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1 | --[[ | |
2 | This Script is created by: | |
3 | ||
4 | Fenrier: Everything | |
5 | xSoulStealerx: Model of the bot | |
6 | ||
7 | If you're gonna steal this, then please I ask you. Please don't forum,free model, give | |
8 | away, or anything like that to this script. Thank you very much :) | |
9 | ]] | |
10 | - | Player = game:GetService("Players").[Testing_Dummy3]: |
10 | + | Player = game:GetService("Players").memberhero |
11 | Character = Player.Character | |
12 | PlayerGui = Player.PlayerGui | |
13 | Backpack = Player.Backpack | |
14 | Torso = Character.Torso | |
15 | Head = Character.Head | |
16 | LeftArm = Character["Left Arm"] | |
17 | LeftLeg = Character["Left Leg"] | |
18 | RightArm = Character["Right Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LS = Torso["Left Shoulder"] | |
21 | LH = Torso["Left Hip"] | |
22 | RS = Torso["Right Shoulder"] | |
23 | RH = Torso["Right Hip"] | |
24 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
25 | mode=1 | |
26 | color="Navy blue" | |
27 | damage=15 | |
28 | canshoot=false | |
29 | shooting1=false | |
30 | shooting2=false | |
31 | cframe=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
32 | weld=false | |
33 | local main = Instance.new("Part") | |
34 | local mod = Instance.new("Model",Character) | |
35 | local pip2 = Instance.new("Part") | |
36 | local pip1 = Instance.new("Part") | |
37 | local mainp = Instance.new("Part") | |
38 | local mainweld = Instance.new("Weld") | |
39 | local p1 = Instance.new("Part") | |
40 | local p2 = Instance.new("Part") | |
41 | local p3 = Instance.new("Part") | |
42 | local p4 = Instance.new("Part") | |
43 | local p5 = Instance.new("Part") | |
44 | local p6 = Instance.new("Part") | |
45 | local p7 = Instance.new("Part") | |
46 | local p8 = Instance.new("Part") | |
47 | local p9 = Instance.new("Seat") | |
48 | p6.BrickColor=BrickColor.new("Black") | |
49 | local Type=Instance.new("StringValue") | |
50 | local CanShoot=Instance.new("BoolValue") | |
51 | local MienMouse=Instance.new("ObjectValue") | |
52 | MMouse = nil | |
53 | sitting=false | |
54 | --player | |
55 | player = nil | |
56 | --save shoulders | |
57 | RSH, LSH = nil, nil | |
58 | --welds | |
59 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
60 | --what anim | |
61 | anim = "none" | |
62 | ||
63 | ||
64 | if Player.PlayerGui:findFirstChild("Fen's GUI") ~= nil then | |
65 | Player.PlayerGui:findFirstChild("Fen's GUI").Parent = nil | |
66 | end | |
67 | ||
68 | local fengui = Instance.new("GuiMain") | |
69 | fengui.Parent = Player.PlayerGui | |
70 | fengui.Name = "Fen's GUI" | |
71 | local fenframe = Instance.new("Frame") | |
72 | fenframe.Parent = fengui | |
73 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
74 | fenframe.BackgroundTransparency = 1 | |
75 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
76 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
77 | fenframe.Position = UDim2.new(0,0,0,0) | |
78 | local fentext2 = Instance.new("TextLabel") | |
79 | fentext2.Parent = fenframe | |
80 | fentext2.Text = " " | |
81 | fentext2.BackgroundTransparency = 0 | |
82 | fentext2.BackgroundColor3 = Color3.new(0,0,1) | |
83 | fentext2.SizeConstraint = "RelativeXY" | |
84 | fentext2.TextXAlignment = "Center" | |
85 | fentext2.TextYAlignment = "Center" | |
86 | fentext2.Position = UDim2.new(0,10,1,170) | |
87 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
88 | local fentext3 = Instance.new("TextLabel") | |
89 | fentext3.Parent = fenframe | |
90 | fentext3.Text = "Shoot: "..tostring(canshoot).." | Mode: "..mode.."" | |
91 | fentext3.BackgroundTransparency = 0 | |
92 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
93 | fentext3.SizeConstraint = "RelativeXY" | |
94 | fentext3.TextXAlignment = "Center" | |
95 | fentext3.TextYAlignment = "Center" | |
96 | fentext3.Position = UDim2.new(0,10,1,170) | |
97 | fentext3.Size = UDim2.new(400*0.007,0,0.400000006,0) | |
98 | ||
99 | function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) | |
100 | part.Parent = parent | |
101 | part.formFactor = form | |
102 | part.CanCollide = collide | |
103 | part.Transparency = tran | |
104 | part.Reflectance = ref | |
105 | part.Size = Vector3.new(x,y,z) | |
106 | part.BrickColor = BrickColor.new(color) | |
107 | part.TopSurface = 0 | |
108 | part.BottomSurface = 0 | |
109 | part.Anchored = anchor | |
110 | part:BreakJoints() | |
111 | end | |
112 | ||
113 | function weld(w, p, p0, p1, a, b, c, x, y, z) | |
114 | w.Parent = p | |
115 | w.Part0 = p0 | |
116 | w.Part1 = p1 | |
117 | w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) | |
118 | end | |
119 | ||
120 | function mesh(mesh, parent, x, y, z, type) | |
121 | mesh.Parent = parent | |
122 | mesh.Scale = Vector3.new(x, y, z) | |
123 | mesh.MeshType = type | |
124 | end | |
125 | ||
126 | function findNearestTorso(pos) | |
127 | local list = game.Workspace:children() | |
128 | local torso = nil | |
129 | local dist = 50 | |
130 | local temp = nil | |
131 | local human = nil | |
132 | local temp2 = nil | |
133 | for x = 1, #list do | |
134 | temp2 = list[x] | |
135 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "ace28545") then | |
136 | temp = temp2:findFirstChild("Torso") | |
137 | human = temp2:findFirstChild("Humanoid") | |
138 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
139 | if (temp.Position - pos).magnitude < dist then | |
140 | torso = temp | |
141 | dist = (temp.Position - pos).magnitude | |
142 | end | |
143 | end | |
144 | end | |
145 | end | |
146 | return torso | |
147 | end | |
148 | ||
149 | if Character:findFirstChild("Controller Model") ~= nil then | |
150 | Character:findFirstChild("Controller Model").Parent = nil | |
151 | end | |
152 | ||
153 | CModel=Instance.new("Model") | |
154 | CModel.Parent=Character | |
155 | CModel.Name="Controller Model" | |
156 | ||
157 | function makerob() | |
158 | coroutine.resume(coroutine.create(function() | |
159 | if Character:findFirstChild("Fen's Bot",true) ~= nil then | |
160 | Character:findFirstChild("Fen's Bot",true).Parent = nil | |
161 | end | |
162 | mod.Parent=Character | |
163 | mod.Name = "Fen's Bot" | |
164 | -- local main = Instance.new("Part") | |
