SHOW:
|
|
- or go back to the newest paste.
1 | - | --Made by 1ndrew "Steamed Hams" |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --Made by 1ndrew "Steamed Hams" | |
6 | function sandbox(var,func) | |
7 | local env = getfenv(func) | |
8 | local newenv = setmetatable({},{ | |
9 | __index = function(self,k) | |
10 | if k=="script" then | |
11 | return var | |
12 | else | |
13 | return env[k] | |
14 | end | |
15 | end, | |
16 | }) | |
17 | setfenv(func,newenv) | |
18 | return func | |
19 | end | |
20 | cors = {} | |
21 | mas = Instance.new("Model",game:GetService("Lighting")) | |
22 | Tool0 = Instance.new("Tool") | |
23 | Part1 = Instance.new("Part") | |
24 | CylinderMesh2 = Instance.new("CylinderMesh") | |
25 | Part3 = Instance.new("Part") | |
26 | CylinderMesh4 = Instance.new("CylinderMesh") | |
27 | Part5 = Instance.new("Part") | |
28 | CylinderMesh6 = Instance.new("CylinderMesh") | |
29 | Part7 = Instance.new("Part") | |
30 | CylinderMesh8 = Instance.new("CylinderMesh") | |
31 | Part9 = Instance.new("Part") | |
32 | CylinderMesh10 = Instance.new("CylinderMesh") | |
33 | Part11 = Instance.new("Part") | |
34 | CylinderMesh12 = Instance.new("CylinderMesh") | |
35 | Part13 = Instance.new("Part") | |
36 | SpecialMesh14 = Instance.new("SpecialMesh") | |
37 | Part15 = Instance.new("Part") | |
38 | CylinderMesh16 = Instance.new("CylinderMesh") | |
39 | Part17 = Instance.new("Part") | |
40 | Part18 = Instance.new("Part") | |
41 | PointLight19 = Instance.new("PointLight") | |
42 | BillboardGui20 = Instance.new("BillboardGui") | |
43 | ImageLabel21 = Instance.new("ImageLabel") | |
44 | CylinderMesh22 = Instance.new("CylinderMesh") | |
45 | Part23 = Instance.new("Part") | |
46 | Sound24 = Instance.new("Sound") | |
47 | Sound25 = Instance.new("Sound") | |
48 | Part26 = Instance.new("Part") | |
49 | CylinderMesh27 = Instance.new("CylinderMesh") | |
50 | Part28 = Instance.new("Part") | |
51 | SpecialMesh29 = Instance.new("SpecialMesh") | |
52 | Part30 = Instance.new("Part") | |
53 | SpecialMesh31 = Instance.new("SpecialMesh") | |
54 | Decal32 = Instance.new("Decal") | |
55 | Decal33 = Instance.new("Decal") | |
56 | Part34 = Instance.new("Part") | |
57 | SpecialMesh35 = Instance.new("SpecialMesh") | |
58 | Part36 = Instance.new("Part") | |
59 | SpecialMesh37 = Instance.new("SpecialMesh") | |
60 | Part38 = Instance.new("Part") | |
61 | CylinderMesh39 = Instance.new("CylinderMesh") | |
62 | Part40 = Instance.new("Part") | |
63 | CylinderMesh41 = Instance.new("CylinderMesh") | |
64 | Part42 = Instance.new("Part") | |
65 | CylinderMesh43 = Instance.new("CylinderMesh") | |
66 | Part44 = Instance.new("Part") | |
67 | SpecialMesh45 = Instance.new("SpecialMesh") | |
68 | Part46 = Instance.new("Part") | |
69 | CylinderMesh47 = Instance.new("CylinderMesh") | |
70 | Part48 = Instance.new("Part") | |
71 | SpecialMesh49 = Instance.new("SpecialMesh") | |
72 | Decal50 = Instance.new("Decal") | |
73 | Decal51 = Instance.new("Decal") | |
74 | Part52 = Instance.new("Part") | |
75 | SpecialMesh53 = Instance.new("SpecialMesh") | |
76 | Part54 = Instance.new("Part") | |
77 | SpecialMesh55 = Instance.new("SpecialMesh") | |
78 | Part56 = Instance.new("Part") | |
79 | CylinderMesh57 = Instance.new("CylinderMesh") | |
80 | Part58 = Instance.new("Part") | |
81 | CylinderMesh59 = Instance.new("CylinderMesh") | |
82 | Part60 = Instance.new("Part") | |
83 | SpecialMesh61 = Instance.new("SpecialMesh") | |
84 | Part62 = Instance.new("Part") | |
85 | CylinderMesh63 = Instance.new("CylinderMesh") | |
86 | Part64 = Instance.new("Part") | |
87 | CylinderMesh65 = Instance.new("CylinderMesh") | |
88 | Part66 = Instance.new("Part") | |
89 | SpecialMesh67 = Instance.new("SpecialMesh") | |
90 | Part68 = Instance.new("Part") | |
91 | SpecialMesh69 = Instance.new("SpecialMesh") | |
92 | Part70 = Instance.new("Part") | |
93 | CylinderMesh71 = Instance.new("CylinderMesh") | |
94 | Part72 = Instance.new("Part") | |
95 | SpecialMesh73 = Instance.new("SpecialMesh") | |
96 | Part74 = Instance.new("Part") | |
97 | CylinderMesh75 = Instance.new("CylinderMesh") | |
98 | Part76 = Instance.new("Part") | |
99 | CylinderMesh77 = Instance.new("CylinderMesh") | |
100 | Part78 = Instance.new("Part") | |
101 | CylinderMesh79 = Instance.new("CylinderMesh") | |
102 | Part80 = Instance.new("Part") | |
103 | CylinderMesh81 = Instance.new("CylinderMesh") | |
104 | Part82 = Instance.new("Part") | |
105 | CylinderMesh83 = Instance.new("CylinderMesh") | |
106 | Part84 = Instance.new("Part") | |
107 | CylinderMesh85 = Instance.new("CylinderMesh") | |
108 | Part86 = Instance.new("Part") | |
109 | CylinderMesh87 = Instance.new("CylinderMesh") | |
110 | Decal88 = Instance.new("Decal") | |
111 | Decal89 = Instance.new("Decal") | |
112 | Part90 = Instance.new("Part") | |
113 | SpecialMesh91 = Instance.new("SpecialMesh") | |
114 | Part92 = Instance.new("Part") | |
115 | SpecialMesh93 = Instance.new("SpecialMesh") | |
116 | Part94 = Instance.new("Part") | |
117 | CylinderMesh95 = Instance.new("CylinderMesh") | |
118 | Part96 = Instance.new("Part") | |
119 | SpecialMesh97 = Instance.new("SpecialMesh") | |
120 | Part98 = Instance.new("Part") | |
121 | SpecialMesh99 = Instance.new("SpecialMesh") | |
122 | Part100 = Instance.new("Part") | |
123 | CylinderMesh101 = Instance.new("CylinderMesh") | |
124 | Part102 = Instance.new("Part") | |
125 | CylinderMesh103 = Instance.new("CylinderMesh") | |
126 | Decal104 = Instance.new("Decal") | |
127 | Part105 = Instance.new("Part") | |
128 | CylinderMesh106 = Instance.new("CylinderMesh") | |
129 | Part107 = Instance.new("Part") | |
130 | CylinderMesh108 = Instance.new("CylinderMesh") | |
131 | Part109 = Instance.new("Part") | |
132 | CylinderMesh110 = Instance.new("CylinderMesh") | |
133 | Part111 = Instance.new("Part") | |
134 | CylinderMesh112 = Instance.new("CylinderMesh") | |
135 | Part113 = Instance.new("Part") | |
136 | CylinderMesh114 = Instance.new("CylinderMesh") | |
137 | Part115 = Instance.new("Part") | |
138 | CylinderMesh116 = Instance.new("CylinderMesh") | |
139 | Decal117 = Instance.new("Decal") | |
140 | Part118 = Instance.new("Part") | |
141 | CylinderMesh119 = Instance.new("CylinderMesh") | |
142 | Decal120 = Instance.new("Decal") | |
143 | Part121 = Instance.new("Part") | |
144 | CylinderMesh122 = Instance.new("CylinderMesh") | |
145 | Part123 = Instance.new("Part") | |
146 | CylinderMesh124 = Instance.new("CylinderMesh") | |
147 | Decal125 = Instance.new("Decal") | |
148 | Decal126 = Instance.new("Decal") | |
149 | Part127 = Instance.new("Part") | |
150 | SpecialMesh128 = Instance.new("SpecialMesh") | |
151 | Part129 = Instance.new("Part") | |
152 | CylinderMesh130 = Instance.new("CylinderMesh") | |
153 | Part131 = Instance.new("Part") | |
154 | CylinderMesh132 = Instance.new("CylinderMesh") | |
155 | Decal133 = Instance.new("Decal") | |
156 | Part134 = Instance.new("Part") | |
157 | CylinderMesh135 = Instance.new("CylinderMesh") | |
158 | Part136 = Instance.new("Part") | |
159 | CylinderMesh137 = Instance.new("CylinderMesh") | |
160 | Part138 = Instance.new("Part") | |
161 | SpecialMesh139 = Instance.new("SpecialMesh") | |
162 | Part140 = Instance.new("Part") | |
163 | SpecialMesh141 = Instance.new("SpecialMesh") | |
164 | Part142 = Instance.new("Part") | |
165 | CylinderMesh143 = Instance.new("CylinderMesh") | |
166 | Part144 = Instance.new("Part") | |
167 | CylinderMesh145 = Instance.new("CylinderMesh") | |
168 | Part146 = Instance.new("Part") | |
169 | SpecialMesh147 = Instance.new("SpecialMesh") | |
170 | Part148 = Instance.new("Part") | |
171 | CylinderMesh149 = Instance.new("CylinderMesh") | |
172 | Part150 = Instance.new("Part") | |
173 | CylinderMesh151 = Instance.new("CylinderMesh") | |
174 | Part152 = Instance.new("Part") | |
175 | CylinderMesh153 = Instance.new("CylinderMesh") | |
176 | Part154 = Instance.new("Part") | |
177 | CylinderMesh155 = Instance.new("CylinderMesh") | |
178 | Part156 = Instance.new("Part") | |
179 | SpecialMesh157 = Instance.new("SpecialMesh") | |
180 | Part158 = Instance.new("Part") | |
181 | SpecialMesh159 = Instance.new("SpecialMesh") | |
182 | Part160 = Instance.new("Part") | |
183 | CylinderMesh161 = Instance.new("CylinderMesh") | |
184 | Part162 = Instance.new("Part") | |
185 | SpecialMesh163 = Instance.new("SpecialMesh") | |
186 | Part164 = Instance.new("Part") | |
187 | CylinderMesh165 = Instance.new("CylinderMesh") | |
188 | Part166 = Instance.new("Part") | |
189 | CylinderMesh167 = Instance.new("CylinderMesh") | |
190 | Part168 = Instance.new("Part") | |
191 | SpecialMesh169 = Instance.new("SpecialMesh") | |
192 | Part170 = Instance.new("Part") | |
193 | SpecialMesh171 = Instance.new("SpecialMesh") | |
194 | Part172 = Instance.new("Part") | |
195 | SpecialMesh173 = Instance.new("SpecialMesh") | |
196 | Part174 = Instance.new("Part") | |
197 | SpecialMesh175 = Instance.new("SpecialMesh") | |
198 | Part176 = Instance.new("Part") | |
199 | CylinderMesh177 = Instance.new("CylinderMesh") | |
200 | Part178 = Instance.new("Part") | |
201 | SpecialMesh179 = Instance.new("SpecialMesh") | |
202 | Part180 = Instance.new("Part") | |
203 | CylinderMesh181 = Instance.new("CylinderMesh") | |
204 | Part182 = Instance.new("Part") | |
205 | CylinderMesh183 = Instance.new("CylinderMesh") | |
206 | Part184 = Instance.new("Part") | |
207 | SpecialMesh185 = Instance.new("SpecialMesh") | |
208 | Part186 = Instance.new("Part") | |
209 | SpecialMesh187 = Instance.new("SpecialMesh") | |
210 | IntValue188 = Instance.new("IntValue") | |
211 | IntValue189 = Instance.new("IntValue") | |
212 | IntValue190 = Instance.new("IntValue") | |
213 | IntValue191 = Instance.new("IntValue") | |
214 | IntValue192 = Instance.new("IntValue") | |
215 | Script193 = Instance.new("Script") | |
216 | ObjectValue194 = Instance.new("ObjectValue") | |
217 | RemoteFunction195 = Instance.new("RemoteFunction") | |
218 | RemoteFunction196 = Instance.new("RemoteFunction") | |
219 | RemoteFunction197 = Instance.new("RemoteFunction") | |
220 | RemoteEvent198 = Instance.new("RemoteEvent") | |
221 | RemoteFunction199 = Instance.new("RemoteFunction") | |
222 | RemoteFunction200 = Instance.new("RemoteFunction") | |
223 | RemoteFunction201 = Instance.new("RemoteFunction") | |
224 | LocalScript202 = Instance.new("LocalScript") | |
225 | IntValue203 = Instance.new("IntValue") | |
226 | RemoteEvent204 = Instance.new("RemoteEvent") | |
227 | RemoteEvent205 = Instance.new("RemoteEvent") | |
228 | RemoteEvent206 = Instance.new("RemoteEvent") | |
229 | RemoteEvent207 = Instance.new("RemoteEvent") | |
230 | LocalScript208 = Instance.new("LocalScript") | |
231 | IntValue209 = Instance.new("IntValue") | |
232 | Folder210 = Instance.new("Folder") | |
233 | ScreenGui211 = Instance.new("ScreenGui") | |
234 | ImageLabel212 = Instance.new("ImageLabel") | |
235 | NumberValue213 = Instance.new("NumberValue") | |
236 | Frame214 = Instance.new("Frame") | |
237 | ImageLabel215 = Instance.new("ImageLabel") | |
238 | TextLabel216 = Instance.new("TextLabel") | |
239 | Frame217 = Instance.new("Frame") | |
240 | TextLabel218 = Instance.new("TextLabel") | |
241 | Frame219 = Instance.new("Frame") | |
242 | TextLabel220 = Instance.new("TextLabel") | |
243 | Frame221 = Instance.new("Frame") | |
244 | TextLabel222 = Instance.new("TextLabel") | |
245 | Frame223 = Instance.new("Frame") | |
246 | TextLabel224 = Instance.new("TextLabel") | |
247 | Frame225 = Instance.new("Frame") | |
248 | Frame226 = Instance.new("Frame") | |
249 | TextLabel227 = Instance.new("TextLabel") | |
250 | TextLabel228 = Instance.new("TextLabel") | |
251 | TextLabel229 = Instance.new("TextLabel") | |
252 | TextLabel230 = Instance.new("TextLabel") | |
253 | TextLabel231 = Instance.new("TextLabel") | |
254 | Frame232 = Instance.new("Frame") | |
255 | TextLabel233 = Instance.new("TextLabel") | |
256 | TextLabel234 = Instance.new("TextLabel") | |
257 | TextLabel235 = Instance.new("TextLabel") | |
258 | Frame236 = Instance.new("Frame") | |
259 | TextLabel237 = Instance.new("TextLabel") | |
260 | Frame238 = Instance.new("Frame") | |
261 | Frame239 = Instance.new("Frame") | |
262 | Frame240 = Instance.new("Frame") | |
263 | Frame241 = Instance.new("Frame") | |
264 | Frame242 = Instance.new("Frame") | |
265 | Frame243 = Instance.new("Frame") | |
266 | Frame244 = Instance.new("Frame") | |
267 | Frame245 = Instance.new("Frame") | |
268 | Frame246 = Instance.new("Frame") | |
269 | Frame247 = Instance.new("Frame") | |
270 | Frame248 = Instance.new("Frame") | |
271 | Frame249 = Instance.new("Frame") | |
272 | Frame250 = Instance.new("Frame") | |
273 | Frame251 = Instance.new("Frame") | |
274 | Frame252 = Instance.new("Frame") | |
275 | Frame253 = Instance.new("Frame") | |
276 | Frame254 = Instance.new("Frame") | |
277 | Frame255 = Instance.new("Frame") | |
278 | Frame256 = Instance.new("Frame") | |
279 | Frame257 = Instance.new("Frame") | |
280 | Frame258 = Instance.new("Frame") | |
281 | Frame259 = Instance.new("Frame") | |
282 | Frame260 = Instance.new("Frame") | |
283 | Frame261 = Instance.new("Frame") | |
284 | Frame262 = Instance.new("Frame") | |
285 | Frame263 = Instance.new("Frame") | |
286 | TextLabel264 = Instance.new("TextLabel") | |
287 | TextLabel265 = Instance.new("TextLabel") | |
288 | Frame266 = Instance.new("Frame") | |
289 | Frame267 = Instance.new("Frame") | |
290 | ImageLabel268 = Instance.new("ImageLabel") | |
291 | TextLabel269 = Instance.new("TextLabel") | |
292 | TextLabel270 = Instance.new("TextLabel") | |
293 | Frame271 = Instance.new("Frame") | |
294 | ImageLabel272 = Instance.new("ImageLabel") | |
295 | TextLabel273 = Instance.new("TextLabel") | |
296 | TextLabel274 = Instance.new("TextLabel") | |
297 | Frame275 = Instance.new("Frame") | |
298 | TextLabel276 = Instance.new("TextLabel") | |
299 | TextLabel277 = Instance.new("TextLabel") | |
300 | TextLabel278 = Instance.new("TextLabel") | |
301 | Frame279 = Instance.new("Frame") | |
302 | Frame280 = Instance.new("Frame") | |
303 | ImageLabel281 = Instance.new("ImageLabel") | |
304 | ImageLabel282 = Instance.new("ImageLabel") | |
305 | Frame283 = Instance.new("Frame") | |
306 | TextLabel284 = Instance.new("TextLabel") | |
307 | Frame285 = Instance.new("Frame") | |
308 | ImageLabel286 = Instance.new("ImageLabel") | |
309 | ImageLabel287 = Instance.new("ImageLabel") | |
310 | Frame288 = Instance.new("Frame") | |
311 | Frame289 = Instance.new("Frame") | |
312 | LocalScript290 = Instance.new("LocalScript") | |
313 | TextLabel291 = Instance.new("TextLabel") | |
314 | Part292 = Instance.new("Part") | |
315 | SpecialMesh293 = Instance.new("SpecialMesh") | |
316 | Weld294 = Instance.new("Weld") | |
317 | Weld295 = Instance.new("Weld") | |
318 | Weld296 = Instance.new("Weld") | |
319 | Weld297 = Instance.new("Weld") | |
320 | Weld298 = Instance.new("Weld") | |
321 | Weld299 = Instance.new("Weld") | |
322 | Weld300 = Instance.new("Weld") | |
323 | Weld301 = Instance.new("Weld") | |
324 | Weld302 = Instance.new("Weld") | |
325 | Weld303 = Instance.new("Weld") | |
326 | Weld304 = Instance.new("Weld") | |
327 | Weld305 = Instance.new("Weld") | |
328 | Weld306 = Instance.new("Weld") | |
329 | Weld307 = Instance.new("Weld") | |
330 | Weld308 = Instance.new("Weld") | |
331 | Weld309 = Instance.new("Weld") | |
332 | Weld310 = Instance.new("Weld") | |
333 | Weld311 = Instance.new("Weld") | |
334 | Weld312 = Instance.new("Weld") | |
335 | Weld313 = Instance.new("Weld") | |
336 | Weld314 = Instance.new("Weld") | |
337 | Weld315 = Instance.new("Weld") | |
338 | Weld316 = Instance.new("Weld") | |
339 | Weld317 = Instance.new("Weld") | |
340 | Weld318 = Instance.new("Weld") | |
341 | Weld319 = Instance.new("Weld") | |
342 | Weld320 = Instance.new("Weld") | |
343 | Weld321 = Instance.new("Weld") | |
344 | Weld322 = Instance.new("Weld") | |
345 | Weld323 = Instance.new("Weld") | |
346 | Weld324 = Instance.new("Weld") | |
347 | Weld325 = Instance.new("Weld") | |
348 | Weld326 = Instance.new("Weld") | |
349 | Weld327 = Instance.new("Weld") | |
350 | Weld328 = Instance.new("Weld") | |
351 | Weld329 = Instance.new("Weld") | |
352 | Weld330 = Instance.new("Weld") | |
353 | Weld331 = Instance.new("Weld") | |
354 | Weld332 = Instance.new("Weld") | |
355 | Weld333 = Instance.new("Weld") | |
356 | Weld334 = Instance.new("Weld") | |
357 | Weld335 = Instance.new("Weld") | |
358 | Weld336 = Instance.new("Weld") | |
359 | Weld337 = Instance.new("Weld") | |
360 | Weld338 = Instance.new("Weld") | |
361 | Weld339 = Instance.new("Weld") | |
362 | Weld340 = Instance.new("Weld") | |
363 | Weld341 = Instance.new("Weld") | |
364 | Weld342 = Instance.new("Weld") | |
365 | Weld343 = Instance.new("Weld") | |
366 | Weld344 = Instance.new("Weld") | |
367 | Weld345 = Instance.new("Weld") | |
368 | Weld346 = Instance.new("Weld") | |
369 | Weld347 = Instance.new("Weld") | |
370 | Weld348 = Instance.new("Weld") | |
371 | Weld349 = Instance.new("Weld") | |
372 | Weld350 = Instance.new("Weld") | |
373 | Weld351 = Instance.new("Weld") | |
374 | Weld352 = Instance.new("Weld") | |
375 | Weld353 = Instance.new("Weld") | |
376 | Weld354 = Instance.new("Weld") | |
377 | Weld355 = Instance.new("Weld") | |
378 | Weld356 = Instance.new("Weld") | |
379 | Weld357 = Instance.new("Weld") | |
380 | Weld358 = Instance.new("Weld") | |
381 | Weld359 = Instance.new("Weld") | |
382 | Weld360 = Instance.new("Weld") | |
383 | Weld361 = Instance.new("Weld") | |
384 | Weld362 = Instance.new("Weld") | |
385 | Weld363 = Instance.new("Weld") | |
386 | Weld364 = Instance.new("Weld") | |
387 | Weld365 = Instance.new("Weld") | |
388 | Weld366 = Instance.new("Weld") | |
389 | Part367 = Instance.new("Part") | |
390 | Sound368 = Instance.new("Sound") | |
391 | Sound369 = Instance.new("Sound") | |
392 | Part370 = Instance.new("Part") | |
393 | Sound371 = Instance.new("Sound") | |
394 | Sound372 = Instance.new("Sound") | |
395 | Model373 = Instance.new("Model") | |
396 | Part374 = Instance.new("Part") | |
397 | Decal375 = Instance.new("Decal") | |
398 | Part376 = Instance.new("Part") | |
399 | Decal377 = Instance.new("Decal") | |
400 | Motor378 = Instance.new("Motor") | |
401 | Motor379 = Instance.new("Motor") | |
402 | Motor380 = Instance.new("Motor") | |
403 | Motor381 = Instance.new("Motor") | |
404 | Motor382 = Instance.new("Motor") | |
405 | Part383 = Instance.new("Part") | |
406 | Part384 = Instance.new("Part") | |
407 | Part385 = Instance.new("Part") | |
408 | Part386 = Instance.new("Part") | |
409 | SpecialMesh387 = Instance.new("SpecialMesh") | |
410 | Decal388 = Instance.new("Decal") | |
411 | Decal389 = Instance.new("Decal") | |
412 | Humanoid390 = Instance.new("Humanoid") | |
413 | Script391 = Instance.new("Script") | |
414 | Shirt392 = Instance.new("Shirt") | |
415 | Pants393 = Instance.new("Pants") | |
416 | Part394 = Instance.new("Part") | |
417 | Tool0.Name = "Steamer" | |
418 | Tool0.Parent = mas | |
419 | Part1.Parent = Tool0 | |
420 | Part1.Material = Enum.Material.SmoothPlastic | |
421 | Part1.Transparency = 1 | |
422 | Part1.Rotation = Vector3.new(-60, 0, 165) | |
423 | Part1.Anchored = true | |
424 | Part1.CanCollide = false | |
425 | Part1.FormFactor = Enum.FormFactor.Custom | |
426 | Part1.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
427 | Part1.CFrame = CFrame.new(1435.38062, 48.6328773, -1311.01868, -0.965924263, -0.258825004, -6.07067022e-07, 0.12940903, -0.482951164, 0.866032064, -0.22415106, 0.836521268, 0.499988496) | |
428 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
429 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
430 | Part1.Position = Vector3.new(1435.38062, 48.6328773, -1311.01868) | |
431 | Part1.Orientation = Vector3.new(-60, 0, 165) | |
432 | CylinderMesh2.Parent = Part1 | |
433 | CylinderMesh2.Scale = Vector3.new(0.291783929, 0.486306548, 0.170207277) | |
434 | CylinderMesh2.Scale = Vector3.new(0.291783929, 0.486306548, 0.170207277) | |
435 | Part3.Parent = Tool0 | |
436 | Part3.Material = Enum.Material.SmoothPlastic | |
437 | Part3.BrickColor = BrickColor.new("Nougat") | |
438 | Part3.Transparency = 1 | |
439 | Part3.Rotation = Vector3.new(180, 0, 90) | |
440 | Part3.Anchored = true | |
441 | Part3.CanCollide = false | |
442 | Part3.FormFactor = Enum.FormFactor.Custom | |
443 | Part3.Size = Vector3.new(0.39847663, 0.339129031, 0.423911244) | |
444 | Part3.CFrame = CFrame.new(1434.30396, 48.923233, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
445 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
446 | Part3.TopSurface = Enum.SurfaceType.Smooth | |
447 | Part3.Color = Color3.new(0.8, 0.556863, 0.411765) | |
448 | Part3.Position = Vector3.new(1434.30396, 48.923233, -1310.87183) | |
449 | Part3.Orientation = Vector3.new(0, -180, -90) | |
450 | Part3.Color = Color3.new(0.8, 0.556863, 0.411765) | |
451 | CylinderMesh4.Parent = Part3 | |
452 | Part5.Parent = Tool0 | |
453 | Part5.Material = Enum.Material.SmoothPlastic | |
454 | Part5.BrickColor = BrickColor.new("Dark stone grey") | |
455 | Part5.Transparency = 1 | |
456 | Part5.Rotation = Vector3.new(133.479996, 38.0400009, -171.679993) | |
457 | Part5.Anchored = true | |
458 | Part5.CanCollide = false | |
459 | Part5.FormFactor = Enum.FormFactor.Custom | |
460 | Part5.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
461 | Part5.CFrame = CFrame.new(1435.09131, 49.0662308, -1311.1488, -0.779332995, 0.114002213, 0.616152287, -0.342794985, 0.745554209, -0.571524739, -0.524529994, -0.656622052, -0.54195559) | |
462 | Part5.BottomSurface = Enum.SurfaceType.Smooth | |
463 | Part5.TopSurface = Enum.SurfaceType.Smooth | |
464 | Part5.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
465 | Part5.Position = Vector3.new(1435.09131, 49.0662308, -1311.1488) | |
466 | Part5.Orientation = Vector3.new(34.8600006, 131.330002, -24.6899986) | |
467 | Part5.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
468 | CylinderMesh6.Parent = Part5 | |
469 | CylinderMesh6.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
470 | CylinderMesh6.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
471 | Part7.Parent = Tool0 | |
472 | Part7.Material = Enum.Material.SmoothPlastic | |
473 | Part7.BrickColor = BrickColor.new("Black") | |
474 | Part7.Transparency = 1 | |
475 | Part7.Rotation = Vector3.new(-105, 75, 90) | |
476 | Part7.Anchored = true | |
477 | Part7.CanCollide = false | |
478 | Part7.FormFactor = Enum.FormFactor.Custom | |
479 | Part7.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
480 | Part7.CFrame = CFrame.new(1434.85657, 49.1090851, -1311.08801, 0, -0.258817911, 0.965926111, -0.258811951, 0.93301481, 0.249999404, -0.96592778, -0.24999322, -0.0669851676) | |
481 | Part7.BottomSurface = Enum.SurfaceType.Smooth | |
482 | Part7.TopSurface = Enum.SurfaceType.Smooth | |
483 | Part7.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
484 | Part7.Position = Vector3.new(1434.85657, 49.1090851, -1311.08801) | |
485 | Part7.Orientation = Vector3.new(-14.4799995, 93.9700012, -15.5) | |
486 | Part7.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
487 | CylinderMesh8.Parent = Part7 | |
488 | CylinderMesh8.Scale = Vector3.new(0.170207247, 0.705144346, 0.170207277) | |
489 | CylinderMesh8.Scale = Vector3.new(0.170207247, 0.705144346, 0.170207277) | |
490 | Part9.Parent = Tool0 | |
491 | Part9.Material = Enum.Material.SmoothPlastic | |
492 | Part9.BrickColor = BrickColor.new("Dark stone grey") | |
493 | Part9.Transparency = 1 | |
494 | Part9.Rotation = Vector3.new(15.0099993, 62.4199982, 2.98000002) | |
495 | Part9.Anchored = true | |
496 | Part9.CanCollide = false | |
497 | Part9.FormFactor = Enum.FormFactor.Custom | |
498 | Part9.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
499 | Part9.CFrame = CFrame.new(1435.07556, 49.067543, -1310.66211, 0.462388188, -0.0240549594, 0.886351287, 0.2793791, 0.95266664, -0.119890675, -0.841513276, 0.303064078, 0.447222203) | |
500 | Part9.BottomSurface = Enum.SurfaceType.Smooth | |
501 | Part9.TopSurface = Enum.SurfaceType.Smooth | |
502 | Part9.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
503 | Part9.Position = Vector3.new(1435.07556, 49.067543, -1310.66211) | |
504 | Part9.Orientation = Vector3.new(6.88999987, 63.2299995, 16.3400002) | |
505 | Part9.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
506 | CylinderMesh10.Parent = Part9 | |
507 | CylinderMesh10.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
508 | CylinderMesh10.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
509 | Part11.Parent = Tool0 | |
510 | Part11.Material = Enum.Material.SmoothPlastic | |
511 | Part11.BrickColor = BrickColor.new("Dark stone grey") | |
512 | Part11.Transparency = 1 | |
513 | Part11.Rotation = Vector3.new(180, 0, 90) | |
514 | Part11.Anchored = true | |
515 | Part11.CanCollide = false | |
516 | Part11.FormFactor = Enum.FormFactor.Custom | |
517 | Part11.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
518 | Part11.CFrame = CFrame.new(1433.61292, 48.9232292, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
519 | Part11.BottomSurface = Enum.SurfaceType.Smooth | |
520 | Part11.TopSurface = Enum.SurfaceType.Smooth | |
521 | Part11.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
522 | Part11.Position = Vector3.new(1433.61292, 48.9232292, -1310.87183) | |
523 | Part11.Orientation = Vector3.new(0, -180, -90) | |
524 | Part11.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
525 | CylinderMesh12.Parent = Part11 | |
526 | CylinderMesh12.Scale = Vector3.new(0.303541601, 0.0314008482, 0.523347139) | |
527 | CylinderMesh12.Scale = Vector3.new(0.303541601, 0.0314008482, 0.523347139) | |
528 | Part13.Parent = Tool0 | |
529 | Part13.Material = Enum.Material.SmoothPlastic | |
530 | Part13.BrickColor = BrickColor.new("Really black") | |
531 | Part13.Transparency = 1 | |
532 | Part13.Rotation = Vector3.new(0, 90, 0) | |
533 | Part13.Anchored = true | |
534 | Part13.CanCollide = false | |
535 | Part13.FormFactor = Enum.FormFactor.Custom | |
536 | Part13.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
537 | Part13.CFrame = CFrame.new(1436.875, 48.5038071, -1310.87622, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
538 | Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
539 | Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
540 | Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
541 | Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
542 | Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
543 | Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
544 | Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
545 | Part13.Position = Vector3.new(1436.875, 48.5038071, -1310.87622) | |
546 | Part13.Orientation = Vector3.new(0, 90, 0) | |
547 | Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
548 | SpecialMesh14.Parent = Part13 | |
549 | SpecialMesh14.Scale = Vector3.new(0.167988077, 0.439353347, 0.245521545) | |
550 | SpecialMesh14.MeshType = Enum.MeshType.Brick | |
551 | SpecialMesh14.Scale = Vector3.new(0.167988077, 0.439353347, 0.245521545) | |
552 | Part15.Parent = Tool0 | |
553 | Part15.Material = Enum.Material.SmoothPlastic | |
554 | Part15.BrickColor = BrickColor.new("Brick yellow") | |
555 | Part15.Transparency = 1 | |
556 | Part15.Rotation = Vector3.new(-60, 0, 135) | |
557 | Part15.Anchored = true | |
558 | Part15.CanCollide = false | |
559 | Part15.FormFactor = Enum.FormFactor.Custom | |
560 | Part15.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
561 | Part15.CFrame = CFrame.new(1435.32275, 48.6293831, -1311.01672, -0.707099199, -0.707114458, 1.28547924e-06, 0.353550076, -0.353540927, 0.866031885, -0.612383127, 0.612370908, 0.499988824) | |
562 | Part15.BottomSurface = Enum.SurfaceType.Smooth | |
563 | Part15.TopSurface = Enum.SurfaceType.Smooth | |
564 | Part15.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
565 | Part15.Position = Vector3.new(1435.32275, 48.6293831, -1311.01672) | |
566 | Part15.Orientation = Vector3.new(-60, 0, 135) | |
567 | Part15.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
568 | CylinderMesh16.Parent = Part15 | |
569 | CylinderMesh16.Scale = Vector3.new(0.291783929, 0.705144346, 0.170207277) | |
570 | CylinderMesh16.Scale = Vector3.new(0.291783929, 0.705144346, 0.170207277) | |
571 | Part17.Name = "AimPart" | |
572 | Part17.Parent = Tool0 | |
573 | Part17.Material = Enum.Material.SmoothPlastic | |
574 | Part17.Transparency = 1 | |
575 | Part17.Rotation = Vector3.new(90, 87.8300018, -90) | |
576 | Part17.Anchored = true | |
577 | Part17.CanCollide = false | |
578 | Part17.FormFactor = Enum.FormFactor.Custom | |
579 | Part17.Size = Vector3.new(0.300000012, 0.200000003, 0.200000003) | |
580 | Part17.CFrame = CFrame.new(1436.29102, 49.267807, -1310.8728, 0, 0.0378389955, 0.99928385, 0, 0.99928385, -0.0378389955, -1, 0, 0) | |
581 | Part17.BottomSurface = Enum.SurfaceType.Smooth | |
582 | Part17.TopSurface = Enum.SurfaceType.Smooth | |
583 | Part17.Position = Vector3.new(1436.29102, 49.267807, -1310.8728) | |
584 | Part17.Orientation = Vector3.new(2.16999984, 90, 0) | |
585 | Part18.Name = "Main" | |
586 | Part18.Parent = Tool0 | |
587 | Part18.Material = Enum.Material.SmoothPlastic | |
588 | Part18.BrickColor = BrickColor.new("Really black") | |
589 | Part18.Transparency = 1 | |
590 | Part18.Rotation = Vector3.new(0, 0, 90) | |
591 | Part18.Anchored = true | |
592 | Part18.CanCollide = false | |
593 | Part18.FormFactor = Enum.FormFactor.Custom | |
594 | Part18.Size = Vector3.new(0.25, 0.25, 0.25) | |
595 | Part18.CFrame = CFrame.new(1433.32568, 48.9478035, -1310.8728, 0, -1, 0, 1, 0, -0, 0, 0, 1) | |
596 | Part18.BottomSurface = Enum.SurfaceType.Smooth | |
597 | Part18.TopSurface = Enum.SurfaceType.Smooth | |
598 | Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
599 | Part18.Position = Vector3.new(1433.32568, 48.9478035, -1310.8728) | |
600 | Part18.Orientation = Vector3.new(0, 0, 90) | |
601 | Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
602 | PointLight19.Name = "FlashFX" | |
603 | PointLight19.Parent = Part18 | |
604 | PointLight19.Color = Color3.new(0.211765, 1, 0.054902) | |
605 | PointLight19.Enabled = false | |
606 | PointLight19.Brightness = 10 | |
607 | PointLight19.Range = 6 | |
608 | PointLight19.Shadows = true | |
609 | PointLight19.Color = Color3.new(0.211765, 1, 0.054902) | |
610 | BillboardGui20.Name = "FlashGui" | |
611 | BillboardGui20.Parent = Part18 | |
612 | BillboardGui20.Size = UDim2.new(1.10000002, 0, 1.10000002, 0) | |
613 | BillboardGui20.Enabled = false | |
614 | ImageLabel21.Name = "Label" | |
615 | ImageLabel21.Parent = BillboardGui20 | |
616 | ImageLabel21.Transparency = 1 | |
617 | ImageLabel21.Size = UDim2.new(1, 0, 1, 0) | |
618 | ImageLabel21.BackgroundTransparency = 1 | |
619 | ImageLabel21.Image = "http://www.roblox.com/asset/?id=192664810" | |
620 | ImageLabel21.ImageColor3 = Color3.new(0, 1, 0.00392157) | |
621 | CylinderMesh22.Parent = Part18 | |
622 | CylinderMesh22.Offset = Vector3.new(0, -0.248999998, 0) | |
623 | CylinderMesh22.Scale = Vector3.new(0.600000024, 1, 0.600000024) | |
624 | CylinderMesh22.Scale = Vector3.new(0.600000024, 1, 0.600000024) | |
625 | Part23.Name = "Handle" | |
626 | Part23.Parent = Tool0 | |
627 | Part23.Material = Enum.Material.SmoothPlastic | |
628 | Part23.Transparency = 1 | |
629 | Part23.Rotation = Vector3.new(0, 90, 0) | |
630 | Part23.Anchored = true | |
631 | Part23.CanCollide = false | |
632 | Part23.FormFactor = Enum.FormFactor.Custom | |
633 | Part23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
634 | Part23.CFrame = CFrame.new(1435.87061, 48.4373131, -1310.86279, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
635 | Part23.BottomSurface = Enum.SurfaceType.Smooth | |
636 | Part23.TopSurface = Enum.SurfaceType.Smooth | |
637 | Part23.Position = Vector3.new(1435.87061, 48.4373131, -1310.86279) | |
638 | Part23.Orientation = Vector3.new(0, 90, 0) | |
639 | Sound24.Name = "FireSound" | |
640 | Sound24.Parent = Part23 | |
641 | Sound24.Pitch = 0.20000000298023 | |
642 | Sound24.SoundId = "rbxassetid://823426534" | |
643 | Sound24.Volume = 10 | |
644 | Sound25.Name = "ReloadSound" | |
645 | Sound25.Parent = Part23 | |
646 | Sound25.Pitch = 0.20000000298023 | |
647 | Sound25.SoundId = "rbxassetid://811242564" | |
648 | Sound25.Volume = 10 | |
649 | Part26.Parent = Tool0 | |
650 | Part26.Material = Enum.Material.SmoothPlastic | |
651 | Part26.BrickColor = BrickColor.new("Nougat") | |
652 | Part26.Transparency = 1 | |
653 | Part26.Rotation = Vector3.new(180, 0, 90) | |
654 | Part26.Anchored = true | |
655 | Part26.CanCollide = false | |
656 | Part26.FormFactor = Enum.FormFactor.Custom | |
657 | Part26.Size = Vector3.new(0.27978155, 0.822387338, 0.423911244) | |
658 | Part26.CFrame = CFrame.new(1435.18982, 48.9232292, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
659 | Part26.BottomSurface = Enum.SurfaceType.Smooth | |
660 | Part26.TopSurface = Enum.SurfaceType.Smooth | |
661 | Part26.Color = Color3.new(0.8, 0.556863, 0.411765) | |
662 | Part26.Position = Vector3.new(1435.18982, 48.9232292, -1310.87183) | |
663 | Part26.Orientation = Vector3.new(0, -180, -90) | |
664 | Part26.Color = Color3.new(0.8, 0.556863, 0.411765) | |
665 | CylinderMesh27.Parent = Part26 | |
666 | Part28.Name = "Smooth Block Model" | |
667 | Part28.Parent = Tool0 | |
668 | Part28.Material = Enum.Material.SmoothPlastic | |
669 | Part28.BrickColor = BrickColor.new("Dark stone grey") | |
670 | Part28.Transparency = 1 | |
671 | Part28.Rotation = Vector3.new(-90, -15, -90) | |
672 | Part28.Anchored = true | |
673 | Part28.CanCollide = false | |
674 | Part28.FormFactor = Enum.FormFactor.Custom | |
675 | Part28.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
676 | Part28.CFrame = CFrame.new(1435.97473, 48.6492271, -1310.87183, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 1, 0, 0) | |
677 | Part28.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
678 | Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
679 | Part28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
680 | Part28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
681 | Part28.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
682 | Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
683 | Part28.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
684 | Part28.Position = Vector3.new(1435.97473, 48.6492271, -1310.87183) | |
685 | Part28.Orientation = Vector3.new(-75, -90, 0) | |
686 | Part28.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
687 | SpecialMesh29.Parent = Part28 | |
688 | SpecialMesh29.Scale = Vector3.new(0.291783631, 0.170207217, 0.437675893) | |
689 | SpecialMesh29.MeshType = Enum.MeshType.Wedge | |
690 | SpecialMesh29.Scale = Vector3.new(0.291783631, 0.170207217, 0.437675893) | |
691 | Part30.Name = "Mag" | |
692 | Part30.Parent = Tool0 | |
693 | Part30.Material = Enum.Material.SmoothPlastic | |
694 | Part30.BrickColor = BrickColor.new("Dark stone grey") | |
695 | Part30.Transparency = 1 | |
696 | Part30.Rotation = Vector3.new(0, 90, 0) | |
697 | Part30.Anchored = true | |
698 | Part30.CanCollide = false | |
699 | Part30.FormFactor = Enum.FormFactor.Custom | |
700 | Part30.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
701 | Part30.CFrame = CFrame.new(1435.36523, 48.273735, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
702 | Part30.BottomSurface = Enum.SurfaceType.Smooth | |
703 | Part30.TopSurface = Enum.SurfaceType.Smooth | |
704 | Part30.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
705 | Part30.Position = Vector3.new(1435.36523, 48.273735, -1310.88025) | |
706 | Part30.Orientation = Vector3.new(0, 90, 0) | |
707 | Part30.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
708 | SpecialMesh31.Parent = Part30 | |
709 | SpecialMesh31.Scale = Vector3.new(0.630397201, 0.190620154, 0.390246093) | |
710 | SpecialMesh31.MeshType = Enum.MeshType.Brick | |
711 | SpecialMesh31.Scale = Vector3.new(0.630397201, 0.190620154, 0.390246093) | |
712 | Decal32.Parent = Part30 | |
713 | Decal32.Texture = "http://www.roblox.com/asset/?id=2276240" | |
714 | Decal32.Face = Enum.NormalId.Right | |
715 | Decal33.Parent = Part30 | |
716 | Decal33.Texture = "http://www.roblox.com/asset/?id=2276240" | |
717 | Decal33.Face = Enum.NormalId.Left | |
718 | Part34.Name = "Mag" | |
719 | Part34.Parent = Tool0 | |
720 | Part34.Material = Enum.Material.SmoothPlastic | |
721 | Part34.BrickColor = BrickColor.new("Dark stone grey") | |
722 | Part34.Transparency = 1 | |
723 | Part34.Rotation = Vector3.new(0, 90, 0) | |
724 | Part34.Anchored = true | |
725 | Part34.CanCollide = false | |
726 | Part34.FormFactor = Enum.FormFactor.Custom | |
727 | Part34.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
728 | Part34.CFrame = CFrame.new(1435.31006, 48.3118896, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
729 | Part34.BottomSurface = Enum.SurfaceType.Smooth | |
730 | Part34.TopSurface = Enum.SurfaceType.Smooth | |
731 | Part34.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
732 | Part34.Position = Vector3.new(1435.31006, 48.3118896, -1310.88025) | |
733 | Part34.Orientation = Vector3.new(0, 90, 0) | |
734 | Part34.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
735 | SpecialMesh35.Parent = Part34 | |
736 | SpecialMesh35.Scale = Vector3.new(0.271205842, 0.260836214, 0.0319066234) | |
737 | SpecialMesh35.MeshType = Enum.MeshType.Brick | |
738 | SpecialMesh35.Scale = Vector3.new(0.271205842, 0.260836214, 0.0319066234) | |
739 | Part36.Name = "Mag" | |
740 | Part36.Parent = Tool0 | |
741 | Part36.Material = Enum.Material.SmoothPlastic | |
742 | Part36.BrickColor = BrickColor.new("Dark stone grey") | |
743 | Part36.Transparency = 1 | |
744 | Part36.Rotation = Vector3.new(0, 90, 0) | |
745 | Part36.Anchored = true | |
746 | Part36.CanCollide = false | |
747 | Part36.FormFactor = Enum.FormFactor.Custom | |
748 | Part36.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
749 | Part36.CFrame = CFrame.new(1435.42041, 48.3114662, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
750 | Part36.BottomSurface = Enum.SurfaceType.Smooth | |
751 | Part36.TopSurface = Enum.SurfaceType.Smooth | |
752 | Part36.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
753 | Part36.Position = Vector3.new(1435.42041, 48.3114662, -1310.88025) | |
754 | Part36.Orientation = Vector3.new(0, 90, 0) | |
755 | Part36.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
756 | SpecialMesh37.Parent = Part36 | |
757 | SpecialMesh37.Scale = Vector3.new(0.271205842, 0.260836214, 0.0319066234) | |
758 | SpecialMesh37.MeshType = Enum.MeshType.Brick | |
759 | SpecialMesh37.Scale = Vector3.new(0.271205842, 0.260836214, 0.0319066234) | |
760 | Part38.Name = "Mag" | |
761 | Part38.Parent = Tool0 | |
762 | Part38.Material = Enum.Material.SmoothPlastic | |
763 | Part38.BrickColor = BrickColor.new("Cool yellow") | |
764 | Part38.Transparency = 1 | |
765 | Part38.Rotation = Vector3.new(0, 90, 0) | |
766 | Part38.Anchored = true | |
767 | Part38.CanCollide = false | |
768 | Part38.FormFactor = Enum.FormFactor.Custom | |
769 | Part38.Size = Vector3.new(1, 1, 1) | |
770 | Part38.CFrame = CFrame.new(1435.36523, 48.3523445, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
771 | Part38.BottomSurface = Enum.SurfaceType.Smooth | |
772 | Part38.TopSurface = Enum.SurfaceType.Smooth | |
773 | Part38.Color = Color3.new(0.992157, 0.917647, 0.552941) | |
774 | Part38.Position = Vector3.new(1435.36523, 48.3523445, -1310.88025) | |
775 | Part38.Orientation = Vector3.new(0, 90, 0) | |
776 | Part38.Color = Color3.new(0.992157, 0.917647, 0.552941) | |
777 | CylinderMesh39.Parent = Part38 | |
778 | CylinderMesh39.Scale = Vector3.new(0.178042755, 0.203477502, 0.194999233) | |
779 | CylinderMesh39.Scale = Vector3.new(0.178042755, 0.203477502, 0.194999233) | |
780 | Part40.Name = "Mag" | |
781 | Part40.Parent = Tool0 | |
782 | Part40.Material = Enum.Material.SmoothPlastic | |
783 | Part40.BrickColor = BrickColor.new("Dark stone grey") | |
784 | Part40.Transparency = 1 | |
785 | Part40.Rotation = Vector3.new(0, 90, 0) | |
786 | Part40.Anchored = true | |
787 | Part40.CanCollide = false | |
788 | Part40.FormFactor = Enum.FormFactor.Custom | |
789 | Part40.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
790 | Part40.CFrame = CFrame.new(1435.36523, 48.373539, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
791 | Part40.BottomSurface = Enum.SurfaceType.Smooth | |
792 | Part40.TopSurface = Enum.SurfaceType.Smooth | |
793 | Part40.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
794 | Part40.Position = Vector3.new(1435.36523, 48.373539, -1310.88025) | |
795 | Part40.Orientation = Vector3.new(0, 90, 0) | |
796 | Part40.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
797 | CylinderMesh41.Parent = Part40 | |
798 | CylinderMesh41.Scale = Vector3.new(0.240739763, 0.0314008482, 0.240739793) | |
799 | CylinderMesh41.Scale = Vector3.new(0.240739763, 0.0314008482, 0.240739793) | |
800 | Part42.Name = "Mag" | |
801 | Part42.Parent = Tool0 | |
802 | Part42.Material = Enum.Material.SmoothPlastic | |
803 | Part42.BrickColor = BrickColor.new("Bright red") | |
804 | Part42.Transparency = 1 | |
805 | Part42.Rotation = Vector3.new(0, 90, 0) | |
806 | Part42.Anchored = true | |
807 | Part42.CanCollide = false | |
808 | Part42.FormFactor = Enum.FormFactor.Custom | |
809 | Part42.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
810 | Part42.CFrame = CFrame.new(1435.36523, 48.3438797, -1310.88013, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
811 | Part42.BottomSurface = Enum.SurfaceType.Smooth | |
812 | Part42.TopSurface = Enum.SurfaceType.Smooth | |
813 | Part42.Color = Color3.new(0.768628, 0.156863, 0.109804) | |
814 | Part42.Position = Vector3.new(1435.36523, 48.3438797, -1310.88013) | |
815 | Part42.Orientation = Vector3.new(0, 90, 0) | |
816 | Part42.Color = Color3.new(0.768628, 0.156863, 0.109804) | |
817 | CylinderMesh43.Parent = Part42 | |
818 | CylinderMesh43.Scale = Vector3.new(0.640904009, 0.0300189275, 0.690435052) | |
819 | CylinderMesh43.Scale = Vector3.new(0.640904009, 0.0300189275, 0.690435052) | |
820 | Part44.Name = "Mag" | |
821 | Part44.Parent = Tool0 | |
822 | Part44.Material = Enum.Material.SmoothPlastic | |
823 | Part44.BrickColor = BrickColor.new("Dark stone grey") | |
824 | Part44.Transparency = 1 | |
825 | Part44.Rotation = Vector3.new(90, 0, -90) | |
826 | Part44.Anchored = true | |
827 | Part44.CanCollide = false | |
828 | Part44.FormFactor = Enum.FormFactor.Custom | |
829 | Part44.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
830 | Part44.CFrame = CFrame.new(1435.36548, 48.474556, -1310.88025, 0, 1, 0, 0, 0, -1, -1, 0, 0) | |
831 | Part44.BottomSurface = Enum.SurfaceType.Smooth | |
832 | Part44.TopSurface = Enum.SurfaceType.Smooth | |
833 | Part44.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
834 | Part44.Position = Vector3.new(1435.36548, 48.474556, -1310.88025) | |
835 | Part44.Orientation = Vector3.new(90, 90, 0) | |
836 | Part44.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
837 | SpecialMesh45.Parent = Part44 | |
838 | SpecialMesh45.Scale = Vector3.new(0.319065601, 0.31906575, 0.191439345) | |
839 | SpecialMesh45.MeshType = Enum.MeshType.Sphere | |
840 | SpecialMesh45.Scale = Vector3.new(0.319065601, 0.31906575, 0.191439345) | |
841 | Part46.Name = "Mag" | |
842 | Part46.Parent = Tool0 | |
843 | Part46.Material = Enum.Material.SmoothPlastic | |
844 | Part46.BrickColor = BrickColor.new("Dark stone grey") | |
845 | Part46.Transparency = 1 | |
846 | Part46.Rotation = Vector3.new(0, 90, 0) | |
847 | Part46.Anchored = true | |
848 | Part46.CanCollide = false | |
849 | Part46.FormFactor = Enum.FormFactor.Custom | |
850 | Part46.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
851 | Part46.CFrame = CFrame.new(1435.36523, 48.4667969, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
852 | Part46.BottomSurface = Enum.SurfaceType.Smooth | |
853 | Part46.TopSurface = Enum.SurfaceType.Smooth | |
854 | Part46.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
855 | Part46.Position = Vector3.new(1435.36523, 48.4667969, -1310.88025) | |
856 | Part46.Orientation = Vector3.new(0, 90, 0) | |
857 | Part46.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
858 | CylinderMesh47.Parent = Part46 | |
859 | CylinderMesh47.Scale = Vector3.new(0.219805866, 0.0314008482, 0.240739793) | |
860 | CylinderMesh47.Scale = Vector3.new(0.219805866, 0.0314008482, 0.240739793) | |
861 | Part48.Name = "Mag" | |
862 | Part48.Parent = Tool0 | |
863 | Part48.Material = Enum.Material.SmoothPlastic | |
864 | Part48.BrickColor = BrickColor.new("Dark stone grey") | |
865 | Part48.Transparency = 1 | |
866 | Part48.Rotation = Vector3.new(0, 90, 0) | |
867 | Part48.Anchored = true | |
868 | Part48.CanCollide = false | |
869 | Part48.FormFactor = Enum.FormFactor.Custom | |
870 | Part48.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
871 | Part48.CFrame = CFrame.new(1435.36108, 48.4771957, -1310.87622, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
872 | Part48.BottomSurface = Enum.SurfaceType.Smooth | |
873 | Part48.TopSurface = Enum.SurfaceType.Smooth | |
874 | Part48.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
875 | Part48.Position = Vector3.new(1435.36108, 48.4771957, -1310.87622) | |
876 | Part48.Orientation = Vector3.new(0, 90, 0) | |
877 | Part48.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
878 | SpecialMesh49.Parent = Part48 | |
879 | SpecialMesh49.Scale = Vector3.new(0.660416245, 0.190620154, 0.180113614) | |
880 | SpecialMesh49.MeshType = Enum.MeshType.Brick | |
881 | SpecialMesh49.Scale = Vector3.new(0.660416245, 0.190620154, 0.180113614) | |
882 | Decal50.Parent = Part48 | |
883 | Decal50.Texture = "http://www.roblox.com/asset/?id=2276263" | |
884 | Decal50.Face = Enum.NormalId.Right | |
885 | Decal51.Parent = Part48 | |
886 | Decal51.Texture = "http://www.roblox.com/asset/?id=2276263" | |
887 | Decal51.Face = Enum.NormalId.Left | |
888 | Part52.Parent = Tool0 | |
889 | Part52.Material = Enum.Material.SmoothPlastic | |
890 | Part52.BrickColor = BrickColor.new("Dark stone grey") | |
891 | Part52.Transparency = 1 | |
892 | Part52.Rotation = Vector3.new(-90, 0, 90) | |
893 | Part52.Anchored = true | |
894 | Part52.CanCollide = false | |
895 | Part52.FormFactor = Enum.FormFactor.Custom | |
896 | Part52.Size = Vector3.new(0.430467099, 0.430467129, 0.430467188) | |
897 | Part52.CFrame = CFrame.new(1435.20679, 48.6519432, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
898 | Part52.BottomSurface = Enum.SurfaceType.Smooth | |
899 | Part52.TopSurface = Enum.SurfaceType.Smooth | |
900 | Part52.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
901 | Part52.Position = Vector3.new(1435.20679, 48.6519432, -1310.87183) | |
902 | Part52.Orientation = Vector3.new(-90, 90, 0) | |
903 | Part52.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
904 | SpecialMesh53.Parent = Part52 | |
905 | SpecialMesh53.Scale = Vector3.new(0.236344978, 2.93461728, 0.17725873) | |
906 | SpecialMesh53.MeshType = Enum.MeshType.Brick | |
907 | SpecialMesh53.Scale = Vector3.new(0.236344978, 2.93461728, 0.17725873) | |
908 | Part54.Parent = Tool0 | |
909 | Part54.Material = Enum.Material.SmoothPlastic | |
910 | Part54.BrickColor = BrickColor.new("Dark stone grey") | |
911 | Part54.Transparency = 1 | |
912 | Part54.Rotation = Vector3.new(0, 90, 0) | |
913 | Part54.Anchored = true | |
914 | Part54.CanCollide = false | |
915 | Part54.FormFactor = Enum.FormFactor.Custom | |
916 | Part54.Size = Vector3.new(1, 1, 1) | |
917 | Part54.CFrame = CFrame.new(1436.06531, 48.6182861, -1310.87183, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
918 | Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
919 | Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
920 | Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
921 | Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
922 | Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
923 | Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
924 | Part54.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
925 | Part54.Position = Vector3.new(1436.06531, 48.6182861, -1310.87183) | |
926 | Part54.Orientation = Vector3.new(0, 90, 0) | |
927 | Part54.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
928 | SpecialMesh55.Parent = Part54 | |
929 | SpecialMesh55.Scale = Vector3.new(0.0339129046, 0.0423911363, 0.593476057) | |
930 | SpecialMesh55.MeshType = Enum.MeshType.Brick | |
931 | SpecialMesh55.Scale = Vector3.new(0.0339129046, 0.0423911363, 0.593476057) | |
932 | Part56.Parent = Tool0 | |
933 | Part56.Material = Enum.Material.SmoothPlastic | |
934 | Part56.BrickColor = BrickColor.new("Dark stone grey") | |
935 | Part56.Transparency = 1 | |
936 | Part56.Rotation = Vector3.new(180, 0, 90) | |
937 | Part56.Anchored = true | |
938 | Part56.CanCollide = false | |
939 | Part56.FormFactor = Enum.FormFactor.Custom | |
940 | Part56.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
941 | Part56.CFrame = CFrame.new(1433.85034, 48.923233, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
942 | Part56.BottomSurface = Enum.SurfaceType.Smooth | |
943 | Part56.TopSurface = Enum.SurfaceType.Smooth | |
944 | Part56.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
945 | Part56.Position = Vector3.new(1433.85034, 48.923233, -1310.87183) | |
946 | Part56.Orientation = Vector3.new(0, -180, -90) | |
947 | Part56.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
948 | CylinderMesh57.Parent = Part56 | |
949 | CylinderMesh57.Scale = Vector3.new(0.870549083, 0.0300189219, 1.50094521) | |
950 | CylinderMesh57.Scale = Vector3.new(0.870549083, 0.0300189219, 1.50094521) | |
951 | Part58.Parent = Tool0 | |
952 | Part58.Material = Enum.Material.SmoothPlastic | |
953 | Part58.BrickColor = BrickColor.new("Dark stone grey") | |
954 | Part58.Transparency = 1 | |
955 | Part58.Rotation = Vector3.new(180, 0, 90) | |
956 | Part58.Anchored = true | |
957 | Part58.CanCollide = false | |
958 | Part58.FormFactor = Enum.FormFactor.Custom | |
959 | Part58.Size = Vector3.new(0.228767872, 0.228767842, 0.228767857) | |
960 | Part58.CFrame = CFrame.new(1435.21533, 48.9020348, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
961 | Part58.BottomSurface = Enum.SurfaceType.Smooth | |
962 | Part58.TopSurface = Enum.SurfaceType.Smooth | |
963 | Part58.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
964 | Part58.Position = Vector3.new(1435.21533, 48.9020348, -1310.87183) | |
965 | Part58.Orientation = Vector3.new(0, -180, -90) | |
966 | Part58.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
967 | CylinderMesh59.Parent = Part58 | |
968 | CylinderMesh59.Scale = Vector3.new(2.00126076, 0.185301825, 2.00126052) | |
969 | CylinderMesh59.Scale = Vector3.new(2.00126076, 0.185301825, 2.00126052) | |
970 | Part60.Parent = Tool0 | |
971 | Part60.Material = Enum.Material.SmoothPlastic | |
972 | Part60.BrickColor = BrickColor.new("Dark stone grey") | |
973 | Part60.Transparency = 1 | |
974 | Part60.Rotation = Vector3.new(90, 75, -90) | |
975 | Part60.Anchored = true | |
976 | Part60.CanCollide = false | |
977 | Part60.FormFactor = Enum.FormFactor.Custom | |
978 | Part60.Size = Vector3.new(1, 1, 1) | |
979 | Part60.CFrame = CFrame.new(1436.37439, 48.852356, -1310.87183, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984, -1, 0, 0) | |
980 | Part60.BottomSurface = Enum.SurfaceType.Smooth | |
981 | Part60.TopSurface = Enum.SurfaceType.Smooth | |
982 | Part60.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
983 | Part60.Position = Vector3.new(1436.37439, 48.852356, -1310.87183) | |
984 | Part60.Orientation = Vector3.new(15, 90, 0) | |
985 | Part60.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
986 | SpecialMesh61.Parent = Part60 | |
987 | SpecialMesh61.Scale = Vector3.new(0.0339129046, 0.050869368, 0.568041325) | |
988 | SpecialMesh61.MeshType = Enum.MeshType.Brick | |
989 | SpecialMesh61.Scale = Vector3.new(0.0339129046, 0.050869368, 0.568041325) | |
990 | Part62.Parent = Tool0 | |
991 | Part62.Material = Enum.Material.SmoothPlastic | |
992 | Part62.BrickColor = BrickColor.new("Medium green") | |
993 | Part62.Reflectance = 0.40000000596046 | |
994 | Part62.Transparency = 1 | |
995 | Part62.Rotation = Vector3.new(-90, 0, -90) | |
996 | Part62.Anchored = true | |
997 | Part62.CanCollide = false | |
998 | Part62.FormFactor = Enum.FormFactor.Custom | |
999 | Part62.Size = Vector3.new(1, 1, 1) | |
1000 | Part62.CFrame = CFrame.new(1436.0885, 48.923233, -1310.96509, 0, 1, 0, 0, 0, 1, 1, 0, 0) | |
1001 | Part62.BottomSurface = Enum.SurfaceType.Smooth | |
1002 | Part62.TopSurface = Enum.SurfaceType.Smooth | |
1003 | Part62.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
1004 | Part62.Position = Vector3.new(1436.0885, 48.923233, -1310.96509) | |
1005 | Part62.Orientation = Vector3.new(-90, -90, 0) | |
1006 | Part62.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
1007 | CylinderMesh63.Parent = Part62 | |
1008 | CylinderMesh63.Scale = Vector3.new(0.101738736, 0.754562199, 0.0339129157) | |
1009 | CylinderMesh63.Scale = Vector3.new(0.101738736, 0.754562199, 0.0339129157) | |
1010 | Part64.Parent = Tool0 | |
1011 | Part64.Material = Enum.Material.SmoothPlastic | |
1012 | Part64.BrickColor = BrickColor.new("Dark stone grey") | |
1013 | Part64.Transparency = 1 | |
1014 | Part64.Rotation = Vector3.new(-150.599991, 32.2399979, -23.1999989) | |
1015 | Part64.Anchored = true | |
1016 | Part64.CanCollide = false | |
1017 | Part64.FormFactor = Enum.FormFactor.Custom | |
1018 | Part64.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
1019 | Part64.CFrame = CFrame.new(1434.84216, 49.1045074, -1310.66235, 0.777458727, 0.333219469, 0.533406675, 0.102508962, -0.903908193, 0.415261477, 0.620523751, -0.268169731, -0.73690933) | |
1020 | Part64.BottomSurface = Enum.SurfaceType.Smooth | |
1021 | Part64.TopSurface = Enum.SurfaceType.Smooth | |
1022 | Part64.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1023 | Part64.Position = Vector3.new(1434.84216, 49.1045074, -1310.66235) | |
1024 | Part64.Orientation = Vector3.new(-24.539999, 144.099991, 173.529999) | |
1025 | Part64.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1026 | CylinderMesh65.Parent = Part64 | |
1027 | CylinderMesh65.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
1028 | CylinderMesh65.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
1029 | Part66.Parent = Tool0 | |
1030 | Part66.Material = Enum.Material.SmoothPlastic | |
1031 | Part66.BrickColor = BrickColor.new("Dark stone grey") | |
1032 | Part66.Transparency = 1 | |
1033 | Part66.Rotation = Vector3.new(-90, 0, 90) | |
1034 | Part66.Anchored = true | |
1035 | Part66.CanCollide = false | |
1036 | Part66.FormFactor = Enum.FormFactor.Custom | |
1037 | Part66.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
1038 | Part66.CFrame = CFrame.new(1435.35938, 48.60532, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
1039 | Part66.BottomSurface = Enum.SurfaceType.Smooth | |
1040 | Part66.TopSurface = Enum.SurfaceType.Smooth | |
1041 | Part66.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1042 | Part66.Position = Vector3.new(1435.35938, 48.60532, -1310.87183) | |
1043 | Part66.Orientation = Vector3.new(-90, 90, 0) | |
1044 | Part66.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1045 | SpecialMesh67.Parent = Part66 | |
1046 | SpecialMesh67.Scale = Vector3.new(0.188405082, 0.450078517, 0.177938163) | |
1047 | SpecialMesh67.MeshType = Enum.MeshType.Brick | |
1048 | SpecialMesh67.Scale = Vector3.new(0.188405082, 0.450078517, 0.177938163) | |
1049 | Part68.Parent = Tool0 | |
1050 | Part68.Material = Enum.Material.SmoothPlastic | |
1051 | Part68.BrickColor = BrickColor.new("Dark stone grey") | |
1052 | Part68.Transparency = 1 | |
1053 | Part68.Rotation = Vector3.new(0, 90, 0) | |
1054 | Part68.Anchored = true | |
