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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | Player = game:GetService("Players").LocalPlayer | |
146 | PlayerGui = Player.PlayerGui | |
147 | Cam = workspace.CurrentCamera | |
148 | Backpack = Player.Backpack | |
149 | Character = Player.Character | |
150 | Humanoid = Character.Humanoid | |
151 | Mouse = Player:GetMouse() | |
152 | RootPart = Character["HumanoidRootPart"] | |
153 | Torso = Character["Torso"] | |
154 | Head = Character["Head"] | |
155 | RightArm = Character["Right Arm"] | |
156 | LeftArm = Character["Left Arm"] | |
157 | RightLeg = Character["Right Leg"] | |
158 | LeftLeg = Character["Left Leg"] | |
159 | RootJoint = RootPart["RootJoint"] | |
160 | Neck = Torso["Neck"] | |
161 | RightShoulder = Torso["Right Shoulder"] | |
162 | LeftShoulder = Torso["Left Shoulder"] | |
163 | RightHip = Torso["Right Hip"] | |
164 | LeftHip = Torso["Left Hip"] | |
165 | local TIME = 0 | |
166 | local sick = Instance.new("Sound",Torso) | |
167 | ||
168 | IT = Instance.new | |
169 | CF = CFrame.new | |
170 | VT = Vector3.new | |
171 | RAD = math.rad | |
172 | C3 = Color3.new | |
173 | UD2 = UDim2.new | |
174 | BRICKC = BrickColor.new | |
175 | ANGLES = CFrame.Angles | |
176 | EULER = CFrame.fromEulerAnglesXYZ | |
177 | COS = math.cos | |
178 | ACOS = math.acos | |
179 | SIN = math.sin | |
180 | ASIN = math.asin | |
181 | ABS = math.abs | |
182 | MRANDOM = math.random | |
183 | FLOOR = math.floor | |
184 | ||
185 | --//=================================\\ | |
186 | --|| USEFUL VALUES | |
187 | --\\=================================// | |
188 | ||
189 | Animation_Speed = 3 | |
190 | local FORCERESET = false | |
191 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
192 | local Speed = 16 | |
193 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
194 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
195 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
196 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
197 | local DAMAGEMULTIPLIER = 1 | |
198 | local ANIM = "Idle" | |
199 | local ATTACK = false | |
200 | local EQUIPPED = false | |
201 | local HOLD = false | |
202 | local COMBO = 1 | |
203 | local Rooted = false | |
204 | local SINE = 0 | |
205 | local KEYHOLD = false | |
206 | local CHANGE = 2 / Animation_Speed | |
207 | local WALKINGANIM = false | |
208 | local VALUE1 = false | |
209 | local VALUE2 = false | |
210 | local ROBLOXIDLEANIMATION = IT("Animation") | |
211 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
212 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
213 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
214 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
215 | WEAPONGUI.Name = "BanishV3Gui" | |
216 | local Weapon = IT("Model") | |
217 | Weapon.Name = "Adds" | |
218 | local Effects = IT("Folder", Weapon) | |
219 | Effects.Name = "Effects" | |
220 | local ANIMATOR = Humanoid.Animator | |
221 | local ANIMATE = Character:FindFirstChild("Animate") | |
222 | local UNANCHOR = true | |
223 | local TOBANISH = {} | |
224 | script.Parent = PlayerGui | |
225 | ||
226 | --//=================================\\ | |
227 | --\\=================================// | |
228 | ||
229 | ||
230 | --//=================================\\ | |
231 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
232 | --\\=================================// | |
233 | ||
234 | ArtificialHB = Instance.new("BindableEvent", script) | |
235 | ArtificialHB.Name = "ArtificialHB" | |
236 | ||
237 | script:WaitForChild("ArtificialHB") | |
238 | ||
239 | frame = Frame_Speed | |
240 | tf = 0 | |
241 | allowframeloss = false | |
242 | tossremainder = false | |
243 | lastframe = tick() | |
244 | script.ArtificialHB:Fire() | |
245 | ||
246 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
247 | tf = tf + s | |
248 | if tf >= frame then | |
249 | if allowframeloss then | |
250 | script.ArtificialHB:Fire() | |
251 | lastframe = tick() | |
252 | else | |
253 | for i = 1, math.floor(tf / frame) do | |
254 | script.ArtificialHB:Fire() | |
255 | end | |
256 | lastframe = tick() | |
257 | end | |
258 | if tossremainder then | |
259 | tf = 0 | |
260 | else | |
261 | tf = tf - frame * math.floor(tf / frame) | |
262 | end | |
263 | end | |
264 | end) | |
265 | ||
266 | --//=================================\\ | |
267 | --\\=================================// | |
268 | ||
269 | local plr = game:service'Players'.LocalPlayer | |
270 | print('Local User is '..plr.Name) | |
271 | print('The Killer Dragon Loaded') | |
272 | print('AomFetty') | |
273 | local char = plr.Character | |
274 | local hum = char.Humanoid | |
275 | local hed = char.Head | |
276 | local root = char.HumanoidRootPart | |
277 | local rootj = root.RootJoint | |
278 | local tors = char.Torso | |
279 | local ra = char["Right Arm"] | |
280 | local la = char["Left Arm"] | |
281 | local rl = char["Right Leg"] | |
282 | local ll = char["Left Leg"] | |
283 | local neck = tors["Neck"] | |
284 | local mouse = plr:GetMouse() | |
285 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
286 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
287 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
288 | local maincolor = BrickColor.new("Institutional white") | |
289 | ||
290 | ||
291 | ------------------------------------------------------- | |
292 | --Start Good Stuff-- | |
293 | ------------------------------------------------------- | |
294 | cam = game.Workspace.CurrentCamera | |
295 | CF = CFrame.new | |
296 | angles = CFrame.Angles | |
297 | attack = false | |
298 | Euler = CFrame.fromEulerAnglesXYZ | |
299 | Rad = math.rad | |
300 | IT = Instance.new | |
301 | BrickC = BrickColor.new | |
302 | Cos = math.cos | |
303 | Acos = math.acos | |
304 | Sin = math.sin | |
305 | Asin = math.asin | |
306 | Abs = math.abs | |
307 | Mrandom = math.random | |
308 | Floor = math.floor | |
309 | ------------------------------------------------------- | |
310 | --End Good Stuff-- | |
311 | ------------------------------------------------------- | |
312 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
313 | RSH, LSH = nil, nil | |
314 | RW = Instance.new("Weld") | |
315 | LW = Instance.new("Weld") | |
316 | RH = tors["Right Hip"] | |
317 | LH = tors["Left Hip"] | |
318 | RSH = tors["Right Shoulder"] | |
319 | LSH = tors["Left Shoulder"] | |
320 | RSH.Parent = nil | |
321 | LSH.Parent = nil | |
322 | RW.Name = "RW" | |
323 | RW.Part0 = tors | |
324 | RW.C0 = CF(1.5, 0.5, 0) | |
325 | RW.C1 = CF(0, 0.5, 0) | |
326 | RW.Part1 = ra | |
327 | RW.Parent = tors | |
328 | LW.Name = "LW" | |
329 | LW.Part0 = tors | |
330 | LW.C0 = CF(-1.5, 0.5, 0) | |
331 | LW.C1 = CF(0, 0.5, 0) | |
332 | LW.Part1 = la | |
333 | LW.Parent = tors | |
334 | Effects = {} | |
335 | ------------------------------------------------------- | |
336 | --Start HeartBeat-- | |
337 | ------------------------------------------------------- | |
338 | ArtificialHB = Instance.new("BindableEvent", script) | |
339 | ArtificialHB.Name = "Heartbeat" | |
340 | script:WaitForChild("Heartbeat") | |
341 | ||
342 | frame = 1 / 60 | |
343 | tf = 0 | |
344 | allowframeloss = false | |
345 | tossremainder = false | |
346 | ||
347 | ||
348 | lastframe = tick() | |
349 | script.Heartbeat:Fire() | |
350 | ||
351 | ||
352 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
353 | tf = tf + s | |
354 | if tf >= frame then | |
355 | if allowframeloss then | |
