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1 | - | --[[ World eater Script ]]-- |
1 | + | |
2 | - | --[[ Declarations ]]-- |
2 | + | |
3 | local Player = game:GetService("Players").LocalPlayer | |
4 | local Character = Player.Character | |
5 | local Head = Character.Head | |
6 | local Torso = Character.Torso | |
7 | local Right_Arm = Character["Right Arm"] | |
8 | local Right_Leg = Character["Right Leg"] | |
9 | local Left_Arm = Character["Left Arm"] | |
10 | local Left_Leg = Character["Left Leg"] | |
11 | local Humanoid = Character.Humanoid | |
12 | local Animation = "Idle" | |
13 | local Mouse = Player:GetMouse() | |
14 | local LeftShoulder = Torso["Left Shoulder"] | |
15 | local Left_Hip = Torso["Left Hip"] | |
16 | local RightShoulder = Torso["Right Shoulder"] | |
17 | local Right_Hip = Torso["Right Hip"] | |
18 | local Root = Character.HumanoidRootPart | |
19 | local RootJoint = Root.RootJoint | |
20 | local Attacking = false | |
21 | local CanAttack = true | |
22 | local Anim = "Idle" | |
23 | local Combo = 1 | |
24 | local Blocking = false | |
25 | local MaxDestruction = 1000 | |
26 | local Destruction = 0 | |
27 | local MaxBlock = 100 | |
28 | local Effects = {} | |
29 | local Color = "Bright yellow" | |
30 | local Invert = false | |
31 | local Idle = 0 | |
32 | local Equipped = false | |
33 | local Running = false | |
34 | local Unseathed = false | |
35 | local Shard = "None" | |
36 | ||
37 | Humanoid.MaxHealth = 5000000000000 | |
38 | - | Humanoid.MaxHealth = 3000 |
38 | + | Humanoid.Health = 5000000000000 |
39 | - | Humanoid.Health = 3000 |
39 | + | |
40 | local WorldEaterTheme = Instance.new("Sound",Character) | |
41 | WorldEaterTheme.Name = "WorldEaterTheme" | |
42 | WorldEaterTheme.Looped = true | |
43 | WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=149981769" | |
44 | WorldEaterTheme:Play() | |
45 | ||
46 | Left_Shoulder = Instance.new("Weld", Torso) | |
47 | Left_Shoulder.Part0 = Torso | |
48 | Left_Shoulder.Part1 = Left_Arm | |
49 | Left_Shoulder.Name = "Left Shoulder" | |
50 | Left_Shoulder.C0 = CFrame.new(-1.5,0,0) | |
51 | ||
52 | Right_Shoulder = Instance.new("Weld", Torso) | |
53 | Right_Shoulder.Part0 = Torso | |
54 | Right_Shoulder.Part1 = Right_Arm | |
55 | Right_Shoulder.Name = "Right Shoulder" | |
56 | Right_Shoulder.C0 = CFrame.new(1.5,0,0) | |
57 | ||
58 | LeftShoulder.Parent = nil | |
59 | RightShoulder.Parent = nil | |
60 | Humanoid.WalkSpeed = 10 | |
61 | ||
62 | local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14) | |
63 | Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
64 | Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
65 | Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
66 | Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
67 | ||
68 | ||
69 | Movemment = 1 | |
70 | Walk = 0 | |
71 | ||
72 | Animator = Humanoid.Animator | |
73 | --Animate = Character.Animate | |
74 | ||
75 | Animator.Parent = nil | |
76 | --Animate.Parent = nil | |
77 | ||
78 | local Services = { | |
79 | ||
80 | SoundService = game:GetService("SoundService"); | |
81 | Players = game:GetService("Players"); | |
82 | Debris = game:GetService("Debris"); | |
83 | Workspace = game:GetService("Workspace"); | |
84 | Lighting = game:GetService("Lighting"); | |
85 | HttpService = game:GetService("HttpService"); | |
86 | InsertService = game:GetService("InsertService"); | |
87 | ||
88 | } | |
89 | ||
90 | local ManaBarGUI = Instance.new("ScreenGui", Player.PlayerGui) | |
91 | ManaBarGUI.Name = "ManaBarGUI" | |
92 | ||
93 | local ManaBarP1 = Instance.new("Frame", ManaBarGUI) | |
94 | ManaBarP1.Name = "ManaBarPart1" | |
95 | ManaBarP1.Size = UDim2.new(0,300,0,20) | |
96 | ManaBarP1.Position = UDim2.new(0,350,0.1,0) | |
97 | ManaBarP1.BackgroundColor3 = BrickColor.Black().Color | |
98 | ||
99 | local ManaBarP2 = Instance.new("Frame", ManaBarP1) | |
