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1-
  wait(0.016666666666666666)
1+
  wait(0.2)
2
  Effects = {}
3
  local Player = game.Players.localPlayer
4
  local Character = Player.Character
5
  Character.Archivable = true
6
  AdvancingFortress = Character:Clone()
7
  AdvancingFortress.Parent = Character
8
  torso = AdvancingFortress.Torso
9
  hum = AdvancingFortress.Humanoid
10
  AdvancingFortress.Name = "Advancing Fortress"
11
  pl = AdvancingFortress
12
  for i, v in pairs(AdvancingFortress:GetChildren()) do
13
    if v:IsA("BasePart") then
14
      v.Transparency = 1
15
    end
16
  end
17
  local Humanoid = AdvancingFortress.Humanoid
18
  local Mouse = Player:GetMouse()
19
  local LeftArm = AdvancingFortress["Left Arm"]
20
  local RightArm = AdvancingFortress["Right Arm"]
21
  local LeftLeg = AdvancingFortress["Left Leg"]
22
  local RightLeg = AdvancingFortress["Right Leg"]
23
  local Head = AdvancingFortress.Head
24
  local Torso = AdvancingFortress.Torso
25
  local Camera = game.Workspace.CurrentCamera
26
  local RootPart = AdvancingFortress.HumanoidRootPart
27
  local RootJoint = RootPart.RootJoint
28
  local attack = false
29
  local Anim = "Idle"
30
  local attacktype = 1
31
  local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
32
  local velocity = RootPart.Velocity.y
33
  local sine = 0
34
  local change = 1
35
  local Create = LoadLibrary("RbxUtility").Create
36
  local TimeStop = false
37
  local m = Create("Model")({
38
    Parent = AdvancingFortress,
39
    Name = "WeaponModel"
40
  })
41
  Head.face:remove()
42
  AdvancingFortress.Head.Name = "FHead"
43
  AdvancingFortress.Torso.Name = "FTorso"
44
  AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
45
  Humanoid.Animator.Parent = nil
46
  AdvancingFortress.Animate.Parent = nil
47
  local function newMotor(part0, part1, c0, c1)
48
    local w = Create("Weld")({
49
      Parent = part0,
50
      Part0 = part0,
51
      Part1 = part1,
52
      C0 = c0,
53
      C1 = c1
54
    })
55
    return w
56
  end
57
  function clerp(a, b, t)
58
    return a:lerp(b, t)
59
  end
60
  RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
61
  NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
62
  local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
63
  local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
64
  local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
65
  local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
66
  RootJoint.C1 = CFrame.new(0, 0, 0)
67
  RootJoint.C0 = CFrame.new(0, 0, 0)
68
  Torso.Neck.C1 = CFrame.new(0, 0, 0)
69
  Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
70
  local rarmc1 = RW.C1
71
  local larmc1 = LW.C1
72
  local rlegc1 = RH.C1
73
  local llegc1 = LH.C1
74
  local resetc1 = false
75
  function PlayAnimationFromTable(table, speed, bool)
76
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
77
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
78
    RW.C0 = clerp(RW.C0, table[3], speed)
79
    LW.C0 = clerp(LW.C0, table[4], speed)
80
    RH.C0 = clerp(RH.C0, table[5], speed)
81
    LH.C0 = clerp(LH.C0, table[6], speed)
82
    if bool == true and resetc1 == false then
83
      resetc1 = true
84
      RootJoint.C1 = RootJoint.C1
85
      Torso.Neck.C1 = Torso.Neck.C1
86
      RW.C1 = rarmc1
87
      LW.C1 = larmc1
88
      RH.C1 = rlegc1
89
      LH.C1 = llegc1
90
    end
91
  end
92
  ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
93
  script:WaitForChild("Heartbeat")
94
  frame = 0.03333333333333333
95
  tf = 0
96
  allowframeloss = false
97
  tossremainder = false
98
  lastframe = tick()
99
  script.Heartbeat:Fire()
100
  game:GetService("RunService").Heartbeat:connect(function(s, p)
101
    tf = tf + s
102
    if tf >= frame then
103
      if allowframeloss then
104
        script.Heartbeat:Fire()
105
        lastframe = tick()
106
      else
107
        for i = 1, math.floor(tf / frame) do
108
          script.Heartbeat:Fire()
109
        end
110
        lastframe = tick()
111
      end
112
      if tossremainder then
113
        tf = 0
114
      else
115
        tf = tf - frame * math.floor(tf / frame)
116
      end
117
    end
118
  end)
119
  function swait(num)
120
    if num == 0 or num == nil then
121
      ArtificialHB.Event:wait()
122
    else
123
      for i = 0, num do
124
        ArtificialHB.Event:wait()
125
      end
126
    end
127
  end
128
  function RemoveOutlines(part)
129
    part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
130
  end
131
  CFuncs = {
132
    Part = {
133
      Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
134
        local Part = Create("Part")({
135
          Parent = Parent,
136
          Reflectance = Reflectance,
137
          Transparency = Transparency,
138
          CanCollide = false,
139
          Locked = true,
140
          BrickColor = BrickColor.new(tostring(BColor)),
141
          Name = Name,
142
          Size = Size,
143
          Material = Material
144
        })
145
        RemoveOutlines(Part)
146
        return Part
147
      end
148
    },
149
    Mesh = {
150
      Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
151
        local Msh = Create(Mesh)({
152
          Parent = Part,
153
          Offset = OffSet,
154
          Scale = Scale
155
        })
156
        if Mesh == "SpecialMesh" then
157
          Msh.MeshType = MeshType
158
          Msh.MeshId = MeshId
159
        end
160
        return Msh
161
      end
162
    },
163
    Weld = {
164
      Create = function(Parent, Part0, Part1, C0, C1)
165
        local Weld = Create("Weld")({
166
          Parent = Parent,
167
          Part0 = Part0,
168
          Part1 = Part1,
169
          C0 = C0,
170
          C1 = C1
171
        })
172
        return Weld
173
      end
174
    },
175
    Sound = {
176
      Create = function(id, par, vol, pit)
177
        local Sound = Create("Sound")({
178
          Volume = vol,
179
          Pitch = pit or 1,
180
          SoundId = "rbxassetid://" .. id,
181
          Parent = par or workspace
182
        })
183
        Sound:play()
184
        game:GetService("Debris"):AddItem(Sound, 130)
185
        return Sound
186
      end
187
    },
188
    Decal = {
189
      Create = function(Color, Texture, Transparency, Name, Parent)
190
        local Decal = Create("Decal")({
191
          Color3 = Color,
192
          Texture = "rbxassetid://" .. Texture,
193
          Transparency = Transparency,
194
          Name = Name,
195
          Parent = Parent
196
        })
197
        return Decal
198
      end
199
    },
200
    BillboardGui = {
201
      Create = function(Parent, Image, Position, Size)
202
        local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
203
        BillPar.CFrame = CFrame.new(Position)
204
        local Bill = Create("BillboardGui")({
205
          Parent = BillPar,
206
          Adornee = BillPar,
207
          Size = UDim2.new(1, 0, 1, 0),
208
          SizeOffset = Vector2.new(Size, Size)
209
        })
210
        local d = Create("ImageLabel", Bill)({
211
          Parent = Bill,
212
          BackgroundTransparency = 1,
213
          Size = UDim2.new(1, 0, 1, 0),
214
          Image = "rbxassetid://" .. Image
215
        })
216
        return BillPar
217
      end
218
    },
219
    ParticleEmitter = {
220
      Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
221
        local Particle = Create("ParticleEmitter")({
222
          Parent = Parent,
223
          Color = ColorSequence.new(Color1, Color2),
224
          LightEmission = LightEmission,
225
          Size = Size,
226
          Texture = Texture,
227
          Transparency = Transparency,
228
          ZOffset = ZOffset,
229
          Acceleration = Accel,
230
          Drag = Drag,
231
          LockedToPart = LockedToPart,
232
          VelocityInheritance = VelocityInheritance,
233
          EmissionDirection = EmissionDirection,
234
          Enabled = Enabled,
235
          Lifetime = LifeTime,
236
          Rate = Rate,
237
          Rotation = Rotation,
238
          RotSpeed = RotSpeed,
239
          Speed = Speed,
240
          VelocitySpread = VelocitySpread
241
        })
242
        return Particle
243
      end
244
    },
245
    CreateTemplate = {}
246
  }
247
  function rayCast(Position, Direction, Range, Ignore)
248
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
249
  end
250
  function FindNearestTorso(pos)
251
    local list = game.Workspace:children()
252
    local torso
253
    local dist = 1000
254
    local temp, human, temp2
255
    for x = 1, #list do
256
      temp2 = list[x]
257
      if temp2.className == "Model" and temp2.Name ~= Character.Name then
258
        temp = temp2:findFirstChild("Torso")
259
        human = temp2:findFirstChild("Humanoid")
260
        if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
261
          local dohit = true
262
          if dohit == true then
263
            torso = temp
264
            dist = (temp.Position - pos).magnitude
265
          end
266
        end
267
      end
268
    end
269
    return torso, dist
270
  end
271
  function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
272
    if hit.Parent == nil then
273
      return
274
    end
275
    local h = hit.Parent:FindFirstChild("Humanoid")
276
    for _, v in pairs(hit.Parent:children()) do
277
      if v:IsA("Humanoid") then
278
        h = v
279
      end
280
    end
281
    if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
282
      if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
283
        return
284
      end
285
      local c = Create("ObjectValue")({
286
        Name = "creator",
287
        Value = game:service("Players").LocalPlayer,
288
        Parent = h
289
      })
290
      game:GetService("Debris"):AddItem(c, 0.5)
291
      CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
292
      local Damage = math.huge
293
      local blocked = false
294
      local block = hit.Parent:findFirstChild("Block")
295
      if block ~= nil and block.className == "IntValue" and block.Value > 0 then
