | ||
348 | ||
349 | ||
350 | ||
351 | ||
352 | ||
353 | ||
354 | ||
355 | ||
356 | ||
357 | ||
358 | ||
359 | ||
360 | ||
361 | ||
362 | ||
363 | --local blankn=22416261 | |
364 | ||
365 | --172121567 | |
366 | ||
367 | crosshairs={ | |
368 | {38140824}; | |
369 | {38140833}; | |
370 | {38140839}; | |
371 | {38140843}; | |
372 | {38140852}; | |
373 | {38140910}; | |
374 | {38140915}; | |
375 | {38140923}; | |
376 | {38140928}; | |
377 | {38140931}; | |
378 | {38208259}; | |
379 | {38208275}; | |
380 | {38208284}; | |
381 | {38208303}; | |
382 | {38208310}; | |
383 | {38208325}; | |
384 | {38208330}; | |
385 | {38208352}; | |
386 | {38208359}; | |
387 | {38208377} | |
388 | } | |
389 | ||
390 | bulletholes={ | |
391 | 172274695; | |
392 | 172274721 | |
393 | } | |
394 | ||
395 | for _,v in pairs(crosshairs) do | |
396 | game:service'ContentProvider':Preload('rbxassetid://' .. tostring(v[1]-1)) | |
397 | end | |
398 | ||
399 | currentIco=2 | |
400 | switchIco=function(num) | |
401 | if num<20 then | |
402 | else | |
403 | num=20 | |
404 | end | |
405 | mouse.Icon='rbxassetid://' .. tostring(crosshairs[num][1]-1) | |
406 | currentIco=num | |
407 | end | |
408 | ||
409 | switchIco(currentIco) | |
410 | ||
411 | heldDown=false | |
412 | ||
413 | spreadint=1 | |
414 | --[[Settings]]-- | |
415 | recoil=false -- Set to true for added realism | |
416 | magCapacity=15 -- How much a magazine can hold at once | |
417 | magAmmo=15 -- How much ammo is in the mag | |
418 | crosshairSpread=5 | |
419 | spread=1 | |
420 | pAmmunition=true -- more damage if true | |
421 | ||
422 | ||
423 | jamRate=500 -- How often the gun jams(the more the less) (no less than 1) | |
424 | ||
425 | primaryColor='Really black' | |
426 | secondaryColor='Really black' | |
427 | ||
428 | slideReflectance=0.01 | |
429 | slideMaterial='Plastic' | |
430 | ||
431 | --[[Attachments]]-- | |
432 | ||
433 | silencer=true | |
434 | highCapMag=false -- High capacity magazine | |
435 | laser=true | |
436 | automatic=false | |
437 | grip=true | |
438 | ||
439 | ||
440 | getSound=function(id) | |
441 | game:service'ContentProvider':Preload('rbxassetid'..tostring(id)) | |
442 | local s=int("Sound",ch.Head) | |
443 | s.SoundId='rbxassetid://' .. tostring(id) | |
444 | s.Volume=1 | |
445 | return s | |
446 | end | |
447 | ||
448 | local fireSound=getSound(151997297--[[10209842]]) | |
449 | fireSound.Pitch=1.3 | |
450 | --1.8 | |
451 | ||
452 | local releaseSound=getSound(10209813) | |
453 | releaseSound.Pitch=4 | |
454 | ||
455 | local reloadSound=getSound(10209636) | |
456 | reloadSound.Pitch=3 | |
457 | ||
458 | local magazinelockSound=getSound(152206337) | |
459 | magazinelockSound.Pitch=1.4 | |
460 | ||
461 | local slideBackSound=getSound(152206263) | |
462 | slideBackSound.Pitch=2.5 | |
463 | ||
464 | local slideForwardSound=getSound(152206302) | |
465 | slideForwardSound.Pitch=2.5 | |
466 | ||
467 | local emptySound=getSound(2697295) | |
468 | emptySound.Pitch=5 | |
469 | ||
470 | local glassBreakSound=getSound(144884907) | |
471 | ||
472 | local woodImpact=getSound(142082171) | |
473 | ||
474 | local fleshImpact=getSound(144884872) | |
475 | fleshImpact.Pitch=1.7 | |
476 | ||
477 | if ch:findFirstChild("Tec-99") then | |
478 | ch['Tec-99']:Destroy() | |
479 | end | |
480 | ||
481 | local tube=int("Model",ch) | |
482 | tube.Name='Tec-99' | |
483 | local hopper=Instance.new('HopperBin',plr.Backpack) | |
484 | hopper.Name=tube.Name | |
485 | Weld = function(p0,p1,x,y,z,rx,ry,rz,par)--recommend to use this with my weld. use this function only with arm lockers. | |
486 | p0.Position = p1.Position | |
487 | local w = Instance.new('Motor',par or p0) | |
488 | w.Part0 = p1 | |
489 | w.Part1 = p0 | |
490 | w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0) | |
491 | w.MaxVelocity = .1 | |
492 | return w | |
493 | end | |
494 | function clerp(c1,c2,sp) | |
495 | local R1,R2,R3 = c1:toEulerAnglesXYZ() | |
496 | local R21,R22,R23 = c2:toEulerAnglesXYZ() | |
497 | return CFrame.new( | |
498 | c1.X + (c2.X-c1.X)*sp, | |
499 | c1.Y + (c2.Y-c1.Y)*sp, | |
500 | c1.Z + (c2.Z-c1.Z)*sp)*CFrame.Angles( | |