100 | ManaBarP2.Name = "ManaBarPart2" | |
101 | ManaBarP2.Size = UDim2.new(0,300,0,20) | |
102 | ManaBarP2.Position = UDim2.new(0,0,0,0) | |
103 | ManaBarP2.BackgroundColor3 = BrickColor.new("Black").Color | |
104 | ||
105 | local ManaBarText = Instance.new("TextLabel", ManaBarP1) | |
106 | ManaBarText.Name = "ManaBarText" | |
107 | ManaBarText.Size = UDim2.new(0,300,0,20) | |
108 | ManaBarText.Position = UDim2.new(0,0,-1.5,0) | |
109 | ManaBarText.TextScaled = true | |
110 | ManaBarText.Text = "<{[ Destruction ]}> 0 <{[ Destruction ]}>" | |
111 | ManaBarText.BackgroundTransparency = 1 | |
112 | ManaBarText.TextStrokeTransparency = 0 | |
113 | ManaBarText.TextStrokeColor3 = Color3.new(1,1,1) | |
114 | ManaBarText.TextColor3 = Color3.new(0,0,0) | |
115 | ManaBarText.Font = "Garamond" | |
116 | ||
117 | local WorldEaterGui = Instance.new("BillboardGui", Head) | |
118 | WorldEaterGui.ExtentsOffset = Vector3.new(0,5,0) | |
119 | WorldEaterGui.Adornee = Head | |
120 | WorldEaterGui.AlwaysOnTop = true | |
121 | WorldEaterGui.Enabled = true | |
122 | WorldEaterGui.Size = UDim2.new(0, 200,0, 50) | |
123 | ||
124 | local WorldEaterText = Instance.new("TextLabel", WorldEaterGui) | |
125 | WorldEaterText.BackgroundTransparency = 1 | |
126 | WorldEaterText.Font = "Garamond" | |
127 | WorldEaterText.Size = UDim2.new(0, 200,0, 50) | |
128 | WorldEaterText.TextStrokeColor3 = BrickColor.Red().Color | |
129 | WorldEaterText.TextStrokeTransparency = 0 | |
130 | WorldEaterText.TextColor3 = BrickColor.Black().Color | |
131 | WorldEaterText.TextScaled = true | |
132 | WorldEaterText.Text = "World Eater" | |
133 | ||
134 | --------[[ Mesh Ids ]]-------- | |
135 | ||
136 | SpikeMeshId = 1033714 | |
137 | SpikeBallId = 9982590 | |
138 | StarMeshId = 45428961 | |
139 | CrystalMeshId = 9756362 | |
140 | ||
141 | --[[ Essential Functions ]]-- | |
142 | function NoOutlines(Part) | |
143 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
144 | end | |
145 | ||
146 | ||
147 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
148 | ||
149 | local Part = Instance.new("Part", Parent) | |
150 | Part.Name = Name | |
151 | Part.BrickColor = BrickColor.new(Color) | |
152 | Part.Size = Size | |
153 | Part.Material = Material | |
154 | Part.Transparency = Transparency | |
155 | Part.Shape = Shape | |
156 | Part.CanCollide = false | |
157 | NoOutlines(Part) | |
158 | ||
159 | return Part | |
160 | ||
161 | end | |
162 | ||
163 | local CreateMesh = function(Parent, Scale, Shape) | |
164 | ||
165 | ||
166 | local Mesh = Instance.new("BlockMesh", Parent) | |
167 | Mesh.Scale = Scale | |
168 | ||
169 | return Mesh | |
170 | ||
171 | end | |
172 | ||
173 | local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency) | |
174 | ||
175 | local WedgePart = Instance.new("WedgePart", Parent) | |
176 | WedgePart.Name = Name | |
177 | WedgePart.BrickColor = BrickColor.new(Color) | |
178 | WedgePart.Size = Size | |
179 | WedgePart.Material = Material | |
180 | WedgePart.Transparency = Transparency | |
181 | WedgePart.CanCollide = false | |
182 | NoOutlines(WedgePart) | |
183 | ||
184 | return WedgePart | |
185 | ||
186 | end | |
187 | ||
188 | local CreateWeld = function(Parent, Cframe, P1 , P0) | |
189 | ||
190 | local Weld = Instance.new("Weld", Parent) | |
191 | Weld.Part0 = P0 | |
192 | Weld.Part1 = P1 | |
193 | Weld.Name = P0.Name .. "To" .. P1.Name | |
194 | Weld.C0 = Cframe | |
195 | ||
196 | return Weld | |
197 | ||
198 | end | |
199 | ||
200 | local CreateVelocity = function(Parent,Velocity,Force) | |
201 | ||
202 | local BodyVelocity = Instance.new("BodyVelocity", Parent) | |
203 | BodyVelocity.Velocity = Velocity | |
204 | BodyVelocity.MaxForce = Force | |
205 | ||
206 | ||
207 | ||
208 | return BodyVelocity | |
209 | ||
210 | end | |
211 | ||
212 | ||
213 | local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
214 | ||
215 | ||
