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Parts = {}
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a = Instance.new("Hint",workspace)
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coroutine.resume(coroutine.create(function()
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	game:service("RunService").Stepped:connect(function()
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		for _, par in pairs(Parts) do
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			local gui = par[2]
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			local part = par[1]
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			local insize = part.Size*5
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			local inpos = part.Position*5
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			gui.Size = UDim2.new(0, insize.x, 0, insize.y)
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			gui.Text = part.Text
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			gui.BackgroundTransparency = part.Transparency
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			gui.BackgroundColor3 = part.Color
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			gui.Position = UDim2.new(0.5, (-insize.x/2)+(inpos.x), 0.5, (-insize.y/2)+(inpos.y))
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			local collided = nil
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			for _, collidingpar in pairs(Parts) do
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				if collidingpar ~= par then
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					local gui2 = collidingpar[2]
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					local collidingpart = collidingpar[1]
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					local insize2 = collidingpart.Size*5
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					local inpos2 = collidingpart.Position*5
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					local pos1 = (inpos - inpos2)
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					local pos2 = (inpos2 - inpos)
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					if part.Anchored == false then
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						if pos1.x >= -(insize2.x)/2 and pos1.x <= (insize2.x)/2 and pos1.y >= -(insize2.y)/2 and pos1.y <= (insize2.y)/2 then
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							collided = {collidingpart, gui2}
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							break
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						end
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					end
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				end
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			end
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			if collided then
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				a.Text="collided"
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				local gui2 = collided[2]
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				collided = collided[1]
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				local insize2 = collided.Size*5
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				local inpos2 = collided.Position*5
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				local vel = (part.Velocity + pos1.unit)
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				local vel2 = (collided.Velocity + pos2.unit)
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				gui.Position = UDim2.new(0.5, ((-insize.x/2)+(inpos.x)), 0.5, ((-insize.y/2)+(inpos.y))) + UDim2.new(0, vel.x, 0, vel.y)
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				gui2.Position = UDim2.new(0.5, ((-insize2.x/2)+(inpos2.x)), 0.5, ((-insize2.y/2)+(inpos2.y))) + UDim2.new(0, vel2.x, 0, vel2.y)
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			else
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			a.Text="not collided"
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			end
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		end
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	end)
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end))
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49-
Me = game.Players.xSoulStealerx
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Me = game.Players.TheProNoob2004
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ScreenGui = Instance.new("ScreenGui")
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ScreenGui.Name = "Physics"
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ScreenGui.Parent = Me:findFirstChild("PlayerGui")
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Screen = Instance.new("ImageLabel", ScreenGui)
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Screen.Size = UDim2.new(1, 0, 1, 1)
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Screen.Position = UDim2.new(0, 0, 0, -1)
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Screen.BorderSizePixel = 0
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Screen.Image = ""
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Screen.BackgroundColor3 = Color3.new(0.5, 0.85, 1)
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Make = {
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Object = function()
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	local obj = {
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		Size = Vector2.new(5, 5),
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		Position = Vector2.new(0, 0),
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		Color = Color3.new(0.2, 0.35, 0.8),
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		Anchored = false,
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		Collide = true,
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		Transparency = 0,
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		Bounce = 0.3,
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		Velocity = Vector2.new(0, 0),
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		Text = "",
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	}
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	local insize = obj.Size*5
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	local inpos = obj.Position*5
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	local gui = Instance.new("TextLabel")
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	gui.Size = UDim2.new(0, insize.x, 0, insize.y)
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	gui.Position = UDim2.new(0.5, -(insize.x/2)+(inpos.x), 0.5, -(insize.y/2)+(inpos.y))
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	gui.Text = obj.Text
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	gui.BackgroundTransparency = obj.Transparency
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	gui.BackgroundColor3 = obj.Color
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	gui.Parent = Screen
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	table.insert(Parts, {obj, gui})
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	return obj
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end
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}
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wait(1)
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Make.Object().Position = Vector2.new(20, 7)
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wait(0.2)
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Make.Object().Position = Vector2.new(24.5, 7)