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1-
--[[ World eater Script ]]--
1+
2-
--[[ Declarations ]]--
2+
3
local Player = game:GetService("Players").LocalPlayer
4
local Character = Player.Character
5
local Head = Character.Head
6
local Torso = Character.Torso
7
local Right_Arm = Character["Right Arm"]
8
local Right_Leg = Character["Right Leg"]
9
local Left_Arm = Character["Left Arm"]
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local Left_Leg = Character["Left Leg"]
11
local Humanoid = Character.Humanoid
12
local Animation = "Idle"
13
local Mouse = Player:GetMouse()
14
local LeftShoulder = Torso["Left Shoulder"] 
15
local Left_Hip = Torso["Left Hip"] 
16
local RightShoulder = Torso["Right Shoulder"] 
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local Right_Hip = Torso["Right Hip"] 
18
local Root = Character.HumanoidRootPart
19
local RootJoint = Root.RootJoint
20
local Attacking = false
21
local CanAttack = true
22
local Anim = "Idle"
23
local Combo = 1 
24
local Blocking = false
25
local MaxDestruction = 1000
26
local Destruction = 0
27
local MaxBlock = 100
28
local Effects = {}
29
local Color = "Bright yellow"
30
local Invert = false
31
local Idle = 0
32
local Equipped = false
33
local Running = false
34
local Unseathed = false
35
local Shard = "None"
36
37
Humanoid.MaxHealth = 5000000000000
38-
Humanoid.MaxHealth = 3000
38+
Humanoid.Health = 5000000000000
39-
Humanoid.Health = 3000
39+
40
local WorldEaterTheme = Instance.new("Sound",Character)
41
WorldEaterTheme.Name = "WorldEaterTheme"
42
WorldEaterTheme.Looped = true
43
WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=149981769"
44
WorldEaterTheme:Play()
45
46
Left_Shoulder = Instance.new("Weld", Torso)
47
Left_Shoulder.Part0 = Torso
48
Left_Shoulder.Part1 = Left_Arm
49
Left_Shoulder.Name = "Left Shoulder"
50
Left_Shoulder.C0 = CFrame.new(-1.5,0,0)
51
52
Right_Shoulder = Instance.new("Weld", Torso)
53
Right_Shoulder.Part0 = Torso
54
Right_Shoulder.Part1 = Right_Arm
55
Right_Shoulder.Name = "Right Shoulder"
56
Right_Shoulder.C0 = CFrame.new(1.5,0,0)
57
58
LeftShoulder.Parent = nil
59
RightShoulder.Parent = nil
60
Humanoid.WalkSpeed = 10
61
62
local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14)
63
Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
64
Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
65
Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
66
Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
67
68
69
Movemment = 1
70
Walk = 0
71
72
Animator = Humanoid.Animator
73
--Animate = Character.Animate
74
75
Animator.Parent = nil
76
--Animate.Parent = nil
77
78
local Services = {
79
80
SoundService = game:GetService("SoundService");
81
Players = game:GetService("Players");
82
Debris = game:GetService("Debris");
83
Workspace = game:GetService("Workspace");
84
Lighting = game:GetService("Lighting");
85
HttpService = game:GetService("HttpService");
86
InsertService = game:GetService("InsertService");
87
	
