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1 | - | ---------------------------------- |
1 | + | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end |
2 | - | --Ballistic Dispatcher Device-41-- |
2 | + | print("FE Compatibility: by WaverlyCole & Mokiros") |
3 | - | ---------------------------------- |
3 | + | InternalData = {} |
4 | - | --By -- |
4 | + | do |
5 | - | --CKbackup- |
5 | + | script.Parent = owner.Character |
6 | - | ----------- |
6 | + | local Event = Instance.new("RemoteEvent") |
7 | Event.Name = "UserInput" | |
8 | local function NewFakeEvent() | |
9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
10 | return Fake | |
11 | end | |
12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
17 | local function TriggerEvent(self,Event,...) | |
18 | local Trigger = Mouse[Event] | |
19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
20 | Trigger.Function(...) | |
21 | end | |
22 | end | |
23 | Mouse.TrigEvent = TriggerEvent | |
24 | UserInputService.TrigEvent = TriggerEvent | |
25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
26 | if FiredBy.Name ~= owner.Name then end | |
27 | if Input.MouseEvent then | |
28 | Mouse.Target = Input.Target | |
29 | Mouse.Hit = Input.Hit | |
30 | else | |
31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
34 | end | |
35 | for _,Action in pairs(ContextActionService.Actions) do | |
36 | for _,Key in pairs(Action.Keys) do | |
37 | if Key==Input.KeyCode then | |
38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
39 | end | |
40 | end | |
41 | end | |
42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
44 | end | |
45 | end) | |
46 | InternalData["Mouse"] = Mouse | |
47 | InternalData["ContextActionService"] = ContextActionService | |
48 | InternalData["UserInputService"] = UserInputService | |
49 | Event.Parent = NLS([[ | |
50 | local Player = owner | |
51 | local Event = script:WaitForChild("UserInput") | |
52 | local UserInputService = game:GetService("UserInputService") | |
53 | local Mouse = Player:GetMouse() | |
54 | local Input = function(Input,gameProcessedEvent) | |
55 | if gameProcessedEvent then return end | |
56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
57 | end | |
58 | UserInputService.InputBegan:Connect(Input) | |
59 | UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target | |
64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | end | |
66 | end | |
67 | ]],owner.Character) | |
68 | end | |
69 | RealGame = game;game = setmetatable({},{ | |
70 | __index = function (self,Index) | |
71 | local Sandbox = function (Thing) | |
72 | if Thing:IsA("Player") then | |
73 | local RealPlayer = Thing | |
74 | return setmetatable({},{ | |
75 | __index = function (self,Index) | |
76 | local Type = type(RealPlayer[Index]) | |
77 | if Type == "function" then | |
78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
79 | return function (self) | |
80 | return InternalData["Mouse"] | |
81 | end | |
82 | end | |
83 | return function (self,...) | |
84 | return RealPlayer[Index](RealPlayer,...) | |
85 | end | |
86 | else | |
87 | if Index == "PlrObj" then | |
88 | return RealPlayer | |
89 | end | |
90 | return RealPlayer[Index] | |
91 | end | |
92 | end; | |
93 | __tostring = function(self) | |
94 | return RealPlayer.Name | |
95 | end | |
96 | }) | |
97 | end | |
98 | end | |
99 | if RealGame[Index] then | |
100 | local Type = type(RealGame[Index]) | |
101 | if Type == "function" then | |
102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
103 | return function (self,Service) | |
104 | if Service:lower() == "players" then | |
105 | return setmetatable({},{ | |
106 | __index = function (self2,Index2) | |
107 | local RealService = RealGame:GetService(Service) | |
108 | local Type2 = type(Index2) | |
109 | if Type2 == "function" then | |
110 | return function (self,...) | |
111 | return RealService[Index2](RealService,...) | |
112 | end | |
113 | else | |
114 | if Index2:lower() == "localplayer" then | |
115 | return Sandbox(owner) | |
116 | end | |
117 | return RealService[Index2] | |
118 | end | |
119 | end; | |
120 | __tostring = function(self) | |
121 | return RealGame:GetService(Service).Name | |
122 | end | |
123 | }) | |
124 | elseif Service:lower() == "contextactionservice" then | |
125 | return InternalData["ContextActionService"] | |
126 | elseif Service:lower() == "contextactionservice" then | |
127 | return InternalData["UserInputService"] | |
128 | elseif Service:lower() == "runservice" then | |
129 | return setmetatable({},{ | |
130 | __index = function(self2,Index2) | |
131 | local RealService = RealGame:GetService(Service) | |
132 | local Type2 = type(Index2) | |
133 | if Type2 == "function" then | |
134 | return function (self,...) | |
135 | return RealService[Index2](RealService,...) | |
136 | end | |
137 | else | |
138 | if Index2:lower() == "bindtorenderstep" then | |
139 | return function (self,Name,Priority,Function) | |
140 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
141 | end | |
142 | end | |
143 | if Index2:lower() == "renderstepped" then | |
144 | return RealService["Stepped"] | |
145 | end | |
146 | return RealService[Index2] | |
147 | end | |
148 | end | |
149 | }) | |
150 | else | |
151 | return RealGame:GetService(Service) | |
152 | end | |
153 | end | |
154 | end | |
155 | return function (self,...) | |
156 | return RealGame[Index](RealGame,...) | |
157 | end | |
158 | else | |
159 | if game:GetService(Index) then | |
160 | return game:GetService(Index) | |
161 | end | |
162 | return RealGame[Index] | |
163 | end | |
164 | else | |
165 | return nil | |
166 | end | |
167 | end | |
168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {} | |
169 | print("Complete! Running...") | |
170 | ||
171 | player = game.Players.LocalPlayer | |
172 | chara = player.Character | |
173 | debby = game.Debris | |
174 | Mouse = player:GetMouse() | |
175 | chara.Humanoid.WalkSpeed = 24 | |
176 | atkd = false | |
177 | atkdd = false | |
178 | targetted = nil | |
179 | exed = false | |
180 | exeact = false | |
181 | ||
182 | --Outfit-- | |
183 | New = function(Object, Parent, Name, Data) | |
184 | local Object = Instance.new(Object) | |
185 | for Index, Value in pairs(Data or {}) do | |
186 | Object[Index] = Value | |
187 | end | |
188 | Object.Parent = Parent | |
189 | Object.Name = Name | |
190 | return Object | |
191 | end | |
192 | ||
193 | Gun1 = New("Model",chara,"Gun1",{}) | |
194 | Handle1 = New("Part",Gun1,"Handle1",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 1, 1),CFrame = CFrame.new(34.5999947, 1.10000491, 22.4999981, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
195 | Weld = New("ManualWeld",Handle1,"Weld",{Part0 = Handle1,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.0999679565, -0.900001526, 0.100005031, -1, 0, 0, 0, 0, -1, 0, -1, 0),}) | |
196 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.999999762, 0.600000024),CFrame = CFrame.new(34.5999985, 1.10000467, 22.0999928, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
197 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,}) | |
198 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, -2.38418579e-07, 0.400005341, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
199 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.599999905),CFrame = CFrame.new(34.5999947, 1.30000496, 23.0999908, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
200 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 0.200000003, 1),}) | |
201 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 0.199999988, -0.599992752, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
202 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(34.5999947, 2.20000482, 22.1999989, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
203 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 1),MeshType = Enum.MeshType.Wedge,}) | |
204 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 1.0999999, 0.299999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
205 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.399999976),CFrame = CFrame.new(34.5999947, 2.20000482, 26.2999973, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
206 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.10000002, 0.800000012),}) | |
207 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 1.0999999, -3.79999924, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
208 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999985, 2.20000482, 23.2999954, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
209 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
210 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-3.81469727e-06, 1.0999999, -0.79999733, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
211 | Part = New("Part",Gun1,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 3.5999999),CFrame = CFrame.new(34.5999985, 1.80000472, 23.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
212 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 0.69999975, -1.49999428, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
213 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.800000012),CFrame = CFrame.new(34.5999985, 2.20000482, 22.7999935, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
214 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -0.299995422, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
215 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999738, 1.19999993),CFrame = CFrame.new(34.5999947, 2.00000477, 23.7999916, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.94902, 0.952941, 0.952941),}) | |
216 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.70000005, 1),}) | |
217 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 0.899999917, -1.29999352, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
218 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999985, 2.20000482, 24.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
219 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
220 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -1.80000114, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
221 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999947, 2.20000482, 26.2999897, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
222 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
223 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.0999999, -3.79999161, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
224 | Part = New("Part",Gun1,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.400000006),CFrame = CFrame.new(34.5999985, 1.80000472, 25.9999981, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
225 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
226 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-3.81469727e-06, 0.699999869, -3.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
227 | Part = New("Part",Gun1,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999985, 1.80000472, 22.0999928, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
228 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
229 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 0.69999975, 0.400005341, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
230 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 1.79999995),CFrame = CFrame.new(34.5999985, 2.20000482, 25.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
231 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -2.80000114, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
232 | Hitbox1 = New("Part",Gun1,"Hitbox1",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 1.19999969, 3.39999986),CFrame = CFrame.new(34.5999985, 1.80002093, 24.6999912, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
233 | Weld = New("ManualWeld",Hitbox1,"Weld",{Part0 = Hitbox1,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 0.700015962, -2.19999313, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
