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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
    print("FE Compatibility code by Mokiros")
6
    local rp = RealPlayer
7
    script.Parent = rp.Character
8
   
9
    --RemoteEvent for communicating
10
    local Event = Instance.new("RemoteEvent")
11
    Event.Name = "UserInput_Event"
12
 
13
    --Fake event to make stuff like Mouse.KeyDown work
14
    local function fakeEvent()
15
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
        t.connect = t.Connect
17
        return t
18
    end
19
 
20
    --Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
    end}
26
    --Merged 2 functions into one by checking amount of arguments
27
    CAS.UnbindAction = CAS.BindAction
28
 
29
    --This function will trigger the events that have been :Connect()'ed
30
    local function te(self,ev,...)
31
        local t = m[ev]
32
        if t and t._fakeEvent then
33
            for _,f in pairs(t.Functions) do
34
                f(...)
35
            end
36
        end
37
    end
38
    m.TrigEvent = te
39
    UIS.TrigEvent = te
40
 
41
    Event.OnServerEvent:Connect(function(plr,io)
42
        if plr~=rp then return end
43
        m.Target = io.Target
44
        m.Hit = io.Hit
45
        if not io.isMouse then
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local Mouse = Player:GetMouse()
66
    local UIS = game:GetService("UserInputService")
67
    local input = function(io,a)
68
        if a then return end
69
        --Since InputObject is a client-side instance, we create and pass table instead
70
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
    end
72
    UIS.InputBegan:Connect(input)
73
    UIS.InputEnded:Connect(input)
74
 
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
 
85
    ----Sandboxed game object that allows the usage of client-side methods and services
86
    --Real game object
87
    local _rg = game
88
 
89
    --Metatable for fake service
90
    local fsmt = {
91
        __index = function(self,k)
92
            local s = rawget(self,"_RealService")
93
            if s then return s[k] end
94
        end,
95
        __newindex = function(self,k,v)
96
            local s = rawget(self,"_RealService")
97
            if s then s[k]=v end
98
        end,
99
        __call = function(self,...)
100
            local s = rawget(self,"_RealService")
101
            if s then return s(...) end
102
        end
103
    }
104
    local function FakeService(t,RealService)
105
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
        return setmetatable(t,fsmt)
107
    end
108
 
109
    --Fake game object
110
    local g = {
111
        GetService = function(self,s)
112
            return self[s]
113
        end,
114
        Players = FakeService({
115
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
        },"Players"),
117
        UserInputService = FakeService(UIS,"UserInputService"),
118
        ContextActionService = FakeService(CAS,"ContextActionService"),
119
    }
120
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
    g.service = g.GetService
122
   
123
    g.RunService = FakeService({
124
        RenderStepped = _rg:GetService("RunService").Heartbeat,
125
        BindToRenderStep = function(self,name,_,fun)
126
            self._btrs[name] = self.Heartbeat:Connect(fun)
127
        end,
128
        UnbindFromRenderStep = function(self,name)
129
            self._btrs[name]:Disconnect()
130
        end,
131
    },"RunService")
132
 