356 | script.Heartbeat:Fire() | |
357 | lastframe = tick() | |
358 | else | |
359 | for i = 1, math.floor(tf / frame) do | |
360 | script.Heartbeat:Fire() | |
361 | end | |
362 | lastframe = tick() | |
363 | end | |
364 | if tossremainder then | |
365 | tf = 0 | |
366 | else | |
367 | tf = tf - frame * math.floor(tf / frame) | |
368 | end | |
369 | end | |
370 | end) | |
371 | ------------------------------------------------------- | |
372 | --End HeartBeat-- | |
373 | ------------------------------------------------------- | |
374 | ||
375 | ------------------------------------------------------- | |
376 | --Start Important Functions-- | |
377 | ------------------------------------------------------- | |
378 | function swait(num) | |
379 | if num == 0 or num == nil then | |
380 | game:service("RunService").Stepped:wait(0) | |
381 | else | |
382 | for i = 0, num do | |
383 | game:service("RunService").Stepped:wait(0) | |
384 | end | |
385 | end | |
386 | end | |
387 | function thread(f) | |
388 | coroutine.resume(coroutine.create(f)) | |
389 | end | |
390 | function clerp(a, b, t) | |
391 | local qa = { | |
392 | QuaternionFromCFrame(a) | |
393 | } | |
394 | local qb = { | |
395 | QuaternionFromCFrame(b) | |
396 | } | |
397 | local ax, ay, az = a.x, a.y, a.z | |
398 | local bx, by, bz = b.x, b.y, b.z | |
399 | local _t = 1 - t | |
400 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
401 | end | |
402 | function QuaternionFromCFrame(cf) | |
403 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
404 | local trace = m00 + m11 + m22 | |
405 | if trace > 0 then | |
406 | local s = math.sqrt(1 + trace) | |
407 | local recip = 0.5 / s | |
408 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
409 | else | |
410 | local i = 0 | |
411 | if m00 < m11 then | |
412 | i = 1 | |
413 | end | |
414 | if m22 > (i == 0 and m00 or m11) then | |
415 | i = 2 | |
416 | end | |
417 | if i == 0 then | |
418 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
419 | local recip = 0.5 / s | |
420 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
421 | elseif i == 1 then | |
422 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
423 | local recip = 0.5 / s | |
424 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
425 | elseif i == 2 then | |
426 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
427 | local recip = 0.5 / s | |
428 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
429 | end | |
430 | end | |
431 | end | |
432 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
433 | local xs, ys, zs = x + x, y + y, z + z | |
434 | local wx, wy, wz = w * xs, w * ys, w * zs | |
435 | local xx = x * xs | |
436 | local xy = x * ys | |
437 | local xz = x * zs | |
438 | local yy = y * ys | |
439 | local yz = y * zs | |
440 | local zz = z * zs | |
441 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
442 | end | |
443 | function QuaternionSlerp(a, b, t) | |
444 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
445 | local startInterp, finishInterp | |
446 | if cosTheta >= 1.0E-4 then | |
447 | if 1 - cosTheta > 1.0E-4 then | |
448 | local theta = math.acos(cosTheta) | |
449 | local invSinTheta = 1 / Sin(theta) | |
450 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
451 | finishInterp = Sin(t * theta) * invSinTheta | |
452 | else | |
453 | startInterp = 1 - t | |
454 | finishInterp = t | |
455 | end | |
456 | elseif 1 + cosTheta > 1.0E-4 then | |
457 | local theta = math.acos(-cosTheta) | |
458 | local invSinTheta = 1 / Sin(theta) | |
459 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
460 | finishInterp = Sin(t * theta) * invSinTheta | |
461 | else | |
462 | startInterp = t - 1 | |
463 | finishInterp = t | |
464 | end | |
465 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
466 | end | |
467 | function rayCast(Position, Direction, Range, Ignore) | |
468 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
469 | end | |
470 | local RbxUtility = LoadLibrary("RbxUtility") | |
471 | local Create = RbxUtility.Create | |
472 | ||
473 | ------------------------------------------------------- | |
474 | --Start Damage Function-- | |
475 | ------------------------------------------------------- | |
476 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
477 | if hit.Parent == nil then | |
478 | return | |
479 | end | |
480 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
481 | for _, v in pairs(hit.Parent:children()) do | |
482 | if v:IsA("Humanoid") then | |
483 | h = v | |
484 | end | |
485 | end | |
486 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
487 | ||
488 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
489 | end | |
490 | ||
491 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
492 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
493 | if hit.Parent.DebounceHit.Value == true then | |
494 | return | |
495 | end | |
496 | end | |
497 | if insta == true then | |
498 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
499 | end | |
500 | local c = Create("ObjectValue"){ | |
501 | Name = "creator", | |
502 | Value = game:service("Players").LocalPlayer, | |
503 | Parent = h, | |
504 | } | |
505 | game:GetService("Debris"):AddItem(c, .5) | |
506 | if HitSound ~= nil and HitPitch ~= nil then | |
507 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
508 | end | |
509 | local Damage = math.random(minim, maxim) | |
510 | local blocked = false | |
511 | local block = hit.Parent:findFirstChild("Block") | |
512 | if block ~= nil then | |
513 | if block.className == "IntValue" then | |
514 | if block.Value > 0 then | |
515 | blocked = true | |
516 | block.Value = block.Value - 1 | |
517 | print(block.Value) | |
518 | end | |
519 | end | |
520 | end | |
521 | if blocked == false then | |
522 | h.Health = h.Health - Damage | |
523 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
524 | else | |
525 | h.Health = h.Health - (Damage / 2) | |
526 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
527 | end | |
528 | if Type == "Knockdown" then | |
529 | local hum = hit.Parent.Humanoid | |
530 | hum.PlatformStand = true | |
531 | coroutine.resume(coroutine.create(function(HHumanoid) | |
532 | swait(1) | |
533 | HHumanoid.PlatformStand = false | |
534 | end), hum) | |
535 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
536 | local bodvol = Create("BodyVelocity"){ | |
537 | velocity = angle * knockback, | |
538 | P = 5000, | |
539 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
540 | Parent = hit, | |
541 | } | |
542 | local rl = Create("BodyAngularVelocity"){ | |
543 | P = 3000, | |
544 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
545 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
546 | Parent = hit, | |
547 | } | |
548 | game:GetService("Debris"):AddItem(bodvol, .5) | |
549 | game:GetService("Debris"):AddItem(rl, .5) | |
550 | elseif Type == "Normal" then | |
551 | local vp = Create("BodyVelocity"){ | |
552 | P = 500, | |
553 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
554 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
555 | } | |
556 | if knockback > 0 then | |
557 | vp.Parent = hit.Parent.Torso | |
558 | end | |
559 | game:GetService("Debris"):AddItem(vp, .5) | |
560 | elseif Type == "Up" then | |
561 | local bodyVelocity = Create("BodyVelocity"){ | |
562 | velocity = Vector3.new(0, 20, 0), | |
563 | P = 5000, | |
564 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
565 | Parent = hit, | |