234 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.800000012),CFrame = CFrame.new(34.5999947, 2.50000501, 25.9999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
235 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,}) | |
236 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 1.4000001, -3.49999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
237 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.999999762, 0.600000024),CFrame = CFrame.new(34.5999947, 1.10000491, 22.6999989, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
238 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,}) | |
239 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0, -0.200000763, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
240 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 2.4000001),CFrame = CFrame.new(34.5999947, 1.40000486, 24.5999928, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
241 | Mesh = New("BlockMesh",Part,"Mesh",{}) | |
242 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 0.300000012, -2.09999466, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
243 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000095),CFrame = CFrame.new(34.5999947, 1.40000486, 25.7999935, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
244 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.04999995, 1.04999995, 0.200000003),}) | |
245 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 0.300000012, -3.29999542, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
246 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(34.5999947, 1.60000467, 23, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
247 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1.25, 0.5),MeshType = Enum.MeshType.Wedge,}) | |
248 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.499999821, -0.500001907, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
249 | Part = New("Part",Gun1,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.399999976),CFrame = CFrame.new(34.5999947, 1.80000472, 25.9999962, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
250 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.10000002, 0.800000012),}) | |
251 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 0.699999869, -3.49999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
252 | BulletSpawn1 = New("Part",Gun1,"BulletSpawn1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.399999976),CFrame = CFrame.new(34.5999947, 2.20000482, 26.2999973, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
253 | Mesh = New("CylinderMesh",BulletSpawn1,"Mesh",{Scale = Vector3.new(0.699999988, 1.14999998, 0.699999988),}) | |
254 | Weld = New("ManualWeld",BulletSpawn1,"Weld",{Part0 = BulletSpawn1,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 1.0999999, -3.79999924, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
255 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999985, 2.20000482, 22.2999935, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
256 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
257 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 1.0999999, 0.200004578, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
258 | ||
259 | Gun2 = New("Model",chara,"Gun2",{}) | |
260 | Handle2 = New("Part",Gun2,"Handle2",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 1, 1),CFrame = CFrame.new(37.3999939, 1.10000491, 22.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
261 | Weld = New("ManualWeld",Handle2,"Weld",{Part0 = Handle2,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0.100032806, -0.900003433, 0.100005031, -1, 0, 0, 0, 0, -1, 0, -1, 0),}) | |
262 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.999999762, 0.600000024),CFrame = CFrame.new(37.3999977, 1.10000467, 22.0999947, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
263 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,}) | |
264 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, -2.38418579e-07, 0.400005341, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
265 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.599999905),CFrame = CFrame.new(37.3999939, 1.30000496, 23.0999928, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
266 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 0.200000003, 1),}) | |
267 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.199999988, -0.599992752, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
268 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(37.3999939, 2.20000482, 22.2000008, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
269 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 1),MeshType = Enum.MeshType.Wedge,}) | |
270 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 1.0999999, 0.299999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
271 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.399999976),CFrame = CFrame.new(37.3999939, 2.20000482, 26.2999992, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
272 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.10000002, 0.800000012),}) | |
273 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 1.0999999, -3.79999924, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
274 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999977, 2.20000482, 23.2999973, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
275 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
276 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-3.81469727e-06, 1.0999999, -0.79999733, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
277 | Part = New("Part",Gun2,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 3.5999999),CFrame = CFrame.new(37.3999977, 1.80000472, 23.9999943, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
278 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 0.69999975, -1.49999428, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
279 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.800000012),CFrame = CFrame.new(37.3999977, 2.20000482, 22.7999954, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
280 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -0.299995422, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
281 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999738, 1.19999993),CFrame = CFrame.new(37.3999939, 2.00000477, 23.7999935, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.94902, 0.952941, 0.952941),}) | |
282 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.70000005, 1),}) | |
283 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.899999917, -1.29999352, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
284 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999977, 2.20000482, 24.3000011, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
285 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
286 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -1.80000114, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
287 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999939, 2.20000482, 26.2999916, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
288 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
289 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.0999999, -3.79999161, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
290 | Part = New("Part",Gun2,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.400000006),CFrame = CFrame.new(37.3999977, 1.80000472, 26, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
291 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
292 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-3.81469727e-06, 0.699999869, -3.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
293 | Part = New("Part",Gun2,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999977, 1.80000472, 22.0999947, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
294 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
295 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 0.69999975, 0.400005341, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
296 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 1.79999995),CFrame = CFrame.new(37.3999977, 2.20000482, 25.3000011, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
297 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -2.80000114, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
298 | Hitbox2 = New("Part",Gun2,"Hitbox2",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 1.19999969, 3.39999986),CFrame = CFrame.new(37.3999977, 1.80002093, 24.6999931, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
299 | Weld = New("ManualWeld",Hitbox2,"Weld",{Part0 = Hitbox2,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 0.700015962, -2.19999313, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
300 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.800000012),CFrame = CFrame.new(37.3999939, 2.50000501, 25.9999981, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
301 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,}) | |
302 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 1.4000001, -3.49999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
303 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.999999762, 0.600000024),CFrame = CFrame.new(37.3999939, 1.10000491, 22.7000008, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
304 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,}) | |
305 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0, -0.200000763, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
306 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 2.4000001),CFrame = CFrame.new(37.3999939, 1.40000486, 24.5999947, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
307 | Mesh = New("BlockMesh",Part,"Mesh",{}) | |
308 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.300000012, -2.09999466, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
309 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000095),CFrame = CFrame.new(37.3999939, 1.40000486, 25.7999954, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
310 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.04999995, 1.04999995, 0.200000003),}) | |
311 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.300000012, -3.29999542, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
312 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(37.3999939, 1.60000467, 23.0000019, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
313 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1.25, 0.5),MeshType = Enum.MeshType.Wedge,}) | |
314 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.499999821, -0.500001907, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
315 | Part = New("Part",Gun2,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.399999976),CFrame = CFrame.new(37.3999939, 1.80000472, 25.9999981, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
316 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.10000002, 0.800000012),}) | |
317 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 0.699999869, -3.49999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
318 | BulletSpawn2 = New("Part",Gun2,"BulletSpawn2",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.399999976),CFrame = CFrame.new(37.3999939, 2.20000482, 26.2999992, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
319 | Mesh = New("CylinderMesh",BulletSpawn2,"Mesh",{Scale = Vector3.new(0.699999988, 1.14999998, 0.699999988),}) | |
320 | Weld = New("ManualWeld",BulletSpawn2,"Weld",{Part0 = BulletSpawn2,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 1.0999999, -3.79999924, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
321 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999977, 2.20000482, 22.2999954, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
322 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) | |
323 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 1.0999999, 0.200004578, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
324 | ||
325 | RightArm = New("Model",chara,"RightArm",{}) | |