216 | local Part = Instance.new("Part", Parent) | |
217 | Part.Name = Name | |
218 | Part.BrickColor = BrickColor.new(Color) | |
219 | Part.Size = Size | |
220 | Part.Material = Material | |
221 | Part.Transparency = Transparency | |
222 | Part.CanCollide = false | |
223 | NoOutlines(Part) | |
224 | ||
225 | local Mesh = Instance.new("SpecialMesh", Part) | |
226 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId | |
227 | Mesh.Scale = Scale | |
228 | ||
229 | return Mesh and Part | |
230 | ||
231 | end | |
232 | ||
233 | local MakeSFX = function(Parent, Id, Volume, Pitch, Type) | |
234 | ||
235 | local SFX = Instance.new("Sound", Parent) | |
236 | SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id | |
237 | SFX.Name = "SFX" | |
238 | SFX:Play() | |
239 | SFX.Volume = Volume | |
240 | SFX.Pitch = Pitch | |
241 | SFX.PlayOnRemove = true | |
242 | SFX:Remove() | |
243 | ||
244 | if Type == "Echo" then | |
245 | ||
246 | Instance.new("EchoSoundEffect", SFX) | |
247 | ||
248 | end | |
249 | ||
250 | end | |
251 | ||
252 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
253 | ||
254 | ||
255 | local Part = Instance.new("Part", Parent) | |
256 | Part.Name = Name | |
257 | Part.BrickColor = BrickColor.new(Color) | |
258 | Part.Size = Size | |
259 | Part.Material = Material | |
260 | Part.Transparency = Transparency | |
261 | Part.CanCollide = false | |
262 | NoOutlines(Part) | |
263 | ||
264 | local Mesh = Instance.new("SpecialMesh", Part) | |
265 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId | |
266 | Mesh.Scale = Scale | |
267 | ||
268 | return Mesh and Part | |
269 | ||
270 | end | |
271 | ||
272 | CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
273 | ||
274 | local Part = Instance.new("Part", Parent) | |
275 | Part.Transparency = Transparency | |
276 | Part.Name = "CircleEffect" | |
277 | Part.Size = Vector3.new() | |
278 | Part.Anchored = true | |
279 | Part.CanCollide = false | |
280 | Part.Position = Position | |
281 | Part.BrickColor = BrickColor.new(Brickcolor) | |
282 | Part.Material = Material | |
283 | NoOutlines(Part) | |
284 | ||
285 | local Mesh = Instance.new("SpecialMesh", Part) | |
286 | Mesh.MeshType = "Sphere" | |
287 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
288 | ||
289 | Services.Debris:AddItem(Part, Time) | |
290 | ||
291 | ||
292 | table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ}) | |
293 | ||
294 | ||
295 | end | |
296 | ||
297 | BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
298 | ||
299 | local Part = Instance.new("Part", Parent) | |
300 | Part.Transparency = Transparency | |
301 | Part.Name = "BlockEffect" | |
302 | Part.Size = Vector3.new() | |
303 | Part.Anchored = true | |
304 | Part.Position = Position | |
305 | Part.CanCollide = false | |
306 | Part.BrickColor = BrickColor.new(Brickcolor) | |
307 | Part.Material = Material | |
308 | NoOutlines(Part) | |
309 | ||
310 | local Mesh = Instance.new("BlockMesh", Part) | |
311 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
312 | ||
313 | Services.Debris:AddItem(Part, Time) | |
314 | ||
315 | table.insert(Effects, {Part, "Block", Time, SX, SY, SZ}) | |
316 | ||
317 | ||
318 | end | |
319 | ||
320 | --[[ Damage function ]]-- | |
321 | ||
322 | ||
323 | function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
324 | ||
325 | local HitHumanoid = Hit.Parent.Humanoid | |
326 | ||
327 | ||
328 | local Damage = math.random(Min, Max) | |
329 | ||
330 | ||
331 | coroutine.resume(coroutine.create(function() | |
332 | HitHumanoid:TakeDamage(Damage) | |
333 | end)) | |
334 | ||
335 | if Type == "Shrink" then | |
336 | MakeSFX(Hit.Parent.Torso, 209527235, 1, 1) | |
337 | for i,v in pairs(Hit.Parent:children()) do | |
338 | if v:IsA("Part") then | |
339 | coroutine.resume(coroutine.create(function() | |
340 | for i = 1,100 do | |
341 | wait() | |
