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1
-- kk
2
--[[
3
Script leaked. 
4
Accept the REAL dreamer in return
5
]]
6
Player = game:GetService("Players").LocalPlayer
7
Character = Player.Character
8
PlayerGui = Player.PlayerGui
9
Backpack = Player.Backpack
10
Torso = Character.Torso
11
Head = Character.Head
12
Humanoid = Character.Humanoid
13
LeftArm = Character["Left Arm"]
14
LeftLeg = Character["Left Leg"]
15
RightArm = Character["Right Arm"]
16
RightLeg = Character["Right Leg"]
17
LS = Torso["Left Shoulder"]
18
LH = Torso["Left Hip"]
19
RS = Torso["Right Shoulder"]
20
RH = Torso["Right Hip"]
21
Neck = Torso.Neck
22
it = Instance.new
23
vt = Vector3.new
24
cf = CFrame.new
25
euler = CFrame.fromEulerAnglesXYZ
26
angles = CFrame.Angles
27
mr = math.rad
28
mr2 = math.random
29
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
30
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
31
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
32
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
33
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
34
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
35
RootPart = Character.HumanoidRootPart
36
RootJoint = RootPart.RootJoint
37
RootCF = euler(-1.57, 0, 3.14)
38
attack = false
39
attackdebounce = false
40
MMouse = Player:GetMouse()
41
combo = 0
42
local hitfloor, posfloor = nil, nil
43
local idle = 0
44
local Anim = "Idle"
45
local Effects = {}
46
local Weapon = {}
47
local Welds = {}
48
local Saber = {}
49
local Buster = {}
50
local decreaseatk = 0
51
local decreasedef = 0
52
local decreasemvmt = 0
53
local manainc = 16
54
local handle = nil
55
local floating = false
56
local testpart = it("Part")
57
testpart.Anchored = true
58
local Mode = "Normal"
59
local cbuster = false
60
local cshoot = false
61
local cdebounce = false
62
local sbreaker = false
63
local shockshoot = false
64
local shockdebounce = false
65
local TehM = nil
66
local sblazing = false
67
local starshoot = false
68
local stardebounce = false
69
local busterlaser = false
70
local sbreakerII = false
71
local galacblazing = false
72
local prising = false
73
local move1 = "(Z)\nChaos Buster"
74
local move2 = "(X)\nShocker Breaker"
75
local move3 = "(C)\nStar Blazing"
76
local move4 = "(V)\n"
77
local cooldowns = {}
78-
local cooldown1 = 100
78+
local cooldown1 = 0
79
table.insert(cooldowns, cooldown1)
80-
local cooldown2 = 100
80+
local cooldown2 = 0
81
table.insert(cooldowns, cooldown2)
82-
local cooldown3 = 100
82+
local cooldown3 = 0
83
table.insert(cooldowns, cooldown3)
84-
local cooldown4 = 100
84+
local cooldown4 = 0
85
table.insert(cooldowns, cooldown4)
86
local cooldownsadd = {}
87
local cooldownadd1 = 0.16
88
table.insert(cooldownsadd, cooldownadd1)
89
local cooldownadd2 = 0.14
90
table.insert(cooldownsadd, cooldownadd2)
91
local cooldownadd3 = 0.12
92
table.insert(cooldownsadd, cooldownadd3)
93
local cooldownadd4 = 0.1
94
table.insert(cooldownsadd, cooldownadd4)
95-
local cooldownmax = 100
95+
local cooldownmax = 0
96
player = nil
97
RSH = nil
98
LSH = nil
99
RW = Instance.new("Motor")
100
LW = Instance.new("Motor")
101
RW.Name = "Right Shoulder"
102
LW.Name = "Left Shoulder"
103
LH = Torso["Left Hip"]
104
RH = Torso["Right Hip"]
105
TorsoColor = Torso.BrickColor
106
NewCol = BrickColor.new("Ghost grey").Color
107
NewCol2 = BrickColor.new("Smoky grey").Color
108
NewCol3 = BrickColor.new("Pearl").Color
109
110
for i,v in pairs(Character:children()) do
111
    if v.Name=="Glaciem" then
112
        v:Destroy()
113
    end
114
end
115
116
for i,v in pairs(Backpack:children()) do
117
    if v.Name=="Glaciem" then
118
        v:Destroy()
119
    end
120
end
121
122
  local mdec = Instance.new("NumberValue", Decrease)
123
  mdec.Name = "DecreaseDef"
124
  mdec.Value = 0.4
125
  local mdec2 = Instance.new("NumberValue", Decrease)
126
  mdec2.Name = "DecreaseMvmt"
127
  mdec2.Value = 0.1
128
  local Neons = {BrickColor.new("Bright red"), BrickColor.new("Bright orange"), BrickColor.new("Bright yellow"), BrickColor.new("Bright green"), BrickColor.new("Bright blue"), BrickColor.new("Royal purple"), BrickColor.new("Bright violet")}
129
  local Animate = Humanoid.Animator
130
  local canjump = true
131
132
  removeControl = function()
133
  canjump = false
134
end
135
136
  resumeControl = function()
137
  canjump = true
138
end
139
140
  Player.Character.Humanoid.Changed:connect(function()
141
  if canjump == false then
142
    Player.Character.Humanoid.Jump = false
143
  end
144
end
145
)
146
147
ArtificialHB = Instance.new("BindableEvent", script)
148
ArtificialHB.Name = "Heartbeat"
149
150
script:WaitForChild("Heartbeat")
151
152
frame = 1 / 40
153
tf = 0
154
allowframeloss = true
155
tossremainder = false
156
lastframe = tick()
157
script.Heartbeat:Fire()
158
159
game:GetService("RunService").Heartbeat:connect(function(s, p)
160
    tf = tf + s
161
    if tf >= frame then
162
        if allowframeloss then
163
            script.Heartbeat:Fire()
164
            lastframe = tick()
165
        else
166
            for i = 1, math.floor(tf / frame) do
167
                script.Heartbeat:Fire()
168
            end
169
            lastframe = tick()
170
        end
171
        if tossremainder then
172
            tf = 0
173
        else
174
            tf = tf - frame * math.floor(tf / frame)
175
        end
176
    end
177
end)
178
179
function swait(num)
180
    if num == 0 or num == nil then
181
        ArtificialHB.Event:wait()
182
    else
183
        for i = 0, num do
184
            ArtificialHB.Event:wait()
185
        end
186
    end
187
end
188
189
  createpassgui = function(parent)
190
  print("makegui111")
191
  local g = Instance.new("ScreenGui", parent)
192
  local f = Instance.new("Frame", g)
193
  f.Position = UDim2.new(0.3, 0, 0.25, 0)
194
  f.Size = UDim2.new(0.4, 0, 0.4, 0)
195
  f.Style = "DropShadow"
196
  local t = Instance.new("TextBox", f)
197
  t.BackgroundColor3 = Color3.new(0, 0, 0)
198
  t.BackgroundTransparency = 0.5
199
  t.BorderSizePixel = 0
200
  t.Position = UDim2.new(0.15, 0, 0.2, 0)
201
  t.Size = UDim2.new(0.7, 0, 0.2, 0)
202
  t.Font = "SourceSansLight"
203
  t.Text = "Enter Access Code."
204
  t.TextScaled = true
205
  t.TextColor3 = Color3.new(1, 1, 1)
206
  t.TextStrokeTransparency = 0
207
  local t2 = Instance.new("TextButton", f)
208
  t2.BackgroundColor3 = Color3.new(0, 0, 0)
209
  t2.BackgroundTransparency = 0.5
210
  t2.BorderSizePixel = 0
211
  t2.Position = UDim2.new(0.3, 0, 0.5, 0)
212
  t2.Size = UDim2.new(0.4, 0, 0.15, 0)
213
  t2.TextScaled = true
214
  t2.Font = "SourceSansLight"
215
  t2.Text = "Submit"
216
  t2.TextColor3 = Color3.new(1, 1, 1)
217
  t2.TextStrokeTransparency = 0
218
  print("done1")
219
  return t2
220
end
221
222
for i,v in pairs(Character:children()) do
223
    if v.Name=="Glaciem" then
224
        v:Destroy()
225
    end
226
end
227
228
for i,v in pairs(Backpack:children()) do
229
    if v.Name=="Glaciem" then
230
        v:Destroy()
231
    end
232
end
233
234
  if Character:findFirstChild("Handles", true) ~= nil then
235
    Character:findFirstChild("Handles", true).Parent = nil
236
  end
237
  if Character:findFirstChild("Chaos Saber", true) ~= nil then
238
    Character:findFirstChild("Chaos Saber", true).Parent = nil
239
  end
240
  if Character:findFirstChild("Chaos Buster", true) ~= nil then
241
    Character:findFirstChild("Chaos Buster", true).Parent = nil
242
  end
243
  if Character:findFirstChild("Chaos Buster Rainbow", true) ~= nil then
244
    Character:findFirstChild("Chaos Buster Rainbow", true).Parent = nil
245
  end
246
  if Character:findFirstChild("Effects", true) ~= nil then
247
    Character:findFirstChild("Effects", true).Parent = nil
248
  end
249
  if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
250
    Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
251
  end
252
  if Character:findFirstChild("Stats", true) ~= nil then
253
    Character:findFirstChild("Stats", true).Parent = nil
254
  end
255
  local Stats = Instance.new("BoolValue")
256
  Stats.Name = "Stats"
257
  Stats.Parent = Character
258
  local Atk = Instance.new("NumberValue")
259
  Atk.Name = "Damage"
260
  Atk.Parent = Stats
261-
  Atk.Value = 1
261+
  Atk.Value = 100000
262
  local Def = Instance.new("NumberValue")
263
  Def.Name = "Defense"
264
  Def.Parent = Stats
265-
  Def.Value = 1
265+
  Def.Value = 9999999
266
  local Mvmt = Instance.new("NumberValue")
267
  Mvmt.Name = "Movement"
268
  Mvmt.Parent = Stats
269-
  Mvmt.Value = 1
269+
  Mvmt.Value = 50
270
  local Block = Instance.new("BoolValue")
271
  Block.Name = "Block"
272
  Block.Parent = Stats
273
  Block.Value = false
274
  local Stun = Instance.new("NumberValue")
275
  Stun.Name = "Stun"
276
  Stun.Parent = Stats
277
  Stun.Value = 0
278
  local StunT = Instance.new("NumberValue")
279
  StunT.Name = "StunThreshold"
280
  StunT.Parent = Stats
281
  StunT.Value = 80
282
  local Rooted = Instance.new("BoolValue")
283
  Rooted.Name = "Rooted"
284
  Rooted.Parent = Stats
285
  Rooted.Value = false
286
  local Stunned = Instance.new("BoolValue")
287
  Stunned.Name = "Stunned"
288
  Stunned.Parent = Stats
289
  Stunned.Value = true
290
  local Stagger = Instance.new("BoolValue")
291
  Stagger.Name = "Stagger"
292
  Stagger.Parent = Stats
293
  Stagger.Value = false
294
  local StaggerHit = Instance.new("BoolValue")
295
  StaggerHit.Name = "StaggerHit"
296
  StaggerHit.Parent = Stats
297
  StaggerHit.Value = false
298
  local RecentEnemy = Instance.new("ObjectValue")
299
  RecentEnemy.Name = "RecentEnemy"
300
  RecentEnemy.Parent = Stats
301
  RecentEnemy.Value = nil
302
  local Decrease = Instance.new("BoolValue")
303
  Decrease.Name = "Decrease"
304
  Decrease.Parent = Stats
305
  Decrease.Value = false
306
  local mana = Instance.new("NumberValue")
307
  mana.Name = "Mana"
308
  mana.Parent = Stats
309-
  mana.Value = 0
309+
  mana.Value = 9999
310
  local passive1 = Instance.new("NumberValue", Decrease)
311
  passive1.Name = "DecreaseMvmt"
312
  passive1.Value = -0.1
313
  local passive2 = Instance.new("NumberValue", Decrease)
314
  passive2.Name = "DecreaseDef"
315
  passive2.Value = 0
316
  NoOutline = function(Part)
317
  Part.TopSurface = 10
318
end
319
320
  part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
321
  local fp = it("Part")
322
  fp.formFactor = formfactor
323
  fp.Parent = parent
324
  fp.Reflectance = reflectance
325
  fp.Transparency = transparency
326
  fp.CanCollide = false
327
  fp.Locked = true
328
  fp.BrickColor = brickcolor
329
  fp.Name = name
330
  fp.Size = size
331
  fp.Position = Torso.Position
332
  NoOutline(fp)
333
  fp.Material = "SmoothPlastic"
334
  fp:BreakJoints()
335
  return fp
336
end
337
338
  mesh = function(Mesh, part, meshtype, meshid, offset, scale)
339
  local mesh = it(Mesh)
340
  mesh.Parent = part
341
  if Mesh == "SpecialMesh" then
342
    mesh.MeshType = meshtype
343
    if meshid ~= "nil" then
344
      mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
345
    end
346
  end
347
  mesh.Offset = offset
348
  mesh.Scale = scale
349
  return mesh
350
end
351
352
  weld = function(parent, part0, part1, c0)
353
  local weld = it("Motor")
354
  weld.Parent = parent
355
  weld.Part0 = part0
356
  weld.Part1 = part1
357
  weld.C0 = c0
358
  return weld
359
end
360
361
  gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
362
  local gui = it(GuiType)
363
  gui.Parent = parent
364
  gui.Text = text
365
  gui.BackgroundTransparency = backtrans
366
  gui.BackgroundColor3 = backcol
367
  gui.SizeConstraint = "RelativeXY"
368
  gui.TextXAlignment = "Center"
369
  gui.TextYAlignment = "Center"
370
  gui.Position = pos
371
  gui.Size = size
372
  gui.Font = "SourceSans"
373
  gui.FontSize = "Size14"
374
  gui.TextWrapped = false
375
  gui.TextStrokeTransparency = 0
376
  gui.TextColor = BrickColor.new("White")
377
  return gui
378
end
379
380
  AesthPart = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef)
381
  prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt())
382
  prt.Material = neon
383
  msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1))
384
  wld = weld(handle, prt, wldpar, ceef)
385
  v = it("NumberValue", prt)
386
  v.Value = trans
387
  v.Name = "MainTransparency"
388
  return prt, msh, wld
389
end
390
391
  local nr = NumberRange.new
392
  local ns = NumberSequence.new
393
  local cs = ColorSequence.new
394
  local nsk = NumberSequenceKeypoint.new
395
  particle = function(parent, col1, col2, lightemis, size, texture, transparency, zoffset, accel, drag, ltp, velinher, emisdir, enabled, lifetime, rate, rotation, rotspeed, speed, velspread)
396
  local fp = it("ParticleEmitter")
397
  fp.Parent = parent
398
  fp.Color = cs(col1, col2)
399
  fp.LightEmission = lightemis
400
  fp.Size = size
401
  fp.Texture = texture
402
  fp.Transparency = transparency
403
  fp.ZOffset = zoffset
404
  fp.Acceleration = accel
405
  fp.Drag = drag
406
  fp.LockedToPart = ltp
407
  fp.VelocityInheritance = velinher
408
  fp.EmissionDirection = emisdir
409
  fp.Enabled = enabled
410
  fp.Lifetime = lifetime
411
  fp.Rate = rate
412
  fp.Rotation = rotation
413
  fp.RotSpeed = rotspeed
414
  fp.Speed = speed
415
  fp.VelocitySpread = velspread
416
  return fp
417
end
418
419
  local Color1 = Torso.BrickColor
420
  local fengui = it("GuiMain")
421
  fengui.Parent = Player.PlayerGui
422
  fengui.Name = "WeaponGUI"
423
  local fenframe = it("Frame")
424
  fenframe.Parent = fengui
425
  fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
426
  fenframe.BackgroundTransparency = 1
427
  fenframe.BorderColor3 = Color3.new(17, 17, 17)
428
  fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
429
  fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
430
  local fenframe2 = it("Frame")
431
  fenframe2.Parent = fengui
432
  fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
433
  fenframe2.BackgroundTransparency = 1
434
  fenframe2.BorderColor3 = Color3.new(17, 17, 17)
435
  fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
436
  fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
437
  local fenframe3 = it("Frame")
438
  fenframe3.Parent = fengui
439
  fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
440
  fenframe3.BackgroundTransparency = 1
441
  fenframe3.BorderColor3 = Color3.new(17, 17, 17)
442
  fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
443
  fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
444
  local fenframe4 = it("Frame")
445
  fenframe4.Parent = fengui
446
  fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
447
  fenframe4.BackgroundTransparency = 1
448
  fenframe4.BorderColor3 = Color3.new(17, 17, 17)
449
  fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
450
  fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
451
  local pressedf = false
452
  local fenframe5 = it("Frame")
453
  fenframe5.Parent = fengui
454
  fenframe5.Parent = nil
455
  fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
456
  fenframe5.BackgroundTransparency = 1
457
  fenframe5.BorderColor3 = Color3.new(0, 0, 0)
458
  fenframe5.Size = UDim2.new(1, 0, 1, 0)
459
  fenframe5.Position = UDim2.new(0, 0, 0, 0)
460
  fenframe5.ZIndex = 2
461
  local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
462
  tellbar.Font = "Arial"
463
  tellbar.TextScaled = true
464
  tellbar.TextTransparency = 1
465
  tellbar.TextStrokeTransparency = 1
466
  tellbar.ZIndex = 2
467
  local fnumb = 0
468
  local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
469
  local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
470
  local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
471
  local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
472
  local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
473
  local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
474
  local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
475
  local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
476
  local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
477
  local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
478
  local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
479
  local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
480
  local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
481
  fenbarmove1.ZIndex = 2
482
  local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
483
  local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
484
  fenbarmove2.ZIndex = 2
485
  local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
486
  local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
487
  fenbarmove3.ZIndex = 2
488
  local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
489
  local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
490
  fenbarmove4.ZIndex = 2
491
  local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
492
  local handles = Instance.new("Model")
493
  handles.Parent = Character
494
  handles.Name = "Handles"
495
  local modelzorz = Instance.new("Model")
496
  modelzorz.Parent = Character
497
  modelzorz.Name = "Chaos Saber"
498
  local model2 = Instance.new("Model")
499
  model2.Parent = Character
500
  model2.Name = "Chaos Buster"
501
  local model3 = Instance.new("Model")
502
  model3.Parent = Character
503
  model3.Name = "Chaos Buster Rainbow"
504
  handle = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle", vt())
505
  local handle2 = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle2", vt())
506
  local handle3 = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3", vt())
507
  local handle3a = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3a", vt())
508
  local handle4 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle4", vt())
509
  local handle5 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle5", vt())
510
  local handle6 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle6", vt())
511
  local handle7 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle7", vt())
512
  local handle8 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle8", vt())
513
  local handle9 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle9", vt())
514
  local handle10 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle10", vt())
515
  hmsh3 = mesh("BlockMesh", handle3, "", "", vt(0, 0, 0), vt(25, 3, 1))
516
  hmsh4 = mesh("BlockMesh", handle4, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
517
  hmsh5 = mesh("BlockMesh", handle5, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
518
  hmsh6 = mesh("BlockMesh", handle6, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
519
  hmsh7 = mesh("BlockMesh", handle7, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
520
  hmsh8 = mesh("BlockMesh", handle8, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
521
  hmsh9 = mesh("BlockMesh", handle9, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
522
  hmsh10 = mesh("BlockMesh", handle10, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
523
  local handlewld = weld(handle, handle, Torso, euler(0, 3.14, -2.6) * cf(0, 0, -0.6))
524
  local handlewld2 = weld(handle2, handle2, Torso, euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6))
525
  local handlewld3 = weld(handle3, handle3, Torso, euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8))
526
  local handlewld3a = weld(handle3a, handle3a, handle3, cf(0, 0, 0))
527
  local handlewld4 = weld(handle4, handle4, handle3a, euler(0, 0, 0) * cf(0, 0, 0))
528
  local handlewld5 = weld(handle5, handle5, handle3a, euler(0, 0, 0) * cf(0, 0, 0))
529
  local handlewld6 = weld(handle6, handle6, handle5, cf(3.35, 0, -0.075))
530
  local handlewld7 = weld(handle7, handle7, handle4, cf(3.35, 0, 0.075))
531
  local handlewld8 = weld(handle8, handle8, handle6, cf(0.291, 0, 0))
532
  local handlewld9 = weld(handle9, handle9, handle7, cf(0.291, 0, 0))
533
  local handlewld10 = weld(handle10, handle10, handle3a, euler(0, mr(-90), 0) * cf(3.141, 0, 0))
534
  local main1, mmsh1, mwld1 = AesthPart(modelzorz, handle, 0, 0, NewCol, "Main1", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0))
535
  local main2, mmsh2, mwld2 = AesthPart(modelzorz, handle2, 0, 0, NewCol, "Main2", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0))
536
  local core1, cmsh1, cwld1 = AesthPart(modelzorz, main1, 0, 0, NewCol2, "Core1", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0))
537
  local core2, cmsh2, cwld2 = AesthPart(modelzorz, main2, 0, 0, NewCol2, "Core2", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0))
538
  local upper1, umsh1, uwld1 = AesthPart(modelzorz, core1, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0))
539
  local upper2, umsh2, uwld2 = AesthPart(modelzorz, core2, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0))
540
  RainbowVals = function(parent, sval, bval)
541
  d = it("NumberValue", parent)
542
  d.Name = "Size"
543
  d.Value = sval
544
  b = it("NumberValue", parent)
545
  b.Name = "Weld"
546
  b.Value = bval
547
  return d, b
548
end
549
550
  rmain1, rmrmsh1, rmwld1 = AesthPart(model3, handle4, 1, 0, NewCol, "RainbowMain", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0))
551
  rmain1a, rmrmsh1a, rmwld1a = AesthPart(model3, handle5, 1, 0, NewCol, "RainbowMaina", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0))
552
  rainbow1, rmsh1, rwld1 = AesthPart(model3, rmain1, 0, 0, Neons[7].Color, "Rainbow1", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, 0.1))
553
  rainbow1a, rmsh1a, rwld1a = AesthPart(model3, rmain1a, 0, 0, Neons[7].Color, "Rainbow1a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, -0.1))
554
  rainbow2, rmsh2, rwld2 = AesthPart(model3, rmain1, 0, 0, Neons[6].Color, "Rainbow2", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, 0.1))
555
  rainbow2a, rmsh2a, rwld2a = AesthPart(model3, rmain1a, 0, 0, Neons[6].Color, "Rainbow2a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, -0.1))
556
  rainbow3, rmsh3, rwld3 = AesthPart(model3, rmain1, 0, 0, Neons[5].Color, "Rainbow3", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, 0.1))
557
  rainbow3a, rmsh3a, rwld3a = AesthPart(model3, rmain1a, 0, 0, Neons[5].Color, "Rainbow3a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, -0.1))
558
  rainbow4, rmsh4, rwld4 = AesthPart(model3, rmain1, 0, 0, Neons[4].Color, "Rainbow4", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, 0.1))
559
  rainbow4a, rmsh4a, rwld4a = AesthPart(model3, rmain1a, 0, 0, Neons[4].Color, "Rainbow4a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, -0.1))
560
  rainbow5, rmsh5, rwld5 = AesthPart(model3, rmain1, 0, 0, Neons[3].Color, "Rainbow5", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, 0.1))
561
  rainbow5a, rmsh5a, rwld5a = AesthPart(model3, rmain1a, 0, 0, Neons[3].Color, "Rainbow5a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, -0.1))
562
  rainbow6, rmsh6, rwld6 = AesthPart(model3, rmain1, 0, 0, Neons[2].Color, "Rainbow6", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, 0.1))
563
  rainbow6a, rmsh6a, rwld6a = AesthPart(model3, rmain1a, 0, 0, Neons[2].Color, "Rainbow6a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, -0.1))
564
  rainbow7, rmsh7, rwld7 = AesthPart(model3, rmain1, 0, 0, Neons[1].Color, "Rainbow7", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, 0.1))
565
  rainbow7a, rmsh7a, rwld7a = AesthPart(model3, rmain1a, 0, 0, Neons[1].Color, "Rainbow7a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, -0.1))
566
  local rw1 = 0.32
567
  local rw2 = 0.395
568
  local rw3 = 0.295
569
  local rs1 = 3
570
  local rs2 = 3.75
571
  local rs3 = 4
572
  local rs4 = 2.99
573
  rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1)
574
  rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1)
575
  rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, 0.1)
576
  rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, -0.1)
577
  rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2)
578
  rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2)
579
  rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, 0.1)
580
  rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, -0.1)
581
  rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2)
582
  rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2)
583
  rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, 0.1)
584
  rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, -0.1)
585
  rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3)
586
  rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3)
587
  rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, 0.1)
588
  rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, -0.1)
589
  rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2)
590
  rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2)
591
  rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, 0.1)
592
  rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, -0.1)
593
  rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2)
594
  rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2)
595
  rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, 0.1)
596
  rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, -0.1)