501 | R1 + (R21-R1)*sp, | |
502 | R2 + (R22-R2)*sp, | |
503 | R3 + (R23-R3)*sp | |
504 | ) | |
505 | end | |
506 | ||
507 | tweenTable={} | |
508 | Tween = function(Weld, Stop, Step,a) | |
509 | ypcall(function() | |
510 | local func = function() | |
511 | local Start = Weld.C1 | |
512 | local X1, Y1, Z1 = Start:toEulerAnglesXYZ() | |
513 | local Stop = Stop | |
514 | local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() | |
515 | if not Step then Step=0.1 end | |
516 | table.insert(tweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2}) | |
517 | end | |
518 | if a then coroutine.wrap(func)() else func() end | |
519 | end) | |
520 | end | |
521 | weld=function(p0,p1,c0) | |
522 | local w=Instance.new("Weld",p0) | |
523 | w.Part0=p0 | |
524 | w.Part1=p1 | |
525 | w.C0=c0 | |
526 | return w | |
527 | end | |
528 | cp=function(parent,color,size,anchored,cancollide) | |
529 | local newp=Instance.new("Part",parent) | |
530 | newp.TopSurface='SmoothNoOutlines' | |
531 | newp.BottomSurface='SmoothNoOutlines' | |
532 | newp.FrontSurface='SmoothNoOutlines' | |
533 | newp.BackSurface='SmoothNoOutlines' | |
534 | newp.RightSurface='SmoothNoOutlines' | |
535 | newp.LeftSurface='SmoothNoOutlines' | |
536 | newp.FormFactor="Custom" | |
537 | newp.BrickColor=bc(color) | |
538 | newp.Size=size | |
539 | newp.Anchored=anchored | |
540 | newp.CanCollide=cancollide | |
541 | newp:BreakJoints() | |
542 | return newp | |
543 | end | |
544 | ||
545 | initializeJoints=function() | |
546 | rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker' | |
547 | rabr.Position = torso.Position | |
548 | rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw' | |
549 | w = Instance.new("Weld",tube) | |
550 | w.Part0,w.Part1 = ch['Right Arm'],rabr | |
551 | w.C1 = CFrame.new(0,-.5,0) | |
552 | labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker' | |
553 | labr.Position = torso.Position | |
554 | lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw' | |
555 | ww = Instance.new("Weld",tube) | |
556 | ww.Part0,ww.Part1 = ch['Left Arm'],labr | |
557 | ww.C1 = CFrame.new(0,-.5,0) | |
558 | end | |
559 | ||
560 | initializeJoints() | |
561 | ||
562 | --[[ leg locks | |
563 | rabl = cp(tube,'White',Vector3.new(1,1,1),false,false) rabl.Transparency = 1 rabl.Name='Locker' | |
564 | rabl.Position = torso.Position | |
565 | rwl = Weld(rabl,torso,0.5,-1.5,0,0,0,0) rwl.Parent = tube rwl.Name = 'rwl' | |
566 | wl = Instance.new("Weld",tube) | |
567 | wl.Part0,wl.Part1 = ch['Right Leg'],rabl | |
568 | wl.C1 = CFrame.new(0,-.5,0) | |
569 | labl = cp(tube,'White',Vector3.new(1,1,1),false,false) labl.Transparency = 1 labl.Name='Locker' | |
570 | labl.Position = torso.Position | |
571 | lwl = Weld(labl,torso,-0.5,-1.5,0,0,0,0) lwl.Parent = tube lwl.Name = 'lwl' | |
572 | wwl = Instance.new("Weld",tube) | |
573 | wwl.Part0,wwl.Part1 = ch['Left Leg'],labl | |
574 | wwl.C1 = CFrame.new(0,-.5,0) | |
575 | ]] | |
576 | --weld(ch['HumanoidRootPart'],torso,cfn()) | |
577 | ||
578 | ||
579 | local counter=Instance.new('ScreenGui',plr.PlayerGui) | |
580 | local frame=Instance.new('Frame',counter) | |
581 | frame.Size=UDim2.new(0.25,0,0.3,0) | |
582 | ||
583 | frame.Position=UDim2.new(0.1,0,0.4,0) | |
584 | frame.BackgroundTransparency=1 | |
585 | ||
586 | local ammocounter=Instance.new('TextLabel',frame) | |
587 | ammocounter.Size=UDim2.new(1,0,0.3,0) | |
588 | ammocounter.Position=UDim2.new(0,0,0.2,0) | |
589 | ammocounter.BackgroundTransparency=1 | |
590 | ammocounter.TextColor3=BrickColor.new('White').Color | |
591 | ammocounter.Font='SourceSansBold' | |
592 | ammocounter.FontSize='Size18' | |
593 | ammocounter.Text='' | |
594 | ammocounter.TextXAlignment='Left' | |
595 | ||
596 | ||
597 | local bg = Instance.new("BodyGyro",rootpart) | |
598 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
599 | bg.P = 10000 | |
600 | bg.D = 100 | |
601 | ||
602 | ||
603 | cyl=function(prt) | |
604 | local c=int("CylinderMesh",prt) | |
605 | return c | |
606 | end | |
607 | blo=function(prt) | |
608 | local c=int("BlockMesh",prt) | |
609 | return c | |
610 | end | |
611 | ||
612 | if laser then | |