133
    setmetatable(g,{
134
        __index=function(self,s)
135
            return _rg:GetService(s) or typeof(_rg[s])=="function"
136
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
        end,
138
        __newindex = fsmt.__newindex,
139
        __call = fsmt.__call
140
    })
141
    --Changing owner to fake player object to support owner:GetMouse()
142
    game,owner = g,g.Players.LocalPlayer
143
end
144
local plr = game:GetService("Players").LocalPlayer
145
local plrg = plr.PlayerGui
146
local mouse = plr:GetMouse()
147
local char = plr.Character
148
local h = char.Head
149
local t = char.Torso
150
local ra = char["Right Arm"]
151
local la = char["Left Arm"]
152
local rl = char["Right Leg"]
153
local ll = char["Left Leg"]
154
local rs = t["Right Shoulder"]
155
local ls = t["Left Shoulder"]
156
local rh = t["Right Hip"]
157
local lh = t["Left Hip"]
158
local nec = t.Neck
159
local rad = math.rad
160
local anim = "idle"
161
local using = true
162
local supermode = false
163
local canattacc = false
164
local songs = {"rbxassetid://0","rbxassetid://2312699165"}
165
local rut = char.HumanoidRootPart
166
local rutj = rut.RootJoint
167
local hum = char:FindFirstChildOfClass("Humanoid")
168
hum.WalkSpeed = 0 hum.JumpPower = 0
169
local ff = Instance.new("ForceField",char) ff.Visible = false
170
local debrs = game:GetService("Debris")
171
local mus local crack local expls
172
local cursong = 1
173
expls = Instance.new("Sound",workspace) expls.Name = "Explso" expls.Volume = 5 expls.SoundId = "rbxassetid://1556400587"
174
local hitbox = Instance.new("Part",ra) hitbox.Size = Vector3.new(1,1,1) hitbox.CanCollide = false hitbox.Transparency = 1
175
local hitboxw = Instance.new("Weld",hitbox) hitboxw.Part0 = ra hitboxw.Part1 = hitbox hitboxw.C0 = CFrame.new(0,-.7,0)
176
177
Player = owner
178
    Character = Player.Character
179
    local txt = Instance.new("BillboardGui", Character)
180
    txt.Adornee = Character.Head
181
    txt.Name = "_status"
182
    txt.Size = UDim2.new(2, 0, 1.2, 0)
183
    txt.StudsOffset = Vector3.new(-9, 8, 0)
184
    local text = Instance.new("TextLabel", txt)
185
    text.Size = UDim2.new(10, 0, 7, 0)
186
    text.FontSize = "Size24"
187
    text.TextScaled = true
188
    text.TextTransparency = 0
189
    text.BackgroundTransparency = 1
190
    text.TextTransparency = 0
191
    text.TextStrokeTransparency = 0
192
193
wait(1.5)
194
195
    text.Font = "Antique"
196
    text.TextStrokeColor3 = Color3.new(0,0,255)
197
        text.Text = "Unit, state your name."
198
199
 
200
wait(3)
201
202
    text.Font = "Antique"
203
    text.TextStrokeColor3 = Color3.new(0,0,255)
204
        text.Text = "..."
205
206
wait(3)
207
208
    text.Font = "Antique"
209
    text.TextStrokeColor3 = Color3.new(0,0,255)
210
        text.Text = "Don't make this hard for yourself.."
211
212
wait(3)
213
214
    text.Font = "Antique"
215
    text.TextStrokeColor3 = Color3.new(0,0,255)
216
        text.Text = "That's it, unit!"
217
218
wait(3)
219
220
    text.Font = "Antique"
221
    text.TextStrokeColor3 = Color3.new(255,0,0)
222
        text.Text = "Your last warning!"
223
224
wait(1.5)
225
226
    text.Font = "Antique"
227
    text.TextStrokeColor3 = Color3.new(255,255,255)
228
        text.Text = "UNIT R.E.A"
229
230
231
Player = game:GetService("Players").LocalPlayer
232
PlayerGui = Player.PlayerGui
233
Cam = workspace.CurrentCamera
234
Backpack = Player.Backpack
235
Character = Player.Character
236
Humanoid = Character.Humanoid
237
Mouse = Player:GetMouse()
238
RootPart = Character["HumanoidRootPart"]
239
Torso = Character["Torso"]
240
Head = Character["Head"]
241
RightArm = Character["Right Arm"]
242
LeftArm = Character["Left Arm"]
243
RightLeg = Character["Right Leg"]
244
LeftLeg = Character["Left Leg"]
245
RootJoint = RootPart["RootJoint"]
246
Neck = Torso["Neck"]
247
RightShoulder = Torso["Right Shoulder"]
248
LeftShoulder = Torso["Left Shoulder"]
249
RightHip = Torso["Right Hip"]
250
LeftHip = Torso["Left Hip"]
251
local sick = Instance.new("Sound",Torso)
252
sick.SoundId = "rbxassetid://2154198346"
253
sick.Looped = true
254
sick.Pitch = 1
255
sick.Volume = 10
256
sick:Play()
257
258
259
ArtificialHB = Instance.new("BindableEvent", script)
260
ArtificialHB.Name = "Heartbeat"
261
script:WaitForChild("Heartbeat")
262
frame = 1 / 60
263
tf = 0
264
allowframeloss = false
265
tossremainder = false
266
lastframe = tick()
267
script.Heartbeat:Fire()
268
game:GetService("RunService").Heartbeat:connect(function(s, p)
269
    tf = tf + s
270
    if tf >= frame then
271
        if allowframeloss then
272
            script.Heartbeat:Fire()
273
            lastframe = tick()
274
        else
275
            for i = 1, math.floor(tf / frame) do
276
                script.Heartbeat:Fire()
277
            end
278
            lastframe = tick()
279
        end
280
        if tossremainder then
281
            tf = 0
282
        else
283
            tf = tf - frame * math.floor(tf / frame)
284
        end
285
    end
286
end)
287
function swait(num)
288
    if num == 0 or num == nil then
289
        ArtificialHB.Event:wait()
290
    else
291
        for i = 0, num do
292
            ArtificialHB.Event:wait()
293
        end
294
    end
295
end
296
function sound(parent,id,vol,pit)
297
    local sound = Instance.new("Sound",parent)
298
    sound.Volume = vol
299
    sound.SoundId = "rbxassetid://"..id
300
    sound.Pitch = pit
301
    sound:Play()
302
    coroutine.resume(coroutine.create(function()
303
   