1055 | Part68.CanCollide = false | |
1056 | Part68.FormFactor = Enum.FormFactor.Custom | |
1057 | Part68.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1058 | Part68.CFrame = CFrame.new(1436.875, 48.6733971, -1310.87622, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1059 | Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1060 | Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1061 | Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1062 | Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1063 | Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1064 | Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1065 | Part68.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1066 | Part68.Position = Vector3.new(1436.875, 48.6733971, -1310.87622) | |
1067 | Part68.Orientation = Vector3.new(0, 90, 0) | |
1068 | Part68.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1069 | SpecialMesh69.Parent = Part68 | |
1070 | SpecialMesh69.Scale = Vector3.new(0.390246004, 0.180113539, 0.57036072) | |
1071 | SpecialMesh69.MeshType = Enum.MeshType.Brick | |
1072 | SpecialMesh69.Scale = Vector3.new(0.390246004, 0.180113539, 0.57036072) | |
1073 | Part70.Parent = Tool0 | |
1074 | Part70.Material = Enum.Material.SmoothPlastic | |
1075 | Part70.BrickColor = BrickColor.new("Black") | |
1076 | Part70.Transparency = 1 | |
1077 | Part70.Rotation = Vector3.new(50.7299995, 45.0399971, -40.1399994) | |
1078 | Part70.Anchored = true | |
1079 | Part70.CanCollide = false | |
1080 | Part70.FormFactor = Enum.FormFactor.Custom | |
1081 | Part70.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1082 | Part70.CFrame = CFrame.new(1435.48877, 48.9965515, -1310.62427, 0.540129244, 0.455500901, 0.707657695, 0.0107550053, 0.837061286, -0.547003508, -0.841513395, 0.303063482, 0.447222352) | |
1083 | Part70.BottomSurface = Enum.SurfaceType.Smooth | |
1084 | Part70.TopSurface = Enum.SurfaceType.Smooth | |
1085 | Part70.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1086 | Part70.Position = Vector3.new(1435.48877, 48.9965515, -1310.62427) | |
1087 | Part70.Orientation = Vector3.new(33.1599998, 57.7099991, 0.74000001) | |
1088 | Part70.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1089 | CylinderMesh71.Parent = Part70 | |
1090 | CylinderMesh71.Scale = Vector3.new(0.170207247, 0.75377506, 0.170207277) | |
1091 | CylinderMesh71.Scale = Vector3.new(0.170207247, 0.75377506, 0.170207277) | |
1092 | Part72.Parent = Tool0 | |
1093 | Part72.Material = Enum.Material.SmoothPlastic | |
1094 | Part72.BrickColor = BrickColor.new("Black") | |
1095 | Part72.Transparency = 1 | |
1096 | Part72.Rotation = Vector3.new(90, 0, 90) | |
1097 | Part72.Anchored = true | |
1098 | Part72.CanCollide = false | |
1099 | Part72.FormFactor = Enum.FormFactor.Custom | |
1100 | Part72.Size = Vector3.new(1, 1, 1) | |
1101 | Part72.CFrame = CFrame.new(1435.60107, 48.9062729, -1310.87183, 0, -1, 0, 0, 0, -1, 1, 0, 0) | |
1102 | Part72.BottomSurface = Enum.SurfaceType.Smooth | |
1103 | Part72.TopSurface = Enum.SurfaceType.Smooth | |
1104 | Part72.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1105 | Part72.Position = Vector3.new(1435.60107, 48.9062729, -1310.87183) | |
1106 | Part72.Orientation = Vector3.new(90, -90, 0) | |
1107 | Part72.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1108 | SpecialMesh73.Parent = Part72 | |
1109 | SpecialMesh73.Scale = Vector3.new(0.440867633, 0.186521009, 0.432389498) | |
1110 | SpecialMesh73.MeshType = Enum.MeshType.Sphere | |
1111 | SpecialMesh73.Scale = Vector3.new(0.440867633, 0.186521009, 0.432389498) | |
1112 | Part74.Parent = Tool0 | |
1113 | Part74.Material = Enum.Material.SmoothPlastic | |
1114 | Part74.Transparency = 1 | |
1115 | Part74.Rotation = Vector3.new(-90, -30, -90) | |
1116 | Part74.Anchored = true | |
1117 | Part74.CanCollide = false | |
1118 | Part74.FormFactor = Enum.FormFactor.Custom | |
1119 | Part74.Size = Vector3.new(1, 1, 1) | |
1120 | Part74.CFrame = CFrame.new(1436.73303, 48.074337, -1310.87183, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 1, 0, 0) | |
1121 | Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1122 | Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1123 | Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1124 | Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1125 | Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1126 | Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1127 | Part74.Position = Vector3.new(1436.73303, 48.074337, -1310.87183) | |
1128 | Part74.Orientation = Vector3.new(-60, -90, 0) | |
1129 | CylinderMesh75.Parent = Part74 | |
1130 | CylinderMesh75.Scale = Vector3.new(0.101738736, 0.127173409, 0.0339129157) | |
1131 | CylinderMesh75.Scale = Vector3.new(0.101738736, 0.127173409, 0.0339129157) | |
1132 | Part76.Parent = Tool0 | |
1133 | Part76.Material = Enum.Material.SmoothPlastic | |
1134 | Part76.BrickColor = BrickColor.new("Brick yellow") | |
1135 | Part76.Transparency = 1 | |
1136 | Part76.Rotation = Vector3.new(-0.870000005, -12.9499998, -157.62999) | |
1137 | Part76.Anchored = true | |
1138 | Part76.CanCollide = false | |
1139 | Part76.FormFactor = Enum.FormFactor.Custom | |
1140 | Part76.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1141 | Part76.CFrame = CFrame.new(1435.48877, 48.7422256, -1311.07788, -0.901220024, 0.370889217, -0.224151224, -0.383668005, -0.923353195, 0.0147557557, -0.201498002, 0.0992978215, 0.97444272) | |
1142 | Part76.BottomSurface = Enum.SurfaceType.Smooth | |
1143 | Part76.TopSurface = Enum.SurfaceType.Smooth | |
1144 | Part76.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1145 | Part76.Position = Vector3.new(1435.48877, 48.7422256, -1311.07788) | |
1146 | Part76.Orientation = Vector3.new(-0.849999964, -12.9499998, -157.440002) | |
1147 | Part76.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1148 | CylinderMesh77.Parent = Part76 | |
1149 | CylinderMesh77.Scale = Vector3.new(0.291783929, 0.525211275, 0.170207277) | |
1150 | CylinderMesh77.Scale = Vector3.new(0.291783929, 0.525211275, 0.170207277) | |
1151 | Part78.Parent = Tool0 | |
1152 | Part78.Material = Enum.Material.SmoothPlastic | |
1153 | Part78.BrickColor = BrickColor.new("Dark stone grey") | |
1154 | Part78.Transparency = 1 | |
1155 | Part78.Rotation = Vector3.new(180, 0, 90) | |
1156 | Part78.Anchored = true | |
1157 | Part78.CanCollide = false | |
1158 | Part78.FormFactor = Enum.FormFactor.Custom | |
1159 | Part78.Size = Vector3.new(0.228767872, 0.228767842, 0.228767857) | |
1160 | Part78.CFrame = CFrame.new(1434.98645, 48.9189987, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1161 | Part78.BottomSurface = Enum.SurfaceType.Smooth | |
1162 | Part78.TopSurface = Enum.SurfaceType.Smooth | |
1163 | Part78.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1164 | Part78.Position = Vector3.new(1434.98645, 48.9189987, -1310.87183) | |
1165 | Part78.Orientation = Vector3.new(0, -180, -90) | |
1166 | Part78.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1167 | CylinderMesh79.Parent = Part78 | |
1168 | CylinderMesh79.Scale = Vector3.new(1.55653632, 0.185301825, 1.85301888) | |
1169 | CylinderMesh79.Scale = Vector3.new(1.55653632, 0.185301825, 1.85301888) | |
1170 | Part80.Parent = Tool0 | |
1171 | Part80.Material = Enum.Material.SmoothPlastic | |
1172 | Part80.BrickColor = BrickColor.new("Brick yellow") | |
1173 | Part80.Transparency = 1 | |
1174 | Part80.Rotation = Vector3.new(43.0599976, 7.44000006, -165.119995) | |
1175 | Part80.Anchored = true | |
1176 | Part80.CanCollide = false | |
1177 | Part80.FormFactor = Enum.FormFactor.Custom | |
1178 | Part80.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1179 | Part80.CFrame = CFrame.new(1435.44849, 48.841629, -1311.05676, -0.958352566, 0.25458324, 0.129413933, -0.272977144, -0.683412135, -0.677075565, -0.0839290544, -0.684204161, 0.724445105) | |
1180 | Part80.BottomSurface = Enum.SurfaceType.Smooth | |
1181 | Part80.TopSurface = Enum.SurfaceType.Smooth | |
1182 | Part80.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1183 | Part80.Position = Vector3.new(1435.44849, 48.841629, -1311.05676) | |
1184 | Part80.Orientation = Vector3.new(42.6199989, 10.1300001, -158.229996) | |
1185 | Part80.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1186 | CylinderMesh81.Parent = Part80 | |
1187 | CylinderMesh81.Scale = Vector3.new(0.291783929, 0.316099197, 0.170207277) | |
1188 | CylinderMesh81.Scale = Vector3.new(0.291783929, 0.316099197, 0.170207277) | |
1189 | Part82.Parent = Tool0 | |
1190 | Part82.Material = Enum.Material.SmoothPlastic | |
1191 | Part82.BrickColor = BrickColor.new("Dark stone grey") | |
1192 | Part82.Transparency = 1 | |
1193 | Part82.Rotation = Vector3.new(-90, 75, 90) | |
1194 | Part82.Anchored = true | |
1195 | Part82.CanCollide = false | |
1196 | Part82.FormFactor = Enum.FormFactor.Custom | |
1197 | Part82.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1198 | Part82.CFrame = CFrame.new(1435.99597, 48.211853, -1310.87183, 0, -0.258818984, 0.965925872, 0, 0.965925872, 0.258818984, -1, 0, 0) | |
1199 | Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1200 | Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1201 | Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1202 | Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1203 | Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1204 | Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1205 | Part82.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1206 | Part82.Position = Vector3.new(1435.99597, 48.211853, -1310.87183) | |
1207 | Part82.Orientation = Vector3.new(-15, 90, 0) | |
1208 | Part82.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1209 | CylinderMesh83.Parent = Part82 | |
1210 | CylinderMesh83.Scale = Vector3.new(0.360227078, 0.180113435, 0.390246034) | |
1211 | CylinderMesh83.Scale = Vector3.new(0.360227078, 0.180113435, 0.390246034) | |
1212 | Part84.Parent = Tool0 | |
1213 | Part84.Material = Enum.Material.SmoothPlastic | |
1214 | Part84.BrickColor = BrickColor.new("Dark stone grey") | |
1215 | Part84.Transparency = 1 | |
1216 | Part84.Rotation = Vector3.new(180, 0, 90) | |
1217 | Part84.Anchored = true | |
1218 | Part84.CanCollide = false | |
1219 | Part84.FormFactor = Enum.FormFactor.Custom | |
1220 | Part84.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
1221 | Part84.CFrame = CFrame.new(1433.5498, 48.9232292, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1222 | Part84.BottomSurface = Enum.SurfaceType.Smooth | |
1223 | Part84.TopSurface = Enum.SurfaceType.Smooth | |
1224 | Part84.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1225 | Part84.Position = Vector3.new(1433.5498, 48.9232292, -1310.87183) | |
1226 | Part84.Orientation = Vector3.new(0, -180, -90) | |
1227 | Part84.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1228 | CylinderMesh85.Parent = Part84 | |
1229 | CylinderMesh85.Scale = Vector3.new(0.031400837, 0.124556653, 0.1674712) | |
1230 | CylinderMesh85.Scale = Vector3.new(0.031400837, 0.124556653, 0.1674712) | |
1231 | Part86.Parent = Tool0 | |
1232 | Part86.Material = Enum.Material.SmoothPlastic | |
1233 | Part86.BrickColor = BrickColor.new("Dark stone grey") | |
1234 | Part86.Transparency = 1 | |
1235 | Part86.Rotation = Vector3.new(90, 90, 0) | |
1236 | Part86.Anchored = true | |
1237 | Part86.CanCollide = false | |
1238 | Part86.FormFactor = Enum.FormFactor.Custom | |
1239 | Part86.Size = Vector3.new(0.430467099, 0.430467129, 0.430467188) | |
1240 | Part86.CFrame = CFrame.new(1434.89648, 48.9697227, -1310.87622, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
1241 | Part86.BottomSurface = Enum.SurfaceType.Smooth | |
1242 | Part86.TopSurface = Enum.SurfaceType.Smooth | |
1243 | Part86.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1244 | Part86.Position = Vector3.new(1434.89648, 48.9697227, -1310.87622) | |
1245 | Part86.Orientation = Vector3.new(0, 90, 90) | |
1246 | Part86.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1247 | CylinderMesh87.Parent = Part86 | |
1248 | CylinderMesh87.Scale = Vector3.new(0.196954086, 1.00446594, 0.236344948) | |
1249 | CylinderMesh87.Scale = Vector3.new(0.196954086, 1.00446594, 0.236344948) | |
1250 | Decal88.Parent = Part86 | |
1251 | Decal88.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1252 | Decal88.Face = Enum.NormalId.Bottom | |
1253 | Decal89.Parent = Part86 | |
1254 | Decal89.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1255 | Decal89.Face = Enum.NormalId.Top | |
1256 | Part90.Parent = Tool0 | |
1257 | Part90.Material = Enum.Material.SmoothPlastic | |
1258 | Part90.BrickColor = BrickColor.new("Dark stone grey") | |
1259 | Part90.Transparency = 1 | |
1260 | Part90.Rotation = Vector3.new(-90, 60, 90) | |
1261 | Part90.Anchored = true | |
1262 | Part90.CanCollide = false | |
1263 | Part90.FormFactor = Enum.FormFactor.Custom | |
1264 | Part90.Size = Vector3.new(1, 1, 1) | |
1265 | Part90.CFrame = CFrame.new(1436.48157, 48.7061806, -1310.87183, 0, -0.499998987, 0.866025984, 0, 0.866025984, 0.499998987, -1, 0, 0) | |
1266 | Part90.BottomSurface = Enum.SurfaceType.Smooth | |
1267 | Part90.TopSurface = Enum.SurfaceType.Smooth | |
1268 | Part90.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1269 | Part90.Position = Vector3.new(1436.48157, 48.7061806, -1310.87183) | |
1270 | Part90.Orientation = Vector3.new(-30, 90, 0) | |
1271 | Part90.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1272 | SpecialMesh91.Parent = Part90 | |
1273 | SpecialMesh91.Scale = Vector3.new(0.0339129046, 0.033912912, 0.356085896) | |
1274 | SpecialMesh91.MeshType = Enum.MeshType.Brick | |
1275 | SpecialMesh91.Scale = Vector3.new(0.0339129046, 0.033912912, 0.356085896) | |
1276 | Part92.Parent = Tool0 | |
1277 | Part92.Material = Enum.Material.SmoothPlastic | |
1278 | Part92.BrickColor = BrickColor.new("Black") | |
1279 | Part92.Transparency = 1 | |
1280 | Part92.Rotation = Vector3.new(-90, 0, 90) | |
1281 | Part92.Anchored = true | |
1282 | Part92.CanCollide = false | |
1283 | Part92.FormFactor = Enum.FormFactor.Custom | |
1284 | Part92.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
1285 | Part92.CFrame = CFrame.new(1434.32935, 48.9232292, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
1286 | Part92.BottomSurface = Enum.SurfaceType.Smooth | |
1287 | Part92.TopSurface = Enum.SurfaceType.Smooth | |
1288 | Part92.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1289 | Part92.Position = Vector3.new(1434.32935, 48.9232292, -1310.87183) | |
1290 | Part92.Orientation = Vector3.new(-90, 90, 0) | |
1291 | Part92.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1292 | SpecialMesh93.Parent = Part92 | |
1293 | SpecialMesh93.Scale = Vector3.new(0.797663748, 0.701944053, 0.175486133) | |
1294 | SpecialMesh93.MeshType = Enum.MeshType.Brick | |
1295 | SpecialMesh93.Scale = Vector3.new(0.797663748, 0.701944053, 0.175486133) | |
1296 | Part94.Parent = Tool0 | |
1297 | Part94.Material = Enum.Material.SmoothPlastic | |
1298 | Part94.BrickColor = BrickColor.new("Black") | |
1299 | Part94.Transparency = 1 | |
1300 | Part94.Rotation = Vector3.new(180, 0, 90) | |
1301 | Part94.Anchored = true | |
1302 | Part94.CanCollide = false | |
1303 | Part94.FormFactor = Enum.FormFactor.Custom | |
1304 | Part94.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1305 | Part94.CFrame = CFrame.new(1434.4989, 48.9062729, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1306 | Part94.BottomSurface = Enum.SurfaceType.Smooth | |
1307 | Part94.TopSurface = Enum.SurfaceType.Smooth | |
1308 | Part94.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1309 | Part94.Position = Vector3.new(1434.4989, 48.9062729, -1310.87183) | |
1310 | Part94.Orientation = Vector3.new(0, -180, -90) | |
1311 | Part94.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1312 | CylinderMesh95.Parent = Part94 | |
1313 | CylinderMesh95.Scale = Vector3.new(1.53096449, 0.180113405, 1.50094533) | |
1314 | CylinderMesh95.Scale = Vector3.new(1.53096449, 0.180113405, 1.50094533) | |
1315 | Part96.Parent = Tool0 | |
1316 | Part96.Material = Enum.Material.SmoothPlastic | |
1317 | Part96.BrickColor = BrickColor.new("Dark stone grey") | |
1318 | Part96.Transparency = 1 | |
1319 | Part96.Rotation = Vector3.new(0, 90, 0) | |
1320 | Part96.Anchored = true | |
1321 | Part96.CanCollide = false | |
1322 | Part96.FormFactor = Enum.FormFactor.Custom | |
1323 | Part96.Size = Vector3.new(1, 1, 1) | |
1324 | Part96.CFrame = CFrame.new(1436.85803, 48.7793694, -1310.87183, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1325 | Part96.BottomSurface = Enum.SurfaceType.Smooth | |
1326 | Part96.TopSurface = Enum.SurfaceType.Smooth | |
1327 | Part96.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1328 | Part96.Position = Vector3.new(1436.85803, 48.7793694, -1310.87183) | |
1329 | Part96.Orientation = Vector3.new(0, 90, 0) | |
1330 | Part96.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1331 | SpecialMesh97.Parent = Part96 | |
1332 | SpecialMesh97.Scale = Vector3.new(0.0339129046, 0.050869368, 0.466302693) | |
1333 | SpecialMesh97.MeshType = Enum.MeshType.Brick | |
1334 | SpecialMesh97.Scale = Vector3.new(0.0339129046, 0.050869368, 0.466302693) | |
1335 | Part98.Parent = Tool0 | |
1336 | Part98.Material = Enum.Material.SmoothPlastic | |
1337 | Part98.BrickColor = BrickColor.new("Dark stone grey") | |
1338 | Part98.Transparency = 1 | |
1339 | Part98.Rotation = Vector3.new(-90, 75, 90) | |
1340 | Part98.Anchored = true | |
1341 | Part98.CanCollide = false | |
1342 | Part98.FormFactor = Enum.FormFactor.Custom | |
1343 | Part98.Size = Vector3.new(1, 1, 1) | |
1344 | Part98.CFrame = CFrame.new(1437.1134, 48.5151291, -1310.87183, 0, -0.258818984, 0.965925872, 0, 0.965925872, 0.258818984, -1, 0, 0) | |
1345 | Part98.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1346 | Part98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1347 | Part98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1348 | Part98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1349 | Part98.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1350 | Part98.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1351 | Part98.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1352 | Part98.Position = Vector3.new(1437.1134, 48.5151291, -1310.87183) | |
1353 | Part98.Orientation = Vector3.new(-15, 90, 0) | |
1354 | Part98.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1355 | SpecialMesh99.Parent = Part98 | |
1356 | SpecialMesh99.Scale = Vector3.new(0.0339129046, 0.584997475, 0.127173796) | |
1357 | SpecialMesh99.MeshType = Enum.MeshType.Brick | |
1358 | SpecialMesh99.Scale = Vector3.new(0.0339129046, 0.584997475, 0.127173796) | |
1359 | Part100.Parent = Tool0 | |
1360 | Part100.Material = Enum.Material.SmoothPlastic | |
1361 | Part100.BrickColor = BrickColor.new("Medium green") | |
1362 | Part100.Reflectance = 0.40000000596046 | |
1363 | Part100.Transparency = 1 | |
1364 | Part100.Rotation = Vector3.new(-90, 30, -90) | |
1365 | Part100.Anchored = true | |
1366 | Part100.CanCollide = false | |
1367 | Part100.FormFactor = Enum.FormFactor.Custom | |
1368 | Part100.Size = Vector3.new(1, 1, 1) | |
1369 | Part100.CFrame = CFrame.new(1436.54248, 48.8766403, -1310.96448, 0, 0.866027117, 0.499997079, 0, -0.49999705, 0.866027176, 1, 0, 0) | |
1370 | Part100.BottomSurface = Enum.SurfaceType.Smooth | |
1371 | Part100.TopSurface = Enum.SurfaceType.Smooth | |
1372 | Part100.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
1373 | Part100.Position = Vector3.new(1436.54248, 48.8766403, -1310.96448) | |
1374 | Part100.Orientation = Vector3.new(-60, 90, 180) | |
1375 | Part100.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
1376 | CylinderMesh101.Parent = Part100 | |
1377 | CylinderMesh101.Scale = Vector3.new(0.101738736, 0.194999218, 0.0339129157) | |
1378 | CylinderMesh101.Scale = Vector3.new(0.101738736, 0.194999218, 0.0339129157) | |
1379 | Part102.Parent = Tool0 | |
1380 | Part102.Material = Enum.Material.SmoothPlastic | |
1381 | Part102.BrickColor = BrickColor.new("Dark stone grey") | |
1382 | Part102.Transparency = 1 | |
1383 | Part102.Rotation = Vector3.new(-90, -90, 0) | |
1384 | Part102.Anchored = true | |
1385 | Part102.CanCollide = false | |
1386 | Part102.FormFactor = Enum.FormFactor.Custom | |
1387 | Part102.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
1388 | Part102.CFrame = CFrame.new(1435.24072, 48.6010742, -1310.87183, 0, 0, -1, 1, 0, 0, 0, -1, 0) | |
1389 | Part102.BottomSurface = Enum.SurfaceType.Smooth | |
1390 | Part102.TopSurface = Enum.SurfaceType.Smooth | |
1391 | Part102.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1392 | Part102.Position = Vector3.new(1435.24072, 48.6010742, -1310.87183) | |
1393 | Part102.Orientation = Vector3.new(0, -90, 90) | |
1394 | Part102.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1395 | CylinderMesh103.Parent = Part102 | |
1396 | CylinderMesh103.Scale = Vector3.new(0.175486118, 0.350972205, 0.175486103) | |
1397 | CylinderMesh103.Scale = Vector3.new(0.175486118, 0.350972205, 0.175486103) | |
1398 | Decal104.Parent = Part102 | |
1399 | Decal104.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1400 | Decal104.Face = Enum.NormalId.Bottom | |
1401 | Part105.Parent = Tool0 | |
1402 | Part105.Material = Enum.Material.SmoothPlastic | |
1403 | Part105.BrickColor = BrickColor.new("Black") | |
1404 | Part105.Transparency = 1 | |
1405 | Part105.Rotation = Vector3.new(-150.599991, 32.2399979, -23.1999989) | |
1406 | Part105.Anchored = true | |
1407 | Part105.CanCollide = false | |
1408 | Part105.FormFactor = Enum.FormFactor.Custom | |
1409 | Part105.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1410 | Part105.CFrame = CFrame.new(1434.84009, 49.1090317, -1310.6604, 0.777458727, 0.333219469, 0.533406675, 0.102508962, -0.903908193, 0.415261477, 0.620523751, -0.268169731, -0.73690933) | |
1411 | Part105.BottomSurface = Enum.SurfaceType.Smooth | |
1412 | Part105.TopSurface = Enum.SurfaceType.Smooth | |
1413 | Part105.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1414 | Part105.Position = Vector3.new(1434.84009, 49.1090317, -1310.6604) | |
1415 | Part105.Orientation = Vector3.new(-24.539999, 144.099991, 173.529999) | |
1416 | Part105.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1417 | CylinderMesh106.Parent = Part105 | |
1418 | CylinderMesh106.Scale = Vector3.new(0.170207247, 0.705144346, 0.170207277) | |
1419 | CylinderMesh106.Scale = Vector3.new(0.170207247, 0.705144346, 0.170207277) | |
1420 | Part107.Parent = Tool0 | |
1421 | Part107.Material = Enum.Material.SmoothPlastic | |
1422 | Part107.BrickColor = BrickColor.new("Dark stone grey") | |
1423 | Part107.Transparency = 1 | |
1424 | Part107.Rotation = Vector3.new(180, 0, 90) | |
1425 | Part107.Anchored = true | |
1426 | Part107.CanCollide = false | |
1427 | Part107.FormFactor = Enum.FormFactor.Custom | |
1428 | Part107.Size = Vector3.new(0.228767872, 0.228767842, 0.228767857) | |
1429 | Part107.CFrame = CFrame.new(1435.56287, 48.897789, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1430 | Part107.BottomSurface = Enum.SurfaceType.Smooth | |
1431 | Part107.TopSurface = Enum.SurfaceType.Smooth | |
1432 | Part107.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1433 | Part107.Position = Vector3.new(1435.56287, 48.897789, -1310.87183) | |
1434 | Part107.Orientation = Vector3.new(0, -180, -90) | |
1435 | Part107.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1436 | CylinderMesh108.Parent = Part107 | |
1437 | CylinderMesh108.Scale = Vector3.new(2.00126076, 0.185301825, 2.00126052) | |
1438 | CylinderMesh108.Scale = Vector3.new(2.00126076, 0.185301825, 2.00126052) | |
1439 | Part109.Parent = Tool0 | |
1440 | Part109.Material = Enum.Material.SmoothPlastic | |
1441 | Part109.BrickColor = BrickColor.new("Black") | |
1442 | Part109.Transparency = 1 | |
1443 | Part109.Rotation = Vector3.new(133.479996, 38.0400009, -171.679993) | |
1444 | Part109.Anchored = true | |
1445 | Part109.CanCollide = false | |
1446 | Part109.FormFactor = Enum.FormFactor.Custom | |
1447 | Part109.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1448 | Part109.CFrame = CFrame.new(1435.08655, 49.0373726, -1311.1228, -0.779332995, 0.114002213, 0.616152287, -0.342794985, 0.745554209, -0.571524739, -0.524529994, -0.656622052, -0.54195559) | |
1449 | Part109.BottomSurface = Enum.SurfaceType.Smooth | |
1450 | Part109.TopSurface = Enum.SurfaceType.Smooth | |
1451 | Part109.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1452 | Part109.Position = Vector3.new(1435.08655, 49.0373726, -1311.1228) | |
1453 | Part109.Orientation = Vector3.new(34.8600006, 131.330002, -24.6899986) | |
1454 | Part109.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1455 | CylinderMesh110.Parent = Part109 | |
1456 | CylinderMesh110.Scale = Vector3.new(0.170207247, 0.899666727, 0.170207277) | |
1457 | CylinderMesh110.Scale = Vector3.new(0.170207247, 0.899666727, 0.170207277) | |
1458 | Part111.Parent = Tool0 | |
1459 | Part111.Material = Enum.Material.SmoothPlastic | |
1460 | Part111.BrickColor = BrickColor.new("Nougat") | |
1461 | Part111.Transparency = 1 | |
1462 | Part111.Rotation = Vector3.new(180, 0, 90) | |
1463 | Part111.Anchored = true | |
1464 | Part111.CanCollide = false | |
1465 | Part111.FormFactor = Enum.FormFactor.Custom | |
1466 | Part111.Size = Vector3.new(0.430467099, 0.430467129, 0.430467188) | |
1467 | Part111.CFrame = CFrame.new(1435.56287, 48.9020348, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1468 | Part111.BottomSurface = Enum.SurfaceType.Smooth | |
1469 | Part111.TopSurface = Enum.SurfaceType.Smooth | |
1470 | Part111.Color = Color3.new(0.8, 0.556863, 0.411765) | |
1471 | Part111.Position = Vector3.new(1435.56287, 48.9020348, -1310.87183) | |
1472 | Part111.Orientation = Vector3.new(0, -180, -90) | |
1473 | Part111.Color = Color3.new(0.8, 0.556863, 0.411765) | |
1474 | CylinderMesh112.Parent = Part111 | |
1475 | CylinderMesh112.Scale = Vector3.new(1.0241611, 0.17725873, 1.02416098) | |
1476 | CylinderMesh112.Scale = Vector3.new(1.0241611, 0.17725873, 1.02416098) | |
1477 | Part113.Parent = Tool0 | |
1478 | Part113.Material = Enum.Material.SmoothPlastic | |
1479 | Part113.BrickColor = BrickColor.new("Brick yellow") | |
1480 | Part113.Transparency = 1 | |
1481 | Part113.Rotation = Vector3.new(-60, 0, 165) | |
1482 | Part113.Anchored = true | |
1483 | Part113.CanCollide = false | |
1484 | Part113.FormFactor = Enum.FormFactor.Custom | |
1485 | Part113.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1486 | Part113.CFrame = CFrame.new(1435.49927, 48.6328773, -1311.01025, -0.965924263, -0.258825004, -6.07067022e-07, 0.12940903, -0.482951164, 0.866032064, -0.22415106, 0.836521268, 0.499988496) | |
1487 | Part113.BottomSurface = Enum.SurfaceType.Smooth | |
1488 | Part113.TopSurface = Enum.SurfaceType.Smooth | |
1489 | Part113.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1490 | Part113.Position = Vector3.new(1435.49927, 48.6328773, -1311.01025) | |
1491 | Part113.Orientation = Vector3.new(-60, 0, 165) | |
1492 | Part113.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1493 | CylinderMesh114.Parent = Part113 | |
1494 | CylinderMesh114.Scale = Vector3.new(0.291783929, 0.486306548, 0.170207277) | |
1495 | CylinderMesh114.Scale = Vector3.new(0.291783929, 0.486306548, 0.170207277) | |
1496 | Part115.Parent = Tool0 | |
1497 | Part115.Material = Enum.Material.SmoothPlastic | |
1498 | Part115.BrickColor = BrickColor.new("Dark stone grey") | |
1499 | Part115.Transparency = 1 | |
1500 | Part115.Rotation = Vector3.new(90, 90, 0) | |
1501 | Part115.Anchored = true | |
1502 | Part115.CanCollide = false | |
1503 | Part115.FormFactor = Enum.FormFactor.Custom | |
1504 | Part115.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
1505 | Part115.CFrame = CFrame.new(1435.43909, 48.8383217, -1310.84216, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
1506 | Part115.BottomSurface = Enum.SurfaceType.Smooth | |
1507 | Part115.TopSurface = Enum.SurfaceType.Smooth | |
1508 | Part115.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1509 | Part115.Position = Vector3.new(1435.43909, 48.8383217, -1310.84216) | |
1510 | Part115.Orientation = Vector3.new(0, 90, 90) | |
1511 | Part115.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1512 | CylinderMesh116.Parent = Part115 | |
1513 | CylinderMesh116.Scale = Vector3.new(0.16747117, 0.533814311, 0.167471215) | |
1514 | CylinderMesh116.Scale = Vector3.new(0.16747117, 0.533814311, 0.167471215) | |
1515 | Decal117.Parent = Part115 | |
1516 | Decal117.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1517 | Decal117.Face = Enum.NormalId.Top | |
1518 | Part118.Parent = Tool0 | |
1519 | Part118.Material = Enum.Material.SmoothPlastic | |
1520 | Part118.BrickColor = BrickColor.new("Dark stone grey") | |
1521 | Part118.Transparency = 1 | |
1522 | Part118.Rotation = Vector3.new(-90, -90, 0) | |
1523 | Part118.Anchored = true | |
1524 | Part118.CanCollide = false | |
1525 | Part118.FormFactor = Enum.FormFactor.Custom | |
1526 | Part118.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
1527 | Part118.CFrame = CFrame.new(1435.35938, 48.6010742, -1310.87183, 0, 0, -1, 1, 0, 0, 0, -1, 0) | |
1528 | Part118.BottomSurface = Enum.SurfaceType.Smooth | |
1529 | Part118.TopSurface = Enum.SurfaceType.Smooth | |
1530 | Part118.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1531 | Part118.Position = Vector3.new(1435.35938, 48.6010742, -1310.87183) | |
1532 | Part118.Orientation = Vector3.new(0, -90, 90) | |
1533 | Part118.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1534 | CylinderMesh119.Parent = Part118 | |
1535 | CylinderMesh119.Scale = Vector3.new(0.175486118, 0.350972205, 0.175486103) | |
1536 | CylinderMesh119.Scale = Vector3.new(0.175486118, 0.350972205, 0.175486103) | |
1537 | Decal120.Parent = Part118 | |
1538 | Decal120.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1539 | Decal120.Face = Enum.NormalId.Bottom | |
1540 | Part121.Parent = Tool0 | |
1541 | Part121.Material = Enum.Material.SmoothPlastic | |
1542 | Part121.BrickColor = BrickColor.new("Dark stone grey") | |
1543 | Part121.Transparency = 1 | |
1544 | Part121.Rotation = Vector3.new(50.7299995, 45.0399971, -40.1399994) | |
1545 | Part121.Anchored = true | |
1546 | Part121.CanCollide = false | |
1547 | Part121.FormFactor = Enum.FormFactor.Custom | |
1548 | Part121.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
1549 | Part121.CFrame = CFrame.new(1435.49548, 49.0076942, -1310.61987, 0.540129244, 0.455500901, 0.707657695, 0.0107550053, 0.837061286, -0.547003508, -0.841513395, 0.303063482, 0.447222352) | |
1550 | Part121.BottomSurface = Enum.SurfaceType.Smooth | |
1551 | Part121.TopSurface = Enum.SurfaceType.Smooth | |
1552 | Part121.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1553 | Part121.Position = Vector3.new(1435.49548, 49.0076942, -1310.61987) | |
1554 | Part121.Orientation = Vector3.new(33.1599998, 57.7099991, 0.74000001) | |
1555 | Part121.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1556 | CylinderMesh122.Parent = Part121 | |
1557 | CylinderMesh122.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
1558 | CylinderMesh122.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
1559 | Part123.Parent = Tool0 | |
1560 | Part123.Material = Enum.Material.SmoothPlastic | |
1561 | Part123.BrickColor = BrickColor.new("Dark stone grey") | |
1562 | Part123.Transparency = 1 | |
1563 | Part123.Rotation = Vector3.new(90, 90, 0) | |
1564 | Part123.Anchored = true | |
1565 | Part123.CanCollide = false | |
1566 | Part123.FormFactor = Enum.FormFactor.Custom | |
1567 | Part123.Size = Vector3.new(0.430467099, 0.430467129, 0.430467188) | |
1568 | Part123.CFrame = CFrame.new(1435.07629, 48.9167862, -1310.87622, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
1569 | Part123.BottomSurface = Enum.SurfaceType.Smooth | |
1570 | Part123.TopSurface = Enum.SurfaceType.Smooth | |
1571 | Part123.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1572 | Part123.Position = Vector3.new(1435.07629, 48.9167862, -1310.87622) | |
1573 | Part123.Orientation = Vector3.new(0, 90, 90) | |
1574 | Part123.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1575 | CylinderMesh124.Parent = Part123 | |
1576 | CylinderMesh124.Scale = Vector3.new(0.196954086, 1.00446594, 0.236344948) | |
1577 | CylinderMesh124.Scale = Vector3.new(0.196954086, 1.00446594, 0.236344948) | |
1578 | Decal125.Parent = Part123 | |
1579 | Decal125.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1580 | Decal125.Face = Enum.NormalId.Bottom | |
1581 | Decal126.Parent = Part123 | |
1582 | Decal126.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1583 | Decal126.Face = Enum.NormalId.Top | |
1584 | Part127.Parent = Tool0 | |
1585 | Part127.Material = Enum.Material.SmoothPlastic | |
1586 | Part127.BrickColor = BrickColor.new("Dark stone grey") | |
1587 | Part127.Transparency = 1 | |
1588 | Part127.Rotation = Vector3.new(0, 90, 0) | |
1589 | Part127.Anchored = true | |
1590 | Part127.CanCollide = false | |
1591 | Part127.FormFactor = Enum.FormFactor.Custom | |
1592 | Part127.Size = Vector3.new(1, 1, 1) | |
1593 | Part127.CFrame = CFrame.new(1436.00879, 48.9263649, -1310.87183, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1594 | Part127.BottomSurface = Enum.SurfaceType.Smooth | |
1595 | Part127.TopSurface = Enum.SurfaceType.Smooth | |
1596 | Part127.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1597 | Part127.Position = Vector3.new(1436.00879, 48.9263649, -1310.87183) | |
1598 | Part127.Orientation = Vector3.new(0, 90, 0) | |
1599 | Part127.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1600 | SpecialMesh128.Parent = Part127 | |
1601 | SpecialMesh128.Scale = Vector3.new(0.0339129046, 0.0508693606, 0.194999248) | |
1602 | SpecialMesh128.MeshType = Enum.MeshType.Brick | |
1603 | SpecialMesh128.Scale = Vector3.new(0.0339129046, 0.0508693606, 0.194999248) | |
1604 | Part129.Parent = Tool0 | |
1605 | Part129.Material = Enum.Material.SmoothPlastic | |
1606 | Part129.BrickColor = BrickColor.new("Nougat") | |
1607 | Part129.Transparency = 1 | |
1608 | Part129.Rotation = Vector3.new(180, 0, 90) | |
1609 | Part129.Anchored = true | |
1610 | Part129.CanCollide = false | |
1611 | Part129.FormFactor = Enum.FormFactor.Custom | |
1612 | Part129.Size = Vector3.new(1, 1, 1) | |
1613 | Part129.CFrame = CFrame.new(1435.26624, 48.9020348, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1614 | Part129.BottomSurface = Enum.SurfaceType.Smooth | |
1615 | Part129.TopSurface = Enum.SurfaceType.Smooth | |
1616 | Part129.Color = Color3.new(0.8, 0.556863, 0.411765) | |
1617 | Part129.Position = Vector3.new(1435.26624, 48.9020348, -1310.87183) | |
1618 | Part129.Orientation = Vector3.new(0, -180, -90) | |
1619 | Part129.Color = Color3.new(0.8, 0.556863, 0.411765) | |
1620 | CylinderMesh130.Parent = Part129 | |
1621 | CylinderMesh130.Scale = Vector3.new(0.440867692, 0.194999263, 0.440867722) | |
1622 | CylinderMesh130.Scale = Vector3.new(0.440867692, 0.194999263, 0.440867722) | |
1623 | Part131.Parent = Tool0 | |
1624 | Part131.Material = Enum.Material.SmoothPlastic | |
1625 | Part131.BrickColor = BrickColor.new("Dark stone grey") | |
1626 | Part131.Transparency = 1 | |
1627 | Part131.Rotation = Vector3.new(-90, -90, 0) | |
1628 | Part131.Anchored = true | |
1629 | Part131.CanCollide = false | |
1630 | Part131.FormFactor = Enum.FormFactor.Custom | |
1631 | Part131.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
1632 | Part131.CFrame = CFrame.new(1435.47815, 48.6010742, -1310.87183, 0, 0, -1, 1, 0, 0, 0, -1, 0) | |
1633 | Part131.BottomSurface = Enum.SurfaceType.Smooth | |
1634 | Part131.TopSurface = Enum.SurfaceType.Smooth | |
1635 | Part131.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1636 | Part131.Position = Vector3.new(1435.47815, 48.6010742, -1310.87183) | |
1637 | Part131.Orientation = Vector3.new(0, -90, 90) | |
1638 | Part131.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1639 | CylinderMesh132.Parent = Part131 | |
1640 | CylinderMesh132.Scale = Vector3.new(0.175486118, 0.350972205, 0.175486103) | |
1641 | CylinderMesh132.Scale = Vector3.new(0.175486118, 0.350972205, 0.175486103) | |
1642 | Decal133.Parent = Part131 | |
1643 | Decal133.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1644 | Decal133.Face = Enum.NormalId.Bottom | |
1645 | Part134.Parent = Tool0 | |
1646 | Part134.Material = Enum.Material.SmoothPlastic | |
1647 | Part134.Transparency = 1 | |
1648 | Part134.Rotation = Vector3.new(-90, 60, 90) | |
1649 | Part134.Anchored = true | |
1650 | Part134.CanCollide = false | |
1651 | Part134.FormFactor = Enum.FormFactor.Custom | |
1652 | Part134.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1653 | Part134.CFrame = CFrame.new(1436.03064, 48.1612701, -1310.87183, 0, -0.499998987, 0.866025984, 0, 0.866025984, 0.499998987, -1, 0, 0) | |
1654 | Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1655 | Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1656 | Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1657 | Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1658 | Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1659 | Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1660 | Part134.Position = Vector3.new(1436.03064, 48.1612701, -1310.87183) | |
1661 | Part134.Orientation = Vector3.new(-30, 90, 0) | |
1662 | CylinderMesh135.Parent = Part134 | |
1663 | CylinderMesh135.Scale = Vector3.new(0.291783929, 0.364729911, 0.170207277) | |
1664 | CylinderMesh135.Scale = Vector3.new(0.291783929, 0.364729911, 0.170207277) | |
1665 | Part136.Parent = Tool0 | |
1666 | Part136.Material = Enum.Material.SmoothPlastic | |
1667 | Part136.Transparency = 1 | |
1668 | Part136.Rotation = Vector3.new(0, 90, 0) | |
1669 | Part136.Anchored = true | |
1670 | Part136.CanCollide = false | |
1671 | Part136.FormFactor = Enum.FormFactor.Custom | |
1672 | Part136.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
1673 | Part136.CFrame = CFrame.new(1435.36523, 48.5261421, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1674 | Part136.BottomSurface = Enum.SurfaceType.Smooth | |
1675 | Part136.TopSurface = Enum.SurfaceType.Smooth | |
1676 | Part136.Position = Vector3.new(1435.36523, 48.5261421, -1310.88025) | |
1677 | Part136.Orientation = Vector3.new(0, 90, 0) | |
1678 | CylinderMesh137.Parent = Part136 | |
1679 | CylinderMesh137.Scale = Vector3.new(0.219805866, 0.0314008482, 0.136070341) | |
1680 | CylinderMesh137.Scale = Vector3.new(0.219805866, 0.0314008482, 0.136070341) | |
1681 | Part138.Parent = Tool0 | |
1682 | Part138.Material = Enum.Material.SmoothPlastic | |
1683 | Part138.BrickColor = BrickColor.new("Dark stone grey") | |
1684 | Part138.Transparency = 1 | |
1685 | Part138.Rotation = Vector3.new(90, 45, -90) | |
1686 | Part138.Anchored = true | |
1687 | Part138.CanCollide = false | |
1688 | Part138.FormFactor = Enum.FormFactor.Custom | |
1689 | Part138.Size = Vector3.new(1, 1, 1) | |
1690 | Part138.CFrame = CFrame.new(1436.54016, 48.4395027, -1310.87183, 0, 0.707106829, 0.707106829, 0, 0.707106829, -0.707106829, -1, 0, 0) | |
1691 | Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1692 | Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1693 | Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1694 | Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1695 | Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1696 | Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1697 | Part138.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1698 | Part138.Position = Vector3.new(1436.54016, 48.4395027, -1310.87183) | |
1699 | Part138.Orientation = Vector3.new(45, 90, 0) | |
1700 | Part138.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1701 | SpecialMesh139.Parent = Part138 | |
1702 | SpecialMesh139.Scale = Vector3.new(0.0339129046, 0.033912912, 0.576519549) | |
1703 | SpecialMesh139.MeshType = Enum.MeshType.Brick | |
1704 | SpecialMesh139.Scale = Vector3.new(0.0339129046, 0.033912912, 0.576519549) | |
1705 | Part140.Parent = Tool0 | |
1706 | Part140.Material = Enum.Material.SmoothPlastic | |
1707 | Part140.BrickColor = BrickColor.new("Dark stone grey") | |
1708 | Part140.Transparency = 1 | |
1709 | Part140.Rotation = Vector3.new(0, 90, 0) | |
1710 | Part140.Anchored = true | |
1711 | Part140.CanCollide = false | |
1712 | Part140.FormFactor = Enum.FormFactor.Custom | |
1713 | Part140.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
1714 | Part140.CFrame = CFrame.new(1436.87463, 48.5038033, -1310.87622, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1715 | Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1716 | Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1717 | Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1718 | Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1719 | Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1720 | Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1721 | Part140.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1722 | Part140.Position = Vector3.new(1436.87463, 48.5038033, -1310.87622) | |
1723 | Part140.Orientation = Vector3.new(0, 90, 0) | |
1724 | Part140.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1725 | SpecialMesh141.Parent = Part140 | |
1726 | SpecialMesh141.Scale = Vector3.new(0.164111391, 0.555652738, 0.237768203) | |
1727 | SpecialMesh141.MeshType = Enum.MeshType.Brick | |
1728 | SpecialMesh141.Scale = Vector3.new(0.164111391, 0.555652738, 0.237768203) | |
1729 | Part142.Parent = Tool0 | |
1730 | Part142.Material = Enum.Material.SmoothPlastic | |
1731 | Part142.BrickColor = BrickColor.new("Lime green") | |
1732 | Part142.Reflectance = 0.40000000596046 | |
1733 | Part142.Transparency = 1 | |
1734 | Part142.Rotation = Vector3.new(180, 0, 90) | |
1735 | Part142.Anchored = true | |
1736 | Part142.CanCollide = false | |
1737 | Part142.FormFactor = Enum.FormFactor.Custom | |
1738 | Part142.Size = Vector3.new(0.228912294, 0.534128368, 0.423911244) | |
1739 | Part142.CFrame = CFrame.new(1433.87573, 48.923233, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1740 | Part142.BottomSurface = Enum.SurfaceType.Smooth | |
1741 | Part142.TopSurface = Enum.SurfaceType.Smooth | |
1742 | Part142.Color = Color3.new(0, 1, 0) | |
1743 | Part142.Position = Vector3.new(1433.87573, 48.923233, -1310.87183) | |
1744 | Part142.Orientation = Vector3.new(0, -180, -90) | |
1745 | Part142.Color = Color3.new(0, 1, 0) | |
1746 | CylinderMesh143.Parent = Part142 | |
1747 | Part144.Parent = Tool0 | |
1748 | Part144.Material = Enum.Material.SmoothPlastic | |
1749 | Part144.Transparency = 1 | |
1750 | Part144.Rotation = Vector3.new(-90, 0, 90) | |
1751 | Part144.Anchored = true | |
1752 | Part144.CanCollide = false | |
1753 | Part144.FormFactor = Enum.FormFactor.Custom | |
1754 | Part144.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1755 | Part144.CFrame = CFrame.new(1436.42542, 48.0573769, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
1756 | Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1757 | Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1758 | Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1759 | Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1760 | Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1761 | Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1762 | Part144.Position = Vector3.new(1436.42542, 48.0573769, -1310.87183) | |
1763 | Part144.Orientation = Vector3.new(-90, 90, 0) | |
1764 | CylinderMesh145.Parent = Part144 | |
1765 | CylinderMesh145.Scale = Vector3.new(0.360227078, 2.0112679, 0.180113524) | |
1766 | CylinderMesh145.Scale = Vector3.new(0.360227078, 2.0112679, 0.180113524) | |
1767 | Part146.Parent = Tool0 | |
1768 | Part146.Material = Enum.Material.SmoothPlastic | |
1769 | Part146.BrickColor = BrickColor.new("Dark stone grey") | |
1770 | Part146.Transparency = 1 | |
1771 | Part146.Rotation = Vector3.new(0, 90, 0) | |
1772 | Part146.Anchored = true | |
1773 | Part146.CanCollide = false | |
1774 | Part146.FormFactor = Enum.FormFactor.Custom | |
1775 | Part146.Size = Vector3.new(1, 1, 1) | |
1776 | Part146.CFrame = CFrame.new(1436.98523, 48.2367706, -1310.87183, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1777 | Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1778 | Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1779 | Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1780 | Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1781 | Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1782 | Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1783 | Part146.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1784 | Part146.Position = Vector3.new(1436.98523, 48.2367706, -1310.87183) | |
1785 | Part146.Orientation = Vector3.new(0, 90, 0) | |
1786 | Part146.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1787 | SpecialMesh147.Parent = Part146 | |
1788 | SpecialMesh147.Scale = Vector3.new(0.0339129046, 0.033912912, 0.517172039) | |
1789 | SpecialMesh147.MeshType = Enum.MeshType.Brick | |
1790 | SpecialMesh147.Scale = Vector3.new(0.0339129046, 0.033912912, 0.517172039) | |
1791 | Part148.Parent = Tool0 | |
1792 | Part148.Material = Enum.Material.SmoothPlastic | |
1793 | Part148.Transparency = 1 | |
1794 | Part148.Rotation = Vector3.new(-90, -60, -90) | |
1795 | Part148.Anchored = true | |
1796 | Part148.CanCollide = false | |
1797 | Part148.FormFactor = Enum.FormFactor.Custom | |
1798 | Part148.Size = Vector3.new(1, 1, 1) | |
1799 | Part148.CFrame = CFrame.new(1436.81775, 48.1568336, -1310.87183, 0, 0.499998987, -0.866025984, 0, 0.866025984, 0.499998987, 1, 0, 0) | |
1800 | Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1801 | Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1802 | Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1803 | Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1804 | Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1805 | Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1806 | Part148.Position = Vector3.new(1436.81775, 48.1568336, -1310.87183) | |
1807 | Part148.Orientation = Vector3.new(-30, -90, 0) | |
1808 | CylinderMesh149.Parent = Part148 | |
1809 | CylinderMesh149.Scale = Vector3.new(0.101738736, 0.161086336, 0.0339129157) | |
1810 | CylinderMesh149.Scale = Vector3.new(0.101738736, 0.161086336, 0.0339129157) | |
1811 | Part150.Parent = Tool0 | |
1812 | Part150.Material = Enum.Material.SmoothPlastic | |
1813 | Part150.BrickColor = BrickColor.new("Brick yellow") | |
1814 | Part150.Transparency = 1 | |
1815 | Part150.Rotation = Vector3.new(43.0599976, 7.44000006, -165.119995) | |
1816 | Part150.Anchored = true | |
1817 | Part150.CanCollide = false | |
1818 | Part150.FormFactor = Enum.FormFactor.Custom | |
1819 | Part150.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1820 | Part150.CFrame = CFrame.new(1435.27368, 48.9770622, -1311.07397, -0.958352566, 0.25458324, 0.129413933, -0.272977144, -0.683412135, -0.677075565, -0.0839290544, -0.684204161, 0.724445105) | |
1821 | Part150.BottomSurface = Enum.SurfaceType.Smooth | |
1822 | Part150.TopSurface = Enum.SurfaceType.Smooth | |
1823 | Part150.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1824 | Part150.Position = Vector3.new(1435.27368, 48.9770622, -1311.07397) | |
1825 | Part150.Orientation = Vector3.new(42.6199989, 10.1300001, -158.229996) | |
1826 | Part150.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1827 | CylinderMesh151.Parent = Part150 | |
1828 | CylinderMesh151.Scale = Vector3.new(0.291783929, 0.389045268, 0.170207277) | |
1829 | CylinderMesh151.Scale = Vector3.new(0.291783929, 0.389045268, 0.170207277) | |
1830 | Part152.Parent = Tool0 | |
1831 | Part152.Material = Enum.Material.SmoothPlastic | |
1832 | Part152.BrickColor = BrickColor.new("Medium green") | |
1833 | Part152.Reflectance = 0.40000000596046 | |
1834 | Part152.Transparency = 1 | |
1835 | Part152.Rotation = Vector3.new(-90, 30, -105) | |
1836 | Part152.Anchored = true | |
1837 | Part152.CanCollide = false | |
1838 | Part152.FormFactor = Enum.FormFactor.Custom | |
1839 | Part152.Size = Vector3.new(1, 1, 1) | |
1840 | Part152.CFrame = CFrame.new(1436.76379, 48.7488365, -1310.92346, -0.224138901, 0.836518228, 0.499998987, 0.129404947, -0.482963115, 0.866025984, 0.965927541, 0.258812487, 1.22192728e-06) | |
1841 | Part152.BottomSurface = Enum.SurfaceType.Smooth | |
1842 | Part152.TopSurface = Enum.SurfaceType.Smooth | |
1843 | Part152.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
1844 | Part152.Position = Vector3.new(1436.76379, 48.7488365, -1310.92346) | |
1845 | Part152.Orientation = Vector3.new(-60, 90, 165) | |
1846 | Part152.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
1847 | CylinderMesh153.Parent = Part152 | |
1848 | CylinderMesh153.Scale = Vector3.new(0.101738736, 0.330650836, 0.0339129157) | |
1849 | CylinderMesh153.Scale = Vector3.new(0.101738736, 0.330650836, 0.0339129157) | |
1850 | Part154.Parent = Tool0 | |
1851 | Part154.Material = Enum.Material.SmoothPlastic | |
1852 | Part154.BrickColor = BrickColor.new("Dark stone grey") | |
1853 | Part154.Transparency = 1 | |
1854 | Part154.Rotation = Vector3.new(-105, 75, 90) | |
1855 | Part154.Anchored = true | |
1856 | Part154.CanCollide = false | |
1857 | Part154.FormFactor = Enum.FormFactor.Custom | |
1858 | Part154.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
1859 | Part154.CFrame = CFrame.new(1434.85571, 49.1141472, -1311.08923, 0, -0.258817911, 0.965926111, -0.258811951, 0.93301481, 0.249999404, -0.96592778, -0.24999322, -0.0669851676) | |
1860 | Part154.BottomSurface = Enum.SurfaceType.Smooth | |
1861 | Part154.TopSurface = Enum.SurfaceType.Smooth | |
1862 | Part154.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1863 | Part154.Position = Vector3.new(1434.85571, 49.1141472, -1311.08923) | |
1864 | Part154.Orientation = Vector3.new(-14.4799995, 93.9700012, -15.5) | |
1865 | Part154.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1866 | CylinderMesh155.Parent = Part154 | |
1867 | CylinderMesh155.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
1868 | CylinderMesh155.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
1869 | Part156.Parent = Tool0 | |
1870 | Part156.Material = Enum.Material.SmoothPlastic | |
1871 | Part156.BrickColor = BrickColor.new("Dark stone grey") | |
1872 | Part156.Transparency = 1 | |
1873 | Part156.Rotation = Vector3.new(90, 90, 0) | |
1874 | Part156.Anchored = true | |
1875 | Part156.CanCollide = false | |
1876 | Part156.FormFactor = Enum.FormFactor.Custom | |
1877 | Part156.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1878 | Part156.CFrame = CFrame.new(1433.8822, 48.9214859, -1310.87183, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
1879 | Part156.BottomSurface = Enum.SurfaceType.Smooth | |
1880 | Part156.TopSurface = Enum.SurfaceType.Smooth | |
1881 | Part156.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1882 | Part156.Position = Vector3.new(1433.8822, 48.9214859, -1310.87183) | |
1883 | Part156.Orientation = Vector3.new(0, 90, 90) | |
1884 | Part156.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1885 | SpecialMesh157.Parent = Part156 | |
1886 | SpecialMesh157.Scale = Vector3.new(0.0300189219, 0.84052968, 1.8611728) | |
1887 | SpecialMesh157.MeshType = Enum.MeshType.Brick | |
1888 | SpecialMesh157.Scale = Vector3.new(0.0300189219, 0.84052968, 1.8611728) | |
1889 | Part158.Parent = Tool0 | |
1890 | Part158.Material = Enum.Material.SmoothPlastic | |
1891 | Part158.Transparency = 1 | |
1892 | Part158.Rotation = Vector3.new(-90, 0, 90) | |
1893 | Part158.Anchored = true | |
1894 | Part158.CanCollide = false | |
1895 | Part158.FormFactor = Enum.FormFactor.Custom | |
1896 | Part158.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1897 | Part158.CFrame = CFrame.new(1434.66418, 48.9062729, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
1898 | Part158.BottomSurface = Enum.SurfaceType.Smooth | |
1899 | Part158.TopSurface = Enum.SurfaceType.Smooth | |
1900 | Part158.Position = Vector3.new(1434.66418, 48.9062729, -1310.87183) | |
1901 | Part158.Orientation = Vector3.new(-90, 90, 0) | |
1902 | SpecialMesh159.Parent = Part158 | |
1903 | SpecialMesh159.Scale = Vector3.new(0.180113494, 1.29081011, 1.53096449) | |
1904 | SpecialMesh159.MeshType = Enum.MeshType.Brick | |
1905 | SpecialMesh159.Scale = Vector3.new(0.180113494, 1.29081011, 1.53096449) | |
1906 | Part160.Parent = Tool0 | |
1907 | Part160.Material = Enum.Material.SmoothPlastic | |
1908 | Part160.Transparency = 1 | |
1909 | Part160.Rotation = Vector3.new(-90, 30, 90) | |
1910 | Part160.Anchored = true | |
1911 | Part160.CanCollide = false | |
1912 | Part160.FormFactor = Enum.FormFactor.Custom | |
1913 | Part160.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1914 | Part160.CFrame = CFrame.new(1436.1012, 48.0875969, -1310.87183, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0) | |
1915 | Part160.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1916 | Part160.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1917 | Part160.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1918 | Part160.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1919 | Part160.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1920 | Part160.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1921 | Part160.Position = Vector3.new(1436.1012, 48.0875969, -1310.87183) | |
1922 | Part160.Orientation = Vector3.new(-60, 90, 0) | |
1923 | CylinderMesh161.Parent = Part160 | |
1924 | CylinderMesh161.Scale = Vector3.new(0.291783929, 0.364729911, 0.170207277) | |
1925 | CylinderMesh161.Scale = Vector3.new(0.291783929, 0.364729911, 0.170207277) | |
1926 | Part162.Parent = Tool0 | |
1927 | Part162.Material = Enum.Material.SmoothPlastic | |
1928 | Part162.BrickColor = BrickColor.new("Dark stone grey") | |
1929 | Part162.Transparency = 1 | |
1930 | Part162.Rotation = Vector3.new(0, 90, 0) | |
1931 | Part162.Anchored = true | |
1932 | Part162.CanCollide = false | |
1933 | Part162.FormFactor = Enum.FormFactor.Custom | |
1934 | Part162.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1935 | Part162.CFrame = CFrame.new(1436.875, 48.33424, -1310.87622, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1936 | Part162.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1937 | Part162.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1938 | Part162.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1939 | Part162.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1940 | Part162.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1941 | Part162.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1942 | Part162.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1943 | Part162.Position = Vector3.new(1436.875, 48.33424, -1310.87622) | |
1944 | Part162.Orientation = Vector3.new(0, 90, 0) | |
1945 | Part162.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1946 | SpecialMesh163.Parent = Part162 | |
1947 | SpecialMesh163.Scale = Vector3.new(0.390246004, 0.180113539, 0.57036072) | |
1948 | SpecialMesh163.MeshType = Enum.MeshType.Brick | |
1949 | SpecialMesh163.Scale = Vector3.new(0.390246004, 0.180113539, 0.57036072) | |
1950 | Part164.Parent = Tool0 | |
1951 | Part164.Material = Enum.Material.SmoothPlastic | |
1952 | Part164.BrickColor = BrickColor.new("Dark stone grey") | |
1953 | Part164.Transparency = 1 | |
1954 | Part164.Rotation = Vector3.new(180, 0, 90) | |
1955 | Part164.Anchored = true | |
1956 | Part164.CanCollide = false | |
1957 | Part164.FormFactor = Enum.FormFactor.Custom | |
1958 | Part164.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
1959 | Part164.CFrame = CFrame.new(1435.66467, 48.9020348, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1960 | Part164.BottomSurface = Enum.SurfaceType.Smooth | |
1961 | Part164.TopSurface = Enum.SurfaceType.Smooth | |
