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1 | ||
2 | --Converted with ttyyuu12345's model to script plugin v4 | |
3 | function sandbox(var,func) | |
4 | local env = getfenv(func) | |
5 | local newenv = setmetatable({},{ | |
6 | __index = function(self,k) | |
7 | if k=="script" then | |
8 | return var | |
9 | else | |
10 | return env[k] | |
11 | end | |
12 | end, | |
13 | }) | |
14 | setfenv(func,newenv) | |
15 | return func | |
16 | end | |
17 | cors = {} | |
18 | mas = Instance.new("Model",game:GetService("Lighting")) | |
19 | Model0 = Instance.new("Model") | |
20 | - | Part1 = Instance.new("Part") |
20 | + | Script1 = Instance.new("Script") |
21 | Part2 = Instance.new("Part") | |
22 | Part3 = Instance.new("Part") | |
23 | Part4 = Instance.new("Part") | |
24 | Part5 = Instance.new("Part") | |
25 | Part6 = Instance.new("Part") | |
26 | Part7 = Instance.new("Part") | |
27 | Part8 = Instance.new("Part") | |
28 | - | Script9 = Instance.new("Script") |
28 | + | Part9 = Instance.new("Part") |
29 | - | BoolValue10 = Instance.new("BoolValue") |
29 | + | Script10 = Instance.new("Script") |
30 | - | Model0.Name = "Omega Slime" |
30 | + | Model0.Name = "Sonic Slime" |
31 | Model0.Parent = mas | |
32 | - | Part1.Name = "TehSlime" |
32 | + | Script1.Parent = Model0 |
33 | - | Part1.Parent = Model0 |
33 | + | table.insert(cors,sandbox(Script1,function() |
34 | - | Part1.BrickColor = BrickColor.new("Bright yellow") |
34 | + | --Particle Slime by timwood1104-- |
35 | - | Part1.Reflectance = 0.40000000596046 |
35 | + | -- Particle Slime is an interesting concept of Roblox enemy completely designed and built by |
36 | - | Part1.Transparency = 0.40000000596046 |
36 | + | -- timwood1104(aka, me). Originally inspired by an episode from Star Treck, I designed this using the |
37 | - | Part1.Anchored = true |
37 | + | |
38 | - | Part1.FormFactor = Enum.FormFactor.Symmetric |
38 | + | -- To move closer to the target, the slime takes the particle farthest away and puts it in a random |
39 | - | Part1.Size = Vector3.new(1, 1, 1) |
39 | + | |
40 | - | Part1.CFrame = CFrame.new(-25.5, 0.500011981, -14.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
40 | + | -- prey. Obviously, the slime has no Humanoid, meaning that it can't be killed unless somebody |
41 | - | Part1.BackSurface = Enum.SurfaceType.Glue |
41 | + | -- constructs a specific tool to do so. Remember, I made this first! Enjoy :P |
42 | - | Part1.BottomSurface = Enum.SurfaceType.Glue |
42 | + | |
43 | - | Part1.FrontSurface = Enum.SurfaceType.Glue |
43 | + | |
44 | - | Part1.LeftSurface = Enum.SurfaceType.Glue |
44 | + | |
45 | - | Part1.RightSurface = Enum.SurfaceType.Glue |
45 | + | speed = 30 -- How fast it goes, just put any number I guess :P |
46 | - | Part1.TopSurface = Enum.SurfaceType.Glue |
46 | + | grabslime = true -- Whether the slime will grab Slimeys from Workspace or not; it doesn't affect much |
47 | - | Part1.Color = Color3.new(0.960784, 0.803922, 0.188235) |
47 | + | ------------- though. Basically, if there is any bricks in Workspace named "Slimey", it will add them to itself. |
48 | - | Part1.Position = Vector3.new(-25.5, 0.500011981, -14.5) |
48 | + | |