342 | v.Size = v.Size - Vector3.new(0.05,0.05,0.05) | |
343 | v.Transparency = v.Transparency + 0.05 | |
344 | ||
345 | end | |
346 | end)) | |
347 | end | |
348 | end | |
349 | ||
350 | end | |
351 | ||
352 | ||
353 | ||
354 | if Type == "Normal" then | |
355 | ||
356 | local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
357 | Services.Debris:AddItem(Push, 0) | |
358 | DamageLabel(Hit.Parent, Damage, Hit) | |
359 | ||
360 | elseif Type == "Ranged" then | |
361 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
362 | Services.Debris:AddItem(Push, 0) | |
363 | DamageLabel(Hit.Parent, Damage, Hit) | |
364 | ||
365 | elseif Type == "Impale" then | |
366 | ||
367 | local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1)) | |
368 | Spike.Anchored = true | |
369 | Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50)) | |
370 | Spike.Position = Hit.Parent.Torso.Position | |
371 | ||
372 | ||
373 | Services.Debris:AddItem(Spike, 30) | |
374 | ||
375 | Hit.Parent:BreakJoints() | |
376 | Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0) | |
377 | Hit.Parent.Torso.Anchored = true | |
378 | ||
379 | MakeSFX(Spike, 306247724, 1,1) | |
380 | MakeSFX(Hit.Parent.Torso, 209527175, 10,1) | |
381 | elseif Type == "Knockdown" then | |
382 | ||
383 | ||
384 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
385 | DamageLabel(Hit.Parent, Damage, Hit) | |
386 | Services.Debris:AddItem(Push, 0.3) | |
387 | ||
388 | coroutine.resume(coroutine.create(function() | |
389 | ||
390 | HitHumanoid.PlatformStand = true | |
391 | wait(1) | |
392 | HitHumanoid.PlatformStand = false | |
393 | ||
394 | ||
395 | end)) | |
396 | end | |
397 | ||
398 | if HitSFX == "Penetration" then | |
399 | ||
400 | MakeSFX(Hit, 199149269, 1 , 1) | |
401 | ||
402 | elseif HitSFX == "Punch" then | |
403 | ||
404 | MakeSFX(Hit, 278062209, 1 , 1) | |
405 | ||
406 | ||
407 | ||
408 | ||
409 | end | |
410 | end | |
411 | ||
412 | function DamageLabel(HitCharacter, DamageDealt, Hit) | |
413 | ||
414 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
415 | DamageShowingPart.Position = HitCharacter.Head.Position | |
416 | ||
417 | local DamageGui = Instance.new("BillboardGui", DamageShowingPart) | |
418 | DamageGui.Name = "Damage" | |
419 | DamageGui.AlwaysOnTop = true | |
420 | DamageGui.Size = UDim2.new(5, 0, 5, 0) | |
421 | ||
422 | local DamageNumber = Instance.new("TextLabel", DamageGui) | |
423 | DamageNumber.Size = UDim2.new(1,0,1,0) | |
424 | if Hit.Parent:FindFirstChild("Head") then | |
425 | DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color | |
426 | DamageNumber.TextColor3 = Hit.BrickColor.Color | |
427 | end | |
428 | DamageNumber.TextStrokeTransparency = 0 | |
429 | DamageNumber.BackgroundTransparency = 1 | |
430 | DamageNumber.Font = "SourceSansBold" | |
431 | DamageNumber.TextScaled = true | |
432 | DamageNumber.Text = DamageDealt | |
433 | ||
434 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart) | |
435 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
436 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
437 | ||
438 | Services.Debris:AddItem(DamageShowingPart, 3) | |
439 | ||
440 | ||
441 | end | |
442 | ||
443 | function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) | |
444 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
445 | ||
446 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid") | |
447 | ||
448 | if HitHumanoid ~= nil then | |
449 | local Hit = WorkspaceChildren:findFirstChild("Torso") | |
450 | ||
451 | if Hit ~= nil then | |
452 | ||
453 | local Target = Hit.Position - Part.Position | |
454 | ||
455 | local Magnitude = Target.magnitude | |
456 | ||
457 | if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then | |
458 | ||
459 | local HitBlock = Hit.Parent:FindFirstChild("Block") | |
460 | ||
461 | if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then | |
462 | ||