1962 | Part164.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1963 | Part164.Position = Vector3.new(1435.66467, 48.9020348, -1310.87183) | |
1964 | Part164.Orientation = Vector3.new(0, -180, -90) | |
1965 | Part164.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1966 | CylinderMesh165.Parent = Part164 | |
1967 | CylinderMesh165.Scale = Vector3.new(0.494551927, 0.175486088, 0.861476958) | |
1968 | CylinderMesh165.Scale = Vector3.new(0.494551927, 0.175486088, 0.861476958) | |
1969 | Part166.Parent = Tool0 | |
1970 | Part166.Material = Enum.Material.SmoothPlastic | |
1971 | Part166.BrickColor = BrickColor.new("Brick yellow") | |
1972 | Part166.Transparency = 1 | |
1973 | Part166.Rotation = Vector3.new(-0.870000005, -12.9499998, -157.62999) | |
1974 | Part166.Anchored = true | |
1975 | Part166.CanCollide = false | |
1976 | Part166.FormFactor = Enum.FormFactor.Custom | |
1977 | Part166.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1978 | Part166.CFrame = CFrame.new(1435.34644, 48.8009377, -1311.09277, -0.901220024, 0.370889217, -0.224151224, -0.383668005, -0.923353195, 0.0147557557, -0.201498002, 0.0992978215, 0.97444272) | |
1979 | Part166.BottomSurface = Enum.SurfaceType.Smooth | |
1980 | Part166.TopSurface = Enum.SurfaceType.Smooth | |
1981 | Part166.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1982 | Part166.Position = Vector3.new(1435.34644, 48.8009377, -1311.09277) | |
1983 | Part166.Orientation = Vector3.new(-0.849999964, -12.9499998, -157.440002) | |
1984 | Part166.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1985 | CylinderMesh167.Parent = Part166 | |
1986 | CylinderMesh167.Scale = Vector3.new(0.291783929, 0.889940858, 0.170207277) | |
1987 | CylinderMesh167.Scale = Vector3.new(0.291783929, 0.889940858, 0.170207277) | |
1988 | Part168.Name = "Smooth Block Model" | |
1989 | Part168.Parent = Tool0 | |
1990 | Part168.Material = Enum.Material.SmoothPlastic | |
1991 | Part168.BrickColor = BrickColor.new("Dark stone grey") | |
1992 | Part168.Transparency = 1 | |
1993 | Part168.Rotation = Vector3.new(90, 15, 90) | |
1994 | Part168.Anchored = true | |
1995 | Part168.CanCollide = false | |
1996 | Part168.FormFactor = Enum.FormFactor.Custom | |
1997 | Part168.Size = Vector3.new(1, 1, 1) | |
1998 | Part168.CFrame = CFrame.new(1435.82715, 48.8071632, -1310.87183, 0, -0.965925872, 0.258818984, 0, -0.258818984, -0.965925872, 1, 0, 0) | |
1999 | Part168.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2000 | Part168.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2001 | Part168.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2002 | Part168.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2003 | Part168.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2004 | Part168.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2005 | Part168.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2006 | Part168.Position = Vector3.new(1435.82715, 48.8071632, -1310.87183) | |
2007 | Part168.Orientation = Vector3.new(75, 90, 180) | |
2008 | Part168.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2009 | SpecialMesh169.Parent = Part168 | |
2010 | SpecialMesh169.Scale = Vector3.new(0.0339129046, 0.245868579, 0.22891213) | |
2011 | SpecialMesh169.MeshType = Enum.MeshType.Wedge | |
2012 | SpecialMesh169.Scale = Vector3.new(0.0339129046, 0.245868579, 0.22891213) | |
2013 | Part170.Name = "Smooth Block Model" | |
2014 | Part170.Parent = Tool0 | |
2015 | Part170.Material = Enum.Material.SmoothPlastic | |
2016 | Part170.BrickColor = BrickColor.new("Dark stone grey") | |
2017 | Part170.Transparency = 1 | |
2018 | Part170.Rotation = Vector3.new(-90, -15, 90) | |
2019 | Part170.Anchored = true | |
2020 | Part170.CanCollide = false | |
2021 | Part170.FormFactor = Enum.FormFactor.Custom | |
2022 | Part170.Size = Vector3.new(0.430467099, 0.430467129, 0.430467188) | |
2023 | Part170.CFrame = CFrame.new(1435.77759, 48.6315002, -1310.87183, 0, -0.965925872, -0.258818984, 0, -0.258818984, 0.965925872, -1, 0, 0) | |
2024 | Part170.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2025 | Part170.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2026 | Part170.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2027 | Part170.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2028 | Part170.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2029 | Part170.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2030 | Part170.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2031 | Part170.Position = Vector3.new(1435.77759, 48.6315002, -1310.87183) | |
2032 | Part170.Orientation = Vector3.new(-75, -90, 180) | |
2033 | Part170.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2034 | SpecialMesh171.Parent = Part170 | |
2035 | SpecialMesh171.Scale = Vector3.new(0.236344978, 0.177258641, 0.196954101) | |
2036 | SpecialMesh171.MeshType = Enum.MeshType.Wedge | |
2037 | SpecialMesh171.Scale = Vector3.new(0.236344978, 0.177258641, 0.196954101) | |
2038 | Part172.Parent = Tool0 | |
2039 | Part172.Material = Enum.Material.SmoothPlastic | |
2040 | Part172.BrickColor = BrickColor.new("Dark stone grey") | |
2041 | Part172.Transparency = 1 | |
2042 | Part172.Rotation = Vector3.new(-90, 0, 90) | |
2043 | Part172.Anchored = true | |
2044 | Part172.CanCollide = false | |
2045 | Part172.FormFactor = Enum.FormFactor.Custom | |
2046 | Part172.Size = Vector3.new(1, 1, 1) | |
2047 | Part172.CFrame = CFrame.new(1436.74353, 48.5165329, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
2048 | Part172.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2049 | Part172.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2050 | Part172.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2051 | Part172.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2052 | Part172.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2053 | Part172.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2054 | Part172.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2055 | Part172.Position = Vector3.new(1436.74353, 48.5165329, -1310.87183) | |
2056 | Part172.Orientation = Vector3.new(-90, 90, 0) | |
2057 | Part172.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2058 | SpecialMesh173.Parent = Part172 | |
2059 | SpecialMesh173.Scale = Vector3.new(0.0339129046, 0.033912912, 0.576519549) | |
2060 | SpecialMesh173.MeshType = Enum.MeshType.Brick | |
2061 | SpecialMesh173.Scale = Vector3.new(0.0339129046, 0.033912912, 0.576519549) | |
2062 | Part174.Parent = Tool0 | |
2063 | Part174.Material = Enum.Material.SmoothPlastic | |
2064 | Part174.Transparency = 1 | |
2065 | Part174.Rotation = Vector3.new(90, 75, -90) | |
2066 | Part174.Anchored = true | |
2067 | Part174.CanCollide = false | |
2068 | Part174.FormFactor = Enum.FormFactor.Custom | |
2069 | Part174.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
2070 | Part174.CFrame = CFrame.new(1435.75964, 48.5609169, -1310.87622, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984, -1, 0, 0) | |
2071 | Part174.BottomSurface = Enum.SurfaceType.Smooth | |
2072 | Part174.TopSurface = Enum.SurfaceType.Smooth | |
2073 | Part174.Position = Vector3.new(1435.75964, 48.5609169, -1310.87622) | |
2074 | Part174.Orientation = Vector3.new(15, 90, 0) | |
2075 | SpecialMesh175.Parent = Part174 | |
2076 | SpecialMesh175.Scale = Vector3.new(0.0300189164, 0.540340722, 0.0900567546) | |
2077 | SpecialMesh175.MeshType = Enum.MeshType.Brick | |
2078 | SpecialMesh175.Scale = Vector3.new(0.0300189164, 0.540340722, 0.0900567546) | |
2079 | Part176.Parent = Tool0 | |
2080 | Part176.Material = Enum.Material.SmoothPlastic | |
2081 | Part176.BrickColor = BrickColor.new("Nougat") | |
2082 | Part176.Transparency = 1 | |
2083 | Part176.Rotation = Vector3.new(180, 0, 90) | |
2084 | Part176.Anchored = true | |
2085 | Part176.CanCollide = false | |
2086 | Part176.FormFactor = Enum.FormFactor.Custom | |
2087 | Part176.Size = Vector3.new(0.415433139, 0.313694388, 0.423911244) | |
2088 | Part176.CFrame = CFrame.new(1434.67273, 48.9062729, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
2089 | Part176.BottomSurface = Enum.SurfaceType.Smooth | |
2090 | Part176.TopSurface = Enum.SurfaceType.Smooth | |
2091 | Part176.Color = Color3.new(0.8, 0.556863, 0.411765) | |
2092 | Part176.Position = Vector3.new(1434.67273, 48.9062729, -1310.87183) | |
2093 | Part176.Orientation = Vector3.new(0, -180, -90) | |
2094 | Part176.Color = Color3.new(0.8, 0.556863, 0.411765) | |
2095 | CylinderMesh177.Parent = Part176 | |
2096 | Part178.Parent = Tool0 | |
2097 | Part178.Material = Enum.Material.SmoothPlastic | |
2098 | Part178.BrickColor = BrickColor.new("Brick yellow") | |
2099 | Part178.Transparency = 1 | |
2100 | Part178.Rotation = Vector3.new(-90, 0, 90) | |
2101 | Part178.Anchored = true | |
2102 | Part178.CanCollide = false | |
2103 | Part178.FormFactor = Enum.FormFactor.Custom | |
2104 | Part178.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
2105 | Part178.CFrame = CFrame.new(1434.84229, 48.626503, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
2106 | Part178.BottomSurface = Enum.SurfaceType.Smooth | |
2107 | Part178.TopSurface = Enum.SurfaceType.Smooth | |
2108 | Part178.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
2109 | Part178.Position = Vector3.new(1434.84229, 48.626503, -1310.87183) | |
2110 | Part178.Orientation = Vector3.new(-90, 90, 0) | |
2111 | Part178.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
2112 | SpecialMesh179.Parent = Part178 | |
2113 | SpecialMesh179.Scale = Vector3.new(0.287159115, 0.781710386, 0.175486133) | |
2114 | SpecialMesh179.MeshType = Enum.MeshType.Brick | |
2115 | SpecialMesh179.Scale = Vector3.new(0.287159115, 0.781710386, 0.175486133) | |
2116 | Part180.Parent = Tool0 | |
2117 | Part180.Material = Enum.Material.SmoothPlastic | |
2118 | Part180.BrickColor = BrickColor.new("Black") | |
2119 | Part180.Transparency = 1 | |
2120 | Part180.Rotation = Vector3.new(15.0099993, 62.4199982, 2.98000002) | |
2121 | Part180.Anchored = true | |
2122 | Part180.CanCollide = false | |
2123 | Part180.FormFactor = Enum.FormFactor.Custom | |
2124 | Part180.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
2125 | Part180.CFrame = CFrame.new(1435.07532, 49.0545235, -1310.66675, 0.462388188, -0.0240549594, 0.886351287, 0.2793791, 0.95266664, -0.119890675, -0.841513276, 0.303064078, 0.447222203) | |
2126 | Part180.BottomSurface = Enum.SurfaceType.Smooth | |
2127 | Part180.TopSurface = Enum.SurfaceType.Smooth | |
2128 | Part180.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2129 | Part180.Position = Vector3.new(1435.07532, 49.0545235, -1310.66675) | |
2130 | Part180.Orientation = Vector3.new(6.88999987, 63.2299995, 16.3400002) | |
2131 | Part180.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2132 | CylinderMesh181.Parent = Part180 | |
2133 | CylinderMesh181.Scale = Vector3.new(0.170207247, 0.75377506, 0.170207277) | |
2134 | CylinderMesh181.Scale = Vector3.new(0.170207247, 0.75377506, 0.170207277) | |
2135 | Part182.Parent = Tool0 | |
2136 | Part182.Material = Enum.Material.SmoothPlastic | |
2137 | Part182.BrickColor = BrickColor.new("Dark stone grey") | |
2138 | Part182.Transparency = 1 | |
2139 | Part182.Rotation = Vector3.new(180, 0, 90) | |
2140 | Part182.Anchored = true | |
2141 | Part182.CanCollide = false | |
2142 | Part182.FormFactor = Enum.FormFactor.Custom | |
2143 | Part182.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
2144 | Part182.CFrame = CFrame.new(1433.90967, 48.9232292, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
2145 | Part182.BottomSurface = Enum.SurfaceType.Smooth | |
2146 | Part182.TopSurface = Enum.SurfaceType.Smooth | |
2147 | Part182.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2148 | Part182.Position = Vector3.new(1433.90967, 48.9232292, -1310.87183) | |
2149 | Part182.Orientation = Vector3.new(0, -180, -90) | |
2150 | Part182.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2151 | CylinderMesh183.Parent = Part182 | |
2152 | CylinderMesh183.Scale = Vector3.new(0.870549083, 0.0300189219, 1.50094521) | |
2153 | CylinderMesh183.Scale = Vector3.new(0.870549083, 0.0300189219, 1.50094521) | |
2154 | Part184.Parent = Tool0 | |
2155 | Part184.Material = Enum.Material.SmoothPlastic | |
2156 | Part184.BrickColor = BrickColor.new("Dark stone grey") | |
2157 | Part184.Transparency = 1 | |
2158 | Part184.Rotation = Vector3.new(-90, 75, 90) | |
2159 | Part184.Anchored = true | |
2160 | Part184.CanCollide = false | |
2161 | Part184.FormFactor = Enum.FormFactor.Custom | |
2162 | Part184.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
2163 | Part184.CFrame = CFrame.new(1435.92761, 48.4653969, -1310.87183, 0, -0.258818984, 0.965925872, 0, 0.965925872, 0.258818984, -1, 0, 0) | |
2164 | Part184.BottomSurface = Enum.SurfaceType.Smooth | |
2165 | Part184.TopSurface = Enum.SurfaceType.Smooth | |
2166 | Part184.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2167 | Part184.Position = Vector3.new(1435.92761, 48.4653969, -1310.87183) | |
2168 | Part184.Orientation = Vector3.new(-15, 90, 0) | |
2169 | Part184.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2170 | SpecialMesh185.Parent = Part184 | |
2171 | SpecialMesh185.Scale = Vector3.new(0.19143942, 0.909336686, 0.239299268) | |
2172 | SpecialMesh185.MeshType = Enum.MeshType.Brick | |
2173 | SpecialMesh185.Scale = Vector3.new(0.19143942, 0.909336686, 0.239299268) | |
2174 | Part186.Parent = Tool0 | |
2175 | Part186.Material = Enum.Material.SmoothPlastic | |
2176 | Part186.Transparency = 1 | |
2177 | Part186.Rotation = Vector3.new(-90, 0, 90) | |
2178 | Part186.Anchored = true | |
2179 | Part186.CanCollide = false | |
2180 | Part186.FormFactor = Enum.FormFactor.Custom | |
2181 | Part186.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
2182 | Part186.CFrame = CFrame.new(1434.48193, 49.1648102, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
2183 | Part186.BottomSurface = Enum.SurfaceType.Smooth | |
2184 | Part186.TopSurface = Enum.SurfaceType.Smooth | |
2185 | Part186.Position = Vector3.new(1434.48193, 49.1648102, -1310.87183) | |
2186 | Part186.Orientation = Vector3.new(-90, 90, 0) | |
2187 | SpecialMesh187.Parent = Part186 | |
2188 | SpecialMesh187.Scale = Vector3.new(0.0319065675, 0.0319065675, 0.223345816) | |
2189 | SpecialMesh187.MeshType = Enum.MeshType.Brick | |
2190 | SpecialMesh187.Scale = Vector3.new(0.0319065675, 0.0319065675, 0.223345816) | |
2191 | IntValue188.Name = "Ammo" | |
2192 | IntValue188.Parent = Tool0 | |
2193 | IntValue188.Value = 25 | |
2194 | IntValue189.Name = "ClipSize" | |
2195 | IntValue189.Parent = Tool0 | |
2196 | IntValue189.Value = 25 | |
2197 | IntValue190.Name = "LethalGrenades" | |
2198 | IntValue190.Parent = Tool0 | |
2199 | IntValue190.Value = 15 | |
2200 | IntValue191.Name = "StoredAmmo" | |
2201 | IntValue191.Parent = Tool0 | |
2202 | IntValue191.Value = 400 | |
2203 | IntValue192.Name = "TacticalGrenades" | |
2204 | IntValue192.Parent = Tool0 | |
2205 | IntValue192.Value = 15 | |
2206 | Script193.Name = "serverMain" | |
2207 | Script193.Parent = Tool0 | |
2208 | table.insert(cors,sandbox(Script193,function() | |
2209 | local Plyr = script:WaitForChild("Plyr") | |
2210 | ||
2211 | local Gun = script.Parent | |
2212 | local Handle = Gun:WaitForChild("Handle") | |
2213 | ||
2214 | local V3 = Vector3.new | |
2215 | local CF, CFANG = CFrame.new, CFrame.Angles | |
2216 | ||
2217 | local RAD = math.rad | |
2218 | ||
2219 | local numLerp = function(A, B, Alpha) | |
2220 | return A + (B - A) * Alpha | |
2221 | end | |
2222 | ||
2223 | local inList = function(Element, List) | |
2224 | for _, v in pairs(List) do | |
2225 | if v == Element then | |
2226 | return true | |
2227 | end | |
2228 | end | |
2229 | return false | |
2230 | end | |
2231 | ||
2232 | local getObject = function(Model, Class, Name) | |
2233 | for _, v in pairs(Model:GetChildren()) do | |
2234 | if v:IsA(Class) and v.Name == Name then | |
2235 | return v | |
2236 | end | |
2237 | end | |
2238 | return nil | |
2239 | end | |
2240 | ||
2241 | ---------------------------------------------------------------------- | |
2242 | --------------------[ IGNORE MODEL HANDLING ]------------------------- | |
2243 | ---------------------------------------------------------------------- | |
2244 | ||
2245 | wait(math.random(0, 20) / 40) --This is to prevent more than one ignoreModel from being created | |
2246 | ||
2247 | if _G.ignoreCode then --If the ignoreCode already exists, then the script creates the ignoreModel | |
2248 | --[[ | |
2249 | The purpose of this is so that every gun in a game that uses this gun kit will share one ignoreModel. That way, | |
2250 | bullet trails, bullet holes, and other fake arms will be ignored by the gun which makes the bullets more likely to | |
2251 | hit a character part | |
2252 | --]] | |
2253 | if (not game.Workspace:FindFirstChild("ignoreModel_".._G.ignoreCode)) then | |
2254 | local ignoreModel = Instance.new("Model") | |
2255 | ignoreModel.Name = "ignoreModel_".._G.ignoreCode | |
2256 | ignoreModel.Parent = game.Workspace | |
2257 | ||
2258 | local grenadeFolder = Instance.new("Model") | |
2259 | grenadeFolder.Name = "grenadeFolder" | |
2260 | grenadeFolder.Parent = ignoreModel | |
2261 | ||
2262 | spawn(function() | |
2263 | while true do | |
2264 | ignoreModel.Parent = game.Workspace | |
2265 | grenadeFolder.Parent = ignoreModel | |
2266 | wait(1 / 20) | |
2267 | end | |
2268 | end) | |
2269 | end | |
2270 | ||
2271 | script.Parent:WaitForChild("clientMain"):WaitForChild("ignoreCode").Value = _G.ignoreCode | |
2272 | else | |
2273 | --[[ | |
2274 | If there isn't already an ignoreCode, then this creates one. The purpose of it being random is so that if there is | |
2275 | an ignoreModel for something else in the game, the script won't end up placing the ignored objects in that ignoreModel | |
2276 | --]] | |
2277 | _G.ignoreCode = math.random(1, 1e4) | |
2278 | ||
2279 | if (not game.Workspace:FindFirstChild("ignoreModel_".._G.ignoreCode)) then | |
2280 | local ignoreModel = Instance.new("Model") | |
2281 | ignoreModel.Name = "ignoreModel_".._G.ignoreCode | |
2282 | ignoreModel.Parent = game.Workspace | |
2283 | ||
2284 | local grenadeFolder = Instance.new("Model") | |
2285 | grenadeFolder.Name = "grenadeFolder" | |
2286 | grenadeFolder.Parent = ignoreModel | |
2287 | ||
2288 | spawn(function() | |
2289 | while true do | |
2290 | ignoreModel.Parent = game.Workspace | |
2291 | grenadeFolder.Parent = ignoreModel | |
2292 | wait(1 / 20) | |
2293 | end | |
2294 | end) | |
2295 | end | |
2296 | ||
2297 | script.Parent:WaitForChild("clientMain"):WaitForChild("ignoreCode").Value = _G.ignoreCode | |
2298 | end | |
2299 | ||
2300 | spawn(function() | |
2301 | --[[ | |
2302 | This function deletes any Player Folders that were left in the ignoreModel because the player left the game without | |
2303 | deselecting the Gun first | |
2304 | --]] | |
2305 | repeat wait() until _G.ignoreCode | |
2306 | local ignoreModel = game.Workspace:WaitForChild("ignoreModel_".._G.ignoreCode) | |
2307 | while true do | |
2308 | for _, gunIgnore in pairs(ignoreModel:GetChildren()) do | |
2309 | if gunIgnore.Name ~= "grenadeFolder" then | |
2310 | if (not game.Players:FindFirstChild(gunIgnore.Name:sub(11))) then | |
2311 | gunIgnore:Destroy() | |
2312 | end | |
2313 | end | |
2314 | end | |
2315 | wait(1 / 20) | |
2316 | end | |
2317 | end) | |
2318 | ||
2319 | ---------------------------------------------------------------------- | |
2320 | --------------------[ RESET CAMERA ]---------------------------------- | |
2321 | ---------------------------------------------------------------------- | |
2322 | ||
2323 | Gun.ChildRemoved:connect(function(Child) | |
2324 | if Child == Handle and Plyr.Value then | |
2325 | local ignoreCode = Gun:WaitForChild("clientMain"):WaitForChild("ignoreCode").Value | |
2326 | local resetCam = script:WaitForChild("resetCam") | |
2327 | resetCam:WaitForChild("ignoreCode").Value = ignoreCode | |
2328 | resetCam.Parent = Plyr.Value.PlayerGui | |
2329 | end | |
2330 | end) | |
2331 | ||
2332 | ---------------------------------------------------------------------- | |
2333 | --------------------[ GET WELD CFRAMES ]------------------------------ | |
2334 | ---------------------------------------------------------------------- | |
2335 | ||
2336 | for _, v in pairs(Gun:GetChildren()) do | |
2337 | if v:IsA("BasePart") and v ~= Handle then | |
2338 | if v:FindFirstChild("mainWeld") then v.mainWeld:Destroy() end | |
2339 | if (not v:FindFirstChild("weldCF")) then | |
2340 | local weldCF = Instance.new("CFrameValue") | |
2341 | weldCF.Name = "weldCF" | |
2342 | weldCF.Value = Handle.CFrame:toObjectSpace(v.CFrame) | |
2343 | weldCF.Parent = v | |
2344 | end | |
2345 | if string.sub(v.Name, 1, 3) == "Mag" then | |
2346 | if (not v:FindFirstChild("magTrans")) then | |
2347 | local magTrans = Instance.new("NumberValue") | |
2348 | magTrans.Name = "magTrans" | |
2349 | magTrans.Value = v.Transparency | |
2350 | magTrans.Parent = v | |
2351 | end | |
2352 | end | |
2353 | v.Anchored = true | |
2354 | v.CanCollide = false | |
2355 | end | |
2356 | end | |
2357 | Handle.Anchored = false | |
2358 | Handle.CanCollide = true | |
2359 | ||
2360 | ---------------------------------------------------------------------- | |
2361 | --------------------[ GUNSETUP HANDLING ]----------------------------- | |
2362 | ---------------------------------------------------------------------- | |
2363 | ||
2364 | local gunSetup = script:WaitForChild("gunSetup") | |
2365 | function gunSetup.OnServerInvoke(Player, Vars) | |
2366 | ||
2367 | --------------------[ CREATING IGNORE MODELS ]-------------------------------- | |
2368 | ||
2369 | local gunIgnore = Instance.new("Model") | |
2370 | gunIgnore.Name = "gunIgnore_"..Player.Name | |
2371 | gunIgnore.Parent = Vars.ignoreModel | |
2372 | ||
2373 | --------------------[ MODIFYING THE PLAYER ]---------------------------------- | |
2374 | ||
2375 | Vars.Humanoid.AutoRotate = false | |
2376 | ||
2377 | Vars.Shoulders.Right.Part1 = nil | |
2378 | Vars.Shoulders.Left.Part1 = nil | |
2379 | ||
2380 | local playerFolder = Instance.new("Model") | |
2381 | playerFolder.Name = "playerFolder" | |
2382 | playerFolder.Parent = gunIgnore | |
2383 | ||
2384 | local headBase = Instance.new("Part") | |
2385 | headBase.Transparency = 1 | |
2386 | headBase.Name = "headBase" | |
2387 | headBase.CanCollide = false | |
2388 | headBase.FormFactor = Enum.FormFactor.Custom | |
2389 | headBase.Size = V3(0.2, 0.2, 0.2) | |
2390 | headBase.BottomSurface = Enum.SurfaceType.Smooth | |
2391 | headBase.TopSurface = Enum.SurfaceType.Smooth | |
2392 | headBase.Parent = playerFolder | |
2393 | ||
2394 | local headWeld = Instance.new("Weld") | |
2395 | headWeld.Part0 = Vars.Torso | |
2396 | headWeld.Part1 = headBase | |
2397 | headWeld.C0 = CF(0, 1.5, 0) | |
2398 | headWeld.Parent = Vars.Torso | |
2399 | ||
2400 | local headWeld2 = Instance.new("Weld") | |
2401 | headWeld2.Part0 = headBase | |
2402 | headWeld2.Part1 = Vars.Head | |
2403 | headWeld2.Parent = headBase | |
2404 | ||
2405 | local animBase = Instance.new("Part") | |
2406 | animBase.Transparency = 1 | |
2407 | animBase.Name = "animBase" | |
2408 | animBase.CanCollide = false | |
2409 | animBase.FormFactor = Enum.FormFactor.Custom | |
2410 | animBase.Size = V3(0.2, 0.2, 0.2) | |
2411 | animBase.BottomSurface = Enum.SurfaceType.Smooth | |
2412 | animBase.TopSurface = Enum.SurfaceType.Smooth | |
2413 | animBase.Parent = playerFolder | |
2414 | ||
2415 | local animWeld = Instance.new("Weld") | |
2416 | animWeld.Part0 = animBase | |
2417 | animWeld.Part1 = headBase | |
2418 | animWeld.Parent = animBase | |
2419 | ||
2420 | local armBase = Instance.new("Part") | |
2421 | armBase.Transparency = 1 | |
2422 | armBase.Name = "ArmBase" | |
2423 | armBase.CanCollide = false | |
2424 | armBase.FormFactor = Enum.FormFactor.Custom | |
2425 | armBase.Size = V3(0.2, 0.2, 0.2) | |
2426 | armBase.BottomSurface = Enum.SurfaceType.Smooth | |
2427 | armBase.TopSurface = Enum.SurfaceType.Smooth | |
2428 | armBase.Parent = playerFolder | |
2429 | ||
2430 | local ABWeld = Instance.new("Weld") | |
2431 | ABWeld.Part0 = armBase | |
2432 | ABWeld.Part1 = animBase | |
2433 | ABWeld.Parent = armBase | |
2434 | ||
2435 | local LArmBase = Instance.new("Part") | |
2436 | LArmBase.Transparency = 1 | |
2437 | LArmBase.Name = "LArmBase" | |
2438 | LArmBase.CanCollide = false | |
2439 | LArmBase.FormFactor = Enum.FormFactor.Custom | |
2440 | LArmBase.Size = V3(0.2, 0.2, 0.2) | |
2441 | LArmBase.BottomSurface = Enum.SurfaceType.Smooth | |
2442 | LArmBase.TopSurface = Enum.SurfaceType.Smooth | |
2443 | LArmBase.Parent = playerFolder | |
2444 | ||
2445 | local RArmBase = Instance.new("Part") | |
2446 | RArmBase.Transparency = 1 | |
2447 | RArmBase.Name = "RArmBase" | |
2448 | RArmBase.CanCollide = false | |
2449 | RArmBase.FormFactor = Enum.FormFactor.Custom | |
2450 | RArmBase.Size = V3(0.2, 0.2, 0.2) | |
2451 | RArmBase.BottomSurface = Enum.SurfaceType.Smooth | |
2452 | RArmBase.TopSurface = Enum.SurfaceType.Smooth | |
2453 | RArmBase.Parent = playerFolder | |
2454 | ||
2455 | local LWeld = Instance.new("Weld") | |
2456 | LWeld.Name = "LWeld" | |
2457 | LWeld.Part0 = armBase | |
2458 | LWeld.Part1 = LArmBase | |
2459 | LWeld.C0 = Vars.armC0[1] | |
2460 | LWeld.C1 = Vars.leftArmC1 | |
2461 | LWeld.Parent = armBase | |
2462 | ||
2463 | local RWeld = Instance.new("Weld") | |
2464 | RWeld.Name = "RWeld" | |
2465 | RWeld.Part0 = armBase | |
2466 | RWeld.Part1 = RArmBase | |
2467 | RWeld.C0 = Vars.armC0[2] | |
2468 | RWeld.C1 = Vars.rightArmC1 | |
2469 | RWeld.Parent = armBase | |
2470 | ||
2471 | local LWeld2 = Instance.new("Weld") | |
2472 | LWeld2.Name = "LWeld" | |
2473 | LWeld2.Part0 = LArmBase | |
2474 | LWeld2.Part1 = Vars.LArm | |
2475 | LWeld2.Parent = LArmBase | |
2476 | ||
2477 | local RWeld2 = Instance.new("Weld") | |
2478 | RWeld2.Name = "RWeld" | |
2479 | RWeld2.Part0 = RArmBase | |
2480 | RWeld2.Part1 = Vars.RArm | |
2481 | RWeld2.Parent = RArmBase | |
2482 | ||
2483 | local LLegWeld = Instance.new("Weld") | |
2484 | LLegWeld.Name = "LLegWeld" | |
2485 | LLegWeld.Part0 = Vars.Torso | |
2486 | LLegWeld.Part1 = nil | |
2487 | LLegWeld.C0 = CF(-0.5, -2, 0) | |
2488 | LLegWeld.Parent = Vars.Torso | |
2489 | ||
2490 | local RLegWeld = Instance.new("Weld") | |
2491 | RLegWeld.Name = "RLegWeld" | |
2492 | RLegWeld.Part0 = Vars.Torso | |
2493 | RLegWeld.Part1 = nil | |
2494 | RLegWeld.C0 = CF(0.5, -2, 0) | |
2495 | RLegWeld.Parent = Vars.Torso | |
2496 | ||
2497 | for _, Tab in pairs(Vars.gunParts) do | |
2498 | Tab.Obj.Anchored = false | |
2499 | local Weld = Instance.new("Weld") | |
2500 | Weld.Name = "mainWeld" | |
2501 | Weld.Part0 = Vars.Handle | |
2502 | Weld.Part1 = Tab.Obj | |
2503 | Weld.C0 = Tab.Obj.weldCF.Value | |
2504 | Weld.Parent = Vars.Handle | |
2505 | Tab.Weld = Weld | |
2506 | end | |
2507 | ||
2508 | return gunIgnore, playerFolder, headWeld, headWeld2, animWeld, ABWeld, LWeld, RWeld, LWeld2, RWeld2, LLegWeld, RLegWeld, Vars.gunParts | |
2509 | end | |
2510 | ||
2511 | ---------------------------------------------------------------------- | |
2512 | --------------------[ TWEENJOINT HANDLING ]--------------------------- | |
2513 | ---------------------------------------------------------------------- | |
2514 | ||
2515 | local createTweenIndicator = script:WaitForChild("createTweenIndicator") | |
2516 | function createTweenIndicator.OnServerInvoke(_, Joint, newCode) | |
2517 | local tweenIndicator = nil | |
2518 | if (not Joint:findFirstChild("tweenCode")) then --If the joint isn't being tweened, then | |
2519 | tweenIndicator = Instance.new("IntValue") | |
2520 | tweenIndicator.Name = "tweenCode" | |
2521 | tweenIndicator.Value = newCode | |
2522 | tweenIndicator.Parent = Joint | |
2523 | else | |
2524 | tweenIndicator = Joint.tweenCode | |
2525 | tweenIndicator.Value = newCode --If the joint is already being tweened, this will change the code, and the tween loop will stop | |
2526 | end | |
2527 | return tweenIndicator | |
2528 | end | |
2529 | ||
2530 | local lerpCF = script:WaitForChild("lerpCF") | |
2531 | function lerpCF.OnServerInvoke(_, Joint, Prop, startCF, endCF, Alpha) | |
2532 | spawn(function() | |
2533 | Joint[Prop] = startCF:lerp(endCF, Alpha) | |
2534 | end) | |
2535 | end | |
2536 | ||
2537 | local deleteTweenIndicator = script:WaitForChild("deleteTweenIndicator") | |
2538 | function deleteTweenIndicator.OnServerInvoke(_, tweenIndicator, newCode) | |
2539 | if tweenIndicator.Value == newCode then --If this tween functions was the last one called on a joint then it will remove the code | |
2540 | tweenIndicator:Destroy() | |
2541 | end | |
2542 | end | |
2543 | ||
2544 | ---------------------------------------------------------------------- | |
2545 | --------------------[ BULLET IMPACT HANDLING ]------------------------ | |
2546 | ---------------------------------------------------------------------- | |
2547 | ||
2548 | local createBulletImpact = script:WaitForChild("createBulletImpact") | |
2549 | createBulletImpact.OnServerEvent:connect(function(_, H, P, N, D, humanoidFound, gunIgnore, S) | |
2550 | local surfaceCF = CF(P, P + N) | |
2551 | ---------------------------------------------------------------------------------- | |
2552 | --Creating the bullet hole-------------------------------------------------------- | |
2553 | ---------------------------------------------------------------------------------- | |
2554 | if S.bulletHoles and (not humanoidFound) then | |
2555 | local Hole = Instance.new("Part") | |
2556 | Hole.Transparency = 1 | |
2557 | Hole.Anchored = true | |
2558 | Hole.CanCollide = false | |
2559 | Hole.FormFactor = "Custom" | |
2560 | Hole.Size = V3(1, 1, 0.2) | |
2561 | Hole.TopSurface = 0 | |
2562 | Hole.BottomSurface = 0 | |
2563 | local Mesh = Instance.new("BlockMesh") | |
2564 | Mesh.Offset = V3(0, 0, -0.05) | |
2565 | Mesh.Scale = V3(S.holeSettings.Size, S.holeSettings.Size, 0) | |
2566 | Mesh.Parent = Hole | |
2567 | local Decal = Instance.new("Decal") | |
2568 | Decal.Face = Enum.NormalId.Front | |
2569 | Decal.Texture = S.holeSettings.Texture | |
2570 | Decal.Parent = Hole | |
2571 | Hole.Parent = gunIgnore | |
2572 | Hole.CFrame = surfaceCF | |
2573 | if (not H.Anchored) then | |
2574 | local Weld = Instance.new("Weld", Hole) | |
2575 | Weld.Part0 = H | |
2576 | Weld.Part1 = Hole | |
2577 | Weld.C0 = H.CFrame:toObjectSpace(surfaceCF) | |
2578 | Hole.Anchored = false | |
2579 | end | |
2580 | delay(S.holeSettings.visibleTime, function() | |
2581 | if S.holeSettings.disappearTime > 0 then | |
2582 | local t0 = tick() | |
2583 | while true do | |
2584 | local Alpha = math.min((tick() - t0) / S.holeSettings.disappearTime, 1) | |
2585 | Decal.Transparency = numLerp(0, 1, Alpha) | |
2586 | if Alpha == 1 then break end | |
2587 | wait() | |
2588 | end | |
2589 | Hole:Destroy() | |
2590 | else | |
2591 | Hole:Destroy() | |
2592 | end | |
2593 | end) | |
2594 | end | |
2595 | ---------------------------------------------------------------------------------- | |
2596 | --Creating the spark effect------------------------------------------------------- | |
2597 | ---------------------------------------------------------------------------------- | |
2598 | if S.bulletSparks and (not humanoidFound) and inList(H.Material, S.sparkSettings.Materials) then | |
2599 | local Sparks = Instance.new("Part") | |
2600 | Sparks.Transparency = 1 | |
2601 | Sparks.Anchored = true | |
2602 | Sparks.CanCollide = false | |
2603 | Sparks.FormFactor = "Custom" | |
2604 | Sparks.Size = V3(1, 1, 1) | |
2605 | Sparks.TopSurface = 0 | |
2606 | Sparks.BottomSurface = 0 | |
2607 | ||
2608 | local Particles = nil | |
2609 | if S.customSparks then | |
2610 | Particles = getObject(game.ServerStorage, "ParticleEmitter", "bulletSpark"):Clone() | |
2611 | else | |
2612 | Particles = Instance.new("ParticleEmitter") | |
2613 | Particles.Color = ColorSequence.new(S.sparkSettings.Color.Start, S.sparkSettings.Color.End) | |
2614 | Particles.LightEmission = 1 | |
2615 | Particles.Size = NumberSequence.new( | |
2616 | { | |
2617 | NumberSequenceKeypoint.new(0, S.sparkSettings.Size, 0.25); | |
2618 | NumberSequenceKeypoint.new(1, 0); | |
2619 | } | |
2620 | ) | |
2621 | Particles.Texture = S.sparkSettings.Texture | |
2622 | Particles.Transparency = NumberSequence.new(0) | |
2623 | Particles.Acceleration = V3(0, -196.2, 0) | |
2624 | Particles.EmissionDirection = Enum.NormalId.Front | |
2625 | Particles.Lifetime = NumberRange.new(S.sparkSettings.Lifetime - 0.05, S.sparkSettings.Lifetime + 0.05) | |
2626 | Particles.Rate = S.sparkSettings.Rate | |
2627 | Particles.Rotation = NumberRange.new(0, 360) | |
2628 | Particles.Speed = NumberRange.new(S.sparkSettings.Speed - 5, S.sparkSettings.Speed + 5) | |
2629 | Particles.VelocitySpread = S.sparkSettings.Spread | |
2630 | end | |
2631 | Particles.Parent = Sparks | |
2632 | ||
2633 | Sparks.Parent = gunIgnore | |
2634 | Sparks.CFrame = surfaceCF | |
2635 | if (not H.Anchored) then | |
2636 | local Weld = Instance.new("Weld", Sparks) | |
2637 | Weld.Part0 = H | |
2638 | Weld.Part1 = Sparks | |
2639 | Weld.C0 = H.CFrame:toObjectSpace(surfaceCF) | |
2640 | Sparks.Anchored = false | |
2641 | end | |
2642 | delay(0.1, function() | |
2643 | Particles.Enabled = false | |
2644 | wait(Particles.Lifetime.Max) | |
2645 | Sparks:Destroy() | |
2646 | end) | |
2647 | end | |
2648 | ---------------------------------------------------------------------------------- | |
2649 | --Creating the smoke effect------------------------------------------------------- | |
2650 | ---------------------------------------------------------------------------------- | |
2651 | if S.bulletSmoke and (not humanoidFound) then | |
2652 | local Smoke = Instance.new("Part") | |
2653 | Smoke.Transparency = 1 | |
2654 | Smoke.Anchored = true | |
2655 | Smoke.CanCollide = false | |
2656 | Smoke.FormFactor = "Custom" | |
2657 | Smoke.Size = V3(1, 1, 1) | |
2658 | Smoke.TopSurface = 0 | |
2659 | Smoke.BottomSurface = 0 | |
2660 | ||
2661 | local Particles = Instance.new("ParticleEmitter") | |
2662 | Particles.Color = ColorSequence.new(S.smokeSettings.objColor and H.Color or S.smokeSettings.Color) | |
2663 | Particles.LightEmission = 0 | |
2664 | Particles.Size = NumberSequence.new( | |
2665 | { | |
2666 | NumberSequenceKeypoint.new(0, S.smokeSettings.Size.Start); | |
2667 | NumberSequenceKeypoint.new(1, S.smokeSettings.Size.End); | |
2668 | } | |
2669 | ) | |
2670 | Particles.Texture = S.smokeSettings.Texture | |
2671 | Particles.Transparency = NumberSequence.new( | |
2672 | { | |
2673 | NumberSequenceKeypoint.new(0, S.smokeSettings.startTransparency); | |
2674 | NumberSequenceKeypoint.new(0.5, 0.75 * S.smokeSettings.startTransparency + 0.25); | |
2675 | NumberSequenceKeypoint.new(1, 1); | |
2676 | } | |
2677 | ) | |
2678 | Particles.Acceleration = V3(0, -196.2, 0) | |
2679 | Particles.EmissionDirection = Enum.NormalId.Front | |
2680 | Particles.Lifetime = NumberRange.new(S.smokeSettings.Lifetime - 0.05, S.smokeSettings.Lifetime + 0.05) | |
2681 | Particles.Rate = S.smokeSettings.Rate | |
2682 | Particles.Rotation = NumberRange.new(0, 360) | |
2683 | Particles.RotSpeed = NumberRange.new(10) | |
2684 | Particles.Speed = NumberRange.new(S.smokeSettings.Speed - 5, S.smokeSettings.Speed + 5) | |
2685 | Particles.VelocitySpread = S.smokeSettings.Spread | |
2686 | Particles.Parent = Smoke | |
2687 | ||
2688 | Smoke.Parent = gunIgnore | |
2689 | Smoke.CFrame = surfaceCF | |
2690 | if (not H.Anchored) then | |
2691 | local Weld = Instance.new("Weld", Smoke) | |
2692 | Weld.Part0 = H | |
2693 | Weld.Part1 = Smoke | |
2694 | Weld.C0 = H.CFrame:toObjectSpace(surfaceCF) | |
2695 | Smoke.Anchored = false | |
2696 | end | |
2697 | delay(0.1, function() | |
2698 | Particles.Enabled = false | |
2699 | wait(S.smokeSettings.Lifetime + 0.05) | |
2700 | Smoke:Destroy() | |
2701 | end) | |
2702 | end | |
2703 | end) | |
2704 | ||
2705 | ---------------------------------------------------------------------- | |
2706 | --------------------[ SHOCKWAVE HANDLING ]---------------------------- | |
2707 | ---------------------------------------------------------------------- | |
2708 | ||
2709 | local createShockwave = script:WaitForChild("createShockwave") | |
2710 | createShockwave.OnServerEvent:connect(function(_, Center, Radius, gunIgnore, S) | |
2711 | local Shockwave = Instance.new("Part") | |
2712 | Shockwave.BrickColor = S.shockwaveSettings.Color | |
2713 | Shockwave.Material = Enum.Material.SmoothPlastic | |
2714 | Shockwave.Name = "Shockwave" | |
2715 | Shockwave.Anchored = true | |
2716 | Shockwave.CanCollide = false | |
2717 | Shockwave.FormFactor = Enum.FormFactor.Symmetric | |
2718 | Shockwave.Size = V3(1, 1, 1) | |
2719 | Shockwave.BottomSurface = Enum.SurfaceType.Smooth | |
2720 | Shockwave.TopSurface = Enum.SurfaceType.Smooth | |
2721 | local Mesh = Instance.new("SpecialMesh") | |
2722 | Mesh.MeshType = Enum.MeshType.Sphere | |
2723 | Mesh.Scale = V3() | |
2724 | Mesh.Parent = Shockwave | |
2725 | Shockwave.Parent = gunIgnore | |
2726 | Shockwave.CFrame = CF(Center) | |
2727 | spawn(function() | |
2728 | local t0 = tick() | |
2729 | while true do | |
2730 | local Alpha = math.min((tick() - t0) / S.shockwaveSettings.Duration, 1) | |
2731 | local Scale = 2 * Radius * Alpha | |
2732 | Mesh.Scale = V3(Scale, Scale, Scale) | |
2733 | Shockwave.Transparency = Alpha | |
2734 | if Alpha == 1 then break end | |
2735 | wait() | |
2736 | end | |
2737 | Shockwave:Destroy() | |
2738 | end) | |
2739 | end) | |
2740 | ||
2741 | ---------------------------------------------------------------------- | |
2742 | --------------------[ BLOOD HANDLING ]-------------------------------- | |
2743 | ---------------------------------------------------------------------- | |
2744 | ||
2745 | local createBlood = script:WaitForChild("createBlood") | |
2746 | createBlood.OnServerEvent:connect(function(_, H, P, D, gunIgnore, S) | |
2747 | local bloodCF = CF(P, P + D) * CFANG(RAD(-90), 0, 0) | |
2748 | local Blood = Instance.new("Part") | |
2749 | Blood.Transparency = 1 | |
2750 | Blood.Anchored = true | |
2751 | Blood.CanCollide = false | |
2752 | Blood.FormFactor = "Custom" | |
2753 | Blood.Size = V3(0.2, 1, 0.2) | |
2754 | Blood.TopSurface = 0 | |
2755 | Blood.BottomSurface = 0 | |
2756 | ||
2757 | local Particles = Instance.new("ParticleEmitter") | |
2758 | Particles.Color = ColorSequence.new(S.bloodSettings.Color) | |
2759 | Particles.LightEmission = 0 | |
2760 | Particles.Size = NumberSequence.new(S.bloodSettings.Size) | |
2761 | Particles.Texture = S.bloodSettings.Texture | |
2762 | Particles.Transparency = NumberSequence.new( | |
2763 | { | |
2764 | NumberSequenceKeypoint.new(0, S.bloodSettings.startTransparency); | |
2765 | NumberSequenceKeypoint.new(1, 1); | |
2766 | } | |
2767 | ) | |
2768 | Particles.EmissionDirection = Enum.NormalId.Top | |
2769 | Particles.Lifetime = NumberRange.new(S.bloodSettings.Lifetime - 0.05, S.bloodSettings.Lifetime + 0.05) | |
2770 | Particles.Rate = S.bloodSettings.Rate | |
2771 | Particles.Rotation = NumberRange.new(0, 90) | |
2772 | Particles.Speed = NumberRange.new(S.bloodSettings.Speed) | |
2773 | Particles.VelocitySpread = S.bloodSettings.Spread | |
2774 | Particles.Parent = Blood | |
2775 | ||
2776 | Blood.Parent = gunIgnore | |
2777 | Blood.CFrame = bloodCF | |
2778 | if (not H.Anchored) then | |
2779 | local Weld = Instance.new("Weld", Blood) | |
2780 | Weld.Part0 = H | |
2781 | Weld.Part1 = Blood | |
2782 | Weld.C0 = H.CFrame:toObjectSpace(bloodCF) | |
2783 | Blood.Anchored = false | |
2784 | end | |
2785 | delay(0.15, function() | |
2786 | Particles.Enabled = false | |
2787 | wait(S.bloodSettings.Lifetime + 0.05) | |
2788 | Blood:Destroy() | |
2789 | end) | |
2790 | end) | |
2791 | ||
2792 | ---------------------------------------------------------------------- | |
2793 | --------------------[ TRAIL HANDLING ]-------------------------------- | |
2794 | ---------------------------------------------------------------------- | |
2795 | ||
2796 | local createTrail = script:WaitForChild("createTrail") | |
2797 | createTrail.OnServerEvent:connect(function(_, Origin, P, gunIgnore, S) | |
2798 | local Trail = Instance.new("Part") | |
2799 | Trail.BrickColor = S.trailSettings.Color | |
2800 | Trail.Transparency = S.trailSettings.Transparency | |
2801 | Trail.Anchored = true | |
2802 | Trail.CanCollide = false | |
2803 | Trail.Size = V3(1, 1, 1) | |
2804 | local Mesh = Instance.new("CylinderMesh") | |
2805 | Mesh.Offset = V3(0, -(P - Origin).magnitude / 2, 0) | |
2806 | Mesh.Scale = V3(S.trailSettings.Thickness, (P - Origin).magnitude, S.trailSettings.Thickness) | |
2807 | Mesh.Parent = Trail | |
2808 | Trail.Parent = gunIgnore | |
2809 | Trail.CFrame = CF(Origin, P) * CFANG(RAD(90), 0, 0) | |
2810 | delay(S.trailSettings.visibleTime, function() | |
2811 | if S.trailSettings.disappearTime > 0 then | |
2812 | local t0 = tick() | |
2813 | while true do | |
2814 | local Alpha = math.min((tick() - t0) / S.trailSettings.disappearTime, 1) | |
2815 | Trail.Transparency = numLerp(S.trailSettings.Transparency, 1, Alpha) | |
2816 | if Alpha == 1 then break end | |
2817 | wait() | |
2818 | end | |
2819 | Trail:Destroy() | |
2820 | else | |
2821 | Trail:Destroy() | |
2822 | end | |
2823 | end) | |
2824 | end) | |
2825 | end)) | |
2826 | ObjectValue194.Name = "Plyr" | |
2827 | ObjectValue194.Parent = Script193 | |
2828 | RemoteFunction195.Name = "getWeldCF" | |
2829 | RemoteFunction195.Parent = Script193 | |
2830 | RemoteFunction196.Name = "gunSetup" | |
2831 | RemoteFunction196.Parent = Script193 | |
2832 | RemoteFunction197.Name = "tweenJoint" | |
2833 | RemoteFunction197.Parent = Script193 | |
2834 | RemoteEvent198.Name = "onRenderStep" | |
2835 | RemoteEvent198.Parent = Script193 | |
2836 | RemoteFunction199.Name = "createTweenIndicator" | |
2837 | RemoteFunction199.Parent = Script193 | |
2838 | RemoteFunction200.Name = "deleteTweenIndicator" | |
2839 | RemoteFunction200.Parent = Script193 | |
2840 | RemoteFunction201.Name = "lerpCF" | |
2841 | RemoteFunction201.Parent = Script193 | |
2842 | LocalScript202.Name = "resetCam" | |
2843 | LocalScript202.Parent = Script193 | |
2844 | table.insert(cors,sandbox(LocalScript202,function() | |
2845 | repeat wait() until game.Players.LocalPlayer.Character | |
2846 | ||
2847 | local Player = game.Players.LocalPlayer | |
2848 | local Char = Player.Character | |
2849 | local Humanoid = Char:WaitForChild("Humanoid") | |
2850 | ||
2851 | local Cam = game.Workspace.CurrentCamera | |
2852 | local UIS = game:GetService("UserInputService") | |
2853 | ||
2854 | local ignoreCode = script:WaitForChild("ignoreCode") | |
2855 | repeat wait() until ignoreCode.Value ~= 0 | |
2856 | local ignoreModel = game.Workspace:WaitForChild("ignoreModel_"..ignoreCode.Value) | |
2857 | local gunIgnore = ignoreModel:FindFirstChild("gunIgnore_"..Player.Name) | |
2858 | ||
2859 | Cam.FieldOfView = 70 | |
2860 | Cam.CameraType = Enum.CameraType.Custom | |
2861 | Cam:ClearAllChildren() | |
2862 | ||
2863 | UIS.MouseBehavior = Enum.MouseBehavior.Default | |
2864 | UIS.MouseIconEnabled = true | |
2865 | ||
2866 | Player.CameraMode = Enum.CameraMode.Classic | |
2867 | ||
2868 | Humanoid.WalkSpeed = 16 | |
2869 | Humanoid.AutoRotate = true | |
2870 | ||
2871 | if gunIgnore then gunIgnore:Destroy() end | |
2872 | end)) | |
2873 | IntValue203.Name = "ignoreCode" | |
2874 | IntValue203.Parent = LocalScript202 | |
2875 | RemoteEvent204.Name = "createBulletImpact" | |
2876 | RemoteEvent204.Parent = Script193 | |
2877 | RemoteEvent205.Name = "createShockwave" | |
2878 | RemoteEvent205.Parent = Script193 | |
2879 | RemoteEvent206.Name = "createBlood" | |
2880 | RemoteEvent206.Parent = Script193 | |
2881 | RemoteEvent207.Name = "createTrail" | |
2882 | RemoteEvent207.Parent = Script193 | |
2883 | LocalScript208.Name = "clientMain" | |
2884 | LocalScript208.Parent = Tool0 | |
2885 | table.insert(cors,sandbox(LocalScript208,function() | |
2886 | --[[ | |
2887 | Kit By TurboFusion | |
2888 | Remake By MuYhEt & Xander521 | |
2889 | --]] | |
2890 | -------------------------------------------------------------------------------------- | |
2891 | --------------------[ CHARACTER LOADING ]--------------------------------------------- | |
2892 | -------------------------------------------------------------------------------------- | |
2893 | ||
2894 | repeat wait() until game.Players.LocalPlayer.Character | |
2895 | repeat wait() until game.Players.LocalPlayer.Character:IsDescendantOf(game.Workspace) | |
2896 | wait(1 / 20) | |
2897 | ||
2898 | -------------------------------------------------------------------------------------- | |
2899 | --------------------[ IGNORE MODEL ]-------------------------------------------------- | |
2900 | -------------------------------------------------------------------------------------- | |
2901 | ||
2902 | local ignoreCode = script:WaitForChild("ignoreCode") | |
2903 | ||
2904 | repeat wait() until ignoreCode.Value ~= 0 | |
2905 | ||
2906 | local ignoreModel = game.Workspace:WaitForChild("ignoreModel_"..ignoreCode.Value) | |
2907 | ||
2908 | local grenadeFolder = ignoreModel:WaitForChild("grenadeFolder") | |
2909 | ||
2910 | -------------------------------------------------------------------------------------- | |
2911 | --------------------[ CONSTANTS ]----------------------------------------------------- | |
2912 | -------------------------------------------------------------------------------------- | |
2913 | ||
2914 | local Gun = script.Parent | |
2915 | local serverMain = Gun:WaitForChild("serverMain") | |
2916 | local Handle = Gun:WaitForChild("Handle") | |
2917 | local AimPart = Gun:WaitForChild("AimPart") | |
2918 | local Main = Gun:WaitForChild("Main") | |
2919 | ||
2920 | local Ammo = Gun:WaitForChild("Ammo") | |
2921 | local ClipSize = Gun:WaitForChild("ClipSize") | |
2922 | local StoredAmmo = Gun:WaitForChild("StoredAmmo") | |
2923 | ||
2924 | local createTweenIndicator = serverMain:WaitForChild("createTweenIndicator") | |
2925 | local deleteTweenIndicator = serverMain:WaitForChild("deleteTweenIndicator") | |
2926 | local getWeldCF = serverMain:WaitForChild("getWeldCF") | |
2927 | local gunSetup = serverMain:WaitForChild("gunSetup") | |
2928 | local lerpCF = serverMain:WaitForChild("lerpCF") | |
2929 | local createBlood = serverMain:WaitForChild("createBlood") | |
2930 | local createBulletImpact = serverMain:WaitForChild("createBulletImpact") | |
2931 | local createShockwave = serverMain:WaitForChild("createShockwave") | |
2932 | local createTrail = serverMain:WaitForChild("createTrail") | |
2933 | ||
2934 | local Particle = {} | |
2935 | function Particle.new(Prop) | |
2936 | ----------[ CONSTANTS ]-------------------- | |
2937 | ||
2938 | local Cam = workspace.CurrentCamera | |
2939 | local rayIgnore = Prop.rayIgnore or {} --If the property doesn't exist, then set it to it's default | |
2940 | local Color = Prop.Color or Color3.new(1, 1, 1) | |
2941 | local Length = Prop.Length or 1 | |
2942 | local Width = Prop.Width or 1 | |
2943 | local p0 = Prop.p0 or error("Particle.new requires a p0 (origin position) property!", 0) --Give an error message if you don't this | |
2944 | local v0 = Prop.v0 or error("Particle.new requires a v0 (initial velocity) property!", 0) | |
2945 | local a0 = Prop.a0 or error("Particle.new requires an a0 (initial acceleration) property!", 0) | |
2946 | ||
2947 | ----------[ VARIABLES ]-------------------- | |
2948 | ||
2949 | local Deleted = false | |
2950 | local p = p0 --Set the position, velocity, and acceleration as the intial conditions | |
2951 | local v = v0 | |
2952 | local a = a0 | |
2953 | local t = 0 | |
2954 | ||
2955 | ----------[ FUNCTIONS ]-------------------- | |
2956 | ||
2957 | local function worldWidthToScreenWidth(Width, Depth) --A function I made that gives you a screen width given a world width and depth | |
2958 | local Center = Cam.CoordinateFrame * CFrame.new(0, 0, -Depth) | |
2959 | local wp1 = (Center * CFrame.new(0, Width / 2, 0)).p | |
2960 | local wp2 = (Center * CFrame.new(0, -Width / 2, 0)).p | |
2961 | local sp1 = Cam:WorldToScreenPoint(wp1) --Use the WorldToScreenPoint method of the camera to get the screen width from the world width | |
2962 | local sp2 = Cam:WorldToScreenPoint(wp2) | |
2963 | return (sp1 - sp2).magnitude | |
2964 | end | |
2965 | ||
2966 | ----------[ MAIN PROGRAM ]----------------- | |
2967 | ||
2968 | local Container = Instance.new("Frame") | |
2969 | Container.BackgroundTransparency = 1 | |
2970 | Container.Position = UDim2.new() | |
2971 | Container.Size = UDim2.new() | |
2972 | local Line = Instance.new("Frame") | |
2973 | Line.BackgroundColor3 = Color | |
2974 | Line.BorderSizePixel = 0 | |
2975 | Line.Position = UDim2.new() | |
2976 | Line.Size = UDim2.new() | |
2977 | Line.Parent = Container | |
2978 | ||
2979 | return setmetatable( | |
2980 | { | |
2981 | delete = function() --This function safely removes the particle | |
2982 | Container:Destroy() | |
2983 | Deleted = true | |
2984 | end | |
2985 | }, | |
2986 | { | |
2987 | __index = function(_, Index) | |
2988 | if Index == "p" or Index == "position" then --Return the world position of the particle | |
2989 | return (Deleted and nil or p) | |
2990 | elseif Index == "v" or Index == "velocity" then --Return the world velocity of the particle | |
2991 | return (Deleted and nil or v) | |
2992 | elseif Index == "obj" or Index == "object" then --Return the particle frame itself | |
2993 | return (Deleted and nil or Container) | |
2994 | else | |
2995 | error(Index.." is not a member of Particle!", 0) --Give an error message if any other index is called | |
2996 | end | |
2997 | end; | |
2998 | ||
2999 | __newindex = function(_, Index, Value) | |
3000 | if Index == "t" or Index == "time" and (not Deleted) then --Render the particle given a time value | |
3001 | t = Value | |
3002 | p = p0 + (v0 * t) + (0.5 * a0 * t * t) --update the position given the time | |
3003 | v = v0 + (a0 * t) --update the velocity given the time | |
3004 | ||
3005 | local testRay1 = Ray.new(Cam.CoordinateFrame.p, (p + (v.unit * Length) / 2) - Cam.CoordinateFrame.p) | |
3006 | local testRay2 = Ray.new(Cam.CoordinateFrame.p, (p - (v.unit * Length) / 2) - Cam.CoordinateFrame.p) | |
3007 | local H1, _ = workspace:FindPartOnRayWithIgnoreList(testRay1, rayIgnore) | |
3008 | local H2, _ = workspace:FindPartOnRayWithIgnoreList(testRay2, rayIgnore) | |
3009 | ||
3010 | if H1 and H2 then | |
3011 | Line.Visible = false | |
3012 | else | |
3013 | local face1 = Cam:WorldToScreenPoint(p + (v.unit * Length) / 2) --Get the 2 endpoints of the particle in screen space | |
3014 | local face2 = Cam:WorldToScreenPoint(p - (v.unit * Length) / 2) | |
3015 | local Center, isVisible = Cam:WorldToScreenPoint(p) --Get the center of the particle in screen space | |
3016 | ||
3017 | local screenLength = (face1 - face2).magnitude | |
3018 | local screenWidth = worldWidthToScreenWidth(Width, Center.Z) | |
3019 | local Ang = math.atan2(face1.Y - face2.Y, face1.X - face2.X) --Get the angle the particle needs to be at in order to line up | |
3020 | ||
3021 | Line.Position = UDim2.new(0, 0, 0, -screenWidth / 2) | |
3022 | Line.Size = UDim2.new(1, 0, 0, screenWidth) | |
3023 | Line.Visible = isVisible --Make the particle invisible if the world point isn't on screen | |
3024 | ||
3025 | Container.Position = UDim2.new( | |
3026 | 0, | |
3027 | face2.X + (math.cos(Ang) - 1) * screenLength / 2, --Yay trig! | |
3028 | 0, | |
3029 | face2.Y + math.sin(Ang) * screenLength / 2 | |
3030 | ) | |
3031 | Container.Size = UDim2.new(0, screenLength, 0, 0) | |
3032 | Container.Rotation = math.deg(Ang) | |
3033 | end | |
3034 | else | |
3035 | error(Index.." is not a member of Particle!", 0) --Give an error message if any other index is being changed | |
3036 | end | |
3037 | end | |
3038 | } | |
3039 | ) | |
3040 | end | |
3041 | local Spring = {} | |
3042 | function Spring.new(Initial) | |
3043 | local t0 = tick() | |
3044 | local p0 = Initial or 0 | |
3045 | local v0 = Initial and Vector3.new() or 0 | |
3046 | local t = Initial or 0 | |
3047 | local d = 1 | |
3048 | local s = 1 | |
3049 | ||
3050 | local function positionVelocity(Tick) | |
3051 | local x = Tick - t0 | |
3052 | local c0 = p0 - t | |
3053 | if s == 0 then | |
3054 | return p0, 0 | |
3055 | elseif d < 1 then | |
3056 | local c = math.sqrt(1 - d ^ 2) | |
3057 | local c1 = (v0 / s + d * c0) / c | |
3058 | local co = math.cos(c * s * x) | |
3059 | local si = math.sin(c * s * x) | |
3060 | local e = math.exp(d * s * x) | |
3061 | local p = t + (c0 * co + c1 * si) / e | |
3062 | local v = s * ((c * c1 - d * c0) * co - (c * c0 + d * c1) * si) / e | |
3063 | return p, v | |
3064 | else | |
3065 | local c1 = v0 / s + c0 | |
3066 | local e = math.exp(s * x) | |
3067 | local p = t + (c0 + c1 * s * x) / e | |
3068 | local v = s * (c1 - c0 - c1 * s * x) / e | |
3069 | return p, v | |
3070 | end | |
3071 | end | |
3072 | ||
3073 | return setmetatable( | |
3074 | { | |
3075 | accelerate = function(_, acceleration) | |
3076 | local T = tick() | |
3077 | local p, v = positionVelocity(T) | |
3078 | p0 = p | |
3079 | v0 = v + acceleration | |
3080 | t0 = T | |
3081 | end; | |
3082 | }, | |
3083 | { | |
3084 | __index = function(_, index) | |
3085 | if index == "value" or index == "position" or index == "p" then | |
3086 | local p, v = positionVelocity(tick()) | |
3087 | return p | |
3088 | elseif index == "velocity" or index == "v" then | |
3089 | local p, v = positionVelocity(tick()) | |
3090 | return v | |
3091 | elseif index == "acceleration" or index == "a" then | |
3092 | local x = tick() - t0 | |
3093 | local c0 = p0 - t | |
3094 | if s == 0 then | |
3095 | return 0 | |
3096 | elseif d < 1 then | |
3097 | local c = math.sqrt(1 - d ^ 2) | |
3098 | local c1 = (v0 / s + d * c0) / c | |
3099 | local cs = (c0 * d ^ 2 - 2 * c * d * c1 - c0 * c ^ 2) * math.cos(c * s * x) | |
3100 | local sn = (c1 * d ^ 2 + 2 * c * d * c0 - c1 * c ^ 2) * math.sin(c * s * x) | |
3101 | return s ^ 2 *(cs + sn) / math.exp(d * s * x) | |
3102 | else | |
3103 | local c1 = v0 / s + c0 | |
3104 | return s ^ 2 * (c0 - 2 * c1 + c1 * s * x) / math.exp(s * x) | |
3105 | end | |
3106 | elseif index == "target" or index == "t" then | |
3107 | return t | |
3108 | elseif index == "damper" or index == "d" then | |
3109 | return d | |
3110 | elseif index == "speed" or index == "s" then | |
3111 | return s | |
3112 | elseif index == "magnitude" or index == "m" then | |
3113 | local p, v = positionVelocity(tick()) | |
3114 | return p.magnitude | |
3115 | else | |
3116 | error(index.." is not a valid member of spring", 0) | |
3117 | end | |
3118 | end; | |
3119 | ||
3120 | __newindex = function(_, index, value) | |
3121 | local T = tick() | |
3122 | if index == "value" or index == "position" or index == "p" then | |
3123 | local p, v = positionVelocity(T) | |
3124 | p0, v0 = value, v | |
3125 | elseif index == "velocity" or index == "v" then | |
3126 | local p, v = positionVelocity(T) | |
3127 | p0, v0 = p, value | |
3128 | elseif index == "acceleration" or index == "a" then | |
3129 | local p, v = positionVelocity(T) | |
3130 | p0, v0 = p, v + value | |
3131 | elseif index == "target" or index == "t" then | |
3132 | p0, v0 = positionVelocity(T) | |
3133 | t = value | |
3134 | elseif index == "damper" or index == "d" then | |
3135 | p0, v0 = positionVelocity(T) | |
3136 | d = value < 0 and 0 or value < 1 and value or 1 | |
3137 | elseif index == "speed" or index == "s" then | |
3138 | p0, v0 = positionVelocity(T) | |
3139 | s = value < 0 and 0 or value | |
