SHOW:
|
|
- or go back to the newest paste.
1 | --mediafire--[[made by HighEpicman22]] | |
2 | script.Parent = nil | |
3 | - | local player = "4vasion" -- Insert name here |
3 | + | local player = "lafur2" -- Insert name here |
4 | ||
5 | local p = nil | |
6 | for _,v in pairs(game.Players:GetChildren()) do | |
7 | if (string.lower(player)==string.lower(v.Name)) then | |
8 | p = v | |
9 | end | |
10 | end | |
11 | if (p==nil) then return print("Cannot find player "..player) end | |
12 | ||
13 | local equipped = false | |
14 | local noarrow = false | |
15 | local delayTime = .05 --editable. Description: The interval of time that passes before a player is enabled to shoot another arrow after shooting one | |
16 | local damage = 100 --editable. Description: The amount of damage dealt to any found humanoid. | |
17 | local bowScale = 1 --editable. Description: The WHOLE NUMBER size of the bow. acceptable range is from 1 to Infinity. | |
18 | local velocityMin,velocityMax = 400,600 --editable. Description: The maximum and minimum allowed velocity for arrows. | |
19 | ||
20 | bu = (bowScale+1)/10 | |
21 | hbu = bu/2 | |
22 | dbu = bu*2 | |
23 | cubevec = Vector3.new(bu, bu, bu) | |
24 | reczvec = Vector3.new(bu*2, bu, bu) | |
25 | recxvec = Vector3.new(bu, bu, bu*2) | |
26 | ||
27 | function creczvec(num) | |
28 | return Vector3.new(bu*num, bu, bu) | |
29 | end | |
30 | ||
31 | function crecxvec(num) | |
32 | return Vector3.new(bu, bu, bu*num) | |
33 | end | |
34 | ||
35 | han = nil | |
36 | m = nil | |
37 | rg = nil | |
38 | bowp = { | |
39 | add = function(self, ...) | |
40 | local arg = {...} | |
41 | for i = 1,#arg do | |
42 | table.insert(self.dat, arg[i]) | |
43 | end | |
44 | end; | |
45 | dat = {} | |
46 | } | |
47 | local mid = {"http://www.roblox.com/asset/?id=85561125","http://www.roblox.com/asset/?id=85561640","http://www.roblox.com/asset/?id=85561157","http://www.roblox.com/asset/?id=85643448","http://www.roblox.com/asset/?id=49092825","http://www.roblox.com/asset/?id=36527138"} | |
48 | local sid = {"http://www.roblox.com/asset/?id=16211041","http://www.roblox.com/asset/?id=16211030"} | |
49 | for i = 1,#mid do | |
50 | game:GetService("ContentProvider"):Preload(mid[i]) | |
51 | end | |
52 | for i = 1,#sid do | |
53 | game:GetService("ContentProvider"):Preload(sid[i]) | |
54 | end | |
55 | ||
56 | function cp(pa, mo) | |
57 | local c = pa:clone() | |
58 | c.Parent = mo | |
59 | return c | |
60 | end | |
61 | ||
62 | function xbu(num) | |
63 | if (type(num)==type(1)) then | |
64 | return bu*num | |
65 | end | |
66 | end | |
67 | ||
68 | if (math.floor(bowScale)<bowScale) and (bowScale<math.floor(bowScale)+1) then | |
69 | return print("Error: Can not add decimal to whole number scale (NON-WHOLE)") | |
70 | elseif (math.floor(bowScale)<1) then | |
71 | return print("Error: Can not have bowScale property below 1 (NON-WHOLE)") | |
72 | end | |
73 | ||
74 | if (bowScale>5) then | |
75 | print("You're going to have a pretty big bow") | |
76 | end | |
77 | ||
78 | function createbow() | |
79 | if (p.Character==nil) then return end | |
80 | local char = p.Character | |
81 | if (char:FindFirstChild("Head")==nil) then return end | |
82 | local he = char["Head"] | |
83 | if (char:FindFirstChild("Right Arm")==nil) then return end | |
84 | local ra = char["Right Arm"] | |
85 | m = Instance.new("Model") | |
86 | m.Name = player.."'s bow" | |
87 | han = Instance.new("Part", m) | |
88 | Instance.new("BlockMesh", han) | |
