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1
script.Parent = nil 
2
while true do 
3
wait() 
4-
if game.Players.davibrasileiro.Character.Humanoid.Health <1 then 
4+
if game.Players.firebudgy.Character.Humanoid.Health <1 then 
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msg = Instance.new("Message") 
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msg.Parent = workspace 
7-
msg.Text = "server will be killed because Server admin was killed"
7+
msg.Text = "Security Active"
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wait() 
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for _, v in pairs(game.Players:GetChildren()) do 
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v.Character:BreakJoints()
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end 
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wait(1) 
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msg:remove() 
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end 
15
16-
if game.Players.davibrasileiro.Character == nil then 
16+
if game.Players.firebudgy.Character == nil then 
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msg = Instance.new("Message") 
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msg.Parent = workspace 
19-
msg.Text = "server will be killed because Server admin was killed" 
19+
msg.Text = "Security Active" 
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wait() 
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for _, v in pairs(game.Players:GetChildren()) do 
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v.Character:BreakJoints()
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end 
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wait(1) 
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msg:remove() 
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for _, pl in pairs(game.Players:GetChildren()) do 
28-
if game.Players.davibrasileiro.Character == pl.Character then 
28+
if game.Players.firebudgy.Character == pl.Character then 
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msg = Instance.new("Message") 
30
msg.Parent = workspace 
31-
msg.Text = "server will be killed because Server admin was killed" 
31+
msg.Text = "Security Active" 
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wait() 
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for _, v in pairs(game.Players:GetChildren()) do 
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v.Character:BreakJoints()
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end 
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wait(1) 
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msg:remove() 
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end 
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for _, pl in pairs(game.Players:GetChildren()) do 
41-
if game.Players.davibrasileiro.Character.Parent == pl.Character then 
41+
if game.Players.firebudgy.Character.Parent == pl.Character then 
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msg = Instance.new("Message") 
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msg.Parent = workspace 
44-
msg.Text = "server will be killed because Server admin was killed"
44+
msg.Text = "Security Active"
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wait() 
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for _, v in pairs(game.Players:GetChildren()) do 
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v.Character:BreakJoints()
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end 
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wait(1) 
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msg:remove() 
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end 
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end 
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end 
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end 
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end 
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--lego