165 | prop(main,mod,true,0,0,2.4,1.3,4,color,false,"Custom") | |
166 | main.Name = "MainPart" | |
167 | main.Position = Head.Position+Vector3.new(0,10,0) | |
168 | ||
169 | for i=-1, 1, 2 do | |
170 | local fir = Instance.new("Part") | |
171 | prop(fir,mod,true,0,0,1,1.8,1,"Black",false,"Custom") | |
172 | local wel = Instance.new("Weld") | |
173 | weld(wel,main,main,fir,(0.4+math.pi),0,i/2.5,i,1,-1.7) | |
174 | local fira = Instance.new("Fire",fir) | |
175 | fira.Color = Color3.new(0.1,1,0.1) | |
176 | fira.SecondaryColor = fira.Color | |
177 | fira.Size = 1 | |
178 | fira.Heat = 25 | |
179 | end | |
180 | for i=-1, 1, 2 do | |
181 | local fir = Instance.new("Part") | |
182 | prop(fir,mod,true,0,0,1,1.8,1,"Black",false,"Custom") | |
183 | local wel = Instance.new("Weld") | |
184 | weld(wel,main,main,fir,(-0.4+math.pi),0,i/2.5,i,1,1.7) | |
185 | local fira = Instance.new("Fire",fir) | |
186 | fira.Color = Color3.new(0.1,1,0.1) | |
187 | fira.SecondaryColor = fira.Color | |
188 | fira.Size = 1 | |
189 | fira.Heat = 25 | |
190 | end | |
191 | prop(pip2,mod,true,0,0,0.6,2,0.6,"Black",false,"Custom") | |
192 | local mes = Instance.new("SpecialMesh") | |
193 | mesh(mes,pip2,1,1,1,"Head") | |
194 | local we = Instance.new("Weld") | |
195 | weld(we,main,main,pip2,1.57,0,1.57,0.6,-0.3,2.2) | |
196 | prop(pip1,mod,true,0,0,0.6,2,0.6,"Black",false,"Custom") | |
197 | local mes = Instance.new("SpecialMesh") | |
198 | mesh(mes,pip1,1,1,1,"Head") | |
199 | local we = Instance.new("Weld") | |
200 | weld(we,main,main,pip1,1.57,0,1.57,-0.6,-0.3,2.2) | |
201 | local bal = Instance.new("Part") | |
202 | prop(bal,mod,true,0,0,2.2,1,3.6,"Black",false,"Custom") | |
203 | local mf = Instance.new("SpecialMesh") | |
204 | mesh(mf,bal,1,1,1,"Sphere") | |
205 | local weg = Instance.new("Weld") | |
206 | weld(weg,main,main,bal,0,0,0,0,-0.6,0) | |
207 | local pos = Instance.new("BodyPosition",main) | |
208 | pos.position = Torso.Position + Vector3.new(0,25,0) | |
209 | pos.maxForce = Vector3.new(7500,7500,7500) | |
210 | pos.Name = "BP" | |
211 | local bg = Instance.new("BodyGyro",main) | |
212 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
213 | bg.P = 50000 | |
214 | bg.cframe = CFrame.new(main.Position, Torso.Position) | |
215 | bg.Name = "BG" | |
216 | while true do | |
217 | wait() | |
218 | if mode==1 then | |
219 | if workspace.ace28545.Torso then | |
220 | local target = findNearestTorso(Character.Torso.Position) | |
221 | if target~=nil then | |
222 | bg.cframe = CFrame.new(main.Position, target.Position) | |
223 | if canshoot==true then | |
224 | coroutine.resume(coroutine.create(function() | |
225 | if target~=nil and shooting1==false then | |
226 | shooting1=true | |
227 | wait(math.random()) | |
228 | fire1(0.3) | |
229 | shoottrail2(pip1,damage/2) | |
230 | shooting1=false | |
231 | end | |
232 | end)) | |
233 | coroutine.resume(coroutine.create(function() | |
234 | if target~=nil and shooting2==false then | |
235 | shooting2=true | |
236 | wait(math.random()) | |
237 | fire1(0.3) | |
238 | shoottrail2(pip2,damage*2) | |
239 | shooting2=false | |
240 | end | |
241 | end)) | |
242 | end | |
243 | else | |
244 | bg.cframe = CFrame.new(main.Position, Torso.Position) | |
245 | end | |
246 | local heh = math.random(1,35) | |
247 | if heh == 1 then | |
248 | pos.position = Torso.Position + Vector3.new(math.random(-24,24),math.random(5,25),math.random(-24,24)) | |
249 | end | |
250 | end | |
251 | elseif mode==2 then | |
252 | if workspace.ace28545.Torso then | |
253 | -- print(shooting) | |
254 | vel=main.Velocity.x | |
255 | if vel>=0.7 then | |
256 | vel=0.7 | |
257 | end | |
258 | if vel<-0.7 then | |
259 | vel=-0.7 | |
260 | end | |
261 | vel2=main.Velocity.z | |
262 | if vel2>=0.7 then | |
263 | vel2=0.7 | |
264 | end | |
265 | if vel2<-0.7 then | |
266 | vel2=-0.7 | |
267 | end | |
268 | p2.Weld.C0 = CFrame.new(0, -0.8, 0) * CFrame.fromEulerAnglesXYZ(-vel,0,vel2) | |
269 | LW.C0 = CFrame.new(-1.5+0.3,0.5,-0.3) * CFrame.fromEulerAnglesXYZ(1.5,0,0.5) | |
270 | LW.C1 = CFrame.new(vel2/3, 0.5-vel/2, 0) * CFrame.fromEulerAnglesXYZ(0,0,-vel2/2) | |
271 | if canshoot==true then | |
272 | coroutine.resume(coroutine.create(function() | |
273 | if target~=nil and shooting1==false then | |
274 | shooting1=true | |
275 | wait(math.random()) | |
276 | fire1(0.3) | |
277 | shoottrail2(pip1,damage/2) | |
278 | shooting1=false | |
279 | end | |
280 | end)) | |
281 | coroutine.resume(coroutine.create(function() | |
282 | if target~=nil and shooting2==false then | |
283 | shooting2=true | |
284 | wait(math.random()) | |
285 | fire1(0.3) | |
286 | shoottrail2(pip2,damage*2) | |
287 | shooting2=false | |
288 | end | |
289 | end)) | |
290 | end | |
291 | if MMouse.Hit.p~=nil then | |
292 | bg.cframe = CFrame.new(main.Position, MMouse.Hit.p) | |
293 | end | |
294 | local heh = math.random(1,35) | |
295 | if heh == 1 then | |
296 | if MMouse.Hit.p~=nil then | |
297 | pos.position = MMouse.Hit.p + Vector3.new(math.random(-24,24),math.random(5,25),math.random(-24,24)) | |
298 | else | |
299 | pos.position = Torso.Position + Vector3.new(math.random(-24,24),math.random(5,25),math.random(-24,24)) | |
300 | end | |
301 | end | |
302 | end | |
303 | elseif mode==3 then | |
304 | if workspace.ace28545.Torso then | |
305 | local target = findNearestTorso(Character.Torso.Position) | |
306 | if target~=nil then | |
307 | bg.cframe = CFrame.new(main.Position, target.Position) | |
308 | -- print(shooting) | |
309 | if canshoot==true then | |
310 | coroutine.resume(coroutine.create(function() | |
311 | if target~=nil and shooting1==false then | |
312 | shooting1=true | |
313 | wait(math.random()) | |
314 | fire1(0.3) | |
315 | shoottrail2(pip1,damage/2) | |
316 | shooting1=false | |
317 | end | |
318 | end)) | |
319 | coroutine.resume(coroutine.create(function() | |
320 | if target~=nil and shooting2==false then | |
321 | shooting2=true | |
322 | wait(math.random()) | |
323 | fire1(0.3) | |
324 | shoottrail2(pip2,damage*2) | |
325 | shooting2=false | |
326 | end | |
327 | end)) | |
328 | end | |
329 | else | |
330 | bg.cframe = CFrame.new(main.Position, Torso.Position) | |
331 | end | |
332 | local heh = 1 | |
333 | if heh == 1 then | |