88
}
89
90
local ManaBarGUI = Instance.new("ScreenGui", Player.PlayerGui)
91
ManaBarGUI.Name = "ManaBarGUI"
92
93
local ManaBarP1 = Instance.new("Frame", ManaBarGUI)
94
ManaBarP1.Name = "ManaBarPart1"
95
ManaBarP1.Size = UDim2.new(0,300,0,20)
96
ManaBarP1.Position = UDim2.new(0,350,0.1,0)
97
ManaBarP1.BackgroundColor3 = BrickColor.Black().Color
98
99
local ManaBarP2 = Instance.new("Frame", ManaBarP1)
100
ManaBarP2.Name = "ManaBarPart2"
101
ManaBarP2.Size = UDim2.new(0,300,0,20)
102
ManaBarP2.Position = UDim2.new(0,0,0,0)
103
ManaBarP2.BackgroundColor3 = BrickColor.new("Black").Color
104
105
local ManaBarText = Instance.new("TextLabel", ManaBarP1)
106
ManaBarText.Name = "ManaBarText"
107
ManaBarText.Size = UDim2.new(0,300,0,20)
108
ManaBarText.Position = UDim2.new(0,0,-1.5,0)	
109
ManaBarText.TextScaled = true
110
ManaBarText.Text = "<{[ Destruction ]}> 0 <{[ Destruction ]}>"
111
ManaBarText.BackgroundTransparency = 1
112
ManaBarText.TextStrokeTransparency = 0
113
ManaBarText.TextStrokeColor3 = Color3.new(1,1,1)
114
ManaBarText.TextColor3 = Color3.new(0,0,0)
115
ManaBarText.Font = "Garamond"
116
117
local WorldEaterGui = Instance.new("BillboardGui", Head)
118
WorldEaterGui.ExtentsOffset = Vector3.new(0,5,0)
119
WorldEaterGui.Adornee = Head
120
WorldEaterGui.AlwaysOnTop = true
121
WorldEaterGui.Enabled = true
122
WorldEaterGui.Size = UDim2.new(0, 200,0, 50)
123
124
local WorldEaterText = Instance.new("TextLabel", WorldEaterGui)
125
WorldEaterText.BackgroundTransparency = 1
126
WorldEaterText.Font = "Garamond"
127
WorldEaterText.Size = UDim2.new(0, 200,0, 50)
128
WorldEaterText.TextStrokeColor3 = BrickColor.Red().Color
129
WorldEaterText.TextStrokeTransparency = 0
130
WorldEaterText.TextColor3 = BrickColor.Black().Color
131
WorldEaterText.TextScaled = true
132
WorldEaterText.Text = "World Eater"
133
134
--------[[ Mesh Ids ]]--------
135
136
SpikeMeshId = 1033714
137
SpikeBallId = 9982590
138
StarMeshId = 45428961
139
CrystalMeshId = 9756362
140
141
--[[ Essential Functions ]]--
142
function NoOutlines(Part)
143
		Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
144
end
145
	
146
147
local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape)
148
149
local Part = Instance.new("Part", Parent)
150
Part.Name = Name
151
Part.BrickColor = BrickColor.new(Color)
152
Part.Size = Size
153
Part.Material = Material
154
Part.Transparency = Transparency
155
Part.Shape = Shape
156
Part.CanCollide = false
157
NoOutlines(Part)
158
159
return Part
160
161
end
162
163
local CreateMesh = function(Parent, Scale, Shape)
164
165
166
local Mesh = Instance.new("BlockMesh", Parent)
167
Mesh.Scale = Scale
168
169
return Mesh
170
171
end
172
173
local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency)
174
175
local WedgePart = Instance.new("WedgePart", Parent)
176
WedgePart.Name = Name
177
WedgePart.BrickColor = BrickColor.new(Color)
178
WedgePart.Size = Size
179
WedgePart.Material = Material
180
WedgePart.Transparency = Transparency
181
WedgePart.CanCollide = false
182
NoOutlines(WedgePart)
183
184
return WedgePart
185
186
end
187
188
local CreateWeld = function(Parent, Cframe, P1 , P0)
189
	
190
local Weld = Instance.new("Weld", Parent)
191
Weld.Part0 = P0
192
Weld.Part1 = P1
193
Weld.Name = P0.Name .. "To" .. P1.Name
194
Weld.C0 = Cframe
195
196
return Weld	
197
	
198
end
199
200
local CreateVelocity = function(Parent,Velocity,Force)
201
	
202
local BodyVelocity = Instance.new("BodyVelocity", Parent)
203
BodyVelocity.Velocity = Velocity
204
BodyVelocity.MaxForce = Force	
205
206
	