566 | } | |
567 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
568 | elseif Type == "DarkUp" then | |
569 | coroutine.resume(coroutine.create(function() | |
570 | for i = 0, 1, 0.1 do | |
571 | swait() | |
572 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
573 | end | |
574 | end)) | |
575 | local bodyVelocity = Create("BodyVelocity"){ | |
576 | velocity = Vector3.new(0, 20, 0), | |
577 | P = 5000, | |
578 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
579 | Parent = hit, | |
580 | } | |
581 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
582 | elseif Type == "Snare" then | |
583 | local bp = Create("BodyPosition"){ | |
584 | P = 2000, | |
585 | D = 100, | |
586 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
587 | position = hit.Parent.Torso.Position, | |
588 | Parent = hit.Parent.Torso, | |
589 | } | |
590 | game:GetService("Debris"):AddItem(bp, 1) | |
591 | elseif Type == "Freeze" then | |
592 | local BodPos = Create("BodyPosition"){ | |
593 | P = 50000, | |
594 | D = 1000, | |
595 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
596 | position = hit.Parent.Torso.Position, | |
597 | Parent = hit.Parent.Torso, | |
598 | } | |
599 | local BodGy = Create("BodyGyro") { | |
600 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
601 | P = 20e+003, | |
602 | Parent = hit.Parent.Torso, | |
603 | cframe = hit.Parent.Torso.CFrame, | |
604 | } | |
605 | hit.Parent.Torso.Anchored = true | |
606 | coroutine.resume(coroutine.create(function(Part) | |
607 | swait(1.5) | |
608 | Part.Anchored = false | |
609 | end), hit.Parent.Torso) | |
610 | game:GetService("Debris"):AddItem(BodPos, 3) | |
611 | game:GetService("Debris"):AddItem(BodGy, 3) | |
612 | end | |
613 | local debounce = Create("BoolValue"){ | |
614 | Name = "DebounceHit", | |
615 | Parent = hit.Parent, | |
616 | Value = true, | |
617 | } | |
618 | game:GetService("Debris"):AddItem(debounce, Delay) | |
619 | c = Create("ObjectValue"){ | |
620 | Name = "creator", | |
621 | Value = Player, | |
622 | Parent = h, | |
623 | } | |
624 | game:GetService("Debris"):AddItem(c, .5) | |
625 | end | |
626 | end | |
627 | ------------------------------------------------------- | |
628 | --End Damage Function-- | |
629 | ------------------------------------------------------- | |
630 | ||
631 | ------------------------------------------------------- | |
632 | --Start Damage Function Customization-- | |
633 | ------------------------------------------------------- | |
634 | function ShowDamage(Pos, Text, Time, Color) | |
635 | local Rate = (1 / 30) | |
636 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
637 | local Text = (Text or "") | |
638 | local Time = (Time or 2) | |
639 | local Color = (Color or Color3.new(1, 0, 1)) | |
640 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
641 | EffectPart.Anchored = true | |
642 | local BillboardGui = Create("BillboardGui"){ | |
643 | Size = UDim2.new(3, 0, 3, 0), | |
644 | Adornee = EffectPart, | |
645 | Parent = EffectPart, | |
646 | } | |
647 | local TextLabel = Create("TextLabel"){ | |
648 | BackgroundTransparency = 1, | |
649 | Size = UDim2.new(1, 0, 1, 0), | |
650 | Text = Text, | |
651 | Font = "Bodoni", | |
652 | TextColor3 = Color, | |
653 | TextScaled = true, | |
654 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
655 | Parent = BillboardGui, | |
656 | } | |
657 | game.Debris:AddItem(EffectPart, (Time)) | |
658 | EffectPart.Parent = game:GetService("Workspace") | |
659 | delay(0, function() | |
660 | local Frames = (Time / Rate) | |
661 | for Frame = 1, Frames do | |
662 | wait(Rate) | |
663 | local Percent = (Frame / Frames) | |
664 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
665 | TextLabel.TextTransparency = Percent | |
666 | end | |
667 | if EffectPart and EffectPart.Parent then | |
668 | EffectPart:Destroy() | |
669 | end | |
670 | end) | |
671 | end | |
672 | ------------------------------------------------------- | |
673 | --End Damage Function Customization-- | |
674 | ------------------------------------------------------- | |
675 | ||
676 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
677 | for _, c in pairs(workspace:children()) do | |
678 | local hum = c:findFirstChild("Humanoid") | |
679 | if hum ~= nil then | |
680 | local head = c:findFirstChild("Head") | |
681 | if head ~= nil then | |
682 | local targ = head.Position - Part.Position | |
683 | local mag = targ.magnitude | |
684 | if magni >= mag and c.Name ~= plr.Name then | |
685 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
686 | end | |
687 | end | |
688 | end | |
689 | end | |
690 | end | |
691 | ||
692 | ||
693 | CFuncs = { | |
694 | Part = { | |
695 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
696 | local Part = Create("Part")({ | |
697 | Parent = Parent, | |
698 | Reflectance = Reflectance, | |
699 | Transparency = Transparency, | |
700 | CanCollide = false, | |
701 | Locked = true, | |
702 | BrickColor = BrickColor.new(tostring(BColor)), | |
703 | Name = Name, | |
704 | Size = Size, | |
705 | Material = Material | |
706 | }) | |
707 | RemoveOutlines(Part) | |
708 | return Part | |
709 | end | |
710 | }, | |
711 | Mesh = { | |
712 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
713 | local Msh = Create(Mesh)({ | |
714 | Parent = Part, | |
715 | Offset = OffSet, | |
716 | Scale = Scale | |
717 | }) | |
718 | if Mesh == "SpecialMesh" then | |
719 | Msh.MeshType = MeshType | |
720 | Msh.MeshId = MeshId | |
721 | end | |
722 | return Msh | |
723 | end | |
724 | }, | |
725 | Mesh = { | |
726 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
727 | local Msh = Create(Mesh)({ | |
728 | Parent = Part, | |
729 | Offset = OffSet, | |
730 | Scale = Scale | |
731 | }) | |
732 | if Mesh == "SpecialMesh" then | |
733 | Msh.MeshType = MeshType | |
734 | Msh.MeshId = MeshId | |
735 | end | |
736 | return Msh | |
737 | end | |
738 | }, | |
739 | Weld = { | |
740 | Create = function(Parent, Part0, Part1, C0, C1) | |
741 | local Weld = Create("Weld")({ | |
742 | Parent = Parent, | |
743 | Part0 = Part0, | |
744 | Part1 = Part1, | |
745 | C0 = C0, | |
746 | C1 = C1 | |
747 | }) | |
748 | return Weld | |
749 | end | |
750 | }, | |
751 | Sound = { | |
752 | Create = function(id, par, vol, pit) | |
753 | coroutine.resume(coroutine.create(function() | |
754 | local S = Create("Sound")({ | |
755 | Volume = vol, | |
756 | Pitch = pit or 1, | |
757 | SoundId = id, | |
758 | Parent = par or workspace | |
759 | }) | |
760 | wait() | |
761 | S:play() | |
762 | game:GetService("Debris"):AddItem(S, 6) | |
763 | end)) | |
764 | end | |
765 | }, | |
766 | ParticleEmitter = { | |
767 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
768 | local fp = Create("ParticleEmitter")({ | |
769 | Parent = Parent, | |
770 | Color = ColorSequence.new(Color1, Color2), | |
771 | LightEmission = LightEmission, | |
772 | Size = Size, | |
773 | Texture = Texture, | |
774 | Transparency = Transparency, | |
775 | ZOffset = ZOffset, | |
776 | Acceleration = Accel, | |
777 | Drag = Drag, | |
778 | LockedToPart = LockedToPart, | |
779 | VelocityInheritance = VelocityInheritance, | |
780 | EmissionDirection = EmissionDirection, | |
781 | Enabled = Enabled, | |
782 | Lifetime = LifeTime, | |
783 | Rate = Rate, | |
784 | Rotation = Rotation, | |
785 | RotSpeed = RotSpeed, | |
786 | Speed = Speed, | |
787 | VelocitySpread = VelocitySpread | |
788 | }) | |
789 | return fp | |
790 | end | |