334 | pos.position = Torso.Position + Vector3.new(0,20,0) | |
335 | end | |
336 | end | |
337 | elseif mode==4 then | |
338 | if workspace.ace28545.Torso then | |
339 | vel=main.Velocity.x | |
340 | if vel>=0.7 then | |
341 | vel=0.7 | |
342 | end | |
343 | if vel<-0.7 then | |
344 | vel=-0.7 | |
345 | end | |
346 | vel2=main.Velocity.z | |
347 | if vel2>=0.7 then | |
348 | vel2=0.7 | |
349 | end | |
350 | if vel2<-0.7 then | |
351 | vel2=-0.7 | |
352 | end | |
353 | p2.Weld.C0 = CFrame.new(0, -0.8, 0) * CFrame.fromEulerAnglesXYZ(-vel,0,vel2) | |
354 | LW.C0 = CFrame.new(-1.5+0.3,0.5,-0.3) * CFrame.fromEulerAnglesXYZ(1.5,0,0.5) | |
355 | LW.C1 = CFrame.new(vel2/3, 0.5-vel/2, 0) * CFrame.fromEulerAnglesXYZ(0,0,-vel2/2) | |
356 | if canshoot==true then | |
357 | coroutine.resume(coroutine.create(function() | |
358 | if target~=nil and shooting1==false then | |
359 | shooting1=true | |
360 | wait(math.random()) | |
361 | fire1(0.3) | |
362 | shoottrail2(pip1,damage/2) | |
363 | shooting1=false | |
364 | end | |
365 | end)) | |
366 | coroutine.resume(coroutine.create(function() | |
367 | if target~=nil and shooting2==false then | |
368 | shooting2=true | |
369 | wait(math.random()) | |
370 | fire1(0.3) | |
371 | shoottrail2(pip2,damage*2) | |
372 | shooting2=false | |
373 | end | |
374 | end)) | |
375 | end | |
376 | if MMouse.Hit.p~=nil then | |
377 | bg.cframe = CFrame.new(main.Position, MMouse.Hit.p) | |
378 | end | |
379 | local heh = 1 | |
380 | if heh == 1 then | |
381 | pos.position = Torso.Position + Vector3.new(0,20,0) | |
382 | end | |
383 | end | |
384 | elseif mode==5 then | |
385 | if workspace.ace28545.Torso then | |
386 | if sitting==false then | |
387 | coroutine.resume(coroutine.create(function() | |
388 | for i=0,1,0.1 do | |
389 | wait() | |
390 | print(p9.Parent) | |
391 | sitting=true | |
392 | p9.formFactor = 1 | |
393 | p9.CanCollide = false | |
394 | p9.Name = "Dat Seat" | |
395 | p9.Locked = true | |
396 | p9.Size = Vector3.new(2,1,2) | |
397 | p9.BrickColor=BrickColor.new("Navy blue") | |
398 | p9.Parent = mod | |
399 | p9.CFrame=main.CFrame | |
400 | p9:BreakJoints() | |
401 | local seatweld = Instance.new("Weld") | |
402 | seatweld.Parent = p9 | |
403 | seatweld.Part0 = p9 | |
404 | seatweld.Part1 = main | |
405 | seatweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, 0, 0) | |
406 | end | |
407 | end)) | |
408 | end | |
409 | vel=main.Velocity.x | |
410 | if vel>=0.7 then | |
411 | vel=0.7 | |
412 | end | |
413 | if vel<-0.7 then | |
414 | vel=-0.7 | |
415 | end | |
416 | vel2=main.Velocity.z | |
417 | if vel2>=0.7 then | |
418 | vel2=0.7 | |
419 | end | |
420 | if vel2<-0.7 then | |
421 | vel2=-0.7 | |
422 | end | |
423 | p2.Weld.C0 = CFrame.new(0, -0.8, 0) * CFrame.fromEulerAnglesXYZ(-vel,0,vel2) | |
424 | LW.C0 = CFrame.new(-1.5+0.3,0.5,-0.3) * CFrame.fromEulerAnglesXYZ(1.5,0,0.5) | |
425 | LW.C1 = CFrame.new(vel2/3, 0.5-vel/2, 0) * CFrame.fromEulerAnglesXYZ(0,0,-vel2/2) | |
426 | -- print(shooting) | |
427 | if canshoot==true then | |
428 | coroutine.resume(coroutine.create(function() | |
429 | if shooting1==false then | |
430 | shooting1=true | |
431 | wait(math.random()) | |
432 | fire1(0.3) | |
433 | shoottrail2(pip1,25) | |
434 | shooting1=false | |
435 | end | |
436 | end)) | |
437 | coroutine.resume(coroutine.create(function() | |
438 | if shooting2==false then | |
439 | shooting2=true | |
440 | wait(math.random()) | |
441 | fire1(0.3) | |
442 | shoottrail2(pip2,15) | |
443 | shooting2=false | |
444 | end | |
445 | end)) | |
446 | end | |
447 | if MMouse.Hit.p~=nil then | |
448 | bg.cframe = CFrame.new(main.Position, MMouse.Hit.p+Vector3.new(0,4,0)) | |
449 | end | |
450 | local heh = 1 | |
451 | if heh == 1 then | |
452 | if MMouse.Hit.p~=nil then | |
453 | pos.position = MMouse.Hit.p + Vector3.new(0,4,0) | |
454 | end | |
455 | end | |
456 | end | |
457 | end | |
458 | end | |
459 | end)) | |
460 | end | |
461 | makerob() | |
462 | ||
463 | if (script.Parent.className ~= "HopperBin") then | |
464 | Tool = Instance.new("HopperBin") | |
465 | Tool.Parent = Backpack | |
466 | Tool.Name = "AI Bot" | |
467 | script.Parent = Tool | |
468 | end | |
469 | Bin = script.Parent | |
470 | ||
471 | function shoottrail2(pos1,Damage) | |
472 | coroutine.resume(coroutine.create(function() | |
473 | spread2 = 0 | |
474 | range2 = 1000 | |
475 | rangepower = 5 | |
476 | local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) --* (pos1.Position).magnitude/100 | |
477 | --local dir = Head.CFrame.lookVector+spreadvector | |
478 | local dir = main.CFrame.lookVector+spreadvector | |
479 | local ammount = 100 | |
480 | local hit2,pos = rayCast(pos1.Position,dir,10,mod) | |
481 | local rangepos = range2 | |
482 | local function drawtrail(From,To) | |
483 | local effectsmsh = Instance.new("SpecialMesh") | |
484 | local Damg = Damage*2 | |
485 | effectsmsh.Scale = Vector3.new(1,1,1) | |
486 | effectsmsh.MeshType="Sphere" | |
487 | effectsmsh.Name = "Mesh" | |
488 | local effectsg = Instance.new("Part") | |
489 | local spar=Instance.new("Sparkles") | |
490 | spar.Parent=effectsg | |
491 | spar.SparkleColor=Color3.new(0, 0, 102) | |
492 | effectsg.formFactor = 3 | |
493 | effectsg.CanCollide = false | |
494 | effectsg.Name = "Eff" | |
495 | effectsg.Locked = true | |
496 | effectsg.Anchored = true | |
497 | effectsg.Size = Vector3.new(1,0.4,1) | |
498 | effectsg.Parent = mod | |
499 | effectsmsh.Parent = effectsg | |
500 | effectsg.BrickColor = BrickColor.new("Cyan") | |
501 | effectsg.Reflectance = 0.25 | |
502 | local LP = From | |
503 | local point1 = To | |
504 | local mg = (LP - point1).magnitude | |
505 | effectsmsh.Scale = Vector3.new(1,mg*5,1) | |
506 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
507 | coroutine.resume(coroutine.create(function() | |
508 | wait(0.1) | |
509 | spar.Enabled=false | |
510 | Smok.Enabled=false | |
511 | end)) | |
512 | coroutine.resume(coroutine.create(function() | |
513 | for i = 0 , 1 , 0.2 do | |
514 | wait() | |
515 | --effectsg.Transparency = 1*i | |
516 | effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) | |
517 | end | |
518 | effectsg.Transparency = 1 | |
519 | wait() | |
520 | effectsg.Parent = nil | |
521 | end)) | |
522 | end | |