49 | - | Part1.Color = Color3.new(0.960784, 0.803922, 0.188235) |
49 | + | |
50 | - | Part2.Name = "TehSlime" |
50 | + | function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victem. |
51 | g = game.Workspace:getChildren() | |
52 | - | Part2.BrickColor = BrickColor.new("Bright yellow") |
52 | + | for i=1, #g do |
53 | - | Part2.Reflectance = 0.40000000596046 |
53 | + | if g[i]:findFirstChild("Torso") ~= nil then |
54 | - | Part2.Transparency = 0.40000000596046 |
54 | + | if T == nil then |
55 | T = g[i].Torso | |
56 | else | |
57 | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then | |
58 | - | Part2.CFrame = CFrame.new(-25.5, 0.500011981, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
58 | + | T = g[i].Torso |
59 | end | |
60 | end | |
61 | end | |
62 | if grabslime == true and g[i].Name == "Slimey" and g[i].className == "Part" and g[i].Size == Vector3.new(1,1,1) then | |
63 | g[i].Parent = script.Parent | |
64 | end | |
65 | - | Part2.Color = Color3.new(0.960784, 0.803922, 0.188235) |
65 | + | end |
66 | - | Part2.Position = Vector3.new(-25.5, 0.500011981, -13.5) |
66 | + | |
67 | - | Part2.Color = Color3.new(0.960784, 0.803922, 0.188235) |
67 | + | |
68 | - | Part3.Name = "TehSlime" |
68 | + | |
69 | while b.Transparency < 1 do-- easily unless the slime is at a slow speed. | |
70 | - | Part3.BrickColor = BrickColor.new("Bright yellow") |
70 | + | b.Transparency = b.Transparency + 0.01*speed*#p/4 |
71 | - | Part3.Reflectance = 0.40000000596046 |
71 | + | wait(0.001) |
72 | - | Part3.Transparency = 0.40000000596046 |
72 | + | end |
73 | b.Transparency = 1 | |
74 | end | |
75 | ||
76 | - | Part3.CFrame = CFrame.new(-25.5, 1.50001204, -14.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
76 | + | function unfade(b) -- This lets a brick appear by "fading" into visibility, but you can't see the effect very |
77 | while b.Transparency > 0 do -- easily unless the slime is at a slow speed. | |
78 | b.Transparency = b.Transparency - 0.01*speed*#p/4 | |
79 | wait(0.001) | |
80 | end | |
81 | b.Transparency = 0 | |
82 | end | |
83 | - | Part3.Color = Color3.new(0.960784, 0.803922, 0.188235) |
83 | + | |
84 | - | Part3.Position = Vector3.new(-25.5, 1.50001204, -14.5) |
84 | + | |
85 | - | Part3.Color = Color3.new(0.960784, 0.803922, 0.188235) |
85 | + | |
86 | - | Part4.Name = "TehSlime" |
86 | + | T = nil -- Erases previous target from memory. |
87 | findTarget() -- Finds the new closest target! | |
88 | - | Part4.BrickColor = BrickColor.new("Bright yellow") |
88 | + | |
89 | - | Part4.Reflectance = 0.40000000596046 |
89 | + | r = math.random(1,20) --This little bit is supposed to allow the slime to take bigger "steps" every |
90 | - | Part4.Transparency = 0.40000000596046 |
90 | + | if r == 1 or r == 2 or r == 3 then -- once and a while, thus allowing it to travel through thick walls. |
91 | space = spaces + 1 | |
92 | elseif r == 4 or r == 5 then | |
93 | space = spaces + 2 | |
94 | - | Part4.CFrame = CFrame.new(-25.5, 1.50001204, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
94 | + | elseif r == 6 then |
95 | space = spaces + 3 | |
96 | else | |
97 | space = spaces | |
98 | end | |
99 | ||
100 | if T ~= nil then --If target exists, then attack! | |