326 | MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(0.5, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
327 | Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C1 = CFrame.new(0, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
328 | Emit2Part = New("Part",RightArm,"Emit2Part",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(0.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),}) | |
329 | Mesh = New("SpecialMesh",Emit2Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,}) | |
330 | Weld = New("ManualWeld",Emit2Part,"Weld",{Part0 = Emit2Part,Part1 = MainPart,C1 = CFrame.new(0, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
331 | LeftArm = New("Model",chara,"LeftArm",{}) | |
332 | MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-2.50000024, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
333 | Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C1 = CFrame.new(-2.38418579e-007, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
334 | EmitPart = New("Part",LeftArm,"EmitPart",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-2.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),}) | |
335 | Mesh = New("SpecialMesh",EmitPart,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,}) | |
336 | Weld = New("ManualWeld",EmitPart,"Weld",{Part0 = EmitPart,Part1 = MainPart,C1 = CFrame.new(2.38418579e-007, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
337 | ||
338 | lach = LeftArm:GetChildren() | |
339 | rach = RightArm:GetChildren() | |
340 | ch = chara:GetChildren() | |
341 | ||
342 | ScreenGui = New("ScreenGui",player.PlayerGui,"ScreenGui",{}) | |
343 | Frame = New("Frame",ScreenGui,"Frame",{BackgroundColor3 = Color3.new(.7,.7,.7),BorderColor3 = Color3.new(.5,.5,.5),BorderSizePixel = 3,Position = UDim2.new(0,700,0,100),Size = UDim2.new(0,200,0,400),Draggable = true}) | |
344 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,0),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "BDD-41",TextColor3 = Color3.new(1,1,1)}) | |
345 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,20),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "M - Mute/Unmute Music",TextColor3 = Color3.new(1,1,1)}) | |
346 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,40),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "Z - Swing",TextColor3 = Color3.new(1,1,1)}) | |
347 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,60),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "X - Kick",TextColor3 = Color3.new(1,1,1)}) | |
348 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,80),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "C - Barrel Explode",TextColor3 = Color3.new(1,1,1)}) | |
349 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,100),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "Q - Select Target",TextColor3 = Color3.new(1,1,1)}) | |
350 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,120),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "E - Block",TextColor3 = Color3.new(1,1,1)}) | |
351 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,140),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "SAX - Ballista Revolver",TextColor3 = Color3.new(1,1,1)}) | |
352 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,160),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "SSX - Hagar",TextColor3 = Color3.new(1,1,1)}) | |
353 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,180),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "DSDC - From Above",TextColor3 = Color3.new(1,1,1)}) | |
354 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,200),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "SSQ - Evade",TextColor3 = Color3.new(1,1,1)}) | |
355 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,220),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "ADDQ - Grab",TextColor3 = Color3.new(1,1,1)}) | |
356 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,240),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "Target Moves:",TextColor3 = Color3.new(1,1,1)}) | |
357 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,260),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "SDQ - Alpha Blast",TextColor3 = Color3.new(1,1,1)}) | |
358 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,280),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "SSDDQ - Summon Ferir",TextColor3 = Color3.new(1,1,1)}) | |
359 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,300),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "DASDQ - Rocket Barrage",TextColor3 = Color3.new(1,1,1)}) | |
360 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,320),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "DSASQ - Ray Overdrive",TextColor3 = Color3.new(1,1,1)}) | |
361 | OpenButton = New("TextButton",ScreenGui,"OpenButton",{BackgroundColor3 = Color3.new(.7,.7,.7),BorderColor3 = Color3.new(.5,.5,.5),BorderSizePixel = 3,Position = UDim2.new(0,700,0,500),Size = UDim2.new(0,50,0,20),FontSize = "Size14",Font = "SciFi",Text = "Close",TextColor3 = Color3.new(1,1,1)}) | |
362 | ||
363 | OpenButton.MouseButton1Click:connect(function() | |
364 | if Frame.Visible == true then | |
365 | Frame.Visible = false | |
366 | OpenButton.Text = "Open" | |
367 | elseif Frame.Visible == false then | |
368 | Frame.Visible = true | |
369 | OpenButton.Text = "Close" | |
370 | end | |
371 | end) | |
372 | ||
373 | crosshair = Instance.new("BillboardGui",chara) | |
374 | crosshair.Size = UDim2.new(10,0,10,0) | |
375 | crosshair.Enabled = false | |
376 | imgl = Instance.new("ImageLabel",crosshair) | |
377 | imgl.Position = UDim2.new(0,0,0,0) | |
378 | imgl.Size = UDim2.new(1,0,1,0) | |
379 | imgl.Image = "rbxassetid://233522684" | |
380 | imgl.BackgroundTransparency = 1 | |
381 | imgl.ImageColor3 = Color3.new(1,1,0) | |
382 | ||
383 | --Sounds-- | |
384 | function LoadSnd(id,loop,vol,pit) | |
385 | local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit}) | |
386 | return snd | |
387 | end | |
388 | Music = LoadSnd(575330378,true,1,1) | |
389 | StartUpSnd = LoadSnd(153092315,false,1,.8) | |
390 | SwingSnd = LoadSnd(158037267,false,1,1) | |
391 | Swing2Snd = LoadSnd(12222208,false,1,1) | |
392 | HitSnd = LoadSnd(153092274,false,1,1) | |
393 | HitPunchSnd = LoadSnd(153092227,false,1,1) | |
394 | DodgeSnd = LoadSnd(232210079,false,1,1) | |
395 | ExpSnd = LoadSnd(142070127,false,1,1) | |
396 | FlySnd = LoadSnd(169445602,false,1,1) | |
397 | BExpSnd = LoadSnd(258057783,false,5,1) | |
398 | ClawDashSnd = LoadSnd(62339698,false,1,.5) | |
399 | deathmus = LoadSnd(395580552,true,5,1) | |
400 | deathex = LoadSnd(258057783,false,5,1) | |
401 | --Grunt1Snd = LoadSnd(159882486,false,1,1.1) | |
402 | --Grunt2Snd = LoadSnd(159882466,false,1,1.1) | |
403 | --Grunt3Snd = LoadSnd(159972643,false,1,1.1) | |
404 | --Grunt4Snd = LoadSnd(159882584,false,1,1.1) | |
405 | --YouIdiotSnd = LoadSnd(160212768,false,1,1.1) | |
406 | --DieSnd = LoadSnd(159882598,false,1,1.1) | |
407 | --Laugh1Snd = LoadSnd(160212549,false,1,1.1) | |
408 | --Laugh2Snd = LoadSnd(159882561,false,1,1.1) | |
409 | --Laugh3Snd = LoadSnd(160212812,false,1,1.1) | |
410 | ChargeSnd = LoadSnd(137463716,false,1,1) | |
411 | LasSnd = LoadSnd(162246701,false,1,1) | |
412 | LasLoopSnd = LoadSnd(162246683,true,1,1) | |
413 | RStompSnd = LoadSnd(2760979,false,1,1) | |
414 | GunFlameSnd = LoadSnd(2691586,false,1,1) | |
415 | OrbSnd = LoadSnd(233091161,false,1,1) | |
416 | ElectricSnd = LoadSnd(231917975,false,1,1) | |
417 | LightsOutSnd = LoadSnd(231917794,false,1,1) | |
418 | SkyBeamSnd = LoadSnd(260433522,false,1,1) | |
419 | TargetSnd = LoadSnd(613361563,false,1,1) | |
420 | SV1Snd = LoadSnd(28144425,false,1,.265) | |
421 | SV2Snd = LoadSnd(2697431,false,1,.3) | |
422 | SVHitSnd = LoadSnd(62339698,false,1,.3) | |
423 | IceBreakSnd = LoadSnd(357568316,false,1,1) | |
424 | FreezeSnd = LoadSnd(203936153,false,1,1) | |
425 | IceBreak2Snd = LoadSnd(87015121,false,1,1) | |
426 | BlockedSnd = LoadSnd(357622136,false,1,1) | |
427 | BulletGSnd = LoadSnd(131072992,false,1,2) | |
428 | MinigunSnd = LoadSnd(146830867,false,1,1) | |
429 | MiniStopSnd = LoadSnd(295843191,false,1,1) | |
430 | BulletLSnd = LoadSnd(144884872,false,1,1) | |
431 | MissileSnd = LoadSnd(137991337,false,1,1) | |
432 | Music:Play() | |
433 | ||
434 | --Play Sound in Part-- | |
435 | function PlaySnd(snd,part) | |
436 | local sound = snd:Clone() | |
437 | sound.PlayOnRemove = true | |
438 | sound.Parent = part | |
439 | sound:Destroy() | |
440 | end | |
441 | ||
442 | --Target Select-- | |
443 | function TargetSelect(person) | |
444 | local dd=coroutine.wrap(function() | |
445 | if targetted ~= person then | |
446 | targetted = person | |
447 | for i = 0,30,10 do | |
448 | wait(.05) | |
449 | crosshair.Size = UDim2.new(40-i,0,40-i,0) | |
450 | end | |
451 | end | |
452 | end) | |
453 | dd() | |
454 | end | |
455 | ||
456 | --Damage Function-- | |
457 | function dealdmg(dude,damage,env,toim,kby,kbx) | |
458 | hurt = coroutine.wrap(function(dude2,damage2,env2,toim2) | |
459 | if dude ~= chara and dude:FindFirstChild("IsHit") == nil then | |
460 | TargetSelect(dude) | |
461 | dude.Humanoid.MaxHealth = 100 | |
462 | finaldmg = damage + math.random(-env,env) | |
463 | if berserkmode == true then | |
464 | finaldmg = finaldmg * 1.5 | |
465 | end | |
466 | dude.Humanoid.Health = dude.Humanoid.Health - finaldmg | |
467 | local vall = Instance.new("ObjectValue",dude) | |
468 | vall.Name = "IsHit" | |
469 | debby:AddItem(vall,toim) | |
470 | local bfos = Instance.new("BodyVelocity",dude.Head) | |
471 | bfos.P = 20000 | |
472 | bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P) | |
473 | bfos.Velocity = Vector3.new(0,kby,0) + chara.HumanoidRootPart.CFrame.lookVector * kbx | |
474 | debby:AddItem(bfos,.1) | |
475 | local naeeym2 = Instance.new("BillboardGui",dude) | |
476 | naeeym2.Size = UDim2.new(0,100,0,40) | |
477 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
478 | naeeym2.Adornee = dude.Head | |
479 | naeeym2.Name = "TalkingBillBoard" | |
480 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
481 | tecks2.BackgroundTransparency = 1 | |
482 | tecks2.BorderSizePixel = 0 | |
483 | tecks2.Text = "-"..finaldmg | |
484 | tecks2.Font = "SciFi" | |
485 | tecks2.FontSize = "Size24" | |
486 | tecks2.TextStrokeTransparency = 0 | |
487 | tecks2.TextColor3 = Color3.new(1,0.6,0) | |
488 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
489 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
490 | for i = 1, 5 do | |
491 | wait(.1) | |
492 | tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0) | |
493 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2 | |
494 | tecks2.TextTransparency = tecks2.TextTransparency + .2 | |
495 | end | |
496 | naeeym2:Destroy() | |
497 | end | |
498 | end) | |
499 | hurt(dude,damage,env,toim) | |
500 | end | |
501 | ||
502 | --Explode Hitbox-- | |
503 | function ExHitbox(rad,pos,damage,env,toim,kby,kbx) | |
504 | local E = Instance.new("Explosion") | |
505 | E.Position = pos | |
506 | E.Parent = game.Workspace | |
507 | E.BlastRadius = rad | |
508 | E.BlastPressure = 0 | |
509 | E.Visible = false | |
510 | E.Hit:connect(function(hit) | |
511 | if hit.Parent:FindFirstChild("Humanoid")~=nil then | |
512 | dealdmg(hit.Parent,damage,env,toim,kby,kbx) | |
513 | end | |
514 | end) | |
515 | end | |
516 | ||
517 | --Chat Function-- | |
518 | function chatfunc(text) | |
519 | local chat = coroutine.wrap(function() | |
520 | if chara:FindFirstChild("TalkingBillBoard")~= nil then | |
521 | chara:FindFirstChild("TalkingBillBoard"):destroy() | |
522 | end | |
523 | local naeeym2 = Instance.new("BillboardGui",chara) | |
524 | naeeym2.Size = UDim2.new(0,100,0,40) | |
525 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
526 | naeeym2.Adornee = chara.Head | |
527 | naeeym2.Name = "TalkingBillBoard" | |
528 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
529 | tecks2.BackgroundTransparency = 1 | |
530 | tecks2.BorderSizePixel = 0 | |
531 | tecks2.Text = "" | |