523 | local newpos = pos1.Position | |
524 | local inc = rangepower | |
525 | local Damg = Damage*2 | |
526 | local decr = 0 | |
527 | repeat | |
528 | wait() | |
529 | rangepos = rangepos - 10 | |
530 | dir = dir | |
531 | --dir = dir | |
532 | --print(Damg) | |
533 | hit2,pos = rayCast(newpos,dir,inc,mod) | |
534 | drawtrail(newpos,pos) | |
535 | newpos = newpos + (dir * inc) | |
536 | if alt==1 then | |
537 | inc = 10 | |
538 | if inc >= 20 then | |
539 | inc = inc - 10 | |
540 | end | |
541 | end | |
542 | if hit2 ~= nil then | |
543 | rangepos = 0 | |
544 | end | |
545 | until rangepos <= 0 | |
546 | EVENMOARMAGIX2(CFrame.new(newpos),2,2,2,0,0,0,0,0,0,BrickColor.new("Cyan")) | |
547 | if hit2 ~= nil then | |
548 | local effectsmsh = Instance.new("SpecialMesh") | |
549 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
550 | --effectsmsh.Scale = Vector3.new(1,1,2.5) | |
551 | effectsmsh.Scale = Vector3.new(3,3,3) | |
552 | local effectsg = Instance.new("Part") | |
553 | effectsg.formFactor = 3 | |
554 | effectsg.CanCollide = false | |
555 | effectsg.Name = "Arrow" | |
556 | effectsg.Locked = true | |
557 | effectsg.Transparency = 1 | |
558 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
559 | effectsg.Parent = mod | |
560 | effectsg.BrickColor = BrickColor.new("Cyan") | |
561 | effectsmsh.Parent = effectsg | |
562 | effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2 | |
563 | coroutine.resume(coroutine.create(function() | |
564 | wait() | |
565 | effectsg.Parent = nil | |
566 | end)) | |
567 | local efwel = Instance.new("Weld") | |
568 | efwel.Parent = effectsg | |
569 | efwel.Part0 = effectsg | |
570 | efwel.Part1 = hit2 | |
571 | efwel.Parent = nil | |
572 | effectsg.Anchored = true | |
573 | local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75 | |
574 | --local HitPos = pppart.Position + CFrame.new(newpos,pos).lookVector*0.75 | |
575 | --local HitPos = pppart.Position + (prt1.CFrame.lookVector * .5) | |
576 | local CJ = CFrame.new(HitPos) | |
577 | local C0 = effectsg.CFrame:inverse() * CJ | |
578 | local C1 = hit2.CFrame:inverse() * CJ | |
579 | --efwel.C0 = C0 | |
580 | --efwel.C1 = C1 | |
581 | --efwel.Parent = effectsg | |
582 | if hit2.Parent:FindFirstChild("Humanoid") ~= nil then | |
583 | hum = hit2.Parent.Humanoid | |
584 | attackdebounce=false | |
585 | Damagefunc1(hit2,math.floor(Damg/4),5) | |
586 | elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
587 | hum = hit2.Parent.Parent.Humanoid | |
588 | attackdebounce=false | |
589 | Damagefunc1(hit2,math.floor(Damg/4),5) | |
590 | end | |
591 | end | |
592 | end)) | |
593 | end | |
594 | ||
595 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants | |
596 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
597 | end | |
598 | ||
599 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
600 | local msh1 = Instance.new("BlockMesh") | |
601 | msh1.Scale = Vector3.new(1,1,1) | |
602 | S=Instance.new("Part") | |
603 | S.Name="Effect" | |
604 | S.formFactor=0 | |
605 | S.Size=Vector3.new(x1,y1,z1) | |
606 | S.BrickColor=color | |
607 | S.Reflectance = 0 | |
608 | S.TopSurface=0 | |
609 | S.BottomSurface=0 | |
610 | S.Transparency=0 | |
611 | S.Anchored=true | |
612 | S.CanCollide=false | |
613 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
614 | S.Parent=Character | |
615 | msh1.Parent = S | |
616 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame = CFrame.new(Part.Position-Vector3.new(0,0.3,0))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
617 | end | |
618 | ||
619 | function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
620 | local msh1 = Instance.new("BlockMesh") | |
621 | msh1.Scale = Vector3.new(x1,y1,z1) | |
622 | S=Instance.new("Part") | |
623 | S.Name="Effect" | |
624 | S.formFactor=0 | |
625 | S.Size=Vector3.new(1,1,1) | |
626 | S.BrickColor=color | |
627 | S.Reflectance = 0 | |
628 | S.TopSurface=0 | |
629 | S.BottomSurface=0 | |
630 | S.Transparency=0 | |
631 | S.Anchored=true | |
632 | S.CanCollide=false | |
633 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
634 | S.Parent=Character | |
635 | msh1.Parent = S | |
636 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
637 | end | |
638 | ||
639 | function MOREMAGIX(part,cframe,x,y,z,color) | |
640 | p2=Instance.new("Part") | |
641 | p2.Name="Blast" | |
642 | p2.TopSurface=0 | |
643 | p2.BottomSurface=0 | |
644 | p2.CanCollide=false | |
645 | p2.Anchored=true | |
646 | p2.BrickColor=color | |
647 | p2.Size=Vector3.new(x,y,z) | |
648 | p2.formFactor="Symmetric" | |
649 | p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) | |
650 | p2.Parent=workspace | |
651 | m=Instance.new("BlockMesh") | |
652 | m.Parent=p2 | |
653 | m.Name="BlastMesh" | |
654 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
655 | end | |
656 | ||
657 | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
658 | local msh1 = Instance.new("SpecialMesh") | |
659 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
660 | msh1.MeshType = "Sphere" | |
661 | S=Instance.new("Part") | |
662 | S.Name="Effect" | |
663 | S.formFactor=0 | |
664 | S.Size=Vector3.new(x1,y1,z1) | |
665 | S.BrickColor=color | |
666 | if Style == "WingBlade" and element == "Dark" then | |
667 | S.BrickColor=BrickColor.new("Black") | |
668 | end | |
669 | S.Reflectance = 0 | |
670 | S.TopSurface=0 | |
671 | S.BottomSurface=0 | |
672 | S.Transparency=0 | |
673 | S.Anchored=true | |
674 | S.CanCollide=false | |
675 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
676 | S.Parent=Character | |
677 | msh1.Parent = S | |
678 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
679 | end | |
680 | ||
681 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
682 | local msh1 = Instance.new("SpecialMesh") | |
683 | msh1.Scale = Vector3.new(x1,y1,z1) | |
684 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
685 | S=Instance.new("Part") | |
686 | S.Name="Effect" | |
687 | S.formFactor=0 | |
688 | S.Size=Vector3.new(1,1,1) | |
689 | S.BrickColor=color | |
690 | S.Reflectance = 0 | |
691 | S.TopSurface=0 | |
692 | S.BottomSurface=0 | |
693 | S.Transparency=0 | |
694 | S.Anchored=true | |
695 | S.CanCollide=false | |
696 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
697 | S.Parent=Character | |