463 | local HitBlock2 = Hit.Parent.Block.BlockDurability | |
464 | ||
465 | if HitBlock2.Value > 15 then | |
466 | ||
467 | local HitN = math.random(1,5) | |
468 | ||
469 | HitBlock2.Value = HitBlock2.Value - 15 | |
470 | ||
471 | ||
472 | if HitN == 1 then | |
473 | MakeSFX(Hit ,199148971, 0.5, 1) | |
474 | end | |
475 | ||
476 | if HitN == 2 then | |
477 | MakeSFX(Hit ,199149025, 0.5, 1) | |
478 | end | |
479 | ||
480 | if HitN == 3 then | |
481 | MakeSFX(Hit ,199149072, 0.5, 1) | |
482 | end | |
483 | ||
484 | if HitN == 4 then | |
485 | MakeSFX(Hit ,199149109, 0.5, 1) | |
486 | end | |
487 | ||
488 | if HitN == 5 then | |
489 | MakeSFX(Hit ,199149119, 0.5, 1) | |
490 | end | |
491 | return | |
492 | end | |
493 | end | |
494 | ||
495 | DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
496 | ||
497 | ||
498 | ||
499 | end | |
500 | end | |
501 | end | |
502 | end | |
503 | end | |
504 | ||
505 | ||
506 | ||
507 | local Cloak = Instance.new("Part", Character) | |
508 | Cloak.Name = "Cloak" | |
509 | Cloak.CanCollide = false | |
510 | Cloak.BrickColor = BrickColor.new("Institutional white") | |
511 | ||
512 | local CloakMesh = Instance.new("SpecialMesh", Cloak) | |
513 | CloakMesh.MeshId = "http://www.roblox.com/asset?id=16150814" | |
514 | CloakMesh.TextureId = "http://www.roblox.com/asset?id=16150799" | |
515 | ||
516 | local CloakWeld = CreateWeld(Cloak, CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Head , Cloak, "ArkusToCharacter") | |
517 | ||
518 | for i,v in pairs(Character:children()) do | |
519 | if v:IsA("Accessory") then | |
520 | v:Remove() | |
521 | elseif v:IsA("Shirt") then | |
522 | v:Remove() | |
523 | elseif v:IsA("Pants") then | |
524 | v:Remove() | |
525 | elseif v:IsA("BodyColors") then | |
526 | ||
527 | Head.BrickColor =BrickColor.new("Really black") | |
528 | Torso.BrickColor = BrickColor.new("Really black") | |
529 | Right_Arm.BrickColor = BrickColor.new("Really black") | |
530 | Right_Leg.BrickColor = BrickColor.new("Really black") | |
531 | Left_Arm.BrickColor = BrickColor.new("Really black") | |
532 | Left_Leg.BrickColor = BrickColor.new("Really black") | |
533 | ||
534 | v.HeadColor = BrickColor.new("Really black") | |
535 | v.TorsoColor = BrickColor.new("Really black") | |
536 | v.RightArmColor = BrickColor.new("Really black") | |
537 | v.LeftArmColor = BrickColor.new("Really black") | |
538 | v.RightLegColor = BrickColor.new("Really black") | |
539 | v.LeftLegColor = BrickColor.new("Really black") | |
540 | ||
541 | end | |
542 | end | |
543 | ||
544 | ||
545 | ||
546 | --[[ CLerp Declarations ]]-- | |
547 | ||
548 | function clerp(a,b,t) | |
549 | local qa = {QuaternionFromCFrame(a)} | |
550 | local qb = {QuaternionFromCFrame(b)} | |
551 | local ax, ay, az = a.x, a.y, a.z | |
552 | local bx, by, bz = b.x, b.y, b.z | |
553 | local _t = 1-t | |
554 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
555 | end | |
556 | ||
557 | function QuaternionFromCFrame(cf) -- dis one | |
558 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
559 | local trace = m00 + m11 + m22 | |
560 | if trace > 0 then | |
561 | local s = math.sqrt(1 + trace) | |
562 | local recip = 0.5/s | |
563 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
564 | else | |
565 | local i = 0 | |
566 | if m11 > m00 then | |
567 | i = 1 | |
568 | end | |
569 | if m22 > (i == 0 and m00 or m11) then | |
570 | i = 2 | |
571 | end | |
572 | if i == 0 then | |
573 | local s = math.sqrt(m00-m11-m22+1) | |
574 | local recip = 0.5/s | |
575 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
576 | elseif i == 1 then | |
577 | local s = math.sqrt(m11-m22-m00+1) | |
578 | local recip = 0.5/s | |
579 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
580 | elseif i == 2 then | |
581 | local s = math.sqrt(m22-m00-m11+1) | |
582 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
583 | end | |