207
	
208
return BodyVelocity	
209
	
210
end
211
212
213
local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale)
214
215
216
local Part = Instance.new("Part", Parent)
217
Part.Name = Name
218
Part.BrickColor = BrickColor.new(Color)
219
Part.Size = Size
220
Part.Material = Material
221
Part.Transparency = Transparency
222
Part.CanCollide = false
223
NoOutlines(Part)
224
225
local Mesh = Instance.new("SpecialMesh", Part)
226
Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId
227
Mesh.Scale = Scale
228
229
return Mesh and Part
230
231
end
232
233
local MakeSFX = function(Parent, Id, Volume, Pitch, Type)
234
	
235
local SFX = Instance.new("Sound", Parent)
236
SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id
237
SFX.Name = "SFX"
238
SFX:Play()
239
SFX.Volume = Volume
240
SFX.Pitch = Pitch
241
SFX.PlayOnRemove = true
242
SFX:Remove()
243
	
244
if Type == "Echo" then
245
	
246
Instance.new("EchoSoundEffect", SFX)	
247
	
248
end	
249
	
250
end
251
252
local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
253
254
255
local Part = Instance.new("Part", Parent)
256
Part.Name = Name
257
Part.BrickColor = BrickColor.new(Color)
258
Part.Size = Size
259
Part.Material = Material
260
Part.Transparency = Transparency
261
Part.CanCollide = false
262
NoOutlines(Part)
263
264
local Mesh = Instance.new("SpecialMesh", Part)
265
Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId
266
Mesh.Scale = Scale
267
268
return Mesh and Part
269
270
end
271
272
CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
273
	
274
local Part = Instance.new("Part", Parent)
275
Part.Transparency = Transparency
276
Part.Name = "CircleEffect"
277
Part.Size = Vector3.new()
278
Part.Anchored = true
279
Part.CanCollide = false
280
Part.Position = Position
281
Part.BrickColor = BrickColor.new(Brickcolor)
282
Part.Material = Material
283
NoOutlines(Part)
284
285
local Mesh = Instance.new("SpecialMesh", Part)
286
Mesh.MeshType = "Sphere"
287
Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
288
289
Services.Debris:AddItem(Part, Time)
290
291
292
table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ})
293
294
295
end
296
297
BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
298
	
299
local Part = Instance.new("Part", Parent)
300
Part.Transparency = Transparency
301
Part.Name = "BlockEffect"
302
Part.Size = Vector3.new()
303
Part.Anchored = true
304
Part.Position = Position
305
Part.CanCollide = false
306
Part.BrickColor = BrickColor.new(Brickcolor)
307
Part.Material = Material
308
NoOutlines(Part)
309
310
local Mesh = Instance.new("BlockMesh", Part)
311
Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
312
313
Services.Debris:AddItem(Part, Time)
314
315
table.insert(Effects, {Part, "Block", Time, SX, SY, SZ})
316
317
318
end
319
320
--[[ Damage function ]]--
321
322
323
function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
324
	
325
local HitHumanoid = Hit.Parent.Humanoid
326
327
328
local Damage = math.random(Min, Max)
329
330
331
coroutine.resume(coroutine.create(function()
332
HitHumanoid:TakeDamage(Damage)
333
end))
334
	
335
if Type == "Shrink" then
336
MakeSFX(Hit.Parent.Torso, 209527235, 1, 1)	
337
for i,v in pairs(Hit.Parent:children()) do
338
if v:IsA("Part") then
339
coroutine.resume(coroutine.create(function()		
340
for i = 1,100 do
341
wait()	
342
v.Size = v.Size - Vector3.new(0.05,0.05,0.05)
343
v.Transparency = v.Transparency + 0.05
344
	
345
end		
346
end))
347
end	
348
end
349
	
350
end	
351
	
352
	
353
	
354
if Type == "Normal" then
355
	
356
local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
357
Services.Debris:AddItem(Push, 0)	
358
DamageLabel(Hit.Parent, Damage, Hit)
359
360
elseif Type == "Ranged" then
361
local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
362
Services.Debris:AddItem(Push, 0)	
363
DamageLabel(Hit.Parent, Damage, Hit)
364
365
elseif Type == "Impale" then
366
367
local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1))	
368
Spike.Anchored = true
369
Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50))
370
Spike.Position = Hit.Parent.Torso.Position
371
372
373
Services.Debris:AddItem(Spike, 30)
374
375
Hit.Parent:BreakJoints()
376
Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0)
377
Hit.Parent.Torso.Anchored = true
378
	