296
        blocked = true
297
        block.Value = block.Value - 1
298
        print(block.Value)
299
      end
300
      if TimeStop == false then
301
        h.Health = h.Health - Damage
302
        ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Pastel blue-green").Color)
303
      elseif TimeStop == true then
304
        repeat
305
          wait()
306
        until TimeStop == false
307
        h.Health = h.Health - Damage / 2
308
        ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Pastel blue-green").Color)
309
      end
310
      if Type == "Knockdown" then
311
        local hum = hit.Parent.Humanoid
312
        hum.PlatformStand = true
313
        coroutine.resume(coroutine.create(function(HHumanoid)
314
          swait(1)
315
          HHumanoid.PlatformStand = false
316
        end), hum)
317
        local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
318
        local bodvol = Create("BodyVelocity")({
319
          velocity = angle * knockback,
320
          P = 5000,
321
          maxForce = Vector3.new(8000, 8000, 8000),
322
          Parent = hit
323
        })
324
        local rl = Create("BodyAngularVelocity")({
325
          P = 3000,
326
          maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
327
          angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
328
          Parent = hit
329
        })
330
        game:GetService("Debris"):AddItem(bodvol, 0.5)
331
        game:GetService("Debris"):AddItem(rl, 0.5)
332
      elseif Type == "Normal" then
333
        local vp = Create("BodyVelocity")({
334
          P = 500,
335
          maxForce = Vector3.new(math.huge, 0, math.huge),
336
          velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
337
        })
338
        if knockback > 0 then
339
          vp.Parent = hit.Parent.Torso
340
        end
341
        game:GetService("Debris"):AddItem(vp, 0.5)
342
      elseif Type == "Up" then
343
        local bodyVelocity = Create("BodyVelocity")({
344
          velocity = Vector3.new(0, 20, 0),
345
          P = 5000,
346
          maxForce = Vector3.new(8000, 8000, 8000),
347
          Parent = hit
348
        })
349
        game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
350
      elseif Type == "DarkUp" then
351
        coroutine.resume(coroutine.create(function()
352
          for i = 0, 1, 0.1 do
353
            swait()
354
            Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
355
          end
356
        end))
357
        local bodyVelocity = Create("BodyVelocity")({
358
          velocity = Vector3.new(0, 20, 0),
359
          P = 5000,
360
          maxForce = Vector3.new(8000, 8000, 8000),
361
          Parent = hit
362
        })
363
        game:GetService("Debris"):AddItem(bodyVelocity, 1)
364
      elseif Type == "Snare" then
365
        local bp = Create("BodyPosition")({
366
          P = 2000,
367
          D = 100,
368
          maxForce = Vector3.new(math.huge, math.huge, math.huge),
369
          position = hit.Parent.Torso.Position,
370
          Parent = hit.Parent.Torso
371
        })
372
        game:GetService("Debris"):AddItem(bp, 1)
373
      elseif Type == "Freeze" then
374
        local BodPos = Create("BodyPosition")({
375
          P = 50000,
376
          D = 1000,
377
          maxForce = Vector3.new(math.huge, math.huge, math.huge),
378
          position = hit.Parent.Torso.Position,
379
          Parent = hit.Parent.Torso
380
        })
381
        local BodGy = Create("BodyGyro")({
382
          maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
383
          P = 20000,
384
          Parent = hit.Parent.Torso,
385
          cframe = hit.Parent.Torso.CFrame
386
        })
387
        hit.Parent.Torso.Anchored = true
388
        coroutine.resume(coroutine.create(function(Part)
389
          swait(1.5)
390
          Part.Anchored = false
391
        end), hit.Parent.Torso)
392
        game:GetService("Debris"):AddItem(BodPos, 3)
393
        game:GetService("Debris"):AddItem(BodGy, 3)
394
      end
395
      local debounce = Create("BoolValue")({
396
        Name = "DebounceHit",
397
        Parent = hit.Parent,
398
        Value = true
399
      })
400
      game:GetService("Debris"):AddItem(debounce, Delay)
401
      c = Create("ObjectValue")({
402
        Name = "creator",
403
        Value = Player,
404
        Parent = h
405
      })
406
      game:GetService("Debris"):AddItem(c, 0.5)
407
    end
408
  end
409
  function ShowDamage(Pos, Text, Time, Color)
410
    local Rate = 0.03333333333333333
411
    local Pos = Pos or Vector3.new(0, 0, 0)
412
    local Text = Text or ""
413
    local Time = Time or 2
414
    local Color = Color or Color3.new(1, 0, 1)
415
    local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
416
    EffectPart.Anchored = true
417
    local BillboardGui = Create("BillboardGui")({
418
      Size = UDim2.new(3, 0, 3, 0),
419
      Adornee = EffectPart,
420
      Parent = EffectPart
421
    })
422
    local TextLabel = Create("TextLabel")({
423
      BackgroundTransparency = 1,
424
      Size = UDim2.new(1, 0, 1, 0),
425
      Text = Text,
426
      Font = "SciFi",
427
      TextColor3 = Color,
428
      TextScaled = true,
429
      Parent = BillboardGui
430
    })
431
    game.Debris:AddItem(EffectPart, Time)
432
    EffectPart.Parent = game:GetService("Workspace")
433
    delay(0, function()
434
      local Frames = Time / Rate
435
      for Frame = 1, Frames do
436
        wait(Rate)
437
        local Percent = Frame / Frames
438
        EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
439
        TextLabel.TextTransparency = Percent
440
      end
441
      if EffectPart and EffectPart.Parent then
442
        EffectPart:Destroy()
443
      end
444
    end)
445
  end
446
  local STDamage = false
447
  function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
448
    for _, c in pairs(workspace:children()) do
449
      local hum = c:findFirstChild("Humanoid")
450
      if hum ~= nil then
451
        local head = c:findFirstChild("Torso")
452
        if head ~= nil then
453
          local targ = head.Position - Part.Position
454
          local mag = targ.magnitude
455
          if Magnitude >= mag and c.Name ~= Player.Name then
456
            Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
457
            if STDamage == true then
458
              for i = 1, 3 do
459
                Effects.Block.Create(BrickColor.new("Pastel blue-green"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
460
              end
461
              for i = 1, 10 do
462
                CamShake(1, 70000)
463
                Effects.Break.Create(BrickColor.new("Pastel blue-green"), head.CFrame, 1, 1, 1)
464
              end
465
            elseif STDamage == false then
466
              CamShake(1, 90000)
467
              Effects.Block.Create(BrickColor.new("Pastel blue-green"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
468
              for i = 1, 2 do
469
                Effects.Break.Create(BrickColor.new("Pastel blue-green"), head.CFrame, 0.4, 0.4, 0.4)
470
              end
471
            end
472
          end
473
        end
474
      end
475
    end
476
  end
477
  HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
478
  HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
479
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999))
480
  PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
481
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
482
  PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
483
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003))
484
  PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
485
  Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Teal", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
486
  PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
487
  CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
488
  Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Teal", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
489
  PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
490
  CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
491
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003))
492
  PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
493
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999))
494
  PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
495
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
496
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
497
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
498
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
499
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8))
500
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
501
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
502
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8))
503
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
504
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
505
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
506
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
507
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
508
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8))
509
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
510
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
511
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
512
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
513
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
514
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
515
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
516
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
517
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
518
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
519
  THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "THandle", Vector3.new(1, 0.799999893, 1))
520
  THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
521