304
    repeat
305
        swait()
306
    until sound.Playing == false
307
    sound:Destroy()
308
    end))
309
    end
310
function dest(hit,type)
311
	local size = 50
312
	if type == "big" then
313
		size = 300
314
	end
315
	if hit.Name ~= "Destructed" and hit.Name ~= "ExplEff" and hit.Parent ~= char and hit.Parent.Parent ~= char then
316
	if hit.Size.x <size and hit.Size.y <size and hit.Size.z <size then
317
		if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
318
			hit.Parent = nil
319
		end
320
		hit:ClearAllChildren()
321
		hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
322
		hit.Name = "Destructed"
323
		if hit:IsA("Part") then
324
			hit.FormFactor = "Custom"
325
		end
326
		hit.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
327
		hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
328
		local clone = hit:Clone() clone.Parent = workspace
329
		local clone1 = hit:Clone() clone1.Parent = workspace
330
		local clone2 = hit:Clone() clone2.Parent = workspace
331
		local clone3 = hit:Clone() clone3.Parent = workspace
332
		local clone4 = hit:Clone() clone4.Parent = workspace
333
		local clone5 = hit:Clone() clone5.Parent = workspace
334
		local clone6 = hit:Clone() clone6.Parent = workspace
335
		clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
336
		clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
337
		clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
338
		clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
339
		clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
340
		clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
341
		clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
342
		local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
343
		local partsd = 1
344
		for i = 1,#parts do
345
		debrs:AddItem(parts[partsd],math.random(6,17))
346
		partsd = partsd +1
347
		end
348
	end
349
	end
350
end
351
hitbox.Touched:connect(function(hit)
352
	if hit.Size.x <150 and hit.Size.y <150 and hit.Size.z <150 and canattacc then
353
		if hit.Parent ~= char or hit.Parent.Parent ~= char then
354
		if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
355
			hit.Parent = nil
356
		end
357
		crack:Play()
358
		canattacc = false
359
		hit:ClearAllChildren()
360
		hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
361
		hit.Name = "Destructed"
362
		hit:BreakJoints()
363
		hit.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
364
		hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
365
		local clone = hit:Clone() clone.Parent = workspace
366
		local clone1 = hit:Clone() clone1.Parent = workspace
367
		local clone2 = hit:Clone() clone2.Parent = workspace
368
		local clone3 = hit:Clone() clone3.Parent = workspace
369
		local clone4 = hit:Clone() clone4.Parent = workspace
370
		local clone5 = hit:Clone() clone5.Parent = workspace
371
		local clone6 = hit:Clone() clone6.Parent = workspace
372
		clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
373
		clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
374
		clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
375
		clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
376
		clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
377
		clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
378
		clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
379
		local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
380
		local partsd = 1
381
		for i = 1,#parts do
382
		debrs:AddItem(parts[partsd],math.random(6,17))
383
		partsd = partsd +1
384
		end
385
		end
386
	end
387
end)
388
389
function intro()
390
	local ani = char:WaitForChild("Animate")
391
	local anima = hum:WaitForChild("Animator")
392
	if ani ~= nil then
393
	ani:Destroy()
394
	end
395
	if anima ~= nil then
396
	anima:Destroy()
397
	end
398
	for i = 0,.4,.02 do
399
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)),i)
400
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-2,0) * CFrame.Angles(rad(-160),rad(0),rad(180)),i)
401
		rs.C0 = rs.C0:lerp(CFrame.new(1,.4,0) * CFrame.Angles(rad(70),rad(90),rad(0)),i)
402
          ls.C0 = ls.C0:lerp(CFrame.new(-1,.4,0) * CFrame.Angles(rad(70),rad(-90),rad(0)),i)
403
		rh.C0 = rh.C0:lerp(CFrame.new(1,-.2,-.7) * CFrame.Angles(rad(-20),rad(80),rad(0)),i)
404
		lh.C0 = lh.C0:lerp(CFrame.new(-1,-.3,-.6) * CFrame.Angles(rad(-20),rad(-80),rad(0)),i)
405
		swait()
406
	end
407
	for i = 1,50 do
408
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),1)
409
		wait()
410
	end
411
	char["Body Colors"]:Destroy()
412
	h.BrickColor = BrickColor.new("Really black")
413
	t.BrickColor = BrickColor.new("Really black")
414
	ra.BrickColor = BrickColor.new("Really black")
415
	la.BrickColor = BrickColor.new("Really black")
416
	rl.BrickColor = BrickColor.new("Really black")
417
	ll.BrickColor = BrickColor.new("Really black")
418
	local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = false eff.Anchored = true eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = rut.CFrame eff.Material = "Neon"
419
	expls:Play()
420
	local cf = rut.CFrame
421
	coroutine.resume(coroutine.create(function()
422
	for i = 0,.6,.016 do
423
		eff.CFrame = eff.CFrame:lerp(cf,i)
424
		eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
425
		eff.Size = eff.Size:lerp(Vector3.new(25,25,25),i)
426
		eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
427
		eff.Transparency = eff.Transparency +.027
428
		if eff.Transparency > .99 then
429
			eff:Destroy()
430
		end
431
		swait()
432
	end
433
	end))
434
	using = false
435
end
436
intro()
437
function explos(pos)