379
MakeSFX(Spike, 306247724, 1,1)	
380
MakeSFX(Hit.Parent.Torso, 209527175, 10,1)
381
elseif Type == "Knockdown" then
382
	
383
		
384
local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
385
DamageLabel(Hit.Parent, Damage, Hit)
386
Services.Debris:AddItem(Push, 0.3)
387
388
coroutine.resume(coroutine.create(function()
389
	
390
HitHumanoid.PlatformStand = true
391
wait(1)
392
HitHumanoid.PlatformStand = false	
393
	
394
	
395
end))	
396
end
397
398
if HitSFX == "Penetration" then
399
	
400
MakeSFX(Hit, 199149269, 1 , 1)
401
402
elseif HitSFX == "Punch" then
403
	
404
MakeSFX(Hit, 278062209, 1 , 1)
405
	
406
	
407
	
408
	
409
end
410
end
411
412
function DamageLabel(HitCharacter, DamageDealt, Hit)
413
	
414
local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block")
415
DamageShowingPart.Position = HitCharacter.Head.Position
416
417
local DamageGui = Instance.new("BillboardGui", DamageShowingPart)
418
DamageGui.Name = "Damage"
419
DamageGui.AlwaysOnTop = true
420
DamageGui.Size = UDim2.new(5, 0, 5, 0)
421
422
local DamageNumber = Instance.new("TextLabel", DamageGui)
423
DamageNumber.Size = UDim2.new(1,0,1,0)
424
if Hit.Parent:FindFirstChild("Head") then
425
DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color
426
DamageNumber.TextColor3 = Hit.BrickColor.Color
427
end
428
DamageNumber.TextStrokeTransparency = 0
429
DamageNumber.BackgroundTransparency = 1
430
DamageNumber.Font = "SourceSansBold"
431
DamageNumber.TextScaled = true
432
DamageNumber.Text = DamageDealt
433
	
434
local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
435
BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
436
BodyVelocity.Velocity = Vector3.new(0,2,0)	
437
	
438
Services.Debris:AddItem(DamageShowingPart, 3)
439
	
440
	
441
end 
442
443
function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback)
444
for _,WorkspaceChildren in pairs(workspace:children()) do
445
	
446
local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
447
448
if HitHumanoid ~= nil then
449
local Hit = WorkspaceChildren:findFirstChild("Torso")
450
451
if Hit ~= nil then
452
	
453
local Target = Hit.Position - Part.Position
454
455
local Magnitude = Target.magnitude
456
457
if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then
458
	
459
local HitBlock = Hit.Parent:FindFirstChild("Block")	
460
	
461
if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then
462
463
local HitBlock2 = Hit.Parent.Block.BlockDurability	
464
	
465
if HitBlock2.Value > 15 then
466
	
467
local HitN = math.random(1,5)
468
	
469
HitBlock2.Value = HitBlock2.Value - 15	
470
	
471
	
472
if HitN == 1 then
473
MakeSFX(Hit ,199148971, 0.5, 1)	
474
end
475
476
if HitN == 2 then
477
MakeSFX(Hit ,199149025, 0.5, 1)	
478
end
479
480
if HitN == 3 then
481
MakeSFX(Hit ,199149072, 0.5, 1)	
482
end
483
484
if HitN == 4 then
485
MakeSFX(Hit ,199149109, 0.5, 1)	
486
end
487
488
if HitN == 5 then
489
MakeSFX(Hit ,199149119, 0.5, 1)	
490
end
491
return
492
end	
493
end
494
495
DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
496
497
	