613 | aLaser=cp(tube,'Really red',Vector3.new(0.2,0.2,0.2)) | |
614 | aLaser.Transparency=1 | |
615 | cyl(aLaser).Scale=Vector3.new(0.25,1,0.25) | |
616 | aLaser.Anchored=true | |
617 | end | |
618 | ||
619 | local handle=cp(tube,primaryColor,Vector3.new(0.2,0.6,0.3)) | |
620 | blo(handle).Scale=Vector3.new(1.15,0.9,1) | |
621 | local mw=weld(ch['Right Arm'],handle,cfn(-0.4,-1,-0.19)*ang(mr(-101.5),0,0)*cfn()*ang(0,mr(-30),mr(-5))) | |
622 | ||
623 | local framepiece1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.9)) | |
624 | blo(framepiece1).Scale=Vector3.new(1.15,0.5,1) | |
625 | weld(handle,framepiece1,cfn(0,0.354,-0.3)*ang(mr(11.5),0,0)) | |
626 | ||
627 | local barrel=cp(tube,'Medium stone grey',Vector3.new(0.2,0.2,0.2)) | |
628 | cyl(barrel).Scale=Vector3.new(0.7,1.2,0.7) | |
629 | weld(framepiece1,barrel,cfn(0,0.15,-0.1)*ang(mr(-90),0,0)) | |
630 | ||
631 | local sbarrel=cp(tube,'Really black',Vector3.new(0.2,0.3,0.2)) | |
632 | cyl(sbarrel).Scale=Vector3.new(0.7,1.5,0.7) | |
633 | weld(barrel,sbarrel,cfn(0,0.35,0)) | |
634 | local hole=cp(tube,'White',Vector3.new(0.2,0.2,0.2)) | |
635 | hole.Transparency=1 | |
636 | weld(sbarrel,hole,cfn(0,0.2,0)) | |
637 | local flash=int('PointLight',hole) | |
638 | flash.Enabled=false | |
639 | flash.Range=10 | |
640 | flash.Color=BrickColor.new('Neon orange').Color | |
641 | ||
642 | ||
643 | local slide1=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.4)) | |
644 | slide1.CanCollide=false | |
645 | blo(slide1).Scale=Vector3.new(0.7,1,1.1) | |
646 | slideweld1=weld(framepiece1,slide1,cfn(0,0.15,0.23)) | |
647 | slide1.Reflectance=slideReflectance | |
648 | slide1.Material=slideMaterial | |
649 | ||
650 | local slide2=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.4)) | |
651 | slide2.CanCollide=false | |
652 | blo(slide2).Scale=Vector3.new(0.7,1,1.1) | |
653 | slideweld2=weld(slide1,slide2,cfn(0,0,-0.666)) | |
654 | slide2.Reflectance=slideReflectance | |
655 | slide2.Material=slideMaterial | |
656 | ||
657 | local slideside1=cp(tube,secondaryColor,Vector3.new(0.2,0.2,1.1)) | |
658 | slideside1.CanCollide=true | |
659 | blo(slideside1).Scale=Vector3.new(0.25,1,1) | |
660 | weld(slide1,slideside1,cfn(-0.09,0,-0.335)) | |
661 | slideside1.Reflectance=slideReflectance | |
662 | slideside1.Material=slideMaterial | |
663 | ||
664 | local slideside2=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.4)) | |
665 | slideside2.CanCollide=true | |
666 | blo(slideside2).Scale=Vector3.new(0.25,1,1.1) | |
667 | weld(slide1,slideside2,cfn(0.09,0,0)) | |
668 | slideside2.Reflectance=slideReflectance | |
669 | slideside2.Material=slideMaterial | |
670 | ||
671 | local slideside3=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.3)) | |
672 | slideside3.CanCollide=true | |
673 | blo(slideside3).Scale=Vector3.new(0.25,0.6,0.78) | |
674 | weld(slideside2,slideside3,cfn(0,-0.04,-0.335)) | |
675 | slideside3.Reflectance=slideReflectance | |
676 | slideside3.Material=slideMaterial | |
677 | ||
678 | local slideside4=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.4)) | |
679 | blo(slideside4).Scale=Vector3.new(0.25,1,1.1) | |
680 | weld(slide2,slideside4,cfn(0.09,0,0)) | |
681 | slideside4.Reflectance=slideReflectance | |
682 | slideside4.Material=slideMaterial | |
683 | ||
684 | local mgs=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2)) | |
685 | blo(mgs).Scale=Vector3.new(1.15,0.425,0.245) | |
686 | weld(handle,mgs,cfn(0,-0.3,0.125)) | |
687 | ||
688 | --[[Trigger]]-- | |
689 | local tp1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2)) | |
690 | blo(tp1).Scale=Vector3.new(0.6,0.1,0.8) | |
691 | weld(framepiece1,tp1,cfn(0,-0.22,0.13)) | |
692 | ||
693 | local tp2=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2)) | |
694 | blo(tp2).Scale=Vector3.new(0.6,0.1,1.19) | |
695 | weld(framepiece1,tp2,cfn(0,-0.14,-0.0265)*ang(mr(45),0,0)) | |
696 | ||
697 | local trigger1=cp(tube,'Really black',Vector3.new(0.2,0.2,0.2)) | |
698 | blo(trigger1).Scale=Vector3.new(0.3,0.4,0.16) | |
699 | weld(framepiece1,trigger1,cfn(0,-0.07,0.09)) | |
700 | ||
701 | local trigger2=cp(tube,'Really black',Vector3.new(0.2,0.2,0.2)) | |