101 | - | Part4.Color = Color3.new(0.960784, 0.803922, 0.188235) |
101 | + | p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys" |
102 | - | Part4.Position = Vector3.new(-25.5, 1.50001204, -13.5) |
102 | + | for i=1, #p do |
103 | - | Part4.Color = Color3.new(0.960784, 0.803922, 0.188235) |
103 | + | if p[i].Name == "Slimey" then |
104 | - | Part5.Name = "TehSlime" |
104 | + | if prev == nil then |
105 | prev = p[i] | |
106 | - | Part5.BrickColor = BrickColor.new("Bright yellow") |
106 | + | prev2 = p[i] |
107 | - | Part5.Reflectance = 0.40000000596046 |
107 | + | |
108 | - | Part5.Transparency = 0.40000000596046 |
108 | + | if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then |
109 | prev = p[i] -- This finds the Slimey closest to the target. | |
110 | end | |
111 | if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then | |
112 | - | Part5.CFrame = CFrame.new(-24.5, 0.500011981, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
112 | + | prev2 = p[i] -- This finds the Slimey farthest away from the target. |
113 | end | |
114 | end | |
115 | end | |
116 | fade(prev) --Make Slimey dissappear. VV- Make Slimey move closer to target. | |
117 | prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space), prev2.Position.y-1, prev2.Position.z+math.random(-space,space)) | |
118 | unfade(prev) -- Make Slimey appear again. | |
119 | - | Part5.Color = Color3.new(0.960784, 0.803922, 0.188235) |
119 | + | end |
120 | - | Part5.Position = Vector3.new(-24.5, 0.500011981, -13.5) |
120 | + | wait(0.01) -- And then wait... :P |
121 | - | Part5.Color = Color3.new(0.960784, 0.803922, 0.188235) |
121 | + | end -- Repeat!! |
122 | - | Part6.Name = "TehSlime" |
122 | + | |
123 | ||
124 | - | Part6.BrickColor = BrickColor.new("Bright yellow") |
124 | + | |
125 | - | Part6.Reflectance = 0.40000000596046 |
125 | + | Part2.Name = "Slimey" |
126 | - | Part6.Transparency = 0.40000000596046 |
126 | + | |
127 | Part2.BrickColor = BrickColor.new("Navy blue") | |
128 | Part2.Anchored = true | |
129 | Part2.Locked = true | |
130 | - | Part6.CFrame = CFrame.new(-24.5, 1.50001204, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
130 | + | |
131 | Part2.Size = Vector3.new(1, 1, 1) | |
132 | Part2.CFrame = CFrame.new(-26.5, 0.50001502, -11.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
133 | Part2.BackSurface = Enum.SurfaceType.Glue | |
134 | Part2.BottomSurface = Enum.SurfaceType.Glue | |
135 | Part2.FrontSurface = Enum.SurfaceType.Glue | |
136 | Part2.LeftSurface = Enum.SurfaceType.Glue | |
137 | - | Part6.Color = Color3.new(0.960784, 0.803922, 0.188235) |
137 | + | |
138 | - | Part6.Position = Vector3.new(-24.5, 1.50001204, -13.5) |
138 | + | |
139 | - | Part6.Color = Color3.new(0.960784, 0.803922, 0.188235) |
139 | + | Part2.Color = Color3.new(0, 0.12549, 0.376471) |
140 | - | Part7.Name = "TehSlime" |
140 | + | Part2.Position = Vector3.new(-26.5, 0.50001502, -11.5) |
141 | Part2.Color = Color3.new(0, 0.12549, 0.376471) | |
142 | - | Part7.BrickColor = BrickColor.new("Bright yellow") |
142 | + | Part3.Name = "Slimey" |
143 | - | Part7.Reflectance = 0.40000000596046 |
143 | + | |
144 | - | Part7.Transparency = 0.40000000596046 |
144 | + | Part3.BrickColor = BrickColor.new("Navy blue") |
