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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | local Player = game:GetService("Players").LocalPlayer | |
143 | repeat | |
144 | wait() | |
145 | until Player.Character | |
146 | local Character = Player.Character | |
147 | TrailSettings = { | |
148 | Lifetime = 1, | |
149 | Texture = "http://www.roblox.com/asset/?id=25356538", | |
150 | - | Color1 = ColorSequence.new(BrickColor.new("Random").Color), |
150 | + | Color1 = ColorSequence.new(BrickColor.random().Color), |
151 | - | Color2 = ColorSequence.new(BrickColor.new("Random").Color), |
151 | + | Color2 = ColorSequence.new(BrickColor.random().Color), |
152 | AllBody = true, | |
153 | UpperBodyOnly = false, | |
154 | LowerBodyOnly = false, | |
155 | Accessories = false, | |
156 | Extras = true, | |
157 | R15 = false, | |
158 | R15Parts = {"UpperTorso", "LowerTorso"} | |
159 | } | |
160 | local Trail | |
161 | function UpperBody() | |
162 | if TrailSettings.R15 == false then | |
163 | A0 = Instance.new("Attachment", Character.Torso) | |
164 | A1 = Instance.new("Attachment", Character.Head) | |
165 | A2 = Instance.new("Attachment", Character["Right Arm"]) | |
166 | A3 = Instance.new("Attachment", Character["Left Arm"]) | |
167 | Trail = Instance.new("Trail", Character) | |
168 | Trail.Attachment0 = A0 | |
169 | Trail.Attachment1 = A1 | |
170 | Trail.Texture = TrailSettings.Texture | |
171 | Trail.Color = TrailSettings.Color1 | |
172 | Trail.Lifetime = TrailSettings.Lifetime | |
173 | local Trail2 = Trail:Clone() | |
174 | Trail2.Parent = Character | |
175 | Trail2.Attachment1 = A2 | |
176 | local Trail3 = Trail:Clone() | |
177 | Trail3.Parent = Character | |
178 | Trail3.Attachment1 = A3 | |
179 | local Trail6 = Trail:Clone() | |
180 | Trail6.Parent = Character | |
181 | Trail6.Attachment0 = A1 | |
182 | Trail6.Attachment1 = A2 | |
183 | local Trail7 = Trail:Clone() | |
184 | Trail7.Parent = Character | |
185 | Trail7.Attachment0 = A1 | |
186 | Trail7.Attachment1 = A3 | |
187 | else | |
188 | A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]]) | |
189 | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]]) | |
190 | A1 = Instance.new("Attachment", Character.Head) | |
191 | A2 = Instance.new("Attachment", Character.RightUpperArm) | |
192 | A2R = Instance.new("Attachment", Character.RightLowerArm) | |
193 | A3 = Instance.new("Attachment", Character.LeftUpperArm) | |
194 | A3R = Instance.new("Attachment", Character.LeftLowerArm) | |
195 | Trail = Instance.new("Trail", Character) | |
196 | Trail.Attachment0 = A0 | |
197 | Trail.Attachment1 = A1 | |
198 | Trail.Texture = TrailSettings.Texture | |
199 | Trail.Color = TrailSettings.Color1 | |
200 | Trail.Lifetime = TrailSettings.Lifetime | |
201 | local Trail2 = Trail:Clone() | |
202 | Trail2.Parent = Character | |
203 | Trail2.Attachment1 = A2 | |
204 | local Trail3 = Trail:Clone() | |
205 | Trail3.Parent = Character | |
206 | Trail3.Attachment1 = A3 | |
207 | local Trail6 = Trail:Clone() | |
208 | Trail6.Parent = Character | |
209 | Trail6.Attachment0 = A1 | |
210 | Trail6.Attachment1 = A2 | |
211 | local Trail7 = Trail:Clone() | |
212 | Trail7.Parent = Character | |
213 | Trail7.Attachment0 = A1 | |
214 | Trail7.Attachment1 = A3 | |
215 | local Trail1R = Trail:Clone() | |
216 | Trail1R.Parent = Character | |
217 | Trail1R.Attachment1 = A2R | |
218 | local Trail2R = Trail:Clone() | |
219 | Trail2R.Parent = Character | |
220 | Trail2R.Attachment1 = A3R | |
221 | local Trail6R = Trail:Clone() | |
222 | Trail6.Parent = Character | |
223 | Trail6.Attachment0 = A1 | |
224 | Trail6.Attachment1 = A2R | |
225 | local Trail7R = Trail:Clone() | |
226 | Trail7.Parent = Character | |
227 | Trail7.Attachment0 = A1 | |
228 | Trail7.Attachment1 = A3R | |
229 | end | |
230 | end | |
231 | function LowerBody() | |
232 | if TrailSettings.R15 == false then | |
233 | A4 = Instance.new("Attachment", Character["Right Leg"]) | |
234 | A5 = Instance.new("Attachment", Character["Left Leg"]) | |
235 | local Trail4 = Trail:Clone() | |
236 | Trail4.Parent = Character | |
237 | Trail4.Attachment1 = A4 | |
238 | local Trail5 = Trail:Clone() | |
239 | Trail5.Parent = Character | |
240 | Trail5.Attachment1 = A5 | |
241 | local Trail8 = Trail:Clone() | |
242 | Trail8.Parent = Character | |
243 | Trail8.Attachment0 = A2 | |