89 | han.BrickColor = BrickColor.New("Silver flip/flop") | |
90 | han.Name = "Grip" | |
91 | han.FormFactor = 3 | |
92 | han.Size = cubevec | |
93 | han.TopSurface = 0 | |
94 | han.BottomSurface = 0 | |
95 | local ha1 = cp(han, m) | |
96 | ha1.Name = "bowpart" | |
97 | ha1.CFrame = han.CFrame*CFrame.new(bu, 0, -bu) | |
98 | local ha2 = cp(ha1, m) | |
99 | ha2.CFrame = han.CFrame*CFrame.new(-bu, 0, bu) | |
100 | local ha3 = cp(ha1, m) | |
101 | ha3.CFrame = han.CFrame*CFrame.new(dbu, 0, 0) | |
102 | local ha4 = cp(ha1, m) | |
103 | ha4.CFrame = han.CFrame*CFrame.new(bu, 0, bu) | |
104 | local ha5 = cp(ha1, m) | |
105 | ha5.CFrame = han.CFrame*CFrame.new(0, 0, dbu) | |
106 | local ha6 = cp(ha1, m) | |
107 | ha6.BrickColor = BrickColor.new("Medium stone grey") | |
108 | ha6.CFrame = han.CFrame*CFrame.new(bu, 0, 0) | |
109 | local ha7 = cp(ha6, m) | |
110 | ha7.CFrame = han.CFrame*CFrame.new(0, 0, bu) | |
111 | local ha8 = cp(ha1, m) | |
112 | ha8.BrickColor = BrickColor.new("Brown") | |
113 | ha8.CFrame = han.CFrame*CFrame.new(dbu, 0, bu) | |
114 | local ha9 = cp(ha8, m) | |
115 | ha9.CFrame = han.CFrame*CFrame.new(bu, 0, dbu) | |
116 | local h10 = cp(ha8, m) | |
117 | h10.Size = recxvec | |
118 | h10.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -hbu) | |
119 | local h11 = cp(ha8, m) | |
120 | h11.Size = reczvec | |
121 | h11.CFrame = han.CFrame*CFrame.new(-hbu, 0, xbu(3)) | |
122 | local h12 = cp(ha1, m) | |
123 | h12.BrickColor = BrickColor.new("Yellow flip/flop") | |
124 | h12.CFrame = han.CFrame*CFrame.new(dbu, 0, -bu) | |
125 | local h13 = cp(h12, m) | |
126 | h13.CFrame = han.CFrame*CFrame.new(-bu, 0, dbu) | |
127 | local h14 = cp(ha1, m) | |
128 | h14.BrickColor = BrickColor.new("Light orange brown") | |
129 | h14.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -dbu) | |
130 | local h15 = cp(h14, m) | |
131 | h15.CFrame = han.CFrame*CFrame.new(-dbu, 0, xbu(3)) | |
132 | local h16 = cp(ha8, m) | |
133 | h16.Size = crecxvec(3) | |
134 | h16.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(3)) | |
135 | local h17 = cp(ha8, m) | |
136 | h17.Size = creczvec(3) | |
137 | h17.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, xbu(4)) | |
138 | local h18 = cp(h16, m) | |
139 | h18.BrickColor = BrickColor.new("Reddish brown") | |
140 | h18.CFrame = han.CFrame*CFrame.new(dbu, 0, -xbu(3)) | |
141 | local h19 = cp(h17, m) | |
142 | h19.BrickColor = BrickColor.new("Reddish brown") | |
143 | h19.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, dbu) | |
144 | local h20 = cp(h12, m) | |
145 | h20.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(3)) | |
146 | local h21 = cp(h12, m) | |
147 | h21.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, xbu(3)) | |
148 | local h22 = cp(h14, m) | |
149 | h22.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(4)) | |
150 | local h23 = cp(h14, m) | |
151 | h23.CFrame = han.CFrame*CFrame.new(-xbu(4), 0, xbu(3)) | |
152 | local h24 = cp(h14, m) | |
153 | h24.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(5)) | |
154 | local h25 = cp(h14, m) | |
155 | h25.CFrame = han.CFrame*CFrame.new(-xbu(5), 0, xbu(4)) | |
156 | local h26 = cp(h12, m) | |
157 | h26.Size = recxvec | |
158 | h26.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(6.5)) | |
159 | local h27 = cp(h12, m) | |
160 | h27.Size = reczvec | |
161 | h27.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(4)) | |
162 | local h28 = cp(h14, m) | |
163 | h28.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(8)) | |