438
	local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = true eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = pos.CFrame eff.Material = "Neon"
439
		local eff2 = Instance.new("Part",eff) eff2.Name = "ExplEff" eff2.Size = Vector3.new(25,70,25) eff2.CanCollide = false eff2.Anchored = true eff2.Material = "Neon" eff2.BrickColor = eff.BrickColor
440
		local eff2m = Instance.new("SpecialMesh",eff2) eff2m.MeshType = Enum.MeshType.Sphere eff2.CFrame = eff.CFrame
441
		local cf = pos.CFrame
442
		expls:Play()
443
		eff.Touched:connect(function(hit)
444
			dest(hit)
445
		end)
446
		coroutine.resume(coroutine.create(function()
447
		for i = 0,.6,.016 do
448
			eff.CFrame = eff.CFrame:lerp(cf,i)
449
			eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
450
			eff.Size = eff.Size:lerp(Vector3.new(25,25,25),i)
451
			eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
452
			eff2.Color = eff2.Color:lerp(Color3.new(160,0,0),i)
453
			eff.Transparency = eff.Transparency +.027
454
			eff2.Transparency = eff2.Transparency +.027
455
			eff2.Size = eff2.Size:lerp(Vector3.new(4,125,4),i)
456
			eff2.CFrame = CFrame.new(eff.CFrame.p,eff2.CFrame.p * Vector3.new(eff2.CFrame.p.x,eff2.CFrame.p.y,eff2.CFrame.p.z))
457
			if eff.Transparency > .99 then
458
				eff:Destroy()
459
				eff2:Destroy()
460
			elseif eff.Transparency >.3 and eff.Transparency <.34 then
461
				local boom = Instance.new("Explosion",workspace) boom.BlastRadius = 20 boom.Position = eff.Position boom.BlastPressure = 100000 boom.Visible = false
462
			end
463
			swait()
464
		end
465
	end))
466
end
467
function bigexplos(pos)
468
	local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = false eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = pos.CFrame eff.Material = "Neon"
469
		local cf = pos.CFrame
470
		expls:Play()
471
		eff.Touched:connect(function(hit)
472
			if hit.Anchored == true then
473
			dest(hit)
474
			else
475
				dest(hit,"big")
476
			end
477
		end)
478
		coroutine.resume(coroutine.create(function()
479
		for i = 0,.6,.016 do
480
			eff.CFrame = eff.CFrame:lerp(cf,i)
481
			eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
482
			eff.Size = eff.Size:lerp(Vector3.new(600,600,600),i)
483
			eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
484
			eff.Transparency = eff.Transparency +.027
485
			if eff.Transparency > .99 then
486
				eff:Destroy()
487
			elseif eff.Transparency >.3 and eff.Transparency <.34 then
488
				local boom = Instance.new("Explosion",workspace) boom.BlastRadius = 20 boom.Position = eff.Position boom.BlastPressure = 100000 boom.Visible = false
489
			end
490
			swait()
491
		end
492
	end))
493
end
494
function gren(from,to)
495
	local rocc = Instance.new("Part",workspace) rocc.Name = "Rock" rocc.Size = Vector3.new(.3,1.4,.3)
496
    rocc.CFrame = from
497
    local rmesh = Instance.new("SpecialMesh",rocc) rmesh.MeshType = "FileMesh" rmesh.MeshId = "rbxassetid://431532852" rmesh.TextureId = "rbxassetid://431532899" rmesh.Scale = Vector3.new(.005,.005,.005)
498
   local cfm = CFrame.new(rocc.CFrame.p,to.p)
499
	local vel = Instance.new("BodyVelocity",rocc) vel.Velocity = cfm.lookVector * 100
500
	coroutine.resume(coroutine.create(function()
501
		wait(2.91)
502
		explos(rocc)
503
		end))
504
	debrs:AddItem(vel,.1)
505
	debrs:AddItem(rocc,2.9)
506
end
507
function throwgrenade()
508
	using = true
509
		for i = 0,.4,.02 do
510
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
511
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-70),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
512
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
513
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
514
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(-25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
515
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
516
			swait()
517
		end
518
		gren(ra.CFrame * CFrame.new(0,-1.4,0),mouse.Hit)
519
		for i = 0,.4,.04 do
520
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
521
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
522
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(70)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
523
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
524
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
525
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
526
			swait()
527
		end
528
		using = false
529
end
530
local speed1 = .03
531
local speed2 = .05
532
function swng()
533
	if supermode == true then
534
	speed1 = .05
535
	speed2 = .08
536
	else
537
	speed1 = .03
538
	speed2 = .05
539
	end
540
	using = true
541
	for i = 0,.4,speed1 do
542
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
543
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(150)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
544
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(110)) * CFrame.Angles(rad(-60),rad(0),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
545
		swait()
546
	end
547
	canattacc = true
548
	for i = 0,.4,speed2 do
549
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
550
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(230)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
551
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(110)) * CFrame.Angles(rad(20),rad(0),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
552
		swait()
553
	end
554
	for i = 0,.4,speed2 do
555
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
556
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