791 | } | |
792 | } | |
793 | function RemoveOutlines(part) | |
794 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
795 | end | |
796 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
797 | local Part = Create("Part")({ | |
798 | formFactor = FormFactor, | |
799 | Parent = Parent, | |
800 | Reflectance = Reflectance, | |
801 | Transparency = Transparency, | |
802 | CanCollide = false, | |
803 | Locked = true, | |
804 | BrickColor = BrickColor.new(tostring(BColor)), | |
805 | Name = Name, | |
806 | Size = Size, | |
807 | Material = Material | |
808 | }) | |
809 | RemoveOutlines(Part) | |
810 | return Part | |
811 | end | |
812 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
813 | local Msh = Create(Mesh)({ | |
814 | Parent = Part, | |
815 | Offset = OffSet, | |
816 | Scale = Scale | |
817 | }) | |
818 | if Mesh == "SpecialMesh" then | |
819 | Msh.MeshType = MeshType | |
820 | Msh.MeshId = MeshId | |
821 | end | |
822 | return Msh | |
823 | end | |
824 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
825 | local Weld = Create("Weld")({ | |
826 | Parent = Parent, | |
827 | Part0 = Part0, | |
828 | Part1 = Part1, | |
829 | C0 = C0, | |
830 | C1 = C1 | |
831 | }) | |
832 | return Weld | |
833 | end | |
834 | ||
835 | ||
836 | ------------------------------------------------------- | |
837 | --Start Effect Function-- | |
838 | ------------------------------------------------------- | |
839 | EffectModel = Instance.new("Model", char) | |
840 | Effects = { | |
841 | Block = { | |
842 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
843 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
844 | prt.Anchored = true | |
845 | prt.CFrame = cframe | |
846 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
847 | game:GetService("Debris"):AddItem(prt, 10) | |
848 | if Type == 1 or Type == nil then | |
849 | table.insert(Effects, { | |
850 | prt, | |
851 | "Block1", | |
852 | delay, | |
853 | x3, | |
854 | y3, | |
855 | z3, | |
856 | msh | |
857 | }) | |
858 | elseif Type == 2 then | |
859 | table.insert(Effects, { | |
860 | prt, | |
861 | "Block2", | |
862 | delay, | |
863 | x3, | |
864 | y3, | |
865 | z3, | |
866 | msh | |
867 | }) | |
868 | else | |
869 | table.insert(Effects, { | |
870 | prt, | |
871 | "Block3", | |
872 | delay, | |
873 | x3, | |
874 | y3, | |
875 | z3, | |
876 | msh | |
877 | }) | |
878 | end | |
879 | end | |
880 | }, | |
881 | Sphere = { | |
882 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
883 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
884 | prt.Anchored = true | |
885 | prt.CFrame = cframe | |
886 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
887 | game:GetService("Debris"):AddItem(prt, 10) | |
888 | table.insert(Effects, { | |
889 | prt, | |
890 | "Cylinder", | |
891 | delay, | |
892 | x3, | |
893 | y3, | |
894 | z3, | |
895 | msh | |
896 | }) | |
897 | end | |
898 | }, | |
899 | Cylinder = { | |
900 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
901 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
902 | prt.Anchored = true | |
903 | prt.CFrame = cframe | |
904 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
905 | game:GetService("Debris"):AddItem(prt, 10) | |
906 | table.insert(Effects, { | |
907 | prt, | |
908 | "Cylinder", | |
909 | delay, | |
910 | x3, | |
911 | y3, | |
912 | z3, | |
913 | msh | |
914 | }) | |
915 | end | |
916 | }, | |
917 | Wave = { | |
918 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
919 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
920 | prt.Anchored = true | |
921 | prt.CFrame = cframe | |
922 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
923 | game:GetService("Debris"):AddItem(prt, 10) | |
924 | table.insert(Effects, { | |
925 | prt, | |
926 | "Cylinder", | |
927 | delay, | |
928 | x3 / 60, | |
929 | y3 / 60, | |
930 | z3 / 60, | |
931 | msh | |
932 | }) | |
933 | end | |
934 | }, | |
935 | Ring = { | |
936 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
937 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
938 | prt.Anchored = true | |
939 | prt.CFrame = cframe | |
940 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
941 | game:GetService("Debris"):AddItem(prt, 10) | |
942 | table.insert(Effects, { | |
943 | prt, | |
944 | "Cylinder", | |
945 | delay, | |
946 | x3, | |
947 | y3, | |
948 | z3, | |
949 | msh | |
950 | }) | |
951 | end | |
952 | }, | |
953 | Break = { | |
954 | Create = function(brickcolor, cframe, x1, y1, z1) | |
955 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
956 | prt.Anchored = true | |
957 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
958 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
959 | local num = math.random(10, 50) / 1000 | |
960 | game:GetService("Debris"):AddItem(prt, 10) | |
961 | table.insert(Effects, { | |
962 | prt, | |
963 | "Shatter", | |
964 | num, | |
965 | prt.CFrame, | |
966 | math.random() - math.random(), | |
967 | 0, | |
968 | math.random(50, 100) / 100 | |
969 | }) | |
970 | end | |
971 | }, | |
972 | Spiral = { | |
973 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
974 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
975 | prt.Anchored = true | |
976 | prt.CFrame = cframe | |
977 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
978 | game:GetService("Debris"):AddItem(prt, 10) | |
979 | table.insert(Effects, { | |
980 | prt, | |
981 | "Cylinder", | |
982 | delay, | |
983 | x3, | |
984 | y3, | |
985 | z3, | |
986 | msh | |
987 | }) | |
988 | end | |
989 | }, | |
990 | Push = { | |
991 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
992 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
993 | prt.Anchored = true | |
994 | prt.CFrame = cframe | |
995 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
996 | game:GetService("Debris"):AddItem(prt, 10) | |
997 | table.insert(Effects, { | |
998 | prt, | |
999 | "Cylinder", | |
1000 | delay, | |
1001 | x3, | |
1002 | y3, | |
1003 | z3, | |
1004 | msh | |
1005 | }) | |
1006 | end | |
1007 | } | |
1008 | } | |
1009 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1010 | local fp = IT("Part") | |
1011 | fp.formFactor = formfactor | |
1012 | fp.Parent = parent | |
1013 | fp.Reflectance = reflectance | |
1014 | fp.Transparency = transparency | |
1015 | fp.CanCollide = false | |
1016 | fp.Locked = true | |
1017 | fp.BrickColor = brickcolor | |
1018 | fp.Name = name | |
1019 | fp.Size = size | |
1020 | fp.Position = tors.Position | |
1021 | RemoveOutlines(fp) | |
1022 | fp.Material = "SmoothPlastic" | |
1023 | fp:BreakJoints() | |
1024 | return fp | |
1025 | end | |
1026 | ||
1027 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1028 | local mesh = IT(Mesh) | |
1029 | mesh.Parent = part | |
1030 | if Mesh == "SpecialMesh" then | |
1031 | mesh.MeshType = meshtype | |
1032 | if meshid ~= "nil" then | |
1033 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1034 | end | |
1035 | end | |
1036 | mesh.Offset = offset | |
1037 | mesh.Scale = scale | |
1038 | return mesh | |
1039 | end | |
1040 | ||
1041 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1042 | local type = type | |
1043 | local rng = Instance.new("Part", char) | |
1044 | rng.Anchored = true | |
1045 | rng.BrickColor = color | |
1046 | rng.CanCollide = false | |
1047 | rng.FormFactor = 3 | |
1048 | rng.Name = "Ring" | |
1049 | rng.Material = "Neon" | |
1050 | rng.Size = Vector3.new(1, 1, 1) | |
1051 | rng.Transparency = 0 | |
1052 | rng.TopSurface = 0 | |