164 | local h29 = cp(h14, m) | |
165 | h29.CFrame = han.CFrame*CFrame.new(-xbu(8), 0, xbu(4)) | |
166 | local h30 = cp(ha8, m) | |
167 | h30.Size = crecxvec(4) | |
168 | h30.CFrame = han.CFrame*CFrame.new(xbu(5), 0, -xbu(6.5)) | |
169 | local h31 = cp(ha8, m) | |
170 | h31.Size = creczvec(4) | |
171 | h31.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(5)) | |
172 | local h32 = cp(h30, m) | |
173 | h32.BrickColor = BrickColor.new("Reddish brown") | |
174 | h32.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(6.5)) | |
175 | local h33 = cp(h31, m) | |
176 | h33.BrickColor = BrickColor.new("Reddish brown") | |
177 | h33.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(3)) | |
178 | local h34 = cp(ha1, m) | |
179 | h34.BrickColor = BrickColor.new("Reddish brown") | |
180 | h34.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(9)) | |
181 | local h35 = cp(h34, m) | |
182 | h35.CFrame = han.CFrame*CFrame.new(-xbu(9), 0, xbu(4)) | |
183 | local h36 = cp(ha1, m) | |
184 | h36.BrickColor = BrickColor.new("Dark stone grey") | |
185 | h36.CFrame = han.CFrame*CFrame.new(xbu(2), 0, -xbu(7)) | |
186 | local h37 = cp(h36, m) | |
187 | h37.CFrame = han.CFrame*CFrame.new(xbu(1), 0, -xbu(6)) | |
188 | local h38 = cp(h36, m) | |
189 | h38.CFrame = han.CFrame*CFrame.new(0, 0, -xbu(5)) | |
190 | local h39 = cp(h36, m) | |
191 | h39.CFrame = han.CFrame*CFrame.new(-xbu(1), 0, -xbu(4)) | |
192 | local h40 = cp(h36, m) | |
193 | h40.CFrame = han.CFrame*CFrame.new(-xbu(2), 0, -xbu(3)) | |
194 | local h41 = cp(h36, m) | |
195 | h41.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, -xbu(2)) | |
196 | local h42 = cp(h36, m) | |
197 | h42.CFrame = han.CFrame*CFrame.new(-xbu(4), 0, -xbu(1)) | |
198 | local h43 = cp(h36, m) | |
199 | h43.CFrame = han.CFrame*CFrame.new(-xbu(5), 0, 0) | |
200 | local h44 = cp(h36, m) | |
201 | h44.CFrame = han.CFrame*CFrame.new(-xbu(6), 0, xbu(1)) | |
202 | local h45 = cp(h36, m) | |
203 | h45.CFrame = han.CFrame*CFrame.new(-xbu(7), 0, xbu(2)) | |
204 | bowp:add(ha1, ha2, ha3, ha4, ha5, ha6, ha7, ha8, ha9, h10, h11, h12, h13, h14, h15, h16, h17, h18, h19, h20, h21, h22, h23, h24, h25, h26, h27, h28, h29, h30, h31, h32, h33, h34, h35, h36, h37, h38, h39, h40, h41, h42, h43, h44, h45) | |
205 | for i = 1,#bowp.dat do | |
206 | local w = Instance.new("Weld", bowp.dat[i]) | |
207 | w.Part0 = han | |
208 | w.Part1 = bowp.dat[i] | |
209 | w.C0 = han.CFrame:inverse() | |
210 | w.C1 = bowp.dat[i].CFrame:inverse() | |
211 | end | |
212 | local s1 = Instance.new("Sound", han) | |
213 | s1.Name = "shotsound" | |
214 | s1.Pitch = 1.2 | |
215 | s1.SoundId = sid[1] | |
216 | s1.Volume = 1 | |
217 | local s2 = Instance.new("Sound", han) | |
218 | s2.Name = "arrowsound" | |
219 | s2.Pitch = 1.2 | |
220 | s2.Volume = 1 | |
221 | s2.SoundId = sid[2] | |
222 | rg = Instance.new("Weld", ra) | |
223 | rg.Name = "RightGripC" | |
224 | rg.Part0 = ra | |
225 | rg.Part1 = han | |
226 | rg.C0 = CFrame.new(0, -.75, 0) | |
227 | rg.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(-math.rad(90), -math.rad(90),0) | |
228 | m.Parent = char | |
229 | end | |
230 | ||
231 | function removebow() | |
232 | rg:remove() | |
233 | rg = nil | |
234 | m:remove() | |
235 | han = nil | |
236 | m = nil | |
237 | end | |
238 | ||
239 | function carrow(head, ms) | |
240 | if noarrow then return end | |
241 | noarrow = true | |
242 | local un = head.Size.z/2 | |
243 | local am = Instance.new("Model") | |