145 | Part3.Anchored = true | |
146 | Part3.Locked = true | |
147 | Part3.FormFactor = Enum.FormFactor.Symmetric | |
148 | - | Part7.CFrame = CFrame.new(-24.5, 1.50001204, -14.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
148 | + | |
149 | Part3.CFrame = CFrame.new(-26.5, 0.50001502, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
150 | Part3.BackSurface = Enum.SurfaceType.Glue | |
151 | Part3.BottomSurface = Enum.SurfaceType.Glue | |
152 | Part3.FrontSurface = Enum.SurfaceType.Glue | |
153 | Part3.LeftSurface = Enum.SurfaceType.Glue | |
154 | Part3.RightSurface = Enum.SurfaceType.Glue | |
155 | - | Part7.Color = Color3.new(0.960784, 0.803922, 0.188235) |
155 | + | |
156 | - | Part7.Position = Vector3.new(-24.5, 1.50001204, -14.5) |
156 | + | Part3.Color = Color3.new(0, 0.12549, 0.376471) |
157 | - | Part7.Color = Color3.new(0.960784, 0.803922, 0.188235) |
157 | + | Part3.Position = Vector3.new(-26.5, 0.50001502, -10.5) |
158 | - | Part8.Name = "TehSlime" |
158 | + | Part3.Color = Color3.new(0, 0.12549, 0.376471) |
159 | Part4.Name = "Slimey" | |
160 | - | Part8.BrickColor = BrickColor.new("Bright yellow") |
160 | + | |
161 | - | Part8.Reflectance = 0.40000000596046 |
161 | + | Part4.BrickColor = BrickColor.new("Navy blue") |
162 | - | Part8.Transparency = 0.40000000596046 |
162 | + | |
163 | Part4.Locked = true | |
164 | Part4.FormFactor = Enum.FormFactor.Symmetric | |
165 | Part4.Size = Vector3.new(1, 1, 1) | |
166 | - | Part8.CFrame = CFrame.new(-24.5, 0.500011981, -14.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
166 | + | Part4.CFrame = CFrame.new(-26.5, 1.50001395, -11.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
167 | Part4.BackSurface = Enum.SurfaceType.Glue | |
168 | Part4.BottomSurface = Enum.SurfaceType.Glue | |
169 | Part4.FrontSurface = Enum.SurfaceType.Glue | |
170 | Part4.LeftSurface = Enum.SurfaceType.Glue | |
171 | Part4.RightSurface = Enum.SurfaceType.Glue | |
172 | Part4.TopSurface = Enum.SurfaceType.Glue | |
173 | - | Part8.Color = Color3.new(0.960784, 0.803922, 0.188235) |
173 | + | Part4.Color = Color3.new(0, 0.12549, 0.376471) |
174 | - | Part8.Position = Vector3.new(-24.5, 0.500011981, -14.5) |
174 | + | Part4.Position = Vector3.new(-26.5, 1.50001395, -11.5) |
175 | - | Part8.Color = Color3.new(0.960784, 0.803922, 0.188235) |
175 | + | Part4.Color = Color3.new(0, 0.12549, 0.376471) |
176 | - | Script9.Parent = Model0 |
176 | + | Part5.Name = "Slimey" |
177 | - | table.insert(cors,sandbox(Script9,function() |
177 | + | |
178 | - | --Particle Slime V3 by timwood1104-- |
178 | + | Part5.BrickColor = BrickColor.new("Navy blue") |
179 | Part5.Anchored = true | |
180 | - | -- V3: Wow, it's been about 8 months since I created Particle Slime V1!! :D (May 28, 2010 right now) |
180 | + | Part5.Locked = true |
181 | - | -- Thank you everybody who has given me encouraging comments and feedback! |
181 | + | |
182 | - | -- And to those who think they created it themselves or swear that their friends made it, |
182 | + | |
183 | - | -- you can stop reading this and go away. lol |
183 | + | Part5.CFrame = CFrame.new(-26.5, 1.50001395, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