597
  rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4)
598
  rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4)
599
  rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, 0.1)
600
  rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, -0.1)
601
  mwld1.C0 = cf(0, 2, 0)
602
  mwld2.C0 = cf(0, 2, 0)
603
  for i = -1, 1, 2 do
604
    thprt = main1
605
    thprt2 = core1
606
    thprt3 = upper1
607
    thprt4 = handle4
608
    thprt5 = handle6
609
    thprt6 = handle8
610
    if i == 1 then
611
      thprt = main2
612
      thprt2 = core2
613
      thprt3 = upper2
614
      thprt4 = handle5
615
      thprt5 = handle7
616
      thprt6 = handle9
617
    end
618
    prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part01", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0))
619
    prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part02", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.05, 0.5, euler(mr(90), mr(-90), 0) * cf(-0.025, 0.75, 0))
620
    prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part03", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.2, 0.25, euler(mr(-90), mr(-90), 0) * cf(-0.2, 0.675, 0))
621
    prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part04", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 0.95, 0.5, euler(mr(90), mr(90), 0) * cf(-0.225, 0.75, 0))
622
    for d = -1, 1, 2 do
623
      prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part05", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 2, 0.25, euler(mr(180.04), mr(90) * d, 0) * cf(0.075 * d, -0.5, 0))
624
      prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part06", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1, 0.25, euler(mr(73), mr(-90) * d, 0) * cf(0.149 * d, -0.688, 0))
625
    end
626
    prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol2, "Part07", "Neon", "SpecialMesh", "Sphere", "nil", 2, 1, 0.65, euler(0, 0, 0) * cf(0, -0.025, 0))
627
    prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part08", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(0, 0, 0) * cf(0, 0.025, 0))
628
    prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part09", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(0, 0, 0) * cf(0, -0.05, 0))
629
    for d = -1, 1, 2 do
630
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(0, mr(90) * d, 0) * cf(-0.15 * d, -0.05, 0))
631
    end
632
    for d = -1, 1, 2 do
633
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(180), mr(90) * d, 0) * cf(0.125 * d, 0.05, 0))
634
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part12", "Neon", "BlockMesh", "nil", "nil", 0.75, 0.25, 0.75, euler(mr(0), mr(90) * d, 0) * cf(0.125 * d, 0, 0))
635
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.25 * d, 0, 0))
636
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part14", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.25 * d, -0.05, 0))
637
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.35 * d, -0.075, 0))
638
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(180), mr(90) * d, 0) * cf(0.425 * d, -0.2, 0))
639
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part17", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.425 * d, -0.35, 0))
640
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part18", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.35 * d, -0.175, 0))
641
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.375 * d, -0.475, 0))
642
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.375, 0.5, euler(mr(180), mr(-90) * d, 0) * cf(0.3 * d, -0.462, 0))
643
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part21", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.125, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.3 * d, -0.512, 0))
644
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part22", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.5, euler(mr(90), mr(90) * d, 0) * cf(0.375 * d, -0.275, 0))
645
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part23", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 1, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.35 * d, -0.325, 0))
646
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part24", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.25 * d, -0.15, 0))
647
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(0), mr(90) * d, 0) * cf(0.1 * d, -0.05, 0))
648
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part26", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(65), mr(-90) * d, 0) * cf(0.294 * d, 0.035, 0))
649
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part27", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(115), mr(90) * d, 0) * cf(0.217 * d, -0.012, 0))
650
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part28", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(155), mr(90) * d, 0) * cf(0.431 * d, -0.205, 0))
651
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part29", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(25), mr(-90) * d, 0) * cf(0.498 * d, -0.229, 0))
652
      prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(195), mr(90) * d, 0) * cf(0.434 * d, -0.387, 0))
653
    end
654
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part31", "Neon", "SpecialMesh", "Torso", "nil", 1, 3, 0.35, euler(mr(180), 0, 0) * cf(0, -0.35, 0))
655
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part32", "Neon", "BlockMesh", "nil", "nil", 2, 7, 0.35, euler(0, 0, 0) * cf(0.1, -1.35, 0))
656
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(180), mr(90), 0) * cf(0.15, -0.625, 0))
657
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part34", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(0), mr(90), 0) * cf(0.05, -2.075, 0))
658
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part35", "Neon", "BlockMesh", "nil", "nil", 1, 2, 0.35, euler(0, 0, 0) * cf(0.2, -2.25, 0))
659
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part36", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(-90), mr(90), 0) * cf(0.275, -2.65, 0))
660
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part37", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(90), 0) * cf(0.225, -3, 0))
661
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1.5, euler(mr(-90), mr(90), 0) * cf(0.15, -3.3, 0))
662
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(90), 0) * cf(0.05, -3.55, 0))
663
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part40", "Neon", "BlockMesh", "nil", "nil", 0.25, 2, 0.35, euler(0, 0, 0) * cf(0.225, -2.65, 0))
664
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part41", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.35, euler(0, 0, 0) * cf(0.175, -3, 0))
665
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part42", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, 0, 0) * cf(0.075, -3.375, 0))
666
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(0.15, -2.55, 0))
667
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part44", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(90), 0) * cf(0.175, -2.65, 0))
668
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(90), mr(90), 0) * cf(0.125, -3, 0))
669
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part46", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.075, -3.225, 0))
670
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part47", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.025, -3.375, 0))
671
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(-0.025, -3.475, 0))
672
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part49", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(-90), mr(-90), 0) * cf(-0.1, -3.275, 0))
673
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(-90), 0) * cf(-0.15, -3.025, 0))
674
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part51", "Neon", "BlockMesh", "nil", "nil", 0.25, 1, 0.35, euler(0, mr(0), 0) * cf(-0.15, -2.775, 0))
675
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.75, euler(mr(90), mr(90), 0) * cf(-0.125, -2.6, 0))
676
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 1, euler(mr(90), mr(90), 0) * cf(0.05, -2.425, 0))
677
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part54", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.35, euler(0, mr(0), 0) * cf(-0.025, -2.575, 0))
678
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part55", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.1, -3.1, 0))
679
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part56", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.05, -3.3, 0))
680
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part57", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 0.5, euler(mr(-90), mr(90), 0) * cf(0.15, -2.575, 0))
681
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.25, euler(mr(-90), mr(90), 0) * cf(-0.025, -2.65, 0))
682
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part59", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 2, euler(mr(-90), mr(90), 0) * cf(-0.075, -2.85, 0))
683
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part60", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(-90), 0) * cf(-0.1, -2.825, 0))
684
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(90), mr(-90), 0) * cf(-0.05, -3.125, 0))
685
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(-90), 0) * cf(0, -3.3, 0))
686
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part63", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.75, 0))
687
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part64", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.925, 0))
688
    prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -3.1, 0))
689
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part01", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(2.55, 0, -0.175 * i))
690
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part02", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.8, 0, -0.175 * i))
691
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part03", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.05, 0, -0.175 * i))
692
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part04", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(0.25, 0, -0.175 * i))
693
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part05", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-0.5, 0, -0.175 * i))
694
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part06", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-1.25, 0, -0.175 * i))
695
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part07", "Neon", "BlockMesh", "nil", "nil", 25, 3, 1, euler(0, 0, 0) * cf(0.65, 0, -0.45 * i))
696
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part08", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(2.65, 0, -0.6 * i))
697
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part09", "Neon", "BlockMesh", "nil", "nil", 15, 3, 0.5, euler(0, 0, 0) * cf(0.65, 0, -0.6 * i))
698
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.35, 0, -0.6 * i))
699
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(1.65, 0, -0.675 * i))
700
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part12", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(0.65, 0, -0.675 * i))
701
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-0.35, 0, -0.675 * i))
702
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part14", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(1.65, 0, -0.325 * i))
703
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.65, 0, -0.225 * i))
704
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.9, 0, -0.15 * i))
705
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part17", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(2.65, 0, -0.325 * i))
706
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part18", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.35, 0, -0.225 * i))
707
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-0.35, 0, -0.325 * i))
708
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -0.15 * i))
709
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part21", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(-1.35, 0, -0.325 * i))
710
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part22", "Neon", "BlockMesh", "nil", "nil", 3, 1.05, 1.05, euler(mr(45), 0, mr(90)) * cf(3.15, 0, -0.15 * i))
711
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part23", "Neon", "CylinderMesh", "nil", "nil", 1.5, 3, 1.5, euler(0, 0, 0) * cf(3.05, 0, -0.5 * i))
712
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part24", "Neon", "BlockMesh", "nil", "nil", 1.25, 3, 1.25, euler(0, 0, 0) * cf(3.175, 0, -0.525 * i))
713
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.25, 1.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(3.425, 0, -0.525 * i))
714
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part26", "Neon", "CylinderMesh", "nil", "nil", 5.5, 3, 0.5, euler(mr(90), 0, 0) * cf(2.925, 0, -0.8 * i))
715
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part27", "Neon", "CylinderMesh", "nil", "nil", 5.5, 0.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-45) * i, 0) * cf(2.89, 0, -1.135 * i))
716
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part28", "Neon", "CylinderMesh", "nil", "nil", 5.5, 1.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-90), 0) * cf(2.725, 0, -1.15 * i))
717
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part29", "Neon", "BlockMesh", "nil", "nil", 3, 1.75, 1, euler(mr(90), 0, mr(90)) * cf(-1.95, 0, -0.175 * i))
718
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1, 1, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.95, 0, -0.45 * i))
719
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part31", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.7 * i))
720
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part32", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.7 * i))
721
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.65, 0, -0.7 * i))
722
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part34", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.825 * i))
723
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part35", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.825 * i))
724
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part36", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.65, 0, -0.95 * i))
725
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part37", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.8, 0, -0.725 * i))
726
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.475, 0, -0.95 * i))
727
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -1.2 * i))
728
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part40", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.75, 0, -1.1 * i))
729
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part41", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.9, 0, -1.05 * i))
730
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part42", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(-150) * i, 0) * cf(-2.034, 0, -1.221 * i))
731
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.775, 0, -1.275 * i))
732
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part44", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.75, 1.5, euler(mr(90), mr(90), 0) * cf(-1.725, 0, -1.2 * i))
733
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 3, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(55) * i, 0) * cf(-2.387, 0, -0.631 * i))
734
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part46", "Neon", "BlockMesh", "nil", "nil", 1.5, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2, 0, -0.4 * i))
735
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part47", "Neon", "BlockMesh", "nil", "nil", 3, 0.75, 1.25, euler(mr(90), 0, mr(90)) * cf(-2.175, 0, -0.225 * i))
736
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.375, 0, -0.225 * i))
737
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part49", "Neon", "BlockMesh", "nil", "nil", 3, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2.3, 0, -0.05 * i))
738
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 0.5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.6, 0, -0.05 * i))
739
    prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part51", "Neon", "BlockMesh", "nil", "nil", 3, 0.25, 0.5, euler(0, 0, mr(90)) * cf(-2.125, 0, -0.15 * i))
740
    prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(0, 0, 0))
741
    prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.25, 0.25, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-45) * i, 0) * cf(0.212, 0, 0.212 * i))
742
    prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part54", "Neon", "BlockMesh", "nil", "nil", 1, 0.255, 0.5, euler(0, 0, mr(90)) * euler(0, mr(-45) * i, 0) * cf(0.088, 0, 0.053 * i))
743
    prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part55", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.2, 0.2, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, -0.038 * i))
744
    prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part56", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, 0))
745
    prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part57", "Neon", "CylinderMesh", "nil", "nil", 0.7, 1, 0.7, euler(0, 0, 0) * cf(0, 0, 0))
746
    prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(-0.029, 0, 0.026 * i))
747
    prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part59", "Neon", "BlockMesh", "nil", "nil", 1, 1, 0.25, euler(0, mr(45) * i, 0) * cf(0.124, 0, 0.124 * i))
748
    prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part60", "Neon", "BlockMesh", "nil", "nil", 1, 0.75, 0.2, euler(0, 0, mr(90)) * cf(0.216, 0, -0.05 * i))
749
    prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0, 0, 0.1 * i))
750
    prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(0.15, 0, 0))
751
    prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part63", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.325, 0, 0))
752
    prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part64", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.225, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.475, 0, -0.038 * i))
753
    prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.5, 1.5, 0.1, euler(0, 0, mr(90)) * cf(0.175, 0, -0.05 * i))
754
  end
755
  for _,c in pairs(modelzorz:children()) do
756
    table.insert(Weapon, c)
757
    table.insert(Saber, c)
758
  end
759
  for _,c in pairs(model2:children()) do
760
    table.insert(Weapon, c)
761
    table.insert(Buster, c)
762
  end
763
  for _,c in pairs(model3:children()) do
764
    c.Transparency = 1
765
  end
766
  rmwld1.C0 = cf(0, 0, 0)
767
  rmwld1a.C0 = cf(0, 0, 0)
768
  for _,c in pairs(handle:children()) do
769
    if c.className == "Motor" then
770
      table.insert(Welds, c)
771
    end
772
  end
773
  local hitbox = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt())
774
  hitbox.Anchored = true
775
  local hitboxCF = cf(0, 0, 0)
776
  sizeseq = ns({nsk(0, 0.3), nsk(0.25, 1), nsk(0.6, 0.2), nsk(1, 0)})
777
  transseq = ns({nsk(0, 0), nsk(0.8, 0.5), nsk(1, 1)})
778
  local starsparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 0.5, sizeseq, "http://www.roblox.com/asset/?id=146120327", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 40, nr(-360, 360), nr(-200, 200), nr(8), 180)
779
  starsparti.Parent = Torso
780
  sizeseq = ns({nsk(0, 1), nsk(0.7, 6), nsk(1, 7)})
781
  transseq = ns({nsk(0, 0), nsk(1, 1)})
782
  local lparti1 = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=243098098", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(0.2, 0.2), 500, nr(-360, 360), nr(0, 0), nr(0), 0)
783
  lparti1.Parent = Torso
784
  sizeseq = ns({nsk(0, 0.5), nsk(1, 0.5)})
785
  transseq = ns({nsk(0, 0), nsk(1, 1)})
786
  local sparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=82057200", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 50, nr(-360, 360), nr(400, 500), nr(5), 180)
787
  sparti.Parent = Torso
788
  local effects = it("Model", modelzorz)
789
  effects.Name = "Effects"
790
  hboxpos = Instance.new("BodyPosition", nil)
791
  hboxpos.P = 2000
792
  hboxpos.D = 100
793
  hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
794
    Tool = Instance.new("HopperBin")
795
    Tool.Parent = Backpack
796
    Tool.Name = "Dreamer"
797
    Bin = Tool
798
  local bodvel = Instance.new("BodyVelocity")
799
  local bg = Instance.new("BodyGyro")
800
  so = function(id, par, vol, pit)
801
  local sou = Instance.new("Sound", par or workspace)
802
  sou.Volume = vol
803
  sou.Pitch = pit or 1
804
  sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
805
  coroutine.resume(coroutine.create(function(Sound)
806
    swait()
807
    Sound:play()
808
  end
809
), sou)
810
  game:GetService("Debris"):AddItem(sou, 6)
811
end
812
813
for i,v in pairs(Character:children()) do
814
    if v.Name=="Glaciem" then
815
        v:Destroy()
816
    end
817
end
818
819
for i,v in pairs(Backpack:children()) do
820
    if v.Name=="Glaciem" then
821
        v:Destroy()
822
    end
823
end
824
825
function clerp(a,b,t) 
826
local qa = {QuaternionFromCFrame(a)}
827
local qb = {QuaternionFromCFrame(b)} 
828
local ax, ay, az = a.x, a.y, a.z 
829
local bx, by, bz = b.x, b.y, b.z
830
local _t = 1-t
831
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
832
end 
833
 
834
function QuaternionFromCFrame(cf) 
835
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
836
local trace = m00 + m11 + m22 
837
if trace > 0 then 
838
local s = math.sqrt(1 + trace) 
839
local recip = 0.5/s 
840
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
841
else 
842
local i = 0 
843
if m11 > m00 then
844
i = 1
845
end
846
if m22 > (i == 0 and m00 or m11) then 
847
i = 2 
848
end 
849
if i == 0 then 
850
local s = math.sqrt(m00-m11-m22+1) 
851
local recip = 0.5/s 
852
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
853
elseif i == 1 then 
854
local s = math.sqrt(m11-m22-m00+1) 
855
local recip = 0.5/s 
856
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
857
elseif i == 2 then 
858
local s = math.sqrt(m22-m00-m11+1) 
859
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
860
end 
861
end 
862
end
863
 
864
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
865
local xs, ys, zs = x + x, y + y, z + z 
866
local wx, wy, wz = w*xs, w*ys, w*zs 
867
local xx = x*xs 
868
local xy = x*ys 
869
local xz = x*zs 
870
local yy = y*ys 
871
local yz = y*zs 
872
local zz = z*zs 
873
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
874
end
875
 
876
function QuaternionSlerp(a, b, t) 
877
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
878
local startInterp, finishInterp; 
879
if cosTheta >= 0.0001 then 
880
if (1 - cosTheta) > 0.0001 then 
881
local theta = math.acos(cosTheta) 
882
local invSinTheta = 1/math.sin(theta) 
883
startInterp = math.sin((1-t)*theta)*invSinTheta 
884
finishInterp = math.sin(t*theta)*invSinTheta  
885
else 
886
startInterp = 1-t 
887
finishInterp = t 
888
end 
889
else 
890
if (1+cosTheta) > 0.0001 then 
891
local theta = math.acos(-cosTheta) 
892
local invSinTheta = 1/math.sin(theta) 
893
startInterp = math.sin((t-1)*theta)*invSinTheta 
894
finishInterp = math.sin(t*theta)*invSinTheta 
895
else 
896
startInterp = t-1 
897
finishInterp = t 
898
end 
899
end 
900
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
901
end
902
903
  hideanim = function()
904
  equipped = false
905
  if Mode == "Sabers" then
906
    UnSword()
907
  end
908
  for i = 0, 1, 0.1 do
909
    swait()
910
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
911
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
912
    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
913
    RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
914
    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
915
    LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
916
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
917
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
918
  end
919
  mdec2.Parent = nil
920
  mdec.Parent = Decrease
921
  Humanoid.JumpPower = 50
922
end
923
924
  mdec.Parent = Decrease
925
  equipanim = function()
926
  equipped = true
927
  floating = false
928
  Humanoid.JumpPower = 60
929
  local dec = Instance.new("NumberValue", Decrease)
930
  dec.Name = "DecreaseMvmt"
931
  dec.Value = 10
932
  so("341336144", LeftArm, 1, 1)
933
  so("341336144", RightArm, 1, 1)
934
  rara = 4
935
  local col = 1
936
  local colnum = 0
937
  for i = 0, 1, 0.1 do
938
    swait()
939
    colnum = colnum + 1
940
941
    if #Neons - 1 < col and (colnum) % 2 == 0 then
942
      col = 1
943
    end
944
    if (colnum) % 2 == 0 then
945
      col = col + 1
946
    end
947
    MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
948
    MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
949
    rara = rara + 1
950
    if rara % 6 == 0 then
951
      hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
952
