SHOW:
|
|
- or go back to the newest paste.
1 | - | --just put this on the top of a script and boom 89% works |
1 | + | |
2 | - | --note this does not work on big scripts |
2 | + | |
3 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
3 | + | |
4 | - | local Player,game,owner = owner,game |
4 | + | |
5 | - | local RealPlayer = Player |
5 | + | |
6 | - | do |
6 | + | |
7 | - | local rp = RealPlayer |
7 | + | |
8 | - | script.Parent = rp.Character |
8 | + | |
9 | - | |
9 | + | |
10 | - | --RemoteEvent for communicating |
10 | + | |
11 | - | local Event = Instance.new("RemoteEvent") |
11 | + | |
12 | - | Event.Name = "UserInput_Event" |
12 | + | |
13 | - | |
13 | + | |
14 | - | --Fake event to make stuff like Mouse.KeyDown work |
14 | + | |
15 | - | local function fakeEvent() |
15 | + | |
16 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
16 | + | |
17 | - | t.connect = t.Connect |
17 | + | |
18 | - | return t |
18 | + | |
19 | - | end |
19 | + | |
20 | - | |
20 | + | |
21 | - | --Creating fake input objects with fake variables |
21 | + | |
22 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
22 | + | |
23 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
23 | + | |
24 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
24 | + | |
25 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
25 | + | |
26 | - | end} |
26 | + | |
27 | - | --Merged 2 functions into one by checking amount of arguments |
27 | + | |
28 | - | CAS.UnbindAction = CAS.BindAction |
28 | + | |
29 | - | |
29 | + | |
30 | - | --This function will trigger the events that have been :Connect()'ed |
30 | + | |
31 | - | local function te(self,ev,...) |
31 | + | |
32 | - | local t = m[ev] |
32 | + | |
33 | - | if t and t._fakeEvent then |
33 | + | |
34 | - | for _,f in pairs(t.Functions) do |
34 | + | |
35 | - | f(...) |
35 | + | |
36 | - | end |
36 | + | |
37 | - | end |
37 | + | |
38 | - | end |
38 | + | |
39 | - | m.TrigEvent = te |
39 | + | |
40 | - | UIS.TrigEvent = te |
40 | + | |
41 | - | |
41 | + | |
42 | - | Event.OnServerEvent:Connect(function(plr,io) |
42 | + | |
43 | - | if plr~=rp then return end |
43 | + | |
44 | - | m.Target = io.Target |
44 | + | |
45 | - | m.Hit = io.Hit |
45 | + | |
46 | - | if not io.isMouse then |
46 | + | |
47 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
47 | + | |
48 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
48 | + | |
49 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
49 | + | |
50 | - | end |
50 | + | |
51 | - | for _,t in pairs(CAS.Actions) do |
51 | + | |
52 | - | for _,k in pairs(t.Keys) do |
52 | + | |
53 | - | if k==io.KeyCode then |
53 | + | |
54 | - | t.Function(t.Name,io.UserInputState,io) |
54 | + | |
55 | - | end |
55 | + | |
56 | - | end |
56 | + | |
57 | - | end |
57 | + | |
58 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
58 | + | |
59 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
59 | + | |
60 | - | end |
60 | + | |
61 | - | end) |
61 | + | |
62 | - | Event.Parent = NLS([==[ |
62 | + | |
63 | - | local Player = game:GetService("Players").LocalPlayer |
63 | + | |
64 | - | local Event = script:WaitForChild("UserInput_Event") |
64 | + | |
65 | - | |
65 | + | |
66 | - | local Mouse = Player:GetMouse() |
66 | + | |
67 | - | local UIS = game:GetService("UserInputService") |
67 | + | |
68 | - | local input = function(io,a) |
68 | + | |
69 | - | if a then return end |
69 | + | |
70 | - | --Since InputObject is a client-side instance, we create and pass table instead |
70 | + | |
71 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
71 | + | |
72 | - | end |
72 | + | |
73 | - | UIS.InputBegan:Connect(input) |
73 | + | |
74 | - | UIS.InputEnded:Connect(input) |
74 | + | |
75 | - | |
75 | + | |
76 | - | local h,t |
76 | + | |
77 | - | --Give the server mouse data 30 times every second, but only if the values changed |
77 | + | |
78 | - | --If player is not moving their mouse, client won't fire events |
78 | + | |
79 | - | while wait(1/30) do |
79 | + | |
80 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
80 | + | |
81 | - | h,t=Mouse.Hit,Mouse.Target |
81 | + | |
82 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
82 | + | |
83 | - | end |
83 | + | |
84 | - | end]==],Player.Character) |
84 | + | |
85 | - | |
85 | + | |
86 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
86 | + | |
87 | - | --Real game object |
87 | + | |
88 | - | local _rg = game |
88 | + | |
89 | - | |
89 | + | |
90 | - | --Metatable for fake service |
90 | + | |
91 | - | local fsmt = { |
91 | + | |
92 | - | __index = function(self,k) |
92 | + | |
93 | - | local s = rawget(self,"_RealService") |
93 | + | |
94 | - | if s then return s[k] end |
94 | + | |
95 | - | end, |
95 | + | |
96 | - | __newindex = function(self,k,v) |
96 | + | |
97 | - | local s = rawget(self,"_RealService") |
97 | + | |
98 | - | if s then s[k]=v end |
98 | + | |
99 | - | end, |
99 | + | |
100 | - | __call = function(self,...) |
100 | + | |
101 | - | local s = rawget(self,"_RealService") |
101 | + | |
102 | - | if s then return s(...) end |
102 | + | |
103 | - | end |
103 | + | |
104 | - | } |
104 | + | |
105 | - | local function FakeService(t,RealService) |
105 | + | |
106 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
106 | + | |
107 | - | return setmetatable(t,fsmt) |
107 | + | |
108 | - | end |
108 | + | |
109 | - | |
109 | + | |
110 | - | --Fake game object |
110 | + | |
111 | - | local g = { |
111 | + | |
112 | - | GetService = function(self,s) |
112 | + | |
113 | - | return self[s] |
113 | + | |
114 | - | end, |
114 | + | |
115 | - | Players = FakeService({ |
115 | + | |
116 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
116 | + | |
117 | - | },"Players"), |
117 | + | |
118 | - | UserInputService = FakeService(UIS,"UserInputService"), |
118 | + | |
119 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
119 | + | |
120 | - | } |
120 | + | |
121 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
121 | + | |
122 | - | g.service = g.GetService |
122 | + | |
123 | - | |
123 | + |