244 | Trail8.Attachment1 = A4 | |
245 | Trail8.Color = TrailSettings.Color2 | |
246 | local Trail9 = Trail:Clone() | |
247 | Trail9.Parent = Character | |
248 | Trail9.Attachment0 = A3 | |
249 | Trail9.Attachment1 = A5 | |
250 | Trail9.Color = TrailSettings.Color2 | |
251 | local FT = Trail:Clone() | |
252 | FT.Parent = Character | |
253 | FT.Attachment0 = A4 | |
254 | FT.Attachment1 = A5 | |
255 | FT.Color = TrailSettings.Color2 | |
256 | else | |
257 | A4 = Instance.new("Attachment", Character.RightLowerLeg) | |
258 | A4R = Instance.new("Attachment", Character.RightUpperLeg) | |
259 | A5 = Instance.new("Attachment", Character.LeftLowerLeg) | |
260 | A5R = Instance.new("Attachment", Character.LeftUpperLeg) | |
261 | local Trail4 = Trail:Clone() | |
262 | Trail4.Parent = Character | |
263 | Trail4.Attachment1 = A4 | |
264 | local Trail5 = Trail:Clone() | |
265 | Trail5.Parent = Character | |
266 | Trail5.Attachment1 = A5 | |
267 | local Trail8 = Trail:Clone() | |
268 | Trail8.Parent = Character | |
269 | Trail8.Attachment0 = A2 | |
270 | Trail8.Attachment1 = A4 | |
271 | Trail8.Color = TrailSettings.Color2 | |
272 | local Trail9 = Trail:Clone() | |
273 | Trail9.Parent = Character | |
274 | Trail9.Attachment0 = A3 | |
275 | Trail9.Attachment1 = A5 | |
276 | Trail9.Color = TrailSettings.Color2 | |
277 | local FT = Trail:Clone() | |
278 | FT.Parent = Character | |
279 | FT.Attachment0 = A4 | |
280 | FT.Attachment1 = A5 | |
281 | FT.Color = TrailSettings.Color2 | |
282 | local Trail3R = Trail:Clone() | |
283 | Trail3R.Parent = Character | |
284 | Trail3R.Attachment1 = A4R | |
285 | local Trail4R = Trail:Clone() | |
286 | Trail4R.Parent = Character | |
287 | Trail4R.Attachment1 = A5R | |
288 | local Trail8 = Trail:Clone() | |
289 | Trail8.Parent = Character | |
290 | Trail8.Attachment0 = A2R | |
291 | Trail8.Attachment1 = A4R | |
292 | Trail8.Color = TrailSettings.Color2 | |
293 | local Trail9 = Trail:Clone() | |
294 | Trail9.Parent = Character | |
295 | Trail9.Attachment0 = A3R | |
296 | Trail9.Attachment1 = A5R | |
297 | Trail9.Color = TrailSettings.Color2 | |
298 | local FT2R = Trail:Clone() | |
299 | FT2R.Parent = Character | |
300 | FT2R.Attachment0 = A4R | |
301 | FT2R.Attachment1 = A5R | |
302 | FT2R.Color = TrailSettings.Color2 | |
303 | end | |
304 | end | |
305 | function AllBody() | |
306 | UpperBody() | |
307 | LowerBody() | |
308 | end | |
309 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
310 | TrailSettings.UpperBodyOnly = false | |
311 | TrailSettings.LowerBodyOnly = false | |
312 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
313 | TrailSettings.UpperBodyOnly = false | |
314 | TrailSettings.LowerBodyOnly = false | |
315 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
316 | TrailSettings.UpperBodyOnly = false | |
317 | TrailSettings.LowerBodyOnly = false | |
318 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
319 | TrailSettings.AllBody = true | |
320 | TrailSettings.UpperBodyOnly = false | |
321 | TrailSettings.LowerBodyOnly = false | |
322 | end | |
323 | if TrailSettings.UpperBodyOnly == true then | |
324 | UpperBody() | |
325 | print("Called Upper Body Trail") | |
326 | elseif TrailSettings.LowerBodyOnly == true then | |
327 | LowerBody() | |
328 | print("Called Lower Body Trail") | |
329 | elseif TrailSettings.AllBody == true then | |
330 | AllBody() | |
331 | print("Called Full Body Trail") | |
332 | end | |
333 | if TrailSettings.Accessories == true then | |
334 | for Index, Item in pairs(Character:GetChildren()) do | |
335 | if Item:IsA("Accessory") then | |
336 | local AA = Instance.new("Attachment", Item.Handle) | |
337 | local ATrail = Trail:Clone() | |
338 | ATrail.Parent = Character | |
339 | ATrail.Attachment1 = AA | |
340 | end | |
341 | end | |
342 | end | |
343 | if TrailSettings.Extras == true then | |
344 | spawn(function() | |
345 | repeat | |
346 | wait() | |
347 | until Trail | |
348 | local AB = Instance.new("Attachment", a) | |
349 | local ABT = Trail:Clone() | |
350 | ABT.Parent = Character | |
351 | ABT.Attachment0 = A4 | |
352 | ABT.Attachment1 = AB | |
353 | ABT.Color = TrailSettings.Color2 | |
354 | local ABT2 = Trail:Clone() | |
355 | ABT2.Parent = Character | |
356 | ABT2.Attachment0 = A5 | |
357 | ABT2.Attachment1 = AB | |
358 | ABT2.Color = TrailSettings.Color2 | |
359 | end) | |
360 | end |