532 | tecks2.Font = "Fantasy" | |
533 | tecks2.FontSize = "Size24" | |
534 | tecks2.TextStrokeTransparency = 0 | |
535 | tecks2.TextColor3 = Color3.new(1,1,1) | |
536 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
537 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
538 | if berserkmode == true then | |
539 | tecks2.TextColor3 = Color3.new(1,0,0) | |
540 | tecks2.TextStrokeColor3 = Color3.new(1,1,0) | |
541 | end | |
542 | for i = 1,string.len(text),1 do | |
543 | tecks2.Text = string.sub(text,1,i) | |
544 | wait(0.01) | |
545 | end | |
546 | wait(1) | |
547 | for i = 1, 5 do | |
548 | wait(.01) | |
549 | tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0) | |
550 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2 | |
551 | tecks2.TextTransparency = tecks2.TextTransparency + .2 | |
552 | end | |
553 | naeeym2:Destroy() | |
554 | end) | |
555 | chat() | |
556 | end | |
557 | ||
558 | function onChatted(msg) | |
559 | chatfunc(msg) | |
560 | end | |
561 | player.Chatted:connect(onChatted) | |
562 | ||
563 | --Punch Hit Effect-- | |
564 | function PunchEff(pos) | |
565 | local p = Instance.new("Part",game.Workspace) | |
566 | p.Size = Vector3.new(0,0,0) | |
567 | p.BrickColor = BrickColor.new("White") | |
568 | p.Material = "Neon" | |
569 | p.Anchored = true | |
570 | p.CanCollide = false | |
571 | p.CFrame = pos | |
572 | local pm = Instance.new("SpecialMesh",p) | |
573 | pm.MeshType = "Sphere" | |
574 | local disp = coroutine.wrap(function() | |
575 | for i = 1, 4 do | |
576 | wait(.01) | |
577 | p.Transparency = p.Transparency + .2 | |
578 | pm.Scale = pm.Scale + Vector3.new(2,2,2) | |
579 | end | |
580 | wait(.01) | |
581 | p:Destroy() | |
582 | end) | |
583 | disp() | |
584 | end | |
585 | ||
586 | --Blade Hit Effect-- | |
587 | function SlashEff(pos) | |
588 | local p = Instance.new("Part",game.Workspace) | |
589 | p.Size = Vector3.new(0,0,0) | |
590 | p.BrickColor = BrickColor.new("White") | |
591 | p.Material = "Neon" | |
592 | p.Anchored = true | |
593 | p.CanCollide = false | |
594 | p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359))) | |
595 | local pm = Instance.new("SpecialMesh",p) | |
596 | pm.MeshType = "Sphere" | |
597 | pm.Scale = Vector3.new(2.5,0,2.5) | |
598 | local disp = coroutine.wrap(function() | |
599 | for i = 1, 4 do | |
600 | wait(.01) | |
601 | p.Transparency = p.Transparency + .2 | |
602 | pm.Scale = pm.Scale + Vector3.new(0,30,0) | |
603 | end | |
604 | wait(.01) | |
605 | p:Destroy() | |
606 | end) | |
607 | disp() | |
608 | end | |
609 | ||
610 | --Super Pause-- | |
611 | function SuperPause() | |
612 | StartUpSnd:Play() | |
613 | local p = Instance.new("Part",game.Workspace) | |
614 | p.Size = Vector3.new(0,0,0) | |
615 | p.BrickColor = BrickColor.new("White") | |
616 | p.Material = "Neon" | |
617 | p.Anchored = true | |
618 | p.CanCollide = false | |
619 | p.CFrame = chara.Torso.CFrame | |
620 | local pm = Instance.new("SpecialMesh",p) | |
621 | pm.MeshType = "Sphere" | |
622 | local disp = coroutine.wrap(function() | |
623 | for i = 1, 4 do | |
624 | wait(.01) | |
625 | p.Transparency = p.Transparency + .2 | |
626 | pm.Scale = pm.Scale + Vector3.new(20,20,20) | |
627 | end | |
628 | wait(.01) | |
629 | p:Destroy() | |
630 | end) | |
631 | disp() | |
632 | end | |
633 | ||
634 | --Punch Touch-- | |
635 | dela = .5 | |
636 | punchactive = false | |
637 | function punchhit(hit) | |
638 | if punchactive == true then | |
639 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then | |
640 | dealdmg(hit.Parent,9,2,dela,0,25) | |
641 | PlaySnd(HitPunchSnd,hit.Parent.Head) | |
642 | PunchEff(Hitbox1.CFrame) | |
643 | end | |
644 | end | |
645 | end | |
646 | Hitbox1.Touched:connect(punchhit) | |
647 | ||
648 | --Kick Touch-- | |
649 | kickactive = false | |
650 | dkickactive = false | |
651 | skickactive = false | |
652 | didskick = false | |
653 | lkickactive = false | |
654 | function kickhit(hit) | |
655 | if kickactive == true then | |
656 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then | |
657 | dealdmg(hit.Parent,10,2,dela,0,35) | |
658 | PlaySnd(HitPunchSnd,hit.Parent.Head) | |
659 | PunchEff(hit.CFrame) | |
660 | if dkickactive == true then | |
661 | hit.Parent.Humanoid.PlatformStand = true | |
662 | hit.Parent.Head.CFrame = chara["Right Leg"].CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
663 | wait(3) | |
664 | hit.Parent.Humanoid.PlatformStand = false | |
665 | end | |
666 | if skickactive == true then | |
667 | local bodpf = Instance.new("BodyPosition",hit.Parent.Head) | |
668 | bodpf.MaxForce = Vector3.new(10000,10000,10000) | |
669 | bodpf.Position = chara.HumanoidRootPart.Position + Vector3.new(0,30,0) + (chara.HumanoidRootPart.CFrame.lookVector*3) | |
670 | debby:AddItem(bodpf,3.5) | |
671 | didskick = true | |
672 | end | |
673 | if lkickactive == true then | |
674 | if hit.Parent.Head:FindFirstChild("BodyPosition") ~= nil then | |
675 | hit.Parent.Head:FindFirstChild("BodyPosition"):Destroy() | |
676 | end | |
677 | local bfos = Instance.new("BodyVelocity",hit.Parent.Head) | |
678 | bfos.P = 20000 | |
679 | bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P) | |
680 | bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 20 + Vector3.new(0,30,0) | |
681 | debby:AddItem(bfos,.3) | |
682 | end | |
683 | end | |
684 | end | |
685 | end | |
686 | chara["Left Leg"].Touched:connect(kickhit) | |
687 | chara["Right Leg"].Touched:connect(kickhit) | |
688 | ||
689 | --Grab Touch-- | |
690 | weldd = nil | |
691 | function grabhit(hit) | |
692 | if exeact == true and exed == false then | |
693 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then | |
694 | dealdmg(hit.Parent,9,2,dela,0,0) | |
695 | PlaySnd(HitPunchSnd,hit.Parent.Head) | |
696 | PunchEff(hit.CFrame) | |
697 | weldd = Instance.new("Weld",hit.Parent) | |
698 | weldd.Part0 = hit.Parent.Head | |
699 | weldd.Part1 = BulletSpawn2 | |
700 | exed = true | |
701 | end | |
702 | end | |
703 | end | |
704 | Hitbox2.Touched:connect(grabhit) | |
705 | ||
706 | function CasingDrop(no) | |
707 | local hitpt = Instance.new("Part",game.Workspace) | |
708 | hitpt.Size = Vector3.new(0,0,1) | |
709 | hitpt.TopSurface = 0 | |
710 | hitpt.BottomSurface = 0 | |
711 | local bf = Instance.new("BodyVelocity",hitpt) | |
712 | bf.P = 10000 | |
713 | bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P) | |
714 | debby:AddItem(bf,.1) | |
715 | if no == "Right" then | |
716 | hitpt.Position = Hitbox1.Position | |
717 | hitpt.CFrame = Hitbox1.CFrame | |
718 | bf.Velocity = Vector3.new(0,5,0) + Hitbox1.CFrame.rightVector*10 | |
719 | elseif no == "Left" then | |
720 | hitpt.Position = Hitbox2.Position | |
721 | hitpt.CFrame = Hitbox2.CFrame | |
722 | bf.Velocity = Vector3.new(0,5,0) + Hitbox1.CFrame.rightVector*-10 | |
723 | end | |
724 | local hitm = Instance.new("SpecialMesh",hitpt) | |
725 | hitm.MeshId = "http://www.roblox.com/asset/?id=94295100" | |
726 | hitm.TextureId = "http://www.roblox.com/asset/?id=94287792" | |
727 | hitm.Scale = Vector3.new(6,6,7) | |
728 | debby:AddItem(hitpt,3) | |
729 | end | |
730 | ||
731 | function GunPlode() | |
732 | PlaySnd(GunFlameSnd,chara) | |
733 | PlaySnd(ExpSnd,chara) | |
734 | PlaySnd(BulletGSnd,chara) | |
735 | CasingDrop("Right") | |
736 | CasingDrop("Left") | |
737 | local hitpt = Instance.new("Part",game.Workspace) | |
738 | hitpt.Size = Vector3.new(1,1,1) | |
739 | hitpt.Anchored = true | |
740 | hitpt.CanCollide = false | |
741 | hitpt.BrickColor = BrickColor.new("Bright yellow") | |
742 | hitpt.CFrame = BulletSpawn1.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359))) | |
743 | local hitb = Instance.new("Part",game.Workspace) | |
744 | hitb.Size = Vector3.new(1,1,1) | |
745 | hitb.Anchored = true | |
746 | hitb.CanCollide = false | |
747 | hitb.BrickColor = BrickColor.new("Bright yellow") | |
748 | hitb.Material = "Neon" | |
749 | hitb.CFrame = CFrame.new(hitpt.Position.x,hitpt.Position.y,hitpt.Position.z) * CFrame.fromEulerAnglesXYZ(math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30))) | |
750 | local hitpt2 = hitpt:Clone() | |
751 | hitpt2.Parent = game.Workspace | |
752 | hitpt.CFrame = BulletSpawn2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359))) | |
753 | local hitb2 = hitb:Clone() | |
754 | hitb2.Parent = game.Workspace | |
755 | hitb.CFrame = CFrame.new(hitpt.Position.x,hitpt.Position.y,hitpt.Position.z) * CFrame.fromEulerAnglesXYZ(math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30))) | |
756 | local hitbm = Instance.new("SpecialMesh",hitb) | |
757 | hitbm.MeshType = "Sphere" | |
758 | hitbm.Scale = Vector3.new(1,1,1) | |
759 | local hitm = Instance.new("SpecialMesh",hitpt) | |
760 | hitm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
761 | local hitbm2 = hitbm:Clone() | |
762 | hitbm2.Parent = hitb2 | |
763 | local hitm2 = hitm:Clone() | |
764 | hitm2.Parent = hitpt2 | |
765 | local hpt = coroutine.wrap(function() | |
766 | for i = 1, 9 do | |
767 | wait(.05) | |
768 | hitpt.Transparency = hitpt.Transparency + .1 | |
769 | hitm.Scale = hitm.Scale + Vector3.new(.5,.5,.5) | |
770 | hitb.Transparency = hitb.Transparency + .1 | |
771 | hitbm.Scale = hitbm.Scale + Vector3.new(.5,.5,.5) | |
772 | hitpt2.Transparency = hitpt2.Transparency + .1 | |
773 | hitm2.Scale = hitm2.Scale + Vector3.new(.5,.5,.5) | |
774 | hitb2.Transparency = hitb2.Transparency + .1 | |
775 | hitbm2.Scale = hitbm2.Scale + Vector3.new(.5,.5,.5) | |
776 | end | |
777 | hitpt:Destroy() | |
778 | hitb:Destroy() | |
779 | hitpt2:Destroy() | |
780 | hitb2:Destroy() | |
781 | end) | |
782 | hpt() | |
783 | ExHitbox(5,BulletSpawn1.Position,12,2,.1,0,-50) | |
784 | ExHitbox(5,BulletSpawn2.Position,12,2,.1,0,50) | |
785 | end | |
786 | ||
787 | function Laser(Partt,Targ) | |
788 | local EffectPart = Instance.new("Part",game.Workspace) | |
789 | EffectPart.Size = Vector3.new(1,1,1) | |
790 | EffectPart.Anchored = true | |
791 | EffectPart.BrickColor = BrickColor.new("Bright yellow") | |
792 | EffectPart.Material = "Neon" | |
793 | EffectPart.Position = Targ.Position | |
794 | EffectPart.CFrame = CFrame.new(Targ.Position.x,Targ.Position.y,Targ.Position.z) | |
795 | local mehs1 = Instance.new("SpecialMesh",EffectPart) | |
796 | mehs1.MeshType = "Sphere" | |
797 | mehs1.Scale = Vector3.new(2,2,2) | |
798 | local P = Instance.new("Part") | |
799 | local Place0 = Partt.CFrame | |
800 | local Place1 = EffectPart.CFrame | |
801 | local meshla = Instance.new("BlockMesh", P) | |
802 | meshla.Scale = Vector3.new(1,1,1) | |
803 | P.formFactor = 0 | |
804 | P.Size = Vector3.new(1,1,(Place0.p - Place1.p).magnitude) | |
805 | P.Name = "Laser" | |
806 | P.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p) | |
807 | P.Parent = game.Workspace | |
808 | P.BrickColor = BrickColor.new("Bright yellow") | |
809 | P.Material = "Neon" | |
810 | P.Anchored = true | |
811 | P.CanCollide = false | |
812 | P.Locked = true | |
813 | P.BottomSurface = "Smooth" | |
814 | P.TopSurface = "Smooth" | |
815 | ExHitbox(5,Place1.p,20,2,.1,0,5) | |
816 | local fu = coroutine.wrap(function() | |
817 | for i = 1, 10 do | |
818 | wait(.01) | |
819 | mehs1.Scale = mehs1.Scale + Vector3.new(.5,.5,.5) | |
820 | meshla.Scale = meshla.Scale + Vector3.new(.25,.25,0) | |
821 | EffectPart.Transparency = EffectPart.Transparency + .1 | |
822 | P.Transparency = P.Transparency + .1 | |
823 | end | |
824 | ---- | |
825 | P:Destroy() | |
826 | EffectPart:Destroy() | |
827 | end) | |
828 | fu() | |
829 | end | |
830 | ||
831 | --Material Return-- | |
832 | gprop = {} | |
833 | function materialhit(hit) | |
834 | if hit.Parent ~= chara and hit.Parent.Parent ~= chara and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then | |
835 | gprop = {hit.BrickColor,hit.Material} | |
836 | end | |
837 | end | |
838 | chara["Left Leg"].Touched:connect(materialhit) | |
839 | chara["Right Leg"].Touched:connect(materialhit) | |
840 | ||
841 | --Clerp Animations-- | |
842 | TC = chara.HumanoidRootPart.RootJoint | |
843 | HC = chara.Torso.Neck | |