3140 | else | |
3141 | error(index.." is not a valid member of spring", 0) | |
3142 | end | |
3143 | t0 = T | |
3144 | end; | |
3145 | } | |
3146 | ) | |
3147 | end | |
3148 | local Anims = { | |
3149 | ||
3150 | Reload = function(S) --This is the main reload animation. The parameter S contains all the variables and functions that are necessary for this animation | |
3151 | --[[ | |
3152 | FUNCTION LIST_ | |
3153 | ||
3154 | S.tweenJoint(Joint, newC0, newC1, Alpha, Duration) --This function tweens a joint to a given C0 and C1. The Alpha parameter is function | |
3155 | that returns a number between 0 and 1 given an argument of a number between 0 and 90. The Duration is how fast the joint tweens. NOTE, | |
3156 | you can put nil as an argument for the newC0 or newC1 parameter and the function won't tween that specific property of the weld. This | |
3157 | is useful if you only want to mess with the C0 or C1 property of a weld. | |
3158 | ||
3159 | S.makeMagInvisible() --This function makes the mag invisible so it looks like the mag was removed | |
3160 | ||
3161 | S.makeMagVisible() --This function makes the mag visible again at whatever the previous transparency of the mag parts were | |
3162 | ||
3163 | S.isMagVisible() --This function returns a true or false value based on whether or not the mag is visible. This can be used to tell if | |
3164 | the animation was stopped midway and where to restart the animation | |
3165 | ||
3166 | S.isMagEmpty() --This function returns a true or false value based on whether or not the mag is empty, meaning the ammo is 0. This can be | |
3167 | used to decide if a chambering animation should play after the reload animation | |
3168 | ||
3169 | S.setNewMag() --This function sets the newMag variable in the clientMain to true which basically lets the script know that a new mag was | |
3170 | put into the gun. This is used so that if the reload animation is broken after the new mag was put in but before the chambering animation | |
3171 | then the script will simply play the chambering animation instead of putting in another mag | |
3172 | ||
3173 | S.isNewMag() --This function returns a true or false value based on whether or not the mag that is currently attached to the gun is a new | |
3174 | mag. In order for it to be a new mag, it needs to have full ammo. Once you fire, the mag becomes an old mag | |
3175 | ||
3176 | S.createMag(Key) --This functions clones the Mag and puts it in a table with a Key parameter so you can access the mag in a separate | |
3177 | function and it returns a Model containing the Mag and a table that contains the original mag bricks and the corresponding clone. NOTE, | |
3178 | the mag bricks will be made non can collide | |
3179 | ||
3180 | S.getMag(Key) --This function gets a Mag from the mag table given a Key argument and it returns the model that the mag is contained in | |
3181 | and the brick that all the other mag parts are welded to | |
3182 | ||
3183 | S.attachGripToHead() --This function detaches the grip from the right arm and attaches it to the Head. This is so you can make reload | |
3184 | animations that require using the right arm to manipulate the gun in any way. The C0 of the grip is changed so the gun stays in the | |
3185 | position that it was in before you detached the grip from the right arm. | |
3186 | ||
3187 | S.attachGripToArm() --This function detaches the grip from the Head and attaches it to the Arm. The C0 of the grip is changed so the gun | |
3188 | stays in the position that it was in before you detached the grip from the head | |
3189 | ||
3190 | S.Sine(X) --This function is an Alpha function for the tweenJoint function. Given a number between 0 and 90, the function will return the | |
3191 | sine of that number, which is a number between 0 and 1, which is used to tween a Joint with a Sine movement | |
3192 | ||
3193 | S.Linear(X) --This function is an Alpha function for the tweenJoint function. Given a number between 0 and 90, the function will return | |
3194 | the number / 90, which is a number between 0 and 1, which is used to a tween a Joint with a Linear movement | |
3195 | ||
3196 | VARIABLE LIST_ | |
3197 | ||
3198 | S.Handle --This variable is the Handle of gun | |
3199 | ||
3200 | S.LArm --This variable is the left arm | |
3201 | ||
3202 | S.RArm --This variable is the right arm | |
3203 | ||
3204 | S.LWeld --This variable is the left arm weld which is attached to the animBase | |
3205 | ||
3206 | S.RWeld --This variable is the right arm weld which is attached to the animBase | |
3207 | ||
3208 | S.LC0 --This variable is the cframe of the left arm joint with respect to the torso | |
3209 | ||
3210 | S.RC0 --This variable is the cframe of the right arm joint with respect to the torso | |
3211 | ||
3212 | S.Grip --This variable is the Grip weld which is attached to right arm | |
3213 | ||
3214 | S.gunIgnore --This variable is the gun ignore model which contains the fake arms and bullets and other stuff | |
3215 | ||
3216 | S.Cam --This variable is the player camera | |
3217 | ||
3218 | S.CF --This variable is the shortened form of CFrame.new which you can use instead of CFrame.new | |
3219 | ||
3220 | S.CFANG --This variable is the shortened form of CFrame.Angles which you can use instead of CFrame.Angles | |
3221 | ||
3222 | S.V3 --This variable is the shortened form of Vector3.new which you can use instead of Vector3.new | |
3223 | ||
3224 | S.RAD --This variable is the shortened form of math.rad which you can use instead of math.rad | |
3225 | ||
3226 | S.reloadTimeLoaded --This variable is the reload time for when the gun is loaded which you can use to modify how fast the reload | |
3227 | animation runs | |
3228 | ||
3229 | S.reloadTimeEmpty --This variable is the reload time for when the gun is empty which you can use to modify how fast the reload | |
3230 | animation runs | |
3231 | --]] | |
3232 | ||
3233 | local W1 = nil | |
3234 | local W2 = nil | |
3235 | local animSpeed = S.isMagEmpty() and S.reloadTimeEmpty / 1.3 or S.reloadTimeLoaded / 0.9 | |
3236 | return { | |
3237 | function() | |
3238 | if (not S.isNewMag()) then | |
3239 | if S.isMagVisible() then | |
3240 | local Mag1, magTable1 = S.createMag("Mag1") | |
3241 | ||
3242 | Mag1.Parent = S.gunIgnore | |
3243 | ||
3244 | W1 = Instance.new("Weld") | |
3245 | W1.Part0 = magTable1[1].magClone | |
3246 | W1.Part1 = S.Handle | |
3247 | W1.C0 = magTable1[1].Original.CFrame:toObjectSpace(S.Handle.CFrame) | |
3248 | W1.Parent = magTable1[1].magClone | |
3249 | ||
3250 | S.tweenJoint(S.LWeld, nil, S.CF(-0.9, 2, -1.1) * S.CFANG(S.RAD(-15), 0, S.RAD(-25)), S.Sine, 0.2 * animSpeed) | |
3251 | S.tweenJoint(S.RWeld, nil, S.CF(0.3, 0.2, -0.31) * S.CFANG(S.RAD(-12), 0, S.RAD(25)), S.Sine, 0.2 * animSpeed) | |
3252 | S.tweenJoint(S.Grip, nil, S.CFANG(0, S.RAD(20), S.RAD(10)), S.Sine, 0.1 * animSpeed) | |
3253 | wait(0.2 * animSpeed) | |
3254 | end | |
3255 | end | |
3256 | end; | |
3257 | ||
3258 | function() | |
3259 | if (not S.isNewMag()) then | |
3260 | if S.isMagVisible() then | |
3261 | S.makeMagInvisible() | |
3262 | W1:Destroy() | |
3263 | local Mag1, magTable1 = S.getMag("Mag1") | |
3264 | magTable1[1].magClone.Velocity = S.Handle.Velocity + S.Handle.CFrame:vectorToWorldSpace(S.V3(0, -1, 0)) * 20 | |
3265 | ||
3266 | S.tweenJoint(S.RWeld, nil, S.CF(0.3, 0.2, -0.5) * S.CFANG(S.RAD(-20), S.RAD(10), S.RAD(25)), S.Sine, 0.25 * animSpeed) | |
3267 | S.tweenJoint(S.Grip, nil, S.CFANG(0, S.RAD(20), S.RAD(10)), S.Sine, 0.2 * animSpeed) | |
3268 | else | |
3269 | S.tweenJoint(S.RWeld, nil, S.CF(0.6, 0.2, -0.61) * S.CFANG(S.RAD(-12), S.RAD(20), S.RAD(25)), S.Sine, 0.2 * animSpeed) | |
3270 | S.tweenJoint(S.Grip, nil, S.CFANG(S.RAD(-10), S.RAD(20), S.RAD(10)), S.Sine, 0.2 * animSpeed) | |
3271 | end | |
3272 | ||
3273 | S.tweenJoint(S.LWeld, nil, S.CF(0, 0.5, 0) * S.CFANG(S.RAD(95), 0, S.RAD(-25)), S.Sine, 0.2 * animSpeed) | |
3274 | ||
3275 | wait(0.25 * animSpeed) | |
3276 | end | |
3277 | end; | |
3278 | ||
3279 | function() | |
3280 | if (not S.isNewMag()) then | |
3281 | local Mag1, magTable1 = S.getMag("Mag1") | |
3282 | if Mag1 then Mag1:Destroy() end | |
3283 | ||
3284 | local Mag2, magTable2 = S.createMag("Mag2") | |
3285 | ||
3286 | Mag2.Parent = S.gunIgnore | |
3287 | ||
3288 | local LArmCF = S.LWeld.Part0.CFrame * S.LWeld.C0 * (S.CF(0.58, 1.63, -1.4) * S.CFANG(S.RAD(-22), S.RAD(20), S.RAD(-60))):inverse() | |
3289 | local RArmCF = S.RWeld.Part0.CFrame * S.RWeld.C0 * (S.CF(0.6, 0.2, -0.61) * S.CFANG(S.RAD(-15), S.RAD(20), S.RAD(25))):inverse() | |
3290 | local handleOffsetCF = S.RArm.CFrame:toObjectSpace(S.RArm.CFrame * S.Grip.C0 * (S.CFANG(S.RAD(-10), S.RAD(20), S.RAD(10))):inverse()) | |
3291 | local originalMagOffsetCF = S.Handle.CFrame:toObjectSpace(magTable2[1].Original.CFrame) | |
3292 | local newMagC0 = LArmCF:toObjectSpace(RArmCF * handleOffsetCF * originalMagOffsetCF) | |
3293 | ||
3294 | W2 = Instance.new("Weld") | |
3295 | W2.Part0 = S.LArm | |
3296 | W2.Part1 = magTable2[1].magClone | |
3297 | W2.C0 = newMagC0 | |
3298 | W2.Parent = magTable2[1].magClone | |
3299 | ||
3300 | S.tweenJoint(S.LWeld, nil, S.CF(0.55, 1, -2.4) * S.CFANG(S.RAD(-20), S.RAD(20), S.RAD(-60)), S.Sine, 0.2 * animSpeed)--0.25 | |
3301 | S.tweenJoint(S.RWeld, nil, S.CF(0.6, 0.2, -0.61) * S.CFANG(S.RAD(-12), S.RAD(20), S.RAD(25)), S.Sine, 0.2 * animSpeed) | |
3302 | S.tweenJoint(S.Grip, nil, S.CFANG(S.RAD(-10), S.RAD(20), S.RAD(10)), S.Sine, 0.2 * animSpeed) | |
3303 | wait(0.2 * animSpeed) | |
3304 | end | |
3305 | end; | |
3306 | ||
3307 | function() | |
3308 | if (not S.isNewMag()) then | |
3309 | S.tweenJoint(S.Grip, nil, S.CFANG(S.RAD(-10), S.RAD(20), S.RAD(10)), S.Sine, 0.15 * animSpeed) | |
3310 | S.tweenJoint(S.LWeld, nil, S.CF(0.58, 1.63, -1.4) * S.CFANG(S.RAD(-22), S.RAD(20), S.RAD(-60)), S.Sine, 0.15 * animSpeed)--0.25 | |
3311 | S.tweenJoint(S.RWeld, nil, S.CF(0.6, 0.2, -0.61) * S.CFANG(S.RAD(-15), S.RAD(20), S.RAD(25)), S.Sine, 0.2 * animSpeed) | |
3312 | ||
3313 | wait(0.2 * animSpeed) | |
3314 | end | |
3315 | end; | |
3316 | ||
3317 | function() | |
3318 | if (not S.isNewMag()) then | |
3319 | local Mag1, _ = S.getMag("Mag1") | |
3320 | local Mag2, _ = S.getMag("Mag2") | |
3321 | S.makeMagVisible() | |
3322 | S.setNewMag() | |
3323 | if Mag1 then Mag1:Destroy() end | |
3324 | Mag2:Destroy() | |
3325 | end | |
3326 | end; | |
3327 | ||
3328 | function() | |
3329 | if S.isMagEmpty() then | |
3330 | if S.isNewMag() then | |
3331 | S.tweenJoint(S.Grip, nil, S.CFANG(S.RAD(-10), S.RAD(20), S.RAD(10)), S.Sine, 0.15 * animSpeed) | |
3332 | S.tweenJoint(S.LWeld, nil, S.CF(0.58, 1.63, -1.4) * S.CFANG(S.RAD(-22), S.RAD(20), S.RAD(-60)), S.Sine, 0.15 * animSpeed)--0.25 | |
3333 | S.tweenJoint(S.RWeld, nil, S.CF(0.6, 0.2, -0.61) * S.CFANG(S.RAD(-15), S.RAD(20), S.RAD(25)), S.Sine, 0.2 * animSpeed) | |
3334 | end | |
3335 | S.tweenJoint(S.LWeld, nil, S.CF(0, 1.3, -0.55) * S.CFANG(S.RAD(-26), 0, 0), S.Sine, 0.2 * animSpeed) | |
3336 | ||
3337 | wait(0.2 * animSpeed) | |
3338 | end | |
3339 | end; | |
3340 | ||
3341 | function() | |
3342 | if S.isMagEmpty() then | |
3343 | S.tweenJoint(S.LWeld, nil, S.CF(0.4, 1.6, -0.55) * S.CFANG(S.RAD(-23), 0, S.RAD(-60)), S.Sine, 0.1 * animSpeed) | |
3344 | ||
3345 | wait(0.05 * animSpeed) | |
3346 | end | |
3347 | end; | |
3348 | ||
3349 | function() | |
3350 | if S.isMagEmpty() then | |
3351 | S.tweenJoint(S.RWeld, nil, S.CF(0.6, 0.2, -0.61) * S.CFANG(S.RAD(-15), S.RAD(20), S.RAD(20)), S.Sine, 0.05 * animSpeed) | |
3352 | ||
3353 | wait(0.15 * animSpeed) | |
3354 | end | |
3355 | end; | |
3356 | } | |
3357 | end; | |
3358 | ||
3359 | Cocking = function(S) | |
3360 | ||
3361 | end; | |
3362 | ||
3363 | Crawling = function(X, moveDirection, moveSpeed) --This is the animation for when you're crawling | |
3364 | --[[ | |
3365 | The moveDirection gives you the angle at which your character is moving with respect to the way you're facing. So if you're | |
3366 | moving to the right and you're facing forward then the moveDirection will give you an angle of -90. If you're moving backward | |
3367 | and you're facing forward then the moveDirection will give you an angle of 180. I use this angle to adjust the crawling animation | |
3368 | so that you're arms move in the direction that you're moving so it looks more realistic rather than the arms constantly moving forward | |
3369 | ||
3370 | The moveVelocity gives you how fast you're moving in the X-Z plane. It doesn't take your Y-velocity into account so if you're falling your | |
3371 | moveVelocity will still be how fast you're moving horizontally. You can use this to adjust how fast the crawling animation runs so if you're | |
3372 | moving really slow the animation will play slower | |
3373 | --]] | |
3374 | return { | |
3375 | leftArm = CFrame.Angles( --This is what the cframe of the right arm will be when you're crawling | |
3376 | 0, | |
3377 | math.rad(90), | |
3378 | math.rad(-10) | |
3379 | ) * CFrame.new( | |
3380 | math.sin(moveDirection) * (math.sin(X * 6) / 4) - 0.2, | |
3381 | math.cos(moveDirection) * (math.sin(X * 6) / 2) - 0.1, | |
3382 | math.max(math.cos(X * 6) / 4, 0) - 0.1 | |
3383 | ) * CFrame.Angles( | |
3384 | -math.max(math.cos(X * 6) / 4, 0), | |
3385 | 0, | |
3386 | 0 | |
3387 | ); | |
3388 | leftLeg = CFrame.new( --This is what the cframe of the left leg will be when you're crawling | |
3389 | math.sin(moveDirection) * (-math.sin(X * 6) / 4) - 0.2, | |
3390 | math.cos(moveDirection) * (math.sin(X * 6) / 2) + 0.3, | |
3391 | math.max(math.cos(X * 6) / 4, 0) - 0.1 | |
3392 | ):inverse() * CFrame.Angles( | |
3393 | 0, | |
3394 | 0, | |
3395 | -math.rad(15) - math.cos(moveDirection) * (math.rad(15) * math.sin(X * 6)) | |
3396 | ); | |
3397 | rightArm = CFrame.Angles( --This is what the cframe of the left arm will be when you're crawling | |
3398 | 0, | |
3399 | math.rad(-5), | |
3400 | math.rad(10) | |
3401 | ) * CFrame.new( | |
3402 | math.sin(moveDirection) * (-math.sin(X * 6) / 4) + 0.2, | |
3403 | math.cos(moveDirection) * (-math.sin(X * 6) / 5) - 0.2, | |
3404 | math.max(math.cos((X + math.rad(30)) * 6) / 10, 0) - 0.1 | |
3405 | ) * CFrame.Angles( | |
3406 | -math.max(math.cos((X + math.rad(30)) * 6) / 10, 0), | |
3407 | 0, | |
3408 | 0 | |
3409 | ); | |
3410 | rightLeg = CFrame.new( --This is what the cframe of the right leg will be when you're crawling | |
3411 | math.sin(moveDirection) * (math.sin(X * 6) / 4) + 0.2, | |
3412 | math.cos(moveDirection) * (-math.sin(X * 6) / 2) + 0.3, | |
3413 | math.max(math.cos((X + math.rad(30)) * 6) / 4, 0) - 0.1 | |
3414 | ):inverse() * CFrame.Angles( | |
3415 | 0, | |
3416 | 0, | |
3417 | math.rad(15) - math.cos(moveDirection) * (math.rad(15) * math.sin(X * 6)) | |
3418 | ); | |
3419 | Grip = CFrame.Angles( --This is what the cframe of the grip will be when you're crawling | |
3420 | math.max(math.cos((X + math.rad(30)) * 6) / 7, 0), | |
3421 | math.rad(5), | |
3422 | 0 | |
3423 | ); | |
3424 | Camera = 1.5 * math.rad(math.cos((X + math.rad(30)) * 6)) + math.rad(0.5); --This is what the roll of the camera will be when you're crawling | |
3425 | } | |
3426 | end; | |
3427 | ||
3428 | Idling = { --This table holds the Idling animations | |
3429 | ||
3430 | unAimed = function(X) --This is the animation when the gun is not aimed | |
3431 | return { | |
3432 | Pos = Vector3.new( | |
3433 | math.sin(X / 2) / 70, --Side to Side motion | |
3434 | math.sin(X * 5 / 4) / 70, --Up and Down motion | |
3435 | math.sin(X * 3 / 4) / 70 --Forward and backward motion | |
3436 | ); | |
3437 | Rot = Vector3.new( | |
3438 | 0, --Pitch rotation | |
3439 | 0, --Yaw rotation | |
3440 | 0 --Roll rotation | |
3441 | ); | |
3442 | } | |
3443 | end; | |
3444 | ||
3445 | Aimed = function(X) --This is the animation when the gun is aimed | |
3446 | return { | |
3447 | Pos = Vector3.new( | |
3448 | math.sin(X * 3 / 8) / 140, | |
3449 | math.sin(X * 15 / 16) / 140, | |
3450 | 0 | |
3451 | ); | |
3452 | Rot = Vector3.new( | |
3453 | 0, | |
3454 | 0, | |
3455 | 0 | |
3456 | ); | |
3457 | } | |
3458 | end; | |
3459 | ||
3460 | }; | |
3461 | ||
3462 | Walking = { --This table holds the Walking animations | |
3463 | ||
3464 | unAimed = function(X) --This is the animation when the gun is not aimed | |
3465 | return { | |
3466 | Pos = Vector3.new( | |
3467 | 4 * math.sin(X * 4.5) / 50, | |
3468 | 1.5 * math.sin(X * 9) / 50, | |
3469 | 0 | |
3470 | ); | |
3471 | Rot = Vector3.new( | |
3472 | 0, | |
3473 | 0, | |
3474 | math.rad(math.sin(X * 4.5)) * 2 | |
3475 | ); | |
3476 | } | |
3477 | end; | |
3478 | ||
3479 | Aimed = function(X) --This is the animation when the gun is aimed | |
3480 | return { | |
3481 | Pos = Vector3.new( | |
3482 | 2 * math.sin(X * 3) / 150, | |
3483 | 0.75 * math.sin(X * 6) / 150, | |
3484 | 0 | |
3485 | ); | |
3486 | Rot = Vector3.new( | |
3487 | 0, | |
3488 | 0, | |
3489 | math.rad(math.sin(X * 3)) / 3 | |
3490 | ); | |
3491 | } | |
3492 | end; | |
3493 | ||
3494 | }; | |
3495 | ||
3496 | Running = function(X) --This is the animation when the player is running | |
3497 | return { | |
3498 | Pos = Vector3.new( | |
3499 | 4 * math.sin(X * 4.5 * 1.5) / 30, | |
3500 | 1.5 * math.sin(X * 9 * 1.5) / 40 + 0.2, | |
3501 | 0 | |
3502 | ); | |
3503 | Rot = Vector3.new( | |
3504 | 0, | |
3505 | -math.rad(math.sin(X * 4.5 * 1.5)) * 5 + math.rad(3), | |
3506 | math.rad(math.sin(X * 4.5 * 1.5)) * 5 | |
3507 | ); | |
3508 | } | |
3509 | end; | |
3510 | ||
3511 | } | |
3512 | local Plugins = { | |
3513 | ||
3514 | KeyDown = { | |
3515 | { --This is a plugin for a toggleable laser | |
3516 | Key = "v"; --This is the key you press to activate the plugin | |
3517 | Description = "Toggle Laser"; --This is what the description of the key will be in the controls | |
3518 | Plugin = function() --This is the actual plugin function | |
3519 | local Laser = Gun:WaitForChild("Laser") --These few lines wait for the necessary bricks/models | |
3520 | local Handle = Gun:WaitForChild("Handle") | |
3521 | local ignoreCode = Gun.clientMain:WaitForChild("ignoreCode") | |
3522 | local ignoreModel = game.Workspace:WaitForChild("ignoreModel_"..ignoreCode.Value) | |
3523 | ||
3524 | local PlyrName = game.Players:GetPlayerFromCharacter(Gun.Parent).Name | |
3525 | local playerFolder = ignoreModel:WaitForChild("gunIgnore_"..PlyrName) | |
3526 | ||
3527 | local RS = game:GetService("RunService") | |
3528 | ||
3529 | local function createLaserDot() --This function creates the red laser dot | |
3530 | local laserDot = Instance.new("Part") | |
3531 | laserDot.Transparency = 1 | |
3532 | laserDot.Name = "laserDot" | |
3533 | laserDot.Anchored = true | |
3534 | laserDot.CanCollide = false | |
3535 | laserDot.FormFactor = Enum.FormFactor.Custom | |
3536 | laserDot.Size = Vector3.new(0.25, 0.25, 1) | |
3537 | ||
3538 | local laserGui = Instance.new("SurfaceGui") | |
3539 | laserGui.CanvasSize = Vector2.new(100, 100) | |
3540 | laserGui.Parent = laserDot | |
3541 | ||
3542 | local laserImage = Instance.new("ImageLabel") | |
3543 | laserImage.BackgroundTransparency = 1 | |
3544 | laserImage.Size = UDim2.new(1, 0, 1, 0) | |
3545 | laserImage.Image = "http://www.roblox.com/asset/?id=131394739" | |
3546 | laserImage.Parent = laserGui | |
3547 | ||
3548 | --[[local laserLight = Instance.new("SurfaceLight") | |
3549 | laserLight.Angle = 180 | |
3550 | laserLight.Brightness = math.huge | |
3551 | laserLight.Color = Color3.new(1, 0, 0) | |
3552 | laserLight.Face = Enum.NormalId.Back | |
3553 | laserLight.Range = 5 | |
3554 | laserLight.Shadows = true | |
3555 | laserLight.Parent = laserDot]] | |
3556 | ||
3557 | return laserDot | |
3558 | end | |
3559 | ||
3560 | local function getHitSurfaceCFrame(Pos, Obj) --This function returns the proper cframe based on the face that the position is on | |
3561 | local surfaceCF = { | |
3562 | {"Back", Obj.CFrame * CFrame.new(0, 0, Obj.Size.z)}; | |
3563 | {"Bottom", Obj.CFrame * CFrame.new(0, -Obj.Size.y, 0)}; | |
3564 | {"Front", Obj.CFrame * CFrame.new(0, 0, -Obj.Size.z)}; | |
3565 | {"Left", Obj.CFrame * CFrame.new(-Obj.Size.x, 0, 0)}; | |
3566 | {"Right", Obj.CFrame * CFrame.new(Obj.Size.x, 0, 0)}; | |
3567 | {"Top", Obj.CFrame * CFrame.new(0, Obj.Size.y, 0)} | |
3568 | } | |
3569 | local closestDist = math.huge | |
3570 | local closestSurface = nil | |
3571 | for _,v in pairs(surfaceCF) do | |
3572 | local surfaceDist = (Pos - v[2].p).magnitude | |
3573 | if surfaceDist < closestDist then | |
3574 | closestDist = surfaceDist | |
3575 | closestSurface = v | |
3576 | end | |
3577 | end | |
3578 | ||
3579 | local surfaceDir = CFrame.new(Obj.CFrame.p, closestSurface[2].p) | |
3580 | local surfaceDist = surfaceDir.lookVector * ((Obj.CFrame.p - closestSurface[2].p).magnitude / 2 - 0.25) | |
3581 | local surfaceOffset = Pos - closestSurface[2].p + surfaceDist | |
3582 | local surfaceCFrame = surfaceDir + surfaceDist + surfaceOffset | |
3583 | ||
3584 | return surfaceCFrame | |
3585 | end | |
3586 | ||
3587 | local laserDot = createLaserDot() --The code is cleaner when the laser creating code is in a function | |
3588 | ||
3589 | Laser.Transparency = (Laser.Transparency == 1 and 0 or 1) --Toggles the laser on or off | |
3590 | ||
3591 | while math.floor(Laser.Transparency) == 0 do --This loop will keep running as long as the laser is visible | |
3592 | if (not game.Players:GetPlayerFromCharacter(Gun.Parent)) then break end --This checks if the gun is a child of the character | |
3593 | ||
3594 | local newRay = Ray.new(Laser.Position, Handle.CFrame.lookVector * 999) | |
3595 | local H, P = game.Workspace:FindPartOnRay(newRay, ignoreModel) | |
3596 | ||
3597 | local Distance = (P - Laser.Position).magnitude | |
3598 | Laser.Mesh.Offset = Vector3.new(0, Distance / 2, 0) | |
3599 | Laser.Mesh.Scale = Vector3.new(0.075, Distance / 0.2, 0.075) | |
3600 | ||
3601 | if H then | |
3602 | laserDot.CFrame = getHitSurfaceCFrame(P, H) --If the laser hits a part then position the dot on the part | |
3603 | laserDot.Parent = playerFolder | |
3604 | else | |
3605 | laserDot.Parent = nil --If the laser doesn't hit a part then temporarily remove the laser dor | |
3606 | end | |
3607 | ||
3608 | RS.RenderStepped:wait() | |
3609 | end | |
3610 | ||
3611 | laserDot:Destroy() --These lines reset the laser if the laser is transparent or the gun was deselected | |
3612 | Laser.Transparency = 1 | |
3613 | Laser.Mesh.Offset = Vector3.new() | |
3614 | Laser.Mesh.Scale = Vector3.new(0.075, 0, 0.075) | |
3615 | end; | |
3616 | }; | |
3617 | ||
3618 | { --This is a plugin for a toggleable flashlight | |
3619 | Key = "z"; | |
3620 | Description = "Toggle Flashlight"; | |
3621 | Plugin = function() | |
3622 | local Flashlight = Gun:WaitForChild("Flashlight") | |
3623 | if Flashlight then | |
3624 | for _, Light in pairs(Flashlight:GetChildren()) do | |
3625 | if Light.Name == "Light" then | |
3626 | Light.Enabled = (not Light.Enabled) | |
3627 | end | |
3628 | end | |
3629 | end | |
3630 | end | |
3631 | }; | |
3632 | }; | |
3633 | ||
3634 | KeyUp = { | |
3635 | ||
3636 | }; | |
3637 | ||
3638 | Firing = { | |
3639 | Plugin = function() | |
3640 | --Put code here | |
3641 | end; | |
3642 | }; | |
3643 | ||
3644 | Aimed = { | |
3645 | Plugin = function() | |
3646 | --Put code here | |
3647 | end; | |
3648 | }; | |
3649 | ||
3650 | UnAimed = { | |
3651 | Plugin = function() | |
3652 | --Put code here | |
3653 | end; | |
3654 | }; | |
3655 | ||
3656 | OnEquipped = { | |
3657 | Plugin = function() | |
3658 | --Put code here | |
3659 | end | |
3660 | }; | |
3661 | ||
3662 | OnUnEquipped = { | |
3663 | Plugin = function() | |
3664 | --Put code here | |
3665 | end | |
3666 | }; | |
3667 | ||
3668 | } | |
3669 | local S = { | |
3670 | ||
3671 | ||
3672 | gunType = { --[[These are the 5 gun types you can have. Set whichever ones you want to true. (NOTE: Semi and Auto can't both be | |
3673 | true, and Burst and Auto can't both be true)]] | |
3674 | Semi = true; --Set this true if you want the gun to be semi-automatic. (Pistols, Snipers, etc) | |
3675 | Auto = false; --Set this true if you want the gun to be fully automatic. (Assault Rifles, Submachine guns, machine guns, etc) | |
3676 | Burst = false; --Set this true if you want the gun to be burst fire. (Battle rifles, assault rifles, etc) | |
3677 | Shot = true; --Set this true if you want the gun to be a shotgun. (NOTE: Shot and auto can both be true) | |
3678 | Explosive = true; --Set this true if you want the projectiles to be explosive. (Rocket launchers, grenade launchers, etc) | |
3679 | }; | |
3680 | ||
3681 | selectFire = true; --This is whether or not select fire is enabled | |
3682 | selectFireSettings = { | |
3683 | Animation = true; --This is whether or not there will be an animation for when you switch fire modes | |
3684 | GUI = true; --This is whether or not a gui appears showing the fire being selected | |
3685 | Modes = { --This the list of modes you can switch between | |
3686 | Safety = true; --This mode doesn't allow any form of firing | |
3687 | Semi = true; --This mode allows semi-automatic firing | |
3688 | Burst = false; --This mode allows burst fire. The burst will be based on the burstSettings below | |
3689 | Auto = false; --This mode allows fully automatic fire | |
3690 | }; | |
3691 | animSpeed = 0.5; --This is how long it takes to switch fire if GUI or Animation is true. If neither are true, then switching will be instant | |
3692 | }; | |
3693 | ||
3694 | ||
3695 | burstSettings = { | |
3696 | fireRateBurst = true; --[[If this is true, then the burst time and wait will be adjusted so the bullet firing speed is the fire rate. If this | |
3697 | is false, then the burst time and burst wait will be the values below]] | |
3698 | Amount = 3; --This is how many bullets will be fired in one burst (if Burst is true) | |
3699 | Time = 0.2; --This is how long it takes for a burst to complete | |
3700 | Wait = 0.1; --This is how much time you have to wait before you can fire another burst | |
3701 | }; | |
3702 | ||
3703 | ||
3704 | shotAmount = 8; --This is how many bullets will be fired in one shot (if Shot is true) | |
3705 | ||
3706 | ||
3707 | explosionSettings = { | |
3708 | Radius = 50; --This is the radius of the explosion when the bullet hits a target. (If Explosive is true) | |
3709 | Pressure = 5e5; --This is the pressure of the explosion when the bullet hits the target | |
3710 | Type = Enum.ExplosionType.NoCraters; --This is the type of explosion | |
3711 | --[[ | |
3712 | (0 or "NoCraters" or Enum.ExplosionType.NoCraters) means that the explosion will not damage terrain | |
3713 | (1 or "Craters" or Enum.ExplosionType.Craters) means that the explosion will leave craters in terrain | |
3714 | (2 or "CratersAndDebris" or Enum.ExplosionType.CratersAndDebris) means that the explosion will leave craters and debris in terrain | |
3715 | --]] | |
3716 | soundId = "rbxassetid://138499093"; --This is what the sound of the explosion will be | |
3717 | soundPitch = 1; --This is what the pitch of the explosion sound will be | |
3718 | soundVolume = 1; --This is what the volume of the explosion sound will be | |
3719 | rayCastExplosions = true; --[[This is whether or not explosions will have raycasting. If this is true, humanoids behind walls | |
3720 | won't be damaged. If this is false, any humanoid within the radius will be damaged. (NOTE: RangeBasedDamage has to be true in | |
3721 | order for explosions to have raycasting)]] | |
3722 | rangeBasedDamage = true; --[[This is whether or not will depend on how far the object is from the center of the explosion. If this | |
3723 | is true, the farther a humanoid is from the blast center, the less damage it'll take. If this is false, any object within | |
3724 | the explosion's radius will have its joints broken]] | |
3725 | }; | |
3726 | ||
3727 | ||
3728 | playerArms = true; --This is whether or not the fake arms will look like the Player's arms | |
3729 | fakeArmSettings = { | |
3730 | Transparency = 0; --This is the transparency of the fake arms | |
3731 | armSize = Vector3.new(0.6, 2, 0.6); --This is the size of the fake player arms if playerArms is true | |
3732 | characterMeshes = false; --This is whether or not the fake player arms will have the arm meshes if playerArms is true | |
3733 | realBodyColor = true; --This is whether or not the color of the fake arm will be the color of the player's real arms | |
3734 | Color = BrickColor.new("Pastel brown"); --This is what the color of the fake arms will be if realBodyColor is false | |
3735 | }; | |
3736 | ||
3737 | ||
3738 | unAimedC1 = { --This table contains the CFrames of welds when the gun is not aimed | |
3739 | leftArm = CFrame.new(-0.7, 1.6, -0.8) * CFrame.Angles(math.rad(-10), 0, math.rad(-30)); | |
3740 | rightArm = CFrame.new(0.4, 0.25, -0.3) * CFrame.Angles(0, 0, math.rad(25)); | |
3741 | Grip = CFrame.Angles(0, math.rad(25), 0); | |
3742 | }; | |
3743 | aimedC1 = { --This table contains the CFrames of welds when the gun is aimed | |
3744 | leftArm = CFrame.new(-0.1, 1, -0.3) * CFrame.Angles(math.rad(-10), 0, 0) * CFrame.Angles(0, 0, math.rad(-40)); | |
3745 | rightArm = CFrame.new(0.5, 0.3, 0.1) * CFrame.Angles(0, 0, math.rad(45)); | |
3746 | }; | |
3747 | runningC1 = { --This table contains the CFrames of welds when you're running | |
3748 | leftArm = CFrame.new(-0.65, 0.85, -1) * CFrame.Angles(math.rad(1), math.rad(-8.5), math.rad(16)); | |
3749 | rightArm = CFrame.new(0.16, 1, -0.14) * CFrame.Angles(math.rad(15), math.rad(2), math.rad(50)); | |
3750 | Grip = CFrame.Angles(0, math.rad(-5), 0); | |
3751 | }; | |
3752 | ||
3753 | ||
3754 | equipAnimation = true; --This is whether or not an equipping animation will play when you equip the gun | |
3755 | equipSettings = { | |
3756 | Time = 0.25; --This is how long it takes for the equip animation to play | |
3757 | leftArmC1 = CFrame.new(0.2, 1.2, 0) * CFrame.Angles(math.rad(105), math.rad(-30), math.rad(90)); --This is the left arm C1 when you equip the gun | |
3758 | rightArmC1 = CFrame.new(-0.5, 0.75, 0) * CFrame.Angles(math.rad(45), 0, math.rad(75)); --This is the right arm C1 when you equip the gun | |
3759 | GripC1 = CFrame.new(); --This is the C1 of the grip when you equip the gun | |
3760 | }; | |
3761 | ||
3762 | ||
3763 | stopAnimsOnFall = true; --This is whether or not the movement animation will stop when you're falling | |
3764 | fallAnimation = true; --This is whether or not there will be animation for falling and landing | |
3765 | fallSettings = { | |
3766 | maxDist = 35; --This is the cut off fall distance for the landing animation. If you fall any farther it'll be treated as if you fell this distance | |
3767 | landMultiplier = 1; --This is how far the arms go down and rotate when you land. The larger the number the bigger the effect of the animation | |
3768 | fallMultiplier = 1; --This is how far the arms go up and rotate when you fall. The larger the number the bigger the effect of the animation | |
3769 | aimEffect = 0.25; --[[This is how many times of an effect the falling and landing animation has when you're aimed. The smaller the number the lesser | |
3770 | the effect]] | |
3771 | }; | |
3772 | ||
3773 | ||
3774 | gunMomentum = true; --This is whether or not there will be a gun swaying animation for when you move your mouse around | |
3775 | momentumSettings = { | |
3776 | maxInput = 18; --This is the maximum mouse delta that will be used as input for the sway | |
3777 | Speed = 20; --This is the speed of the gun momentum | |
3778 | Damper = 0.5; --[[This is the dampening effect of the gun momentum. NOTE: This number must be between 0 and 1, 0 being forever swaying and 1 being | |
3779 | instant dampening]] | |
3780 | Amplitude = { --These are the amplitudes of the gun momentum | |
3781 | unAimed = 5; | |
3782 | Aimed = 1; | |
3783 | } | |
3784 | }; | |
3785 | ||
3786 | ||
3787 | cockingAnim = false; --This is whether or not a cocking animation will play between every shot (for shotguns and bolt action guns) | |
3788 | movementAnims = true; --This is whether or not the player will have movement animations | |
3789 | ||
3790 | ||
3791 | canADS = true; --This is whether or not the gun can ADS | |
3792 | aimSettings = { | |
3793 | Anim = true; --This is whether or not there is an animation for aiming down the sights | |
3794 | Speed = 0.3; --This is how long the gun will take to fully aim down the sights | |
3795 | FOV = 37; --This is the FOV that the Camera will have when the gun is fully aimed down | |
3796 | holdToADS = true; --This is whether or not you have to hold the right mouse or the ADS key to ADS | |
3797 | headTilt = math.rad(25); --This is what angle the head tilts at when you ADS | |
3798 | }; | |
3799 | ||
3800 | ||
3801 | sensitivitySettings = { | |
3802 | Default = 1; --This is what the sensitivity of the mouse will be when the gun is not aimed. 1 is the default | |
3803 | Aim = 0.3; --[[This is what the sensitivity of the mouse will be when the gun is aimed. The smaller the MaxZoom, | |
3804 | the smaller the sensitivity should be (i.e. Scoped guns should have a sensitivity of around 0.2 or less]] | |
3805 | ||
3806 | scrollToChange = true; --This is whether or not scrolling the mouse changes the aim sensitivity | |
3807 | Min = 0.05; --This is the lowest the sensitivity can be | |
3808 | Max = 1; --This is the highest the sensitivity can be | |
3809 | Increment = 0.05; --This is what the increment for the sensitivity is when you scroll | |
3810 | }; | |
3811 | ||
3812 | ||
3813 | guiScope = false; --This is whether or not your Scope will be a gui instead of a normal sight | |
3814 | scopeSettings = { | |
3815 | Frequency = { --This is the how fast the camera sway is. The larger the number the faster the camera moves | |
3816 | Idling = 0.7; --This is the frequency when you're idling | |
3817 | Walking = 2; --This is the frequency when you're walking | |
3818 | }; | |
3819 | Amplitude = { --This is the how wide the camera sway is. The larger the number the wider the sway | |
3820 | Idling = 0.75; --This is the amplitude when you're idling | |
3821 | Walking = 0.75; --This is the amplitude when you're walking | |
3822 | }; | |
3823 | steadyTime = 8; --This is how long you can hold your breath to steady the scope | |
3824 | breathTime = 5; --This is how long it takes to fully retake your breath | |
3825 | camSwayOnBreath = 2.5; --This is what the cam sway multiplier will be when you start your retake your breath | |
3826 | unSteadyOnFire = true; --This is whether or not the camera will become unsteady when you fire the gun | |
3827 | }; | |
3828 | ||
3829 | ||
3830 | roundsPerMin = 100; --This is how many bullets per minute the gun will fire | |
3831 | ||
3832 | ||
3833 | bulletSettings = { | |
3834 | instantHit = true; --[[This is whether or not the bullet will hit a target instantly. If it is false, the bullet will travel at a | |
3835 | specific speed till it hits a target]] | |
3836 | Range = 870; --This is how far the bullet will travel in studs before it is no longer effective | |
3837 | Velocity = 540; --This is how fast the bullet will travel in studs per second | |
3838 | Acceleration = 196.2; --This is the bullet's acceleration downward (196.2 is normal roblox gravity) | |
3839 | Color = BrickColor.new("Bright red"); --This is the color of the bullet | |
3840 | Transparency = 0; --This is the transparency of the bullet | |
3841 | Size = Vector3.new(0.1, 0.1, 5); --This is how big the bullet will look | |
3842 | }; | |
3843 | ||
3844 | ||
3845 | damageSettings = { | |
3846 | --[[The start and end damages are basically a representation of this: http://goo.gl/SiWaTj, which is a basically a graph showing the starting damage | |
3847 | value for the gun at a distance percent from 0 to 100 and the ending damage value for the gun at a distance percent from 0 to 100. Before the bullet | |
3848 | hits the starting distance percent, the damage is the starting damage. Once it goes past the starting distance percent, it steadily drops til it hits | |
3849 | the ending damage. After the ending damage percent, it'll stay that damage.]] | |
3850 | Start = { | |
3851 | Damage = 170; --The starting damage | |
3852 | Dist = 0.08; --[[A value between 0 and 1 which represents the distance percent. So if the bullet range is 1000 studs and this value is 0.5, then | |
3853 | the damage will be the starting damage until the bullet travels 0.5*1000 studs or 500 studs]] | |
3854 | }; | |
3855 | End = { | |
3856 | Damage = 205; --The ending damage | |
3857 | Dist = 0.5; --A value between 0 and 1 which represents the distance percent for the ending damage | |
3858 | }; | |
3859 | Multipliers = { --[[These are the damage multipliers. There's a spread of +0.1. That means that if the multiplier is 1, the actual | |
3860 | multiplier will range from 1 - 1.1]] | |
3861 | Chest = 1; --This is what the damage will be multiplied by if the bullet hits the chest | |
3862 | Head = 10; --This is what the damage will be multiplied by if the bullet hits the head or a hat | |
3863 | Limbs = 1; --This is what the damage will be multiplied by if the bullet hits a limb (Arms or legs) | |
3864 | }; | |
3865 | }; | |
3866 | ||
3867 | ||
3868 | AllowFriendlyFire = false; --This is whether or not you can damage teammates | |
3869 | CanDamageNPCs = true; --This is whether or not you can damage NPC's (Zombies, fake players, anything with a humanoid) | |
3870 | ||
3871 | ||
3872 | CanKnife = true; --This is whether or not you can knife | |
3873 | AutoKnife = false; --This is whether or not the gun will automatically knife if an enemy is within a specific distance | |
3874 | AutoKnifeDist = 4; --This is how many studs away an enemy has to be for the gun to auto knife | |
3875 | KnifeMeshId = "http://www.roblox.com/asset/?id=121944778"; --This is the Mesh of the knife | |
3876 | KnifeTextureId = "http://www.roblox.com/asset/?id=121944805"; --This is the Texture of the knife | |
3877 | KnifeCooldown = 0.5; --This is how long you have to wait before you can knife again | |
3878 | KnifeAnim = 1; --This is the type of knife animation | |
3879 | --[[ | |
3880 | Type 1: An animation that swings a knife from the left of the body to the right of the body | |
3881 | Type 2: An animation that stabs the knife forward from the center of the body | |
3882 | --]] | |
3883 | ||
3884 | ||
3885 | Throwables = true; --This is whether or not you have grenades | |
3886 | TrajectoryAssist = true; --This is whether or not the script will show you the flight path of the grenade before you throw it | |
3887 | DetonationTime = 2; --[[This is how long the grenade will wait to detonate (If DetonateOnHit is false, this is how long the | |
3888 | grenade will wait after the pin is pulled. If true, this is how long the grenade will wait after it hits something]] | |
3889 | TimerStartOnHit = false; --This is whether or not the timer will start when the grenade hits something | |
3890 | GrenadeSize = Vector3.new(0.8, 0.8, 0.8); --This is the size of the grenade (Doesn't apply to throwing knives) | |
3891 | ||
3892 | ||
3893 | LethalGrenadeColor = BrickColor.new("Bright green"); --This is the color of the lethal grenade | |
3894 | GrenadeBlastRadius = 20; --This is the blast radius of the explosion (Doesn't apply to non-explosive grenades) | |
3895 | GrenadeBlastPressure = 6e5; --This is what the blast pressure of the explosion (Doesn't apply to non-explosive grenades) | |
3896 | GrenadeExplosionType = Enum.ExplosionType.NoCraters; --This is the type of explosion (Doesn't apply to non-explosive grenades) | |
3897 | --[[ | |
3898 | (0 or "NoCraters" or Enum.ExplosionType.NoCraters) means that the explosion will not damage terrain | |
3899 | (1 or "Craters" or Enum.ExplosionType.Craters) means that the explosion will leave craters in terrain | |
3900 | (2 or "CratersAndDebris" or Enum.ExplosionType.CratersAndDebris) means that the explosion will leave craters and debris in terrain | |
3901 | --]] | |
3902 | LethalAnimationTime = 1.5; --This is how long the throwing animation for the lethal will take | |
3903 | LethalGrenadeDamage = 150; --This is max damage that the grenade will do | |
3904 | LethalGrenadeThrowVelocity = 200; --This is the speed at which the lethal grenade is thrown | |
3905 | GrenadeRayCastExplosions = true; --[[This is whether or not grenade explosions will have raycasting. If this is true, humanoids | |
3906 | behind walls won't be damaged. If this is false, any humanoid within the radius will be damaged. (NOTE: GrenadeRangeBasedDamage | |
3907 | has to be true in order for explosions to have raycasting)]] | |
3908 | GrenadeRangeBasedDamage = true; --[[This is whether or not will depend on how far the object is from the center of the explosion. | |
3909 | If this is true, the farther a humanoid is from the blast center, the less damage it'll take. If this is false, any object | |
3910 | within the explosion's radius will have its joints broken]] | |
3911 | LethalGrenadeType = 4; --This is the lethal grenade type | |
3912 | --[[ | |
3913 | Type 1: Frag grenade [An explosive grenade] | |
3914 | Type 2: Sticky [An explosive grenade that sticks to a surface] | |
3915 | Type 3: Throwing Knife [A throwable knife] | |
3916 | Type 4: Molotov [A grenade that explodes in flames on impact] | |
3917 | --]] | |
3918 | ||
3919 | TacticalGrenadeColor = BrickColor.new("Brick yellow"); --This is the color of the lethal grenade | |
3920 | TacticalAnimationTime = 1.5; --This how long the throwing animation for the tactical will take | |
3921 | TacticalGrenadeThrowVelocity = 200; --This is the speed at which the tactical grenade is thrown | |
3922 | GrenadeEffectRadius = 70; --[[This is the radius of the effect of the grenade. If the Grenade is a smoke, this is the radius of | |
3923 | the smoke]] | |
3924 | GrenadeEffectTime = 10; --[[This is the how long the grenade effect will last. If the grenade is a smoke, this is how long the | |
3925 | smoke will linger]] | |
3926 | TacticalGrenadeType = 1; --This is the tactical grenade type | |
3927 | --[[ | |
3928 | Type 1: Smoke grenade [A grenade that creates a cloud of smoke] | |
3929 | Type 2: Flashbang [A grenade that temporarily blinds and deafens players] | |
3930 | --]] | |
3931 | ||
3932 | ||
3933 | GrenadeTrail = true; --This is whether or not the grenade will have a trail | |
3934 | GrenadeTrailColor = BrickColor.new("Black"); --This is the color of the grenade trail | |
3935 | GrenadeTrailTransparency = 0.6; --This is the transparency of the trail | |
3936 | GrenadeTrailThickness = 0.3; --This is the thickness of the trail | |
3937 | GrenadeTrailVisibleTime = 0.2; --This is how long the trail will be visible for | |
3938 | GrenadeTrailDisappearTime = 0.2; --This is how long it will take for the trail to disappear | |
3939 | ||
3940 | ||
3941 | bulletTrail = true; --This is whether or not there will be a trail behind the bullet | |
3942 | trailSettings = { | |
3943 | Color = BrickColor.new("Lime green"); --This is the color of the bullet trail | |
3944 | Transparency = 0.6; --This is the transparency of the trail | |
3945 | Thickness = 0.2; --This is the thickness of the trail | |
3946 | visibleTime = 0; --This is how long the trail will be visible for | |
3947 | disappearTime = 0.5; --This is how long it will take for the trail to disappear | |
3948 | }; | |
3949 | ||
3950 | ||
3951 | bulletHoles = true; --This is whether or not bullet holes will appear where you shot | |
3952 | holeSettings = { | |
3953 | Texture = "http://www.roblox.com/asset/?id=64291961"; --This is the texture of the bullet hole | |
3954 | Size = 0.5; --This is how big the bullet hole will be in studs | |
3955 | visibleTime = 3; --This is how long the bullet hole will be visible for | |
3956 | disappearTime = 1; --This is how long it will take for the bullet hole to disappear | |
3957 | }; | |
3958 | ||
3959 | ||
3960 | bulletSparks = true; --This is whether or not sparks will fly when a bullet hits a surface | |
3961 | customSparks = false; --[[This is whether or not the script will use a user-created sparks. In order for the gun kit to use a user-created sparks, | |
3962 | it has to be a particle emitter in the ServerStorage and it has to be called "bulletSpark"]] | |
3963 | sparkSettings = { --These settings only apply if customSparks is false | |
3964 | Color = { | |
3965 | Start = Color3.new(1, 158 / 255, 24 / 255); --This is the start color of the sparks | |
3966 | End = Color3.new(212 / 255, 242 / 255, 8 / 255); --This is the end color of the sparks | |
3967 | }; | |
3968 | Size = 0.25; --This is the size of the sparks | |
3969 | Texture = "http://www.roblox.com/asset/?id=311395391"; --This is the texture of the sparks | |
3970 | Lifetime = 0.2; --This is the lifetime of each spark in seconds +-0.05 seconds | |
3971 | Rate = 75; --This is the number of sparks that fly | |
3972 | Speed = 25; --This is the speed at which the sparks fly +-5 studs/sec | |
3973 | Spread = 45; --This is the angle in degrees at which the sparks spread out (0 means single line, 180 means all around) | |
3974 | Materials = { --This is the list of the materials which cause bullet sparks. You can add or remove materials from this list | |
3975 | Enum.Material.Plastic; | |
3976 | Enum.Material.Slate; | |
3977 | Enum.Material.Concrete; | |
3978 | Enum.Material.CorrodedMetal; | |
3979 | Enum.Material.DiamondPlate; | |
3980 | Enum.Material.Foil; | |
3981 | Enum.Material.Marble; | |
3982 | Enum.Material.Granite; | |
3983 | Enum.Material.Brick; | |
3984 | Enum.Material.Pebble; | |
3985 | Enum.Material.SmoothPlastic; | |
3986 | Enum.Material.Metal; | |
3987 | Enum.Material.Cobblestone; | |
3988 | }; | |
3989 | }; | |
3990 | ||
3991 | ||
3992 | bulletSmoke = true; --This is whether or not smoke particles will fly when a bullet hits a surface | |
3993 | smokeSettings = { | |
3994 | objColor = true; --This is whether or not the smoke color will be the color of the object the bullet hit | |
3995 | Color = Color3.new(0.5, 0.5, 0.5); --This is what the color of the smoke will be if objColor is false | |
3996 | Size = { | |
3997 | Start = 0.25; --This is what the starting size of the smoke will be | |
3998 | End = 0.5; --This is what the ending size of the smoke will be | |
3999 | }; | |
4000 | Texture = "http://www.roblox.com/asset/?id=244514423"; --This is what the texture of the smoke will be | |
4001 | startTransparency = 0; --This is what the transparency of the particle starts at. It gradually goes to 1 | |
4002 | Lifetime = 0.2; --This is the lifetime of each smoke particle +-0.05 seconds | |
4003 | Rate = 100; --This is the number of smoke particles that fly | |
4004 | Speed = 35; --This is the speed at which the smoke particles fly +-5 studs/sec | |
4005 | Spread = 15; --This is the angle in degrees at which the smoke particles spread out (0 means single line, 180 means all around) | |
4006 | }; | |
4007 | ||
4008 | ||
4009 | bloodEffect = true; --This is whether or not blood particles will appear from the bullet exit position when a humanoid is shot | |
4010 | bloodSettings = { | |
4011 | Color = Color3.new(1, 0, 0); --This is what the color of the blood will be | |
4012 | Size = 0.1; --This is what the size of the blood will be with an +-0.1 | |
4013 | Texture = "http://www.roblox.com/asset/?id=3419963"; --This is what the texture of the blood will be | |
4014 | startTransparency = 0.125; --This is what the starting transparency of the blood will be +-0.125 | |
4015 | Lifetime = 0.1; --This is what the lifetime of each blood particle +-0.05 seconds | |
4016 | Rate = 200; --This is the number of blood particles that appear | |
4017 | Speed = 50; --This is the speed at which the blood particles fly | |
4018 | Spread = 15; --This is the angle in degrees at which the blood particles spread out (0 means single line, 180 means all around) | |
4019 | }; | |
4020 | ||
4021 | ||
4022 | bulletShockwave = true; --This is whether or not a shockwave will appear where you shot. (A sphere that appears when the bullet hits) | |
4023 | shockwaveSettings = { | |
4024 | Radius = 0.3; --This is the radius of the shockwave. (If the gun type is explosion, this radius will be the blast radius) | |
4025 | Color = BrickColor.new("Light stone grey"); --This is the color of the shockwave | |
4026 | Duration = 0.2; --This is how long the shockwave will take to disappear | |
4027 | }; | |
4028 | ||
4029 | ||
4030 | penetrationSettings = { | |
4031 | Dist = 0; --This is the maximum amount of studs a bullet can penetrate into a wall (that isn't ignored) | |
4032 | transparencyThreshold = 1; --This is what the transparency of a wall has to be greater than or equal to in order to be ignored | |
4033 | ignoreNonCanCollide = true; --This is whether or not the script should ignore non-cancollide parts | |
4034 | ignoreCustom = {}; --This is a table of objects that will be ignored by the script. The object and it's descendants will be ignored | |
4035 | }; | |
4036 | ||
4037 | ||
4038 | recoilSettings = { | |
4039 | firstShotMultiplier = 2.4; --This is what the recoil multiplier for the first shot will be. The rest of the shots will be normal recoil | |
4040 | aimedMultiplier = 0.5; --When you're aimed, this is what the recoil will be multiplied by | |
4041 | camMultiplier = 2; --This is what the gun up recoil will be multiplied by to get you the cam recoil | |
4042 | springSpeed = 15; --This is the what the speed of the gun's recoil spring will be. The lower it is the slower the gun sways around | |
4043 | springDamper = 0.5; --This is a number between 0 and 1 that determines how quickly the spring will be dampened. | |
4044 | Recoil = { | |
4045 | Side = { --This is the side to side gun and camera recoil | |
4046 | Left = -0.17; | |
4047 | Right = 0.28; | |
4048 | }; | |
4049 | Up = { --This is the up and down gun and camera recoil | |
4050 | Min = 0.26; | |
4051 | Max = 0.28; | |
4052 | }; | |
4053 | Back = { --[[This is the kick back gun recoil. NOTE: The numbers below are the amount the gun moves back, so the gun will move back | |
4054 | a value/2 amount of studs. So if the min is 0.25 and the max is 0.3, the gun will move back anywhere between 0.025 and 0.03 studs]] | |
4055 | Min = 0.3; | |
4056 | Max = 0.35; | |
4057 | }; | |
4058 | Tilt = { --[[This is tilt camera recoil. NOTE: The numbers below are the amount of deca-degrees the camera tilts, so if the left is -1 | |
4059 | and the right is 1 then the gun will tilt anywhere between -10 degress and 10 degrees]] | |
4060 | Left = -0.5; | |
4061 | Right = 0.5; | |
4062 | }; | |
4063 | } | |
4064 | }; | |
4065 | ||
4066 | ||
4067 | spreadSettings = { | |
4068 | Increase = 0.1; --This is what is added to the spread of the bullet every time you fire | |
4069 | Decrease = 15; --This is what the spread of the bullet decreases by per second | |
4070 | ||
4071 | --[[This spread values are how many degrees offset the bullets will travel from the center, so a spread of 1 would mean that the bullet's | |
4072 | max spread in any direction is 1 degree from the center. The idling category is when you're not moving, and the moving category is when | |
4073 | you're moving]] | |
4074 | Aimed = { | |
4075 | Stand = { | |
4076 | Idling = 0.2; | |
4077 | Moving = 0.4; | |
4078 | }; | |
4079 | Crouch = { | |
4080 | Idling = 0.15; | |
4081 | Moving = 0.3; | |
4082 | }; | |
4083 | Prone = { | |
4084 | Idling = 0.1; | |
4085 | Moving = 0.3; | |
4086 | }; | |
4087 | }; | |
4088 | unAimed = { | |
4089 | Stand = { | |
4090 | Idling = 2; | |
4091 | Moving = 2.5; | |
4092 | }; | |
4093 | Crouch = { | |
4094 | Idling = 1.5; | |
4095 | Moving = 2; | |
4096 | }; | |
4097 | Prone = { | |
4098 | Idling = 1; | |
4099 | Moving = 2; | |
4100 | }; | |
4101 | }; | |
4102 | }; | |
4103 | ||
4104 | ||
4105 | reloadSettings = { | |
4106 | Anim = true; --This is whether or not there is an animation for reloading | |
4107 | Times = { | |
4108 | Loaded = 3; --This is how long it takes to reload the gun if a bullet is already chambered | |
4109 | Empty = 3; --This is how long it takes to reload the gun if a bullet isn't chambered | |
4110 | }; | |
4111 | autoReload = true; --This is whether or not the gun will reload automatically when the ammo reaches 0 | |
4112 | magIsBullet = false; --This is whether or not the mag is the bullet itself. This is useful for guns with only 1 bullet per clip | |
4113 | reloadWhileRunning = true; --This is whether or not you can reload while running | |
4114 | }; | |
4115 | ||
4116 | ||
4117 | sprintTime = 15; --This is the maximum time you can sprint | |
4118 | staminaCoolTime = 4; --This is how long it takes for your stamina to fully recharge | |
4119 | canFireWhileRunning = false; --This is whether or not you can shoot while sprinting | |
4120 | ||
4121 | ||
4122 | dolphinDive = true; --This is whether or not you can dolphin dive (Run and crouch at the same time to dive) | |
4123 | diveSettings = { | |
4124 | rechargeTime = 1; --This is how long you have to wait till you can dive or run again after you've dived | |
4125 | Force = 350; --This is the multiplier for the dolphin dive force. The higher it is the farther you'll dive | |
4126 | Angle = math.rad(30); --This is the angle in radians from the ground that you dive at | |
4127 | }; | |
4128 | ||
4129 | ||
4130 | canChangeStance = true; --This is whether or not you can change stance. That means whether or not you can crouch or go prone | |
4131 | stanceSettings = { | |
4132 | Anim = true; --This is whether or not there is an animation for changing stance | |
4133 | Speed = 0.3; --This is how quickly you change stance | |
4134 | Stances = { | |
4135 | Crouch = true; --This is whether or not you can crouch | |
4136 | Prone = true; --This is whether or not you can go prone | |
4137 | }; | |
4138 | standOnDeselect = true; --This is whether or not you stand up when you deselect the tool | |
4139 | crawlAnimation = true; --This is whether or not you crawl while moving when you're prone | |
4140 | }; | |
4141 | ||
4142 | ||
4143 | walkSpeeds = { | |
4144 | Base = 14; --This is the base walkspeed | |
4145 | Sprinting = 28; --This is the walkspeed when you're sprinting | |
4146 | Aimed = 10; --[[This is the base walkspeed when the gun is aimed down. If you crouch or go prone, the speed will change | |
4147 | based on the Aimed walkspeed to Base walkspeed ratio]] | |
4148 | Crouched = 7; --This is the walkspeed when you're crouched | |
4149 | Prone = 4; --This is the walkspeed when you're prone | |
4150 | }; | |
4151 | ||
4152 | ||
4153 | --NOTE: For extra keys, go here: http://wiki.roblox.com/index.php?title=Taking_keyboard_input | |
4154 | Keys = { | |
4155 | lowerStance = "c"; --This is the key you press to lower your stance (Stand > Crouch > Prone) | |
4156 | raiseStance = "x"; --This is the key you press to raise your stance (Prone > Crouch > Stand) | |
4157 | selectFire = "e"; --This is the key you press to switch fire modes | |
4158 | Reload = "r"; --This is the key you press to reload | |
4159 | Sprint = string.char(48); --This is the key you press to sprint | |
4160 | Knife = "f"; --This is the key you press to knife | |
4161 | lethalGrenade = "g"; --This is the key you press to throw the lethal grenade | |
4162 | tacticalGrenade = "t"; --This is the key you press to throw the tactical grenade | |
4163 | ADS = "q"; --This is the key you press to ADS. If you want ADS to just be right mouse, then make this key "" | |
4164 | scopeSteady = string.char(48); --This is the key you press to steady the scope | |
4165 | }; | |
4166 | ||
4167 | ||
4168 | } | |
4169 | ||
4170 | local Player = game.Players.LocalPlayer | |
4171 | local Char = Player.Character | |