584 | end | |
585 | end | |
586 | ||
587 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
588 | local xs, ys, zs = x + x, y + y, z + z | |
589 | local wx, wy, wz = w*xs, w*ys, w*zs | |
590 | local xx = x*xs | |
591 | local xy = x*ys | |
592 | local xz = x*zs | |
593 | local yy = y*ys | |
594 | local yz = y*zs | |
595 | local zz = z*zs | |
596 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
597 | end | |
598 | ||
599 | function QuaternionSlerp(a, b, t) | |
600 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
601 | local startInterp, finishInterp; | |
602 | if cosTheta >= 0.0001 then | |
603 | if (1 - cosTheta) > 0.0001 then | |
604 | local theta = math.acos(cosTheta) | |
605 | local invSinTheta = 1/math.sin(theta) | |
606 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
607 | finishInterp = math.sin(t*theta)*invSinTheta | |
608 | else | |
609 | startInterp = 1-t | |
610 | finishInterp = t | |
611 | end | |
612 | else | |
613 | if (1+cosTheta) > 0.0001 then | |
614 | local theta = math.acos(-cosTheta) | |
615 | local invSinTheta = 1/math.sin(theta) | |
616 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
617 | finishInterp = math.sin(t*theta)*invSinTheta | |
618 | else | |
619 | startInterp = t-1 | |
620 | finishInterp = t | |
621 | end | |
622 | end | |
623 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
624 | end | |
625 | ||
626 | function RayCast(Pos, Dir, Max, Ignore) | |
627 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
628 | end | |
629 | ||
630 | ||
631 | function Bars() | |
632 | ||
633 | --[[ Mana Bar ]]-- | |
634 | if Destruction ~= MaxDestruction then | |
635 | ||
636 | Destruction = Destruction + 1 | |
637 | ||
638 | end | |
639 | ||
640 | if Destruction >= MaxDestruction then | |
641 | ||
642 | Destruction = Destruction | |
643 | ||
644 | end | |
645 | ||
646 | ||
647 | ManaBarText.Text = "<{[ Destruction ]}> <|"..Destruction.."|> <{[ Destruction ]}>" | |
648 | ||
649 | ManaBarP2.Size = UDim2.new(Destruction / Destruction,0,0,20) | |
650 | ||
651 | end | |
652 | local EyeReference = CreatePart(Character, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
653 | local EyeReferenceWeld = CreateWeld(EyeReference, CFrame.new(0.15,-0.1,-0.7), EyeReference, Head) | |
654 | ||
655 | coroutine.resume(coroutine.create(function() | |
656 | ||
657 | while wait(3) do | |
658 | ||
659 | ||
660 | CircleEffect(EyeReference.Position, Services.Workspace, 1, 1, 1, 1, 1, 1, 0.5, "Bright red", "Neon", 0.5) | |
661 | ||
662 | ||
663 | end | |
664 | ||
665 | end)) | |
666 | --[[ Attacks ]]-- | |
667 | ||
668 | function Attack1() | |
669 | Attacking = true | |
670 | MakeSFX(EyeReference, 341336274, 1,1) | |
671 | wait(0.3) | |
672 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
673 | local ReferenceWeld = CreateWeld(Reference, CFrame.new(0,0.5,-5), Reference, Root) | |
674 | ||
675 | local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
676 | local Reference2Weld = CreateWeld(Reference2, CFrame.new(0,0.5,-2), Reference2, Root) | |
677 | ||
678 | ||
679 | for i = 1,10 do | |
680 | ||
681 | wait() | |
682 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.5) | |
683 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1.3),0.2) | |
684 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
685 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0,0,-1.6), 0.4) | |
686 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0) * CFrame.Angles(0,1.6,0),0.3) | |
687 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.3) | |
688 | ||
689 | end | |
690 | ||
691 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
692 | wait(0.5) | |
693 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
694 | wait(0.5) | |
695 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
696 | wait(0.5) | |
697 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
698 | wait(0.5) | |