244 | am.Name = "Arrow" | |
245 | local a1 = Instance.new("Part", am) | |
246 | Instance.new("BlockMesh", a1).Scale = Vector3.new(0, 1, 1) | |
247 | a1.Name = "shaft" | |
248 | a1.Transparency = 1 | |
249 | a1.FormFactor = 3 | |
250 | a1.TopSurface = 0 | |
251 | a1.BottomSurface = 0 | |
252 | local a1d1 = Instance.new("Decal", a1) | |
253 | a1d1.Face = "Right" | |
254 | a1d1.Texture = mid[1] | |
255 | local a1d2 = Instance.new("Decal", a1) | |
256 | a1d2.Face = "Left" | |
257 | a1d2.Texture = mid[2] | |
258 | a1.Size = Vector3.new(.2, .6, 2) | |
259 | a1.CFrame = CFrame.new((head.CFrame).p+Vector3.new(0,(head.Size.y/2)+2, 0), ms)*CFrame.fromEulerAnglesXYZ(0, 0, math.rad(45)) | |
260 | local s2 = han:FindFirstChild("arrowsound") | |
261 | local s2c = nil | |
262 | if (s2~=nil) then | |
263 | s2c = s2:clone() | |
264 | s2c.Parent = a1 | |
265 | s2c.Pitch = math.random(.8,1.2) | |
266 | end | |
267 | local s1 = han:FindFirstChild("shotsound") | |
268 | if (s1~=nil) then | |
269 | s1.Pitch = math.random(.8,1.2) | |
270 | s1:Play() | |
271 | end | |
272 | local a2 = a1:clone() | |
273 | a2.CFrame = a1.CFrame*CFrame.fromEulerAnglesXYZ(0, 0, -math.rad(90)) | |
274 | local we = Instance.new("Weld", a2) | |
275 | we.Part0 = a1 | |
276 | we.Part1 = a2 | |
277 | we.C0 = a1.CFrame:inverse() | |
278 | we.C1 = a2.CFrame:inverse() | |
279 | a2.Parent = am | |
280 | local a3 = Instance.new("Part", am) | |
281 | Instance.new("BlockMesh", a3).Scale = Vector3.new(1, 1, 0) | |
282 | a3.Name = "back" | |
283 | a3.Transparency = 1 | |
284 | a3.FormFactor = 3 | |
285 | a3.TopSurface = 0 | |
286 | a3.BottomSurface = 0 | |
287 | local a3d = Instance.new("Decal", a3) | |
288 | a3d.Face = "Front" | |
289 | a3d.Texture = mid[3] | |
290 | local a3d = Instance.new("Decal", a3) | |
291 | a3d.Face = "Back" | |
292 | a3d.Texture = mid[3] | |
293 | a3.Size = Vector3.new(.6, .6, .2) | |
294 | a3.CFrame = a1.CFrame*CFrame.new(0, 0, .9) | |
295 | local w3 = Instance.new("Weld", a3) | |
296 | w3.Part0 = a1 | |
297 | w3.Part1 = a3 | |
298 | w3.C0 = a1.CFrame:inverse() | |
299 | w3.C1 = a3.CFrame:inverse() | |
300 | local alreadyhit = false | |
301 | con=a1.Touched:connect(function(hit) | |
302 | if (hit:IsDescendantOf(p.Character)) then return end | |
303 | if alreadyhit then | |
304 | con:disconnect() | |
305 | return | |
306 | end | |
307 | if hit.CanCollide then | |
308 | if (hit~=head) then | |
309 | if (hit.Parent~=workspace) then | |
310 | for _,v in pairs(hit.Parent:GetChildren()) do | |
311 | if (v:IsA("Humanoid")) then | |
312 | if (v.Health<(damage+1)) then | |
313 | hit.Parent:BreakJoints() | |
314 | local tag1 = Instance.new("StringValue", v) | |
315 | tag1.Name = "DamageTag" | |
316 | tag1.Value = p.Name | |
317 | local tag2 = Instance.new("StringValue", v) | |
318 | tag2.Name = "WeaponTag" | |
319 | tag2.Value = "Minecraft Bow" | |
320 | else | |
321 | v.Health = v.Health-damage | |
322 | for i,w in pairs(hit.Parent:GetChildren()) do | |
323 | if (w:IsA("Part")) then | |
324 | for j = 1,6 do | |
325 | local nd = Instance.new("Decal", v) | |
326 | nd.Texture = mid[6] | |
327 | nd.Transparency = .5 | |
328 | nd.Face = j-1 | |
329 | coroutine.resume(coroutine.create(function() | |
330 | wait(.7) | |
331 | nd:remove() | |
332 | end)) | |
333 | end | |
334 | end | |
335 | end | |
336 | end | |
337 | end | |
338 | end | |
339 | end | |
340 | a1.CFrame = CFrame.new((a1.CFrame).p, Vector3.new(a1.CFrame.x, hit.CFrame.y, a1.CFrame.z)) | |