844 | RAC = chara.Torso["Right Shoulder"] | |
845 | LAC = chara.Torso["Left Shoulder"] | |
846 | RLC = chara.Torso["Right Hip"] | |
847 | LLC = chara.Torso["Left Hip"] | |
848 | TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
849 | HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
850 | RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
851 | LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
852 | RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
853 | LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
854 | RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
855 | LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
856 | RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
857 | LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
858 | RW = Instance.new("Weld",HC.Parent) | |
859 | RW.Part1 = HC.Parent | |
860 | RW.Part0 = chara["Right Arm"] | |
861 | RW.C0 = RWF | |
862 | LW = Instance.new("Weld",HC.Parent) | |
863 | LW.Part1 = HC.Parent | |
864 | LW.Part0 = chara["Left Arm"] | |
865 | LW.C0 = LWF | |
866 | RLW = nil | |
867 | LLW = nil | |
868 | ||
869 | function AddLegWelds() | |
870 | RLW = Instance.new("Weld",chara["Right Leg"]) | |
871 | RLW.Part1 = HC.Parent | |
872 | RLW.Part0 = chara["Right Leg"] | |
873 | RLW.C0 = RLWF | |
874 | LLW = Instance.new("Weld",chara["Left Leg"]) | |
875 | LLW.Part1 = HC.Parent | |
876 | LLW.Part0 = chara["Left Leg"] | |
877 | LLW.C0 = LLWF | |
878 | end | |
879 | ||
880 | function DestroyLegWelds() | |
881 | RLC = New("Motor6D",chara.Torso,"Right Hip",{Part0 = chara.Torso,Part1 = chara["Right Leg"],C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),}) | |
882 | LLC = New("Motor6D",chara.Torso,"Left Hip",{Part0 = chara.Torso,Part1 = chara["Left Leg"],C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
883 | RLW:Destroy() | |
884 | LLW:Destroy() | |
885 | end | |
886 | ||
887 | function clerp(a,b,c) | |
888 | return a:lerp(b,c) | |
889 | end | |
890 | ||
891 | --TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
892 | --HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)) | |
893 | --RW.C0 = (RWF + Vector3.new(1,2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
894 | --LW.C0 = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(2)) | |
895 | ||
896 | TC.C0 = TCF | |
897 | HC.C0 = HCF | |
898 | RW.C0 = RWF | |
899 | LW.C0 = LWF | |
900 | ||
901 | --Idle Clerp-- | |
902 | ITCF = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(70)) | |
903 | IHCF = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-70)) | |
904 | IRWF = (RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0) | |
905 | ILWF = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) | |
906 | ||
907 | TC.C0 = ITCF | |
908 | HC.C0 = IHCF | |
909 | RW.C0 = IRWF | |
910 | LW.C0 = ILWF | |
911 | ||
912 | ||
913 | --Punch-- | |
914 | function Punch() | |
915 | del = true | |
916 | atkd = true | |
917 | chara.Humanoid.WalkSpeed = 0 | |
918 | punchactive = true | |
919 | wait(.01) | |
920 | SwingSnd:Play() | |
921 | wait(.01) | |
922 | for i = 0,.75,.25 do | |
923 | wait(.01) | |
924 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-180)),TCF,.4+i) | |
925 | HC.C0 = clerp(IHCF,HCF,.4+i) | |
926 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
927 | end | |
928 | wait(.1) | |
929 | bladeactive = false | |
930 | for i = 0,.6,.2 do | |
931 | wait(.01) | |
932 | TC.C0 = clerp(ITCF,TCF,.6-i) | |
933 | HC.C0 = clerp(IHCF,HCF,.6-i) | |
934 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
935 | end | |
936 | chara.Humanoid.WalkSpeed = 32 | |
937 | punchactive = false | |
938 | del = false | |
939 | atkdd = true | |
940 | end | |
941 | ||
942 | --Kick Atk-- | |
943 | function KickAtk() | |
944 | del = true | |
945 | atkd = true | |
946 | chara.Humanoid.WalkSpeed = 0 | |
947 | kickactive = true | |
948 | AddLegWelds() | |
949 | local bfos = Instance.new("BodyVelocity",chara.Torso) | |
950 | bfos.P = 10000 | |
951 | bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P) | |
952 | bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 200 | |
953 | debby:AddItem(bfos,.1) | |
954 | for i = 0,.75,.25 do | |
955 | wait(.05) | |
956 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.4+i) | |
957 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.4+i) | |
958 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.4+i) | |
959 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i) | |
960 | LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i) | |
961 | RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i) | |
962 | end | |
963 | for i = 0,.75,.25 do | |
964 | wait(.05) | |
965 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.6-i) | |
966 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.6-i) | |
967 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.6-i) | |
968 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i) | |
969 | LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.6-i) | |
970 | RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.6-i) | |
971 | end | |
972 | DestroyLegWelds() | |
973 | kickactive = false | |
974 | chara.Humanoid.WalkSpeed = 24 | |
975 | del = false | |
976 | atkdd = true | |
977 | end | |
978 | ||
979 | --Explod-- | |
980 | function ExplodPunch() | |
981 | del = true | |
982 | atkd = true | |
983 | chara.Humanoid.WalkSpeed = 0 | |
984 | wait(.01) | |
985 | for i = 0,.6,.2 do | |
986 | wait(.001) | |
987 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
988 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
989 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
990 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
991 | end | |
992 | GunPlode() | |
993 | wait(.5) | |
994 | for i = 0,.6,.2 do | |
995 | wait(.001) | |
996 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
997 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
998 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
999 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
1000 | end | |
1001 | chara.Humanoid.WalkSpeed = 24 | |
1002 | atkdd = true | |
1003 | del = false | |
1004 | end | |
1005 | ||
1006 | --Bandit Revolver-- | |
1007 | function BanditRevolver() | |
1008 | del = true | |
1009 | atkd = true | |
1010 | chara.Humanoid.WalkSpeed = 0 | |
1011 | kickactive = true | |
1012 | dkickactive = true | |
1013 | chatfunc("Bandit Revolver!") | |
1014 | AddLegWelds() | |
1015 | local bfos = Instance.new("BodyVelocity",chara.Torso) | |
1016 | bfos.P = 10000 | |
1017 | bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P) | |
1018 | bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 40 | |
1019 | for i = 0,.6,.2 do | |
1020 | wait(.01) | |
1021 | TC.C0 = clerp(ITCF,(TCF + Vector3.new(0,1,0)),.4+i) | |
1022 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),.4+i) | |
1023 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i) | |
1024 | LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i) | |
1025 | RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i) | |
1026 | end | |
1027 | SwingSnd:Play() | |
1028 | for i = 0,1,.25 do | |
1029 | wait(.0001) | |
1030 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),i) | |
1031 | end | |
1032 | for i = 0,1,.25 do | |
1033 | wait(.0001) | |
1034 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)),i) | |
1035 | end | |
1036 | for i = 0,1,.25 do | |
1037 | wait(.01) | |
1038 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(270)),ITCF,i) | |
1039 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),IHCF,i) | |
1040 | RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),IRWF,i) | |
1041 | LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),ILWF,i) | |
1042 | RLW.C0 = clerp((RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),RLWF,i) | |
1043 | end | |
1044 | DestroyLegWelds() | |
1045 | dkickactive = false | |
1046 | kickactive = false | |
1047 | chara.Humanoid.WalkSpeed = 24 | |
1048 | bfos:Destroy() | |
1049 | del = false | |
1050 | atkdd = true | |
1051 | end | |
1052 | ||
1053 | --Freezer Kick-- | |
1054 | function FlipKickEffect(pos) | |
1055 | local p = Instance.new("Part",game.Workspace) | |
1056 | p.Size = Vector3.new(0,0,0) | |
1057 | p.BrickColor = BrickColor.new("Bright yellow") | |
1058 | p.Material = "Neon" | |
1059 | p.Anchored = true | |
1060 | p.CanCollide = false | |
1061 | p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359))) | |
1062 | local pm = Instance.new("BlockMesh",p) | |
1063 | local disp = coroutine.wrap(function() | |
1064 | for i = 1, 4 do | |
1065 | wait(.01) | |
1066 | p.Transparency = p.Transparency + .2 | |
1067 | pm.Scale = pm.Scale + Vector3.new(2,2,2) | |
1068 | end | |
1069 | wait(.01) | |
1070 | p:Destroy() | |
1071 | end) | |
1072 | disp() | |
1073 | end | |
1074 | function FlipKick() | |
1075 | del = true | |
1076 | atkd = true | |
1077 | chatfunc("Hagar!") | |
1078 | AddLegWelds() | |
1079 | kickactive = true | |
1080 | lkickactive = true | |
1081 | local bfos = Instance.new("BodyVelocity",chara.Torso) | |
1082 | bfos.P = 10000 | |
1083 | bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P) | |
1084 | bfos.Velocity = Vector3.new(0,10,0) + chara.HumanoidRootPart.CFrame.lookVector * 50 | |
1085 | Swing2Snd:Play() | |
1086 | for i = 0,.6,.2 do | |
1087 | wait(.001) | |
1088 | TC.C0 = clerp(ITCF,(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i) | |
1089 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i) | |
1090 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i) | |
1091 | LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i) | |
1092 | RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i) | |
1093 | FlipKickEffect(chara["Right Leg"].CFrame - chara["Right Leg"].CFrame.upVector*1.5) | |
1094 | end | |
1095 | for i = 1, 3 do | |
1096 | wait(.001) | |
1097 | FlipKickEffect(chara["Right Leg"].CFrame - chara["Right Leg"].CFrame.upVector*1.5) | |
1098 | end | |
1099 | bfos:Destroy() | |
1100 | kickactive = false | |
1101 | lkickactive = false | |
1102 | wait(.25) | |
1103 | for i = 0,1,.25 do | |
1104 | wait(.001) | |
1105 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),ITCF,.4+i) | |
1106 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),IHCF,.4+i) | |
1107 | RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),IRWF,.4+i) | |
1108 | LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),ILWF,.4+i) | |
1109 | RLW.C0 = clerp((RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),RLWF,.4+i) | |
1110 | end | |
1111 | DestroyLegWelds() | |
1112 | del = false | |
1113 | end | |
1114 | ||
1115 | --Alpha Blast-- | |
1116 | function ABlast() | |
1117 | del = true | |
1118 | atkd = true | |
1119 | chatfunc("Alpha Blast!") | |
1120 | for i = 0,.6,.2 do | |
1121 | wait(.001) | |
1122 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1123 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1124 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1125 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1126 | end | |
1127 | TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1128 | HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1129 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1130 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1131 | for i = 1, 2 do | |
1132 | GunFlameSnd:Play() | |
1133 | BulletGSnd:Play() | |
1134 | CasingDrop("Left") | |
1135 | local missile = Instance.new("Part",game.Workspace) | |
1136 | missile.Size = Vector3.new(0,0,0) | |
1137 | missile.Name = "Blast" | |
1138 | missile.Transparency = 1 | |
1139 | missile.Position = BulletSpawn2.Position | |
1140 | missile.CFrame = BulletSpawn2.CFrame | |
1141 | missile.Velocity = ((targetted.Head.Position - Vector3.new(0,2,0)) - chara.HumanoidRootPart.Position).unit*200 | |
1142 | local force = Instance.new("BodyForce") | |
1143 | force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0) | |
1144 | force.Parent = missile | |
1145 | local p1mit = Instance.new("ParticleEmitter",missile) | |
1146 | p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