184 | Part5.BackSurface = Enum.SurfaceType.Glue | |
185 | - | -- Anyways, V3 is pretty much the same as V2 except for two useless features have been |
185 | + | |
186 | - | -- been removed: Grabslime and Combine. |
186 | + | |
187 | - | -- Also, it has been changed a little bit to fit into one script for convenience. :) |
187 | + | |
188 | - | -- And the script has been tidied up a little bit. |
188 | + | |
189 | Part5.TopSurface = Enum.SurfaceType.Glue | |
190 | - | -- And they slimeys are unlocked. :D |
190 | + | Part5.Color = Color3.new(0, 0.12549, 0.376471) |
191 | Part5.Position = Vector3.new(-26.5, 1.50001395, -10.5) | |
192 | - | -- But that's about it. Haha, :P |
192 | + | Part5.Color = Color3.new(0, 0.12549, 0.376471) |
193 | Part6.Name = "Slimey" | |
194 | Part6.Parent = Model0 | |
195 | - | -- Here is my original description of the particle slime: |
195 | + | Part6.BrickColor = BrickColor.new("Navy blue") |
196 | Part6.Anchored = true | |
197 | - | -- "Particle Slime is an interesting concept of Roblox enemy completely designed and built by |
197 | + | Part6.Locked = true |
198 | - | -- timwood1104(aka, me). Originally inspired by an episode from Star Trek, I designed this using the |
198 | + | |
199 | Part6.Size = Vector3.new(1, 1, 1) | |
200 | - | -- To move closer to the target, the slime takes the particle farthest away and puts it in a random |
200 | + | Part6.CFrame = CFrame.new(-25.5, 0.50001502, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
201 | Part6.BackSurface = Enum.SurfaceType.Glue | |
202 | - | -- prey. Obviously, the slime has no Humanoid, meaning that it can't be killed unless somebody |
202 | + | |
203 | - | -- constructs a specific tool to do so. Remember, I made this first! Enjoy :P" |
203 | + | |
204 | Part6.LeftSurface = Enum.SurfaceType.Glue | |
205 | Part6.RightSurface = Enum.SurfaceType.Glue | |
206 | Part6.TopSurface = Enum.SurfaceType.Glue | |
207 | Part6.Color = Color3.new(0, 0.12549, 0.376471) | |
208 | - | speed = 8 -- How fast it goes, just put any number I guess :P |
208 | + | Part6.Position = Vector3.new(-25.5, 0.50001502, -10.5) |
209 | - | range = 75 -- How far the slime "sees"; if it can't see ya it won't get ya! lol |
209 | + | Part6.Color = Color3.new(0, 0.12549, 0.376471) |
210 | - | ooze = true -- This is whether the slime will squeeze through really thick walls or not. |
210 | + | Part7.Name = "Slimey" |
211 | Part7.Parent = Model0 | |
212 | Part7.BrickColor = BrickColor.new("Navy blue") | |
213 | Part7.Anchored = true | |
214 | - | local partname = "TehSlime" -- Name of the "Slimeys". So you don't have to change it throughout the entire script. :P |
214 | + | Part7.Locked = true |
215 | - | local targetname = "Torso" -- Kinda obvious....... lol |
215 | + | |
216 | - | local food = {"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Arm", "zarm"} -- OM NOMS!!! :D |
216 | + | |
217 | Part7.CFrame = CFrame.new(-25.5, 1.50001395, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
218 | Part7.BackSurface = Enum.SurfaceType.Glue | |
219 | Part7.BottomSurface = Enum.SurfaceType.Glue | |
220 | Part7.FrontSurface = Enum.SurfaceType.Glue | |
221 | - | function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victim. |