702 | blo(trigger2).Scale=Vector3.new(0.3,0.3,0.16) | |
703 | weld(trigger1,trigger2,cfn(0,-0.06,-0.015)*ang(mr(30),0,0)) | |
704 | ||
705 | ||
706 | --[[Magazine]]-- | |
707 | ||
708 | local magh=cp(tube,'Really black',Vector3.new(0.2,0.5,0.2)) | |
709 | blo(magh).Scale=Vector3.new(0.6,1,1) | |
710 | local magweld=weld(handle,magh,cfn(0,-0.025,0)) | |
711 | ||
712 | local bottom=cp(tube,'Really black',Vector3.new(0.2,0.2,0.3)) | |
713 | blo(bottom).Scale=Vector3.new(1.15,0.385,0.8) | |
714 | bottomweld=weld(magh,bottom,cfn(0,-0.28,-0.015)) | |
715 | ||
716 | if highCapMag then | |
717 | magweld:Destroy() | |
718 | magh.Size=Vector3.new(0.2,0.7,0.2) | |
719 | magweld=weld(handle,magh,cfn(0,-0.125,0)) | |
720 | bottomweld:Destroy() | |
721 | bottomweld=weld(magh,bottom,cfn(0,-0.38,-0.015)) | |
722 | magCapacity=magCapacity+23 | |
723 | magAmmo=magAmmo+23 | |
724 | end | |
725 | ||
726 | --[[Sights]]-- | |
727 | local backsight1=cp(tube,'Black',Vector3.new(0.2,0.2,0.2)) | |
728 | blo(backsight1).Scale=Vector3.new(0.3,0.3,0.3) | |
729 | weld(slide1,backsight1,cfn(0.06,0.1,0.13)) | |
730 | local backsight2=cp(tube,'Black',Vector3.new(0.2,0.2,0.2)) | |
731 | blo(backsight2).Scale=Vector3.new(0.3,0.3,0.3) | |
732 | weld(slide1,backsight2,cfn(-0.06,0.1,0.13)) | |
733 | ||
734 | local frontsight=cp(tube,'Black',Vector3.new(0.2,0.2,0.2)) | |
735 | blo(frontsight).Scale=Vector3.new(0.3,0.3,0.3) | |
736 | weld(slide1,frontsight,cfn(0,0.1,-0.85)) | |
737 | ||
738 | local dot1=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2)) | |
739 | cyl(dot1).Scale=Vector3.new(0.1,0.31,0.1) | |
740 | weld(backsight1,dot1,cfn(0,0.014,0)*ang(mr(-90),0,0)) | |
741 | ||
742 | local dot2=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2)) | |
743 | cyl(dot2).Scale=Vector3.new(0.1,0.31,0.1) | |
744 | weld(backsight2,dot2,cfn(0,0.014,0)*ang(mr(-90),0,0)) | |
745 | ||
746 | local dot3=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2)) | |
747 | cyl(dot3).Scale=Vector3.new(0.1,0.31,0.1) | |
748 | weld(frontsight,dot3,cfn(0,0.014,0)*ang(mr(-90),0,0)) | |
749 | ||
750 | local ba=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.2)) | |
751 | blo(ba).Scale=Vector3.new(1.15,0.5,1) | |
752 | weld(framepiece1,ba,cfn(0,0,-0.55)) | |
753 | ba.Reflectance=slideReflectance | |
754 | ba.Material=slideMaterial | |
755 | ||
756 | local weirdholethatpistolshave=cp(tube,'Really black', Vector3.new(0.2,0.2,0.2)) | |
757 | cyl(weirdholethatpistolshave).Scale=Vector3.new(0.4,1.01,0.4) | |
758 | weld(ba,weirdholethatpistolshave,cfn(0,0,0)*ang(mr(-90),0,0)) | |
759 | ||
760 | --[[Tactical Rails]]-- | |
761 | ||
762 | local r1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2)) | |
763 | blo(r1).Scale=Vector3.new(1.15,0.2,0.25) | |
764 | weld(framepiece1,r1,cfn(0,-0.05,-0.17)) | |
765 | ||
766 | local r2=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2)) | |
767 | blo(r2).Scale=Vector3.new(1.15,0.2,0.25) | |
768 | weld(framepiece1,r2,cfn(0,-0.05,-0.27)) | |
769 | ||
770 | local r3=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2)) | |
771 | blo(r3).Scale=Vector3.new(1.15,0.2,0.25) | |
772 | weld(framepiece1,r3,cfn(0,-0.05,-0.37)) | |
773 | ||
774 | if laser then | |
775 | local base=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.3)) | |
776 | blo(base).Scale=Vector3.new(1.15,1,1) | |
777 | weld(r2,base,cfn(0,-0.05,0)) | |
778 | basehole=cp(tube,'White',Vector3.new(0.2,0.2,0.2)) | |
779 | cyl(basehole).Scale=Vector3.new(0.4,0.4,0.4) | |
780 | weld(base,basehole,cfn(0,0,-0.13)*ang(mr(-90),0,0)) | |
781 | end | |
782 | ||
783 | if silencer then | |
784 | local sil=cp(tube,'Really black',Vector3.new(0.2,0.3,0.2)) | |
785 | fireSound.SoundId='rbxassetid://153230595' | |
786 | fireSound.Pitch=1 | |
787 | cyl(sil).Scale=Vector3.new(0.94,1.8,0.94) | |
788 | weld(hole,sil,cfn(0,0.29,0)) | |
789 | end | |
790 | ||
791 | if grip then | |
792 | local base=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.3)) | |
793 | blo(base).Scale=Vector3.new(1.15,1,1) | |
794 | weld(r2,base,cfn(0,-0.05,0)) | |
795 | local hd=cp(tube,primaryColor,Vector3.new(0.2,0.6,0.2)) | |
