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- or go back to the newest paste.
1 | --Enjoy this shit | |
2 | --When you Click its explode asf | |
3 | --Touch kids with the sword to kill them. | |
4 | --Made by N3xul | |
5 | local runDummyScript = function(f,scri) | |
6 | local oldenv = getfenv(f) | |
7 | local newenv = setmetatable({}, { | |
8 | __index = function(_, k) | |
9 | if k:lower() == 'script' then | |
10 | return scri | |
11 | else | |
12 | return oldenv[k] | |
13 | end | |
14 | end | |
15 | }) | |
16 | setfenv(f, newenv) | |
17 | ypcall(function() f() end) | |
18 | end | |
19 | cors = {} | |
20 | mas = Instance.new("Model",game:GetService("Lighting")) | |
21 | mas.Name = "CompiledModel" | |
22 | o1 = Instance.new("HopperBin") | |
23 | o2 = Instance.new("LocalScript") | |
24 | o1.Name = "OPSwords" | |
25 | o1.Parent = mas | |
26 | o1.TextureId = "http://www.roblox.com/asset/?id=23722071" | |
27 | o2.Name = "AnimDeath" | |
28 | o2.Parent = o1 | |
29 | table.insert(cors,coroutine.create(function() | |
30 | wait() | |
31 | runDummyScript(function() | |
32 | print("Animator Loaded."); | |
33 | ||
34 | --Animation Manager-- | |
35 | local bin = script.Parent; | |
36 | while (game.Players.LocalPlayer.Character == nil) do | |
37 | wait() | |
38 | end | |
39 | print("Player found. :)"); | |
40 | local player = game.Players.LocalPlayer.Character; | |
41 | local human = player.Humanoid; | |
42 | ||
43 | --Tool Variables-- | |
44 | local tselected = false; | |
45 | ||
46 | --Base Part-- | |
47 | local block = Instance.new("Part"); | |
48 | block.FormFactor = "Symmetric"; | |
49 | block.Size = Vector3.new(1, 1, 1); | |
50 | block.Transparency = 1; | |
51 | block.CanCollide = false; | |
52 | block.Locked = true; | |
53 | ||
54 | local sword = Instance.new("Part"); | |
55 | sword.FormFactor = "Plate"; | |
56 | sword.Shape = "Block"; | |
57 | sword.Size = Vector3.new(1, 0.8, 4); | |
58 | sword.Transparency = 1; | |
59 | sword.CanCollide = false; | |
60 | local SlashSound = Instance.new("Sound") | |
61 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=11998777" | |
62 | SlashSound.Pitch = 1.4; | |
63 | SlashSound.Looped = true; | |
64 | SlashSound.Name = "Voom"; | |
65 | SlashSound.Parent = sword | |
66 | snd = Instance.new("Sound") | |
67 | snd.SoundId = "http://www.roblox.com/asset/?id=2233908" | |
68 | snd.Volume = 1 | |
69 | snd.Name = "Boom" | |
70 | snd.Parent = sword | |
71 | local UnsheathSound = Instance.new("Sound") | |
72 | UnsheathSound.SoundId = "http://www.roblox.com/asset/?id=11998770" | |
73 | UnsheathSound.Name = "Go" | |
74 | UnsheathSound.Volume = 0.5 | |
75 | UnsheathSound.Parent = sword | |
76 | local mesh = Instance.new("SpecialMesh"); | |
77 | mesh.MeshType = "FileMesh"; | |
78 | mesh.MeshId = "http://www.roblox.com/asset/?id=11996935"; | |
79 | mesh.Scale = Vector3.new(1.4,1.4,1.4); | |
80 | mesh.TextureId = "http://www.roblox.com/asset/?id=23719291"; | |
81 | mesh.Parent = sword; | |
82 | local sparkle = Instance.new("Sparkles") | |
83 | sparkle.SparkleColor = Color3.new(0, 255, 155); | |
84 | sparkle.Parent = sword; | |
85 | sparkle.Enabled = false; | |
86 | local sword2 = sword:Clone(); | |
87 | ||
88 | local lsweld = Instance.new("Weld"); | |
89 | local rsweld = Instance.new("Weld"); | |
90 | --Left Arm Positioners and Welders-- | |
91 | local lPosBase = block:Clone(); | |
92 | local lPosWeld = Instance.new("Weld"); | |
93 | local lRotBase = block:Clone(); | |
