SHOW:
|
|
- or go back to the newest paste.
1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | --Converted with ttyyuu12345's model to script plugin v4 | |
88 | function sandbox(var,func) | |
89 | local env = getfenv(func) | |
90 | local newenv = setmetatable({},{ | |
91 | __index = function(self,k) | |
92 | if k=="script" then | |
93 | return var | |
94 | else | |
95 | return env[k] | |
96 | end | |
97 | end, | |
98 | }) | |
99 | setfenv(func,newenv) | |
100 | return func | |
101 | end | |
102 | cors = {} | |
103 | mas = Instance.new("Model",game:GetService("Lighting")) | |
104 | Tool0 = Instance.new("Tool") | |
105 | Part1 = Instance.new("Part") | |
106 | SpecialMesh2 = Instance.new("SpecialMesh") | |
107 | LocalScript3 = Instance.new("LocalScript") | |
108 | Part4 = Instance.new("Part") | |
109 | SpecialMesh5 = Instance.new("SpecialMesh") | |
110 | Tool0.Name = "Shotgun" | |
111 | Tool0.Parent = mas | |
112 | Tool0.TextureId = "http://www.roblox.com/asset/?id=19339420" | |
113 | Tool0.GripPos = Vector3.new(0, 0, 0.5) | |
114 | Part1.Name = "Handle" | |
115 | Part1.Parent = Tool0 | |
116 | Part1.BrickColor = BrickColor.new("Black") | |
117 | Part1.Rotation = Vector3.new(0, -90, 0) | |
118 | Part1.FormFactor = Enum.FormFactor.Symmetric | |
119 | Part1.Size = Vector3.new(1, 1, 5) | |
120 | Part1.CFrame = CFrame.new(-6.63999891, 0.500003994, -11.4400177, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
121 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
122 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
123 | Part1.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
124 | Part1.Position = Vector3.new(-6.63999891, 0.500003994, -11.4400177) | |
125 | Part1.Orientation = Vector3.new(0, -90, 0) | |
126 | Part1.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
127 | SpecialMesh2.Parent = Part1 | |
128 | SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=94219391" | |
129 | SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75) | |
130 | SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=94219470" | |
131 | SpecialMesh2.MeshType = Enum.MeshType.FileMesh | |
132 | SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75) | |
133 | LocalScript3.Name = "Main" | |
134 | LocalScript3.Parent = Tool0 | |
135 | table.insert(cors,sandbox(LocalScript3,function() | |
136 | --Made by Ahtoh13131423144235 | |
137 | --GUN SETTINGS | |
138 | local char=nil--Do not change this | |
139 | local damage=50--Bullet Damage | |
140 | local maxAmmo=9--Max Ammo | |
141 | local clip=9 | |
142 | local ammo=32--Stored Ammo | |
143 | local debounce=true--Do not change this | |
144 | --WELDS | |
145 | local rightArmWeld=nil | |
146 | local leftArmWeld=nil | |
147 | local flameWeld=Instance.new("Weld") | |
148 | flameWeld.Parent=script.Parent.Handle | |
149 | flameWeld.Name="FlameWeld" | |
150 | flameWeld.Part0=script.Parent.Handle | |
151 | flameWeld.Part1=script.Parent.Flame | |
152 | flameWeld.C0=CFrame.new(0,0.3,-3.5)*CFrame.fromEulerAnglesXYZ(0,80.1,0) | |
153 | --ANIMATIONS | |
154 | function equip() | |
155 | for i=1,16 do | |
156 | rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0) | |
157 | leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0) | |
158 | wait() | |
159 | end | |
160 | for i=1,7 do | |
161 | leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0,0,0.1) | |
162 | wait() | |
163 | end | |
164 | for i=1,7 do | |
165 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0,0) | |
166 | wait() | |
167 | end | |
168 | for i=1,15 do | |
169 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0,-0.1,0) | |
170 | wait() | |
171 | end | |
172 | for i=1,7 do | |
173 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0) | |
174 | wait() | |
175 | end | |
176 | end | |
177 | ||
178 | function shoot() | |
179 | for i=1,2 do | |
180 | rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0) | |
181 | leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0) | |
182 | script.Parent.Flame.Transparency=script.Parent.Flame.Transparency-0.4 | |
183 | wait() | |
184 | end | |
185 | for i=1,2 do | |
186 | rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0) | |
187 | leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0) | |