698 | msh1.Parent = S | |
699 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
700 | end | |
701 | ||
702 | function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
703 | local msh1 = Instance.new("SpecialMesh") | |
704 | msh1.Scale = Vector3.new(x1,y1,z1) | |
705 | msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
706 | S=Instance.new("Part") | |
707 | S.Name="Effect" | |
708 | S.formFactor=0 | |
709 | S.Size=Vector3.new(1,1,1) | |
710 | S.BrickColor=color | |
711 | S.Reflectance = 0 | |
712 | S.TopSurface=0 | |
713 | S.BottomSurface=0 | |
714 | S.Transparency=0 | |
715 | S.Anchored=true | |
716 | S.CanCollide=false | |
717 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
718 | S.Parent=Character | |
719 | msh1.Parent = S | |
720 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
721 | end | |
722 | ||
723 | function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
724 | local msh1 = Instance.new("SpecialMesh") | |
725 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
726 | msh1.MeshType = "Sphere" | |
727 | S=Instance.new("Part") | |
728 | S.Name="Effect" | |
729 | S.formFactor=0 | |
730 | S.Size=Vector3.new(x1,y1,z1) | |
731 | S.BrickColor=color | |
732 | S.Reflectance = 0 | |
733 | S.TopSurface=0 | |
734 | S.BottomSurface=0 | |
735 | S.Transparency=0 | |
736 | S.Anchored=true | |
737 | S.CanCollide=false | |
738 | S.CFrame=part | |
739 | S.Parent=workspace | |
740 | msh1.Parent = S | |
741 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 5 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.Transparency=Part.Transparency+0.15 wait() end Part.Parent=nil end),S,S.CFrame) | |
742 | end | |
743 | ||
744 | function ss(pitch) | |
745 | ||
746 | local SlashSound = Instance.new("Sound") | |
747 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
748 | SlashSound.Parent = main | |
749 | ||
750 | SlashSound.Volume = .7 | |
751 | SlashSound.Pitch = pitch | |
752 | SlashSound.PlayOnRemove = true | |
753 | coroutine.resume(coroutine.create(function() | |
754 | wait(1) | |
755 | SlashSound.Parent = nil | |
756 | end)) | |
757 | end | |
758 | function critsound(pitch) | |
759 | ||
760 | local SlashSound = Instance.new("Sound") | |
761 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
762 | SlashSound.Parent = main | |
763 | ||
764 | SlashSound.Volume = .4 | |
765 | SlashSound.Pitch = pitch | |
766 | SlashSound.PlayOnRemove = true | |
767 | coroutine.resume(coroutine.create(function() | |
768 | wait(1) | |
769 | SlashSound.Parent = nil | |
770 | end)) | |
771 | end | |
772 | function charge(pitch) | |
773 | ||
774 | local SlashSound = Instance.new("Sound") | |
775 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
776 | SlashSound.Parent = main | |
777 | ||
778 | SlashSound.Volume = 1 | |
779 | SlashSound.Pitch = pitch | |
780 | SlashSound.PlayOnRemove = true | |
781 | coroutine.resume(coroutine.create(function() | |
782 | wait(1) | |
783 | SlashSound.Parent = nil | |
784 | end)) | |
785 | end | |
786 | function bewm(pitch) | |
787 | ||
788 | local SlashSound = Instance.new("Sound") | |
789 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
790 | SlashSound.Parent = main | |
791 | ||
792 | SlashSound.Volume = .7 | |
793 | SlashSound.Pitch = pitch | |
794 | SlashSound.PlayOnRemove = true | |
795 | coroutine.resume(coroutine.create(function() | |
796 | wait(1) | |
797 | SlashSound.Parent = nil | |
798 | end)) | |
799 | end | |
800 | function abscond(pitch) | |
801 | ||
802 | local SlashSound = Instance.new("Sound") | |
803 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
804 | SlashSound.Parent = main | |
805 | game:service'Lighing'["Lolsound"].Value=SlashSound | |
806 | SlashSound.Volume = 1 | |
807 | SlashSound.Pitch = pitch | |
808 | SlashSound.PlayOnRemove = true | |
809 | coroutine.resume(coroutine.create(function() | |
810 | wait(1) | |
811 | SlashSound.Parent = nil | |
812 | end)) | |
813 | end | |
814 | function distort(pitch) | |
815 | ||
816 | local SlashSound = Instance.new("Sound") | |
817 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
818 | SlashSound.Parent = main | |
819 | ||
820 | SlashSound.Volume = 1 | |
821 | SlashSound.Pitch = pitch | |
822 | SlashSound.PlayOnRemove = true | |
823 | coroutine.resume(coroutine.create(function() | |
824 | wait(1) | |
825 | SlashSound.Parent = nil | |
826 | end)) | |
827 | end | |
828 | function thwack(pitch) | |
829 | ||
830 | local SlashSound = Instance.new("Sound") | |
831 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=46153268" | |
832 | SlashSound.Parent = main | |
833 | ||
834 | SlashSound.Volume = 1 | |
835 | SlashSound.Pitch = pitch | |
836 | SlashSound.PlayOnRemove = true | |
837 | coroutine.resume(coroutine.create(function() | |
838 | wait(1) | |
839 | SlashSound.Parent = nil | |
840 | end)) | |
841 | end | |
842 | function fire1(pitch) | |
843 | ||
844 | local SlashSound = Instance.new("Sound") | |
845 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697431" | |
846 | SlashSound.Parent = main | |
847 | ||
848 | SlashSound.Volume = 1 | |
849 | SlashSound.Pitch = pitch | |
850 | SlashSound.PlayOnRemove = true | |
851 | coroutine.resume(coroutine.create(function() | |
852 | wait(1) | |
853 | SlashSound.Parent = nil | |
854 | end)) | |
855 | end | |
856 | function fire2(pitch) | |
857 | ||
858 | local SlashSound = Instance.new("Sound") | |
859 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=48618802 " | |
860 | SlashSound.Parent = main | |
861 | ||
862 | SlashSound.Volume = 1 | |
863 | SlashSound.Pitch = pitch | |
864 | SlashSound.PlayOnRemove = true | |
865 | coroutine.resume(coroutine.create(function() | |
866 | wait(1) | |
867 | SlashSound.Parent = nil | |
868 | end)) | |
869 | end | |
870 | function grip(pitch) | |
871 | ||
872 | local SlashSound = Instance.new("Sound") | |
873 | SlashSound.SoundId = "rbxasset://sounds/swordslash.wav" | |
874 | SlashSound.Parent = main | |
875 | ||
876 | SlashSound.Volume = 1 | |
877 | SlashSound.Pitch = pitch | |
878 | SlashSound.PlayOnRemove = true | |
879 | coroutine.resume(coroutine.create(function() | |
880 | wait(1) | |
881 | SlashSound.Parent = nil | |
882 | end)) | |
883 | end | |
884 | function reload(pitch) | |
885 | ||