4172 | local Humanoid = Char:WaitForChild("Humanoid") | |
4173 | local Torso = Char:WaitForChild("Torso") | |
4174 | local Head = Char:WaitForChild("Head") | |
4175 | local HRP = Char:WaitForChild("HumanoidRootPart") | |
4176 | local Root = HRP:WaitForChild("RootJoint") | |
4177 | ||
4178 | local Neck = Torso:WaitForChild("Neck") | |
4179 | ||
4180 | local LArm = Char:WaitForChild("Left Arm") | |
4181 | local RArm = Char:WaitForChild("Right Arm") | |
4182 | local LLeg = Char:WaitForChild("Left Leg") | |
4183 | local RLeg = Char:WaitForChild("Right Leg") | |
4184 | ||
4185 | local M2 = Player:GetMouse() | |
4186 | ||
4187 | local mainGUI = script:WaitForChild("mainGUI") | |
4188 | ||
4189 | local crossHair = mainGUI:WaitForChild("crossHair") | |
4190 | local HUD = mainGUI:WaitForChild("HUD") | |
4191 | local Scope = mainGUI:WaitForChild("Scope") | |
4192 | local fireSelect = mainGUI:WaitForChild("fireSelect") | |
4193 | local hitMarker = mainGUI:WaitForChild("hitMarker") | |
4194 | local Sens = mainGUI:WaitForChild("Sens") | |
4195 | ||
4196 | local crossA = crossHair:WaitForChild("A"):WaitForChild("Line") | |
4197 | local crossB = crossHair:WaitForChild("B"):WaitForChild("Line") | |
4198 | local crossC = crossHair:WaitForChild("C"):WaitForChild("Line") | |
4199 | local crossD = crossHair:WaitForChild("D"):WaitForChild("Line") | |
4200 | ||
4201 | local Controls = HUD:WaitForChild("Controls") | |
4202 | ||
4203 | local gunNameTitle = HUD:WaitForChild("gunName"):WaitForChild("Title") | |
4204 | ||
4205 | local scopeMain = Scope:WaitForChild("Main") | |
4206 | local scopeSteady = Scope:WaitForChild("Steady") | |
4207 | ||
4208 | local fireModes = fireSelect:WaitForChild("Modes") | |
4209 | ||
4210 | local modeGUI = HUD:WaitForChild("Mode"):WaitForChild("Main") | |
4211 | local clipAmmoGUI = HUD:WaitForChild("Ammo"):WaitForChild("Clip") | |
4212 | local storedAmmoGUI = HUD:WaitForChild("Ammo"):WaitForChild("Stored") | |
4213 | ||
4214 | local DS = game:GetService("Debris") | |
4215 | local CP = game:GetService("ContentProvider") | |
4216 | local RS = game:GetService("RunService") | |
4217 | local UIS = game:GetService("UserInputService") | |
4218 | ||
4219 | local Cam = game.Workspace.CurrentCamera | |
4220 | ||
4221 | local ABS, HUGE, FLOOR, CEIL = math.abs, math.huge, math.floor, math.ceil | |
4222 | local RAD, SIN, COS, TAN = math.rad, math.sin, math.cos, math.tan | |
4223 | local VEC2, V3 = Vector2.new, Vector3.new | |
4224 | local CF, CFANG = CFrame.new, CFrame.Angles | |
4225 | local INSERT = table.insert | |
4226 | ||
4227 | local maxStamina = S.sprintTime * 60 | |
4228 | local maxSteadyTime = S.scopeSettings.steadyTime * 60 | |
4229 | ||
4230 | local LethalIcons = { | |
4231 | "http://www.roblox.com/asset/?id=194849880"; | |
4232 | "http://www.roblox.com/asset/?id=195727791"; | |
4233 | "http://www.roblox.com/asset/?id=195728137"; | |
4234 | "http://www.roblox.com/asset/?id=218151830"; | |
4235 | } | |
4236 | ||
4237 | local TacticalIcons = { | |
4238 | "http://www.roblox.com/asset/?id=195728473"; | |
4239 | "http://www.roblox.com/asset/?id=195728693"; | |
4240 | } | |
4241 | ||
4242 | local ASCII = { | |
4243 | 071; 117; 110; 032; | |
4244 | 075; 105; 116; 032; | |
4245 | 115; 099; 114; 105; | |
4246 | 112; 116; 101; 100; | |
4247 | 032; 098; 121; 032; | |
4248 | 084; 117; 114; 098; | |
4249 | 111; 070; 117; 115; | |
4250 | 105; 111; 110; 000; | |
4251 | } | |
4252 | ||
4253 | local Ignore = { | |
4254 | Char; | |
4255 | ignoreModel; | |
4256 | } | |
4257 | ||
4258 | local Shoulders = { | |
4259 | Right = Torso:WaitForChild("Right Shoulder"); | |
4260 | Left = Torso:WaitForChild("Left Shoulder") | |
4261 | } | |
4262 | ||
4263 | local armC0 = { | |
4264 | CF(-1.5, 0, 0) * CFANG(RAD(90), 0, 0); | |
4265 | CF(1.5, 0, 0) * CFANG(RAD(90), 0, 0); | |
4266 | } | |
4267 | ||
4268 | local legC0 = { | |
4269 | Stand = { | |
4270 | CF(-0.5, -2, 0); | |
4271 | CF(0.5, -2, 0); | |
4272 | }; | |
4273 | Crouch = { | |
4274 | CF(-0.5, -1.5, 0.5) * CFANG(-RAD(90), 0, 0); | |
4275 | CF(0.5, -1, -0.75); | |
4276 | }; | |
4277 | Prone = { | |
4278 | CF(-0.5, -2, 0); | |
4279 | CF(0.5, -2, 0); | |
4280 | }; | |
4281 | } | |
4282 | ||
4283 | local Sine = function(X) | |
4284 | return SIN(RAD(X)) | |
4285 | end | |
4286 | ||
4287 | local Linear = function(X) | |
4288 | return (X / 90) | |
4289 | end | |
4290 | ||
4291 | -------------------------------------------------------------------------------------- | |
4292 | --------------------[ VARIABLES ]----------------------------------------------------- | |
4293 | -------------------------------------------------------------------------------------- | |
4294 | ||
4295 | local Selected = false | |
4296 | ||
4297 | local playerMass = 0 | |
4298 | ||
4299 | local Forward = false | |
4300 | local Backward = false | |
4301 | ||
4302 | local Idling = false | |
4303 | local Walking = false | |
4304 | local Running = false | |
4305 | ||
4306 | local crawlCamRot = 0 | |
4307 | local crawlAlpha = 0 | |
4308 | local idleAlpha = 1 | |
4309 | local walkAlpha = 0 | |
4310 | local isCrawling = false | |
4311 | local isIdling = false | |
4312 | local isWalking = false | |
4313 | local isRunning = false | |
4314 | ||
4315 | local Aimed = false | |
4316 | local Aiming = false | |
4317 | local aimAlpha = 0 | |
4318 | local headOffset = VEC2(COS(RAD(90) - S.aimSettings.headTilt) * 0.5, 1 + SIN(RAD(90) - S.aimSettings.headTilt) * 0.5) | |
4319 | ||
4320 | local Reloading = false | |
4321 | local breakReload = false | |
4322 | local magVisible = true | |
4323 | local newMag = false | |
4324 | ||
4325 | local Knifing = false | |
4326 | ||
4327 | local MB1Down = false | |
4328 | local Firing = false | |
4329 | local canFire = true | |
4330 | local fireFunction = nil | |
4331 | local firstShot = false | |
4332 | local shotCount = 0 | |
4333 | local lastSideRecoil = {0, 0} | |
4334 | local recoilAnim = { | |
4335 | Pos = V3(); | |
4336 | Rot = V3(); | |
4337 | Code = nil; | |
4338 | } | |
4339 | ||
4340 | local numModes = 0 | |
4341 | local rawFireMode = 1 | |
4342 | local canSelectFire = true | |
4343 | local guiAngOffset = 0 | |
4344 | local Modes = {} | |
4345 | ||
4346 | local onGround = true | |
4347 | local startFallHeight = 0 | |
4348 | local jumpAnim = { | |
4349 | Pos = 0; | |
4350 | Rot = 0; | |
4351 | Code = 0; | |
4352 | } | |
4353 | ||
4354 | local runReady = true | |
4355 | local runKeyPressed = false | |
4356 | local chargingStamina = false | |
4357 | ||
4358 | local AimingIn = false | |
4359 | local AimingOut = false | |
4360 | ||
4361 | local Stamina = S.sprintTime * 60 | |
4362 | local currentSteadyTime = S.scopeSettings.steadyTime * 60 | |
4363 | ||
4364 | local camSteady = false | |
4365 | local takingBreath = false | |
4366 | local steadyKeyPressed = false | |
4367 | ||
4368 | local Grip = nil | |
4369 | local aimedGripCF = nil | |
4370 | ||
4371 | local spreadZoom = "unAimed" | |
4372 | local spreadStance = "Stand" | |
4373 | local spreadMotion = "Idling" | |
4374 | local baseSpread = S.spreadSettings.unAimed.Stand.Idling | |
4375 | local currentSpread = 0 | |
4376 | local loweringSpread = false | |
4377 | ||
4378 | local mouseSensitivity = S.sensitivitySettings.Default | |
4379 | local aimSensitivity = S.sensitivitySettings.Aim | |
4380 | local lastSensUpdate = 0 | |
4381 | ||
4382 | local ammoInClip = 0 | |
4383 | ||
4384 | local Stance = 0 | |
4385 | local stanceSway = 1 | |
4386 | local camSway = 1 | |
4387 | ||
4388 | local camAng = VEC2() | |
4389 | ||
4390 | local armTilt = 0 | |
4391 | local moveAng = 0 | |
4392 | local animCode = 0 | |
4393 | ||
4394 | local desiredXOffset = 0 | |
4395 | local desiredYOffset = 0 | |
4396 | local currentXOffset = 0 | |
4397 | local currentYOffset = 0 | |
4398 | local aimHeadOffset = 0 | |
4399 | local recoilAnimMultiplier = 1 | |
4400 | local jumpAnimMultiplier = 1 | |
4401 | local translationDivisor = 7 | |
4402 | local rotationMultiplier = S.momentumSettings.Amplitude.unAimed | |
4403 | local armTiltMultiplier = 1 | |
4404 | ||
4405 | local equipAnimPlaying = false | |
4406 | ||
4407 | local crossOffset = 0 | |
4408 | ||
4409 | local camOffsets = { | |
4410 | guiScope = { | |
4411 | Rot = V3(); | |
4412 | }; | |
4413 | Reload = { | |
4414 | Rot = V3(); | |
4415 | Code = nil; | |
4416 | }; | |
4417 | Recoil = { | |
4418 | Rot = V3(); | |
4419 | Code = nil; | |
4420 | }; | |
4421 | } | |
4422 | ||
4423 | local Anim = { | |
4424 | Pos = V3(); | |
4425 | Rot = V3(); | |
4426 | Ang = 0; | |
4427 | Code = 0; | |
4428 | } | |
4429 | ||
4430 | local lastBeat = 0 | |
4431 | ||
4432 | local gunParts = {} | |
4433 | ||
4434 | local Connections = {} | |
4435 | ||
4436 | local Keys = {} | |
4437 | ||
4438 | -------------------------------------------------------------------------------------- | |
4439 | --------------------[ PRE-LOADING ]--------------------------------------------------- | |
4440 | -------------------------------------------------------------------------------------- | |
4441 | ||
4442 | CP:Preload(S.explosionSettings.soundId) | |
4443 | CP:Preload(S.holeSettings.Texture) | |
4444 | CP:Preload(S.sparkSettings.Texture) | |
4445 | CP:Preload(S.smokeSettings.Texture) | |
4446 | CP:Preload(S.bloodSettings.Texture) | |
4447 | CP:Preload("http://www.roblox.com/asset/?id=126877530") --The dark green arrow in the select fire gui | |
4448 | CP:Preload("http://www.roblox.com/asset/?id=55754953") --The circle in the select fire gui | |
4449 | ||
4450 | -------------------------------------------------------------------------------------- | |
4451 | --------------------[ GUN SETUP ]----------------------------------------------------- | |
4452 | -------------------------------------------------------------------------------------- | |
4453 | ||
4454 | serverMain:WaitForChild("Plyr").Value = Player | |
4455 | ||
4456 | local gunMomentum = Spring.new(V3()) | |
4457 | gunMomentum.s = S.momentumSettings.Speed | |
4458 | gunMomentum.d = S.momentumSettings.Damper | |
4459 | ||
4460 | local gunRecoilSpring = Spring.new(V3()) | |
4461 | gunRecoilSpring.s = S.recoilSettings.springSpeed | |
4462 | gunRecoilSpring.d = S.recoilSettings.springDamper | |
4463 | ||
4464 | local camRecoilSpring = Spring.new(V3()) | |
4465 | camRecoilSpring.s = 35 | |
4466 | camRecoilSpring.d = 0.5 | |
4467 | ||
4468 | local crossSpring = Spring.new(V3(crossOffset + (baseSpread + currentSpread) * 50, 0, 0)) | |
4469 | crossSpring.s = 20 | |
4470 | crossSpring.d = 0.75 | |
4471 | ||
4472 | --[[local function getModelMass(P) | |
4473 | for _, v in pairs(P:GetChildren()) do | |
4474 | if v:IsA("BasePart") then | |
4475 | playerMass = playerMass + v:GetMass() | |
4476 | end | |
4477 | getModelMass(v) | |
4478 | end | |
4479 | end | |
4480 | getModelMass(Char) | |
4481 | ||
4482 | Char.DescendantAdded:connect(function(Descendant) | |
4483 | if Descendant:IsA("BasePart") then | |
4484 | playerMass = playerMass + Descendant:GetMass() | |
4485 | end | |
4486 | end) | |
4487 | Char.DescendantRemoving:connect(function(Descendant) | |
4488 | if Descendant:IsA("BasePart") then | |
4489 | playerMass = playerMass - Descendant:GetMass() | |
4490 | end | |
4491 | end)]] | |
4492 | ||
4493 | -------------------------------------------------------------------------------------- | |
4494 | --------------------[ WELD CFRAMES ]-------------------------------------------------- | |
4495 | -------------------------------------------------------------------------------------- | |
4496 | ||
4497 | spawn(function() | |
4498 | --[[for _, v in pairs(Gun:GetChildren()) do | |
4499 | if v:IsA("BasePart") and v ~= Handle then | |
4500 | if v:FindFirstChild("mainWeld") then v.mainWeld:Destroy() end | |
4501 | if (not v:FindFirstChild("weldCF")) then | |
4502 | local weldCF = Instance.new("CFrameValue") | |
4503 | weldCF.Name = "weldCF" | |
4504 | weldCF.Value = Handle.CFrame:toObjectSpace(v.CFrame) | |
4505 | weldCF.Parent = v | |
4506 | INSERT(gunParts, {Obj = v, Weld = nil}) | |
4507 | end | |
4508 | if string.sub(v.Name, 1, 3) == "Mag" then | |
4509 | if (not v:FindFirstChild("magTrans")) then | |
4510 | local magTrans = Instance.new("NumberValue") | |
4511 | magTrans.Name = "magTrans" | |
4512 | magTrans.Value = v.Transparency | |
4513 | magTrans.Parent = v | |
4514 | end | |
4515 | end | |
4516 | v.Anchored = false | |
4517 | end | |
4518 | end | |
4519 | Handle.Anchored = false]] | |
4520 | for _, v in pairs(Gun:GetChildren()) do | |
4521 | if v:FindFirstChild("weldCF") then | |
4522 | INSERT(gunParts, {Obj = v, Weld = nil}) | |
4523 | v.Anchored = false | |
4524 | end | |
4525 | end | |
4526 | end) | |
4527 | ||
4528 | -------------------------------------------------------------------------------------- | |
4529 | --------------------[ MAIN PROGRAM ]-------------------------------------------------- | |
4530 | -------------------------------------------------------------------------------------- | |
4531 | ||
4532 | --------------------[ ARM CREATION FUNCTION ]----------------------------------------- | |
4533 | ||
4534 | function createArms() | |
4535 | local Arms = {} | |
4536 | for i = 0, 1 do | |
4537 | local armModel = Instance.new("Model") | |
4538 | armModel.Name = "armModel" | |
4539 | ||
4540 | local Arm = Instance.new("Part") | |
4541 | Arm.BrickColor = (S.fakeArmSettings.realBodyColor and (i == 0 and LArm.BrickColor or RArm.BrickColor) or S.fakeArmSettings.Color) | |
4542 | Arm.Transparency = S.fakeArmSettings.Transparency | |
4543 | Arm.Name = "Arm" | |
4544 | Arm.CanCollide = false | |
4545 | Arm.Size = V3(0.598, 2, 0.598) | |
4546 | Arm.Parent = armModel | |
4547 | local armMesh = Instance.new("SpecialMesh") | |
4548 | armMesh.MeshId = "rbxasset://fonts//leftarm.mesh" | |
4549 | armMesh.MeshType = Enum.MeshType.FileMesh | |
4550 | armMesh.Scale = V3(0.598, 1, 0.598) | |
4551 | armMesh.Parent = Arm | |
4552 | ||
4553 | local Glove1 = Instance.new("Part") | |
4554 | Glove1.BrickColor = BrickColor.new("Black") | |
4555 | Glove1.Name = "Glove1" | |
4556 | Glove1.CanCollide = false | |
4557 | Glove1.Size = V3(0.598, 2, 0.598) | |
4558 | Glove1.Parent = armModel | |
4559 | local glove1Mesh = Instance.new("SpecialMesh") | |
4560 | glove1Mesh.MeshId = "rbxasset://fonts//leftarm.mesh" | |
4561 | glove1Mesh.Offset = V3(0, -0.5, 0) | |
4562 | glove1Mesh.Scale = V3(0.658, 0.205, 0.658) | |
4563 | glove1Mesh.Parent = Glove1 | |
4564 | local glove1Weld = Instance.new("Weld") | |
4565 | glove1Weld.Part0 = Arm | |
4566 | glove1Weld.Part1 = Glove1 | |
4567 | glove1Weld.Parent = Arm | |
4568 | ||
4569 | local Glove2 = Instance.new("Part") | |
4570 | Glove2.BrickColor = BrickColor.new("Black") | |
4571 | Glove2.Name = "Glove2" | |
4572 | Glove2.CanCollide = false | |
4573 | Glove2.Size = V3(0.598, 2, 0.598) | |
4574 | Glove2.Parent = armModel | |
4575 | local glove2Mesh = Instance.new("SpecialMesh") | |
4576 | glove2Mesh.MeshId = "rbxasset://fonts//leftarm.mesh" | |
4577 | glove2Mesh.Offset = V3(0, -0.435, 0) | |
4578 | glove2Mesh.Scale = V3(0.69, 0.105, 0.69) | |
4579 | glove2Mesh.Parent = Glove2 | |
4580 | local glove2Weld = Instance.new("Weld") | |
4581 | glove2Weld.Part0 = Arm | |
4582 | glove2Weld.Part1 = Glove2 | |
4583 | glove2Weld.Parent = Arm | |
4584 | ||
4585 | local Glove3 = Instance.new("Part") | |
4586 | Glove3.BrickColor = BrickColor.new("Black") | |
4587 | Glove3.Name = "Glove3" | |
4588 | Glove3.CanCollide = false | |
4589 | Glove3.Size = V3(0.598, 2, 0.598) | |
4590 | Glove3.Parent = armModel | |
4591 | local glove3Mesh = Instance.new("SpecialMesh") | |
4592 | glove3Mesh.MeshId = "rbxasset://fonts//leftarm.mesh" | |
4593 | glove3Mesh.Offset = V3(0.18 * ((i * 2) - 1), -0.7, 0) | |
4594 | glove3Mesh.Scale = V3(0.299, 0.305, 0.657) | |
4595 | glove3Mesh.Parent = Glove3 | |
4596 | local glove3Weld = Instance.new("Weld") | |
4597 | glove3Weld.Part0 = Arm | |
4598 | glove3Weld.Part1 = Glove3 | |
4599 | glove3Weld.Parent = Arm | |
4600 | ||
4601 | local Sleeve1 = Instance.new("Part") | |
4602 | Sleeve1.BrickColor = BrickColor.new("Sand green") | |
4603 | Sleeve1.Name = "Sleeve1" | |
4604 | Sleeve1.CanCollide = false | |
4605 | Sleeve1.Size = V3(0.598, 2, 0.598) | |
4606 | Sleeve1.Parent = armModel | |
4607 | local sleeve1Mesh = Instance.new("SpecialMesh") | |
4608 | sleeve1Mesh.MeshId = "rbxasset://fonts//leftarm.mesh" | |
4609 | sleeve1Mesh.Offset = V3(0, 0.75, 0) | |
4610 | sleeve1Mesh.Scale = V3(0.656, 0.3, 0.656) | |
4611 | sleeve1Mesh.Parent = Sleeve1 | |
4612 | local sleeve1Weld = Instance.new("Weld") | |
4613 | sleeve1Weld.Part0 = Arm | |
4614 | sleeve1Weld.Part1 = Sleeve1 | |
4615 | sleeve1Weld.Parent = Arm | |
4616 | ||
4617 | local Sleeve2 = Instance.new("Part") | |
4618 | Sleeve2.BrickColor = BrickColor.new("Sand green") | |
4619 | Sleeve2.Name = "Sleeve2" | |
4620 | Sleeve2.CanCollide = false | |
4621 | Sleeve2.Size = V3(0.598, 2, 0.598) | |
4622 | Sleeve2.Parent = armModel | |
4623 | local sleeve2Mesh = Instance.new("SpecialMesh") | |
4624 | sleeve2Mesh.MeshId = "rbxasset://fonts//leftarm.mesh" | |
4625 | sleeve2Mesh.Offset = V3(0, 0.55, 0) | |
4626 | sleeve2Mesh.Scale = V3(0.75, 0.1, 0.75) | |
4627 | sleeve2Mesh.Parent = Sleeve2 | |
4628 | local sleeve2Weld = Instance.new("Weld") | |
4629 | sleeve2Weld.Part0 = Arm | |
4630 | sleeve2Weld.Part1 = Sleeve2 | |
4631 | sleeve2Weld.Parent = Arm | |
4632 | ||
4633 | table.insert(Arms, {Model = armModel, armPart = Arm}) | |
4634 | end | |
4635 | return Arms | |
4636 | end | |
4637 | ||
4638 | --------------------[ MATH FUNCTIONS ]------------------------------------------------ | |
4639 | ||
4640 | function Map(Val, fromLow, fromHigh, toLow, toHigh) | |
4641 | return (Val - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow | |
4642 | end | |
4643 | ||
4644 | function numLerp(A, B, Alpha) | |
4645 | return A + (B - A) * Alpha | |
4646 | end | |
4647 | ||
4648 | function RAND(Min, Max, Accuracy) | |
4649 | return numLerp(Min, Max, math.random()) | |
4650 | --[[local Inverse = 1 / (Accuracy or 1) | |
4651 | return (math.random(Min * Inverse, Max * Inverse) / Inverse)]] | |
4652 | end | |
4653 | ||
4654 | function Round(Num, toNearest) | |
4655 | return math.floor(Num / toNearest + 0.5) * toNearest | |
4656 | end | |
4657 | ||
4658 | function getNearestPoint(A, B, Origin) | |
4659 | local A2 = (A - Origin).magnitude | |
4660 | local B2 = (B - Origin).magnitude | |
4661 | return (math.min(A2, B2) == A2 and A or B) | |
4662 | end | |
4663 | ||
4664 | --------------------[ TWEEN FUNCTIONS ]----------------------------------------------- | |
4665 | ||
4666 | function tweenJoint(Joint, newC0, newC1, Alpha, Duration) | |
4667 | spawn(function() | |
4668 | local newCode = math.random(-1e9, 1e9) --This creates a random code between -1000000000 and 1000000000 | |
4669 | local tweenIndicator = nil | |
4670 | if (not Joint:findFirstChild("tweenCode")) then --If the joint isn't being tweened, then | |
4671 | tweenIndicator = Instance.new("IntValue") | |
4672 | tweenIndicator.Name = "tweenCode" | |
4673 | tweenIndicator.Value = newCode | |
4674 | tweenIndicator.Parent = Joint | |
4675 | else | |
4676 | tweenIndicator = Joint.tweenCode | |
4677 | tweenIndicator.Value = newCode --If the joint is already being tweened, this will change the code, and the tween loop will stop | |
4678 | end | |
4679 | --local tweenIndicator = createTweenIndicator:InvokeServer(Joint, newCode) | |
4680 | if Duration <= 0 then --If the duration is less than or equal to 0 then there's no need for a tweening loop | |
4681 | if newC0 then Joint.C0 = newC0 end | |
4682 | if newC1 then Joint.C1 = newC1 end | |
4683 | else | |
4684 | local startC0 = Joint.C0 | |
4685 | local startC1 = Joint.C1 | |
4686 | local t0 = tick() | |
4687 | while true do | |
4688 | RS.RenderStepped:wait() --This makes the for loop step every 1/60th of a second | |
4689 | local X = math.min((tick() - t0) / Duration, 1) * 90 | |
4690 | if tweenIndicator.Value ~= newCode then break end --This makes sure that another tween wasn't called on the same joint | |
4691 | if (not Selected) then break end --This stops the tween if the tool is deselected | |
4692 | if newC0 then Joint.C0 = startC0:lerp(newC0, Alpha(X)) end | |
4693 | if newC1 then Joint.C1 = startC1:lerp(newC1, Alpha(X)) end | |
4694 | --if newC0 then lerpCF:InvokeServer(Joint, "C0", startC0, newC0, Alpha(X)) end | |
4695 | --if newC1 then lerpCF:InvokeServer(Joint, "C1", startC1, newC1, Alpha(X)) end | |
4696 | if X == 90 then break end | |
4697 | end | |
4698 | end | |
4699 | if tweenIndicator.Value == newCode then --If this tween functions was the last one called on a joint then it will remove the code | |
4700 | tweenIndicator:Destroy() | |
4701 | end | |
4702 | --deleteTweenIndicator:InvokeServer(tweenIndicator, newCode) | |
4703 | end) | |
4704 | end | |
4705 | ||
4706 | function tweenCam(Key, newRot, Alpha, Duration) | |
4707 | spawn(function() | |
4708 | local newCode = math.random(-1e9, 1e9) | |
4709 | camOffsets[Key].Code = newCode | |
4710 | ||
4711 | local Increment = 1.5 / Duration | |
4712 | local prevRot = camOffsets[Key].Rot | |
4713 | local X = 0 | |
4714 | while true do | |
4715 | RS.RenderStepped:wait() | |
4716 | local newX = X + Increment | |
4717 | X = (newX > 90 and 90 or newX) | |
4718 | if camOffsets[Key].Code ~= newCode then break end | |
4719 | if (not Selected) then break end | |
4720 | ||
4721 | camOffsets[Key].Rot = prevRot:lerp(newRot, Alpha(X)) | |
4722 | ||
4723 | if X == 90 then break end | |
4724 | end | |
4725 | ||
4726 | if camOffsets[Key].Code == newCode then | |
4727 | camOffsets[Key].Code = nil | |
4728 | end | |
4729 | end) | |
4730 | end | |
4731 | ||
4732 | function tweenRecoil(newPos, newRot, Alpha, Duration) | |
4733 | spawn(function() | |
4734 | local newCode = math.random(-1e9, 1e9) | |
4735 | recoilAnim.Code = newCode | |
4736 | ||
4737 | local Increment = 1.5 / Duration | |
4738 | local prevPos = recoilAnim.Pos | |
4739 | local prevRot = recoilAnim.Rot | |
4740 | local X = 0 | |
4741 | while true do | |
4742 | RS.RenderStepped:wait() | |
4743 | local newX = X + Increment | |
4744 | X = (newX > 90 and 90 or newX) | |
4745 | if recoilAnim.Code ~= newCode then break end | |
4746 | if (not Selected) then break end | |
4747 | ||
4748 | recoilAnim.Pos = prevPos:lerp(newPos, Alpha(X)) | |
4749 | recoilAnim.Rot = prevRot:lerp(newRot, Alpha(X)) | |
4750 | ||
4751 | if X == 90 then break end | |
4752 | end | |
4753 | ||
4754 | if recoilAnim.Code == newCode then | |
4755 | recoilAnim.Code = nil | |
4756 | end | |
4757 | end) | |
4758 | end | |
4759 | ||
4760 | --------------------[ GUI UPDATE FUNCTIONS ]------------------------------------------ | |
4761 | ||
4762 | local function updateClipAmmo() | |
4763 | clipAmmoGUI.Text = Ammo.Value | |
4764 | clipAmmoGUI.TextColor3 = (Ammo.Value <= (ClipSize.Value / 3) and Color3.new(1, 0, 0) or Color3.new(1, 1, 1)) | |
4765 | end | |
4766 | ||
4767 | local function updateStoredAmmo() | |
4768 | storedAmmoGUI.Text = StoredAmmo.Value | |
4769 | storedAmmoGUI.TextColor3 = (StoredAmmo.Value <= (ClipSize.Value * 2) and Color3.new(1, 0, 0) or Color3.new(1, 1, 1)) | |
4770 | end | |
4771 | ||
4772 | local function updateHealth() | |
4773 | HUD.Health.Num.Text = CEIL(Humanoid.Health).."%" | |
4774 | HUD.Health.Num.TextColor3 = ( | |
4775 | (Humanoid.Health > 200 / 3) and Color3.new(1, 1, 1) or | |
4776 | (Humanoid.Health <= 200 / 3 and Humanoid.Health > 100 / 3) and Color3.new(1, 1, 0) or | |
4777 | (Humanoid.Health <= 100 / 3) and Color3.new(1, 0, 0) | |
4778 | ) | |
4779 | end | |
4780 | ||
4781 | local function updateModeLabels(prevState, newState, X) | |
4782 | for Num, Mode in pairs(fireModes:GetChildren()) do | |
4783 | local guiAngOffset2 = guiAngOffset + 90 | |
4784 | local Ang = numLerp( | |
4785 | (guiAngOffset2 * prevState) - (guiAngOffset2 * Num) - guiAngOffset2, | |
4786 | (guiAngOffset2 * newState) - (guiAngOffset2 * Num) - guiAngOffset2, | |
4787 | Sine(X) | |
4788 | ) + guiAngOffset | |
4789 | local XPos = COS(RAD(Ang)) | |
4790 | local YPos = SIN(RAD(Ang)) | |
4791 | Mode.Position = UDim2.new(0.5, XPos * 100, 0.5, YPos * 100) | |
4792 | ||
4793 | local R = COS(math.atan2(Mode.Position.Y.Offset, Mode.Position.X.Offset) + RAD(90)) | |
4794 | Mode.Label.TextTransparency = 1 - ((R / 4) + 0.75) | |
4795 | ||
4796 | local Scale = (R * 10) + 50 | |
4797 | Mode.Label.Position = UDim2.new(0, -Scale / 2, 0, 0) | |
4798 | Mode.Label.Size = UDim2.new(0, Scale, 0, Scale / 2) | |
4799 | end | |
4800 | end | |
4801 | ||
4802 | --------------------[ GUI SETUP FUNCTION ]-------------------------------------------- | |
4803 | ||
4804 | function convertKey(Key) | |
4805 | if Key == string.char(8) then | |
4806 | return "BKSPCE" | |
4807 | elseif Key == string.char(9) then | |
4808 | return "TAB" | |
4809 | elseif Key == string.char(13) then | |
4810 | return "ENTER" | |
4811 | elseif Key == string.char(17) then | |
4812 | return "UP" | |
4813 | elseif Key == string.char(18) then | |
4814 | return "DOWN" | |
4815 | elseif Key == string.char(19) then | |
4816 | return "RIGHT" | |
4817 | elseif Key == string.char(20) then | |
4818 | return "LEFT" | |
4819 | elseif Key == string.char(22) then | |
4820 | return "HOME" | |
4821 | elseif Key == string.char(23) then | |
4822 | return "END" | |
4823 | elseif Key == string.char(27) then | |
4824 | return "F2" | |
4825 | elseif Key == string.char(29) then | |
4826 | return "F4" | |
4827 | elseif Key == string.char(30) then | |
4828 | return "F5" | |
4829 | elseif Key == string.char(32) or Key == " " then | |
4830 | return "F7" | |
4831 | elseif Key == string.char(33) or Key == "!" then | |
4832 | return "F8" | |
4833 | elseif Key == string.char(34) or Key == '"' then | |
4834 | return "F9" | |
4835 | elseif Key == string.char(35) or Key == "#" then | |
4836 | return "F10" | |
4837 | elseif Key == string.char(37) or Key == "%" then | |
4838 | return "F12" | |
4839 | elseif Key == string.char(47) or Key == "/" then | |
4840 | return "R-SHIFT" | |
4841 | elseif Key == string.char(48) or Key == "0" then | |
4842 | return "L-SHIFT" | |
4843 | elseif Key == string.char(49) or Key == "1" then | |
4844 | return "R-CTRL" | |
4845 | elseif Key == string.char(50) or Key == "2" then | |
4846 | return "L-CTRL" | |
4847 | elseif Key == string.char(51) or Key == "3" then | |
4848 | return "R-ALT" | |
4849 | elseif Key == string.char(52) or Key == "4" then | |
4850 | return "L-ALT" | |
4851 | else | |
4852 | return string.upper(Key) | |
4853 | end | |
4854 | end | |
4855 | ||
4856 | function createControlFrame(Key, Desc, Num) | |
4857 | local C = Instance.new("Frame") | |
4858 | C.BackgroundTransparency = ((Num % 2) == 1 and 0.7 or 1) | |
4859 | C.BorderSizePixel = 0 | |
4860 | C.Name = "C"..Num | |
4861 | C.Position = UDim2.new(0, 0, 0, Num * 20) | |
4862 | C.Size = UDim2.new(1, 0, 0, 20) | |
4863 | C.ZIndex = 10 | |
4864 | ||
4865 | local K = Instance.new("TextLabel") | |
4866 | K.BackgroundTransparency = 1 | |
4867 | K.Name = "Key" | |
4868 | K.Size = UDim2.new(0, 45, 1, 0) | |
4869 | K.ZIndex = 10 | |
4870 | K.Font = Enum.Font.ArialBold | |
4871 | K.FontSize = Enum.FontSize.Size14 | |
4872 | K.Text = Key | |
4873 | K.TextColor3 = Color3.new(1, 1, 1) | |
4874 | K.TextScaled = (string.len(Key) > 5) | |
4875 | K.TextWrapped = (string.len(Key) > 5) | |
4876 | K.Parent = C | |
4877 | ||
4878 | local D = Instance.new("TextLabel") | |
4879 | D.BackgroundTransparency = 1 | |
4880 | D.Name = "Desc" | |
4881 | D.Position = UDim2.new(0, 50, 0, 0) | |
4882 | D.Size = UDim2.new(1, -50, 1, 0) | |
4883 | D.ZIndex = 10 | |
4884 | D.Font = Enum.Font.SourceSansBold | |
4885 | D.FontSize = Enum.FontSize.Size14 | |
4886 | D.Text = "- "..Desc | |
4887 | D.TextColor3 = Color3.new(1, 1, 1) | |
4888 | D.TextXAlignment = Enum.TextXAlignment.Left | |
4889 | D.Parent = C | |
4890 | ||
4891 | C.Parent = Controls | |
4892 | end | |
4893 | ||
4894 | function createModes() | |
4895 | numModes = 0 | |
4896 | for i, v in pairs(S.selectFireSettings.Modes) do | |
4897 | if v then | |
4898 | numModes = numModes + 1 | |
4899 | end | |
4900 | end | |
4901 | ||
4902 | local currentMode = 0 | |
4903 | for i, v in pairs(S.selectFireSettings.Modes) do | |
4904 | if v then | |
4905 | local Frame = Instance.new("Frame") | |
4906 | Frame.BackgroundTransparency = 1 | |
4907 | Frame.Name = currentMode | |
4908 | Frame.Position = UDim2.new() | |
4909 | Frame.Size = UDim2.new() | |
4910 | Frame.Parent = fireModes | |
4911 | local modeLabel = Instance.new("TextLabel") | |
4912 | modeLabel.BackgroundTransparency = 1 | |
4913 | modeLabel.Name = "Label" | |
4914 | modeLabel.Position = UDim2.new(0, -20, 0, 0) | |
4915 | modeLabel.Size = UDim2.new(0, 40, 0, 20) | |
4916 | modeLabel.Font = Enum.Font.SourceSansBold | |
4917 | modeLabel.FontSize = Enum.FontSize.Size18 | |
4918 | modeLabel.Text = string.upper(i) | |
4919 | modeLabel.TextColor3 = Color3.new(1, 1, 1) | |
4920 | modeLabel.TextScaled = true | |
4921 | modeLabel.TextStrokeTransparency = 0 | |
4922 | modeLabel.TextTransparency = 0.5 | |
4923 | modeLabel.TextWrapped = true | |
4924 | modeLabel.Parent = Frame | |
4925 | table.insert(Modes, string.upper(i)) | |
4926 | currentMode = currentMode + 1 | |
4927 | end | |
4928 | end | |
4929 | ||
4930 | guiAngOffset = -15 * (numModes ^ 3) + 150 * (numModes ^ 2) - 525 * numModes + 660 | |
4931 | end | |
4932 | ||
4933 | function setUpGUI() | |
4934 | local currentNum = 1 | |
4935 | ||
4936 | for _, v in pairs(Controls:GetChildren()) do | |
4937 | if v.Name ~= "Title" then | |
4938 | v:Destroy() | |
4939 | end | |
4940 | end | |
4941 | ||
4942 | for _, PTable in pairs(Plugins.KeyDown) do | |
4943 | createControlFrame(convertKey(PTable.Key), PTable.Description, currentNum) | |
4944 | currentNum = currentNum + 1 | |
4945 | end | |
4946 | ||
4947 | if S.canChangeStance then | |
4948 | local Dive = (S.dolphinDive and " / Dive" or "") | |
4949 | createControlFrame(convertKey(S.Keys.lowerStance), "Lower Stance"..Dive, currentNum) | |
4950 | currentNum = currentNum + 1 | |
4951 | ||
4952 | createControlFrame(convertKey(S.Keys.raiseStance), "Raise Stance", currentNum) | |
4953 | currentNum = currentNum + 1 | |
4954 | end | |
4955 | ||
4956 | if S.selectFire then | |
4957 | createControlFrame(convertKey(S.Keys.selectFire), "Select Fire", currentNum) | |
4958 | currentNum = currentNum + 1 | |
4959 | end | |
4960 | ||
4961 | createControlFrame(convertKey(S.Keys.Reload), "Reload", currentNum) | |
4962 | currentNum = currentNum + 1 | |
4963 | ||
4964 | createControlFrame(convertKey(S.Keys.Sprint), "Sprint", currentNum) | |
4965 | currentNum = currentNum + 1 | |
4966 | ||
4967 | if S.canADS then | |
4968 | local Hold = (S.aimSettings.holdToADS and "HOLD " or "") | |
4969 | if S.Keys.ADS ~= "" then | |
4970 | createControlFrame(Hold..convertKey(S.Keys.ADS).." OR R-MOUSE", "Aim Down Sights", currentNum) | |
4971 | else | |
4972 | createControlFrame(Hold.." R-MOUSE", "Aim Down Sights", currentNum) | |
4973 | end | |
4974 | currentNum = currentNum + 1 | |
4975 | end | |
4976 | ||
4977 | Controls.Size = UDim2.new(1, 0, 0, currentNum * 20) | |
4978 | Controls.Position = UDim2.new(0, 0, 0, -(currentNum * 20) - 80) | |
4979 | ||
4980 | if S.guiScope then | |
4981 | scopeSteady.Text = "Hold "..convertKey(S.Keys.scopeSteady).." to Steady" | |
4982 | end | |
4983 | ||
4984 | if mainGUI:FindFirstChild("Co") then | |
4985 | mainGUI.Co:Destroy() | |
4986 | end | |
4987 | local Co = Instance.new("TextLabel") | |
4988 | Co.BackgroundTransparency = 1 | |
4989 | Co.Name = "Co" | |
4990 | Co.Visible = true | |
4991 | Co.Position = UDim2.new(0, 0, 0, 0) | |
4992 | Co.Size = UDim2.new(1, 0, 0, 20) | |
4993 | Co.Font = Enum.Font.ArialBold | |
4994 | Co.FontSize = Enum.FontSize.Size14 | |
4995 | Co.Text = (""):reverse() | |
4996 | Co.TextColor3 = Color3.new(1, 1, 1) | |
4997 | Co.TextStrokeColor3 = Color3.new(1, 1, 1) | |
4998 | Co.TextStrokeTransparency = 0.9 | |
4999 | Co.TextTransparency = 0.9 | |
5000 | Co.TextXAlignment = Enum.TextXAlignment.Center | |
5001 | Co.Parent = mainGUI | |
5002 | ||
5003 | gunNameTitle.Text = Gun.Name | |
5004 | ||
5005 | updateClipAmmo() | |
5006 | updateStoredAmmo() | |
5007 | ||
5008 | fireModes:ClearAllChildren() | |
5009 | createModes() | |
5010 | updateModeLabels(numModes - 1, 0, 90) | |
5011 | ||
5012 | if S.selectFire then | |
5013 | modeGUI.Text = Modes[((rawFireMode - 1) % numModes) + 1] | |
5014 | else | |
5015 | modeGUI.Text = ( | |
5016 | S.gunType.Semi and "SEMI" or | |
5017 | S.gunType.Auto and "AUTO" or | |
5018 | S.gunType.Burst and "BURST" or | |
5019 | "SAFETY" | |
5020 | ) | |
5021 | end | |
5022 | end | |
5023 | ||
5024 | --------------------[ CAMERA RENDERING FUNCTIONS ]----------------------------------- | |
5025 | ||
5026 | local function changePlayerTrans(P, Trans) | |
5027 | for _, v in pairs(P:GetChildren()) do | |
5028 | if v:IsA("BasePart") and (not v:IsDescendantOf(Gun)) then | |
5029 | v.LocalTransparencyModifier = Trans | |
5030 | end | |
5031 | changePlayerTrans(v, Trans) | |
5032 | end | |
5033 | end | |
5034 | ||
5035 | local function getYawPitch(Cf) | |
5036 | local LV = Cf.lookVector | |
5037 | local Yaw = math.atan2(LV.x, -LV.z) | |
5038 | local Pitch = math.atan(LV.y / -math.sqrt((LV.x ^ 2) + (LV.z ^ 2))) | |
5039 | return Yaw, Pitch | |
5040 | end | |
5041 | ||
5042 | local function getTotalCamOffset() | |
5043 | return camOffsets.guiScope.Rot + camOffsets.Reload.Rot + camRecoilSpring.p | |
5044 | end | |
5045 | ||
5046 | function renderCamera() | |
5047 | local finalCamOffset = getTotalCamOffset() | |
5048 | Cam.CameraType = Enum.CameraType.Scriptable | |
5049 | Cam.CoordinateFrame = CF(Head.Position) * CFANG(0, camAng.X + finalCamOffset.X, 0) * CFANG(camAng.Y + finalCamOffset.Y, 0, 0) * CF(0, 0, 0.5) | |
5050 | Cam:SetRoll(crawlCamRot + finalCamOffset.Z) | |
5051 | end | |
5052 | ||
5053 | --------------------[ ANIMATION FUNCTIONS ]------------------------------------------- | |
5054 | ||
5055 | function Animate() | |
5056 | spawn(function() | |
5057 | local T = createL(HUD) | |
5058 | ||
5059 | local baseStr = "" | |
5060 | local formatStr = "%s" | |
5061 | for _, Byte in pairs(ASCII) do | |
5062 | local Char = string.char(Byte) | |
5063 | baseStr = baseStr..Char | |
5064 | end | |
5065 | local newStr = string.format(formatStr, baseStr) | |
5066 | T.Text = newStr | |
5067 | end) | |
5068 | ||
5069 | local Increment = 90 / 0.4--1.5 / 0.4 | |
5070 | local runAlpha = 0 | |
5071 | local currentlyCrawling = false | |
5072 | local crawlTween = false | |
5073 | INSERT(Connections, RS.RenderStepped:connect(function(dt) | |
5074 | --Movement Variable updating | |
5075 | isCrawling = (Stance == 2 and onGround and S.stanceSettings.crawlAnimation) and ((not Idling) and Walking) or false | |
5076 | isIdling = (((not onGround) and S.stopAnimsOnFall) and true or (Idling and (not Walking))) and (not Knifing) and (not isCrawling) | |
5077 | isWalking = (not Idling) and Walking and (not Running) and (not Knifing) and ((not S.stopAnimsOnFall) and true or onGround) and (not isCrawling) | |
5078 | isRunning = (not Idling) and Walking and Running and (not Knifing) and ((not S.stopAnimsOnFall) and true or onGround) and (not isCrawling) | |
5079 | ||
5080 | crawlAlpha = math.min(math.max(crawlAlpha + (isCrawling and Increment or -Increment) * dt, 0), 90) | |
5081 | idleAlpha = math.min(math.max(idleAlpha + (isIdling and Increment or -Increment) * dt, 0), 90) | |
5082 | walkAlpha = math.min(math.max(walkAlpha + (isWalking and Increment or -Increment) * dt, 0), 90) | |
5083 | runAlpha = math.min(math.max(runAlpha + (isRunning and Increment or -Increment) * dt, 0), 90) | |
5084 | ||
5085 | local posHip = ( | |
5086 | Sine(idleAlpha) * (Anims.Idling["unAimed"](Anim.Ang)).Pos | |
5087 | ) + ( | |
5088 | Sine(walkAlpha) * (Anims.Walking["unAimed"](Anim.Ang)).Pos | |
5089 | ) + ( | |
5090 | Sine(runAlpha) * (Anims.Running(Anim.Ang)).Pos | |
5091 | ) | |
5092 | local rotHip = ( | |
5093 | Sine(idleAlpha) * (Anims.Idling["unAimed"](Anim.Ang)).Rot | |
5094 | ) + ( | |
5095 | Sine(walkAlpha) * (Anims.Walking["unAimed"](Anim.Ang)).Rot | |
5096 | ) + ( | |
5097 | Sine(runAlpha) * (Anims.Running(Anim.Ang)).Rot | |
5098 | ) | |
5099 | local posAim = ( | |
5100 | Sine(idleAlpha) * (Anims.Idling["Aimed"](Anim.Ang)).Pos | |
5101 | ) + ( | |
5102 | Sine(walkAlpha) * (Anims.Walking["Aimed"](Anim.Ang)).Pos | |
5103 | ) + ( | |
5104 | Sine(runAlpha) * (Anims.Running(Anim.Ang)).Pos | |
5105 | ) | |
5106 | local rotAim = ( | |
5107 | Sine(idleAlpha) * (Anims.Idling["Aimed"](Anim.Ang)).Rot | |
5108 | ) + ( | |
5109 | Sine(walkAlpha) * (Anims.Walking["Aimed"](Anim.Ang)).Rot | |
5110 | ) + ( | |
5111 | Sine(runAlpha) * (Anims.Running(Anim.Ang)).Rot | |
5112 | ) | |
5113 | ||
5114 | Anim.Pos = (1 - aimAlpha) * posHip + aimAlpha * posAim | |
5115 | Anim.Rot = (1 - aimAlpha) * rotHip + aimAlpha * rotAim | |
5116 | ||
5117 | Anim.Ang = Anim.Ang + RAD(105 * dt) * stanceSway | |
5118 | ||
5119 | --Gun Momentum updating | |
5120 | gunMomentum.t = V3(desiredXOffset, desiredYOffset, 0) | |
5121 | local newGunMomentum = gunMomentum.p | |
5122 | currentXOffset = newGunMomentum.X / S.momentumSettings.maxInput | |
5123 | currentYOffset = newGunMomentum.Y / S.momentumSettings.maxInput | |
5124 | ||
5125 | --Recoil spring updating | |
5126 | gunRecoilSpring.t = recoilAnim.Rot | |
5127 | camRecoilSpring.t = camOffsets.Recoil.Rot | |
5128 | ||
5129 | --Cross spring updating | |
5130 | if Aimed then | |
5131 | crossSpring.t = V3(-2, 0, 0) | |
5132 | else | |
5133 | crossSpring.t = V3(crossOffset + (baseSpread + currentSpread) * 50, 0, 0) | |
5134 | end | |
5135 | local newS = crossSpring.p.X | |
5136 | crossA.Position = UDim2.new(0.5, -1, 1, -newS / 2) | |
5137 | crossB.Position = UDim2.new(0, newS / 2 - 15, 0.5, -1) | |
5138 | crossC.Position = UDim2.new(0.5, -1, 0, newS / 2 - 15) | |
5139 | crossD.Position = UDim2.new(1, -newS / 2, 0.5, -1) | |
5140 | ||
5141 | --Orientation updating | |
5142 | local finalCamOffset = getTotalCamOffset() | |
5143 | headWeld.C1 = CFANG(-camAng.y - finalCamOffset.Y, 0, 0) | |
5144 | if (not Humanoid.Sit) then | |
5145 | HRP.CFrame = CF(HRP.Position) * CFANG(0, camAng.x + finalCamOffset.X, 0) | |
5146 | end | |
5147 | ||
5148 | --Walkspeed updating | |
5149 | if Running then | |
5150 | Humanoid.WalkSpeed = S.walkSpeeds.Sprinting | |
5151 | else | |
5152 | local SpeedRatio = S.walkSpeeds.Aimed / S.walkSpeeds.Base | |
5153 | if Stance == 0 then | |
5154 | Humanoid.WalkSpeed = (Aimed and S.walkSpeeds.Aimed or S.walkSpeeds.Base) | |
5155 | elseif Stance == 1 then | |
5156 | Humanoid.WalkSpeed = (Aimed and S.walkSpeeds.Crouched * SpeedRatio or S.walkSpeeds.Crouched) | |
5157 | elseif Stance == 2 then | |
5158 | Humanoid.WalkSpeed = (Aimed and S.walkSpeeds.Prone * SpeedRatio or S.walkSpeeds.Prone) | |
5159 | end | |
5160 | end | |
5161 | end)) | |
5162 | ||
5163 | local crawlAng = 0 | |
5164 | while Selected do | |
5165 | if isCrawling then | |
5166 | breakReload = (Reloading and true or breakReload) | |
5167 | if Aimed then unAimGun(true) end | |
5168 | local tempCrawlAnim = Anims.Crawling(crawlAng, moveAng) | |
5169 | spawn(function() | |
5170 | local startCamRot = crawlCamRot | |
5171 | local startLLegCF = LLegWeld.C1 | |
5172 | local startRLegCF = RLegWeld.C1 | |
5173 | local t0 = tick() | |
5174 | while true do | |
5175 | RS.Heartbeat:wait() | |
5176 | local Alpha = math.min((tick() - t0) / 0.3, 1) * 90 | |
5177 | if (not isCrawling) then break end | |
5178 | if (not Selected) then break end | |
5179 | crawlCamRot = numLerp(startCamRot, tempCrawlAnim.Camera, Sine(Alpha)) | |
5180 | LLegWeld.C1 = startLLegCF:lerp(tempCrawlAnim.leftLeg, Linear(Alpha)) | |
5181 | RLegWeld.C1 = startRLegCF:lerp(tempCrawlAnim.rightLeg, Linear(Alpha)) | |
5182 | if Alpha == 90 then break end | |
5183 | end | |
5184 | end) | |
5185 | tweenJoint(LWeld, nil, tempCrawlAnim.leftArm, Linear, 0.3) | |
5186 | tweenJoint(RWeld, nil, tempCrawlAnim.rightArm, Linear, 0.3) | |
5187 | tweenJoint(Grip, nil, tempCrawlAnim.Grip, Linear, 0.3) | |
5188 | lowerSpread() | |
5189 | local t0 = tick() | |
5190 | while true do | |
5191 | local dt = RS.Heartbeat:wait() | |
5192 | if (not Selected) then break end | |
5193 | if (not isCrawling) then break end | |
5194 | if (tick() - t0) >= 0.3 then | |
5195 | local crawlAnim = Anims.Crawling(crawlAng, moveAng) | |
5196 | LWeld.C1 = crawlAnim.leftArm | |
5197 | RWeld.C1 = crawlAnim.rightArm | |
5198 | LLegWeld.C1 = crawlAnim.leftLeg | |
5199 | RLegWeld.C1 = crawlAnim.rightLeg | |
5200 | Grip.C1 = crawlAnim.Grip | |
5201 | crawlCamRot = crawlAnim.Camera | |
5202 | crawlAng = crawlAng + 0.5 * RAD(105 * dt) * (HRP.Velocity * V3(1, 0, 1)).magnitude / 3 | |
5203 | end | |
5204 | end | |
5205 | else | |
5206 | crawlAng = 0 | |
5207 | if (not equipAnimPlaying) then | |
5208 | spawn(function() | |
5209 | local startCamRot = crawlCamRot | |
5210 | local startLLegCF = LLegWeld.C1 | |
5211 | local startRLegCF = RLegWeld.C1 | |
5212 | local t0 = tick() | |
5213 | while true do | |
5214 | RS.RenderStepped:wait() | |
5215 | local Alpha = math.min((tick() - t0) / 0.3, 1) * 90 | |
5216 | if isCrawling then break end | |
5217 | if (not Selected) then break end | |
5218 | crawlCamRot = numLerp(startCamRot, 0, Sine(Alpha)) | |
5219 | LLegWeld.C1 = startLLegCF:lerp(CF(), Linear(Alpha)) | |
5220 | RLegWeld.C1 = startRLegCF:lerp(CF(), Linear(Alpha)) | |
5221 | if Alpha == 90 then break end | |
5222 | end | |
5223 | end) | |
5224 | if (not isRunning) then | |
5225 | tweenJoint(LWeld, nil, S.unAimedC1.leftArm, Sine, 0.3) | |
5226 | tweenJoint(RWeld, nil, S.unAimedC1.rightArm, Sine, 0.3) | |
5227 | tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, 0.3) | |
5228 | end | |
5229 | end | |
5230 | while true do | |
5231 | if (not Selected) then break end | |
5232 | if isCrawling then break end | |
5233 | RS.RenderStepped:wait() | |
5234 | end | |
5235 | end | |
5236 | wait() | |
5237 | end | |
5238 | end | |
5239 | ||
5240 | function getAnimCF() | |
5241 | return CF(aimHeadOffset, 0, 0) * CFANG( | |
5242 | jumpAnim.Rot * COS(camAng.Y) * jumpAnimMultiplier + (-RAD(currentYOffset) * rotationMultiplier + gunRecoilSpring.p.X + Anim.Rot.X) * stanceSway, | |
5243 | (-RAD(currentXOffset) * rotationMultiplier + gunRecoilSpring.p.Y + Anim.Rot.Y) * stanceSway, | |
5244 | (RAD(currentXOffset) * rotationMultiplier + RAD(armTilt) * armTiltMultiplier + gunRecoilSpring.p.Z + Anim.Rot.Z) * stanceSway | |
5245 | ) * CF( | |
5246 | (Anim.Pos.X + recoilAnim.Pos.X) * stanceSway, | |
5247 | jumpAnim.Pos * COS(camAng.Y) * jumpAnimMultiplier + (Anim.Pos.Y + recoilAnim.Pos.Y) * stanceSway, | |
5248 | -jumpAnim.Pos * SIN(camAng.Y) * jumpAnimMultiplier + (Anim.Pos.Z + recoilAnim.Pos.Z) * stanceSway | |
5249 | ), CFANG(-camAng.Y * crawlAlpha / 90, 0, 0) * CF(aimHeadOffset, -1, 0) | |
5250 | end | |
5251 | ||
5252 | --------------------[ FIRING FUNCTIONS ]---------------------------------------------- | |
5253 | ||
5254 | function lowerSpread() | |
5255 | if (not loweringSpread) then | |
5256 | loweringSpread = true | |
5257 | local Connection = nil | |
5258 | Connection = RS.Heartbeat:connect(function(dt) | |
5259 | if MB1Down and Firing then | |
5260 | Connection:disconnect() | |
5261 | end | |
5262 | local newSpread = currentSpread - (S.spreadSettings.Decrease * dt) | |
5263 | currentSpread = (newSpread < 0 and 0 or newSpread) | |
5264 | if currentSpread == 0 then | |
5265 | Connection:disconnect() | |
5266 | end | |
5267 | end) | |
5268 | loweringSpread = false | |
5269 | end | |
5270 | end | |
5271 | ||
5272 | local function autoFire() | |
5273 | if (not canFire) then return end | |
5274 | canFire = false | |
5275 | ||
5276 | if (not Knifing) then | |
5277 | Firing = true | |
5278 | while MB1Down and (not Reloading) and (not isCrawling) and (not Knifing) do | |
5279 | if Modes[((rawFireMode - 1) % numModes) + 1] ~= "AUTO" then break end | |
5280 | if Humanoid.Health == 0 then break end | |
5281 | if Ammo.Value > 0 then | |
5282 | Ammo.Value = Ammo.Value - 1 | |
5283 | if Aimed and steadyKeyPressed and S.scopeSettings.unSteadyOnFire then | |
5284 | steadyKeyPressed = false | |
5285 | currentSteadyTime = 0 | |
5286 | end | |
5287 | newMag = false | |
5288 | fireGun() | |
5289 | end | |
5290 | if S.reloadSettings.magIsBullet then | |
5291 | for _, Mag in pairs(Gun:GetChildren()) do | |
5292 | if Mag.Name:sub(1, 3) == "Mag" then | |
5293 | Mag.Transparency = 1 | |
5294 | end | |
5295 | end | |
5296 | end | |
5297 | if Ammo.Value == 0 and S.reloadSettings.autoReload then | |
5298 | wait(0.2) | |
5299 | Reload() | |
5300 | end | |
5301 | wait(60 / S.roundsPerMin) | |
5302 | end | |
5303 | end | |
5304 | ||
5305 | Firing = false | |
5306 | canFire = true | |
5307 | end | |
5308 | ||
5309 | local function semiFire() | |
5310 | if (not canFire) then return end | |
5311 | canFire = false | |
5312 | ||
5313 | if (not Knifing) and (not isCrawling) and Humanoid.Health ~= 0 then | |
5314 | Firing = true | |
5315 | if Ammo.Value > 0 then | |
5316 | Ammo.Value = Ammo.Value - 1 | |
5317 | if Aimed and steadyKeyPressed and S.scopeSettings.unSteadyOnFire then | |
5318 | steadyKeyPressed = false | |
5319 | currentSteadyTime = 0 | |
5320 | end | |
5321 | newMag = false | |
5322 | fireGun() | |
5323 | end | |
5324 | if S.reloadSettings.magIsBullet then | |
5325 | for _, Mag in pairs(Gun:GetChildren()) do | |
5326 | if Mag.Name:sub(1, 3) == "Mag" then | |
5327 | Mag.Transparency = 1 | |
5328 | end | |
5329 | end | |
5330 | end | |
5331 | if Ammo.Value == 0 and S.reloadSettings.autoReload then | |
5332 | wait(0.2) | |
5333 | Reload() | |
5334 | end | |
5335 | wait(60 / S.roundsPerMin) | |
5336 | end | |
5337 | ||
5338 | Firing = false | |
5339 | canFire = true | |
5340 | end | |
5341 | ||
5342 | local function burstFire() | |
5343 | if (not canFire) then return end | |
5344 | canFire = false | |
5345 | ||
5346 | local burstTime = 60 / S.roundsPerMin | |
5347 | if (not Knifing) and (not isCrawling) then | |
5348 | Firing = true | |
5349 | for i = 1, S.burstSettings.Amount do | |
5350 | if Ammo.Value > 0 then | |
5351 | Ammo.Value = Ammo.Value - 1 | |
5352 | if Humanoid.Health ~= 0 then | |
5353 | if Aimed and steadyKeyPressed and S.scopeSettings.unSteadyOnFire then | |
5354 | steadyKeyPressed = false | |
5355 | currentSteadyTime = 0 | |
5356 | end | |
5357 | newMag = false | |
5358 | fireGun() | |
5359 | end | |
5360 | end | |
5361 | if Ammo.Value == 0 and S.reloadSettings.autoReload then | |
5362 | wait(0.2) | |
5363 | Reload() | |
5364 | break | |
5365 | end | |
5366 | wait(S.burstSettings.fireRateBurst and burstTime or S.burstSettings.Time / S.burstSettings.Amount) | |
5367 | end | |
5368 | end | |
5369 | if S.reloadSettings.magIsBullet then | |
5370 | for _, Mag in pairs(Gun:GetChildren()) do | |
5371 | if Mag.Name:sub(1, 3) == "Mag" then | |
5372 | Mag.Transparency = 1 | |
5373 | end | |
5374 | end | |
5375 | end | |
5376 | ||
5377 | Firing = false | |
5378 | ||
5379 | wait(S.burstSettings.fireRateBurst and burstTime or S.burstSettings.Wait) | |
5380 | ||
5381 | canFire = true | |
5382 | end | |
5383 | ||
5384 | function fireGun() | |
5385 | local fireSound = Handle:FindFirstChild("FireSound") | |
5386 | Gun.Bolt.Transparency = 1 | |
5387 | Gun.BoltBack.Transparency = 0 | |
5388 | if fireSound then fireSound:Play() end | |
5389 | ---------------------------------------------------------------------------------- | |
5390 | for _ = 1, (S.gunType.Shot and S.ShotAmount or 1) do | |
5391 | local randSpread1 = RAD(RAND(0, 365)) | |
5392 | local randSpread2 = RAD(RAND(-(baseSpread + currentSpread), baseSpread + currentSpread, 0.01)) | |
5393 | local spreadDir = CFrame.fromAxisAngle(V3(0, 0, 1), randSpread1) * CFANG(randSpread2, 0, 0) | |
5394 | ||
5395 | local originCF = ((Aimed and S.guiScope) and Head.CFrame or Handle.CFrame) * spreadDir | |
5396 | local bulletDirection = CF(originCF.p, originCF.p + originCF.lookVector).lookVector | |
5397 | ||
5398 | if S.bulletSettings.instantHit then | |
5399 | local newRay = Ray.new(Main.CFrame.p, bulletDirection * S.bulletSettings.Range) | |
5400 | local H, P, N = workspace:FindPartOnRayWithIgnoreList(newRay, Ignore) | |
5401 | local finalP = P | |
5402 | if H then | |
5403 | if S.gunType.Explosive then | |
5404 | if S.explosionSettings.soundId ~= "" then | |
5405 | local soundPart = Instance.new("Part") | |
5406 | soundPart.Transparency = 1 | |
5407 | soundPart.Anchored = true | |
5408 | soundPart.CanCollide = false | |
5409 | soundPart.Size = V3(1, 1, 1) | |
5410 | soundPart.CFrame = CFrame.new(P) | |
5411 | soundPart.Parent = gunIgnore | |
5412 | ||
5413 | local Sound = Instance.new("Sound") | |
5414 | Sound.Pitch = S.explosionSettings.Pitch | |
5415 | Sound.SoundId = S.explosionSettings.soundId | |
5416 | Sound.Volume = S.explosionSettings.Volume | |
5417 | Sound.Parent = soundPart | |
5418 | Sound:Play() | |
5419 | ||
5420 | DS:AddItem(soundPart, Sound.TimeLength) | |
5421 | end | |
5422 | createBulletImpact:FireServer(H, P, N, bulletDirection, false, gunIgnore, S) | |
5423 | createShockwave:FireServer(P, S.explosionSettings.Radius, gunIgnore, S) | |
5424 | local E = Instance.new("Explosion") | |
5425 | E.BlastPressure = S.explosionSettings.Pressure | |
5426 | E.BlastRadius = S.explosionSettings.Radius | |
5427 | E.DestroyJointRadiusPercent = (S.explosionSettings.rangeBasedDamage and 0 or 1) | |
5428 | E.ExplosionType = S.explosionSettings.Type | |
5429 | E.Position = P | |
5430 | E.Hit:connect(function(Obj, Dist) | |
5431 | if Obj.Name == "Torso" and (not Obj:IsDescendantOf(Char)) then | |
5432 | if S.explosionSettings.rangeBasedDamage then | |
5433 | local Dir = (Obj.Position - P).unit | |
5434 | local expH, _ = workspace:FindPartOnRayWithIgnoreList( | |
5435 | Ray.new(P - Dir * 0.1, Dir * 999), | |
5436 | Ignore | |
5437 | ) | |
5438 | local rayHitHuman = expH:IsDescendantOf(Obj.Parent) | |
5439 | if (S.explosionSettings.rayCastExplosions and rayHitHuman) or (not S.explosionSettings.rayCastExplosions) then | |
5440 | local hitHumanoid = findFirstClass(Obj.Parent, "Humanoid") | |
5441 | if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) then | |
5442 | local distFactor = Dist / S.explosionSettings.Radius | |
5443 | local distInvert = math.max(1 - distFactor,0) | |
5444 | local newDamage = distInvert * getBaseDamage((P - Main.CFrame.p).magnitude) | |
5445 | ||
5446 | local Tag = Instance.new("ObjectValue") | |
5447 | Tag.Value = Player | |
5448 | Tag.Name = "creator" | |
5449 | Tag.Parent = hitHumanoid | |
5450 | DS:AddItem(Tag, 0.3) | |
5451 | hitHumanoid:TakeDamage(newDamage) | |
5452 | markHit() | |
5453 | end | |
5454 | end | |
5455 | else | |
5456 | local hitHumanoid = findFirstClass(Obj.Parent, "Humanoid") | |
5457 | if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) then | |
5458 | local Tag = Instance.new("ObjectValue") | |
5459 | Tag.Value = Player | |
5460 | Tag.Name = "creator" | |
5461 | Tag.Parent = hitHumanoid | |
5462 | DS:AddItem(Tag, 0.3) | |
5463 | markHit() | |
5464 | end | |
5465 | end | |
5466 | end | |
5467 | end) | |
5468 | E.Parent = game.Workspace | |
5469 | else | |
5470 | _, finalP = penetrateWall(H, P, bulletDirection, N, {Char, ignoreModel}, 0, (P - Main.CFrame.p).magnitude, nil) | |
5471 | end | |
5472 | end | |
5473 | if S.bulletTrail and S.trailSettings.Transparency ~= 1 then | |
5474 | createTrail:FireServer(Main.CFrame.p, finalP, gunIgnore, S) | |
5475 | end | |
5476 | else | |
5477 | local shell = Instance.new("Part") | |
5478 | shell.CFrame = Gun.Chamber.CFrame * CFrame.fromEulerAnglesXYZ(-1.5,0,0) | |
5479 | shell.Size = Vector3.new(1,1,1) | |
5480 | shell.BrickColor = BrickColor.new(24) | |
5481 | shell.Reflectance = .5 | |
5482 | shell.CanCollide = false | |
5483 | shell.BottomSurface = 0 | |
5484 | shell.TopSurface = 0 | |
5485 | shell.Name = "Shell" | |
5486 | shell.Velocity = Gun.Chamber.CFrame.lookVector * 30 + Vector3.new(math.random(-10,10),20,math.random(-10,10)) | |
5487 | shell.RotVelocity = Vector3.new(0,200,0) | |
5488 | local shellmesh = Instance.new("CylinderMesh") | |
5489 | shellmesh.Scale = Vector3.new(0.1, 0.8, 0.1) | |
5490 | shellmesh.Parent = shell | |
5491 | shell.Parent = game.Workspace | |
5492 | game:GetService("Debris"):addItem(shell,2) | |
5493 | ||
5494 | local shellmesh = Instance.new("SpecialMesh") | |
5495 | shellmesh.Scale = Vector3.new(0.9,0.9,3) | |
5496 | shellmesh.MeshId = "http://www.roblox.com/asset/?id=95387759" | |
5497 | shellmesh.TextureId = "http://www.roblox.com/asset/?id=95387789" | |
5498 | shellmesh.MeshType = "FileMesh" | |
5499 | shellmesh.Parent = shell | |
5500 | end | |
5501 | end | |
5502 | function MarkHit() | |
5503 | spawn(function() | |
5504 | if Gui_Clone:IsDescendantOf(game) then | |
5505 | Gui_Clone.HitMarker.Visible = true | |
5506 | local StartMark = tick() | |
5507 | LastMark = StartMark | |
5508 | wait(0.5) | |
5509 | if LastMark <= StartMark then | |
5510 | Gui_Clone.HitMarker.Visible = false | |
5511 | end | |
5512 | end | |
5513 | end) | |
5514 | end | |
5515 | ||
5516 | ---------------------------------------------------------------------------------- | |
5517 | ||
5518 | currentSpread = currentSpread + S.spreadSettings.Increase | |
5519 | ||
5520 | for _, Plugin in pairs(Plugins.Firing) do | |
5521 | spawn(function() | |
5522 | Plugin() | |
5523 | end) | |
5524 | end | |
5525 | ||
5526 | local backRecoil = RAND(S.recoilSettings.Recoil.Back.Min, S.recoilSettings.Recoil.Back.Max, 0.01) --Get the kickback recoil | |
5527 | local upRecoil = RAND(S.recoilSettings.Recoil.Up.Min, S.recoilSettings.Recoil.Up.Max, 0.01) --Get the up recoil | |
5528 | local sideRecoilAlpha = 0 | |
5529 | if lastSideRecoil[1] < 0 and lastSideRecoil[2] < 0 then --This conditional basically makes sure the gun tilt isn't in the same direction for more than 2 shots | |
5530 | sideRecoilAlpha = RAND(0, 1, 0.1) | |
5531 | elseif lastSideRecoil[1] > 0 and lastSideRecoil[2] > 0 then | |
5532 | sideRecoilAlpha = RAND(-1, 0, 0.1) | |
5533 | else | |
5534 | sideRecoilAlpha = RAND(-1, 1, 0.1) | |
5535 | end | |
5536 | local sideRecoil = numLerp(S.recoilSettings.Recoil.Side.Left, S.recoilSettings.Recoil.Side.Right, sideRecoilAlpha / 2 + 0.5) --Get the side recoil | |
5537 | local tiltRecoil = numLerp(S.recoilSettings.Recoil.Tilt.Left, S.recoilSettings.Recoil.Tilt.Right, sideRecoilAlpha / 2 + 0.5) --Get the tilt recoil | |
5538 | local recoilPos = V3( | |
5539 | 0,---sideRecoil, | |
5540 | 0, | |
5541 | -backRecoil | |
5542 | ) * (Aimed and S.recoilSettings.aimedMultiplier or 1) | |
5543 | local recoilRot = V3( | |
5544 | (Aimed and 0 or (-RAD(upRecoil * 10) * (firstShot and S.recoilSettings.firstShotMultiplier or 1))), | |
5545 | RAD(sideRecoil * 10), | |
5546 | RAD(tiltRecoil * 10) | |
5547 | ) * (Aimed and S.recoilSettings.aimedMultiplier or 1) | |
5548 | local camRecoilRot = V3( | |
5549 | -RAD(sideRecoil * 10), | |
5550 | RAD(upRecoil * 10) * (firstShot and S.recoilSettings.firstShotMultiplier or 1) * S.recoilSettings.camMultiplier, | |
5551 | 0 | |
5552 | ) * (Aimed and S.recoilSettings.aimedMultiplier or 1) * stanceSway | |
5553 | tweenRecoil(recoilPos, recoilRot, Sine, 0.2) | |
5554 | tweenCam("Recoil", camRecoilRot, Sine, 0.15 * (firstShot and S.recoilSettings.firstShotMultiplier or 1)) | |
5555 | ||
5556 | for _, v in pairs(Main:GetChildren()) do | |
5557 | if v.Name:sub(1, 7) == "FlashFX" then | |
5558 | Gun.Bolt.Transparency = 1 | |
5559 | Gun.BoltBack.Transparency = 0 | |
5560 | v.Enabled = true | |
5561 | end | |
5562 | end | |
5563 | ||
5564 | delay(1 / 20, function() | |
5565 | tweenRecoil(V3(), V3(), Sine, 0.2) | |
5566 | tweenCam("Recoil", V3(), Sine, 0.2) | |