699 | MakeSFX(Reference, 306247724, 1,1) | |
700 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
701 | ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5) | |
702 | Attacking = false | |
703 | end | |
704 | ||
705 | function Attack2() | |
706 | ||
707 | Attacking = true | |
708 | Humanoid.WalkSpeed = 0 | |
709 | Humanoid.JumpPower = 0 | |
710 | ||
711 | ||
712 | for i = 1,25 do | |
713 | wait() | |
714 | ||
715 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2) | |
716 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
717 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1, 1, 0) * CFrame.Angles(3.2,0,-0.6), 0.3) | |
718 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
719 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
720 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
721 | ||
722 | end | |
723 | ||
724 | MakeSFX(Torso, 142070127, 1, 1) | |
725 | ValidateDamage(Torso, 60 ,23, 26, "Knockdown", "Penetration", 15) | |
726 | local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
727 | if Hit ~= nil then | |
728 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
729 | Reference.Anchored = true | |
730 | Reference.CFrame = CFrame.new(Position) | |
731 | ||
732 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
733 | ||
734 | game:GetService("Debris"):AddItem(Reference,0.1) | |
735 | for i=1,50 do | |
736 | ||
737 | local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block") | |
738 | Ground.Anchored = true | |
739 | Ground.CanCollide = true | |
740 | Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30,30), 0, math.random(-30,30)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50)) | |
741 | ||
742 | game:GetService("Debris"):AddItem(Ground,10) | |
743 | ||
744 | end | |
745 | end | |
746 | ||
747 | for i = 1,25 do | |
748 | wait() | |
749 | ||
750 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.5) | |
751 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
752 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
753 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
754 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
755 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
756 | ||
757 | end | |
758 | ||
759 | Attacking = false | |
760 | Humanoid.WalkSpeed = 16 | |
761 | Humanoid.JumpPower = 50 | |
762 | ||
763 | ||
764 | ||
765 | end | |
766 | ||
767 | ||
768 | function Attack3() | |
769 | Humanoid.WalkSpeed = 0 | |
770 | Humanoid.JumpPower = 0 | |
771 | Attacking = true | |
772 | wait(1) | |
773 | MakeSFX(Torso, 341336274, 1, 1.2) | |
774 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
775 | wait(1) | |
776 | MakeSFX(Torso, 341336274, 1, 1.2) | |
777 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
778 | wait(1) | |
779 | MakeSFX(Torso, 341336274, 1, 1.2) | |
780 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
781 | ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15) | |
782 | Humanoid.WalkSpeed = 16 | |
783 | Humanoid.JumpPower = 50 | |
784 | Attacking = false | |
785 | end | |
786 | ||
787 | Mouse.Button1Down:connect(function() | |
788 | if not Attacking then | |
789 | if Combo == 1 then | |
790 | ||
791 | Combo = 2 | |
792 | Attack1() | |
793 | ||
794 | ||
795 | elseif Combo == 2 then | |
796 | ||
797 | Attack2() | |
798 | Combo = 3 | |
799 | ||
800 | elseif Combo == 3 then | |
801 | ||
802 | Attack3() | |
803 | Combo = 1 | |
804 | ||
805 | end | |
806 | end | |
807 | end) | |
808 | ||
809 | --[[ CLerp Animations ]]-- | |
810 | Change1 = 0 | |
811 | Change2 = 0 | |
812 | Change3 = 0 | |
813 | Change4 = 0 | |
814 | ||
815 | while true do | |
816 | wait() | |
817 | ||
818 | local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude | |
819 | local Velderp = Root.Velocity.y | |
820 | HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
821 | ||
822 | Bars() | |
823 | ||
824 | ||