557
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
558
		swait()
559
	end
560
	canattacc = false
561
	using = false
562
end
563
function selfd()
564
	using = true
565
	for i = 1,50 do
566
		i = .9
567
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*2)
568
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
569
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(179)) * CFrame.Angles(rad(50),rad(0),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*2)
570
		ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(-179)) * CFrame.Angles(rad(50),rad(0),rad(-20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*2)
571
		rh.C0 = rh.C0:lerp(CFrame.new(1,-.3,-.7) * CFrame.Angles(rad(20),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
572
		lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.6) * CFrame.Angles(rad(-50),rad(-50),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
573
		swait()
574
	end
575
	t.Anchored = true
576
	bigexplos(rut)
577
	wait(1)
578
	t.Anchored = false
579
	using = false
580
end
581
582
mouse.KeyDown:connect(function(key)
583
	if key == "q" and not using then
584
		throwgrenade()
585
	end
586
	if key == "e" and not using then
587
		swng()
588
	end
589
	if key == "f" and supermode then
590
		selfd()
591
	end
592
	if key == "c" and not using then
593
		explos(t)
594
		t.Anchored = true
595
		using = true
596
		wait(.3)
597
		t.Anchored = false
598
		using = false
599
	end
600
	if key == "r" and not supermode then
601
		cursong = 2
602
		mus.SoundId = songs[2] mus:Play()
603
		supermode = true
604
	elseif key == "r" and supermode then
605
		cursong = 1
606
		mus.SoundId = songs[1] mus:Play()
607
		supermode = false
608
	end
609
end)
610
hum.Running:connect(function(a)
611
	if a >0 then
612
	anim = "walk"
613
	else
614
		anim = "idle"
615
	end
616
end)
617
hum.Jumping:connect(function()
618
	anim = "jump"
619
end)
620
hum.FreeFalling:connect(function()
621
	anim = "fall"
622
end)
623
624
while true do
625
	if char:FindFirstChild("MusicA") == nil then
626
		mus = Instance.new("Sound",char) mus.Name = "MusicA" mus.Volume = 3 mus.SoundId = songs[cursong] mus.Looped = true mus:Play()
627
	end
628
	if workspace:FindFirstChild("Explso") == nil then
629
		expls = Instance.new("Sound",workspace) expls.Name = "Explso" expls.Volume = 5 expls.SoundId = "rbxassetid://1556400587"
630
	end
631
	if ra:FindFirstChild("Cracko") == nil then
632
		crack = Instance.new("Sound",ra) crack.Name = "Cracko" crack.Pitch = .6 crack.Volume = 5 crack.SoundId = "rbxassetid://136075117"
633
	end
634
	crack = ra:FindFirstChild("Cracko")
635
	expls = workspace:FindFirstChild("Explso") 
636
	mus = char:FindFirstChild("MusicA")
637
	hum.MaxHealth = 7e9 hum.Health = 7e9
638
	if not supermode then
639
		hum.WalkSpeed = 12 hum.JumpPower = 70
640
	else
641
		hum.WalkSpeed = 36 hum.JumpPower = 90
642
	end
643
	if anim == "idle" and not using then
644
			i = .5
645
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
646
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
647
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
648
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
649
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
650
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
651
	end
652
	if anim == "idle" and not using and supermode then
653
		i = .5
654
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*3)
655
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.7,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
656
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(179)) * CFrame.Angles(rad(50),rad(0),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
657
		ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(-179)) * CFrame.Angles(rad(50),rad(0),rad(-20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
658
		rh.C0 = rh.C0:lerp(CFrame.new(1,-.3,-.7) * CFrame.Angles(rad(20),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
659
		lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.6) * CFrame.Angles(rad(-50),rad(-50),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
660
	end
661
	if anim == "jump" and not using then
662
			i = .4
663
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
664
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
665
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(-30),rad(0),rad(20)),i)
666
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(-30),rad(0),rad(-20)),i)
667
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(5),rad(100),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
668
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,-.3) * CFrame.Angles(rad(0),rad(-80),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
669
	end
670
	if  anim == "fall" and not using then
671
			i = .4
672
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
673
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
674
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(30),rad(0),rad(140)),i)
675
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(30),rad(0),rad(-130)),i)
676
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.7,.2) * CFrame.Angles(rad(5),rad(100),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
677
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,.2) * CFrame.Angles(rad(-5),rad(-80),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
678
	end
679
	if anim == "walk" and not using and not supermode then
680
		for i = 0,.3,.025 do
681
			if anim == "walk" and not using and not supermode then
682