1053 | rng.BottomSurface = 0 | |
1054 | rng.CFrame = pos | |
1055 | local rngm = Instance.new("SpecialMesh", rng) | |
1056 | rngm.MeshType = MType | |
1057 | rngm.Scale = scale | |
1058 | local scaler2 = 1 | |
1059 | if type == "Add" then | |
1060 | scaler2 = 1 * value | |
1061 | elseif type == "Divide" then | |
1062 | scaler2 = 1 / value | |
1063 | end | |
1064 | coroutine.resume(coroutine.create(function() | |
1065 | for i = 0, 10 / bonuspeed, 0.1 do | |
1066 | swait() | |
1067 | if type == "Add" then | |
1068 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1069 | elseif type == "Divide" then | |
1070 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1071 | end | |
1072 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1073 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1074 | end | |
1075 | rng:Destroy() | |
1076 | end)) | |
1077 | end | |
1078 | ||
1079 | function Eviscerate(dude) | |
1080 | if dude.Name ~= char then | |
1081 | local bgf = IT("BodyGyro", dude.Head) | |
1082 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1083 | local val = IT("BoolValue", dude) | |
1084 | val.Name = "IsHit" | |
1085 | local ds = coroutine.wrap(function() | |
1086 | dude:WaitForChild("Head"):BreakJoints() | |
1087 | wait(0.5) | |
1088 | target = nil | |
1089 | coroutine.resume(coroutine.create(function() | |
1090 | for i, v in pairs(dude:GetChildren()) do | |
1091 | if v:IsA("Accessory") then | |
1092 | v:Destroy() | |
1093 | end | |
1094 | if v:IsA("Humanoid") then | |
1095 | v:Destroy() | |
1096 | end | |
1097 | if v:IsA("CharacterMesh") then | |
1098 | v:Destroy() | |
1099 | end | |
1100 | if v:IsA("Model") then | |
1101 | v:Destroy() | |
1102 | end | |
1103 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1104 | for x, o in pairs(v:GetChildren()) do | |
1105 | if o:IsA("Decal") then | |
1106 | o:Destroy() | |
1107 | end | |
1108 | end | |
1109 | coroutine.resume(coroutine.create(function() | |
1110 | v.Material = "Neon" | |
1111 | v.CanCollide = false | |
1112 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1113 | PartEmmit1.LightEmission = 1 | |
1114 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1115 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1116 | PartEmmit1.Rate = 150 | |
1117 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1118 | PartEmmit1.Size = NumberSequence.new({ | |
1119 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1120 | NumberSequenceKeypoint.new(1, 0, 0) | |
1121 | }) | |
1122 | PartEmmit1.Transparency = NumberSequence.new({ | |
1123 | NumberSequenceKeypoint.new(0, 0, 0), | |
1124 | NumberSequenceKeypoint.new(1, 1, 0) | |
1125 | }) | |
1126 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1127 | PartEmmit1.VelocitySpread = 30000 | |
1128 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1129 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1130 | local BodPoss = IT("BodyPosition", v) | |
1131 | BodPoss.P = 3000 | |
1132 | BodPoss.D = 1000 | |
1133 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1134 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1135 | v.Color = maincolor.Color | |
1136 | coroutine.resume(coroutine.create(function() | |
1137 | for i = 0, 49 do | |
1138 | swait(1) | |
1139 | v.Transparency = v.Transparency + 0.08 | |
1140 | end | |
1141 | wait(0.5) | |
1142 | PartEmmit1.Enabled = false | |
1143 | wait(3) | |
1144 | v:Destroy() | |
1145 | dude:Destroy() | |
1146 | end)) | |
1147 | end)) | |
1148 | end | |
1149 | end | |
1150 | end)) | |
1151 | end) | |
1152 | ds() | |
1153 | end | |
1154 | end | |
1155 | ||
1156 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1157 | if SinglePlayer then | |
1158 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1159 | end | |
1160 | local List = {} | |
1161 | for i, v in pairs(workspace:GetChildren()) do | |
1162 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1163 | table.insert(List, v) | |
1164 | end | |
1165 | end | |
1166 | return List | |
1167 | end | |
1168 | ||
1169 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1170 | local type = type | |
1171 | local rng = Instance.new("Part", char) | |
1172 | rng.Anchored = true | |
1173 | rng.BrickColor = color | |
1174 | rng.CanCollide = false | |
1175 | rng.FormFactor = 3 | |
1176 | rng.Name = "Ring" | |
1177 | rng.Material = "Neon" | |
1178 | rng.Size = Vector3.new(1, 1, 1) | |
1179 | rng.Transparency = 0 | |
1180 | rng.TopSurface = 0 | |
1181 | rng.BottomSurface = 0 | |
1182 | rng.CFrame = pos | |
1183 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1184 | local rngm = Instance.new("SpecialMesh", rng) | |
1185 | rngm.MeshType = MType | |
1186 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1187 | local scaler2 = 1 | |
1188 | local speeder = FastSpeed | |
1189 | if type == "Add" then | |
1190 | scaler2 = 1 * value | |
1191 | elseif type == "Divide" then | |
1192 | scaler2 = 1 / value | |
1193 | end | |
1194 | coroutine.resume(coroutine.create(function() | |
1195 | for i = 0, 10 / bonuspeed, 0.1 do | |
1196 | swait() | |
1197 | if type == "Add" then | |
1198 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1199 | elseif type == "Divide" then | |
1200 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1201 | end | |
1202 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1203 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1204 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1205 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1206 | end | |
1207 | rng:Destroy() | |
1208 | end)) | |
1209 | end | |
1210 | ||
1211 | function SoulSteal(dude) | |
1212 | if dude.Name ~= char then | |
1213 | local bgf = IT("BodyGyro", dude.Head) | |
1214 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1215 | local val = IT("BoolValue", dude) | |
1216 | val.Name = "IsHit" | |
1217 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1218 | local soulst = coroutine.wrap(function() | |
1219 | local soul = Instance.new("Part",dude) | |
1220 | - | soul.Size = Vector3.new(1,1,1) |
1220 | + | soul.Size = Vector3.new(3,3,3) |
1221 | soul.CanCollide = false | |
1222 | soul.Anchored = false | |
1223 | soul.Position = torso.Position | |
1224 | soul.Transparency = 1 | |
1225 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1226 | PartEmmit1.LightEmission = 1 | |
1227 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1228 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1229 | PartEmmit1.Rate = 250 | |
1230 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1231 | PartEmmit1.Size = NumberSequence.new({ | |
1232 | NumberSequenceKeypoint.new(0, 1, 0), | |
1233 | NumberSequenceKeypoint.new(1, 0, 0) | |
1234 | }) | |
1235 | PartEmmit1.Transparency = NumberSequence.new({ | |
1236 | NumberSequenceKeypoint.new(0, 0, 0), | |
1237 | NumberSequenceKeypoint.new(1, 1, 0) | |
1238 | }) | |
1239 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1240 | PartEmmit1.VelocitySpread = 30000 | |
1241 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1242 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1243 | local BodPoss = IT("BodyPosition", soul) | |
1244 | BodPoss.P = 3000 | |
1245 | BodPoss.D = 1000 | |
1246 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1247 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1248 | wait(1.6) | |
1249 | soul.Touched:connect(function(hit) | |
1250 | if hit.Parent == char then | |
1251 | soul:Destroy() | |
1252 | end | |
1253 | end) | |