1147 | p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright yellow").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright orange").Color)}) | |
1148 | p1mit.LightEmission = 1 | |
1149 | p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) | |
1150 | p1mit.Lifetime = NumberRange.new(1) | |
1151 | p1mit.Rate = 10000 | |
1152 | p1mit.Rotation = NumberRange.new(0,359) | |
1153 | p1mit.RotSpeed = NumberRange.new(100) | |
1154 | p1mit.Speed = NumberRange.new(0) | |
1155 | missile.Touched:connect(function(hit) | |
1156 | if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and force ~= nil) then | |
1157 | force:Destroy() | |
1158 | force = nil | |
1159 | ExHitbox(3,missile.Position,12,1,.1,0,5) | |
1160 | PlaySnd(BulletLSnd,hit) | |
1161 | p1mit.Enabled = false | |
1162 | wait(2) | |
1163 | missile:Destroy() | |
1164 | end | |
1165 | end) | |
1166 | wait(.1) | |
1167 | for i = 0,.6,.2 do | |
1168 | wait(.001) | |
1169 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1170 | end | |
1171 | TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1172 | HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1173 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1174 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1175 | debby:AddItem(missile,10) | |
1176 | GunFlameSnd:Play() | |
1177 | BulletGSnd:Play() | |
1178 | CasingDrop("Right") | |
1179 | local missile = Instance.new("Part",game.Workspace) | |
1180 | missile.Size = Vector3.new(0,0,0) | |
1181 | missile.Name = "Blast" | |
1182 | missile.Transparency = 1 | |
1183 | missile.Position = BulletSpawn1.Position | |
1184 | missile.CFrame = BulletSpawn1.CFrame | |
1185 | missile.Velocity = ((targetted.Head.Position - Vector3.new(0,2,0)) - chara.HumanoidRootPart.Position).unit*200 | |
1186 | local force = Instance.new("BodyForce") | |
1187 | force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0) | |
1188 | force.Parent = missile | |
1189 | local p1mit = Instance.new("ParticleEmitter",missile) | |
1190 | p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
1191 | p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright yellow").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright orange").Color)}) | |
1192 | p1mit.LightEmission = 1 | |
1193 | p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) | |
1194 | p1mit.Lifetime = NumberRange.new(1) | |
1195 | p1mit.Rate = 10000 | |
1196 | p1mit.Rotation = NumberRange.new(0,359) | |
1197 | p1mit.RotSpeed = NumberRange.new(100) | |
1198 | p1mit.Speed = NumberRange.new(0) | |
1199 | missile.Touched:connect(function(hit) | |
1200 | if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and force ~= nil) then | |
1201 | force:Destroy() | |
1202 | force = nil | |
1203 | ExHitbox(3,missile.Position,12,1,.1,0,5) | |
1204 | PlaySnd(BulletLSnd,hit) | |
1205 | p1mit.Enabled = false | |
1206 | wait(2) | |
1207 | missile:Destroy() | |
1208 | end | |
1209 | end) | |
1210 | debby:AddItem(missile,10) | |
1211 | wait(.1) | |
1212 | for i = 0,.6,.2 do | |
1213 | wait(.001) | |
1214 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1215 | end | |
1216 | TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1217 | HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1218 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1219 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1220 | end | |
1221 | GunFlameSnd:Play() | |
1222 | BulletGSnd:Play() | |
1223 | CasingDrop("Left") | |
1224 | local missile = Instance.new("Part",game.Workspace) | |
1225 | missile.Size = Vector3.new(0,0,0) | |
1226 | missile.Name = "Blast" | |
1227 | missile.Transparency = 1 | |
1228 | missile.Position = BulletSpawn2.Position | |
1229 | missile.CFrame = BulletSpawn2.CFrame | |
1230 | missile.Velocity = ((targetted.Head.Position - Vector3.new(0,2,0)) - chara.HumanoidRootPart.Position).unit*200 | |
1231 | local force = Instance.new("BodyForce") | |
1232 | force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0) | |
1233 | force.Parent = missile | |
1234 | local p1mit = Instance.new("ParticleEmitter",missile) | |
1235 | p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
1236 | p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright yellow").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright orange").Color)}) | |
1237 | p1mit.LightEmission = 1 | |
1238 | p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) | |
1239 | p1mit.Lifetime = NumberRange.new(1) | |
1240 | p1mit.Rate = 10000 | |
1241 | p1mit.Rotation = NumberRange.new(0,359) | |
1242 | p1mit.RotSpeed = NumberRange.new(100) | |
1243 | p1mit.Speed = NumberRange.new(0) | |
1244 | missile.Touched:connect(function(hit) | |
1245 | if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and force ~= nil) then | |
1246 | force:Destroy() | |
1247 | force = nil | |
1248 | ExHitbox(3,missile.Position,12,1,.1,0,5) | |
1249 | PlaySnd(BulletLSnd,hit) | |
1250 | p1mit.Enabled = false | |
1251 | wait(2) | |
1252 | missile:Destroy() | |
1253 | end | |
1254 | end) | |
1255 | wait(.1) | |
1256 | for i = 0,.6,.2 do | |
1257 | wait(.001) | |
1258 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1259 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1260 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1261 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1262 | end | |
1263 | del = false | |
1264 | atkdd = true | |
1265 | end | |
1266 | ||
1267 | --Decapitator-- | |
1268 | function Decapitator() | |
1269 | del = true | |
1270 | atkd = true | |
1271 | chatfunc("From Above!") | |
1272 | chara.Humanoid.WalkSpeed = 0 | |
1273 | for i = 0,.6,.2 do | |
1274 | wait(.0001) | |
1275 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0),.4+i) | |
1276 | HC.C0 = clerp(IHCF,HCF,.4+i) | |
1277 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1278 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1279 | end | |
1280 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1281 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1282 | local bf = Instance.new("BodyVelocity",chara.Torso) | |
1283 | bf.P = 10000 | |
1284 | bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P) | |
1285 | bf.Velocity = Vector3.new(0,20,0) + chara.HumanoidRootPart.CFrame.lookVector*50 | |
1286 | for i = 0,1,.25 do | |
1287 | wait(.0001) | |
1288 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1289 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1290 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0),TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(180)),i) | |
1291 | HC.C0 = HCF | |
1292 | GunPlode() | |
1293 | end | |
1294 | bf.Velocity = Vector3.new(0,-20,0) + chara.HumanoidRootPart.CFrame.lookVector*50 | |
1295 | for i = 0,1,.25 do | |
1296 | wait(.0001) | |
1297 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(180)),TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(360)),i) | |
1298 | HC.C0 = HCF | |
1299 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1300 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1301 | GunPlode() | |
1302 | end | |
1303 | bf:Destroy() | |
1304 | for i = 0,.6,.2 do | |
1305 | wait(.0001) | |
1306 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0),.6-i) | |
1307 | HC.C0 = clerp(IHCF,HCF,.6-i) | |
1308 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
1309 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
1310 | end | |
1311 | atkdd = true | |
1312 | chara.Humanoid.WalkSpeed = 24 | |
1313 | del = false | |
1314 | end | |
1315 | ||
1316 | --Back Explosion-- | |
1317 | function BackEx() | |
1318 | del = true | |
1319 | atkd = true | |
1320 | chatfunc("Evade!") | |
1321 | chara.Humanoid.WalkSpeed = 0 | |
1322 | for i = 0,.6,.2 do | |
1323 | wait(.001) | |
1324 | TC.C0 = clerp(ITCF,TCF,.4+i) | |
1325 | end | |
1326 | TC.C0 = TCF | |
1327 | HC.C0 = HCF | |
1328 | local bfos = Instance.new("BodyVelocity",chara.Torso) | |
1329 | bfos.P = 10000 | |
1330 | bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P) | |
1331 | bfos.Velocity = Vector3.new(0,200,0) | |
1332 | for i = 0,.6,.2 do | |
1333 | wait(.001) | |
1334 | TC.C0 = clerp(TCF,(TCF + Vector3.new(0,1,0)),.4+i) | |
1335 | HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.4+i) | |
1336 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i) | |
1337 | LW.C0 = ILWF | |
1338 | end | |
1339 | SwingSnd:Play() | |
1340 | for i = 0,1,.25 do | |
1341 | wait(.001) | |
1342 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),i) | |
1343 | RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) | |
1344 | LW.C0 = ILWF | |
1345 | end | |
1346 | GunPlode() | |
1347 | bfos.Velocity = Vector3.new(0,200,0)+chara.HumanoidRootPart.CFrame.lookVector * -100 | |
1348 | for i = 0,1,.25 do | |
1349 | wait(.001) | |
1350 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),i) | |
1351 | RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) | |
1352 | LW.C0 = ILWF | |
1353 | end | |
1354 | bfos:Destroy() | |
1355 | for i = 0,1,.25 do | |
1356 | wait(.001) | |
1357 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),ITCF,i) | |
1358 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),IHCF,i) | |
1359 | RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),IRWF,i) | |
1360 | end | |
1361 | del = false | |
1362 | atkdd = true | |
1363 | chara.Humanoid.WalkSpeed = 24 | |
1364 | end | |
1365 | ||
1366 | --Grab Move-- | |
1367 | function GrabMove() | |
1368 | del = true | |
1369 | atkd = true | |
1370 | chara.Humanoid.WalkSpeed = 0 | |
1371 | chatfunc("Have this.") | |
1372 | exeact = true | |
1373 | wait(.01) | |
1374 | SwingSnd:Play() | |
1375 | local bfos = Instance.new("BodyVelocity",chara.Torso) | |
1376 | bfos.P = 10000 | |
1377 | bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P) | |
1378 | bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 500 | |
1379 | debby:AddItem(bfos,.1) | |
1380 | for i = 0,.6,.2 do | |
1381 | wait(.001) | |
1382 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1383 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1384 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1385 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1386 | end | |
1387 | wait(.5) | |
1388 | if exed == true then | |
1389 | exeact = false | |
1390 | for i = 0,.6,.2 do | |
1391 | wait(.001) | |
1392 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(-60),math.rad(90)),.4+i) | |
1393 | LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(150)),.4+i) | |
1394 | end | |
1395 | wait(.5) | |
1396 | PlaySnd(GunFlameSnd,chara) | |
1397 | PlaySnd(ExpSnd,chara) | |
1398 | PlaySnd(BulletGSnd,chara) | |
1399 | CasingDrop("Left") | |
1400 | local hitpt = Instance.new("Part",game.Workspace) | |
1401 | hitpt.Size = Vector3.new(1,1,1) | |
1402 | hitpt.Anchored = true | |
1403 | hitpt.CanCollide = false | |
1404 | hitpt.BrickColor = BrickColor.new("Bright yellow") | |
1405 | hitpt.CFrame = BulletSpawn2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359))) | |
1406 | local hitb = Instance.new("Part",game.Workspace) | |
1407 | hitb.Size = Vector3.new(1,1,1) | |
1408 | hitb.Anchored = true | |
1409 | hitb.CanCollide = false | |
1410 | hitb.BrickColor = BrickColor.new("Bright yellow") | |
1411 | hitb.Material = "Neon" | |
1412 | hitb.CFrame = CFrame.new(hitpt.Position.x,hitpt.Position.y,hitpt.Position.z) * CFrame.fromEulerAnglesXYZ(math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30))) | |
1413 | local hitbm = Instance.new("SpecialMesh",hitb) | |
1414 | hitbm.MeshType = "Sphere" | |
1415 | hitbm.Scale = Vector3.new(1,1,1) | |
1416 | local hitm = Instance.new("SpecialMesh",hitpt) | |
1417 | hitm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1418 | local hpt = coroutine.wrap(function() | |
1419 | for i = 1, 9 do | |
1420 | wait(.05) | |
1421 | hitpt.Transparency = hitpt.Transparency + .1 | |
1422 | hitm.Scale = hitm.Scale + Vector3.new(.5,.5,.5) | |
1423 | hitb.Transparency = hitb.Transparency + .1 | |
1424 | hitbm.Scale = hitbm.Scale + Vector3.new(.5,.5,.5) | |
1425 | end | |
1426 | hitpt:Destroy() | |