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
683
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
684
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(-35),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
685
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(35),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
686
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1.2,-.4) * CFrame.Angles(rad(60),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
687
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.6,-.2) * CFrame.Angles(rad(-35),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
688
			swait()
689
			end
690
		end
691
		for i = 0,.3,.025 do
692
			if anim == "walk" and not using and not supermode then
693
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
694
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
695
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(-10),rad(95),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
696
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(10),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
697
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,.2) * CFrame.Angles(rad(-15),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
698
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,.2) * CFrame.Angles(rad(15),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
699
			swait()
700
			end
701
		end
702
		for i = 0,.3,.025 do
703
			if anim == "walk" and not using and not supermode then
704
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),.4)
705
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
706
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(35),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
707
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(-35),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
708
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.6,-.2) * CFrame.Angles(rad(-35),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
709
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1.2,-.4) * CFrame.Angles(rad(60),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
710
			swait()
711
			end
712
		end
713
		for i = 0,.3,.025 do
714
			if anim == "walk" and not using and not supermode then
715
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
716
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
717
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(10),rad(95),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
718
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(-10),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
719
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.2) * CFrame.Angles(rad(-15),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
720
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,-.2) * CFrame.Angles(rad(15),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
721
			swait()
722
			end
723
		end
724
		end
725
		if anim == "walk" and not using and supermode then
726
			for i = 0,.3,.045 do
727
			if anim == "walk" and not using and supermode then
728
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
729
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*3)
730
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
731
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
732
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1.3,-.7) * CFrame.Angles(rad(60),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
733
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.7,.2) * CFrame.Angles(rad(-35),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
734
			swait()
735
			end
736
			end
737
		for i = 0,.3,.045 do
738
			if anim == "walk" and not using and supermode then
739
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
740
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
741
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
742
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
743
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,.2) * CFrame.Angles(rad(-20),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
744
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.2) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
745
			swait()
746
			end
747
		end
748
		for i = 0,.3,.045 do
749
			if anim == "walk" and not using and supermode then
750
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
751
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*3)
752
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
753
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
754
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.7,.2) * CFrame.Angles(rad(-35),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
755
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1.3,-.7) * CFrame.Angles(rad(60),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
756
			swait()
757
			end
758
		end
759
		for i = 0,.3,.045 do
760
			if anim == "walk" and not using and supermode then
761
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
762
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
763
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
764
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
765
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.2) * CFrame.Angles(rad(20),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
766
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,.2) * CFrame.Angles(rad(-20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
767
			swait()
768
			end
769
		end
770
		end
771
	swait()
772
end