796 | cyl(hd) | |
797 | weld(base,hd,cfn(0,-0.3,0)) | |
798 | crosshairSpread=3 | |
799 | spreadint=spreadint-0.3 | |
800 | end | |
801 | ||
802 | --[[Test Functions]]-- | |
803 | ||
804 | local debounce=false | |
805 | local out=false | |
806 | local bs=false | |
807 | cockSlide=function() -- hahaha yes i know | |
808 | slideBackSound:Play() | |
809 | if magAmmo<1 and out==true and bs==false then | |
810 | wait() | |
811 | slideweld1.C0=slideweld1.C0*cfn(0,0,0.22) | |
812 | else | |
813 | for i=1,2 do | |
814 | wait() | |
815 | slideweld1.C0=slideweld1.C0*cfn(0,0,0.22) | |
816 | end | |
817 | end | |
818 | local ajar=false | |
819 | if magAmmo==1 then | |
820 | ajar=true | |
821 | end | |
822 | if magAmmo>0 then | |
823 | createShell() | |
824 | --magAmmo=magAmmo-1 | |
825 | ammocounter.Text='' | |
826 | for i=1,magAmmo do | |
827 | ammocounter.Text=ammocounter.Text .. 'I' | |
828 | end | |
829 | end | |
830 | wait(0.15) | |
831 | slideForwardSound:Play() | |
832 | for i=1,2 do | |
833 | wait() | |
834 | slideweld1.C0=slideweld1.C0*cfn(0,0,-0.22) | |
835 | end | |
836 | if ajar==true then | |
837 | out=true | |
838 | slideweld1.C0=cfn(0,0.15,0.23) | |
839 | slideweld1.C0=slideweld1.C0*cfn(0,0,0.22) | |
840 | end | |
841 | end | |
842 | ||
843 | --fx | |
844 | local firefx=cp(tube,'Neon orange',Vector3.new(0.7,1.1,0.7)) | |
845 | firefx.Transparency=1 | |
846 | local mesh=Instance.new('SpecialMesh',firefx) | |
847 | mesh.MeshType='Sphere' | |
848 | firefx.Material='Neon' | |
849 | weld(hole,firefx,cfn(0,1,0)) | |
850 | ||
851 | local smokefx=Instance.new('Smoke',hole) | |
852 | smokefx.Enabled=false | |
853 | barrel.CanCollide=true | |
854 | ||
855 | ||
856 | ||
857 | ||
858 | local oc = oc or function(...) return ... end | |
859 | ||
860 | function ragJoint(hit,r,d) | |
861 | Spawn(oc(function() | |
862 | d = d or 0 | |
863 | - | hit.Parent.Humanoid:TakeDamage(math.random(30,65)) |
863 | + | |
864 | if d > 0 then wait(d) end | |
865 | - | hit.Parent.Humanoid:TakeDamage(math.random(10,24)) |
865 | + | |
866 | p:BreakJoints() | |
867 | p:ClearAllChildren() | |
868 | p.FormFactor = "Custom" | |
869 | p.Size = p.Size/2 | |
870 | p.Transparency = 1 | |
871 | p.CanCollide = true | |
872 | p.Name = "Colliduh" | |
873 | p.Parent = hit | |
874 | local w = Instance.new("Weld",p) | |
875 | w.Part0 = hit | |
876 | w.Part1 = p | |
877 | w.C0 = CFrame.new(0,-p.Size.Y/2,0) | |
878 | local rot = Instance.new("Rotate",rpar) | |
879 | rot.Name = r.Name | |
880 | rot.Part0 = r0 | |
881 | rot.Part1 = r1 | |
882 | rot.C0 = r.C0 | |
883 | rot.C1 = r.C1 | |
884 | r0.Velocity = Vector3.new() | |
885 | r1.Velocity = Vector3.new() | |
886 | r:Destroy() | |
887 | end)) | |
888 | end | |
889 | ||
890 | ||
891 | createShell=function() | |
892 | local shell=cp(tube,'Deep orange',Vector3.new(0.2,0.3,0.2)) | |
893 | shell.CanCollide=true | |
894 | shell.Reflectance=0.3 | |
895 | cyl(shell) | |
896 | shell.CFrame=barrel.CFrame*ang(mr(-90),0,0) | |
897 | magAmmo=magAmmo-1 | |
898 | ammocounter.Text='' | |
899 | for i=1,magAmmo do | |
900 | ammocounter.Text=ammocounter.Text .. 'I' | |
901 | end | |
902 | game.Debris:AddItem(shell,3) | |
903 | end | |
904 | ||
905 | reloadPistol=function() | |
906 | local current=magAmmo | |
907 | Tween(lw,cfn()) | |
908 | Tween(rw,cfn()*ang(mr(-102),0,0)) | |
909 | wait(0.4) | |
910 | releaseSound:Play() | |
911 | bottom.Transparency=1 | |
912 | magh.Transparency=1 | |
913 | local mag1=magh:clone() | |
914 | mag1.Transparency=0 | |
915 | mag1.Weld:Destroy'' | |
916 | local mag2=bottom:clone() | |
917 | mag2.Transparency=0 | |
918 | mag1:BreakJoints'' | |
919 | mag2:BreakJoints'' | |
920 | local bm1=mag1:clone() | |
921 | local bm2=mag2:clone() | |
922 | mag1.Parent=tube | |
923 | mag2.Parent=tube | |
924 | mag1.CFrame=magh.CFrame | |
925 | weld(mag1,mag2,cfn(0,-0.28,-0.015)) | |
926 | magAmmo=0 | |
927 | ammocounter.Text='' | |
928 | for i=1,magAmmo do | |
929 | ammocounter.Text=ammocounter.Text .. 'I' | |
930 | end | |
931 | wait() | |
932 | mag1.CanCollide=true | |
933 | mag2.CanCollide=true | |
934 | game.Debris:AddItem(mag1,2) | |