1427 | hitb:Destroy() | |
1428 | end) | |
1429 | hpt() | |
1430 | exed = false | |
1431 | weldd:Destroy() | |
1432 | ExHitbox(5,BulletSpawn2.Position,24,2,.1,50,50) | |
1433 | wait(1) | |
1434 | for i = 0,.6,.2 do | |
1435 | wait(.001) | |
1436 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
1437 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(-60),math.rad(90)),.6-i) | |
1438 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-150)),.6-i) | |
1439 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
1440 | end | |
1441 | elseif exed == false then | |
1442 | exeact = false | |
1443 | for i = 0,.6,.2 do | |
1444 | wait(.001) | |
1445 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
1446 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
1447 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
1448 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
1449 | end | |
1450 | end | |
1451 | chara.Humanoid.WalkSpeed = 24 | |
1452 | atkdd = true | |
1453 | del = false | |
1454 | end | |
1455 | ||
1456 | --Ray Overdrive-- | |
1457 | function RayOver() | |
1458 | del = true | |
1459 | atkd = true | |
1460 | chara.Humanoid.WalkSpeed = 0 | |
1461 | chatfunc("Ray Overdrive!") | |
1462 | SuperPause() | |
1463 | for i = 0,.6,.2 do | |
1464 | wait(.001) | |
1465 | TC.C0 = clerp(ITCF,TCF,.4+i) | |
1466 | HC.C0 = clerp(IHCF,HCF,.4+i) | |
1467 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1468 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1469 | end | |
1470 | TC.C0 = TCF | |
1471 | HC.C0 = HCF | |
1472 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1473 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1474 | wait(.5) | |
1475 | GunFlameSnd.Pitch = .7 | |
1476 | for i = 0,.6,.2 do | |
1477 | wait(.001) | |
1478 | TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1479 | end | |
1480 | TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1481 | HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1482 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1483 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1484 | GunFlameSnd:Play() | |
1485 | BulletGSnd:Play() | |
1486 | CasingDrop("Left") | |
1487 | Laser(Hitbox2,targetted.Head) | |
1488 | wait(.5) | |
1489 | for i = 0,.6,.2 do | |
1490 | wait(.001) | |
1491 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1492 | end | |
1493 | TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1494 | HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1495 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1496 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1497 | GunFlameSnd:Play() | |
1498 | BulletGSnd:Play() | |
1499 | CasingDrop("Right") | |
1500 | Laser(Hitbox1,targetted.Head) | |
1501 | wait(.5) | |
1502 | for i = 0,.6,.2 do | |
1503 | wait(.001) | |
1504 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),TCF,.4+i) | |
1505 | end | |
1506 | TC.C0 = TCF | |
1507 | HC.C0 = HCF | |
1508 | local bfos = Instance.new("BodyVelocity",chara.Torso) | |
1509 | bfos.P = 10000 | |
1510 | bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P) | |
1511 | bfos.Velocity = Vector3.new(0,600,0)+chara.HumanoidRootPart.CFrame.lookVector * -300 | |
1512 | for i = 0,.6,.2 do | |
1513 | wait(.001) | |
1514 | TC.C0 = clerp(TCF,(TCF + Vector3.new(0,1,0)),.4+i) | |
1515 | HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.4+i) | |
1516 | RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i) | |
1517 | LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),ILWF,.4+i) | |
1518 | end | |
1519 | SwingSnd:Play() | |
1520 | for i = 0,1,.25 do | |
1521 | wait(.001) | |
1522 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),i) | |
1523 | RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) | |
1524 | LW.C0 = ILWF | |
1525 | end | |
1526 | PlaySnd(GunFlameSnd,chara) | |
1527 | PlaySnd(BulletGSnd,chara) | |
1528 | CasingDrop("Right") | |
1529 | Laser(Hitbox1,targetted.Head) | |
1530 | PlaySnd(GunFlameSnd,chara) | |
1531 | PlaySnd(BulletGSnd,chara) | |
1532 | CasingDrop("Left") | |
1533 | Laser(Hitbox2,targetted.Head) | |
1534 | bfos:Destroy() | |
1535 | GunFlameSnd.Pitch = 1 | |
1536 | for i = 0,1,.25 do | |
1537 | wait(.001) | |
1538 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),i) | |
1539 | RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) | |
1540 | LW.C0 = ILWF | |
1541 | end | |
1542 | for i = 0,1,.25 do | |
1543 | wait(.001) | |
1544 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),ITCF,i) | |
1545 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),IHCF,i) | |
1546 | RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),IRWF,i) | |
1547 | end | |
1548 | del = false | |
1549 | atkdd = true | |
1550 | chara.Humanoid.WalkSpeed = 24 | |
1551 | end | |
1552 | ||
1553 | --Minigun-- | |
1554 | function Minigun() | |
1555 | del = true | |
1556 | atkd = true | |
1557 | chatfunc("Summon Arsenal: Ferir Zero!") | |
1558 | SuperPause() | |
1559 | for i = 0,.6,.2 do | |
1560 | wait(.001) | |
1561 | TC.C0 = clerp(ITCF,TCF,.4+i) | |
1562 | HC.C0 = clerp(IHCF,HCF,.4+i) | |
1563 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1564 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1565 | end | |
1566 | TC.C0 = TCF | |
1567 | HC.C0 = HCF | |
1568 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1569 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1570 | for a = .1,1,.1 do | |
1571 | local gch1 = Gun1:GetChildren() | |
1572 | local gch2 = Gun2:GetChildren() | |
1573 | wait(.001) | |
1574 | for i = 1, #gch1 do | |
1575 | if gch1[i] ~= Handle1 and gch1[i] ~= Hitbox1 then | |
1576 | gch1[i].Transparency = a | |
1577 | end | |
1578 | end | |
1579 | for i = 1, #gch2 do | |
1580 | if gch2[i] ~= Handle2 and gch2[i] ~= Hitbox2 then | |
1581 | gch2[i].Transparency = a | |
1582 | end | |
1583 | end | |
1584 | end | |
1585 | for i = 0,.6,.2 do | |
1586 | wait(.001) | |
1587 | TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1588 | HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1589 | RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),RWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i) | |
1590 | LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),LWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i) | |
1591 | end | |
1592 | RW.C0 = RWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0) | |
1593 | local Minigun = New("Part",chara,"Minigun",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 8, 2),CFrame = CFrame.new(26.999979, 1.6000222, 45.0999527, 1.81951127e-05, 1, -1.16825559e-05, 2.54704446e-06, 1.16825104e-05, 1, 1, -1.81952728e-05, -2.54687802e-06),}) | |
1594 | local Mesh = New("SpecialMesh",Minigun,"Mesh",{Scale = Vector3.new(2, 2, 2),MeshId = "http://www.roblox.com/asset?id=71947307",TextureId = "http://www.roblox.com/asset?id=71947249",MeshType = Enum.MeshType.FileMesh,}) | |
1595 | local Weld = New("ManualWeld",Minigun,"Weld",{Part0 = Minigun,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 1.81951127e-05, 2.54704446e-06, 1, 1, 1.16825104e-05, -1.81952728e-05, -1.16825559e-05, 1, -2.54687802e-06),C1 = CFrame.new(-3.49995232, -1.06061363, 0.35357666, -1, 0, 0, 0, 0.707106829, -0.707106829, 0, -0.707106829, -0.707106829),}) | |
1596 | for i = .1,1,.1 do | |
1597 | wait(.001) | |
1598 | Minigun.Transparency = 1 - i | |
1599 | end | |
1600 | for i = 1, 20 do | |
1601 | wait(.001) | |
1602 | PlaySnd(MinigunSnd,chara) | |
1603 | local Targ = targetted.Head | |
1604 | local Partt = Minigun | |
1605 | local EffectPart = Instance.new("Part",game.Workspace) | |
1606 | EffectPart.Size = Vector3.new(1,1,1) | |
1607 | EffectPart.Anchored = true | |
1608 | EffectPart.BrickColor = BrickColor.new("Bright yellow") | |
1609 | EffectPart.Material = "Neon" | |
1610 | EffectPart.Position = Targ.Position | |
1611 | EffectPart.CFrame = CFrame.new(Targ.Position.x,Targ.Position.y,Targ.Position.z) | |
1612 | local mehs1 = Instance.new("SpecialMesh",EffectPart) | |
1613 | mehs1.MeshType = "Sphere" | |
1614 | mehs1.Scale = Vector3.new(.1,.1,.1) | |
1615 | local P = Instance.new("Part") | |
1616 | local Place0 = Partt.CFrame + Partt.CFrame.upVector*4 | |
1617 | local Place1 = EffectPart.CFrame | |
1618 | local meshla = Instance.new("BlockMesh", P) | |
1619 | meshla.Scale = Vector3.new(.1,.1,1) | |
1620 | P.formFactor = 0 | |
1621 | P.Size = Vector3.new(1,1,(Place0.p - Place1.p).magnitude) | |
1622 | P.Name = "Laser" | |
1623 | P.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p) | |
1624 | P.Parent = game.Workspace | |
1625 | P.BrickColor = BrickColor.new("Bright yellow") | |
1626 | P.Material = "Neon" | |
1627 | P.Anchored = true | |
1628 | P.CanCollide = false | |
1629 | P.Locked = true | |
1630 | P.BottomSurface = "Smooth" | |
1631 | P.TopSurface = "Smooth" | |
1632 | ExHitbox(3,Place1.p,3,1,.05,10,2) | |
1633 | local fu = coroutine.wrap(function() | |
1634 | for i = 1, 10 do | |
1635 | wait(.001) | |
1636 | mehs1.Scale = mehs1.Scale + Vector3.new(.1,.1,.1) | |
1637 | meshla.Scale = meshla.Scale + Vector3.new(.05,.05,0) | |
1638 | EffectPart.Transparency = EffectPart.Transparency + .1 | |
1639 | P.Transparency = P.Transparency + .1 | |
1640 | end | |
1641 | ---- | |
1642 | P:Destroy() | |
1643 | EffectPart:Destroy() | |
1644 | end) | |
1645 | fu() | |
1646 | end | |
1647 | MiniStopSnd:Play() | |
1648 | wait(.5) | |
1649 | for i = .1,1,.1 do | |
1650 | wait(.001) | |
1651 | Minigun.Transparency = i | |
1652 | end | |
1653 | Minigun:Destroy() | |
1654 | for i = 0,.6,.2 do | |
1655 | wait(.001) | |
1656 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),ITCF,.4+i) | |
1657 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),IHCF,.4+i) | |
1658 | RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),IRWF,.4+i) | |
1659 | LW.C0 = clerp(LWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),ILWF,.4+i) | |
1660 | end | |
1661 | for a = .1,1,.1 do | |
1662 | local gch1 = Gun1:GetChildren() | |
1663 | local gch2 = Gun2:GetChildren() | |
1664 | wait(.001) | |
1665 | for i = 1, #gch1 do | |
1666 | if gch1[i] ~= Handle1 and gch1[i] ~= Hitbox1 then | |
1667 | gch1[i].Transparency = 1-a | |
1668 | end | |
1669 | end | |
1670 | for i = 1, #gch2 do | |
1671 | if gch2[i] ~= Handle2 and gch2[i] ~= Hitbox2 then | |
1672 | gch2[i].Transparency = 1-a | |
1673 | end | |
1674 | end | |
1675 | end | |
1676 | atkdd = true | |
1677 | del = false | |
1678 | end | |
1679 | ||
1680 | function RocketBlast() | |
1681 | del = true | |
1682 | atkd = true | |
1683 | chatfunc("Rocket Barrage!") | |
1684 | SuperPause() | |
1685 | for i = 0,.6,.2 do | |
1686 | wait(.001) | |
1687 | TC.C0 = clerp(ITCF,TCF,.4+i) | |
1688 | HC.C0 = clerp(IHCF,HCF,.4+i) | |
1689 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
1690 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
1691 | end | |
1692 | TC.C0 = TCF | |
1693 | HC.C0 = HCF | |
1694 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1695 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1696 | local bpos = Instance.new("BodyPosition",chara.Torso) | |
1697 | bpos.Position = chara.Torso.Position + Vector3.new(0,20,0) | |
1698 | bpos.MaxForce = Vector3.new(10000,10000,10000) | |
1699 | wait(1) | |
1700 | for i = 1,3 do | |
1701 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
1702 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
1703 | MissileSnd:Play() | |
1704 | local missile = Instance.new("Part",game.Workspace) | |
1705 | missile.Size = Vector3.new(0,0,1.2) | |
1706 | missile.Name = "Blast" | |
1707 | missile.TopSurface = 0 | |
1708 | missile.BottomSurface = 0 | |
1709 | missile.Position = BulletSpawn1.Position | |
1710 | missile.CFrame = BulletSpawn1.CFrame | |
1711 | missile.Velocity = BulletSpawn1.CFrame.lookVector*100 | |
1712 | missile.CFrame = CFrame.new(BulletSpawn1.Position,BulletSpawn1.Position + BulletSpawn1.CFrame.upVector*2) | |
1713 | local p1mit = Instance.new("ParticleEmitter",missile) | |
1714 | p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