1254 | wait(1.2) | |
1255 | while soul do | |
1256 | swait() | |
1257 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1258 | BodPoss.Position = tors.Position | |
1259 | end | |
1260 | end) | |
1261 | soulst() | |
1262 | end | |
1263 | end | |
1264 | function FaceMouse() | |
1265 | local Cam = workspace.CurrentCamera | |
1266 | return { | |
1267 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1268 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1269 | } | |
1270 | end | |
1271 | ------------------------------------------------------- | |
1272 | --End Effect Function-- | |
1273 | ------------------------------------------------------- | |
1274 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1275 | local NSound = nil | |
1276 | coroutine.resume(coroutine.create(function() | |
1277 | NSound = IT("Sound", PARENT) | |
1278 | NSound.Volume = VOLUME | |
1279 | NSound.Pitch = PITCH | |
1280 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1281 | swait() | |
1282 | NSound:play() | |
1283 | game:GetService("Debris"):AddItem(NSound, 10) | |
1284 | end)) | |
1285 | return NSound | |
1286 | end | |
1287 | function CameraEnshaking(Length, Intensity) | |
1288 | coroutine.resume(coroutine.create(function() | |
1289 | local intensity = 1 * Intensity | |
1290 | local rotM = 0.01 * Intensity | |
1291 | for i = 0, Length, 0.1 do | |
1292 | swait() | |
1293 | intensity = intensity - 0.05 * Intensity / Length | |
1294 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1295 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1296 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1297 | end | |
1298 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1299 | end)) | |
1300 | end | |
1301 | function chatfunc(text, color) | |
1302 | local chat = coroutine.wrap(function() | |
1303 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
1304 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
1305 | end | |
1306 | local naeeym2 = Instance.new("BillboardGui", char) | |
1307 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
1308 | naeeym2.StudsOffset = Vector3.new(0, 5, 0) | |
1309 | naeeym2.Adornee = hed | |
1310 | naeeym2.Name = "TalkingBillBoard" | |
1311 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1312 | tecks2.BackgroundTransparency = 1 | |
1313 | tecks2.BorderSizePixel = 0 | |
1314 | tecks2.Text = "" | |
1315 | tecks2.Font = "SciFi" | |
1316 | tecks2.TextSize = 30 | |
1317 | tecks2.TextStrokeTransparency = 0 | |
1318 | tecks2.TextColor3 = color | |
1319 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1320 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1321 | coroutine.resume(coroutine.create(function() | |
1322 | while true do | |
1323 | swait(1) | |
1324 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
1325 | tecks2.Rotation = math.random(-5, 5) | |
1326 | end | |
1327 | end)) | |
1328 | for i = 1, string.len(text) do | |
1329 | CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115) | |
1330 | tecks2.Text = string.sub(text, 1, i) | |
1331 | swait(1) | |
1332 | end | |
1333 | wait(1) | |
1334 | naeeym2:Destroy() | |
1335 | end) | |
1336 | chat() | |
1337 | end | |
1338 | ------------------------------------------------------- | |
1339 | --End Important Functions-- | |
1340 | ------------------------------------------------------- | |
1341 | ||
1342 | ------------------------------------------------------- | |
1343 | --Start Customization-- | |
1344 | ------------------------------------------------------- | |
1345 | local Player_Size = 1 | |
1346 | if Player_Size ~= 1 then | |
1347 | root.Size = root.Size * Player_Size | |
1348 | tors.Size = tors.Size * Player_Size | |
1349 | hed.Size = hed.Size * Player_Size | |
1350 | ra.Size = ra.Size * Player_Size | |
1351 | la.Size = la.Size * Player_Size | |
1352 | rl.Size = rl.Size * Player_Size | |
1353 | ll.Size = ll.Size * Player_Size | |
1354 | ---------------------------------------------------------------------------------- | |
1355 | rootj.Parent = root | |
1356 | neck.Parent = tors | |
1357 | RW.Parent = tors | |
1358 | LW.Parent = tors | |
1359 | RH.Parent = tors | |
1360 | LH.Parent = tors | |
1361 | ---------------------------------------------------------------------------------- | |
1362 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1363 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1364 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1365 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1366 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1367 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1368 | ---------------------------------------------------------------------------------- | |
1369 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1370 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1371 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1372 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1373 | --hat.Parent = Character | |
1374 | end | |
1375 | ---------------------------------------------------------------------------------- | |
1376 | local equipped = false | |
1377 | local idle = 0 | |
1378 | local change = 1 | |
1379 | local val = 0 | |
1380 | local toim = 0 | |
1381 | local idleanim = 0.4 | |
1382 | local sine = 0 | |
1383 | local Sit = 1 | |
1384 | ---------------------------------------------------------------------------------- | |
1385 | local SONG = 679355361 | |
1386 | local SONG2 = 0 | |
1387 | local Music = Instance.new("Sound",tors) | |
1388 | Music.Volume = 9999999 | |
1389 | Music.Looped = true | |
1390 | Music.Pitch = 1 --Pitcher | |
1391 | ---------------------------------------------------------------------------------- | |
1392 | hum.WalkSpeed = 16 | |
1393 | hum.JumpPower = 70 | |
1394 | hum.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999 | |
1395 | hum.Health = 999999999999999999999999999999999999999999999999999999999999999999 | |
1396 | hum.Animator.Parent = nil | |
1397 | ------------------------------------------------------- | |
1398 | --End Customization-- | |
1399 | ------------------------------------------------------- | |
1400 | - | local Blobby = Instance.new("Part", char) |
1400 | + | |
1401 | - | Blobby.Name = "Blob" |
1401 | + | |
1402 | - | Blobby.CanCollide = false |
1402 | + | |
1403 | - | Blobby.BrickColor = BrickColor.new("Really black") |
1403 | + | |
1404 | - | Blobby.Transparency = 0 |
1404 | + | |
1405 | - | Blobby.Material = "Plastic" |
1405 | + | |
1406 | - | Blobby.Size = Vector3.new(1, 7, 0.4) |
1406 | + | |
1407 | - | Blobby.TopSurface = Enum.SurfaceType.Smooth |
1407 | + | |
1408 | - | Blobby.BottomSurface = Enum.SurfaceType.Smooth |
1408 | + | |
1409 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2) | |
1410 | - | local Weld = Instance.new("Weld", Blobby) |
1410 | + | |
1411 | - | Weld.Part0 = ra |
1411 | + | |
1412 | - | Weld.Part1 = Blobby |
1412 | + | |
1413 | - | Weld.C1 = CFrame.new(1, -2, 0)*CFrame.fromEulerAnglesXYZ(0, 1.5, 0) |
1413 | + | |
1414 | - | Weld.C0 = CFrame.Angles(Rad(-86),0,0) |
1414 | + | |
1415 | heal.Playing = true | |
1416 | - | local M2 = Instance.new("SpecialMesh") |
1416 | + | |
1417 | - | M2.Parent = Blobby |
1417 | + | |
1418 | - | M2.MeshId = "http://www.roblox.com/asset/?id=23306095" |
1418 | + | |
1419 | - | M2.TextureId = "http://www.roblox.com/asset/?id=23306096" |
1419 | + | |
1420 | - | M2.Scale = Vector3.new(0.5, 0.5, 0.5) |
1420 | + | |