94 | local lRotWeld = Instance.new("Weld"); | |
95 | local lArmWeld = Instance.new("Weld"); | |
96 | ||
97 | --Right Arm Positioners and Welders-- | |
98 | local rPosBase = block:Clone(); | |
99 | local rPosWeld = Instance.new("Weld"); | |
100 | local rRotBase = block:Clone(); | |
101 | local rRotWeld = Instance.new("Weld"); | |
102 | local rArmWeld = Instance.new("Weld"); | |
103 | ||
104 | --Head Welder-- | |
105 | local hRotBase = block:Clone(); | |
106 | local hRotWeld = Instance.new("Weld"); | |
107 | local headWeld = Instance.new("Weld"); | |
108 | ||
109 | --Bind the base parts to the Torso. Tricky. | |
110 | ||
111 | --Left-- | |
112 | lPosBase.Name = "LPosBase"; | |
113 | lPosWeld.Name = "LPosWeld"; | |
114 | lRotBase.Name = "LRotBase"; | |
115 | lRotWeld.Name = "LRotWeld"; | |
116 | lPosWeld.Part0 = player.Torso; | |
117 | lPosWeld.Part1 = lPosBase; | |
118 | lPosWeld.C1 = CFrame.new(1.5, -0.5, 0); | |
119 | lPosWeld.Parent = player.Torso; | |
120 | lPosBase.Parent = player; | |
121 | lRotWeld.Part0 = lPosBase; | |
122 | lRotWeld.Part1 = lRotBase; | |
123 | lRotWeld.Parent = player.Torso; | |
124 | lRotBase.Parent = player; | |
125 | lArmWeld.Part0 = lRotBase; | |
126 | lArmWeld.C1 = CFrame.new(0, 0.5, 0); | |
127 | lArmWeld.Parent = player.Torso; | |
128 | ||
129 | --Right-- | |
130 | rPosBase.Name = "RPosBase"; | |
131 | rPosWeld.Name = "RPosWeld"; | |
132 | rRotBase.Name = "RRotBase"; | |
133 | rRotWeld.Name = "RRotWeld"; | |
134 | rPosWeld.Part0 = player.Torso; | |
135 | rPosWeld.Part1 = rPosBase; | |
136 | rPosWeld.C1 = CFrame.new(-1.5, -0.5, 0); | |
137 | rPosWeld.Parent = player.Torso; | |
138 | rPosBase.Parent = player; | |
139 | rRotWeld.Part0 = rPosBase; | |
140 | rRotWeld.Part1 = rRotBase; | |
141 | rRotWeld.Parent = player.Torso; | |
142 | rRotBase.Parent = player; | |
143 | rArmWeld.Part0 = rRotBase; | |
144 | rArmWeld.C1 = CFrame.new(0, 0.5, 0); | |
145 | rArmWeld.Parent = player.Torso; | |
146 | ||
147 | --Head-- | |
148 | hRotBase.Name = "HRotBase"; | |
149 | hRotWeld.Name = "HRotWeld"; | |
150 | headWeld.Name = "HeadWeld"; | |
151 | hRotWeld.Part0 = player.Torso; | |
152 | hRotWeld.Part1 = hRotBase; | |
153 | hRotWeld.C1 = CFrame.new(0, -1.5, 0); | |
154 | hRotWeld.Parent = player.Torso; | |
155 | hRotBase.Parent = player; | |
156 | headWeld.Part0 = hRotBase; | |
157 | headWeld.Parent = player.Torso; | |
158 | ||
159 | --Le Swords-- | |
160 | lsweld.Part0 = lRotBase; | |
161 | rsweld.Part0 = rRotBase; | |
162 | lsweld.Part1 = sword; | |
163 | rsweld.Part1 = sword2; | |
164 | lsweld.C1 = CFrame.new(0, 0, -3.5)*CFrame.Angles(math.rad(270), math.rad(90), 0); | |
165 | rsweld.C1 = CFrame.new(0, 0, -3.5)*CFrame.Angles(math.rad(270), math.rad(90), 0); | |
166 | lsweld.Parent = player.Torso; | |
167 | rsweld.Parent = player.Torso; | |
168 | sword.Parent = player; | |
169 | sword2.Parent = player; | |
170 | sword.Voom:Stop(); | |
171 | sword2.Voom:Stop(); | |
172 | print("Bases binded."); | |
173 | ||
174 | --Binds the arms and head to the base parts. | |
175 | function bind() | |
176 | lArmWeld.Part1 = player:FindFirstChild("Left Arm"); | |
177 | rArmWeld.Part1 = player:FindFirstChild("Right Arm"); | |
178 | headWeld.Part1 = player:FindFirstChild("Head"); | |
179 | sword.Transparency = 0; | |
180 | sword2.Transparency = 0; | |
181 | sword.Go:Play(); | |
182 | sword2.Go:Play(); | |
183 | sword.Sparkles.Enabled = true; | |
184 | sword2.Sparkles.Enabled = true; | |