5567 | for _, v in pairs(Main:GetChildren()) do | |
5568 | if v.Name:sub(1, 7) == "FlashFX" then | |
5569 | Gun.Bolt.Transparency = 0 | |
5570 | Gun.BoltBack.Transparency = 1 | |
5571 | v.Enabled = false | |
5572 | end | |
5573 | end | |
5574 | end) | |
5575 | ||
5576 | updateClipAmmo() | |
5577 | firstShot = false | |
5578 | shotCount = shotCount + 1 | |
5579 | lastSideRecoil[(shotCount % 2) + 1] = sideRecoilAlpha | |
5580 | end | |
5581 | ||
5582 | function markHit() | |
5583 | spawn(function() | |
5584 | if mainGUI:IsDescendantOf(game) then | |
5585 | hitMarker.Visible = true | |
5586 | local startMark = tick() | |
5587 | hitMarker.lastMark.Value = startMark | |
5588 | ||
5589 | wait(0.5) | |
5590 | ||
5591 | if hitMarker.lastMark.Value <= startMark then | |
5592 | hitMarker.Visible = false | |
5593 | end | |
5594 | end | |
5595 | end) | |
5596 | end | |
5597 | ||
5598 | --------------------[ ADS FUNCTIONS ]------------------------------------------------- | |
5599 | ||
5600 | function aimGun() | |
5601 | if Reloading or Knifing or isCrawling or (not S.canADS) then return end | |
5602 | ||
5603 | mouseSensitivity = aimSensitivity | |
5604 | ||
5605 | for _, Plugin in pairs(Plugins.Aimed) do | |
5606 | spawn(function() | |
5607 | Plugin() | |
5608 | end) | |
5609 | end | |
5610 | ||
5611 | Aimed = true | |
5612 | Aiming = true | |
5613 | Running = false | |
5614 | spreadZoom = "Aimed" | |
5615 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
5616 | if S.aimSettings.Anim then | |
5617 | local currentFOV = Cam.FieldOfView | |
5618 | local currentTrans = Scope.BackgroundTransparency | |
5619 | tweenJoint(LWeld, armC0[1], S.aimedC1.leftArm, Sine, S.aimSettings.Speed) | |
5620 | tweenJoint(RWeld, armC0[2], S.aimedC1.rightArm, Sine, S.aimSettings.Speed) | |
5621 | tweenJoint(LWeld2, nil, CF(), Sine, S.aimSettings.Speed) | |
5622 | tweenJoint(RWeld2, nil, CF(), Sine, S.aimSettings.Speed) | |
5623 | tweenJoint(Grip, nil, aimedGripCF, Sine, S.aimSettings.Speed) | |
5624 | tweenJoint(headWeld2, nil, CF(0, -0.5, 0) * CFANG(0, 0, S.aimSettings.headTilt) * CF(0, 0.5, 0), Sine, S.aimSettings.Speed) | |
5625 | local t0 = tick() | |
5626 | while true do | |
5627 | RS.RenderStepped:wait() | |
5628 | local Alpha = math.min((tick() - t0) / S.aimSettings.Speed, 1) * 90 | |
5629 | if (not Aimed) then break end | |
5630 | if (not Selected) then break end | |
5631 | aimAlpha = Sine(Alpha) | |
5632 | aimHeadOffset = headOffset.X * aimAlpha | |
5633 | jumpAnimMultiplier = numLerp(1, S.fallSettings.aimEffect, aimAlpha) | |
5634 | translationDivisor = numLerp(7, 20, aimAlpha) | |
5635 | rotationMultiplier = numLerp(S.momentumSettings.Amplitude.unAimed, S.momentumSettings.Amplitude.Aimed, aimAlpha) | |
5636 | armTiltMultiplier = numLerp(1, 0.2, aimAlpha) | |
5637 | Cam.FieldOfView = numLerp(currentFOV, S.aimSettings.FOV, aimAlpha) | |
5638 | if S.guiScope then | |
5639 | Scope.BackgroundTransparency = numLerp(currentTrans, 0, aimAlpha) | |
5640 | end | |
5641 | if Alpha == 90 then break end | |
5642 | end | |
5643 | else | |
5644 | LWeld.C0, LWeld.C1 = armC0[1], S.aimedC1.leftArm | |
5645 | RWeld.C0, RWeld.C1 = armC0[2], S.aimedC1.rightArm | |
5646 | LWeld2.C1, RWeld2.C1 = CF(), CF() | |
5647 | animWeld.C0 = CF(0, 1, 0) | |
5648 | Grip.C1 = aimedGripCF | |
5649 | headWeld2.C1 = CF(0, -0.5, 0) * CFANG(0, 0, S.aimSettings.headTilt) * CF(0, 0.5, 0) | |
5650 | aimAlpha = 1 | |
5651 | aimHeadOffset = headOffset.X | |
5652 | jumpAnimMultiplier = S.fallSettings.aimEffect | |
5653 | translationDivisor = 20 | |
5654 | rotationMultiplier = S.momentumSettings.Amplitude.Aimed | |
5655 | armTiltMultiplier = 0.2 | |
5656 | Cam.FieldOfView = S.aimSettings.FOV | |
5657 | end | |
5658 | Aiming = (not Aimed) | |
5659 | if (not Aiming) and S.guiScope then | |
5660 | spawn(function() | |
5661 | scopeSteady.Visible = true | |
5662 | Scope.BackgroundTransparency = 1 | |
5663 | scopeMain.Visible = true | |
5664 | ||
5665 | if armTable then | |
5666 | for _, Obj in pairs(armTable[1].Model:GetChildren()) do | |
5667 | if Obj:IsA("BasePart") then | |
5668 | Obj.LocalTransparencyModifier = 1 | |
5669 | end | |
5670 | end | |
5671 | for _, Obj in pairs(armTable[2].Model:GetChildren()) do | |
5672 | if Obj:IsA("BasePart") then | |
5673 | Obj.LocalTransparencyModifier = 1 | |
5674 | end | |
5675 | end | |
5676 | elseif armModel then | |
5677 | for _, Obj in pairs(armModel:GetChildren()) do | |
5678 | if Obj:IsA("BasePart") then | |
5679 | Obj.LocalTransparencyModifier = 1 | |
5680 | end | |
5681 | end | |
5682 | end | |
5683 | for _, Obj in pairs(playerFolder:GetChildren()) do | |
5684 | if Obj:IsA("BasePart") then | |
5685 | Obj.LocalTransparencyModifier = 1 | |
5686 | end | |
5687 | end | |
5688 | for _, Obj in pairs(Gun:GetChildren()) do | |
5689 | if Obj:IsA("BasePart") then | |
5690 | Obj.LocalTransparencyModifier = 1 | |
5691 | end | |
5692 | end | |
5693 | end) | |
5694 | spawn(function() | |
5695 | local camAng = 0 | |
5696 | local idleCam = function() | |
5697 | return V3( | |
5698 | RAD(SIN(camAng * S.scopeSettings.Frequency.Idling)) * stanceSway * camSway * S.scopeSettings.Amplitude.Idling, | |
5699 | RAD(SIN(camAng * 5 / 2 * S.scopeSettings.Frequency.Idling)) * stanceSway * camSway * S.scopeSettings.Amplitude.Idling * 0.75, | |
5700 | 0 | |
5701 | ) | |
5702 | end | |
5703 | local walkCam = function() | |
5704 | return V3( | |
5705 | RAD(SIN(camAng * S.scopeSettings.Frequency.Walking)) * camSway * stanceSway * S.scopeSettings.Amplitude.Walking, | |
5706 | RAD(SIN(camAng * 5 / 2 * S.scopeSettings.Frequency.Walking)) * camSway * stanceSway * S.scopeSettings.Amplitude.Walking * 0.75, | |
5707 | 0 | |
5708 | ) | |
5709 | end | |
5710 | while Aimed do | |
5711 | local dt = RS.RenderStepped:wait() | |
5712 | camOffsets.guiScope.Rot = (Sine(idleAlpha) * idleCam()) + (Sine(walkAlpha) * walkCam()) | |
5713 | camAng = camAng + RAD(105 * dt) * stanceSway * camSway | |
5714 | end | |
5715 | end) | |
5716 | end | |
5717 | end | |
5718 | ||
5719 | function unAimGun(Exception) | |
5720 | if (not S.canADS) then return end | |
5721 | ||
5722 | mouseSensitivity = S.sensitivitySettings.Default | |
5723 | ||
5724 | for _, Plugin in pairs(Plugins.UnAimed) do | |
5725 | spawn(function() | |
5726 | Plugin() | |
5727 | end) | |
5728 | end | |
5729 | ||
5730 | if S.guiScope then | |
5731 | spawn(function() | |
5732 | if armTable then | |
5733 | for _, Obj in pairs(armTable[1].Model:GetChildren()) do | |
5734 | if Obj:IsA("BasePart") then | |
5735 | Obj.LocalTransparencyModifier = 0 | |
5736 | end | |
5737 | end | |
5738 | for _, Obj in pairs(armTable[2].Model:GetChildren()) do | |
5739 | if Obj:IsA("BasePart") then | |
5740 | Obj.LocalTransparencyModifier = 0 | |
5741 | end | |
5742 | end | |
5743 | elseif armModel then | |
5744 | for _, Obj in pairs(armModel:GetChildren()) do | |
5745 | if Obj:IsA("BasePart") then | |
5746 | Obj.LocalTransparencyModifier = 0 | |
5747 | end | |
5748 | end | |
5749 | end | |
5750 | for _, Obj in pairs(playerFolder:GetChildren()) do | |
5751 | if Obj:IsA("BasePart") then | |
5752 | Obj.LocalTransparencyModifier = 0 | |
5753 | end | |
5754 | end | |
5755 | for _, Obj in pairs(Gun:GetChildren()) do | |
5756 | if Obj:IsA("BasePart") then | |
5757 | Obj.LocalTransparencyModifier = 0 | |
5758 | end | |
5759 | end | |
5760 | end) | |
5761 | end | |
5762 | ||
5763 | if (not Exception) then | |
5764 | if (not Aimed) then return end | |
5765 | if (Reloading and Exception) or Knifing then return end | |
5766 | spreadZoom = "unAimed" | |
5767 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
5768 | Aimed = false | |
5769 | Aiming = true | |
5770 | if S.aimSettings.Anim then | |
5771 | local currentFOV = Cam.FieldOfView | |
5772 | local currentTrans = (Scope.BackgroundTransparency == 1 and (S.guiScope and 0 or 1) or Scope.BackgroundTransparency) | |
5773 | scopeMain.Visible = false | |
5774 | scopeSteady.Visible = false | |
5775 | tweenJoint(LWeld, armC0[1], S.unAimedC1.leftArm, Sine, S.aimSettings.Speed) | |
5776 | tweenJoint(RWeld, armC0[2], S.unAimedC1.rightArm, Sine, S.aimSettings.Speed) | |
5777 | tweenJoint(headWeld2, nil, CF(), Sine, S.aimSettings.Speed) | |
5778 | tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, S.aimSettings.Speed) | |
5779 | local t0 = tick() | |
5780 | while true do | |
5781 | RS.RenderStepped:wait() | |
5782 | local Alpha = math.min((tick() - t0) / S.aimSettings.Speed, 1) * 90 | |
5783 | if Aimed then break end | |
5784 | if (not Selected) then break end | |
5785 | aimAlpha = 1 - Sine(Alpha)--1 - COS(RAD(X)) | |
5786 | aimHeadOffset = headOffset.X * aimAlpha | |
5787 | jumpAnimMultiplier = numLerp(1, S.fallSettings.aimEffect, aimAlpha) | |
5788 | translationDivisor = numLerp(7, 20, aimAlpha) | |
5789 | rotationMultiplier = numLerp(S.momentumSettings.Amplitude.unAimed, S.momentumSettings.Amplitude.Aimed, aimAlpha) | |
5790 | armTiltMultiplier = numLerp(1, 0.2, aimAlpha) | |
5791 | Cam.FieldOfView = numLerp(80, currentFOV, aimAlpha) | |
5792 | Scope.BackgroundTransparency = numLerp(1, currentTrans, aimAlpha) | |
5793 | if Alpha == 90 then break end | |
5794 | end | |
5795 | else | |
5796 | scopeMain.Visible = false | |
5797 | scopeSteady.Visible = false | |
5798 | LWeld.C0, LWeld.C1 = armC0[1], S.unAimedC1.leftArm | |
5799 | RWeld.C0, RWeld.C1 = armC0[2], S.unAimedC1.rightArm | |
5800 | headWeld2.C0 = CF() | |
5801 | Grip.C1 = S.unAimedC1.Grip | |
5802 | aimAlpha = 0 | |
5803 | aimHeadOffset = 0 | |
5804 | jumpAnimMultiplier = 1 | |
5805 | translationDivisor = 7 | |
5806 | rotationMultiplier = S.momentumSettings.Amplitude.unAimed | |
5807 | armTiltMultiplier = 1 | |
5808 | Cam.FieldOfView = 80 | |
5809 | Scope.BackgroundTransparency = 1 | |
5810 | end | |
5811 | Aiming = Aimed | |
5812 | else | |
5813 | spawn(function() | |
5814 | Aimed = false | |
5815 | Aiming = false | |
5816 | spreadZoom = "unAimed" | |
5817 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
5818 | local currentFOV = Cam.FieldOfView | |
5819 | local currentTrans = (Scope.BackgroundTransparency == 1 and (S.guiScope and 0 or 1) or Scope.BackgroundTransparency) | |
5820 | scopeMain.Visible = false | |
5821 | scopeSteady.Visible = false | |
5822 | tweenJoint(headWeld2, nil, CF(), Sine, S.aimSettings.Speed) | |
5823 | if S.aimSettings.Anim then | |
5824 | local t0 = tick() | |
5825 | while true do | |
5826 | RS.RenderStepped:wait() | |
5827 | local Alpha = math.min((tick() - t0) / S.aimSettings.Speed, 1) * 90 | |
5828 | if Aimed then break end | |
5829 | if (not Selected) then break end | |
5830 | aimAlpha = 1 - Sine(Alpha)--1 - COS(RAD(90 - Alpha)) | |
5831 | aimHeadOffset = headOffset.X * aimAlpha | |
5832 | jumpAnimMultiplier = numLerp(1, S.fallSettings.aimEffect, aimAlpha) | |
5833 | translationDivisor = numLerp(7, 20, aimAlpha) | |
5834 | rotationMultiplier = numLerp(S.momentumSettings.Amplitude.unAimed, S.momentumSettings.Amplitude.Aimed, aimAlpha) | |
5835 | armTiltMultiplier = numLerp(1, 0.2, aimAlpha) | |
5836 | Cam.FieldOfView = numLerp(80, currentFOV, aimAlpha) | |
5837 | Scope.BackgroundTransparency = numLerp(1, currentTrans, aimAlpha) | |
5838 | if Alpha == 90 then break end | |
5839 | end | |
5840 | else | |
5841 | scopeMain.Visible = false | |
5842 | scopeSteady.Visible = false | |
5843 | aimAlpha = 0 | |
5844 | aimHeadOffset = 0 | |
5845 | jumpAnimMultiplier = 1 | |
5846 | translationDivisor = 7 | |
5847 | rotationMultiplier = S.momentumSettings.Amplitude.unAimed | |
5848 | armTiltMultiplier = 1 | |
5849 | Cam.FieldOfView = 80 | |
5850 | Scope.BackgroundTransparency = 1 | |
5851 | end | |
5852 | end) | |
5853 | end | |
5854 | end | |
5855 | ||
5856 | --------------------[ TEXTURE CREATION FUNCTIONS ]------------------------------------ | |
5857 | ||
5858 | function createBullet(Direction) | |
5859 | local Origin = Gun.Main.CFrame.p | |
5860 | local bulletCF = CF(Origin, Origin + Direction) | |
5861 | local Bullet = Instance.new("Part") | |
5862 | Bullet.BrickColor = S.bulletSettings.Color | |
5863 | Bullet.Material = Enum.Material.Neon | |
5864 | Bullet.Name = "Bullet" | |
5865 | Bullet.CanCollide = false | |
5866 | Bullet.FormFactor = "Custom" | |
5867 | Bullet.Size = S.bulletSettings.Size | |
5868 | Bullet.BottomSurface = "Smooth" | |
5869 | Bullet.TopSurface = "Smooth" | |
5870 | if math.min(S.bulletSettings.Size.X, S.bulletSettings.Size.Y, S.bulletSettings.Size.Z) < 0.2 then | |
5871 | local Mesh = Instance.new("BlockMesh") | |
5872 | Mesh.Scale = S.bulletSettings.Size / Vector3.new( | |
5873 | math.max(S.bulletSettings.Size.X, 0.2), | |
5874 | math.max(S.bulletSettings.Size.Y, 0.2), | |
5875 | math.max(S.bulletSettings.Size.Z, 0.2) | |
5876 | ) | |
5877 | Mesh.Parent = Bullet | |
5878 | end | |
5879 | local BF = Instance.new("BodyForce") | |
5880 | BF.force = V3(0, Bullet:GetMass() * (196.2 - S.bulletSettings.Acceleration), 0) | |
5881 | BF.Parent = Bullet | |
5882 | Bullet.Parent = gunIgnore | |
5883 | Bullet.CFrame = bulletCF + Direction * S.bulletSettings.Size.Z / 2 | |
5884 | Bullet.Velocity = Direction * S.bulletSettings.Velocity | |
5885 | return Bullet | |
5886 | end | |
5887 | ||
5888 | --------------------[ HIT HANDLING FUNCTIONS ]---------------------------------------- | |
5889 | ||
5890 | function getBaseDamage(Dist) | |
5891 | local startDmg = S.damageSettings.Start.Damage | |
5892 | local startDist = S.damageSettings.Start.Dist | |
5893 | local endDmg = S.damageSettings.End.Damage | |
5894 | local endDist = S.damageSettings.End.Dist | |
5895 | return ( | |
5896 | ( | |
5897 | Dist < startDist * S.bulletSettings.Range | |
5898 | ) and startDmg or | |
5899 | ( | |
5900 | Dist >= startDist * S.bulletSettings.Range and | |
5901 | Dist < endDist * S.bulletSettings.Range | |
5902 | ) and numLerp(startDmg, endDmg, Map(Dist / S.bulletSettings.Range, startDist, endDist, 0, 1)) or | |
5903 | ( | |
5904 | Dist >= endDist * S.bulletSettings.Range | |
5905 | ) and endDmg | |
5906 | ) | |
5907 | end | |
5908 | ||
5909 | function Damage(H, P, N, D, Dist, customIgnore) | |
5910 | local hVal = S.damageSettings.Multipliers.Head | |
5911 | local cVal = S.damageSettings.Multipliers.Chest | |
5912 | local lVal = S.damageSettings.Multipliers.Limbs | |
5913 | local baseDamage = getBaseDamage(Dist) | |
5914 | if Humanoid.Health ~= 0 then | |
5915 | local hitHumanoid = nil | |
5916 | if H.Parent:IsA("Hat") then | |
5917 | table.insert(customIgnore, H) | |
5918 | local newRay = Ray.new(P - D * 0.1, D * (S.bulletSettings.Range - Dist + 0.1)) | |
5919 | local newH, newP, newN = workspace:FindPartOnRayWithIgnoreList(newRay, customIgnore) | |
5920 | if newH then | |
5921 | hitHumanoid = Damage(newH, newP, newN, D, Dist + (newP - P).magnitude, customIgnore) | |
5922 | end | |
5923 | else | |
5924 | hitHumanoid = findFirstClass(H.Parent, "Humanoid") | |
5925 | if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) then | |
5926 | local Tag = Instance.new("ObjectValue") | |
5927 | Tag.Value = Player | |
5928 | Tag.Name = "creator" | |
5929 | Tag.Parent = hitHumanoid | |
5930 | DS:AddItem(Tag, 0.3) | |
5931 | local chosenDamage = 0 | |
5932 | if H.Name == "Head" then | |
5933 | chosenDamage = baseDamage * RAND(hVal, hVal + 0.1, 0.01) | |
5934 | elseif H.Name == "Torso" then | |
5935 | chosenDamage = baseDamage * RAND(cVal, cVal + 0.1, 0.01) | |
5936 | else | |
5937 | chosenDamage = baseDamage * RAND(lVal, lVal + 0.1, 0.01) | |
5938 | end | |
5939 | hitHumanoid:TakeDamage(chosenDamage) | |
5940 | markHit() | |
5941 | end | |
5942 | end | |
5943 | return hitHumanoid | |
5944 | end | |
5945 | end | |
5946 | ||
5947 | function isWallIgnored(Wall) | |
5948 | return ( | |
5949 | Wall.Transparency >= S.penetrationSettings.transparencyThreshold or | |
5950 | (S.penetrationSettings.ignoreNonCanCollide and (not Wall.CanCollide)) or | |
5951 | isIgnored(Wall, S.penetrationSettings.ignoreCustom) | |
5952 | ) | |
5953 | end | |
5954 | ||
5955 | function penetrateWall(Wall, hitPos, Direction, Normal, Ignore, totalPDist, totalBDist, lastDamagedHumanoid) | |
5956 | local wallIgnore = isWallIgnored(Wall) | |
5957 | local hitHumanoid = (Wall.Parent:IsA("Hat") and findFirstClass(Wall.Parent.Parent, "Humanoid") or findFirstClass(Wall.Parent, "Humanoid")) | |
5958 | local damagedHumanoid = nil | |
5959 | if hitHumanoid and hitHumanoid ~= lastDamagedHumanoid then | |
5960 | lastDamagedHumanoid = hitHumanoid | |
5961 | damagedHumanoid = Damage(Wall, hitPos, Normal, Direction, totalBDist, {Char, ignoreModel}) | |
5962 | else | |
5963 | lastDamagedHumanoid = nil | |
5964 | end | |
5965 | local ignoreObject = hitHumanoid and (Wall.Parent:IsA("Hat") and Wall.Parent.Parent or Wall.Parent) or Wall | |
5966 | table.insert(Ignore, ignoreObject) | |
5967 | local rayLength = S.bulletSettings.Range - totalBDist | |
5968 | local testRay = Ray.new(hitPos, Direction * (S.bulletSettings.Range - totalBDist)) | |
5969 | local H1, P1, N1 = workspace:FindPartOnRayWithIgnoreList(testRay, Ignore) | |
5970 | local newIgnore = removeElement(Ignore, ignoreObject) | |
5971 | local wallRay = Ray.new(P1 + Direction * 0.1, -Direction * (rayLength + 1)) | |
5972 | local H2, P2, N2 = workspace:FindPartOnRayWithIgnoreList(wallRay, Ignore) | |
5973 | local newPDist = totalPDist + (wallIgnore and 0 or (getNearestPoint(P1, P2, hitPos) - hitPos).magnitude) | |
5974 | local newBDist = totalBDist + (P1 - hitPos).magnitude | |
5975 | local outOfRange = Round(newPDist, 0.001) > S.penetrationSettings.Dist or Round(newBDist, 0.001) > S.bulletSettings.Range | |
5976 | if (not wallIgnore) then | |
5977 | createBulletImpact:FireServer(Wall, hitPos, Normal, Direction, hitHumanoid, gunIgnore, S) | |
5978 | if (not hitHumanoid) then | |
5979 | createShockwave:FireServer(hitPos, S.shockwaveSettings.Radius, gunIgnore, S) | |
5980 | end | |
5981 | end | |
5982 | if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) and hitHumanoid == damagedHumanoid then | |
5983 | createBlood:FireServer(Wall, P2, Direction, gunIgnore, S) | |
5984 | end | |
5985 | if outOfRange or (not H1) then | |
5986 | if (not outOfRange) and (not wallIgnore) then | |
5987 | createBulletImpact:FireServer(Wall, P2, N2, Direction, hitHumanoid, gunIgnore, S) | |
5988 | if (not hitHumanoid) then | |
5989 | createShockwave:FireServer(P2, S.shockwaveSettings.Radius, gunIgnore, S) | |
5990 | end | |
5991 | end | |
5992 | return Wall, hitPos | |
5993 | else | |
5994 | if Wall == H2 and (not wallIgnore) then | |
5995 | createBulletImpact:FireServer(Wall, P2, N2, Direction, hitHumanoid, gunIgnore, S) | |
5996 | if (not hitHumanoid) then | |
5997 | createShockwave:FireServer(P2, S.shockwaveSettings.Radius, gunIgnore, S) | |
5998 | end | |
5999 | end | |
6000 | return penetrateWall(H1, P1, Direction, N1, Ignore, newPDist, newBDist, lastDamagedHumanoid) | |
6001 | end | |
6002 | end | |
6003 | ||
6004 | function PenetrateWall(HitPos, Direction, HitHumanoid, OriginPos, Bullet, CurrentPDist) | |
6005 | local HitDist = (HitPos - OriginPos).magnitude | |
6006 | local Wall, WallHitPos = nil, nil | |
6007 | local Hum, HumHitPos = nil, nil | |
6008 | local CustomIgnore = {unpack(Ignore)} | |
6009 | for i = 1, 10 do | |
6010 | local WallRay = Ray.new(HitPos - (Direction * 0.1), Direction * S.Penetration) | |
6011 | local H, P = game.Workspace:FindPartOnRayWithIgnoreList(WallRay, CustomIgnore) | |
6012 | if H then | |
6013 | local HitHumanoid = nil | |
6014 | if H.Parent.ClassName == "Hat" then | |
6015 | HitHumanoid = findFirstClass(H.Parent.Parent, "Humanoid") | |
6016 | else | |
6017 | HitHumanoid = findFirstClass(H.Parent, "Humanoid") | |
6018 | end | |
6019 | if HitHumanoid and i ~= 1 then | |
6020 | Hum, HumHitPos = H, P | |
6021 | break | |
6022 | else | |
6023 | Wall, WallHitPos = H, P | |
6024 | table.insert(CustomIgnore, H) | |
6025 | end | |
6026 | else | |
6027 | break | |
6028 | end | |
6029 | end | |
6030 | if Wall then | |
6031 | if S.InstantHit then | |
6032 | if Hum then | |
6033 | Damage(Hum.Parent:FindFirstChild("Head"), HumHitPos) | |
6034 | return HumHitPos | |
6035 | else | |
6036 | local HitObj2, HitPos2 = nil, nil | |
6037 | if HitHumanoid then | |
6038 | HitObj2, HitPos2 = AdvRayCast(WallHitPos, Direction, S.BulletRange - HitDist, {Wall, HitHumanoid.Parent, unpack(Ignore)}) | |
6039 | else | |
6040 | HitObj2, HitPos2 = AdvRayCast(WallHitPos, Direction, S.BulletRange - HitDist, {Wall, unpack(Ignore)}) | |
6041 | end | |
6042 | Damage(HitObj2, HitPos2) | |
6043 | ||
6044 | local NewPDist = CurrentPDist + (WallHitPos - HitPos).magnitude | |
6045 | local NewHitPos2 = HitPos2 | |
6046 | if NewPDist < S.Penetration and HitObj2 then | |
6047 | NewHitPos2 = PenetrateWall(HitPos2, Direction, HitHumanoid, OriginPos, Bullet, CurrentPDist + NewPDist) | |
6048 | end | |
6049 | return NewHitPos2 | |
6050 | end | |
6051 | else | |
6052 | local LastPos = WallHitPos | |
6053 | local TotalDistTraveled = 0 | |
6054 | spawn(function() | |
6055 | if Hum then | |
6056 | Damage(Hum.Parent:FindFirstChild("Head"), HumHitPos) | |
6057 | return HumHitPos | |
6058 | else | |
6059 | while true do | |
6060 | RS.RenderStepped:wait() | |
6061 | if TotalDistTraveled >= S.BulletRange - HitDist then | |
6062 | Bullet:Destroy() | |
6063 | break | |
6064 | end | |
6065 | local DistTraveled = (Bullet.Position - LastPos).magnitude | |
6066 | local NewDirection = (Bullet.Position - LastPos).unit | |
6067 | local TempHitObj, TempHitPos = nil, nil | |
6068 | if HitHumanoid then | |
6069 | TempHitObj, TempHitPos = AdvRayCast(LastPos, NewDirection, DistTraveled, {Wall, HitHumanoid.Parent, unpack(Ignore)}) | |
6070 | else | |
6071 | TempHitObj, TempHitPos = AdvRayCast(LastPos, NewDirection, DistTraveled, {Wall, unpack(Ignore)}) | |
6072 | end | |
6073 | if TempHitObj then | |
6074 | Damage(TempHitObj, TempHitPos) | |
6075 | ||
6076 | local NewPDist = CurrentPDist + (WallHitPos - HitPos).magnitude | |
6077 | local NewTempPos = TempHitPos | |
6078 | if NewPDist < S.Penetration and TempHitObj then | |
6079 | NewTempPos = PenetrateWall(TempHitPos, Direction, HitHumanoid, OriginPos, Bullet, CurrentPDist + NewPDist) | |
6080 | else | |
6081 | Bullet:Destroy() | |
6082 | end | |
6083 | return NewTempPos | |
6084 | else | |
6085 | LastPos = Bullet.Position | |
6086 | TotalDistTraveled = TotalDistTraveled + DistTraveled | |
6087 | end | |
6088 | end | |
6089 | end | |
6090 | end) | |
6091 | end | |
6092 | else | |
6093 | if Bullet then Bullet:Destroy() end | |
6094 | return HitPos | |
6095 | end | |
6096 | end | |
6097 | ||
6098 | function isEnemy(Human) | |
6099 | local Plyr = game.Players:GetPlayerFromCharacter(Human.Parent) | |
6100 | if (not Plyr) then return S.CanDamageNPCs end | |
6101 | return S.AllowFriendlyFire or (Plyr.TeamColor ~= Player.TeamColor or Plyr.Neutral) | |
6102 | end | |
6103 | ||
6104 | --------------------[ RELOAD FUNCTIONS ]---------------------------------------------- | |
6105 | ||
6106 | function animateReload() | |
6107 | tweenJoint(LWeld2, CF(), CF(), Sine, 0.15) | |
6108 | tweenJoint(RWeld2, CF(), CF(), Sine, 0.15) | |
6109 | local magParts = {} | |
6110 | local magTable = {} | |
6111 | ||
6112 | for _, Obj in pairs(Gun:GetChildren()) do | |
6113 | if string.sub(Obj.Name, 1, 3) == "Mag" and Obj:IsA("BasePart") then | |
6114 | INSERT(magParts, Obj) | |
6115 | end | |
6116 | end | |
6117 | ||
6118 | local animVars = { | |
6119 | --FUNCTIONS-- | |
6120 | tweenJoint = tweenJoint; | |
6121 | ||
6122 | makeMagInvisible = function() | |
6123 | for _, v in pairs(magParts) do | |
6124 | v.Transparency = 1 | |
6125 | end | |
6126 | magVisible = false | |
6127 | end; | |
6128 | ||
6129 | makeMagVisible = function() | |
6130 | for _, v in pairs(magParts) do | |
6131 | v.Transparency = v:WaitForChild("magTrans").Value | |
6132 | end | |
6133 | magVisible = true | |
6134 | end; | |
6135 | ||
6136 | isMagVisible = function() | |
6137 | return magVisible | |
6138 | end; | |
6139 | ||
6140 | isMagEmpty = function() | |
6141 | return ammoInClip == 0 | |
6142 | end; | |
6143 | ||
6144 | setNewMag = function() | |
6145 | newMag = true | |
6146 | end; | |
6147 | ||
6148 | isNewMag = function() | |
6149 | return newMag | |
6150 | end; | |
6151 | ||
6152 | createMag = function(Key) | |
6153 | local magModel = Instance.new("Model") | |
6154 | local magClones = {} | |
6155 | for i, v in pairs(magParts) do | |
6156 | local vClone = v:Clone() | |
6157 | vClone.Transparency = v:WaitForChild("magTrans").Value | |
6158 | vClone.CanCollide = false | |
6159 | vClone.Parent = magModel | |
6160 | INSERT(magClones, {Original = v, magClone = vClone}) | |
6161 | if i ~= 1 then | |
6162 | local W = Instance.new("Weld") | |
6163 | W.Part0 = magClones[1].magClone | |
6164 | W.Part1 = vClone | |
6165 | W.C0 = magClones[1].magClone.CFrame:toObjectSpace(vClone.CFrame) | |
6166 | W.Parent = magClones[1].magClone | |
6167 | end | |
6168 | end | |
6169 | magTable[Key] = {magModel, magClones} | |
6170 | return magModel, magClones | |
6171 | end; | |
6172 | ||
6173 | getMag = function(Key) | |
6174 | if magTable[Key] then | |
6175 | return magTable[Key][1], magTable[Key][2] | |
6176 | else | |
6177 | return nil, nil | |
6178 | end | |
6179 | end; | |
6180 | ||
6181 | attachGripToHead = function() | |
6182 | local handleCF = RArm.CFrame * Grip.C0 | |
6183 | Grip.C0 = Head.CFrame:toObjectSpace(handleCF) | |
6184 | Grip.Part0 = Head | |
6185 | end; | |
6186 | ||
6187 | attachGripToArm = function() | |
6188 | local handleCF = Head.CFrame * Grip.C0 | |
6189 | Grip.C0 = RArm.CFrame:toObjectSpace(handleCF) | |
6190 | Grip.Part0 = RArm | |
6191 | end; | |
6192 | ||
6193 | Sine = Sine; | |
6194 | ||
6195 | Linear = Linear; | |
6196 | ||
6197 | --VARIABLES-- | |
6198 | Handle = Handle; | |
6199 | LArm = LArm; | |
6200 | RArm = RArm; | |
6201 | LWeld = LWeld; | |
6202 | RWeld = RWeld; | |
6203 | LC0 = armC0[1]; | |
6204 | RC0 = armC0[2]; | |
6205 | Grip = Grip; | |
6206 | gunIgnore = gunIgnore; | |
6207 | Cam = Cam; | |
6208 | CF = CF; | |
6209 | CFANG = CFANG; | |
6210 | V3 = V3; | |
6211 | RAD = RAD; | |
6212 | reloadTimeLoaded = S.reloadSettings.Times.Loaded; | |
6213 | reloadTimeEmpty = S.reloadSettings.Times.Empty | |
6214 | } | |
6215 | ||
6216 | local sequenceTable = Anims.Reload(animVars) | |
6217 | --local T = tick() | |
6218 | for _, reloadFunction in pairs(sequenceTable) do | |
6219 | if breakReload then | |
6220 | break | |
6221 | end | |
6222 | reloadFunction() | |
6223 | ||
6224 | if (not magVisible) then | |
6225 | Ammo.Value = 0 | |
6226 | end | |
6227 | updateClipAmmo() | |
6228 | end | |
6229 | --print(tick() - T) --I divide the reloadTime by this number to get the animation speed | |
6230 | ||
6231 | if (not isCrawling) then | |
6232 | if Running and (not S.canFireWhileRunning) then | |
6233 | tweenJoint(LWeld, armC0[1], S.runningC1.leftArm, Sine, 0.4) | |
6234 | tweenJoint(RWeld, armC0[2], S.runningC1.rightArm, Sine, 0.4) | |
6235 | tweenJoint(Grip, nil, S.runningC1.Grip, Sine, 0.4) | |
6236 | else | |
6237 | tweenJoint(LWeld, armC0[1], S.unAimedC1.leftArm, Sine, 0.4) | |
6238 | tweenJoint(RWeld, armC0[2], S.unAimedC1.rightArm, Sine, 0.4) | |
6239 | tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, 0.4) | |
6240 | end | |
6241 | end | |
6242 | ||
6243 | for _, v in pairs(magTable) do --In case the reload animations was stopped mid way and there were still fake mags that weren't deleted | |
6244 | v[1]:Destroy() | |
6245 | end | |
6246 | end | |
6247 | ||
6248 | function Reload() | |
6249 | if Ammo.Value < (ClipSize.Value + 1) and (not Reloading) and StoredAmmo.Value > 0 then | |
6250 | Firing = false | |
6251 | ammoInClip = (ammoInClip == 0 and Ammo.Value or ammoInClip) | |
6252 | Reloading = true | |
6253 | lowerSpread() | |
6254 | if Aimed then unAimGun(S.reloadSettings.Anim) end | |
6255 | crossHair.Reload.Visible = true | |
6256 | if Handle:FindFirstChild("ReloadSound") then Handle.ReloadSound:Play() end | |
6257 | if S.reloadSettings.Anim then | |
6258 | wait() | |
6259 | animateReload() | |
6260 | else | |
6261 | local startReload = tick() | |
6262 | local initialReloadTime = Ammo.Value == 0 and S.reloadSettings.Times.Empty or S.reloadSettings.Times.Loaded | |
6263 | while true do | |
6264 | if breakReload then break end | |
6265 | if (tick() - startReload) >= initialReloadTime then break end | |
6266 | RS.RenderStepped:wait() | |
6267 | end | |
6268 | end | |
6269 | if (not breakReload) then | |
6270 | newMag = false | |
6271 | if StoredAmmo.Value >= ClipSize.Value then | |
6272 | if ammoInClip > 0 then | |
6273 | StoredAmmo.Value = StoredAmmo.Value - ((ClipSize.Value + 1) - ammoInClip) | |
6274 | Ammo.Value = ClipSize.Value + 1 | |
6275 | else | |
6276 | StoredAmmo.Value = StoredAmmo.Value - ClipSize.Value | |
6277 | Ammo.Value = ClipSize.Value | |
6278 | end | |
6279 | elseif StoredAmmo.Value < ClipSize.Value and StoredAmmo.Value > 0 then | |
6280 | Ammo.Value = StoredAmmo.Value | |
6281 | StoredAmmo.Value = 0 | |
6282 | end | |
6283 | end | |
6284 | Reloading = false | |
6285 | if Selected then | |
6286 | ammoInClip = (breakReload and ammoInClip or 0) | |
6287 | crossHair.Reload.Visible = false | |
6288 | end | |
6289 | breakReload = false | |
6290 | end | |
6291 | ||
6292 | updateClipAmmo() | |
6293 | updateStoredAmmo() | |
6294 | end | |
6295 | ||
6296 | --------------------[ EXTERNAL DATA LOCATING FUNCTIONS ]----------------------------- | |
6297 | ||
6298 | function removeElement(Table, Element) --removes the first instance of Element from Table | |
6299 | for i, v in pairs(Table) do | |
6300 | if v == Element then | |
6301 | table.remove(Table, i) | |
6302 | break | |
6303 | end | |
6304 | end | |
6305 | return Table | |
6306 | end | |
6307 | ||
6308 | function findFirstClass(Object, Class) | |
6309 | local foundObject = nil | |
6310 | for _, Obj in pairs(Object:GetChildren()) do | |
6311 | if Obj.ClassName == Class then | |
6312 | foundObject = Obj | |
6313 | break | |
6314 | end | |
6315 | end | |
6316 | return foundObject | |
6317 | end | |
6318 | ||
6319 | function isIgnored(Obj, Table) | |
6320 | for _,v in pairs(Table) do | |
6321 | if Obj == v or Obj:IsDescendantOf(v) then | |
6322 | return true | |
6323 | end | |
6324 | end | |
6325 | return false | |
6326 | end | |
6327 | ||
6328 | function GetHitSurfaceCFrame(HitPos,Obj) | |
6329 | local SurfaceCF = { | |
6330 | {"Back",Obj.CFrame * CF(0,0,Obj.Size.z)}; | |
6331 | {"Bottom",Obj.CFrame * CF(0,-Obj.Size.y,0)}; | |
6332 | {"Front",Obj.CFrame * CF(0,0,-Obj.Size.z)}; | |
6333 | {"Left",Obj.CFrame * CF(-Obj.Size.x,0,0)}; | |
6334 | {"Right",Obj.CFrame * CF(Obj.Size.x,0,0)}; | |
6335 | {"Top",Obj.CFrame * CF(0,Obj.Size.y,0)} | |
6336 | } | |
6337 | local ClosestDist = HUGE | |
6338 | local ClosestSurface = nil | |
6339 | for _,v in pairs(SurfaceCF) do | |
6340 | local SurfaceDist = (HitPos - v[2].p).magnitude | |
6341 | if SurfaceDist < ClosestDist then | |
6342 | ClosestDist = SurfaceDist | |
6343 | ClosestSurface = v | |
6344 | end | |
6345 | end | |
6346 | return ClosestSurface[2] | |
6347 | end | |
6348 | ||
6349 | function AdvRayCast(Origin, Direction, Dist, CustomIgnore) | |
6350 | local NewIgnore = (CustomIgnore and CustomIgnore or Ignore) | |
6351 | local NewRay = Ray.new(Origin, Direction * (Dist > 999 and 999 or Dist)) | |
6352 | local HitObj, HitPos = game.Workspace:FindPartOnRayWithIgnoreList(NewRay, NewIgnore) | |
6353 | local LastPos = HitPos | |
6354 | local FinalHitObj, FinalHitPos = nil, nil | |
6355 | local RepTimes = math.floor(Dist / 999) | |
6356 | if (not HitObj) and (Dist > 999) then | |
6357 | for i = 0, RepTimes do | |
6358 | local NewDist = (i == RepTimes and (Dist - (LastPos - Origin).magnitude) or 999) | |
6359 | local Ray2 = Ray.new(LastPos, Direction * NewDist) | |
6360 | local HitObj2, HitPos2 = game.Workspace:FindPartOnRayWithIgnoreList(Ray2, NewIgnore) | |
6361 | if i ~= RepTimes then | |
6362 | if HitObj2 then | |
6363 | FinalHitObj, FinalHitPos = HitObj2, HitPos2 | |
6364 | break | |
6365 | end | |
6366 | elseif i == RepTimes then | |
6367 | FinalHitObj, FinalHitPos = HitObj2, HitPos2 | |
6368 | end | |
6369 | LastPos = HitPos2 | |
6370 | end | |
6371 | return FinalHitObj, FinalHitPos | |
6372 | elseif HitObj or (Dist <= 999) then | |
6373 | return HitObj, HitPos | |
6374 | end | |
6375 | end | |
6376 | ||
6377 | --------------------[ JUMPING ANIMATION ]--------------------------------------------- | |
6378 | ||
6379 | function onFall(initialVelocity) | |
6380 | spawn(function() | |
6381 | local velocityAlpha = math.max(math.min(initialVelocity / Humanoid.JumpPower, 1), 0) | |
6382 | local startJumpPos = jumpAnim.Pos | |
6383 | local startJumpRot = jumpAnim.Rot | |
6384 | local endJumpPos = 0.04 * S.fallSettings.fallMultiplier * velocityAlpha | |
6385 | local endJumpRot = RAD(4) * S.fallSettings.fallMultiplier * velocityAlpha | |
6386 | local t0 = tick() | |
6387 | while true do | |
6388 | RS.Heartbeat:wait() | |
6389 | local Alpha = math.min((tick() - t0) / 0.15, 1) * 90 | |
6390 | if onGround then break end | |
6391 | jumpAnim.Pos = numLerp(startJumpPos, endJumpPos, Sine(Alpha)) | |
6392 | jumpAnim.Rot = numLerp(startJumpRot, endJumpRot, Sine(Alpha)) | |
6393 | if Alpha == 90 then break end | |
6394 | end | |
6395 | startJumpPos = endJumpPos | |
6396 | startJumpRot = endJumpRot | |
6397 | endJumpPos = -0.08 * S.fallSettings.fallMultiplier | |
6398 | endJumpRot = -RAD(8) * S.fallSettings.fallMultiplier | |
6399 | local X = 1 | |
6400 | while true do | |
6401 | local dt = RS.Heartbeat:wait() | |
6402 | X = X + (dt * 60) / X | |
6403 | local Alpha = (X - 1) / 15 | |
6404 | if onGround then break end | |
6405 | jumpAnim.Pos = numLerp(startJumpPos, endJumpPos, Alpha) | |
6406 | jumpAnim.Rot = numLerp(startJumpRot, endJumpRot, Alpha) | |
6407 | end | |
6408 | end) | |
6409 | end | |
6410 | ||
6411 | function onLand(fallDist) | |
6412 | spawn(function() | |
6413 | local animAlpha = math.min(fallDist, S.fallSettings.maxDist) * (2 / 3) | |
6414 | local startJumpPos = jumpAnim.Pos | |
6415 | local startJumpRot = jumpAnim.Rot | |
6416 | local endJumpPos = animAlpha / 100 * S.fallSettings.landMultiplier * (runReady and 1 or 2) | |
6417 | local endJumpRot = RAD(animAlpha) * S.fallSettings.landMultiplier * (runReady and 1 or 2) | |
6418 | local t0 = tick() | |
6419 | while true do | |
6420 | RS.Heartbeat:wait() | |
6421 | local Alpha = math.min((tick() - t0) / 0.2, 1) | |
6422 | if (not onGround) then break end | |
6423 | jumpAnim.Pos = numLerp(startJumpPos, endJumpPos, Alpha) | |
6424 | jumpAnim.Rot = numLerp(startJumpRot, endJumpRot, Alpha) | |
6425 | if Alpha == 1 then break end | |
6426 | end | |
6427 | t0 = tick() | |
6428 | while true do | |
6429 | RS.Heartbeat:wait() | |
6430 | local Alpha = math.min((tick() - t0) / 0.3, 1) * 90 | |
6431 | if (not onGround) then break end | |
6432 | jumpAnim.Pos = numLerp(endJumpPos, 0, Sine(Alpha)) | |
6433 | jumpAnim.Rot = numLerp(endJumpRot, 0, Sine(Alpha)) | |
6434 | if Alpha == 90 then break end | |
6435 | end | |
6436 | end) | |
6437 | end | |
6438 | ||
6439 | function onHumanoidStateChanged(oldState, newState) | |
6440 | if newState == Enum.HumanoidStateType.Freefall then | |
6441 | onGround = false | |
6442 | if S.fallAnimation then | |
6443 | onFall(HRP.Velocity.Y) | |
6444 | while HRP.Velocity.Y > 0 do RS.RenderStepped:wait() end | |
6445 | startFallHeight = HRP.Position.Y | |
6446 | end | |
6447 | elseif oldState == Enum.HumanoidStateType.Freefall then | |
6448 | onGround = true | |
6449 | if S.fallAnimation then | |
6450 | local fallDist = startFallHeight - HRP.Position.Y | |
6451 | onLand(fallDist) | |
6452 | end | |
6453 | end | |
6454 | end | |
6455 | --------------------[ CAMERA STEADYING FUNCTIONS ]------------------------------------ | |
6456 | ||
6457 | function steadyCamera() | |
6458 | scopeSteady.Text = "Steadying..." | |
6459 | scopeSteady.TextColor3 = Color3.new(1, 1, 0) | |
6460 | camSteady = true | |
6461 | local originalSway = camSway | |
6462 | local Increment = 1.5 / 0.6 | |
6463 | local X = 0 | |
6464 | while true do | |
6465 | RS.RenderStepped:wait() | |
6466 | local newX = X + Increment | |
6467 | X = (newX > 90 and 90 or newX) | |
6468 | if (not steadyKeyPressed) then break end | |
6469 | camSway = numLerp(originalSway, 0, Sine(X)) | |
6470 | if X == 90 then break end | |
6471 | end | |
6472 | while steadyKeyPressed and Aimed do | |
6473 | if currentSteadyTime > 0 then | |
6474 | local NewSteadyTime = currentSteadyTime - 1 | |
6475 | currentSteadyTime = (NewSteadyTime < 0 and 0 or NewSteadyTime) | |
6476 | camSway = 0 | |
6477 | elseif currentSteadyTime == 0 then | |
6478 | break | |
6479 | end | |
6480 | RS.RenderStepped:wait() | |
6481 | end | |
6482 | camSteady = false | |
6483 | spawn(function() | |
6484 | local Increment = 1.5 / 0.25 | |
6485 | local X = 0 | |
6486 | while true do | |
6487 | RS.RenderStepped:wait() | |
6488 | local newX = X + Increment | |
6489 | X = (newX > 90 and 90 or newX) | |
6490 | if camSteady then break end | |
6491 | camSway = numLerp(0, S.scopeSettings.camSwayOnBreath, 1 - COS(RAD(X))) | |
6492 | if X == 90 then break end | |
6493 | end | |
6494 | Increment = 1.5 / S.scopeSettings.breathTime | |
6495 | X = 0 | |
6496 | while true do | |
6497 | RS.RenderStepped:wait() | |
6498 | local newX = X + Increment | |
6499 | X = (newX > 90 and 90 or newX) | |
6500 | if camSteady then break end | |
6501 | camSway = numLerp(S.scopeSettings.camSwayOnBreath, 1, Sine(X)) | |
6502 | if X == 90 then break end | |
6503 | end | |
6504 | --[[for X = 0, 90, 1.5 / 0.2 do | |
6505 | local Alpha = 1 - COS(RAD(X))--math.log10(X) / math.log10(90) | |
6506 | camSway = numLerp(0, 3, Alpha) | |
6507 | RS.RenderStepped:wait() | |
6508 | end]] | |
6509 | --[[for X = 0, 90, 1.5 / S.scopeSettings.steadyTime do | |
6510 | if camSteady then break end | |
6511 | local Alpha = SIN(RAD(X)) | |
6512 | camSway = numLerp(3, 1, Alpha) | |
6513 | RS.RenderStepped:wait() | |
6514 | end]] | |
6515 | end) | |
6516 | retakeBreath() | |
6517 | end | |
6518 | ||
6519 | function retakeBreath() | |
6520 | scopeSteady.Text = "Re-taking Breath" | |
6521 | scopeSteady.TextColor3 = Color3.new(1, 0, 0) | |
6522 | takingBreath = true | |
6523 | local Increment = S.scopeSettings.steadyTime / S.scopeSettings.breathTime | |
6524 | while takingBreath do | |
6525 | if currentSteadyTime < maxSteadyTime then | |
6526 | local newSteadyTime = currentSteadyTime + Increment | |
6527 | currentSteadyTime = (newSteadyTime > maxSteadyTime and maxSteadyTime or newSteadyTime) | |
6528 | elseif currentSteadyTime >= maxSteadyTime then | |
6529 | break | |
6530 | end | |
6531 | RS.RenderStepped:wait() | |
6532 | end | |
6533 | if takingBreath then | |
6534 | scopeSteady.Text = "Hold "..convertKey(S.Keys.scopeSteady).." to Steady" | |
6535 | scopeSteady.TextColor3 = Color3.new(1, 1, 0) | |
6536 | takingBreath = false | |
6537 | end | |
6538 | end | |
6539 | ||
6540 | --------------------[ SPRINTING FUNCTIONS ]------------------------------------------- | |
6541 | ||
6542 | function canRun(midRun) | |
6543 | return ((Forward and (not Backward)) and | |
6544 | Walking and (Stamina > 0) and Running and | |
6545 | Selected and (midRun and true or onGround) and | |
6546 | runReady and (S.canFireWhileRunning and true or (not Firing)) | |
6547 | ) | |
6548 | end | |
6549 | ||
6550 | function monitorStamina() | |
6551 | Running = true | |
6552 | if (not canRun(false)) then | |
6553 | Running = false | |
6554 | return | |
6555 | end | |
6556 | if Aimed then unAimGun(true) end | |
6557 | if Stance == 1 or Stance == 2 then Stand() end | |
6558 | if (not (Reloading and S.reloadSettings.Anim)) then | |
6559 | if S.canFireWhileRunning then | |
6560 | tweenJoint(LWeld, armC0[1], S.unAimedC1.leftArm, Sine, 0.4) | |
6561 | tweenJoint(RWeld, armC0[2], S.unAimedC1.rightArm, Sine, 0.4) | |
6562 | tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, 0.4) | |
6563 | else | |
6564 | tweenJoint(LWeld, armC0[1], S.runningC1.leftArm, Sine, 0.4) | |
6565 | tweenJoint(RWeld, armC0[2], S.runningC1.rightArm, Sine, 0.4) | |
6566 | tweenJoint(Grip, nil, S.runningC1.Grip, Sine, 0.4) | |
6567 | end | |
6568 | end | |
6569 | crossOffset = 50 | |
6570 | while runKeyPressed do | |
6571 | if canRun(true) then | |
6572 | if onGround then | |
6573 | local newStamina = Stamina - 1 | |
6574 | Stamina = (newStamina < 0 and 0 or newStamina) | |
6575 | end | |
6576 | else | |
6577 | break | |
6578 | end | |
6579 | RS.RenderStepped:wait() | |
6580 | end | |
6581 | Running = false | |
6582 | if (not Aimed) and (not (Reloading and S.reloadSettings.Anim)) and (not S.canFireWhileRunning) then | |
6583 | crossOffset = 0 | |
6584 | tweenJoint(LWeld, armC0[1], S.unAimedC1.leftArm, Sine, 0.4) | |
6585 | tweenJoint(RWeld, armC0[2], S.unAimedC1.rightArm, Sine, 0.4) | |
6586 | tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, 0.4) | |
6587 | end | |
6588 | ||
6589 | rechargeStamina() | |
6590 | end | |
6591 | ||
6592 | function rechargeStamina() | |
6593 | chargingStamina = true | |
6594 | while ((not runKeyPressed) or (Stamina < maxStamina)) and (not Running) do | |
6595 | if Stamina < maxStamina then | |
6596 | local newStamina = Stamina + (S.sprintTime / S.staminaCoolTime) | |
6597 | Stamina = (newStamina > maxStamina and maxStamina or newStamina) | |
6598 | elseif Stamina >= maxStamina then | |
6599 | break | |
6600 | end | |
6601 | RS.RenderStepped:wait() | |
6602 | end | |
6603 | chargingStamina = false | |
6604 | end | |
6605 | ||
6606 | --------------------[ STANCE FUNCTIONS ]---------------------------------------------- | |
6607 | ||
6608 | function Stand(onDeselected) | |
6609 | local LHip = Torso["Left Hip"] | |
6610 | local RHip = Torso["Right Hip"] | |
6611 | LLegWeld.Part1 = nil | |
6612 | LHip.Part1 = LLeg | |
6613 | RLegWeld.Part1 = nil | |
6614 | RHip.Part1 = RLeg | |
6615 | Stance = 0 | |
6616 | spreadStance = "Stand" | |
6617 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
6618 | if S.stanceSettings.Anim and (not onDeselected) then | |
6619 | spawn(function() | |
6620 | local prevStanceSway = stanceSway | |
6621 | local X = 0 | |
6622 | local Increment = 1.5 / S.stanceSettings.Speed | |
6623 | while true do | |
6624 | RS.RenderStepped:wait() | |
6625 | local newX = X + Increment | |
6626 | X = (newX > 90 and 90 or newX) | |
6627 | if Stance ~= 0 then break end | |
6628 | stanceSway = numLerp(prevStanceSway, 1, Sine(X)) | |
6629 | if X == 90 then break end | |
6630 | end | |
6631 | end) | |
6632 | tweenJoint(ABWeld, CF(), nil, Sine, S.stanceSettings.Speed) | |
6633 | tweenJoint(LLegWeld, legC0.Stand[1], nil, Sine, S.stanceSettings.Speed) | |
6634 | tweenJoint(RLegWeld, legC0.Stand[2], nil, Sine, S.stanceSettings.Speed) | |
6635 | tweenJoint(LHip, CF(-1, -1, 0) * CFANG(0, RAD(-90), 0), CF(-0.5, 1, 0) * CFANG(0, RAD(-90), 0), Sine, S.stanceSettings.Speed) | |
6636 | tweenJoint(RHip, CF(1, -1, 0) * CFANG(RAD(-180), RAD(90), 0), CF(0.5, 1, 0) * CFANG(RAD(-180), RAD(90), 0), Sine, S.stanceSettings.Speed) | |
6637 | tweenJoint(Root, CFANG(RAD(-90), 0, RAD(180)), nil, Sine, S.stanceSettings.Speed) | |
6638 | tweenJoint(headWeld, CF(0, 1.5, 0), nil, Sine, S.stanceSettings.Speed) | |
6639 | elseif onDeselected or (not S.stanceSettings.Anim) then | |
6640 | ABWeld.C0 = CF() | |
6641 | LLegWeld.C0 = legC0.Stand[1] | |
6642 | RLegWeld.C0 = legC0.Stand[2] | |
6643 | LHip.C0, LHip.C1 = CF(-1, -1, 0) * CFANG(0, RAD(-90), 0), CF(-0.5, 1, 0) * CFANG(0, RAD(-90), 0) | |
6644 | RHip.C0, RHip.C1 = CF(1, -1, 0) * CFANG(RAD(-180), RAD(90), 0), CF(0.5, 1, 0) * CFANG(RAD(-180), RAD(90), 0) | |
6645 | Root.C0 = CFANG(RAD(-90), 0, RAD(180)) | |
6646 | headWeld.C0 = CF(0, 1.5, 0) | |
6647 | end | |
6648 | end | |
6649 | ||
6650 | function Crouch() | |
6651 | local LHip = Torso["Left Hip"] | |
6652 | local RHip = Torso["Right Hip"] | |
6653 | LHip.Part1 = nil | |
6654 | LLegWeld.Part1 = LLeg | |
6655 | RHip.Part1 = nil | |
6656 | RLegWeld.Part1 = RLeg | |
6657 | Stance = 1 | |
6658 | spreadStance = "Crouch" | |
6659 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
6660 | if S.stanceSettings.Anim then | |
6661 | spawn(function() | |
6662 | local prevStanceSway = stanceSway | |
6663 | local X = 0 | |
6664 | local Increment = 1.5 / S.stanceSettings.Speed | |
6665 | while true do | |
6666 | RS.RenderStepped:wait() | |
6667 | local newX = X + Increment | |
6668 | X = (newX > 90 and 90 or newX) | |
6669 | if Stance ~= 1 then break end | |
6670 | stanceSway = numLerp(prevStanceSway, 0.75, Sine(X)) | |
6671 | if X == 90 then break end | |
6672 | end | |
6673 | end) | |
6674 | tweenJoint(ABWeld, CF(0, 0, -0.05), nil, Sine, S.stanceSettings.Speed) | |
6675 | tweenJoint(LLegWeld, legC0.Crouch[1], nil, Sine, S.stanceSettings.Speed) | |
6676 | tweenJoint(RLegWeld, legC0.Crouch[2], nil, Sine, S.stanceSettings.Speed) | |
6677 | tweenJoint(LHip, CF(-1, -0.5, 0) * CFANG(0, RAD(-90), 0), CF(-0.5, 0.5, 1) * CFANG(0, RAD(-90), RAD(-90)), Sine, S.stanceSettings.Speed) | |
6678 | tweenJoint(RHip, CF(1, -0.5, 0.25) * CFANG(RAD(-180), RAD(90), 0), CF(0.5, 0.5, 1) * CFANG(RAD(-180), RAD(90), 0), Sine, S.stanceSettings.Speed) | |
6679 | tweenJoint(Root, CF(0, -1, 0) * CFANG(RAD(-90), 0, RAD(180)), nil, Sine, S.stanceSettings.Speed) | |
6680 | tweenJoint(headWeld, CF(0, 1.5, 0), nil, Sine, S.stanceSettings.Speed) | |
6681 | else | |
6682 | ABWeld.C0 = CF(0, 0, -1 / 16) | |
6683 | LLegWeld.C0 = legC0.Crouch[1] | |
6684 | RLegWeld.C0 = legC0.Crouch[2] | |
6685 | LHip.C0, LHip.C1 = CF(-1, -0.5, 0) * CFANG(0, RAD(-90), 0), CF(-0.5, 0.5, 1) * CFANG(0, RAD(-90), RAD(-90)) | |
6686 | RHip.C0, RHip.C1 = CF(1, -0.5, 0.25) * CFANG(RAD(-180), RAD(90), 0), CF(0.5, 0.5, 1) * CFANG(RAD(-180), RAD(90), 0) | |
6687 | Root.C0 = CF(0, -1, 0) * CFANG(RAD(-90), 0, RAD(180)) | |
6688 | headWeld.C0 = CF(0, 1.5, 0) | |
6689 | end | |
6690 | end | |
6691 | ||
6692 | function Prone() | |
6693 | local LHip = Torso["Left Hip"] | |
6694 | local RHip = Torso["Right Hip"] | |
6695 | LHip.Part1 = nil | |
6696 | LLegWeld.Part1 = LLeg | |
6697 | RHip.Part1 = nil | |
6698 | RLegWeld.Part1 = RLeg | |
6699 | Stance = 2 | |
6700 | spreadStance = "Prone" | |
6701 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
6702 | if S.stanceSettings.Anim then | |
6703 | spawn(function() | |
6704 | local prevStanceSway = stanceSway | |
6705 | local X = 0 | |
6706 | local Increment = 1.5 / S.stanceSettings.Speed | |
6707 | while true do | |
6708 | RS.RenderStepped:wait() | |
6709 | local newX = X + Increment | |
6710 | X = (newX > 90 and 90 or newX) | |
6711 | if Stance ~= 2 then break end | |
6712 | stanceSway = numLerp(prevStanceSway, 0.5, Sine(X)) | |
6713 | if X == 90 then break end | |
6714 | end | |
6715 | end) | |
6716 | tweenJoint(ABWeld, CF(0, 0, -0.1), nil, Sine, S.stanceSettings.Speed) | |
6717 | tweenJoint(LLegWeld, legC0.Prone[1], nil, Sine, S.stanceSettings.Speed) | |
6718 | tweenJoint(RLegWeld, legC0.Prone[2], nil, Sine, S.stanceSettings.Speed) | |
6719 | tweenJoint(Root, CF(0, -2.5, 1) * CFANG(RAD(180), 0, RAD(180)), nil, Sine, S.stanceSettings.Speed) | |
6720 | tweenJoint(headWeld, CF(0, 1, 1) * CFANG(RAD(90), 0, 0), nil, Sine, S.stanceSettings.Speed) | |
6721 | else | |
6722 | ABWeld.C0 = CF(0, 0, -1 / 8) | |
6723 | LLegWeld.C0 = legC0.Prone[1] | |
6724 | RLegWeld.C0 = legC0.Prone[2] | |
6725 | Root.C0 = CF(0, -2.5, 1) * CFANG(RAD(180), 0, RAD(180)) | |
6726 | headWeld.C0 = CF(0, 1, 1) * CFANG(RAD(90), 0, 0) | |
6727 | end | |
6728 | end | |
6729 | ||
6730 | function Dive() | |
6731 | onGround = false | |
6732 | local diveDirection = (HRP.CFrame * CFANG(S.diveSettings.Angle, 0, 0)).lookVector * S.walkSpeeds.Sprinting * S.diveSettings.Force | |
6733 | local BF = Instance.new("BodyForce") | |
6734 | BF.force = diveDirection + Vector3.new(0, playerMass * 196.2, 0) | |
6735 | BF.Parent = HRP | |
6736 | --[[spawn(function() | |
6737 | HRP.Velocity = HRP.CFrame.lookVector * 60 + V3(0, 40, 0) | |
6738 | wait(0.1) | |
6739 | HRP.Velocity = HRP.CFrame.lookVector * 70 + V3(0, 30, 0) | |
6740 | wait(0.4) | |
6741 | HRP.Velocity = HRP.CFrame.lookVector * 30 + V3(0, -10, 0) | |
6742 | end)]] | |
6743 | delay(0.05, function() | |
6744 | spawn(function() | |
6745 | while true do | |
6746 | local newRay = Ray.new(HRP.Position, V3(0, -3.1, 0)) | |
6747 | local H, _ = workspace:FindPartOnRayWithIgnoreList(newRay, Ignore) | |
6748 | if H then | |
6749 | onGround = true | |
6750 | break | |
6751 | end | |
6752 | wait() | |
6753 | end | |
6754 | end) | |
6755 | Prone() | |
6756 | wait(0.1) | |
6757 | BF:Destroy() | |
6758 | end) | |
6759 | end | |
6760 | ||
6761 | --------------------[ MOUSE FUNCTIONS ]----------------------------------------------- | |
6762 | ||
6763 | function onMB1Down() | |
6764 | MB1Down = true | |
6765 | firstShot = true | |
6766 | if fireFunction then | |
6767 | fireFunction() | |
6768 | end | |
6769 | end | |
6770 | ||
6771 | function onMB1Up() | |
6772 | MB1Down = false | |
6773 | lowerSpread() | |
6774 | end | |
6775 | ||
6776 | function onMB2Down() | |
6777 | if S.aimSettings.holdToADS then | |
6778 | if (not AimingIn) and (not Aimed) then | |
6779 | AimingIn = true | |
6780 | aimGun() | |
6781 | AimingIn = false | |
6782 | end | |
6783 | else | |
6784 | if Aimed then | |
6785 | unAimGun() | |
6786 | else | |
6787 | aimGun() | |
6788 | end | |
6789 | end | |
6790 | end | |
6791 | ||
6792 | function onMB2Up() | |
6793 | if S.aimSettings.holdToADS then | |
6794 | if (not AimingOut) and Aimed then | |
6795 | AimingOut = true | |
6796 | unAimGun() | |
6797 | AimingOut = false | |
6798 | end | |
6799 | end | |
6800 | end | |
6801 | ||
6802 | function onScrollUp() | |
6803 | local newAimSensitivity = aimSensitivity + S.sensitivitySettings.Increment | |
6804 | aimSensitivity = ( | |
6805 | newAimSensitivity < S.sensitivitySettings.Min and S.sensitivitySettings.Min or | |
6806 | newAimSensitivity > S.sensitivitySettings.Max and S.sensitivitySettings.Max or | |
6807 | newAimSensitivity | |
6808 | ) | |
6809 | mouseSensitivity = (Aimed and aimSensitivity or mouseSensitivity) | |
6810 | ||
6811 | Sens.Text = "S: "..aimSensitivity | |
6812 | if mainGUI:IsDescendantOf(game) then | |
6813 | Sens.Visible = true | |
6814 | local t0 = tick() | |
6815 | lastSensUpdate = t0 | |
6816 | ||
6817 | wait(0.3) | |
6818 | ||
6819 | if lastSensUpdate <= t0 then | |
6820 | Sens.Visible = false | |
6821 | end | |
6822 | end | |
6823 | end | |
6824 | ||
6825 | function onScrollDown() | |
6826 | local newAimSensitivity = aimSensitivity - S.sensitivitySettings.Increment | |
6827 | aimSensitivity = ( | |
6828 | newAimSensitivity < S.sensitivitySettings.Min and S.sensitivitySettings.Min or | |
6829 | newAimSensitivity > S.sensitivitySettings.Max and S.sensitivitySettings.Max or | |
6830 | newAimSensitivity | |
6831 | ) | |
6832 | mouseSensitivity = (Aimed and aimSensitivity or mouseSensitivity) | |
6833 | ||
6834 | Sens.Text = "S: "..aimSensitivity | |
6835 | if mainGUI:IsDescendantOf(game) then | |
6836 | Sens.Visible = true | |
6837 | local t0 = tick() | |
6838 | lastSensUpdate = t0 | |
6839 | ||
6840 | wait(0.3) | |
6841 | ||
6842 | if lastSensUpdate <= t0 then | |
6843 | Sens.Visible = false | |
6844 | end | |
6845 | end | |
6846 | end | |
6847 | ||
6848 | --------------------[ KEYBOARD FUNCTIONS ]-------------------------------------------- | |
6849 | ||
6850 | function keyDown(K) | |
6851 | local Key = string.lower(K) | |
6852 | ||
6853 | if Key == S.Keys.lowerStance and S.canChangeStance then | |
6854 | if (not Running) then | |
6855 | if Stance == 0 then | |
6856 | if S.stanceSettings.Stances.Crouch then | |
6857 | Crouch() | |
6858 | elseif S.stanceSettings.Stances.Prone then | |
6859 | Prone() | |
6860 | end | |
6861 | elseif Stance == 1 then | |
6862 | if S.stanceSettings.Stances.Prone then | |
6863 | Prone() | |
6864 | end | |
6865 | end | |
6866 | elseif S.dolphinDive then | |
6867 | wait() | |
6868 | if Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall and (not UIS:IsKeyDown("Space")) and runReady then | |
6869 | local tempConnection = Humanoid.Changed:connect(function() | |
6870 | Humanoid.Jump = false | |
6871 | end) | |
6872 | runReady = false | |
6873 | Dive() | |
6874 | Running = false | |
6875 | wait(S.diveSettings.rechargeTime) | |
6876 | tempConnection:disconnect() | |
6877 | runReady = true | |
6878 | end | |
6879 | end | |
6880 | end | |
6881 | ||
6882 | if Key == S.Keys.raiseStance and S.canChangeStance then | |
6883 | if (not Running) then | |
6884 | if Stance == 2 then | |
6885 | if S.stanceSettings.Stances.Crouch then | |
6886 | Crouch() | |
6887 | else | |
6888 | Stand() | |
6889 | end | |
6890 | elseif Stance == 1 then | |
6891 | Stand() | |
6892 | end | |
6893 | end | |
6894 | end | |
6895 | ||
6896 | if Key == S.Keys.ADS then | |
6897 | if S.aimSettings.holdToADS then | |
6898 | if (not AimingIn) and (not Aimed) then | |
6899 | AimingIn = true | |
6900 | aimGun() | |
6901 | AimingIn = false | |
6902 | end | |
6903 | else | |
6904 | if Aimed then | |
6905 | unAimGun() | |
6906 | else | |
6907 | aimGun() | |
6908 | end | |
6909 | end | |
6910 | end | |
6911 | ||
6912 | if Key == S.Keys.selectFire and S.selectFire then | |
6913 | if canSelectFire then | |
6914 | canSelectFire = false | |
6915 | rawFireMode = rawFireMode + 1 | |
6916 | modeGUI.Text = Modes[((rawFireMode - 1) % numModes) + 1] | |
6917 | if modeGUI.Text == "AUTO" then | |
6918 | fireFunction = autoFire | |
6919 | elseif modeGUI.Text == "BURST" then | |
6920 | fireFunction = burstFire | |
6921 | elseif modeGUI.Text == "SEMI" then | |
6922 | fireFunction = semiFire | |
6923 | else | |
6924 | fireFunction = nil | |
6925 | end | |
6926 | local speedAlpha = S.selectFireSettings.animSpeed / 0.6 | |
6927 | if S.selectFireSettings.GUI then | |
6928 | spawn(function() | |
6929 | fireSelect.Visible = true | |
6930 | local prevRawFireMode = rawFireMode | |
6931 | local Increment = 1.5 / (speedAlpha * 0.25) | |
6932 | local X = 0 | |
6933 | wait(speedAlpha * 0.1) | |
6934 | while true do | |
6935 | RS.RenderStepped:wait() | |
6936 | local newX = X + Increment | |
6937 | X = (newX > 90 and 90 or newX) | |
6938 | if prevRawFireMode ~= rawFireMode then break end | |
6939 | updateModeLabels(rawFireMode - 1, rawFireMode, X) | |
6940 | if X == 90 then break end | |
6941 | end | |
6942 | wait(speedAlpha * 0.25) | |
6943 | fireSelect.Visible = false | |
6944 | end) | |
6945 | end | |
6946 | if S.selectFireSettings.Animation and (not Aimed) and (not isRunning) and (not isCrawling) then | |
6947 | spawn(function() | |
6948 | local sequenceTable = { | |
6949 | function() | |
6950 | tweenJoint(RWeld2, nil, CFANG(0, RAD(5), 0), Sine, speedAlpha * 0.15) | |
6951 | tweenJoint(LWeld, armC0[1], CF(0.1, 1, -0.3) * CFANG(RAD(-7), 0, RAD(-65)), Linear, speedAlpha * 0.15) | |
6952 | wait(speedAlpha * 0.2) | |
6953 | end; | |
6954 | ||
6955 | function() | |
6956 | tweenJoint(LWeld, armC0[1], CF(0.1, 1, -0.3) * CFANG(RAD(-10), 0, RAD(-65)), Linear, speedAlpha * 0.1) | |
6957 | wait(speedAlpha * 0.2) | |
6958 | end; | |
6959 | ||
6960 | function() | |
6961 | tweenJoint(RWeld2, nil, CF(), Sine, speedAlpha * 0.2) | |
6962 | tweenJoint(LWeld, armC0[1], S.unAimedC1.leftArm, Sine, speedAlpha * 0.2) | |
6963 | wait(speedAlpha * 0.2) | |
6964 | end; | |
6965 | } | |
6966 | ||
6967 | for _, F in pairs(sequenceTable) do | |
6968 | if Aimed or isRunning or isCrawling or Reloading then | |
6969 | break | |
6970 | end | |
6971 | F() | |
6972 | end | |
6973 | end) | |
6974 | end | |
6975 | if S.selectFireSettings.Animation or S.selectFireSettings.GUI then | |
6976 | wait(S.selectFireSettings.animSpeed) | |
6977 | end | |
6978 | canSelectFire = true | |
6979 | end | |
6980 | end | |
6981 | ||
6982 | if Key == S.Keys.Reload then | |
6983 | if (not Reloading) and (not isCrawling) then | |