935 | game.Debris:AddItem(mag2,2) | |
936 | wait(0.1) | |
937 | Tween(lw,cfn()*ang(mr(25),0,0)) | |
938 | bm1.Parent=tube | |
939 | bm2.Parent=tube | |
940 | weld(bm1,bm2,cfn(0,-0.28,-0.015)) | |
941 | local fa=weld(ch['Left Arm'],bm1,cfn(0,-1.1,0)*ang(mr(-90),0,0)) | |
942 | wait(0.1) | |
943 | Tween(lw,cfn(0,1.4,0)*ang(mr(-109),mr(60),mr(10)),0.07) | |
944 | wait(0.25) | |
945 | magazinelockSound:Play() | |
946 | wait() | |
947 | -- reloadSound:Play() | |
948 | fa:Destroy'' | |
949 | bm1:Destroy'' | |
950 | bm2:Destroy'' | |
951 | bottom.Transparency=0 | |
952 | magh.Transparency=0 | |
953 | local totalcap=0 | |
954 | if current<1 then --none in chamber reload | |
955 | --slideweld1.C0=cfn(0,0,0.45) | |
956 | Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0)) | |
957 | Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(35),0)) | |
958 | wait(0.1) | |
959 | spawn(function() | |
960 | cockSlide() | |
961 | end) | |
962 | Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(55),0)) | |
963 | wait(0.3) | |
964 | totalcap=magCapacity | |
965 | else | |
966 | totalcap=magCapacity+1 | |
967 | end | |
968 | magAmmo=totalcap | |
969 | out=false | |
970 | ammocounter.Text='' | |
971 | for i=1,magAmmo do | |
972 | ammocounter.Text=ammocounter.Text .. 'I' | |
973 | end | |
974 | restorePosition() | |
975 | end | |
976 | ||
977 | firePistol=function() | |
978 | switchIco(currentIco+crosshairSpread) | |
979 | if not jammed and not out then | |
980 | spread=spread+spreadint | |
981 | end | |
982 | print(spread) | |
983 | fireSound.Pitch=math.random(math.random(fireSound.Pitch-0.2,fireSound.Pitch-0.1),math.random(fireSound.Pitch,fireSound.Pitch+0.1)) | |
984 | if magAmmo>0 and jammed==false then | |
985 | local ajar=false | |
986 | if magAmmo==1 then | |
987 | ajar=true | |
988 | end | |
989 | user=ch | |
990 | local ray = Ray.new(hole.CFrame.p, ((m.Hit.p+Vector3.new(math.random(-spread,spread)/6.35,math.random(-spread,spread)/6.35,math.random(-spread,spread)/6.35) )- hole.CFrame.p).unit*300) | |
991 | local hit, position = game.Workspace:FindPartOnRay(ray, user) | |
992 | if hit then | |
993 | if hit.Transparency>0.285 and hit:GetMass()<3000 and hit.Parent.className~='Hat' then | |
994 | local temps=glassBreakSound:clone() | |
995 | temps.Parent=hit | |
996 | temps.Pitch=math.random(math.random(temps.Pitch-0.2,temps.Pitch-0.1),math.random(temps.Pitch,temps.Pitch+0.1)) | |
997 | temps:Play'' | |
998 | start_fragmentation(position,.25) | |
999 | end | |
1000 | if tostring(hit.Material)=='Enum.Material.Wood' and hit.Transparency<0.05 then | |
1001 | local temps=woodImpact:clone() | |
1002 | temps.Volume=1 | |
1003 | temps.Pitch=math.random(math.random(temps.Pitch-0.2,temps.Pitch-0.1),math.random(temps.Pitch,temps.Pitch+0.1)) | |
1004 | temps.Parent=hit | |
1005 | temps:Play'' | |
1006 | start_fragmentation(position,.15) | |
1007 | end | |
1008 | ypcall(function() | |
1009 | if hit and hit.Parent and hit.Parent:findFirstChild'Humanoid' then | |
1010 | local temps=fleshImpact:clone() | |
1011 | temps.Parent=hit | |
1012 | temps:Play() | |
1013 | if hit.Name~='Head' then | |
1014 | if pAmmunition==true then | |
1015 | hit.Parent.Humanoid:TakeDamage(math.random(99999,999999)) | |
1016 | else | |
1017 | hit.Parent.Humanoid:TakeDamage(math.random(1000,985732)) | |
1018 | end | |
1019 | local guy=hit.Parent | |
1020 | if guy.Name~='TheDarkRevenant' then | |
1021 | for i,v in pairs(guy:GetChildren()) do | |
1022 | if v.className=='Hat' then | |
1023 | v.Handle:BreakJoints() | |
1024 | end | |
1025 | local r = guy.Torso:FindFirstChild(v.Name:gsub("Arm","Shoulder"):gsub("Leg","Hip")) | |
1026 | if v:IsA("BasePart") and r then | |
1027 | ragJoint(v,r,.1) | |
1028 | elseif v:IsA("Humanoid") then | |
1029 | spawn(function() | |
1030 | wait(0.5) | |
1031 | v.PlatformStand = true | |
1032 | v.Changed:connect(function() | |
1033 | v.PlatformStand = true | |
1034 | end) | |
1035 | end) | |
1036 | end | |
1037 | end | |
1038 | end | |
1039 | ||
1040 | else | |
1041 | if hit.Parent.Name~='TheDarkRevenant' then | |
1042 | hit.Parent:BreakJoints() | |
1043 | end | |
1044 | end | |
1045 | end | |
1046 | ||