221 | + | |
222 | - | g = game.Workspace:getChildren() |
222 | + | |
223 | - | for i=1, #g do |
223 | + | |
224 | - | if g[i]:findFirstChild(targetname) ~= nil then |
224 | + | Part7.Color = Color3.new(0, 0.12549, 0.376471) |
225 | - | if (g[i]:findFirstChild(targetname).Position - script.Parent:findFirstChild(partname).Position).magnitude < range then |
225 | + | Part7.Position = Vector3.new(-25.5, 1.50001395, -10.5) |
226 | - | if T == nil then |
226 | + | Part7.Color = Color3.new(0, 0.12549, 0.376471) |
227 | - | T = g[i]:findFirstChild(targetname) |
227 | + | Part8.Name = "Slimey" |
228 | - | else |
228 | + | |
229 | - | if (g[i]:findFirstChild(targetname).Position - script.Parent:findFirstChild(partname).Position).magnitude < (T.Position - script.Parent:findFirstChild(partname).Position).magnitude then |
229 | + | Part8.BrickColor = BrickColor.new("Navy blue") |
230 | - | T = g[i]:findFirstChild(targetname) |
230 | + | |
231 | Part8.Locked = true | |
232 | Part8.FormFactor = Enum.FormFactor.Symmetric | |
233 | Part8.Size = Vector3.new(1, 1, 1) | |
234 | Part8.CFrame = CFrame.new(-25.5, 1.50001395, -11.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
235 | Part8.BackSurface = Enum.SurfaceType.Glue | |
236 | Part8.BottomSurface = Enum.SurfaceType.Glue | |
237 | Part8.FrontSurface = Enum.SurfaceType.Glue | |
238 | Part8.LeftSurface = Enum.SurfaceType.Glue | |
239 | - | while b.Transparency < 1 do-- easily unless the slime is at a slow speed. |
239 | + | |
240 | - | b.Transparency = b.Transparency + 0.01*speed*#p/4 |
240 | + | |
241 | - | wait() |
241 | + | Part8.Color = Color3.new(0, 0.12549, 0.376471) |
242 | Part8.Position = Vector3.new(-25.5, 1.50001395, -11.5) | |
243 | - | b.Transparency = 1 |
243 | + | Part8.Color = Color3.new(0, 0.12549, 0.376471) |
244 | Part9.Name = "Slimey" | |
245 | Part9.Parent = Model0 | |
246 | - | local tran = script.Parent:findFirstChild(partname).Transparency |
246 | + | Part9.BrickColor = BrickColor.new("Navy blue") |
247 | - | function unfade(b) -- This lets a brick appear by "fading" into visibility, but you can't see the effect very |
247 | + | Part9.Anchored = true |
248 | - | while b.Transparency > 0 do -- easily unless the slime is at a slow speed. |
248 | + | Part9.Locked = true |
249 | - | b.Transparency = b.Transparency - 0.01*speed*#p/4 |
249 | + | Part9.FormFactor = Enum.FormFactor.Symmetric |
250 | - | wait() |
250 | + | Part9.Size = Vector3.new(1, 1, 1) |
251 | Part9.CFrame = CFrame.new(-25.5, 0.50001502, -11.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
252 | - | b.Transparency = tran |
252 | + | Part9.BackSurface = Enum.SurfaceType.Glue |
253 | Part9.BottomSurface = Enum.SurfaceType.Glue | |
254 | Part9.FrontSurface = Enum.SurfaceType.Glue | |
255 | Part9.LeftSurface = Enum.SurfaceType.Glue | |
256 | Part9.RightSurface = Enum.SurfaceType.Glue | |
257 | Part9.TopSurface = Enum.SurfaceType.Glue | |
258 | Part9.Color = Color3.new(0, 0.12549, 0.376471) | |
259 | Part9.Position = Vector3.new(-25.5, 0.50001502, -11.5) | |
260 | Part9.Color = Color3.new(0, 0.12549, 0.376471) | |
261 | Script10.Name = "Touch" | |
262 | Script10.Parent = Model0 | |