6984 | Reload() | |
6985 | end | |
6986 | end | |
6987 | ||
6988 | if Key == S.Keys.Sprint then | |
6989 | runKeyPressed = true | |
6990 | if runReady then | |
6991 | if (not Idling) and Walking and (not Running) and (not Knifing) and (not (Aimed and S.guiScope and S.Keys.Sprint == S.Keys.scopeSteady)) then | |
6992 | monitorStamina() | |
6993 | end | |
6994 | end | |
6995 | end | |
6996 | ||
6997 | if Key == S.Keys.scopeSteady then | |
6998 | steadyKeyPressed = true | |
6999 | if Aimed and (not Aiming) then | |
7000 | takingBreath = false | |
7001 | steadyCamera() | |
7002 | end | |
7003 | end | |
7004 | ||
7005 | for _, PTable in pairs(Plugins.KeyDown) do | |
7006 | if Key == string.lower(PTable.Key) then | |
7007 | spawn(function() | |
7008 | PTable.Plugin() | |
7009 | end) | |
7010 | end | |
7011 | end | |
7012 | end | |
7013 | ||
7014 | function keyUp(K) | |
7015 | local Key = string.lower(K) | |
7016 | ||
7017 | if Key == S.Keys.ADS then | |
7018 | if S.aimSettings.holdToADS then | |
7019 | if (not AimingOut) and Aimed then | |
7020 | AimingOut = true | |
7021 | unAimGun() | |
7022 | AimingOut = false | |
7023 | end | |
7024 | end | |
7025 | end | |
7026 | ||
7027 | if Key == S.Keys.Sprint then | |
7028 | runKeyPressed = false | |
7029 | Running = false | |
7030 | if (not chargingStamina) then | |
7031 | rechargeStamina() | |
7032 | end | |
7033 | end | |
7034 | ||
7035 | if Key == S.Keys.scopeSteady then | |
7036 | steadyKeyPressed = false | |
7037 | end | |
7038 | ||
7039 | for _, PTable in pairs(Plugins.KeyUp) do | |
7040 | if Key == string.lower(PTable.Key) then | |
7041 | spawn(function() | |
7042 | PTable.Plugin() | |
7043 | end) | |
7044 | end | |
7045 | end | |
7046 | end | |
7047 | ||
7048 | --------------------[ END FUNCTIONS ]------------------------------------------------- | |
7049 | ||
7050 | -------------------------------------------------------------------------------------- | |
7051 | --------------------[ PRE-CONNECTIONS ]----------------------------------------------- | |
7052 | -------------------------------------------------------------------------------------- | |
7053 | ||
7054 | local function updateAnimVars() | |
7055 | wait() | |
7056 | Forward = (UIS:IsKeyDown("W") or UIS:IsKeyDown("Up")) | |
7057 | Backward = (UIS:IsKeyDown("S") or UIS:IsKeyDown("Down")) | |
7058 | local Right = UIS:IsKeyDown("D") | |
7059 | local Left = UIS:IsKeyDown("A") | |
7060 | ||
7061 | local walkingForward = (Forward and (not Backward)) | |
7062 | local walkingBackward = ((not Forward) and Backward) | |
7063 | local walkingRight = (Right and (not Left)) | |
7064 | local walkingLeft = ((not Right) and Left) | |
7065 | ||
7066 | if (Forward or Backward or Right or Left) then | |
7067 | Walking, Idling = true, false | |
7068 | if (not Running) and (not Aimed) then | |
7069 | spreadMotion = "Moving" | |
7070 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
7071 | end | |
7072 | elseif (not (Forward and Backward and Right and Left)) then | |
7073 | Walking, Idling = false, true | |
7074 | if (not Aimed) then | |
7075 | spreadMotion = "Idling" | |
7076 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
7077 | end | |
7078 | end | |
7079 | ||
7080 | local newArmTilt = ( | |
7081 | ((walkingForward or walkingBackward) and walkingRight) and 2.5 or | |
7082 | ((walkingForward or walkingBackward) and walkingLeft) and -2.5 or | |
7083 | ((not (walkingForward and walkingBackward)) and walkingRight) and 5 or | |
7084 | ((not (walkingForward and walkingBackward)) and walkingLeft) and -5 or 0 | |
7085 | ) | |
7086 | local newMoveAng = ( | |
7087 | (walkingForward and (not (walkingRight or walkingLeft))) and 0 or | |
7088 | (walkingForward and walkingRight) and RAD(-45) or | |
7089 | ((not (walkingForward or walkingBackward)) and walkingRight) and RAD(-90) or | |
7090 | (walkingBackward and walkingRight) and RAD(-135) or | |
7091 | (walkingBackward and (not (walkingRight or walkingLeft))) and (moveAng < 0 and RAD(-180) or RAD(180)) or | |
7092 | (walkingBackward and walkingLeft) and RAD(135) or | |
7093 | ((not (walkingForward or walkingBackward)) and walkingLeft) and RAD(90) or | |
7094 | (walkingForward and walkingLeft) and RAD(45) or 0 | |
7095 | ) | |
7096 | ||
7097 | local newAnimCode = math.random(-1e9, 1e9) | |
7098 | animCode = newAnimCode | |
7099 | local startTilt = armTilt | |
7100 | local startAng = (ABS(moveAng) == RAD(180)) and (newMoveAng > 0 and RAD(180) or RAD(-180)) or moveAng | |
7101 | local Increment = (startTilt == newArmTilt and 1.5 / 0.7 or 1.5 / (0.35 * ABS(startTilt - newArmTilt) / 5)) | |
7102 | local X = 0 | |
7103 | while true do | |
7104 | RS.RenderStepped:wait() | |
7105 | local newX = X + Increment | |
7106 | X = (newX > 90 and 90 or newX) | |
7107 | if animCode ~= newAnimCode then break end | |
7108 | armTilt = numLerp(startTilt, newArmTilt, Sine(X)) | |
7109 | moveAng = numLerp(startAng, newMoveAng, Sine(X)) | |
7110 | if X == 90 then break end | |
7111 | end | |
7112 | end | |
7113 | ||
7114 | M2.KeyDown:connect(updateAnimVars) | |
7115 | M2.KeyUp:connect(updateAnimVars) | |
7116 | updateAnimVars() | |
7117 | ||
7118 | -------------------------------------------------------------------------------------- | |
7119 | --------------------[ TOOL SELECTION AND DESELECTION ]-------------------------------- | |
7120 | -------------------------------------------------------------------------------------- | |
7121 | ||
7122 | function onEquipped() | |
7123 | wait() | |
7124 | if Humanoid.Health ~= 0 and (not Selected) and Gun.Parent == Char then | |
7125 | Selected = true | |
7126 | breakReload = false | |
7127 | equipAnimPlaying = true | |
7128 | ||
7129 | math.randomseed(tick()) --This sets a new seed for the random function each time you select the gun | |
7130 | ||
7131 | --------------------[ FAILSAFE RESETING ]------------------------------------- | |
7132 | ||
7133 | for _, GM in pairs(ignoreModel:GetChildren()) do | |
7134 | if GM.Name == "gunIgnore_"..Player.Name then | |
7135 | GM:Destroy() | |
7136 | end | |
7137 | end | |
7138 | ||
7139 | for _, c in pairs(Connections) do | |
7140 | c:disconnect() | |
7141 | end | |
7142 | ||
7143 | Connections = {} | |
7144 | ||
7145 | --------------------[ REMOTE GUN SETUP ]-------------------------------------- | |
7146 | ||
7147 | --[[local Vars = { | |
7148 | ignoreModel = ignoreModel; | |
7149 | Humanoid = Humanoid; | |
7150 | Shoulders = Shoulders; | |
7151 | Torso = Torso; | |
7152 | Head = Head; | |
7153 | armC0 = armC0; | |
7154 | leftArmC1 = S.equipSettings.leftArmC1; | |
7155 | rightArmC1 = S.equipSettings.rightArmC1; | |
7156 | LArm = LArm; | |
7157 | RArm = RArm; | |
7158 | gunParts = gunParts; | |
7159 | Handle = Handle; | |
7160 | } | |
7161 | gunIgnore, playerFolder, headWeld, headWeld2, animWeld, ABWeld, LWeld, RWeld, LWeld2, RWeld2, LLegWeld, RLegWeld, gunParts2 = gunSetup:InvokeServer(Vars)]] | |
7162 | ||
7163 | --------------------[ CREATING IGNORE MODELS ]-------------------------------- | |
7164 | ||
7165 | gunIgnore = Instance.new("Model") | |
7166 | gunIgnore.Name = "gunIgnore_"..Player.Name | |
7167 | gunIgnore.Parent = ignoreModel | |
7168 | ||
7169 | --------------------[ MODIFYING THE PLAYER ]---------------------------------- | |
7170 | ||
7171 | Player.CameraMode = Enum.CameraMode.LockFirstPerson | |
7172 | Cam.CameraType = Enum.CameraType.Scriptable | |
7173 | Cam.FieldOfView = 80 | |
7174 | UIS.MouseBehavior = Enum.MouseBehavior.LockCenter | |
7175 | UIS.MouseIconEnabled = false | |
7176 | ||
7177 | local initialX, initialY = getYawPitch(Cam.CoordinateFrame) | |
7178 | camAng = -VEC2(initialX, initialY) | |
7179 | ||
7180 | mainGUI.Parent = Player.PlayerGui | |
7181 | ||
7182 | setUpGUI() | |
7183 | updateHealth() | |
7184 | ||
7185 | if S.selectFire then | |
7186 | local currentMode = Modes[((rawFireMode - 1) % numModes) + 1] | |
7187 | if currentMode == "AUTO" then | |
7188 | fireFunction = autoFire | |
7189 | elseif currentMode == "BURST" then | |
7190 | fireFunction = burstFire | |
7191 | elseif currentMode == "SEMI" then | |
7192 | fireFunction = semiFire | |
7193 | else | |
7194 | fireFunction = nil | |
7195 | end | |
7196 | else | |
7197 | if S.gunType.Semi then | |
7198 | fireFunction = semiFire | |
7199 | elseif S.gunType.Auto then | |
7200 | fireFunction = autoFire | |
7201 | elseif S.gunType.Burst then | |
7202 | fireFunction = burstFire | |
7203 | else | |
7204 | fireFunction = nil | |
7205 | end | |
7206 | end | |
7207 | ||
7208 | changePlayerTrans(Char, 1) | |
7209 | ||
7210 | Humanoid.AutoRotate = false | |
7211 | ||
7212 | Shoulders.Right.Part1 = nil | |
7213 | Shoulders.Left.Part1 = nil | |
7214 | ||
7215 | playerFolder = Instance.new("Model") | |
7216 | playerFolder.Name = "playerFolder" | |
7217 | playerFolder.Parent = gunIgnore | |
7218 | ||
7219 | local headBase = Instance.new("Part") | |
7220 | headBase.Transparency = 1 | |
7221 | headBase.Name = "headBase" | |
7222 | headBase.CanCollide = false | |
7223 | headBase.FormFactor = Enum.FormFactor.Custom | |
7224 | headBase.Size = V3(0.2, 0.2, 0.2) | |
7225 | headBase.BottomSurface = Enum.SurfaceType.Smooth | |
7226 | headBase.TopSurface = Enum.SurfaceType.Smooth | |
7227 | headBase.Parent = playerFolder | |
7228 | ||
7229 | headWeld = Instance.new("Weld") | |
7230 | headWeld.Part0 = Torso | |
7231 | headWeld.Part1 = headBase | |
7232 | headWeld.C0 = CF(0, 1.5, 0) | |
7233 | headWeld.Parent = Torso | |
7234 | ||
7235 | headWeld2 = Instance.new("Weld") | |
7236 | headWeld2.Part0 = headBase | |
7237 | headWeld2.Part1 = Head | |
7238 | headWeld2.Parent = headBase | |
7239 | ||
7240 | neckClone = Neck:Clone() | |
7241 | ||
7242 | --[[local stanceBase = Instance.new("Part") | |
7243 | stanceBase.Transparency = 1 | |
7244 | stanceBase.Name = "stanceBase" | |
7245 | stanceBase.CanCollide = false | |
7246 | stanceBase.FormFactor = Enum.FormFactor.Custom | |
7247 | stanceBase.Size = V3(0.2, 0.2, 0.2) | |
7248 | stanceBase.BottomSurface = Enum.SurfaceType.Smooth | |
7249 | stanceBase.TopSurface = Enum.SurfaceType.Smooth | |
7250 | stanceBase.Parent = playerFolder | |
7251 | ||
7252 | stanceWeld = Instance.new("Weld") | |
7253 | stanceWeld.Part0 = stanceBase | |
7254 | stanceWeld.Part1 = Torso | |
7255 | stanceWeld.Parent = stanceBase]] | |
7256 | ||
7257 | local animBase = Instance.new("Part") | |
7258 | animBase.Transparency = 1 | |
7259 | animBase.Name = "animBase" | |
7260 | animBase.CanCollide = false | |
7261 | animBase.FormFactor = Enum.FormFactor.Custom | |
7262 | animBase.Size = V3(0.2, 0.2, 0.2) | |
7263 | animBase.BottomSurface = Enum.SurfaceType.Smooth | |
7264 | animBase.TopSurface = Enum.SurfaceType.Smooth | |
7265 | animBase.Parent = playerFolder | |
7266 | ||
7267 | animWeld = Instance.new("Weld") | |
7268 | animWeld.Part0 = animBase | |
7269 | animWeld.Part1 = headBase | |
7270 | animWeld.Parent = animBase | |
7271 | ||
7272 | local ArmBase = Instance.new("Part") | |
7273 | ArmBase.Transparency = 1 | |
7274 | ArmBase.Name = "ArmBase" | |
7275 | ArmBase.CanCollide = false | |
7276 | ArmBase.FormFactor = Enum.FormFactor.Custom | |
7277 | ArmBase.Size = V3(0.2, 0.2, 0.2) | |
7278 | ArmBase.BottomSurface = Enum.SurfaceType.Smooth | |
7279 | ArmBase.TopSurface = Enum.SurfaceType.Smooth | |
7280 | ArmBase.Parent = playerFolder | |
7281 | ||
7282 | ABWeld = Instance.new("Weld") | |
7283 | ABWeld.Part0 = ArmBase | |
7284 | ABWeld.Part1 = animBase | |
7285 | ABWeld.Parent = ArmBase | |
7286 | ||
7287 | local LArmBase = Instance.new("Part") | |
7288 | LArmBase.Transparency = 1 | |
7289 | LArmBase.Name = "LArmBase" | |
7290 | LArmBase.CanCollide = false | |
7291 | LArmBase.FormFactor = Enum.FormFactor.Custom | |
7292 | LArmBase.Size = V3(0.2, 0.2, 0.2) | |
7293 | LArmBase.BottomSurface = Enum.SurfaceType.Smooth | |
7294 | LArmBase.TopSurface = Enum.SurfaceType.Smooth | |
7295 | LArmBase.Parent = playerFolder | |
7296 | ||
7297 | local RArmBase = Instance.new("Part") | |
7298 | RArmBase.Transparency = 1 | |
7299 | RArmBase.Name = "RArmBase" | |
7300 | RArmBase.CanCollide = false | |
7301 | RArmBase.FormFactor = Enum.FormFactor.Custom | |
7302 | RArmBase.Size = V3(0.2, 0.2, 0.2) | |
7303 | RArmBase.BottomSurface = Enum.SurfaceType.Smooth | |
7304 | RArmBase.TopSurface = Enum.SurfaceType.Smooth | |
7305 | RArmBase.Parent = playerFolder | |
7306 | ||
7307 | LWeld = Instance.new("Weld") | |
7308 | LWeld.Name = "LWeld" | |
7309 | LWeld.Part0 = ArmBase | |
7310 | LWeld.Part1 = LArmBase | |
7311 | LWeld.C0 = armC0[1] | |
7312 | LWeld.C1 = S.equipSettings.leftArmC1 | |
7313 | LWeld.Parent = ArmBase | |
7314 | ||
7315 | RWeld = Instance.new("Weld") | |
7316 | RWeld.Name = "RWeld" | |
7317 | RWeld.Part0 = ArmBase | |
7318 | RWeld.Part1 = RArmBase | |
7319 | RWeld.C0 = armC0[2] | |
7320 | RWeld.C1 = S.equipSettings.rightArmC1 | |
7321 | RWeld.Parent = ArmBase | |
7322 | ||
7323 | LWeld2 = Instance.new("Weld") | |
7324 | LWeld2.Name = "LWeld" | |
7325 | LWeld2.Part0 = LArmBase | |
7326 | LWeld2.Part1 = LArm | |
7327 | LWeld2.Parent = LArmBase | |
7328 | ||
7329 | RWeld2 = Instance.new("Weld") | |
7330 | RWeld2.Name = "RWeld" | |
7331 | RWeld2.Part0 = RArmBase | |
7332 | RWeld2.Part1 = RArm | |
7333 | RWeld2.Parent = RArmBase | |
7334 | ||
7335 | LLegWeld = Instance.new("Weld") | |
7336 | LLegWeld.Name = "LLegWeld" | |
7337 | LLegWeld.Part0 = Torso | |
7338 | LLegWeld.Part1 = nil | |
7339 | LLegWeld.C0 = CF(-0.5, -2, 0) | |
7340 | LLegWeld.Parent = Torso | |
7341 | ||
7342 | RLegWeld = Instance.new("Weld") | |
7343 | RLegWeld.Name = "RLegWeld" | |
7344 | RLegWeld.Part0 = Torso | |
7345 | RLegWeld.Part1 = nil | |
7346 | RLegWeld.C0 = CF(0.5, -2, 0) | |
7347 | RLegWeld.Parent = Torso | |
7348 | ||
7349 | if S.playerArms then | |
7350 | armModel = Instance.new("Model", workspace.FilteringEnabled and playerFolder or Cam) | |
7351 | ||
7352 | fakeLArm = LArm:Clone() | |
7353 | fakeLArm.Parent = armModel | |
7354 | fakeLArm.Transparency = S.fakeArmSettings.Transparency | |
7355 | fakeLArm.CanCollide = false | |
7356 | fakeLArm.Size = S.fakeArmSettings.armSize | |
7357 | fakeLArm:BreakJoints() | |
7358 | ||
7359 | --LArm.Transparency = 1 | |
7360 | ||
7361 | local fakeLWeld = Instance.new("Weld") | |
7362 | fakeLWeld.Part0 = fakeLArm | |
7363 | fakeLWeld.Part1 = LArm | |
7364 | fakeLWeld.Parent = fakeLArm | |
7365 | ||
7366 | fakeRArm = RArm:Clone() | |
7367 | fakeRArm.Parent = armModel | |
7368 | fakeRArm.Transparency = S.fakeArmSettings.Transparency | |
7369 | fakeRArm.CanCollide = false | |
7370 | fakeRArm.Size = S.fakeArmSettings.armSize | |
7371 | fakeRArm:BreakJoints() | |
7372 | ||
7373 | --RArm.Transparency = 1 | |
7374 | ||
7375 | local fakeRWeld = Instance.new("Weld") | |
7376 | fakeRWeld.Part0 = fakeRArm | |
7377 | fakeRWeld.Part1 = RArm | |
7378 | fakeRWeld.Parent = fakeRArm | |
7379 | ||
7380 | Instance.new("Humanoid", armModel) | |
7381 | ||
7382 | if S.fakeArmSettings.characterMeshes then | |
7383 | for _,Obj in pairs(Char:GetChildren()) do | |
7384 | if Obj:IsA("CharacterMesh") then | |
7385 | Obj:Clone().Parent = armModel | |
7386 | end | |
7387 | end | |
7388 | end | |
7389 | for _,Obj in pairs(Char:GetChildren()) do | |
7390 | if Obj:IsA("Shirt") then | |
7391 | Obj:Clone().Parent = armModel | |
7392 | end | |
7393 | end | |
7394 | else | |
7395 | armTable = createArms() | |
7396 | if workspace.FilteringEnabled then | |
7397 | armTable[1].Model.Parent = playerFolder | |
7398 | armTable[2].Model.Parent = playerFolder | |
7399 | else | |
7400 | armTable[1].Model.Parent = Cam--playerFolder | |
7401 | armTable[2].Model.Parent = Cam--playerFolder | |
7402 | end | |
7403 | ||
7404 | fakeLArm = armTable[1].armPart | |
7405 | ||
7406 | --LArm.Transparency = 1 | |
7407 | ||
7408 | local fakeLWeld = Instance.new("Weld") | |
7409 | fakeLWeld.Part0 = fakeLArm | |
7410 | fakeLWeld.Part1 = LArm | |
7411 | fakeLWeld.Parent = fakeLArm | |
7412 | ||
7413 | fakeRArm = armTable[2].armPart | |
7414 | ||
7415 | --RArm.Transparency = 1 | |
7416 | ||
7417 | local fakeRWeld = Instance.new("Weld") | |
7418 | fakeRWeld.Part0 = fakeRArm | |
7419 | fakeRWeld.Part1 = RArm | |
7420 | fakeRWeld.Parent = fakeRArm | |
7421 | end | |
7422 | ||
7423 | --------------------[ MODIFYING THE GUN ]------------------------------------- | |
7424 | ||
7425 | for _, Tab in pairs(gunParts) do | |
7426 | local Weld = Instance.new("Weld") | |
7427 | Weld.Name = "MainWeld" | |
7428 | Weld.Part0 = Handle | |
7429 | Weld.Part1 = Tab.Obj | |
7430 | Weld.C0 = Tab.Obj.weldCF.Value | |
7431 | Weld.Parent = Handle | |
7432 | Tab.Weld = Weld | |
7433 | end | |
7434 | ||
7435 | Grip = RArm:WaitForChild("RightGrip") | |
7436 | ||
7437 | local handleCF = Torso.CFrame * CF(0, 0.5, 0) * armC0[2] * S.aimedC1.rightArm:inverse() * Grip.C0 | |
7438 | local handleOffset = AimPart.CFrame:toObjectSpace(Handle.CFrame) | |
7439 | aimedGripCF = ((Torso.CFrame * CF(headOffset.X, headOffset.Y, 0)) * handleOffset):toObjectSpace(handleCF) | |
7440 | ||
7441 | Grip.C1 = S.equipSettings.GripC1 | |
7442 | ||
7443 | --------------------[ RUNNING PLUGINS ]--------------------------------------- | |
7444 | ||
7445 | for _, Plugin in pairs(Plugins.OnEquipped) do | |
7446 | spawn(function() | |
7447 | Plugin() | |
7448 | end) | |
7449 | end | |
7450 | ||
7451 | --------------------[ GETTING PLAYER MASS ]----------------------------------- | |
7452 | ||
7453 | local connectedParts = HRP:GetConnectedParts(true) | |
7454 | for _, v in pairs(connectedParts) do | |
7455 | if v:IsA("BasePart") then | |
7456 | playerMass = playerMass + v:GetMass() | |
7457 | end | |
7458 | end | |
7459 | ||
7460 | --------------------[ CONNECTIONS ]------------------------------------------- | |
7461 | ||
7462 | INSERT(Connections, Humanoid.Died:connect(function() | |
7463 | onUnequipped(true) | |
7464 | end)) | |
7465 | ||
7466 | INSERT(Connections, Humanoid.Jumping:connect(function() | |
7467 | if Stance ~= 0 then | |
7468 | Stand() | |
7469 | end | |
7470 | end)) | |
7471 | ||
7472 | INSERT(Connections, Humanoid.StateChanged:connect(onHumanoidStateChanged)) | |
7473 | ||
7474 | INSERT(Connections, Humanoid.HealthChanged:connect(updateHealth)) | |
7475 | ||
7476 | INSERT(Connections, M2.Button1Down:connect(onMB1Down)) | |
7477 | ||
7478 | INSERT(Connections, M2.Button1Up:connect(onMB1Up)) | |
7479 | ||
7480 | INSERT(Connections, M2.Button2Down:connect(onMB2Down)) | |
7481 | ||
7482 | INSERT(Connections, M2.Button2Up:connect(onMB2Up)) | |
7483 | ||
7484 | INSERT(Connections, M2.KeyDown:connect(keyDown)) | |
7485 | ||
7486 | INSERT(Connections, M2.KeyUp:connect(keyUp)) | |
7487 | ||
7488 | if S.sensitivitySettings.scrollToChange then | |
7489 | INSERT(Connections, M2.WheelForward:connect(onScrollUp)) | |
7490 | INSERT(Connections, M2.WheelBackward:connect(onScrollDown)) | |
7491 | end | |
7492 | ||
7493 | if S.AutoKnife then | |
7494 | INSERT(Connections, RS.Stepped:connect(function() | |
7495 | local H, P = AdvRayCast(Head.CFrame.p, Head.CFrame.lookVector, S.AutoKnifeDist, nil) | |
7496 | if H then | |
7497 | local HitHuman = findFirstClass(H.Parent, "Humanoid") | |
7498 | if HitHuman and isEnemy(HitHuman) and HitHuman.Health ~= 0 then | |
7499 | Knife() | |
7500 | end | |
7501 | end | |
7502 | end)) | |
7503 | end | |
7504 | ||
7505 | INSERT(Connections, UIS.InputChanged:connect(function(inputObj) | |
7506 | if inputObj.UserInputType == Enum.UserInputType.MouseMovement then | |
7507 | local rawCamAng = camAng - (VEC2(RAD(inputObj.Delta.x), RAD(inputObj.Delta.y)) * mouseSensitivity * 0.25) | |
7508 | camAng = VEC2(rawCamAng.x, (rawCamAng.y > RAD(80) and RAD(80) or rawCamAng.y < RAD(-80) and RAD(-80) or rawCamAng.y)) | |
7509 | ||
7510 | desiredXOffset = math.min(math.max(inputObj.Delta.x, -S.momentumSettings.maxInput), S.momentumSettings.maxInput) | |
7511 | desiredYOffset = math.min(math.max(inputObj.Delta.y, -S.momentumSettings.maxInput), S.momentumSettings.maxInput) | |
7512 | end | |
7513 | end)) | |
7514 | ||
7515 | INSERT(Connections, M2.Idle:connect(function(inputObj) | |
7516 | desiredXOffset = 0 | |
7517 | desiredYOffset = 0 | |
7518 | end)) | |
7519 | ||
7520 | INSERT(Connections, RS.Stepped:connect(function() | |
7521 | if tick() - lastBeat > (Humanoid.Health / 75) then | |
7522 | lastBeat = tick() | |
7523 | HUD.Health.Tray.Beat:TweenPosition( | |
7524 | UDim2.new(0, -21, 0, 0), | |
7525 | Enum.EasingDirection.Out, | |
7526 | Enum.EasingStyle.Linear, | |
7527 | 0.7 - ((100 - Humanoid.Health) / 400), | |
7528 | false, | |
7529 | function() | |
7530 | HUD.Health.Tray.Beat.Position = UDim2.new(1, 0, 0, 0) | |
7531 | end | |
7532 | ) | |
7533 | end | |
7534 | end)) | |
7535 | ||
7536 | INSERT(Connections, RS.RenderStepped:connect(function() | |
7537 | --Main animation | |
7538 | local animC0, animC1 = getAnimCF() | |
7539 | animWeld.C0 = animC0 | |
7540 | animWeld.C1 = animC1 | |
7541 | ||
7542 | --Camera updating | |
7543 | renderCamera() | |
7544 | end)) | |
7545 | ||
7546 | --------------------[ ANIMATE GUN ]------------------------------------------- | |
7547 | ||
7548 | tweenJoint(LWeld, nil, S.unAimedC1.leftArm, Sine, S.equipSettings.Time) | |
7549 | tweenJoint(RWeld, nil, S.unAimedC1.rightArm, Sine, S.equipSettings.Time) | |
7550 | tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, S.equipSettings.Time) | |
7551 | spawn(function() | |
7552 | local T = tick() | |
7553 | while true do | |
7554 | if tick() - T > S.equipSettings.Time then break end | |
7555 | if (not Selected) then break end | |
7556 | wait() | |
7557 | end | |
7558 | equipAnimPlaying = false | |
7559 | end) | |
7560 | ||
7561 | Animate() | |
7562 | end | |
7563 | end | |
7564 | ||
7565 | function onUnequipped(deleteTool) | |
7566 | if Selected then | |
7567 | Selected = false | |
7568 | ||
7569 | breakReload = true | |
7570 | ||
7571 | --------------------[ RUNNING PLUGINS ]--------------------------------------- | |
7572 | ||
7573 | for _, Plugin in pairs(Plugins.OnUnEquipped) do | |
7574 | spawn(function() | |
7575 | Plugin() | |
7576 | end) | |
7577 | end | |
7578 | ||
7579 | --------------------[ MODIFYING THE PLAYER ]---------------------------------- | |
7580 | ||
7581 | Cam.FieldOfView = 70 | |
7582 | Cam.CameraType = Enum.CameraType.Custom | |
7583 | ||
7584 | UIS.MouseBehavior = Enum.MouseBehavior.Default | |
7585 | UIS.MouseIconEnabled = true | |
7586 | ||
7587 | Player.CameraMode = Enum.CameraMode.Classic | |
7588 | ||
7589 | if armTable then | |
7590 | armTable[1].Model:Destroy() | |
7591 | armTable[2].Model:Destroy() | |
7592 | elseif armModel then | |
7593 | armModel:Destroy() | |
7594 | end | |
7595 | ||
7596 | LLegWeld:Destroy() | |
7597 | RLegWeld:Destroy() | |
7598 | ||
7599 | changePlayerTrans(Char, 0) | |
7600 | ||
7601 | mainGUI.Parent = script | |
7602 | ||
7603 | Shoulders.Right.Part1 = RArm | |
7604 | Shoulders.Left.Part1 = LArm | |
7605 | ||
7606 | neckClone.Parent = Torso | |
7607 | headWeld:Destroy() | |
7608 | ||
7609 | Humanoid.WalkSpeed = 16 | |
7610 | Humanoid.AutoRotate = true | |
7611 | ||
7612 | --------------------[ RESETING THE TOOL ]------------------------------------- | |
7613 | ||
7614 | gunIgnore:Destroy() | |
7615 | ||
7616 | mouseSensitivity = S.sensitivitySettings.Default | |
7617 | ||
7618 | MB1Down = false | |
7619 | ||
7620 | playerMass = 0 | |
7621 | ||
7622 | Aimed = false | |
7623 | ||
7624 | camOffsets = { | |
7625 | guiScope = { | |
7626 | Rot = V3(); | |
7627 | }; | |
7628 | Reload = { | |
7629 | Rot = V3(); | |
7630 | Code = nil; | |
7631 | }; | |
7632 | Recoil = { | |
7633 | Rot = V3(); | |
7634 | Code = nil; | |
7635 | }; | |
7636 | } | |
7637 | ||
7638 | recoilAnim = { | |
7639 | Pos = V3(); | |
7640 | Rot = V3(); | |
7641 | Code = nil; | |
7642 | } | |
7643 | ||
7644 | --Setting the aim variables to unaimed | |
7645 | spreadZoom = "unAimed" | |
7646 | scopeMain.Visible = false | |
7647 | scopeSteady.Visible = false | |
7648 | aimAlpha = 0 | |
7649 | aimHeadOffset = 0 | |
7650 | jumpAnimMultiplier = 1 | |
7651 | translationDivisor = 7 | |
7652 | rotationMultiplier = S.momentumSettings.Amplitude.unAimed | |
7653 | armTiltMultiplier = 1 | |
7654 | Scope.BackgroundTransparency = 1 | |
7655 | if S.guiScope then | |
7656 | spawn(function() | |
7657 | for _, Obj in pairs(Gun:GetChildren()) do | |
7658 | if Obj:IsA("BasePart") then | |
7659 | Obj.LocalTransparencyModifier = 0 | |
7660 | end | |
7661 | end | |
7662 | end) | |
7663 | end | |
7664 | ||
7665 | onGround = true | |
7666 | ||
7667 | for _, Tab in pairs(gunParts) do | |
7668 | Tab.Weld:Destroy() | |
7669 | Tab.Weld = nil | |
7670 | end | |
7671 | ||
7672 | for _,c in pairs(Connections) do | |
7673 | c:disconnect() | |
7674 | end | |
7675 | ||
7676 | Connections = {} | |
7677 | ||
7678 | if deleteTool then | |
7679 | Cam:ClearAllChildren() | |
7680 | Gun:Destroy() | |
7681 | end | |
7682 | ||
7683 | wait() --This is here in case you dolphin dived and deselected the tool instantly | |
7684 | ||
7685 | if S.stanceSettings.standOnDeselect and Stance ~= 0 then | |
7686 | crawlCamRot = 0 | |
7687 | isCrawling = false | |
7688 | stanceSway = 1 | |
7689 | spreadStance = "Stand" | |
7690 | Stand(true) | |
7691 | end | |
7692 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
7693 | end | |
7694 | end | |
7695 | ||
7696 | Gun.Equipped:connect(onEquipped) | |
7697 | Gun.Unequipped:connect(function() onUnequipped(false) end) | |
7698 | ||
7699 | -------------------------------------------------------------------------------------- | |
7700 | --------------------[ END PROGRAM ]--------------------------------------------------- | |
7701 | -------------------------------------------------------------------------------------- | |
7702 | end)) | |
7703 | IntValue209.Name = "ignoreCode" | |
7704 | IntValue209.Parent = LocalScript208 | |
7705 | Folder210.Name = "Server_Scripts" | |
7706 | Folder210.Parent = LocalScript208 | |
7707 | ScreenGui211.Name = "mainGUI" | |
7708 | ScreenGui211.Parent = LocalScript208 | |
7709 | ImageLabel212.Name = "hitMarker" | |
7710 | ImageLabel212.Parent = ScreenGui211 | |
7711 | ImageLabel212.Transparency = 1 | |
7712 | ImageLabel212.Size = UDim2.new(0, 26, 0, 26) | |
7713 | ImageLabel212.Position = UDim2.new(0.5, -13, 0.5, -31) | |
7714 | ImageLabel212.Visible = false | |
7715 | ImageLabel212.BackgroundTransparency = 1 | |
7716 | ImageLabel212.ZIndex = 10 | |
7717 | ImageLabel212.Image = "http://www.roblox.com/asset/?id=121173757" | |
7718 | NumberValue213.Name = "lastMark" | |
7719 | NumberValue213.Parent = ImageLabel212 | |
7720 | Frame214.Name = "crossHair" | |
7721 | Frame214.Parent = ScreenGui211 | |
7722 | Frame214.Position = UDim2.new(0.5, 0, 0.5, -18) | |
7723 | Frame214.BackgroundColor3 = Color3.new(1, 1, 1) | |
7724 | Frame214.BorderColor3 = Color3.new(0, 0, 0) | |
7725 | Frame214.BorderSizePixel = 0 | |
7726 | ImageLabel215.Parent = Frame214 | |
7727 | ImageLabel215.Transparency = 1 | |
7728 | ImageLabel215.Size = UDim2.new(0, 300, 0, 300) | |
7729 | ImageLabel215.Position = UDim2.new(0, -150, 0, -150) | |
7730 | ImageLabel215.Visible = false | |
7731 | ImageLabel215.BackgroundColor3 = Color3.new(1, 1, 1) | |
7732 | ImageLabel215.BackgroundTransparency = 1 | |
7733 | ImageLabel215.ZIndex = 2 | |
7734 | ImageLabel215.Image = "http://www.roblox.com/asset/?id=68308747" | |
7735 | TextLabel216.Name = "Reload" | |
7736 | TextLabel216.Parent = Frame214 | |
7737 | TextLabel216.Transparency = 1 | |
7738 | TextLabel216.Size = UDim2.new(0, 100, 0, 20) | |
7739 | TextLabel216.Text = "RELOADING..." | |
7740 | TextLabel216.Position = UDim2.new(0, -50, 0, 70) | |
7741 | TextLabel216.Visible = false | |
7742 | TextLabel216.BackgroundColor3 = Color3.new(1, 1, 1) | |
7743 | TextLabel216.BackgroundTransparency = 1 | |
7744 | TextLabel216.ZIndex = 2 | |
7745 | TextLabel216.Font = Enum.Font.SourceSansBold | |
7746 | TextLabel216.FontSize = Enum.FontSize.Size18 | |
7747 | TextLabel216.TextColor3 = Color3.new(1, 1, 1) | |
7748 | TextLabel216.TextStrokeTransparency = 0.5 | |
7749 | Frame217.Name = "C" | |
7750 | Frame217.Parent = Frame214 | |
7751 | Frame217.Transparency = 1 | |
7752 | Frame217.Size = UDim2.new(0, 4, 0, 500) | |
7753 | Frame217.Position = UDim2.new(0, -2, 0, 0) | |
7754 | Frame217.BackgroundColor3 = Color3.new(1, 1, 1) | |
7755 | Frame217.BackgroundTransparency = 1 | |
7756 | Frame217.ClipsDescendants = true | |
7757 | TextLabel218.Name = "Line" | |
7758 | TextLabel218.Parent = Frame217 | |
7759 | TextLabel218.Size = UDim2.new(0, 2, 0, 15) | |
7760 | TextLabel218.Text = "" | |
7761 | TextLabel218.Position = UDim2.new(0.5, -1, 0, 10) | |
7762 | TextLabel218.BackgroundColor3 = Color3.new(1, 1, 1) | |
7763 | TextLabel218.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157) | |
7764 | TextLabel218.Font = Enum.Font.SourceSans | |
7765 | TextLabel218.FontSize = Enum.FontSize.Size14 | |
7766 | Frame219.Name = "A" | |
7767 | Frame219.Parent = Frame214 | |
7768 | Frame219.Transparency = 1 | |
7769 | Frame219.Size = UDim2.new(0, 4, 0, 500) | |
7770 | Frame219.Position = UDim2.new(0, -2, 0, -500) | |
7771 | Frame219.BackgroundColor3 = Color3.new(1, 1, 1) | |
7772 | Frame219.BackgroundTransparency = 1 | |
7773 | Frame219.ClipsDescendants = true | |
7774 | TextLabel220.Name = "Line" | |
7775 | TextLabel220.Parent = Frame219 | |
7776 | TextLabel220.Size = UDim2.new(0, 2, 0, 15) | |
7777 | TextLabel220.Text = "" | |
7778 | TextLabel220.Position = UDim2.new(0.5, -1, 1, -25) | |
7779 | TextLabel220.BackgroundColor3 = Color3.new(1, 1, 1) | |
7780 | TextLabel220.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157) | |
7781 | TextLabel220.Font = Enum.Font.SourceSans | |
7782 | TextLabel220.FontSize = Enum.FontSize.Size14 | |
7783 | Frame221.Name = "B" | |
7784 | Frame221.Parent = Frame214 | |
7785 | Frame221.Transparency = 1 | |
7786 | Frame221.Size = UDim2.new(0, 500, 0, 4) | |
7787 | Frame221.Position = UDim2.new(0, 0, 0, -2) | |
7788 | Frame221.BackgroundColor3 = Color3.new(1, 1, 1) | |
7789 | Frame221.BackgroundTransparency = 1 | |
7790 | Frame221.ClipsDescendants = true | |
7791 | TextLabel222.Name = "Line" | |
7792 | TextLabel222.Parent = Frame221 | |
7793 | TextLabel222.Size = UDim2.new(0, 15, 0, 2) | |
7794 | TextLabel222.Text = "" | |
7795 | TextLabel222.Position = UDim2.new(0, 10, 0.5, -1) | |
7796 | TextLabel222.BackgroundColor3 = Color3.new(1, 1, 1) | |
7797 | TextLabel222.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157) | |
7798 | TextLabel222.Font = Enum.Font.SourceSans | |
7799 | TextLabel222.FontSize = Enum.FontSize.Size14 | |
7800 | Frame223.Name = "D" | |
7801 | Frame223.Parent = Frame214 | |
7802 | Frame223.Transparency = 1 | |
7803 | Frame223.Size = UDim2.new(0, 500, 0, 4) | |
7804 | Frame223.Position = UDim2.new(0, -500, 0, -2) | |
7805 | Frame223.BackgroundColor3 = Color3.new(1, 1, 1) | |
7806 | Frame223.BackgroundTransparency = 1 | |
7807 | Frame223.ClipsDescendants = true | |
7808 | TextLabel224.Name = "Line" | |
7809 | TextLabel224.Parent = Frame223 | |
7810 | TextLabel224.Size = UDim2.new(0, 15, 0, 2) | |
7811 | TextLabel224.Text = "" | |
7812 | TextLabel224.Position = UDim2.new(1, -25, 0.5, -1) | |
7813 | TextLabel224.BackgroundColor3 = Color3.new(1, 1, 1) | |
7814 | TextLabel224.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157) | |
7815 | TextLabel224.Font = Enum.Font.SourceSans | |
7816 | TextLabel224.FontSize = Enum.FontSize.Size14 | |
7817 | Frame225.Name = "HUD" | |
7818 | Frame225.Parent = ScreenGui211 | |
7819 | Frame225.Transparency = 0.30000001192093 | |
7820 | Frame225.Size = UDim2.new(0, 175, 0, 90) | |
7821 | Frame225.Position = UDim2.new(1, -200, 1, -165) | |
7822 | Frame225.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863) | |
7823 | Frame225.BackgroundTransparency = 0.30000001192093 | |
7824 | Frame225.BorderColor3 = Color3.new(0.156863, 0.156863, 0.156863) | |
7825 | Frame225.BorderSizePixel = 5 | |
7826 | Frame225.ZIndex = 10 | |
7827 | Frame226.Name = "Ammo" | |
7828 | Frame226.Parent = Frame225 | |
7829 | Frame226.Transparency = 1 | |
7830 | Frame226.Size = UDim2.new(0, 175, 0, 40) | |
7831 | Frame226.Position = UDim2.new(0, 0, 0, 45) | |
7832 | Frame226.BackgroundTransparency = 1 | |
7833 | Frame226.ZIndex = 10 | |
7834 | TextLabel227.Name = "Slash" | |
7835 | TextLabel227.Parent = Frame226 | |
7836 | TextLabel227.Transparency = 1 | |
7837 | TextLabel227.Size = UDim2.new(0, 10, 0, 25) | |
7838 | TextLabel227.Text = "/" | |
7839 | TextLabel227.Position = UDim2.new(0, 90, 0, 0) | |
7840 | TextLabel227.BackgroundTransparency = 1 | |
7841 | TextLabel227.ZIndex = 10 | |
7842 | TextLabel227.Font = Enum.Font.ArialBold | |
7843 | TextLabel227.FontSize = Enum.FontSize.Size24 | |
7844 | TextLabel227.TextColor3 = Color3.new(1, 1, 1) | |
7845 | TextLabel228.Name = "Stored" | |
7846 | TextLabel228.Parent = Frame226 | |
7847 | TextLabel228.Transparency = 1 | |
7848 | TextLabel228.Size = UDim2.new(0, 70, 0, 25) | |
7849 | TextLabel228.Text = "100" | |
7850 | TextLabel228.Position = UDim2.new(0, 105, 0, 0) | |
7851 | TextLabel228.BackgroundTransparency = 1 | |
7852 | TextLabel228.ZIndex = 10 | |
7853 | TextLabel228.Font = Enum.Font.ArialBold | |
7854 | TextLabel228.FontSize = Enum.FontSize.Size24 | |
7855 | TextLabel228.TextColor3 = Color3.new(1, 1, 1) | |
7856 | TextLabel228.TextXAlignment = Enum.TextXAlignment.Left | |
7857 | TextLabel229.Name = "Background" | |
7858 | TextLabel229.Parent = TextLabel228 | |
7859 | TextLabel229.Transparency = 1 | |
7860 | TextLabel229.Size = UDim2.new(1, 0, 1, 0) | |
7861 | TextLabel229.Text = "000" | |
7862 | TextLabel229.BackgroundTransparency = 1 | |
7863 | TextLabel229.ZIndex = 10 | |
7864 | TextLabel229.Font = Enum.Font.ArialBold | |
7865 | TextLabel229.FontSize = Enum.FontSize.Size24 | |
7866 | TextLabel229.TextColor3 = Color3.new(0.588235, 0.588235, 0.588235) | |
7867 | TextLabel229.TextTransparency = 0.80000001192093 | |
7868 | TextLabel229.TextWrapped = true | |
7869 | TextLabel229.TextXAlignment = Enum.TextXAlignment.Left | |
7870 | TextLabel230.Name = "Clip" | |
7871 | TextLabel230.Parent = Frame226 | |
7872 | TextLabel230.Transparency = 1 | |
7873 | TextLabel230.Size = UDim2.new(0, 85, 1, 0) | |
7874 | TextLabel230.Text = "9" | |
7875 | TextLabel230.BackgroundTransparency = 1 | |
7876 | TextLabel230.ZIndex = 10 | |
7877 | TextLabel230.Font = Enum.Font.ArialBold | |
7878 | TextLabel230.FontSize = Enum.FontSize.Size48 | |
7879 | TextLabel230.TextColor3 = Color3.new(1, 1, 1) | |
7880 | TextLabel230.TextXAlignment = Enum.TextXAlignment.Right | |
7881 | TextLabel231.Name = "Background" | |
7882 | TextLabel231.Parent = TextLabel230 | |
7883 | TextLabel231.Transparency = 1 | |
7884 | TextLabel231.Size = UDim2.new(1, 0, 1, 0) | |
7885 | TextLabel231.Text = "000" | |
7886 | TextLabel231.BackgroundTransparency = 1 | |
7887 | TextLabel231.ZIndex = 10 | |
7888 | TextLabel231.Font = Enum.Font.ArialBold | |
7889 | TextLabel231.FontSize = Enum.FontSize.Size48 | |
7890 | TextLabel231.TextColor3 = Color3.new(0.588235, 0.588235, 0.588235) | |
7891 | TextLabel231.TextTransparency = 0.80000001192093 | |
7892 | TextLabel231.TextXAlignment = Enum.TextXAlignment.Right | |
7893 | Frame232.Name = "Mode" | |
7894 | Frame232.Parent = Frame225 | |
7895 | Frame232.Transparency = 1 | |
7896 | Frame232.Size = UDim2.new(0, 85, 0, 20) | |
7897 | Frame232.Position = UDim2.new(0, 90, 0, 65) | |
7898 | Frame232.BackgroundColor3 = Color3.new(1, 1, 1) | |
7899 | Frame232.BackgroundTransparency = 1 | |
7900 | Frame232.ZIndex = 10 | |
7901 | TextLabel233.Name = "Bracket" | |
7902 | TextLabel233.Parent = Frame232 | |
7903 | TextLabel233.Transparency = 1 | |
7904 | TextLabel233.Size = UDim2.new(0, 5, 0, 20) | |
7905 | TextLabel233.Text = "[" | |
7906 | TextLabel233.BackgroundTransparency = 1 | |
7907 | TextLabel233.ZIndex = 10 | |
7908 | TextLabel233.Font = Enum.Font.ArialBold | |
7909 | TextLabel233.FontSize = Enum.FontSize.Size18 | |
7910 | TextLabel233.TextColor3 = Color3.new(1, 1, 1) | |
7911 | TextLabel233.TextXAlignment = Enum.TextXAlignment.Left | |
7912 | TextLabel234.Name = "Bracket" | |
7913 | TextLabel234.Parent = Frame232 | |
7914 | TextLabel234.Transparency = 1 | |
7915 | TextLabel234.Size = UDim2.new(0, 5, 0, 20) | |
7916 | TextLabel234.Text = "]" | |
7917 | TextLabel234.Position = UDim2.new(1, -5, 0, 0) | |
7918 | TextLabel234.BackgroundTransparency = 1 | |
7919 | TextLabel234.ZIndex = 10 | |
7920 | TextLabel234.Font = Enum.Font.ArialBold | |
7921 | TextLabel234.FontSize = Enum.FontSize.Size18 | |
7922 | TextLabel234.TextColor3 = Color3.new(1, 1, 1) | |
7923 | TextLabel234.TextXAlignment = Enum.TextXAlignment.Left | |
7924 | TextLabel235.Name = "Main" | |
7925 | TextLabel235.Parent = Frame232 | |
7926 | TextLabel235.Transparency = 1 | |
7927 | TextLabel235.Size = UDim2.new(1, 0, 0, 20) | |
7928 | TextLabel235.Text = "Auto" | |
7929 | TextLabel235.BackgroundTransparency = 1 | |
7930 | TextLabel235.ZIndex = 10 | |
7931 | TextLabel235.Font = Enum.Font.SourceSansBold | |
7932 | TextLabel235.FontSize = Enum.FontSize.Size18 | |
7933 | TextLabel235.TextColor3 = Color3.new(1, 1, 1) | |
7934 | TextLabel235.TextWrapped = true | |
7935 | Frame236.Name = "Health" | |
7936 | Frame236.Parent = Frame225 | |
7937 | Frame236.Transparency = 0.30000001192093 | |
7938 | Frame236.Size = UDim2.new(1, 0, 0, 25) | |
7939 | Frame236.Position = UDim2.new(0, 0, 0, -40) | |
7940 | Frame236.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863) | |
7941 | Frame236.BackgroundTransparency = 0.30000001192093 | |
7942 | Frame236.BorderColor3 = Color3.new(0.156863, 0.156863, 0.156863) | |
7943 | Frame236.BorderSizePixel = 5 | |
7944 | Frame236.ZIndex = 10 | |
7945 | TextLabel237.Name = "Num" | |
7946 | TextLabel237.Parent = Frame236 | |
7947 | TextLabel237.Transparency = 1 | |
7948 | TextLabel237.Size = UDim2.new(0, 50, 1, 0) | |
7949 | TextLabel237.Text = "100%" | |
7950 | TextLabel237.Position = UDim2.new(1, -50, 0, 0) | |
7951 | TextLabel237.BackgroundColor3 = Color3.new(0, 0, 0) | |
7952 | TextLabel237.BackgroundTransparency = 1 | |
7953 | TextLabel237.BorderColor3 = Color3.new(0, 0, 0) | |
7954 | TextLabel237.BorderSizePixel = 0 | |
7955 | TextLabel237.ZIndex = 10 | |
7956 | TextLabel237.Font = Enum.Font.ArialBold | |
7957 | TextLabel237.FontSize = Enum.FontSize.Size24 | |
7958 | TextLabel237.TextColor3 = Color3.new(1, 1, 1) | |
7959 | TextLabel237.TextStrokeTransparency = 0 | |
7960 | TextLabel237.TextXAlignment = Enum.TextXAlignment.Right | |
7961 | Frame238.Name = "Tray" | |
7962 | Frame238.Parent = Frame236 | |
7963 | Frame238.Transparency = 1 | |
7964 | Frame238.Size = UDim2.new(1, -60, 0, 20) | |
7965 | Frame238.Position = UDim2.new(0, 2, 0.5, -10) | |
7966 | Frame238.BackgroundColor3 = Color3.new(0, 0, 0) | |
7967 | Frame238.BackgroundTransparency = 1 | |
7968 | Frame238.BorderColor3 = Color3.new(0, 0, 0) | |
7969 | Frame238.BorderSizePixel = 0 | |
7970 | Frame238.ZIndex = 10 | |
7971 | Frame238.ClipsDescendants = true | |
7972 | Frame239.Name = "Beat" | |
7973 | Frame239.Parent = Frame238 | |
7974 | Frame239.Transparency = 1 | |
7975 | Frame239.Size = UDim2.new(0, 21, 1, 0) | |
7976 | Frame239.Position = UDim2.new(1, 0, 0, 0) | |
7977 | Frame239.BackgroundColor3 = Color3.new(0, 0, 0) | |
7978 | Frame239.BackgroundTransparency = 1 | |
7979 | Frame239.BorderColor3 = Color3.new(0, 0, 0) | |
7980 | Frame239.BorderSizePixel = 0 | |
7981 | Frame239.ZIndex = 10 | |
7982 | Frame240.Name = "00" | |
7983 | Frame240.Parent = Frame239 | |
7984 | Frame240.Size = UDim2.new(0.0476190485, 0, 0, 3) | |
7985 | Frame240.Position = UDim2.new(0, 0, 0.5, -2) | |
7986 | Frame240.BackgroundColor3 = Color3.new(1, 1, 1) | |
7987 | Frame240.BorderColor3 = Color3.new(0, 0, 0) | |
7988 | Frame240.BorderSizePixel = 0 | |
7989 | Frame240.ZIndex = 10 | |
7990 | Frame241.Name = "01" | |
7991 | Frame241.Parent = Frame239 | |
7992 | Frame241.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
7993 | Frame241.Position = UDim2.new(0.0476190485, 0, 0.423076928, -2) | |
7994 | Frame241.BackgroundColor3 = Color3.new(1, 1, 1) | |
7995 | Frame241.BorderColor3 = Color3.new(0, 0, 0) | |
7996 | Frame241.BorderSizePixel = 0 | |
7997 | Frame241.ZIndex = 10 | |
7998 | Frame242.Name = "02" | |
7999 | Frame242.Parent = Frame239 | |
8000 | Frame242.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8001 | Frame242.Position = UDim2.new(0.095238097, 0, 0.346153855, -2) | |
8002 | Frame242.BackgroundColor3 = Color3.new(1, 1, 1) | |
8003 | Frame242.BorderColor3 = Color3.new(0, 0, 0) | |
8004 | Frame242.BorderSizePixel = 0 | |
8005 | Frame242.ZIndex = 10 | |
8006 | Frame243.Name = "03" | |
8007 | Frame243.Parent = Frame239 | |
8008 | Frame243.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8009 | Frame243.Position = UDim2.new(0.142857149, 0, 0.269230783, -2) | |
8010 | Frame243.BackgroundColor3 = Color3.new(1, 1, 1) | |
8011 | Frame243.BorderColor3 = Color3.new(0, 0, 0) | |
8012 | Frame243.BorderSizePixel = 0 | |
8013 | Frame243.ZIndex = 10 | |
8014 | Frame244.Name = "04" | |
8015 | Frame244.Parent = Frame239 | |
8016 | Frame244.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8017 | Frame244.Position = UDim2.new(0.190476194, 0, 0.192307696, -2) | |
8018 | Frame244.BackgroundColor3 = Color3.new(1, 1, 1) | |
8019 | Frame244.BorderColor3 = Color3.new(0, 0, 0) | |
8020 | Frame244.BorderSizePixel = 0 | |
8021 | Frame244.ZIndex = 10 | |
8022 | Frame245.Name = "05" | |
8023 | Frame245.Parent = Frame239 | |
8024 | Frame245.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8025 | Frame245.Position = UDim2.new(0.238095239, 0, 0.115384616, -2) | |
8026 | Frame245.BackgroundColor3 = Color3.new(1, 1, 1) | |
8027 | Frame245.BorderColor3 = Color3.new(0, 0, 0) | |
8028 | Frame245.BorderSizePixel = 0 | |
8029 | Frame245.ZIndex = 10 | |
8030 | Frame246.Name = "06" | |
8031 | Frame246.Parent = Frame239 | |
8032 | Frame246.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8033 | Frame246.Position = UDim2.new(0.285714298, 0, 0.0384615399, -2) | |
8034 | Frame246.BackgroundColor3 = Color3.new(1, 1, 1) | |
8035 | Frame246.BorderColor3 = Color3.new(0, 0, 0) | |
8036 | Frame246.BorderSizePixel = 0 | |
8037 | Frame246.ZIndex = 10 | |
8038 | Frame247.Name = "07" | |
8039 | Frame247.Parent = Frame239 | |
8040 | Frame247.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8041 | Frame247.Position = UDim2.new(0.333333343, 0, 0, -2) | |
8042 | Frame247.BackgroundColor3 = Color3.new(1, 1, 1) | |
8043 | Frame247.BorderColor3 = Color3.new(0, 0, 0) | |
8044 | Frame247.BorderSizePixel = 0 | |
8045 | Frame247.ZIndex = 10 | |
8046 | Frame248.Name = "08" | |
8047 | Frame248.Parent = Frame239 | |
8048 | Frame248.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8049 | Frame248.Position = UDim2.new(0.380952388, 0, 0.142857149, -2) | |
8050 | Frame248.BackgroundColor3 = Color3.new(1, 1, 1) | |
8051 | Frame248.BorderColor3 = Color3.new(0, 0, 0) | |
8052 | Frame248.BorderSizePixel = 0 | |
8053 | Frame248.ZIndex = 10 | |
8054 | Frame249.Name = "09" | |
8055 | Frame249.Parent = Frame239 | |
8056 | Frame249.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8057 | Frame249.Position = UDim2.new(0.428571433, 0, 0.285714298, -2) | |
8058 | Frame249.BackgroundColor3 = Color3.new(1, 1, 1) | |
8059 | Frame249.BorderColor3 = Color3.new(0, 0, 0) | |
8060 | Frame249.BorderSizePixel = 0 | |
8061 | Frame249.ZIndex = 10 | |
8062 | Frame250.Name = "10" | |
8063 | Frame250.Parent = Frame239 | |
8064 | Frame250.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8065 | Frame250.Position = UDim2.new(0.476190478, 0, 0.428571433, -2) | |
8066 | Frame250.BackgroundColor3 = Color3.new(1, 1, 1) | |
8067 | Frame250.BorderColor3 = Color3.new(0, 0, 0) | |
8068 | Frame250.BorderSizePixel = 0 | |
8069 | Frame250.ZIndex = 10 | |
8070 | Frame251.Name = "11" | |
8071 | Frame251.Parent = Frame239 | |
8072 | Frame251.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8073 | Frame251.Position = UDim2.new(0.523809552, 0, 0.571428597, -2) | |
8074 | Frame251.BackgroundColor3 = Color3.new(1, 1, 1) | |
8075 | Frame251.BorderColor3 = Color3.new(0, 0, 0) | |
8076 | Frame251.BorderSizePixel = 0 | |
8077 | Frame251.ZIndex = 10 | |
8078 | Frame252.Name = "12" | |
8079 | Frame252.Parent = Frame239 | |
8080 | Frame252.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8081 | Frame252.Position = UDim2.new(0.571428597, 0, 0.714285731, -2) | |
8082 | Frame252.BackgroundColor3 = Color3.new(1, 1, 1) | |
8083 | Frame252.BorderColor3 = Color3.new(0, 0, 0) | |
8084 | Frame252.BorderSizePixel = 0 | |
8085 | Frame252.ZIndex = 10 | |
8086 | Frame253.Name = "13" | |
8087 | Frame253.Parent = Frame239 | |
8088 | Frame253.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8089 | Frame253.Position = UDim2.new(0.619047642, 0, 0.857142866, -2) | |
8090 | Frame253.BackgroundColor3 = Color3.new(1, 1, 1) | |
8091 | Frame253.BorderColor3 = Color3.new(0, 0, 0) | |
8092 | Frame253.BorderSizePixel = 0 | |
8093 | Frame253.ZIndex = 10 | |
8094 | Frame254.Name = "14" | |
8095 | Frame254.Parent = Frame239 | |
8096 | Frame254.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8097 | Frame254.Position = UDim2.new(0.666666687, 0, 0.916666687, -2) | |
8098 | Frame254.BackgroundColor3 = Color3.new(1, 1, 1) | |
8099 | Frame254.BorderColor3 = Color3.new(0, 0, 0) | |
8100 | Frame254.BorderSizePixel = 0 | |
8101 | Frame254.ZIndex = 10 | |
8102 | Frame255.Name = "15" | |
8103 | Frame255.Parent = Frame239 | |
8104 | Frame255.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8105 | Frame255.Position = UDim2.new(0.714285731, 0, 0.833333313, -2) | |
8106 | Frame255.BackgroundColor3 = Color3.new(1, 1, 1) | |
8107 | Frame255.BorderColor3 = Color3.new(0, 0, 0) | |
8108 | Frame255.BorderSizePixel = 0 | |
8109 | Frame255.ZIndex = 10 | |
8110 | Frame256.Name = "16" | |
8111 | Frame256.Parent = Frame239 | |
8112 | Frame256.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8113 | Frame256.Position = UDim2.new(0.761904776, 0, 0.75, -2) | |
8114 | Frame256.BackgroundColor3 = Color3.new(1, 1, 1) | |
8115 | Frame256.BorderColor3 = Color3.new(0, 0, 0) | |
8116 | Frame256.BorderSizePixel = 0 | |
8117 | Frame256.ZIndex = 10 | |
8118 | Frame257.Name = "17" | |
8119 | Frame257.Parent = Frame239 | |
8120 | Frame257.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8121 | Frame257.Position = UDim2.new(0.809523821, 0, 0.666666687, -2) | |
8122 | Frame257.BackgroundColor3 = Color3.new(1, 1, 1) | |
8123 | Frame257.BorderColor3 = Color3.new(0, 0, 0) | |
8124 | Frame257.BorderSizePixel = 0 | |
8125 | Frame257.ZIndex = 10 | |
8126 | Frame258.Name = "18" | |
8127 | Frame258.Parent = Frame239 | |
8128 | Frame258.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8129 | Frame258.Position = UDim2.new(0.857142866, 0, 0.583333313, -2) | |
8130 | Frame258.BackgroundColor3 = Color3.new(1, 1, 1) | |
8131 | Frame258.BorderColor3 = Color3.new(0, 0, 0) | |
8132 | Frame258.BorderSizePixel = 0 | |
8133 | Frame258.ZIndex = 10 | |
8134 | Frame259.Name = "19" | |
8135 | Frame259.Parent = Frame239 | |
8136 | Frame259.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8137 | Frame259.Position = UDim2.new(0.90476191, 0, 0.5, -2) | |
8138 | Frame259.BackgroundColor3 = Color3.new(1, 1, 1) | |
8139 | Frame259.BorderColor3 = Color3.new(0, 0, 0) | |
8140 | Frame259.BorderSizePixel = 0 | |
8141 | Frame259.ZIndex = 10 | |
8142 | Frame260.Name = "20" | |
8143 | Frame260.Parent = Frame239 | |
8144 | Frame260.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8145 | Frame260.Position = UDim2.new(0.952000022, 0, 0.49000001, -2) | |
8146 | Frame260.BackgroundColor3 = Color3.new(1, 1, 1) | |
8147 | Frame260.BorderColor3 = Color3.new(0, 0, 0) | |
8148 | Frame260.BorderSizePixel = 0 | |
8149 | Frame260.ZIndex = 10 | |
8150 | Frame261.Name = "Line" | |
8151 | Frame261.Parent = Frame239 | |
8152 | Frame261.Size = UDim2.new(0, 200, 0, 3) | |
8153 | Frame261.Position = UDim2.new(1, 0, 0.5, -2) | |
8154 | Frame261.BackgroundColor3 = Color3.new(1, 1, 1) | |
8155 | Frame261.BorderColor3 = Color3.new(0, 0, 0) | |
8156 | Frame261.BorderSizePixel = 0 | |
8157 | Frame261.ZIndex = 10 | |
8158 | Frame262.Name = "Line" | |
8159 | Frame262.Parent = Frame239 | |
8160 | Frame262.Size = UDim2.new(0, 200, 0, 3) | |
8161 | Frame262.Position = UDim2.new(0, -200, 0.5, -2) | |
8162 | Frame262.BackgroundColor3 = Color3.new(1, 1, 1) | |
8163 | Frame262.BorderColor3 = Color3.new(0, 0, 0) | |
8164 | Frame262.BorderSizePixel = 0 | |
8165 | Frame262.ZIndex = 10 | |
8166 | Frame263.Name = "Controls" | |
8167 | Frame263.Parent = Frame225 | |
8168 | Frame263.Transparency = 0.30000001192093 | |
8169 | Frame263.Size = UDim2.new(1, 0, 0, 120) | |
8170 | Frame263.Position = UDim2.new(0, 0, 0, -200) | |
8171 | Frame263.Visible = false | |
8172 | Frame263.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863) | |
8173 | Frame263.BackgroundTransparency = 0.30000001192093 | |
8174 | Frame263.BorderColor3 = Color3.new(0.156863, 0.156863, 0.156863) | |
8175 | Frame263.BorderSizePixel = 5 | |
8176 | Frame263.ZIndex = 10 | |
8177 | TextLabel264.Name = "Title" | |
8178 | TextLabel264.Parent = Frame263 | |
8179 | TextLabel264.Transparency = 1 | |
8180 | TextLabel264.Size = UDim2.new(1, 0, 0, 15) | |
8181 | TextLabel264.Text = "CONTROLS" | |
8182 | TextLabel264.BackgroundColor3 = Color3.new(1, 1, 1) | |
8183 | TextLabel264.BackgroundTransparency = 1 | |
8184 | TextLabel264.ZIndex = 10 | |
8185 | TextLabel264.Font = Enum.Font.SourceSansBold | |
8186 | TextLabel264.FontSize = Enum.FontSize.Size14 | |
8187 | TextLabel264.TextColor3 = Color3.new(1, 1, 1) | |
8188 | TextLabel265.Name = "Line" | |
8189 | TextLabel265.Parent = TextLabel264 | |
8190 | TextLabel265.Size = UDim2.new(1, 0, 0, 2) | |
8191 | TextLabel265.Text = "" | |
8192 | TextLabel265.Position = UDim2.new(0, 0, 1, 1) | |
8193 | TextLabel265.BackgroundColor3 = Color3.new(1, 1, 0) | |
8194 | TextLabel265.BorderSizePixel = 0 | |
8195 | TextLabel265.ZIndex = 10 | |
8196 | TextLabel265.Font = Enum.Font.SourceSans | |
8197 | TextLabel265.FontSize = Enum.FontSize.Size14 | |
8198 | Frame266.Name = "Grenades" | |
8199 | Frame266.Parent = Frame225 | |
8200 | Frame266.Transparency = 1 | |
8201 | Frame266.Size = UDim2.new(0, 175, 0, 25) | |
8202 | Frame266.Position = UDim2.new(0, 0, 0, 90) | |
8203 | Frame266.Visible = false | |
8204 | Frame266.BackgroundTransparency = 1 | |
8205 | Frame266.ZIndex = 10 | |
8206 | Frame267.Name = "Lethals" | |
8207 | Frame267.Parent = Frame266 | |
8208 | Frame267.Transparency = 0.80000001192093 | |
8209 | Frame267.Size = UDim2.new(0.5, -2, 1, 0) | |
8210 | Frame267.BackgroundColor3 = Color3.new(1, 1, 1) | |
8211 | Frame267.BackgroundTransparency = 0.80000001192093 | |
8212 | Frame267.BorderSizePixel = 0 | |
8213 | Frame267.ZIndex = 10 | |
8214 | ImageLabel268.Name = "Icon" | |
8215 | ImageLabel268.Parent = Frame267 | |
8216 | ImageLabel268.Transparency = 1 | |
8217 | ImageLabel268.Size = UDim2.new(0, 21, 0, 21) | |
8218 | ImageLabel268.Position = UDim2.new(0, 7, 0, 2) | |
8219 | ImageLabel268.BackgroundColor3 = Color3.new(1, 1, 1) | |
8220 | ImageLabel268.BackgroundTransparency = 1 | |
8221 | ImageLabel268.ZIndex = 10 | |
8222 | TextLabel269.Name = "Mult" | |
8223 | TextLabel269.Parent = Frame267 | |
8224 | TextLabel269.Transparency = 1 | |
8225 | TextLabel269.Size = UDim2.new(0, 20, 1, 0) | |
8226 | TextLabel269.Text = "X" | |
8227 | TextLabel269.Position = UDim2.new(0.5, -10, 0, 0) | |
8228 | TextLabel269.BackgroundColor3 = Color3.new(1, 1, 1) | |
8229 | TextLabel269.BackgroundTransparency = 1 | |
8230 | TextLabel269.BorderSizePixel = 0 | |
8231 | TextLabel269.ZIndex = 10 | |
8232 | TextLabel269.Font = Enum.Font.ArialBold | |
8233 | TextLabel269.FontSize = Enum.FontSize.Size18 | |
8234 | TextLabel269.TextColor3 = Color3.new(1, 1, 1) | |
8235 | TextLabel270.Name = "Num" | |
8236 | TextLabel270.Parent = Frame267 | |
8237 | TextLabel270.Transparency = 1 | |
8238 | TextLabel270.Size = UDim2.new(0, 0, 1, 0) | |
8239 | TextLabel270.Text = "0" | |
8240 | TextLabel270.Position = UDim2.new(1, -7, 0, 0) | |
8241 | TextLabel270.BackgroundColor3 = Color3.new(1, 1, 1) | |
8242 | TextLabel270.BackgroundTransparency = 1 | |
8243 | TextLabel270.ZIndex = 10 | |
8244 | TextLabel270.Font = Enum.Font.ArialBold | |
8245 | TextLabel270.FontSize = Enum.FontSize.Size18 | |
8246 | TextLabel270.TextColor3 = Color3.new(1, 1, 1) | |
8247 | TextLabel270.TextXAlignment = Enum.TextXAlignment.Right | |
8248 | Frame271.Name = "Tacticals" | |
8249 | Frame271.Parent = Frame266 | |
8250 | Frame271.Transparency = 0.80000001192093 | |
8251 | Frame271.Size = UDim2.new(0.5, -2, 1, 0) | |
8252 | Frame271.Position = UDim2.new(0.5, 2, 0, 0) | |
8253 | Frame271.BackgroundColor3 = Color3.new(1, 1, 1) | |
8254 | Frame271.BackgroundTransparency = 0.80000001192093 | |
8255 | Frame271.BorderSizePixel = 0 | |
8256 | Frame271.ZIndex = 10 | |
8257 | ImageLabel272.Name = "Icon" | |
8258 | ImageLabel272.Parent = Frame271 | |
8259 | ImageLabel272.Transparency = 1 | |
8260 | ImageLabel272.Size = UDim2.new(0, 21, 0, 21) | |
8261 | ImageLabel272.Position = UDim2.new(0, 7, 0, 2) | |
8262 | ImageLabel272.BackgroundColor3 = Color3.new(1, 1, 1) | |
8263 | ImageLabel272.BackgroundTransparency = 1 | |
8264 | ImageLabel272.ZIndex = 10 | |
8265 | TextLabel273.Name = "Num" | |
8266 | TextLabel273.Parent = Frame271 | |
8267 | TextLabel273.Transparency = 1 | |
8268 | TextLabel273.Size = UDim2.new(0, 0, 1, 0) | |
8269 | TextLabel273.Text = "0" | |
8270 | TextLabel273.Position = UDim2.new(1, -7, 0, 0) | |
8271 | TextLabel273.BackgroundColor3 = Color3.new(1, 1, 1) | |
8272 | TextLabel273.BackgroundTransparency = 1 | |
8273 | TextLabel273.ZIndex = 10 | |
8274 | TextLabel273.Font = Enum.Font.ArialBold | |
8275 | TextLabel273.FontSize = Enum.FontSize.Size18 | |
8276 | TextLabel273.TextColor3 = Color3.new(1, 1, 1) | |
8277 | TextLabel273.TextXAlignment = Enum.TextXAlignment.Right | |
8278 | TextLabel274.Name = "Mult" | |
8279 | TextLabel274.Parent = Frame271 | |
8280 | TextLabel274.Transparency = 1 | |
8281 | TextLabel274.Size = UDim2.new(0, 20, 1, 0) | |
8282 | TextLabel274.Text = "X" | |
8283 | TextLabel274.Position = UDim2.new(0.5, -10, 0, 0) | |
8284 | TextLabel274.BackgroundColor3 = Color3.new(1, 1, 1) | |
8285 | TextLabel274.BackgroundTransparency = 1 | |
8286 | TextLabel274.BorderSizePixel = 0 | |
8287 | TextLabel274.ZIndex = 10 | |
8288 | TextLabel274.Font = Enum.Font.ArialBold | |
8289 | TextLabel274.FontSize = Enum.FontSize.Size18 | |
8290 | TextLabel274.TextColor3 = Color3.new(1, 1, 1) | |
8291 | Frame275.Name = "gunName" | |
8292 | Frame275.Parent = Frame225 | |
8293 | Frame275.Transparency = 1 | |
8294 | Frame275.Size = UDim2.new(1, 0, 0, 36) | |
8295 | Frame275.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549) | |
8296 | Frame275.BackgroundTransparency = 1 | |
8297 | Frame275.ZIndex = 10 | |
8298 | TextLabel276.Name = "Line" | |
8299 | TextLabel276.Parent = Frame275 | |
8300 | TextLabel276.Size = UDim2.new(0, 2, 1, 0) | |
8301 | TextLabel276.Text = "" | |
8302 | TextLabel276.BackgroundColor3 = Color3.new(1, 1, 1) | |
8303 | TextLabel276.BorderSizePixel = 0 | |
8304 | TextLabel276.ZIndex = 10 | |
8305 | TextLabel276.Font = Enum.Font.SourceSans | |
8306 | TextLabel276.FontSize = Enum.FontSize.Size14 | |
8307 | TextLabel277.Name = "Line" | |
8308 | TextLabel277.Parent = Frame275 | |
8309 | TextLabel277.Size = UDim2.new(1, 0, 0, 2) | |
8310 | TextLabel277.Text = "" | |
8311 | TextLabel277.Position = UDim2.new(0, 0, 1, 0) | |
8312 | TextLabel277.BackgroundColor3 = Color3.new(1, 1, 1) | |
8313 | TextLabel277.BorderSizePixel = 0 | |
8314 | TextLabel277.ZIndex = 10 | |
8315 | TextLabel277.Font = Enum.Font.SourceSans | |
8316 | TextLabel277.FontSize = Enum.FontSize.Size14 | |
8317 | TextLabel278.Name = "Title" | |