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005))
522
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
523
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036))
524
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
525
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012))
526
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
527
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
528
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998))
529
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
530
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
531
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993))
532
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
533
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
534
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
535
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
536
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
537
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
538
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
539
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
540
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
541
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986))
542
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
543
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893))
544
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
545
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917))
546
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
547
  AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
548
  AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
549
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
550
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
551
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
552
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
553
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
554
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
555
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
556
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
557
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
558
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
559
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
560
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
561
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
562
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
563
  HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
564
  HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
565
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
566
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
567
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
568
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
569
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
570
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
571
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
572
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
573
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
574
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
575
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
576
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
577
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
578
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
579
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
580
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
581
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
582
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
583
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
584
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
585
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
586
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
587
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
588
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
589
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
590
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
591
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
592
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
593
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
594
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
595
  AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
596
  AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
597
  HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
598
  HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
599
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
600
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
601
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
602
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
603
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
604
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
605
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
606
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
607
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
608
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
609
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
610
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
611
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
612
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
613
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
614
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
615
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
616
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
617
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
618
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
619
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
620
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
621
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
622
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
623
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
624
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
625
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
626
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
627
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
628
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
629
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
630
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
631
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
632
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
633
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
634
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
635
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
636
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
637
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
638
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
639
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
640
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
641
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
642
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
643
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
644
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
645
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
646
  LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
647
  LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
648
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
649
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
650
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
651
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
652
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
653
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
654
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
655
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
656
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
657
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
658
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
659
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
660
  WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
661
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
662
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
663
  WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
664
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
665
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
666
  WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
667
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
668
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
669
  WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
670
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
671
  LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
672
  LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
673
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1,  "Pastel blue-green", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
674
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
675
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
676
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
677
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
678
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
679
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
680
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
681
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
682
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
683
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
684
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
685
  WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
686
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
687
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
688
  WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
689
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
690
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
691
  WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