263 | - | local refl = script.Parent:findFirstChild(partname).Reflectance |
263 | + | table.insert(cors,sandbox(Script10,function() |
264 | ting = false | |
265 | function onTouched(p) | |
266 | if ting == false then | |
267 | ting = true | |
268 | if p.Name == "Left Arm" or p.Name == "Right Arm" or p.Name == "Left Leg" or p.Name == "Right Leg" or p.Name == "Head" or p.Name == "Torso" or p.Name == "zarm" then | |
269 | - | b.Reflectance = refl |
269 | + | |
270 | reflect(p) | |
271 | part = Instance.new("Part") | |
272 | part.Parent = game.Workspace | |
273 | - | function onTouched(p) -- This is for when it catches you. O_o |
273 | + | |
274 | p:remove() | |
275 | part.Reflectance = 1 | |
276 | - | chyeah = false |
276 | + | part.formFactor = "Symmetric" |
277 | - | for w=1, #food do |
277 | + | part.TopSurface = "Glue" |
278 | - | if p.Name == food[w] then |
278 | + | part.BottomSurface = "Glue" |
279 | - | chyeah = true |
279 | + | part.LeftSurface = "Glue" |
280 | part.RightSurface = "Glue" | |
281 | part.BackSurface = "Glue" | |
282 | - | if chyeah == true then |
282 | + | part.FrontSurface = "Glue" |
283 | part.Locked = true | |
284 | part.Anchored = true | |
285 | - | part = script.Parent:findFirstChild(partname):clone() |
285 | + | part.Size = Vector3.new(1,1,1) |
286 | unreflect(part) | |
287 | part.BrickColor = script.Parent.Slimey.BrickColor | |
288 | part.Parent = script.Parent | |
289 | part.Name = "Slimey" | |
290 | part.Touched:connect(onTouched) | |
291 | end | |
292 | ting = false | |
293 | - | wait(0.5) |
293 | + | |
294 | end | |
295 | ||
296 | function reflect(b) | |
297 | while b.Reflectance < 1 do | |
298 | b.Reflectance = b.Reflectance + 0.05 | |
299 | wait(0.01) | |
300 | end | |
301 | - | if e[i].Name == partname then |
301 | + | |
302 | end | |
303 | ||
304 | function unreflect(b) | |
305 | while b.Reflectance > 0 do | |
306 | b.Reflectance = b.Reflectance - 0.05 | |
307 | wait(0.01) | |
308 | end | |
309 | - | T = nil -- Erases previous target from memory. |
309 | + | b.Reflectance = 0 |
310 | - | findTarget() -- Finds the new closest target! |
310 | + | |
311 | ||
312 | - | if ooze == true then |
312 | + | |
313 | - | r = math.random(1,36) --This little bit is supposed to allow the slime to take bigger "steps" every |
313 | + | |
314 | - | if r == 1 or r == 2 or r == 3 then -- once and a while, thus allowing it to travel through thick walls. |
314 | + | if e[i].Name == "Slimey" then |
315 | - | space = spaces + 1 |
315 | + | |
316 | - | elseif r == 4 or r == 5 then |
316 | + | |
317 | - | space = spaces + 2 |
317 | + | |
318 | - | elseif r == 6 then |
318 | + | |
319 | - | space = spaces + 3 |
319 | + | |
320 | - | else |
320 | + | |
321 | - | space = spaces |
321 | + | |
322 | pcall(function() v:MakeJoints() end) | |
323 | end | |
324 | mas:Destroy() | |
325 | - | if T ~= nil and script.Parent:findFirstChild("power") ~= nil then -- If target exists, then attack! |
325 | + | |
326 | - | if script.Parent:findFirstChild("power").Value == true then -- (and if we're turned on...) |
326 | + | |
327 | - | p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys" |
327 | + | |
328 | - | for i=1, #p do |
328 | + | |
329 | - | if p[i].Name == partname then |
329 | + |