341 | local nw = Instance.new("Weld", a1) | |
342 | nw.Part0 = hit | |
343 | nw.Part1 = a1 | |
344 | nw.C0 = hit.CFrame:inverse() | |
345 | nw.C1 = a1.CFrame:inverse() | |
346 | coroutine.resume(coroutine.create(function() | |
347 | wait(10) | |
348 | am:remove() | |
349 | end)) | |
350 | if (s2c~=nil) then | |
351 | s2c:Play() | |
352 | end | |
353 | alreadyhit = true | |
354 | con:disconnect() | |
355 | end | |
356 | end | |
357 | end) | |
358 | con2=a2.Touched:connect(function(hit) | |
359 | if (hit:IsDescendantOf(p.Character)) then return end | |
360 | if alreadyhit then | |
361 | con2:disconnect() | |
362 | return | |
363 | end | |
364 | if hit.CanCollide then | |
365 | if (hit~=head) then | |
366 | if (hit.Parent~=workspace) then | |
367 | for _,v in pairs(hit.Parent:GetChildren()) do | |
368 | if (v:IsA("Humanoid")) then | |
369 | if (v.Health<(damage+1)) then | |
370 | hit.Parent:BreakJoints() | |
371 | local tag1 = Instance.new("StringValue", v) | |
372 | tag1.Name = "DamageTag" | |
373 | tag1.Value = p.Name | |
374 | local tag2 = Instance.new("StringValue", v) | |
375 | tag2.Name = "WeaponTag" | |
376 | tag2.Value = "Minecraft Bow" | |
377 | else | |
378 | v.Health = v.Health-damage | |
379 | for i,w in pairs(hit.Parent:GetChildren()) do | |
380 | if (w:IsA("Part")) then | |
381 | for j = 1,6 do | |
382 | local nd = Instance.new("Decal", w) | |
383 | nd.Texture = mid[6] | |
384 | nd.Transparency = .5 | |
385 | nd.Face = j-1 | |
386 | coroutine.resume(coroutine.create(function() | |
387 | wait(.7) | |
388 | nd:remove() | |
389 | end)) | |
390 | end | |
391 | end | |
392 | end | |
393 | end | |
394 | end | |
395 | end | |
396 | end | |
397 | a1.CFrame = CFrame.new((a1.CFrame).p, Vector3.new(a1.CFrame.x, hit.CFrame.y, a1.CFrame.z)) | |
398 | local nw = Instance.new("Weld", a1) | |
399 | nw.Part0 = hit | |
400 | nw.Part1 = a1 | |
401 | nw.C0 = hit.CFrame:inverse() | |
402 | nw.C1 = a1.CFrame:inverse() | |
403 | coroutine.resume(coroutine.create(function() | |
404 | wait(10) | |
405 | am:remove() | |
406 | end)) | |
407 | if (s2c~=nil) then | |
408 | s2c:Play() | |
409 | end | |
410 | alreadyhit = true | |
411 | con2:disconnect() | |
412 | end | |
413 | end | |
414 | end) | |
415 | coroutine.resume(coroutine.create(function() | |
416 | wait(12) | |
417 | if not alreadyhit then | |
418 | alreadyhit = true | |
419 | am:remove() | |
420 | end | |
421 | end)) | |
422 | local xr = math.random(velocityMin,velocityMax) | |
423 | a1.Velocity = a1.CFrame.lookVector*xr | |
424 | a2.Velocity = a1.CFrame.lookVector*xr | |
425 | a3.Velocity = a1.CFrame.lookVector*xr | |
426 | am.Parent = workspace | |
427 | coroutine.resume(coroutine.create(function() | |
428 | wait(delayTime) | |
429 | noarrow = false | |
430 | end)) | |
431 | end | |
432 | ||
433 | local h = Instance.new("HopperBin", p["Backpack"]) | |
434 | h.Name = "MCBow" | |
435 | h.TextureId = mid[5] | |
436 | ||
437 | h.Selected:connect(function(mos) | |
438 | equipped = true | |
439 | mos.Icon = mid[4] | |
440 | local hed = p.Character:FindFirstChild("Head") | |
441 | if (hed==nil) then return end | |
442 | createbow() | |
443 | mos.Button1Down:connect(function() | |
444 | carrow(hed, mos.Hit.p) | |
445 | end) | |
446 | h.Deselected:connect(function() | |
447 | mos.Icon = "rbxasset://textures\\ArrowFarCursor.png" | |
448 | end) | |
449 | end) | |
450 | ||
451 | h.Deselected:connect(function() | |
452 | equipped = false | |
453 | removebow() | |
454 | end) |