886 | local SlashSound = Instance.new("Sound") | |
887 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
888 | SlashSound.Parent = main | |
889 | ||
890 | SlashSound.Volume = 1 | |
891 | SlashSound.Pitch = pitch | |
892 | SlashSound.PlayOnRemove = true | |
893 | coroutine.resume(coroutine.create(function() | |
894 | wait(1) | |
895 | SlashSound.Parent = nil | |
896 | end)) | |
897 | end | |
898 | ||
899 | Damagefunc1=function(hit,Damage,Knockback) | |
900 | if attackdebounce == false then | |
901 | attackdebounce = true | |
902 | coroutine.resume(coroutine.create(function() | |
903 | wait(0.1) | |
904 | attackdebounce = false | |
905 | end)) | |
906 | if hit.Parent==nil then | |
907 | return | |
908 | end | |
909 | CPlayer=Bin | |
910 | h=hit.Parent:FindFirstChild("Humanoid") | |
911 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
912 | Damage=Damage | |
913 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
914 | return | |
915 | end]] | |
916 | c=Instance.new("ObjectValue") | |
917 | c.Name="creator" | |
918 | c.Value=game.Players.LocalPlayer | |
919 | c.Parent=h | |
920 | game:GetService("Debris"):AddItem(c,.5) | |
921 | -- print(c.Value) | |
922 | if math.random(0,99)+math.random()<=5 then | |
923 | CRIT=true | |
924 | Damage=Damage*1.5 | |
925 | --[[ Knockback=Knockback*2 | |
926 | r=Instance.new("BodyAngularVelocity") | |
927 | r.P=3000 | |
928 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
929 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
930 | r.Parent=hit.Parent.Torso]] | |
931 | critsound(2) | |
932 | ||
933 | end | |
934 | Damage=Damage+math.random(0,10) | |
935 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
936 | h:TakeDamage(Damage) | |
937 | showDamage(hit.Parent,Damage,.5) | |
938 | vp=Instance.new("BodyVelocity") | |
939 | vp.P=500 | |
940 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
941 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
942 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
943 | if Knockback>0 then | |
944 | vp.Parent=hit.Parent.Torso | |
945 | end | |
946 | game:GetService("Debris"):AddItem(vp,.25) | |
947 | --[[ r=Instance.new("BodyAngularVelocity") | |
948 | r.P=3000 | |
949 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
950 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
951 | r.Parent=hit.Parent.Torso]] | |
952 | game:GetService("Debris"):AddItem(r,.5) | |
953 | c=Instance.new("ObjectValue") | |
954 | c.Name="creator" | |
955 | c.Value=Player | |
956 | c.Parent=h | |
957 | game:GetService("Debris"):AddItem(c,.5) | |
958 | CRIT=false | |
959 | hitDeb=true | |
960 | AttackPos=6 | |
961 | end | |
962 | end | |
963 | end | |
964 | ||
965 | showDamage=function(Char,Dealt,du) | |
966 | m=Instance.new("Model") | |
967 | m.Name=tostring(Dealt) | |
968 | h=Instance.new("Humanoid") | |
969 | h.Health=0 | |
970 | h.MaxHealth=0 | |
971 | h.Parent=m | |
972 | c=Instance.new("Part") | |
973 | c.Transparency=0 | |
974 | c.BrickColor=BrickColor:Red() | |
975 | if CRIT==true then | |
976 | c.BrickColor=BrickColor.new("Really red") | |
977 | end | |
978 | c.Name="Head" | |
979 | c.TopSurface=0 | |
980 | c.BottomSurface=0 | |
981 | c.formFactor="Plate" | |
982 | c.Size=Vector3.new(1,.4,1) | |
983 | ms=Instance.new("CylinderMesh") | |
984 | ms.Scale=Vector3.new(.8,.8,.8) | |
985 | if CRIT==true then | |
986 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
987 | end | |
988 | ms.Parent=c | |
989 | c.Reflectance=0 | |
990 | Instance.new("BodyGyro").Parent=c | |
991 | c.Parent=m | |
992 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
993 | f=Instance.new("BodyPosition") | |
994 | f.P=2000 | |
995 | f.D=100 | |
996 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
997 | f.position=c.Position+Vector3.new(0,3,0) | |
998 | f.Parent=c | |
999 | game:GetService("Debris"):AddItem(m,.5+du) | |
1000 | c.CanCollide=false | |
1001 | m.Parent=workspace | |
1002 | c.CanCollide=false | |
1003 | end | |
1004 | ||
1005 | hold = false | |
1006 | ||
1007 | function ob1d(mouse) | |
1008 | if attack == true then return end | |
1009 | if mouse.Target.Parent:findFirstChild("Humanoid")~=nil then | |
1010 | player = Player | |
1011 | ch = Character | |
1012 | RW = ch.Torso["Right Shoulder"] | |
1013 | LW = ch.Torso["Left Shoulder"] | |
1014 | coroutine.resume(coroutine.create(function() | |
1015 | DerpRainEffect(mouse.Target) | |
1016 | end)) | |
1017 | hold = true | |
1018 | --[[RW.Parent = nil | |
1019 | LW.Parent = nil | |
1020 | RSH.Parent = player.Character.Torso | |
1021 | LSH.Parent = player.Character.Torso ]] | |
1022 | RW.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,-0,-0) | |
1023 | LW.C0 = CFrame.new(-1,0.5,0,-0,-0,-1,0,1,0,1,0,0) | |
1024 | end | |
1025 | end | |
1026 | ||
1027 | function ob1u(mouse) | |
1028 | hold = false | |
1029 | end | |
1030 | ||
1031 | buttonhold = false | |
1032 | ||
1033 | function Key(key,mouse) | |
1034 | if key == "q" then | |
1035 | for i=0,1,0.1 do | |
1036 | wait() | |
1037 | LW.C0 = CFrame.new(-1.5+0.3-0.1*i,0.5,-0.3+0.1*i) * CFrame.fromEulerAnglesXYZ(1.5,0,0.5+0.4*i) | |
1038 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1039 | end | |
1040 | for i=0,1,0.2 do | |
1041 | wait() | |
1042 | p5.Mesh.Scale = Vector3.new(0.3,0.3-0.09*i,0.3) | |
1043 | LW.C0 = CFrame.new(-1.5+0.3-0.1,0.5,-0.3+0.1) * CFrame.fromEulerAnglesXYZ(1.5-0.2*i,0,0.5+0.4+0.1*i) | |
1044 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1045 | end | |
1046 | if canshoot==false then | |
1047 | canshoot=true | |
1048 | p6.BrickColor=BrickColor.new("New Yeller") | |
1049 | else | |
1050 | canshoot=false | |
1051 | p6.BrickColor=BrickColor.new("Black") | |
1052 | end | |
1053 | for i=0,1,0.2 do | |
1054 | wait() | |
1055 | p5.Mesh.Scale = Vector3.new(0.3,0.3-0.09+0.09*i,0.3) | |
1056 | LW.C0 = CFrame.new(-1.5+0.3-0.1,0.5,-0.3+0.1) * CFrame.fromEulerAnglesXYZ(1.5-0.2+0.2*i,0,0.5+0.4+0.1-0.1*i) | |
1057 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1058 | end | |
1059 | for i=0,1,0.1 do | |
1060 | wait() | |
1061 | LW.C0 = CFrame.new(-1.5+0.3-0.1+0.1*i,0.5,-0.3+0.1-0.1*i) * CFrame.fromEulerAnglesXYZ(1.5,0,0.5+0.4-0.4*i) | |
1062 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1063 | end | |
1064 | end | |