1047 | if hit.Parent.className=='Hat' then | |
1048 | hit.CanCollide=true | |
1049 | hit:BreakJoints() | |
1050 | hit.Velocity=m.Hit.p*5 | |
1051 | end | |
1052 | end) | |
1053 | end | |
1054 | if m.Target then | |
1055 | local p = Instance.new("Part") | |
1056 | p.formFactor = "Custom" | |
1057 | p.Size = Vector3.new(0.5,0.5,0.5) | |
1058 | p.Transparency = 1 | |
1059 | p.CanCollide = false | |
1060 | p.Locked = true | |
1061 | p.CFrame = CFrame.new(position.x,position.y,position.z)--mouse.Target.CFrame+(mouse.Hit.p-mouse.Target.Position) | |
1062 | local w = Instance.new("Weld") | |
1063 | w.Part0 = mouse.Target | |
1064 | w.Part1 = p | |
1065 | w.C0 = mouse.Target.CFrame:inverse() | |
1066 | w.C1 = p.CFrame:inverse() | |
1067 | w.Parent = p | |
1068 | local d = Instance.new("Decal") | |
1069 | d.Parent = p | |
1070 | d.Face = mouse.TargetSurface | |
1071 | d.Texture = 'rbxassetid://' .. tostring(bulletholes[math.random(#bulletholes)]-2) | |
1072 | p.Parent = tube | |
1073 | game.Debris:AddItem(p,6) | |
1074 | end | |
1075 | if recoil==true then | |
1076 | cam:SetRoll(math.random(-2,2)) | |
1077 | cam:TiltUnits(0.501) | |
1078 | end | |
1079 | local th=cp(tube,"Really black",Vector3.new(1,1,1)) | |
1080 | th.CanCollide=false | |
1081 | th.Anchored=true | |
1082 | th.CFrame=CFrame.new(position.x,position.y,position.z) | |
1083 | local spm=Instance.new('SpecialMesh',th) | |
1084 | spm.MeshType='Sphere' | |
1085 | spm.Scale=Vector3.new(0.05,0.05,0.05) | |
1086 | spawn(function() | |
1087 | for i=1,5 do | |
1088 | wait() | |
1089 | spm.Scale=spm.Scale+Vector3.new(0.16,0.16,0.16) | |
1090 | th.Transparency=th.Transparency+0.2 | |
1091 | end | |
1092 | th:Destroy() | |
1093 | end) | |
1094 | fireSound:Play() | |
1095 | spawn(function() | |
1096 | firefx.Transparency=0 | |
1097 | wait() | |
1098 | firefx.Transparency=1 | |
1099 | end) | |
1100 | spawn(function() | |
1101 | flash.Enabled=true | |
1102 | for i=1,2 do | |
1103 | wait() | |
1104 | slideweld1.C0=slideweld1.C0*cfn(0,0,0.22) | |
1105 | end | |
1106 | flash.Enabled=false | |
1107 | createShell() | |
1108 | for i=1,2 do | |
1109 | wait() | |
1110 | slideweld1.C0=slideweld1.C0*cfn(0,0,-0.22) | |
1111 | end | |
1112 | slideweld1.C0=cfn(0,0.15,0.23) | |
1113 | if ajar==true then | |
1114 | out=true | |
1115 | slideweld1.C0=cfn(0,0.15,0.23) | |
1116 | slideweld1.C0=slideweld1.C0*cfn(0,0,0.22) | |
1117 | end | |
1118 | end) | |
1119 | ammocounter.Text='' | |
1120 | for i=1,magAmmo do | |
1121 | ammocounter.Text=ammocounter.Text .. 'I' | |
1122 | end | |
1123 | wait() | |
1124 | Tween(rw,cfn(0,0.7,0)*ang(mr(-100),mr(-30),0),0.62) | |
1125 | if not grip then | |
1126 | Tween(lw,cfn(0,0.7,0)*ang(mr(-100),mr(30),0),0.62) | |
1127 | else | |
1128 | Tween(lw,cfn(0,1.3,0)*ang(mr(-100),mr(30),0),0.62) | |
1129 | end | |
1130 | wait(0.065) | |
1131 | restorePosition(0.3) | |
1132 | else | |
1133 | if magAmmo<1 then | |
1134 | slideweld1.C0=cfn(0,0.15,0.23) | |
1135 | slideweld1.C0=slideweld1.C0*cfn(0,0,0.22) | |
1136 | end | |
1137 | emptySound:Play() | |
1138 | end | |
1139 | if math.random(jamRate)==jamRate and magAmmo>0 then | |
1140 | jammed=true | |
1141 | end | |
1142 | end | |
1143 | ||
1144 | debounced=function() | |
1145 | if sheathed==false and debounce==false then | |
1146 | return true | |
1147 | end | |
1148 | end | |
1149 | ||
1150 | mouse.Button1Down:connect(function() | |
1151 | if debounced() then | |
1152 | if automatic==false then | |
1153 | debounce=true | |
1154 | firePistol() | |
1155 | debounce=false | |
1156 | else | |
1157 | heldDown=true | |
1158 | firePistol() | |
1159 | end | |
1160 | end | |
1161 | end) | |
1162 | ||
1163 | mouse.Button1Up:connect(function() | |
1164 | heldDown=false | |
1165 | end) | |
1166 | ||
1167 | sheathGun=function() | |
1168 | ammocounter.Visible=false | |
1169 | if laser then | |
1170 | laserEnabled=false | |
1171 | aLaser.Transparency=1 | |
1172 | end | |
1173 | Tween(rw,cfn()) | |
1174 | Tween(lw,cfn()) | |
1175 | wait(0.1) | |
1176 | mw:Destroy'' | |
1177 | mw=nil | |
1178 | mw=weld(tor,handle,cfn(1.11,-1.09,0)*ang(mr(-111.5),0,0)) | |
1179 | labr:Destroy() | |