185 | human.WalkSpeed = 28; | |
186 | sword.Voom:Play(); | |
187 | sword2.Voom:Play(); | |
188 | end | |
189 | ||
190 | --Releases the arms and head from the base parts. | |
191 | function unbind() | |
192 | lArmWeld.Part1 = nil; | |
193 | rArmWeld.Part1 = nil; | |
194 | headWeld.Part1 = nil; | |
195 | sword.Transparency = 1; | |
196 | sword2.Transparency = 1; | |
197 | sword.Sparkles.Enabled = false; | |
198 | sword2.Sparkles.Enabled = false; | |
199 | human.WalkSpeed = 28; | |
200 | sword.Go:Play(); | |
201 | sword2.Go:Play(); | |
202 | sword.Voom:Stop(); | |
203 | sword2.Voom:Stop(); | |
204 | end | |
205 | ||
206 | function boom(part) | |
207 | wait(); | |
208 | if part == nil or tselected == false then return end; | |
209 | if part.Anchored then return end; | |
210 | if part.Parent == player or part.Parent.Parent == player then return end; | |
211 | human:TakeDamage(-1); | |
212 | sword.Sparkles:Clone().Parent = part; | |
213 | sword.Go:Play(); | |
214 | sword2.Go:Play(); | |
215 | wait(0.5) | |
216 | part:BreakJoints(); | |
217 | part.Velocity = Vector3.new(part.Velocity.X+ math.random(10, 20), part.Velocity.Y + math.random(100, 200), part.Velocity.Z+ math.random(10, 20)); | |
218 | game.Debris:AddItem(part, 10); | |
219 | end | |
220 | ||
221 | local load = true; | |
222 | ||
223 | function selected(mouse) | |
224 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
225 | bind(); | |
226 | human.MaxHealth = 9999999; | |
227 | if player:FindFirstChild("ForceField") then | |
228 | player.ForceField:Destroy(); | |
229 | end | |
230 | tselected = true; | |
231 | mouse.Button1Down:connect(function() | |
232 | if (load) then | |
233 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
234 | load = false | |
235 | sword.Boom:Play(); | |
236 | sword2.Boom:Play(); | |
237 | local e = Instance.new("Explosion"); | |
238 | e.Hit:connect(boom); | |
239 | e.Position = player.Torso.Position; | |
240 | e.BlastPressure = 0; | |
241 | e.BlastRadius = 1000; | |
242 | e.Parent = game.Workspace; | |
243 | human:TakeDamage(50); | |
244 | wait(1) | |
245 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
246 | load = true | |
247 | end | |
248 | end) | |
249 | while tselected do | |
250 | lRotWeld.C1 = CFrame.Angles(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))); | |
251 | rRotWeld.C1 = CFrame.Angles(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))); | |
252 | human:TakeDamage(-0.25); | |
253 | wait(); | |
254 | end | |
255 | end | |
256 | ||
257 | function deselected() | |
258 | tselected = false; | |
259 | unbind(); | |
260 | human.MaxHealth = 9999999; | |
261 | end | |
262 | ||
263 | --Event Listeners-- | |
264 | sword.Touched:connect(boom); | |
265 | sword2.Touched:connect(boom); | |
266 | human.Jumping:connect(function()if tselected == false then return end player.Torso.Velocity = Vector3.new(player.Torso.Velocity.X, player.Torso.Velocity.Y + 40, player.Torso.Velocity.Z)end); | |
267 | --Tool-- | |
268 | bin.Selected:connect(selected); | |
269 | bin.Deselected:connect(deselected); | |
270 | end,o2) | |
271 | end)) | |
272 | mas.Parent = workspace | |
273 | mas:MakeJoints() | |
274 | local mas1 = mas:GetChildren() | |
275 | for i=1,#mas1 do | |
276 | mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack | |
277 | ypcall(function() mas1[i]:MakeJoints() end) | |
278 | end | |
279 | mas:Destroy() | |
280 | for i=1,#cors do | |
281 | coroutine.resume(cors[i]) | |
282 | end |