      if hitfloor2 ~= nil then
953
        MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1)
954
      end
955
    end
956
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.3, 0, 0), 0.3)
957
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.05, 0, 0), 0.1)
958
    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.4) * euler(0, -1.57, 0), 0.3)
959
    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 1.57, 0), 0.3)
960
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3)
961
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3)
962
  end
963
  for i = 0, 1, 0.1 do
964
    swait()
965
    colnum = colnum + 1
966
967
    if #Neons - 1 < col and (colnum) % 2 == 0 then
968
      col = 1
969
    end
970
    if (colnum) % 2 == 0 then
971
      col = col + 1
972
    end
973
    MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
974
    MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
975
    rara = rara + 1
976
    if rara % 6 == 0 then
977
      hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
978
      if hitfloor2 ~= nil then
979
        MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1)
980
      end
981
    end
982
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3)
983
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.2) * euler(-0.05, 0, 0), 0.1)
984
    RW.C0 = clerp(RW.C0, cf(1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, -0.5) * euler(0, 1.5, 0), 0.25)
985
    LW.C0 = clerp(LW.C0, cf(-1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, 0.5) * euler(0, -1.5, 0), 0.25)
986
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3)
987
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3)
988
  end
989
  mdec.Parent = nil
990
  mdec2.Parent = Decrease
991
  hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
992
  if hitfloor2 ~= nil then
993
    MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 4, 2, 4, 0.7, -0.08, 0.7, 0.05)
994
  end
995
  MagicCircle(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1)
996
  MagicCircle(Neons[col], RightArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1)
997
  so("341336138", LeftArm, 1, 1)
998
  so("341336138", RightArm, 1, 1)
999
  so("341336243", LeftArm, 1, 1)
1000
  so("341336243", RightArm, 1, 1)
1001
  for i = 0, 1, 0.1 do
1002
    swait()
1003
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.4)
1004
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4) * euler(-0.05, 0, 0), 0.2)
1005
    if i < 0.3 then
1006
      RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(-0.2, 0, 1) * euler(0, -1.5, 0), 0.4)
1007
      LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(-0.2, 0, -1) * euler(0, 1.5, 0), 0.4)
1008
    else
1009
      RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.2)
1010
      LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(0.4, 0, -0.4) * euler(0, 1.5, 0), 0.2)
1011
    end
1012
    RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.4)
1013
    LH.C0 = clerp(LH.C0, cf(-0.95, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.05), 0.4)
1014
  end
1015
  dec.Parent = nil
1016
  floating = true
1017
end
1018
1019
  StaggerAnim = function()
1020
  attack = true
1021
  removeControl()
1022
  local dosaber = false
1023
  if Mode == "Sabers" then
1024
    dosaber = true
1025
  end
1026
  Mode = "Stagger"
1027
  for i = 1, math.random(2, 4) do
1028
    ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
1029
  end
1030
  for i = 0, 1, 0.35 do
1031
    swait()
1032
    if dosaber == true then
1033
      for d = 1, #Saber do
1034
        Saber[d].Transparency = i
1035
      end
1036
    end
1037
    do
1038
      do
1039
        Torso.Velocity = RootPart.CFrame.lookVector * -40
1040
        Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
1041
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
1042
        RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
1043
        RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
1044
        LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
1045
        LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
1046
        RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
1047
        LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
1048
1049
      end
1050
    end
1051
  end
1052
  if dosaber == true then
1053
    for d = 1, #Saber do
1054
      Saber[d].Transparency = 1
1055
    end
1056
    handlewld.Part1 = Torso
1057
    handlewld2.Part1 = Torso
1058
    handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6)
1059
    handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)
1060
    mwld1.C0 = cf(0, 2, 0)
1061
    mwld2.C0 = cf(0, 2, 0)
1062
    floating = true
1063
  end
1064
  for i = 1, 0, -0.2 do
1065
    swait()
1066
    if dosaber == true then
1067
      for d = 1, #Saber do
1068
        Saber[d].Transparency = i
1069
      end
1070
    end
1071
    do
1072
      do
1073
        Torso.Velocity = RootPart.CFrame.lookVector * -40
1074
        Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
1075
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
1076
        RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
1077
        RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
1078
        LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
1079
        LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
1080
        RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
1081
        LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
1082
1083
      end
1084
    end
1085
  end
1086
  for d = 1, #Saber do
1087
    Saber[d].Transparency = 0
1088
  end
1089
  for i = 0, 1, 0.1 do
1090
    swait()
1091
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
1092
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
1093
    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
1094
    RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
1095
    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
1096
    LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
1097
    RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
1098
    LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
1099
  end
1100
  for i = 1, 40 do
1101
    swait()
1102
    if StunT.Value <= Stun.Value then
1103
      break
1104
    end
1105
  end
1106
  do
1107
    Mode = "Normal"
1108
    resumeControl()
1109
    combo = 0
1110
    attack = false
1111
  end
1112
end
1113
1114
  StaggerHitt = function()
1115
  attack = true
1116
  for i = 1, math.random(2, 4) do
1117
    ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
1118
  end
1119
  for i = 0, 1, 0.1 do
1120
    swait()
1121
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
1122
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
1123
    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
1124
    RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
1125
    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
1126
    LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
1127
    RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
1128
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
1129
  end
1130
  attack = false
1131
end
1132
1133
  StunAnim = function()
1134
  attack = true
1135
  removeControl()
1136
  Stunned.Value = true
1137
  showDamage(Character, "Stunned", "Interrupt")
1138
  local dec = Instance.new("NumberValue", Decrease)
1139
  dec.Name = "DecreaseMvmt"
1140
  dec.Value = 10
1141
  for i = 0, 1, 0.3 do
1142
    swait()
1143
    Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
1144
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
1145
    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
1146
    RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
1147
    LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
1148
    LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
1149
    RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
1150
    LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
1151
  end
1152
  for i = 0, 1, 0.3 do
1153
    swait()
1154
    Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
1155
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
1156
    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
1157
    RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
1158
    LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
1159
    LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
1160
    RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
1161
    LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
1162
  end
1163
  for i = 0, 1, 0.3 do
1164
    swait()
1165
    Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
1166
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
1167
    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
1168
    RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
1169
    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
1170
    LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
1171
    RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
1172
    LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
1173
  end
1174
  local gairost = Instance.new("BodyGyro")
1175
  gairost.Parent = RootPart
1176
  gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
1177
  gairost.P = 20000
1178
  gairost.cframe = cf(0, 0, 0)
1179
  for i = 0, 1, 0.1 do
1180
    swait()
1181
    if hitfloor ~= nil then
1182
      Torso.Velocity = vt(0, 0, 0)
1183
    end
1184
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
1185
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
1186
    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
1187
    RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
1188
    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
1189
    LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
1190
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
1191
    LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
1192
  end
1193
  for i = 1, 70 do
1194
    swait()
1195
    gairost.cframe = RootPart.CFrame
1196
    if hitfloor ~= nil then
1197
      Torso.Velocity = vt(0, 0, 0)
1198
    end
1199
  end
1200
  for i = 0, 1, 0.2 do
1201
    swait()
1202
    Stun.Value = 0
1203
    gairost.cframe = RootPart.CFrame
1204
    Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
1205
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
1206
    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
1207
    RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
1208
    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
1209
    LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
1210
    RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
1211
    LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
1212
  end
1213
  resumeControl()
1214
  gairost.Parent = nil
1215
  dec.Parent = nil
1216
  Stun.Value = 0
1217
  combo = 0
1218
  Stunned.Value = false
1219
  attack = false
1220
  for i = 1, 10 do
1221
    swait()
1222
    Stun.Value = 0
1223
  end
1224
end
1225
1226
  UnSword = function()
1227
  combo = 0
1228
  for i = 0, 1, 0.1 do
1229
    swait()
1230
    mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
1231
    mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
1232
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.5)
1233
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5)
1234
    RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1.4, 0, 0.7) * euler(0, 1.3, 0), 0.5)
1235
    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.8, 0, -0.8) * euler(0, -1.5, 0), 0.5)
1236
    RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1), 0.5)
1237
    LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15), 0.5)
1238
    for d = 1, #Saber do
1239
      Saber[d].Transparency = i
1240
    end
1241
  end
1242
  for d = 1, #Saber do
1243
    Saber[d].Transparency = 1
1244
  end
1245
  handlewld.Part1 = Torso
1246
  handlewld2.Part1 = Torso
1247
  handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6)
1248
  handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)
1249
  mwld1.C0 = cf(0, 2, 0)
1250
  mwld2.C0 = cf(0, 2, 0)
1251
  floating = true
1252
  Mode = "Normal"
1253
  for i = 1, 0, -0.2 do
1254
    swait()
1255
    for d = 1, #Saber do
1256
      Saber[d].Transparency = i
1257
    end
1258
  end
1259
  for d = 1, #Saber do
1260
    Saber[d].Transparency = 0
1261
  end
1262
end
1263
1264
  attackone = function()
1265
  floating = false
1266
  Mode = "Sabers"
1267
  for i = 0, 1, 0.3 do
1268
    swait()
1269
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
1270
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3)
1271
    RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3)
1272
    LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3)
1273
    RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3)
1274
    LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
1275
    for d = 1, #Saber do
1276
      Saber[d].Transparency = i
1277
    end
1278
  end
1279
  for d = 1, #Saber do
1280
    Saber[d].Transparency = 1
1281
  end
1282
  handlewld.Part1 = LeftArm
1283
  handlewld2.Part1 = RightArm
1284
  handlewld.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0)
1285
  handlewld2.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0)
1286
  mwld1.C0 = cf(0, 0, 0)
1287
  mwld2.C0 = cf(0, 0, 0)
1288
  so("341336274", main1, 0.6, 1.2)
1289
  so("341336274", main2, 0.6, 1.2)
1290
  for i = 1, 0, -0.3 do
1291
    swait()
1292
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
1293
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3)
1294
    RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3)
1295
    LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3)
1296
    RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3)
1297
    LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
1298
    for d = 1, #Saber do
1299
      Saber[d].Transparency = i
1300
    end
1301
  end
1302
  for d = 1, #Saber do
1303
    Saber[d].Transparency = 0
1304
  end
1305
  hitbox.Parent = modelzorz
1306
  hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
1307
  teh = math.random(-30, 30) / 100
1308
  so("341336307", main1, 0.6, 1.4 + teh)
1309
  so("341336485", main1, 0.6, 1 + teh)
1310
  for i = 0, 1, 0.12 do
1311
    swait()
1312
    hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
1313
    MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
1314
    mwld1.C0 = clerp(mwld1.C0, cf(0, 0.2, 0) * euler(0, 0, -1), 0.4)
1315
    mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0.5), 0.4)
1316
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.4)
1317
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, -0.8), 0.4)
1318
    RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(2.5, 0, 0.6) * euler(0, -1, 0), 0.4)
1319
    LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, -1.6) * euler(0, 2.5, 0) * euler(-2.5, 0, 0), 0.4)
1320
    RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.4)
1321
    LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(-0.1, 0, 0.05), 0.4)
1322
    if Stagger.Value ~= true and StunT.Value > Stun.Value then
1323
      do
1324
        if StaggerHit.Value == true then
1325
          break
1326
        end
1327
      end
1328
    end
1329
  end
1330
  if Stagger.Value ~= true and StunT.Value > Stun.Value then
1331
      teh = math.random(-30, 30) / 100
1332
      so("341336307", main2, 0.6, 1.4 + teh)
1333
      so("341336485", main2, 0.6, 1 + teh)
1334
      for i = 0, 1, 0.12 do
1335
        swait()
1336
        hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
1337
        MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
1338
        mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
1339
        mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.5), 0.4)
1340
        Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.4)
1341
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.4)
1342
        RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2.5, 0, 0.6) * euler(0, 0.2, 0) * euler(-2, 0, 0), 0.4)
1343
        LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.6) * euler(0, 0.4, 0), 0.4)
1344
        RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4)
1345
        LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.4)
1346
        if Stagger.Value ~= true and StunT.Value > Stun.Value then
1347
          do
1348
            if StaggerHit.Value == true then
1349
              break
1350
            end
1351
          end
1352
        end
1353
      end
1354
      hitbox.Parent = nil
1355
    end
1356
end
1357
1358
  attacktwo = function()
1359
  for i = 0, 1, 0.15 do
1360
    swait()
1361
    mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
1362
    mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
1363
    Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.6) * euler(0.1, 0, 0), 0.4)
1364
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4)
1365
    RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(0.6, 0, 0.7) * euler(0, 1, 0) * euler(0.4, 0, 0), 0.4)
1366
    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.8) * euler(0, 2, 0), 0.4)
1367
    RH.C0 = clerp(RH.C0, cf(0.9, -0.7, 0.2) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4)
1368
    LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.15), 0.4)
1369
    if Stagger.Value ~= true and StunT.Value > Stun.Value then
1370
      do
1371
        if StaggerHit.Value == true then
1372
          break
1373
        end
1374
      end
1375
    end
1376
  end
1377
  if Stagger.Value ~= true and StunT.Value > Stun.Value then
1378
      hitbox.Parent = modelzorz
1379
      hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
1380
      teh = math.random(-30, 30) / 100
1381
      so("341336307", main1, 0.6, 1.4 + teh)
1382
      so("341336485", main1, 0.6, 1 + teh)
1383
      for i = 0, 1, 0.12 do
1384
        swait()
1385
        hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
1386
        MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
1387
        mwld1.C0 = clerp(mwld1.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4)
1388
        mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
1389
        Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.1, 0, 0), 0.4)
1390
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.8) * euler(0.2, 0, 0), 0.4)
1391
        RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, -1, 0) * euler(0, 0, 0), 0.4)
1392
        LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, -0.8) * euler(0, 2.5, 0) * euler(-2, 0, 0), 0.4)
1393
        RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.3), 0.4)
1394
        LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, 0.2) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(0.1, 0, -0.15), 0.4)
1395
        if Stagger.Value ~= true and StunT.Value > Stun.Value then
1396
          do
1397
            if StaggerHit.Value == true then
1398
              break
1399
            end
1400
          end
1401
        end
1402
      end
1403
      if Stagger.Value ~= true and StunT.Value > Stun.Value then
1404
          teh = math.random(-30, 30) / 100
1405
          so("341336307", main2, 0.6, 1.4 + teh)
1406
          so("341336485", main2, 0.6, 1 + teh)
1407
          for i = 0, 1, 0.12 do
1408
            swait()
1409
            hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
1410
            MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
1411
            mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
1412
            mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4)
1413
            Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.1, 0, 0), 0.4)
1414
            RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 1) * euler(0, 0, 0), 0.4)
1415
            RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, 1.57) * euler(0, -1.5, 0) * euler(-2, 0, 0), 0.4)
1416
            LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.8) * euler(0, -0.2, 0) * euler(0, 0, 0), 0.4)
1417
            RH.C0 = clerp(RH.C0, cf(0.8, -0.7, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0.1), 0.4)
1418
            LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.4) * euler(0, -1.57, 0) * euler(0, -0.6, 0) * euler(-0.2, 0, 0.3), 0.4)
1419
            if Stagger.Value ~= true and StunT.Value > Stun.Value then
1420
              do
1421
                if StaggerHit.Value == true then
1422
                  break
1423
                end
1424
              end
1425
            end
1426
          end
1427
          hitbox.Parent = nil
1428
        end
1429
      end
1430
end
1431
1432
  attackthree = function()
1433
  for i = 0, 1, 0.15 do
1434
    swait()
1435
    mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
1436
    mwld2.C0 = clerp(mwld2.C0, cf(0, 0.1, 0) * euler(0, 0, 0.4), 0.5)
1437
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.5, 0, 0), 0.5)
1438
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, 0.8) * euler(0, 0, 0.1) * euler(-0.2, 0, 0), 0.5)
1439
    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(2.8, 0, 0), 0.5)
1440
    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.7) * euler(0, 0.5, 0) * euler(0, 0, 0.6), 0.5)
1441
    RH.C0 = clerp(RH.C0, cf(1.1, -0.7, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, 0.15), 0.5)
1442
    LH.C0 = clerp(LH.C0, cf(-0.95, -0.7, -0.1) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.1), 0.5)
1443
    if Stagger.Value ~= true and StunT.Value > Stun.Value then
1444
      do
1445
        if StaggerHit.Value == true then
1446
          break
1447
        end
1448
      end
1449
    end
1450
  end
1451
  if Stagger.Value ~= true and StunT.Value > Stun.Value then
1452
      hitbox.Parent = modelzorz
1453
      hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
1454
      teh = math.random(-30, 30) / 100
1455
      so("341336307", main2, 0.6, 1.4 + teh)
1456
      so("341336485", main2, 0.6, 1 + teh)
1457
      for i = 0, 1, 0.12 do
1458
        swait()
1459
        hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
1460
        MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
1461
        mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
1462
        mwld2.C0 = clerp(mwld2.C0, cf(0, 0.2, 0) * euler(0, 0, -0.4), 0.5)
1463
        Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5)
1464
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, 0.1) * euler(0.2, 0, 0), 0.5)
1465
        RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(0.3, 0, 0), 0.5)
1466
        LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0), 0.5)
1467
        RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, -0.1), 0.5)
1468
        LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.5)
1469
        if Stagger.Value ~= true and StunT.Value > Stun.Value then
1470
          do
1471
            if StaggerHit.Value == true then
1472
              break
1473
            end
1474
          end
1475
        end
1476
      end
1477
      if Stagger.Value ~= true and StunT.Value > Stun.Value then
1478
          teh = math.random(-30, 30) / 100
1479
          so("341336307", main1, 0.6, 1.4 + teh)
1480
          so("341336485", main1, 0.6, 1 + teh)
1481
          for i = 0, 1, 0.12 do
1482
            swait()
1483
            hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
1484
            MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
1485
            mwld1.C0 = clerp(mwld1.C0, cf(0, 0.1, 0) * euler(0, 0, -0.4), 0.5)
1486
            mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
1487
            Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5)
1488
            RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5)
1489
            RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(-0.3, 0, 0.6), 0.5)
1490
            LW.C0 = clerp(LW.C0, cf(-0.6, 0.5, -0.5) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0) * euler(-2.8, 0, 0), 0.5)
1491
            RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.1), 0.5)
1492
            LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.2, 0, 0.4), 0.5)
1493
            if Stagger.Value ~= true and StunT.Value > Stun.Value then
1494
              do
1495
                if StaggerHit.Value == true then
1496
                  break
1497
                end
1498
              end
1499
            end
1500
          end
1501
          hitbox.Parent = nil
1502
        end
1503
      end
1504
end
1505
1506
  attackfour = function()
1507
  so("341336200", main1, 0.6, 1)
1508
  so("341336200", main2, 0.6, 1)
1509
  RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, 0, 0), 0.3)
1510
  LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 0, 0), 0.3)
1511
  local tehn = math.random(1, 7)
1512
  local rara = 0
1513
  for i = 0, 1, 0.05 do
1514
    swait()
1515
    rara = rara + 1
1516
    if (rara) % 2 == 0 then
1517
      if tehn > 6 then
1518
        tehn = 1
1519
      else
1520
        tehn = tehn + 1
1521
      end
1522
    end
1523
    da1 = math.random(150, 250) / 100