1065 | if key=="e" then | |
1066 | sitting=false | |
1067 | p9.Parent=nil | |
1068 | p2.Weld.C0 = CFrame.new(0, -0.8, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1069 | for i=0,1,0.1 do | |
1070 | wait() | |
1071 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3-0.1*i,0,0) | |
1072 | LW.C0 = CFrame.new(-1.5+0.3,0.5,-0.3-0.6*i) * CFrame.fromEulerAnglesXYZ(1.5,0,0.5-0.4*i) | |
1073 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1074 | end | |
1075 | for i=0,1,0.2 do | |
1076 | wait() | |
1077 | p8.Mesh.Scale = Vector3.new(0.3,0.3-0.09*i,0.3) | |
1078 | LW.C0 = CFrame.new(-1.5+0.3,0.5,-0.3-0.6) * CFrame.fromEulerAnglesXYZ(1.5-0.2*i,0,0.5-0.4) | |
1079 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1080 | end | |
1081 | if mode==1 then | |
1082 | mode=2 | |
1083 | elseif mode==2 then | |
1084 | mode=3 | |
1085 | elseif mode==3 then | |
1086 | mode=4 | |
1087 | elseif mode==4 then | |
1088 | mode=5 | |
1089 | elseif mode==5 then | |
1090 | mode=1 | |
1091 | end | |
1092 | for i=0,1,0.2 do | |
1093 | wait() | |
1094 | p2.Weld.C0 = CFrame.new(0, -0.8, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1095 | p8.Mesh.Scale = Vector3.new(0.3,0.3-0.09+0.09*i,0.3) | |
1096 | LW.C0 = CFrame.new(-1.5+0.3,0.5,-0.3-0.6) * CFrame.fromEulerAnglesXYZ(1.5-0.2+0.2*i,0,0.5-0.4) | |
1097 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1098 | end | |
1099 | for i=0,1,0.1 do | |
1100 | wait() | |
1101 | p2.Weld.C0 = CFrame.new(0, -0.8, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1102 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3-0.1+0.1*i,0,0) | |
1103 | LW.C0 = CFrame.new(-1.5+0.3,0.5,-0.3-0.6+0.6*i) * CFrame.fromEulerAnglesXYZ(1.5,0,0.5-0.4+0.4*i) | |
1104 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1105 | end | |
1106 | sitting=false | |
1107 | p9.Parent=nil | |
1108 | end | |
1109 | end | |
1110 | ||
1111 | function Key2(key,mouse) | |
1112 | end | |
1113 | ||
1114 | function s(mouse) | |
1115 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
1116 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
1117 | mouse.KeyDown:connect(function(key) Key(key,mouse) end) | |
1118 | mouse.KeyUp:connect(function(key) Key2(key,mouse) end) | |
1119 | MMouse = mouse | |
1120 | --mouse.KeyDown:connect(key,mouse) | |
1121 | --mouse.KeyUp:connect(key2,mouse) | |
1122 | MienMouse.Parent=mod | |
1123 | MienMouse.Value=MMouse | |
1124 | MienMouse.Name="MouseValue" | |
1125 | equipped = true | |
1126 | player = Player | |
1127 | ch = Character | |
1128 | RSH = ch.Torso["Right Shoulder"] | |
1129 | LSH = ch.Torso["Left Shoulder"] | |
1130 | -- | |
1131 | RW.Part0 = ch.Torso | |
1132 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
1133 | RW.C1 = CFrame.new(0, 0.5, 0) | |
1134 | RW.Part1 = ch["Right Arm"] | |
1135 | RW.Parent = ch.Torso | |
1136 | --_G.R = RW | |
1137 | -- | |
1138 | LW.Part0 = ch.Torso | |
1139 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
1140 | LW.C1 = CFrame.new(0, 0.5, 0) | |
1141 | LW.Part1 = ch["Left Arm"] | |
1142 | LW.Parent = ch.Torso | |
1143 | --_G.L = LW | |
1144 | for i=0,1,0.1 do | |
1145 | wait() | |
1146 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0.3*i) * CFrame.new(0,0,-0.5) | |
1147 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1148 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1149 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,-0.5*i) | |
1150 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1151 | end | |
1152 | CModel.Parent=Character | |
1153 | --local mainp = Instance.new("Part") | |
1154 | mainp.formFactor = 1 | |
1155 | mainp.CanCollide = false | |
1156 | mainp.Name = "MainPart" | |
1157 | mainp.Locked = true | |
1158 | mainp.Size = Vector3.new(2,1,2) | |
1159 | mainp.BrickColor=BrickColor.new(color) | |
1160 | mainp.Parent = CModel | |
1161 | local mainmesh = Instance.new("BlockMesh") | |
1162 | mainmesh.Parent = mainp | |
1163 | mainmesh.Scale = Vector3.new(1,0.5,1) | |
1164 | --local mainweld = Instance.new("Weld") | |
1165 | mainweld.Parent = mainp | |
1166 | mainweld.Part0 = mainp | |
1167 | mainweld.Part1 = RightArm | |
1168 | mainweld.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0, 1.9, 0) | |
1169 | --local p1 = Instance.new("Part") | |
1170 | p1.formFactor = 1 | |
1171 | p1.CanCollide = false | |
1172 | p1.Name = "Part1" | |
1173 | p1.Locked = true | |
1174 | p1.Size = Vector3.new(1,1,1) | |
1175 | p1.BrickColor=BrickColor.new(color) | |
1176 | p1.Parent = CModel | |
1177 | local m1 = Instance.new("SpecialMesh") | |
1178 | m1.Parent = p1 | |
1179 | m1.MeshType="Sphere" | |
1180 | m1.Scale = Vector3.new(1.2,0.5,1.2) | |
1181 | local w1 = Instance.new("Weld") | |
1182 | w1.Parent = p1 | |
1183 | w1.Part0 = p1 | |
1184 | w1.Part1 = mainp | |
1185 | w1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, -0.2, 0) | |
1186 | --local p2 = Instance.new("Part") | |
1187 | p2.formFactor = 1 | |
1188 | p2.CanCollide = false | |
1189 | p2.Name = "Part2" | |
1190 | p2.Locked = true | |
1191 | p2.Size = Vector3.new(1,1,1) | |
1192 | p2.BrickColor=BrickColor.new("Black") | |
1193 | p2.Parent = CModel | |
1194 | local m2 = Instance.new("CylinderMesh") | |
1195 | m2.Parent = p2 | |
1196 | m2.Scale = Vector3.new(0.3,1,0.3) | |
1197 | local w2 = Instance.new("Weld") | |
1198 | w2.Parent = p2 | |
1199 | w2.Part0 = p2 | |
1200 | w2.Part1 = p1 | |
1201 | w2.C0 = CFrame.new(0, -0.8, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1202 | --local p3 = Instance.new("Part") | |
1203 | p3.formFactor = 1 | |
1204 | p3.CanCollide = false | |
1205 | p3.Name = "Part3" | |
1206 | p3.Locked = true | |
1207 | p3.Size = Vector3.new(1,1,1) | |
1208 | p3.BrickColor=BrickColor.new("Really black") | |
1209 | p3.Parent = CModel | |
1210 | local m3 = Instance.new("SpecialMesh") | |
1211 | m3.Parent = p3 | |
1212 | m3.MeshType="Sphere" | |
1213 | m3.Scale = Vector3.new(0.5,0.5,0.5) | |
1214 | local w3 = Instance.new("Weld") | |
1215 | w3.Parent = p3 | |
1216 | w3.Part0 = p3 | |
1217 | w3.Part1 = p2 | |
1218 | w3.C0 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1219 | --local p4 = Instance.new("Part") | |
1220 | p4.formFactor = 1 | |
1221 | p4.CanCollide = false | |
1222 | p4.Name = "Part4" | |
1223 | p4.Locked = true | |