825 | if Torvel < 1 and HitFloor ~= nil and Attacking == false then | |
826 | Anim = "Idle" | |
827 | ||
828 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
829 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3) | |
830 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
831 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
832 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
833 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
834 | ||
835 | end | |
836 | ||
837 | ||
838 | if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then | |
839 | Anim = "Walking" | |
840 | ||
841 | if Invert == false then | |
842 | Change1 = Change1 + 0.1 | |
843 | ||
844 | elseif Invert == true then | |
845 | ||
846 | Change1 = Change1 - 0.1 | |
847 | ||
848 | end | |
849 | ||
850 | if Change1 > 0.5 then | |
851 | ||
852 | Invert = true | |
853 | ||
854 | elseif Change1 < -0.5 then | |
855 | ||
856 | Invert = false | |
857 | ||
858 | end | |
859 | ||
860 | if Attacking == false then | |
861 | ||
862 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
863 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3) | |
864 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -Change1) * CFrame.Angles(Change1,0,0), 0.3) | |
865 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, Change1) * CFrame.Angles(-Change1,0,0), 0.3) | |
866 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-Change1 / 4)*CFrame.Angles(Change1,1.6,0),0.2) | |
867 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,Change1 / 4)*CFrame.Angles(-Change1,-1.6,0),0.2) | |
868 | ||
869 | end | |
870 | end | |
871 | ||
872 | if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then | |
873 | Anim = "Jump" | |
874 | ||
875 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
876 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
877 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.4,0,0.2), 0.3) | |
878 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.4,0,-0.2), 0.3) | |
879 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
880 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
881 | ||
882 | end | |
883 | ||
884 | if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then | |
885 | Anim = "Fall" | |
886 | ||
887 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
888 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
889 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.4,0,0.2), 0.3) | |
890 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.4,0,-0.2), 0.3) | |
891 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
892 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
893 | ||
894 | end | |
895 | ||
896 | ||
897 | if #Effects > 0 then | |
898 | for E = 1, #Effects do | |
899 | if Effects[E]~=nil then | |
900 | local Effect = Effects[E] | |
901 | ||
902 | if Effect ~= nil then | |
903 | ||
904 | local Part = Effect[1] | |
905 | local Mode = Effect[2] | |
906 | local Time = Effect[3] | |
907 | local SizeX = Effect[4] | |
908 | local SizeY = Effect[5] | |
909 | local SizeZ = Effect[6] | |
910 | ||
911 | if Effect[1].Transparency <= 1 then | |
912 | if Effect[2] == "Block" then | |
913 | Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
914 | ||
915 | Mesh = Effect[1]:FindFirstChild("Mesh") | |
916 | if Mesh ~= nil then | |
917 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
918 | end | |
919 | ||
920 | elseif Effect[2] == "Circle" then | |
921 | ||
922 | if Effect[1]:FindFirstChild("Mesh") ~= nil then | |
923 | Mesh=Effect[1].Mesh | |
924 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
925 | end | |
926 | ||
927 | Effect[1].Transparency = Effect[1].Transparency + 0.05 | |
928 | ||
929 | else | |
930 | ||
931 | Part.Parent=nil | |
932 | ||
933 | table.remove(Effects, E) | |
934 | ||
935 | end | |
936 | end | |
937 | end | |
938 | end | |
939 | end | |
940 | end | |
941 | end |