498
499
end
500
end
501
end
502
end
503
end
504
 
505
506
507
local Cloak = Instance.new("Part", Character)
508
Cloak.Name = "Cloak"
509
Cloak.CanCollide = false
510
Cloak.BrickColor = BrickColor.new("Institutional white")
511
512
local CloakMesh = Instance.new("SpecialMesh", Cloak)
513
CloakMesh.MeshId = "http://www.roblox.com/asset?id=16150814"
514
CloakMesh.TextureId = "http://www.roblox.com/asset?id=16150799"
515
516
local CloakWeld = CreateWeld(Cloak, CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Head , Cloak, "ArkusToCharacter")
517
518
for i,v in pairs(Character:children()) do
519
if v:IsA("Accessory") then
520
	v:Remove()
521
elseif v:IsA("Shirt") then
522
	v:Remove()
523
elseif v:IsA("Pants") then
524
	v:Remove()	
525
elseif v:IsA("BodyColors") then
526
527
Head.BrickColor =BrickColor.new("Really black")
528
Torso.BrickColor = BrickColor.new("Really black")
529
Right_Arm.BrickColor = BrickColor.new("Really black")
530
Right_Leg.BrickColor = BrickColor.new("Really black")
531
Left_Arm.BrickColor = BrickColor.new("Really black")
532
Left_Leg.BrickColor = BrickColor.new("Really black")
533
534
v.HeadColor = BrickColor.new("Really black")
535
v.TorsoColor = BrickColor.new("Really black")
536
v.RightArmColor = BrickColor.new("Really black")
537
v.LeftArmColor = BrickColor.new("Really black")
538
v.RightLegColor = BrickColor.new("Really black")
539
v.LeftLegColor = BrickColor.new("Really black")
540
	
541
end	
542
end
543
544
545
546
--[[ CLerp Declarations ]]--
547
548
function clerp(a,b,t)
549
	local qa = {QuaternionFromCFrame(a)}
550
	local qb = {QuaternionFromCFrame(b)} 
551
	local ax, ay, az = a.x, a.y, a.z 
552
	local bx, by, bz = b.x, b.y, b.z
553
	local _t = 1-t
554
	return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
555
end 
556
 
557
function QuaternionFromCFrame(cf) -- dis one
558
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
559
	local trace = m00 + m11 + m22 
560
	if trace > 0 then 
561
		local s = math.sqrt(1 + trace) 
562
		local recip = 0.5/s 
563
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
564
	else 
565
		local i = 0 
566
		if m11 > m00 then
567
			i = 1
568
		end
569
		if m22 > (i == 0 and m00 or m11) then 
570
			i = 2 
571
		end 
572
		if i == 0 then 
573
			local s = math.sqrt(m00-m11-m22+1) 
574
			local recip = 0.5/s 
575
			return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
576
		elseif i == 1 then 
577
			local s = math.sqrt(m11-m22-m00+1) 
578
			local recip = 0.5/s 
579
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
580
		elseif i == 2 then 
581
			local s = math.sqrt(m22-m00-m11+1) 
582
			local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
583
		end 
584
	end 
585
end
586
 
587
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
588
	local xs, ys, zs = x + x, y + y, z + z 
589
	local wx, wy, wz = w*xs, w*ys, w*zs 
590
	local xx = x*xs 
591
	local xy = x*ys 
592
	local xz = x*zs 
593
	local yy = y*ys 
594
	local yz = y*zs 
595
	local zz = z*zs 
596
	return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
597
end
598
 
599
function QuaternionSlerp(a, b, t) 
600
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
601
	local startInterp, finishInterp; 
602
	if cosTheta >= 0.0001 then 
603
		if (1 - cosTheta) > 0.0001 then 
604
			local theta = math.acos(cosTheta) 
605
			local invSinTheta = 1/math.sin(theta) 
606
			startInterp = math.sin((1-t)*theta)*invSinTheta 
607
			finishInterp = math.sin(t*theta)*invSinTheta  
608
		else 
609
			startInterp = 1-t 
610
			finishInterp = t 
611
		end 
612
	else 
613
		if (1+cosTheta) > 0.0001 then 
614
			local theta = math.acos(-cosTheta) 
615
			local invSinTheta = 1/math.sin(theta) 
616
			startInterp = math.sin((t-1)*theta)*invSinTheta 
617
			finishInterp = math.sin(t*theta)*invSinTheta 
618
		else 
619
			startInterp = t-1 
620
			finishInterp = t 
621
		end 
622
	end 
623
	return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
624
end
625
626
function RayCast(Pos, Dir, Max, Ignore)
627
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
628
end 
629
630
631
function Bars()
632
	