692
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
693
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
694
  WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
695
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
696
  Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastel blue-green", "Part", Vector3.new(9.1, 8.5, 0.2))
697
  CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
698
  Shield.Parent = nil
699
  EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
700
  Effects = {
701
    Block = {
702
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
703
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
704
        prt.Anchored = true
705
        prt.CFrame = cframe
706
        local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
707
        game:GetService("Debris"):AddItem(prt, 10)
708
        if Type == 1 or Type == nil then
709
          table.insert(Effects, {
710
            prt,
711
            "Block1",
712
            delay,
713
            x3,
714
            y3,
715
            z3,
716
            msh
717
          })
718
        elseif Type == 2 then
719
          table.insert(Effects, {
720
            prt,
721
            "Block2",
722
            delay,
723
            x3,
724
            y3,
725
            z3,
726
            msh
727
          })
728
        end
729
      end
730
    },
731
    Cylinder = {
732
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
733
        local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
734
        prt.Anchored = true
735
        prt.CFrame = cframe
736
        local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
737
        game:GetService("Debris"):AddItem(prt, 2)
738
        Effects[#Effects + 1] = {
739
          prt,
740
          "Cylinder",
741
          delay,
742
          x3,
743
          y3,
744
          z3
745
        }
746
      end
747
    },
748
    Head = {
749
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
750
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
751
        prt.Anchored = true
752
        prt.CFrame = cframe
753
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
754
        game:GetService("Debris"):AddItem(prt, 10)
755
        table.insert(Effects, {
756
          prt,
757
          "Cylinder",
758
          delay,
759
          x3,
760
          y3,
761
          z3,
762
          msh
763
        })
764
      end
765
    },
766
    Sphere = {
767
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
768
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
769
        prt.Anchored = true
770
        prt.CFrame = cframe
771
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
772
        game:GetService("Debris"):AddItem(prt, 10)
773
        table.insert(Effects, {
774
          prt,
775
          "Cylinder",
776
          delay,
777
          x3,
778
          y3,
779
          z3,
780
          msh
781
        })
782
      end
783
    },
784
    Sphere2 = {
785
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
786
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
787
        prt.Anchored = true
788
        prt.CFrame = cframe
789
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
790
        game:GetService("Debris"):AddItem(prt, 10)
791
        table.insert(Effects, {
792
          prt,
793
          "Cylinder",
794
          delay,
795
          x3,
796
          y3,
797
          z3,
798
          msh
799
        })
800
      end
801
    },
802
    Elec = {
803
      Create = function(cff, x, y, z)
804
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Pastel blue-green"), "Part", Vector3.new(1, 1, 1))
805
        prt.Anchored = true
806
        prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
807
        prt.CFrame = CFrame.new(prt.Position)
808
        game:GetService("Debris"):AddItem(prt, 2)
809
        local xval = math.random() / 2
810
        local yval = math.random() / 2
811
        local zval = math.random() / 2
812
        local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
813
        table.insert(Effects, {
814
          prt,
815
          "Elec",
816
          0.1,
817
          x,
818
          y,
819
          z,
820
          xval,
821
          yval,
822
          zval
823
        })
824
      end
825
    },
826
    Ring = {
827
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
828
        local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
829
        prt.Anchored = true
830
        prt.CFrame = cframe
831
        local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
832
        game:GetService("Debris"):AddItem(prt, 10)
833
        table.insert(Effects, {
834
          prt,
835
          "Cylinder",
836
          delay,
837
          x3,
838
          y3,
839
          z3,
840
          msh
841
        })
842
      end
843
    },
844
    Wave = {
845
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
846
        local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
847
        prt.Anchored = true
848
        prt.CFrame = cframe
849
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
850
        game:GetService("Debris"):AddItem(prt, 10)
851
        table.insert(Effects, {
852
          prt,
853
          "Cylinder",
854
          delay,
855
          x3,
856
          y3,
857
          z3,
858
          msh
859
        })
860
      end
861
    },
862
    Break = {
863
      Create = function(brickcolor, cframe, x1, y1, z1)
864
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
865
        prt.Anchored = true
866
        prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
867
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
868
        local num = math.random(10, 50) / 1000
869
        game:GetService("Debris"):AddItem(prt, 10)
870
        table.insert(Effects, {
871
          prt,
872
          "Shatter",
873
          num,
874
          prt.CFrame,
875
          math.random() - math.random(),
876
          0,
877
          math.random(50, 100) / 100
878
        })
879
      end
880
    },
881
    Fire = {
882
      Create = function(brickcolor, cframe, x1, y1, z1, delay)
883
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
884
        prt.Anchored = true
885
        prt.CFrame = cframe
886
        msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
887
        game:GetService("Debris"):AddItem(prt, 10)
888
        table.insert(Effects, {
889
          prt,
890
          "Fire",
891
          delay,
892
          1,
893
          1,
894
          1,
895
          msh
896
        })
897
      end
898
    },
899
    FireWave = {
900
      Create = function(brickcolor, cframe, x1, y1, z1)
901
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
902
        prt.Anchored = true
903
        prt.CFrame = cframe
904
        msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
905
        local d = Create("Decal")({
906
          Parent = prt,
907
          Texture = "rbxassetid://26356434",
908
          Face = "Top"
909
        })
910
        local d = Create("Decal")({
911
          Parent = prt,
912
          Texture = "rbxassetid://26356434",
913
          Face = "Bottom"
914
        })
915
        game:GetService("Debris"):AddItem(prt, 10)
916
        table.insert(Effects, {
917
          prt,
918
          "FireWave",
919
          1,
920
          30,
921
          math.random(400, 600) / 100,
922
          msh
923
        })
924
      end
925
    },
926
    Lightning = {
927
      Create = function(p0, p1, tym, ofs, col, th, tra, last)
928
        local magz = (p0 - p1).magnitude
929
        local curpos = p0
930
        local trz = {
931
          -ofs,
932
          ofs
933
        }
934
        for i = 1, tym do
935
          local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
936
          local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
937
          local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
938
          li.Material = "Neon"
939
          if tym == i then
940
            local magz2 = (curpos - p1).magnitude
941
            li.Size = Vector3.new(th, th, magz2)
942
            li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
943
            table.insert(Effects, {
944
              li,
945
              "Disappear",
946
              last
947
            })
948
          else
949
            li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
950
            curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
951
            game.Debris:AddItem(li, 10)
952
            table.insert(Effects, {
953
              li,
954
              "Disappear",
955
              last
956
            })
957
          end
958
        end
959
      end
960
    },
961
    EffectTemplate = {}
962
  }
963
  local Invisible = true
964
  function Reappear()
965
    for _, i in pairs(AdvancingFortress:children()) do
966
      if i:IsA("BasePart") then
967
        coroutine.resume(coroutine.create(function(Part)
968
          for i = 0, 1, 0.3 do
969
            swait()
970
            Part.Transparency = -i
971
          end
972
          Part.Transparency = 0
973
        end), i)
974
      end
975
    end
976
    for _, i in pairs(m:children()) do
977
      if i:IsA("BasePart") then
978
        coroutine.resume(coroutine.create(function(Part)
979
          for i = 0, 1, 0.3 do
980
            swait()
981
            Part.Transparency = i
982
          end
983
          Part.Transparency = 0
984
        end), i)
985
      end
986
    end
987
  end
988
  function ReappearArmorOnly()
989
    for _, i in pairs(m:children()) do
990
      if i:IsA("BasePart") then
991
        coroutine.resume(coroutine.create(function(Part)
992
          for i = 0, 1, 0.3 do
993
            swait()
994
            Part.Transparency = i
995
          end
996
          Part.Transparency = 0
997
        end), i)
998
      end
999
    end
1000
  end
1001
  function Disappear()
1002
    for _, i in pairs(AdvancingFortress:children()) do
1003
      if i:IsA("BasePart") then
1004