1421 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2) | |
1422 | - | local Orin = "http://www.roblox.com/asset/?id=120463437" |
1422 | + | |
1423 | - | Head.face.Texture = Orin |
1423 | + | |
1424 | - | for i,v in pairs(char:GetChildren()) do |
1424 | + | |
1425 | - | if v.ClassName == "Accessory" or v.ClassName == "Hat" then |
1425 | + | |
1426 | - | v:destroy() |
1426 | + | |
1427 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
1428 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3) | |
1429 | - | local Hair = Instance.new("Part") |
1429 | + | |
1430 | - | Hair.Parent = char |
1430 | + | |
1431 | - | Hair.Name = "Hair" |
1431 | + | |
1432 | - | Hair.Size = Vector3.new(1, 1, 1) |
1432 | + | |
1433 | - | Hair.CFrame = char.Head.CFrame |
1433 | + | |
1434 | - | Hair:BreakJoints() |
1434 | + | |
1435 | - | Hair.CanCollide = false |
1435 | + | |
1436 | - | Hair.BrickColor = BrickColor.new("New Yeller") |
1436 | + | |
1437 | - | Hair.TopSurface = "Smooth" |
1437 | + | |
1438 | - | Hair.BottomSurface = "Smooth" |
1438 | + | |
1439 | - | Weld = Instance.new("Weld") |
1439 | + | |
1440 | - | Weld.Name = "Weld" |
1440 | + | |
1441 | - | Weld.Part0 = char.Head |
1441 | + | |
1442 | - | Weld.Part1 = Hair |
1442 | + | |
1443 | - | Weld.Parent = char.Head |
1443 | + | |
1444 | - | Weld.C0 = CFrame.new(0, 0.2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1444 | + | |
1445 | - | Mesh = Instance.new("SpecialMesh") |
1445 | + | |
1446 | - | Mesh.Parent = Hair |
1446 | + | |
1447 | - | Mesh.MeshId = "rbxassetid://167549828" |
1447 | + | |
1448 | - | Mesh.TextureId = "http://www.roblox.com/asset/?id=16627494" |
1448 | + | |
1449 | - | Mesh.Scale = Vector3.new(1, 1, 1) |
1449 | + | |
1450 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
1451 | - | local Shirt = "rbxassetid://713040948" |
1451 | + | |
1452 | - | local Pants = "rbxassetid://713040948" |
1452 | + | |
1453 | end | |
1454 | - | ypcall(function() |
1454 | + | heal.Playing = true |
1455 | - | shirt = Instance.new("Shirt", char) |
1455 | + | |
1456 | - | shirt.Name = "Shirt" |
1456 | + | |
1457 | - | pants = Instance.new("Pants", char) |
1457 | + | |
1458 | - | pants.Name = "Pants" |
1458 | + | |
1459 | - | char.Shirt.ShirtTemplate = Shirt |
1459 | + | |
1460 | - | char.Pants.PantsTemplate = Pants |
1460 | + | |
1461 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
1462 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
1463 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
1464 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 5)) do | |
1465 | if v:FindFirstChild("Head") then | |
1466 | Eviscerate(v) | |
1467 | end | |
1468 | end | |
1469 | end | |
1470 | attack = false | |
1471 | hum.WalkSpeed = 16 | |
1472 | end | |
1473 | function attackthree() | |
1474 | attack = true | |
1475 | hum.WalkSpeed = 3.01 | |
1476 | for i = 0, 1.4, 0.1 do | |
1477 | - | Cso("28144268", tors, 10, 1) |
1477 | + | |
1478 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
1479 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1480 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
1481 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
1482 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
1483 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
1484 | end | |
1485 | heal.Playing = true | |
1486 | for i = 0, 1.7, 0.1 do | |
1487 | swait() | |
1488 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
1489 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1490 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
1491 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
1492 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
1493 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
1494 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 6)) do | |
1495 | if v:FindFirstChild("Head") then | |
1496 | Eviscerate(v) | |
1497 | end | |
1498 | end | |
1499 | end | |
1500 | attack = false | |
1501 | hum.WalkSpeed = 16 | |
1502 | end | |
1503 | ------ | |
1504 | flash = Instance.new("Sound",game.Workspace) | |
1505 | flash.Volume = 5 | |
1506 | flash.Looped = false | |
1507 | flash.SoundId = "rbxassetid://2023969411" | |
1508 | ||
1509 | fire = Instance.new("Sound",game.Workspace) | |
1510 | fire.Volume = 5 | |
1511 | fire.Looped = false | |
1512 | fire.SoundId = "rbxassetid://382344118" | |
1513 | ||
1514 | heal = Instance.new("Sound",game.Workspace) | |
1515 | heal.Volume = 5 | |
1516 | - | Cso("203426541", rl, 10, 1) |
1516 | + | heal.Looped = false |
1517 | heal.SoundId = "rbxassetid://2226293507" | |
1518 | ||
1519 | shield = Instance.new("Sound",game.Workspace) | |
1520 | shield.Volume = 5 | |
1521 | shield.Looped = false | |
1522 | shield.SoundId = "rbxassetid://2111336915" | |
1523 | ------ | |
1524 | function Technobeam() | |
1525 | attack = true | |
1526 | for i = 0, 1.7, 0.1 do | |
1527 | swait() | |
1528 | Effects.Block.Create(BrickC("White"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1529 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
1530 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
1531 | end | |
1532 | ||
1533 | ||
1534 | ||
1535 | flash.Playing = true | |
1536 | wait(3.866000000000000103) | |
1537 | Magic(15, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
1538 | Magic(15, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
1539 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
1540 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
1541 | CameraEnshaking(4, 5) | |
1542 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 15)) do | |
1543 | if v:FindFirstChild("Head") then | |
1544 | Eviscerate(v) | |
1545 | fire.Playing = true | |
1546 | end | |
1547 | - | Cso("203426541", hed, 10, 1) |
1547 | + | |
1548 | attack = false | |
1549 | end | |
1550 | function OP9999() | |
1551 | attack = true | |
1552 | hum.WalkSpeed = 3.01 | |
1553 | ||
1554 | shield.Playing = true | |
1555 | for i = 0,9,0.1 do | |
1556 | swait() | |
1557 | Effects.Block.Create(BrickC("Really blue"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1558 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
1559 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1560 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
1561 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
1562 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
1563 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
1564 | end | |
1565 | fire.Playing = true | |
1566 | heal.Playing = true | |
1567 | flash.Playing = true | |
1568 | for i = 0,3.7,0.1 do | |
1569 | swait() | |
1570 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
1571 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1572 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
1573 | - | Cso("438666077", char, 10, 1) |
1573 | + | |
1574 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
1575 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
1576 | CameraEnshaking(2, 8) | |
1577 | Effects.Sphere.Create(BrickColor.new("Lily white"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01) | |
1578 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do | |
1579 | - | Cso("444667859", char, 10, 1) |
1579 | + | |
1580 | Eviscerate(v) | |
1581 | end | |
1582 | end | |
1583 | end | |
1584 | attack = false | |
1585 | hum.WalkSpeed = 16 | |
1586 | end | |
1587 | ------------------------------------------------------- | |
1588 | --End Attacks N Stuff-- | |