633
--[[ Mana Bar ]]--	
634
if Destruction ~= MaxDestruction then
635
	
636
Destruction = Destruction + 1
637
638
end
639
640
if Destruction >= MaxDestruction then
641
	
642
Destruction = Destruction
643
	
644
end
645
646
647
ManaBarText.Text = "<{[ Destruction ]}> <|"..Destruction.."|> <{[ Destruction ]}>"
648
649
ManaBarP2.Size = UDim2.new(Destruction / Destruction,0,0,20)	
650
	
651
end
652
local EyeReference = CreatePart(Character, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
653
local EyeReferenceWeld = CreateWeld(EyeReference,  CFrame.new(0.15,-0.1,-0.7), EyeReference, Head)
654
655
coroutine.resume(coroutine.create(function()
656
	
657
while wait(3) do
658
659
	
660
CircleEffect(EyeReference.Position, Services.Workspace,  1, 1, 1, 1, 1, 1, 0.5, "Bright red", "Neon", 0.5)
661
	
662
	
663
end
664
	
665
end))
666
--[[ Attacks ]]--
667
668
function Attack1()
669
Attacking = true
670
MakeSFX(EyeReference, 341336274, 1,1)
671
wait(0.3)
672
local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
673
local ReferenceWeld = CreateWeld(Reference,  CFrame.new(0,0.5,-5), Reference, Root)
674
675
local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
676
local Reference2Weld = CreateWeld(Reference2,  CFrame.new(0,0.5,-2), Reference2, Root)
677
678
679
for i = 1,10 do
680
681
wait()
682
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.5)
683
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1.3),0.2)
684
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3)
685
Left_Shoulder.C0 = clerp(Left_Shoulder.C0,  CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0,0,-1.6), 0.4)
686
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0) * CFrame.Angles(0,1.6,0),0.3)
687
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.3) 
688
689
end
690
691
CircleEffect(Reference2.Position, Services.Workspace,  50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
692
wait(0.5)
693
CircleEffect(Reference2.Position, Services.Workspace,  50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
694
wait(0.5)
695
CircleEffect(Reference2.Position, Services.Workspace,  50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
696
wait(0.5)
697
CircleEffect(Reference2.Position, Services.Workspace,  50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
698
wait(0.5)
699
MakeSFX(Reference, 306247724, 1,1)	
700
CircleEffect(Reference.Position, Services.Workspace,  1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5)
701
ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5)
702
Attacking = false
703
end
704
705
function Attack2()
706
	
707
Attacking = true
708
Humanoid.WalkSpeed = 0
709
Humanoid.JumpPower = 0
710
711
712
for i = 1,25 do
713
wait()
714
715
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2)
716
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
717
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1, 1, 0) * CFrame.Angles(3.2,0,-0.6), 0.3)
718
Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3)
719
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2)
720
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2)
721
	
722
end
723
724
MakeSFX(Torso, 142070127, 1, 1)
725
ValidateDamage(Torso, 60 ,23, 26, "Knockdown", "Penetration", 15)
726
local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character)
727
if Hit ~= nil then
728
local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
729
Reference.Anchored = true
730
Reference.CFrame = CFrame.new(Position)
731
732
CircleEffect(Reference.Position, Services.Workspace,  1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5)
733
734
game:GetService("Debris"):AddItem(Reference,0.1)
735
for i=1,50 do
736
	
737
local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block")
738
Ground.Anchored = true
739
Ground.CanCollide = true
740
Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30,30), 0, math.random(-30,30)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50))
741
742
game:GetService("Debris"):AddItem(Ground,10)
743
744
end
745
end
746
	
747
for i = 1,25 do
748
wait()
749
750
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.5)
751
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3)
752
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3)
753
Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3)
754
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2)
755
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2)
756
	
757
end
758
759
Attacking = false
760
Humanoid.WalkSpeed = 16
761
Humanoid.JumpPower = 50
762
	