        coroutine.resume(coroutine.create(function(Part)
1005
          for i = 0, 1, 0.3 do
1006
            swait()
1007
            Part.Transparency = i
1008
          end
1009
          Part.Transparency = 1
1010
        end), i)
1011
      end
1012
    end
1013
    for _, i in pairs(m:children()) do
1014
      if i:IsA("BasePart") then
1015
        coroutine.resume(coroutine.create(function(Part)
1016
          for i = 0, 1, 0.3 do
1017
            swait()
1018
            Part.Transparency = i
1019
          end
1020
          Part.Transparency = 1
1021
        end), i)
1022
      end
1023
    end
1024
  end
1025
  function DisappearArmorOnly()
1026
    for _, i in pairs(m:children()) do
1027
      if i:IsA("BasePart") then
1028
        coroutine.resume(coroutine.create(function(Part)
1029
          for i = 0, 1, 0.3 do
1030
            swait()
1031
            Part.Transparency = i
1032
          end
1033
          Part.Transparency = 1
1034
        end), i)
1035
      end
1036
    end
1037
  end
1038
  function CamShake(time, freq)
1039
    coroutine.resume(coroutine.create(function()
1040
      local cam = game:GetService("Workspace").CurrentCamera
1041
      local time = 10
1042
      local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
1043
      if math.random(1, 2) == 1 then
1044
        seed = Vector3.new(-seed.x, seed.y, 0)
1045
      end
1046
      if math.random(1, 2) == 1 then
1047
        seed = Vector3.new(seed.x, -seed.y, 0)
1048
      end
1049
      cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
1050
      for i = 1, time do
1051
        cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
1052
        wait()
1053
      end
1054
    end))
1055
  end
1056
  local ora = false
1057
  function ORA()
1058
    attack = true
1059-
    local S = CFuncs.Sound.Create("1227078871", Torso, 1, 1)
1059+
    local S = CFuncs.Sound.Create("462996531", Torso, 1, 1)
1060
    Instance.new("DistortionSoundEffect", S).Level = 0.3
1061
    S.Looped = true
1062
    if ora == true then
1063
      while ora == true do
1064
        CFuncs.Sound.Create("423255147", HitboxL, 0.3, math.random(1, 1.2))
1065
        MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
1066
        for i = 0, 1, 0.8 do
1067
          swait()
1068
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
1069
          PlayAnimationFromTable({
1070
            CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1071
            CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1072
            CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1073
            CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1074
            CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1075
            CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1076
          }, 0.8, false)
1077
        end
1078
        CFuncs.Sound.Create("423255147", HitboxR, 0.3, math.random(1, 1.2))
1079
        MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
1080
        for i = 0, 1, 0.8 do
1081
          swait()
1082
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
1083
          PlayAnimationFromTable({
1084
            CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1085
            CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1086
            CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1087
            CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1088
            CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1089
            CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1090
          }, 0.8, false)
1091
        end
1092
        CFuncs.Sound.Create("423255147", HitboxL, 0.3, math.random(1, 1.2))
1093
        MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
1094
        for i = 0, 1, 0.8 do
1095
          swait()
1096
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
1097
          PlayAnimationFromTable({
1098
            CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1099
            CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1100
            CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1101
            CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1102
            CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1103
            CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1104
          }, 0.8, false)
1105
        end
1106
        CFuncs.Sound.Create("423255147", HitboxR, 0.3, math.random(1, 1.2))
1107
        MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
1108
        for i = 0, 1, 0.8 do
1109
          swait()
1110
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
1111
          PlayAnimationFromTable({
1112
            CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1113
            CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1114
            CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1115
            CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1116
            CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1117
            CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1118
          }, 0.8, false)
1119
        end
1120
        CFuncs.Sound.Create("423255147", HitboxL, 0.3, math.random(1, 1.2))
1121
        MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
1122
      end
1123
    end
1124
    S:Stop()
1125
    local S2 = CFuncs.Sound.Create("441202925", Torso, 1.5, 1)
1126
    Instance.new("DistortionSoundEffect", S2).Level = 0.8
1127
    for i = 0, 1, 0.13 do
1128
      swait()
1129
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
1130
      PlayAnimationFromTable({
1131
        CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1132
        CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1133
        CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1134
        CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1135
        CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1136
        CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1137
      }, 0.2, false)
1138
    end
1139
    CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
1140
    MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
1141
    for i = 0, 1, 0.1 do
1142
      swait()
1143
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
1144
      PlayAnimationFromTable({
1145
        CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1146
        CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1147
        CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1148
        CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1149
        CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1150
        CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1151
      }, 0.6, false)
1152
    end
1153
    attack = false
1154
  end
1155
  function CastleCrusherFist()
1156
    attack = true
1157
    STDamage = true
1158
    local S2 = CFuncs.Sound.Create("260430117", Torso, 1, 1)
1159
    Instance.new("DistortionSoundEffect", S2).Level = 0.8
1160
    for i = 0, 1, 0.1 do
1161
      swait()
1162
      Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1163
      Effects.Break.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1164
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
1165
      PlayAnimationFromTable({
1166
        CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1167
        CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1168
        CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1169
        CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1170
        CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1171
        CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1172
      }, 0.2, false)
1173
    end
1174
    MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
1175
    Effects.Wave.Create(BrickColor.new("Pastel blue-green"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
1176
    CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
1177
    CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
1178
    for i = 0, 1, 0.08 do
1179
      swait()
1180
      Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1181
      Effects.Break.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1182
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
1183
      PlayAnimationFromTable({
1184
        CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1185
        CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1186
        CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1187
        CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1188
        CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1189
        CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1190
      }, 0.6, false)
1191
    end
1192
    STDamage = false
1193
    attack = false
1194
  end
1195
  function CastleCrusherFist()
1196
    attack = true
1197
    STDamage = true
1198
    local S2 = CFuncs.Sound.Create("200632821", Torso, 1, 1)
1199
    local S2 = CFuncs.Sound.Create("1337065115", Torso, 2, 1)
1200
    Instance.new("DistortionSoundEffect", S2).Level = 0.8
1201
    for i = 0, 1, 0.1 do
1202
      swait()
1203
      Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1204
      Effects.Break.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1205
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
1206
      PlayAnimationFromTable({
1207
        CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1208
        CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1209
        CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1210
        CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1211
        CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1212
        CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1213
      }, 0.2, false)
1214
    end
1215
    Effects.Wave.Create(BrickColor.new("Pastel blue-green"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
1216
    Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