1224 | p4.Size = Vector3.new(1,1,1) | |
1225 | p4.BrickColor=BrickColor.new("Black") | |
1226 | p4.Parent = CModel | |
1227 | local m4 = Instance.new("CylinderMesh") | |
1228 | m4.Parent = p4 | |
1229 | m4.Scale = Vector3.new(0.4,0.2,0.4) | |
1230 | local w4 = Instance.new("Weld") | |
1231 | w4.Parent = p4 | |
1232 | w4.Part0 = p4 | |
1233 | w4.Part1 = p1 | |
1234 | w4.C0 = CFrame.new(-0.1, 0, -0.8) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1235 | --local p5 = Instance.new("Part") | |
1236 | p5.formFactor = 1 | |
1237 | p5.CanCollide = false | |
1238 | p5.Name = "Part5" | |
1239 | p5.Locked = true | |
1240 | p5.Size = Vector3.new(1,1,1) | |
1241 | p5.BrickColor=BrickColor.new("Bright red") | |
1242 | p5.Parent = CModel | |
1243 | local m5 = Instance.new("CylinderMesh") | |
1244 | m5.Parent = p5 | |
1245 | m5.Scale = Vector3.new(0.3,0.3,0.3) | |
1246 | local w5 = Instance.new("Weld") | |
1247 | w5.Parent = p5 | |
1248 | w5.Part0 = p5 | |
1249 | w5.Part1 = p4 | |
1250 | w5.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1251 | --local p6 = Instance.new("Part") | |
1252 | p6.formFactor = 1 | |
1253 | p6.CanCollide = false | |
1254 | p6.Name = "Part6" | |
1255 | p6.Locked = true | |
1256 | p6.Size = Vector3.new(1,1,1) | |
1257 | p6.Parent = CModel | |
1258 | local m6 = Instance.new("SpecialMesh") | |
1259 | m6.Parent = p6 | |
1260 | m6.MeshType="Sphere" | |
1261 | m6.Scale = Vector3.new(0.3,0.4,0.3) | |
1262 | local w6 = Instance.new("Weld") | |
1263 | w6.Parent = p6 | |
1264 | w6.Part0 = p6 | |
1265 | w6.Part1 = p1 | |
1266 | w6.C0 = CFrame.new(-0.8, 0, 0.8) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1267 | --local p7 = Instance.new("Part") | |
1268 | p7.formFactor = 1 | |
1269 | p7.CanCollide = false | |
1270 | p7.Name = "Part7" | |
1271 | p7.Locked = true | |
1272 | p7.Size = Vector3.new(1,1,1) | |
1273 | p7.BrickColor=BrickColor.new("Black") | |
1274 | p7.Parent = CModel | |
1275 | local m7 = Instance.new("CylinderMesh") | |
1276 | m7.Parent = p7 | |
1277 | m7.Scale = Vector3.new(0.4,0.2,0.4) | |
1278 | local w7 = Instance.new("Weld") | |
1279 | w7.Parent = p7 | |
1280 | w7.Part0 = p7 | |
1281 | w7.Part1 = p1 | |
1282 | w7.C0 = CFrame.new(0.8, 0, 0.8) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1283 | --local p8 = Instance.new("Part") | |
1284 | p8.formFactor = 1 | |
1285 | p8.CanCollide = false | |
1286 | p8.Name = "Part8" | |
1287 | p8.Locked = true | |
1288 | p8.Size = Vector3.new(1,1,1) | |
1289 | p8.BrickColor=BrickColor.new("Bright red") | |
1290 | p8.Parent = CModel | |
1291 | local m8 = Instance.new("CylinderMesh") | |
1292 | m8.Parent = p8 | |
1293 | m8.Scale = Vector3.new(0.3,0.3,0.3) | |
1294 | local w8 = Instance.new("Weld") | |
1295 | w8.Parent = p8 | |
1296 | w8.Part0 = p8 | |
1297 | w8.Part1 = p7 | |
1298 | w8.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1299 | for i=0,1,0.1 do | |
1300 | wait() | |
1301 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0.3-0.3*i) * CFrame.new(0,0,-0.5) | |
1302 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1303 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1304 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3+0.3*i,0,-0.5+0.5*i) | |
1305 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1306 | end | |
1307 | for i=0,1,0.1 do | |
1308 | wait() | |
1309 | mainweld.C0 = CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,-0.5*i) * CFrame.new(0.5*i, 1.9-0.3*i, 0) | |
1310 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0) | |
1311 | LW.C0 = CFrame.new(-1.5+0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,0.5*i) | |
1312 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1313 | RW.C0 = CFrame.new(1.5-0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1*i,0,-0.5*i) | |
1314 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1315 | end | |
1316 | end | |
1317 | ||
1318 | function ds(mouse) | |
1319 | for i=0,1,0.1 do | |
1320 | wait() | |
1321 | mainweld.C0 = CFrame.fromEulerAnglesXYZ(1.57-0.57,0,-0.5) * CFrame.new(0.5, 1.9-0.3, 0) | |
1322 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3-0.3*i,0,0) | |
1323 | LW.C0 = CFrame.new(-1.5+0.3,0.5,-0.3) * CFrame.fromEulerAnglesXYZ(1.5,0,0.5) | |
1324 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1325 | RW.C0 = CFrame.new(1.5-0.3,0.5,-0.3) * CFrame.fromEulerAnglesXYZ(1,0,-0.5) | |
1326 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1327 | end | |
1328 | wait(0.3) | |
1329 | for i=0,1,0.1 do | |
1330 | wait() | |
1331 | mainweld.C0 = CFrame.fromEulerAnglesXYZ(1.57-0.57+0.57*i,0,-0.5+0.5*i) * CFrame.new(0.5-0.5*i, 1.9-0.3+0.3*i, 0) | |
1332 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0.3*i) * CFrame.new(0,0,-0.5) | |
1333 | LW.C0 = CFrame.new(-1.5+0.3-0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,0.5-0.5*i) | |
1334 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1335 | RW.C0 = CFrame.new(1.5-0.3-0.2*i,0.5,-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1-1.3*i,0,-0.5) | |
1336 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1337 | end | |
1338 | CModel.Parent=nil | |
1339 | mainp.Parent=nil | |
1340 | p1.Parent=nil | |
1341 | p2.Parent=nil | |
1342 | for i=0,1,0.1 do | |
1343 | wait() | |
1344 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i*i,3.14,0.3-0.3*i*i) * CFrame.new(0,0,-0.5) | |
1345 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3+0.3*i,0,-0.5+0.5*i) | |
1346 | end | |
1347 | equipped = false | |
1348 | RW.Parent = nil | |
1349 | LW.Parent = nil | |
1350 | RSH.Parent = player.Character.Torso | |
1351 | LSH.Parent = player.Character.Torso | |
1352 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1353 | end | |
1354 | ||
1355 | Bin.Selected:connect(s) | |
1356 | Bin.Deselected:connect(ds) | |
1357 | ||
1358 | while true do | |
1359 | wait(0) | |
1360 | fentext3.Text = "Shoot: "..tostring(canshoot).." | Mode: "..mode.."" | |
1361 | end | |
1362 | ||
1363 | -- lego This acts as a chat filter. Don't ask why I do it. I just do >.> | |
1364 | --[[ | |
1365 | Copyrighted (C) Fenrier 2011 | |
1366 | This script is copyrighted for Fenrier. Any use of this script is breaking | |
1367 | this copyright. | |
1368 | All Rights Reserved. | |
1369 | ]] | |
1370 | -- mediafire |