188 | script.Parent.Flame.Transparency=script.Parent.Flame.Transparency+0.4 | |
189 | wait() | |
190 | end | |
191 | for i=1,5 do | |
192 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0) | |
193 | wait() | |
194 | end | |
195 | for i=1,5 do | |
196 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0) | |
197 | wait() | |
198 | end | |
199 | end | |
200 | function reload() | |
201 | for i=1,7 do | |
202 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0) | |
203 | wait() | |
204 | end | |
205 | for i=1,14 do | |
206 | leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,-0.1) | |
207 | wait() | |
208 | end | |
209 | wait() | |
210 | for i=1,14 do | |
211 | leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0.1) | |
212 | wait() | |
213 | end | |
214 | for i=1,7 do | |
215 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0) | |
216 | wait() | |
217 | end | |
218 | for i=1,5 do | |
219 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0) | |
220 | wait() | |
221 | end | |
222 | for i=1,5 do | |
223 | leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0) | |
224 | wait() | |
225 | end | |
226 | end | |
227 | --SCRIPT | |
228 | script.Parent.Activated:connect(function() | |
229 | if debounce==false and clip>0 then | |
230 | debounce=true | |
231 | local mouse=game.Players.LocalPlayer:GetMouse() | |
232 | if mouse.Target~=nil then | |
233 | if mouse.Target.Parent:FindFirstChild("Humanoid")~=nil then | |
234 | mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-damage | |
235 | end | |
236 | end | |
237 | shoot() | |
238 | local shell=Instance.new("Part") | |
239 | shell.Parent=game.Workspace | |
240 | shell.Name="Shell" | |
241 | shell.Size=Vector3.new(0.1,0.2,0.1) | |
242 | shell.Position=script.Parent.Handle.Position+Vector3.new(0.4,0,0) | |
243 | shell.CanCollide=true | |
244 | shell.BrickColor=BrickColor.new("Bright red") | |
245 | local mesh=Instance.new("SpecialMesh") | |
246 | mesh.Parent=shell | |
247 | mesh.MeshType="Head" | |
248 | game.Debris:AddItem(shell,4) | |
249 | clip=clip-1 | |
250 | debounce=false | |
251 | elseif debounce==false and clip<=0 and ammo>0 then | |
252 | debounce=true | |
253 | reload() | |
254 | clip=maxAmmo | |
255 | ammo=ammo-maxAmmo | |
256 | debounce=false | |
257 | end | |
258 | end) | |
259 | script.Parent.Equipped:connect(function() | |
260 | char=script.Parent.Parent | |
261 | rightArmWeld=Instance.new("Weld") | |
262 | rightArmWeld.Parent=char.Torso | |
263 | rightArmWeld.Part0=char.Torso | |
264 | rightArmWeld.Part1=char["Right Arm"] | |
265 | rightArmWeld.Name="RightWeld" | |
266 | rightArmWeld.C0=CFrame.new(1.5,0.5,0) | |
267 | rightArmWeld.C1=CFrame.new(0,0.5,0) | |
268 | leftArmWeld=Instance.new("Weld") | |
269 | leftArmWeld.Parent=char.Torso | |
270 | leftArmWeld.Name="LeftWeld" | |
271 | leftArmWeld.Part0=char.Torso | |
272 | leftArmWeld.Part1=char["Left Arm"] | |
273 | leftArmWeld.C0=CFrame.new(-1.5,0.5,0) | |
274 | leftArmWeld.C1=CFrame.new(0,0.5,0) | |
275 | equip() | |
276 | debounce=false | |
277 | end) | |
278 | script.Parent.Unequipped:connect(function() | |
279 | char=nil | |
280 | rightArmWeld:Remove() | |
281 | leftArmWeld:Remove() | |
282 | rightArmWeld=nil | |
283 | leftArmWeld=nil | |
284 | end) | |
285 | end)) | |
286 | Part4.Name = "Flame" | |
287 | Part4.Parent = Tool0 | |
288 | Part4.BrickColor = BrickColor.new("Bright red") | |
289 | Part4.Transparency = 1 | |
290 | Part4.Size = Vector3.new(1.97999871, 0.640000284, 0.510000348) | |
291 | Part4.CFrame = CFrame.new(-3.19277, 0.801472008, -11.4081182, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
292 | Part4.Color = Color3.new(0.768628, 0.156863, 0.109804) | |
293 | Part4.Position = Vector3.new(-3.19277, 0.801472008, -11.4081182) | |
294 | Part4.Color = Color3.new(0.768628, 0.156863, 0.109804) | |
295 | SpecialMesh5.Parent = Part4 | |
296 | SpecialMesh5.MeshType = Enum.MeshType.Sphere | |
297 | for i,v in pairs(mas:GetChildren()) do | |
298 | v.Parent = game.Players.LocalPlayer.Backpack | |
299 | pcall(function() v:MakeJoints() end) | |
300 | end | |
301 | mas:Destroy() | |
302 | for i,v in pairs(cors) do | |
303 | spawn(function() | |
304 | pcall(v) | |
305 | end) | |
306 | end |