1217
    CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
1218
    CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
1219
    for i = 0, 1, 0.08 do
1220
      swait()
1221
      MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
1222
      Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1223
      Effects.Break.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1224
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
1225
      PlayAnimationFromTable({
1226
        CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1227
        CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1228
        CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1229
        CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1230
        CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1231
        CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1232
      }, 0.6, false)
1233
    end
1234
    STDamage = false
1235
    attack = false
1236
  end
1237
  function weld5(part0, part1, c0, c1)
1238
    local weeld = Instance.new("Weld", part0)
1239
    weeld.Part0 = part0
1240
    weeld.Part1 = part1
1241
    weeld.C0 = c0
1242
    weeld.C1 = c1
1243
    return weeld
1244
  end
1245
  local Grab = false
1246
  function GRABEMBOIGRABEM()
1247
    attack = true
1248
    gp = nil
1249
    con1 = HitboxR.Touched:connect(function(hit)
1250
      local ht = hit.Parent
1251
      local hum1 = ht:FindFirstChild("Humanoid")
1252
      if Grab == false then
1253
        if hum1 ~= nil and hit.Parent ~= Character then
1254
          hum1.PlatformStand = true
1255
          gp = ht
1256
          Grab = true
1257
          local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
1258
          asd.Parent = RightArm
1259
          asd.Name = "asd"
1260
          asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
1261
          CFuncs.Sound.Create("200632821", Torso, 1, 1)
1262
          CFuncs.Sound.Create("1920217200", Torso, 2, 1)
1263
        elseif hum1 == nil then
1264
          con1:disconnect()
1265
          wait()
1266
          return
1267
        end
1268
      end
1269
    end)
1270
    for i = 0, 1, 0.2 do
1271
      swait()
1272
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
1273
      PlayAnimationFromTable({
1274
        CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1275
        CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1276
        CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1277
        CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1278
        CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1279
        CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1280
      }, 0.3, false)
1281
    end
1282
    for i = 0, 1, 0.1 do
1283
      swait()
1284
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
1285
      PlayAnimationFromTable({
1286
        CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1287
        CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1288
        CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1289
        CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1290
        CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1291
        CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1292
      }, 0.3, false)
1293
    end
1294
    if Grab == true then
1295
      for i = 1, 5 do
1296
        for i = 0, 1, 0.35 do
1297
          swait()
1298
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
1299
          PlayAnimationFromTable({
1300
            CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1301
            CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1302
            CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1303
            CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1304
            CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1305
            CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1306
          }, 0.4, false)
1307
        end
1308
        for i = 0, 1, 0.3 do
1309
          swait()
1310
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
1311
          PlayAnimationFromTable({
1312
            CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1313
            CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1314
            CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1315
            CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1316
            CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1317
            CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1318
          }, 0.7, false)
1319
        end
1320
        local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
1321
        if hit ~= nil then
1322
          MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
1323
          Effects.Block.Create(BrickColor.new("Pastel blue-green"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
1324
          Effects.Wave.Create(BrickColor.new("Pastel blue-green"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
1325
          Effects.Sphere.Create(BrickColor.new("Pastel blue-green"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
1326
        end
1327
      end
1328
    end
1329
    for i, v in pairs(RightArm:GetChildren()) do
1330
      if v.Name == "asd" and v:IsA("Weld") then
1331
        v:Remove()
1332
      end
1333
    end
1334
    Grab = false
1335
    con1:disconnect()
1336
    attack = false
1337
  end
1338
  local IsWearingArmor = false
1339
  function Armor(Mode)
1340
    attack = true
1341
    if IsWearingArmor == false and Mode == "On" then
1342
      IsWearingArmor = true
1343
      Disappear()
1344
      swait(10)
1345
      ReappearArmorOnly()
1346
      Character.Humanoid.MaxHealth = 500
1347
      Character.Humanoid.Health = 500
1348
      HHandleWeld.Part0 = Character.Head
1349
      THandleWeld.Part0 = Character.Torso
1350
      AHandleRWeld.Part0 = Character["Right Arm"]
1351
      AHandleLWeld.Part0 = Character["Left Arm"]
1352
      LHandleRWeld.Part0 = Character["Right Leg"]
1353
      LHandleLWeld.Part0 = Character["Left Leg"]
1354
      for i, v in pairs(AdvancingFortress:GetChildren()) do
1355
        if v:IsA("BasePart") then
1356
          v.Transparency = 1
1357
        end
1358
      end
1359
      for i, v in pairs(Character:GetChildren()) do
1360
        if v:IsA("Accessory") then
1361
          v.Handle.Transparency = 1
1362
        end
1363
      end
1364
    elseif IsWearingArmor == true and Mode == "Off" then
1365
      IsWearingArmor = false
1366
      DisappearArmorOnly()
1367
      for i, v in pairs(Character:GetChildren()) do
1368
        if v:IsA("Accessory") then
1369
          v.Handle.Transparency = 0
1370
        end
1371
      end
1372
      swait(10)
1373
      Reappear()
1374
      Character.Humanoid.MaxHealth = 100
1375
      Character.Humanoid.Health = 100
1376
      HHandleWeld.Part0 = Head
1377
      THandleWeld.Part0 = Torso
1378
      AHandleRWeld.Part0 = RightArm
1379
      AHandleLWeld.Part0 = LeftArm
1380
      LHandleRWeld.Part0 = RightLeg
1381
      LHandleLWeld.Part0 = LeftLeg
1382
      for i, v in pairs(AdvancingFortress:GetChildren()) do
1383
        if v:IsA("BasePart") then
1384
          v.Transparency = 0
1385
        end
1386
      end
1387
    end
1388
    attack = false
1389
  end
1390
  local ShieldMode = false
1391
  local ShieldCharge = false
1392
  function HoloHexShield()
1393
    attack = true
1394
    Shield.Parent = m
1395
    Shield.CanCollide = true
1396
    if ShieldMode == true then
1397
      while ShieldMode == true do
1398
        swait()
1399
        Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
1400
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1401
        PlayAnimationFromTable({
1402
          CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1403
          CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1404
          CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1405
          CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1406
          CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1407
          CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1408
        }, 0.3, false)
1409
      end
1410
    end
1411
    Shield.CanCollide = false
1412
    CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
1413
    CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
1414
    CFuncs.Sound.Create("1337065115", HitboxR, 3, 1)
1415
    Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
1416
    Effects.Wave.Create(BrickColor.new("Pastel blue-green"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
1417
    for i = 0, 1, 0.05 do
1418
      swait()
1419
      MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
1420
      Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
1421
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
1422
      PlayAnimationFromTable({
1423
        CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1424
        CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1425
        CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1426
        CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1427
        CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1428
        CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1429
      }, 0.5, false)
1430
    end
1431
    Shield.Parent = nil
1432
    attack = false
1433
  end
1434
  Mouse.Button1Down:connect(function()
1435
    if attack == false and attacktype == 1 then
1436
      attacktype = 2
1437
      attackone()
1438
    elseif attack == false and attacktype == 2 then
1439
      attacktype = 1
1440
      attacktwo()
1441
    end
1442
  end)
1443
  game.Lighting.Outlines = false
1444
  function attackone()
1445
    attack = true
1446
    for i = 0, 1, 0.12 do
1447
      swait()
1448
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1449
      PlayAnimationFromTable({
1450
        CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1451
        CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1452
        CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1453
        CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1454
        CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1455
        CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1456
      }, 0.3, false)
1457
    end
1458
    MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
1459-
    CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
1459+
    CFuncs.Sound.Create("2319521125", HitboxR, 1, 1)
1460
    RootPart.Velocity = RootPart.CFrame.lookVector * 40
1461
    for i = 0, 1, 0.11 do
1462
      swait()
1463
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1464
      PlayAnimationFromTable({
1465
        CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1466
        CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1467
        CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1468
        CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1469
        CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1470
        CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1471
      }, 0.45, false)
1472
    end
1473
    attack = false
1474
  end
1475
  function attacktwo()
1476
    attack = true
1477
    for i = 0, 1, 0.12 do
1478
      swait()
1479
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1480
      PlayAnimationFromTable({
1481
        CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1482
        CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1483
        CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1484
        CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1485
        CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1486
        CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1487
      }, 0.34, false)
1488
    end
1489
    MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
1490-
    CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
1490+
    CFuncs.Sound.Create("2319521125", HitboxL, 1, 1)
1491
    RootPart.Velocity = RootPart.CFrame.lookVector * 40
1492
    for i = 0, 1, 0.12 do
1493
      swait()
1494
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1495
      PlayAnimationFromTable({
1496
        CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1497
        CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1498
        CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1499
        CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1500
        CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1501
        CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1502
      }, 0.45, false)
1503
    end
1504
    attack = false
1505
  end
1506
  function findNearestTorso(pos)
1507
    local list = game.Workspace:children()
1508
    local torso
1509
    local dist = 1000
1510
    local temp, human, temp2
1511
    for x = 1, #list do
1512
      temp2 = list[x]
1513
      if temp2.className == "Model" and temp2.Name ~= Character.Name then
1514
        temp = temp2:findFirstChild("Torso")
1515
        human = temp2:findFirstChild("Humanoid")
1516
        if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
1517
          local dohit = true
1518
          if dohit == true then
1519
            torso = temp
1520
            dist = (temp.Position - pos).magnitude
1521
          end
1522
        end
1523
      end
1524
    end
1525
    return torso, dist
1526
  end
1527
  function TrueAim(aim)
1528
    local target, distance = findNearestTorso(Mouse.Hit.p)
1529
    local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
1530
    if aim ~= nil then
1531
      tehcf = aim
1532
    end
1533
    table.insert(Effects, {
1534
      tehcf,
1535
      "Shoot",
1536
      30,
1537
      HitboxR.Position,
1538
      10,
1539
      15,
1540
      0,
1541
      3,
1542
      HitboxR,
1543
      target
1544
    })
1545
  end
1546
  function FireProjectiles()
1547
    attack = true
1548
    Humanoid.WalkSpeed = 20
1549
    CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
1550
    for i = 0, 1, 0.1 do
1551
      swait()
1552
      Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
1553
      PlayAnimationFromTable({
1554
        CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1555
        CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1556
        CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1557
        CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1558
        CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1559
        CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1560
      }, 0.3, false)
1561
    end
1562
    for i = 0, 1, 0.1 do
1563
      swait()
1564
      Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
1565
      Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1566
      Effects.Sphere2.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1567
      PlayAnimationFromTable({
1568
        CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1569
        CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1570
        CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1571
        CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1572
        CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1573
        CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1574
      }, 0.2, false)
1575
    end
1576
    for i = 1, 10 do
1577
      for i = 0, 1, 0.3 do
1578
        swait()
1579
        Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
1580
        Effects.Sphere2.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1581
        PlayAnimationFromTable({
1582
          CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1583
          CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1584
          CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1585
          CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1586
          CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1587
          CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1588
        }, 0.3, false)
1589
      end
1590
      CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
1591
      CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
1592
      Effects.Sphere2.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
1593
      local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
1594
      TrueAim(MouseLook.lookVector)
1595
      for i = 0, 1, 0.3 do
1596
        swait()
1597
        Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
1598
        Effects.Sphere2.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1599
        PlayAnimationFromTable({
1600
          CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1601
          CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1602
          CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1603
          CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1604
          CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1605
          CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1606
        }, 0.3, false)
1607
      end
1608
    end
1609
    Humanoid.WalkSpeed = 20
1610
    attack = false
1611
  end
1612
  Mouse.KeyDown:connect(function(k)
1613
    k = k:lower()
1614
    if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
1615
      ora = true
1616
      ORA()
1617
    elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
1618
      GRABEMBOIGRABEM()
1619
    elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
1620
      FireProjectiles()
1621
    elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
1622
      Invisible = true
1623
      Effects.Sphere.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
1624
      Effects.Block.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
1625
      Disappear()
1626
    elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
1627
      Invisible = false
1628
      CFuncs.Sound.Create("631656310", Torso, 1, 1)
1629
      Effects.Sphere.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
1630
      for i = 1, 2 do
1631
        Effects.Block.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
1632
      end
1633
      for i = 1, 20 do
1634
        Effects.Break.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1)
1635
      end
1636
      Reappear()
1637
    elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
1638
      ShieldMode = true
1639
      HoloHexShield()
1640
    elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
1641
      CastleCrusherFist()
1642
    end
1643
    if k == "[" and IsWearingArmor == false and Invisible == false then
1644
      Armor("On")
1645
    end
1646
    if k == "]" and IsWearingArmor == true and Invisible == false then
1647
      Armor("Off")
1648
    end
1649
  end)
1650
  Mouse.KeyUp:connect(function(k)
1651
    k = k:lower()
1652
    if attack == true and ora == true and k == "z" and IsWearingArmor == false then
1653
      ora = false
1654
    elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
1655
      ShieldMode = false
1656
    end
1657
  end)
1658
  coroutine.resume(coroutine.create(function(Part, Part2)
1659
    while Part.Parent ~= nil do
1660
      swait(math.random(100, 150))
1661
      for i = 0, 1, 0.2 do
1662
        wait()
1663
        Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
1664
        Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
1665
      end
1666
      for i = 0, 1, 0.2 do
1667
        swait()
1668
        Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
1669
        Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
1670
      end
1671
    end
1672
  end), Eye1, Eye2)
1673
  while true do
1674
    swait()
1675
    for i, v in pairs(Character:children()) do
1676
      if v:IsA("Part") and IsWearingArmor == true then
1677
        v.Anchored = false
1678
      end
1679
    end
1680
    for i, v in pairs(AdvancingFortress:GetChildren()) do
1681
      if v:IsA("Part") then
1682
        v.Material = "SmoothPlastic"
1683
        v.CanCollide = false