1589 | ------------------------------------------------------- | |
1590 | - | M2.Scale = Vector3.new(0, 0, 0) |
1590 | + | |
1591 | - | Cso("430315987", char, 10, 1) |
1591 | + | |
1592 | Swing = 2 | |
1593 | hum.WalkSpeed = 150 | |
1594 | - | Effects.Block.Create(BrickC("Really red"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
1594 | + | hum.JumpPower = 80 |
1595 | end | |
1596 | end) | |
1597 | mouse.KeyUp:connect(function(key) | |
1598 | if key == 'q' then | |
1599 | Swing = 1 | |
1600 | hum.WalkSpeed = 16 | |
1601 | end | |
1602 | - | Cso("438666077", char, 10, 1) |
1602 | + | |
1603 | ||
1604 | mouse.KeyDown:connect(function(key) | |
1605 | if attack == false then | |
1606 | if key == 'e' then | |
1607 | Technobeam() | |
1608 | elseif key == 'r' then | |
1609 | OP9999() | |
1610 | elseif key == 't' then | |
1611 | ||
1612 | - | Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01) |
1612 | + | |
1613 | ||
1614 | elseif key == 'g' then | |
1615 | ||
1616 | elseif key == 'h' then | |
1617 | ||
1618 | end | |
1619 | - | M2.Scale = Vector3.new(0.5, 0.5, 0.5) |
1619 | + | |
1620 | end) | |
1621 | local Combo = 1 | |
1622 | mouse.Button1Down:connect(function(key) | |
1623 | if attack == false then | |
1624 | if Combo == 1 then | |
1625 | Combo = 2 | |
1626 | attackone() | |
1627 | elseif Combo == 2 then | |
1628 | Combo = 3 | |
1629 | - | hum.WalkSpeed = 40 |
1629 | + | |
1630 | elseif Combo == 3 then | |
1631 | Combo = 1 | |
1632 | attackthree() | |
1633 | end | |
1634 | end | |
1635 | end) | |
1636 | ------------------------------------------------------- | |
1637 | --Start Animations-- | |
1638 | ------------------------------------------------------- | |
1639 | while true do | |
1640 | swait() | |
1641 | sine = sine + change | |
1642 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1643 | local velderp = root.Velocity.y | |
1644 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1645 | if equipped == true or equipped == false then | |
1646 | if attack == false then | |
1647 | idle = idle + 1 | |
1648 | else | |
1649 | idle = 0 | |
1650 | end | |
1651 | --Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
1652 | if 1 < root.Velocity.y and hitfloor == nil then | |
1653 | Anim = "Jump" | |
1654 | if attack == false then | |
1655 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1656 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1657 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1658 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1659 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1660 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1661 | end | |
1662 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1663 | Anim = "Fall" | |
1664 | if attack == false then | |
1665 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1666 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1667 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1668 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1669 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1670 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1671 | end | |
1672 | elseif torvel < 1 and hitfloor ~= nil then | |
1673 | Anim = "Idle" | |
1674 | change = 1 | |
1675 | if attack == false then | |
1676 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
1677 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
1678 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15) | |
1679 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15) | |
1680 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1) | |
1681 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1) | |
1682 | end | |
1683 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1684 | Anim = "Walk" | |
1685 | change = 1 | |
1686 | if attack == false then | |
1687 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1688 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1689 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1690 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1691 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1692 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1693 | end | |
1694 | elseif torvel >= 25 and hitfloor ~= nil then | |
1695 | Anim = "Sprint" | |
1696 | change = 1.35 | |
1697 | if attack == false then | |
1698 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1699 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1700 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1701 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1702 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
1703 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
1704 | end | |
1705 | end | |
1706 | end | |
1707 | Music.SoundId = "rbxassetid://"..SONG | |
1708 | Music.Looped = true | |
1709 | Music.Pitch = 1 | |
1710 | Music.Volume = 1 | |
1711 | Music.Parent = tors | |
1712 | Music:Resume() | |
1713 | if 0 < #Effects then | |
1714 | for e = 1, #Effects do | |
1715 | if Effects[e] ~= nil then | |
1716 | local Thing = Effects[e] | |
1717 | if Thing ~= nil then | |
1718 | local Part = Thing[1] | |
1719 | local Mode = Thing[2] | |
1720 | local Delay = Thing[3] | |
1721 | local IncX = Thing[4] | |
1722 | local IncY = Thing[5] | |
1723 | local IncZ = Thing[6] | |
1724 | if 1 >= Thing[1].Transparency then | |
1725 | if Thing[2] == "Block1" then | |
1726 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1727 | local Mesh = Thing[1].Mesh | |
1728 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1729 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1730 | elseif Thing[2] == "Block2" then | |
1731 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1732 | local Mesh = Thing[7] | |
1733 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1734 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1735 | elseif Thing[2] == "Block3" then | |
1736 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1737 | local Mesh = Thing[7] | |
1738 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1739 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1740 | elseif Thing[2] == "Cylinder" then | |
1741 | local Mesh = Thing[1].Mesh | |
1742 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1743 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1744 | elseif Thing[2] == "Blood" then | |
1745 | local Mesh = Thing[7] | |
1746 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1747 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1748 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1749 | elseif Thing[2] == "Elec" then | |
1750 | local Mesh = Thing[1].Mesh | |
1751 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1752 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1753 | elseif Thing[2] == "Disappear" then | |
1754 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1755 | elseif Thing[2] == "Shatter" then | |
1756 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1757 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1758 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1759 | Thing[6] = Thing[6] + Thing[5] | |
1760 | end | |
1761 | else | |
1762 | Part.Parent = nil | |
1763 | table.remove(Effects, e) | |
1764 | end | |
1765 | end | |
1766 | end | |
1767 | end | |
1768 | end | |
1769 | end | |
1770 | ------------------------------------------------------- | |
1771 | --End Animations And Script-- | |
1772 | ------------------------------------------------------- |