1524
    da2 = math.random(700, 900) / 100
1525
    MagicCircle(Neons[tehn], main1.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2)
1526
    MagicCircle(Neons[tehn], main2.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2)
1527
    mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
1528
    mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
1529
    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3)
1530
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
1531
    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0), 0.3)
1532
    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0), 0.3)
1533
    RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.3)
1534
    LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.3)
1535
    if Stagger.Value ~= true and StunT.Value > Stun.Value then
1536
      do
1537
        if StaggerHit.Value == true then
1538
          break
1539
        end
1540
      end
1541
    end
1542
  end
1543
  if Stagger.Value ~= true and StunT.Value > Stun.Value then
1544
      hitbox.Parent = modelzorz
1545
      hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
1546
      so("341336307", main1, 1, 1.2)
1547
      so("341336307", main2, 1, 1.2)
1548
      for i = 0, 1, 0.2 do
1549
        swait()
1550
        hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
1551
        MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true)
1552
        hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
1553
        MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true)
1554
        mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8)
1555
        mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8)
1556
        Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.8)
1557
        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.8)
1558
        RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.8)
1559
        LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.8)
1560
        RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.8)
1561
        LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.8)
1562
        if Stagger.Value ~= true and StunT.Value > Stun.Value then
1563
          do
1564
            if StaggerHit.Value == true then
1565
              break
1566
            end
1567
          end
1568
        end
1569
      end
1570
      if Stagger.Value ~= true and StunT.Value > Stun.Value then
1571
          for i = 1, 3 do
1572
            Star(main2, 50)
1573
            Star(main1, 50)
1574
          end
1575
          hitbox.Parent = nil
1576
          local ref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
1577
          ref1.Anchored = true
1578
          ref1.CFrame = cf(main1.Position)
1579
          game:GetService("Debris"):AddItem(ref1, 1)
1580
          so("341336243", ref1, 1, 1)
1581
          local ref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
1582
          ref2.Anchored = true
1583
          ref2.CFrame = cf(main2.Position)
1584
          game:GetService("Debris"):AddItem(ref2, 1)
1585
          so("341336243", ref1, 1, 1)
1586
          for i = 0, 1, 0.2 do
1587
            swait()
1588
            mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5)
1589
            mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5)
1590
            Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
1591
            RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.5)
1592
            RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.5)
1593
            LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.5)
1594
            RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.5)
1595
            LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.5)
1596
            if Stagger.Value ~= true and StunT.Value > Stun.Value then
1597
              do
1598
                if StaggerHit.Value == true then
1599
                  break
1600
                end
1601
              end
1602
            end
1603
          end
1604
          for i = 0, 1, 0.3 do
1605
            swait()
1606
            for d = 1, #Saber do
1607
              Saber[d].Transparency = i
1608
            end
1609
          end
1610
          for d = 1, #Saber do
1611
            Saber[d].Transparency = 1
1612
          end
1613
          handlewld.Part1 = Torso
1614
          handlewld2.Part1 = Torso
1615
          handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6)
1616
          handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)
1617
          mwld1.C0 = cf(0, 2, 0)
1618
          mwld2.C0 = cf(0, 2, 0)
1619
          floating = true
1620
          Mode = "Normal"
1621
          for i = 1, 0, -0.2 do
1622
            swait()
1623
            for d = 1, #Saber do
1624
              Saber[d].Transparency = i
1625
            end
1626
          end
1627
          for d = 1, #Saber do
1628
            Saber[d].Transparency = 0
1629
          end
1630
        end
1631
      end
1632
end
1633
1634
  PowerRising = function()
1635
  attack = true
1636
  if Mode == "Sabers" then
1637
    UnSword()
1638
  end
1639
  local dec = Instance.new("NumberValue", Decrease)
1640
  dec.Name = "DecreaseMvmt"
1641
  dec.Value = 10
1642
  manainc = 12
1643
  local col = 1
1644
  local colnum = 0
1645
  local dopart = 0
1646
  cooldownsadd[1] = 0.18
1647
  cooldownsadd[2] = 0.16
1648
  cooldownsadd[3] = 0.14
1649
  prising = true
1650
  local prref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
1651
  prref.Anchored = true
1652
  while prising == true do
1653
      swait()
1654
      dopart = dopart + 1
1655
      if (dopart) % 4 == 0 then
1656
        colnum = colnum + 1
1657
        if (colnum) % 2 == 0 then
1658
          col = math.random(1, 7)
1659
        end
1660
        MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1)
1661
        MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1)
1662
        prref.CFrame = cf(RootPart.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100)
1663
        local phitfloor, pposfloor = rayCast(prref.Position, CFrame.new(prref.Position, prref.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
1664
        if phitfloor ~= nil then
1665
          MagicCircle(Neons[col], cf(pposfloor), 1, 1, 1, 1, 5, 1, 0.1)
1666
        end
1667
      end
1668
      do
1669
        Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.1)
1670
        RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(1, 0, 1.3) * euler(0, -1.57, 0), 0.1)
1671
        LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(1, 0, -1.3) * euler(0, 1.57, 0), 0.1)
1672
        RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.1)
1673
        LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.1)
1674
        if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
1675
          break
1676
        end
1677
      end
1678
  end
1679
  cooldownsadd[1] = 0.16
1680
  cooldownsadd[2] = 0.14
1681
  cooldownsadd[3] = 0.12
1682
  manainc = 16
1683
  dec.Parent = nil
1684
  attack = false
1685
end
1686
1687
  Star = function(mainpart, rand)
1688
  local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
1689
  stref.Anchored = true
1690
  stref.Material = "Neon"
1691
  stref.CFrame = cf(mainpart.Position)
1692
  local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(3, 3, 3))
1693
  hitbox.CFrame = mainpart.CFrame * cf(math.random(-100, 100) / 100, 2 + math.random(-200, 200) / 100, math.random(-100, 100) / 100)
1694
  table.insert(Effects, {RootPart.CFrame.lookVector + vt(math.random(-rand, rand) / 100, math.random(-rand, rand) / 100, math.random(-rand, rand) / 100), "Shoot", 80, hitbox.Position, 7, 9, 0, math.random(1, 7), stref, euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
1695
end
1696
1697
  do1 = function()
1698
  if attack == true then
1699
    return 
1700
  end
1701
    attack = true
1702
  if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
1703
    return 
1704
  end
1705
  if cooldowns[1] >= 50 then
1706
    if Mode == "Sabers" then
1707
      UnSword()
1708
    end
1709
    cbuster = true
1710
    Humanoid.AutoRotate = false
1711
    for i = 0, 1, 0.1 do
1712
      swait()
1713
      LeftArm.Transparency = i
1714
      for d = 1, #Buster do
1715
        Buster[d].Transparency = i
1716
      end
1717
      Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3)
1718
      RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3)
1719
      LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.5) * euler(1.3, 0, -1) * euler(0, 0, 0), 0.3)
1720
      RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
1721
      LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
1722
      if Stagger.Value ~= true and StunT.Value > Stun.Value then
1723
        do
1724
          if StaggerHit.Value == true then
1725
            break
1726
          end
1727
        end
1728
      end
1729
    end
1730
    local rara1 = Instance.new("NumberValue", Decrease)
1731
    rara1.Name = "DecreaseMvmt"
1732
    rara1.Value = 0.4
1733
    local rara2 = Instance.new("NumberValue", Decrease)
1734
    rara2.Name = "DecreaseDef"
1735
    rara2.Value = -0.1
1736
    handlewld3.Part1 = LeftArm
1737
    handlewld3.C0 = euler(0, 0, mr(-90)) * euler(0, mr(40), 0) * cf(0, 0, 0)
1738
    LeftArm.Transparency = 1
1739
    for d = 1, #Buster do
1740
      Buster[d].Transparency = 1
1741
    end
1742
    for i = 1, 0, -0.2 do
1743
      swait()
1744
      Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
1745
      for d = 1, #Buster do
1746
        Buster[d].Transparency = i
1747
      end
1748
    end
1749
    for d = 1, #Buster do
1750
      Buster[d].Transparency = 0
1751
    end
1752
    cshoot = false
1753
    cdebounce = false
1754
    local dashoot = 0
1755
    local laser1 = part(3, nil, 0, 0.5, BrickColor.new("Really red"), "Effect", vt())
1756
    laser1.Material = "Neon"
1757
    laser1.Anchored = true
1758
    local laser2 = laser1:Clone()
1759
    local laser3 = laser1:Clone()
1760
    local laser4 = laser1:Clone()
1761
    local lmsh1 = mesh("CylinderMesh", laser1, "", "", vt(0, 0, 0), vt(1, 1, 1))
1762
    local lmsh2 = mesh("CylinderMesh", laser2, "", "", vt(0, 0, 0), vt(1, 1, 1))
1763
    local lmsh3 = mesh("CylinderMesh", laser3, "", "", vt(0, 0, 0), vt(1, 1, 1))
1764
    local lmsh4 = (mesh("CylinderMesh", laser4, "", "", vt(0, 0, 0), vt(1, 1, 1)))
1765
    local l2cf, l3cf, l4cf = nil, nil, nil
1766
    while cbuster == true and cooldowns[1] > 10 do
1767
              swait()
1768
                    if MMouse ~= nil then
1769
                      local mpos = handle3.CFrame * euler(0, 0, 0)
1770
                      local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0)
1771
                      local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
1772
                      handlewld3a.Part0 = handle3
1773
                      handlewld3a.Part1 = handle3a
1774
                      handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3)
1775
                    end
1776
              if busterlaser == true then
1777
                busterlaser = false
1778
                so("306247678", Torso, 1, 0.5)
1779
                for _,c in pairs(model3:children()) do
1780
                  c.Transparency = 0
1781
                end
1782
                local dec = Instance.new("NumberValue", Decrease)
1783
                dec.Name = "DecreaseMvmt"
1784
                dec.Value = 0
1785
                for d = 1, 7 do
1786
                  for i = 1, 0, -0.25 do
1787
                    swait()
1788
                    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.3)
1789
                    do
1790
                      do
1791
                        if d == 1 then
1792
                          rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i)
1793
                          rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i)
1794
                          rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1)
1795
                          rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1)
1796
                        else
1797
                          if d == 2 then
1798
                            rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1799
                            rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1800
                            rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1)
1801
                            rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1)
1802
                          else
1803
                            if d == 3 then
1804
                              rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1805
                              rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1806
                              rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1)
1807
                              rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1)
1808
                            else
1809
                              if d == 4 then
1810
                                rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i)
1811
                                rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i)
1812
                                rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1)
1813
                                rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1)
1814
                              else
1815
                                if d == 5 then
1816
                                  rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1817
                                  rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1818
                                  rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1)
1819
                                  rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1)
1820
                                else
1821
                                  if d == 6 then
1822
                                    rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1823
                                    rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1824
                                    rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1)
1825
                                    rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1)
1826
                                  else
1827
                                    if d == 7 then
1828
                                      rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i)
1829
                                      rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i)
1830
                                      rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1)
1831
                                      rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1)
1832
                                    end
1833
                                  end
1834
                                end
1835
                              end
1836
                            end
1837
                          end
1838
                        end
1839
                      end
1840
                    end
1841
                  end
1842
                end
1843
                local mainpos = MMouse.Hit.p
1844
                for i = 0, 3, 0.2 do
1845
                  swait()
1846
                  if mainpos ~= nil then
1847
                    local mpos = handle3.CFrame * euler(0, 0, 0)
1848
                    local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0)
1849
                    local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
1850
                    handlewld3a.Part0 = handle3
1851
                    handlewld3a.Part1 = handle3a
1852
                    handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.8)
1853
                  end
1854
                  do
1855
                    do
1856
                      if i < 1 then
1857
                        handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0.1), 0.4)
1858
                        handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, -0.1), 0.4)
1859
                        handlewld6.C0 = euler(0, mr(-45) * i, 0) * cf(3.35, 0, -0.075 - 0.065 * i)
1860
                        handlewld7.C0 = euler(0, mr(45) * i, 0) * cf(3.35, 0, 0.075 + 0.065 * i)
1861
                      end
1862
                    end
1863
                  end
1864
                end
1865
                mana.Value = mana.Value - 15
1866
                cooldowns[1] = cooldowns[1] - 30
1867
                for i = 1, 3 do
1868
                  so("341336476", handle10, 10, 1)
1869
                end
1870
                local refl = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
1871
                refl.Anchored = true
1872
                for d = 1, 7 do
1873
                  for i = 0, 1, 0.25 do
1874
                    swait()
1875
                    if mainpos ~= nil then
1876
                      local mpos = handle3.CFrame * euler(0, 0, 0)
1877
                      local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0)
1878
                      local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
1879
                      handlewld3a.Part0 = handle3
1880
                      handlewld3a.Part1 = handle3a
1881
                      handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 0.5)
1882
                      for i = 1, 5 do
1883
                        tehcf = cf(0, 0, -1.5)
1884
                        if i == 2 then
1885
                          tehcf = cf(0, 3, -1.5)
1886
                        else
1887
                          if i == 3 then
1888
                            tehcf = cf(0, -3, -1.5)
1889
                          else
1890
                            if i == 4 then
1891
                              tehcf = cf(3, 0, -1.5)
1892
                            else
1893
                              if i == 5 then
1894
                                tehcf = cf(-3, 0, -1.5)
1895
                              end
1896
                            end
1897
                          end
1898
                        end
1899
                        refl.CFrame = handle10.CFrame * tehcf
1900
                        local mainpos = refl.Position
1901
                        local dist = 500
1902
                        raa = math.random(1, 7)
1903
                        if i == 1 then
1904
                          MagicCircle(Neons[raa], refl.CFrame, 30, 30, 10, 0, 0, 0, 0.3)
1905
                        end
1906
                        local bounce = 10
1907
                        repeat
1908
                          bounce = bounce - 1
1909
                          local hit, pos = rayCast(mainpos, refl.CFrame.lookVector, dist, Character)
1910
                          local targl = mainpos - pos
1911
                          local magl = targl.magnitude
1912
                          dist = dist - magl
1913
                          local mag = (mainpos - pos).magnitude
1914
                          if i == 1 then
1915
                            MagicCylinder(Neons[raa], CFrame.new((mainpos + pos) / 2, pos) * angles(1.57, 0, 0), 30, mag * 5, 30, 0, 0, 0, 0.3)
1916
                          end
1917
                          mainpos = pos
1918
                          if hit ~= nil then
1919
                            Damagefunc(hit, 8, 10, 0, "Normal", RootPart, 0.2, 1, (math.random(8, 10)), nil, nil, true)
1920
                          end
1921
                        until dist <= 0 or hit == nil or bounce < 1
1922
                      end
1923
                    end
1924
                    do
1925
                      do
1926
                        if d == 7 then
1927
                          rainbow6.Transparency = 1
1928
                          rainbow6a.Transparency = 1
1929
                          rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i)
1930
                          rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i)
1931
                          rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1)
1932
                          rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1)
1933
                        else
1934
                          if d == 6 then
1935
                            rainbow5.Transparency = 1
1936
                            rainbow5a.Transparency = 1
1937
                            rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1938
                            rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1939
                            rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1)
1940
                            rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1)
1941
                          else
1942
                            if d == 5 then
1943
                              rainbow4.Transparency = 1
1944
                              rainbow4a.Transparency = 1
1945
                              rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1946
                              rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1947
                              rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1)
1948
                              rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1)
1949
                            else
1950
                              if d == 4 then
1951
                                rainbow3.Transparency = 1
1952
                                rainbow3a.Transparency = 1
1953
                                rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i)
1954
                                rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i)
1955
                                rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1)
1956
                                rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1)
1957
                              else
1958
                                if d == 3 then
1959
                                  rainbow2.Transparency = 1
1960
                                  rainbow2a.Transparency = 1
1961
                                  rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1962
                                  rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1963
                                  rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1)
1964
                                  rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1)
1965
                                else
1966
                                  if d == 2 then
1967
                                    rainbow1.Transparency = 1
1968
                                    rainbow1a.Transparency = 1
1969
                                    rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1970
                                    rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
1971
                                    rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1)
1972
                                    rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1)
1973
                                  else
1974
                                    if d == 1 then
1975
                                      rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i)
1976
                                      rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i)
1977
                                      rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1)
1978
                                      rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1)
1979
                                    end
1980
                                  end
1981
                                end
1982
                              end
1983
                            end
1984
                          end
1985
                        end
1986
                      end
1987
                    end
1988
                  end
1989
                end
1990
                for _,c in pairs(model3:children()) do
1991
                  c.Transparency = 1
1992
                end
1993
                for i = 0, 1, 0.1 do
1994
                  swait()
1995
                  if mainpos ~= nil then
1996
                    local mpos = handle3.CFrame * euler(0, 0, 0)
1997
                    local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0)
1998
                    local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
1999
                    handlewld3a.Part0 = handle3
2000
                    handlewld3a.Part1 = handle3a
2001
                    handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.5)
2002
                  end
2003
                  do
2004
                    do
2005
                      if i < 1 then
2006
                        handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0), 0.4)
2007
                        handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, 0), 0.4)
2008
