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me = game.Players.StefanukSwAg
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me = game.Players.timetodie23232223
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h = Instance.new("HopperBin",me.Backpack)
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h.Name = "Batman"
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script.Parent = h
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bin = script.Parent
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hold = false
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deb = false
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torso = me.Character.Torso
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rarm = torso["Right Shoulder"]
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larm = torso["Left Shoulder"]
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leftnorm = larm.C0
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rightnorm = rarm.C0
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part = Instance.new("Part",me.Character)
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part.Size = Vector3.new(1,1,1)
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part.Position = Vector3.new(0,10,0)
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part.CanCollide = false
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part.Transparency = 1
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weld = Instance.new("Weld",torso)
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weld.Part0 = torso
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weld.Part1 = part
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weld.C1 = CFrame.fromEulerAnglesXYZ(-1.57,0,0) * CFrame.new(0,0,0)
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wings = part:clone()
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wings.Parent = me.Character
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wings.Transparency = 0
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mesh = Instance.new("SpecialMesh",wings)
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mesh.MeshType = "FileMesh"
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mesh.MeshId = "http://www.roblox.com/asset/?id=19367744"
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mesh.TextureId = "http://www.roblox.com/asset/?id=19367734"
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mesh.Scale = Vector3.new(2,2,2)
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w2 = Instance.new("Weld",torso)
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w2.Part0 = w2.Parent
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w2.Part1 = wings
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w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.2,-2)
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brick = part:clone()
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brick.Parent = me.Character
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wah = Instance.new("Weld",torso)
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wah.Part0 = torso
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wah.Part1 = brick
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wah.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1.2,-0.5,0)
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rw = Instance.new("Weld",brick)
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rw.Part0 = nil
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rw.Part1 = nil
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rw.C1 = CFrame.fromEulerAnglesXYZ(-0.6,-0.1,-0.2) * CFrame.new(0,0.5,0.3)
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star = Instance.new("Part",game.Lighting)
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star.formFactor = "Plate"
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star.Size = Vector3.new(1,0.4,1)
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star.CanCollide = false
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star:BreakJoints()
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starmesh = Instance.new("SpecialMesh",star)
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starmesh.MeshType = "FileMesh"
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starmesh.MeshId = "http://www.roblox.com/asset/?id=11376946"
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starmesh.TextureId = "http://www.roblox.com/asset/?id=11376931"
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starmesh.Scale = Vector3.new(3,3,3)
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speed = 0
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maxspeed = 100
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bin.Selected:connect(function(mouse)
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speed = 0
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rw.Part0 = brick
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rw.Part1 = me.Character["Right Arm"]
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star.Parent = me.Character
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wepweld = Instance.new("Weld",me.Character["Right Arm"])
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wepweld.Part0 = wepweld.Parent
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wepweld.Part1 = star
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wepweld.C1 = CFrame.fromEulerAnglesXYZ(1.57,1,0) * CFrame.new(0,1.4,0)
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mouse.Button1Down:connect(function()
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if deb then return end
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deb = true
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hold = true
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me.Character.Humanoid.PlatformStand = true
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bg = Instance.new("BodyGyro",part)
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bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
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bv = Instance.new("BodyVelocity",part)
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bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
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bg.cframe = CFrame.new(part.Position, mouse.Hit.p)
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bv.velocity = part.CFrame.lookVector * speed
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while hold do
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wait()
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speed = speed + 2
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if speed >= maxspeed then
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speed = maxspeed
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end
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bg.cframe = CFrame.new(part.Position, mouse.Hit.p) 
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bv.velocity = part.CFrame.lookVector * speed
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end
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end)
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mouse.Button1Up:connect(function()
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hold = false
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me.Character.Humanoid.PlatformStand = false
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for i = speed, 0, -8 do
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wait()
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speed = i
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bv.velocity = part.CFrame.lookVector * speed
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end
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bg:remove()
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bv:remove()
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deb = false
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end)
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mouse.KeyDown:connect(function(key)
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key = key:lower()
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if key == "q" then
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local bav = Instance.new("BodyAngularVelocity",torso)
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bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
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bav.angularvelocity = torso.CFrame.lookVector * -10
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wait(0.6)
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bav:remove()
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elseif key == "e" then
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local bav = Instance.new("BodyAngularVelocity",torso)
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bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
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bav.angularvelocity = torso.CFrame.lookVector * 10
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wait(0.6)
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bav:remove()
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elseif key == "f" then
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for i=1, 4 do
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rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.1,0.05,-0.3)
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wait()
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end
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for i=1, 3 do
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rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.1,0.4)
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wait()
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end
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local throw = star:clone()
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throw.Parent = workspace
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throw.CanCollide = true
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throw.CFrame = star.CFrame * CFrame.new(0,0,-2)
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throw.CFrame = CFrame.new(throw.Position, mouse.Hit.p)
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throw.Velocity = throw.CFrame.lookVector * 230
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for i=1, 3 do
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rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.1,0.4)
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wait()
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end
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for i=1, 4 do
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rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.1,-0.3)
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wait()
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end
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rw.C0 = CFrame.new(0,0,0)
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end
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end)
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end)
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bin.Deselected:connect(function()
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rw.Part0 = nil
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rw.Part1 = nil
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star.Parent = game.Lighting
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speed = 0
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end)