1715 | p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright orange").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright yellow").Color)}) | |
1716 | p1mit.LightEmission = 1 | |
1717 | p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) | |
1718 | p1mit.Lifetime = NumberRange.new(1) | |
1719 | p1mit.Rate = 10000 | |
1720 | p1mit.Rotation = NumberRange.new(0,359) | |
1721 | p1mit.RotSpeed = NumberRange.new(100) | |
1722 | p1mit.Speed = NumberRange.new(0) | |
1723 | local mesh1 = Instance.new("SpecialMesh",missile) | |
1724 | mesh1.MeshId = "http://www.roblox.com/asset/?id=111879014" | |
1725 | mesh1.TextureId = "http://www.roblox.com/asset/?id=111878985" | |
1726 | mesh1.Scale = Vector3.new(1.2,1.2,1.2) | |
1727 | local force = Instance.new("BodyForce") | |
1728 | force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0) | |
1729 | force.Parent = missile | |
1730 | local bf = Instance.new("BodyVelocity",missile) | |
1731 | bf.P = 10000 | |
1732 | bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P) | |
1733 | bf.Velocity = BulletSpawn1.CFrame.upVector*100 | |
1734 | local gy = Instance.new("BodyGyro",missile) | |
1735 | gy.MaxTorque = Vector3.new(0,0,0) | |
1736 | local chase = coroutine.wrap(function() | |
1737 | wait(.3) | |
1738 | while wait() do | |
1739 | if targetted ~= nil then | |
1740 | local torsy = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso") | |
1741 | bf.Velocity = (torsy.Position - missile.Position).unit*100 | |
1742 | gy.CFrame = CFrame.new(missile.Position, targetted.Head.Position) | |
1743 | gy.maxTorque = Vector3.new(9000,9000,9000) | |
1744 | end | |
1745 | end | |
1746 | end) | |
1747 | chase() | |
1748 | missile.Touched:connect(function(hit) | |
1749 | if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and missile.Anchored == false) then | |
1750 | missile.Anchored = true | |
1751 | PlaySnd(ExpSnd,missile) | |
1752 | p1mit.Enabled = false | |
1753 | mesh1.MeshId = "http://www.roblox.com/asset/?id=1290033" | |
1754 | mesh1.TextureId = "http://www.roblox.com/asset/?id=3126553" | |
1755 | ExHitbox(8,missile.Position,15,3,.05,30,50) | |
1756 | wait(0.1) | |
1757 | missile.Transparency = .25 | |
1758 | missile.Mesh.Scale = Vector3.new(2,2,2) | |
1759 | wait(0.1) | |
1760 | missile.Transparency = .5 | |
1761 | missile.Mesh.Scale = Vector3.new(4,4,4) | |
1762 | wait(0.1) | |
1763 | missile.Transparency = .75 | |
1764 | missile.Mesh.Scale = Vector3.new(6,6,6) | |
1765 | wait(0.1) | |
1766 | missile:Destroy() | |
1767 | end | |
1768 | end) | |
1769 | wait(.1) | |
1770 | debby:AddItem(missile,10) | |
1771 | MissileSnd:Play() | |
1772 | local missile2 = Instance.new("Part",game.Workspace) | |
1773 | missile2.Size = Vector3.new(0,0,1.2) | |
1774 | missile2.Name = "Blast" | |
1775 | missile2.TopSurface = 0 | |
1776 | missile2.BottomSurface = 0 | |
1777 | missile2.Position = BulletSpawn2.Position | |
1778 | missile2.CFrame = BulletSpawn2.CFrame | |
1779 | missile2.Velocity = BulletSpawn2.CFrame.lookVector*100 | |
1780 | missile2.CFrame = CFrame.new(BulletSpawn2.Position,BulletSpawn2.Position + BulletSpawn2.CFrame.upVector*2) | |
1781 | local p2mit = Instance.new("ParticleEmitter",missile2) | |
1782 | p2mit.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
1783 | p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright orange").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright yellow").Color)}) | |
1784 | p2mit.LightEmission = 1 | |
1785 | p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) | |
1786 | p2mit.Lifetime = NumberRange.new(1) | |
1787 | p2mit.Rate = 10000 | |
1788 | p2mit.Rotation = NumberRange.new(0,359) | |
1789 | p2mit.RotSpeed = NumberRange.new(100) | |
1790 | p2mit.Speed = NumberRange.new(0) | |
1791 | local mesh2 = Instance.new("SpecialMesh",missile2) | |
1792 | mesh2.MeshId = "http://www.roblox.com/asset/?id=111879014" | |
1793 | mesh2.TextureId = "http://www.roblox.com/asset/?id=111878985" | |
1794 | mesh2.Scale = Vector3.new(1.2,1.2,1.2) | |
1795 | local force2 = Instance.new("BodyForce") | |
1796 | force2.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0) | |
1797 | force2.Parent = missile2 | |
1798 | local bf2 = Instance.new("BodyVelocity",missile2) | |
1799 | bf2.P = 10000 | |
1800 | bf2.MaxForce = Vector3.new(bf2.P,bf2.P,bf2.P) | |
1801 | bf2.Velocity = BulletSpawn2.CFrame.upVector*100 | |
1802 | local gy2 = Instance.new("BodyGyro",missile2) | |
1803 | gy2.MaxTorque = Vector3.new(0,0,0) | |
1804 | local chase2 = coroutine.wrap(function() | |
1805 | wait(.3) | |
1806 | while wait() do | |
1807 | if targetted ~= nil then | |
1808 | local torsy = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso") | |
1809 | bf2.Velocity = (torsy.Position - missile2.Position).unit*100 | |
1810 | gy2.CFrame = CFrame.new(missile2.Position, targetted.Head.Position) | |
1811 | gy2.maxTorque = Vector3.new(9000,9000,9000) | |
1812 | end | |
1813 | end | |
1814 | end) | |
1815 | chase2() | |
1816 | missile2.Touched:connect(function(hit) | |
1817 | if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and missile2.Anchored == false) then | |
1818 | missile2.Anchored = true | |
1819 | PlaySnd(ExpSnd,missile2) | |
1820 | p2mit.Enabled = false | |
1821 | mesh2.MeshId = "http://www.roblox.com/asset/?id=1290033" | |
1822 | mesh2.TextureId = "http://www.roblox.com/asset/?id=3126553" | |
1823 | ExHitbox(8,missile2.Position,15,3,.05,30,50) | |
1824 | wait(0.1) | |
1825 | missile2.Transparency = .25 | |
1826 | missile2.Mesh.Scale = Vector3.new(2,2,2) | |
1827 | wait(0.1) | |
1828 | missile2.Transparency = .5 | |
1829 | missile2.Mesh.Scale = Vector3.new(4,4,4) | |
1830 | wait(0.1) | |
1831 | missile2.Transparency = .75 | |
1832 | missile2.Mesh.Scale = Vector3.new(6,6,6) | |
1833 | wait(0.1) | |
1834 | missile2:Destroy() | |
1835 | end | |
1836 | end) | |
1837 | debby:AddItem(missile2,10) | |
1838 | wait(.1) | |
1839 | end | |
1840 | for i = 0,.6,.2 do | |
1841 | wait(.001) | |
1842 | TC.C0 = clerp(ITCF,TCF,.6-i) | |
1843 | HC.C0 = clerp(IHCF,HCF,.6-i) | |
1844 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
1845 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
1846 | end | |
1847 | bpos:Destroy() | |
1848 | atkdd = true | |
1849 | del = false | |
1850 | end | |
1851 | ||
1852 | --Lock On-- | |
1853 | function LockOn() | |
1854 | if Mouse.Target.Parent ~= chara and Mouse.Target.Parent.Parent ~= chara and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1855 | TargetSelect(Mouse.Target.Parent) | |
1856 | TargetSnd:Play() | |
1857 | wait(.05) | |
1858 | TargetSnd:Play() | |
1859 | else end | |
1860 | end | |
1861 | ||
1862 | --Block-- | |
1863 | blockval = false | |
1864 | healthlock = 0 | |
1865 | effeff = nil | |
1866 | function ToggleBlock() | |
1867 | if blockval == false then | |
1868 | del = true | |
1869 | blockval = true | |
1870 | SwingSnd:Play() | |
1871 | healthlock = chara.Humanoid.Health | |
1872 | effeff = Instance.new("ForceField",chara) | |
1873 | effeff.Name = "FawsFeeld" | |
1874 | effeff.Visible = false | |
1875 | for i = 0,.75,.25 do | |
1876 | wait(.0001) | |
1877 | TC.C0 = clerp(ITCF,TCF,.4+i) | |
1878 | HC.C0 = clerp(IHCF,HCF,.4+i) | |
1879 | LW.C0 = clerp(ILWF,(LWF + Vector3.new(-.5,1,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i) | |
1880 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i) | |
1881 | end | |
1882 | elseif blockval == true then | |
1883 | SwingSnd:Play() | |
1884 | effeff:Destroy() | |
1885 | blockval = false | |
1886 | for i = 0,.6,.2 do | |
1887 | wait(.0001) | |
1888 | TC.C0 = clerp(ITCF,TCF,.6-i) | |
1889 | HC.C0 = clerp(IHCF,HCF,.6-i) | |
1890 | LW.C0 = clerp(ILWF,(LWF + Vector3.new(-.5,1,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.6-i) | |
1891 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.6-i) | |
1892 | end | |
1893 | del = false | |
1894 | atkdd = true | |
1895 | end | |
1896 | end | |
1897 | ||
1898 | --Mouse Functions-- | |
1899 | orbpushactive = false | |
1900 | del = false | |
1901 | input = "" | |
1902 | letterd = 0 | |
1903 | ltoim = 0 | |
1904 | function onKeyDown(key) | |
1905 | if key == "e" then | |
1906 | ToggleBlock() | |
1907 | elseif del == false then | |
1908 | if key == "q" then | |
1909 | if input == "sd" and targetted ~= nil then | |
1910 | ABlast() | |
1911 | elseif input == "dsas" and targetted ~= nil then | |
1912 | RayOver() | |
1913 | elseif input == "ssdd" and targetted ~= nil then | |
1914 | Minigun() | |
1915 | elseif input == "dasd" and targetted ~= nil then | |
1916 | RocketBlast() | |
1917 | elseif input == "ss" then | |
1918 | BackEx() | |
1919 | elseif input == "add" then | |
1920 | GrabMove() | |
1921 | else LockOn() end | |
1922 | input = "" | |
1923 | letterd = 0 | |
1924 | ltoim = 0 | |
1925 | elseif key == "z" then | |
1926 | Punch() | |
1927 | input = "" | |
1928 | letterd = 0 | |
1929 | ltoim = 0 | |
1930 | elseif key == "x" then | |
1931 | if input == "sa" then | |
1932 | BanditRevolver() | |
1933 | elseif input == "ss" then | |
1934 | FlipKick() | |
1935 | else KickAtk() end | |
1936 | input = "" | |
1937 | letterd = 0 | |
1938 | ltoim = 0 | |
1939 | elseif key == "c" then | |
1940 | if input == "dsd" then | |
1941 | Decapitator() | |
1942 | else ExplodPunch() end | |
1943 | input = "" | |
1944 | letterd = 0 | |
1945 | ltoim = 0 | |
1946 | elseif (key == "w" or key == "a" or key == "s" or key == "d") then | |
1947 | input=input..key | |
1948 | print(input) | |
1949 | letterd = letterd + 1 | |
1950 | ltoim = ltoim + 10 | |
1951 | if letterd > 5 then | |
1952 | input = "" | |
1953 | letterd = 0 | |
1954 | ltoim = 0 | |
1955 | end | |
1956 | elseif key == "m" then | |
1957 | if Music.IsPlaying == true then | |
1958 | Music:Stop() | |
1959 | elseif Music.IsPlaying == false then | |
1960 | Music:Play() | |
1961 | end | |
1962 | end | |
1963 | end | |
1964 | end | |
1965 | combo = 0 | |
1966 | ||
1967 | --Mouse Activation-- | |
1968 | if Mouse then | |
1969 | Mouse.KeyDown:connect(onKeyDown) | |
1970 | end | |
1971 | ||
1972 | --Loop Function-- | |
1973 | walking = false | |
1974 | toim = 0 | |
1975 | while true do | |
1976 | wait() | |
1977 | toim = toim + .1 | |
1978 | ltoim = ltoim - 1 | |
1979 | if ltoim < 1 then | |
1980 | input = "" | |
1981 | end | |
1982 | if blockval == true then | |
1983 | chara.Humanoid.Health = healthlock | |
1984 | end | |
1985 | if atkd == true then | |
1986 | TC.C0 = TCF | |
1987 | HC.C0 = HCF | |
1988 | RW.C0 = RWF | |
1989 | LW.C0 = LWF | |
1990 | atkd = false | |
1991 | end | |
1992 | if atkdd == true then | |
1993 | TC.C0 = ITCF | |
1994 | HC.C0 = IHCF | |
1995 | RW.C0 = IRWF | |
1996 | LW.C0 = ILWF | |
1997 | atkdd = false | |
1998 | end | |
1999 | torvel = (chara.HumanoidRootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
2000 | if torvel < 1 and walking == true and del == false and atkd == false then | |
2001 | for i = 0,1,.5 do | |
2002 | wait(.001) | |
2003 | if del == false then | |
2004 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),ITCF,i) | |
2005 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),IHCF,i) | |
2006 | RW.C0 = IRWF | |
2007 | LW.C0 = clerp((LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),ILWF,i) | |
2008 | end | |
2009 | end | |
2010 | walking = false | |
2011 | elseif torvel > 1 and walking == false and del == false and atkd == false then | |
2012 | for i = 0,1,.5 do | |
2013 | wait(.001) | |
2014 | if del == false then | |
2015 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),i) | |
2016 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),i) | |
2017 | RW.C0 = IRWF | |
2018 | LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),i) | |
2019 | end | |
2020 | end | |
2021 | walking = true | |
2022 | else | |
2023 | end | |
2024 | imgl.Rotation = imgl.Rotation + 3 | |
2025 | if targetted ~= nil then | |
2026 | crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso") | |
2027 | crosshair.Enabled = true | |
2028 | elseif targetted == nil then | |
2029 | crosshair.Adornee = nil | |
2030 | crosshair.Enabled = false | |
2031 | end | |
2032 | end |