                        handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 0.4)
2009
                        handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 0.4)
2010
                      end
2011
                    end
2012
                  end
2013
                end
2014
                Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 1)
2015
                RootJoint.C1 = clerp(RootJoint.C1, RootCF, 1)
2016
                dec.Parent = nil
2017
                handlewld4.C0 = cf(0, 0, 0)
2018
                handlewld5.C0 = cf(0, 0, 0)
2019
                handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 1)
2020
                handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 1)
2021
              end
2022
              if Stagger.Value ~= true and StunT.Value > Stun.Value then
2023
                if StaggerHit.Value ~= true and cshoot == true then
2024
                  cdebounce = true
2025
                  cshoot = false
2026
while cdebounce do
2027
swait()
2028
                if cdebounce == true and dashoot < 27 then
2029
                  if dashoot == 0 then
2030
                    l2cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100)
2031
                    l3cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100)
2032
                    l4cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100)
2033
                  end
2034
                  dashoot = dashoot + 1
2035
                  local hit, pos = rayCast(handle10.Position, handle10.CFrame.lookVector, 500, Character)
2036
                  local hit2, pos2 = rayCast(handle10.Position, handle10.CFrame.lookVector + l2cf, 500, Character)
2037
                  local hit3, pos3 = rayCast(handle10.Position, handle10.CFrame.lookVector + l3cf, 500, Character)
2038
                  local hit4, pos4 = rayCast(handle10.Position, handle10.CFrame.lookVector + l4cf, 500, Character)
2039
                  if (dashoot) % 3 == 0 and dashoot < 20 then
2040
                    so("341336333", handle10, 1, 1)
2041
                  end
2042
                  if dashoot == 20 or dashoot == 22 or dashoot == 24 or dashoot == 26 then
2043
                    cooldowns[1] = cooldowns[1] - 4
2044
                    handlewld8.C0 = euler(0, mr(-20), 0) * cf(0.291, 0, 0)
2045
                    handlewld9.C0 = euler(0, mr(20), 0) * cf(0.291, 0, 0)
2046
                    so("341336385", handle10, 1, 1)
2047
                    table.insert(Effects, {handle10.CFrame.lookVector, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
2048
                    table.insert(Effects, {handle10.CFrame.lookVector + l2cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
2049
                    table.insert(Effects, {handle10.CFrame.lookVector + l3cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
2050
                    table.insert(Effects, {handle10.CFrame.lookVector + l4cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
2051
                  else
2052
                    handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0)
2053
                    handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0)
2054
                  end
2055
                  local mag = (handle10.Position - pos).magnitude
2056
                  laser1.Parent = effects
2057
                  laser1.CFrame = cf((handle10.Position + pos) / 2, pos) * angles(1.57, 0, 0)
2058
                  lmsh1.Scale = vt(0.5, mag * 5, 0.5)
2059
                  local mag2 = (handle10.Position - pos2).magnitude
2060
                  laser2.Parent = effects
2061
                  laser2.CFrame = cf((handle10.Position + pos2) / 2, pos2) * angles(1.57, 0, 0)
2062
                  lmsh2.Scale = vt(0.5, mag2 * 5, 0.5)
2063
                  local mag3 = (handle10.Position - pos3).magnitude
2064
                  laser3.Parent = effects
2065
                  laser3.CFrame = cf((handle10.Position + pos3) / 2, pos3) * angles(1.57, 0, 0)
2066
                  lmsh3.Scale = vt(0.5, mag3 * 5, 0.5)
2067
                  local mag4 = (handle10.Position - pos4).magnitude
2068
                  laser4.Parent = effects
2069
                  laser4.CFrame = cf((handle10.Position + pos4) / 2, pos4) * angles(1.57, 0, 0)
2070
                  lmsh4.Scale = vt(0.5, mag4 * 5, 0.5)
2071
                else
2072
                  do
2073
                    laser1.Parent = nil
2074
                    laser2.Parent = nil
2075
                    laser3.Parent = nil
2076
                    laser4.Parent = nil
2077
                    cdebounce = false
2078
                    dashoot = 0
2079
                    if MMouse ~= nil then
2080
                      local mpos = handle3.CFrame * euler(0, 0, 0)
2081
                      local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0)
2082
                      local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
2083
                      handlewld3a.Part0 = handle3
2084
                      handlewld3a.Part1 = handle3a
2085
                      handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3)
2086
                    end
2087
                    end
2088
                  end
2089
                  end
2090
                  end
2091
                  end
2092
                      if Anim == "Idle" then
2093
                        RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3)
2094
                        RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
2095
                        LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
2096
                      end
2097
          if Anim == "Walk" or Anim == "Run" then
2098
            RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.3)
2099
            RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3)
2100
            LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3)
2101
          end
2102
        if Anim == "Jump" then
2103
          RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
2104
          RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
2105
          LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
2106
        end
2107
      if Anim == "Fall" then
2108
        RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2)
2109
        RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
2110
        LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
2111
      end
2112
            end
2113
    Humanoid.AutoRotate = true
2114
    cbuster = false
2115
    rara1.Parent = nil
2116
    rara2.Parent = nil
2117
    handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0)
2118
    handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0)
2119
    laser1.Parent = nil
2120
    laser2.Parent = nil
2121
    laser3.Parent = nil
2122
    laser4.Parent = nil
2123
    LW.Part0 = ch.Torso
2124
    LW.Part1 = ch["Left Arm"]
2125
    handlewld3.Part0 = handle3
2126
    handlewld3.Part1 = LeftArm
2127
    for i = 0, 1, 0.1 do
2128
      swait()
2129
      Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3)
2130
      for d = 1, #Buster do
2131
        Buster[d].Transparency = i
2132
      end
2133
      if Stagger.Value ~= true and StunT.Value > Stun.Value then
2134
        do
2135
          if StaggerHit.Value == true then
2136
            break
2137
          end
2138
        end
2139
      end
2140
    end
2141
    handlewld3a.C0 = clerp(handlewld3a.C0, cf(0, 0, 0), 1)
2142
    handlewld3.Part1 = Torso
2143
    handlewld3.C0 = euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8)
2144
    for i = 1, 0, -0.1 do
2145
      swait()
2146
      LeftArm.Transparency = i
2147
      for d = 1, #Buster do
2148
        Buster[d].Transparency = i
2149
      end
2150
    end
2151
    LeftArm.Transparency = 0
2152
    for d = 1, #Buster do
2153
      Buster[d].Transparency = 0
2154
    end
2155
  end
2156
    attack = false
2157
end
2158
2159
  do2 = function()
2160
	if sbreaker == true then
2161
	sbreaker = false
2162
	end
2163
  if attack == true then
2164
    return 
2165
  end
2166
    attack = true
2167
  if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
2168
    return 
2169
  end
2170
  if cooldowns[2] >= 70 then
2171
    if Mode == "Sabers" then
2172
      UnSword()
2173
    end
2174
    local rara1 = Instance.new("NumberValue", Decrease)
2175
    rara1.Name = "DecreaseMvmt"
2176
    rara1.Value = -0.05
2177
    local rara2 = Instance.new("NumberValue", Decrease)
2178
    rara2.Name = "DecreaseDef"
2179
    rara2.Value = 0.1
2180
    so("341336144", LeftArm, 1, 1)
2181
    so("341336144", RightArm, 1, 1)
2182
    sbreaker = true
2183
    local sbref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
2184
    local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0))
2185
    local sbref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
2186
    local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0))
2187
    local da1 = lparti1:Clone()
2188
    da1.Parent = sbref1
2189
    local da2 = lparti1:Clone()
2190
    da2.Parent = sbref2
2191
    da1.Enabled = true
2192
    da2.Enabled = true
2193
    for i = 0, 1, 0.1 do
2194
      swait()
2195
      Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
2196
      RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3)
2197
      LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3)
2198
      if Stagger.Value ~= true and StunT.Value > Stun.Value then
2199
        do
2200
          if StaggerHit.Value == true then
2201
            break
2202
          end
2203
        end
2204
      end
2205
    end
2206
    shockshoot = false
2207
    shockdebounce = false
2208
    local dashoot = 3
2209
    local sref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
2210
    sref.Anchored = true
2211
    TehM = nil
2212
    while sbreaker == true and cooldowns[2] > 20 do
2213
        swait()
2214
        if sbreakerII == true then
2215
          sbreakerII = false
2216
          for i = 0, 1, 0.1 do
2217
            swait()
2218
            da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
2219
            da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
2220
            RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, -0.2) * euler(0, 0, 0), 0.3)
2221
            LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.3, 0, 0.2) * euler(0, 0, 0), 0.3)
2222
          end
2223
          cooldowns[2] = cooldowns[2] - 30
2224
          mana.Value = mana.Value - 10
2225
          for i = 1, 3 do
2226
            MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
2227
            local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character)
2228
            rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100)
2229
            sref.CFrame = cf(pos) * rand
2230
            local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
2231
            local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt())
2232
            d1.Anchored = true
2233
            d1.CFrame = cf(pos2)
2234
            d1.Material = "Neon"
2235
            msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(100, 5, 100))
2236
            d2 = d1:Clone()
2237
            d2.Transparency = 1
2238
            d2.Parent = d1
2239
            d2.CFrame = cf(d1.Position)
2240
            d2.BrickColor = BrickColor.new("New Yeller")
2241
            table.insert(Effects, {d1, "SatelliteStrike2", d2, d2.Mesh, 0, 0})
2242
          end
2243
        end
2244
        do
2245
          if shockshoot == true then
2246
            shockshoot = false
2247
            shockdebounce = true
2248
          end
2249
          if shockdebounce == true and dashoot < 25 then
2250
            dashoot = dashoot + 1
2251
            if (dashoot) % 4 == 0 and dashoot < 20 then
2252
              cooldowns[2] = cooldowns[2] - 3
2253
              MouseLook = cf((RootPart.Position + TehM) / 2, TehM)
2254
              local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character)
2255
              rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100)
2256
              if dashoot == 4 then
2257
                rand = cf(0, 10, 0)
2258
              end
2259
              sref.CFrame = cf(pos) * rand
2260
              local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
2261
              local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt())
2262
              d1.Anchored = true
2263
              d1.CFrame = cf(pos2)
2264
              d1.Material = "Neon"
2265
              msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(50, 5, 50))
2266
              d2 = d1:Clone()
2267
              d2.Transparency = 1
2268
              d2.Parent = d1
2269
              d2.CFrame = cf(d1.Position)
2270
              d2.BrickColor = BrickColor.new("New Yeller")
2271
              table.insert(Effects, {d1, "SatelliteStrike", d2, d2.Mesh, 0, 0})
2272
            end
2273
          else
2274
            do
2275
              shockdebounce = false
2276
              dashoot = 3
2277
              da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
2278
              da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
2279
              RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3)
2280
              LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3)
2281
              if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
2282
                break
2283
              end
2284
            end
2285
          end
2286
        end
2287
              if Anim == "Idle" then
2288
                RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
2289
                LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
2290
                    end
2291
                if Anim == "Walk" or Anim == "Run" then
2292
                  RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3)
2293
                  LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3)
2294
                    end
2295
                  if Anim == "Jump" then
2296
                    RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
2297
                    LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
2298
                    end
2299
                    if Anim == "Fall" then
2300
                      RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
2301
                      LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
2302
                    end
2303
      end
2304
    sbreaker = false
2305
    rara1.Parent = nil
2306
    rara2.Parent = nil
2307
    sbrwld1.Parent = nil
2308
    sbrwld2.Parent = nil
2309
    sbref1.Anchored = true
2310
    sbref2.Anchored = true
2311
    da1.Enabled = false
2312
    da2.Enabled = false
2313
    game:GetService("Debris"):AddItem(sbref1, 5)
2314
    game:GetService("Debris"):AddItem(sbref2, 5)
2315
  end
2316
    attack = false
2317
end
2318
2319
  do3 = function()
2320
  if attack == true then
2321
    return 
2322
  end
2323
    attack = true
2324
  if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
2325
    return 
2326
  end
2327
  if cooldowns[3] >= 80 then
2328
    if Mode == "Sabers" then
2329
      UnSword()
2330
    end
2331
    local rara1 = Instance.new("NumberValue", Decrease)
2332
    rara1.Name = "DecreaseMvmt"
2333
    rara1.Value = 0.1
2334
    local rara2 = Instance.new("NumberValue", Decrease)
2335
    rara2.Name = "DecreaseDef"
2336
    rara2.Value = 0.05
2337
    so("341336144", LeftArm, 1, 1)
2338
    so("341336144", RightArm, 1, 1)
2339
    sblazing = true
2340
    local sbref1 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1))
2341
    local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0))
2342
    local sbref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1))
2343
    local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0))
2344
    local da1 = sparti:Clone()
2345
    da1.Parent = sbref1
2346
    local da2 = sparti:Clone()
2347
    da2.Parent = sbref2
2348
    da1.Enabled = true
2349
    da2.Enabled = true
2350
    for i = 0, 1, 0.1 do
2351
      swait()
2352
      Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
2353
      RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3)
2354
      LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3)
2355
      if Stagger.Value ~= true and StunT.Value > Stun.Value then
2356
        do
2357
          if StaggerHit.Value == true then
2358
            break
2359
          end
2360
        end
2361
      end
2362
    end
2363
    starshoot = false
2364
    stardebounce = false
2365
    local dashoot = 0
2366
    local sref = part(3, nil, 0, 0.5, BrickColor.new("Black"), "Reference", vt())
2367
    sref.Anchored = true
2368
    TehM = nil
2369
    while sblazing == true and cooldowns[3] > 20 do
2370
              swait()
2371
              if galacblazing == true then
2372
                galacblazing = false
2373
                for i = 0, 1, 0.1 do
2374
                  swait()
2375
                  RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(2.8, 0, 0.4) * euler(0, 0, 0), 0.3)
2376
                  LW.C0 = clerp(LW.C0, cf(-1.5, 0.6, 0) * euler(2.8, 0, -0.4) * euler(0, 0, 0), 0.3)
2377
                  Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.3)
2378
                  da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
2379
                  da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
2380
                  if math.random(1, 2) == 1 then
2381
                    da1.RotSpeed = nr(400, 500)
2382
                  else
2383
                    da1.RotSpeed = nr(-500, -400)
2384
                  end
2385
                  if math.random(1, 2) == 1 then
2386
                    da2.RotSpeed = nr(400, 500)
2387
                  else
2388
                    da2.RotSpeed = nr(-500, -400)
2389
                  end
2390
                end
2391
                cooldowns[3] = cooldowns[3] - 20
2392
                mana.Value = mana.Value - 20
2393
                sref.CFrame = cf(RootPart.Position) * cf(0, 50, 0)
2394
                sref.CFrame = cf(sref.Position, MMouse.Hit.p)
2395
                local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
2396
                stref.Anchored = true
2397
                stref.Material = "Neon"
2398
                stref.CFrame = sref.CFrame
2399
                local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(90, 90, 90))
2400
                so("341336159", stref, 1, 0.4)
2401
                table.insert(Effects, {stref.CFrame.lookVector, "Shoot4", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0})
2402
              end
2403
            do
2404
              if Stagger.Value ~= true and StunT.Value > Stun.Value then
2405
                if StaggerHit.Value ~= true or starshoot == true then
2406
                  starshoot = false
2407
                  stardebounce = true
2408
                  cooldowns[3] = cooldowns[3] - 10
2409
                  sref.CFrame = cf(RootPart.Position) * cf(math.random(-3000, 3000) / 100, math.random(500, 5000) / 100, math.random(-3000, 3000) / 100)
2410
                  sref.CFrame = cf(sref.Position, MMouse.Hit.p)
2411
                  local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
2412
                  stref.Anchored = true
2413
                  stref.Material = "Neon"
2414
                  stref.CFrame = sref.CFrame
2415
                  local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(30, 30, 30))
2416
                  so("341336159", stref, 1, 1)
2417
                  table.insert(Effects, {stref.CFrame.lookVector, "Shoot3", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0})
2418
                end
2419
                do
2420
                  if stardebounce == true and dashoot < 10 then
2421
                    dashoot = dashoot + 1
2422
                  else
2423
                    stardebounce = false
2424
                    dashoot = 0
2425
                  end
2426
                  da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
2427
                  da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
2428
                  if math.random(1, 2) == 1 then
2429
                    da1.RotSpeed = nr(400, 500)
2430
                  else
2431
                    da1.RotSpeed = nr(-500, -400)
2432
                  end
2433
                  if math.random(1, 2) == 1 then
2434
                    da2.RotSpeed = nr(400, 500)
2435
                  else
2436
                    da2.RotSpeed = nr(-500, -400)
2437
                  end
2438
                  Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
2439
                  RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3)
2440
                  LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3)
2441
                  if Anim == "Idle" then
2442
                    RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
2443
                    LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
2444
                  end
2445
                end
2446
          if Anim == "Walk" or Anim == "Run" then
2447
            RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3)
2448
            LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3)
2449
          end
2450
        end
2451
        if Anim == "Jump" then
2452
          RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
2453
          LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
2454
        end
2455
      end
2456
      if Anim == "Fall" then
2457
        RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
2458
        LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
2459
      end
2460
    end
2461
    sblazing = false
2462
    rara1.Parent = nil
2463
    rara2.Parent = nil
2464
    sref.Parent = nil
2465
    sbrwld1.Parent = nil
2466
    sbrwld2.Parent = nil
2467
    sbref1.Anchored = true
2468
    sbref2.Anchored = true
2469
    da1.Enabled = false
2470
    da2.Enabled = false
2471
    game:GetService("Debris"):AddItem(sbref1, 5)
2472
    game:GetService("Debris"):AddItem(sbref2, 5)
2473
  end
2474
    attack = false
2475
end
2476
2477
  do4 = function()
2478
  if attack == true then
2479
    return 
2480
  end
2481
  if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
2482
    return 
2483
  end
2484
  cooldowns[4] = 0
2485
end
2486
2487
  findNearestTorso = function(pos, distance)
2488
  local list = (game.Workspace:children())
2489
  local torso = nil
2490
  local dist = distance
2491
  local temp, human, temp2 = nil, nil, nil
2492
  for x = 1, #list do
2493
    temp2 = list[x]
2494
    canfind = true
2495
    if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then
2496
      canfind = false
2497
    end
2498
    canfind = true
2499
    if temp2.className == "Model" and temp2 ~= Character and canfind == true then
2500
      temp = temp2:findFirstChild("Torso")
2501
      human = temp2:findFirstChild("Humanoid")
2502
      if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
2503
        torso = temp
2504
        dist = (temp.Position - pos).magnitude
2505
      end
2506
    end
2507
  end
2508
  return torso, dist
2509
end
2510
2511
  DecreaseStat = function(Model, Stat, Amount, Duration)
2512
  if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
2513
    Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
2514
    d = Instance.new("NumberValue", Model.Stats.Decrease)
2515
    dur = Instance.new("NumberValue", d)
2516
    dur.Name = "Duration"
2517
    dur.Value = Duration
2518
    game:GetService("Debris"):AddItem(d, 20)
2519
    if Stat == "Damage" then
2520
      d.Name = "DecreaseAtk"
2521
    else
2522
      if Stat == "Defense" then
2523
        d.Name = "DecreaseDef"
2524
      else
2525
        if Stat == "Movement" then
2526
          d.Name = "DecreaseMvmt"
2527
        end
2528
      end
2529
    end
2530
    if Model:findFirstChild("Torso") ~= nil then
2531
      display = ""
2532
      if Stat == "Damage" then
2533
        if Amount > 0 then
2534
          display = "-Damage"
2535
        else
2536
          display = "+Damage"
2537
        end
2538
      else
2539
        if Stat == "Defense" then
2540
          if Amount > 0 then
2541
            display = "-Defense"
2542
          else
2543
            display = "+Defense"
2544
          end
2545
        else
2546
          if Stat == "Movement" then
2547
            if Amount > 0 then
2548
              display = "-Movement"
2549
            else
2550
              display = "+Movement"
2551
            end
2552
          end
2553
        end
2554
      end
2555
      showDamage(Model, display, "Debuff")
2556
    end
2557
    d.Value = Amount
2558
  end
2559
end
2560
2561
  GetDist = function(Part1, Part2, magni)
2562
  local targ = Part1.Position - Part2.Position
2563
  local mag = targ.magnitude
2564
  if mag <= magni then
2565
    return true
2566
  else
2567
    return false
2568
  end
2569
end
2570
2571
  MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
2572
  for _,c in pairs(workspace:children()) do
2573