763
	
764
	
765
end
766
767
768
function Attack3()
769
Humanoid.WalkSpeed = 0
770
Humanoid.JumpPower = 0
771
Attacking = true
772
wait(1)
773
MakeSFX(Torso, 341336274, 1, 1.2)
774
CircleEffect(Torso.Position, Services.Workspace,  1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5)
775
wait(1)
776
MakeSFX(Torso, 341336274, 1, 1.2)
777
CircleEffect(Torso.Position, Services.Workspace,  1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5)
778
wait(1)
779
MakeSFX(Torso, 341336274, 1, 1.2)
780
CircleEffect(Torso.Position, Services.Workspace,  1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5)
781
ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15)
782
Humanoid.WalkSpeed = 16
783
Humanoid.JumpPower = 50
784
Attacking = false
785
end
786
787
Mouse.Button1Down:connect(function()
788
if not Attacking then
789
if Combo == 1 then
790
791
Combo = 2
792
Attack1()
793
794
795
elseif Combo == 2 then
796
797
Attack2()
798
Combo = 3
799
800
elseif Combo == 3 then
801
	
802
Attack3()
803
Combo = 1
804
805
end	
806
end
807
end)
808
809
--[[ CLerp Animations ]]--
810
Change1 = 0
811
Change2 = 0
812
Change3 = 0
813
Change4 = 0
814
815
while true do
816
wait()
817
818
local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude 
819
local Velderp = Root.Velocity.y
820
HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character)	
821
822
Bars()
823
824
825
if Torvel < 1 and HitFloor ~= nil and Attacking == false then
826
Anim = "Idle"
827
	
828
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
829
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3)
830
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3)
831
Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3)
832
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2)
833
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2)
834
835
end
836
837
838
if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then
839
Anim = "Walking"
840
841
if Invert == false then
842
Change1 = Change1 + 0.1
843
844
elseif Invert == true then
845
	
846
Change1 = Change1 - 0.1
847
848
end
849
850
if Change1 > 0.5 then
851
	
852
Invert = true
853
854
elseif Change1 < -0.5 then
855
856
Invert  = false
857
858
end
859
860
if Attacking == false then
861
862
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
863
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3)
864
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -Change1) * CFrame.Angles(Change1,0,0), 0.3)
865
Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, Change1) * CFrame.Angles(-Change1,0,0), 0.3)
866
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-Change1 / 4)*CFrame.Angles(Change1,1.6,0),0.2)
867
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,Change1 / 4)*CFrame.Angles(-Change1,-1.6,0),0.2)
868
869
end
870
end
871
872
if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then 
873
Anim = "Jump"
874
	
875
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
876
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
877
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.4,0,0.2), 0.3)
878
Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.4,0,-0.2), 0.3)
879
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2)
880
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2)
881
882
end
883
884
if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then 
885
Anim = "Fall"
886
	
887
RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
888
Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3)
889
Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.4,0,0.2), 0.3)
890
Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.4,0,-0.2), 0.3)
891
Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2)
892
Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2)
893
894
end
895
896
897
if #Effects > 0 then
898
for E = 1, #Effects do
899
if Effects[E]~=nil then
900
local Effect = Effects[E]
901
902
if Effect ~= nil then
903
	
904
local Part = Effect[1]
905
local Mode = Effect[2]
906
local Time = Effect[3]
907
local SizeX = Effect[4]
908
local SizeY = Effect[5]
909
local SizeZ = Effect[6]
910
911
if Effect[1].Transparency <= 1 then
912
if Effect[2] == "Block" then
913
Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
914
915
Mesh = Effect[1]:FindFirstChild("Mesh")
916
if Mesh ~= nil then
917
Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6])
918
end
919
920
elseif Effect[2] == "Circle" then
921
	
922
if Effect[1]:FindFirstChild("Mesh") ~= nil then
923
Mesh=Effect[1].Mesh
924
Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6])
925
end
926
927
Effect[1].Transparency = Effect[1].Transparency + 0.05
928
929
else
930
	
931
Part.Parent=nil
932
933
table.remove(Effects, E)
934
935
end
936
end
937
end
938
end
939
end
940
end
941
end