1180 | rabr:Destroy() | |
1181 | bg.maxTorque=Vector3.new() | |
1182 | sheathed=true | |
1183 | end | |
1184 | ||
1185 | unsheathGun=function() | |
1186 | ammocounter.Visible=true | |
1187 | mw:Destroy'' | |
1188 | mw=nil | |
1189 | initializeJoints() | |
1190 | mw=weld(ch['Right Arm'],handle,cfn(-0.4,-1,-0.19)*ang(mr(-101.5),0,0)*cfn()*ang(0,mr(-30),mr(-5))) | |
1191 | restorePosition() | |
1192 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
1193 | sheathed=false | |
1194 | end | |
1195 | ||
1196 | laserEnabled=false | |
1197 | ||
1198 | mouse.KeyDown:connect(function(key) | |
1199 | if key=='r' and debounced() then | |
1200 | debounce=true | |
1201 | reloadPistol() | |
1202 | debounce=false | |
1203 | elseif key=='f' and debounced() then | |
1204 | debounce=true | |
1205 | bs=true | |
1206 | Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0)) | |
1207 | Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(35),0)) | |
1208 | wait(0.1) | |
1209 | spawn(function() | |
1210 | cockSlide() | |
1211 | end) | |
1212 | Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(55),0)) | |
1213 | wait(0.3) | |
1214 | jammed=false | |
1215 | restorePosition() | |
1216 | bs=false | |
1217 | debounce=false | |
1218 | elseif key=='l' and debounced() then | |
1219 | if not laserEnabled then | |
1220 | laserEnabled=true | |
1221 | aLaser.Transparency=0.35 | |
1222 | else | |
1223 | laserEnabled=false | |
1224 | aLaser.Transparency=1 | |
1225 | end | |
1226 | end | |
1227 | end) | |
1228 | ||
1229 | restorePosition=function(speed) | |
1230 | if not grip then | |
1231 | Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0),speed) | |
1232 | Tween(lw,cfn(0,0.7,0)*ang(mr(-90),mr(30),0),speed) | |
1233 | else | |
1234 | Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0),speed) | |
1235 | Tween(lw,cfn(0,1.3,0)*ang(mr(-90),mr(30),0),speed) | |
1236 | end | |
1237 | end | |
1238 | ||
1239 | hopper.Selected:connect(function() | |
1240 | unsheathGun() | |
1241 | end) | |
1242 | ||
1243 | hopper.Deselected:connect(function() | |
1244 | sheathGun() | |
1245 | end) | |
1246 | ||
1247 | game:service'RunService'.RenderStepped:connect(function() | |
1248 | bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0)) | |
1249 | if laserEnabled==true then | |
1250 | local user=ch | |
1251 | local ray = Ray.new(hole.CFrame.p, (m.Hit.p - hole.CFrame.p).unit*300) | |
1252 | local hit, position = game.Workspace:FindPartOnRay(ray, user) | |
1253 | local distance = (position - basehole.CFrame.p).magnitude | |
1254 | aLaser.Size=Vector3.new(0.2,distance,0.2) | |
1255 | aLaser.CFrame=CFrame.new(position, basehole.CFrame.p) * CFrame.new(0, 0, -distance/2) * ang(mr(-90),0,0) | |
1256 | end | |
1257 | for _,v in pairs(tweenTable) do | |
1258 | if v.Weld.C1==v.Stop then | |
1259 | table.remove(tweenTable,_) | |
1260 | else | |
1261 | if v.th<0.9 then | |
1262 | v.th=v.th+v.Step | |
1263 | i=v.th | |
1264 | v.Weld.C1 = CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i), | |
1265 | (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i), | |
1266 | (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( | |
1267 | (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i), | |
1268 | (v.Z1 * (1 - i)) + (v.Z2 * i) ) | |
1269 | else | |
1270 | v.Weld.C1 = v.Stop | |
1271 | end | |
1272 | end | |
1273 | end | |
1274 | end) | |
1275 | for i=1,magAmmo do | |
1276 | ammocounter.Text=ammocounter.Text .. 'I' | |
1277 | end | |
1278 | ||
1279 | sheathGun() | |
1280 | ||
1281 | spawn(function() | |
1282 | while wait(0.07) do | |
1283 | if heldDown==true then | |
1284 | spawn(function() | |
1285 | firePistol() | |
1286 | end) | |
1287 | end | |
1288 | end | |
1289 | end) | |
1290 | m.TargetFilter=tube | |
1291 | ||
1292 | while wait(0.03) do | |
1293 | if spread>1 then | |
1294 | spread=spread-spreadint/4 | |
1295 | end | |
1296 | if spread<1 then | |
1297 | spread=1 | |
1298 | end | |
1299 | if currentIco>2 then | |
1300 | switchIco(currentIco-1) | |
1301 | end | |
1302 | end | |
1303 | ||
1304 | --hl/https://httpget-inumeration.c9.io/mp45.lua | |
1305 | --local/game.Players.Conmiro:Destroy'' |