    local hum = c:findFirstChild("Humanoid")
2574
    if hum ~= nil then
2575
      local head = nil
2576
      for _,d in pairs(c:children()) do
2577
        if d.className == "Model" and ranged ~= true then
2578
          head = d:findFirstChild("Hitbox")
2579
          if d.Parent == Character then
2580
            break
2581
          end
2582
          if head ~= nil then
2583
            local targ = head.Position - Part.Position
2584
            local mag = targ.magnitude
2585
            if mag <= magni and c.Name ~= Player.Name then
2586
              ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
2587
              ref.Anchored = true
2588
              ref.CFrame = cf(head.Position)
2589
              game:GetService("Debris"):AddItem(ref, 1)
2590
              hitnum = math.random(1, 5)
2591
              if hitnum == 1 then
2592
                so("199148971", ref, 1, 1)
2593
              else
2594
                if hitnum == 2 then
2595
                  so("199149025", ref, 1, 1)
2596
                else
2597
                  if hitnum == 3 then
2598
                    so("199149072", ref, 1, 1)
2599
                  else
2600
                    if hitnum == 4 then
2601
                      so("199149109", ref, 1, 1)
2602
                    else
2603
                      if hitnum == 5 then
2604
                        so("199149119", ref, 1, 1)
2605
                      end
2606
                    end
2607
                  end
2608
                end
2609
              end
2610
              StaggerHit.Value = true
2611
            end
2612
          end
2613
        end
2614
        do
2615
          if d.className == "Part" then
2616
            head = d
2617
            if head ~= nil then
2618
              local targ = head.Position - Part.Position
2619
              local mag = targ.magnitude
2620
              if mag <= magni and c.Name ~= Player.Name then
2621
                if stun == nil then
2622
                  stun = math.random(5, 10)
2623
                end
2624
                local Rang = nil
2625
                if Ranged == false then
2626
                  Rang = true
2627
                end
2628
                local stag = nil
2629
                if shbash == true then
2630
                  stag = true
2631
                end
2632
                Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
2633
              end
2634
            end
2635
          end
2636
        end
2637
      end
2638
    end
2639
  end
2640
end
2641
2642
  MagniBuff = function(Part, magni, Dec, DecAm, Dur)
2643
  DecreaseStat(Character, Dec, DecAm, Dur)
2644
  for _,c in pairs(workspace:children()) do
2645
    local hum = c:findFirstChild("Humanoid")
2646
    if hum ~= nil then
2647
      local head = c:findFirstChild("Torso")
2648
      if head ~= nil then
2649
        local targ = head.Position - Part.Position
2650
        local mag = targ.magnitude
2651
        cando = true
2652
        if mag <= magni then
2653
          if Player.Neutral == false then
2654
            if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
2655
              if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
2656
                cando = true
2657
              else
2658
                cando = false
2659
              end
2660
            else
2661
              cando = false
2662
            end
2663
            if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
2664
              cando = true
2665
            end
2666
          else
2667
            cando = false
2668
          end
2669
          if cando == true then
2670
            DecreaseStat(head.Parent, Dec, DecAm, Dur)
2671
          end
2672
        end
2673
      end
2674
    end
2675
  end
2676
end
2677
2678
  rayCast = function(Pos, Dir, Max, Ignore)
2679
  return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
2680
end
2681
2682
  local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
2683
  LastPoint = Point
2684
  effect = function(Color, Ref, LP, P1, returnn, size, thing1)
2685
  if LP == nil or P1 == nil then
2686
    return 
2687
  end
2688
  local effectsmsh = Instance.new("SpecialMesh")
2689
  effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
2690
  effectsmsh.MeshType = "Head"
2691
  effectsmsh.Name = "Mesh"
2692
  local effectsg = Instance.new("Part")
2693
  NoOutline(effectsg)
2694
  effectsg.formFactor = 3
2695
  effectsg.CanCollide = false
2696
  effectsg.Name = "Eff"
2697
  effectsg.Locked = true
2698
  effectsg.Anchored = true
2699
  effectsg.Size = Vector3.new(0.5, 1, 0.5)
2700
  effectsg.Parent = workspace
2701
  effectsmsh.Parent = effectsg
2702
  effectsg.BrickColor = BrickColor.new(Color)
2703
  effectsg.Reflectance = Ref
2704
  local point1 = P1
2705
  local mg = (LP.p - point1.p).magnitude
2706
  effectsg.Size = Vector3.new(0.5, mg, 0.5)
2707
  effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
2708
  effectsmsh.Scale = Vector3.new(size, 1, size)
2709
  game:GetService("Debris"):AddItem(effectsg, 2)
2710
  if returnn then
2711
    return effectsg
2712
  end
2713
  if not returnn then
2714
    if thing1 == 1 then
2715
      table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh})
2716
    else
2717
      if thing1 == 2 then
2718
        table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
2719
      else
2720
        if thing1 == 3 then
2721
          table.insert(Effects, {effectsg, "Cylinder", 0, 0, 0, 0.1, effectsmsh})
2722
        end
2723
      end
2724
    end
2725
  end
2726
end
2727
2728
  effect2 = function(Color, Ref, LP, P1, returnn, size, raa)
2729
  if LP == nil or P1 == nil then
2730
    return 
2731
  end
2732
  MshTypee = "CylinderMesh"
2733
  if raa == 2 then
2734
    MshTypee = "BlockMesh"
2735
  end
2736
  local effectsmsh = Instance.new(MshTypee)
2737
  effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
2738
  effectsmsh.Name = "Mesh"
2739
  local effectsg = Instance.new("Part")
2740
  NoOutline(effectsg)
2741
  if raa == 2 then
2742
    effectsg.Material = "Neon"
2743
  end
2744
  effectsg.formFactor = 3
2745
  effectsg.CanCollide = false
2746
  effectsg.Name = "Eff"
2747
  effectsg.Locked = true
2748
  effectsg.Anchored = true
2749
  effectsg.Size = Vector3.new(0.5, 1, 0.5)
2750
  effectsg.Parent = workspace
2751
  effectsmsh.Parent = effectsg
2752
  effectsg.BrickColor = BrickColor.new(Color)
2753
  effectsg.Reflectance = Ref
2754
  local point1 = P1
2755
  local mg = (LP.p - point1.p).magnitude
2756
  effectsg.Size = Vector3.new(0.5, mg, 0.5)
2757
  effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
2758
  effectsmsh.Scale = Vector3.new(size, 1, size)
2759
  game:GetService("Debris"):AddItem(effectsg, 5)
2760
  if returnn then
2761
    return effectsg
2762
  end
2763
  if not returnn then
2764
    if raa == 2 then
2765
      table.insert(Effects, {effectsg, "Cylinder", 0.05, -0.05, 0, -0.05, effectsmsh})
2766
    else
2767
      table.insert(Effects, {effectsg, "Cylinder", 0.1, -0.2, 0, -0.2, effectsmsh})
2768
    end
2769
  end
2770
end
2771
2772
  local CFrameFromTopBack = function(at, top, back)
2773
  local right = top:Cross(back)
2774
  return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
2775
end
2776
2777
  Triangle = function(a, b, c)
2778
  local edg1 = c - a:Dot(b - a.unit)
2779
  local edg2 = a - b:Dot(c - b.unit)
2780
  local edg3 = b - c:Dot(a - c.unit)
2781
  if edg1 <= b - a.magnitude and edg1 >= 0 then
2782
    a = a
2783
  else
2784
    if edg2 <= c - b.magnitude and edg2 >= 0 then
2785
      a = b
2786
    else
2787
      if edg3 <= a - c.magnitude and edg3 >= 0 then
2788
        a = c
2789
      else
2790
        assert(false, "unreachable")
2791
      end
2792
    end
2793
  end
2794
local len1 = (c-a):Dot((b-a).unit)
2795
local len2 = (b-a).magnitude - len1
2796
local width = (a + (b-a).unit*len1 - c).magnitude
2797
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
2798
  local list = {}
2799
  if len1 > 0.01 then
2800
    local w1 = Instance.new("WedgePart", m)
2801
    w1.Name = "Triangle"
2802
    game:GetService("Debris"):AddItem(w1, 5)
2803
    w1.Material = "SmoothPlastic"
2804
    w1.FormFactor = "Custom"
2805
    w1.BrickColor = BrickColor.new("Medium blue")
2806
    w1.Transparency = 0
2807
    w1.Reflectance = 0
2808
    w1.Material = "SmoothPlastic"
2809
    w1.CanCollide = false
2810
    NoOutline(w1)
2811
    local sz = Vector3.new(0.2, width, len1)
2812
    w1.Size = sz
2813
    local sp = Instance.new("SpecialMesh", w1)
2814
    sp.MeshType = "Wedge"
2815
    sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
2816
    w1:BreakJoints()
2817
    w1.Anchored = true
2818
    w1.Parent = workspace
2819
    w1.Transparency = 0.7
2820
    table.insert(Effects, {w1, "Disappear", 0.05})
2821
    w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
2822
    table.insert(list, w1)
2823
  end
2824
  do
2825
    if len2 > 0.01 then
2826
      local w2 = Instance.new("WedgePart", m)
2827
      w2.Name = "Triangle"
2828
      game:GetService("Debris"):AddItem(w2, 5)
2829
      w2.Material = "SmoothPlastic"
2830
      w2.FormFactor = "Custom"
2831
      w2.BrickColor = BrickColor.new("Medium blue")
2832
      w2.Transparency = 0
2833
      w2.Reflectance = 0
2834
      w2.Material = "SmoothPlastic"
2835
      w2.CanCollide = false
2836
      NoOutline(w2)
2837
      local sz = Vector3.new(0.2, width, len2)
2838
      w2.Size = sz
2839
      local sp = Instance.new("SpecialMesh", w2)
2840
      sp.MeshType = "Wedge"
2841
      sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
2842
      w2:BreakJoints()
2843
      w2.Anchored = true
2844
      w2.Parent = workspace
2845
      w2.Transparency = 0.7
2846
      table.insert(Effects, {w2, "Disappear", 0.05})
2847
      w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
2848
      table.insert(list, w2)
2849
    end
2850
    do
2851
      return unpack(list)
2852
    end
2853
  end
2854
end
2855
2856
  MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
2857
  local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
2858
  prt.Anchored = true
2859
  prt.CFrame = cframe
2860
  msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
2861
  game:GetService("Debris"):AddItem(prt, 10)
2862
  if Type == 1 or Type == nil then
2863
    table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
2864
  else
2865
    if Type == 2 then
2866
      table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
2867
    else
2868
      if Type == 3 then
2869
        table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame})
2870
      else
2871
        if Type == 4 then
2872
          table.insert(Effects, {prt, "Block4", delay, x3, y3, z3, msh, 1})
2873
        end
2874
      end
2875
    end
2876
  end
2877
end
2878
2879
  MagicBlock2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
2880
  local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
2881
  prt.Material = "Neon"
2882
  prt.Anchored = true
2883
  prt.CFrame = cframe
2884
  msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
2885
  game:GetService("Debris"):AddItem(prt, 10)
2886
  if Type == 1 or Type == nil then
2887
    table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
2888
  else
2889
    if Type == 2 then
2890
      table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
2891
    else
2892
      if Type == 3 then
2893
        table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame})
2894
      end
2895
    end
2896
  end
2897
end
2898
2899
  MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2900
  local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
2901
  prt.Material = "Neon"
2902
  prt.Anchored = true
2903
  prt.CFrame = cframe
2904
  local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
2905
  game:GetService("Debris"):AddItem(prt, 10)
2906
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2907
end
2908
2909
  MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
2910
  local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
2911
  prt.Anchored = true
2912
  prt.CFrame = cframe
2913
  local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
2914
  game:GetService("Debris"):AddItem(prt, 10)
2915
  table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
2916
end
2917
2918
  MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2919
  local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
2920
  prt.Material = "Neon"
2921
  prt.Anchored = true
2922
  prt.CFrame = cframe
2923
  local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
2924
  game:GetService("Debris"):AddItem(prt, 10)
2925
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2926
end
2927
2928
  MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2929
  local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
2930
  prt.Anchored = true
2931
  prt.CFrame = cframe
2932
  local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
2933
  game:GetService("Debris"):AddItem(prt, 10)
2934
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2935
end
2936
2937
  ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
2938
  local prt = part(3, effects, 0, 1, brickcolor, "Effect", vt())
2939
  prt.Anchored = true
2940
  prt.CFrame = cframe
2941
  local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
2942
  game:GetService("Debris"):AddItem(prt, 10)
2943
  table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
2944
end
2945
2946
  MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2947
  local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
2948
  prt.Anchored = true
2949
  prt.CFrame = cframe
2950
  local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
2951
  game:GetService("Debris"):AddItem(prt, 10)
2952
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2953
end
2954
2955
  MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2956
  local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
2957
  prt.Anchored = true
2958
  prt.CFrame = cframe
2959
  local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
2960
  game:GetService("Debris"):AddItem(prt, 10)
2961
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2962
end
2963
2964
  BreakEffect = function(brickcolor, cframe, x1, y1, z1)
2965
  local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2966
  prt.Anchored = true
2967
  prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2968
  game:GetService("Debris"):AddItem(prt, 10)
2969
  local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
2970
  local num = math.random(10, 50) / 1000
2971
  table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
2972
end
2973
2974
  MagicStar = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2975
  local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
2976
  prt.Material = "Neon"
2977
  prt.Anchored = true
2978
  prt.CFrame = cframe
2979
  local msh = mesh("SpecialMesh", prt, "FileMesh", "45428961", vt(0, 0, 0), vt(x1, y1, z1))
2980
  game:GetService("Debris"):AddItem(prt, 10)
2981
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2982
end
2983
2984
  Lightning = function(p0, p1, tym, ofs, col, th, tra, last)
2985
  local magz = (p0 - p1).magnitude
2986
  local curpos = p0
2987
  local trz = {-ofs, ofs}
2988
  for i = 1, tym do
2989
    local li = Instance.new("Part", effects)
2990
    li.TopSurface = 0
2991
    li.BottomSurface = 0
2992
    li.Anchored = true
2993
    li.Transparency = tra or 0.4
2994
    li.BrickColor = BrickColor.new(col)
2995
    li.formFactor = "Custom"
2996
    li.CanCollide = false
2997
    li.Size = Vector3.new(th, th, magz / tym)
2998
    local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
2999
    local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
3000
    li.Material = "Neon"
3001
    if tym == i then
3002
      local magz2 = (curpos - p1).magnitude
3003
      li.Size = Vector3.new(th, th, magz2)
3004
      li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
3005
          table.insert(Effects, {li, "Disappear", last})
3006
    else
3007
      do
3008
        do
3009
          li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
3010
          curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
3011
          game.Debris:AddItem(li, 10)
3012
          table.insert(Effects, {li, "Disappear", last})
3013
        end
3014
      end
3015
    end
3016
  end
3017
end
3018
3019
  Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
3020
  if hit.Parent == nil then
3021
    return 
3022
  end
3023
  if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
3024
    ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
3025
    ref.Anchored = true
3026
    ref.CFrame = cf(hit.Position)
3027
    game:GetService("Debris"):AddItem(ref, 1)
3028
    hitnum = math.random(1, 5)
3029
    if hitnum == 1 then
3030
      so("199148971", ref, 1, 1)
3031
    else
3032
      if hitnum == 2 then
3033
        so("199149025", ref, 1, 1)
3034
      else
3035
        if hitnum == 3 then
3036
          so("199149072", ref, 1, 1)
3037
        else
3038
          if hitnum == 4 then
3039
            so("199149109", ref, 1, 1)
3040
          else
3041
            if hitnum == 5 then
3042
              so("199149119", ref, 1, 1)
3043
            end
3044
          end
3045
        end
3046
      end
3047
    end
3048
    StaggerHit.Value = true
3049
  end
3050
  h = hit.Parent:FindFirstChild("Humanoid")
3051
  if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
3052
    if hit.Parent:findFirstChild("DebounceHit") ~= nil then
3053
      return 
3054
    end
3055
    c = Instance.new("ObjectValue")
3056
    c.Name = "creator"
3057
    c.Value = game:service("Players").LocalPlayer
3058
    c.Parent = h
3059
    RecentEnemy.Value = hit.Parent
3060
    game:GetService("Debris"):AddItem(c, 0.5)
3061
    minim = minim * Atk.Value
3062
    maxim = maxim * Atk.Value
3063
    Damage = 0
3064
    if minim == maxim then
3065
      Damage = maxim
3066
    else
3067
      Damage = math.random(minim, maxim)
3068
    end
3069
    blocked = false
3070
    enblock = nil
3071
    local EStats = hit.Parent:findFirstChild("Stats")
3072
    if EStats ~= nil then
3073
      invis = EStats:findFirstChild("Invisibility")
3074
      isinvis = EStats:findFirstChild("IsInvisible")
3075
      if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
3076
        invis.Value = 0
3077
      end
3078
      enblock = EStats:findFirstChild("Block")
3079
      if enblock ~= nil and enblock.Value == true then
3080
        blocked = true
3081
      end
3082
      if EStats:findFirstChild("Defense") ~= nil then
3083
        Damage = Damage / EStats.Defense.Value
3084
        if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
3085
          hitnum = math.random(1, 5)
3086
          if hitnum == 1 then
3087
            so("199149321", hit, 1, 1)
3088
          else
3089
            if hitnum == 2 then
3090
              so("199149338", hit, 1, 1)
3091
            else
3092
              if hitnum == 3 then
3093
                so("199149367", hit, 1, 1)
3094
              else
3095
                if hitnum == 4 then
3096
                  so("199149409", hit, 1, 1)
3097
                else
3098
                  if hitnum == 5 then
3099
                    so("199149452", hit, 1, 1)
3100
                  end
3101
                end
3102
              end
3103
            end
3104
          end
3105
        else
3106
          if ranged == false or ranged == nil and blocked ~= true then
3107
            hitnum = math.random(1, 6)
3108
            if hitnum == 1 then
3109
              so("199149137", hit, 1, 1)
3110
            else
3111
              if hitnum == 2 then
3112
                so("199149186", hit, 1, 1)
3113
              else
3114
                if hitnum == 3 then
3115
                  so("199149221", hit, 1, 1)
3116
                else
3117
                  if hitnum == 4 then
3118
                    so("199149235", hit, 1, 1)
3119
                  else
3120
                    if hitnum == 5 then
3121
                      so("199149269", hit, 1, 1)
3122
                    else
3123
                      if hitnum == 6 then
3124
                        so("199149297", hit, 1, 1)
3125
                      end
3126
                    end
3127
                  end
3128
                end
3129
              end
3130
            end
3131
          end
3132
        end
3133
        if Damage <= 3 and staghit == true and ranged ~= true then
3134
          StaggerHit.Value = true
3135
        end
3136
      end
3137
      if EStats:findFirstChild("Stun") ~= nil then
3138
        if blocked == true then
3139
          incstun = incstun / 2
3140
        end
3141
        if EStats.Stun.Value < EStats.StunThreshold.Value then
3142
          EStats.Stun.Value = EStats.Stun.Value + incstun
3143
        end
3144
      end
3145
      if EStats:findFirstChild("Stagger") ~= nil and stagger == true then
3146
        EStats.Stagger.Value = true
3147
      end
3148
    end
3149
    if blocked == true then
3150
      showDamage(hit.Parent, "Block", "Damage")
3151
      if ranged ~= true then
3152
        enblock.Value = false
3153
        Stagger.Value = true
3154
        hitnum = math.random(1, 2)
3155
        if hitnum == 1 then
3156
          so("199148933", hit, 1, 1)
3157
        else
3158
          if hitnum == 2 then
3159
            so("199148947", hit, 1, 1)
3160
          end
3161
        end
3162
      end
3163
    else
3164
      Damage = math.floor(Damage)
3165
      coroutine.resume(coroutine.create(function(Hum, Dam)
3166
	hit.Parent.Humanoid:TakeDamage(Damage)
3167
  end
3168
), h, Damage)
3169
      showDamage(hit.Parent, Damage, "Damage")
3170
      if DecreaseState ~= nil then
3171
        if DecreaseState == "Temporal" then
3172
          DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
3173
          DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration)
3174
        else
3175
          if DecreaseState == "Temporal2" then
3176
            DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
3177
            DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
3178
          else
3179
            DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
3180
          end
3181
        end
3182
      end
3183
      if Type == "NormalDecreaseMvmt1" then
3184
        DecreaseStat(hit.Parent, "Movement", 0.1, 200)
3185
      end
3186
      if Type == "Knockdown" then
3187
        hum = hit.Parent.Humanoid
3188
        hum.PlatformStand = true
3189
        coroutine.resume(coroutine.create(function(HHumanoid)
3190
    swait(1)
3191
    HHumanoid.PlatformStand = false
3192
  end
3193
), hum)
3194
        local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
3195
        local bodvol = Instance.new("BodyVelocity")
3196
        bodvol.velocity = angle * knockback
3197
        bodvol.P = 5000
3198
        bodvol.maxForce = Vector3.new(8000, 8000, 8000)
3199
        bodvol.Parent = hit
3200
        rl = Instance.new("BodyAngularVelocity")
3201
        rl.P = 3000
3202
        rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
3203
        rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
3204
        rl.Parent = hit
3205
        game:GetService("Debris"):AddItem(bodvol, 0.5)
3206
        game:GetService("Debris"):AddItem(rl, 0.5)
3207
      else
3208
        do
3209
          if Type == "Knockdown2" then
3210
            hum = hit.Parent.Humanoid
3211
            local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
3212
            local bodvol = Instance.new("BodyVelocity")
3213
            bodvol.velocity = angle * knockback
3214
            bodvol.P = 5000
3215
            bodvol.maxForce = Vector3.new(8000, 8000, 8000)
3216
            bodvol.Parent = hit
3217
            game:GetService("Debris"):AddItem(bodvol, 0.5)
3218
          else
3219
            do
3220
              if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
3221
                vp = Instance.new("BodyVelocity")
3222
                vp.P = 500
3223
                vp.maxForce = Vector3.new(math.huge, 0, math.huge)
3224
                if KnockbackType == 1 then
3225
                  vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
3226
                else
3227
                  if KnockbackType == 2 then
3228
                    vp.velocity = Property.CFrame.lookVector * knockback
3229
                  end
3230
                end
3231
                game:GetService("Debris"):AddItem(vp, 0.5)
3232
                if knockback > 0 then
3233
                  vp.Parent = hit.Parent.Torso
3234
                end
3235
              end
3236
              debounce = Instance.new("BoolValue")
3237
              debounce.Name = "DebounceHit"
3238
              debounce.Parent = hit.Parent
3239
              debounce.Value = true
3240
              game:GetService("Debris"):AddItem(debounce, Delay)
3241
              c = Instance.new("ObjectValue")
3242
              c.Name = "creator"
3243
              c.Value = Player
3244
              c.Parent = h
3245