1684
      elseif v:IsA("Humanoid") then
1685
        v:remove()
1686
      elseif v:IsA("Accessory") then
1687
        v:remove()
1688
      elseif v:IsA("Shirt") then
1689
        v:remove()
1690
      elseif v:IsA("Pants") then
1691
        v:remove()
1692
      elseif v:IsA("Script") or v:IsA("LocalScript") then
1693
        v:remove()
1694
      elseif v:IsA("BodyColors") then
1695
        v:remove()
1696
      end
1697
    end
1698
    HHandle.Transparency = 272
1699
    THandle.Transparency = 272
1700
    AHandleR.Transparency = 272
1701
    AHandleL.Transparency = 272
1702
    LHandleR.Transparency = 272
1703
    LHandleL.Transparency = 272
1704
    RootPart.Transparency = 272
1705
    HitboxR.Transparency = 272
1706
    HitboxL.Transparency = 272
1707
    Head.BrickColor = BrickColor.new("Sunrise")
1708
    Torso.BrickColor = BrickColor.new("Sunrise")
1709
    RightArm.BrickColor = BrickColor.new("Sunrise")
1710
    LeftArm.BrickColor = BrickColor.new("Sunrise")
1711
    RightLeg.BrickColor = BrickColor.new("Sunrise")
1712
    LeftLeg.BrickColor = BrickColor.new("Sunrise")
1713
    RootPart.Anchored = true
1714
    Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
1715
    velocity = Character.HumanoidRootPart.Velocity.y
1716
    sine = sine + change
1717
    Shield.Anchored = true
1718
    Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
1719
    local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
1720
    if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
1721
      Anim = "Jump"
1722
      if attack == false then
1723
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
1724
        PlayAnimationFromTable({
1725
          CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1726
          CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1727
          CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1728
          CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1729
          CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1730
          CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1731
        }, 0.3, false)
1732
      end
1733
    elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
1734
      Anim = "Fall"
1735
      if attack == false then
1736
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
1737
        PlayAnimationFromTable({
1738
          CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1739
          CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1740
          CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1741
          CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1742
          CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1743
          CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1744
        }, 0.3, false)
1745
      end
1746
    elseif Torsovelocity < 1 and hit ~= nil then
1747
      Anim = "Idle"
1748
      if attack == false then
1749
        change = 1
1750
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
1751
        PlayAnimationFromTable({
1752
          CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1753
          CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1754
          CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1755
          CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1756
          CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1757
          CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1758
        }, 0.3, false)
1759
      end
1760
    elseif Torsovelocity > 2 and hit ~= nil then
1761
      Anim = "Walk"
1762
      if attack == false then
1763
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
1764
        PlayAnimationFromTable({
1765
          CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1766
          CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1767
          CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1768
          CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1769
          CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1770
          CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1771
        }, 0.3, false)
1772
      end
1773
    end
1774
    if 0 < #Effects then
1775
      for e = 1, #Effects do
1776
        if Effects[e] ~= nil then
1777
          local Thing = Effects[e]
1778
          if Thing ~= nil then
1779
            local Part = Thing[1]
1780
            local Mode = Thing[2]
1781
            local Delay = Thing[3]
1782
            local IncX = Thing[4]
1783
            local IncY = Thing[5]
1784
            local IncZ = Thing[6]
1785
            if Thing[2] == "Shoot" then
1786
              local Look = Thing[1]
1787
              local move = 30
1788
              if Thing[8] == 3 then
1789
                move = 10
1790
              end
1791
              local hit, pos = rayCast(Thing[4], Thing[1], move, m)
1792
              if Thing[10] ~= nil then
1793
                da = pos
1794
                cf2 = CFrame.new(Thing[4], Thing[10].Position)
1795
                cfa = CFrame.new(Thing[4], pos)
1796
                tehCF = cfa:lerp(cf2, 0.2)
1797
                Thing[1] = tehCF.lookVector
1798
              end
1799
              local mag = (Thing[4] - pos).magnitude
1800
              Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
1801
              if Thing[8] == 2 then
1802
                Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
1803
              end
1804
              Thing[4] = Thing[4] + Look * move
1805
              Thing[3] = Thing[3] - 1
1806
              if 2 < Thing[5] then
1807
                Thing[5] = Thing[5] - 0.3
1808
                Thing[6] = Thing[6] - 0.3
1809
              end
1810
              if hit ~= nil then
1811
                Thing[3] = 0
1812
                if Thing[8] == 1 or Thing[8] == 3 then
1813
                  Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
1814
                elseif Thing[8] == 2 then
1815
                  Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
1816
                  if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
1817
                    ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Pastel blue-green"), "Reference", Vector3.new())
1818
                    ref.Anchored = true
1819
                    ref.CFrame = CFrame.new(pos)
1820
                    CFuncs.Sound.Create("161006093", ref, 1, 1.2)
1821
                    game:GetService("Debris"):AddItem(ref, 0.2)
1822
                    Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
1823
                    Effects.Ring.Create(BrickColor.new("Pastel blue-green"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
1824
                    MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
1825
                  end
1826
                end
1827
                ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Pastel blue-green"), "Reference", Vector3.new())
1828
                ref.Anchored = true
1829
                ref.CFrame = CFrame.new(pos)
1830
                Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
1831
                game:GetService("Debris"):AddItem(ref, 1)
1832
              end
1833
              if Thing[3] <= 0 then
1834
                table.remove(Effects, e)
1835
              end
1836
            end
1837
            if Thing[2] == "FireWave" then
1838
              if Thing[3] <= Thing[4] then
1839
                Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
1840
                Thing[3] = Thing[3] + 1
1841
                Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
1842
              else
1843
                Part.Parent = nil
1844
                table.remove(Effects, e)
1845
              end
1846
            end
1847
            if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
1848
              if Thing[1].Transparency <= 1 then
1849
                if Thing[2] == "Block1" then
1850
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1851
                  Mesh = Thing[7]
1852
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1853
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1854
                elseif Thing[2] == "Block2" then
1855
                  Thing[1].CFrame = Thing[1].CFrame
1856
                  Mesh = Thing[7]
1857
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1858
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1859
                elseif Thing[2] == "Fire" then
1860
                  Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
1861
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1862
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1863
                elseif Thing[2] == "Cylinder" then
1864
                  Mesh = Thing[7]
1865
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1866
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1867
                elseif Thing[2] == "Blood" then
1868
                  Mesh = Thing[7]
1869
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
1870
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1871
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1872
                elseif Thing[2] == "Elec" then
1873
                  Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
1874
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1875
                elseif Thing[2] == "Disappear" then
1876
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1877
                elseif Thing[2] == "Shatter" then
1878
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1879
                  Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1880
                  Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1881
                  Thing[6] = Thing[6] + Thing[5]
1882
                end
1883
              else
1884
                Part.Parent = nil
1885
                table.remove(Effects, e)
1886
              end
1887
            end
1888
          end
1889
        end
1890
      end
1891
    end
1892
  end