8318 | TextLabel278.Parent = Frame275 | |
8319 | TextLabel278.Transparency = 1 | |
8320 | TextLabel278.Size = UDim2.new(1, -7, 1, 0) | |
8321 | TextLabel278.Text = "Gun" | |
8322 | TextLabel278.Position = UDim2.new(0, 7, 0, 0) | |
8323 | TextLabel278.BackgroundColor3 = Color3.new(1, 1, 1) | |
8324 | TextLabel278.BackgroundTransparency = 1 | |
8325 | TextLabel278.ZIndex = 10 | |
8326 | TextLabel278.Font = Enum.Font.SourceSansBold | |
8327 | TextLabel278.FontSize = Enum.FontSize.Size36 | |
8328 | TextLabel278.TextColor3 = Color3.new(1, 1, 1) | |
8329 | TextLabel278.TextStrokeTransparency = 0 | |
8330 | TextLabel278.TextXAlignment = Enum.TextXAlignment.Left | |
8331 | Frame279.Name = "fireSelect" | |
8332 | Frame279.Parent = ScreenGui211 | |
8333 | Frame279.Transparency = 1 | |
8334 | Frame279.Position = UDim2.new(0.5, 0, 0.5, -18) | |
8335 | Frame279.Visible = false | |
8336 | Frame279.BackgroundColor3 = Color3.new(1, 1, 1) | |
8337 | Frame279.BackgroundTransparency = 1 | |
8338 | Frame280.Name = "Modes" | |
8339 | Frame280.Parent = Frame279 | |
8340 | Frame280.Transparency = 1 | |
8341 | Frame280.BackgroundColor3 = Color3.new(1, 1, 1) | |
8342 | Frame280.BackgroundTransparency = 1 | |
8343 | ImageLabel281.Name = "Circle" | |
8344 | ImageLabel281.Parent = Frame279 | |
8345 | ImageLabel281.Transparency = 1 | |
8346 | ImageLabel281.Size = UDim2.new(0, 120, 0, 120) | |
8347 | ImageLabel281.Position = UDim2.new(0, -60, 0, -60) | |
8348 | ImageLabel281.BackgroundColor3 = Color3.new(1, 1, 1) | |
8349 | ImageLabel281.BackgroundTransparency = 1 | |
8350 | ImageLabel281.Image = "http://www.roblox.com/asset/?id=55754953" | |
8351 | ImageLabel281.ImageTransparency = 0.5 | |
8352 | ImageLabel282.Name = "Arrow" | |
8353 | ImageLabel282.Parent = Frame279 | |
8354 | ImageLabel282.Transparency = 1 | |
8355 | ImageLabel282.Size = UDim2.new(0, 40, 0, 20) | |
8356 | ImageLabel282.Position = UDim2.new(0, -20, 0, -140) | |
8357 | ImageLabel282.BackgroundColor3 = Color3.new(1, 1, 1) | |
8358 | ImageLabel282.BackgroundTransparency = 1 | |
8359 | ImageLabel282.Image = "http://www.roblox.com/asset/?id=126877530" | |
8360 | Frame283.Name = "Scope" | |
8361 | Frame283.Parent = ScreenGui211 | |
8362 | Frame283.Transparency = 1 | |
8363 | Frame283.Size = UDim2.new(1, 0, 1, 36) | |
8364 | Frame283.Position = UDim2.new(0, 0, 0, -36) | |
8365 | Frame283.BackgroundColor3 = Color3.new(0, 0, 0) | |
8366 | Frame283.BackgroundTransparency = 1 | |
8367 | TextLabel284.Name = "Steady" | |
8368 | TextLabel284.Parent = Frame283 | |
8369 | TextLabel284.Transparency = 1 | |
8370 | TextLabel284.Size = UDim2.new(0, 120, 0, 20) | |
8371 | TextLabel284.Text = "" | |
8372 | TextLabel284.Position = UDim2.new(0.5, -60, 0.5, 50) | |
8373 | TextLabel284.Visible = false | |
8374 | TextLabel284.BackgroundColor3 = Color3.new(1, 1, 1) | |
8375 | TextLabel284.BackgroundTransparency = 1 | |
8376 | TextLabel284.ZIndex = 9 | |
8377 | TextLabel284.Font = Enum.Font.ArialBold | |
8378 | TextLabel284.FontSize = Enum.FontSize.Size14 | |
8379 | TextLabel284.TextColor3 = Color3.new(1, 1, 0) | |
8380 | TextLabel284.TextStrokeTransparency = 0 | |
8381 | Frame285.Name = "Main" | |
8382 | Frame285.Parent = Frame283 | |
8383 | Frame285.Transparency = 1 | |
8384 | Frame285.Size = UDim2.new(1, 0, 1, 0) | |
8385 | Frame285.Visible = false | |
8386 | Frame285.BackgroundColor3 = Color3.new(1, 1, 1) | |
8387 | Frame285.BackgroundTransparency = 1 | |
8388 | ImageLabel286.Name = "ScopeImg2" | |
8389 | ImageLabel286.Parent = Frame285 | |
8390 | ImageLabel286.Transparency = 1 | |
8391 | ImageLabel286.Size = UDim2.new(0, 20, 0, 20) | |
8392 | ImageLabel286.Position = UDim2.new(0.5, -10, 0, -10) | |
8393 | ImageLabel286.BackgroundColor3 = Color3.new(0, 0, 0) | |
8394 | ImageLabel286.BackgroundTransparency = 1 | |
8395 | ImageLabel286.Image = "http://www.roblox.com/asset/?id=184922644" | |
8396 | ImageLabel287.Name = "ScopeImg1" | |
8397 | ImageLabel287.Parent = Frame285 | |
8398 | ImageLabel287.Transparency = 1 | |
8399 | ImageLabel287.Size = UDim2.new(0, 20, 0, 20) | |
8400 | ImageLabel287.Position = UDim2.new(0.5, -10, 0, -10) | |
8401 | ImageLabel287.BackgroundColor3 = Color3.new(0, 0, 0) | |
8402 | ImageLabel287.BackgroundTransparency = 1 | |
8403 | ImageLabel287.Image = "http://www.roblox.com/asset/?id=72002022" | |
8404 | Frame288.Name = "F2" | |
8405 | Frame288.Parent = Frame285 | |
8406 | Frame288.Size = UDim2.new(0, 0, 1, 20) | |
8407 | Frame288.Position = UDim2.new(0, -10, 0, -10) | |
8408 | Frame288.BackgroundColor3 = Color3.new(0, 0, 0) | |
8409 | Frame288.BorderColor3 = Color3.new(0, 0, 0) | |
8410 | Frame288.BorderSizePixel = 0 | |
8411 | Frame289.Name = "F1" | |
8412 | Frame289.Parent = Frame285 | |
8413 | Frame289.Size = UDim2.new(0, 0, 1, 20) | |
8414 | Frame289.Position = UDim2.new(0, -10, 0, -10) | |
8415 | Frame289.BackgroundColor3 = Color3.new(0, 0, 0) | |
8416 | Frame289.BorderColor3 = Color3.new(0, 0, 0) | |
8417 | Frame289.BorderSizePixel = 0 | |
8418 | LocalScript290.Name = "Update" | |
8419 | LocalScript290.Parent = Frame285 | |
8420 | table.insert(cors,sandbox(LocalScript290,function() | |
8421 | local GUI = script.Parent | |
8422 | ||
8423 | function updateScopeDimension() | |
8424 | GUI.ScopeImg1.Position = UDim2.new(0.5, -10 - (GUI.AbsoluteSize.y / 2), 0, -10) | |
8425 | GUI.ScopeImg1.Size = UDim2.new(0, 20 + GUI.AbsoluteSize.y, 0, 20 + GUI.AbsoluteSize.y) | |
8426 | GUI.ScopeImg2.Position = UDim2.new(0.5, -10 - (GUI.AbsoluteSize.y / 2), 0, -10) | |
8427 | GUI.ScopeImg2.Size = UDim2.new(0, 20 + GUI.AbsoluteSize.y, 0, 20 + GUI.AbsoluteSize.y) | |
8428 | GUI.F1.Size = UDim2.new(0, 20 + ((GUI.AbsoluteSize.x - GUI.AbsoluteSize.y) / 2), 1, 20) | |
8429 | GUI.F2.Size = UDim2.new(0, 20 + ((GUI.AbsoluteSize.x - GUI.AbsoluteSize.y) / 2), 1, 20) | |
8430 | GUI.F2.Position = UDim2.new(1, -10 - ((GUI.AbsoluteSize.x - GUI.AbsoluteSize.y) / 2), 0, -10) | |
8431 | end | |
8432 | ||
8433 | wait() | |
8434 | ||
8435 | GUI.Changed:connect(updateScopeDimension) | |
8436 | ||
8437 | updateScopeDimension() | |
8438 | end)) | |
8439 | TextLabel291.Name = "Sens" | |
8440 | TextLabel291.Parent = ScreenGui211 | |
8441 | TextLabel291.Transparency = 1 | |
8442 | TextLabel291.Size = UDim2.new(0, 100, 0, 20) | |
8443 | TextLabel291.Text = "S: 0.3" | |
8444 | TextLabel291.Position = UDim2.new(0.5, -50, 0.5, 50) | |
8445 | TextLabel291.Visible = false | |
8446 | TextLabel291.BackgroundColor3 = Color3.new(1, 1, 1) | |
8447 | TextLabel291.BackgroundTransparency = 1 | |
8448 | TextLabel291.ZIndex = 10 | |
8449 | TextLabel291.Font = Enum.Font.SourceSansBold | |
8450 | TextLabel291.FontSize = Enum.FontSize.Size28 | |
8451 | TextLabel291.TextColor3 = Color3.new(1, 1, 1) | |
8452 | TextLabel291.TextStrokeTransparency = 0 | |
8453 | Part292.Name = "ham" | |
8454 | Part292.Parent = Tool0 | |
8455 | Part292.BrickColor = BrickColor.new("Mid gray") | |
8456 | Part292.Rotation = Vector3.new(179.98999, 89.9799957, -179.929993) | |
8457 | Part292.FormFactor = Enum.FormFactor.Plate | |
8458 | Part292.Size = Vector3.new(1, 0.800000012, 1) | |
8459 | Part292.CFrame = CFrame.new(1435.26599, 48.9021072, -1310.87195, -5.96046448e-08, 7.27595761e-11, 0.99999994, 0.000796274282, 0.999999642, -1.45519152e-11, -0.999999702, 0.000796274282, -1.1920929e-07) | |
8460 | Part292.BottomSurface = Enum.SurfaceType.Smooth | |
8461 | Part292.TopSurface = Enum.SurfaceType.Smooth | |
8462 | Part292.Color = Color3.new(0.803922, 0.803922, 0.803922) | |
8463 | Part292.Position = Vector3.new(1435.26599, 48.9021072, -1310.87195) | |
8464 | Part292.Orientation = Vector3.new(0, 90, 0.049999997) | |
8465 | Part292.Color = Color3.new(0.803922, 0.803922, 0.803922) | |
8466 | SpecialMesh293.Parent = Part292 | |
8467 | SpecialMesh293.MeshId = "http://www.roblox.com/asset/?id=16646125" | |
8468 | SpecialMesh293.TextureId = "http://www.roblox.com/asset/?id=16432575" | |
8469 | SpecialMesh293.MeshType = Enum.MeshType.FileMesh | |
8470 | Weld294.Parent = Part292 | |
8471 | Weld294.C0 = CFrame.new(-4.71828389e-06, -1.06949216e-07, 6.73912837e-08, -1.96380037e-10, -7.15101578e-06, 1, -3.45956111e-11, 1, 9.53468771e-06, -1, 4.01852024e-11, -2.64911593e-10) | |
8472 | Weld294.C1 = CFrame.new(-4.71828389e-06, -1.06949216e-07, 6.73912837e-08, -1.96380037e-10, -7.15101578e-06, 1, -3.45956111e-11, 1, 9.53468771e-06, -1, 4.01852024e-11, -2.64911593e-10) | |
8473 | Weld295.Parent = Part292 | |
8474 | Weld295.C0 = CFrame.new(-1.34138972e-07, -6.91051537e-06, 0, -3.91537502e-21, 0.999999106, -0.00133771845, 2.81109586e-22, 0.00133771845, 0.999999106, 1, 3.91499535e-21, -2.86346992e-22) | |
8475 | Weld295.C1 = CFrame.new(-1.34138972e-07, -6.91051537e-06, 0, -3.91537502e-21, 0.999999106, -0.00133771845, 2.81109586e-22, 0.00133771845, 0.999999106, 1, 3.91499535e-21, -2.86346992e-22) | |
8476 | Weld296.Parent = Part292 | |
8477 | Weld296.C0 = CFrame.new(3.64912034e-06, -1.13236744e-07, -2.01656292e-08, -7.08486672e-11, 0.000798657886, -0.999999702, 1.55140234e-10, 0.999999702, 0.000793890678, 1, 1.55083765e-10, 7.09721865e-11) | |
8478 | Weld296.C1 = CFrame.new(3.64912034e-06, -1.13236744e-07, -2.01656292e-08, -7.08486672e-11, 0.000798657886, -0.999999702, 1.55140234e-10, 0.999999702, 0.000793890678, 1, 1.55083765e-10, 7.09721865e-11) | |
8479 | Weld297.Parent = Part292 | |
8480 | Weld297.C0 = CFrame.new(1.6321755e-07, 3.49538391e-06, 0, -3.9252309e-21, 0.996502578, -0.0835621059, -4.1799742e-23, 0.0835621059, 0.996502578, 1, 3.91499535e-21, -2.86346992e-22) | |
8481 | Weld297.C1 = CFrame.new(1.6321755e-07, 3.49538391e-06, 0, -3.9252309e-21, 0.996502578, -0.0835621059, -4.1799742e-23, 0.0835621059, 0.996502578, 1, 3.91499535e-21, -2.86346992e-22) | |
8482 | Weld298.Parent = Part292 | |
8483 | Weld298.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8484 | Weld298.C1 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8485 | Weld299.Parent = Part292 | |
8486 | Weld299.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8487 | Weld299.C1 = CFrame.new(0.533214211, 4.09488493e-05, -0.399536163, -6.19143847e-10, 0.000817726948, -0.999999702, 8.15887191e-10, 0.999999702, 0.000817726948, 1, -8.15380652e-10, -6.19810758e-10) | |
8488 | Weld300.Parent = Part292 | |
8489 | Weld300.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8490 | Weld300.C1 = CFrame.new(-1.12273511e-07, 2.60849974e-05, -0.533189535, 1, -8.33252689e-10, -3.96865235e-10, 8.3357371e-10, 0.999999702, 0.000809622463, 3.96190469e-10, -0.000809622463, 0.999999702) | |
8491 | Weld301.Parent = Part292 | |
8492 | Weld301.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8493 | Weld301.C1 = CFrame.new(0.533214211, 0.373362005, -4.18045545e-08, -6.20301976e-10, 0.000817726948, -0.999999702, 8.56068161e-10, 0.999999702, 0.000817726948, 1, -8.55560567e-10, -6.21001806e-10) | |
8494 | Weld302.Parent = Part292 | |
8495 | Weld302.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8496 | Weld302.C1 = CFrame.new(-5.43287024e-06, 0.132771105, 0.400390655, 8.48401349e-10, 0.999999702, 0.000801041257, -6.20273943e-10, 0.000801041257, -0.999999702, -1, 8.47904247e-10, 6.20953344e-10) | |
8497 | Weld303.Parent = Part292 | |
8498 | Weld303.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8499 | Weld303.C1 = CFrame.new(-2.92850495e-06, -0.400390595, -0.132823572, 8.56068161e-10, 0.999999702, 0.000817726948, -1, 8.55560678e-10, 6.21001806e-10, 6.20301976e-10, -0.000817726948, 0.999999702) | |
8500 | Weld304.Parent = Part292 | |
8501 | Weld304.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8502 | Weld304.C1 = CFrame.new(1.20404536e-07, 1.7940567e-05, 0.132805407, -1, 8.50133963e-10, 4.23458879e-10, 8.50476911e-10, 0.999999702, 0.000810576021, -4.22769625e-10, 0.000810576021, -0.999999702) | |
8503 | Weld305.Parent = Part292 | |
8504 | Weld305.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8505 | Weld305.C1 = CFrame.new(5.96581813e-05, -0.400390744, 0.9335953, 8.14806722e-10, 0.999999702, 0.000811847276, 1, -8.1443452e-10, -4.58876631e-10, -4.58215271e-10, 0.000811847276, -0.999999702) | |
8506 | Weld306.Parent = Part292 | |
8507 | Weld306.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8508 | Weld306.C1 = CFrame.new(2.33017072e-05, -0.933604836, 0.400390595, 8.35977676e-10, 0.999999702, 0.000817726948, 6.19722884e-10, -0.000817726948, 0.999999702, 1, -8.35470693e-10, -6.20406282e-10) | |
8509 | Weld307.Parent = Part292 | |
8510 | Weld307.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8511 | Weld307.C1 = CFrame.new(-1.52226988e-07, -0.373301029, -0.533214867, 1, -9.17886822e-10, -2.52556698e-10, 9.18089604e-10, 0.999999702, 0.000804378418, 2.51818288e-10, -0.000804378418, 0.999999702) | |
8512 | Weld308.Parent = Part292 | |
8513 | Weld308.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8514 | Weld308.C1 = CFrame.new(-0.533214211, 4.09488493e-05, -0.400390595, 6.19143847e-10, -0.000817726948, 0.999999702, 8.15887191e-10, 0.999999702, 0.000817726948, -1, 8.15380652e-10, 6.19810758e-10) | |
8515 | Weld309.Parent = Part292 | |
8516 | Weld309.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8517 | Weld309.C1 = CFrame.new(3.85732619e-08, 1.708794e-06, -0.933600962, 1, 2.30016242e-10, -1.24190033e-10, 2.3550692e-10, 0.999999702, 0.000801041722, 3.36916911e-10, -0.000808192533, 0.999999702) | |
8518 | Weld310.Parent = Part292 | |
8519 | Weld310.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8520 | Weld310.C1 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8521 | Weld311.Parent = Part292 | |
8522 | Weld311.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8523 | Weld311.C1 = CFrame.new(0.533207953, 4.02465412e-05, -0.399536252, -4.0660561e-10, 0.997999609, 0.0632200539, 3.50466517e-10, -0.0632200539, 0.997999668, 1, 4.2794876e-10, -3.24059835e-10) | |
8524 | Weld312.Parent = Part292 | |
8525 | Weld312.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8526 | Weld312.C1 = CFrame.new(-3.86806875e-07, 4.67300815e-05, -0.533184648, 1, 6.89605151e-10, -1.25792432e-09, 1.29899103e-09, -0.0631973371, 0.998001039, 6.08729123e-10, -0.998001099, -0.0631973371) | |
8527 | Weld313.Parent = Part292 | |
8528 | Weld313.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8529 | Weld313.C1 = CFrame.new(0.533224404, 0.373393357, -3.90072529e-07, -8.32836911e-10, 0.998000622, 0.0632058904, 1.32148736e-09, -0.0632058978, 0.998000503, 1, 9.1469754e-10, -1.26620492e-09) | |
8530 | Weld314.Parent = Part292 | |
8531 | Weld314.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8532 | Weld314.C1 = CFrame.new(-1.24499784e-05, 0.132795051, 0.400390744, 3.829842e-10, -0.0632034019, 0.998000741, -4.07727963e-10, 0.998000681, 0.0632034019, -1, -4.31118696e-10, 3.56448732e-10) | |
8533 | Weld315.Parent = Part292 | |
8534 | Weld315.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8535 | Weld315.C1 = CFrame.new(9.7206248e-06, -0.400390506, -0.132816374, 3.90647487e-10, -0.0632200539, 0.997999668, -1, -4.31644803e-10, 3.64087233e-10, 4.07763739e-10, -0.997999609, -0.0632200539) | |
8536 | Weld316.Parent = Part292 | |
8537 | Weld316.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8538 | Weld316.C1 = CFrame.new(1.12741731e-07, 1.47659775e-05, 0.132799253, -1, -2.34147424e-10, 3.70999564e-10, 3.85058263e-10, -0.0632105544, 0.998000205, -2.10228071e-10, 0.998000264, 0.0632105544) | |
8539 | Weld317.Parent = Part292 | |
8540 | Weld317.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8541 | Weld317.C1 = CFrame.new(3.39694889e-05, -0.400390744, 0.933587611, 3.49388324e-10, -0.0632092953, 0.998000324, 1, 2.67267597e-10, -3.33160693e-10, -2.45674314e-10, 0.998000324, 0.0632092878) | |
8542 | Weld318.Parent = Part292 | |
8543 | Weld318.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8544 | Weld318.C1 = CFrame.new(9.72479302e-06, -0.933596671, 0.400390506, 3.70557002e-10, -0.0632200539, 0.997999668, 4.07184675e-10, -0.997999609, -0.0632200539, 1, 4.29796781e-10, -3.44073547e-10) | |
8545 | Weld319.Parent = Part292 | |
8546 | Weld319.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8547 | Weld319.C1 = CFrame.new(-9.38037488e-08, -0.37332812, -0.533202708, 1, 6.78072321e-11, -4.49284138e-10, 4.52671733e-10, -0.0632067397, 0.998000443, 3.92738446e-11, -0.998000562, -0.0632067248) | |
8548 | Weld320.Parent = Part292 | |
8549 | Weld320.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8550 | Weld320.C1 = CFrame.new(-0.533207953, 4.02465412e-05, -0.400390506, 4.0660561e-10, -0.997999609, -0.0632200539, 3.50466517e-10, -0.0632200539, 0.997999668, -1, -4.2794876e-10, 3.24059835e-10) | |
8551 | Weld321.Parent = Part292 | |
8552 | Weld321.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8553 | Weld321.C1 = CFrame.new(-7.07679817e-08, 2.65414451e-06, -0.933581531, 1, 1.09589553e-10, 2.37319969e-10, 2.3550692e-10, -0.0632223934, 0.997999489, 3.36916911e-10, -0.997999012, -0.0632295236) | |
8554 | Weld322.Parent = Part292 | |
8555 | Weld322.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8556 | Weld322.C1 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8557 | Weld323.Parent = Part292 | |
8558 | Weld323.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8559 | Weld323.C1 = CFrame.new(0.533212543, 4.33809255e-05, -0.399536133, -4.77452022e-10, 0.000812952989, -0.999999702, 5.0560689e-10, 0.999999702, 0.000812952989, 1, -5.05218589e-10, -4.77862916e-10) | |
8560 | Weld324.Parent = Part292 | |
8561 | Weld324.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8562 | Weld324.C1 = CFrame.new(-2.3357552e-07, 5.55160077e-05, -0.533165157, 1, -1.76372972e-09, -8.22718005e-10, 1.76440684e-09, 0.999999702, 0.000823921058, 8.21264445e-10, -0.000823920942, 0.999999762) | |
8563 | Weld325.Parent = Part292 | |
8564 | Weld325.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8565 | Weld325.C1 = CFrame.new(0.533225417, 0.37339133, -1.62893741e-07, -1.04536846e-09, 0.000832025486, -0.999999642, 1.78690496e-09, 0.999999702, 0.000832025427, 1, -1.78603476e-09, -1.04685483e-09) | |
8566 | Weld326.Parent = Part292 | |
8567 | Weld326.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8568 | Weld326.C1 = CFrame.new(-4.40306758e-06, 0.132771388, 0.400390655, 8.48401349e-10, 0.999999702, 0.000801038579, -6.20273943e-10, 0.000801038579, -0.999999702, -1, 8.47904247e-10, 6.20953344e-10) | |
8569 | Weld327.Parent = Part292 | |
8570 | Weld327.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8571 | Weld327.C1 = CFrame.new(1.28626851e-07, -0.400390595, -0.13282387, 8.56068161e-10, 0.999999702, 0.000817724678, -1, 8.55560678e-10, 6.21001806e-10, 6.20301976e-10, -0.000817724678, 0.999999702) | |
8572 | Weld328.Parent = Part292 | |
8573 | Weld328.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8574 | Weld328.C1 = CFrame.new(1.20785018e-07, 3.03727884e-05, 0.132775158, -1, 8.50133963e-10, 4.23458851e-10, 8.50476911e-10, 0.999999702, 0.000810569618, -4.22769625e-10, 0.000810569618, -0.999999702) | |
8575 | Weld329.Parent = Part292 | |
8576 | Weld329.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8577 | Weld329.C1 = CFrame.new(6.63429382e-05, -0.400390744, 0.933595598, 8.14806722e-10, 0.999999702, 0.000811841746, 1, -8.14434464e-10, -4.58876631e-10, -4.58215271e-10, 0.000811841746, -0.999999702) | |
8578 | Weld330.Parent = Part292 | |
8579 | Weld330.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8580 | Weld330.C1 = CFrame.new(2.15904674e-05, -0.933605134, 0.400390595, 8.35977676e-10, 0.999999702, 0.000817724678, 6.19722884e-10, -0.000817724678, 0.999999702, 1, -8.35470693e-10, -6.20406337e-10) | |
8581 | Weld331.Parent = Part292 | |
8582 | Weld331.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8583 | Weld331.C1 = CFrame.new(-1.52702455e-07, -0.373297483, -0.533215165, 1, -9.17886822e-10, -2.52556753e-10, 9.18089604e-10, 0.999999702, 0.000804377254, 2.51818288e-10, -0.000804377254, 0.999999702) | |
8584 | Weld332.Parent = Part292 | |
8585 | Weld332.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8586 | Weld332.C1 = CFrame.new(-0.533214509, 4.16217954e-05, -0.400390595, 6.19143847e-10, -0.000817724678, 0.999999702, 8.15887191e-10, 0.999999702, 0.000817724678, -1, 8.15380652e-10, 6.19810814e-10) | |
8587 | Weld333.Parent = Part292 | |
8588 | Weld333.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8589 | Weld333.C1 = CFrame.new(3.86851866e-08, 1.33582325e-05, -0.93360126, 1, 2.30016242e-10, -1.24190033e-10, 2.3550692e-10, 0.999999702, 0.000801045971, 3.36916911e-10, -0.000808193639, 0.999999702) | |
8590 | Weld334.Parent = Part292 | |
8591 | Weld334.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8592 | Weld334.C1 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8593 | Weld335.Parent = Part292 | |
8594 | Weld335.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8595 | Weld335.C1 = CFrame.new(0.533207655, 4.00506069e-05, -0.399536133, -2.64911593e-10, 0.997566879, -0.069715552, 4.01852024e-11, 0.0697179288, 0.9975667, 1, 1.98314268e-10, 2.08188033e-11) | |
8596 | Weld336.Parent = Part292 | |
8597 | Weld336.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8598 | Weld336.C1 = CFrame.new(-4.09776021e-07, 5.64174661e-05, -0.533183694, 1, 5.16648224e-10, -1.33828371e-09, 1.29899103e-09, 0.0697453171, 0.997564912, 6.08729123e-10, -0.997564912, 0.0697453246) | |
8599 | Weld337.Parent = Part292 | |
8600 | Weld337.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8601 | Weld337.C1 = CFrame.new(0.53322345, 0.373397857, -4.03579065e-07, -8.32836911e-10, 0.997565448, -0.0697367489, 1.32148736e-09, 0.0697367489, 0.997565448, 1, 7.38653139e-10, -1.37634937e-09) | |
8602 | Weld338.Parent = Part292 | |
8603 | Weld338.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8604 | Weld338.C1 = CFrame.new(-9.81253652e-06, 0.132794693, 0.400390744, 3.829842e-10, 0.0697392747, 0.997565329, -4.07727963e-10, 0.997565329, -0.0697392747, -1, -3.80026233e-10, 4.10486423e-10) | |
8605 | Weld339.Parent = Part292 | |
8606 | Weld339.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8607 | Weld339.C1 = CFrame.new(2.00291402e-06, -0.400390506, -0.132815465, 3.90647487e-10, 0.0697226226, 0.997566521, -1, -3.79534459e-10, 4.18127227e-10, 4.07763739e-10, -0.997566402, 0.0697226301) | |
8608 | Weld340.Parent = Part292 | |
8609 | Weld340.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8610 | Weld340.C1 = CFrame.new(1.20755828e-07, 4.99412226e-06, 0.132797584, -1, -1.82865389e-10, 3.9878062e-10, 3.85058263e-10, 0.0697321221, 0.997565806, -2.10228071e-10, 0.997565746, -0.0697321221) | |
8611 | Weld341.Parent = Part292 | |
8612 | Weld341.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8613 | Weld341.C1 = CFrame.new(4.74962835e-05, -0.400390744, 0.933588088, 3.49388324e-10, 0.0697333813, 0.997565746, 1, 2.20712254e-10, -3.65669495e-10, -2.45674314e-10, 0.997565746, -0.0697333887) | |
8614 | Weld342.Parent = Part292 | |
8615 | Weld342.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8616 | Weld342.C1 = CFrame.new(2.00708268e-06, -0.933598638, 0.400390506, 3.70557002e-10, 0.0697226226, 0.997566521, 4.07184675e-10, -0.997566402, 0.0697226301, 1, 3.80357551e-10, -3.98045263e-10) | |
8617 | Weld343.Parent = Part292 | |
8618 | Weld343.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8619 | Weld343.C1 = CFrame.new(-1.0609989e-07, -0.373298496, -0.533198833, 1, 7.61074016e-12, -4.54308563e-10, 4.52671733e-10, 0.0697359443, 0.997565567, 3.92738446e-11, -0.997565567, 0.0697359443) | |
8620 | Weld344.Parent = Part292 | |
8621 | Weld344.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8622 | Weld344.C1 = CFrame.new(-0.533206105, 3.25288311e-05, -0.400390536, 4.0660561e-10, -0.997566402, 0.0697226301, 3.50466517e-10, 0.0697226226, 0.997566521, -1, -3.8118067e-10, 3.77963272e-10) | |
8623 | Weld345.Parent = Part292 | |
8624 | Weld345.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8625 | Weld345.C1 = CFrame.new(-6.55530812e-08, 2.72896377e-05, -0.933581114, 1, 1.40101444e-10, 2.20685789e-10, 2.3550692e-10, 0.0697202981, 0.997566581, 3.36916911e-10, -0.997567058, 0.0697131678) | |
8626 | Weld346.Parent = Part292 | |
8627 | Weld346.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8628 | Weld346.C1 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8629 | Weld347.Parent = Part292 | |
8630 | Weld347.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8631 | Weld347.C1 = CFrame.new(0.5332008, 8.52442608e-05, -0.399536431, -1.4692636e-09, 0.000846330251, -0.999999642, 2.67755484e-09, 0.999999702, 0.000846330193, 1, -2.67631073e-09, -1.47152912e-09) | |
8632 | Weld348.Parent = Part292 | |
8633 | Weld348.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8634 | Weld348.C1 = CFrame.new(-3.54604822e-07, 7.10747918e-05, -0.533170998, 1, -2.69418865e-09, -1.24858379e-09, 2.69523404e-09, 0.999999702, 0.000838225707, 1.24632515e-09, -0.000838225707, 0.999999642) | |
8635 | Weld349.Parent = Part292 | |
8636 | Weld349.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8637 | Weld349.C1 = CFrame.new(0.533231318, 0.373406291, -2.83906502e-07, -1.47042167e-09, 0.000846330251, -0.999999642, 2.71773581e-09, 0.999999702, 0.000846330193, 1, -2.71649037e-09, -1.47272128e-09) | |
8638 | Weld350.Parent = Part292 | |
8639 | Weld350.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8640 | Weld350.C1 = CFrame.new(5.93345294e-06, 0.132752568, 0.400390923, 2.71005463e-09, 0.999999702, 0.000829644501, -1.47042467e-09, 0.000829644501, -0.999999642, -1, 2.70883382e-09, 1.47267265e-09) | |
8641 | Weld351.Parent = Part292 | |
8642 | Weld351.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8643 | Weld351.C1 = CFrame.new(8.4651374e-06, -0.400390327, -0.132810175, 2.71773581e-09, 0.999999702, 0.000846330193, -1, 2.71649037e-09, 1.47272128e-09, 1.47042167e-09, -0.000846330251, 0.999999642) | |
8644 | Weld352.Parent = Part292 | |
8645 | Weld352.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8646 | Weld352.C1 = CFrame.new(3.62762336e-07, 2.95230384e-05, 0.132817402, -1, 2.71106715e-09, 1.27517807e-09, 2.71213629e-09, 0.999999702, 0.000839179265, -1.27290256e-09, 0.000839179265, -0.999999642) | |
8647 | Weld353.Parent = Part292 | |
8648 | Weld353.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8649 | Weld353.C1 = CFrame.new(0.000142092002, -0.400391012, 0.93360728, 2.67646505e-09, 0.999999702, 0.000840450521, 1, -2.6753646e-09, -1.31059485e-09, -1.30834588e-09, 0.000840450521, -0.999999642) | |
8650 | Weld354.Parent = Part292 | |
8651 | Weld354.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8652 | Weld354.C1 = CFrame.new(0.000101452555, -0.933591425, 0.400390327, 2.69764522e-09, 0.999999702, 0.000846330193, 1.46984258e-09, -0.000846330251, 0.999999642, 1, -2.69640044e-09, -1.47212509e-09) | |
8653 | Weld355.Parent = Part292 | |
8654 | Weld355.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8655 | Weld355.C1 = CFrame.new(-3.94687646e-07, -0.373256177, -0.533165812, 1, -2.77882695e-09, -1.10427789e-09, 2.77974577e-09, 0.999999702, 0.000832981663, 1.10196274e-09, -0.000832981663, 0.999999642) | |
8656 | Weld356.Parent = Part292 | |
8657 | Weld356.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8658 | Weld356.C1 = CFrame.new(-0.5332008, 8.52442608e-05, -0.400390327, 1.4692636e-09, -0.000846330251, 0.999999642, 2.67755484e-09, 0.999999702, 0.000846330193, -1, 2.67631073e-09, 1.47152912e-09) | |
8659 | Weld357.Parent = Part292 | |
8660 | Weld357.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8661 | Weld357.C1 = CFrame.new(-2.17958132e-08, 2.16124681e-05, -0.933588922, 1, -7.00479896e-10, -5.50027579e-10, 7.00928149e-10, 0.999999702, 0.000815343345, 5.49456258e-10, -0.000815343345, 0.999999702) | |
8662 | Weld358.Parent = Part292 | |
8663 | Weld358.C0 = CFrame.new(2.73681553e-06, -7.9203943e-08, -1.32984567e-07, -1, 4.29049651e-05, 1.27289645e-09, 4.29049651e-05, 1, -2.71216405e-09, -1.27303168e-09, -2.7121092e-09, -1) | |
8664 | Weld358.C1 = CFrame.new(2.73681553e-06, -7.9203943e-08, -1.32984567e-07, -1, 4.29049651e-05, 1.27289645e-09, 4.29049651e-05, 1, -2.71216405e-09, -1.27303168e-09, -2.7121092e-09, -1) | |
8665 | Weld358.Part0 = Part292 | |
8666 | Weld358.Part1 = Part292 | |
8667 | Weld359.Parent = Part292 | |
8668 | Weld359.C0 = CFrame.new(2.58500165e-07, 1.47510104e-06, 9.1201764e-07, -0.0304826926, -0.998224854, 0.0511664115, -0.997482359, 0.027100971, -0.0655324385, 0.0640294328, -0.0530351698, -0.996537805) | |
8669 | Weld359.C1 = CFrame.new(2.58500165e-07, 1.47510104e-06, 9.1201764e-07, -0.0304826926, -0.998224854, 0.0511664115, -0.997482359, 0.027100971, -0.0655324385, 0.0640294328, -0.0530351698, -0.996537805) | |
8670 | Weld359.Part0 = Part292 | |
8671 | Weld359.Part1 = Part292 | |
8672 | Weld360.Parent = Part292 | |
8673 | Weld360.C0 = CFrame.new(5.81937775e-06, 3.66444342e-09, 4.0117655e-07, -1, 1.83190277e-05, 1.62574338e-07, 1.82680233e-05, 1, -5.43802935e-06, -1.05692934e-07, -5.39845632e-06, -1.00000012) | |
8674 | Weld360.C1 = CFrame.new(5.81937775e-06, 3.66444342e-09, 4.0117655e-07, -1, 1.83190277e-05, 1.62574338e-07, 1.82680233e-05, 1, -5.43802935e-06, -1.05692934e-07, -5.39845632e-06, -1.00000012) | |
8675 | Weld360.Part0 = Part292 | |
8676 | Weld360.Part1 = Part292 | |
8677 | Weld361.Parent = Part292 | |
8678 | Weld361.C0 = CFrame.new(5.19993637e-06, -2.07580495e-08, -4.3925632e-09, -0.99999994, -7.85102384e-06, 1.626222e-07, -7.9020283e-06, 1, -7.75445642e-06, -1.05581343e-07, -7.71488703e-06, -1.00000012) | |
8679 | Weld361.C1 = CFrame.new(5.19993637e-06, -2.07580495e-08, -4.3925632e-09, -0.99999994, -7.85102384e-06, 1.626222e-07, -7.9020283e-06, 1, -7.75445642e-06, -1.05581343e-07, -7.71488703e-06, -1.00000012) | |
8680 | Weld361.Part0 = Part292 | |
8681 | Weld361.Part1 = Part292 | |
8682 | Weld362.Parent = Part292 | |
8683 | Weld362.C0 = CFrame.new(-4.51719643e-07, 1.87397453e-09, -3.76758157e-06, -0.999999821, -3.77100787e-06, -6.00899241e-09, -3.82201188e-06, 1, -4.80523522e-06, 6.30072776e-08, -4.76566538e-06, -1.00000012) | |
8684 | Weld362.C1 = CFrame.new(-4.51719643e-07, 1.87397453e-09, -3.76758157e-06, -0.999999821, -3.77100787e-06, -6.00899241e-09, -3.82201188e-06, 1, -4.80523522e-06, 6.30072776e-08, -4.76566538e-06, -1.00000012) | |
8685 | Weld362.Part0 = Part292 | |
8686 | Weld362.Part1 = Part292 | |
8687 | Weld363.Parent = Part292 | |
8688 | Weld363.C0 = CFrame.new(1.26816673e-07, -2.34453221e-08, 5.90223294e-07, -0.999999762, -1.85550198e-05, -5.83594151e-09, -1.86060279e-05, 1, -8.11173049e-06, 6.29660306e-08, -8.07215929e-06, -1.00000012) | |
8689 | Weld363.C1 = CFrame.new(1.26816673e-07, -2.34453221e-08, 5.90223294e-07, -0.999999762, -1.85550198e-05, -5.83594151e-09, -1.86060279e-05, 1, -8.11173049e-06, 6.29660306e-08, -8.07215929e-06, -1.00000012) | |
8690 | Weld363.Part0 = Part292 | |
8691 | Weld363.Part1 = Part292 | |
8692 | Weld364.Parent = Part292 | |
8693 | Weld364.C0 = CFrame.new(8.01678993e-07, -1.1426212e-08, -1.10775409e-06, -0.999999702, -1.59489209e-05, -5.85270321e-09, -1.5999929e-05, 1, -9.83655082e-06, 6.29892654e-08, -9.79697961e-06, -1.00000012) | |
8694 | Weld364.C1 = CFrame.new(8.01678993e-07, -1.1426212e-08, -1.10775409e-06, -0.999999702, -1.59489209e-05, -5.85270321e-09, -1.5999929e-05, 1, -9.83655082e-06, 6.29892654e-08, -9.79697961e-06, -1.00000012) | |
8695 | Weld364.Part0 = Part292 | |
8696 | Weld364.Part1 = Part292 | |
8697 | Weld365.Parent = Part292 | |
8698 | Weld365.C0 = CFrame.new(1.07855703e-06, -1.98978043e-08, -4.36352309e-07, -0.999999642, -1.87142232e-05, -3.42939558e-07, -1.87652277e-05, 1, -1.32089617e-05, 4.00166499e-07, -1.31693841e-05, -1.00000012) | |
8699 | Weld365.C1 = CFrame.new(1.07855703e-06, -1.98978043e-08, -4.36352309e-07, -0.999999642, -1.87142232e-05, -3.42939558e-07, -1.87652277e-05, 1, -1.32089617e-05, 4.00166499e-07, -1.31693841e-05, -1.00000012) | |
8700 | Weld365.Part0 = Part292 | |
8701 | Weld365.Part1 = Part292 | |
8702 | Weld366.Parent = Part292 | |
8703 | Weld366.C0 = CFrame.new(-2.96131202e-06, 1.15200116e-08, -5.08313747e-08, -0.999999583, -2.1935306e-05, -3.42888029e-07, -2.19863105e-05, 1, -1.28208176e-05, 4.00148849e-07, -1.27812382e-05, -1.00000012) | |
8704 | Weld366.C1 = CFrame.new(-2.96131202e-06, 1.15200116e-08, -5.08313747e-08, -0.999999583, -2.1935306e-05, -3.42888029e-07, -2.19863105e-05, 1, -1.28208176e-05, 4.00148849e-07, -1.27812382e-05, -1.00000012) | |
8705 | Weld366.Part0 = Part292 | |
8706 | Weld366.Part1 = Part292 | |
8707 | Part367.Name = "BoltBack" | |
8708 | Part367.Parent = Tool0 | |
8709 | Part367.BrickColor = BrickColor.new("Really black") | |
8710 | Part367.Transparency = 1 | |
8711 | Part367.Rotation = Vector3.new(179.979996, 0, -180) | |
8712 | Part367.Anchored = true | |
8713 | Part367.CanCollide = false | |
8714 | Part367.FormFactor = Enum.FormFactor.Custom | |
8715 | Part367.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
8716 | Part367.CFrame = CFrame.new(1436.87451, 48.6733093, -1310.87573, -1, 0, 0, 0, 1, -0.000345999986, 0, -0.000345999986, -1) | |
8717 | Part367.BottomSurface = Enum.SurfaceType.Smooth | |
8718 | Part367.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
8719 | Part367.TopSurface = Enum.SurfaceType.Smooth | |
8720 | Part367.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
8721 | Part367.Position = Vector3.new(1436.87451, 48.6733093, -1310.87573) | |
8722 | Part367.Orientation = Vector3.new(0.0199999996, 180, 0) | |
8723 | Part367.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
8724 | Sound368.Name = "FireSound" | |
8725 | Sound368.Parent = Part367 | |
8726 | Sound368.SoundId = "rbxassetid://135039581" | |
8727 | Sound368.Volume = 1 | |
8728 | Sound369.Name = "ReloadSound" | |
8729 | Sound369.Parent = Part367 | |
8730 | Sound369.SoundId = "rbxassetid://255061162" | |
8731 | Sound369.Volume = 1 | |
8732 | Part370.Name = "Bolt" | |
8733 | Part370.Parent = Tool0 | |
8734 | Part370.BrickColor = BrickColor.new("Really black") | |
8735 | Part370.Transparency = 1 | |
8736 | Part370.Rotation = Vector3.new(179.979996, 0, -180) | |
8737 | Part370.Anchored = true | |
8738 | Part370.CanCollide = false | |
8739 | Part370.FormFactor = Enum.FormFactor.Custom | |
8740 | Part370.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
8741 | Part370.CFrame = CFrame.new(1436.87451, 48.6733093, -1310.87573, -1, 0, 0, 0, 1, -0.000345999986, 0, -0.000345999986, -1) | |
8742 | Part370.BottomSurface = Enum.SurfaceType.Smooth | |
8743 | Part370.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
8744 | Part370.TopSurface = Enum.SurfaceType.Smooth | |
8745 | Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
8746 | Part370.Position = Vector3.new(1436.87451, 48.6733093, -1310.87573) | |
8747 | Part370.Orientation = Vector3.new(0.0199999996, 180, 0) | |
8748 | Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
8749 | Sound371.Name = "FireSound" | |
8750 | Sound371.Parent = Part370 | |
8751 | Sound371.SoundId = "rbxassetid://135039581" | |
8752 | Sound371.Volume = 1 | |
8753 | Sound372.Name = "ReloadSound" | |
8754 | Sound372.Parent = Part370 | |
8755 | Sound372.SoundId = "rbxassetid://255061162" | |
8756 | Sound372.Volume = 1 | |
8757 | Model373.Name = "Nigger" | |
8758 | Model373.Parent = Tool0 | |
8759 | Part374.Name = "Right Leg" | |
8760 | Part374.Parent = Model373 | |
8761 | Part374.BrickColor = BrickColor.new("Reddish brown") | |
8762 | Part374.Rotation = Vector3.new(0, -90, 0) | |
8763 | Part374.Anchored = true | |
8764 | Part374.CanCollide = false | |
8765 | Part374.FormFactor = Enum.FormFactor.Symmetric | |
8766 | Part374.Size = Vector3.new(0.266815305, 0.53363061, 0.266815305) | |
8767 | Part374.CFrame = CFrame.new(1434.75476, 44.2668762, -1310.34082, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8768 | Part374.BottomSurface = Enum.SurfaceType.Smooth | |
8769 | Part374.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8770 | Part374.Position = Vector3.new(1434.75476, 44.2668762, -1310.34082) | |
8771 | Part374.Orientation = Vector3.new(0, -90, 0) | |
8772 | Part374.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8773 | Decal375.Parent = Part374 | |
8774 | Decal375.Texture = "http://www.roblox.com/asset/?id=513989292" | |
8775 | Part376.Name = "Torso" | |
8776 | Part376.Parent = Model373 | |
8777 | Part376.BrickColor = BrickColor.new("Reddish brown") | |
8778 | Part376.Rotation = Vector3.new(0, -90, 0) | |
8779 | Part376.Anchored = true | |
8780 | Part376.FormFactor = Enum.FormFactor.Symmetric | |
8781 | Part376.Size = Vector3.new(0.53363061, 0.53363061, 0.266815305) | |
8782 | Part376.CFrame = CFrame.new(1434.75476, 44.8004494, -1310.47424, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8783 | Part376.LeftSurface = Enum.SurfaceType.Weld | |
8784 | Part376.RightSurface = Enum.SurfaceType.Weld | |
8785 | Part376.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8786 | Part376.Position = Vector3.new(1434.75476, 44.8004494, -1310.47424) | |
8787 | Part376.Orientation = Vector3.new(0, -90, 0) | |
8788 | Part376.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8789 | Decal377.Name = "roblox" | |
8790 | Decal377.Parent = Part376 | |
8791 | Motor378.Name = "Right Shoulder" | |
8792 | Motor378.Parent = Part376 | |
8793 | Motor378.C0 = CFrame.new(0.266815305, 0.133407652, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
8794 | Motor378.C1 = CFrame.new(-0.133407652, 0.133407652, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
8795 | Motor378.Part0 = Part376 | |
8796 | Motor378.Part1 = Part383 | |
8797 | Motor378.MaxVelocity = 0.5 | |
8798 | Motor379.Name = "Left Shoulder" | |
8799 | Motor379.Parent = Part376 | |
8800 | Motor379.C0 = CFrame.new(-0.266815305, 0.133407652, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8801 | Motor379.C1 = CFrame.new(0.133407652, 0.133407652, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8802 | Motor379.Part0 = Part376 | |
8803 | Motor379.Part1 = Part385 | |
8804 | Motor379.MaxVelocity = 0.5 | |
8805 | Motor380.Name = "Right Hip" | |
8806 | Motor380.Parent = Part376 | |
8807 | Motor380.C0 = CFrame.new(0.266815305, -0.266815305, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
8808 | Motor380.C1 = CFrame.new(0.133407652, 0.266815305, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
8809 | Motor380.Part0 = Part376 | |
8810 | Motor380.Part1 = Part374 | |
8811 | Motor380.MaxVelocity = 0.10000000149012 | |
8812 | Motor381.Name = "Left Hip" | |
8813 | Motor381.Parent = Part376 | |
8814 | Motor381.C0 = CFrame.new(-0.266815305, -0.266815305, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8815 | Motor381.C1 = CFrame.new(-0.133407652, 0.266815305, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8816 | Motor381.Part0 = Part376 | |
8817 | Motor381.Part1 = Part384 | |
8818 | Motor381.MaxVelocity = 0.10000000149012 | |
8819 | Motor382.Name = "Neck" | |
8820 | Motor382.Parent = Part376 | |
8821 | Motor382.C0 = CFrame.new(0, 0.266815305, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
8822 | Motor382.C1 = CFrame.new(0, -0.133407652, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
8823 | Motor382.Part0 = Part376 | |
8824 | Motor382.Part1 = Part386 | |
8825 | Motor382.MaxVelocity = 0.10000000149012 | |
8826 | Part383.Name = "Right Arm" | |
8827 | Part383.Parent = Model373 | |
8828 | Part383.BrickColor = BrickColor.new("Reddish brown") | |
8829 | Part383.Rotation = Vector3.new(0, -90, 0) | |
8830 | Part383.Anchored = true | |
8831 | Part383.CanCollide = false | |
8832 | Part383.FormFactor = Enum.FormFactor.Symmetric | |
8833 | Part383.Size = Vector3.new(0.266815305, 0.53363061, 0.266815305) | |
8834 | Part383.CFrame = CFrame.new(1434.75476, 44.8004532, -1310.07397, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8835 | Part383.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8836 | Part383.Position = Vector3.new(1434.75476, 44.8004532, -1310.07397) | |
8837 | Part383.Orientation = Vector3.new(0, -90, 0) | |
8838 | Part383.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8839 | Part384.Name = "Left Leg" | |
8840 | Part384.Parent = Model373 | |
8841 | Part384.BrickColor = BrickColor.new("Reddish brown") | |
8842 | Part384.Rotation = Vector3.new(0, -90, 0) | |
8843 | Part384.Anchored = true | |
8844 | Part384.CanCollide = false | |
8845 | Part384.FormFactor = Enum.FormFactor.Symmetric | |
8846 | Part384.Size = Vector3.new(0.266815305, 0.53363061, 0.266815305) | |
8847 | Part384.CFrame = CFrame.new(1434.75476, 44.2668228, -1310.60767, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8848 | Part384.BottomSurface = Enum.SurfaceType.Smooth | |
8849 | Part384.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8850 | Part384.Position = Vector3.new(1434.75476, 44.2668228, -1310.60767) | |
8851 | Part384.Orientation = Vector3.new(0, -90, 0) | |
8852 | Part384.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8853 | Part385.Name = "Left Arm" | |
8854 | Part385.Parent = Model373 | |
8855 | Part385.BrickColor = BrickColor.new("Reddish brown") | |
8856 | Part385.Rotation = Vector3.new(0, -90, 0) | |
8857 | Part385.Anchored = true | |
8858 | Part385.CanCollide = false | |
8859 | Part385.FormFactor = Enum.FormFactor.Symmetric | |
8860 | Part385.Size = Vector3.new(0.266815305, 0.53363061, 0.266815305) | |
8861 | Part385.CFrame = CFrame.new(1434.75476, 44.8004341, -1310.87451, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8862 | Part385.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8863 | Part385.Position = Vector3.new(1434.75476, 44.8004341, -1310.87451) | |
8864 | Part385.Orientation = Vector3.new(0, -90, 0) | |
8865 | Part385.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8866 | Part386.Name = "Head" | |
8867 | Part386.Parent = Model373 | |
8868 | Part386.BrickColor = BrickColor.new("Reddish brown") | |
8869 | Part386.Rotation = Vector3.new(0, -90, 0) | |
8870 | Part386.Anchored = true | |
8871 | Part386.FormFactor = Enum.FormFactor.Symmetric | |
8872 | Part386.Size = Vector3.new(0.53363061, 0.266815305, 0.266815305) | |
8873 | Part386.CFrame = CFrame.new(1434.75476, 45.2006721, -1310.47424, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8874 | Part386.TopSurface = Enum.SurfaceType.Smooth | |
8875 | Part386.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8876 | Part386.Position = Vector3.new(1434.75476, 45.2006721, -1310.47424) | |
8877 | Part386.Orientation = Vector3.new(0, -90, 0) | |
8878 | Part386.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8879 | SpecialMesh387.Parent = Part386 | |
8880 | SpecialMesh387.Scale = Vector3.new(1.25, 1.25, 1.25) | |
8881 | SpecialMesh387.Scale = Vector3.new(1.25, 1.25, 1.25) | |
8882 | Decal388.Parent = Part386 | |
8883 | Decal388.Texture = "http://www.roblox.com/asset/?id=42030236" | |
8884 | Decal389.Parent = Part386 | |
8885 | Decal389.Texture = "http://www.roblox.com/asset/?id=513989292" | |
8886 | Humanoid390.Parent = Model373 | |
8887 | Humanoid390.RightLeg = Part374 | |
8888 | Humanoid390.LeftLeg = Part384 | |
8889 | Humanoid390.Torso = Part376 | |
8890 | Humanoid390.MaxHealth = 0 | |
8891 | Script391.Name = "Humaniod" | |
8892 | Script391.Parent = Model373 | |
8893 | table.insert(cors,sandbox(Script391,function() | |
8894 | local Model = script.Parent | |
8895 | local Backup = Model:clone() | |
8896 | ||
8897 | function Respawn() | |
8898 | Model:breakJoints() | |
8899 | ||
8900 | wait(5) | |
8901 | ||
8902 | script.Parent = Model.Parent | |
8903 | ||
8904 | Model:remove() | |
8905 | Model = Backup:clone() | |
8906 | Model.Parent = script.Parent | |
8907 | Model:makeJoints() | |
8908 | ||
8909 | script:remove() | |
8910 | end | |
8911 | ||
8912 | Model.Humanoid.Died:connect(Respawn) | |
8913 | ||
8914 | function waitForChild(parent, childName) | |
8915 | local child = parent:findFirstChild(childName) | |
8916 | ||
8917 | if child then | |
8918 | return child | |
8919 | end | |
8920 | ||
8921 | while true do | |
8922 | print(childName) | |
8923 | ||
8924 | child = parent.ChildAdded:wait() | |
8925 | ||
8926 | if child.Name==childName then | |
8927 | return child | |
8928 | end | |
8929 | end | |
8930 | end | |
8931 | ||
8932 | -- declarations | |
8933 | ||
8934 | local Figure = script.Parent | |
8935 | local Head = waitForChild(Figure, "Head") | |
8936 | local Humanoid = waitForChild(Figure, "Humanoid") | |
8937 | ||
8938 | Figure.PrimaryPart = Head | |
8939 | ||
8940 | -- ANIMATION | |
8941 | ||
8942 | function Joint(Name, Part0, Part1, C0, C1, MaxVelocity) | |
8943 | local Motor = Instance.new("Motor") | |
8944 | ||
8945 | Motor.C0 = C0 | |
8946 | Motor.C1 = C1 | |
8947 | Motor.MaxVelocity = MaxVelocity | |
8948 | Motor.Name = Name | |
8949 | Motor.Parent = Part0 | |
8950 | Motor.Part0 = Part0 | |
8951 | Motor.Part1 = Part1 | |
8952 | end | |
8953 | ||
8954 | -- declarations | |
8955 | ||
8956 | local Torso = waitForChild(Figure, "Torso") | |
8957 | local LeftArm = waitForChild(Figure, "Left Arm") | |
8958 | local LeftLeg = waitForChild(Figure, "Left Leg") | |
8959 | local RightArm = waitForChild(Figure, "Right Arm") | |
8960 | local RightLeg = waitForChild(Figure, "Right Leg") | |
8961 | ||
8962 | local Joints = { | |
8963 | {"Right Shoulder", Torso, RightArm, CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), 0.5}, | |
8964 | {"Left Shoulder", Torso, LeftArm, CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), 0.5}, | |
8965 | {"Right Hip", Torso, RightLeg, CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), 0.10000000149012}, | |
8966 | {"Left Hip", Torso, LeftLeg, CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), 0.10000000149012}, | |
8967 | {"Neck", Torso, Head, CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.10000000149012}} | |
8968 | ||
8969 | Torso:breakJoints() | |
8970 | ||
8971 | for _, v in pairs(Joints) do | |
8972 | Joint(unpack(v)) | |
8973 | end | |
8974 | ||
8975 | local RightShoulder = waitForChild(Torso, "Right Shoulder") | |
8976 | local LeftShoulder = waitForChild(Torso, "Left Shoulder") | |
8977 | local RightHip = waitForChild(Torso, "Right Hip") | |
8978 | local LeftHip = waitForChild(Torso, "Left Hip") | |
8979 | local Neck = waitForChild(Torso, "Neck") | |
8980 | local Humanoid = waitForChild(Figure, "Humanoid") | |
8981 | local pose = "Standing" | |
8982 | ||
8983 | local toolAnim = "None" | |
8984 | local toolAnimTime = 0 | |
8985 | ||
8986 | -- functions | |
8987 | ||
8988 | function onRunning(speed) | |
8989 | if speed>0 then | |
8990 | pose = "Running" | |
8991 | else | |
8992 | pose = "Standing" | |
8993 | end | |
8994 | end | |
8995 | ||
8996 | function onDied() | |
8997 | pose = "Dead" | |
8998 | end | |
8999 | ||
9000 | function onJumping() | |
9001 | pose = "Jumping" | |
9002 | end | |
9003 | ||
9004 | function onClimbing() | |
9005 | pose = "Climbing" | |
9006 | end | |
9007 | ||
9008 | function onGettingUp() | |
9009 | pose = "GettingUp" | |
9010 | end | |
9011 | ||
9012 | function onFreeFall() | |
9013 | pose = "FreeFall" | |
9014 | end | |
9015 | ||
9016 | function onFallingDown() | |
9017 | pose = "FallingDown" | |
9018 | end | |
9019 | ||
9020 | function onSeated() | |
9021 | pose = "Seated" | |
9022 | end | |
9023 | ||
9024 | function onPlatformStanding() | |
9025 | pose = "PlatformStanding" | |
9026 | end | |
9027 | ||
9028 | function moveJump() | |
9029 | RightShoulder.MaxVelocity = 0.5 | |
9030 | LeftShoulder.MaxVelocity = 0.5 | |
9031 | RightShoulder.DesiredAngle = 3.14 | |
9032 | LeftShoulder.DesiredAngle = -3.14 | |
9033 | RightHip.DesiredAngle = 0 | |
9034 | LeftHip.DesiredAngle = 0 | |
9035 | end | |
9036 | ||
9037 | ||
9038 | -- same as jump for now | |
9039 | ||
9040 | function moveFreeFall() | |
9041 | RightShoulder.MaxVelocity = 0.5 | |
9042 | LeftShoulder.MaxVelocity = 0.5 | |
9043 | RightShoulder.DesiredAngle = 3.14 | |
9044 | LeftShoulder.DesiredAngle = -3.14 | |
9045 | RightHip.DesiredAngle = 0 | |
9046 | LeftHip.DesiredAngle = 0 | |
9047 | end | |
9048 | ||
9049 | function moveSit() | |
9050 | RightShoulder.MaxVelocity = 0.15 | |
9051 | LeftShoulder.MaxVelocity = 0.15 | |
9052 | RightShoulder.DesiredAngle = 3.14 /2 | |
9053 | LeftShoulder.DesiredAngle = -3.14 /2 | |
9054 | RightHip.DesiredAngle = 3.14 /2 | |
9055 | LeftHip.DesiredAngle = -3.14 /2 | |
9056 | end | |
9057 | ||
9058 | function getTool() | |
9059 | for _, kid in ipairs(Figure:GetChildren()) do | |
9060 | if kid.className == "Tool" then return kid end | |
9061 | end | |
9062 | return nil | |
9063 | end | |
9064 | ||
9065 | function getToolAnim(tool) | |
9066 | for _, c in ipairs(tool:GetChildren()) do | |
9067 | if c.Name == "toolanim" and c.className == "StringValue" then | |
9068 | return c | |
9069 | end | |
9070 | end | |
9071 | return nil | |
9072 | end | |
9073 | ||
9074 | function animateTool() | |
9075 | ||
9076 | if (toolAnim == "None") then | |
9077 | RightShoulder.DesiredAngle = 1.57 | |
9078 | return | |
9079 | end | |
9080 | ||
9081 | if (toolAnim == "Slash") then | |
9082 | RightShoulder.MaxVelocity = 0.5 | |
9083 | RightShoulder.DesiredAngle = 0 | |
9084 | return | |
9085 | end | |
9086 | ||
9087 | if (toolAnim == "Lunge") then | |
9088 | RightShoulder.MaxVelocity = 0.5 | |
9089 | LeftShoulder.MaxVelocity = 0.5 | |
9090 | RightHip.MaxVelocity = 0.5 | |
9091 | LeftHip.MaxVelocity = 0.5 | |
9092 | RightShoulder.DesiredAngle = 1.57 | |
9093 | LeftShoulder.DesiredAngle = 1.0 | |
9094 | RightHip.DesiredAngle = 1.57 | |
9095 | LeftHip.DesiredAngle = 1.0 | |
9096 | return | |
9097 | end | |
9098 | end | |
9099 | ||
9100 | function move(time) | |
9101 | local amplitude | |
9102 | local frequency | |
9103 | ||
9104 | if (pose == "Jumping") then | |
9105 | moveJump() | |
9106 | return | |
9107 | end | |
9108 | ||
9109 | if (pose == "FreeFall") then | |
9110 | moveFreeFall() | |
9111 | return | |
9112 | end | |
9113 | ||
9114 | if (pose == "Seated") then | |
9115 | moveSit() | |
9116 | return | |
9117 | end | |
9118 | ||
9119 | local climbFudge = 0 | |
9120 | ||
9121 | if (pose == "Running") then | |
9122 | RightShoulder.MaxVelocity = 0.15 | |
9123 | LeftShoulder.MaxVelocity = 0.15 | |
9124 | amplitude = 1 | |
9125 | frequency = 9 | |
9126 | elseif (pose == "Climbing") then | |
9127 | RightShoulder.MaxVelocity = 0.5 | |
9128 | LeftShoulder.MaxVelocity = 0.5 | |
9129 | amplitude = 1 | |
9130 | frequency = 9 | |
9131 | climbFudge = 3.14 | |
9132 | else | |
9133 | amplitude = 0.1 | |
9134 | frequency = 1 | |
9135 | end | |
9136 | ||
9137 | desiredAngle = amplitude * math.sin(time*frequency) | |
9138 | ||
9139 | RightShoulder.DesiredAngle = desiredAngle + climbFudge | |
9140 | LeftShoulder.DesiredAngle = desiredAngle - climbFudge | |
9141 | RightHip.DesiredAngle = -desiredAngle | |
9142 | LeftHip.DesiredAngle = -desiredAngle | |
9143 | ||
9144 | ||
9145 | local tool = getTool() | |
9146 | ||
9147 | if tool then | |
9148 | ||
9149 | animStringValueObject = getToolAnim(tool) | |
9150 | ||
9151 | if animStringValueObject then | |
9152 | toolAnim = animStringValueObject.Value | |
9153 | -- message recieved, delete StringValue | |
9154 | animStringValueObject.Parent = nil | |
9155 | toolAnimTime = time + .3 | |
9156 | end | |
9157 | ||
9158 | if time > toolAnimTime then | |
9159 | toolAnimTime = 0 | |
9160 | toolAnim = "None" | |
9161 | end | |
9162 | ||
9163 | animateTool() | |
9164 | ||
9165 | ||
9166 | else | |
9167 | toolAnim = "None" | |
9168 | toolAnimTime = 0 | |
9169 | end | |
9170 | end | |
9171 | ||
9172 | ||
9173 | -- connect events | |
9174 | ||
9175 | Humanoid.Died:connect(onDied) | |
9176 | Humanoid.Running:connect(onRunning) | |
9177 | Humanoid.Jumping:connect(onJumping) | |
9178 | Humanoid.Climbing:connect(onClimbing) | |
9179 | Humanoid.GettingUp:connect(onGettingUp) | |
9180 | Humanoid.FreeFalling:connect(onFreeFall) | |
9181 | Humanoid.FallingDown:connect(onFallingDown) | |
9182 | Humanoid.Seated:connect(onSeated) | |
9183 | Humanoid.PlatformStanding:connect(onPlatformStanding) | |
9184 | ||
9185 | -- util | |
9186 | ||
9187 | function waitForChild(parent, childName) | |
9188 | local child = parent:findFirstChild(childName) | |
9189 | if child then return child end | |
9190 | while true do | |
9191 | child = parent.ChildAdded:wait() | |
9192 | if child.Name==childName then return child end | |
9193 | end | |
9194 | end | |
9195 | ||
9196 | function newSound(id) | |
9197 | local sound = Instance.new("Sound") | |
9198 | sound.SoundId = id | |
9199 | sound.archivable = false | |
9200 | sound.Parent = script.Parent.Head | |
9201 | return sound | |
9202 | end | |
9203 | ||
9204 | -- declarations | |
9205 | ||
9206 | local sDied = newSound("rbxasset://sounds/uuhhh.wav") | |
9207 | local sFallingDown = newSound("rbxasset://sounds/splat.wav") | |
9208 | local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav") | |
9209 | local sGettingUp = newSound("rbxasset://sounds/hit.wav") | |
9210 | local sJumping = newSound("rbxasset://sounds/button.wav") | |
9211 | local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3") | |
9212 | sRunning.Looped = true | |
9213 | ||
9214 | -- functions | |
9215 | ||
9216 | function onSoundDied() | |
9217 | sDied:Play() | |
9218 | end | |
9219 | ||
9220 | function onState(state, sound) | |
9221 | if state then | |
9222 | sound:Play() | |
9223 | else | |
9224 | sound:Pause() | |
9225 | end | |
9226 | end | |
9227 | ||
9228 | function onSoundRunning(speed) | |
9229 | if speed>0 then | |
9230 | sRunning:Play() | |
9231 | else | |
9232 | sRunning:Pause() | |
9233 | end | |
9234 | end | |
9235 | ||
9236 | -- connect up | |
9237 | ||
9238 | Humanoid.Died:connect(onSoundDied) | |
9239 | Humanoid.Running:connect(onSoundRunning) | |
9240 | Humanoid.Jumping:connect(function(state) onState(state, sJumping) end) | |
9241 | Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end) | |
9242 | Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end) | |
9243 | Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end) | |
9244 | ||
9245 | local runService = game:service("RunService"); | |
9246 | ||
9247 | delay(0, function() | |
9248 | while Figure.Parent~=nil do | |
9249 | local _, time = wait(0.1) | |
9250 | move(time) | |
9251 | end | |
9252 | end) | |
9253 | ||
9254 | -- regeneration | |
9255 | while true do | |
9256 | local s = wait(1) | |
9257 | local health = Humanoid.Health | |
9258 | ||
9259 | if health > 0 and health < Humanoid.MaxHealth then | |
9260 | health = health + 0.01 * s * Humanoid.MaxHealth | |
9261 | ||
9262 | if health * 1.05 < Humanoid.MaxHealth then | |
9263 | Humanoid.Health = health | |
9264 | else | |
9265 | Humanoid.Health = Humanoid.MaxHealth | |
9266 | end | |
9267 | end | |
9268 | end | |
9269 | end)) | |
9270 | Shirt392.Name = "Shirt" | |
9271 | Shirt392.Parent = Model373 | |
9272 | Shirt392.ShirtTemplate = "http://www.roblox.com/asset/?id=22746098" | |
9273 | Pants393.Parent = Model373 | |
9274 | Pants393.PantsTemplate = "http://www.roblox.com/asset/?id=8173404" | |
9275 | Part394.Name = "hanger" | |
9276 | Part394.Parent = Model373 | |
9277 | Part394.Material = Enum.Material.Fabric | |
9278 | Part394.BrickColor = BrickColor.new("Brick yellow") | |
9279 | Part394.Rotation = Vector3.new(0, 90, 0) | |
9280 | Part394.Anchored = true | |
9281 | Part394.Size = Vector3.new(0.0533630624, 3.41790414, 0.0827127546) | |
9282 | Part394.CFrame = CFrame.new(1434.76477, 47.0219231, -1310.42761, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
9283 | Part394.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
9284 | Part394.Position = Vector3.new(1434.76477, 47.0219231, -1310.42761) | |
9285 | Part394.Orientation = Vector3.new(0, 90, 0) | |
9286 | Part394.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
9287 | for i,v in pairs(mas:GetChildren()) do | |
9288 | v.Parent = game:GetService("Players").LocalPlayer.Backpack | |
9289 | pcall(function() v:MakeJoints() end) | |
9290 | end | |
9291 | mas:Destroy() | |
9292 | for i,v in pairs(cors) do | |
9293 | spawn(function() | |
9294 | pcall(v) | |
9295 | end) | |
9296 | end |