              game:GetService("Debris"):AddItem(c, 0.5)
3246
              CRIT = false
3247
            end
3248
          end
3249
        end
3250
      end
3251
    end
3252
  end
3253
end
3254
3255
  showDamage = function(Char, Dealt, Type)
3256
  m = Instance.new("Model")
3257
  m.Name = "Effect"
3258
  c = Instance.new("Part")
3259
  c.Transparency = 1
3260
  c.Name = "Head"
3261
  c.TopSurface = 0
3262
  c.BottomSurface = 0
3263
  c.formFactor = "Plate"
3264
  c.Size = Vector3.new(1, 0.4, 1)
3265
  b = Instance.new("BillboardGui", c)
3266
  b.Size = UDim2.new(5, 0, 5, 0)
3267
  b.AlwaysOnTop = true
3268
  damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
3269
  if Type == "Damage" then
3270
    damgui.Font = "SourceSans"
3271
    if Dealt == "Block" then
3272
      damgui.TextColor3 = BrickColor.new("Bright blue").Color
3273
    else
3274
      if Dealt < 3 then
3275
        damgui.TextColor3 = BrickColor.new("White").Color
3276
      else
3277
        if Dealt >= 3 and Dealt < 20 then
3278
          damgui.TextColor3 = BrickColor.new("Bright yellow").Color
3279
        else
3280
          damgui.TextColor3 = BrickColor.new("Really red").Color
3281
          damgui.Font = "SourceSansBold"
3282
        end
3283
      end
3284
    end
3285
  else
3286
    if Type == "Debuff" then
3287
      damgui.TextColor3 = BrickColor.new("White").Color
3288
    else
3289
      if Type == "Interrupt" then
3290
        damgui.TextColor3 = BrickColor.new("New Yeller").Color
3291
      end
3292
    end
3293
  end
3294
  damgui.TextScaled = true
3295
  ms = Instance.new("CylinderMesh")
3296
  ms.Scale = Vector3.new(0.8, 0.8, 0.8)
3297
  ms.Parent = c
3298
  c.Reflectance = 0
3299
  Instance.new("BodyGyro").Parent = c
3300
  c.Parent = m
3301
  if Char:findFirstChild("Head") ~= nil then
3302
    c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
3303
  else
3304
    if Char.Parent:findFirstChild("Head") ~= nil then
3305
      c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
3306
    end
3307
  end
3308
  f = Instance.new("BodyPosition")
3309
  f.P = 2000
3310
  f.D = 100
3311
  f.maxForce = Vector3.new(545000, 545000, 545000)
3312
  if Type == "Damage" then
3313
    f.position = c.Position + Vector3.new(0, 3, 0)
3314
  else
3315
    if Type == "Debuff" or Type == "Interrupt" then
3316
      f.position = c.Position + Vector3.new(0, 5, 0)
3317
    end
3318
  end
3319
  f.Parent = c
3320
  game:GetService("Debris"):AddItem(m, 5)
3321
  table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
3322
  c.CanCollide = false
3323
  m.Parent = workspace
3324
  c.CanCollide = false
3325
end
3326
3327
  combo = 0
3328
  ob1d = function(mouse)
3329
  if cshoot == false and cdebounce == false then
3330
    cshoot = true
3331
  end
3332
  if shockshoot == false and shockdebounce == false then
3333
    shockshoot = true
3334
    TehM = MMouse.Hit.p
3335
  end
3336
  if starshoot == false and stardebounce == false then
3337
    starshoot = true
3338
    TehM = MMouse.Hit.p
3339
  end
3340
  if attack == true or equipped == false then
3341
    return 
3342
  end
3343
attack = true
3344
  hold = true
3345
  if combo == 0 then
3346
    combo = 1
3347
    attackone()
3348
  else
3349
    if combo == 1 then
3350
      combo = 2
3351
      attacktwo()
3352
    else
3353
      if combo == 2 then
3354
        combo = 3
3355
        attackthree()
3356
      else
3357
        if combo == 3 then
3358
          combo = 0
3359
          attackfour()
3360
        end
3361
      end
3362
    end
3363
  end
3364
attack = false
3365
end
3366
3367
  ob1u = function(mouse)
3368
  hold = false
3369
end
3370
3371
  buttonhold = false
3372
  fenbarmove1.MouseButton1Click:connect(do1)
3373
  fenbarmove2.MouseButton1Click:connect(do2)
3374
  fenbarmove3.MouseButton1Click:connect(do3)
3375
  fenbarmove4.MouseButton1Click:connect(do4)
3376
  eul = 0
3377
  equipped = false
3378
  key = function(key)
3379
  if key == "q" and Player.Name == "Fenrier" then
3380
    cooldowns[1] = 100
3381
    cooldowns[2] = 100
3382
    cooldowns[3] = 100
3383
    cooldowns[4] = 100
3384
  end
3385
  if key == "z" and cbuster == true then
3386
    cbuster = false
3387
    return 
3388
  end
3389
  if key == "x" and sbreaker == true then
3390
    sbreaker = false
3391
    return 
3392
  end
3393
  if key == "c" and sblazing == true then
3394
    sblazing = false
3395
    return 
3396
  end
3397
  if key == "e" then
3398
    if prising == true then
3399
      prising = false
3400
      return 
3401
    end
3402
    if cbuster == true and mana.Value > 15 then
3403
      busterlaser = true
3404
      return 
3405
    end
3406
    if sbreaker == true and mana.Value > 10 then
3407
      sbreakerII = true
3408
      return 
3409
    end
3410
    if sblazing == true and mana.Value > 20 then
3411
      galacblazing = true
3412
      return 
3413
    end
3414
  end
3415
  if attack == true then
3416
    return 
3417
  end
3418
  if key == "f" then
3419
    attack = true
3420
    pressedf = true
3421
    fnumb = 0
3422
repeat swait() until effects:FindFirstChild("Effect") == nil
3423
    if equipped == false then
3424
      RSH = ch.Torso["Right Shoulder"]
3425
      LSH = ch.Torso["Left Shoulder"]
3426
      RSH.Parent = nil
3427
      LSH.Parent = nil
3428
      RW.Name = "Right Shoulder"
3429
      RW.Part0 = ch.Torso
3430
      RW.C0 = cf(1.5, 0.5, 0)
3431
      RW.C1 = cf(0, 0.5, 0)
3432
      RW.Part1 = ch["Right Arm"]
3433
      RW.Parent = ch.Torso
3434
      LW.Name = "Left Shoulder"
3435
      LW.Part0 = ch.Torso
3436
      LW.C0 = cf(-1.5, 0.5, 0)
3437
      LW.C1 = cf(0, 0.5, 0)
3438
      LW.Part1 = ch["Left Arm"]
3439
      LW.Parent = ch.Torso
3440
      Animate.Parent = nil
3441
      equipanim()
3442
      equipped = true
3443
    else
3444
      equipped = false
3445
      hideanim()
3446
      LH.C1 = LHC1
3447
      RH.C1 = RHC1
3448
      Animate.Parent = Humanoid
3449
      swait(0)
3450
      RW.Parent = nil
3451
      LW.Parent = nil
3452
      RSH.Parent = player.Character.Torso
3453
      LSH.Parent = player.Character.Torso
3454
    end
3455
    attack = false
3456
  end
3457
  if equipped == false then
3458
    return 
3459
  end
3460
  if key == "e" then
3461
    PowerRising()
3462
  end
3463
  if key == "q" then
3464
    mana.Value = 100
3465
  end
3466
  if key == "z" then
3467
    do1()
3468
  end
3469
  if key == "x" then
3470
    do2()
3471
  end
3472
  if key == "c" then
3473
    do3()
3474
  end
3475
  if key == "v" then
3476
    do4()
3477
  end
3478
end
3479
3480
  key2 = function(key)
3481
end
3482
3483
  s = function(mouse)
3484
  mouse.Button1Down:connect(function()
3485
    ob1d(mouse)
3486
  end
3487
)
3488
  mouse.Button1Up:connect(function()
3489
    ob1u(mouse)
3490
  end
3491
)
3492
  mouse.KeyDown:connect(key)
3493
  mouse.KeyUp:connect(key2)
3494
  player = Player
3495
  ch = Character
3496
end
3497
3498
  ds = function(mouse)
3499
end
3500
3501
  Bin.Selected:connect(s)
3502
  Bin.Deselected:connect(ds)
3503
  print("Dreamer loaded.")
3504
  local mananum = 0
3505
  local donum = 0
3506
  local stunnum = 0
3507
  local staggeranim = false
3508
  local stunanim = false
3509
  local walk = 0
3510
  local walkforw = true
3511
  local fnum = 0
3512
  local domodel = false
3513
  local gef = 10
3514
  local col = 1
3515
  local colnum = 0
3516
  while true do
3517
    swait()
3518
    for _,c in pairs(model3:children()) do
3519
      if c.className == "Part" then
3520
        if c.BrickColor == Neons[1] then
3521
          c.BrickColor = Neons[2]
3522
        else
3523
          if c.BrickColor == Neons[2] then
3524
            c.BrickColor = Neons[3]
3525
          else
3526
            if c.BrickColor == Neons[3] then
3527
              c.BrickColor = Neons[4]
3528
            else
3529
              if c.BrickColor == Neons[4] then
3530
                c.BrickColor = Neons[5]
3531
              else
3532
                if c.BrickColor == Neons[5] then
3533
                  c.BrickColor = Neons[6]
3534
                else
3535
                  if c.BrickColor == Neons[6] then
3536
                    c.BrickColor = Neons[7]
3537
                  else
3538
                    if c.BrickColor == Neons[7] then
3539
                      c.BrickColor = Neons[1]
3540
                    end
3541
                  end
3542
                end
3543
              end
3544
            end
3545
          end
3546
        end
3547
      end
3548
    end
3549
    starsparti.Color = cs(Neons[math.random(1, 7)].Color, Color3.new(1, 1, 1))
3550
    if Mode == "Sabers" then
3551
      passive1.Value = 0
3552
      passive2.Value = -0.1
3553
    else
3554
      passive1.Value = -0.1
3555
      passive2.Value = 0
3556
    end
3557
    if (Head:findFirstChild("Running")) ~= nil then
3558
      if floating == true then
3559
        Head.Running.Volume = 0
3560
        Humanoid.JumpPower = 60
3561
      else
3562
        Head.Running.Volume = 0.5
3563
        Humanoid.JumpPower = 50
3564
      end
3565
    end
3566
    colnum = colnum + 1
3567
    if #Neons - 1 < col and (colnum) % 2 == 0 then
3568
      col = 1
3569
    end
3570
    if (colnum) % 2 == 0 then
3571
      col = col + 1
3572
    end
3573
    gef = gef + 1
3574
    if (gef) % 10 == 0 and 0 < Humanoid.Health then
3575
      hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
3576
      if hitfloor2 ~= nil and equipped == true and floating == true and Mode == "Normal" then
3577
        MagicWave(BrickColor.new("Institutional white"), cf(posfloor2) * euler(0, math.random(-50, 50), 0), 1, 2, 1, 0.7, -0.05, 0.7, 0.15)
3578
      end
3579
    end
3580
    if Humanoid.Health <= 0 then
3581
      attack = true
3582
      resumeControl()
3583
      modelzorz.Parent = workspace
3584
      model2.Parent = workspace
3585
      game:GetService("Debris"):AddItem(modelzorz, 30)
3586
      game:GetService("Debris"):AddItem(model2, 30)
3587
      if domodel == false then
3588
        domodel = true
3589
        for i = 1, #Weapon do
3590
          Weapon[i].Parent = modelzorz
3591
          Weapon[i].CanCollide = true
3592
        end
3593
        for i = 1, #Welds do
3594
          Welds[i].Parent = main1
3595
        end
3596
      end
3597
    end
3598
    do
3599
      if fnumb < 21 then
3600
        fnumb = fnumb + 1
3601
        if pressedf == false then
3602
          fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
3603
          tellbar.TextTransparency = tellbar.TextTransparency - 0.05
3604
          tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
3605
        else
3606
          if fnumb == 20 then
3607
            fenframe5.Parent = nil
3608
            print("daigui")
3609
          end
3610
          fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
3611
          tellbar.TextTransparency = tellbar.TextTransparency + 0.05
3612
          tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
3613
        end
3614
      end
3615
      if Stagger.Value == true and staggeranim == false then
3616
        coroutine.resume(coroutine.create(function()
3617
  staggeranim = true
3618
  while attack == true do
3619
    swait()
3620
  end
3621
  StaggerAnim()
3622
  StaggerHit.Value = false
3623
  Stagger.Value = false
3624
  staggeranim = false
3625
end
3626
))
3627
      end
3628
      if StaggerHit.Value == true and staggeranim == false then
3629
        coroutine.resume(coroutine.create(function()
3630
  staggeranim = true
3631
  while attack == true do
3632
    swait()
3633
  end
3634
  StaggerHitt()
3635
  StaggerHit.Value = false
3636
  Stagger.Value = false
3637
  staggeranim = false
3638
end
3639
))
3640
      end
3641
      if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
3642
        Humanoid.WalkSpeed = 0
3643
      else
3644
        Humanoid.WalkSpeed = 16 * Mvmt.Value
3645
      end
3646
      if StunT.Value <= Stun.Value and stunanim == false then
3647
        coroutine.resume(coroutine.create(function()
3648
  stunanim = true
3649
  while attack == true do
3650
    swait()
3651
  end
3652
  StunAnim()
3653
  Stun.Value = 0
3654
  stunanim = false
3655
end
3656
))
3657
      end
3658
      local stunnum2 = 40
3659
      if stunnum2 <= stunnum then
3660
        if 0 < Stun.Value then
3661
          Stun.Value = Stun.Value - 1
3662
        end
3663
        stunnum = 0
3664
      end
3665
      stunnum = stunnum + 1
3666
      if 0.5 <= donum then
3667
        handidle = true
3668
      else
3669
        if donum <= 0 then
3670
          handidle = false
3671
        end
3672
      end
3673
      if handidle == false then
3674
        donum = donum + 0.003
3675
      else
3676
        donum = donum - 0.003
3677
      end
3678
      local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
3679
      local velderp = RootPart.Velocity.y
3680
      hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
3681
      if equipped == true then
3682
        if Anim == "Walk" and floating == false then
3683
          if walkforw == true then
3684
            RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
3685
            LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
3686
          else
3687
            RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
3688
            LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
3689
          end
3690
        else
3691
          RH.C1 = clerp(RH.C1, RHC1, 0.2)
3692
          LH.C1 = clerp(LH.C1, LHC1, 0.2)
3693
        end
3694
        if 1 < RootPart.Velocity.y and hitfloor == nil then
3695
          Anim = "Jump"
3696
          if Mode == "Normal" and floating == true then
3697
            RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.1, 0, 0), 0.3)
3698
          end
3699
          if attack == false then
3700
            if Mode == "Normal" then
3701
              MagicBlock2(Neons[col], LeftLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
3702
              MagicBlock2(Neons[col], RightLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
3703
              Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.4 - (donum) / 2, 0, 0), 0.3)
3704
              RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8 + (donum) / 4) * euler(0, 0, 0), 0.3)
3705
              LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.8 - (donum) / 4) * euler(0, 0, 0), 0.3)
3706
              RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3)
3707
              LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3)
3708
            else
3709
              mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
3710
              mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
3711
              Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2, 0, 0), 0.25)
3712
              RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.25)
3713
              RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -0.6, 0) * euler(0, 0, -0.2), 0.25)
3714
              LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 0.6, 0) * euler(0, 0, 0.2), 0.25)
3715
              RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.25)
3716
              LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
3717
            end
3718
          end
3719
        else
3720
          if RootPart.Velocity.y < -1 and hitfloor == nil then
3721
            Anim = "Fall"
3722
            if Mode == "Normal" and floating == true then
3723
              RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
3724
            end
3725
            if attack == false then
3726
              if Mode == "Normal" then
3727
                Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
3728
                Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
3729
                RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2)
3730
                LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2)
3731
                RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
3732
                LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
3733
              else
3734
                Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
3735
                Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
3736
                RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
3737
                RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 0.4) * euler(0, -1, 0) * euler(0, 0, 0.6), 0.25)
3738
                LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.8, 0, -0.4) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.25)
3739
                RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
3740
                LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
3741
              end
3742
            end
3743
          else
3744
            if torvel < 1 and hitfloor ~= nil then
3745
              Anim = "Idle"
3746
              if Mode == "Normal" and floating == true then
3747
                RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.05, 0, 0), 0.3)
3748
              end
3749
              if attack == false then
3750
                if Mode == "Normal" then
3751
                  Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2 - (donum) / 8, 0, 0), 0.3)
3752
                  RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4 + (donum) / 4) * euler(0, -1.5, 0), 0.3)
3753
                  LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.4 - (donum) / 4) * euler(0, 1.5, 0), 0.3)
3754
                  RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3)
3755
                  LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3)
3756
                else
3757
                  mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
3758
                  mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
3759
                  Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.2)
3760
                  RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2 + (donum) / 4, 0, 0), 0.2)
3761
                  RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1, 0, 0.7 - (donum) / 3) * euler(0, 1, 0), 0.2)
3762
                  LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.4, 0, -0.8 + (donum) / 3) * euler(0, -1, 0), 0.2)
3763
                  RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1 + (donum) / 4), 0.2)
3764
                  LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15 - (donum) / 4), 0.2)
3765
                end
3766
              end
3767
            else
3768
              if 2 < torvel and torvel < 30 and hitfloor ~= nil then
3769
                Anim = "Walk"
3770
                walk = walk + 1
3771
                if 15 - 5 * Mvmt.Value <= walk then
3772
                  walk = 0
3773
                  if walkforw == true then
3774
                    walkforw = false
3775
                  else
3776
                    if walkforw == false then
3777
                      walkforw = true
3778
                    end
3779
                  end
3780
                end
3781
                testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 6, 0)
3782
                newpos = vt(RootPart.Position.X, RootPart.Position.Y, RootPart.Position.Z)
3783
                MoveCF = cf(testpart.Position, newpos)
3784
                local mpos = testpart.CFrame * euler(0, 0, 0)
3785
                local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0)
3786
                local x, y, z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
3787
                if Mode == "Normal" and floating == true then
3788
                  RootJoint.C0 = clerp(RootJoint.C0, cf(0, 1.4 - (donum), 0) * CFrame.Angles(x, y, 0) * euler(0, 3.14, 0), 0.3)
3789
                end
3790
                if attack == false then
3791
                  if Mode == "Normal" then
3792
                    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3)
3793
                    RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3)
3794
                    LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3)
3795
                    RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3)
3796
                    LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3)
3797
                  else
3798
                    mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
3799
                    mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
3800
                    Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25)
3801
                    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25)
3802
                    RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25)
3803
                    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25)
3804
                    RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25)
3805
                    LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25)
3806
                  end
3807
                end
3808
              else
3809
                do
3810
                  if 30 <= torvel and hitfloor ~= nil then
3811
                    Anim = "Run"
3812
                    if Mode == "Normal" and floating == true then
3813
                      RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4 - (donum)) * euler(0.4, 0, 0), 0.3)
3814
                    end
3815
                    if attack == false then
3816
                      if Mode == "Normal" then
3817
                        Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3)
3818
                        RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3)
3819
                        LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3)
3820
                        RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3)
3821
                        LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3)
3822
                      else
3823
                        mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
3824
                        mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
3825
                        Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25)
3826
                        RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25)
3827
                        RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25)
3828
                        LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25)
3829
                        RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25)
3830
                        LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25)
3831
                      end
3832
                    end
3833
                  end
3834
                  end
3835
                  end
3836
             	 end
3837
        end
3838
          end
3839
                  fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
3840
                  fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
3841
                  fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
3842
                  fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
3843
                  fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
3844
                  fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
3845
                  fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
3846
                  fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
3847
                  fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
3848
                  for _,c in pairs(Decrease:children()) do
3849
                    if (c:findFirstChild("Duration")) ~= nil then
3850
                      c.Duration.Value = c.Duration.Value - 1
3851
                      if c.Duration.Value <= 0 then
3852
                        c.Parent = nil
3853
                      end
3854
                    end
3855
                    if c.Name == "DecreaseAtk" then
3856
                      decreaseatk = decreaseatk + c.Value
3857
                    else
3858
                      if c.Name == "DecreaseDef" then
3859
                        decreasedef = decreasedef + c.Value
3860
                      else
3861
                        if c.Name == "DecreaseMvmt" then
3862
                          decreasemvmt = decreasemvmt + c.Value
3863
                        end
3864
                      end
3865
                    end
3866
                  end
3867
                  Atk.Value = 1 - (decreaseatk)
3868
                  if Atk.Value <= 0 then
3869
                    Atk.Value = 0
3870
                  end
3871
                  Def.Value = 1 - (decreasedef)
3872
                  if Def.Value <= 0 then
3873
                    Def.Value = 0.01
3874
                  end
3875
                  Mvmt.Value = 1 - (decreasemvmt)
3876
                  if Mvmt.Value <= 0 then
3877
                    Mvmt.Value = 0
3878
                  end
3879
                  decreaseatk = 0
3880
                  decreasedef = 0
3881
                  decreasemvmt = 0
3882
                  AtkVal = Atk.Value * 100
3883
                  AtkVal = math.floor(AtkVal)
3884
                  AtkVal = AtkVal / 100
3885
                  fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
3886
                  DefVal = Def.Value * 100
3887
                  DefVal = math.floor(DefVal)
3888
                  DefVal = DefVal / 100
3889
                  fenbardef.Text = "Defense\n(" .. DefVal .. ")"
3890
                  MvmtVal = Mvmt.Value * 100
3891
                  MvmtVal = math.floor(MvmtVal)
3892
                  MvmtVal = MvmtVal / 100
3893
                  if Rooted.Value == true then
3894
                    MvmtVal = 0
3895
                  end
3896
                  fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
3897
                  if StunT.Value <= Stun.Value then
3898
                    fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
3899
                  else
3900
                    fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
3901
                  end
3902
                  fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
3903
                  if 100 <= mana.Value then
3904
                    mana.Value = 100
3905
                  else
3906
                    if mananum <= manainc then
3907
                      mananum = mananum + 1
3908
                    else
3909
                      mananum = 0
3910
                      mana.Value = mana.Value + 1
3911
                    end
3912
                  end
3913
                  for i = 1, #cooldowns do
3914
                    if cooldownmax <= cooldowns[i] then
3915
                      cooldowns[i] = cooldownmax
3916
                    else
3917
                      cooldowns[i] = cooldowns[i] + cooldownsadd[i]
3918
                    end
3919
                  end
3920
                end
3921
if #Effects>0 then
3922
for e=1,#Effects do
3923
if Effects[e]~=nil then
3924
local Thing=Effects[e]
3925
                        if Thing ~= nil then
3926
                          local Part = Thing[1]
3927
                          local Mode = Thing[2]
3928
                          local Delay = Thing[3]
3929
                          local IncX = Thing[4]
3930
                          local IncY = Thing[5]
3931
                          local IncZ = Thing[6]
3932
                          if Thing[2] == "CylinderClang" then
3933
                            if Thing[3] <= 1 then
3934
                              Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
3935
                              Thing[7] = Thing[1].CFrame
3936
                              effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2)
3937
                              Thing[8] = Thing[7]
3938
                              Thing[3] = Thing[3] + Thing[4]
3939
                            else
3940
                              Part.Parent = nil
3941
                              table.remove(Effects, e)
3942
                            end
3943
                          end
3944
                          if Thing[2] == "showDamage" then
3945
                            if Thing[6] < Thing[5] then
3946
                              Thing[6] = Thing[6] + 1
3947
                            else
3948
                              if Thing[6] < Thing[7] then
3949
                                Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
3950
                                Thing[6] = Thing[6] + 1
3951
                              else
3952
                                if Thing[6] < Thing[8] then
3953
                                  Thing[6] = Thing[6] + 1
3954
                                else
3955
                                  if Thing[6] < Thing[9] then
3956
                                    Thing[6] = Thing[6] + 1
3957
                                    Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
3958
                                    Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
3959
                                    Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
3960
                                  else
3961
                                    Thing[1].Parent = nil
3962
                                    table.remove(Effects, e)
3963
                                  end
3964
                                end
3965
                              end
3966
                            end
3967
                          end
3968
                          if Thing[2] == "CloneEf" then
3969
                            if Thing[3] <= 500 then
3970
                              Thing[3] = Thing[3] + 1
3971
                              if 10 <= Thing[4] then
3972
                                Thing[4] = 0
3973
                              end
3974
                              Thing[4] = Thing[4] + 1
3975
                            else
3976
                              table.remove(Effects, e)
3977
                            end
3978
                          end
3979
                          if Thing[2] == "SatelliteStrike" then
3980
                            if Thing[5] < 100 then
3981
                              Thing[5] = Thing[5] + 2
3982
                              Thing[6] = Thing[6] + 1
3983
                              if 2 < Thing[6] then
3984
                                Thing[6] = 0
3985
                                if Thing[3].BrickColor == BrickColor.new("New Yeller") then
3986
                                  Thing[3].Transparency = 0.8
3987
                                  Thing[3].BrickColor = BrickColor.new("Really red")
3988
                                else
3989
                                  Thing[3].Transparency = 0.8
3990
                                  Thing[3].BrickColor = BrickColor.new("New Yeller")
3991
                                end
3992
                              end
3993
                            else
3994
                              refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
3995
                              refda.Anchored = true
3996
                              refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0)
3997
                              game:GetService("Debris"):AddItem(refda, 1)
3998
                              local mag = (refda.Position - Thing[1].Position).magnitude
3999
                              MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 40, mag * 5, 40, 0, 0, 0, 0.3)
4000
                              Lightning(refda.Position, Thing[1].Position, 15, 5, "Bright yellow", 3.5, 0.2, 0.05)
4001
                              MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 40, 40, 40, -1, -1, -1, 0.08, 1)
4002
                              refda.CFrame = cf(Thing[1].Position)
4003
                              MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(10, 12)), nil, nil, true)
4004
                              refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0)
4005
                              MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(10, 12)), nil, nil, true)
4006
                              refda.CFrame = cf(Thing[1].Position)
4007
                              so("341336446", refda, 1, math.random(100, 120) / 100)
4008
                              so("341336459", refda, 1, math.random(100, 120) / 100)
4009
                              Thing[1].Parent = nil
4010
                              table.remove(Effects, e)
4011
                            end
4012
                          end
4013
                          do
4014
                            if Thing[2] == "SatelliteStrike2" then
4015
                              if Thing[5] < 100 then
4016
                                Thing[5] = Thing[5] + 2
4017
                                Thing[6] = Thing[6] + 1
4018
                                if 2 < Thing[6] then
4019
                                  Thing[6] = 0
4020
                                  if Thing[3].BrickColor == BrickColor.new("New Yeller") then
4021
                                    Thing[3].Transparency = 0.8
4022
                                    Thing[3].BrickColor = BrickColor.new("Really red")
4023
                                  else
4024
                                    Thing[3].Transparency = 0.8
4025
                                    Thing[3].BrickColor = BrickColor.new("New Yeller")
4026
                                  end
4027
                                end
4028
                              else
4029
                                refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
4030
                                refda.Anchored = true
4031
                                refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0)
4032
                                game:GetService("Debris"):AddItem(refda, 1)
4033
                                local mag = (refda.Position - Thing[1].Position).magnitude
4034
                                MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 60, mag * 5, 60, 0, 0, 0, 0.1)
4035
                                Lightning(refda.Position, Thing[1].Position, 25, 5, "Bright yellow", 5, 0.2, 0.03)
4036
                                MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 80, 80, 80, -1, -1, -1, 0.06, 1)
4037
                                refda.CFrame = cf(Thing[1].Position)
4038
                                MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(14, 18)), nil, nil, true)
4039
                                refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0)
4040
                                MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(14, 18)), nil, nil, true)
4041
                                refda.CFrame = cf(Thing[1].Position)
4042
                                so("341336446", refda, 1, math.random(70, 90) / 100)
4043
                                so("341336459", refda, 1, math.random(50, 80) / 100)
4044
                                Thing[1].Parent = nil
4045
                                table.remove(Effects, e)
4046
                              end
4047
                            end
4048
                            do
4049
                              if Thing[2] == "Shoot" then
4050
                                Thing[11] = Thing[11] + 0.02
4051
                                local Look = Thing[1]
4052
                                local hit, pos = rayCast(Thing[4], Look, Thing[11], modelzorz)
4053
                                local mag = (Thing[4] - pos).magnitude
4054
                                if 6 < Thing[8] then
4055
                                  Thing[8] = 1
4056
                                else
4057
                                  Thing[8] = Thing[8] + 1
4058
                                end
4059
                                MagicCylinder(Neons[Thing[8]], CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
4060
                                Thing[9].BrickColor = Neons[Thing[8]]
4061
                                Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * cf(0, 0, -1) * Thing[10]
4062
                                Thing[4] = Thing[4] + Look * Thing[11]
4063
                                Thing[3] = Thing[3] - 1
4064
                                if hit ~= nil then
4065
                                  Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(1, 3)), nil, nil, true)
4066
                                end
4067
                                if Thing[3] <= 0 then
4068
                                  Thing[9].Parent = nil
4069
                                  table.remove(Effects, e)
4070
                                end
4071
                              end
4072
                              do
4073
                                if Thing[2] == "Shoot2" then
4074
                                  local Look = Thing[1]
4075
                                  local hit, pos = rayCast(Thing[4], Look, 4, Character)
4076
                                  local mag = (Thing[4] - pos).magnitude
4077
                                  if 6 < Thing[8] then
4078
                                    Thing[8] = 1
4079
                                  else
4080
                                    Thing[8] = Thing[8] + 1
4081
                                  end
4082
                                  MagicCircle(BrickColor.new(NewCol3), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 4, 4, 4, -0.5, -0.5, -0.5, 0.5)
4083
                                  Thing[4] = Thing[4] + Look * 4
4084
                                  Thing[3] = Thing[3] - 1
4085
                                  if hit ~= nil then
4086
                                    Thing[3] = 0
4087
                                    Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(1, 5)), nil, nil, true)
4088
                                  end
4089
                                  if Thing[3] <= 0 then
4090
                                    table.remove(Effects, e)
4091
                                  end
4092
                                end
4093
                                do
4094
                                  if Thing[2] == "Shoot3" then
4095
                                    local Look = Thing[1]
4096
                                    local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz)
4097
                                    local mag = (Thing[4] - pos).magnitude
4098
                                    if 6 < Thing[8] then
4099
                                      Thing[8] = 1
4100
                                    else
4101
                                      Thing[8] = Thing[8] + 1
4102
                                    end
4103
                                    Thing[11] = Thing[11] + 0.05
4104
                                    Thing[9].BrickColor = Neons[Thing[8]]
4105
                                    Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0)
4106
                                    MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 25, 25, 25, 2, 2, 2, 0.25)
4107
                                    Thing[4] = Thing[4] + Look * 1.5
4108
                                    Thing[3] = Thing[3] - 1
4109
                                    if hit ~= nil then
4110
                                      Thing[3] = 0
4111
                                    end
4112
                                    if Thing[3] <= 0 then
4113
                                      MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 30, 30, 30, 4, 4, 4, 0.1)
4114
                                      MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 0, 0, 0, 0.05)
4115
                                      local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
4116
                                      staaaaref.Anchored = true
4117
                                      staaaaref.CFrame = cf(Thing[9].Position)
4118
                                      game:GetService("Debris"):AddItem(staaaaref, 1)
4119
                                      so("341336499", staaaaref, 0.8, 2)
4120
                                      MagniDamage(staaaaref, 10, 10, 12, math.random(10, 20), "Knockdown2", staaaaref, 0.1, 1, (math.random(4, 6)), nil, nil, true, "Damage", 0.1, 200)
4121
                                      Thing[9].Parent = nil
4122
                                      table.remove(Effects, e)
4123
                                    end
4124
                                  end
4125
                                  do
4126
                                    if Thing[2] == "Shoot4" then
4127
                                      local Look = Thing[1]
4128
                                      local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz)
4129
                                      local mag = (Thing[4] - pos).magnitude
4130
                                      if 6 < Thing[8] then
4131
                                        Thing[8] = 1
4132
                                      else
4133
                                        Thing[8] = Thing[8] + 1
4134
                                      end
4135
                                      Thing[11] = Thing[11] + 0.05
4136
                                      Thing[9].BrickColor = Neons[Thing[8]]
4137
                                      Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0)
4138
                                      MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 80, 80, 80, 2, 2, 2, 0.25)
4139
                                      Thing[4] = Thing[4] + Look * 1.5
4140
                                      Thing[3] = Thing[3] - 1
4141
                                      if hit ~= nil then
4142
                                        Thing[3] = 0
4143
                                      end
4144
                                      if Thing[3] <= 0 then
4145
                                        MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 90, 90, 90, 4, 4, 4, 0.1)
4146
                                        MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 200, 200, 200, 0, 0, 0, 0.1)
4147
                                        MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 150, 150, 150, 10, 10, 10, 0.08)
4148
                                        MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 15, 15, 15, 0.06)
4149
                                        local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
4150
                                        staaaaref.Anchored = true
4151
                                        staaaaref.CFrame = cf(Thing[9].Position)
4152
                                        game:GetService("Debris"):AddItem(staaaaref, 1)
4153
                                        so("341336499", staaaaref, 0.8, 1)
4154
                                        MagniDamage(staaaaref, 20, 15, 18, math.random(30, 50), "Knockdown2", staaaaref, 0.1, 1, (math.random(8, 10)), nil, nil, true, "Damage", 0.1, 400)
4155
                                        Thing[9].Parent = nil
4156
                                        table.remove(Effects, e)
4157
                                      end
4158
                                    end
4159
                                    do
4160
                                      do
4161
                                        if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "Blink" and Thing[2] ~= "ShootIce" and Thing[2] ~= "Freeze" and Thing[2] ~= "Shoot" and Thing[2] ~= "Shoot2" and Thing[2] ~= "Shoot3" and Thing[2] ~= "Shoot4" and Thing[2] ~= "SatelliteStrike" and Thing[2] ~= "SatelliteStrike2" then
4162
                                          if Thing[1].Transparency <= 1 then
4163
                                            if Thing[2] == "Block1" then
4164
                                              Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4165
                                              Mesh = Thing[7]
4166
                                              Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
4167
                                              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4168
                                            else
4169
                                              if Thing[2] == "Block2" then
4170
                                                Thing[1].CFrame = Thing[1].CFrame
4171
                                                Mesh = Thing[7]
4172
                                                Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
4173
                                                Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4174
                                              else
4175
                                                if Thing[2] == "Block3" then
4176
                                                  Thing[8] = Thing[8] * cf(0, 1, 0)
4177
                                                  Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4178
                                                  Mesh = Thing[7]
4179
                                                  Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
4180
                                                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4181
                                                else
4182
                                                  if Thing[2] == "Block4" then
4183
                                                    if #Neons - 1 < Thing[8] then
4184
                                                      Thing[8] = 1
4185
                                                    else
4186
                                                      Thing[8] = Thing[8] + 1
4187
                                                    end
4188
                                                    Thing[1].BrickColor = Neons[Thing[8]]
4189
                                                    Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4190
                                                    Mesh = Thing[7]
4191
                                                    Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
4192
                                                    Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4193
                                                  else
4194
                                                    if Thing[2] == "Cylinder" then
4195
                                                      Mesh = Thing[7]
4196
                                                      Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
4197
                                                      Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4198
                                                    else
4199
                                                      if Thing[2] == "Shatter" then
4200
                                                        Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4201
                                                        Thing[4] = Thing[4] * cf(0, Thing[7], 0)
4202
                                                        Thing[1].CFrame = Thing[4] * euler(Thing[6], 0, 0)
4203
                                                        Thing[6] = Thing[6] + Thing[5]
4204
                                                      else
4205
                                                        if Thing[2] == "Blood" then
4206
                                                          Mesh = Thing[7]
4207
                                                          Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
4208
                                                          Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
4209
                                                          Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4210
                                                        else
4211
                                                          if Thing[2] == "Elec" then
4212
                                                            Mesh = Thing[7]
4213
                                                            Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
4214
                                                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4215
                                                          else
4216
                                                            if Thing[2] == "Disappear" then
4217
                                                              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4218
                                                            end
4219
                                                          end
4220
                                                        end
4221
                                                      end
4222
                                                    end
4223
                                                  end
4224
                                                end
4225
                                              end
4226
                                            end
4227
                                          else
4228
                                            Part.Parent = nil
4229
                                            table.remove(Effects, e)
4230
                                          end
4231
                                        end
4232
                                      end
4233
                                    end
4234
                                  end
4235
                                end
4236
                              end
4237
                            end
4238
                          end
4239
                        end
4240
                      end
4241
                    end
4242
                  end
4243
            end
4244
              end
4245
			  -- ~ CLarramore 2016
4246
			  --kk i surrender now